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Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer')
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| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html.meta | 7 |
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diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html new file mode 100644 index 00000000..3d7be240 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html @@ -0,0 +1,1872 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>LineRenderer — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" 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class="reference internal" href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">LineRenderer</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-bakemesh">LineRenderer BakeMesh</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-equals">LineRenderer Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-alignment">LineRenderer get_alignment</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-allowocclusionwhendynamic">LineRenderer get_allowOcclusionWhenDynamic</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-bounds">LineRenderer get_bounds</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-colorgradient">LineRenderer get_colorGradient</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-enabled">LineRenderer get_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-endcolor">LineRenderer get_endColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-endwidth">LineRenderer get_endWidth</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-gameobject">LineRenderer get_gameObject</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-generatelightingdata">LineRenderer get_generateLightingData</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-ispartofstaticbatch">LineRenderer get_isPartOfStaticBatch</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-isvisible">LineRenderer get_isVisible</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-lightmapindex">LineRenderer get_lightmapIndex</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-lightmapscaleoffset">LineRenderer get_lightmapScaleOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-lightprobeproxyvolumeoverride">LineRenderer get_lightProbeProxyVolumeOverride</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-lightprobeusage">LineRenderer get_lightProbeUsage</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-localtoworldmatrix">LineRenderer get_localToWorldMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-loop">LineRenderer get_loop</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-material">LineRenderer get_material</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-materials">LineRenderer get_materials</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-motionvectorgenerationmode">LineRenderer get_motionVectorGenerationMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-name">LineRenderer get_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-numcapvertices">LineRenderer get_numCapVertices</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-numcornervertices">LineRenderer get_numCornerVertices</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-positioncount">LineRenderer get_positionCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-probeanchor">LineRenderer get_probeAnchor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-realtimelightmapindex">LineRenderer get_realtimeLightmapIndex</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-realtimelightmapscaleoffset">LineRenderer get_realtimeLightmapScaleOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-receiveshadows">LineRenderer get_receiveShadows</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-reflectionprobeusage">LineRenderer get_reflectionProbeUsage</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-rendererpriority">LineRenderer get_rendererPriority</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-renderinglayermask">LineRenderer get_renderingLayerMask</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-shadowbias">LineRenderer get_shadowBias</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-shadowcastingmode">LineRenderer get_shadowCastingMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-sharedmaterial">LineRenderer get_sharedMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-sharedmaterials">LineRenderer get_sharedMaterials</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-sortinglayerid">LineRenderer get_sortingLayerID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-sortinglayername">LineRenderer get_sortingLayerName</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-sortingorder">LineRenderer get_sortingOrder</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-startcolor">LineRenderer get_startColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-startwidth">LineRenderer get_startWidth</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-texturemode">LineRenderer get_textureMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-transform">LineRenderer get_transform</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-useworldspace">LineRenderer get_useWorldSpace</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-widthcurve">LineRenderer get_widthCurve</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-widthmultiplier">LineRenderer get_widthMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-get-worldtolocalmatrix">LineRenderer get_worldToLocalMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-getclosestreflectionprobes">LineRenderer GetClosestReflectionProbes</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-getcomponent">LineRenderer GetComponent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-getcomponentinchildren">LineRenderer GetComponentInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-getcomponentinparent">LineRenderer GetComponentInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-getcomponents">LineRenderer GetComponents</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-getcomponentsinchildren">LineRenderer GetComponentsInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-getcomponentsinparent">LineRenderer GetComponentsInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-gethashcode">LineRenderer GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-getinstanceid">LineRenderer GetInstanceID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-getmaterials">LineRenderer GetMaterials</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-getposition">LineRenderer GetPosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-getpositions">LineRenderer GetPositions</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-getpropertyblock">LineRenderer GetPropertyBlock</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-getsharedmaterials">LineRenderer GetSharedMaterials</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-gettype">LineRenderer GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-haspropertyblock">LineRenderer HasPropertyBlock</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-alignment">LineRenderer set_alignment</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-allowocclusionwhendynamic">LineRenderer set_allowOcclusionWhenDynamic</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-colorgradient">LineRenderer set_colorGradient</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-enabled">LineRenderer set_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-endcolor">LineRenderer set_endColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-endwidth">LineRenderer set_endWidth</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-generatelightingdata">LineRenderer set_generateLightingData</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-lightmapindex">LineRenderer set_lightmapIndex</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-lightmapscaleoffset">LineRenderer set_lightmapScaleOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-lightprobeproxyvolumeoverride">LineRenderer set_lightProbeProxyVolumeOverride</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-lightprobeusage">LineRenderer set_lightProbeUsage</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-loop">LineRenderer set_loop</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-material">LineRenderer set_material</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-materials">LineRenderer set_materials</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-motionvectorgenerationmode">LineRenderer set_motionVectorGenerationMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-name">LineRenderer set_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-numcapvertices">LineRenderer set_numCapVertices</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-numcornervertices">LineRenderer set_numCornerVertices</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-positioncount">LineRenderer set_positionCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-probeanchor">LineRenderer set_probeAnchor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-realtimelightmapindex">LineRenderer set_realtimeLightmapIndex</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-realtimelightmapscaleoffset">LineRenderer set_realtimeLightmapScaleOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-receiveshadows">LineRenderer set_receiveShadows</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-reflectionprobeusage">LineRenderer set_reflectionProbeUsage</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-rendererpriority">LineRenderer set_rendererPriority</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-renderinglayermask">LineRenderer set_renderingLayerMask</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-shadowbias">LineRenderer set_shadowBias</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-shadowcastingmode">LineRenderer set_shadowCastingMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-sharedmaterial">LineRenderer set_sharedMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-sharedmaterials">LineRenderer set_sharedMaterials</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-sortinglayerid">LineRenderer set_sortingLayerID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-sortinglayername">LineRenderer set_sortingLayerName</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-sortingorder">LineRenderer set_sortingOrder</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-startcolor">LineRenderer set_startColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-startwidth">LineRenderer set_startWidth</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-texturemode">LineRenderer set_textureMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-useworldspace">LineRenderer set_useWorldSpace</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-widthcurve">LineRenderer set_widthCurve</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-set-widthmultiplier">LineRenderer set_widthMultiplier</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-setposition">LineRenderer SetPosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-setpositions">LineRenderer SetPositions</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-setpropertyblock">LineRenderer SetPropertyBlock</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-simplify">LineRenderer Simplify</a></li> +<li class="toctree-l3"><a class="reference internal" href="#linerenderer-tostring">LineRenderer ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id107">LineRenderer</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" 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itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="linerenderer"> +<h1>LineRenderer<a class="headerlink" href="#linerenderer" title="Permalink to this headline">¶</a></h1> +<p>The LineRenderer module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="linerenderer-bakemesh"> +<h2>LineRenderer BakeMesh<a class="headerlink" href="#linerenderer-bakemesh" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Mesh meshUnityEngine.Camera cameraSystem.Boolean useTransform</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.BakeMesh.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-equality"> +<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="linerenderer-equals"> +<h2>LineRenderer Equals<a class="headerlink" href="#linerenderer-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-alignment"> +<h2>LineRenderer get_alignment<a class="headerlink" href="#linerenderer-get-alignment" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_alignment__UnityEngineLineAlignment"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_alignment__UnityEngineLineAlignment</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_alignment__UnityEngineLineAlignment" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LineAlignment</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-alignment.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-allowocclusionwhendynamic"> +<h2>LineRenderer get_allowOcclusionWhenDynamic<a class="headerlink" href="#linerenderer-get-allowocclusionwhendynamic" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_allowOcclusionWhenDynamic__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-allowOcclusionWhenDynamic.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-bounds"> +<h2>LineRenderer get_bounds<a class="headerlink" href="#linerenderer-get-bounds" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_bounds__UnityEngineBounds"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_bounds__UnityEngineBounds</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_bounds__UnityEngineBounds" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Bounds</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-bounds.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-colorgradient"> +<h2>LineRenderer get_colorGradient<a class="headerlink" href="#linerenderer-get-colorgradient" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_colorGradient__UnityEngineGradient"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_colorGradient__UnityEngineGradient</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_colorGradient__UnityEngineGradient" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Gradient</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-colorGradient.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-enabled"> +<h2>LineRenderer get_enabled<a class="headerlink" href="#linerenderer-get-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_enabled__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-endcolor"> +<h2>LineRenderer get_endColor<a class="headerlink" href="#linerenderer-get-endcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_endColor__UnityEngineColor"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_endColor__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_endColor__UnityEngineColor" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-endColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-endwidth"> +<h2>LineRenderer get_endWidth<a class="headerlink" href="#linerenderer-get-endwidth" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_endWidth__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_endWidth__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_endWidth__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-endWidth.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-gameobject"> +<h2>LineRenderer get_gameObject<a class="headerlink" href="#linerenderer-get-gameobject" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_gameObject__UnityEngineGameObject"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-gameObject.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-generatelightingdata"> +<h2>LineRenderer get_generateLightingData<a class="headerlink" href="#linerenderer-get-generatelightingdata" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_generateLightingData__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_generateLightingData__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_generateLightingData__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-generateLightingData.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-ispartofstaticbatch"> +<h2>LineRenderer get_isPartOfStaticBatch<a class="headerlink" href="#linerenderer-get-ispartofstaticbatch" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_isPartOfStaticBatch__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_isPartOfStaticBatch__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_isPartOfStaticBatch__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-isPartOfStaticBatch.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-isvisible"> +<h2>LineRenderer get_isVisible<a class="headerlink" href="#linerenderer-get-isvisible" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_isVisible__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_isVisible__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_isVisible__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-isVisible.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-lightmapindex"> +<h2>LineRenderer get_lightmapIndex<a class="headerlink" href="#linerenderer-get-lightmapindex" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_lightmapIndex__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_lightmapIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_lightmapIndex__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-lightmapIndex.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-lightmapscaleoffset"> +<h2>LineRenderer get_lightmapScaleOffset<a class="headerlink" href="#linerenderer-get-lightmapscaleoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_lightmapScaleOffset__UnityEngineVector4"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_lightmapScaleOffset__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_lightmapScaleOffset__UnityEngineVector4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-lightmapScaleOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-lightprobeproxyvolumeoverride"> +<h2>LineRenderer get_lightProbeProxyVolumeOverride<a class="headerlink" href="#linerenderer-get-lightprobeproxyvolumeoverride" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_lightProbeProxyVolumeOverride__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-lightProbeProxyVolumeOverride.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-lightprobeusage"> +<h2>LineRenderer get_lightProbeUsage<a class="headerlink" href="#linerenderer-get-lightprobeusage" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LightProbeUsage</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-lightProbeUsage.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-localtoworldmatrix"> +<h2>LineRenderer get_localToWorldMatrix<a class="headerlink" href="#linerenderer-get-localtoworldmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_localToWorldMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-localToWorldMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-loop"> +<h2>LineRenderer get_loop<a class="headerlink" href="#linerenderer-get-loop" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_loop__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_loop__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_loop__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-loop.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-material"> +<h2>LineRenderer get_material<a class="headerlink" href="#linerenderer-get-material" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_material__UnityEngineMaterial"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_material__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_material__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-material.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-materials"> +<h2>LineRenderer get_materials<a class="headerlink" href="#linerenderer-get-materials" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_materials__UnityEngineMaterialArray"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_materials__UnityEngineMaterialArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_materials__UnityEngineMaterialArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-materials.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-motionvectorgenerationmode"> +<h2>LineRenderer get_motionVectorGenerationMode<a class="headerlink" href="#linerenderer-get-motionvectorgenerationmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MotionVectorGenerationMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-motionVectorGenerationMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-name"> +<h2>LineRenderer get_name<a class="headerlink" href="#linerenderer-get-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_name__SystemString"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_name__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-numcapvertices"> +<h2>LineRenderer get_numCapVertices<a class="headerlink" href="#linerenderer-get-numcapvertices" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_numCapVertices__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_numCapVertices__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_numCapVertices__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-numCapVertices.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-numcornervertices"> +<h2>LineRenderer get_numCornerVertices<a class="headerlink" href="#linerenderer-get-numcornervertices" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_numCornerVertices__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_numCornerVertices__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_numCornerVertices__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-numCornerVertices.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-positioncount"> +<h2>LineRenderer get_positionCount<a class="headerlink" href="#linerenderer-get-positioncount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_positionCount__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_positionCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_positionCount__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-positionCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-probeanchor"> +<h2>LineRenderer get_probeAnchor<a class="headerlink" href="#linerenderer-get-probeanchor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_probeAnchor__UnityEngineTransform"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_probeAnchor__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_probeAnchor__UnityEngineTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-probeAnchor.