1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Poiyomi.ModularShaderSystem
{
[Serializable]
public class Variable : IEquatable<Variable>
{
public override int GetHashCode()
{
int hashCode = (Name != null ? Name.GetHashCode() : 0);
return hashCode;
}
public string Name;
public VariableType Type;
public string CustomType;
public string GetDefinition()
{
switch (Type)
{
case VariableType.Half:
return $"half {Name};";
case VariableType.Half2:
return $"half2 {Name};";
case VariableType.Half3:
return $"half3 {Name};";
case VariableType.Half4:
return $"half4 {Name};";
case VariableType.Float:
return $"float {Name};";
case VariableType.Float2:
return $"float2 {Name};";
case VariableType.Float3:
return $"float3 {Name};";
case VariableType.Float4:
return $"float4 {Name};";
case VariableType.Sampler2D:
return $"sampler2D {Name};";
case VariableType.SamplerCUBE:
return $"samplerCUBE {Name};";
case VariableType.Sampler3D:
return $"sampler3D {Name};";
case VariableType.Texture2D:
return $"Texture2D {Name};";
case VariableType.Texture2DArray:
return $"Texture2DArray {Name};";
case VariableType.Texture2DMS:
return $"Texture2DMS {Name};";
case VariableType.TextureCube:
return $"TextureCube {Name};";
case VariableType.TextureCubeArray:
return $"TextureCubeArray {Name};";
case VariableType.Texture3D:
return $"Texture3D {Name};";
case VariableType.UnityTex2D:
return $"UNITY_DECLARE_TEX2D({Name});";
case VariableType.UnityTex2DNoSampler:
return $"UNITY_DECLARE_TEX2D_NOSAMPLER({Name});";
case VariableType.UnityTexCube:
return $"UNITY_DECLARE_TEXCUBE({Name});";
case VariableType.UnityTexCubeNoSampler:
return $"UNITY_DECLARE_TEXCUBE_NOSAMPLER({Name});";
case VariableType.UnityTex3D:
return $"UNITY_DECLARE_TEX3D({Name});";
case VariableType.UnityTex3DNoSampler:
return $"UNITY_DECLARE_TEX3D_NOSAMPLER({Name});";
case VariableType.UnityTex2DArray:
return $"UNITY_DECLARE_TEX2DARRAY({Name});";
case VariableType.UnityTex2DArrayNoSampler:
return $"UNITY_DECLARE_TEX2DARRAY_NOSAMPLER({Name});";
case VariableType.UnityTexCubeArray:
return $"UNITY_DECLARE_TEXCUBEARRAY({Name});";
case VariableType.UnityTexCubeArrayNoSampler:
return $"UNITY_DECLARE_TEXCUBEARRAY_NOSAMPLER({Name});";
case VariableType.Custom:
return $"{CustomType} {Name};";
}
return "";
}
public override bool Equals(object obj)
{
return Equals(obj as Variable);
}
public bool Equals(Variable other)
{
return other != null &&
Name.Equals(other.Name);
}
public static bool operator ==(Variable left, Variable right)
{
return EqualityComparer<Variable>.Default.Equals(left, right);
}
public static bool operator !=(Variable left, Variable right)
{
return !(left == right);
}
}
public enum VariableType
{
Half,
Half2,
Half3,
Half4,
Float,
Float2,
Float3,
Float4,
Sampler2D,
SamplerCUBE,
Sampler3D,
Texture2D,
Texture2DArray,
Texture2DMS,
TextureCube,
TextureCubeArray,
Texture3D,
UnityTex2D,
UnityTex2DNoSampler,
UnityTexCube,
UnityTexCubeNoSampler,
UnityTex3D,
UnityTex3DNoSampler,
UnityTex2DArray,
UnityTex2DArrayNoSampler,
UnityTexCubeArray,
UnityTexCubeArrayNoSampler,
Custom = 999
}
}
|