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+<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SpringJoint/index.html">SpringJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SpriteRenderer/index.html">SpriteRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SurfaceEffector2D/index.html">SurfaceEffector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../TargetJoint2D/index.html">TargetJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../TextAsset/index.html">TextAsset</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Time/index.html">Time</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../TrailRenderer/index.html">TrailRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Transform/index.html">Transform</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIAnimationTriggers/index.html">UIAnimationTriggers</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIAspectRatioFitter/index.html">UIAspectRatioFitter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIBaseMeshEffect/index.html">UIBaseMeshEffect</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIButton/index.html">UIButton</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIButtonButtonClickedEvent/index.html">UIButtonButtonClickedEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UICanvasScaler/index.html">UICanvasScaler</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIClipping/index.html">UIClipping</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIColorBlock/index.html">UIColorBlock</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIContentSizeFitter/index.html">UIContentSizeFitter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControls/index.html">UIDefaultControls</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControlsResources/index.html">UIDefaultControlsResources</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDropdown/index.html">UIDropdown</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDropdownDropdownEvent/index.html">UIDropdownDropdownEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionData/index.html">UIDropdownOptionData</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../UIGraphic/index.html">UIGraphic</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIGraphicRaycaster/index.html">UIGraphicRaycaster</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIGridLayoutGroup/index.html">UIGridLayoutGroup</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../UILayoutUtility/index.html">UILayoutUtility</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">UIMaskableGraphic</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-crossfadealpha">MaskableGraphic CrossFadeAlpha</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-crossfadecolor">MaskableGraphic CrossFadeColor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-cull">MaskableGraphic Cull</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-equals">MaskableGraphic Equals</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-canvas">MaskableGraphic get_canvas</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-canvasrenderer">MaskableGraphic get_canvasRenderer</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-color">MaskableGraphic get_color</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-defaultmaterial">MaskableGraphic get_defaultMaterial</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-depth">MaskableGraphic get_depth</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-enabled">MaskableGraphic get_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-gameobject">MaskableGraphic get_gameObject</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-maintexture">MaskableGraphic get_mainTexture</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-maskable">MaskableGraphic get_maskable</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-material">MaskableGraphic get_material</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-materialforrendering">MaskableGraphic get_materialForRendering</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-name">MaskableGraphic get_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-oncullstatechanged">MaskableGraphic get_onCullStateChanged</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-raycasttarget">MaskableGraphic get_raycastTarget</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-recttransform">MaskableGraphic get_rectTransform</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-get-transform">MaskableGraphic get_transform</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-getcomponent">MaskableGraphic GetComponent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-getcomponentinchildren">MaskableGraphic GetComponentInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-getcomponentinparent">MaskableGraphic GetComponentInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-getcomponents">MaskableGraphic GetComponents</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-getcomponentsinchildren">MaskableGraphic GetComponentsInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-getcomponentsinparent">MaskableGraphic GetComponentsInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-gethashcode">MaskableGraphic GetHashCode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-getinstanceid">MaskableGraphic GetInstanceID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-getmodifiedmaterial">MaskableGraphic GetModifiedMaterial</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-getpixeladjustedrect">MaskableGraphic GetPixelAdjustedRect</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-gettype">MaskableGraphic GetType</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-graphicupdatecomplete">MaskableGraphic GraphicUpdateComplete</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-isactive">MaskableGraphic IsActive</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-isdestroyed">MaskableGraphic IsDestroyed</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-layoutcomplete">MaskableGraphic LayoutComplete</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-oncullingchanged">MaskableGraphic OnCullingChanged</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-pixeladjustpoint">MaskableGraphic PixelAdjustPoint</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-raycast">MaskableGraphic Raycast</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-rebuild">MaskableGraphic Rebuild</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-recalculateclipping">MaskableGraphic RecalculateClipping</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-recalculatemasking">MaskableGraphic RecalculateMasking</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-set-color">MaskableGraphic set_color</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-set-enabled">MaskableGraphic set_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-set-maskable">MaskableGraphic set_maskable</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-set-material">MaskableGraphic set_material</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-set-name">MaskableGraphic set_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-set-oncullstatechanged">MaskableGraphic set_onCullStateChanged</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-set-raycasttarget">MaskableGraphic set_raycastTarget</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-setalldirty">MaskableGraphic SetAllDirty</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-setcliprect">MaskableGraphic SetClipRect</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-setlayoutdirty">MaskableGraphic SetLayoutDirty</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-setmaterialdirty">MaskableGraphic SetMaterialDirty</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-setnativesize">MaskableGraphic SetNativeSize</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-setverticesdirty">MaskableGraphic SetVerticesDirty</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic-tostring">MaskableGraphic ToString</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#maskablegraphic">MaskableGraphic</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="../UIMask/index.html">UIMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIMaskUtilities/index.html">UIMaskUtilities</a></li>
