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+<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li>
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+<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current">
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SpringJoint/index.html">SpringJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SpriteRenderer/index.html">SpriteRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SurfaceEffector2D/index.html">SurfaceEffector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../TargetJoint2D/index.html">TargetJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../TextAsset/index.html">TextAsset</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Time/index.html">Time</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../TrailRenderer/index.html">TrailRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Transform/index.html">Transform</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIAnimationTriggers/index.html">UIAnimationTriggers</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIAspectRatioFitter/index.html">UIAspectRatioFitter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIBaseMeshEffect/index.html">UIBaseMeshEffect</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">UIButton</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-equals">Button Equals</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-findselectable">Button FindSelectable</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-findselectableondown">Button FindSelectableOnDown</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-findselectableonleft">Button FindSelectableOnLeft</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-findselectableonright">Button FindSelectableOnRight</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-findselectableonup">Button FindSelectableOnUp</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-animationtriggers">Button get_animationTriggers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-animator">Button get_animator</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-colors">Button get_colors</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-enabled">Button get_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-gameobject">Button get_gameObject</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-image">Button get_image</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-interactable">Button get_interactable</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-name">Button get_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-navigation">Button get_navigation</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-onclick">Button get_onClick</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-spritestate">Button get_spriteState</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-targetgraphic">Button get_targetGraphic</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-transform">Button get_transform</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-get-transition">Button get_transition</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-getcomponent">Button GetComponent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-getcomponentinchildren">Button GetComponentInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-getcomponentinparent">Button GetComponentInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-getcomponents">Button GetComponents</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-getcomponentsinchildren">Button GetComponentsInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-getcomponentsinparent">Button GetComponentsInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-gethashcode">Button GetHashCode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-getinstanceid">Button GetInstanceID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-gettype">Button GetType</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-isactive">Button IsActive</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-isdestroyed">Button IsDestroyed</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-isinteractable">Button IsInteractable</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-ondeselect">Button OnDeselect</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-onmove">Button OnMove</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-onpointerclick">Button OnPointerClick</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-onpointerdown">Button OnPointerDown</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-onpointerenter">Button OnPointerEnter</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-onpointerexit">Button OnPointerExit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-onpointerup">Button OnPointerUp</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-onselect">Button OnSelect</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-onsubmit">Button OnSubmit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-select">Button Select</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-set-animationtriggers">Button set_animationTriggers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-set-colors">Button set_colors</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-set-enabled">Button set_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-set-image">Button set_image</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-set-interactable">Button set_interactable</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-set-name">Button set_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-set-navigation">Button set_navigation</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-set-onclick">Button set_onClick</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-set-spritestate">Button set_spriteState</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-set-targetgraphic">Button set_targetGraphic</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-set-transition">Button set_transition</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button-tostring">Button ToString</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#button">Button</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="../UIButtonButtonClickedEvent/index.html">UIButtonButtonClickedEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UICanvasScaler/index.html">UICanvasScaler</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIClipping/index.html">UIClipping</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIColorBlock/index.html">UIColorBlock</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIContentSizeFitter/index.html">UIContentSizeFitter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControls/index.html">UIDefaultControls</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControlsResources/index.html">UIDefaultControlsResources</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDropdown/index.html">UIDropdown</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDropdownDropdownEvent/index.html">UIDropdownDropdownEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionData/index.html">UIDropdownOptionData</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionDataList/index.html">UIDropdownOptionDataList</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIFontData/index.html">UIFontData</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIGraphic/index.html">UIGraphic</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIGraphicRaycaster/index.html">UIGraphicRaycaster</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIGridLayoutGroup/index.html">UIGridLayoutGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalLayoutGroup/index.html">UIHorizontalLayoutGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalOrVerticalLayoutGroup/index.html">UIHorizontalOrVerticalLayoutGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIImage/index.html">UIImage</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIInputField/index.html">UIInputField</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldOnChangeEvent/index.html">UIInputFieldOnChangeEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldSubmitEvent/index.html">UIInputFieldSubmitEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UILayoutElement/index.html">UILayoutElement</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UILayoutGroup/index.html">UILayoutGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UILayoutRebuilder/index.html">UILayoutRebuilder</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UILayoutUtility/index.html">UILayoutUtility</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIMaskableGraphic/index.html">UIMaskableGraphic</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIMask/index.html">UIMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIMaskUtilities/index.html">UIMaskUtilities</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UINavigation/index.html">UINavigation</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIOutline/index.html">UIOutline</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIPositionAsUV1/index.html">UIPositionAsUV1</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIRawImage/index.html">UIRawImage</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIRectMask2D/index.html">UIRectMask2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIScrollbar/index.html">UIScrollbar</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIScrollbarScrollEvent/index.html">UIScrollbarScrollEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIScrollRect/index.html">UIScrollRect</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIScrollRectScrollRectEvent/index.html">UIScrollRectScrollRectEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UISelectable/index.html">UISelectable</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIShadow/index.html">UIShadow</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UISlider/index.html">UISlider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UISliderSliderEvent/index.html">UISliderSliderEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UISpriteState/index.html">UISpriteState</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIText/index.html">UIText</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIToggle/index.html">UIToggle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIToggleGroup/index.html">UIToggleGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIToggleToggleEvent/index.html">UIToggleToggleEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIVertexHelper/index.html">UIVertexHelper</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIVerticalLayoutGroup/index.html">UIVerticalLayoutGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Vector2/index.html">Vector2</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../WheelJoint2D/index.html">WheelJoint2D</a></li>
+</ul>
+</li>
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+
+ <div class="section" id="uibutton">
+<h1>UIButton<a class="headerlink" href="#uibutton" title="Permalink to this headline">¶</a></h1>
+<p>The UIButton module.</p>
+<div class="toctree-wrapper compound">
+</div>
+<div class="section" id="op-equality">
+<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="button-equals">
+<h2>Button Equals<a class="headerlink" href="#button-equals" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__Equals__SystemObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
+</div>
+<div class="section" id="button-findselectable">
+<h2>Button FindSelectable<a class="headerlink" href="#button-findselectable" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__FindSelectable__UnityEngineVector3__UnityEngineUISelectable</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.Vector3 dir</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Selectable</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.FindSelectable.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-findselectableondown">
+<h2>Button FindSelectableOnDown<a class="headerlink" href="#button-findselectableondown" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__FindSelectableOnDown__UnityEngineUISelectable">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__FindSelectableOnDown__UnityEngineUISelectable</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__FindSelectableOnDown__UnityEngineUISelectable" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Selectable</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.FindSelectableOnDown.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-findselectableonleft">
+<h2>Button FindSelectableOnLeft<a class="headerlink" href="#button-findselectableonleft" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__FindSelectableOnLeft__UnityEngineUISelectable">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__FindSelectableOnLeft__UnityEngineUISelectable</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__FindSelectableOnLeft__UnityEngineUISelectable" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Selectable</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.FindSelectableOnLeft.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-findselectableonright">
+<h2>Button FindSelectableOnRight<a class="headerlink" href="#button-findselectableonright" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__FindSelectableOnRight__UnityEngineUISelectable">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__FindSelectableOnRight__UnityEngineUISelectable</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__FindSelectableOnRight__UnityEngineUISelectable" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Selectable</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.FindSelectableOnRight.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-findselectableonup">
+<h2>Button FindSelectableOnUp<a class="headerlink" href="#button-findselectableonup" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__FindSelectableOnUp__UnityEngineUISelectable">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__FindSelectableOnUp__UnityEngineUISelectable</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__FindSelectableOnUp__UnityEngineUISelectable" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Selectable</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.FindSelectableOnUp.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-animationtriggers">
+<h2>Button get_animationTriggers<a class="headerlink" href="#button-get-animationtriggers" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_animationTriggers__UnityEngineUIAnimationTriggers">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_animationTriggers__UnityEngineUIAnimationTriggers</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_animationTriggers__UnityEngineUIAnimationTriggers" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimationTriggers</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-animationTriggers.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-animator">
+<h2>Button get_animator<a class="headerlink" href="#button-get-animator" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_animator__UnityEngineAnimator">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_animator__UnityEngineAnimator</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_animator__UnityEngineAnimator" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Animator</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-animator.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-colors">
+<h2>Button get_colors<a class="headerlink" href="#button-get-colors" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_colors__UnityEngineUIColorBlock">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_colors__UnityEngineUIColorBlock</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_colors__UnityEngineUIColorBlock" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ColorBlock</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-colors.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-enabled">
+<h2>Button get_enabled<a class="headerlink" href="#button-get-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_enabled__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-gameobject">
+<h2>Button get_gameObject<a class="headerlink" href="#button-get-gameobject" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_gameObject__UnityEngineGameObject">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-gameObject.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-image">
