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path: root/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiOutlineFrag.cginc
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Diffstat (limited to 'VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiOutlineFrag.cginc')
-rw-r--r--VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiOutlineFrag.cginc76
1 files changed, 76 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiOutlineFrag.cginc
new file mode 100644
index 00000000..25d6a507
--- /dev/null
+++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiOutlineFrag.cginc
@@ -0,0 +1,76 @@
+float _OutlineRimLightBlend;
+float _OutlineLit;
+float _OutlineTintMix;
+
+float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR
+{
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ #ifdef POI_DATA
+ InitData(i, facing);
+ #endif
+
+ #ifdef POI_MAINTEXTURE
+ initTextureData();
+ #endif
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ fixed4 col = mainTexture;
+ float alphaMultiplier = smoothstep(_OutlineFadeDistance.x, _OutlineFadeDistance.y, distance(getCameraPosition(), i.worldPos));
+ float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(i.uv0.xy, _OutlineMask) + _Time.x * _OutlineTexturePan.zw).r;
+ clip(OutlineMask * _LineWidth - 0.001);
+
+ float _alphaMask_tex_var = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[_AlphaMaskUV], _AlphaMaskPan);
+
+ col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX((i.uv0.xy + (_OutlineTexturePan.xy * _Time.g)), _OutlineTexture));
+ col.a *= albedo.a;
+ col.a *= alphaMultiplier;
+
+ #ifdef POI_RANDOM
+ col.a *= i.angleAlpha;
+ #endif
+
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ col.a *= _alphaMask_tex_var * _LineColor.a;
+ applyDithering(col);
+ clip(col.a - _Clip);
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+ UNITY_BRANCH
+ if (_OutlineMode == 1)
+ {
+ #ifdef POI_MIRROR
+ applyMirrorTexture();
+ #endif
+ col.rgb = mainTexture.rgb;
+ }
+ else if(_OutlineMode == 2)
+ {
+ col.rgb = lerp(col.rgb, poiLight.color, _OutlineRimLightBlend);
+ }
+ col.rgb *= _LineColor.rgb;
+
+ if(_OutlineMode == 1)
+ {
+ col.rgb = lerp(col.rgb, mainTexture.rgb, _OutlineTintMix);
+ }
+
+ float4 finalColor = col;
+
+ #ifdef POI_LIGHTING
+ UNITY_BRANCH
+ if(_OutlineLit)
+ {
+ finalColor.rgb *= calculateLighting(finalColor.rgb);
+ }
+ #endif
+ finalColor.rgb += (col.rgb * _OutlineEmission);
+ return finalColor;
+} \ No newline at end of file