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diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html new file mode 100644 index 00000000..a6457154 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html @@ -0,0 +1,1794 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>Physics2D — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" title="Index" + 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href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">Physics2D</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-boxcast">Physics2D BoxCast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-boxcastall">Physics2D BoxCastAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-boxcastnonalloc">Physics2D BoxCastNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-capsulecast">Physics2D CapsuleCast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-capsulecastall">Physics2D CapsuleCastAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-capsulecastnonalloc">Physics2D CapsuleCastNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-circlecast">Physics2D CircleCast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-circlecastall">Physics2D CircleCastAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-circlecastnonalloc">Physics2D CircleCastNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-distance">Physics2D Distance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-equals">Physics2D Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-alllayers">Physics2D get_AllLayers</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-alwaysshowcolliders">Physics2D get_alwaysShowColliders</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-angularsleeptolerance">Physics2D get_angularSleepTolerance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-baumgartescale">Physics2D get_baumgarteScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-baumgartetoiscale">Physics2D get_baumgarteTOIScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-callbacksondisable">Physics2D get_callbacksOnDisable</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-collideraabbcolor">Physics2D get_colliderAABBColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-colliderasleepcolor">Physics2D get_colliderAsleepColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-colliderawakecolor">Physics2D get_colliderAwakeColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-collidercontactcolor">Physics2D get_colliderContactColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-contactarrowscale">Physics2D get_contactArrowScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-defaultphysicsscene">Physics2D get_defaultPhysicsScene</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-defaultraycastlayers">Physics2D get_DefaultRaycastLayers</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-gravity">Physics2D get_gravity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-ignoreraycastlayer">Physics2D get_IgnoreRaycastLayer</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-joboptions">Physics2D get_jobOptions</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-linearsleeptolerance">Physics2D get_linearSleepTolerance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-maxangularcorrection">Physics2D get_maxAngularCorrection</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-maxlinearcorrection">Physics2D get_maxLinearCorrection</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-maxrotationspeed">Physics2D get_maxRotationSpeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-maxtranslationspeed">Physics2D get_maxTranslationSpeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-positioniterations">Physics2D get_positionIterations</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-queriesstartincolliders">Physics2D get_queriesStartInColliders</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-reusecollisioncallbacks">Physics2D get_reuseCollisionCallbacks</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-showcollideraabb">Physics2D get_showColliderAABB</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-showcollidercontacts">Physics2D get_showColliderContacts</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-showcollidersleep">Physics2D get_showColliderSleep</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-timetosleep">Physics2D get_timeToSleep</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-velocityiterations">Physics2D get_velocityIterations</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-get-velocitythreshold">Physics2D get_velocityThreshold</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-getcontacts">Physics2D GetContacts</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-gethashcode">Physics2D GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-getignorecollision">Physics2D GetIgnoreCollision</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-getignorelayercollision">Physics2D GetIgnoreLayerCollision</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-getlayercollisionmask">Physics2D GetLayerCollisionMask</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-getrayintersection">Physics2D GetRayIntersection</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-getrayintersectionall">Physics2D GetRayIntersectionAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-getrayintersectionnonalloc">Physics2D GetRayIntersectionNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-gettype">Physics2D GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-ignorecollision">Physics2D IgnoreCollision</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-istouching">Physics2D IsTouching</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-istouchinglayers">Physics2D IsTouchingLayers</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-linecast">Physics2D Linecast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-linecastall">Physics2D LinecastAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-linecastnonalloc">Physics2D LinecastNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlaparea">Physics2D OverlapArea</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlapareaall">Physics2D OverlapAreaAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlapareanonalloc">Physics2D OverlapAreaNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlapbox">Physics2D OverlapBox</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlapboxall">Physics2D OverlapBoxAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlapboxnonalloc">Physics2D OverlapBoxNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlapcapsule">Physics2D OverlapCapsule</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlapcapsuleall">Physics2D OverlapCapsuleAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlapcapsulenonalloc">Physics2D OverlapCapsuleNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlapcircle">Physics2D OverlapCircle</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlapcircleall">Physics2D OverlapCircleAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlapcirclenonalloc">Physics2D OverlapCircleNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlapcollider">Physics2D OverlapCollider</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlappoint">Physics2D OverlapPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlappointall">Physics2D OverlapPointAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-overlappointnonalloc">Physics2D OverlapPointNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-raycast">Physics2D Raycast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-raycastall">Physics2D RaycastAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-raycastnonalloc">Physics2D RaycastNonAlloc</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-alwaysshowcolliders">Physics2D set_alwaysShowColliders</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-angularsleeptolerance">Physics2D set_angularSleepTolerance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-baumgartescale">Physics2D set_baumgarteScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-baumgartetoiscale">Physics2D set_baumgarteTOIScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-callbacksondisable">Physics2D set_callbacksOnDisable</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-collideraabbcolor">Physics2D set_colliderAABBColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-colliderasleepcolor">Physics2D set_colliderAsleepColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-colliderawakecolor">Physics2D set_colliderAwakeColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-collidercontactcolor">Physics2D set_colliderContactColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-contactarrowscale">Physics2D set_contactArrowScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-gravity">Physics2D set_gravity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-joboptions">Physics2D set_jobOptions</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-linearsleeptolerance">Physics2D set_linearSleepTolerance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-maxangularcorrection">Physics2D set_maxAngularCorrection</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-maxlinearcorrection">Physics2D set_maxLinearCorrection</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-maxrotationspeed">Physics2D set_maxRotationSpeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-maxtranslationspeed">Physics2D set_maxTranslationSpeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-positioniterations">Physics2D set_positionIterations</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-queriesstartincolliders">Physics2D set_queriesStartInColliders</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-reusecollisioncallbacks">Physics2D set_reuseCollisionCallbacks</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-showcollideraabb">Physics2D set_showColliderAABB</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-showcollidercontacts">Physics2D set_showColliderContacts</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-showcollidersleep">Physics2D set_showColliderSleep</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-timetosleep">Physics2D set_timeToSleep</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-velocityiterations">Physics2D set_velocityIterations</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-set-velocitythreshold">Physics2D set_velocityThreshold</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-setlayercollisionmask">Physics2D SetLayerCollisionMask</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-simulate">Physics2D Simulate</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-synctransforms">Physics2D SyncTransforms</a></li> +<li class="toctree-l3"><a class="reference internal" href="#physics2d-tostring">Physics2D ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id104">Physics2D</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SpringJoint/index.html">SpringJoint</a></li> +<li 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itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="physics2d"> +<h1>Physics2D<a class="headerlink" href="#physics2d" title="Permalink to this headline">¶</a></h1> +<p>The Physics2D module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="physics2d-boxcast"> +<h2>Physics2D BoxCast<a class="headerlink" href="#physics2d-boxcast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.BoxCast.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-boxcastall"> +<h2>Physics2D BoxCastAll<a class="headerlink" href="#physics2d-boxcastall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit2D[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.BoxCastAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-boxcastnonalloc"> +<h2>Physics2D BoxCastNonAlloc<a class="headerlink" href="#physics2d-boxcastnonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.BoxCastNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-capsulecast"> +<h2>Physics2D CapsuleCast<a class="headerlink" href="#physics2d-capsulecast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.CapsuleCast.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-capsulecastall"> +<h2>Physics2D CapsuleCastAll<a class="headerlink" href="#physics2d-capsulecastall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit2D[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.CapsuleCastAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-capsulecastnonalloc"> +<h2>Physics2D CapsuleCastNonAlloc<a class="headerlink" href="#physics2d-capsulecastnonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.CapsuleCastNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-circlecast"> +<h2>Physics2D CircleCast<a class="headerlink" href="#physics2d-circlecast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.CircleCast.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-circlecastall"> +<h2>Physics2D CircleCastAll<a class="headerlink" href="#physics2d-circlecastall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit2D[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.CircleCastAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-circlecastnonalloc"> +<h2>Physics2D CircleCastNonAlloc<a class="headerlink" href="#physics2d-circlecastnonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.CircleCastNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-distance"> +<h2>Physics2D Distance<a class="headerlink" href="#physics2d-distance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__Distance__UnityEngineCollider2D_UnityEngineCollider2D__UnityEngineColliderDistance2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__Distance__UnityEngineCollider2D_UnityEngineCollider2D__UnityEngineColliderDistance2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Collider2D colliderAUnityEngine.Collider2D colliderB</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__Distance__UnityEngineCollider2D_UnityEngineCollider2D__UnityEngineColliderDistance2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ColliderDistance2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.Distance.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-equals"> +<h2>Physics2D Equals<a class="headerlink" href="#physics2d-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Physics2D instanceSystem.Object obj</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="physics2d-get-alllayers"> +<h2>Physics2D get_AllLayers<a class="headerlink" href="#physics2d-get-alllayers" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_AllLayers__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_AllLayers__SystemInt32</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_AllLayers__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-AllLayers.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-alwaysshowcolliders"> +<h2>Physics2D get_alwaysShowColliders<a class="headerlink" href="#physics2d-get-alwaysshowcolliders" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_alwaysShowColliders__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_alwaysShowColliders__SystemBoolean</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_alwaysShowColliders__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-alwaysShowColliders.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-angularsleeptolerance"> +<h2>Physics2D get_angularSleepTolerance<a class="headerlink" href="#physics2d-get-angularsleeptolerance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_angularSleepTolerance__SystemSingle"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_angularSleepTolerance__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_angularSleepTolerance__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-angularSleepTolerance.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-baumgartescale"> +<h2>Physics2D get_baumgarteScale<a class="headerlink" href="#physics2d-get-baumgartescale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_baumgarteScale__SystemSingle"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_baumgarteScale__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_baumgarteScale__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-baumgarteScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-baumgartetoiscale"> +<h2>Physics2D get_baumgarteTOIScale<a class="headerlink" href="#physics2d-get-baumgartetoiscale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_baumgarteTOIScale__SystemSingle"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_baumgarteTOIScale__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_baumgarteTOIScale__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-baumgarteTOIScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-callbacksondisable"> +<h2>Physics2D get_callbacksOnDisable<a class="headerlink" href="#physics2d-get-callbacksondisable" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_callbacksOnDisable__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_callbacksOnDisable__SystemBoolean</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_callbacksOnDisable__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-callbacksOnDisable.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-collideraabbcolor"> +<h2>Physics2D get_colliderAABBColor<a class="headerlink" href="#physics2d-get-collideraabbcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_colliderAABBColor__UnityEngineColor"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_colliderAABBColor__UnityEngineColor</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_colliderAABBColor__UnityEngineColor" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-colliderAABBColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-colliderasleepcolor"> +<h2>Physics2D get_colliderAsleepColor<a class="headerlink" href="#physics2d-get-colliderasleepcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_colliderAsleepColor__UnityEngineColor"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_colliderAsleepColor__UnityEngineColor</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_colliderAsleepColor__UnityEngineColor" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-colliderAsleepColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-colliderawakecolor"> +<h2>Physics2D get_colliderAwakeColor<a class="headerlink" href="#physics2d-get-colliderawakecolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_colliderAwakeColor__UnityEngineColor"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_colliderAwakeColor__UnityEngineColor</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_colliderAwakeColor__UnityEngineColor" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-colliderAwakeColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-collidercontactcolor"> +<h2>Physics2D get_colliderContactColor<a class="headerlink" href="#physics2d-get-collidercontactcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_colliderContactColor__UnityEngineColor"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_colliderContactColor__UnityEngineColor</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_colliderContactColor__UnityEngineColor" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-colliderContactColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-contactarrowscale"> +<h2>Physics2D get_contactArrowScale<a class="headerlink" href="#physics2d-get-contactarrowscale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_contactArrowScale__SystemSingle"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_contactArrowScale__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_contactArrowScale__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-contactArrowScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-defaultphysicsscene"> +<h2>Physics2D get_defaultPhysicsScene<a class="headerlink" href="#physics2d-get-defaultphysicsscene" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_defaultPhysicsScene__UnityEnginePhysicsScene2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_defaultPhysicsScene__UnityEnginePhysicsScene2D</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_defaultPhysicsScene__UnityEnginePhysicsScene2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">PhysicsScene2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-defaultPhysicsScene.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-defaultraycastlayers"> +<h2>Physics2D get_DefaultRaycastLayers<a class="headerlink" href="#physics2d-get-defaultraycastlayers" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_DefaultRaycastLayers__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_DefaultRaycastLayers__SystemInt32</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_DefaultRaycastLayers__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-DefaultRaycastLayers.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-gravity"> +<h2>Physics2D get_gravity<a class="headerlink" href="#physics2d-get-gravity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_gravity__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_gravity__UnityEngineVector2</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_gravity__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-gravity.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-ignoreraycastlayer"> +<h2>Physics2D get_IgnoreRaycastLayer<a class="headerlink" href="#physics2d-get-ignoreraycastlayer" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_IgnoreRaycastLayer__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_IgnoreRaycastLayer__SystemInt32</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_IgnoreRaycastLayer__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-IgnoreRaycastLayer.