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-rw-r--r--VRCSDK3Worlds/Assets/MeshBaker/scripts/TextureBlenders/TextureBlenderURPLit.cs588
1 files changed, 588 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/MeshBaker/scripts/TextureBlenders/TextureBlenderURPLit.cs b/VRCSDK3Worlds/Assets/MeshBaker/scripts/TextureBlenders/TextureBlenderURPLit.cs
new file mode 100644
index 00000000..943d3109
--- /dev/null
+++ b/VRCSDK3Worlds/Assets/MeshBaker/scripts/TextureBlenders/TextureBlenderURPLit.cs
@@ -0,0 +1,588 @@
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+using System;
+
+namespace DigitalOpus.MB.Core
+{
+ public class TextureBlenderURPLit : TextureBlender
+ {
+ static Color NeutralNormalMap = new Color(.5f, .5f, 1f);
+
+ private enum Prop
+ {
+ doColor,
+ doSpecular,
+ doMetallic,
+ doEmission,
+ doBump,
+ doNone,
+ }
+
+ private enum WorkflowMode
+ {
+ unknown,
+ metallic,
+ specular,
+ }
+
+ private enum SmoothnessTextureChannel
+ {
+ unknown,
+ albedo,
+ metallicSpecular,
+ }
+
+ // This is used to cache the non texture property values. If all non-texutre property values are the same for a property for all source textures
+ // then the source value will be re-used
+ TextureBlenderMaterialPropertyCacheHelper sourceMaterialPropertyCache = new TextureBlenderMaterialPropertyCacheHelper();
+
+ WorkflowMode m_workflowMode = WorkflowMode.unknown;
+
+ SmoothnessTextureChannel m_smoothnessTextureChannel = SmoothnessTextureChannel.unknown;
+
+ // These are cached values read in OnBeforeTintTexture and used when blending pixels.
+ Color m_tintColor;
+
+ float m_smoothness; // shared by both metallic maps and spec maps
+
+ Color m_specColor; // Used if no spec map
+ bool m_hasSpecGlossMap;
+
+ float m_metallic; // Used if no metallic map
+ bool m_hasMetallicGlossMap;
+
+ float m_bumpScale;
+
+ bool m_shaderDoesEmission;
+ Color m_emissionColor;
+
+ // This just makes things more efficient so we arn't doing a string comparison for each pixel.
+ Prop propertyToDo = Prop.doNone;
+
+ // These are the property values that will be assigned to the result material if
+ // generating an atlas for those properties.
+ Color m_generatingTintedAtlaColor = Color.white;
+ float m_generatingTintedAtlasMetallic = 0f;
+ Color m_generatingTintedAtlaSpecular = Color.black;
+ float m_generatingTintedAtlasMetallic_smoothness = 1f;
+ float m_generatingTintedAtlasSpecular_somoothness = 1f;
+ float m_generatingTintedAtlaBumpScale = 1f;
+ Color m_generatingTintedAtlaEmission = Color.white;
+
+ // These are the default property values that will be assigned to the result materials if
+ // none of the source materials have a value for these properties.
+ Color m_notGeneratingAtlasDefaultColor = Color.white;
+ float m_notGeneratingAtlasDefaultMetallic = 0;
+ float m_notGeneratingAtlasDefaultSmoothness_MetallicWorkflow = 0f;
+ float m_notGeneratingAtlasDefaultSmoothness_SpecularWorkflow = 1f;
+ Color m_notGeneratingAtlasDefaultSpecularColor = new Color(.2f,.2f,.2f,1f);
+ Color m_notGeneratingAtlasDefaultEmisionColor = Color.black;
+
+ public bool DoesShaderNameMatch(string shaderName)
+ {
+ return shaderName.Equals("Universal Render Pipeline/Lit") ||
+ shaderName.Equals("Universal Render Pipeline/Simple Lit") ||
+ shaderName.Equals("Universal Render Pipeline/Baked Lit");
+ }
+
+ private WorkflowMode _MapFloatToWorkflowMode(float workflowMode)
+ {
+ if (workflowMode == 0f)
+ {
+ return WorkflowMode.specular;
+ }
+ else
+ {
+ return WorkflowMode.metallic;
+ }
+ }
+
+ private float _MapWorkflowModeToFloat(WorkflowMode workflowMode)
+ {
+ if (workflowMode == WorkflowMode.specular)
+ {
+ return 0f;
+ } else
+ {
+ return 1f;
+ }
+ }
+
+ private SmoothnessTextureChannel _MapFloatToTextureChannel(float texChannel)
+ {
+ if (texChannel == 0f)
+ {
+ return SmoothnessTextureChannel.metallicSpecular;
+ }
+ else
+ {
+ return SmoothnessTextureChannel.albedo;
+ }
+ }
+
+ private float _MapTextureChannelToFloat(SmoothnessTextureChannel workflowMode)
+ {
+ if (workflowMode == SmoothnessTextureChannel.metallicSpecular)
+ {
+ return 0f;
+ }
+ else
+ {
+ return 1f;
+ }
+ }
+
+ public void OnBeforeTintTexture(Material sourceMat, string shaderTexturePropertyName)
+ {
+ if (m_workflowMode == WorkflowMode.unknown)
+ {
+ if (sourceMat.HasProperty("_WorkflowMode"))
+ {
+ m_workflowMode = _MapFloatToWorkflowMode(sourceMat.GetFloat("_WorkflowMode"));
+ }
+ } else
+ {
+ if (sourceMat.HasProperty("_WorkflowMode") && _MapFloatToWorkflowMode(sourceMat.GetFloat("_WorkflowMode")) != m_workflowMode)
+ {
+ Debug.LogError("Using the Universal Render Pipeline TextureBlender to blend non-texture-propertyes. Some of the source materials used different 'WorkflowModes'. These "+
+ " cannot be blended properly. Results will be unpredictable.");
+ }
+ }
+
+ if (m_smoothnessTextureChannel == SmoothnessTextureChannel.unknown)
+ {
+ if (sourceMat.HasProperty("_SmoothnessTextureChannel"))
+ {
+ m_smoothnessTextureChannel = _MapFloatToTextureChannel(sourceMat.GetFloat("_SmoothnessTextureChannel"));
+ }
+ } else
+ {
+ if (sourceMat.HasProperty("_SmoothnessTextureChannel") && _MapFloatToTextureChannel(sourceMat.GetFloat("_SmoothnessTextureChannel")) != m_smoothnessTextureChannel)
+ {
+ Debug.LogError("Using the Universal Render Pipeline TextureBlender to blend non-texture-properties. Some of the source materials store smoothness in the Albedo texture alpha" +
+ " and some source materials store smoothness in the Metallic/Specular texture alpha channel. The result material can only read smoothness from one or the other. Results will be unpredictable.");
+ }
+ }
+
+ if (shaderTexturePropertyName.Equals("_BaseMap"))
+ {
+ propertyToDo = Prop.doColor;
+ if (sourceMat.HasProperty("_BaseColor"))
+ {
+ m_tintColor = sourceMat.GetColor("_BaseColor");
+ }
+ else
+ {
+ m_tintColor = m_generatingTintedAtlaColor;
+ }
+ }
+ else if (shaderTexturePropertyName.Equals("_SpecGlossMap"))
+ {
+ propertyToDo = Prop.doSpecular;
+ m_specColor = m_generatingTintedAtlaSpecular;
+ if (sourceMat.GetTexture("_SpecGlossMap") != null)
+ {
+ m_hasSpecGlossMap = true;
+ }
+ else
+ {
+ m_hasSpecGlossMap = false;
+ }
+
+ if (sourceMat.HasProperty("_SpecColor"))
+ {
+ m_specColor = sourceMat.GetColor("_SpecColor");
+ } else
+ {
+ m_specColor = new Color(0f, 0f, 0f, 1f);
+ }
+
+ if (sourceMat.HasProperty("_Smoothness") && m_workflowMode == WorkflowMode.specular)
+ {
+ m_smoothness = sourceMat.GetFloat("_Smoothness");
+ Debug.LogError("TODO smooth " + sourceMat + " " + m_smoothness);
+ }
+ else if (m_workflowMode == WorkflowMode.specular)
+ {
+ m_smoothness = 1f;
+ }
+ }
+ else if (shaderTexturePropertyName.Equals("_MetallicGlossMap"))
