diff options
Diffstat (limited to 'VRCSDK3Worlds/Assets/MeshBaker/Resources')
7 files changed, 122 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders.meta b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders.meta new file mode 100644 index 00000000..dfc3b41a --- /dev/null +++ b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: b45da753d23e1db488270ac77117b476 +folderAsset: yes +DefaultImporter: + userData: diff --git a/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/AlbedoShader.shader b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/AlbedoShader.shader new file mode 100644 index 00000000..54c40444 --- /dev/null +++ b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/AlbedoShader.shader @@ -0,0 +1,17 @@ +Shader "MeshBaker/AlbedoShader" { + Properties{ + _MainTex("Base (RGB)", 2D) = "white" {} + } + Category{ + Lighting Off + ZWrite On + Cull Back + SubShader{ + Pass{ + SetTexture[_MainTex]{ + + } + } + } + } +}
\ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/AlbedoShader.shader.meta b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/AlbedoShader.shader.meta new file mode 100644 index 00000000..3e5b8f9c --- /dev/null +++ b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/AlbedoShader.shader.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 93b5388fc61adc24b9d664e3be014505 +ShaderImporter: + defaultTextures: [] + userData: diff --git a/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/NormalMapShader.shader b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/NormalMapShader.shader new file mode 100644 index 00000000..79ca985d --- /dev/null +++ b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/NormalMapShader.shader @@ -0,0 +1,17 @@ +Shader "MeshBaker/NormalMapShader" { + Properties{ + _MainTex("Base (RGB)", 2D) = "white" {} + } + Category{ + Lighting Off + ZWrite On + Cull Back + SubShader{ + Pass{ + SetTexture[_MainTex]{ + + } + } + } + } + }
\ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/NormalMapShader.shader.meta b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/NormalMapShader.shader.meta new file mode 100644 index 00000000..242a9edd --- /dev/null +++ b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/NormalMapShader.shader.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: d98b78a8f11bf3f4f927b4b7f53d2557 +ShaderImporter: + defaultTextures: [] + userData: diff --git a/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/UnlitWithAlpha.shader b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/UnlitWithAlpha.shader new file mode 100644 index 00000000..dbb62e41 --- /dev/null +++ b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/UnlitWithAlpha.shader @@ -0,0 +1,64 @@ +// +// Used by Texture packer fast. It ignores fog and renders the alpha channel of source textures. + +Shader "MeshBaker/Unlit/UnlitWithAlpha" { +Properties { + _MainTex ("Base (RGBA)", 2D) = "white" {} + [Toggle(_SWIZZLE_NORMAL_CHANNELS_NM)] _SwizzleNormalMapChannelsNM("_SwizzleNormalMapChannelsNM", Float) = 0 +} + +SubShader { + Tags { "RenderType"="Opaque" } + LOD 100 + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + #pragma multi_compile_fog + #pragma shader_feature _SWIZZLE_NORMAL_CHANNELS_NM + + #include "UnityCG.cginc" + + struct appdata_t { + float4 vertex : POSITION; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f { + float4 vertex : SV_POSITION; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata_t v) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.vertex = UnityObjectToClipPos(v.vertex); + o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + float4 col = tex2D(_MainTex, i.texcoord); + +#ifdef _SWIZZLE_NORMAL_CHANNELS_NM + float3 normal = UnpackNormal(tex2D(_MainTex, i.texcoord)); + float3 packedNormal = saturate(normalize(normal) * .5 + .5); + col = float4(packedNormal, 1); +#endif + return col; + } + ENDCG + } +} + +} diff --git a/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/UnlitWithAlpha.shader.meta b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/UnlitWithAlpha.shader.meta new file mode 100644 index 00000000..602db01d --- /dev/null +++ b/VRCSDK3Worlds/Assets/MeshBaker/Resources/Shaders/UnlitWithAlpha.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d55bff31ea39ada4a9bd9cb6b7712b52 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: |