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path: root/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiFurCardPass.cginc
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-rw-r--r--VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiFurCardPass.cginc200
1 files changed, 200 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiFurCardPass.cginc b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiFurCardPass.cginc
new file mode 100644
index 00000000..d7600752
--- /dev/null
+++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiFurCardPass.cginc
@@ -0,0 +1,200 @@
+#include "UnityCG.cginc"
+#include "Lighting.cginc"
+#include "UnityPBSLighting.cginc"
+#include "AutoLight.cginc"
+
+struct appdata
+{
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float2 uv0: TEXCOORD0;
+ uint id: SV_VertexID;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+};
+
+struct v2g
+{
+ float4 pos: SV_POSITION;
+ float2 uv0: TEXCOORD0;
+ float3 normal: TEXCOORD4;
+ float3 tangent: TEXCOORD5;
+ uint vid: TEXCOORD6;
+ float3 worldPos: TEXCOORD7;
+ float3 binormal: TEXCOORD8;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+};
+
+struct g2f
+{
+ float4 pos: SV_POSITION;
+ float4 uv: TEXCOORD0;
+ float3 worldPos: TEXCOORD1;
+ float3 normal: TEXCOORD4;
+ float3 tangent: TEXCOORD5;
+ float startToEndGradient: TEXCOORD6;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+};
+
+float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign)
+{
+ return cross(normal, tangent.xyz) *
+ (binormalSign * unity_WorldTransformParams.w);
+}
+
+v2g furVert(appdata v)
+{
+ v2g o;
+ UNITY_SETUP_INSTANCE_ID(v);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ o.worldPos = mul(unity_ObjectToWorld, v.vertex);
+ o.pos = UnityObjectToClipPos(v.vertex);
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ o.tangent = UnityObjectToWorldDir(v.tangent.xyz);
+ o.binormal = CreateBinormal(o.normal, o.tangent, v.tangent.w);
+ o.uv0 = v.uv0.xy;
+ o.vid = v.id;
+ return o;
+}
+
+float random(float2 vids)
+{
+ return frac(sin(dot(vids, float2(12.9898, 78.2383))) * 43758.5453123);
+}
+
+sampler2D _FurCombMap; float4 _FurCombMap_ST;
+float _FurWidth;
+float _FurCardLength;
+float _FurRaised;
+
+#include "PoiMath.cginc"
+
+[maxvertexcount(6)]
+void furGeom(triangle v2g IN[3], inout TriangleStream < g2f > tristream)
+{
+ float randomValueA = random(float2(IN[0].vid + IN[2].vid, IN[2].vid + IN[0].vid));
+ float randomValueB = random(float2(IN[1].vid + IN[2].vid, IN[1].vid + IN[0].vid));
+ float randomValueC = random(float2(IN[2].vid + IN[2].vid, IN[0].vid + IN[0].vid));
+
+ float3 polySideA = IN[1].worldPos.xyz - IN[0].worldPos.xyz;
+ float3 polySideB = IN[2].worldPos.xyz - IN[0].worldPos.xyz;
+ float3 c = cross(polySideA, polySideB);
+ float3 outDir = normalize(c);
+ float3 furRootPos = float4(IN[0].worldPos.xyz + (polySideA * randomValueA) + (polySideB * randomValueB), 1);
+
+ float3 rootTangent = normalize((IN[0].tangent + IN[1].tangent + IN[2].tangent) * .3333333);
+ float3 rootNormal = normalize((IN[0].normal + IN[1].normal + IN[2].normal) * .3333333);
+ float3 rootBinormal = normalize((IN[0].binormal + IN[1].binormal + IN[2].binormal) * .3333333);
+ float3 furRight = normalize(cross(IN[0].binormal, outDir));
+ float2 rootUV = (IN[0].uv0 + IN[1].uv0 + IN[2].uv0) * .333333;
+ half3 tangentSpaceNormal = UnpackNormal(tex2Dlod(_FurCombMap, float4(TRANSFORM_TEX(rootUV, _FurCombMap), 0, 0)));
+ float3 furForward = normalize(
