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diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html new file mode 100644 index 00000000..e6ed4f33 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html @@ -0,0 +1,2457 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>Camera — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" title="Index" + href="../../../genindex.html"/> + <link rel="search" title="Search" href="../../../search.html"/> + <link rel="top" title="Udon 1.0 documentation" href="../../../index.html"/> + <link rel="up" title="UnityEngine" href="../index.html"/> + <link rel="next" title="Canvas" href="../Canvas/index.html"/> + <link rel="prev" title="BoxCollider" href="../BoxCollider/index.html"/> + + + <script src="../../../_static/js/modernizr.min.js"></script> + +</head> + +<body class="wy-body-for-nav" role="document"> + + + <div class="wy-grid-for-nav"> + + + <nav data-toggle="wy-nav-shift" class="wy-nav-side"> + <div class="wy-side-scroll"> + <div class="wy-side-nav-search"> + + + + <a href="../../../index.html" class="icon icon-home"> Udon + + + + </a> + + + + + + +<div role="search"> + <form id="rtd-search-form" class="wy-form" action="../../../search.html" method="get"> + <input type="text" name="q" placeholder="Search docs" /> + <input type="hidden" name="check_keywords" value="yes" /> + <input 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href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">Camera</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#camera-calculatefrustumcorners">Camera CalculateFrustumCorners</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-calculateobliquematrix">Camera CalculateObliqueMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-calculateprojectionmatrixfromphysicalproperties">Camera CalculateProjectionMatrixFromPhysicalProperties</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-copyfrom">Camera CopyFrom</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-copystereodeviceprojectionmatrixtononjittered">Camera CopyStereoDeviceProjectionMatrixToNonJittered</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-equals">Camera Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-focallengthtofov">Camera FocalLengthToFOV</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-fovtofocallength">Camera FOVToFocalLength</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-activetexture">Camera get_activeTexture</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-actualrenderingpath">Camera get_actualRenderingPath</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-allowdynamicresolution">Camera get_allowDynamicResolution</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-allowhdr">Camera get_allowHDR</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-allowmsaa">Camera get_allowMSAA</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-arevrstereoviewmatriceswithinsingleculltolerance">Camera get_areVRStereoViewMatricesWithinSingleCullTolerance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-aspect">Camera get_aspect</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-backgroundcolor">Camera get_backgroundColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-cameratoworldmatrix">Camera get_cameraToWorldMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-cameratype">Camera get_cameraType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-clearflags">Camera get_clearFlags</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-clearstencilafterlightingpass">Camera get_clearStencilAfterLightingPass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-cullingmask">Camera get_cullingMask</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-cullingmatrix">Camera get_cullingMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-depth">Camera get_depth</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-depthtexturemode">Camera get_depthTextureMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-enabled">Camera get_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-eventmask">Camera get_eventMask</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-farclipplane">Camera get_farClipPlane</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-fieldofview">Camera get_fieldOfView</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-focallength">Camera get_focalLength</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-forceintorendertexture">Camera get_forceIntoRenderTexture</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-gameobject">Camera get_gameObject</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-gatefit">Camera get_gateFit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-layerculldistances">Camera get_layerCullDistances</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-layercullspherical">Camera get_layerCullSpherical</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-lensshift">Camera get_lensShift</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-name">Camera get_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-nearclipplane">Camera get_nearClipPlane</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-nonjitteredprojectionmatrix">Camera get_nonJitteredProjectionMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-onpostrender">Camera get_onPostRender</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-onprecull">Camera get_onPreCull</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-onprerender">Camera get_onPreRender</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-opaquesortmode">Camera get_opaqueSortMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-orthographic">Camera get_orthographic</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-orthographicsize">Camera get_orthographicSize</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-pixelheight">Camera get_pixelHeight</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-pixelrect">Camera get_pixelRect</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-pixelwidth">Camera get_pixelWidth</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-previousviewprojectionmatrix">Camera get_previousViewProjectionMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-projectionmatrix">Camera get_projectionMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-rect">Camera get_rect</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-renderingpath">Camera get_renderingPath</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-scaledpixelheight">Camera get_scaledPixelHeight</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-scaledpixelwidth">Camera get_scaledPixelWidth</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-sensorsize">Camera get_sensorSize</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-stereoactiveeye">Camera get_stereoActiveEye</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-stereoconvergence">Camera get_stereoConvergence</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-stereoenabled">Camera get_stereoEnabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-stereoseparation">Camera get_stereoSeparation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-stereotargeteye">Camera get_stereoTargetEye</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-targetdisplay">Camera get_targetDisplay</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-targettexture">Camera get_targetTexture</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-transform">Camera get_transform</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-transparencysortaxis">Camera get_transparencySortAxis</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-transparencysortmode">Camera get_transparencySortMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-usejitteredprojectionmatrixfortransparentrendering">Camera get_useJitteredProjectionMatrixForTransparentRendering</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-useocclusionculling">Camera get_useOcclusionCulling</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-usephysicalproperties">Camera get_usePhysicalProperties</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-velocity">Camera get_velocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-get-worldtocameramatrix">Camera get_worldToCameraMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-getcomponent">Camera GetComponent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-getcomponentinchildren">Camera GetComponentInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-getcomponentinparent">Camera GetComponentInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-getcomponents">Camera GetComponents</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-getcomponentsinchildren">Camera GetComponentsInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-getcomponentsinparent">Camera GetComponentsInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-gethashcode">Camera GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-getinstanceid">Camera GetInstanceID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-getstereononjitteredprojectionmatrix">Camera GetStereoNonJitteredProjectionMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-getstereoprojectionmatrix">Camera GetStereoProjectionMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-getstereoviewmatrix">Camera GetStereoViewMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-gettype">Camera GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-render">Camera Render</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-renderdontrestore">Camera RenderDontRestore</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-rendertocubemap">Camera RenderToCubemap</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-renderwithshader">Camera RenderWithShader</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-reset">Camera Reset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-resetaspect">Camera ResetAspect</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-resetcullingmatrix">Camera ResetCullingMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-resetprojectionmatrix">Camera ResetProjectionMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-resetreplacementshader">Camera ResetReplacementShader</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-resetstereoprojectionmatrices">Camera ResetStereoProjectionMatrices</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-resetstereoviewmatrices">Camera ResetStereoViewMatrices</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-resettransparencysortsettings">Camera ResetTransparencySortSettings</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-resetworldtocameramatrix">Camera ResetWorldToCameraMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-screenpointtoray">Camera ScreenPointToRay</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-screentoviewportpoint">Camera ScreenToViewportPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-screentoworldpoint">Camera ScreenToWorldPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-allowdynamicresolution">Camera set_allowDynamicResolution</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-allowhdr">Camera set_allowHDR</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-allowmsaa">Camera set_allowMSAA</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-aspect">Camera set_aspect</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-backgroundcolor">Camera set_backgroundColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-cameratype">Camera set_cameraType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-clearflags">Camera set_clearFlags</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-clearstencilafterlightingpass">Camera set_clearStencilAfterLightingPass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-cullingmask">Camera