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+<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li>
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+<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li>
+<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current">
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">BillboardRenderer</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-equals">BillboardRenderer Equals</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-allowocclusionwhendynamic">BillboardRenderer get_allowOcclusionWhenDynamic</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-billboard">BillboardRenderer get_billboard</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-bounds">BillboardRenderer get_bounds</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-enabled">BillboardRenderer get_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-gameobject">BillboardRenderer get_gameObject</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-ispartofstaticbatch">BillboardRenderer get_isPartOfStaticBatch</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-isvisible">BillboardRenderer get_isVisible</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-lightmapindex">BillboardRenderer get_lightmapIndex</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-lightmapscaleoffset">BillboardRenderer get_lightmapScaleOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-lightprobeproxyvolumeoverride">BillboardRenderer get_lightProbeProxyVolumeOverride</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-lightprobeusage">BillboardRenderer get_lightProbeUsage</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-localtoworldmatrix">BillboardRenderer get_localToWorldMatrix</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-material">BillboardRenderer get_material</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-materials">BillboardRenderer get_materials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-motionvectorgenerationmode">BillboardRenderer get_motionVectorGenerationMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-name">BillboardRenderer get_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-probeanchor">BillboardRenderer get_probeAnchor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-realtimelightmapindex">BillboardRenderer get_realtimeLightmapIndex</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-realtimelightmapscaleoffset">BillboardRenderer get_realtimeLightmapScaleOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-receiveshadows">BillboardRenderer get_receiveShadows</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-reflectionprobeusage">BillboardRenderer get_reflectionProbeUsage</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-rendererpriority">BillboardRenderer get_rendererPriority</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-renderinglayermask">BillboardRenderer get_renderingLayerMask</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-shadowcastingmode">BillboardRenderer get_shadowCastingMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-sharedmaterial">BillboardRenderer get_sharedMaterial</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-sharedmaterials">BillboardRenderer get_sharedMaterials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-sortinglayerid">BillboardRenderer get_sortingLayerID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-sortinglayername">BillboardRenderer get_sortingLayerName</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-sortingorder">BillboardRenderer get_sortingOrder</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-transform">BillboardRenderer get_transform</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-get-worldtolocalmatrix">BillboardRenderer get_worldToLocalMatrix</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-getclosestreflectionprobes">BillboardRenderer GetClosestReflectionProbes</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-getcomponent">BillboardRenderer GetComponent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-getcomponentinchildren">BillboardRenderer GetComponentInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-getcomponentinparent">BillboardRenderer GetComponentInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-getcomponents">BillboardRenderer GetComponents</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-getcomponentsinchildren">BillboardRenderer GetComponentsInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-getcomponentsinparent">BillboardRenderer GetComponentsInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-gethashcode">BillboardRenderer GetHashCode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-getinstanceid">BillboardRenderer GetInstanceID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-getmaterials">BillboardRenderer GetMaterials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-getpropertyblock">BillboardRenderer GetPropertyBlock</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-getsharedmaterials">BillboardRenderer GetSharedMaterials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-gettype">BillboardRenderer GetType</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-haspropertyblock">BillboardRenderer HasPropertyBlock</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-allowocclusionwhendynamic">BillboardRenderer set_allowOcclusionWhenDynamic</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-billboard">BillboardRenderer set_billboard</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-enabled">BillboardRenderer set_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-lightmapindex">BillboardRenderer set_lightmapIndex</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-lightmapscaleoffset">BillboardRenderer set_lightmapScaleOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-lightprobeproxyvolumeoverride">BillboardRenderer set_lightProbeProxyVolumeOverride</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-lightprobeusage">BillboardRenderer set_lightProbeUsage</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-material">BillboardRenderer set_material</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-materials">BillboardRenderer set_materials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-motionvectorgenerationmode">BillboardRenderer set_motionVectorGenerationMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-name">BillboardRenderer set_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-probeanchor">BillboardRenderer set_probeAnchor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-realtimelightmapindex">BillboardRenderer set_realtimeLightmapIndex</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-realtimelightmapscaleoffset">BillboardRenderer set_realtimeLightmapScaleOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-receiveshadows">BillboardRenderer set_receiveShadows</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-reflectionprobeusage">BillboardRenderer set_reflectionProbeUsage</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-rendererpriority">BillboardRenderer set_rendererPriority</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-renderinglayermask">BillboardRenderer set_renderingLayerMask</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-shadowcastingmode">BillboardRenderer set_shadowCastingMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-sharedmaterial">BillboardRenderer set_sharedMaterial</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-sharedmaterials">BillboardRenderer set_sharedMaterials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-sortinglayerid">BillboardRenderer set_sortingLayerID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-sortinglayername">BillboardRenderer set_sortingLayerName</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-set-sortingorder">BillboardRenderer set_sortingOrder</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-setpropertyblock">BillboardRenderer SetPropertyBlock</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#billboardrenderer-tostring">BillboardRenderer ToString</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#id71">BillboardRenderer</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
