diff options
Diffstat (limited to 'VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs')
-rw-r--r-- | VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs b/VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs new file mode 100644 index 00000000..c8534330 --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs @@ -0,0 +1,25 @@ +using UnityEngine; +using System.Collections; + +public class DynamicBoneDemo1 : MonoBehaviour +{ + public GameObject m_Player; + + void Update() + { + m_Player.transform.Rotate(new Vector3(0, Input.GetAxis("Horizontal") * Time.deltaTime * 200, 0)); + m_Player.transform.Translate(transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * 4); + } + + void OnGUI() + { + GUI.Label(new Rect(50, 50, 200, 20), "Press arrow key to move"); + Animation a = m_Player.GetComponentInChildren<Animation>(); + a.enabled = GUI.Toggle(new Rect(50, 70, 200, 20), a.enabled, "Play Animation"); + + DynamicBone[] db = m_Player.GetComponents<DynamicBone>(); + GUI.Label(new Rect(50, 100, 200, 20), "Choose dynamic bone:"); + db[0].enabled = db[1].enabled = GUI.Toggle(new Rect(50, 120, 100, 20), db[0].enabled, "Breasts"); + db[2].enabled = GUI.Toggle(new Rect(50, 140, 100, 20), db[2].enabled, "Tail"); + } +} |