set_cullingMask</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-cullingmatrix">Camera set_cullingMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-depth">Camera set_depth</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-depthtexturemode">Camera set_depthTextureMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-enabled">Camera set_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-eventmask">Camera set_eventMask</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-farclipplane">Camera set_farClipPlane</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-fieldofview">Camera set_fieldOfView</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-focallength">Camera set_focalLength</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-forceintorendertexture">Camera set_forceIntoRenderTexture</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-gatefit">Camera set_gateFit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-layerculldistances">Camera set_layerCullDistances</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-layercullspherical">Camera set_layerCullSpherical</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-lensshift">Camera set_lensShift</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-name">Camera set_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-nearclipplane">Camera set_nearClipPlane</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-nonjitteredprojectionmatrix">Camera set_nonJitteredProjectionMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-onpostrender">Camera set_onPostRender</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-onprecull">Camera set_onPreCull</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-onprerender">Camera set_onPreRender</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-opaquesortmode">Camera set_opaqueSortMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-orthographic">Camera set_orthographic</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-orthographicsize">Camera set_orthographicSize</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-pixelrect">Camera set_pixelRect</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-projectionmatrix">Camera set_projectionMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-rect">Camera set_rect</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-renderingpath">Camera set_renderingPath</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-sensorsize">Camera set_sensorSize</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-stereoconvergence">Camera set_stereoConvergence</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-stereoseparation">Camera set_stereoSeparation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-stereotargeteye">Camera set_stereoTargetEye</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-targetdisplay">Camera set_targetDisplay</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-targettexture">Camera set_targetTexture</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-transparencysortaxis">Camera set_transparencySortAxis</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-transparencysortmode">Camera set_transparencySortMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-usejitteredprojectionmatrixfortransparentrendering">Camera set_useJitteredProjectionMatrixForTransparentRendering</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-useocclusionculling">Camera set_useOcclusionCulling</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-usephysicalproperties">Camera set_usePhysicalProperties</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-set-worldtocameramatrix">Camera set_worldToCameraMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-setreplacementshader">Camera SetReplacementShader</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-setstereoprojectionmatrix">Camera SetStereoProjectionMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-setstereoviewmatrix">Camera SetStereoViewMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-settargetbuffers">Camera SetTargetBuffers</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-setupcurrent">Camera SetupCurrent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-tostring">Camera ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-viewportpointtoray">Camera ViewportPointToRay</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-viewporttoscreenpoint">Camera ViewportToScreenPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-viewporttoworldpoint">Camera ViewportToWorldPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-worldtoscreenpoint">Camera WorldToScreenPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#camera-worldtoviewportpoint">Camera WorldToViewportPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id154">Camera</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" 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class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" 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href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SpringJoint/index.html">SpringJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SpriteRenderer/index.html">SpriteRenderer</a></li> +<li 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href="../UIBaseMeshEffect/index.html">UIBaseMeshEffect</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIButton/index.html">UIButton</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIButtonButtonClickedEvent/index.html">UIButtonButtonClickedEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UICanvasScaler/index.html">UICanvasScaler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIClipping/index.html">UIClipping</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIColorBlock/index.html">UIColorBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIContentSizeFitter/index.html">UIContentSizeFitter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControls/index.html">UIDefaultControls</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControlsResources/index.html">UIDefaultControlsResources</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdown/index.html">UIDropdown</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownDropdownEvent/index.html">UIDropdownDropdownEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionData/index.html">UIDropdownOptionData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionDataList/index.html">UIDropdownOptionDataList</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIFontData/index.html">UIFontData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGraphic/index.html">UIGraphic</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGraphicRaycaster/index.html">UIGraphicRaycaster</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGridLayoutGroup/index.html">UIGridLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalLayoutGroup/index.html">UIHorizontalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalOrVerticalLayoutGroup/index.html">UIHorizontalOrVerticalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIImage/index.html">UIImage</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputField/index.html">UIInputField</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldOnChangeEvent/index.html">UIInputFieldOnChangeEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldSubmitEvent/index.html">UIInputFieldSubmitEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutElement/index.html">UILayoutElement</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutGroup/index.html">UILayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutRebuilder/index.html">UILayoutRebuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutUtility/index.html">UILayoutUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIMaskableGraphic/index.html">UIMaskableGraphic</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIMask/index.html">UIMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIMaskUtilities/index.html">UIMaskUtilities</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UINavigation/index.html">UINavigation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIOutline/index.html">UIOutline</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIPositionAsUV1/index.html">UIPositionAsUV1</a></li> +<li class="toctree-l2"><a 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class="headerlink" href="#camera" title="Permalink to this headline">¶</a></h1> +<p>The Camera module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="camera-calculatefrustumcorners"> +<h2>Camera CalculateFrustumCorners<a class="headerlink" href="#camera-calculatefrustumcorners" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__CalculateFrustumCorners__UnityEngineRect_SystemSingle_UnityEngineCameraMonoOrStereoscopicEye_UnityEngineVector3Array__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__CalculateFrustumCorners__UnityEngineRect_SystemSingle_UnityEngineCameraMonoOrStereoscopicEye_UnityEngineVector3Array__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Rect viewportSystem.Single zUnityEngine.Camera+MonoOrStereoscopicEye eyeUnityEngine.Vector3[] outCorners</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__CalculateFrustumCorners__UnityEngineRect_SystemSingle_UnityEngineCameraMonoOrStereoscopicEye_UnityEngineVector3Array__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.CalculateFrustumCorners.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-calculateobliquematrix"> +<h2>Camera CalculateObliqueMatrix<a class="headerlink" href="#camera-calculateobliquematrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__CalculateObliqueMatrix__UnityEngineVector4__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__CalculateObliqueMatrix__UnityEngineVector4__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Vector4 clipPlane</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__CalculateObliqueMatrix__UnityEngineVector4__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.CalculateObliqueMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-calculateprojectionmatrixfromphysicalproperties"> +<h2>Camera CalculateProjectionMatrixFromPhysicalProperties<a class="headerlink" href="#camera-calculateprojectionmatrixfromphysicalproperties" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__CalculateProjectionMatrixFromPhysicalProperties__UnityEngineMatrix4x4Ref_SystemSingle_UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemSingle_UnityEngineCameraGateFitParameters__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__CalculateProjectionMatrixFromPhysicalProperties__UnityEngineMatrix4x4Ref_SystemSingle_UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemSingle_UnityEngineCameraGateFitParameters__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single focalLengthUnityEngine.Vector2 sensorSizeUnityEngine.Vector2 lensShiftSystem.Single nearClipSystem.Single farClipUnityEngine.Camera+GateFitParameters gateFitParameters</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__CalculateProjectionMatrixFromPhysicalProperties__UnityEngineMatrix4x4Ref_SystemSingle_UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemSingle_UnityEngineCameraGateFitParameters__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: output (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.CalculateProjectionMatrixFromPhysicalProperties.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-copyfrom"> +<h2>Camera CopyFrom<a class="headerlink" href="#camera-copyfrom" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__CopyFrom__UnityEngineCamera__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__CopyFrom__UnityEngineCamera__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Camera other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__CopyFrom__UnityEngineCamera__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.CopyFrom.