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#ifndef POI_DEBUG
#define POI_DEBUG
float _DebugEnabled;
float _DebugMeshData;
float _DebugLightingData;
float _DebugCameraData;
void displayDebugInfo(inout float4 finalColor)
{
if (float(0) != 0)
{
//Mesh Data
if (float(0) == 1)
{
finalColor.rgb = poiMesh.normals[0];
return;
}
else if(float(0) == 2)
{
finalColor.rgb = poiMesh.normals[1];
return;
}
else if(float(0) == 3)
{
finalColor.rgb = poiMesh.tangent;
return;
}
else if(float(0) == 4)
{
finalColor.rgb = poiMesh.binormal;
return;
}
else if(float(0) == 5)
{
finalColor.rgb = poiMesh.localPos;
return;
}
#ifdef POI_LIGHTING
if(float(0) == 1)
{
finalColor.rgb = poiLight.attenuation;
return;
}
else if(float(0) == 2)
{
finalColor.rgb = poiLight.directLighting;
return;
}
else if(float(0) == 3)
{
finalColor.rgb = poiLight.indirectLighting;
return;
}
else if(float(0) == 4)
{
finalColor.rgb = poiLight.lightMap;
return;
}
else if(float(0) == 5)
{
finalColor.rgb = poiLight.rampedLightMap;
return;
}
else if(float(0) == 6)
{
finalColor.rgb = poiLight.finalLighting;
return;
}
else if(float(0) == 7)
{
finalColor.rgb = poiLight.nDotL;
return;
}
#endif
if(float(0) == 1)
{
finalColor.rgb = poiCam.viewDir;
return;
}
else if(float(0) == 2)
{
finalColor.rgb = poiCam.tangentViewDir;
return;
}
else if(float(0) == 3)
{
finalColor.rgb = poiCam.forwardDir;
return;
}
else if(float(0) == 4)
{
finalColor.rgb = poiCam.worldPos;
return;
}
else if(float(0) == 5)
{
finalColor.rgb = poiCam.viewDotNormal;
return;
}
}
}
#endif
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