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Diffstat (limited to 'VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader')
-rw-r--r--VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat831
-rw-r--r--VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat.meta8
-rw-r--r--VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader259
-rw-r--r--VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader.meta27
4 files changed, 1125 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat
new file mode 100644
index 00000000..0eac8493
--- /dev/null
+++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat
@@ -0,0 +1,831 @@
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+ - _RimStrength: 0
+ - _RimWidth: 0.8
+ - _RimWidthNoiseStrength: 0.1
+ - _Roughness: 0
+ - _SSSAttenuation: 0
+ - _SSSDistortion: 0
+ - _SSSPower: 1
+ - _SSSSCale: 0
+ - _SSSThicknessMod: 0
+ - _SampleWorld: 0
+ - _Saturation: 0
+ - _ScrollingEmission: 0
+ - _ShadowMix: 0
+ - _ShadowMixThreshold: 0.5
+ - _ShadowMixWidthMod: 0.5
+ - _ShadowOffset: 0
+ - _ShadowStrength: 1
+ - _ShowUnderWave: 1
+ - _Smoothness: 0
+ - _SmoothnessFrom: 1
+ - _SmoothnessTextureChannel: 0
+ - _SourceBlend: 5
+ - _SpawnAlpha: 0.7
+ - _Spec2Smoothness: 0
+ - _SpecWhatTangent: 0
+ - _SpecularBias: 0
+ - _SpecularColorFrom: 0
+ - _SpecularHighlights: 1
+ - _SpecularInvertSmoothness: 0
+ - _SpecularMinLightBrightness: 0
+ - _SpecularMixAlbedoIntoTint: 0
+ - _SpecularSize: 0.005
+ - _SpecularSmoothness: 0
+ - _SpecularStrength: 0
+ - _SpecularType: 0
+ - _SrcBlend: 1
+ - _StencilCompareFunction: 8
+ - _StencilFailOp: 0
+ - _StencilPassOp: 0
+ - _StencilReadMaskRef: 0
+ - _StencilRef: 0
+ - _StencilWriteMaskRef: 0
+ - _StencilZFailOp: 0
+ - _TriToCube: 1
+ - _UVSec: 0
+ - _UnderWaveEmission: 2
+ - _VoronoiCells: 3
+ - _VoronoiSpeed: 0.33
+ - _WaveEmission: 2
+ - _WaveHeight: 0.01
+ - _ZBias: 0
+ - _ZTest: 4
+ - _ZWrite: 1
+ - footer_discord: 0
+ - footer_github: 0
+ - footer_patreon: 0
+ - footer_twitter: 0
+ - footer_youtube: 0
+ - m_CubedOptions: 1
+ - m_HologramOptions: 0
+ - m_RandomOptions: 0
+ - m_RefractionOptions: 0
+ - m_StencilPassOptions: 0
+ - m_TouchOptions: 0
+ - m_bakedLighting: 0
+ - m_debugOptions: 0
+ - m_dissolve: 0
+ - m_emissionOptions: 0
+ - m_end_Alpha: 0
+ - m_end_Angle: 0
+ - m_end_Anisotropic: 0
+ - m_end_CenterOutEmission: 0
+ - m_end_Depth: 0
+ - m_end_DetailOptions: 0
+ - m_end_Fade: 0
+ - m_end_LinearMotion: 0
+ - m_end_Matcap2: 0
+ - m_end_OutlineStencil: 0
+ - m_end_ParticleFlipbook: 0
+ - m_end_ParticleStencilPassOptions: 0
+ - m_end_ShadowMix: 0
+ - m_end_SpecularToon: 0
+ - m_end_blinkingEmissionOptions: 0
+ - m_end_clearCoat: 0
+ - m_end_constructedMode: 0
+ - m_end_explodeMode: 0
+ - m_end_furAdvanced: 0
+ - m_end_glowInDarkEmissionOptions: 0
+ - m_end_lightingAdvanced: 0
+ - m_end_lightingBeta: 0
+ - m_end_lightingStandard: 0
+ - m_end_mainAdvanced: 0
+ - m_end_manualFlipbookControl: 0
+ - m_end_manualParticleFlipbookControl: 0
+ - m_end_parallaxAdvanced: 0
+ - m_end_parallaxHeightmap: 0
+ - m_end_parallaxInternal: 0
+ - m_end_pointToPoint: 0
+ - m_end_reflectionRim: 0
+ - m_end_rimWidthNoise: 0
+ - m_end_scrollingEmissionOptions: 0
+ - m_end_sphericalMotion: 0
+ - m_fakeLightingOptions: 0
+ - m_flipBook: 0
+ - m_funOptions: 0
+ - m_furOptions: 0
+ - m_lavaOptions: 0
+ - m_mainOptions: 0
+ - m_matcapOptions: 0
+ - m_metallicOptions: 0
+ - m_mirrorOptions: 0
+ - m_miscOptions: 0
+ - m_panosphereOptions: 0
+ - m_parallaxMap: 0
+ - m_particleOptions: 0
+ - m_renderingOptions: 0
+ - m_rimLightOptions: 0
+ - m_shatterWave: 0
+ - m_specularHighlightsOptions: 0
+ - m_start_Alpha: 0
+ - m_start_Angle: 0
+ - m_start_Anisotropic: 0
+ - m_start_CenterOutEmission: 0
