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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace XSToonDynamicPenetration {
public class XSReimportMyShadersPlease : AssetPostprocessor {
private static string xsFilePath = null;
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
if (xsFilePath == null) {
xsFilePath = XSStyles.findAssetPath("");
}
foreach (string str in importedAssets) {
if (str.StartsWith(xsFilePath + "/Main/CGIncludes")) {
Debug.Log("XS CGInclude updated: " + str.Replace(xsFilePath + "/Main/CGIncludes/", ""));
string[] files = Directory.GetFiles(xsFilePath + "/Main/Shaders", "*.shader");
foreach (string file in files) {
AssetDatabase.ImportAsset(file, ImportAssetOptions.ForceUpdate);
}
}
if (str.StartsWith(xsFilePath + "/Main/Patreon/CGIncludes")) {
Debug.Log("XS CGInclude updated: " + str.Replace(xsFilePath + "/Main/Patreon/CGIncludes/", ""));
string[] files = Directory.GetFiles(xsFilePath + "/Main/Patreon/Shaders", "*.shader");
foreach (string file in files) {
AssetDatabase.ImportAsset(file, ImportAssetOptions.ForceUpdate);
}
}
}
}
}
}
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