diff options
Diffstat (limited to 'VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources')
11 files changed, 578 insertions, 0 deletions
diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi.meta new file mode 100644 index 00000000..903cc2d6 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2526eb19e2b785f43934a75ebbdfb35e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/ModularShadersGeneratorStyle.uss b/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/ModularShadersGeneratorStyle.uss new file mode 100644 index 00000000..a1df90f1 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/ModularShadersGeneratorStyle.uss @@ -0,0 +1,26 @@ +.error +{ + background-image: resource("CollabError"); + margin-top: 2px; + margin-left: 6px; + height: 12px; + width: 12px; +} + +.buttons-area +{ + flex-direction: row; + margin-bottom: 10px; +} + +.folder-selector +{ + flex-direction: row; + margin-top: 10px; + margin-left: 4px; +} + +ModularShadersGeneratorElement +{ + margin-left: 4px; +}
\ No newline at end of file diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/ModularShadersGeneratorStyle.uss.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/ModularShadersGeneratorStyle.uss.meta new file mode 100644 index 00000000..36d9b656 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/ModularShadersGeneratorStyle.uss.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: a77a12c151c44847b8de5c6c7be71d8e +timeCreated: 1638406657
\ No newline at end of file diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/PoiTexturePacker.shader b/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/PoiTexturePacker.shader new file mode 100644 index 00000000..2f366a9e --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/PoiTexturePacker.shader @@ -0,0 +1,169 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "Hidden/Poi/TexturePacker" +{ + Properties + { + _Invert_Red("Invert_Red", Float) = 0 + _Invert_Green("Invert_Green", Float) = 0 + _Invert_Blue("Invert_Blue", Float) = 0 + _Invert_Alpha("Invert_Alpha", Float) = 0 + _Red("Red", 2D) = "white" {} + _Green("Green", 2D) = "white" {} + _Blue("Blue", 2D) = "white" {} + _Alpha("Alpha", 2D) = "white" {} + [HideInInspector] _texcoord( "", 2D ) = "white" {} + } + + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + CGINCLUDE + #pragma target 3.0 + ENDCG + Blend Off + Cull Back + ColorMask RGBA + ZWrite On + ZTest LEqual + Offset 0 , 0 + + + + Pass + { + Name "Unlit" + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_instancing + #include "UnityCG.cginc" + + + struct appdata + { + float4 vertex : POSITION; + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 ase_texcoord : TEXCOORD0; + }; + + struct v2f + { + float4 vertex : SV_POSITION; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + uniform sampler2D _Red; + uniform float4 _Red_ST; + uniform float _Invert_Red; + uniform sampler2D _Green; + uniform float4 _Green_ST; + uniform float _Invert_Green; + uniform sampler2D _Blue; + uniform float4 _Blue_ST; + uniform float _Invert_Blue; + uniform sampler2D _Alpha; + uniform float4 _Alpha_ST; + uniform float _Invert_Alpha; + + v2f vert ( appdata v ) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + + o.ase_texcoord.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord.zw = 0; + + v.vertex.xyz += float3(0,0,0) ; + o.vertex = UnityObjectToClipPos(v.vertex); + return o; + } + + fixed4 frag (v2f i ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + fixed4 finalColor; + float2 uv_Red = i.ase_texcoord.xy * _Red_ST.xy + _Red_ST.zw; + float4 tex2DNode28 = tex2D( _Red, uv_Red ); + float4 temp_cast_0 = (_Invert_Red).xxxx; + float4 lerpResult27 = lerp( tex2DNode28 , ( temp_cast_0 - tex2DNode28 ) , _Invert_Red); + float2 uv_Green = i.ase_texcoord.xy * _Green_ST.xy + _Green_ST.zw; + float4 tex2DNode12 = tex2D( _Green, uv_Green ); + float4 temp_cast_2 = (_Invert_Green).xxxx; + float4 lerpResult20 = lerp( tex2DNode12 , ( temp_cast_2 - tex2DNode12 ) , _Invert_Green); + float2 uv_Blue = i.ase_texcoord.xy * _Blue_ST.xy + _Blue_ST.zw; + float4 tex2DNode14 = tex2D( _Blue, uv_Blue ); + float4 temp_cast_4 = (_Invert_Blue).xxxx; + float4 lerpResult21 = lerp( tex2DNode14 , ( temp_cast_4 - tex2DNode14 ) , _Invert_Blue); + float2 uv_Alpha = i.ase_texcoord.xy * _Alpha_ST.xy + _Alpha_ST.zw; + float4 tex2DNode13 = tex2D( _Alpha, uv_Alpha ); + float4 temp_cast_6 = (_Invert_Alpha).xxxx; + float4 lerpResult19 = lerp( tex2DNode13 , ( temp_cast_6 - tex2DNode13 ) , _Invert_Alpha); + float4 appendResult30 = (float4(lerpResult27.r , lerpResult20.r , lerpResult21.r , lerpResult19.r)); + + + finalColor = appendResult30; + return finalColor; + } + ENDCG + } + } + CustomEditor "ASEMaterialInspector" + + +} +/*ASEBEGIN +Version=15902 +0;0;1368;850;1368.399;595.2781;1;True;False +Node;AmplifyShaderEditor.SamplerNode;14;-1193.289,314.7757;Float;True;Property;_Blue;Blue;6;0;Create;True;0;0;False;0;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.RangedFloatNode;25;-815.7044,759.9294;Float;False;Property;_Invert_Alpha;Invert_Alpha;3;0;Create;True;0;0;False;0;0;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;15;-819.5868,472.4816;Float;False;Property;_Invert_Blue;Invert_Blue;2;0;Create;True;0;0;False;0;0;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;31;-803.4256,177.2413;Float;False;Property;_Invert_Green;Invert_Green;1;0;Create;True;0;0;False;0;0;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;29;-795.8423,-109.6157;Float;False;Property;_Invert_Red;Invert_Red;0;0;Create;True;0;0;False;0;0;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SamplerNode;28;-1189.017,-285.634;Float;True;Property;_Red;Red;4;0;Create;True;0;0;False;0;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.SamplerNode;12;-1199.358,5.317238;Float;True;Property;_Green;Green;5;0;Create;True;0;0;False;0;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.SamplerNode;13;-1182.523,665.4475;Float;True;Property;_Alpha;Alpha;7;0;Create;True;0;0;False;0;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.SimpleSubtractOpNode;16;-610.2974,-218.5994;Float;False;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0 +Node;AmplifyShaderEditor.SimpleSubtractOpNode;26;-570.7031,710.9296;Float;False;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0 +Node;AmplifyShaderEditor.SimpleSubtractOpNode;17;-612.9231,67.14128;Float;False;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0 +Node;AmplifyShaderEditor.SimpleSubtractOpNode;18;-589.0041,392.5837;Float;False;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0 +Node;AmplifyShaderEditor.LerpOp;19;-279.5903,619.9736;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.LerpOp;27;-318.2486,-275.2707;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.LerpOp;20;-299.71,16.80488;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.LerpOp;21;-296.069,300.6409;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.DynamicAppendNode;30;98.28339,102.1202;Float;False;FLOAT4;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0 +Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;0;369.802,98.57185;Float;False;True;2;Float;ASEMaterialInspector;0;1;Hidden/Poi/TexturePacker;0770190933193b94aaa3065e307002fa;0;0;Unlit;2;True;0;1;False;-1;0;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;True;0;False;-1;True;True;True;True;True;0;False;-1;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;1;False;-1;True;3;False;-1;True;True;0;False;-1;0;False;-1;True;1;RenderType=Opaque=RenderType;True;2;0;False;False;False;False;False;False;False;False;False;False;0;;0;0;Standard;0;2;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0,0,0;False;0 +WireConnection;16;0;29;0 +WireConnection;16;1;28;0 +WireConnection;26;0;25;0 +WireConnection;26;1;13;0 +WireConnection;17;0;31;0 +WireConnection;17;1;12;0 +WireConnection;18;0;15;0 +WireConnection;18;1;14;0 +WireConnection;19;0;13;0 +WireConnection;19;1;26;0 +WireConnection;19;2;25;0 +WireConnection;27;0;28;0 +WireConnection;27;1;16;0 +WireConnection;27;2;29;0 +WireConnection;20;0;12;0 +WireConnection;20;1;17;0 +WireConnection;20;2;31;0 +WireConnection;21;0;14;0 +WireConnection;21;1;18;0 +WireConnection;21;2;15;0 +WireConnection;30;0;27;0 +WireConnection;30;1;20;0 +WireConnection;30;2;21;0 +WireConnection;30;3;19;0 +WireConnection;0;0;30;0 +ASEEND*/ +//CHKSM=2C30DB01285F07958B9316BD81CB0A64AD7E3B0E