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+ <div class="section" id="billboardrenderer">
+<h1>BillboardRenderer<a class="headerlink" href="#billboardrenderer" title="Permalink to this headline">¶</a></h1>
+<p>The BillboardRenderer module.</p>
+<div class="toctree-wrapper compound">
+</div>
+<div class="section" id="op-equality">
+<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="billboardrenderer-equals">
+<h2>BillboardRenderer Equals<a class="headerlink" href="#billboardrenderer-equals" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__Equals__SystemObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-allowocclusionwhendynamic">
+<h2>BillboardRenderer get_allowOcclusionWhenDynamic<a class="headerlink" href="#billboardrenderer-get-allowocclusionwhendynamic" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_allowOcclusionWhenDynamic__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-allowOcclusionWhenDynamic.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-billboard">
+<h2>BillboardRenderer get_billboard<a class="headerlink" href="#billboardrenderer-get-billboard" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_billboard__UnityEngineBillboardAsset">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_billboard__UnityEngineBillboardAsset</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_billboard__UnityEngineBillboardAsset" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">BillboardAsset</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-billboard.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-bounds">
+<h2>BillboardRenderer get_bounds<a class="headerlink" href="#billboardrenderer-get-bounds" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_bounds__UnityEngineBounds">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_bounds__UnityEngineBounds</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_bounds__UnityEngineBounds" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Bounds</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-bounds.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-enabled">
+<h2>BillboardRenderer get_enabled<a class="headerlink" href="#billboardrenderer-get-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_enabled__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-gameobject">
+<h2>BillboardRenderer get_gameObject<a class="headerlink" href="#billboardrenderer-get-gameobject" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_gameObject__UnityEngineGameObject">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-gameObject.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-ispartofstaticbatch">
+<h2>BillboardRenderer get_isPartOfStaticBatch<a class="headerlink" href="#billboardrenderer-get-ispartofstaticbatch" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_isPartOfStaticBatch__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_isPartOfStaticBatch__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_isPartOfStaticBatch__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-isPartOfStaticBatch.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-isvisible">
+<h2>BillboardRenderer get_isVisible<a class="headerlink" href="#billboardrenderer-get-isvisible" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_isVisible__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_isVisible__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_isVisible__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-isVisible.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-lightmapindex">
+<h2>BillboardRenderer get_lightmapIndex<a class="headerlink" href="#billboardrenderer-get-lightmapindex" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_lightmapIndex__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_lightmapIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_lightmapIndex__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-lightmapIndex.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-lightmapscaleoffset">
+<h2>BillboardRenderer get_lightmapScaleOffset<a class="headerlink" href="#billboardrenderer-get-lightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_lightmapScaleOffset__UnityEngineVector4">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_lightmapScaleOffset__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_lightmapScaleOffset__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-lightmapScaleOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-lightprobeproxyvolumeoverride">
+<h2>BillboardRenderer get_lightProbeProxyVolumeOverride<a class="headerlink" href="#billboardrenderer-get-lightprobeproxyvolumeoverride" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_lightProbeProxyVolumeOverride__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-lightProbeProxyVolumeOverride.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-lightprobeusage">
+<h2>BillboardRenderer get_lightProbeUsage<a class="headerlink" href="#billboardrenderer-get-lightprobeusage" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LightProbeUsage</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-lightProbeUsage.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-localtoworldmatrix">
+<h2>BillboardRenderer get_localToWorldMatrix<a class="headerlink" href="#billboardrenderer-get-localtoworldmatrix" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_localToWorldMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-localToWorldMatrix.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-material">
+<h2>BillboardRenderer get_material<a class="headerlink" href="#billboardrenderer-get-material" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_material__UnityEngineMaterial">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_material__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_material__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-material.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-materials">
