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path: root/VRCSDK3Worlds/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBones.cs
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Diffstat (limited to 'VRCSDK3Worlds/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBones.cs')
-rw-r--r--VRCSDK3Worlds/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBones.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBones.cs b/VRCSDK3Worlds/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBones.cs
new file mode 100644
index 00000000..8802ca6f
--- /dev/null
+++ b/VRCSDK3Worlds/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBones.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+using System.Collections;
+using DigitalOpus.MB.Core;
+
+public class MB2_UpdateSkinnedMeshBoundsFromBones : MonoBehaviour {
+ SkinnedMeshRenderer smr;
+ Transform[] bones;
+
+ void Start () {
+ smr = GetComponent<SkinnedMeshRenderer>();
+ if (smr == null){
+ Debug.LogError("Need to attach MB2_UpdateSkinnedMeshBoundsFromBones script to an object with a SkinnedMeshRenderer component attached.");
+ return;
+ }
+ bones = smr.bones;
+ bool origVal = smr.updateWhenOffscreen;
+ smr.updateWhenOffscreen = true;
+ smr.updateWhenOffscreen = origVal;
+ }
+
+ void Update () {
+ if (smr != null){
+ MB3_MeshCombiner.UpdateSkinnedMeshApproximateBoundsFromBonesStatic(bones,smr);
+ }
+ }
+}