+ {
+ propertyToDo = Prop.doMetallic;
+ if (sourceMat.GetTexture("_MetallicGlossMap") != null)
+ {
+ m_hasMetallicGlossMap = true;
+ }
+ else
+ {
+ m_hasMetallicGlossMap = false;
+ }
+
+ if (sourceMat.HasProperty("_Metallic"))
+ {
+ m_metallic = sourceMat.GetFloat("_Metallic");
+ }
+ else
+ {
+ m_metallic = 0f;
+ }
+
+ if (sourceMat.HasProperty("_Smoothness") && m_workflowMode == WorkflowMode.metallic)
+ {
+ m_smoothness = sourceMat.GetFloat("_Smoothness");
+ }
+ else if (m_workflowMode == WorkflowMode.metallic)
+ {
+ m_smoothness = 0f;
+ }
+
+
+ }
+ else if (shaderTexturePropertyName.Equals("_BumpMap"))
+ {
+ propertyToDo = Prop.doBump;
+ if (sourceMat.HasProperty(shaderTexturePropertyName))
+ {
+ if (sourceMat.HasProperty("_BumpScale"))
+ m_bumpScale = sourceMat.GetFloat("_BumpScale");
+ }
+ else
+ {
+ m_bumpScale = m_generatingTintedAtlaBumpScale;
+ }
+ } else if (shaderTexturePropertyName.Equals("_EmissionMap"))
+ {
+ propertyToDo = Prop.doEmission;
+ m_shaderDoesEmission = sourceMat.IsKeywordEnabled("_EMISSION");
+ if (sourceMat.HasProperty("_EmissionColor")) {
+ m_emissionColor = sourceMat.GetColor("_EmissionColor");
+ } else
+ {
+ m_generatingTintedAtlaColor = m_notGeneratingAtlasDefaultEmisionColor;
+ }
+ } else
+ {
+ propertyToDo = Prop.doNone;
+ }
+ Debug.LogError("TODO end " + m_smoothness + " " + sourceMat + " " + shaderTexturePropertyName);
+ }
+
+ public Color OnBlendTexturePixel(string propertyToDoshaderPropertyName, Color pixelColor)
+ {
+ if (propertyToDo == Prop.doColor)
+ {
+ return new Color(pixelColor.r * m_tintColor.r, pixelColor.g * m_tintColor.g, pixelColor.b * m_tintColor.b, pixelColor.a * m_tintColor.a);
+ }
+ else if (propertyToDo == Prop.doMetallic)
+ {
+ if (m_hasMetallicGlossMap)
+ {
+ return pixelColor = new Color(pixelColor.r, pixelColor.g, pixelColor.b, pixelColor.a * m_smoothness);
+ }
+ else
+ {
+ return new Color(m_metallic, 0, 0, m_smoothness);
+ }
+ }
+ else if (propertyToDo == Prop.doSpecular)
+ {
+ if (m_hasSpecGlossMap)
+ {
+ return pixelColor = new Color(pixelColor.r, pixelColor.g, pixelColor.b, pixelColor.a * m_smoothness);
+ }
+ else
+ {
+ Color c = m_specColor;
+ c.a = m_smoothness;
+ return c;
+ }
+ }
+ else if (propertyToDo == Prop.doBump)
+ {
+ return Color.Lerp(NeutralNormalMap, pixelColor, m_bumpScale);
+ }
+ else if (propertyToDo == Prop.doEmission)
+ {
+ if (m_shaderDoesEmission)
+ {
+ return new Color(pixelColor.r * m_emissionColor.r, pixelColor.g * m_emissionColor.g, pixelColor.b * m_emissionColor.b, pixelColor.a * m_emissionColor.a);
+ }
+ else
+ {
+ return Color.black;
+ }
+ }
+ return pixelColor;
+ }
+
+ public bool NonTexturePropertiesAreEqual(Material a, Material b)
+ {
+ if (!TextureBlenderFallback._compareColor(a, b, m_generatingTintedAtlaColor, "_BaseColor"))
+ {
+ return false;
+ }
+
+ if (!TextureBlenderFallback._compareColor(a, b, m_generatingTintedAtlaSpecular, "_SpecColor"))
+ {
+ return false;
+ }
+
+ if (m_workflowMode == WorkflowMode.specular){
+ bool aHasSpecTex = a.HasProperty("_SpecGlossMap") && a.GetTexture("_SpecGlossMap") != null;
+ bool bHasSpecTex = b.HasProperty("_SpecGlossMap") && b.GetTexture("_SpecGlossMap") != null;
+
+ if (aHasSpecTex && bHasSpecTex)
+ {
+ if (!TextureBlenderFallback._compareFloat(a, b, m_notGeneratingAtlasDefaultSmoothness_SpecularWorkflow, "_Smoothness"))