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-copystereodeviceprojectionmatrixtononjittered"> +<h2>Camera CopyStereoDeviceProjectionMatrixToNonJittered<a class="headerlink" href="#camera-copystereodeviceprojectionmatrixtononjittered" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__CopyStereoDeviceProjectionMatrixToNonJittered__UnityEngineCameraStereoscopicEye__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__CopyStereoDeviceProjectionMatrixToNonJittered__UnityEngineCameraStereoscopicEye__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__CopyStereoDeviceProjectionMatrixToNonJittered__UnityEngineCameraStereoscopicEye__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.CopyStereoDeviceProjectionMatrixToNonJittered.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-equality"> +<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="camera-equals"> +<h2>Camera Equals<a class="headerlink" href="#camera-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="camera-focallengthtofov"> +<h2>Camera FocalLengthToFOV<a class="headerlink" href="#camera-focallengthtofov" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__FocalLengthToFOV__SystemSingle_SystemSingle__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__FocalLengthToFOV__SystemSingle_SystemSingle__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">System.Single focalLengthSystem.Single sensorSize</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__FocalLengthToFOV__SystemSingle_SystemSingle__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.FocalLengthToFOV.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-fovtofocallength"> +<h2>Camera FOVToFocalLength<a class="headerlink" href="#camera-fovtofocallength" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__FOVToFocalLength__SystemSingle_SystemSingle__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__FOVToFocalLength__SystemSingle_SystemSingle__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">System.Single fovSystem.Single sensorSize</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__FOVToFocalLength__SystemSingle_SystemSingle__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.FOVToFocalLength.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-activetexture"> +<h2>Camera get_activeTexture<a class="headerlink" href="#camera-get-activetexture" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_activeTexture__UnityEngineRenderTexture"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_activeTexture__UnityEngineRenderTexture</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_activeTexture__UnityEngineRenderTexture" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RenderTexture</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-activeTexture.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-actualrenderingpath"> +<h2>Camera get_actualRenderingPath<a class="headerlink" href="#camera-get-actualrenderingpath" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_actualRenderingPath__UnityEngineRenderingPath"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_actualRenderingPath__UnityEngineRenderingPath</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_actualRenderingPath__UnityEngineRenderingPath" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RenderingPath</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-actualRenderingPath.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-allowdynamicresolution"> +<h2>Camera get_allowDynamicResolution<a class="headerlink" href="#camera-get-allowdynamicresolution" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_allowDynamicResolution__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_allowDynamicResolution__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_allowDynamicResolution__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-allowDynamicResolution.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-allowhdr"> +<h2>Camera get_allowHDR<a class="headerlink" href="#camera-get-allowhdr" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_allowHDR__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_allowHDR__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_allowHDR__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-allowHDR.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-allowmsaa"> +<h2>Camera get_allowMSAA<a class="headerlink" href="#camera-get-allowmsaa" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_allowMSAA__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_allowMSAA__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_allowMSAA__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-allowMSAA.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-arevrstereoviewmatriceswithinsingleculltolerance"> +<h2>Camera get_areVRStereoViewMatricesWithinSingleCullTolerance<a class="headerlink" href="#camera-get-arevrstereoviewmatriceswithinsingleculltolerance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_areVRStereoViewMatricesWithinSingleCullTolerance__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_areVRStereoViewMatricesWithinSingleCullTolerance__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_areVRStereoViewMatricesWithinSingleCullTolerance__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-areVRStereoViewMatricesWithinSingleCullTolerance.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-aspect"> +<h2>Camera get_aspect<a class="headerlink" href="#camera-get-aspect" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_aspect__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_aspect__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_aspect__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-aspect.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-backgroundcolor"> +<h2>Camera get_backgroundColor<a class="headerlink" href="#camera-get-backgroundcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_backgroundColor__UnityEngineColor"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_backgroundColor__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_backgroundColor__UnityEngineColor" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-backgroundColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-cameratoworldmatrix"> +<h2>Camera get_cameraToWorldMatrix<a class="headerlink" href="#camera-get-cameratoworldmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_cameraToWorldMatrix__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_cameraToWorldMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_cameraToWorldMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-cameraToWorldMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-cameratype"> +<h2>Camera get_cameraType<a class="headerlink" href="#camera-get-cameratype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_cameraType__UnityEngineCameraType"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_cameraType__UnityEngineCameraType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_cameraType__UnityEngineCameraType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CameraType</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-cameraType.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-clearflags"> +<h2>Camera get_clearFlags<a class="headerlink" href="#camera-get-clearflags" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_clearFlags__UnityEngineCameraClearFlags"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_clearFlags__UnityEngineCameraClearFlags</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_clearFlags__UnityEngineCameraClearFlags" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CameraClearFlags</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-clearFlags.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-clearstencilafterlightingpass"> +<h2>Camera get_clearStencilAfterLightingPass<a class="headerlink" href="#camera-get-clearstencilafterlightingpass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_clearStencilAfterLightingPass__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_clearStencilAfterLightingPass__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_clearStencilAfterLightingPass__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-clearStencilAfterLightingPass.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-cullingmask"> +<h2>Camera get_cullingMask<a class="headerlink" href="#camera-get-cullingmask" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_cullingMask__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_cullingMask__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_cullingMask__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-cullingMask.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-cullingmatrix"> +<h2>Camera get_cullingMatrix<a class="headerlink" href="#camera-get-cullingmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_cullingMatrix__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_cullingMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_cullingMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-cullingMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-depth"> +<h2>Camera get_depth<a class="headerlink" href="#camera-get-depth" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_depth__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_depth__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_depth__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-depth.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-depthtexturemode"> +<h2>Camera get_depthTextureMode<a class="headerlink" href="#camera-get-depthtexturemode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_depthTextureMode__UnityEngineDepthTextureMode"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_depthTextureMode__UnityEngineDepthTextureMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_depthTextureMode__UnityEngineDepthTextureMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">DepthTextureMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-depthTextureMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-enabled"> +<h2>Camera get_enabled<a class="headerlink" href="#camera-get-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_enabled__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-eventmask"> +<h2>Camera get_eventMask<a class="headerlink" href="#camera-get-eventmask" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_eventMask__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_eventMask__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_eventMask__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-eventMask.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-farclipplane"> +<h2>Camera get_farClipPlane<a class="headerlink" href="#camera-get-farclipplane" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_farClipPlane__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_farClipPlane__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_farClipPlane__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-farClipPlane.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-fieldofview"> +<h2>Camera get_fieldOfView<a class="headerlink" href="#camera-get-fieldofview" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_fieldOfView__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_fieldOfView__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_fieldOfView__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-fieldOfView.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-focallength"> +<h2>Camera get_focalLength<a class="headerlink" href="#camera-get-focallength" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_focalLength__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_focalLength__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_focalLength__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-focalLength.