+ tangentSpaceNormal.x * rootTangent +
+ tangentSpaceNormal.y * rootBinormal +
+ tangentSpaceNormal.z * rootNormal
+ );
+
+ furForward = (lerp(furForward, outDir, _FurRaised));
+ //furForward = rotate_with_quaternion(furForward, float3(_FurRaised,0,0));
+
+ g2f o;
+ float4 worldPos[4];
+ float4 pos[4];
+ float4 uv[4];
+ uv[0] = float4(0, 0, rootUV);
+ uv[1] = float4(0, 1, rootUV);
+ uv[2] = float4(1, 1, rootUV);
+ uv[3] = float4(1, 0, rootUV);
+
+ _FurWidth *= .01;
+ _FurCardLength *= .01;
+
+ worldPos[3] = mul(unity_WorldToObject, float4(furRootPos + (furRight * _FurWidth) + (furForward * _FurCardLength), 1));
+ worldPos[2] = mul(unity_WorldToObject, float4(furRootPos + (furRight * _FurWidth), 1));
+ worldPos[1] = mul(unity_WorldToObject, float4(furRootPos + (-furRight * _FurWidth), 1));
+ worldPos[0] = mul(unity_WorldToObject, float4(furRootPos + (-furRight * _FurWidth) + (furForward * _FurCardLength), 1));
+
+ pos[3] = UnityObjectToClipPos(worldPos[3]);
+ pos[2] = UnityObjectToClipPos(worldPos[2]);
+ pos[1] = UnityObjectToClipPos(worldPos[1]);
+ pos[0] = UnityObjectToClipPos(worldPos[0]);
+
+ o.normal = rootNormal;
+ o.tangent = furForward;
+ o.worldPos = worldPos[0];
+ o.pos = pos[0];
+ o.uv = uv[0];
+ o.startToEndGradient = 1;
+ tristream.Append(o);
+ o.worldPos = worldPos[1];
+ o.pos = pos[1];
+ o.uv = uv[1];
+ o.startToEndGradient = 0;
+ tristream.Append(o);
+ o.worldPos = worldPos[2];
+ o.pos = pos[2];
+ o.uv = uv[2];
+ o.startToEndGradient = 0;
+ tristream.Append(o);
+
+ tristream.RestartStrip();
+ o.worldPos = worldPos[2];
+ o.pos = pos[2];
+ o.uv = uv[2];
+ o.startToEndGradient = 0;
+ tristream.Append(o);
+ o.worldPos = worldPos[3];
+ o.pos = pos[3];
+ o.uv = uv[3];
+ o.startToEndGradient = 1;
+ tristream.Append(o);
+ o.worldPos = worldPos[0];
+ o.pos = pos[0];
+ o.uv = uv[0];
+ o.startToEndGradient = 1;
+ tristream.Append(o);
+
+ tristream.RestartStrip();
+}
+
+sampler2D _FurCardTexture; float4 _FurCardTexture_ST; float4 _FurCardTexture_TexelSize;
+sampler2D _FurCardAlphaTexture; float4 _FurCardAlphaTexture_ST; float4 _FurCardAlphaTexture_TexelSize;
+sampler2D _FurPattern; float4 _FurPattern_ST;
+float _FurClip;
+fixed _FurAoStrength;
+float CalcMipLevel(float2 uv)
+{
+ float2 dx = ddx(uv * _FurCardTexture_TexelSize.zw);
+ float2 dy = ddy(uv * _FurCardTexture_TexelSize.zw);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+
+ return max(0.0, 0.5 * log2(delta_max_sqr));
+}
+
+#include "CGI_FurLighting.cginc"
+
+void ApplyAlphaToCoverage(inout float4 finalColor, float2 uv)
+{
+ // rescale alpha by mip level (if not using preserved coverage mip maps)
+ finalColor.a *= 1 + max(0, CalcMipLevel(uv)) * .25;
+ // rescale alpha by partial derivative
+ finalColor.a = (finalColor.a - _FurClip) / fwidth(finalColor.a) + 0.5;
+}
+
+fixed4 FurFag(g2f i): SV_Target
+{
+ float3 viewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
+
+ UNITY_SETUP_INSTANCE_ID(i);
+ float4 finalColor = 1;
+ finalColor.rgb = tex2D(_FurPattern, TRANSFORM_TEX(i.uv.zw, _FurPattern)).rgb;
+ finalColor.rgb *= tex2D(_FurCardTexture, TRANSFORM_TEX(i.uv.xy, _FurCardTexture)).rgb;
+ finalColor.a = tex2D(_FurCardAlphaTexture, TRANSFORM_TEX(i.uv.xy, _FurCardAlphaTexture)).r;
+ ApplyAlphaToCoverage(finalColor, i.uv.xy);
+ applyFurLighting(finalColor, i.uv, 1 /*attenuation*/, i.normal, viewDir, i.worldPos);
+ finalColor.rgb *= lerp(1, i.startToEndGradient, _FurAoStrength);
+ return finalColor;
+} \ No newline at end of file