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Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule')
2 files changed, 686 insertions, 0 deletions
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class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li> +<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" 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href="../ParticleSystem/index.html">ParticleSystem</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">ParticleSystemCustomDataModule</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule">CustomDataModule</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-equals">CustomDataModule Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-get-enabled">CustomDataModule get_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-getcolor">CustomDataModule GetColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-gethashcode">CustomDataModule GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-getmode">CustomDataModule GetMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-gettype">CustomDataModule GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-getvector">CustomDataModule GetVector</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-getvectorcomponentcount">CustomDataModule GetVectorComponentCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-set-enabled">CustomDataModule set_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-setcolor">CustomDataModule SetColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-setmode">CustomDataModule SetMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-setvector">CustomDataModule SetVector</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-setvectorcomponentcount">CustomDataModule SetVectorComponentCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#customdatamodule-tostring">CustomDataModule ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id14">CustomDataModule</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li> +<li class="toctree-l2"><a class="reference 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class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + <hr/> +</div> + <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="particlesystemcustomdatamodule"> +<h1>ParticleSystemCustomDataModule<a class="headerlink" href="#particlesystemcustomdatamodule" title="Permalink to this headline">¶</a></h1> +<p>The ParticleSystemCustomDataModule module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="customdatamodule"> +<h2>CustomDataModule<a class="headerlink" href="#customdatamodule" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Const_UnityEngineParticleSystemCustomDataModule"> +<code class="sig-name descname">Const_UnityEngineParticleSystemCustomDataModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule CustomDataModule</em><span class="sig-paren">)</span><a class="headerlink" href="#Const_UnityEngineParticleSystemCustomDataModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CustomDataModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule.html">Unity Documentation</a></p> +</div> +<div class="section" id="customdatamodule-equals"> +<h2>CustomDataModule Equals<a class="headerlink" href="#customdatamodule-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instanceSystem.Object obj</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="customdatamodule-get-enabled"> +<h2>CustomDataModule get_enabled<a class="headerlink" href="#customdatamodule-get-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__get_enabled__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="customdatamodule-getcolor"> +<h2>CustomDataModule GetColor<a class="headerlink" href="#customdatamodule-getcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__GetColor__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemMinMaxGradient"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__GetColor__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemMinMaxGradient</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData stream</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__GetColor__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemMinMaxGradient" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxGradient</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule.GetColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="customdatamodule-gethashcode"> +<h2>CustomDataModule GetHashCode<a class="headerlink" href="#customdatamodule-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="customdatamodule-getmode"> +<h2>CustomDataModule GetMode<a class="headerlink" href="#customdatamodule-getmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__GetMode__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemCustomDataMode"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__GetMode__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemCustomDataMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData stream</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__GetMode__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemCustomDataMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ParticleSystemCustomDataMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule.GetMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="customdatamodule-gettype"> +<h2>CustomDataModule GetType<a class="headerlink" href="#customdatamodule-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule.html">Unity Documentation</a></p> +</div> +<div class="section" id="customdatamodule-getvector"> +<h2>CustomDataModule GetVector<a class="headerlink" href="#customdatamodule-getvector" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__GetVector__UnityEngineParticleSystemCustomData_SystemInt32__UnityEngineParticleSystemMinMaxCurve"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__GetVector__UnityEngineParticleSystemCustomData_SystemInt32__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamSystem.Int32 component</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__GetVector__UnityEngineParticleSystemCustomData_SystemInt32__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule.GetVector.html">Unity Documentation</a></p> +</div> +<div class="section" id="customdatamodule-getvectorcomponentcount"> +<h2>CustomDataModule GetVectorComponentCount<a class="headerlink" href="#customdatamodule-getvectorcomponentcount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__GetVectorComponentCount__UnityEngineParticleSystemCustomData__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__GetVectorComponentCount__UnityEngineParticleSystemCustomData__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData stream</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__GetVectorComponentCount__UnityEngineParticleSystemCustomData__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule.GetVectorComponentCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="customdatamodule-set-enabled"> +<h2>CustomDataModule set_enabled<a class="headerlink" href="#customdatamodule-set-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__set_enabled__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="customdatamodule-setcolor"> +<h2>CustomDataModule SetColor<a class="headerlink" href="#customdatamodule-setcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__SetColor__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemMinMaxGradient__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__SetColor__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemMinMaxGradient__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamUnityEngine.ParticleSystem+MinMaxGradient gradient</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__SetColor__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemMinMaxGradient__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule.SetColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="customdatamodule-setmode"> +<h2>CustomDataModule SetMode<a class="headerlink" href="#customdatamodule-setmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__SetMode__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemCustomDataMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__SetMode__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemCustomDataMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamUnityEngine.ParticleSystemCustomDataMode mode</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__SetMode__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemCustomDataMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule.SetMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="customdatamodule-setvector"> +<h2>CustomDataModule SetVector<a class="headerlink" href="#customdatamodule-setvector" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__SetVector__UnityEngineParticleSystemCustomData_SystemInt32_UnityEngineParticleSystemMinMaxCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__SetVector__UnityEngineParticleSystemCustomData_SystemInt32_UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamSystem.Int32 componentUnityEngine.ParticleSystem+MinMaxCurve curve</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__SetVector__UnityEngineParticleSystemCustomData_SystemInt32_UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule.SetVector.html">Unity Documentation</a></p> +</div> +<div class="section" id="customdatamodule-setvectorcomponentcount"> +<h2>CustomDataModule SetVectorComponentCount<a class="headerlink" href="#customdatamodule-setvectorcomponentcount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__SetVectorComponentCount__UnityEngineParticleSystemCustomData_SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__SetVectorComponentCount__UnityEngineParticleSystemCustomData_SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamSystem.Int32 count</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__SetVectorComponentCount__UnityEngineParticleSystemCustomData_SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule.SetVectorComponentCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="customdatamodule-tostring"> +<h2>CustomDataModule ToString<a class="headerlink" href="#customdatamodule-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystemCustomDataModule.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineParticleSystemCustomDataModule.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemCustomDataModule.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="id14"> +<h2>CustomDataModule<a class="headerlink" href="#id14" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineParticleSystemCustomDataModule"> +<code class="sig-name descname">Variable_UnityEngineParticleSystemCustomDataModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+CustomDataModule CustomDataModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineParticleSystemCustomDataModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CustomDataModule.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" 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