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Diffstat (limited to 'VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs')
-rw-r--r--VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs b/VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs
new file mode 100644
index 00000000..c8534330
--- /dev/null
+++ b/VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs
@@ -0,0 +1,25 @@
+using UnityEngine;
+using System.Collections;
+
+public class DynamicBoneDemo1 : MonoBehaviour
+{
+ public GameObject m_Player;
+
+ void Update()
+ {
+ m_Player.transform.Rotate(new Vector3(0, Input.GetAxis("Horizontal") * Time.deltaTime * 200, 0));
+ m_Player.transform.Translate(transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * 4);
+ }
+
+ void OnGUI()
+ {
+ GUI.Label(new Rect(50, 50, 200, 20), "Press arrow key to move");
+ Animation a = m_Player.GetComponentInChildren<Animation>();
+ a.enabled = GUI.Toggle(new Rect(50, 70, 200, 20), a.enabled, "Play Animation");
+
+ DynamicBone[] db = m_Player.GetComponents<DynamicBone>();
+ GUI.Label(new Rect(50, 100, 200, 20), "Choose dynamic bone:");
+ db[0].enabled = db[1].enabled = GUI.Toggle(new Rect(50, 120, 100, 20), db[0].enabled, "Breasts");
+ db[2].enabled = GUI.Toggle(new Rect(50, 140, 100, 20), db[2].enabled, "Tail");
+ }
+}