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+
+ <div class="section" id="uimaskablegraphic">
+<h1>UIMaskableGraphic<a class="headerlink" href="#uimaskablegraphic" title="Permalink to this headline">¶</a></h1>
+<p>The UIMaskableGraphic module.</p>
+<div class="toctree-wrapper compound">
+</div>
+<div class="section" id="maskablegraphic-crossfadealpha">
+<h2>MaskableGraphic CrossFadeAlpha<a class="headerlink" href="#maskablegraphic-crossfadealpha" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.CrossFadeAlpha.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-crossfadecolor">
+<h2>MaskableGraphic CrossFadeColor<a class="headerlink" href="#maskablegraphic-crossfadecolor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.CrossFadeColor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-cull">
+<h2>MaskableGraphic Cull<a class="headerlink" href="#maskablegraphic-cull" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__Cull__UnityEngineRect_SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__Cull__UnityEngineRect_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceUnityEngine.Rect clipRectSystem.Boolean validRect</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__Cull__UnityEngineRect_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.Cull.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-equality">
+<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="maskablegraphic-equals">
+<h2>MaskableGraphic Equals<a class="headerlink" href="#maskablegraphic-equals" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__Equals__SystemObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-canvas">
+<h2>MaskableGraphic get_canvas<a class="headerlink" href="#maskablegraphic-get-canvas" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_canvas__UnityEngineCanvas">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_canvas__UnityEngineCanvas</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_canvas__UnityEngineCanvas" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Canvas</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-canvas.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-canvasrenderer">
+<h2>MaskableGraphic get_canvasRenderer<a class="headerlink" href="#maskablegraphic-get-canvasrenderer" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_canvasRenderer__UnityEngineCanvasRenderer</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CanvasRenderer</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-canvasRenderer.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-color">
+<h2>MaskableGraphic get_color<a class="headerlink" href="#maskablegraphic-get-color" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_color__UnityEngineColor">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_color__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_color__UnityEngineColor" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-color.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-defaultmaterial">
+<h2>MaskableGraphic get_defaultMaterial<a class="headerlink" href="#maskablegraphic-get-defaultmaterial" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_defaultMaterial__UnityEngineMaterial">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_defaultMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_defaultMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-defaultMaterial.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-depth">
+<h2>MaskableGraphic get_depth<a class="headerlink" href="#maskablegraphic-get-depth" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_depth__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_depth__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_depth__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-depth.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-enabled">
+<h2>MaskableGraphic get_enabled<a class="headerlink" href="#maskablegraphic-get-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_enabled__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-gameobject">
+<h2>MaskableGraphic get_gameObject<a class="headerlink" href="#maskablegraphic-get-gameobject" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_gameObject__UnityEngineGameObject">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-gameObject.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-maintexture">
+<h2>MaskableGraphic get_mainTexture<a class="headerlink" href="#maskablegraphic-get-maintexture" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_mainTexture__UnityEngineTexture">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_mainTexture__UnityEngineTexture</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_mainTexture__UnityEngineTexture" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Texture</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-mainTexture.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-maskable">
+<h2>MaskableGraphic get_maskable<a class="headerlink" href="#maskablegraphic-get-maskable" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_maskable__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_maskable__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_maskable__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-maskable.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-material">
+<h2>MaskableGraphic get_material<a class="headerlink" href="#maskablegraphic-get-material" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_material__UnityEngineMaterial">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_material__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_material__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-material.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-materialforrendering">
+<h2>MaskableGraphic get_materialForRendering<a class="headerlink" href="#maskablegraphic-get-materialforrendering" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_materialForRendering__UnityEngineMaterial">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_materialForRendering__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_materialForRendering__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-materialForRendering.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-name">
+<h2>MaskableGraphic get_name<a class="headerlink" href="#maskablegraphic-get-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_name__SystemString">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-oncullstatechanged">
+<h2>MaskableGraphic get_onCullStateChanged<a class="headerlink" href="#maskablegraphic-get-oncullstatechanged" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CullStateChangedEvent</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-onCullStateChanged.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-raycasttarget">