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-joboptions"> +<h2>Physics2D get_jobOptions<a class="headerlink" href="#physics2d-get-joboptions" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_jobOptions__UnityEnginePhysicsJobOptions2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_jobOptions__UnityEnginePhysicsJobOptions2D</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_jobOptions__UnityEnginePhysicsJobOptions2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">PhysicsJobOptions2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-jobOptions.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-linearsleeptolerance"> +<h2>Physics2D get_linearSleepTolerance<a class="headerlink" href="#physics2d-get-linearsleeptolerance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_linearSleepTolerance__SystemSingle"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_linearSleepTolerance__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_linearSleepTolerance__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-linearSleepTolerance.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-maxangularcorrection"> +<h2>Physics2D get_maxAngularCorrection<a class="headerlink" href="#physics2d-get-maxangularcorrection" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_maxAngularCorrection__SystemSingle"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_maxAngularCorrection__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_maxAngularCorrection__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-maxAngularCorrection.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-maxlinearcorrection"> +<h2>Physics2D get_maxLinearCorrection<a class="headerlink" href="#physics2d-get-maxlinearcorrection" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_maxLinearCorrection__SystemSingle"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_maxLinearCorrection__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_maxLinearCorrection__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-maxLinearCorrection.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-maxrotationspeed"> +<h2>Physics2D get_maxRotationSpeed<a class="headerlink" href="#physics2d-get-maxrotationspeed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_maxRotationSpeed__SystemSingle"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_maxRotationSpeed__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_maxRotationSpeed__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-maxRotationSpeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-maxtranslationspeed"> +<h2>Physics2D get_maxTranslationSpeed<a class="headerlink" href="#physics2d-get-maxtranslationspeed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_maxTranslationSpeed__SystemSingle"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_maxTranslationSpeed__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_maxTranslationSpeed__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-maxTranslationSpeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-positioniterations"> +<h2>Physics2D get_positionIterations<a class="headerlink" href="#physics2d-get-positioniterations" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_positionIterations__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_positionIterations__SystemInt32</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_positionIterations__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-positionIterations.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-queriesstartincolliders"> +<h2>Physics2D get_queriesStartInColliders<a class="headerlink" href="#physics2d-get-queriesstartincolliders" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_queriesStartInColliders__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_queriesStartInColliders__SystemBoolean</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_queriesStartInColliders__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-queriesStartInColliders.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-reusecollisioncallbacks"> +<h2>Physics2D get_reuseCollisionCallbacks<a class="headerlink" href="#physics2d-get-reusecollisioncallbacks" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_reuseCollisionCallbacks__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_reuseCollisionCallbacks__SystemBoolean</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_reuseCollisionCallbacks__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-reuseCollisionCallbacks.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-showcollideraabb"> +<h2>Physics2D get_showColliderAABB<a class="headerlink" href="#physics2d-get-showcollideraabb" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_showColliderAABB__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_showColliderAABB__SystemBoolean</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_showColliderAABB__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-showColliderAABB.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-showcollidercontacts"> +<h2>Physics2D get_showColliderContacts<a class="headerlink" href="#physics2d-get-showcollidercontacts" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_showColliderContacts__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_showColliderContacts__SystemBoolean</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_showColliderContacts__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-showColliderContacts.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-showcollidersleep"> +<h2>Physics2D get_showColliderSleep<a class="headerlink" href="#physics2d-get-showcollidersleep" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_showColliderSleep__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_showColliderSleep__SystemBoolean</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_showColliderSleep__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-showColliderSleep.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-timetosleep"> +<h2>Physics2D get_timeToSleep<a class="headerlink" href="#physics2d-get-timetosleep" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_timeToSleep__SystemSingle"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_timeToSleep__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_timeToSleep__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-timeToSleep.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-velocityiterations"> +<h2>Physics2D get_velocityIterations<a class="headerlink" href="#physics2d-get-velocityiterations" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_velocityIterations__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_velocityIterations__SystemInt32</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_velocityIterations__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-velocityIterations.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-get-velocitythreshold"> +<h2>Physics2D get_velocityThreshold<a class="headerlink" href="#physics2d-get-velocitythreshold" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__get_velocityThreshold__SystemSingle"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__get_velocityThreshold__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__get_velocityThreshold__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-velocityThreshold.