diff options
Diffstat (limited to 'VRCSDK3Worlds/Assets/VRCSDK/Sample Assets/Shaders/Video-RealtimeEmissiveGamma.shader')
-rw-r--r-- | VRCSDK3Worlds/Assets/VRCSDK/Sample Assets/Shaders/Video-RealtimeEmissiveGamma.shader | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/VRCSDK/Sample Assets/Shaders/Video-RealtimeEmissiveGamma.shader b/VRCSDK3Worlds/Assets/VRCSDK/Sample Assets/Shaders/Video-RealtimeEmissiveGamma.shader new file mode 100644 index 00000000..d5cab373 --- /dev/null +++ b/VRCSDK3Worlds/Assets/VRCSDK/Sample Assets/Shaders/Video-RealtimeEmissiveGamma.shader @@ -0,0 +1,53 @@ +// Upgrade NOTE: upgraded instancing buffer 'Props' to new syntax. + +Shader "Video/RealtimeEmissiveGamma" { + Properties { + _MainTex ("Emissive (RGB)", 2D) = "white" {} + _Emission ("Emission Scale", Float) = 1 + [Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0 + } + SubShader { + Tags { "RenderType"="Opaque" } + LOD 200 + + CGPROGRAM + // Physically based Standard lighting model, and enable shadows on all light types +#pragma surface surf Standard fullforwardshadows + + // Use shader model 3.0 target, to get nicer looking lighting +#pragma target 3.0 +#pragma shader_feature _EMISSION +#pragma multi_compile APPLY_GAMMA_OFF APPLY_GAMMA + + fixed _Emission; + sampler2D _MainTex; + + struct Input { + float2 uv_MainTex; + }; + + // Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader. + // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing. + // #pragma instancing_options assumeuniformscaling + UNITY_INSTANCING_BUFFER_START(Props) + // put more per-instance properties here + UNITY_INSTANCING_BUFFER_END(Props) + + void surf (Input IN, inout SurfaceOutputStandard o) { + // emissive comes from texture + fixed4 e = tex2D (_MainTex, IN.uv_MainTex); + o.Albedo = fixed4(0,0,0,0); + o.Alpha = e.a; + +#if APPLY_GAMMA + e.rgb = pow(e.rgb,2.2); +#endif + o.Emission = e * _Emission; + o.Metallic = 0; + o.Smoothness = 0; + } + ENDCG + } + FallBack "Diffuse" + CustomEditor "RealtimeEmissiveGammaGUI" +} |