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using System;
using System.Collections.Generic;
using UnityEngine;
namespace Poiyomi.ModularShaderSystem
{
[CreateAssetMenu(fileName = "ShaderModule", menuName = MSSConstants.CREATE_PATH + "/Shader Module", order = 0)]
public class ShaderModule : ScriptableObject
{
public string Id;
public string Name;
public string Version;
public string Author;
public string Description;
public List<EnableProperty> EnableProperties;
public List<Property> Properties;
public List<string> ModuleDependencies;
public List<string> IncompatibleWith;
public List<ModuleTemplate> Templates;
public List<ShaderFunction> Functions;
[HideInInspector] public string AdditionalSerializedData;
}
}
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