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path: root/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiIridescence.cginc
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-rw-r--r--VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiIridescence.cginc61
1 files changed, 61 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiIridescence.cginc
new file mode 100644
index 00000000..47d5624f
--- /dev/null
+++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiIridescence.cginc
@@ -0,0 +1,61 @@
+#ifndef POI_IRIDESCENCE
+ #define POI_IRIDESCENCE
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST;
+ uint _IridescenceNormalUV;
+ uint _IridescenceMaskUV;
+ uint _IridescenceNormalSelection;
+ float _IridescenceNormalIntensity;
+ float _IridescenceNormalToggle;
+ float _IridescenceIntensity;
+ fixed _IridescenceAddBlend;
+ fixed _IridescenceReplaceBlend;
+ fixed _IridescenceMultiplyBlend;
+ float _IridescenceEmissionStrength;
+
+ //global
+
+ float3 calculateNormal(float3 baseNormal)
+ {
+ float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity);
+ return normalize(
+ normal.x * poiMesh.tangent +
+ normal.y * poiMesh.binormal +
+ normal.z * baseNormal
+ );
+ }
+
+ float3 applyIridescence(inout float4 albedo)
+ {
+ float3 normal = poiMesh.normals[_IridescenceNormalSelection];
+
+ // Use custom normal map
+ UNITY_BRANCH
+ if (_IridescenceNormalToggle)
+ {
+ normal = calculateNormal(normal);
+ }
+
+ float ndotv = dot(normal, poiCam.viewDir);
+
+ float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv));
+ float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskIridescence != 4)
+ {
+ iridescenceMask *= blackLightMask[_BlackLightMaskIridescence];
+ }
+ #endif
+
+
+ albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask);
+ albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask);
+ albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask));
+
+ return saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength;
+ }
+
+#endif \ No newline at end of file