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#ifndef POI_PASS
#define POI_PASS
#include "UnityCG.cginc"
#include "Lighting.cginc"
#include "UnityPBSLighting.cginc"
#include "AutoLight.cginc"
#include "UnityShaderVariables.cginc"
#ifdef POI_META_PASS
#include "UnityMetaPass.cginc"
#endif
#include "/CGI_PoiMacros.cginc"
#include "/CGI_PoiDefines.cginc"
#include "/CGI_FunctionsArtistic.cginc"
#include "/CGI_Poicludes.cginc"
#include "/CGI_PoiHelpers.cginc"
#include "/CGI_PoiBlending.cginc"
#include "/CGI_PoiPenetration.cginc"
#include "/CGI_PoiVertexManipulations.cginc"
#include "/CGI_PoiSpawnInVert.cginc"
#include "/CGI_PoiV2F.cginc"
#include "/CGI_PoiVert.cginc"
#ifdef TESSELATION
#include "/CGI_PoiTessellation.cginc"
#endif
#include "/CGI_PoiDithering.cginc"
#include "/CGI_PoiData.cginc"
#include "/CGI_PoiSpawnInFrag.cginc"
#ifdef WIREFRAME
#include "/CGI_PoiWireframe.cginc"
#endif
#ifdef FUR
#endif
#ifdef VIGNETTE_MASKED
#include "/CGI_PoiLighting.cginc"
#endif
#include "/CGI_PoiMainTex.cginc"
#ifdef _TERRAIN_NORMAL_MAP
#include "/CGI_PoiSubsurfaceScattering.cginc"
#endif
#include "/CGI_PoiBlending.cginc"
#include "/CGI_PoiGrab.cginc"
#include "/CGI_PoiAlphaToCoverage.cginc"
#include "/CGI_PoiFrag.cginc"
#endif
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