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-forceintorendertexture"> +<h2>Camera get_forceIntoRenderTexture<a class="headerlink" href="#camera-get-forceintorendertexture" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_forceIntoRenderTexture__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_forceIntoRenderTexture__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_forceIntoRenderTexture__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-forceIntoRenderTexture.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-gameobject"> +<h2>Camera get_gameObject<a class="headerlink" href="#camera-get-gameobject" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_gameObject__UnityEngineGameObject"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-gameObject.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-gatefit"> +<h2>Camera get_gateFit<a class="headerlink" href="#camera-get-gatefit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_gateFit__UnityEngineCameraGateFitMode"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_gateFit__UnityEngineCameraGateFitMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_gateFit__UnityEngineCameraGateFitMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GateFitMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-gateFit.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-layerculldistances"> +<h2>Camera get_layerCullDistances<a class="headerlink" href="#camera-get-layerculldistances" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_layerCullDistances__SystemSingleArray"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_layerCullDistances__SystemSingleArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_layerCullDistances__SystemSingleArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-layerCullDistances.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-layercullspherical"> +<h2>Camera get_layerCullSpherical<a class="headerlink" href="#camera-get-layercullspherical" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_layerCullSpherical__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_layerCullSpherical__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_layerCullSpherical__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-layerCullSpherical.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-lensshift"> +<h2>Camera get_lensShift<a class="headerlink" href="#camera-get-lensshift" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_lensShift__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_lensShift__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_lensShift__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-lensShift.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-name"> +<h2>Camera get_name<a class="headerlink" href="#camera-get-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_name__SystemString"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_name__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-nearclipplane"> +<h2>Camera get_nearClipPlane<a class="headerlink" href="#camera-get-nearclipplane" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_nearClipPlane__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_nearClipPlane__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_nearClipPlane__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-nearClipPlane.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-nonjitteredprojectionmatrix"> +<h2>Camera get_nonJitteredProjectionMatrix<a class="headerlink" href="#camera-get-nonjitteredprojectionmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_nonJitteredProjectionMatrix__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_nonJitteredProjectionMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_nonJitteredProjectionMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-nonJitteredProjectionMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-onpostrender"> +<h2>Camera get_onPostRender<a class="headerlink" href="#camera-get-onpostrender" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_onPostRender__UnityEngineCameraCameraCallback"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_onPostRender__UnityEngineCameraCameraCallback</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_onPostRender__UnityEngineCameraCameraCallback" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CameraCallback</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-onPostRender.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-onprecull"> +<h2>Camera get_onPreCull<a class="headerlink" href="#camera-get-onprecull" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_onPreCull__UnityEngineCameraCameraCallback"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_onPreCull__UnityEngineCameraCameraCallback</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_onPreCull__UnityEngineCameraCameraCallback" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CameraCallback</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-onPreCull.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-onprerender"> +<h2>Camera get_onPreRender<a class="headerlink" href="#camera-get-onprerender" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_onPreRender__UnityEngineCameraCameraCallback"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_onPreRender__UnityEngineCameraCameraCallback</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_onPreRender__UnityEngineCameraCameraCallback" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CameraCallback</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-onPreRender.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-opaquesortmode"> +<h2>Camera get_opaqueSortMode<a class="headerlink" href="#camera-get-opaquesortmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_opaqueSortMode__UnityEngineRenderingOpaqueSortMode"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_opaqueSortMode__UnityEngineRenderingOpaqueSortMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_opaqueSortMode__UnityEngineRenderingOpaqueSortMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">OpaqueSortMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-opaqueSortMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-orthographic"> +<h2>Camera get_orthographic<a class="headerlink" href="#camera-get-orthographic" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_orthographic__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_orthographic__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_orthographic__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-orthographic.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-orthographicsize"> +<h2>Camera get_orthographicSize<a class="headerlink" href="#camera-get-orthographicsize" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_orthographicSize__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_orthographicSize__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_orthographicSize__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-orthographicSize.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-pixelheight"> +<h2>Camera get_pixelHeight<a class="headerlink" href="#camera-get-pixelheight" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_pixelHeight__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_pixelHeight__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_pixelHeight__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-pixelHeight.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-pixelrect"> +<h2>Camera get_pixelRect<a class="headerlink" href="#camera-get-pixelrect" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_pixelRect__UnityEngineRect"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_pixelRect__UnityEngineRect</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_pixelRect__UnityEngineRect" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Rect</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-pixelRect.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-pixelwidth"> +<h2>Camera get_pixelWidth<a class="headerlink" href="#camera-get-pixelwidth" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_pixelWidth__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_pixelWidth__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_pixelWidth__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-pixelWidth.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-previousviewprojectionmatrix"> +<h2>Camera get_previousViewProjectionMatrix<a class="headerlink" href="#camera-get-previousviewprojectionmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_previousViewProjectionMatrix__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_previousViewProjectionMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_previousViewProjectionMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-previousViewProjectionMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-projectionmatrix"> +<h2>Camera get_projectionMatrix<a class="headerlink" href="#camera-get-projectionmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_projectionMatrix__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_projectionMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_projectionMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-projectionMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-rect"> +<h2>Camera get_rect<a class="headerlink" href="#camera-get-rect" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_rect__UnityEngineRect"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_rect__UnityEngineRect</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_rect__UnityEngineRect" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Rect</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-rect.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-renderingpath"> +<h2>Camera get_renderingPath<a class="headerlink" href="#camera-get-renderingpath" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_renderingPath__UnityEngineRenderingPath"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_renderingPath__UnityEngineRenderingPath</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_renderingPath__UnityEngineRenderingPath" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RenderingPath</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-renderingPath.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-scaledpixelheight"> +<h2>Camera get_scaledPixelHeight<a class="headerlink" href="#camera-get-scaledpixelheight" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_scaledPixelHeight__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_scaledPixelHeight__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_scaledPixelHeight__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-scaledPixelHeight.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-scaledpixelwidth"> +<h2>Camera get_scaledPixelWidth<a class="headerlink" href="#camera-get-scaledpixelwidth" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_scaledPixelWidth__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_scaledPixelWidth__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_scaledPixelWidth__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-scaledPixelWidth.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-sensorsize"> +<h2>Camera get_sensorSize<a class="headerlink" href="#camera-get-sensorsize" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_sensorSize__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_sensorSize__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_sensorSize__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-sensorSize.