+<h2>BillboardRenderer get_materials<a class="headerlink" href="#billboardrenderer-get-materials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_materials__UnityEngineMaterialArray">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_materials__UnityEngineMaterialArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_materials__UnityEngineMaterialArray" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-materials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-motionvectorgenerationmode">
+<h2>BillboardRenderer get_motionVectorGenerationMode<a class="headerlink" href="#billboardrenderer-get-motionvectorgenerationmode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MotionVectorGenerationMode</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-motionVectorGenerationMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-name">
+<h2>BillboardRenderer get_name<a class="headerlink" href="#billboardrenderer-get-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_name__SystemString">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-probeanchor">
+<h2>BillboardRenderer get_probeAnchor<a class="headerlink" href="#billboardrenderer-get-probeanchor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_probeAnchor__UnityEngineTransform">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_probeAnchor__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_probeAnchor__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-probeAnchor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-realtimelightmapindex">
+<h2>BillboardRenderer get_realtimeLightmapIndex<a class="headerlink" href="#billboardrenderer-get-realtimelightmapindex" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_realtimeLightmapIndex__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_realtimeLightmapIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_realtimeLightmapIndex__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-realtimeLightmapIndex.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-realtimelightmapscaleoffset">
+<h2>BillboardRenderer get_realtimeLightmapScaleOffset<a class="headerlink" href="#billboardrenderer-get-realtimelightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_realtimeLightmapScaleOffset__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-realtimeLightmapScaleOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-receiveshadows">
+<h2>BillboardRenderer get_receiveShadows<a class="headerlink" href="#billboardrenderer-get-receiveshadows" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_receiveShadows__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_receiveShadows__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_receiveShadows__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-receiveShadows.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-reflectionprobeusage">
+<h2>BillboardRenderer get_reflectionProbeUsage<a class="headerlink" href="#billboardrenderer-get-reflectionprobeusage" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ReflectionProbeUsage</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-reflectionProbeUsage.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-rendererpriority">
+<h2>BillboardRenderer get_rendererPriority<a class="headerlink" href="#billboardrenderer-get-rendererpriority" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_rendererPriority__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_rendererPriority__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_rendererPriority__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-rendererPriority.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-renderinglayermask">
+<h2>BillboardRenderer get_renderingLayerMask<a class="headerlink" href="#billboardrenderer-get-renderinglayermask" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_renderingLayerMask__SystemUInt32">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_renderingLayerMask__SystemUInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_renderingLayerMask__SystemUInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">UInt32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-renderingLayerMask.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-shadowcastingmode">
+<h2>BillboardRenderer get_shadowCastingMode<a class="headerlink" href="#billboardrenderer-get-shadowcastingmode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ShadowCastingMode</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-shadowCastingMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-sharedmaterial">
+<h2>BillboardRenderer get_sharedMaterial<a class="headerlink" href="#billboardrenderer-get-sharedmaterial" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_sharedMaterial__UnityEngineMaterial">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_sharedMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_sharedMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-sharedMaterial.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-sharedmaterials">
+<h2>BillboardRenderer get_sharedMaterials<a class="headerlink" href="#billboardrenderer-get-sharedmaterials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_sharedMaterials__UnityEngineMaterialArray">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_sharedMaterials__UnityEngineMaterialArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_sharedMaterials__UnityEngineMaterialArray" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-sharedMaterials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-sortinglayerid">
+<h2>BillboardRenderer get_sortingLayerID<a class="headerlink" href="#billboardrenderer-get-sortinglayerid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_sortingLayerID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_sortingLayerID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_sortingLayerID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-sortingLayerID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-sortinglayername">
+<h2>BillboardRenderer get_sortingLayerName<a class="headerlink" href="#billboardrenderer-get-sortinglayername" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_sortingLayerName__SystemString">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_sortingLayerName__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_sortingLayerName__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-sortingLayerName.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-sortingorder">
+<h2>BillboardRenderer get_sortingOrder<a class="headerlink" href="#billboardrenderer-get-sortingorder" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_sortingOrder__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_sortingOrder__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_sortingOrder__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-sortingOrder.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-transform">
+<h2>BillboardRenderer get_transform<a class="headerlink" href="#billboardrenderer-get-transform" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_transform__UnityEngineTransform">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-transform.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-get-worldtolocalmatrix">
+<h2>BillboardRenderer get_worldToLocalMatrix<a class="headerlink" href="#billboardrenderer-get-worldtolocalmatrix" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__get_worldToLocalMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-worldToLocalMatrix.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-getclosestreflectionprobes">
