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Diffstat (limited to 'VRCSDK3Worlds/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-Particle-Alpha.shader')
-rw-r--r--VRCSDK3Worlds/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-Particle-Alpha.shader43
1 files changed, 43 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-Particle-Alpha.shader b/VRCSDK3Worlds/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-Particle-Alpha.shader
new file mode 100644
index 00000000..60c5a8c6
--- /dev/null
+++ b/VRCSDK3Worlds/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-Particle-Alpha.shader
@@ -0,0 +1,43 @@
+// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
+
+// Simplified Alpha Blended Particle shader. Differences from regular Alpha Blended Particle one:
+// - no Tint color
+// - no Smooth particle support
+// - no AlphaTest
+// - no ColorMask
+
+Shader "VRChat/Mobile/Particles/Alpha Blended"
+{
+ Properties
+ {
+ _MainTex ("Particle Texture", 2D) = "white" {}
+ }
+
+ Category
+ {
+ Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
+ Blend SrcAlpha OneMinusSrcAlpha
+ Cull Off
+ Lighting Off
+ ZWrite Off
+ Fog { Color (0,0,0,0) }
+
+ BindChannels
+ {
+ Bind "Color", color
+ Bind "Vertex", vertex
+ Bind "TexCoord", texcoord
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ SetTexture [_MainTex]
+ {
+ combine texture * primary
+ }
+ }
+ }
+ }
+}