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Diffstat (limited to 'VRCSDK3Worlds/Assets/MeshBaker/README.txt')
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diff --git a/VRCSDK3Worlds/Assets/MeshBaker/README.txt b/VRCSDK3Worlds/Assets/MeshBaker/README.txt new file mode 100644 index 00000000..0d02ca51 --- /dev/null +++ b/VRCSDK3Worlds/Assets/MeshBaker/README.txt @@ -0,0 +1,35 @@ + +MeshBaker is a tool for combining many meshes into one big mesh and creating texture atlases +from all the textures used by the source meshes. OBJECTS TO BE COMBINED DO NOT NEED THE SAME +MATERIAL OR EVEN THE SAME SHADER. Meshbaker will create empty textures and resize copies of +textures if needed to build the atlases. Meshbaker does not touch the source assets +(other than setting the read flag on textures). It bakes the source +assets into new assets which can be used in your scene for high performance scene loading. + +QUICKSTART + + MeshBaker is best used in the Unity Editor (see below for runtime use) + + Create a new MeshBaker object in your scene under the Game Object menu. + Game Object + -> Create Other + -> Mesh Baker + -> MeshBaker + Follow the instructions in the inspector. + + See "Manual.pdf" for more information. + Latest tutorial videos are found in this youtube list: https://www.youtube.com/playlist?list=PLCzm-udM-shlRUy5f9QHHxqqv-9wP5FBM + +UPGRADING FROM THE EVALUATION VERSION + + To upgrade from the evaluation version, delete the MeshBaker folder from + your project and import the full version. + + Note that after doing this you may have "Missing Script" errors on your Combined Material assets. + These can be fixed by clicking on the circle with dot in it beside the "Missing Script" text in the + inspector and choosing "MB2_TextureBakeResults" from the list of scripts. + +SUPPORT + + Please post to the forums at forum.unity.com + email: ian.deane@gmail.com |