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-rw-r--r--VRCSDK3Worlds/Assets/Bakery/ftLight.shader50
1 files changed, 50 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Bakery/ftLight.shader b/VRCSDK3Worlds/Assets/Bakery/ftLight.shader
new file mode 100644
index 00000000..e27f810c
--- /dev/null
+++ b/VRCSDK3Worlds/Assets/Bakery/ftLight.shader
@@ -0,0 +1,50 @@
+Shader "Bakery/Light"
+{
+ Properties
+ {
+ _Color ("Main Color", Color) = (1,1,1,1)
+ intensity ("intensity", Float) = 1.0
+ _MainTex ("Texture", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" }
+ LOD 100
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ float2 texCoords : TEXCOORD0;
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+ float4 _Color;
+ float intensity;
+ sampler2D _MainTex;
+
+ v2f vert (appdata_full v)
+ {
+ v2f o;
+ UNITY_SETUP_INSTANCE_ID(v);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.texCoords = v.texcoord;
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ return _Color * intensity * tex2D(_MainTex, i.texCoords);
+ }
+ ENDCG
+ }
+ }
+}