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-stereoactiveeye"> +<h2>Camera get_stereoActiveEye<a class="headerlink" href="#camera-get-stereoactiveeye" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_stereoActiveEye__UnityEngineCameraMonoOrStereoscopicEye"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_stereoActiveEye__UnityEngineCameraMonoOrStereoscopicEye</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_stereoActiveEye__UnityEngineCameraMonoOrStereoscopicEye" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MonoOrStereoscopicEye</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-stereoActiveEye.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-stereoconvergence"> +<h2>Camera get_stereoConvergence<a class="headerlink" href="#camera-get-stereoconvergence" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_stereoConvergence__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_stereoConvergence__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_stereoConvergence__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-stereoConvergence.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-stereoenabled"> +<h2>Camera get_stereoEnabled<a class="headerlink" href="#camera-get-stereoenabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_stereoEnabled__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_stereoEnabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_stereoEnabled__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-stereoEnabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-stereoseparation"> +<h2>Camera get_stereoSeparation<a class="headerlink" href="#camera-get-stereoseparation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_stereoSeparation__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_stereoSeparation__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_stereoSeparation__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-stereoSeparation.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-stereotargeteye"> +<h2>Camera get_stereoTargetEye<a class="headerlink" href="#camera-get-stereotargeteye" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_stereoTargetEye__UnityEngineStereoTargetEyeMask"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_stereoTargetEye__UnityEngineStereoTargetEyeMask</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_stereoTargetEye__UnityEngineStereoTargetEyeMask" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">StereoTargetEyeMask</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-stereoTargetEye.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-targetdisplay"> +<h2>Camera get_targetDisplay<a class="headerlink" href="#camera-get-targetdisplay" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_targetDisplay__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_targetDisplay__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_targetDisplay__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-targetDisplay.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-targettexture"> +<h2>Camera get_targetTexture<a class="headerlink" href="#camera-get-targettexture" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_targetTexture__UnityEngineRenderTexture"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_targetTexture__UnityEngineRenderTexture</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_targetTexture__UnityEngineRenderTexture" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RenderTexture</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-targetTexture.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-transform"> +<h2>Camera get_transform<a class="headerlink" href="#camera-get-transform" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_transform__UnityEngineTransform"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-transform.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-transparencysortaxis"> +<h2>Camera get_transparencySortAxis<a class="headerlink" href="#camera-get-transparencysortaxis" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_transparencySortAxis__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_transparencySortAxis__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_transparencySortAxis__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-transparencySortAxis.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-transparencysortmode"> +<h2>Camera get_transparencySortMode<a class="headerlink" href="#camera-get-transparencysortmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_transparencySortMode__UnityEngineTransparencySortMode"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_transparencySortMode__UnityEngineTransparencySortMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_transparencySortMode__UnityEngineTransparencySortMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">TransparencySortMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-transparencySortMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-usejitteredprojectionmatrixfortransparentrendering"> +<h2>Camera get_useJitteredProjectionMatrixForTransparentRendering<a class="headerlink" href="#camera-get-usejitteredprojectionmatrixfortransparentrendering" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-useJitteredProjectionMatrixForTransparentRendering.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-useocclusionculling"> +<h2>Camera get_useOcclusionCulling<a class="headerlink" href="#camera-get-useocclusionculling" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_useOcclusionCulling__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_useOcclusionCulling__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_useOcclusionCulling__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-useOcclusionCulling.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-usephysicalproperties"> +<h2>Camera get_usePhysicalProperties<a class="headerlink" href="#camera-get-usephysicalproperties" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_usePhysicalProperties__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_usePhysicalProperties__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_usePhysicalProperties__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-usePhysicalProperties.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-velocity"> +<h2>Camera get_velocity<a class="headerlink" href="#camera-get-velocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_velocity__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_velocity__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_velocity__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-velocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-get-worldtocameramatrix"> +<h2>Camera get_worldToCameraMatrix<a class="headerlink" href="#camera-get-worldtocameramatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__get_worldToCameraMatrix__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__get_worldToCameraMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__get_worldToCameraMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-worldToCameraMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-getcomponent"> +<h2>Camera GetComponent<a class="headerlink" href="#camera-getcomponent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__GetComponent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-getcomponentinchildren"> +<h2>Camera GetComponentInChildren<a class="headerlink" href="#camera-getcomponentinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__GetComponentInChildren__SystemBoolean__T"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.GetComponentInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-getcomponentinparent"> +<h2>Camera GetComponentInParent<a class="headerlink" href="#camera-getcomponentinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__GetComponentInParent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-getcomponents"> +<h2>Camera GetComponents<a class="headerlink" href="#camera-getcomponents" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__GetComponents__ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.GetComponents.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-getcomponentsinchildren"> +<h2>Camera GetComponentsInChildren<a class="headerlink" href="#camera-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.GetComponentsInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-getcomponentsinparent"> +<h2>Camera GetComponentsInParent<a class="headerlink" href="#camera-getcomponentsinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.GetComponentsInParent.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-gethashcode"> +<h2>Camera GetHashCode<a class="headerlink" href="#camera-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-getinstanceid"> +<h2>Camera GetInstanceID<a class="headerlink" href="#camera-getinstanceid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__GetInstanceID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.GetInstanceID.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-getstereononjitteredprojectionmatrix"> +<h2>Camera GetStereoNonJitteredProjectionMatrix<a class="headerlink" href="#camera-getstereononjitteredprojectionmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__GetStereoNonJitteredProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__GetStereoNonJitteredProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__GetStereoNonJitteredProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.GetStereoNonJitteredProjectionMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-getstereoprojectionmatrix"> +<h2>Camera GetStereoProjectionMatrix<a class="headerlink" href="#camera-getstereoprojectionmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__GetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__GetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__GetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.GetStereoProjectionMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-getstereoviewmatrix"> +<h2>Camera GetStereoViewMatrix<a class="headerlink" href="#camera-getstereoviewmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__GetStereoViewMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__GetStereoViewMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__GetStereoViewMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.GetStereoViewMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-gettype"> +<h2>Camera GetType<a class="headerlink" href="#camera-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-implicit"> +<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__op_Implicit__UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="op-inequality"> +<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="camera-render"> +<h2>Camera Render<a class="headerlink" href="#camera-render" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__Render__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__Render__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__Render__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.Render.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-renderdontrestore"> +<h2>Camera RenderDontRestore<a class="headerlink" href="#camera-renderdontrestore" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__RenderDontRestore__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__RenderDontRestore__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__RenderDontRestore__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.RenderDontRestore.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-rendertocubemap"> +<h2>Camera RenderToCubemap<a class="headerlink" href="#camera-rendertocubemap" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__RenderToCubemap__UnityEngineCubemap__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__RenderToCubemap__UnityEngineCubemap__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Cubemap cubemap</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__RenderToCubemap__UnityEngineCubemap__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.RenderToCubemap.