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| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html | 1669 | ||||
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html.meta | 7 |
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diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html new file mode 100644 index 00000000..0fda896a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html @@ -0,0 +1,1669 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>UIImage — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" title="Index" + 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href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li> 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href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> 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href="../QualitySettings/index.html">QualitySettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SpringJoint/index.html">SpringJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SpriteRenderer/index.html">SpriteRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SurfaceEffector2D/index.html">SurfaceEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../TargetJoint2D/index.html">TargetJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../TextAsset/index.html">TextAsset</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Time/index.html">Time</a></li> +<li class="toctree-l2"><a class="reference internal" href="../TrailRenderer/index.html">TrailRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Transform/index.html">Transform</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIAnimationTriggers/index.html">UIAnimationTriggers</a></li> +<li 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href="../UIDefaultControls/index.html">UIDefaultControls</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControlsResources/index.html">UIDefaultControlsResources</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdown/index.html">UIDropdown</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownDropdownEvent/index.html">UIDropdownDropdownEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionData/index.html">UIDropdownOptionData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionDataList/index.html">UIDropdownOptionDataList</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIFontData/index.html">UIFontData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGraphic/index.html">UIGraphic</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGraphicRaycaster/index.html">UIGraphicRaycaster</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGridLayoutGroup/index.html">UIGridLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalLayoutGroup/index.html">UIHorizontalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalOrVerticalLayoutGroup/index.html">UIHorizontalOrVerticalLayoutGroup</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">UIImage</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#image-calculatelayoutinputhorizontal">Image CalculateLayoutInputHorizontal</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-calculatelayoutinputvertical">Image CalculateLayoutInputVertical</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-crossfadealpha">Image CrossFadeAlpha</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-crossfadecolor">Image CrossFadeColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-cull">Image Cull</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-equals">Image Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-alphahittestminimumthreshold">Image get_alphaHitTestMinimumThreshold</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-canvas">Image get_canvas</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-canvasrenderer">Image get_canvasRenderer</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-color">Image get_color</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-defaultetc1graphicmaterial">Image get_defaultETC1GraphicMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-defaultmaterial">Image get_defaultMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-depth">Image get_depth</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-enabled">Image get_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-fillamount">Image get_fillAmount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-fillcenter">Image get_fillCenter</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-fillclockwise">Image get_fillClockwise</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-fillmethod">Image get_fillMethod</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-fillorigin">Image get_fillOrigin</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-flexibleheight">Image get_flexibleHeight</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-flexiblewidth">Image get_flexibleWidth</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-gameobject">Image get_gameObject</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-hasborder">Image get_hasBorder</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-layoutpriority">Image get_layoutPriority</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-maintexture">Image get_mainTexture</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-maskable">Image get_maskable</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-material">Image get_material</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-materialforrendering">Image get_materialForRendering</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-minheight">Image get_minHeight</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-minwidth">Image get_minWidth</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-name">Image get_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-oncullstatechanged">Image get_onCullStateChanged</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-overridesprite">Image get_overrideSprite</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-pixelsperunit">Image get_pixelsPerUnit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-preferredheight">Image get_preferredHeight</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-preferredwidth">Image get_preferredWidth</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-preserveaspect">Image get_preserveAspect</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-raycasttarget">Image get_raycastTarget</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-recttransform">Image get_rectTransform</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-sprite">Image get_sprite</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-transform">Image get_transform</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-type">Image get_type</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-get-usespritemesh">Image get_useSpriteMesh</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-getcomponent">Image GetComponent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-getcomponentinchildren">Image GetComponentInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-getcomponentinparent">Image GetComponentInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-getcomponents">Image GetComponents</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-getcomponentsinchildren">Image GetComponentsInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-getcomponentsinparent">Image GetComponentsInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-gethashcode">Image GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-getinstanceid">Image GetInstanceID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-getmodifiedmaterial">Image GetModifiedMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-getpixeladjustedrect">Image GetPixelAdjustedRect</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-gettype">Image GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-graphicupdatecomplete">Image GraphicUpdateComplete</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-isactive">Image IsActive</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-isdestroyed">Image IsDestroyed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-israycastlocationvalid">Image IsRaycastLocationValid</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-layoutcomplete">Image LayoutComplete</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-onafterdeserialize">Image OnAfterDeserialize</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-onbeforeserialize">Image OnBeforeSerialize</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-oncullingchanged">Image OnCullingChanged</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-pixeladjustpoint">Image PixelAdjustPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-raycast">Image Raycast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-rebuild">Image Rebuild</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-recalculateclipping">Image RecalculateClipping</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-recalculatemasking">Image RecalculateMasking</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-alphahittestminimumthreshold">Image set_alphaHitTestMinimumThreshold</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-color">Image set_color</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-enabled">Image set_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-fillamount">Image set_fillAmount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-fillcenter">Image set_fillCenter</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-fillclockwise">Image set_fillClockwise</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-fillmethod">Image set_fillMethod</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-fillorigin">Image set_fillOrigin</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-maskable">Image set_maskable</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-material">Image set_material</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-name">Image set_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-oncullstatechanged">Image set_onCullStateChanged</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-overridesprite">Image set_overrideSprite</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-preserveaspect">Image set_preserveAspect</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-raycasttarget">Image set_raycastTarget</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-sprite">Image set_sprite</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-type">Image set_type</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-set-usespritemesh">Image set_useSpriteMesh</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-setalldirty">Image SetAllDirty</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-setcliprect">Image SetClipRect</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-setlayoutdirty">Image SetLayoutDirty</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-setmaterialdirty">Image SetMaterialDirty</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-setnativesize">Image SetNativeSize</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-setverticesdirty">Image SetVerticesDirty</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image-tostring">Image ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#image">Image</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputField/index.html">UIInputField</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldOnChangeEvent/index.html">UIInputFieldOnChangeEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldSubmitEvent/index.html">UIInputFieldSubmitEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutElement/index.html">UILayoutElement</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutGroup/index.html">UILayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutRebuilder/index.html">UILayoutRebuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutUtility/index.html">UILayoutUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIMaskableGraphic/index.html">UIMaskableGraphic</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIMask/index.html">UIMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIMaskUtilities/index.html">UIMaskUtilities</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UINavigation/index.html">UINavigation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIOutline/index.html">UIOutline</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIPositionAsUV1/index.html">UIPositionAsUV1</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIRawImage/index.html">UIRawImage</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIRectMask2D/index.html">UIRectMask2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollbar/index.html">UIScrollbar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollbarScrollEvent/index.html">UIScrollbarScrollEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollRect/index.html">UIScrollRect</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollRectScrollRectEvent/index.html">UIScrollRectScrollRectEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UISelectable/index.html">UISelectable</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIShadow/index.html">UIShadow</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UISlider/index.html">UISlider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UISliderSliderEvent/index.html">UISliderSliderEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UISpriteState/index.html">UISpriteState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIText/index.html">UIText</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIToggle/index.html">UIToggle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIToggleGroup/index.html">UIToggleGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIToggleToggleEvent/index.html">UIToggleToggleEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIVertexHelper/index.html">UIVertexHelper</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIVerticalLayoutGroup/index.html">UIVerticalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Vector2/index.html">Vector2</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Vector3/index.html">Vector3</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Vector4/index.html">Vector4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../WheelCollider/index.html">WheelCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../WheelJoint2D/index.html">WheelJoint2D</a></li> +</ul> +</li> +<li class="toctree-l1"><a class="reference internal" href="../../VRC/index.html">VRC</a></li> +</ul> + + + + </div> + </div> + </nav> + + <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"> + + + <nav class="wy-nav-top" role="navigation" aria-label="top 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title="UIHorizontalOrVerticalLayoutGroup" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + <hr/> +</div> + <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="uiimage"> +<h1>UIImage<a class="headerlink" href="#uiimage" title="Permalink to this headline">¶</a></h1> +<p>The UIImage module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="image-calculatelayoutinputhorizontal"> +<h2>Image CalculateLayoutInputHorizontal<a class="headerlink" href="#image-calculatelayoutinputhorizontal" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__CalculateLayoutInputHorizontal__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__CalculateLayoutInputHorizontal__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__CalculateLayoutInputHorizontal__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.CalculateLayoutInputHorizontal.