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href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" 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href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li> 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href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> 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href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">Physics</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#physics-boxcast">Physics BoxCast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-boxcastall">Physics BoxCastAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-boxcastnonalloc">Physics BoxCastNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-capsulecast">Physics CapsuleCast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-capsulecastall">Physics CapsuleCastAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-capsulecastnonalloc">Physics CapsuleCastNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-checkbox">Physics CheckBox</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-checkcapsule">Physics CheckCapsule</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-checksphere">Physics CheckSphere</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-closestpoint">Physics ClosestPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-computepenetration">Physics ComputePenetration</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-equals">Physics Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-get-alllayers">Physics get_AllLayers</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-get-defaultphysicsscene">Physics get_defaultPhysicsScene</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-get-defaultraycastlayers">Physics get_DefaultRaycastLayers</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-get-gravity">Physics get_gravity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-get-ignoreraycastlayer">Physics get_IgnoreRaycastLayer</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-get-intercollisiondistance">Physics get_interCollisionDistance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-get-intercollisionsettingstoggle">Physics get_interCollisionSettingsToggle</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-get-intercollisionstiffness">Physics get_interCollisionStiffness</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-get-reusecollisioncallbacks">Physics get_reuseCollisionCallbacks</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-gethashcode">Physics GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-getignorelayercollision">Physics GetIgnoreLayerCollision</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-gettype">Physics GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-ignorecollision">Physics IgnoreCollision</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-linecast">Physics Linecast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-overlapbox">Physics OverlapBox</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-overlapboxnonalloc">Physics OverlapBoxNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-overlapcapsule">Physics OverlapCapsule</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-overlapcapsulenonalloc">Physics OverlapCapsuleNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-overlapsphere">Physics OverlapSphere</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-overlapspherenonalloc">Physics OverlapSphereNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-raycast">Physics Raycast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-raycastall">Physics RaycastAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-raycastnonalloc">Physics RaycastNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-rebuildbroadphaseregions">Physics RebuildBroadphaseRegions</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-set-gravity">Physics set_gravity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-set-intercollisiondistance">Physics set_interCollisionDistance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-set-intercollisionsettingstoggle">Physics set_interCollisionSettingsToggle</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-set-intercollisionstiffness">Physics set_interCollisionStiffness</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-set-reusecollisioncallbacks">Physics set_reuseCollisionCallbacks</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-simulate">Physics Simulate</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-spherecast">Physics SphereCast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-spherecastall">Physics SphereCastAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-spherecastnonalloc">Physics SphereCastNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-synctransforms">Physics SyncTransforms</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics-tostring">Physics ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id46">Physics</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li> +<li class="toctree-l2"><a 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id="physics"> +<h1>Physics<a class="headerlink" href="#physics" title="Permalink to this headline">¶</a></h1> +<p>The Physics module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="physics-boxcast"> +<h2>Physics BoxCast<a class="headerlink" href="#physics-boxcast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.BoxCast.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-boxcastall"> +<h2>Physics BoxCastAll<a class="headerlink" href="#physics-boxcastall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.BoxCastAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-boxcastnonalloc"> +<h2>Physics BoxCastNonAlloc<a class="headerlink" href="#physics-boxcastnonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.BoxCastNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-capsulecast"> +<h2>Physics CapsuleCast<a class="headerlink" href="#physics-capsulecast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.CapsuleCast.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-capsulecastall"> +<h2>Physics CapsuleCastAll<a class="headerlink" href="#physics-capsulecastall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.CapsuleCastAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-capsulecastnonalloc"> +<h2>Physics CapsuleCastNonAlloc<a class="headerlink" href="#physics-capsulecastnonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.CapsuleCastNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-checkbox"> +<h2>Physics CheckBox<a class="headerlink" href="#physics-checkbox" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__CheckBox__UnityEngineVector3_UnityEngineVector3__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtents</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.CheckBox.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-checkcapsule"> +<h2>Physics CheckCapsule<a class="headerlink" href="#physics-checkcapsule" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__CheckCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__CheckCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 startUnityEngine.Vector3 endSystem.Single radius</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__CheckCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.CheckCapsule.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-checksphere"> +<h2>Physics CheckSphere<a class="headerlink" href="#physics-checksphere" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__CheckSphere__UnityEngineVector3_SystemSingle__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__CheckSphere__UnityEngineVector3_SystemSingle__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 positionSystem.Single radius</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__CheckSphere__UnityEngineVector3_SystemSingle__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.CheckSphere.