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+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">Light</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-equals">Light Equals</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-bakingoutput">Light get_bakingOutput</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-bounceintensity">Light get_bounceIntensity</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-color">Light get_color</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-colortemperature">Light get_colorTemperature</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-cookie">Light get_cookie</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-cookiesize">Light get_cookieSize</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-cullingmask">Light get_cullingMask</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-enabled">Light get_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-flare">Light get_flare</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-gameobject">Light get_gameObject</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-intensity">Light get_intensity</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-layershadowculldistances">Light get_layerShadowCullDistances</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-lightshadowcastermode">Light get_lightShadowCasterMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-name">Light get_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-range">Light get_range</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-rendermode">Light get_renderMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-shadowbias">Light get_shadowBias</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-shadowcustomresolution">Light get_shadowCustomResolution</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-shadownearplane">Light get_shadowNearPlane</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-shadownormalbias">Light get_shadowNormalBias</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-shadowresolution">Light get_shadowResolution</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-shadows">Light get_shadows</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-shadowstrength">Light get_shadowStrength</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-spotangle">Light get_spotAngle</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-transform">Light get_transform</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-get-type">Light get_type</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-getcomponent">Light GetComponent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-getcomponentinchildren">Light GetComponentInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-getcomponentinparent">Light GetComponentInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-getcomponents">Light GetComponents</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-getcomponentsinchildren">Light GetComponentsInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-getcomponentsinparent">Light GetComponentsInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-gethashcode">Light GetHashCode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-getinstanceid">Light GetInstanceID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-getlights">Light GetLights</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-gettype">Light GetType</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-reset">Light Reset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-bakingoutput">Light set_bakingOutput</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-bounceintensity">Light set_bounceIntensity</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-color">Light set_color</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-colortemperature">Light set_colorTemperature</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-cookie">Light set_cookie</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-cookiesize">Light set_cookieSize</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-cullingmask">Light set_cullingMask</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-enabled">Light set_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-flare">Light set_flare</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-intensity">Light set_intensity</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-layershadowculldistances">Light set_layerShadowCullDistances</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-lightshadowcastermode">Light set_lightShadowCasterMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-name">Light set_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-range">Light set_range</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-rendermode">Light set_renderMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-shadowbias">Light set_shadowBias</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-shadowcustomresolution">Light set_shadowCustomResolution</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-shadownearplane">Light set_shadowNearPlane</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-shadownormalbias">Light set_shadowNormalBias</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-shadowresolution">Light set_shadowResolution</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-shadows">Light set_shadows</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-shadowstrength">Light set_shadowStrength</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-spotangle">Light set_spotAngle</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-set-type">Light set_type</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#light-tostring">Light ToString</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#id62">Light</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
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+ <div class="section" id="light">
+<h1>Light<a class="headerlink" href="#light" title="Permalink to this headline">¶</a></h1>
+<p>The Light module.</p>
+<div class="toctree-wrapper compound">
+</div>
+<div class="section" id="op-equality">
+<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="light-equals">
+<h2>Light Equals<a class="headerlink" href="#light-equals" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__Equals__SystemObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
+</div>
+<div class="section" id="light-get-bakingoutput">
+<h2>Light get_bakingOutput<a class="headerlink" href="#light-get-bakingoutput" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_bakingOutput__UnityEngineLightBakingOutput">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_bakingOutput__UnityEngineLightBakingOutput</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_bakingOutput__UnityEngineLightBakingOutput" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LightBakingOutput</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-bakingOutput.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-bounceintensity">
+<h2>Light get_bounceIntensity<a class="headerlink" href="#light-get-bounceintensity" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_bounceIntensity__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_bounceIntensity__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_bounceIntensity__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-bounceIntensity.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-color">
+<h2>Light get_color<a class="headerlink" href="#light-get-color" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_color__UnityEngineColor">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_color__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_color__UnityEngineColor" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-color.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-colortemperature">
+<h2>Light get_colorTemperature<a class="headerlink" href="#light-get-colortemperature" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_colorTemperature__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_colorTemperature__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_colorTemperature__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-colorTemperature.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-cookie">