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-realtimelightmapindex"> +<h2>LineRenderer get_realtimeLightmapIndex<a class="headerlink" href="#linerenderer-get-realtimelightmapindex" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_realtimeLightmapIndex__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_realtimeLightmapIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_realtimeLightmapIndex__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-realtimeLightmapIndex.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-realtimelightmapscaleoffset"> +<h2>LineRenderer get_realtimeLightmapScaleOffset<a class="headerlink" href="#linerenderer-get-realtimelightmapscaleoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_realtimeLightmapScaleOffset__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-realtimeLightmapScaleOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-receiveshadows"> +<h2>LineRenderer get_receiveShadows<a class="headerlink" href="#linerenderer-get-receiveshadows" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_receiveShadows__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_receiveShadows__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_receiveShadows__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-receiveShadows.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-reflectionprobeusage"> +<h2>LineRenderer get_reflectionProbeUsage<a class="headerlink" href="#linerenderer-get-reflectionprobeusage" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ReflectionProbeUsage</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-reflectionProbeUsage.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-rendererpriority"> +<h2>LineRenderer get_rendererPriority<a class="headerlink" href="#linerenderer-get-rendererpriority" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_rendererPriority__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_rendererPriority__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_rendererPriority__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-rendererPriority.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-renderinglayermask"> +<h2>LineRenderer get_renderingLayerMask<a class="headerlink" href="#linerenderer-get-renderinglayermask" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_renderingLayerMask__SystemUInt32"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_renderingLayerMask__SystemUInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_renderingLayerMask__SystemUInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">UInt32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-renderingLayerMask.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-shadowbias"> +<h2>LineRenderer get_shadowBias<a class="headerlink" href="#linerenderer-get-shadowbias" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_shadowBias__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_shadowBias__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_shadowBias__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-shadowBias.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-shadowcastingmode"> +<h2>LineRenderer get_shadowCastingMode<a class="headerlink" href="#linerenderer-get-shadowcastingmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ShadowCastingMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-shadowCastingMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-sharedmaterial"> +<h2>LineRenderer get_sharedMaterial<a class="headerlink" href="#linerenderer-get-sharedmaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_sharedMaterial__UnityEngineMaterial"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_sharedMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_sharedMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-sharedMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-sharedmaterials"> +<h2>LineRenderer get_sharedMaterials<a class="headerlink" href="#linerenderer-get-sharedmaterials" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_sharedMaterials__UnityEngineMaterialArray"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_sharedMaterials__UnityEngineMaterialArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_sharedMaterials__UnityEngineMaterialArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-sharedMaterials.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-sortinglayerid"> +<h2>LineRenderer get_sortingLayerID<a class="headerlink" href="#linerenderer-get-sortinglayerid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_sortingLayerID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_sortingLayerID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_sortingLayerID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-sortingLayerID.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-sortinglayername"> +<h2>LineRenderer get_sortingLayerName<a class="headerlink" href="#linerenderer-get-sortinglayername" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_sortingLayerName__SystemString"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_sortingLayerName__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_sortingLayerName__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-sortingLayerName.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-sortingorder"> +<h2>LineRenderer get_sortingOrder<a class="headerlink" href="#linerenderer-get-sortingorder" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_sortingOrder__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_sortingOrder__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_sortingOrder__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-sortingOrder.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-startcolor"> +<h2>LineRenderer get_startColor<a class="headerlink" href="#linerenderer-get-startcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_startColor__UnityEngineColor"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_startColor__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_startColor__UnityEngineColor" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-startColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-startwidth"> +<h2>LineRenderer get_startWidth<a class="headerlink" href="#linerenderer-get-startwidth" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_startWidth__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_startWidth__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_startWidth__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-startWidth.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-texturemode"> +<h2>LineRenderer get_textureMode<a class="headerlink" href="#linerenderer-get-texturemode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_textureMode__UnityEngineLineTextureMode"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_textureMode__UnityEngineLineTextureMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_textureMode__UnityEngineLineTextureMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LineTextureMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-textureMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-transform"> +<h2>LineRenderer get_transform<a class="headerlink" href="#linerenderer-get-transform" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_transform__UnityEngineTransform"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-transform.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-useworldspace"> +<h2>LineRenderer get_useWorldSpace<a class="headerlink" href="#linerenderer-get-useworldspace" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_useWorldSpace__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_useWorldSpace__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_useWorldSpace__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-useWorldSpace.