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-calculatelayoutinputvertical"> +<h2>Image CalculateLayoutInputVertical<a class="headerlink" href="#image-calculatelayoutinputvertical" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__CalculateLayoutInputVertical__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__CalculateLayoutInputVertical__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__CalculateLayoutInputVertical__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.CalculateLayoutInputVertical.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-crossfadealpha"> +<h2>Image CrossFadeAlpha<a class="headerlink" href="#image-crossfadealpha" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.CrossFadeAlpha.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-crossfadecolor"> +<h2>Image CrossFadeColor<a class="headerlink" href="#image-crossfadecolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.CrossFadeColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-cull"> +<h2>Image Cull<a class="headerlink" href="#image-cull" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__Cull__UnityEngineRect_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.Rect clipRectSystem.Boolean validRect</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.Cull.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-equality"> +<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="image-equals"> +<h2>Image Equals<a class="headerlink" href="#image-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="image-get-alphahittestminimumthreshold"> +<h2>Image get_alphaHitTestMinimumThreshold<a class="headerlink" href="#image-get-alphahittestminimumthreshold" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_alphaHitTestMinimumThreshold__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_alphaHitTestMinimumThreshold__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_alphaHitTestMinimumThreshold__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-alphaHitTestMinimumThreshold.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-canvas"> +<h2>Image get_canvas<a class="headerlink" href="#image-get-canvas" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_canvas__UnityEngineCanvas"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_canvas__UnityEngineCanvas</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_canvas__UnityEngineCanvas" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Canvas</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-canvas.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-canvasrenderer"> +<h2>Image get_canvasRenderer<a class="headerlink" href="#image-get-canvasrenderer" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_canvasRenderer__UnityEngineCanvasRenderer"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_canvasRenderer__UnityEngineCanvasRenderer</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_canvasRenderer__UnityEngineCanvasRenderer" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CanvasRenderer</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-canvasRenderer.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-color"> +<h2>Image get_color<a class="headerlink" href="#image-get-color" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_color__UnityEngineColor"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_color__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_color__UnityEngineColor" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-color.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-defaultetc1graphicmaterial"> +<h2>Image get_defaultETC1GraphicMaterial<a class="headerlink" href="#image-get-defaultetc1graphicmaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_defaultETC1GraphicMaterial__UnityEngineMaterial"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_defaultETC1GraphicMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_defaultETC1GraphicMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-defaultETC1GraphicMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-defaultmaterial"> +<h2>Image get_defaultMaterial<a class="headerlink" href="#image-get-defaultmaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_defaultMaterial__UnityEngineMaterial"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_defaultMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_defaultMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-defaultMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-depth"> +<h2>Image get_depth<a class="headerlink" href="#image-get-depth" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_depth__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_depth__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_depth__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-depth.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-enabled"> +<h2>Image get_enabled<a class="headerlink" href="#image-get-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_enabled__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-fillamount"> +<h2>Image get_fillAmount<a class="headerlink" href="#image-get-fillamount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_fillAmount__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_fillAmount__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_fillAmount__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-fillAmount.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-fillcenter"> +<h2>Image get_fillCenter<a class="headerlink" href="#image-get-fillcenter" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_fillCenter__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_fillCenter__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_fillCenter__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-fillCenter.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-fillclockwise"> +<h2>Image get_fillClockwise<a class="headerlink" href="#image-get-fillclockwise" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_fillClockwise__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_fillClockwise__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_fillClockwise__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-fillClockwise.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-fillmethod"> +<h2>Image get_fillMethod<a class="headerlink" href="#image-get-fillmethod" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_fillMethod__UnityEngineUIImageFillMethod"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_fillMethod__UnityEngineUIImageFillMethod</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_fillMethod__UnityEngineUIImageFillMethod" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">FillMethod</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-fillMethod.