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Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule')
2 files changed, 1311 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html new file mode 100644 index 00000000..1914d7ae --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html @@ -0,0 +1,1304 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>ParticleSystemNoiseModule — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" 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href="../../System/index.html">System</a></li> +<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">ParticleSystemNoiseModule</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule">NoiseModule</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-equals">NoiseModule Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-damping">NoiseModule get_damping</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-enabled">NoiseModule get_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-frequency">NoiseModule get_frequency</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-octavecount">NoiseModule get_octaveCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-octavemultiplier">NoiseModule get_octaveMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-octavescale">NoiseModule get_octaveScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-positionamount">NoiseModule get_positionAmount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-quality">NoiseModule get_quality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-remap">NoiseModule get_remap</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-remapenabled">NoiseModule get_remapEnabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-remapmultiplier">NoiseModule get_remapMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-remapx">NoiseModule get_remapX</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-remapxmultiplier">NoiseModule get_remapXMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-remapy">NoiseModule get_remapY</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-remapymultiplier">NoiseModule get_remapYMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-remapz">NoiseModule get_remapZ</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-remapzmultiplier">NoiseModule get_remapZMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-rotationamount">NoiseModule get_rotationAmount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-scrollspeed">NoiseModule get_scrollSpeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-scrollspeedmultiplier">NoiseModule get_scrollSpeedMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-separateaxes">NoiseModule get_separateAxes</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-sizeamount">NoiseModule get_sizeAmount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-strength">NoiseModule get_strength</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-strengthmultiplier">NoiseModule get_strengthMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-strengthx">NoiseModule get_strengthX</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-strengthxmultiplier">NoiseModule get_strengthXMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-strengthy">NoiseModule get_strengthY</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-strengthymultiplier">NoiseModule get_strengthYMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-strengthz">NoiseModule get_strengthZ</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-get-strengthzmultiplier">NoiseModule get_strengthZMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-gethashcode">NoiseModule GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-gettype">NoiseModule GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-damping">NoiseModule set_damping</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-enabled">NoiseModule set_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-frequency">NoiseModule set_frequency</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-octavecount">NoiseModule set_octaveCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-octavemultiplier">NoiseModule set_octaveMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-octavescale">NoiseModule set_octaveScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-positionamount">NoiseModule set_positionAmount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-quality">NoiseModule set_quality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-remap">NoiseModule set_remap</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-remapenabled">NoiseModule set_remapEnabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-remapmultiplier">NoiseModule set_remapMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-remapx">NoiseModule set_remapX</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-remapxmultiplier">NoiseModule set_remapXMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-remapy">NoiseModule set_remapY</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-remapymultiplier">NoiseModule set_remapYMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-remapz">NoiseModule set_remapZ</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-remapzmultiplier">NoiseModule set_remapZMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-rotationamount">NoiseModule set_rotationAmount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-scrollspeed">NoiseModule set_scrollSpeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-scrollspeedmultiplier">NoiseModule set_scrollSpeedMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-separateaxes">NoiseModule set_separateAxes</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-sizeamount">NoiseModule set_sizeAmount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-strength">NoiseModule set_strength</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-strengthmultiplier">NoiseModule set_strengthMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#noisemodule-set-strengthx">NoiseModule set_strengthX</a></li> +<li class="toctree-l3"><a class="reference internal" 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</li> + + </ul> + + + <div class="rst-breadcrumbs-buttons" role="navigation" aria-label="breadcrumb navigation"> + + <a href="../ParticleSystemParticle/index.html" class="btn btn-neutral float-right" title="ParticleSystemParticle" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../ParticleSystemMinMaxGradient/index.html" class="btn btn-neutral" title="ParticleSystemMinMaxGradient" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + <hr/> +</div> + <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="particlesystemnoisemodule"> +<h1>ParticleSystemNoiseModule<a class="headerlink" href="#particlesystemnoisemodule" title="Permalink to this headline">¶</a></h1> +<p>The ParticleSystemNoiseModule module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="noisemodule"> +<h2>NoiseModule<a class="headerlink" href="#noisemodule" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Const_UnityEngineParticleSystemNoiseModule"> +<code class="sig-name descname">Const_UnityEngineParticleSystemNoiseModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule NoiseModule</em><span class="sig-paren">)</span><a class="headerlink" href="#Const_UnityEngineParticleSystemNoiseModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">NoiseModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-equals"> +<h2>NoiseModule Equals<a class="headerlink" href="#noisemodule-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Object obj</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-damping"> +<h2>NoiseModule get_damping<a class="headerlink" href="#noisemodule-get-damping" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_damping__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_damping__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_damping__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-damping.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-enabled"> +<h2>NoiseModule get_enabled<a class="headerlink" href="#noisemodule-get-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_enabled__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-frequency"> +<h2>NoiseModule get_frequency<a class="headerlink" href="#noisemodule-get-frequency" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_frequency__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_frequency__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_frequency__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-frequency.