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Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic')
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html | 1108 | ||||
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html.meta | 7 |
2 files changed, 1115 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html new file mode 100644 index 00000000..f455f2cf --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html @@ -0,0 +1,1108 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>UIGraphic — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" title="Index" + 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href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SpringJoint/index.html">SpringJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SpriteRenderer/index.html">SpriteRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SurfaceEffector2D/index.html">SurfaceEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../TargetJoint2D/index.html">TargetJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../TextAsset/index.html">TextAsset</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Time/index.html">Time</a></li> +<li class="toctree-l2"><a class="reference internal" href="../TrailRenderer/index.html">TrailRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Transform/index.html">Transform</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIAnimationTriggers/index.html">UIAnimationTriggers</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIAspectRatioFitter/index.html">UIAspectRatioFitter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIBaseMeshEffect/index.html">UIBaseMeshEffect</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIButton/index.html">UIButton</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIButtonButtonClickedEvent/index.html">UIButtonButtonClickedEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UICanvasScaler/index.html">UICanvasScaler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIClipping/index.html">UIClipping</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIColorBlock/index.html">UIColorBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIContentSizeFitter/index.html">UIContentSizeFitter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControls/index.html">UIDefaultControls</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControlsResources/index.html">UIDefaultControlsResources</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdown/index.html">UIDropdown</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownDropdownEvent/index.html">UIDropdownDropdownEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionData/index.html">UIDropdownOptionData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionDataList/index.html">UIDropdownOptionDataList</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIFontData/index.html">UIFontData</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">UIGraphic</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#graphic-crossfadealpha">Graphic CrossFadeAlpha</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-crossfadecolor">Graphic CrossFadeColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-equals">Graphic Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-canvas">Graphic get_canvas</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-canvasrenderer">Graphic get_canvasRenderer</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-color">Graphic get_color</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-defaultgraphicmaterial">Graphic get_defaultGraphicMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-defaultmaterial">Graphic get_defaultMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-depth">Graphic get_depth</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-enabled">Graphic get_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-gameobject">Graphic get_gameObject</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-maintexture">Graphic get_mainTexture</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-material">Graphic get_material</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-materialforrendering">Graphic get_materialForRendering</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-name">Graphic get_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-raycasttarget">Graphic get_raycastTarget</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-recttransform">Graphic get_rectTransform</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-get-transform">Graphic get_transform</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-getcomponent">Graphic GetComponent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-getcomponentinchildren">Graphic GetComponentInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-getcomponentinparent">Graphic GetComponentInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-getcomponents">Graphic GetComponents</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-getcomponentsinchildren">Graphic GetComponentsInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-getcomponentsinparent">Graphic GetComponentsInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-gethashcode">Graphic GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-getinstanceid">Graphic GetInstanceID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-getpixeladjustedrect">Graphic GetPixelAdjustedRect</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-gettype">Graphic GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-graphicupdatecomplete">Graphic GraphicUpdateComplete</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-isactive">Graphic IsActive</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-isdestroyed">Graphic IsDestroyed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-layoutcomplete">Graphic LayoutComplete</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-oncullingchanged">Graphic OnCullingChanged</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-pixeladjustpoint">Graphic PixelAdjustPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-raycast">Graphic Raycast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-rebuild">Graphic Rebuild</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-set-color">Graphic set_color</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-set-enabled">Graphic set_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-set-material">Graphic set_material</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-set-name">Graphic set_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-set-raycasttarget">Graphic set_raycastTarget</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-setalldirty">Graphic SetAllDirty</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-setlayoutdirty">Graphic SetLayoutDirty</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-setmaterialdirty">Graphic SetMaterialDirty</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-setnativesize">Graphic SetNativeSize</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-setverticesdirty">Graphic SetVerticesDirty</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic-tostring">Graphic ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#graphic">Graphic</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../UIGraphicRaycaster/index.html">UIGraphicRaycaster</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGridLayoutGroup/index.html">UIGridLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalLayoutGroup/index.html">UIHorizontalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalOrVerticalLayoutGroup/index.html">UIHorizontalOrVerticalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIImage/index.html">UIImage</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputField/index.html">UIInputField</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldOnChangeEvent/index.html">UIInputFieldOnChangeEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldSubmitEvent/index.html">UIInputFieldSubmitEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutElement/index.html">UILayoutElement</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutGroup/index.html">UILayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutRebuilder/index.html">UILayoutRebuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutUtility/index.html">UILayoutUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIMaskableGraphic/index.html">UIMaskableGraphic</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIMask/index.html">UIMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIMaskUtilities/index.html">UIMaskUtilities</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UINavigation/index.html">UINavigation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIOutline/index.html">UIOutline</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIPositionAsUV1/index.html">UIPositionAsUV1</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIRawImage/index.html">UIRawImage</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIRectMask2D/index.html">UIRectMask2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollbar/index.html">UIScrollbar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollbarScrollEvent/index.html">UIScrollbarScrollEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollRect/index.html">UIScrollRect</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollRectScrollRectEvent/index.html">UIScrollRectScrollRectEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UISelectable/index.html">UISelectable</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIShadow/index.html">UIShadow</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UISlider/index.html">UISlider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UISliderSliderEvent/index.html">UISliderSliderEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UISpriteState/index.html">UISpriteState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIText/index.html">UIText</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIToggle/index.html">UIToggle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIToggleGroup/index.html">UIToggleGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIToggleToggleEvent/index.html">UIToggleToggleEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIVertexHelper/index.html">UIVertexHelper</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIVerticalLayoutGroup/index.html">UIVerticalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Vector2/index.html">Vector2</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Vector3/index.html">Vector3</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Vector4/index.html">Vector4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../WheelCollider/index.html">WheelCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../WheelJoint2D/index.html">WheelJoint2D</a></li> +</ul> +</li> +<li class="toctree-l1"><a class="reference internal" href="../../VRC/index.html">VRC</a></li> +</ul> + + + + </div> + </div> + </nav> + + <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"> + + + <nav class="wy-nav-top" role="navigation" aria-label="top navigation"> + + <i data-toggle="wy-nav-top" class="fa fa-bars"></i> + <a href="../../../index.html">Udon</a> + + </nav> + + + + <div class="wy-nav-content"> + <div class="rst-content"> + + + + + + + + + + + + + + + + +<div role="navigation" aria-label="breadcrumbs navigation"> + + <ul class="wy-breadcrumbs"> + + <li><a href="../../../index.html">Docs</a> »</li> + + <li><a href="../index.html">UnityEngine</a> »</li> + + <li>UIGraphic</li> + + + <li class="wy-breadcrumbs-aside"> + + + <a href="../../../_sources/nodes/UnityEngine/UIGraphic/index.rst.txt" rel="nofollow"> View page source</a> + + + </li> + + </ul> + + + <div class="rst-breadcrumbs-buttons" role="navigation" aria-label="breadcrumb navigation"> + + <a href="../UIGraphicRaycaster/index.html" class="btn btn-neutral float-right" title="UIGraphicRaycaster" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../UIFontData/index.html" class="btn btn-neutral" title="UIFontData" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + <hr/> +</div> + <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="uigraphic"> +<h1>UIGraphic<a class="headerlink" href="#uigraphic" title="Permalink to this headline">¶</a></h1> +<p>The UIGraphic module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="graphic-crossfadealpha"> +<h2>Graphic CrossFadeAlpha<a class="headerlink" href="#graphic-crossfadealpha" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.CrossFadeAlpha.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-crossfadecolor"> +<h2>Graphic CrossFadeColor<a class="headerlink" href="#graphic-crossfadecolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.CrossFadeColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-equality"> +<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="graphic-equals"> +<h2>Graphic Equals<a class="headerlink" href="#graphic-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="graphic-get-canvas"> +<h2>Graphic get_canvas<a class="headerlink" href="#graphic-get-canvas" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_canvas__UnityEngineCanvas"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_canvas__UnityEngineCanvas</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_canvas__UnityEngineCanvas" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Canvas</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-canvas.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-canvasrenderer"> +<h2>Graphic get_canvasRenderer<a class="headerlink" href="#graphic-get-canvasrenderer" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_canvasRenderer__UnityEngineCanvasRenderer</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CanvasRenderer</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-canvasRenderer.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-color"> +<h2>Graphic get_color<a class="headerlink" href="#graphic-get-color" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_color__UnityEngineColor"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_color__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_color__UnityEngineColor" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-color.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-defaultgraphicmaterial"> +<h2>Graphic get_defaultGraphicMaterial<a class="headerlink" href="#graphic-get-defaultgraphicmaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_defaultGraphicMaterial__UnityEngineMaterial"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_defaultGraphicMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_defaultGraphicMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-defaultGraphicMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-defaultmaterial"> +<h2>Graphic get_defaultMaterial<a class="headerlink" href="#graphic-get-defaultmaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_defaultMaterial__UnityEngineMaterial"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_defaultMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_defaultMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-defaultMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-depth"> +<h2>Graphic get_depth<a class="headerlink" href="#graphic-get-depth" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_depth__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_depth__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_depth__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-depth.