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+
+MeshBaker is a tool for combining many meshes into one big mesh and creating texture atlases
+from all the textures used by the source meshes. OBJECTS TO BE COMBINED DO NOT NEED THE SAME
+MATERIAL OR EVEN THE SAME SHADER. Meshbaker will create empty textures and resize copies of
+textures if needed to build the atlases. Meshbaker does not touch the source assets
+(other than setting the read flag on textures). It bakes the source
+assets into new assets which can be used in your scene for high performance scene loading.
+
+QUICKSTART
+
+ MeshBaker is best used in the Unity Editor (see below for runtime use)
+
+ Create a new MeshBaker object in your scene under the Game Object menu.
+ Game Object
+ -> Create Other
+ -> Mesh Baker
+ -> MeshBaker
+ Follow the instructions in the inspector.
+
+ See "Manual.pdf" for more information.
+ Latest tutorial videos are found in this youtube list: https://www.youtube.com/playlist?list=PLCzm-udM-shlRUy5f9QHHxqqv-9wP5FBM
+
+UPGRADING FROM THE EVALUATION VERSION
+
+ To upgrade from the evaluation version, delete the MeshBaker folder from
+ your project and import the full version.
+
+ Note that after doing this you may have "Missing Script" errors on your Combined Material assets.
+ These can be fixed by clicking on the circle with dot in it beside the "Missing Script" text in the
+ inspector and choosing "MB2_TextureBakeResults" from the list of scripts.
+
+SUPPORT
+
+ Please post to the forums at forum.unity.com
+ email: ian.deane@gmail.com