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-octavecount"> +<h2>NoiseModule get_octaveCount<a class="headerlink" href="#noisemodule-get-octavecount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_octaveCount__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_octaveCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_octaveCount__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-octaveCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-octavemultiplier"> +<h2>NoiseModule get_octaveMultiplier<a class="headerlink" href="#noisemodule-get-octavemultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_octaveMultiplier__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_octaveMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_octaveMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-octaveMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-octavescale"> +<h2>NoiseModule get_octaveScale<a class="headerlink" href="#noisemodule-get-octavescale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_octaveScale__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_octaveScale__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_octaveScale__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-octaveScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-positionamount"> +<h2>NoiseModule get_positionAmount<a class="headerlink" href="#noisemodule-get-positionamount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_positionAmount__UnityEngineParticleSystemMinMaxCurve"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_positionAmount__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_positionAmount__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-positionAmount.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-quality"> +<h2>NoiseModule get_quality<a class="headerlink" href="#noisemodule-get-quality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_quality__UnityEngineParticleSystemNoiseQuality"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_quality__UnityEngineParticleSystemNoiseQuality</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_quality__UnityEngineParticleSystemNoiseQuality" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ParticleSystemNoiseQuality</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-quality.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-remap"> +<h2>NoiseModule get_remap<a class="headerlink" href="#noisemodule-get-remap" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_remap__UnityEngineParticleSystemMinMaxCurve"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_remap__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_remap__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remap.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-remapenabled"> +<h2>NoiseModule get_remapEnabled<a class="headerlink" href="#noisemodule-get-remapenabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_remapEnabled__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_remapEnabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_remapEnabled__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapEnabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-remapmultiplier"> +<h2>NoiseModule get_remapMultiplier<a class="headerlink" href="#noisemodule-get-remapmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_remapMultiplier__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_remapMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_remapMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-remapx"> +<h2>NoiseModule get_remapX<a class="headerlink" href="#noisemodule-get-remapx" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_remapX__UnityEngineParticleSystemMinMaxCurve"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_remapX__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_remapX__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapX.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-remapxmultiplier"> +<h2>NoiseModule get_remapXMultiplier<a class="headerlink" href="#noisemodule-get-remapxmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_remapXMultiplier__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_remapXMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_remapXMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapXMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-remapy"> +<h2>NoiseModule get_remapY<a class="headerlink" href="#noisemodule-get-remapy" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_remapY__UnityEngineParticleSystemMinMaxCurve"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_remapY__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_remapY__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapY.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-remapymultiplier"> +<h2>NoiseModule get_remapYMultiplier<a class="headerlink" href="#noisemodule-get-remapymultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_remapYMultiplier__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_remapYMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_remapYMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapYMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-remapz"> +<h2>NoiseModule get_remapZ<a class="headerlink" href="#noisemodule-get-remapz" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_remapZ__UnityEngineParticleSystemMinMaxCurve"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_remapZ__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_remapZ__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapZ.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-remapzmultiplier"> +<h2>NoiseModule get_remapZMultiplier<a class="headerlink" href="#noisemodule-get-remapzmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_remapZMultiplier__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_remapZMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_remapZMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapZMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-rotationamount"> +<h2>NoiseModule get_rotationAmount<a class="headerlink" href="#noisemodule-get-rotationamount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_rotationAmount__UnityEngineParticleSystemMinMaxCurve"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_rotationAmount__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_rotationAmount__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-rotationAmount.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-scrollspeed"> +<h2>NoiseModule get_scrollSpeed<a class="headerlink" href="#noisemodule-get-scrollspeed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_scrollSpeed__UnityEngineParticleSystemMinMaxCurve"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_scrollSpeed__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_scrollSpeed__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-scrollSpeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-scrollspeedmultiplier"> +<h2>NoiseModule get_scrollSpeedMultiplier<a class="headerlink" href="#noisemodule-get-scrollspeedmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_scrollSpeedMultiplier__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_scrollSpeedMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_scrollSpeedMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-scrollSpeedMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-separateaxes"> +<h2>NoiseModule get_separateAxes<a class="headerlink" href="#noisemodule-get-separateaxes" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_separateAxes__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_separateAxes__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_separateAxes__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-separateAxes.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-sizeamount"> +<h2>NoiseModule get_sizeAmount<a class="headerlink" href="#noisemodule-get-sizeamount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_sizeAmount__UnityEngineParticleSystemMinMaxCurve"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_sizeAmount__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_sizeAmount__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-sizeAmount.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-strength"> +<h2>NoiseModule get_strength<a class="headerlink" href="#noisemodule-get-strength" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_strength__UnityEngineParticleSystemMinMaxCurve"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_strength__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_strength__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strength.