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+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">CapsuleCollider2D</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-cast">CapsuleCollider2D Cast</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-distance">CapsuleCollider2D Distance</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-equals">CapsuleCollider2D Equals</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-attachedrigidbody">CapsuleCollider2D get_attachedRigidbody</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-bounciness">CapsuleCollider2D get_bounciness</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-bounds">CapsuleCollider2D get_bounds</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-composite">CapsuleCollider2D get_composite</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-density">CapsuleCollider2D get_density</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-direction">CapsuleCollider2D get_direction</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-enabled">CapsuleCollider2D get_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-friction">CapsuleCollider2D get_friction</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-gameobject">CapsuleCollider2D get_gameObject</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-istrigger">CapsuleCollider2D get_isTrigger</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-name">CapsuleCollider2D get_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-offset">CapsuleCollider2D get_offset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-shapecount">CapsuleCollider2D get_shapeCount</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-sharedmaterial">CapsuleCollider2D get_sharedMaterial</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-size">CapsuleCollider2D get_size</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-transform">CapsuleCollider2D get_transform</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-usedbycomposite">CapsuleCollider2D get_usedByComposite</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-get-usedbyeffector">CapsuleCollider2D get_usedByEffector</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-getcomponent">CapsuleCollider2D GetComponent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-getcomponentinchildren">CapsuleCollider2D GetComponentInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-getcomponentinparent">CapsuleCollider2D GetComponentInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-getcomponents">CapsuleCollider2D GetComponents</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-getcomponentsinchildren">CapsuleCollider2D GetComponentsInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-getcomponentsinparent">CapsuleCollider2D GetComponentsInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-getcontacts">CapsuleCollider2D GetContacts</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-gethashcode">CapsuleCollider2D GetHashCode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-getinstanceid">CapsuleCollider2D GetInstanceID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-gettype">CapsuleCollider2D GetType</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-istouching">CapsuleCollider2D IsTouching</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-istouchinglayers">CapsuleCollider2D IsTouchingLayers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-overlapcollider">CapsuleCollider2D OverlapCollider</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-overlappoint">CapsuleCollider2D OverlapPoint</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-raycast">CapsuleCollider2D Raycast</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-set-density">CapsuleCollider2D set_density</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-set-direction">CapsuleCollider2D set_direction</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-set-enabled">CapsuleCollider2D set_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-set-istrigger">CapsuleCollider2D set_isTrigger</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-set-name">CapsuleCollider2D set_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-set-offset">CapsuleCollider2D set_offset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-set-sharedmaterial">CapsuleCollider2D set_sharedMaterial</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-set-size">CapsuleCollider2D set_size</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-set-usedbycomposite">CapsuleCollider2D set_usedByComposite</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-set-usedbyeffector">CapsuleCollider2D set_usedByEffector</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#capsulecollider2d-tostring">CapsuleCollider2D ToString</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#id46">CapsuleCollider2D</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
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+ <div class="section" id="capsulecollider2d">
+<h1>CapsuleCollider2D<a class="headerlink" href="#capsulecollider2d" title="Permalink to this headline">¶</a></h1>
+<p>The CapsuleCollider2D module.</p>
+<div class="toctree-wrapper compound">
+</div>
+<div class="section" id="capsulecollider2d-cast">
+<h2>CapsuleCollider2D Cast<a class="headerlink" href="#capsulecollider2d-cast" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.Cast.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-distance">
+<h2>CapsuleCollider2D Distance<a class="headerlink" href="#capsulecollider2d-distance" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceUnityEngine.Collider2D collider</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ColliderDistance2D</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.Distance.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-equality">
+<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="capsulecollider2d-equals">
+<h2>CapsuleCollider2D Equals<a class="headerlink" href="#capsulecollider2d-equals" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__Equals__SystemObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-attachedrigidbody">
+<h2>CapsuleCollider2D get_attachedRigidbody<a class="headerlink" href="#capsulecollider2d-get-attachedrigidbody" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_attachedRigidbody__UnityEngineRigidbody2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Rigidbody2D</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-attachedRigidbody.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-bounciness">
+<h2>CapsuleCollider2D get_bounciness<a class="headerlink" href="#capsulecollider2d-get-bounciness" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_bounciness__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_bounciness__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_bounciness__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-bounciness.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-bounds">
+<h2>CapsuleCollider2D get_bounds<a class="headerlink" href="#capsulecollider2d-get-bounds" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_bounds__UnityEngineBounds">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_bounds__UnityEngineBounds</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_bounds__UnityEngineBounds" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Bounds</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-bounds.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-composite">
+<h2>CapsuleCollider2D get_composite<a class="headerlink" href="#capsulecollider2d-get-composite" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_composite__UnityEngineCompositeCollider2D">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_composite__UnityEngineCompositeCollider2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_composite__UnityEngineCompositeCollider2D" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CompositeCollider2D</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-composite.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-density">
+<h2>CapsuleCollider2D get_density<a class="headerlink" href="#capsulecollider2d-get-density" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_density__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_density__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_density__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-density.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-direction">
+<h2>CapsuleCollider2D get_direction<a class="headerlink" href="#capsulecollider2d-get-direction" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_direction__UnityEngineCapsuleDirection2D">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_direction__UnityEngineCapsuleDirection2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_direction__UnityEngineCapsuleDirection2D" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CapsuleDirection2D</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-direction.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-enabled">
+<h2>CapsuleCollider2D get_enabled<a class="headerlink" href="#capsulecollider2d-get-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_enabled__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-friction">
+<h2>CapsuleCollider2D get_friction<a class="headerlink" href="#capsulecollider2d-get-friction" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_friction__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_friction__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_friction__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-friction.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-gameobject">
+<h2>CapsuleCollider2D get_gameObject<a class="headerlink" href="#capsulecollider2d-get-gameobject" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_gameObject__UnityEngineGameObject">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-gameObject.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-istrigger">
+<h2>CapsuleCollider2D get_isTrigger<a class="headerlink" href="#capsulecollider2d-get-istrigger" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_isTrigger__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_isTrigger__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_isTrigger__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-isTrigger.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-name">
+<h2>CapsuleCollider2D get_name<a class="headerlink" href="#capsulecollider2d-get-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_name__SystemString">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-offset">
+<h2>CapsuleCollider2D get_offset<a class="headerlink" href="#capsulecollider2d-get-offset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_offset__UnityEngineVector2">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_offset__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_offset__UnityEngineVector2" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-offset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-shapecount">
+<h2>CapsuleCollider2D get_shapeCount<a class="headerlink" href="#capsulecollider2d-get-shapecount" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_shapeCount__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_shapeCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_shapeCount__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-shapeCount.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-sharedmaterial">
+<h2>CapsuleCollider2D get_sharedMaterial<a class="headerlink" href="#capsulecollider2d-get-sharedmaterial" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_sharedMaterial__UnityEnginePhysicsMaterial2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">PhysicsMaterial2D</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-sharedMaterial.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-size">
+<h2>CapsuleCollider2D get_size<a class="headerlink" href="#capsulecollider2d-get-size" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_size__UnityEngineVector2">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_size__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_size__UnityEngineVector2" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-size.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-transform">
+<h2>CapsuleCollider2D get_transform<a class="headerlink" href="#capsulecollider2d-get-transform" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_transform__UnityEngineTransform">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-transform.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-usedbycomposite">
+<h2>CapsuleCollider2D get_usedByComposite<a class="headerlink" href="#capsulecollider2d-get-usedbycomposite" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_usedByComposite__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_usedByComposite__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_usedByComposite__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-usedByComposite.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-get-usedbyeffector">
+<h2>CapsuleCollider2D get_usedByEffector<a class="headerlink" href="#capsulecollider2d-get-usedbyeffector" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__get_usedByEffector__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__get_usedByEffector__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__get_usedByEffector__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-usedByEffector.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-getcomponent">
+<h2>CapsuleCollider2D GetComponent<a class="headerlink" href="#capsulecollider2d-getcomponent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__GetComponent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-getcomponentinchildren">
+<h2>CapsuleCollider2D GetComponentInChildren<a class="headerlink" href="#capsulecollider2d-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__GetComponentInChildren__SystemBoolean__T">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.GetComponentInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-getcomponentinparent">
+<h2>CapsuleCollider2D GetComponentInParent<a class="headerlink" href="#capsulecollider2d-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-getcomponents">
+<h2>CapsuleCollider2D GetComponents<a class="headerlink" href="#capsulecollider2d-getcomponents" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__GetComponents__ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.GetComponents.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-getcomponentsinchildren">
+<h2>CapsuleCollider2D GetComponentsInChildren<a class="headerlink" href="#capsulecollider2d-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.GetComponentsInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-getcomponentsinparent">
+<h2>CapsuleCollider2D GetComponentsInParent<a class="headerlink" href="#capsulecollider2d-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.GetComponentsInParent.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-getcontacts">
+<h2>CapsuleCollider2D GetContacts<a class="headerlink" href="#capsulecollider2d-getcontacts" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__GetContacts__UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceUnityEngine.Collider2D[] colliders</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.GetContacts.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-gethashcode">