+<h2>Light get_cookie<a class="headerlink" href="#light-get-cookie" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_cookie__UnityEngineTexture">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_cookie__UnityEngineTexture</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_cookie__UnityEngineTexture" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Texture</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-cookie.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-cookiesize">
+<h2>Light get_cookieSize<a class="headerlink" href="#light-get-cookiesize" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_cookieSize__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_cookieSize__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_cookieSize__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-cookieSize.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-cullingmask">
+<h2>Light get_cullingMask<a class="headerlink" href="#light-get-cullingmask" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_cullingMask__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_cullingMask__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_cullingMask__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-cullingMask.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-enabled">
+<h2>Light get_enabled<a class="headerlink" href="#light-get-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_enabled__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-flare">
+<h2>Light get_flare<a class="headerlink" href="#light-get-flare" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_flare__UnityEngineFlare">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_flare__UnityEngineFlare</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_flare__UnityEngineFlare" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Flare</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-flare.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-gameobject">
+<h2>Light get_gameObject<a class="headerlink" href="#light-get-gameobject" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_gameObject__UnityEngineGameObject">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-gameObject.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-intensity">
+<h2>Light get_intensity<a class="headerlink" href="#light-get-intensity" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_intensity__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_intensity__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_intensity__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-intensity.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-layershadowculldistances">
+<h2>Light get_layerShadowCullDistances<a class="headerlink" href="#light-get-layershadowculldistances" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_layerShadowCullDistances__SystemSingleArray">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_layerShadowCullDistances__SystemSingleArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_layerShadowCullDistances__SystemSingleArray" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-layerShadowCullDistances.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-lightshadowcastermode">
+<h2>Light get_lightShadowCasterMode<a class="headerlink" href="#light-get-lightshadowcastermode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_lightShadowCasterMode__UnityEngineLightShadowCasterMode">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_lightShadowCasterMode__UnityEngineLightShadowCasterMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_lightShadowCasterMode__UnityEngineLightShadowCasterMode" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LightShadowCasterMode</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-lightShadowCasterMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-name">
+<h2>Light get_name<a class="headerlink" href="#light-get-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_name__SystemString">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-range">
+<h2>Light get_range<a class="headerlink" href="#light-get-range" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_range__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_range__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_range__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-range.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-rendermode">
+<h2>Light get_renderMode<a class="headerlink" href="#light-get-rendermode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_renderMode__UnityEngineLightRenderMode">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_renderMode__UnityEngineLightRenderMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_renderMode__UnityEngineLightRenderMode" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LightRenderMode</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-renderMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-shadowbias">
+<h2>Light get_shadowBias<a class="headerlink" href="#light-get-shadowbias" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_shadowBias__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_shadowBias__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_shadowBias__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadowBias.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-shadowcustomresolution">
+<h2>Light get_shadowCustomResolution<a class="headerlink" href="#light-get-shadowcustomresolution" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_shadowCustomResolution__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_shadowCustomResolution__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_shadowCustomResolution__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadowCustomResolution.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-shadownearplane">
+<h2>Light get_shadowNearPlane<a class="headerlink" href="#light-get-shadownearplane" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_shadowNearPlane__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_shadowNearPlane__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_shadowNearPlane__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadowNearPlane.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-shadownormalbias">
+<h2>Light get_shadowNormalBias<a class="headerlink" href="#light-get-shadownormalbias" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_shadowNormalBias__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_shadowNormalBias__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_shadowNormalBias__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadowNormalBias.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-shadowresolution">
+<h2>Light get_shadowResolution<a class="headerlink" href="#light-get-shadowresolution" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_shadowResolution__UnityEngineRenderingLightShadowResolution">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_shadowResolution__UnityEngineRenderingLightShadowResolution</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_shadowResolution__UnityEngineRenderingLightShadowResolution" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LightShadowResolution</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadowResolution.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-shadows">
+<h2>Light get_shadows<a class="headerlink" href="#light-get-shadows" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_shadows__UnityEngineLightShadows">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_shadows__UnityEngineLightShadows</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_shadows__UnityEngineLightShadows" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LightShadows</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadows.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-shadowstrength">
+<h2>Light get_shadowStrength<a class="headerlink" href="#light-get-shadowstrength" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_shadowStrength__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_shadowStrength__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_shadowStrength__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadowStrength.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-spotangle">
+<h2>Light get_spotAngle<a class="headerlink" href="#light-get-spotangle" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_spotAngle__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_spotAngle__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_spotAngle__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-spotAngle.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-transform">
+<h2>Light get_transform<a class="headerlink" href="#light-get-transform" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_transform__UnityEngineTransform">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-transform.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-get-type">
+<h2>Light get_type<a class="headerlink" href="#light-get-type" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__get_type__UnityEngineLightType">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__get_type__UnityEngineLightType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__get_type__UnityEngineLightType" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LightType</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-type.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-getcomponent">
+<h2>Light GetComponent<a class="headerlink" href="#light-getcomponent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__GetComponent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-getcomponentinchildren">
+<h2>Light GetComponentInChildren<a class="headerlink" href="#light-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__GetComponentInChildren__SystemBoolean__T">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light.GetComponentInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-getcomponentinparent">
+<h2>Light GetComponentInParent<a class="headerlink" href="#light-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__GetComponentInParent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-getcomponents">
+<h2>Light GetComponents<a class="headerlink" href="#light-getcomponents" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__GetComponents__ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light.GetComponents.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-getcomponentsinchildren">
+<h2>Light GetComponentsInChildren<a class="headerlink" href="#light-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light.GetComponentsInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-getcomponentsinparent">
+<h2>Light GetComponentsInParent<a class="headerlink" href="#light-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light.GetComponentsInParent.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-gethashcode">
+<h2>Light GetHashCode<a class="headerlink" href="#light-gethashcode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__GetHashCode__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light.GetHashCode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-getinstanceid">
+<h2>Light GetInstanceID<a class="headerlink" href="#light-getinstanceid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__GetInstanceID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light.GetInstanceID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-getlights">
+<h2>Light GetLights<a class="headerlink" href="#light-getlights" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__GetLights__UnityEngineLightType_SystemInt32__UnityEngineLightArray">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__GetLights__UnityEngineLightType_SystemInt32__UnityEngineLightArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.LightType typeSystem.Int32 layer</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__GetLights__UnityEngineLightType_SystemInt32__UnityEngineLightArray" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Light[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-gettype">
+<h2>Light GetType<a class="headerlink" href="#light-gettype" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__GetType__SystemType">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-implicit">
+<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__op_Implicit__UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="op-inequality">
+<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="light-reset">
+<h2>Light Reset<a class="headerlink" href="#light-reset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__Reset__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__Reset__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__Reset__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light.Reset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-bakingoutput">
+<h2>Light set_bakingOutput<a class="headerlink" href="#light-set-bakingoutput" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_bakingOutput__UnityEngineLightBakingOutput__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_bakingOutput__UnityEngineLightBakingOutput__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceUnityEngine.LightBakingOutput value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_bakingOutput__UnityEngineLightBakingOutput__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-bakingOutput.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-bounceintensity">
+<h2>Light set_bounceIntensity<a class="headerlink" href="#light-set-bounceintensity" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_bounceIntensity__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_bounceIntensity__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_bounceIntensity__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-bounceIntensity.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-color">
+<h2>Light set_color<a class="headerlink" href="#light-set-color" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_color__UnityEngineColor__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_color__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_color__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-color.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-colortemperature">
+<h2>Light set_colorTemperature<a class="headerlink" href="#light-set-colortemperature" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_colorTemperature__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_colorTemperature__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_colorTemperature__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-colorTemperature.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-cookie">
+<h2>Light set_cookie<a class="headerlink" href="#light-set-cookie" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_cookie__UnityEngineTexture__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_cookie__UnityEngineTexture__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceUnityEngine.Texture value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_cookie__UnityEngineTexture__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-cookie.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-cookiesize">
+<h2>Light set_cookieSize<a class="headerlink" href="#light-set-cookiesize" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_cookieSize__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_cookieSize__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_cookieSize__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-cookieSize.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-cullingmask">
+<h2>Light set_cullingMask<a class="headerlink" href="#light-set-cullingmask" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_cullingMask__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_cullingMask__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_cullingMask__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-cullingMask.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-enabled">
+<h2>Light set_enabled<a class="headerlink" href="#light-set-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_enabled__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-flare">
+<h2>Light set_flare<a class="headerlink" href="#light-set-flare" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_flare__UnityEngineFlare__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_flare__UnityEngineFlare__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceUnityEngine.Flare value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_flare__UnityEngineFlare__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-flare.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-intensity">
+<h2>Light set_intensity<a class="headerlink" href="#light-set-intensity" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_intensity__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_intensity__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_intensity__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-intensity.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-layershadowculldistances">
+<h2>Light set_layerShadowCullDistances<a class="headerlink" href="#light-set-layershadowculldistances" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_layerShadowCullDistances__SystemSingleArray__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_layerShadowCullDistances__SystemSingleArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Single[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_layerShadowCullDistances__SystemSingleArray__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-layerShadowCullDistances.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-lightshadowcastermode">
+<h2>Light set_lightShadowCasterMode<a class="headerlink" href="#light-set-lightshadowcastermode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_lightShadowCasterMode__UnityEngineLightShadowCasterMode__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_lightShadowCasterMode__UnityEngineLightShadowCasterMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceUnityEngine.LightShadowCasterMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_lightShadowCasterMode__UnityEngineLightShadowCasterMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-lightShadowCasterMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-name">
+<h2>Light set_name<a class="headerlink" href="#light-set-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_name__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-range">
+<h2>Light set_range<a class="headerlink" href="#light-set-range" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_range__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_range__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_range__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-range.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-rendermode">
+<h2>Light set_renderMode<a class="headerlink" href="#light-set-rendermode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_renderMode__UnityEngineLightRenderMode__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_renderMode__UnityEngineLightRenderMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceUnityEngine.LightRenderMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_renderMode__UnityEngineLightRenderMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-renderMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-shadowbias">
+<h2>Light set_shadowBias<a class="headerlink" href="#light-set-shadowbias" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_shadowBias__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_shadowBias__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_shadowBias__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadowBias.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-shadowcustomresolution">
+<h2>Light set_shadowCustomResolution<a class="headerlink" href="#light-set-shadowcustomresolution" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_shadowCustomResolution__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_shadowCustomResolution__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_shadowCustomResolution__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadowCustomResolution.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-shadownearplane">
+<h2>Light set_shadowNearPlane<a class="headerlink" href="#light-set-shadownearplane" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_shadowNearPlane__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_shadowNearPlane__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_shadowNearPlane__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadowNearPlane.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-shadownormalbias">
+<h2>Light set_shadowNormalBias<a class="headerlink" href="#light-set-shadownormalbias" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_shadowNormalBias__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_shadowNormalBias__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_shadowNormalBias__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadowNormalBias.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-shadowresolution">
+<h2>Light set_shadowResolution<a class="headerlink" href="#light-set-shadowresolution" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_shadowResolution__UnityEngineRenderingLightShadowResolution__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_shadowResolution__UnityEngineRenderingLightShadowResolution__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceUnityEngine.Rendering.LightShadowResolution value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_shadowResolution__UnityEngineRenderingLightShadowResolution__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadowResolution.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-shadows">
+<h2>Light set_shadows<a class="headerlink" href="#light-set-shadows" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_shadows__UnityEngineLightShadows__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_shadows__UnityEngineLightShadows__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceUnityEngine.LightShadows value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_shadows__UnityEngineLightShadows__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadows.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-shadowstrength">
+<h2>Light set_shadowStrength<a class="headerlink" href="#light-set-shadowstrength" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_shadowStrength__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_shadowStrength__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_shadowStrength__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-shadowStrength.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-spotangle">
+<h2>Light set_spotAngle<a class="headerlink" href="#light-set-spotangle" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_spotAngle__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_spotAngle__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_spotAngle__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-spotAngle.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-set-type">
+<h2>Light set_type<a class="headerlink" href="#light-set-type" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__set_type__UnityEngineLightType__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__set_type__UnityEngineLightType__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instanceUnityEngine.LightType value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__set_type__UnityEngineLightType__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light-type.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="light-tostring">
+<h2>Light ToString<a class="headerlink" href="#light-tostring" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineLight.__ToString__SystemString">
+<code class="sig-prename descclassname">UnityEngineLight.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineLight.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light.ToString.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="id62">
+<h2>Light<a class="headerlink" href="#id62" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="Variable_UnityEngineLight">
+<code class="sig-name descname">Variable_UnityEngineLight</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Light LightSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineLight" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Light.html">Unity Documentation</a></p>
+</div>
+</div>
+
+
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