+ - m_start_Depth: 0
+ - m_start_DetailOptions: 0
+ - m_start_Fade: 0
+ - m_start_LinearMotion: 0
+ - m_start_Matcap2: 0
+ - m_start_OutlineStencil: 0
+ - m_start_ParticleFlipbook: 0
+ - m_start_ParticleStencilPassOptions: 0
+ - m_start_ShadowMix: 0
+ - m_start_SpecularToon: 0
+ - m_start_blinkingEmissionOptions: 0
+ - m_start_clearCoat: 0
+ - m_start_constructedMode: 0
+ - m_start_explodeMode: 0
+ - m_start_furAdvanced: 0
+ - m_start_glowInDarkEmissionOptions: 0
+ - m_start_lightingAdvanced: 0
+ - m_start_lightingBeta: 0
+ - m_start_lightingStandard: 0
+ - m_start_mainAdvanced: 0
+ - m_start_manualFlipbookControl: 0
+ - m_start_manualParticleFlipbookControl: 0
+ - m_start_parallaxAdvanced: 0
+ - m_start_parallaxHeightmap: 0
+ - m_start_parallaxInternal: 0
+ - m_start_pointToPoint: 0
+ - m_start_reflectionRim: 0
+ - m_start_rimWidthNoise: 0
+ - m_start_scrollingEmissionOptions: 0
+ - m_start_sphericalMotion: 0
+ - m_subsurfaceOptions: 0
+ - m_textureBlending: 0
+ - shader_is_using_thry_editor: 69.12
+ - shader_master_label: 0
+ - shader_presets: 0
+ - shader_properties_label_file: 0
+ m_Colors:
+ - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 0}
+ - _AssemblyBegin: {r: 0, g: -1, b: 0, a: 0}
+ - _AssemblyEnd: {r: 0, g: 1, b: 0, a: 0}
+ - _BackTexturePan: {r: 0, g: 0, b: 0, a: 0}
+ - _BackgroundColor: {r: 1, g: 0.09999997, b: 0.09999997, a: 1}
+ - _BlendTextureColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ClearCoatTint: {r: 1, g: 1, b: 1, a: 1}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _DepthGlowColor: {r: 1, g: 1, b: 1, a: 1}
+ - _DetailTexturePan: {r: 0, g: 0, b: 0, a: 0}
+ - _DetailTint: {r: 1, g: 1, b: 1, a: 1}
+ - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1}
+ - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0}
+ - _DissolvePan: {r: 0, g: 0, b: 0, a: 0}
+ - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0}
+ - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1}
+ - _DissolveToPanning: {r: 0, g: 0, b: 0, a: 0}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _EmissionPan: {r: 0, g: 0, b: 0, a: 0}
+ - _EmissionScrollSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0}
+ - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1}
+ - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _ForegroundColor: {r: 1, g: 1, b: 1, a: 1}
+ - _FrontTexturePan: {r: 0, g: 0, b: 0, a: 0}
+ - _FurColor: {r: 1, g: 1, b: 1, a: 1}
+ - _GlobalPanSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _GradientBackColor: {r: 1, g: 1, b: 1, a: 1}
+ - _GradientFrontColor: {r: 1, g: 1, b: 1, a: 1}
+ - _HighlightColor: {r: 1, g: 1, b: 1, a: 1}
+ - _HoloLineWidth: {r: 0, g: 0.5, b: 0, a: 0}
+ - _HoloPanDirection: {r: 0, g: 1, b: 0, a: 0}
+ - _HoloTint: {r: 0, g: 1, b: 1, a: 1}
+ - _LightDirection: {r: 0, g: 1, b: 0, a: 0}
+ - _LineworkColor: {r: 1, g: 1, b: 1, a: 1}
+ - _LocalSpawnOffset: {r: 0, g: 0, b: 0, a: 0}
+ - _MainDetailNormalPan: {r: 0, g: 0, b: 0, a: 0}
+ - _MainDistanceFade: {r: 0, g: 0, b: 0, a: 0}
+ - _MainNormalPan: {r: 0, g: 0, b: 0, a: 0}
+ - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1}
+ - _MatcapColor: {r: 1, g: 1, b: 1, a: 1}
+ - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1}
+ - _NameColor: {r: 0, g: 0, b: 0, a: 0}
+ - _NamePan: {r: 0.1, g: 0, b: 0, a: 0}
+ - _NoiseBackPanSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _NoiseFrontPanSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _NoisePan: {r: 0, g: 0.3, b: 0, a: 0}
+ - _PanosphereColor: {r: 1, g: 1, b: 1, a: 1}
+ - _PanospherePan: {r: 0, g: 0, b: 0, a: 0}
+ - _PanosphereScroll: {r: 0, g: 0, b: 0, a: 0}
+ - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _ParticleColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ParticleLinearEndOffsetMax: {r: -0.05, g: -0.05, b: -0.05, a: 0}
+ - _ParticleLinearEndOffsetMin: {r: 0.05, g: 0.05, b: 0.05, a: 0}
+ - _RimLightColor: {r: 1, g: 1, b: 1, a: 1}
+ - _RimTexPanSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _RimWidthNoisePan: {r: 0, g: 0, b: 0, a: 0}
+ - _SSSColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SpecularTint: {r: 1, g: 1, b: 1, a: 1}
+ - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1}
+ - _WaveColor: {r: 1, g: 1, b: 1, a: 1}
+ - _WaveDensity: {r: 10, g: 8, b: 9, a: 0}
+ - _WaveSlope: {r: 2, g: 2, b: 2, a: 0}
+ - _WaveSpeed: {r: 0.5, g: 0.6, b: 0.7, a: 0}
+ - _WorldSpawnOffset: {r: 0, g: 0, b: 0, a: 0}
+ - _underWaveColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat.meta b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat.meta
new file mode 100644
index 00000000..e2b9ed0c
--- /dev/null
+++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/Cubed.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: ff209eec2e436e048a20f736af35fb23
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader
new file mode 100644
index 00000000..7b9924e4
--- /dev/null
+++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader
@@ -0,0 +1,259 @@
+Shader ".poiyomi/Patreon/Cubed"
+{
+ Properties
+ {
+ [HideInInspector] shader_is_using_thry_editor ("", Float) = 0
+ [HideInInspector] shader_master_label ("<color=#008080>Poiyomi³</color>", Float) = 0
+ [HideInInspector] shader_presets ("poiToonPresets", Float) = 0
+
+
+ [HideInInspector] footer_youtube ("youtube footer button", Float) = 0
+ [HideInInspector] footer_twitter ("twitter footer button", Float) = 0
+ [HideInInspector] footer_patreon ("patreon footer button", Float) = 0
+ [HideInInspector] footer_discord ("discord footer button", Float) = 0
+ [HideInInspector] footer_github ("github footer button", Float) = 0
+
+
+ [HideInInspector] m_mainOptions ("Main", Float) = 0
+ _Color ("Color", Color) = (1, 1, 1, 1)
+ _Desaturation ("Saturation", Range(-1, 1)) = 0
+ _MainTex ("Texture", 2D) = "white" { }
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("Tex UV#", Int) = 0
+ [Normal]_BumpMap ("Normal Map", 2D) = "bump" { }
+ _BumpScale ("Normal Intensity", Range(0, 10)) = 1
+ _AlphaMask ("Alpha Mask", 2D) = "white" { }
+ _Clip ("Alpha Cuttoff", Range(0, 1.001)) = 0.5
+ [HideInInspector] m_start_mainAdvanced ("Advanced", Float) = 0
+ _GlobalPanSpeed ("Pan Speed XY", Vector) = (0, 0, 0, 0)
+ [Normal]_DetailNormalMap ("Detail Map", 2D) = "bump" { }
+ _DetailNormalMask ("Detail Mask", 2D) = "white" { }
+ _DetailNormalMapScale ("Detail Intensity", Range(0, 10)) = 1
+ [HideInInspector] m_end_mainAdvanced ("Advanced", Float) = 0
+
+ [HideInInspector] m_CubedOptions ("Cubed Options", Float) = 0
+ [Enum(Random, 0, Constructed, 1)] _AssemblyMode("Assembly Mode", Int) = 0
+ _TriToCube ("Tri to Cube", Range(0,1)) = 0
+ _SpawnAlpha ("Spawn Alpha", Range(0,1)) = 0
+ _LocalSpawnOffset ("Local Spawn Offset", Vector) = (0, 0, 0, 0)
+ _WorldSpawnOffset ("World Spawn Offset", Vector) = (0, 0, 0, 0)
+ _Pieces ("Pieces", Float) = 20
+ [HideInInspector] m_start_constructedMode ("Constructed Mode", Float) = 0
+ _AssemblyBegin ("Assembly Begin", Vector) = (0, -1, 0, 0)
+ _AssemblyEnd ("Assembly End", Vector) = (0, 1, 0, 0)
+ [Enum(Off, 0, On, 1)] _CubeGradientDebug("Debug View", Int) = 0
+ [HideInInspector] m_end_constructedMode ("Constructed Mode", Float) = 0
+ [HideInInspector] m_start_explodeMode ("Explode Mode", Float) = 0
+ [Enum(Off, 0, On, 1)] _ExplodeMode("Assembly Mode", Int) = 0
+ _ExplodeFadeDistance ("Explode Fade Distance", Float) = .3
+ [HideInInspector] m_end_explodeMode ("Explode Mode", Float) = 0
+
+ [HideInInspector] m_metallicOptions ("Metallic", Float) = 0
+ _CubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _PurelyAdditive ("Purely Additive", Range(0, 1)) = 0
+ _MetallicMap ("Metallic Map", 2D) = "white" { }
+ _Metallic ("Metallic", Range(0, 1)) = 0
+ _SmoothnessMap ("Smoothness Map", 2D) = "white" { }
+ [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _Smoothness ("Smoothness", Range(0, 1)) = 0
+
+ [HideInInspector] m_matcapOptions ("Matcap / Sphere Textures", Float) = 0
+ _Matcap ("Matcap", 2D) = "white" { }
+ _MatcapMap ("Matcap Map", 2D) = "white" { }
+ _MatcapColor ("Matcap Color", Color) = (1, 1, 1, 1)
+ _MatcapStrength ("Matcap Strength", Range(0, 20)) = 1
+ _ReplaceWithMatcap ("Replace With Matcap", Range(0, 1)) = 0
+ _MultiplyMatcap ("Multiply Matcap", Range(0, 1)) = 0
+ _AddMatcap ("Add Matcap", Range(0, 1)) = 0
+
+ [HideInInspector] m_emissionOptions ("Emission", Float) = 0
+ [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
+ _EmissionMap ("Emission Map", 2D) = "white" { }
+ _EmissionMask ("Emission Mask", 2D) = "white" { }
+ _EmissionScrollSpeed ("Emission Scroll Speed", Vector) = (0, 0, 0, 0)
+ _EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+
+ [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+ _EmissiveBlink_Min ("Emissive Blink Min", Float) = 1
+ _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4
+ [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+
+ [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0
+ _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width ("Width", Float) = 10
+ _EmissiveScroll_Velocity ("Velocity", Float) = 10
+ _EmissiveScroll_Interval ("Interval", Float) = 20
+ [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+
+ [HideInInspector] m_fakeLightingOptions ("Lighting", Float) = 0
+ [Enum(Natural, 0, Controlled, 1)] _LightingType("Lighting Type", Int) = 0
+ [Gradient]_ToonRamp ("Lighting Ramp", 2D) = "white" { }
+ _ShadowStrength ("Shadow Strength", Range(0, 1)) = 1
+ _ShadowOffset ("Shadow Offset", Range(-1, 1)) = 0
+ _MinBrightness ("Min Brightness", Range(0, 1)) = 0
+ _MaxBrightness ("Max Brightness", Float) = 1
+ _AOMap ("AO Map", 2D) = "white" { }
+ _AOStrength ("AO Strength", Range(0, 1)) = 1
+ [HideInInspector] m_start_lightingAdvanced ("Advanced", Float) = 0
+ _IndirectContribution ("Indirect Contribution", Range(0, 1)) = 0
+ _AdditiveSoftness ("Additive Softness", Range(0, 0.5)) = 0.05
+ _AdditiveOffset ("Additive Offset", Range(-0.5, 0.5)) = 0
+ _AttenuationMultiplier ("Attenuation", Range(0, 1)) = 0
+ [HideInInspector] m_end_lightingAdvanced ("Advanced", Float) = 0
+
+ [HideInInspector] m_specularHighlightsOptions ("Specular Highlights", Float) = 0
+ [Enum(Off, 0, Realistic, 1, Toon, 2, soon.jpg, 3)] _SpecularType ("Specular Type", Int) = 0
+ _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularSmoothness ("Smoothness", Range(0, 1)) = 0
+ _SpecularMap ("Specular Map", 2D) = "white" { }
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1
+ _SpecularHighTexture ("Specular High Tex", 2D) = "white" { }
+ [Enum(Lighting, 0, HighTexture, 1)] _SpecularColorFrom("Specular Color From", Int) = 0
+
+ [HideInInspector] m_subsurfaceOptions ("Subsurface Scattering", Float) = 0
+ _SSSColor ("Subsurface Color", Color) = (1, 1, 1, 1)
+ _SSSThicknessMap ("Thickness Map", 2D) = "black" { }
+ _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0
+ _SSSStrength ("Attenuation", Range(0, 1)) = 0
+ _SSSPower ("Light Spread", Range(1, 100)) = 1
+ _SSSDistortion ("Light Distortion", Range(0, 1)) = 0
+
+ [HideInInspector] m_rimLightOptions ("Rim Lighting", Float) = 0
+ _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1)
+ _RimWidth ("Rim Width", Range(0, 1)) = 0.8
+ _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25
+ _RimStrength ("Rim Emission", Range(0, 20)) = 0
+ _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0
+ _RimTex ("Rim Texture", 2D) = "white" { }
+ _RimMask ("Rim Mask", 2D) = "white" { }
+ _RimTexPanSpeed ("Rim Texture Pan Speed", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0
+ _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0
+ _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5
+ _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5
+ [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0
+
+ [HideInInspector] m_StencilPassOptions ("Stencil", Float) = 0
+ [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _StencilReadMaskRef ("Stencil ReadMask Value", Range(0, 255)) = 0
+ [IntRange] _StencilWriteMaskRef ("Stencil WriteMask Value", Range(0, 255)) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
+
+ [HideInInspector] m_funOptions ("Fun", Float) = 0
+ [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0
+
+ [HideInInspector] m_miscOptions ("Misc", Float) = 0
+ [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
+ [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
+ [Enum(UnityEngine.Rendering.BlendMode)] _SourceBlend ("Source Blend", Float) = 5
+ [Enum(UnityEngine.Rendering.BlendMode)] _DestinationBlend ("Destination Blend", Float) = 10
+ [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
+
+ }
+
+ CustomEditor "Thry.ShaderEditor"
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
+
+ Pass
+ {
+ Name "MainPass"
+ Tags { "LightMode" = "ForwardBase" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMaskRef]
+ WriteMask [_StencilWriteMaskRef]
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ ZTest [_ZTest]
+ CGPROGRAM
+
+ #pragma target 5.0
+ #define FORWARD_BASE_PASS
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdbase
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_fog
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma geometry geom
+ #include "../Includes/PoiDefaultPass.cginc"
+ ENDCG
+
+ }
+
+ Pass
+ {
+ Name "ForwardAddPass"
+ Tags { "LightMode" = "ForwardAdd" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMaskRef]
+ WriteMask [_StencilWriteMaskRef]
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ ZWrite Off
+ Blend One One
+ Cull [_Cull]
+ ZTest [_ZTest]
+ CGPROGRAM
+
+ #pragma target 5.0
+ #define FORWARD_ADD_PASS
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma geometry geom
+ #include "../Includes/PoiDefaultPass.cginc"
+ ENDCG
+
+ }
+ /*
+ Pass
+ {
+ Name "ShadowCasterPass"
+ Tags { "LightMode" = "ShadowCaster" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMaskRef]
+ WriteMask [_StencilWriteMaskRef]
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ CGPROGRAM
+
+ #pragma target 5.0
+ #define CUTOUT
+ #pragma multi_compile_instancing
+ #pragma vertex vertShadowCaster
+ #pragma fragment fragShadowCaster
+ #include "../Includes/PoiPassShadow.cginc"
+ ENDCG
+
+ }
+ */
+ }
+}
diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader.meta b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader.meta
new file mode 100644
index 00000000..024e9a08
--- /dev/null
+++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Patreon/VoxelCubed/Shader/PoiyomiCubed.shader.meta
@@ -0,0 +1,27 @@
+fileFormatVersion: 2
+guid: cd0442380db86bb4783e70d0dd6a7e96
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures:
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+ - _BumpMap: {instanceID: 0}
+ - _AlphaMask: {instanceID: 0}
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+ - _CubeMap: {instanceID: 0}
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