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-renderwithshader"> +<h2>Camera RenderWithShader<a class="headerlink" href="#camera-renderwithshader" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__RenderWithShader__UnityEngineShader_SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__RenderWithShader__UnityEngineShader_SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Shader shaderSystem.String replacementTag</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__RenderWithShader__UnityEngineShader_SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.RenderWithShader.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-reset"> +<h2>Camera Reset<a class="headerlink" href="#camera-reset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__Reset__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__Reset__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__Reset__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.Reset.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-resetaspect"> +<h2>Camera ResetAspect<a class="headerlink" href="#camera-resetaspect" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ResetAspect__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ResetAspect__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ResetAspect__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ResetAspect.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-resetcullingmatrix"> +<h2>Camera ResetCullingMatrix<a class="headerlink" href="#camera-resetcullingmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ResetCullingMatrix__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ResetCullingMatrix__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ResetCullingMatrix__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ResetCullingMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-resetprojectionmatrix"> +<h2>Camera ResetProjectionMatrix<a class="headerlink" href="#camera-resetprojectionmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ResetProjectionMatrix__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ResetProjectionMatrix__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ResetProjectionMatrix__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ResetProjectionMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-resetreplacementshader"> +<h2>Camera ResetReplacementShader<a class="headerlink" href="#camera-resetreplacementshader" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ResetReplacementShader__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ResetReplacementShader__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ResetReplacementShader__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ResetReplacementShader.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-resetstereoprojectionmatrices"> +<h2>Camera ResetStereoProjectionMatrices<a class="headerlink" href="#camera-resetstereoprojectionmatrices" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ResetStereoProjectionMatrices__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ResetStereoProjectionMatrices__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ResetStereoProjectionMatrices__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ResetStereoProjectionMatrices.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-resetstereoviewmatrices"> +<h2>Camera ResetStereoViewMatrices<a class="headerlink" href="#camera-resetstereoviewmatrices" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ResetStereoViewMatrices__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ResetStereoViewMatrices__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ResetStereoViewMatrices__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ResetStereoViewMatrices.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-resettransparencysortsettings"> +<h2>Camera ResetTransparencySortSettings<a class="headerlink" href="#camera-resettransparencysortsettings" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ResetTransparencySortSettings__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ResetTransparencySortSettings__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ResetTransparencySortSettings__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ResetTransparencySortSettings.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-resetworldtocameramatrix"> +<h2>Camera ResetWorldToCameraMatrix<a class="headerlink" href="#camera-resetworldtocameramatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ResetWorldToCameraMatrix__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ResetWorldToCameraMatrix__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ResetWorldToCameraMatrix__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ResetWorldToCameraMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-screenpointtoray"> +<h2>Camera ScreenPointToRay<a class="headerlink" href="#camera-screenpointtoray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ScreenPointToRay__UnityEngineVector3__UnityEngineRay"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ScreenPointToRay__UnityEngineVector3__UnityEngineRay</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Vector3 pos</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ScreenPointToRay__UnityEngineVector3__UnityEngineRay" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Ray</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ScreenPointToRay.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-screentoviewportpoint"> +<h2>Camera ScreenToViewportPoint<a class="headerlink" href="#camera-screentoviewportpoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ScreenToViewportPoint__UnityEngineVector3__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ScreenToViewportPoint__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ScreenToViewportPoint__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ScreenToViewportPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-screentoworldpoint"> +<h2>Camera ScreenToWorldPoint<a class="headerlink" href="#camera-screentoworldpoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ScreenToWorldPoint__UnityEngineVector3__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ScreenToWorldPoint__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ScreenToWorldPoint__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ScreenToWorldPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-allowdynamicresolution"> +<h2>Camera set_allowDynamicResolution<a class="headerlink" href="#camera-set-allowdynamicresolution" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_allowDynamicResolution__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_allowDynamicResolution__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_allowDynamicResolution__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-allowDynamicResolution.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-allowhdr"> +<h2>Camera set_allowHDR<a class="headerlink" href="#camera-set-allowhdr" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_allowHDR__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_allowHDR__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_allowHDR__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-allowHDR.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-allowmsaa"> +<h2>Camera set_allowMSAA<a class="headerlink" href="#camera-set-allowmsaa" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_allowMSAA__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_allowMSAA__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_allowMSAA__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-allowMSAA.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-aspect"> +<h2>Camera set_aspect<a class="headerlink" href="#camera-set-aspect" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_aspect__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_aspect__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_aspect__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-aspect.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-backgroundcolor"> +<h2>Camera set_backgroundColor<a class="headerlink" href="#camera-set-backgroundcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_backgroundColor__UnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_backgroundColor__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_backgroundColor__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-backgroundColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-cameratype"> +<h2>Camera set_cameraType<a class="headerlink" href="#camera-set-cameratype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_cameraType__UnityEngineCameraType__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_cameraType__UnityEngineCameraType__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.CameraType value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_cameraType__UnityEngineCameraType__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-cameraType.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-clearflags"> +<h2>Camera set_clearFlags<a class="headerlink" href="#camera-set-clearflags" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_clearFlags__UnityEngineCameraClearFlags__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_clearFlags__UnityEngineCameraClearFlags__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.CameraClearFlags value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_clearFlags__UnityEngineCameraClearFlags__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-clearFlags.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-clearstencilafterlightingpass"> +<h2>Camera set_clearStencilAfterLightingPass<a class="headerlink" href="#camera-set-clearstencilafterlightingpass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_clearStencilAfterLightingPass__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_clearStencilAfterLightingPass__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_clearStencilAfterLightingPass__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-clearStencilAfterLightingPass.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-cullingmask"> +<h2>Camera set_cullingMask<a class="headerlink" href="#camera-set-cullingmask" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_cullingMask__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_cullingMask__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_cullingMask__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-cullingMask.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-cullingmatrix"> +<h2>Camera set_cullingMatrix<a class="headerlink" href="#camera-set-cullingmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_cullingMatrix__UnityEngineMatrix4x4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_cullingMatrix__UnityEngineMatrix4x4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Matrix4x4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_cullingMatrix__UnityEngineMatrix4x4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-cullingMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-depth"> +<h2>Camera set_depth<a class="headerlink" href="#camera-set-depth" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_depth__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_depth__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_depth__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-depth.