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-closestpoint"> +<h2>Physics ClosestPoint<a class="headerlink" href="#physics-closestpoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__ClosestPoint__UnityEngineVector3_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__ClosestPoint__UnityEngineVector3_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 pointUnityEngine.Collider colliderUnityEngine.Vector3 positionUnityEngine.Quaternion rotation</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__ClosestPoint__UnityEngineVector3_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.ClosestPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-computepenetration"> +<h2>Physics ComputePenetration<a class="headerlink" href="#physics-computepenetration" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__ComputePenetration__UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3Ref_SystemSingleRef__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__ComputePenetration__UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3Ref_SystemSingleRef__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Collider colliderAUnityEngine.Vector3 positionAUnityEngine.Quaternion rotationAUnityEngine.Collider colliderBUnityEngine.Vector3 positionBUnityEngine.Quaternion rotationB</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__ComputePenetration__UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3Ref_SystemSingleRef__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: direction (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>), distance (<code class="docutils literal notranslate"><span class="pre">Single</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.ComputePenetration.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-equals"> +<h2>Physics Equals<a class="headerlink" href="#physics-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Physics instanceSystem.Object obj</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="physics-get-alllayers"> +<h2>Physics get_AllLayers<a class="headerlink" href="#physics-get-alllayers" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__get_AllLayers__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__get_AllLayers__SystemInt32</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__get_AllLayers__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-AllLayers.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-get-defaultphysicsscene"> +<h2>Physics get_defaultPhysicsScene<a class="headerlink" href="#physics-get-defaultphysicsscene" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__get_defaultPhysicsScene__UnityEnginePhysicsScene"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__get_defaultPhysicsScene__UnityEnginePhysicsScene</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__get_defaultPhysicsScene__UnityEnginePhysicsScene" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">PhysicsScene</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-defaultPhysicsScene.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-get-defaultraycastlayers"> +<h2>Physics get_DefaultRaycastLayers<a class="headerlink" href="#physics-get-defaultraycastlayers" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__get_DefaultRaycastLayers__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__get_DefaultRaycastLayers__SystemInt32</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__get_DefaultRaycastLayers__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-DefaultRaycastLayers.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-get-gravity"> +<h2>Physics get_gravity<a class="headerlink" href="#physics-get-gravity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__get_gravity__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__get_gravity__UnityEngineVector3</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__get_gravity__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-gravity.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-get-ignoreraycastlayer"> +<h2>Physics get_IgnoreRaycastLayer<a class="headerlink" href="#physics-get-ignoreraycastlayer" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__get_IgnoreRaycastLayer__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__get_IgnoreRaycastLayer__SystemInt32</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__get_IgnoreRaycastLayer__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-IgnoreRaycastLayer.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-get-intercollisiondistance"> +<h2>Physics get_interCollisionDistance<a class="headerlink" href="#physics-get-intercollisiondistance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__get_interCollisionDistance__SystemSingle"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__get_interCollisionDistance__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__get_interCollisionDistance__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-interCollisionDistance.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-get-intercollisionsettingstoggle"> +<h2>Physics get_interCollisionSettingsToggle<a class="headerlink" href="#physics-get-intercollisionsettingstoggle" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__get_interCollisionSettingsToggle__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__get_interCollisionSettingsToggle__SystemBoolean</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__get_interCollisionSettingsToggle__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-interCollisionSettingsToggle.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-get-intercollisionstiffness"> +<h2>Physics get_interCollisionStiffness<a class="headerlink" href="#physics-get-intercollisionstiffness" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__get_interCollisionStiffness__SystemSingle"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__get_interCollisionStiffness__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__get_interCollisionStiffness__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-interCollisionStiffness.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-get-reusecollisioncallbacks"> +<h2>Physics get_reuseCollisionCallbacks<a class="headerlink" href="#physics-get-reusecollisioncallbacks" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__get_reuseCollisionCallbacks__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__get_reuseCollisionCallbacks__SystemBoolean</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__get_reuseCollisionCallbacks__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-reuseCollisionCallbacks.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-gethashcode"> +<h2>Physics GetHashCode<a class="headerlink" href="#physics-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Physics instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-getignorelayercollision"> +<h2>Physics GetIgnoreLayerCollision<a class="headerlink" href="#physics-getignorelayercollision" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">System.Int32 layer1System.Int32 layer2</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.GetIgnoreLayerCollision.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-gettype"> +<h2>Physics GetType<a class="headerlink" href="#physics-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Physics instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-ignorecollision"> +<h2>Physics IgnoreCollision<a class="headerlink" href="#physics-ignorecollision" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__IgnoreCollision__UnityEngineCollider_UnityEngineCollider__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__IgnoreCollision__UnityEngineCollider_UnityEngineCollider__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Collider collider1UnityEngine.Collider collider2</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__IgnoreCollision__UnityEngineCollider_UnityEngineCollider__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.IgnoreCollision.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-linecast"> +<h2>Physics Linecast<a class="headerlink" href="#physics-linecast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__Linecast__UnityEngineVector3_UnityEngineVector3__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 startUnityEngine.Vector3 end</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.Linecast.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-overlapbox"> +<h2>Physics OverlapBox<a class="headerlink" href="#physics-overlapbox" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3__UnityEngineColliderArray"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__OverlapBox__UnityEngineVector3_UnityEngineVector3__UnityEngineColliderArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtents</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3__UnityEngineColliderArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Collider[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.OverlapBox.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-overlapboxnonalloc"> +<h2>Physics OverlapBoxNonAlloc<a class="headerlink" href="#physics-overlapboxnonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Collider[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.OverlapBoxNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-overlapcapsule"> +<h2>Physics OverlapCapsule<a class="headerlink" href="#physics-overlapcapsule" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineColliderArray"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineColliderArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 point0UnityEngine.Vector3 point1System.Single radius</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineColliderArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Collider[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.OverlapCapsule.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-overlapcapsulenonalloc"> +<h2>Physics OverlapCapsuleNonAlloc<a class="headerlink" href="#physics-overlapcapsulenonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__OverlapCapsuleNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__OverlapCapsuleNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 point0UnityEngine.Vector3 point1System.Single radiusUnityEngine.Collider[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__OverlapCapsuleNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.OverlapCapsuleNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-overlapsphere"> +<h2>Physics OverlapSphere<a class="headerlink" href="#physics-overlapsphere" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__OverlapSphere__UnityEngineVector3_SystemSingle__UnityEngineColliderArray"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__OverlapSphere__UnityEngineVector3_SystemSingle__UnityEngineColliderArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 positionSystem.Single radius</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__OverlapSphere__UnityEngineVector3_SystemSingle__UnityEngineColliderArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Collider[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.OverlapSphere.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-overlapspherenonalloc"> +<h2>Physics OverlapSphereNonAlloc<a class="headerlink" href="#physics-overlapspherenonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__OverlapSphereNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__OverlapSphereNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 positionSystem.Single radiusUnityEngine.Collider[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__OverlapSphereNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.OverlapSphereNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-raycast"> +<h2>Physics Raycast<a class="headerlink" href="#physics-raycast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__Raycast__UnityEngineVector3_UnityEngineVector3__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 originUnityEngine.Vector3 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.Raycast.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-raycastall"> +<h2>Physics RaycastAll<a class="headerlink" href="#physics-raycastall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__RaycastAll__UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 originUnityEngine.Vector3 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.RaycastAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-raycastnonalloc"> +<h2>Physics RaycastNonAlloc<a class="headerlink" href="#physics-raycastnonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 originUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.RaycastNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-rebuildbroadphaseregions"> +<h2>Physics RebuildBroadphaseRegions<a class="headerlink" href="#physics-rebuildbroadphaseregions" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__RebuildBroadphaseRegions__UnityEngineBounds_SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__RebuildBroadphaseRegions__UnityEngineBounds_SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Bounds worldBoundsSystem.Int32 subdivisions</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__RebuildBroadphaseRegions__UnityEngineBounds_SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.RebuildBroadphaseRegions.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-set-gravity"> +<h2>Physics set_gravity<a class="headerlink" href="#physics-set-gravity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__set_gravity__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__set_gravity__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__set_gravity__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-gravity.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-set-intercollisiondistance"> +<h2>Physics set_interCollisionDistance<a class="headerlink" href="#physics-set-intercollisiondistance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__set_interCollisionDistance__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__set_interCollisionDistance__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__set_interCollisionDistance__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-interCollisionDistance.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-set-intercollisionsettingstoggle"> +<h2>Physics set_interCollisionSettingsToggle<a class="headerlink" href="#physics-set-intercollisionsettingstoggle" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__set_interCollisionSettingsToggle__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__set_interCollisionSettingsToggle__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__set_interCollisionSettingsToggle__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-interCollisionSettingsToggle.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-set-intercollisionstiffness"> +<h2>Physics set_interCollisionStiffness<a class="headerlink" href="#physics-set-intercollisionstiffness" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__set_interCollisionStiffness__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__set_interCollisionStiffness__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__set_interCollisionStiffness__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-interCollisionStiffness.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-set-reusecollisioncallbacks"> +<h2>Physics set_reuseCollisionCallbacks<a class="headerlink" href="#physics-set-reusecollisioncallbacks" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-reuseCollisionCallbacks.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-simulate"> +<h2>Physics Simulate<a class="headerlink" href="#physics-simulate" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__Simulate__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__Simulate__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single step</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__Simulate__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.Simulate.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-spherecast"> +<h2>Physics SphereCast<a class="headerlink" href="#physics-spherecast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 directionSystem.Single maxDistanceSystem.Int32 layerMaskUnityEngine.QueryTriggerInteraction queryTriggerInteraction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: hitInfo (<code class="docutils literal notranslate"><span class="pre">RaycastHit</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.SphereCast.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-spherecastall"> +<h2>Physics SphereCastAll<a class="headerlink" href="#physics-spherecastall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.SphereCastAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-spherecastnonalloc"> +<h2>Physics SphereCastNonAlloc<a class="headerlink" href="#physics-spherecastnonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.SphereCastNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-synctransforms"> +<h2>Physics SyncTransforms<a class="headerlink" href="#physics-synctransforms" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__SyncTransforms__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__SyncTransforms__SystemVoid</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__SyncTransforms__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.SyncTransforms.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics-tostring"> +<h2>Physics ToString<a class="headerlink" href="#physics-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEnginePhysics.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Physics instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="id46"> +<h2>Physics<a class="headerlink" href="#id46" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEnginePhysics"> +<code class="sig-name descname">Variable_UnityEnginePhysics</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Physics PhysicsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEnginePhysics" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div 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