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#ifdef RALIV_PENETRATOR
uniform float _SqueezeDist;
uniform float _Length;
uniform float _Wriggle;
uniform float _BulgePower;
uniform float _BulgeOffset;
uniform float _WriggleSpeed;
uniform float _ReCurvature;
uniform float _Curvature;
uniform float _Squeeze;
uniform float _EntranceStiffness;
#endif
#ifdef RALIV_ORIFICE
uniform sampler2D _OrificeData;
uniform float _EntryOpenDuration;
uniform float _Shape1Depth;
uniform float _Shape1Duration;
uniform float _Shape2Depth;
uniform float _Shape2Duration;
uniform float _Shape3Depth;
uniform float _Shape3Duration;
uniform float _BlendshapePower;
uniform float _BlendshapeBadScaleFix;
#endif
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