+<h2>BillboardRenderer GetClosestReflectionProbes<a class="headerlink" href="#billboardrenderer-getclosestreflectionprobes" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.GetClosestReflectionProbes.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-getcomponent">
+<h2>BillboardRenderer GetComponent<a class="headerlink" href="#billboardrenderer-getcomponent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__GetComponent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-getcomponentinchildren">
+<h2>BillboardRenderer GetComponentInChildren<a class="headerlink" href="#billboardrenderer-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__GetComponentInChildren__SystemBoolean__T">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.GetComponentInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-getcomponentinparent">
+<h2>BillboardRenderer GetComponentInParent<a class="headerlink" href="#billboardrenderer-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__GetComponentInParent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-getcomponents">
+<h2>BillboardRenderer GetComponents<a class="headerlink" href="#billboardrenderer-getcomponents" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__GetComponents__ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.GetComponents.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-getcomponentsinchildren">
+<h2>BillboardRenderer GetComponentsInChildren<a class="headerlink" href="#billboardrenderer-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.GetComponentsInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-getcomponentsinparent">
+<h2>BillboardRenderer GetComponentsInParent<a class="headerlink" href="#billboardrenderer-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.GetComponentsInParent.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-gethashcode">
+<h2>BillboardRenderer GetHashCode<a class="headerlink" href="#billboardrenderer-gethashcode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__GetHashCode__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.GetHashCode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-getinstanceid">
+<h2>BillboardRenderer GetInstanceID<a class="headerlink" href="#billboardrenderer-getinstanceid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__GetInstanceID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.GetInstanceID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-getmaterials">
+<h2>BillboardRenderer GetMaterials<a class="headerlink" href="#billboardrenderer-getmaterials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.GetMaterials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-getpropertyblock">
+<h2>BillboardRenderer GetPropertyBlock<a class="headerlink" href="#billboardrenderer-getpropertyblock" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.MaterialPropertyBlock properties</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.GetPropertyBlock.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-getsharedmaterials">
+<h2>BillboardRenderer GetSharedMaterials<a class="headerlink" href="#billboardrenderer-getsharedmaterials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.GetSharedMaterials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-gettype">
+<h2>BillboardRenderer GetType<a class="headerlink" href="#billboardrenderer-gettype" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__GetType__SystemType">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-haspropertyblock">
+<h2>BillboardRenderer HasPropertyBlock<a class="headerlink" href="#billboardrenderer-haspropertyblock" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__HasPropertyBlock__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__HasPropertyBlock__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__HasPropertyBlock__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.HasPropertyBlock.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-implicit">
+<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__op_Implicit__UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="op-inequality">
+<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="billboardrenderer-set-allowocclusionwhendynamic">
+<h2>BillboardRenderer set_allowOcclusionWhenDynamic<a class="headerlink" href="#billboardrenderer-set-allowocclusionwhendynamic" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-allowOcclusionWhenDynamic.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-billboard">
+<h2>BillboardRenderer set_billboard<a class="headerlink" href="#billboardrenderer-set-billboard" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_billboard__UnityEngineBillboardAsset__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_billboard__UnityEngineBillboardAsset__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.BillboardAsset value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_billboard__UnityEngineBillboardAsset__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-billboard.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-enabled">
+<h2>BillboardRenderer set_enabled<a class="headerlink" href="#billboardrenderer-set-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_enabled__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-lightmapindex">
+<h2>BillboardRenderer set_lightmapIndex<a class="headerlink" href="#billboardrenderer-set-lightmapindex" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_lightmapIndex__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_lightmapIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_lightmapIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-lightmapIndex.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-lightmapscaleoffset">
+<h2>BillboardRenderer set_lightmapScaleOffset<a class="headerlink" href="#billboardrenderer-set-lightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-lightmapScaleOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-lightprobeproxyvolumeoverride">
+<h2>BillboardRenderer set_lightProbeProxyVolumeOverride<a class="headerlink" href="#billboardrenderer-set-lightprobeproxyvolumeoverride" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.GameObject value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-lightProbeProxyVolumeOverride.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-lightprobeusage">
+<h2>BillboardRenderer set_lightProbeUsage<a class="headerlink" href="#billboardrenderer-set-lightprobeusage" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.LightProbeUsage value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-lightProbeUsage.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-material">
+<h2>BillboardRenderer set_material<a class="headerlink" href="#billboardrenderer-set-material" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_material__UnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_material__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_material__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-material.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-materials">