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-widthcurve"> +<h2>LineRenderer get_widthCurve<a class="headerlink" href="#linerenderer-get-widthcurve" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_widthCurve__UnityEngineAnimationCurve"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_widthCurve__UnityEngineAnimationCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_widthCurve__UnityEngineAnimationCurve" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimationCurve</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-widthCurve.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-widthmultiplier"> +<h2>LineRenderer get_widthMultiplier<a class="headerlink" href="#linerenderer-get-widthmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_widthMultiplier__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_widthMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_widthMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-widthMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-get-worldtolocalmatrix"> +<h2>LineRenderer get_worldToLocalMatrix<a class="headerlink" href="#linerenderer-get-worldtolocalmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__get_worldToLocalMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-worldToLocalMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-getclosestreflectionprobes"> +<h2>LineRenderer GetClosestReflectionProbes<a class="headerlink" href="#linerenderer-getclosestreflectionprobes" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.GetClosestReflectionProbes.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-getcomponent"> +<h2>LineRenderer GetComponent<a class="headerlink" href="#linerenderer-getcomponent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetComponent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-getcomponentinchildren"> +<h2>LineRenderer GetComponentInChildren<a class="headerlink" href="#linerenderer-getcomponentinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetComponentInChildren__SystemBoolean__T"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.GetComponentInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-getcomponentinparent"> +<h2>LineRenderer GetComponentInParent<a class="headerlink" href="#linerenderer-getcomponentinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-getcomponents"> +<h2>LineRenderer GetComponents<a class="headerlink" href="#linerenderer-getcomponents" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetComponents__ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.GetComponents.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-getcomponentsinchildren"> +<h2>LineRenderer GetComponentsInChildren<a class="headerlink" href="#linerenderer-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.GetComponentsInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-getcomponentsinparent"> +<h2>LineRenderer GetComponentsInParent<a class="headerlink" href="#linerenderer-getcomponentsinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.GetComponentsInParent.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-gethashcode"> +<h2>LineRenderer GetHashCode<a class="headerlink" href="#linerenderer-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-getinstanceid"> +<h2>LineRenderer GetInstanceID<a class="headerlink" href="#linerenderer-getinstanceid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetInstanceID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.GetInstanceID.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-getmaterials"> +<h2>LineRenderer GetMaterials<a class="headerlink" href="#linerenderer-getmaterials" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.GetMaterials.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-getposition"> +<h2>LineRenderer GetPosition<a class="headerlink" href="#linerenderer-getposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetPosition__SystemInt32__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetPosition__SystemInt32__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Int32 index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetPosition__SystemInt32__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.GetPosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-getpositions"> +<h2>LineRenderer GetPositions<a class="headerlink" href="#linerenderer-getpositions" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetPositions__UnityEngineVector3Array__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: positions (<code class="docutils literal notranslate"><span class="pre">Vector3[]</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.GetPositions.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-getpropertyblock"> +<h2>LineRenderer GetPropertyBlock<a class="headerlink" href="#linerenderer-getpropertyblock" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.MaterialPropertyBlock properties</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.GetPropertyBlock.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-getsharedmaterials"> +<h2>LineRenderer GetSharedMaterials<a class="headerlink" href="#linerenderer-getsharedmaterials" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.GetSharedMaterials.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-gettype"> +<h2>LineRenderer GetType<a class="headerlink" href="#linerenderer-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-haspropertyblock"> +<h2>LineRenderer HasPropertyBlock<a class="headerlink" href="#linerenderer-haspropertyblock" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__HasPropertyBlock__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__HasPropertyBlock__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__HasPropertyBlock__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.HasPropertyBlock.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-implicit"> +<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="op-inequality"> +<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="linerenderer-set-alignment"> +<h2>LineRenderer set_alignment<a class="headerlink" href="#linerenderer-set-alignment" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_alignment__UnityEngineLineAlignment__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.LineAlignment value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-alignment.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-allowocclusionwhendynamic"> +<h2>LineRenderer set_allowOcclusionWhenDynamic<a class="headerlink" href="#linerenderer-set-allowocclusionwhendynamic" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-allowOcclusionWhenDynamic.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-colorgradient"> +<h2>LineRenderer set_colorGradient<a class="headerlink" href="#linerenderer-set-colorgradient" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_colorGradient__UnityEngineGradient__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Gradient value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-colorGradient.