+<h2>CapsuleCollider2D GetHashCode<a class="headerlink" href="#capsulecollider2d-gethashcode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__GetHashCode__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.GetHashCode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-getinstanceid">
+<h2>CapsuleCollider2D GetInstanceID<a class="headerlink" href="#capsulecollider2d-getinstanceid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__GetInstanceID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.GetInstanceID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-gettype">
+<h2>CapsuleCollider2D GetType<a class="headerlink" href="#capsulecollider2d-gettype" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__GetType__SystemType">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-implicit">
+<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="op-inequality">
+<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="capsulecollider2d-istouching">
+<h2>CapsuleCollider2D IsTouching<a class="headerlink" href="#capsulecollider2d-istouching" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__IsTouching__UnityEngineCollider2D__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceUnityEngine.Collider2D collider</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.IsTouching.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-istouchinglayers">
+<h2>CapsuleCollider2D IsTouchingLayers<a class="headerlink" href="#capsulecollider2d-istouchinglayers" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__IsTouchingLayers__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__IsTouchingLayers__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__IsTouchingLayers__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.IsTouchingLayers.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-overlapcollider">
+<h2>CapsuleCollider2D OverlapCollider<a class="headerlink" href="#capsulecollider2d-overlapcollider" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.OverlapCollider.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-overlappoint">
+<h2>CapsuleCollider2D OverlapPoint<a class="headerlink" href="#capsulecollider2d-overlappoint" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__OverlapPoint__UnityEngineVector2__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 point</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.OverlapPoint.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-raycast">
+<h2>CapsuleCollider2D Raycast<a class="headerlink" href="#capsulecollider2d-raycast" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.Raycast.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-set-density">
+<h2>CapsuleCollider2D set_density<a class="headerlink" href="#capsulecollider2d-set-density" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__set_density__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__set_density__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__set_density__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-density.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-set-direction">
+<h2>CapsuleCollider2D set_direction<a class="headerlink" href="#capsulecollider2d-set-direction" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__set_direction__UnityEngineCapsuleDirection2D__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__set_direction__UnityEngineCapsuleDirection2D__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceUnityEngine.CapsuleDirection2D value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__set_direction__UnityEngineCapsuleDirection2D__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-direction.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-set-enabled">
+<h2>CapsuleCollider2D set_enabled<a class="headerlink" href="#capsulecollider2d-set-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__set_enabled__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-set-istrigger">
+<h2>CapsuleCollider2D set_isTrigger<a class="headerlink" href="#capsulecollider2d-set-istrigger" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__set_isTrigger__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__set_isTrigger__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__set_isTrigger__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-isTrigger.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-set-name">
+<h2>CapsuleCollider2D set_name<a class="headerlink" href="#capsulecollider2d-set-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__set_name__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-set-offset">
+<h2>CapsuleCollider2D set_offset<a class="headerlink" href="#capsulecollider2d-set-offset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__set_offset__UnityEngineVector2__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__set_offset__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__set_offset__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-offset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-set-sharedmaterial">
+<h2>CapsuleCollider2D set_sharedMaterial<a class="headerlink" href="#capsulecollider2d-set-sharedmaterial" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceUnityEngine.PhysicsMaterial2D value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-sharedMaterial.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-set-size">
+<h2>CapsuleCollider2D set_size<a class="headerlink" href="#capsulecollider2d-set-size" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__set_size__UnityEngineVector2__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__set_size__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__set_size__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-size.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-set-usedbycomposite">
+<h2>CapsuleCollider2D set_usedByComposite<a class="headerlink" href="#capsulecollider2d-set-usedbycomposite" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__set_usedByComposite__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-usedByComposite.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-set-usedbyeffector">
+<h2>CapsuleCollider2D set_usedByEffector<a class="headerlink" href="#capsulecollider2d-set-usedbyeffector" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__set_usedByEffector__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D-usedByEffector.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="capsulecollider2d-tostring">
+<h2>CapsuleCollider2D ToString<a class="headerlink" href="#capsulecollider2d-tostring" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCapsuleCollider2D.__ToString__SystemString">
+<code class="sig-prename descclassname">UnityEngineCapsuleCollider2D.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCapsuleCollider2D.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.ToString.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="id46">
+<h2>CapsuleCollider2D<a class="headerlink" href="#id46" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="Variable_UnityEngineCapsuleCollider2D">
+<code class="sig-name descname">Variable_UnityEngineCapsuleCollider2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CapsuleCollider2D CapsuleCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineCapsuleCollider2D" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CapsuleCollider2D.html">Unity Documentation</a></p>
+</div>
+</div>
+
+
+ </div>
+ <div class="articleComments">
+
+ </div>
+ </div>
+ <footer>
+
+ <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
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