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-rw-r--r--VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiEmission.cginc198
1 files changed, 198 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiEmission.cginc
new file mode 100644
index 00000000..12d20eb7
--- /dev/null
+++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiEmission.cginc
@@ -0,0 +1,198 @@
+#ifndef POI_EMISSION
+ #define POI_EMISSION
+
+ float4 _EmissionColor;
+ POI_TEXTURE_NOSAMPLER(_EmissionMap);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask);
+ float _EmissionBaseColorAsMap;
+ float _EmissionStrength;
+ float _EnableEmission;
+ float _EmissionHueShift;
+ float4 _EmissiveScroll_Direction;
+ float _EmissiveScroll_Width;
+ float _EmissiveScroll_Velocity;
+ float _EmissiveScroll_Interval;
+ float _EmissiveBlink_Min;
+ float _EmissiveBlink_Max;
+ float _EmissiveBlink_Velocity;
+ float _ScrollingEmission;
+ float _EnableGITDEmission;
+ float _GITDEMinEmissionMultiplier;
+ float _GITDEMaxEmissionMultiplier;
+ float _GITDEMinLight;
+ float _GITDEMaxLight;
+ uint _GITDEWorldOrMesh;
+ float _EmissionCenterOutEnabled;
+ float _EmissionCenterOutSpeed;
+ float _EmissionHueShiftEnabled;
+ float _EmissionBlinkingOffset;
+ float _EmissionScrollingOffset;
+
+ float4 _EmissionColor1;
+ POI_TEXTURE_NOSAMPLER(_EmissionMap1);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask1);
+ float _EmissionBaseColorAsMap1;
+ float _EmissionStrength1;
+ float _EnableEmission1;
+ float _EmissionHueShift1;
+ float4 _EmissiveScroll_Direction1;
+ float _EmissiveScroll_Width1;
+ float _EmissiveScroll_Velocity1;
+ float _EmissiveScroll_Interval1;
+ float _EmissiveBlink_Min1;
+ float _EmissiveBlink_Max1;
+ float _EmissiveBlink_Velocity1;
+ float _ScrollingEmission1;
+ float _EnableGITDEmission1;
+ float _GITDEMinEmissionMultiplier1;
+ float _GITDEMaxEmissionMultiplier1;
+ float _GITDEMinLight1;
+ float _GITDEMaxLight1;
+ uint _GITDEWorldOrMesh1;
+ float _EmissionCenterOutEnabled1;
+ float _EmissionCenterOutSpeed1;
+ float _EmissionHueShiftEnabled1;
+ float _EmissionBlinkingOffset1;
+ float _EmissionScrollingOffset1;
+
+ float _EmissionReplace;
+
+ float _EmissionScrollingUseCurve;
+ float _EmissionScrollingUseCurve1;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST;
+
+ float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled)
+ {
+ float glowInTheDarkMultiplier = 1;
+
+ #ifdef POI_LIGHTING
+ float3 lightValue = _GITDEWorldOrMesh ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb;
+ float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight);
+ glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha);
+ glowInTheDarkMultiplier = lerp(1, glowInTheDarkMultiplier, enabled);
+ #endif
+
+ return glowInTheDarkMultiplier;
+ }
+
+ float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, in float enabled, float offset)
+ {
+ float phase = 0;
+ phase = dot(poiMesh.localPos, direction);
+ phase -= (_Time.y + offset) * velocity;
+ phase /= interval;
+ phase -= floor(phase);
+ float width = scrollWidth;
+ phase = (pow(phase, width) + pow(1 - phase, width * 4)) * 0.5;
+ return lerp(1, phase, enabled);
+ }
+
+ float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset)
+ {
+ float amplitude = (blinkMax - blinkMin) * 0.5f;
+ float base = blinkMin + amplitude;
+ return sin((_Time.y + offset) * blinkVelocity) * amplitude + base;
+ }
+
+ float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor)
+ {
+ // First Emission
+ float3 emission0 = 0;
+ float emissionStrength0 = _EmissionStrength;
+ float3 emissionColor0 = 0;
+
+ float glowInTheDarkMultiplier0 = calculateGlowInTheDark(_GITDEMinLight, _GITDEMaxLight, _GITDEMinEmissionMultiplier, _GITDEMaxEmissionMultiplier, _EnableGITDEmission);
+
+ UNITY_BRANCH
+ if (!_EmissionCenterOutEnabled)
+ {
+ emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[_EmissionMapUV], _EmissionMapPan) * lerp(1, baseColor, _EmissionBaseColorAsMap).rgb * _EmissionColor.rgb;
+ }
+ else
+ {
+ emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * _EmissionMap_ST.xy) + _Time.x * _EmissionCenterOutSpeed) * lerp(1, baseColor, _EmissionBaseColorAsMap).rgb * _EmissionColor.rgb;
+ }
+
+ UNITY_BRANCH
+ if(_EmissionScrollingUseCurve)
+ {
+ emissionStrength0 *= lerp(1, UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[_EmissionMapUV], _EmissionScrollingCurve) + (dot(poiMesh.localPos, _EmissiveScroll_Direction) * _EmissiveScroll_Interval) + _Time.x * _EmissiveScroll_Velocity), _ScrollingEmission);
+ }
+ else
+ {
+ emissionStrength0 *= calculateScrollingEmission(_EmissiveScroll_Direction, _EmissiveScroll_Velocity, _EmissiveScroll_Interval, _EmissiveScroll_Width, _ScrollingEmission, _EmissionScrollingOffset);
+ }
+
+ emissionStrength0 *= calculateBlinkingEmission(_EmissiveBlink_Min, _EmissiveBlink_Max, _EmissiveBlink_Velocity, _EmissionBlinkingOffset);
+ emissionColor0 = hueShift(emissionColor0, _EmissionHueShift * _EmissionHueShiftEnabled);
+ float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_EmissionMaskUV], _EmissionMask) + _Time.x * _EmissionMaskPan);
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission != 4)
+ {
+ emissionMask0 *= blackLightMask[_BlackLightMaskEmission];
+ }
+ #endif
+
+ emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0;
+ emission0 = emissionStrength0 * emissionColor0;
+
+ #ifdef POI_DISSOLVE
+ emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, _DissolveEmissionSide);
+ #endif
+
+ // Second Emission
+ float3 emission1 = 0;
+ float emissionStrength1 = 0;
+ float3 emissionColor1 = 0;
+
+ UNITY_BRANCH
+ if (_EnableEmission1)
+ {
+ emissionStrength1 = _EmissionStrength1;
+ float glowInTheDarkMultiplier1 = calculateGlowInTheDark(_GITDEMinLight1, _GITDEMaxLight1, _GITDEMinEmissionMultiplier1, _GITDEMaxEmissionMultiplier1, _EnableGITDEmission1);
+
+ UNITY_BRANCH
+ if(!_EmissionCenterOutEnabled1)
+ {
+ emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[_EmissionMap1UV], _EmissionMap1Pan) * lerp(1, baseColor, _EmissionBaseColorAsMap1).rgb * _EmissionColor1.rgb;
+ }
+ else
+ {
+ emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * _EmissionMap_ST.xy) + _Time.x * _EmissionCenterOutSpeed1).rgb * lerp(1, baseColor, _EmissionBaseColorAsMap1).rgb * _EmissionColor1.rgb;
+ }
+
+ UNITY_BRANCH
+ if(_EmissionScrollingUseCurve1)
+ {
+ emissionStrength1 *= lerp(1, UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[_EmissionMap1UV], _EmissionScrollingCurve1) + (dot(poiMesh.localPos, _EmissiveScroll_Direction1) * _EmissiveScroll_Interval1) + _Time.x * _EmissiveScroll_Velocity1), _ScrollingEmission1);
+ }
+ else
+ {
+ emissionStrength1 *= calculateScrollingEmission(_EmissiveScroll_Direction1, _EmissiveScroll_Velocity1, _EmissiveScroll_Interval1, _EmissiveScroll_Width1, _ScrollingEmission1, _EmissionScrollingOffset1);
+ }
+
+ emissionStrength1 *= calculateBlinkingEmission(_EmissiveBlink_Min1, _EmissiveBlink_Max1, _EmissiveBlink_Velocity1, _EmissionBlinkingOffset1);
+ emissionColor1 = hueShift(emissionColor1, _EmissionHueShift1 * _EmissionHueShiftEnabled1);
+ float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[_EmissionMask1UV], _EmissionMask1) + _Time.x * _EmissionMask1Pan);
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission2 != 4)
+ {
+ emissionMask1 *= blackLightMask[_BlackLightMaskEmission2];
+ }
+ #endif
+ emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1;
+ emission1 = emissionStrength1 * emissionColor1;
+
+ #ifdef POI_DISSOLVE
+ emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, _DissolveEmission1Side);
+ #endif
+ }
+
+ finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * _EmissionReplace * poiMax(emission0 + emission1));
+
+ return emission0 + emission1;
+ }
+
+#endif \ No newline at end of file