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-getcontacts"> +<h2>Physics2D GetContacts<a class="headerlink" href="#physics2d-getcontacts" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineCollider2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__GetContacts__UnityEngineCollider2D_UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Collider2D colliderUnityEngine.Collider2D[] colliders</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.GetContacts.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-gethashcode"> +<h2>Physics2D GetHashCode<a class="headerlink" href="#physics2d-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Physics2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-getignorecollision"> +<h2>Physics2D GetIgnoreCollision<a class="headerlink" href="#physics2d-getignorecollision" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__GetIgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__GetIgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Collider2D collider1UnityEngine.Collider2D collider2</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__GetIgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.GetIgnoreCollision.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-getignorelayercollision"> +<h2>Physics2D GetIgnoreLayerCollision<a class="headerlink" href="#physics2d-getignorelayercollision" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">System.Int32 layer1System.Int32 layer2</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.GetIgnoreLayerCollision.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-getlayercollisionmask"> +<h2>Physics2D GetLayerCollisionMask<a class="headerlink" href="#physics2d-getlayercollisionmask" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__GetLayerCollisionMask__SystemInt32__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__GetLayerCollisionMask__SystemInt32__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">System.Int32 layer</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__GetLayerCollisionMask__SystemInt32__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.GetLayerCollisionMask.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-getrayintersection"> +<h2>Physics2D GetRayIntersection<a class="headerlink" href="#physics2d-getrayintersection" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__GetRayIntersection__UnityEngineRay__UnityEngineRaycastHit2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__GetRayIntersection__UnityEngineRay__UnityEngineRaycastHit2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Ray ray</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__GetRayIntersection__UnityEngineRay__UnityEngineRaycastHit2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.GetRayIntersection.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-getrayintersectionall"> +<h2>Physics2D GetRayIntersectionAll<a class="headerlink" href="#physics2d-getrayintersectionall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__GetRayIntersectionAll__UnityEngineRay__UnityEngineRaycastHit2DArray"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__GetRayIntersectionAll__UnityEngineRay__UnityEngineRaycastHit2DArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Ray ray</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__GetRayIntersectionAll__UnityEngineRay__UnityEngineRaycastHit2DArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit2D[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.GetRayIntersectionAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-getrayintersectionnonalloc"> +<h2>Physics2D GetRayIntersectionNonAlloc<a class="headerlink" href="#physics2d-getrayintersectionnonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__GetRayIntersectionNonAlloc__UnityEngineRay_UnityEngineRaycastHit2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__GetRayIntersectionNonAlloc__UnityEngineRay_UnityEngineRaycastHit2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Ray rayUnityEngine.RaycastHit2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__GetRayIntersectionNonAlloc__UnityEngineRay_UnityEngineRaycastHit2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.GetRayIntersectionNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-gettype"> +<h2>Physics2D GetType<a class="headerlink" href="#physics2d-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Physics2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-ignorecollision"> +<h2>Physics2D IgnoreCollision<a class="headerlink" href="#physics2d-ignorecollision" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__IgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__IgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Collider2D collider1UnityEngine.Collider2D collider2</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__IgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.IgnoreCollision.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-istouching"> +<h2>Physics2D IsTouching<a class="headerlink" href="#physics2d-istouching" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Collider2D colliderUnityEngine.ContactFilter2D contactFilter</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.IsTouching.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-istouchinglayers"> +<h2>Physics2D IsTouchingLayers<a class="headerlink" href="#physics2d-istouchinglayers" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__IsTouchingLayers__UnityEngineCollider2D__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__IsTouchingLayers__UnityEngineCollider2D__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Collider2D collider</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__IsTouchingLayers__UnityEngineCollider2D__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.IsTouchingLayers.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-linecast"> +<h2>Physics2D Linecast<a class="headerlink" href="#physics2d-linecast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__Linecast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 startUnityEngine.Vector2 end</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.Linecast.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-linecastall"> +<h2>Physics2D LinecastAll<a class="headerlink" href="#physics2d-linecastall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__LinecastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 startUnityEngine.Vector2 end</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit2D[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.LinecastAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-linecastnonalloc"> +<h2>Physics2D LinecastNonAlloc<a class="headerlink" href="#physics2d-linecastnonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 startUnityEngine.Vector2 endUnityEngine.RaycastHit2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.LinecastNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlaparea"> +<h2>Physics2D OverlapArea<a class="headerlink" href="#physics2d-overlaparea" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapArea__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 pointAUnityEngine.Vector2 pointB</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Collider2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapArea.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlapareaall"> +<h2>Physics2D OverlapAreaAll<a class="headerlink" href="#physics2d-overlapareaall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2DArray"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2DArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 pointAUnityEngine.Vector2 pointB</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2DArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Collider2D[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapAreaAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlapareanonalloc"> +<h2>Physics2D OverlapAreaNonAlloc<a class="headerlink" href="#physics2d-overlapareanonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 pointAUnityEngine.Vector2 pointBUnityEngine.Collider2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapAreaNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlapbox"> +<h2>Physics2D OverlapBox<a class="headerlink" href="#physics2d-overlapbox" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angle</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Collider2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapBox.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlapboxall"> +<h2>Physics2D OverlapBoxAll<a class="headerlink" href="#physics2d-overlapboxall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angle</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Collider2D[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapBoxAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlapboxnonalloc"> +<h2>Physics2D OverlapBoxNonAlloc<a class="headerlink" href="#physics2d-overlapboxnonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Collider2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapBoxNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlapcapsule"> +<h2>Physics2D OverlapCapsule<a class="headerlink" href="#physics2d-overlapcapsule" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angle</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Collider2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapCapsule.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlapcapsuleall"> +<h2>Physics2D OverlapCapsuleAll<a class="headerlink" href="#physics2d-overlapcapsuleall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2DArray"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2DArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angle</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2DArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Collider2D[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapCapsuleAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlapcapsulenonalloc"> +<h2>Physics2D OverlapCapsuleNonAlloc<a class="headerlink" href="#physics2d-overlapcapsulenonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angleUnityEngine.Collider2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapCapsuleNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlapcircle"> +<h2>Physics2D OverlapCircle<a class="headerlink" href="#physics2d-overlapcircle" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle__UnityEngineCollider2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapCircle__UnityEngineVector2_SystemSingle__UnityEngineCollider2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 pointSystem.Single radius</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle__UnityEngineCollider2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Collider2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapCircle.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlapcircleall"> +<h2>Physics2D OverlapCircleAll<a class="headerlink" href="#physics2d-overlapcircleall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapCircleAll__UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 pointSystem.Single radius</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Collider2D[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapCircleAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlapcirclenonalloc"> +<h2>Physics2D OverlapCircleNonAlloc<a class="headerlink" href="#physics2d-overlapcirclenonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 pointSystem.Single radiusUnityEngine.Collider2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapCircleNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlapcollider"> +<h2>Physics2D OverlapCollider<a class="headerlink" href="#physics2d-overlapcollider" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Collider2D colliderUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapCollider.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlappoint"> +<h2>Physics2D OverlapPoint<a class="headerlink" href="#physics2d-overlappoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2__UnityEngineCollider2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapPoint__UnityEngineVector2__UnityEngineCollider2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 point</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2__UnityEngineCollider2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Collider2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlappointall"> +<h2>Physics2D OverlapPointAll<a class="headerlink" href="#physics2d-overlappointall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2__UnityEngineCollider2DArray"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapPointAll__UnityEngineVector2__UnityEngineCollider2DArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 point</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2__UnityEngineCollider2DArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Collider2D[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapPointAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-overlappointnonalloc"> +<h2>Physics2D OverlapPointNonAlloc<a class="headerlink" href="#physics2d-overlappointnonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 pointUnityEngine.Collider2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.OverlapPointNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-raycast"> +<h2>Physics2D Raycast<a class="headerlink" href="#physics2d-raycast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__Raycast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 originUnityEngine.Vector2 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.Raycast.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-raycastall"> +<h2>Physics2D RaycastAll<a class="headerlink" href="#physics2d-raycastall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__RaycastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 originUnityEngine.Vector2 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit2D[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.RaycastAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-raycastnonalloc"> +<h2>Physics2D RaycastNonAlloc<a class="headerlink" href="#physics2d-raycastnonalloc" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 originUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.RaycastNonAlloc.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-alwaysshowcolliders"> +<h2>Physics2D set_alwaysShowColliders<a class="headerlink" href="#physics2d-set-alwaysshowcolliders" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_alwaysShowColliders__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_alwaysShowColliders__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_alwaysShowColliders__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-alwaysShowColliders.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-angularsleeptolerance"> +<h2>Physics2D set_angularSleepTolerance<a class="headerlink" href="#physics2d-set-angularsleeptolerance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_angularSleepTolerance__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_angularSleepTolerance__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_angularSleepTolerance__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-angularSleepTolerance.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-baumgartescale"> +<h2>Physics2D set_baumgarteScale<a class="headerlink" href="#physics2d-set-baumgartescale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_baumgarteScale__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_baumgarteScale__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_baumgarteScale__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-baumgarteScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-baumgartetoiscale"> +<h2>Physics2D set_baumgarteTOIScale<a class="headerlink" href="#physics2d-set-baumgartetoiscale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_baumgarteTOIScale__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_baumgarteTOIScale__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_baumgarteTOIScale__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-baumgarteTOIScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-callbacksondisable"> +<h2>Physics2D set_callbacksOnDisable<a class="headerlink" href="#physics2d-set-callbacksondisable" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_callbacksOnDisable__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_callbacksOnDisable__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_callbacksOnDisable__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-callbacksOnDisable.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-collideraabbcolor"> +<h2>Physics2D set_colliderAABBColor<a class="headerlink" href="#physics2d-set-collideraabbcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_colliderAABBColor__UnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_colliderAABBColor__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_colliderAABBColor__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-colliderAABBColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-colliderasleepcolor"> +<h2>Physics2D set_colliderAsleepColor<a class="headerlink" href="#physics2d-set-colliderasleepcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_colliderAsleepColor__UnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_colliderAsleepColor__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_colliderAsleepColor__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-colliderAsleepColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-colliderawakecolor"> +<h2>Physics2D set_colliderAwakeColor<a class="headerlink" href="#physics2d-set-colliderawakecolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_colliderAwakeColor__UnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_colliderAwakeColor__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_colliderAwakeColor__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-colliderAwakeColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-collidercontactcolor"> +<h2>Physics2D set_colliderContactColor<a class="headerlink" href="#physics2d-set-collidercontactcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_colliderContactColor__UnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_colliderContactColor__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_colliderContactColor__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-colliderContactColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-contactarrowscale"> +<h2>Physics2D set_contactArrowScale<a class="headerlink" href="#physics2d-set-contactarrowscale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_contactArrowScale__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_contactArrowScale__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_contactArrowScale__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-contactArrowScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-gravity"> +<h2>Physics2D set_gravity<a class="headerlink" href="#physics2d-set-gravity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_gravity__UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_gravity__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_gravity__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-gravity.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-joboptions"> +<h2>Physics2D set_jobOptions<a class="headerlink" href="#physics2d-set-joboptions" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_jobOptions__UnityEnginePhysicsJobOptions2D__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_jobOptions__UnityEnginePhysicsJobOptions2D__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.PhysicsJobOptions2D value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_jobOptions__UnityEnginePhysicsJobOptions2D__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-jobOptions.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-linearsleeptolerance"> +<h2>Physics2D set_linearSleepTolerance<a class="headerlink" href="#physics2d-set-linearsleeptolerance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_linearSleepTolerance__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_linearSleepTolerance__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_linearSleepTolerance__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-linearSleepTolerance.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-maxangularcorrection"> +<h2>Physics2D set_maxAngularCorrection<a class="headerlink" href="#physics2d-set-maxangularcorrection" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_maxAngularCorrection__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_maxAngularCorrection__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_maxAngularCorrection__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-maxAngularCorrection.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-maxlinearcorrection"> +<h2>Physics2D set_maxLinearCorrection<a class="headerlink" href="#physics2d-set-maxlinearcorrection" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_maxLinearCorrection__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_maxLinearCorrection__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_maxLinearCorrection__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-maxLinearCorrection.