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-fillorigin"> +<h2>Image get_fillOrigin<a class="headerlink" href="#image-get-fillorigin" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_fillOrigin__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_fillOrigin__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_fillOrigin__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-fillOrigin.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-flexibleheight"> +<h2>Image get_flexibleHeight<a class="headerlink" href="#image-get-flexibleheight" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_flexibleHeight__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_flexibleHeight__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_flexibleHeight__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-flexibleHeight.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-flexiblewidth"> +<h2>Image get_flexibleWidth<a class="headerlink" href="#image-get-flexiblewidth" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_flexibleWidth__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_flexibleWidth__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_flexibleWidth__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-flexibleWidth.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-gameobject"> +<h2>Image get_gameObject<a class="headerlink" href="#image-get-gameobject" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_gameObject__UnityEngineGameObject"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-gameObject.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-hasborder"> +<h2>Image get_hasBorder<a class="headerlink" href="#image-get-hasborder" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_hasBorder__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_hasBorder__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_hasBorder__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-hasBorder.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-layoutpriority"> +<h2>Image get_layoutPriority<a class="headerlink" href="#image-get-layoutpriority" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_layoutPriority__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_layoutPriority__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_layoutPriority__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-layoutPriority.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-maintexture"> +<h2>Image get_mainTexture<a class="headerlink" href="#image-get-maintexture" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_mainTexture__UnityEngineTexture"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_mainTexture__UnityEngineTexture</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_mainTexture__UnityEngineTexture" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Texture</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-mainTexture.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-maskable"> +<h2>Image get_maskable<a class="headerlink" href="#image-get-maskable" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_maskable__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_maskable__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_maskable__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-maskable.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-material"> +<h2>Image get_material<a class="headerlink" href="#image-get-material" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_material__UnityEngineMaterial"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_material__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_material__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-material.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-materialforrendering"> +<h2>Image get_materialForRendering<a class="headerlink" href="#image-get-materialforrendering" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_materialForRendering__UnityEngineMaterial"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_materialForRendering__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_materialForRendering__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-materialForRendering.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-minheight"> +<h2>Image get_minHeight<a class="headerlink" href="#image-get-minheight" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_minHeight__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_minHeight__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_minHeight__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-minHeight.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-minwidth"> +<h2>Image get_minWidth<a class="headerlink" href="#image-get-minwidth" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_minWidth__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_minWidth__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_minWidth__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-minWidth.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-name"> +<h2>Image get_name<a class="headerlink" href="#image-get-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_name__SystemString"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_name__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-oncullstatechanged"> +<h2>Image get_onCullStateChanged<a class="headerlink" href="#image-get-oncullstatechanged" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CullStateChangedEvent</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-onCullStateChanged.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-overridesprite"> +<h2>Image get_overrideSprite<a class="headerlink" href="#image-get-overridesprite" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_overrideSprite__UnityEngineSprite"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_overrideSprite__UnityEngineSprite</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_overrideSprite__UnityEngineSprite" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Sprite</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-overrideSprite.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-pixelsperunit"> +<h2>Image get_pixelsPerUnit<a class="headerlink" href="#image-get-pixelsperunit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_pixelsPerUnit__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_pixelsPerUnit__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_pixelsPerUnit__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-pixelsPerUnit.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-preferredheight"> +<h2>Image get_preferredHeight<a class="headerlink" href="#image-get-preferredheight" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_preferredHeight__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_preferredHeight__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_preferredHeight__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-preferredHeight.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-preferredwidth"> +<h2>Image get_preferredWidth<a class="headerlink" href="#image-get-preferredwidth" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_preferredWidth__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_preferredWidth__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_preferredWidth__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-preferredWidth.