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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace Poi
{
internal static class PoiPaths
{
public const string defaultResourcesPath = "Library/unity default resources/";
public const string poiResourcesPath = "Poi/";
}
internal static class PoiStyles
{
public static GUIStyle BigButton
{
get
{
if(_bigButton == null)
_bigButton = new GUIStyle("button")
{
fixedHeight = 22 * EditorGUIUtility.pixelsPerPoint
};
return _bigButton;
}
}
public static GUIStyle TitleLabel
{
get
{
if(_titleLabel == null)
_titleLabel = new GUIStyle(EditorStyles.label)
{
fontSize = 15, stretchHeight = true, clipping = TextClipping.Overflow
};
return _titleLabel;
}
}
static GUIStyle _bigButton;
static GUIStyle _titleLabel;
}
internal static class PoiIcons
{
public static Texture2D LinkIcon
{
get
{
if(!_linkIcon)
{
string linkTexPath = EditorGUIUtility.isProSkin ? "icon_link_pro" : "icon_link";
_linkIcon = Resources.Load<Texture2D>(PoiPaths.poiResourcesPath + linkTexPath);
}
return _linkIcon;
}
}
private static Texture2D _linkIcon;
}
}
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