diff options
Diffstat (limited to 'VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader')
4 files changed, 1125 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat new file mode 100644 index 00000000..0eac8493 --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat @@ -0,0 +1,831 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Cubed + m_Shader: {fileID: 4800000, guid: cd0442380db86bb4783e70d0dd6a7e96, type: 3} + m_ShaderKeywords: _NORMALMAP + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _AOMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AdditiveRamp: + m_Texture: 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m_start_mainAdvanced: 0 + - m_start_manualFlipbookControl: 0 + - m_start_manualParticleFlipbookControl: 0 + - m_start_parallaxAdvanced: 0 + - m_start_parallaxHeightmap: 0 + - m_start_parallaxInternal: 0 + - m_start_pointToPoint: 0 + - m_start_reflectionRim: 0 + - m_start_rimWidthNoise: 0 + - m_start_scrollingEmissionOptions: 0 + - m_start_sphericalMotion: 0 + - m_subsurfaceOptions: 0 + - m_textureBlending: 0 + - shader_is_using_thry_editor: 69.12 + - shader_master_label: 0 + - shader_presets: 0 + - shader_properties_label_file: 0 + m_Colors: + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 0} + - _AssemblyBegin: {r: 0, g: -1, b: 0, a: 0} + - _AssemblyEnd: {r: 0, g: 1, b: 0, a: 0} + - _BackTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _BackgroundColor: {r: 1, g: 0.09999997, b: 0.09999997, a: 1} + - _BlendTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _ClearCoatTint: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DepthGlowColor: {r: 1, g: 1, b: 1, a: 1} + - _DetailTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolvePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToPanning: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissionPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _ForegroundColor: {r: 1, g: 1, b: 1, a: 1} + - _FrontTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _FurColor: {r: 1, g: 1, b: 1, a: 1} + - _GlobalPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _GradientBackColor: {r: 1, g: 1, b: 1, a: 1} + - _GradientFrontColor: {r: 1, g: 1, b: 1, a: 1} + - _HighlightColor: {r: 1, g: 1, b: 1, a: 1} + - _HoloLineWidth: {r: 0, g: 0.5, b: 0, a: 0} + - _HoloPanDirection: {r: 0, g: 1, b: 0, a: 0} + - _HoloTint: {r: 0, g: 1, b: 1, a: 1} + - _LightDirection: {r: 0, g: 1, b: 0, a: 0} + - _LineworkColor: {r: 1, g: 1, b: 1, a: 1} + - _LocalSpawnOffset: {r: 0, g: 0, b: 0, a: 0} + - _MainDetailNormalPan: {r: 0, g: 0, b: 0, a: 0} + - _MainDistanceFade: {r: 0, g: 0, b: 0, a: 0} + - _MainNormalPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _NameColor: {r: 0, g: 0, b: 0, a: 0} + - _NamePan: {r: 0.1, g: 0, b: 0, a: 0} + - _NoiseBackPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _NoiseFrontPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _NoisePan: {r: 0, g: 0.3, b: 0, a: 0} + - _PanosphereColor: {r: 1, g: 1, b: 1, a: 1} + - _PanospherePan: {r: 0, g: 0, b: 0, a: 0} + - _PanosphereScroll: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ParticleColor: {r: 1, g: 1, b: 1, a: 1} + - _ParticleLinearEndOffsetMax: {r: -0.05, g: -0.05, b: -0.05, a: 0} + - _ParticleLinearEndOffsetMin: {r: 0.05, g: 0.05, b: 0.05, a: 0} + - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _RimTexPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _RimWidthNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _SSSColor: {r: 1, g: 1, b: 1, a: 1} + - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} + - _SpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1} + - _WaveColor: {r: 1, g: 1, b: 1, a: 1} + - _WaveDensity: {r: 10, g: 8, b: 9, a: 0} + - _WaveSlope: {r: 2, g: 2, b: 2, a: 0} + - _WaveSpeed: {r: 0.5, g: 0.6, b: 0.7, a: 0} + - _WorldSpawnOffset: {r: 0, g: 0, b: 0, a: 0} + - _underWaveColor: {r: 1, g: 1, b: 1, a: 1} diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat.meta b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat.meta new file mode 100644 index 00000000..e2b9ed0c --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ff209eec2e436e048a20f736af35fb23 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader new file mode 100644 index 00000000..7b9924e4 --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader @@ -0,0 +1,259 @@ +Shader ".poiyomi/Patreon/Cubed" +{ + Properties + { + [HideInInspector] shader_is_using_thry_editor ("", Float) = 0 + [HideInInspector] shader_master_label ("<color=#008080>Poiyomi³</color>", Float) = 0 + [HideInInspector] shader_presets ("poiToonPresets", Float) = 0 + + + [HideInInspector] footer_youtube ("youtube footer button", Float) = 0 + [HideInInspector] footer_twitter ("twitter footer button", Float) = 0 + [HideInInspector] footer_patreon ("patreon footer button", Float) = 0 + [HideInInspector] footer_discord ("discord footer button", Float) = 0 + [HideInInspector] footer_github ("github footer button", Float) = 0 + + + [HideInInspector] m_mainOptions ("Main", Float) = 0 + _Color ("Color", Color) = (1, 1, 1, 1) + _Desaturation ("Saturation", Range(-1, 1)) = 0 + _MainTex ("Texture", 2D) = "white" { } + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("Tex UV#", Int) = 0 + [Normal]_BumpMap ("Normal Map", 2D) = "bump" { } + _BumpScale ("Normal Intensity", Range(0, 10)) = 1 + _AlphaMask ("Alpha Mask", 2D) = "white" { } + _Clip ("Alpha Cuttoff", Range(0, 1.001)) = 0.5 + [HideInInspector] m_start_mainAdvanced ("Advanced", Float) = 0 + _GlobalPanSpeed ("Pan Speed XY", Vector) = (0, 0, 0, 0) + [Normal]_DetailNormalMap ("Detail Map", 2D) = "bump" { } + _DetailNormalMask ("Detail Mask", 2D) = "white" { } + _DetailNormalMapScale ("Detail Intensity", Range(0, 10)) = 1 + [HideInInspector] m_end_mainAdvanced ("Advanced", Float) = 0 + + [HideInInspector] m_CubedOptions ("Cubed Options", Float) = 0 + [Enum(Random, 0, Constructed, 1)] _AssemblyMode("Assembly Mode", Int) = 0 + _TriToCube ("Tri to Cube", Range(0,1)) = 0 + _SpawnAlpha ("Spawn Alpha", Range(0,1)) = 0 + _LocalSpawnOffset ("Local Spawn Offset", Vector) = (0, 0, 0, 0) + _WorldSpawnOffset ("World Spawn Offset", Vector) = (0, 0, 0, 0) + _Pieces ("Pieces", Float) = 20 + [HideInInspector] m_start_constructedMode ("Constructed Mode", Float) = 0 + _AssemblyBegin ("Assembly Begin", Vector) = (0, -1, 0, 0) + _AssemblyEnd ("Assembly End", Vector) = (0, 1, 0, 0) + [Enum(Off, 0, On, 1)] _CubeGradientDebug("Debug View", Int) = 0 + [HideInInspector] m_end_constructedMode ("Constructed Mode", Float) = 0 + [HideInInspector] m_start_explodeMode ("Explode Mode", Float) = 0 + [Enum(Off, 0, On, 1)] _ExplodeMode("Assembly Mode", Int) = 0 + _ExplodeFadeDistance ("Explode Fade Distance", Float) = .3 + [HideInInspector] m_end_explodeMode ("Explode Mode", Float) = 0 + + [HideInInspector] m_metallicOptions ("Metallic", Float) = 0 + _CubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _PurelyAdditive ("Purely Additive", Range(0, 1)) = 0 + _MetallicMap ("Metallic Map", 2D) = "white" { } + _Metallic ("Metallic", Range(0, 1)) = 0 + _SmoothnessMap ("Smoothness Map", 2D) = "white" { } + [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _Smoothness ("Smoothness", Range(0, 1)) = 0 + + [HideInInspector] m_matcapOptions ("Matcap / Sphere Textures", Float) = 0 + _Matcap ("Matcap", 2D) = "white" { } + _MatcapMap ("Matcap Map", 2D) = "white" { } + _MatcapColor ("Matcap