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diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html new file mode 100644 index 00000000..992a56e5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html @@ -0,0 +1,627 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>HumanPose — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" title="Index" + 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href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" 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href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">HumanPose</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#id1">HumanPose</a></li> +<li class="toctree-l3"><a class="reference internal" href="#humanpose-equals">HumanPose Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#humanpose-get-bodyposition">HumanPose get_bodyPosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#humanpose-get-bodyrotation">HumanPose get_bodyRotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#humanpose-get-muscles">HumanPose get_muscles</a></li> +<li class="toctree-l3"><a class="reference internal" href="#humanpose-gethashcode">HumanPose GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#humanpose-gettype">HumanPose GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#humanpose-set-bodyposition">HumanPose set_bodyPosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#humanpose-set-bodyrotation">HumanPose set_bodyRotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#humanpose-set-muscles">HumanPose set_muscles</a></li> +<li class="toctree-l3"><a class="reference internal" href="#humanpose-tostring">HumanPose ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id11">HumanPose</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" 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+ </nav> + + <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"> + + + <nav class="wy-nav-top" role="navigation" aria-label="top navigation"> + + <i data-toggle="wy-nav-top" class="fa fa-bars"></i> + <a href="../../../index.html">Udon</a> + + </nav> + + + + <div class="wy-nav-content"> + <div class="rst-content"> + + + + + + + + + + + + + + + + +<div role="navigation" aria-label="breadcrumbs navigation"> + + <ul class="wy-breadcrumbs"> + + <li><a href="../../../index.html">Docs</a> »</li> + + <li><a href="../index.html">UnityEngine</a> »</li> + + <li>HumanPose</li> + + + <li class="wy-breadcrumbs-aside"> + + + <a href="../../../_sources/nodes/UnityEngine/HumanPose/index.rst.txt" rel="nofollow"> View page source</a> + + + </li> + + </ul> + + + <div class="rst-breadcrumbs-buttons" role="navigation" aria-label="breadcrumb navigation"> + + <a href="../HumanPoseHandler/index.html" class="btn btn-neutral float-right" title="HumanPoseHandler" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../HumanLimit/index.html" class="btn btn-neutral" title="HumanLimit" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + <hr/> +</div> + <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="humanpose"> +<h1>HumanPose<a class="headerlink" href="#humanpose" title="Permalink to this headline">¶</a></h1> +<p>The HumanPose module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="id1"> +<h2>HumanPose<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Const_UnityEngineHumanPose"> +<code class="sig-name descname">Const_UnityEngineHumanPose</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.HumanPose HumanPose</em><span class="sig-paren">)</span><a class="headerlink" href="#Const_UnityEngineHumanPose" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">HumanPose</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/HumanPose.html">Unity Documentation</a></p> +</div> +<div class="section" id="humanpose-equals"> +<h2>HumanPose Equals<a class="headerlink" href="#humanpose-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineHumanPose.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineHumanPose.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.HumanPose instanceSystem.Object obj</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineHumanPose.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="humanpose-get-bodyposition"> +<h2>HumanPose get_bodyPosition<a class="headerlink" href="#humanpose-get-bodyposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineHumanPose.__get_bodyPosition__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineHumanPose.</code><code class="sig-name descname">__get_bodyPosition__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.HumanPose</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineHumanPose.__get_bodyPosition__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/HumanPose-bodyPosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="humanpose-get-bodyrotation"> +<h2>HumanPose get_bodyRotation<a class="headerlink" href="#humanpose-get-bodyrotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineHumanPose.__get_bodyRotation__UnityEngineQuaternion"> +<code class="sig-prename descclassname">UnityEngineHumanPose.</code><code class="sig-name descname">__get_bodyRotation__UnityEngineQuaternion</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.HumanPose</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineHumanPose.__get_bodyRotation__UnityEngineQuaternion" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Quaternion</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/HumanPose-bodyRotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="humanpose-get-muscles"> +<h2>HumanPose get_muscles<a class="headerlink" href="#humanpose-get-muscles" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineHumanPose.__get_muscles__SystemSingleArray"> +<code class="sig-prename descclassname">UnityEngineHumanPose.</code><code class="sig-name descname">__get_muscles__SystemSingleArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.HumanPose</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineHumanPose.__get_muscles__SystemSingleArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/HumanPose-muscles.html">Unity Documentation</a></p> +</div> +<div class="section" id="humanpose-gethashcode"> +<h2>HumanPose GetHashCode<a class="headerlink" href="#humanpose-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineHumanPose.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineHumanPose.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.HumanPose instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineHumanPose.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/HumanPose.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="humanpose-gettype"> +<h2>HumanPose GetType<a class="headerlink" href="#humanpose-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineHumanPose.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineHumanPose.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.HumanPose instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineHumanPose.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/HumanPose.html">Unity Documentation</a></p> +</div> +<div class="section" id="humanpose-set-bodyposition"> +<h2>HumanPose set_bodyPosition<a class="headerlink" href="#humanpose-set-bodyposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineHumanPose.__set_bodyPosition__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineHumanPose.</code><code class="sig-name descname">__set_bodyPosition__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.HumanPose UnityEngine.Vector3</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineHumanPose.__set_bodyPosition__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/HumanPose-bodyPosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="humanpose-set-bodyrotation"> +<h2>HumanPose set_bodyRotation<a class="headerlink" href="#humanpose-set-bodyrotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineHumanPose.__set_bodyRotation__UnityEngineQuaternion"> +<code class="sig-prename descclassname">UnityEngineHumanPose.</code><code class="sig-name descname">__set_bodyRotation__UnityEngineQuaternion</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.HumanPose UnityEngine.Quaternion</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineHumanPose.__set_bodyRotation__UnityEngineQuaternion" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/HumanPose-bodyRotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="humanpose-set-muscles"> +<h2>HumanPose set_muscles<a class="headerlink" href="#humanpose-set-muscles" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineHumanPose.__set_muscles__SystemSingleArray"> +<code class="sig-prename descclassname">UnityEngineHumanPose.</code><code class="sig-name descname">__set_muscles__SystemSingleArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.HumanPose System.Single[]</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineHumanPose.__set_muscles__SystemSingleArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/HumanPose-muscles.html">Unity Documentation</a></p> +</div> +<div class="section" id="humanpose-tostring"> +<h2>HumanPose ToString<a class="headerlink" href="#humanpose-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineHumanPose.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineHumanPose.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.HumanPose instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineHumanPose.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/HumanPose.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="id11"> +<h2>HumanPose<a class="headerlink" href="#id11" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineHumanPose"> +<code class="sig-name descname">Variable_UnityEngineHumanPose</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.HumanPose HumanPoseSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineHumanPose" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/HumanPose.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + 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