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-enabled"> +<h2>LineRenderer set_enabled<a class="headerlink" href="#linerenderer-set-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_enabled__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-endcolor"> +<h2>LineRenderer set_endColor<a class="headerlink" href="#linerenderer-set-endcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_endColor__UnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_endColor__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_endColor__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-endColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-endwidth"> +<h2>LineRenderer set_endWidth<a class="headerlink" href="#linerenderer-set-endwidth" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_endWidth__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_endWidth__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_endWidth__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-endWidth.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-generatelightingdata"> +<h2>LineRenderer set_generateLightingData<a class="headerlink" href="#linerenderer-set-generatelightingdata" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_generateLightingData__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_generateLightingData__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_generateLightingData__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-generateLightingData.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-lightmapindex"> +<h2>LineRenderer set_lightmapIndex<a class="headerlink" href="#linerenderer-set-lightmapindex" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_lightmapIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-lightmapIndex.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-lightmapscaleoffset"> +<h2>LineRenderer set_lightmapScaleOffset<a class="headerlink" href="#linerenderer-set-lightmapscaleoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-lightmapScaleOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-lightprobeproxyvolumeoverride"> +<h2>LineRenderer set_lightProbeProxyVolumeOverride<a class="headerlink" href="#linerenderer-set-lightprobeproxyvolumeoverride" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.GameObject value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-lightProbeProxyVolumeOverride.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-lightprobeusage"> +<h2>LineRenderer set_lightProbeUsage<a class="headerlink" href="#linerenderer-set-lightprobeusage" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Rendering.LightProbeUsage value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-lightProbeUsage.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-loop"> +<h2>LineRenderer set_loop<a class="headerlink" href="#linerenderer-set-loop" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_loop__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_loop__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_loop__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-loop.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-material"> +<h2>LineRenderer set_material<a class="headerlink" href="#linerenderer-set-material" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_material__UnityEngineMaterial__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_material__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_material__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-material.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-materials"> +<h2>LineRenderer set_materials<a class="headerlink" href="#linerenderer-set-materials" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_materials__UnityEngineMaterialArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Material[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-materials.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-motionvectorgenerationmode"> +<h2>LineRenderer set_motionVectorGenerationMode<a class="headerlink" href="#linerenderer-set-motionvectorgenerationmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.MotionVectorGenerationMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-motionVectorGenerationMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-name"> +<h2>LineRenderer set_name<a class="headerlink" href="#linerenderer-set-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_name__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-numcapvertices"> +<h2>LineRenderer set_numCapVertices<a class="headerlink" href="#linerenderer-set-numcapvertices" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_numCapVertices__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_numCapVertices__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_numCapVertices__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-numCapVertices.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-numcornervertices"> +<h2>LineRenderer set_numCornerVertices<a class="headerlink" href="#linerenderer-set-numcornervertices" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_numCornerVertices__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_numCornerVertices__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_numCornerVertices__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-numCornerVertices.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-positioncount"> +<h2>LineRenderer set_positionCount<a class="headerlink" href="#linerenderer-set-positioncount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_positionCount__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_positionCount__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_positionCount__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-positionCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-probeanchor"> +<h2>LineRenderer set_probeAnchor<a class="headerlink" href="#linerenderer-set-probeanchor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_probeAnchor__UnityEngineTransform__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Transform value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-probeAnchor.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-realtimelightmapindex"> +<h2>LineRenderer set_realtimeLightmapIndex<a class="headerlink" href="#linerenderer-set-realtimelightmapindex" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_realtimeLightmapIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-realtimeLightmapIndex.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-realtimelightmapscaleoffset"> +<h2>LineRenderer set_realtimeLightmapScaleOffset<a class="headerlink" href="#linerenderer-set-realtimelightmapscaleoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-realtimeLightmapScaleOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-receiveshadows"> +<h2>LineRenderer set_receiveShadows<a class="headerlink" href="#linerenderer-set-receiveshadows" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_receiveShadows__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-receiveShadows.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-reflectionprobeusage"> +<h2>LineRenderer set_reflectionProbeUsage<a class="headerlink" href="#linerenderer-set-reflectionprobeusage" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-reflectionProbeUsage.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-rendererpriority"> +<h2>LineRenderer set_rendererPriority<a class="headerlink" href="#linerenderer-set-rendererpriority" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_rendererPriority__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_rendererPriority__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_rendererPriority__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-rendererPriority.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-renderinglayermask"> +<h2>LineRenderer set_renderingLayerMask<a class="headerlink" href="#linerenderer-set-renderinglayermask" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_renderingLayerMask__SystemUInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.UInt32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-renderingLayerMask.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-shadowbias"> +<h2>LineRenderer set_shadowBias<a class="headerlink" href="#linerenderer-set-shadowbias" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_shadowBias__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_shadowBias__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_shadowBias__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-shadowBias.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-shadowcastingmode"> +<h2>LineRenderer set_shadowCastingMode<a class="headerlink" href="#linerenderer-set-shadowcastingmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Rendering.ShadowCastingMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-shadowCastingMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-sharedmaterial"> +<h2>LineRenderer set_sharedMaterial<a class="headerlink" href="#linerenderer-set-sharedmaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_sharedMaterial__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-sharedMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-sharedmaterials"> +<h2>LineRenderer set_sharedMaterials<a class="headerlink" href="#linerenderer-set-sharedmaterials" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Material[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-sharedMaterials.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-sortinglayerid"> +<h2>LineRenderer set_sortingLayerID<a class="headerlink" href="#linerenderer-set-sortinglayerid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_sortingLayerID__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-sortingLayerID.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-sortinglayername"> +<h2>LineRenderer set_sortingLayerName<a class="headerlink" href="#linerenderer-set-sortinglayername" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_sortingLayerName__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_sortingLayerName__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_sortingLayerName__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-sortingLayerName.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-sortingorder"> +<h2>LineRenderer set_sortingOrder<a class="headerlink" href="#linerenderer-set-sortingorder" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_sortingOrder__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_sortingOrder__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_sortingOrder__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-sortingOrder.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-startcolor"> +<h2>LineRenderer set_startColor<a class="headerlink" href="#linerenderer-set-startcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_startColor__UnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_startColor__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_startColor__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-startColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-startwidth"> +<h2>LineRenderer set_startWidth<a class="headerlink" href="#linerenderer-set-startwidth" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_startWidth__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_startWidth__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_startWidth__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-startWidth.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-texturemode"> +<h2>LineRenderer set_textureMode<a class="headerlink" href="#linerenderer-set-texturemode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_textureMode__UnityEngineLineTextureMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.LineTextureMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-textureMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-useworldspace"> +<h2>LineRenderer set_useWorldSpace<a class="headerlink" href="#linerenderer-set-useworldspace" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_useWorldSpace__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_useWorldSpace__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_useWorldSpace__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-useWorldSpace.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-widthcurve"> +<h2>LineRenderer set_widthCurve<a class="headerlink" href="#linerenderer-set-widthcurve" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_widthCurve__UnityEngineAnimationCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.AnimationCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-widthCurve.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-set-widthmultiplier"> +<h2>LineRenderer set_widthMultiplier<a class="headerlink" href="#linerenderer-set-widthmultiplier" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__set_widthMultiplier__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__set_widthMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__set_widthMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer-widthMultiplier.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-setposition"> +<h2>LineRenderer SetPosition<a class="headerlink" href="#linerenderer-setposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Int32 indexUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.SetPosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-setpositions"> +<h2>LineRenderer SetPositions<a class="headerlink" href="#linerenderer-setpositions" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__SetPositions__UnityEngineVector3Array__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.Vector3[] positions</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.SetPositions.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-setpropertyblock"> +<h2>LineRenderer SetPropertyBlock<a class="headerlink" href="#linerenderer-setpropertyblock" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceUnityEngine.MaterialPropertyBlock properties</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.SetPropertyBlock.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-simplify"> +<h2>LineRenderer Simplify<a class="headerlink" href="#linerenderer-simplify" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__Simplify__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__Simplify__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instanceSystem.Single tolerance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__Simplify__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.Simplify.html">Unity Documentation</a></p> +</div> +<div class="section" id="linerenderer-tostring"> +<h2>LineRenderer ToString<a class="headerlink" href="#linerenderer-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineLineRenderer.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineLineRenderer.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLineRenderer.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="id107"> +<h2>LineRenderer<a class="headerlink" href="#id107" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineLineRenderer"> +<code class="sig-name descname">Variable_UnityEngineLineRenderer</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LineRenderer LineRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineLineRenderer" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/LineRenderer.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + 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