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+![alt text](.markdown/Logo.png)
+
+A tool that will help you preview and edit your avatar animation directly in Unity.
+
+Available for both VRChat SDK 2.0 and SDK 3.0, in Unity 2018 or 2019.
+
+## How To Use (SDK 3.0)
+### Download the UnityPackage
+You can download the UnityPackage from the latest release tab.<br>
+[[Or click here to go to the latest release](https://github.com/BlackStartx/VRC-Gesture-Manager/releases/latest)]
+
+From there you can find the link for the UnityPackage at the bottom of the page, in the **Assets** tab.<br>
+
+### Import on Unity
+Once downloaded, import the UnityPackage directly in your project,
+and you will find a folder called "GestureManager" in your **Assets** directory.
+
+![img.png](.markdown/3.2/GestureManagerFolder.png)
+
+Drag and drop the prefab that you find in that folder in to the scene and you're done.
+
+Whenever you want to test your avatar hit PlayMode and select the GestureManager from the Hierarchy!
+<br>
+If there are no errors the GestureManager will take control of your Avatar and you can start testing~ ♥
+
+You can test Left and Right hand gesture with the buttons on top, and you can test 3.0 Expressions from
+the RadialMenu bellow.
+
+![img.png](.markdown/3.5/TestingStart.png)
+
+### Option Button!
+The Option button in the RadialMenu contains a lot of sub-category that helps you change parameters usually
+controlled by the VRChat client.
+
+![img.png](.markdown/3.2/RadialOptions.png)
+
+In the **Locomotion** category you can preview animation like:
+- Walking
+- Running
+- Crouch
+- Prone
+- Falling
+
+![img.png](.markdown/3.5/TestingMove.png)
+
+In the **States** category you can preview AFK, Seated, IK and T Pose animations.
+
+In the **Tracking** category you can change the number of Tracking Point of your Avatar as well as the
+VRMode parameter.
+
+In the **Extra** category you can change Gesture Weights, MuteSelf, IsLocal and InStation parameters.
+
+> If a button have a gray text it means that the parameter is not used by your avatar.
+
+### Edit-Mode Feature
+In the Option Menu you can find a button called: Edit-Mode.
+
+Clicking that button will enable the Edit-Mode feature and will create a clone of your avatar
+giving him all the animation of your VRChat controller layers.
+
+![img.png](.markdown/3.5/EditingMode.png)
+
+Since the avatar have all the animation of your animators, you can edit them by going in to the Animation tab and selecting
+your avatar from the hierarchy window. (Or by clicking the blue "select your avatar" text under the RadialMenu)
+
+Once there you can select the animation you want by clicking the dropdown menu. <br>
+If you can't find it, look for the text `[Select Your Animation!]` and click it.
+
+From here, you can edit your animation as you usually do, by clicking the record button or by inserting keyframe manually.
+
+![img.png](.markdown/3.2/Editing.png)
+
+### Avatar Debug Menu
+
+The Debug tab of the Gesture Manager is where you can check lots of information about the current state of your avatar.
+
+This window contains: Animator Parameters, Tracking Controls, Animation Controllers Weight, Animator States and Layer
+Weights as well as Locomotion and Pose Space current values.
+
+If you need to constantly check for updates of your avatar while using the Gesture Manager features you can undock the window by simply
+clicking the `Undock Debug Window` button bellow.
+
+This will create a floating window that you can move independently.
+You can maximize it on another screen too, if you wish.
+
+You can put the floating debug window wherever you want and use the Gesture Manager as you usually do.
+
+> The Debug Window is responsive, it will change the way content displayed inside of it depending of the width of the window.
+
+#### Debug Window Example
+
+![img.gif](.markdown/Debug/DebugAvatar.gif)
+
+### Osc Debug Menu
+
+In the Debug tab you can enable the integration for OSC data packages.
+
+> The port you choose must be available for being listened to.
+>
+> This mean that if VRChat is currently listening on those ports the simulation can't start.
+
+You can customize the port (and the address) directly from the OSC Debug Panel before starting the debug mode.
+
+For a correct simulation of the behaviour of your Avatar trough Unity you should start the debugger on the same port
+you use on your VRChat client, and load your custom settings from your LocalLow VRChat folder automatically with
+the button bellow.
+
+If you don't load any custom setting the simulation will start listening on a wide-range of address.
+
+This gif bellow shows the GestureManager receiving and processing data from the VRChat client itself.<br>
+(It's simply achieved by inverting the listening/receiving ports)
+
+![img.gif](.markdown/Debug/DebugOsc.gif)
+
+#### Sending OSC messages
+
+You can send custom packets as well using the "Send" tab while using the OSC Debug.
+
+This can be useful to test how your application is handling OSC packets and for debugging purpose.
+
+Simply set the OSC address string and populate the message parameters with the + button on the right.<br>
+You can switch between OSC Messages and OSC bundles by clicking the "Bundle" or "Message" buttons.
+
+![img.png](.markdown/3.5/SendOsc.png)
+
+### Knew Issues
+♥ All the knew issues since the release of 3.0 has been addressed! ♥
+
+## How To Use (SDK 2.0)
+### Download the right UnityPackage
+If you're using the VRChat SDK 2.0 download the 2.0 UnityPackage from the release tab.<br>
+[[Or click here to go to the 2.0 release](https://github.com/BlackStartx/VRC-Gesture-Manager/releases/tag/v2.0)]
+
+> GestureManager 3.0 and newer releases are still compatible with VRChat SDK 2.0 but using the 2.0 release is recommended.
+
+### Import on Unity
+
+You can now import the UnityPackage directly in your project,
+and you will find a folder called "GestureManager" in your **Assets** directory.
+
+![alt text](.markdown/2.0/GestureManagerFolder.png)
+
+Drag and drop the prefab that you find in that folder in to the scene and you're done.
+
+Whenever you want to test your avatar hit PlayMode and select the GestureManager from the Hierarchy!
+<br>
+If there are no errors the GestureManager will take control of your Avatar and you can start testing~ ♥
+
+You can test Left and Right hand gestures by using the toggles in the Inspector window,
+each gesture has the name of the animation file its related.
+
+![alt text](.markdown/2.0/TestingStart.png)
+
+## Special Thanks~
+Thanks to every friend and person who helped or supported me during the development of this tool~ ♥
+
+- Stack_
+- ♡ GaNyan ♡
+- Nayu
+- Hiro N.
+- [emymin](https://github.com/emymin/)
+- Ahri~
+- [lindesu](https://github.vrlabs.dev/)
+
+And special thanks to:
+
+- You~ ♥
+
+For any feedback fell free to contact me on Discord: BlackStartx#6593
+
+Thanks again for using my script~ ♥<br><br>