diff options
Diffstat (limited to 'VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiIridescence.cginc')
-rw-r--r-- | VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiIridescence.cginc | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiIridescence.cginc new file mode 100644 index 00000000..47d5624f --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiIridescence.cginc @@ -0,0 +1,61 @@ +#ifndef POI_IRIDESCENCE + #define POI_IRIDESCENCE + + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST; + uint _IridescenceNormalUV; + uint _IridescenceMaskUV; + uint _IridescenceNormalSelection; + float _IridescenceNormalIntensity; + float _IridescenceNormalToggle; + float _IridescenceIntensity; + fixed _IridescenceAddBlend; + fixed _IridescenceReplaceBlend; + fixed _IridescenceMultiplyBlend; + float _IridescenceEmissionStrength; + + //global + + float3 calculateNormal(float3 baseNormal) + { + float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + + float3 applyIridescence(inout float4 albedo) + { + float3 normal = poiMesh.normals[_IridescenceNormalSelection]; + + // Use custom normal map + UNITY_BRANCH + if (_IridescenceNormalToggle) + { + normal = calculateNormal(normal); + } + + float ndotv = dot(normal, poiCam.viewDir); + + float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv)); + float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskIridescence != 4) + { + iridescenceMask *= blackLightMask[_BlackLightMaskIridescence]; + } + #endif + + + albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask); + albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask); + albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask)); + + return saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength; + } + +#endif
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