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Diffstat (limited to 'VRCSDK3Worlds/Assets/MeshBaker/Examples/Shaders')
-rw-r--r--VRCSDK3Worlds/Assets/MeshBaker/Examples/Shaders/UnlitTextureArrays.shader56
-rw-r--r--VRCSDK3Worlds/Assets/MeshBaker/Examples/Shaders/UnlitTextureArrays.shader.meta9
2 files changed, 65 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/MeshBaker/Examples/Shaders/UnlitTextureArrays.shader b/VRCSDK3Worlds/Assets/MeshBaker/Examples/Shaders/UnlitTextureArrays.shader
new file mode 100644
index 00000000..45117820
--- /dev/null
+++ b/VRCSDK3Worlds/Assets/MeshBaker/Examples/Shaders/UnlitTextureArrays.shader
@@ -0,0 +1,56 @@
+Shader "MeshBaker/Examples/UnlitTextureArray"
+{
+ Properties
+ {
+ _MainTex ("Tex", 2DArray) = "" {}
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" }
+ LOD 100
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ // make fog work
+ #pragma multi_compile_fog
+ #pragma target 3.5
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float3 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float3 uv : TEXCOORD0;
+ UNITY_FOG_COORDS(1)
+ float4 vertex : SV_POSITION;
+ };
+
+ UNITY_DECLARE_TEX2DARRAY(_MainTex);
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = v.uv;
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ // sample the texture
+ fixed4 col = UNITY_SAMPLE_TEX2DARRAY(_MainTex, i.uv);
+
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/VRCSDK3Worlds/Assets/MeshBaker/Examples/Shaders/UnlitTextureArrays.shader.meta b/VRCSDK3Worlds/Assets/MeshBaker/Examples/Shaders/UnlitTextureArrays.shader.meta
new file mode 100644
index 00000000..f642b1d4
--- /dev/null
+++ b/VRCSDK3Worlds/Assets/MeshBaker/Examples/Shaders/UnlitTextureArrays.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 97fb762651d3c1443958de03ed612907
+timeCreated: 1568407712
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant: