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Diffstat (limited to 'VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/Instructions_Plugins.txt')
-rw-r--r-- | VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/Instructions_Plugins.txt | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/Instructions_Plugins.txt b/VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/Instructions_Plugins.txt new file mode 100644 index 00000000..862c37bf --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/Instructions_Plugins.txt @@ -0,0 +1,19 @@ +Using the dynamic Penetration System with XSToon: + + A pre-patched version of XSToon is included already, just use the XSToon2.0_Penetrator shader! + Visit https://github.com/Xiexe/Xiexes-Unity-Shaders for more default textures and Xiexe's excellent shader work. + + Thanks Xiexe for allowing penetration integration in your awesome shader! + + Thanks SCRN for helping me a ton with the integration! check out SCRN's amazing shader work at https://github.com/SCRN-VRC + + +Using the Dynamic Penetration System with Poiyomi Pro: + + Install Poiyomi Pro (available at https://www.patreon.com/poiyomi) in your base asset directory. + + Unpack the UnityPackage in the Assets/DynamicPenetrationSystem/Plugins directory + + Use the Poiyomi Pro shader, click Advanced at the top, then activate Raliv Dynamic Penetration System under Third Party. + + Thanks Poiyomi for integrating penetration in your awesome shader!
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