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-maxrotationspeed"> +<h2>Physics2D set_maxRotationSpeed<a class="headerlink" href="#physics2d-set-maxrotationspeed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_maxRotationSpeed__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_maxRotationSpeed__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_maxRotationSpeed__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-maxRotationSpeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-maxtranslationspeed"> +<h2>Physics2D set_maxTranslationSpeed<a class="headerlink" href="#physics2d-set-maxtranslationspeed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_maxTranslationSpeed__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_maxTranslationSpeed__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_maxTranslationSpeed__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-maxTranslationSpeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-positioniterations"> +<h2>Physics2D set_positionIterations<a class="headerlink" href="#physics2d-set-positioniterations" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_positionIterations__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_positionIterations__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_positionIterations__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-positionIterations.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-queriesstartincolliders"> +<h2>Physics2D set_queriesStartInColliders<a class="headerlink" href="#physics2d-set-queriesstartincolliders" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_queriesStartInColliders__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_queriesStartInColliders__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_queriesStartInColliders__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-queriesStartInColliders.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-reusecollisioncallbacks"> +<h2>Physics2D set_reuseCollisionCallbacks<a class="headerlink" href="#physics2d-set-reusecollisioncallbacks" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-reuseCollisionCallbacks.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-showcollideraabb"> +<h2>Physics2D set_showColliderAABB<a class="headerlink" href="#physics2d-set-showcollideraabb" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_showColliderAABB__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_showColliderAABB__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_showColliderAABB__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-showColliderAABB.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-showcollidercontacts"> +<h2>Physics2D set_showColliderContacts<a class="headerlink" href="#physics2d-set-showcollidercontacts" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_showColliderContacts__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_showColliderContacts__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_showColliderContacts__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-showColliderContacts.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-showcollidersleep"> +<h2>Physics2D set_showColliderSleep<a class="headerlink" href="#physics2d-set-showcollidersleep" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_showColliderSleep__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_showColliderSleep__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_showColliderSleep__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-showColliderSleep.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-timetosleep"> +<h2>Physics2D set_timeToSleep<a class="headerlink" href="#physics2d-set-timetosleep" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_timeToSleep__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_timeToSleep__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_timeToSleep__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-timeToSleep.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-velocityiterations"> +<h2>Physics2D set_velocityIterations<a class="headerlink" href="#physics2d-set-velocityiterations" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_velocityIterations__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_velocityIterations__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_velocityIterations__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-velocityIterations.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-set-velocitythreshold"> +<h2>Physics2D set_velocityThreshold<a class="headerlink" href="#physics2d-set-velocitythreshold" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__set_velocityThreshold__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__set_velocityThreshold__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__set_velocityThreshold__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D-velocityThreshold.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-setlayercollisionmask"> +<h2>Physics2D SetLayerCollisionMask<a class="headerlink" href="#physics2d-setlayercollisionmask" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__SetLayerCollisionMask__SystemInt32_SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__SetLayerCollisionMask__SystemInt32_SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Int32 layerSystem.Int32 layerMask</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__SetLayerCollisionMask__SystemInt32_SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.SetLayerCollisionMask.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-simulate"> +<h2>Physics2D Simulate<a class="headerlink" href="#physics2d-simulate" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__Simulate__SystemSingle__SystemBoolean"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__Simulate__SystemSingle__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">System.Single step</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__Simulate__SystemSingle__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.Simulate.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-synctransforms"> +<h2>Physics2D SyncTransforms<a class="headerlink" href="#physics2d-synctransforms" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__SyncTransforms__SystemVoid"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__SyncTransforms__SystemVoid</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__SyncTransforms__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.SyncTransforms.html">Unity Documentation</a></p> +</div> +<div class="section" id="physics2d-tostring"> +<h2>Physics2D ToString<a class="headerlink" href="#physics2d-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEnginePhysics2D.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEnginePhysics2D.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Physics2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEnginePhysics2D.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="id104"> +<h2>Physics2D<a class="headerlink" href="#id104" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEnginePhysics2D"> +<code class="sig-name descname">Variable_UnityEnginePhysics2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Physics2D Physics2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEnginePhysics2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics2D.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> 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