+<h2>MaskableGraphic get_raycastTarget<a class="headerlink" href="#maskablegraphic-get-raycasttarget" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_raycastTarget__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_raycastTarget__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_raycastTarget__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-raycastTarget.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-recttransform">
+<h2>MaskableGraphic get_rectTransform<a class="headerlink" href="#maskablegraphic-get-recttransform" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_rectTransform__UnityEngineRectTransform">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_rectTransform__UnityEngineRectTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_rectTransform__UnityEngineRectTransform" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RectTransform</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-rectTransform.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-get-transform">
+<h2>MaskableGraphic get_transform<a class="headerlink" href="#maskablegraphic-get-transform" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__get_transform__UnityEngineTransform">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-transform.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-getcomponent">
+<h2>MaskableGraphic GetComponent<a class="headerlink" href="#maskablegraphic-getcomponent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__GetComponent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-getcomponentinchildren">
+<h2>MaskableGraphic GetComponentInChildren<a class="headerlink" href="#maskablegraphic-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__GetComponentInChildren__SystemBoolean__T">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.GetComponentInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-getcomponentinparent">
+<h2>MaskableGraphic GetComponentInParent<a class="headerlink" href="#maskablegraphic-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__GetComponentInParent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-getcomponents">
+<h2>MaskableGraphic GetComponents<a class="headerlink" href="#maskablegraphic-getcomponents" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__GetComponents__ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.GetComponents.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-getcomponentsinchildren">
+<h2>MaskableGraphic GetComponentsInChildren<a class="headerlink" href="#maskablegraphic-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.GetComponentsInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-getcomponentsinparent">
+<h2>MaskableGraphic GetComponentsInParent<a class="headerlink" href="#maskablegraphic-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.GetComponentsInParent.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-gethashcode">
+<h2>MaskableGraphic GetHashCode<a class="headerlink" href="#maskablegraphic-gethashcode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__GetHashCode__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.GetHashCode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-getinstanceid">
+<h2>MaskableGraphic GetInstanceID<a class="headerlink" href="#maskablegraphic-getinstanceid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__GetInstanceID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.GetInstanceID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-getmodifiedmaterial">
+<h2>MaskableGraphic GetModifiedMaterial<a class="headerlink" href="#maskablegraphic-getmodifiedmaterial" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceUnityEngine.Material baseMaterial</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.GetModifiedMaterial.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-getpixeladjustedrect">
+<h2>MaskableGraphic GetPixelAdjustedRect<a class="headerlink" href="#maskablegraphic-getpixeladjustedrect" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__GetPixelAdjustedRect__UnityEngineRect">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__GetPixelAdjustedRect__UnityEngineRect</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__GetPixelAdjustedRect__UnityEngineRect" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Rect</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.GetPixelAdjustedRect.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-gettype">
+<h2>MaskableGraphic GetType<a class="headerlink" href="#maskablegraphic-gettype" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__GetType__SystemType">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-graphicupdatecomplete">
+<h2>MaskableGraphic GraphicUpdateComplete<a class="headerlink" href="#maskablegraphic-graphicupdatecomplete" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__GraphicUpdateComplete__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__GraphicUpdateComplete__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__GraphicUpdateComplete__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.GraphicUpdateComplete.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-implicit">
+<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__op_Implicit__UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="op-inequality">
+<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="maskablegraphic-isactive">
+<h2>MaskableGraphic IsActive<a class="headerlink" href="#maskablegraphic-isactive" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__IsActive__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__IsActive__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__IsActive__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.IsActive.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-isdestroyed">
+<h2>MaskableGraphic IsDestroyed<a class="headerlink" href="#maskablegraphic-isdestroyed" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__IsDestroyed__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__IsDestroyed__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__IsDestroyed__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.IsDestroyed.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-layoutcomplete">
+<h2>MaskableGraphic LayoutComplete<a class="headerlink" href="#maskablegraphic-layoutcomplete" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__LayoutComplete__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__LayoutComplete__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__LayoutComplete__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.LayoutComplete.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-oncullingchanged">
+<h2>MaskableGraphic OnCullingChanged<a class="headerlink" href="#maskablegraphic-oncullingchanged" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__OnCullingChanged__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__OnCullingChanged__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__OnCullingChanged__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.OnCullingChanged.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-pixeladjustpoint">
+<h2>MaskableGraphic PixelAdjustPoint<a class="headerlink" href="#maskablegraphic-pixeladjustpoint" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceUnityEngine.Vector2 point</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.PixelAdjustPoint.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-raycast">
+<h2>MaskableGraphic Raycast<a class="headerlink" href="#maskablegraphic-raycast" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.Raycast.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-rebuild">
+<h2>MaskableGraphic Rebuild<a class="headerlink" href="#maskablegraphic-rebuild" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__Rebuild__UnityEngineUICanvasUpdate__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceUnityEngine.UI.CanvasUpdate update</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.Rebuild.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-recalculateclipping">
+<h2>MaskableGraphic RecalculateClipping<a class="headerlink" href="#maskablegraphic-recalculateclipping" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__RecalculateClipping__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__RecalculateClipping__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__RecalculateClipping__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.RecalculateClipping.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-recalculatemasking">
+<h2>MaskableGraphic RecalculateMasking<a class="headerlink" href="#maskablegraphic-recalculatemasking" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__RecalculateMasking__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__RecalculateMasking__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__RecalculateMasking__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.RecalculateMasking.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-set-color">
+<h2>MaskableGraphic set_color<a class="headerlink" href="#maskablegraphic-set-color" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__set_color__UnityEngineColor__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__set_color__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__set_color__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-color.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-set-enabled">
+<h2>MaskableGraphic set_enabled<a class="headerlink" href="#maskablegraphic-set-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__set_enabled__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-set-maskable">
+<h2>MaskableGraphic set_maskable<a class="headerlink" href="#maskablegraphic-set-maskable" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__set_maskable__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__set_maskable__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__set_maskable__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-maskable.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-set-material">
+<h2>MaskableGraphic set_material<a class="headerlink" href="#maskablegraphic-set-material" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__set_material__UnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__set_material__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__set_material__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-material.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-set-name">
+<h2>MaskableGraphic set_name<a class="headerlink" href="#maskablegraphic-set-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__set_name__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-set-oncullstatechanged">
+<h2>MaskableGraphic set_onCullStateChanged<a class="headerlink" href="#maskablegraphic-set-oncullstatechanged" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-onCullStateChanged.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-set-raycasttarget">
+<h2>MaskableGraphic set_raycastTarget<a class="headerlink" href="#maskablegraphic-set-raycasttarget" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__set_raycastTarget__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__set_raycastTarget__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__set_raycastTarget__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic-raycastTarget.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-setalldirty">
+<h2>MaskableGraphic SetAllDirty<a class="headerlink" href="#maskablegraphic-setalldirty" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__SetAllDirty__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__SetAllDirty__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__SetAllDirty__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.SetAllDirty.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-setcliprect">
+<h2>MaskableGraphic SetClipRect<a class="headerlink" href="#maskablegraphic-setcliprect" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instanceUnityEngine.Rect clipRectSystem.Boolean validRect</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.SetClipRect.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-setlayoutdirty">
+<h2>MaskableGraphic SetLayoutDirty<a class="headerlink" href="#maskablegraphic-setlayoutdirty" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__SetLayoutDirty__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__SetLayoutDirty__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__SetLayoutDirty__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.SetLayoutDirty.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-setmaterialdirty">
+<h2>MaskableGraphic SetMaterialDirty<a class="headerlink" href="#maskablegraphic-setmaterialdirty" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__SetMaterialDirty__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__SetMaterialDirty__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__SetMaterialDirty__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.SetMaterialDirty.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-setnativesize">
+<h2>MaskableGraphic SetNativeSize<a class="headerlink" href="#maskablegraphic-setnativesize" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__SetNativeSize__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__SetNativeSize__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__SetNativeSize__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.SetNativeSize.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-setverticesdirty">
+<h2>MaskableGraphic SetVerticesDirty<a class="headerlink" href="#maskablegraphic-setverticesdirty" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__SetVerticesDirty__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__SetVerticesDirty__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__SetVerticesDirty__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.SetVerticesDirty.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic-tostring">
+<h2>MaskableGraphic ToString<a class="headerlink" href="#maskablegraphic-tostring" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIMaskableGraphic.__ToString__SystemString">
+<code class="sig-prename descclassname">UnityEngineUIMaskableGraphic.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIMaskableGraphic.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.ToString.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="maskablegraphic">
+<h2>MaskableGraphic<a class="headerlink" href="#maskablegraphic" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="Variable_UnityEngineUIMaskableGraphic">
+<code class="sig-name descname">Variable_UnityEngineUIMaskableGraphic</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.MaskableGraphic MaskableGraphicSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineUIMaskableGraphic" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.MaskableGraphic.html">Unity Documentation</a></p>
+</div>
+</div>
+
+
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