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-preserveaspect"> +<h2>Image get_preserveAspect<a class="headerlink" href="#image-get-preserveaspect" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_preserveAspect__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_preserveAspect__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_preserveAspect__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-preserveAspect.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-raycasttarget"> +<h2>Image get_raycastTarget<a class="headerlink" href="#image-get-raycasttarget" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_raycastTarget__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_raycastTarget__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_raycastTarget__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-raycastTarget.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-recttransform"> +<h2>Image get_rectTransform<a class="headerlink" href="#image-get-recttransform" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_rectTransform__UnityEngineRectTransform"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_rectTransform__UnityEngineRectTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_rectTransform__UnityEngineRectTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RectTransform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-rectTransform.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-sprite"> +<h2>Image get_sprite<a class="headerlink" href="#image-get-sprite" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_sprite__UnityEngineSprite"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_sprite__UnityEngineSprite</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_sprite__UnityEngineSprite" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Sprite</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-sprite.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-transform"> +<h2>Image get_transform<a class="headerlink" href="#image-get-transform" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_transform__UnityEngineTransform"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-transform.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-type"> +<h2>Image get_type<a class="headerlink" href="#image-get-type" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_type__UnityEngineUIImageType"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_type__UnityEngineUIImageType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_type__UnityEngineUIImageType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-type.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-get-usespritemesh"> +<h2>Image get_useSpriteMesh<a class="headerlink" href="#image-get-usespritemesh" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__get_useSpriteMesh__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__get_useSpriteMesh__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__get_useSpriteMesh__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-useSpriteMesh.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-getcomponent"> +<h2>Image GetComponent<a class="headerlink" href="#image-getcomponent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__GetComponent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-getcomponentinchildren"> +<h2>Image GetComponentInChildren<a class="headerlink" href="#image-getcomponentinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__GetComponentInChildren__SystemBoolean__T"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.GetComponentInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-getcomponentinparent"> +<h2>Image GetComponentInParent<a class="headerlink" href="#image-getcomponentinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__GetComponentInParent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-getcomponents"> +<h2>Image GetComponents<a class="headerlink" href="#image-getcomponents" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__GetComponents__ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.GetComponents.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-getcomponentsinchildren"> +<h2>Image GetComponentsInChildren<a class="headerlink" href="#image-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.GetComponentsInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-getcomponentsinparent"> +<h2>Image GetComponentsInParent<a class="headerlink" href="#image-getcomponentsinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.GetComponentsInParent.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-gethashcode"> +<h2>Image GetHashCode<a class="headerlink" href="#image-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-getinstanceid"> +<h2>Image GetInstanceID<a class="headerlink" href="#image-getinstanceid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__GetInstanceID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.GetInstanceID.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-getmodifiedmaterial"> +<h2>Image GetModifiedMaterial<a class="headerlink" href="#image-getmodifiedmaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.Material baseMaterial</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.GetModifiedMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-getpixeladjustedrect"> +<h2>Image GetPixelAdjustedRect<a class="headerlink" href="#image-getpixeladjustedrect" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__GetPixelAdjustedRect__UnityEngineRect"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__GetPixelAdjustedRect__UnityEngineRect</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__GetPixelAdjustedRect__UnityEngineRect" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Rect</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.GetPixelAdjustedRect.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-gettype"> +<h2>Image GetType<a class="headerlink" href="#image-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-graphicupdatecomplete"> +<h2>Image GraphicUpdateComplete<a class="headerlink" href="#image-graphicupdatecomplete" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__GraphicUpdateComplete__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__GraphicUpdateComplete__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__GraphicUpdateComplete__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.GraphicUpdateComplete.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-implicit"> +<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__op_Implicit__UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="op-inequality"> +<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="image-isactive"> +<h2>Image IsActive<a class="headerlink" href="#image-isactive" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__IsActive__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__IsActive__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__IsActive__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.IsActive.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-isdestroyed"> +<h2>Image IsDestroyed<a class="headerlink" href="#image-isdestroyed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__IsDestroyed__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__IsDestroyed__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__IsDestroyed__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.IsDestroyed.