+ {
+ Debug.LogError("Are equal A");
+ return false;
+ }
+ }
+ else if (!aHasSpecTex && !bHasSpecTex)
+ {
+ if (!TextureBlenderFallback._compareColor(a, b, m_notGeneratingAtlasDefaultSpecularColor, "_SpecColor") &&
+ !TextureBlenderFallback._compareFloat(a, b, m_notGeneratingAtlasDefaultSmoothness_SpecularWorkflow, "_Smoothness"))
+ {
+ Debug.LogError("Are equal B");
+ return false;
+ }
+ }
+ else
+ {
+ Debug.LogError("Are equal C");
+ return false;
+ }
+ }
+
+ if (m_workflowMode == WorkflowMode.metallic) {
+ bool aHasMetallicTex = a.HasProperty("_MetallicGlossMap") && a.GetTexture("_MetallicGlossMap") != null;
+ bool bHasMetallicTex = b.HasProperty("_MetallicGlossMap") && b.GetTexture("_MetallicGlossMap") != null;
+ if (aHasMetallicTex && bHasMetallicTex)
+ {
+ if (!TextureBlenderFallback._compareFloat(a, b, m_notGeneratingAtlasDefaultSmoothness_MetallicWorkflow, "_Smoothness"))
+ {
+ return false;
+ }
+ }
+ else if (!aHasMetallicTex && !bHasMetallicTex)
+ {
+ if (!TextureBlenderFallback._compareFloat(a, b, m_notGeneratingAtlasDefaultMetallic, "_Metallic") &&
+ !TextureBlenderFallback._compareFloat(a, b, m_notGeneratingAtlasDefaultSmoothness_MetallicWorkflow, "_Smoothness"))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ if (!TextureBlenderFallback._compareFloat(a, b, m_generatingTintedAtlaBumpScale, "_BumpScale"))
+ {
+ return false;
+ }
+
+ if (a.IsKeywordEnabled("_EMISSION") != b.IsKeywordEnabled("_EMISSION"))
+ {
+ return false;
+ }
+ if (a.IsKeywordEnabled("_EMISSION"))
+ {
+ if (!TextureBlenderFallback._compareColor(a, b, m_generatingTintedAtlaEmission, "_EmissionColor"))
+ {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ public void SetNonTexturePropertyValuesOnResultMaterial(Material resultMaterial)
+ {
+ if (m_workflowMode != WorkflowMode.unknown)
+ {
+ resultMaterial.SetFloat("_WorkflowMode", _MapWorkflowModeToFloat(m_workflowMode));
+ }
+
+ if (m_smoothnessTextureChannel != SmoothnessTextureChannel.unknown)
+ {
+ resultMaterial.SetFloat("_SmoothnessTextureChannel", _MapTextureChannelToFloat(m_smoothnessTextureChannel));
+ }
+
+ if (resultMaterial.GetTexture("_BaseMap") != null)
+ {
+ resultMaterial.SetColor("_BaseColor", m_generatingTintedAtlaColor);
+ }
+ else
+ {
+ resultMaterial.SetColor("_BaseColor", (Color)sourceMaterialPropertyCache.GetValueIfAllSourceAreTheSameOrDefault("_BaseColor", m_notGeneratingAtlasDefaultColor));
+ }
+
+ if (m_workflowMode == WorkflowMode.specular)
+ {
+ if (resultMaterial.GetTexture("_SpecGlossMap") != null)
+ {
+ Debug.LogError("Setting A " + m_smoothness);
+ resultMaterial.SetColor("_SpecColor", m_generatingTintedAtlaSpecular);
+ resultMaterial.SetFloat("_Smoothness", m_generatingTintedAtlasSpecular_somoothness);
+ }
+ else
+ {
+ Debug.LogError("Setting B " + m_smoothness);
+ resultMaterial.SetColor("_SpecColor", (Color)sourceMaterialPropertyCache.GetValueIfAllSourceAreTheSameOrDefault("_SpecColor", m_notGeneratingAtlasDefaultSpecularColor));
+ resultMaterial.SetFloat("_Smoothness", m_smoothness);
+ }
+ }
+
+ if (m_workflowMode == WorkflowMode.metallic)
+ {
+ if (resultMaterial.GetTexture("_MetallicGlossMap") != null)
+ {
+ resultMaterial.SetFloat("_Metallic", m_generatingTintedAtlasMetallic);
+ resultMaterial.SetFloat("_Smoothness", m_generatingTintedAtlasMetallic_smoothness);
+ }
+ else