+<h2>BillboardRenderer set_materials<a class="headerlink" href="#billboardrenderer-set-materials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_materials__UnityEngineMaterialArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.Material[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-materials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-motionvectorgenerationmode">
+<h2>BillboardRenderer set_motionVectorGenerationMode<a class="headerlink" href="#billboardrenderer-set-motionvectorgenerationmode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.MotionVectorGenerationMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-motionVectorGenerationMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-name">
+<h2>BillboardRenderer set_name<a class="headerlink" href="#billboardrenderer-set-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_name__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-probeanchor">
+<h2>BillboardRenderer set_probeAnchor<a class="headerlink" href="#billboardrenderer-set-probeanchor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_probeAnchor__UnityEngineTransform__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.Transform value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-probeAnchor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-realtimelightmapindex">
+<h2>BillboardRenderer set_realtimeLightmapIndex<a class="headerlink" href="#billboardrenderer-set-realtimelightmapindex" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_realtimeLightmapIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-realtimeLightmapIndex.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-realtimelightmapscaleoffset">
+<h2>BillboardRenderer set_realtimeLightmapScaleOffset<a class="headerlink" href="#billboardrenderer-set-realtimelightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-realtimeLightmapScaleOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-receiveshadows">
+<h2>BillboardRenderer set_receiveShadows<a class="headerlink" href="#billboardrenderer-set-receiveshadows" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_receiveShadows__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_receiveShadows__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_receiveShadows__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-receiveShadows.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-reflectionprobeusage">
+<h2>BillboardRenderer set_reflectionProbeUsage<a class="headerlink" href="#billboardrenderer-set-reflectionprobeusage" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-reflectionProbeUsage.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-rendererpriority">
+<h2>BillboardRenderer set_rendererPriority<a class="headerlink" href="#billboardrenderer-set-rendererpriority" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_rendererPriority__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_rendererPriority__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_rendererPriority__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-rendererPriority.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-renderinglayermask">
+<h2>BillboardRenderer set_renderingLayerMask<a class="headerlink" href="#billboardrenderer-set-renderinglayermask" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_renderingLayerMask__SystemUInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.UInt32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-renderingLayerMask.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-shadowcastingmode">
+<h2>BillboardRenderer set_shadowCastingMode<a class="headerlink" href="#billboardrenderer-set-shadowcastingmode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.ShadowCastingMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-shadowCastingMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-sharedmaterial">
+<h2>BillboardRenderer set_sharedMaterial<a class="headerlink" href="#billboardrenderer-set-sharedmaterial" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_sharedMaterial__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-sharedMaterial.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-sharedmaterials">
+<h2>BillboardRenderer set_sharedMaterials<a class="headerlink" href="#billboardrenderer-set-sharedmaterials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.Material[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-sharedMaterials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-sortinglayerid">
+<h2>BillboardRenderer set_sortingLayerID<a class="headerlink" href="#billboardrenderer-set-sortinglayerid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_sortingLayerID__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_sortingLayerID__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_sortingLayerID__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-sortingLayerID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-sortinglayername">
+<h2>BillboardRenderer set_sortingLayerName<a class="headerlink" href="#billboardrenderer-set-sortinglayername" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_sortingLayerName__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_sortingLayerName__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_sortingLayerName__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-sortingLayerName.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-set-sortingorder">
+<h2>BillboardRenderer set_sortingOrder<a class="headerlink" href="#billboardrenderer-set-sortingorder" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__set_sortingOrder__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__set_sortingOrder__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__set_sortingOrder__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer-sortingOrder.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-setpropertyblock">
+<h2>BillboardRenderer SetPropertyBlock<a class="headerlink" href="#billboardrenderer-setpropertyblock" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instanceUnityEngine.MaterialPropertyBlock properties</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.SetPropertyBlock.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="billboardrenderer-tostring">
+<h2>BillboardRenderer ToString<a class="headerlink" href="#billboardrenderer-tostring" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineBillboardRenderer.__ToString__SystemString">
+<code class="sig-prename descclassname">UnityEngineBillboardRenderer.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineBillboardRenderer.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.ToString.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="id71">
+<h2>BillboardRenderer<a class="headerlink" href="#id71" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="Variable_UnityEngineBillboardRenderer">
+<code class="sig-name descname">Variable_UnityEngineBillboardRenderer</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.BillboardRenderer BillboardRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineBillboardRenderer" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/BillboardRenderer.html">Unity Documentation</a></p>
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