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-strengthmultiplier"> +<h2>NoiseModule get_strengthMultiplier<a class="headerlink" href="#noisemodule-get-strengthmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_strengthMultiplier__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_strengthMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_strengthMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-strengthx"> +<h2>NoiseModule get_strengthX<a class="headerlink" href="#noisemodule-get-strengthx" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_strengthX__UnityEngineParticleSystemMinMaxCurve"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_strengthX__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_strengthX__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthX.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-strengthxmultiplier"> +<h2>NoiseModule get_strengthXMultiplier<a class="headerlink" href="#noisemodule-get-strengthxmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_strengthXMultiplier__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_strengthXMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_strengthXMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthXMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-strengthy"> +<h2>NoiseModule get_strengthY<a class="headerlink" href="#noisemodule-get-strengthy" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_strengthY__UnityEngineParticleSystemMinMaxCurve"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_strengthY__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_strengthY__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthY.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-strengthymultiplier"> +<h2>NoiseModule get_strengthYMultiplier<a class="headerlink" href="#noisemodule-get-strengthymultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_strengthYMultiplier__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_strengthYMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_strengthYMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthYMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-strengthz"> +<h2>NoiseModule get_strengthZ<a class="headerlink" href="#noisemodule-get-strengthz" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_strengthZ__UnityEngineParticleSystemMinMaxCurve"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_strengthZ__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_strengthZ__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthZ.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-get-strengthzmultiplier"> +<h2>NoiseModule get_strengthZMultiplier<a class="headerlink" href="#noisemodule-get-strengthzmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__get_strengthZMultiplier__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__get_strengthZMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__get_strengthZMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthZMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-gethashcode"> +<h2>NoiseModule GetHashCode<a class="headerlink" href="#noisemodule-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-gettype"> +<h2>NoiseModule GetType<a class="headerlink" href="#noisemodule-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-damping"> +<h2>NoiseModule set_damping<a class="headerlink" href="#noisemodule-set-damping" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_damping__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_damping__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_damping__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-damping.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-enabled"> +<h2>NoiseModule set_enabled<a class="headerlink" href="#noisemodule-set-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_enabled__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-frequency"> +<h2>NoiseModule set_frequency<a class="headerlink" href="#noisemodule-set-frequency" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_frequency__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_frequency__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_frequency__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-frequency.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-octavecount"> +<h2>NoiseModule set_octaveCount<a class="headerlink" href="#noisemodule-set-octavecount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_octaveCount__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_octaveCount__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_octaveCount__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-octaveCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-octavemultiplier"> +<h2>NoiseModule set_octaveMultiplier<a class="headerlink" href="#noisemodule-set-octavemultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_octaveMultiplier__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_octaveMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_octaveMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-octaveMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-octavescale"> +<h2>NoiseModule set_octaveScale<a class="headerlink" href="#noisemodule-set-octavescale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_octaveScale__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_octaveScale__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_octaveScale__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-octaveScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-positionamount"> +<h2>NoiseModule set_positionAmount<a class="headerlink" href="#noisemodule-set-positionamount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_positionAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_positionAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_positionAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-positionAmount.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-quality"> +<h2>NoiseModule set_quality<a class="headerlink" href="#noisemodule-set-quality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_quality__UnityEngineParticleSystemNoiseQuality__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_quality__UnityEngineParticleSystemNoiseQuality__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystemNoiseQuality value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_quality__UnityEngineParticleSystemNoiseQuality__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-quality.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-remap"> +<h2>NoiseModule set_remap<a class="headerlink" href="#noisemodule-set-remap" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_remap__UnityEngineParticleSystemMinMaxCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_remap__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_remap__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remap.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-remapenabled"> +<h2>NoiseModule set_remapEnabled<a class="headerlink" href="#noisemodule-set-remapenabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_remapEnabled__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_remapEnabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_remapEnabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapEnabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-remapmultiplier"> +<h2>NoiseModule set_remapMultiplier<a class="headerlink" href="#noisemodule-set-remapmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_remapMultiplier__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_remapMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_remapMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-remapx"> +<h2>NoiseModule set_remapX<a class="headerlink" href="#noisemodule-set-remapx" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_remapX__UnityEngineParticleSystemMinMaxCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_remapX__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_remapX__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapX.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-remapxmultiplier"> +<h2>NoiseModule set_remapXMultiplier<a class="headerlink" href="#noisemodule-set-remapxmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_remapXMultiplier__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_remapXMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_remapXMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapXMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-remapy"> +<h2>NoiseModule set_remapY<a class="headerlink" href="#noisemodule-set-remapy" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_remapY__UnityEngineParticleSystemMinMaxCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_remapY__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_remapY__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapY.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-remapymultiplier"> +<h2>NoiseModule set_remapYMultiplier<a class="headerlink" href="#noisemodule-set-remapymultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_remapYMultiplier__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_remapYMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_remapYMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapYMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-remapz"> +<h2>NoiseModule set_remapZ<a class="headerlink" href="#noisemodule-set-remapz" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_remapZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_remapZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_remapZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapZ.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-remapzmultiplier"> +<h2>NoiseModule set_remapZMultiplier<a class="headerlink" href="#noisemodule-set-remapzmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_remapZMultiplier__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_remapZMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_remapZMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-remapZMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-rotationamount"> +<h2>NoiseModule set_rotationAmount<a class="headerlink" href="#noisemodule-set-rotationamount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_rotationAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_rotationAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_rotationAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-rotationAmount.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-scrollspeed"> +<h2>NoiseModule set_scrollSpeed<a class="headerlink" href="#noisemodule-set-scrollspeed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_scrollSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_scrollSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_scrollSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-scrollSpeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-scrollspeedmultiplier"> +<h2>NoiseModule set_scrollSpeedMultiplier<a class="headerlink" href="#noisemodule-set-scrollspeedmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_scrollSpeedMultiplier__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_scrollSpeedMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_scrollSpeedMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-scrollSpeedMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-separateaxes"> +<h2>NoiseModule set_separateAxes<a class="headerlink" href="#noisemodule-set-separateaxes" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_separateAxes__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_separateAxes__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_separateAxes__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-separateAxes.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-sizeamount"> +<h2>NoiseModule set_sizeAmount<a class="headerlink" href="#noisemodule-set-sizeamount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_sizeAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_sizeAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_sizeAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-sizeAmount.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-strength"> +<h2>NoiseModule set_strength<a class="headerlink" href="#noisemodule-set-strength" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_strength__UnityEngineParticleSystemMinMaxCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_strength__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_strength__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strength.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-strengthmultiplier"> +<h2>NoiseModule set_strengthMultiplier<a class="headerlink" href="#noisemodule-set-strengthmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_strengthMultiplier__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_strengthMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_strengthMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-strengthx"> +<h2>NoiseModule set_strengthX<a class="headerlink" href="#noisemodule-set-strengthx" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_strengthX__UnityEngineParticleSystemMinMaxCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_strengthX__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_strengthX__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthX.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-strengthxmultiplier"> +<h2>NoiseModule set_strengthXMultiplier<a class="headerlink" href="#noisemodule-set-strengthxmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_strengthXMultiplier__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_strengthXMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_strengthXMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthXMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-strengthy"> +<h2>NoiseModule set_strengthY<a class="headerlink" href="#noisemodule-set-strengthy" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_strengthY__UnityEngineParticleSystemMinMaxCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_strengthY__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_strengthY__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthY.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-strengthymultiplier"> +<h2>NoiseModule set_strengthYMultiplier<a class="headerlink" href="#noisemodule-set-strengthymultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_strengthYMultiplier__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_strengthYMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_strengthYMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthYMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-strengthz"> +<h2>NoiseModule set_strengthZ<a class="headerlink" href="#noisemodule-set-strengthz" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_strengthZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_strengthZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_strengthZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthZ.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-set-strengthzmultiplier"> +<h2>NoiseModule set_strengthZMultiplier<a class="headerlink" href="#noisemodule-set-strengthzmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__set_strengthZMultiplier__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__set_strengthZMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__set_strengthZMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule-strengthZMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="noisemodule-tostring"> +<h2>NoiseModule ToString<a class="headerlink" href="#noisemodule-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemNoiseModule.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineParticleSystemNoiseModule.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemNoiseModule.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="id64"> +<h2>NoiseModule<a class="headerlink" href="#id64" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineParticleSystemNoiseModule"> +<code class="sig-name descname">Variable_UnityEngineParticleSystemNoiseModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+NoiseModule NoiseModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineParticleSystemNoiseModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/NoiseModule.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> + + <a href="../ParticleSystemParticle/index.html" class="btn btn-neutral float-right" title="ParticleSystemParticle" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../ParticleSystemMinMaxGradient/index.html" class="btn btn-neutral" title="ParticleSystemMinMaxGradient" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + + <hr/> + + <div role="contentinfo"> + <p> + © Copyright 2020, VRChat. + + </p> + </div> + Built with <a href="http://sphinx-doc.org/">Sphinx</a> using a <a href="https://github.com/snide/sphinx_rtd_theme">theme</a> provided by <a 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