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using System.Collections.Generic;
using UnityEngine;
namespace Poiyomi.ModularShaderSystem
{
[CreateAssetMenu(fileName = "ModularShader", menuName = MSSConstants.CREATE_PATH + "/Modular Shader", order = 0)]
public class ModularShader : ScriptableObject
{
public string Id;
public string Name;
public string Version;
public string Author;
public string Description;
public bool UseTemplatesForProperties;
public TemplateAsset ShaderPropertiesTemplate;
public string ShaderPath;
public TemplateAsset ShaderTemplate;
public string CustomEditor;
public List<Property> Properties;
public List<ShaderModule> BaseModules;
[HideInInspector] public List<ShaderModule> AdditionalModules;
public bool LockBaseModules;
public List<Shader> LastGeneratedShaders;
[HideInInspector] public string AdditionalSerializedData;
}
}
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