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-enabled"> +<h2>Graphic get_enabled<a class="headerlink" href="#graphic-get-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_enabled__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-gameobject"> +<h2>Graphic get_gameObject<a class="headerlink" href="#graphic-get-gameobject" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_gameObject__UnityEngineGameObject"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-gameObject.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-maintexture"> +<h2>Graphic get_mainTexture<a class="headerlink" href="#graphic-get-maintexture" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_mainTexture__UnityEngineTexture"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_mainTexture__UnityEngineTexture</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_mainTexture__UnityEngineTexture" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Texture</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-mainTexture.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-material"> +<h2>Graphic get_material<a class="headerlink" href="#graphic-get-material" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_material__UnityEngineMaterial"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_material__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_material__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-material.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-materialforrendering"> +<h2>Graphic get_materialForRendering<a class="headerlink" href="#graphic-get-materialforrendering" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_materialForRendering__UnityEngineMaterial"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_materialForRendering__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_materialForRendering__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-materialForRendering.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-name"> +<h2>Graphic get_name<a class="headerlink" href="#graphic-get-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_name__SystemString"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_name__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-raycasttarget"> +<h2>Graphic get_raycastTarget<a class="headerlink" href="#graphic-get-raycasttarget" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_raycastTarget__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_raycastTarget__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_raycastTarget__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-raycastTarget.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-recttransform"> +<h2>Graphic get_rectTransform<a class="headerlink" href="#graphic-get-recttransform" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_rectTransform__UnityEngineRectTransform"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_rectTransform__UnityEngineRectTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_rectTransform__UnityEngineRectTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RectTransform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-rectTransform.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-get-transform"> +<h2>Graphic get_transform<a class="headerlink" href="#graphic-get-transform" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__get_transform__UnityEngineTransform"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-transform.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-getcomponent"> +<h2>Graphic GetComponent<a class="headerlink" href="#graphic-getcomponent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__GetComponent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-getcomponentinchildren"> +<h2>Graphic GetComponentInChildren<a class="headerlink" href="#graphic-getcomponentinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__GetComponentInChildren__SystemBoolean__T"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.GetComponentInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-getcomponentinparent"> +<h2>Graphic GetComponentInParent<a class="headerlink" href="#graphic-getcomponentinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__GetComponentInParent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-getcomponents"> +<h2>Graphic GetComponents<a class="headerlink" href="#graphic-getcomponents" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__GetComponents__ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.GetComponents.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-getcomponentsinchildren"> +<h2>Graphic GetComponentsInChildren<a class="headerlink" href="#graphic-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.GetComponentsInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-getcomponentsinparent"> +<h2>Graphic GetComponentsInParent<a class="headerlink" href="#graphic-getcomponentsinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.GetComponentsInParent.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-gethashcode"> +<h2>Graphic GetHashCode<a class="headerlink" href="#graphic-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-getinstanceid"> +<h2>Graphic GetInstanceID<a class="headerlink" href="#graphic-getinstanceid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__GetInstanceID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.GetInstanceID.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-getpixeladjustedrect"> +<h2>Graphic GetPixelAdjustedRect<a class="headerlink" href="#graphic-getpixeladjustedrect" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__GetPixelAdjustedRect__UnityEngineRect"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__GetPixelAdjustedRect__UnityEngineRect</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__GetPixelAdjustedRect__UnityEngineRect" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Rect</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.GetPixelAdjustedRect.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-gettype"> +<h2>Graphic GetType<a class="headerlink" href="#graphic-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-graphicupdatecomplete"> +<h2>Graphic GraphicUpdateComplete<a class="headerlink" href="#graphic-graphicupdatecomplete" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__GraphicUpdateComplete__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__GraphicUpdateComplete__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__GraphicUpdateComplete__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.GraphicUpdateComplete.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-implicit"> +<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__op_Implicit__UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="op-inequality"> +<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="graphic-isactive"> +<h2>Graphic IsActive<a class="headerlink" href="#graphic-isactive" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__IsActive__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__IsActive__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__IsActive__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.IsActive.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-isdestroyed"> +<h2>Graphic IsDestroyed<a class="headerlink" href="#graphic-isdestroyed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__IsDestroyed__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__IsDestroyed__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__IsDestroyed__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.IsDestroyed.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-layoutcomplete"> +<h2>Graphic LayoutComplete<a class="headerlink" href="#graphic-layoutcomplete" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__LayoutComplete__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__LayoutComplete__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__LayoutComplete__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.LayoutComplete.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-oncullingchanged"> +<h2>Graphic OnCullingChanged<a class="headerlink" href="#graphic-oncullingchanged" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__OnCullingChanged__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__OnCullingChanged__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__OnCullingChanged__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.OnCullingChanged.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-pixeladjustpoint"> +<h2>Graphic PixelAdjustPoint<a class="headerlink" href="#graphic-pixeladjustpoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceUnityEngine.Vector2 point</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.PixelAdjustPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-raycast"> +<h2>Graphic Raycast<a class="headerlink" href="#graphic-raycast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.Raycast.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-rebuild"> +<h2>Graphic Rebuild<a class="headerlink" href="#graphic-rebuild" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__Rebuild__UnityEngineUICanvasUpdate__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceUnityEngine.UI.CanvasUpdate update</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.Rebuild.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-set-color"> +<h2>Graphic set_color<a class="headerlink" href="#graphic-set-color" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__set_color__UnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__set_color__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__set_color__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-color.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-set-enabled"> +<h2>Graphic set_enabled<a class="headerlink" href="#graphic-set-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__set_enabled__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-set-material"> +<h2>Graphic set_material<a class="headerlink" href="#graphic-set-material" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__set_material__UnityEngineMaterial__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__set_material__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__set_material__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-material.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-set-name"> +<h2>Graphic set_name<a class="headerlink" href="#graphic-set-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__set_name__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-set-raycasttarget"> +<h2>Graphic set_raycastTarget<a class="headerlink" href="#graphic-set-raycasttarget" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__set_raycastTarget__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__set_raycastTarget__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__set_raycastTarget__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic-raycastTarget.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-setalldirty"> +<h2>Graphic SetAllDirty<a class="headerlink" href="#graphic-setalldirty" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__SetAllDirty__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__SetAllDirty__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__SetAllDirty__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.SetAllDirty.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-setlayoutdirty"> +<h2>Graphic SetLayoutDirty<a class="headerlink" href="#graphic-setlayoutdirty" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__SetLayoutDirty__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__SetLayoutDirty__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__SetLayoutDirty__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.SetLayoutDirty.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-setmaterialdirty"> +<h2>Graphic SetMaterialDirty<a class="headerlink" href="#graphic-setmaterialdirty" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__SetMaterialDirty__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__SetMaterialDirty__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__SetMaterialDirty__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.SetMaterialDirty.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-setnativesize"> +<h2>Graphic SetNativeSize<a class="headerlink" href="#graphic-setnativesize" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__SetNativeSize__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__SetNativeSize__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__SetNativeSize__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.SetNativeSize.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-setverticesdirty"> +<h2>Graphic SetVerticesDirty<a class="headerlink" href="#graphic-setverticesdirty" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__SetVerticesDirty__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__SetVerticesDirty__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__SetVerticesDirty__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.SetVerticesDirty.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic-tostring"> +<h2>Graphic ToString<a class="headerlink" href="#graphic-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineUIGraphic.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineUIGraphic.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIGraphic.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="graphic"> +<h2>Graphic<a class="headerlink" href="#graphic" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineUIGraphic"> +<code class="sig-name descname">Variable_UnityEngineUIGraphic</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Graphic GraphicSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineUIGraphic" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Graphic.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> + + <a href="../UIGraphicRaycaster/index.html" class="btn btn-neutral float-right" title="UIGraphicRaycaster" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../UIFontData/index.html" class="btn btn-neutral" title="UIFontData" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + + <hr/> + + <div role="contentinfo"> + <p> + © Copyright 2020, VRChat. + + </p> + </div> + Built with <a href="http://sphinx-doc.org/">Sphinx</a> using a <a href="https://github.com/snide/sphinx_rtd_theme">theme</a> provided by <a href="https://readthedocs.org">Read the Docs</a>. + +</footer> + + </div> + </div> + + </section> + + </div> + + + + + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + 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