+<h2>Button get_image<a class="headerlink" href="#button-get-image" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_image__UnityEngineUIImage">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_image__UnityEngineUIImage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_image__UnityEngineUIImage" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Image</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-image.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-interactable">
+<h2>Button get_interactable<a class="headerlink" href="#button-get-interactable" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_interactable__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_interactable__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_interactable__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-interactable.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-name">
+<h2>Button get_name<a class="headerlink" href="#button-get-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_name__SystemString">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-navigation">
+<h2>Button get_navigation<a class="headerlink" href="#button-get-navigation" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_navigation__UnityEngineUINavigation">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_navigation__UnityEngineUINavigation</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_navigation__UnityEngineUINavigation" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Navigation</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-navigation.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-onclick">
+<h2>Button get_onClick<a class="headerlink" href="#button-get-onclick" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_onClick__UnityEngineUIButtonButtonClickedEvent">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_onClick__UnityEngineUIButtonButtonClickedEvent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_onClick__UnityEngineUIButtonButtonClickedEvent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ButtonClickedEvent</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-onClick.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-spritestate">
+<h2>Button get_spriteState<a class="headerlink" href="#button-get-spritestate" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_spriteState__UnityEngineUISpriteState">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_spriteState__UnityEngineUISpriteState</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_spriteState__UnityEngineUISpriteState" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">SpriteState</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-spriteState.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-targetgraphic">
+<h2>Button get_targetGraphic<a class="headerlink" href="#button-get-targetgraphic" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_targetGraphic__UnityEngineUIGraphic">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_targetGraphic__UnityEngineUIGraphic</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_targetGraphic__UnityEngineUIGraphic" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Graphic</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-targetGraphic.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-transform">
+<h2>Button get_transform<a class="headerlink" href="#button-get-transform" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_transform__UnityEngineTransform">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-transform.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-get-transition">
+<h2>Button get_transition<a class="headerlink" href="#button-get-transition" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__get_transition__UnityEngineUISelectableTransition">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__get_transition__UnityEngineUISelectableTransition</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__get_transition__UnityEngineUISelectableTransition" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transition</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-transition.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-getcomponent">
+<h2>Button GetComponent<a class="headerlink" href="#button-getcomponent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__GetComponent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-getcomponentinchildren">
+<h2>Button GetComponentInChildren<a class="headerlink" href="#button-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__GetComponentInChildren__SystemBoolean__T">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.GetComponentInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-getcomponentinparent">
+<h2>Button GetComponentInParent<a class="headerlink" href="#button-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__GetComponentInParent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-getcomponents">
+<h2>Button GetComponents<a class="headerlink" href="#button-getcomponents" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__GetComponents__ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.GetComponents.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-getcomponentsinchildren">
+<h2>Button GetComponentsInChildren<a class="headerlink" href="#button-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.GetComponentsInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-getcomponentsinparent">
+<h2>Button GetComponentsInParent<a class="headerlink" href="#button-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.GetComponentsInParent.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-gethashcode">
+<h2>Button GetHashCode<a class="headerlink" href="#button-gethashcode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__GetHashCode__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.GetHashCode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-getinstanceid">
+<h2>Button GetInstanceID<a class="headerlink" href="#button-getinstanceid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__GetInstanceID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.GetInstanceID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-gettype">
+<h2>Button GetType<a class="headerlink" href="#button-gettype" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__GetType__SystemType">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-implicit">
+<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__op_Implicit__UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="op-inequality">
+<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="button-isactive">
+<h2>Button IsActive<a class="headerlink" href="#button-isactive" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__IsActive__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__IsActive__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__IsActive__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.IsActive.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-isdestroyed">
+<h2>Button IsDestroyed<a class="headerlink" href="#button-isdestroyed" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__IsDestroyed__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__IsDestroyed__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__IsDestroyed__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.IsDestroyed.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-isinteractable">
+<h2>Button IsInteractable<a class="headerlink" href="#button-isinteractable" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__IsInteractable__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__IsInteractable__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__IsInteractable__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.IsInteractable.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-ondeselect">
+<h2>Button OnDeselect<a class="headerlink" href="#button-ondeselect" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.OnDeselect.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-onmove">
+<h2>Button OnMove<a class="headerlink" href="#button-onmove" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.EventSystems.AxisEventData eventData</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.OnMove.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-onpointerclick">
+<h2>Button OnPointerClick<a class="headerlink" href="#button-onpointerclick" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.OnPointerClick.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-onpointerdown">
+<h2>Button OnPointerDown<a class="headerlink" href="#button-onpointerdown" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.OnPointerDown.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-onpointerenter">
+<h2>Button OnPointerEnter<a class="headerlink" href="#button-onpointerenter" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.OnPointerEnter.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-onpointerexit">
+<h2>Button OnPointerExit<a class="headerlink" href="#button-onpointerexit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.OnPointerExit.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-onpointerup">
+<h2>Button OnPointerUp<a class="headerlink" href="#button-onpointerup" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.OnPointerUp.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-onselect">
+<h2>Button OnSelect<a class="headerlink" href="#button-onselect" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.OnSelect.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-onsubmit">
+<h2>Button OnSubmit<a class="headerlink" href="#button-onsubmit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.OnSubmit.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-select">
+<h2>Button Select<a class="headerlink" href="#button-select" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__Select__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__Select__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__Select__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.Select.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-set-animationtriggers">
+<h2>Button set_animationTriggers<a class="headerlink" href="#button-set-animationtriggers" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.UI.AnimationTriggers value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-animationTriggers.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-set-colors">
+<h2>Button set_colors<a class="headerlink" href="#button-set-colors" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__set_colors__UnityEngineUIColorBlock__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__set_colors__UnityEngineUIColorBlock__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.UI.ColorBlock value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__set_colors__UnityEngineUIColorBlock__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-colors.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-set-enabled">
+<h2>Button set_enabled<a class="headerlink" href="#button-set-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__set_enabled__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-set-image">
+<h2>Button set_image<a class="headerlink" href="#button-set-image" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__set_image__UnityEngineUIImage__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__set_image__UnityEngineUIImage__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.UI.Image value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__set_image__UnityEngineUIImage__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-image.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-set-interactable">
+<h2>Button set_interactable<a class="headerlink" href="#button-set-interactable" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__set_interactable__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__set_interactable__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__set_interactable__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-interactable.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-set-name">
+<h2>Button set_name<a class="headerlink" href="#button-set-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__set_name__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-set-navigation">
+<h2>Button set_navigation<a class="headerlink" href="#button-set-navigation" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__set_navigation__UnityEngineUINavigation__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__set_navigation__UnityEngineUINavigation__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.UI.Navigation value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__set_navigation__UnityEngineUINavigation__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-navigation.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-set-onclick">
+<h2>Button set_onClick<a class="headerlink" href="#button-set-onclick" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__set_onClick__UnityEngineUIButtonButtonClickedEvent__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__set_onClick__UnityEngineUIButtonButtonClickedEvent__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.UI.Button+ButtonClickedEvent value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__set_onClick__UnityEngineUIButtonButtonClickedEvent__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-onClick.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-set-spritestate">
+<h2>Button set_spriteState<a class="headerlink" href="#button-set-spritestate" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__set_spriteState__UnityEngineUISpriteState__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__set_spriteState__UnityEngineUISpriteState__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.UI.SpriteState value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__set_spriteState__UnityEngineUISpriteState__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-spriteState.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-set-targetgraphic">
+<h2>Button set_targetGraphic<a class="headerlink" href="#button-set-targetgraphic" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__set_targetGraphic__UnityEngineUIGraphic__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.UI.Graphic value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-targetGraphic.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-set-transition">
+<h2>Button set_transition<a class="headerlink" href="#button-set-transition" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__set_transition__UnityEngineUISelectableTransition__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__set_transition__UnityEngineUISelectableTransition__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instanceUnityEngine.UI.Selectable+Transition value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__set_transition__UnityEngineUISelectableTransition__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button-transition.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button-tostring">
+<h2>Button ToString<a class="headerlink" href="#button-tostring" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineUIButton.__ToString__SystemString">
+<code class="sig-prename descclassname">UnityEngineUIButton.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIButton.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.ToString.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="button">
+<h2>Button<a class="headerlink" href="#button" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="Variable_UnityEngineUIButton">
+<code class="sig-name descname">Variable_UnityEngineUIButton</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.Button ButtonSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineUIButton" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.Button.html">Unity Documentation</a></p>
+</div>
+</div>
+
+
+ </div>
+ <div class="articleComments">
+
+ </div>
+ </div>
+ <footer>
+
+ <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
+
+ <a href="../UIButtonButtonClickedEvent/index.html" class="btn btn-neutral float-right" title="UIButtonButtonClickedEvent" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a>
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