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-depthtexturemode"> +<h2>Camera set_depthTextureMode<a class="headerlink" href="#camera-set-depthtexturemode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_depthTextureMode__UnityEngineDepthTextureMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_depthTextureMode__UnityEngineDepthTextureMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.DepthTextureMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_depthTextureMode__UnityEngineDepthTextureMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-depthTextureMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-enabled"> +<h2>Camera set_enabled<a class="headerlink" href="#camera-set-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_enabled__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-eventmask"> +<h2>Camera set_eventMask<a class="headerlink" href="#camera-set-eventmask" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_eventMask__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_eventMask__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_eventMask__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-eventMask.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-farclipplane"> +<h2>Camera set_farClipPlane<a class="headerlink" href="#camera-set-farclipplane" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_farClipPlane__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_farClipPlane__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_farClipPlane__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-farClipPlane.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-fieldofview"> +<h2>Camera set_fieldOfView<a class="headerlink" href="#camera-set-fieldofview" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_fieldOfView__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_fieldOfView__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_fieldOfView__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-fieldOfView.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-focallength"> +<h2>Camera set_focalLength<a class="headerlink" href="#camera-set-focallength" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_focalLength__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_focalLength__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_focalLength__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-focalLength.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-forceintorendertexture"> +<h2>Camera set_forceIntoRenderTexture<a class="headerlink" href="#camera-set-forceintorendertexture" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_forceIntoRenderTexture__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_forceIntoRenderTexture__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_forceIntoRenderTexture__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-forceIntoRenderTexture.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-gatefit"> +<h2>Camera set_gateFit<a class="headerlink" href="#camera-set-gatefit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_gateFit__UnityEngineCameraGateFitMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_gateFit__UnityEngineCameraGateFitMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Camera+GateFitMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_gateFit__UnityEngineCameraGateFitMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-gateFit.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-layerculldistances"> +<h2>Camera set_layerCullDistances<a class="headerlink" href="#camera-set-layerculldistances" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_layerCullDistances__SystemSingleArray__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_layerCullDistances__SystemSingleArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Single[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_layerCullDistances__SystemSingleArray__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-layerCullDistances.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-layercullspherical"> +<h2>Camera set_layerCullSpherical<a class="headerlink" href="#camera-set-layercullspherical" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_layerCullSpherical__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_layerCullSpherical__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_layerCullSpherical__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-layerCullSpherical.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-lensshift"> +<h2>Camera set_lensShift<a class="headerlink" href="#camera-set-lensshift" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_lensShift__UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_lensShift__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_lensShift__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-lensShift.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-name"> +<h2>Camera set_name<a class="headerlink" href="#camera-set-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_name__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-nearclipplane"> +<h2>Camera set_nearClipPlane<a class="headerlink" href="#camera-set-nearclipplane" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_nearClipPlane__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_nearClipPlane__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_nearClipPlane__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-nearClipPlane.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-nonjitteredprojectionmatrix"> +<h2>Camera set_nonJitteredProjectionMatrix<a class="headerlink" href="#camera-set-nonjitteredprojectionmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_nonJitteredProjectionMatrix__UnityEngineMatrix4x4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_nonJitteredProjectionMatrix__UnityEngineMatrix4x4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Matrix4x4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_nonJitteredProjectionMatrix__UnityEngineMatrix4x4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-nonJitteredProjectionMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-onpostrender"> +<h2>Camera set_onPostRender<a class="headerlink" href="#camera-set-onpostrender" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_onPostRender__UnityEngineCameraCameraCallback"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_onPostRender__UnityEngineCameraCameraCallback</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera+CameraCallback</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_onPostRender__UnityEngineCameraCameraCallback" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-onPostRender.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-onprecull"> +<h2>Camera set_onPreCull<a class="headerlink" href="#camera-set-onprecull" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_onPreCull__UnityEngineCameraCameraCallback"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_onPreCull__UnityEngineCameraCameraCallback</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera+CameraCallback</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_onPreCull__UnityEngineCameraCameraCallback" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-onPreCull.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-onprerender"> +<h2>Camera set_onPreRender<a class="headerlink" href="#camera-set-onprerender" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_onPreRender__UnityEngineCameraCameraCallback"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_onPreRender__UnityEngineCameraCameraCallback</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera+CameraCallback</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_onPreRender__UnityEngineCameraCameraCallback" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-onPreRender.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-opaquesortmode"> +<h2>Camera set_opaqueSortMode<a class="headerlink" href="#camera-set-opaquesortmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_opaqueSortMode__UnityEngineRenderingOpaqueSortMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_opaqueSortMode__UnityEngineRenderingOpaqueSortMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Rendering.OpaqueSortMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_opaqueSortMode__UnityEngineRenderingOpaqueSortMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-opaqueSortMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-orthographic"> +<h2>Camera set_orthographic<a class="headerlink" href="#camera-set-orthographic" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_orthographic__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_orthographic__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_orthographic__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-orthographic.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-orthographicsize"> +<h2>Camera set_orthographicSize<a class="headerlink" href="#camera-set-orthographicsize" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_orthographicSize__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_orthographicSize__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_orthographicSize__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-orthographicSize.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-pixelrect"> +<h2>Camera set_pixelRect<a class="headerlink" href="#camera-set-pixelrect" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_pixelRect__UnityEngineRect__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_pixelRect__UnityEngineRect__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Rect value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_pixelRect__UnityEngineRect__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-pixelRect.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-projectionmatrix"> +<h2>Camera set_projectionMatrix<a class="headerlink" href="#camera-set-projectionmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_projectionMatrix__UnityEngineMatrix4x4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_projectionMatrix__UnityEngineMatrix4x4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Matrix4x4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_projectionMatrix__UnityEngineMatrix4x4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-projectionMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-rect"> +<h2>Camera set_rect<a class="headerlink" href="#camera-set-rect" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_rect__UnityEngineRect__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_rect__UnityEngineRect__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Rect value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_rect__UnityEngineRect__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-rect.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-renderingpath"> +<h2>Camera set_renderingPath<a class="headerlink" href="#camera-set-renderingpath" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_renderingPath__UnityEngineRenderingPath__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_renderingPath__UnityEngineRenderingPath__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.RenderingPath value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_renderingPath__UnityEngineRenderingPath__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-renderingPath.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-sensorsize"> +<h2>Camera set_sensorSize<a class="headerlink" href="#camera-set-sensorsize" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_sensorSize__UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_sensorSize__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_sensorSize__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-sensorSize.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-stereoconvergence"> +<h2>Camera set_stereoConvergence<a class="headerlink" href="#camera-set-stereoconvergence" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_stereoConvergence__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_stereoConvergence__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_stereoConvergence__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-stereoConvergence.