Color", Color) = (1, 1, 1, 1) + _MatcapStrength ("Matcap Strength", Range(0, 20)) = 1 + _ReplaceWithMatcap ("Replace With Matcap", Range(0, 1)) = 0 + _MultiplyMatcap ("Multiply Matcap", Range(0, 1)) = 0 + _AddMatcap ("Add Matcap", Range(0, 1)) = 0 + + [HideInInspector] m_emissionOptions ("Emission", Float) = 0 + [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1) + _EmissionMap ("Emission Map", 2D) = "white" { } + _EmissionMask ("Emission Mask", 2D) = "white" { } + _EmissionScrollSpeed ("Emission Scroll Speed", Vector) = (0, 0, 0, 0) + _EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + + [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + _EmissiveBlink_Min ("Emissive Blink Min", Float) = 1 + _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4 + [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + + [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0 + _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width ("Width", Float) = 10 + _EmissiveScroll_Velocity ("Velocity", Float) = 10 + _EmissiveScroll_Interval ("Interval", Float) = 20 + [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + + [HideInInspector] m_fakeLightingOptions ("Lighting", Float) = 0 + [Enum(Natural, 0, Controlled, 1)] _LightingType("Lighting Type", Int) = 0 + [Gradient]_ToonRamp ("Lighting Ramp", 2D) = "white" { } + _ShadowStrength ("Shadow Strength", Range(0, 1)) = 1 + _ShadowOffset ("Shadow Offset", Range(-1, 1)) = 0 + _MinBrightness ("Min Brightness", Range(0, 1)) = 0 + _MaxBrightness ("Max Brightness", Float) = 1 + _AOMap ("AO Map", 2D) = "white" { } + _AOStrength ("AO Strength", Range(0, 1)) = 1 + [HideInInspector] m_start_lightingAdvanced ("Advanced", Float) = 0 + _IndirectContribution ("Indirect Contribution", Range(0, 1)) = 0 + _AdditiveSoftness ("Additive Softness", Range(0, 0.5)) = 0.05 + _AdditiveOffset ("Additive Offset", Range(-0.5, 0.5)) = 0 + _AttenuationMultiplier ("Attenuation", Range(0, 1)) = 0 + [HideInInspector] m_end_lightingAdvanced ("Advanced", Float) = 0 + + [HideInInspector] m_specularHighlightsOptions ("Specular Highlights", Float) = 0 + [Enum(Off, 0, Realistic, 1, Toon, 2, soon.jpg, 3)] _SpecularType ("Specular Type", Int) = 0 + _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularSmoothness ("Smoothness", Range(0, 1)) = 0 + _SpecularMap ("Specular Map", 2D) = "white" { } + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1 + _SpecularHighTexture ("Specular High Tex", 2D) = "white" { } + [Enum(Lighting, 0, HighTexture, 1)] _SpecularColorFrom("Specular Color From", Int) = 0 + + [HideInInspector] m_subsurfaceOptions ("Subsurface Scattering", Float) = 0 + _SSSColor ("Subsurface Color", Color) = (1, 1, 1, 1) + _SSSThicknessMap ("Thickness Map", 2D) = "black" { } + _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0 + _SSSStrength ("Attenuation", Range(0, 1)) = 0 + _SSSPower ("Light Spread", Range(1, 100)) = 1 + _SSSDistortion ("Light Distortion", Range(0, 1)) = 0 + + [HideInInspector] m_rimLightOptions ("Rim Lighting", Float) = 0 + _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1) + _RimWidth ("Rim Width", Range(0, 1)) = 0.8 + _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25 + _RimStrength ("Rim Emission", Range(0, 20)) = 0 + _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0 + _RimTex ("Rim Texture", 2D) = "white" { } + _RimMask ("Rim Mask", 2D) = "white" { } + _RimTexPanSpeed ("Rim Texture Pan Speed", Vector) = (0, 0, 0, 0) + [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0 + _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0 + _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5 + _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5 + [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0 + + [HideInInspector] m_StencilPassOptions ("Stencil", Float) = 0 + [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _StencilReadMaskRef ("Stencil ReadMask Value", Range(0, 255)) = 0 + [IntRange] _StencilWriteMaskRef ("Stencil WriteMask Value", Range(0, 255)) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8 + + [HideInInspector] m_funOptions ("Fun", Float) = 0 + [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0 + + [HideInInspector] m_miscOptions ("Misc", Float) = 0 + [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2 + [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4 + [Enum(UnityEngine.Rendering.BlendMode)] _SourceBlend ("Source Blend", Float) = 5 + [Enum(UnityEngine.Rendering.BlendMode)] _DestinationBlend ("Destination Blend", Float) = 10 + [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1 + + } + + CustomEditor "Thry.ShaderEditor" + SubShader + { + Tags { "RenderType" = "Opaque" "Queue" = "Geometry" } + + Pass + { + Name "MainPass" + Tags { "LightMode" = "ForwardBase" } + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMaskRef] + WriteMask [_StencilWriteMaskRef] + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite [_ZWrite] + Cull [_Cull] + ZTest [_ZTest] + CGPROGRAM + + #pragma target 5.0 + #define FORWARD_BASE_PASS + #pragma multi_compile_instancing + #pragma multi_compile_fwdbase + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_fog + #pragma vertex vert + #pragma fragment frag + #pragma geometry geom + #include "../Includes/PoiDefaultPass.cginc" + ENDCG + + } + + Pass + { + Name "ForwardAddPass" + Tags { "LightMode" = "ForwardAdd" } + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMaskRef] + WriteMask [_StencilWriteMaskRef] + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite Off + Blend One One + Cull [_Cull] + ZTest [_ZTest] + CGPROGRAM + + #pragma target 5.0 + #define FORWARD_ADD_PASS + #pragma multi_compile_instancing + #pragma multi_compile_fwdadd_fullshadows + #pragma vertex vert + #pragma fragment frag + #pragma geometry geom + #include "../Includes/PoiDefaultPass.cginc" + ENDCG + + } + /* + Pass + { + Name "ShadowCasterPass" + Tags { "LightMode" = "ShadowCaster" } + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMaskRef] + WriteMask [_StencilWriteMaskRef] + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + CGPROGRAM + + #pragma target 5.0 + #define CUTOUT + #pragma multi_compile_instancing + #pragma vertex vertShadowCaster + #pragma fragment fragShadowCaster + #include "../Includes/PoiPassShadow.cginc" + ENDCG + + } + */ + } +} diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader.meta b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader.meta new file mode 100644 index 00000000..024e9a08 --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader.meta @@ -0,0 +1,27 @@ +fileFormatVersion: 2 +guid: cd0442380db86bb4783e70d0dd6a7e96 +ShaderImporter: + externalObjects: {} + defaultTextures: + - _MainTex: {instanceID: 0} + - _BumpMap: {instanceID: 0} + - _AlphaMask: {instanceID: 0} + - _DetailNormalMap: {instanceID: 0} + - _DetailNormalMask: {instanceID: 0} + - _CubeMap: {instanceID: 0} + - _MetallicMap: {instanceID: 0} + - _SmoothnessMap: {instanceID: 0} + - _Matcap: {instanceID: 0} + - _MatcapMap: {instanceID: 0} + - _EmissionMap: {instanceID: 0} + - _EmissionMask: {instanceID: 0} + - _ToonRamp: {fileID: 2800000, guid: 7744a2dff3641604fa8b6601a055824c, type: 3} + - _AOMap: {instanceID: 0} + - _SpecularMap: {instanceID: 0} + - _SpecularHighTexture: {instanceID: 0} + - _SSSThicknessMap: {instanceID: 0} + - _RimTex: {instanceID: 0} + - _RimMask: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |