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#ifndef POI_HOLOGRAM
#define POI_HOLOGRAM
#if defined(PROP_HOLOALPHAMAP) || !defined(OPTIMIZER_ENABLED)
UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
#endif
float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
float3 _HoloDirection;
float _HoloScrollSpeed;
float _HoloLineDensity;
fixed _HoloFresnelAlpha;
fixed _HoloRimSharpness;
fixed _HoloRimWidth;
void ApplyHoloAlpha(inout float4 color)
{
float uv = 0;
if (float(0) == 0)
{
uv = dot(normalize(float4(0,1,0,1)), poiMesh.worldPos * float(10)) + _Time.x * float(1);
}
if(float(0) == 1)
{
uv = dot(normalize(float4(0,1,0,1)), poiMesh.localPos * float(10)) + _Time.x * float(1);
}
if(float(0) == 2)
{
uv = dot(float4(0,1,0,1), poiMesh.uv[0] * float(10)) + _Time.x * float(1);
}
float holoRim = saturate(1 - smoothstep(min(float(0.5), float(0.5)), float(0.5), poiCam.viewDotNormal));
holoRim = abs(lerp(1, holoRim, float(0)));
#if defined(PROP_HOLOALPHAMAP) || !defined(OPTIMIZER_ENABLED)
fixed holoAlpha = UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r;
#else
fixed holoAlpha = 1;
#endif
color.a *= holoAlpha * holoRim;
}
#endif
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