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-israycastlocationvalid"> +<h2>Image IsRaycastLocationValid<a class="headerlink" href="#image-israycastlocationvalid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.Vector2 screenPointUnityEngine.Camera eventCamera</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.IsRaycastLocationValid.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-layoutcomplete"> +<h2>Image LayoutComplete<a class="headerlink" href="#image-layoutcomplete" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__LayoutComplete__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__LayoutComplete__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__LayoutComplete__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.LayoutComplete.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-onafterdeserialize"> +<h2>Image OnAfterDeserialize<a class="headerlink" href="#image-onafterdeserialize" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__OnAfterDeserialize__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__OnAfterDeserialize__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__OnAfterDeserialize__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.OnAfterDeserialize.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-onbeforeserialize"> +<h2>Image OnBeforeSerialize<a class="headerlink" href="#image-onbeforeserialize" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__OnBeforeSerialize__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__OnBeforeSerialize__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__OnBeforeSerialize__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.OnBeforeSerialize.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-oncullingchanged"> +<h2>Image OnCullingChanged<a class="headerlink" href="#image-oncullingchanged" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__OnCullingChanged__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__OnCullingChanged__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__OnCullingChanged__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.OnCullingChanged.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-pixeladjustpoint"> +<h2>Image PixelAdjustPoint<a class="headerlink" href="#image-pixeladjustpoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.Vector2 point</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.PixelAdjustPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-raycast"> +<h2>Image Raycast<a class="headerlink" href="#image-raycast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.Raycast.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-rebuild"> +<h2>Image Rebuild<a class="headerlink" href="#image-rebuild" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__Rebuild__UnityEngineUICanvasUpdate__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.UI.CanvasUpdate update</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.Rebuild.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-recalculateclipping"> +<h2>Image RecalculateClipping<a class="headerlink" href="#image-recalculateclipping" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__RecalculateClipping__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__RecalculateClipping__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__RecalculateClipping__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.RecalculateClipping.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-recalculatemasking"> +<h2>Image RecalculateMasking<a class="headerlink" href="#image-recalculatemasking" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__RecalculateMasking__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__RecalculateMasking__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__RecalculateMasking__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.RecalculateMasking.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-alphahittestminimumthreshold"> +<h2>Image set_alphaHitTestMinimumThreshold<a class="headerlink" href="#image-set-alphahittestminimumthreshold" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_alphaHitTestMinimumThreshold__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_alphaHitTestMinimumThreshold__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_alphaHitTestMinimumThreshold__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-alphaHitTestMinimumThreshold.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-color"> +<h2>Image set_color<a class="headerlink" href="#image-set-color" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_color__UnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_color__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_color__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-color.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-enabled"> +<h2>Image set_enabled<a class="headerlink" href="#image-set-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_enabled__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-fillamount"> +<h2>Image set_fillAmount<a class="headerlink" href="#image-set-fillamount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_fillAmount__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_fillAmount__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_fillAmount__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-fillAmount.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-fillcenter"> +<h2>Image set_fillCenter<a class="headerlink" href="#image-set-fillcenter" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_fillCenter__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_fillCenter__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_fillCenter__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-fillCenter.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-fillclockwise"> +<h2>Image set_fillClockwise<a class="headerlink" href="#image-set-fillclockwise" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_fillClockwise__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_fillClockwise__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_fillClockwise__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-fillClockwise.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-fillmethod"> +<h2>Image set_fillMethod<a class="headerlink" href="#image-set-fillmethod" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_fillMethod__UnityEngineUIImageFillMethod__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_fillMethod__UnityEngineUIImageFillMethod__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.UI.Image+FillMethod value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_fillMethod__UnityEngineUIImageFillMethod__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-fillMethod.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-fillorigin"> +<h2>Image set_fillOrigin<a class="headerlink" href="#image-set-fillorigin" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_fillOrigin__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_fillOrigin__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_fillOrigin__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-fillOrigin.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-maskable"> +<h2>Image set_maskable<a class="headerlink" href="#image-set-maskable" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_maskable__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_maskable__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_maskable__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-maskable.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-material"> +<h2>Image set_material<a class="headerlink" href="#image-set-material" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_material__UnityEngineMaterial__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_material__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_material__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-material.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-name"> +<h2>Image set_name<a class="headerlink" href="#image-set-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_name__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-oncullstatechanged"> +<h2>Image set_onCullStateChanged<a class="headerlink" href="#image-set-oncullstatechanged" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-onCullStateChanged.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-overridesprite"> +<h2>Image set_overrideSprite<a class="headerlink" href="#image-set-overridesprite" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_overrideSprite__UnityEngineSprite__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_overrideSprite__UnityEngineSprite__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.Sprite value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_overrideSprite__UnityEngineSprite__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-overrideSprite.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-preserveaspect"> +<h2>Image set_preserveAspect<a class="headerlink" href="#image-set-preserveaspect" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_preserveAspect__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_preserveAspect__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_preserveAspect__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-preserveAspect.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-raycasttarget"> +<h2>Image set_raycastTarget<a class="headerlink" href="#image-set-raycasttarget" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_raycastTarget__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_raycastTarget__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_raycastTarget__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-raycastTarget.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-sprite"> +<h2>Image set_sprite<a class="headerlink" href="#image-set-sprite" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_sprite__UnityEngineSprite__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_sprite__UnityEngineSprite__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.Sprite value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_sprite__UnityEngineSprite__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-sprite.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-type"> +<h2>Image set_type<a class="headerlink" href="#image-set-type" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_type__UnityEngineUIImageType__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_type__UnityEngineUIImageType__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.UI.Image+Type value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_type__UnityEngineUIImageType__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-type.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-set-usespritemesh"> +<h2>Image set_useSpriteMesh<a class="headerlink" href="#image-set-usespritemesh" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__set_useSpriteMesh__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__set_useSpriteMesh__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__set_useSpriteMesh__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image-useSpriteMesh.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-setalldirty"> +<h2>Image SetAllDirty<a class="headerlink" href="#image-setalldirty" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__SetAllDirty__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__SetAllDirty__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__SetAllDirty__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.SetAllDirty.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-setcliprect"> +<h2>Image SetClipRect<a class="headerlink" href="#image-setcliprect" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instanceUnityEngine.Rect clipRectSystem.Boolean validRect</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.SetClipRect.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-setlayoutdirty"> +<h2>Image SetLayoutDirty<a class="headerlink" href="#image-setlayoutdirty" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__SetLayoutDirty__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__SetLayoutDirty__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__SetLayoutDirty__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.SetLayoutDirty.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-setmaterialdirty"> +<h2>Image SetMaterialDirty<a class="headerlink" href="#image-setmaterialdirty" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__SetMaterialDirty__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__SetMaterialDirty__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__SetMaterialDirty__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.SetMaterialDirty.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-setnativesize"> +<h2>Image SetNativeSize<a class="headerlink" href="#image-setnativesize" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__SetNativeSize__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__SetNativeSize__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__SetNativeSize__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.SetNativeSize.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-setverticesdirty"> +<h2>Image SetVerticesDirty<a class="headerlink" href="#image-setverticesdirty" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__SetVerticesDirty__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__SetVerticesDirty__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__SetVerticesDirty__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.SetVerticesDirty.html">Unity Documentation</a></p> +</div> +<div class="section" id="image-tostring"> +<h2>Image ToString<a class="headerlink" href="#image-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIImage.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineUIImage.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIImage.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="image"> +<h2>Image<a class="headerlink" href="#image" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineUIImage"> +<code class="sig-name descname">Variable_UnityEngineUIImage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Image ImageSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineUIImage" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Image.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> + + <a href="../UIInputField/index.html" class="btn btn-neutral float-right" title="UIInputField" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../UIHorizontalOrVerticalLayoutGroup/index.html" class="btn btn-neutral" title="UIHorizontalOrVerticalLayoutGroup" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + + <hr/> + + <div role="contentinfo"> + <p> + © Copyright 2020, VRChat. + + </p> + </div> + Built with <a href="http://sphinx-doc.org/">Sphinx</a> using a <a 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