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-stereoseparation"> +<h2>Camera set_stereoSeparation<a class="headerlink" href="#camera-set-stereoseparation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_stereoSeparation__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_stereoSeparation__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_stereoSeparation__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-stereoSeparation.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-stereotargeteye"> +<h2>Camera set_stereoTargetEye<a class="headerlink" href="#camera-set-stereotargeteye" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_stereoTargetEye__UnityEngineStereoTargetEyeMask__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_stereoTargetEye__UnityEngineStereoTargetEyeMask__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.StereoTargetEyeMask value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_stereoTargetEye__UnityEngineStereoTargetEyeMask__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-stereoTargetEye.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-targetdisplay"> +<h2>Camera set_targetDisplay<a class="headerlink" href="#camera-set-targetdisplay" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_targetDisplay__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_targetDisplay__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_targetDisplay__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-targetDisplay.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-targettexture"> +<h2>Camera set_targetTexture<a class="headerlink" href="#camera-set-targettexture" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_targetTexture__UnityEngineRenderTexture__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_targetTexture__UnityEngineRenderTexture__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.RenderTexture value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_targetTexture__UnityEngineRenderTexture__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-targetTexture.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-transparencysortaxis"> +<h2>Camera set_transparencySortAxis<a class="headerlink" href="#camera-set-transparencysortaxis" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_transparencySortAxis__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_transparencySortAxis__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_transparencySortAxis__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-transparencySortAxis.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-transparencysortmode"> +<h2>Camera set_transparencySortMode<a class="headerlink" href="#camera-set-transparencysortmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_transparencySortMode__UnityEngineTransparencySortMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_transparencySortMode__UnityEngineTransparencySortMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.TransparencySortMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_transparencySortMode__UnityEngineTransparencySortMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-transparencySortMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-usejitteredprojectionmatrixfortransparentrendering"> +<h2>Camera set_useJitteredProjectionMatrixForTransparentRendering<a class="headerlink" href="#camera-set-usejitteredprojectionmatrixfortransparentrendering" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-useJitteredProjectionMatrixForTransparentRendering.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-useocclusionculling"> +<h2>Camera set_useOcclusionCulling<a class="headerlink" href="#camera-set-useocclusionculling" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_useOcclusionCulling__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_useOcclusionCulling__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_useOcclusionCulling__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-useOcclusionCulling.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-usephysicalproperties"> +<h2>Camera set_usePhysicalProperties<a class="headerlink" href="#camera-set-usephysicalproperties" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_usePhysicalProperties__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_usePhysicalProperties__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_usePhysicalProperties__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-usePhysicalProperties.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-set-worldtocameramatrix"> +<h2>Camera set_worldToCameraMatrix<a class="headerlink" href="#camera-set-worldtocameramatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__set_worldToCameraMatrix__UnityEngineMatrix4x4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__set_worldToCameraMatrix__UnityEngineMatrix4x4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Matrix4x4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__set_worldToCameraMatrix__UnityEngineMatrix4x4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera-worldToCameraMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-setreplacementshader"> +<h2>Camera SetReplacementShader<a class="headerlink" href="#camera-setreplacementshader" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__SetReplacementShader__UnityEngineShader_SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__SetReplacementShader__UnityEngineShader_SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Shader shaderSystem.String replacementTag</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__SetReplacementShader__UnityEngineShader_SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.SetReplacementShader.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-setstereoprojectionmatrix"> +<h2>Camera SetStereoProjectionMatrix<a class="headerlink" href="#camera-setstereoprojectionmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__SetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__SetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eyeUnityEngine.Matrix4x4 matrix</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__SetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.SetStereoProjectionMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-setstereoviewmatrix"> +<h2>Camera SetStereoViewMatrix<a class="headerlink" href="#camera-setstereoviewmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__SetStereoViewMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__SetStereoViewMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eyeUnityEngine.Matrix4x4 matrix</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__SetStereoViewMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.SetStereoViewMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-settargetbuffers"> +<h2>Camera SetTargetBuffers<a class="headerlink" href="#camera-settargetbuffers" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__SetTargetBuffers__UnityEngineRenderBuffer_UnityEngineRenderBuffer__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__SetTargetBuffers__UnityEngineRenderBuffer_UnityEngineRenderBuffer__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.RenderBuffer colorBufferUnityEngine.RenderBuffer depthBuffer</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__SetTargetBuffers__UnityEngineRenderBuffer_UnityEngineRenderBuffer__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.SetTargetBuffers.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-setupcurrent"> +<h2>Camera SetupCurrent<a class="headerlink" href="#camera-setupcurrent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__SetupCurrent__UnityEngineCamera__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__SetupCurrent__UnityEngineCamera__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera cur</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__SetupCurrent__UnityEngineCamera__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.SetupCurrent.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-tostring"> +<h2>Camera ToString<a class="headerlink" href="#camera-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-viewportpointtoray"> +<h2>Camera ViewportPointToRay<a class="headerlink" href="#camera-viewportpointtoray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ViewportPointToRay__UnityEngineVector3__UnityEngineRay"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ViewportPointToRay__UnityEngineVector3__UnityEngineRay</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Vector3 pos</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ViewportPointToRay__UnityEngineVector3__UnityEngineRay" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Ray</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ViewportPointToRay.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-viewporttoscreenpoint"> +<h2>Camera ViewportToScreenPoint<a class="headerlink" href="#camera-viewporttoscreenpoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ViewportToScreenPoint__UnityEngineVector3__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ViewportToScreenPoint__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ViewportToScreenPoint__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ViewportToScreenPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-viewporttoworldpoint"> +<h2>Camera ViewportToWorldPoint<a class="headerlink" href="#camera-viewporttoworldpoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__ViewportToWorldPoint__UnityEngineVector3__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__ViewportToWorldPoint__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__ViewportToWorldPoint__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.ViewportToWorldPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-worldtoscreenpoint"> +<h2>Camera WorldToScreenPoint<a class="headerlink" href="#camera-worldtoscreenpoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__WorldToScreenPoint__UnityEngineVector3__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__WorldToScreenPoint__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__WorldToScreenPoint__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.WorldToScreenPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="camera-worldtoviewportpoint"> +<h2>Camera WorldToViewportPoint<a class="headerlink" href="#camera-worldtoviewportpoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCamera.__WorldToViewportPoint__UnityEngineVector3__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineCamera.</code><code class="sig-name descname">__WorldToViewportPoint__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera instanceUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCamera.__WorldToViewportPoint__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.WorldToViewportPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="id154"> +<h2>Camera<a class="headerlink" href="#id154" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineCamera"> +<code class="sig-name descname">Variable_UnityEngineCamera</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Camera CameraSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineCamera" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Camera.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> + + <a href="../Canvas/index.html" class="btn btn-neutral float-right" title="Canvas" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../BoxCollider/index.html" class="btn btn-neutral" title="BoxCollider" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + + 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