+ {
+ resultMaterial.SetFloat("_Metallic", (float)sourceMaterialPropertyCache.GetValueIfAllSourceAreTheSameOrDefault("_Metallic", m_notGeneratingAtlasDefaultMetallic));
+ resultMaterial.SetFloat("_Smoothness", m_smoothness);
+ }
+ }
+
+ if (resultMaterial.GetTexture("_BumpMap") != null)
+ {
+ resultMaterial.SetFloat("_BumpScale", m_generatingTintedAtlaBumpScale);
+ }
+ else
+ {
+ resultMaterial.SetFloat("_BumpScale", m_generatingTintedAtlaBumpScale);
+ }
+
+ if (resultMaterial.GetTexture("_EmissionMap") != null)
+ {
+ resultMaterial.EnableKeyword("_EMISSION");
+ resultMaterial.SetColor("_EmissionColor", Color.white);
+ }
+ else
+ {
+ resultMaterial.DisableKeyword("_EMISSION");
+ resultMaterial.SetColor("_EmissionColor", (Color)sourceMaterialPropertyCache.GetValueIfAllSourceAreTheSameOrDefault("_EmissionColor", m_notGeneratingAtlasDefaultEmisionColor));
+ }
+ }
+
+
+ public Color GetColorIfNoTexture(Material mat, ShaderTextureProperty texPropertyName)
+ {
+ if (texPropertyName.name.Equals("_BumpMap"))
+ {
+ return new Color(.5f, .5f, 1f);
+ }
+ else if (texPropertyName.name.Equals("_BaseMap"))
+ {
+ if (mat != null && mat.HasProperty("_BaseColor"))
+ {
+ try
+ { //need try because can't garantee _Color is a color
+ Color c = mat.GetColor("_BaseColor");
+ sourceMaterialPropertyCache.CacheMaterialProperty(mat, "_BaseColor", c);
+ }
+ catch (Exception) { }
+ return Color.white;
+ }
+ }
+ else if (texPropertyName.name.Equals("_SpecGlossMap"))
+ {
+ if (mat != null && mat.HasProperty("_SpecColor"))
+ {
+ try
+ { //need try because can't garantee _Color is a color
+ Color c = mat.GetColor("_SpecColor");
+ /*
+ if (mat.HasProperty("_Glossiness"))
+ {
+ try
+ {
+ c.a = mat.GetFloat("_Glossiness");
+ }
+ catch (Exception) { }
+ }
+ */
+ sourceMaterialPropertyCache.CacheMaterialProperty(mat, "_SpecColor", c);
+ //sourceMaterialPropertyCache.CacheMaterialProperty(mat, "_Glossiness", c.a);
+ }
+ catch (Exception) { }
+ }
+ return new Color(0f, 0f, 0f, .5f);
+ }
+ else if (texPropertyName.name.Equals("_MetallicGlossMap"))
+ {
+ if (mat != null && mat.HasProperty("_Metallic"))
+ {
+ try
+ { //need try because can't garantee _Metallic is a float
+ float v = mat.GetFloat("_Metallic");
+ Color c = new Color(v, v, v);
+
+ if (mat.HasProperty("_Smoothness"))
+ {
+ try
+ {
+ c.a = mat.GetFloat("_Smoothness");
+ }
+
+ catch (Exception) { }
+ }
+
+ sourceMaterialPropertyCache.CacheMaterialProperty(mat, "_Metallic", v);
+ sourceMaterialPropertyCache.CacheMaterialProperty(mat, "_Smoothness", c.a);
+ }
+ catch (Exception) { }
+ return new Color(0f, 0f, 0f, .5f);
+ }
+ else
+ {
+ return new Color(0f, 0f, 0f, .5f);
+ }
+ }
+ else if (texPropertyName.name.Equals("_OcclusionMap"))
+ {
+ return new Color(1f, 1f, 1f, 1f);
+ }
+ else if (texPropertyName.name.Equals("_EmissionMap"))
+ {
+ if (mat != null)
+ {
+ if (mat.IsKeywordEnabled("_EMISSION"))
+ {
+ if (mat.HasProperty("_EmissionColor"))
+ {
+ try
+ {
+ Color c = mat.GetColor("_EmissionColor");
+ sourceMaterialPropertyCache.CacheMaterialProperty(mat, "_EmissionColor", c);
+ }
+ catch (Exception) { }
+ }
+ else
+ {
+ return Color.black;
+ }
+ }
+ else
+ {
+ return Color.black;
+ }
+ }
+ }
+ else if (texPropertyName.name.Equals("_DetailMask"))
+ {
+ return new Color(0f, 0f, 0f, 0f);
+ }
+ return new Color(1f, 1f, 1f, 0f);
+ }
+
+ }
+}