\ No newline at end of file diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/PoiTexturePacker.shader.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/PoiTexturePacker.shader.meta new file mode 100644 index 00000000..1658d888 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/PoiTexturePacker.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 71129bd3774e04d48827a25fc98d45a7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/PoiTextureUnpacker.shader b/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/PoiTextureUnpacker.shader new file mode 100644 index 00000000..736465be --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/PoiTextureUnpacker.shader @@ -0,0 +1,156 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "Hidden/Poi/TextureUnpacker" +{ + Properties + { + _MainTex("MainTex", 2D) = "white" {} + _Mode("Mode", Range( 0 , 3)) = 3 + _Invert("Invert", Float) = 0 + [HideInInspector] _texcoord( "", 2D ) = "white" {} + } + + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + CGINCLUDE + #pragma target 3.0 + ENDCG + Blend Off + Cull Back + ColorMask RGBA + ZWrite On + ZTest LEqual + Offset 0 , 0 + + + + Pass + { + Name "Unlit" + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_instancing + #include "UnityCG.cginc" + + + struct appdata + { + float4 vertex : POSITION; + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 ase_texcoord : TEXCOORD0; + }; + + struct v2f + { + float4 vertex : SV_POSITION; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + uniform float _Mode; + uniform sampler2D _MainTex; + uniform float4 _MainTex_ST; + uniform float _Invert; + + v2f vert ( appdata v ) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + + o.ase_texcoord.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord.zw = 0; + + v.vertex.xyz += float3(0,0,0) ; + o.vertex = UnityObjectToClipPos(v.vertex); + return o; + } + + fixed4 frag (v2f i ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + fixed4 finalColor; + float2 uv_MainTex = i.ase_texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw; + float4 tex2DNode32 = tex2D( _MainTex, uv_MainTex ); + float ifLocalVar34 = 0; + if( _Mode == 0.0 ) + ifLocalVar34 = tex2DNode32.r; + float ifLocalVar35 = 0; + if( _Mode == 1.0 ) + ifLocalVar35 = tex2DNode32.g; + float ifLocalVar36 = 0; + if( _Mode == 2.0 ) + ifLocalVar36 = tex2DNode32.b; + float ifLocalVar37 = 0; + if( _Mode == 3.0 ) + ifLocalVar37 = tex2DNode32.a; + float4 ifLocalVar42 = 0; + if( _Mode < 0.0 ) + ifLocalVar42 = tex2DNode32; + float4 ifLocalVar43 = 0; + if( _Mode > 3.0 ) + ifLocalVar43 = tex2DNode32; + float4 temp_output_40_0 = ( ifLocalVar34 + ifLocalVar35 + ifLocalVar36 + ifLocalVar37 + ifLocalVar42 + ifLocalVar43 ); + float4 temp_cast_0 = (_Invert).xxxx; + float4 lerpResult46 = lerp( temp_output_40_0 , ( temp_cast_0 - temp_output_40_0 ) , _Invert); + + + finalColor = lerpResult46; + return finalColor; + } + ENDCG + } + } + CustomEditor "ASEMaterialInspector" + + +} +/*ASEBEGIN +Version=15902 +0;0;1368;850;930.0129;673.0209;1.753676;True;False +Node;AmplifyShaderEditor.SamplerNode;32;-446.011,1.547681;Float;True;Property;_MainTex;MainTex;0;0;Create;True;0;0;False;0;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.RangedFloatNode;33;-414.2798,-86.22936;Float;False;Property;_Mode;Mode;1;0;Create;True;0;0;False;0;3;0;0;3;0;1;FLOAT;0 +Node;AmplifyShaderEditor.ConditionalIfNode;35;17.04439,123.3313;Float;False;False;5;0;FLOAT;0;False;1;FLOAT;1;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ConditionalIfNode;36;17.16646,287.5046;Float;False;False;5;0;FLOAT;0;False;1;FLOAT;2;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ConditionalIfNode;37;15.75801,456.534;Float;False;False;5;0;FLOAT;0;False;1;FLOAT;3;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ConditionalIfNode;34;17.15299,-44.90865;Float;False;False;5;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ConditionalIfNode;42;19.07808,-276.4948;Float;False;False;5;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;COLOR;0,0,0,0;False;1;COLOR;0 +Node;AmplifyShaderEditor.ConditionalIfNode;43;19.07608,697.2275;Float;False;False;5;0;FLOAT;0;False;1;FLOAT;3;False;2;COLOR;0,0,0,0;False;3;FLOAT;0;False;4;COLOR;0,0,0,0;False;1;COLOR;0 +Node;AmplifyShaderEditor.SimpleAddOpNode;40;370.6085,1.924235;Float;True;6;6;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;1;COLOR;0 +Node;AmplifyShaderEditor.RangedFloatNode;44;440.5474,232.555;Float;False;Property;_Invert;Invert;2;0;Create;True;0;0;False;0;0;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleSubtractOpNode;45;609.8499,63.25506;Float;False;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0 +Node;AmplifyShaderEditor.LerpOp;46;780.463,-0.6814048;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;0;975.2405,-1.718735;Float;False;True;2;Float;ASEMaterialInspector;0;1;Hidden/Poi/TextureUnpacker;0770190933193b94aaa3065e307002fa;0;0;Unlit;2;True;0;1;False;-1;0;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;True;0;False;-1;True;True;True;True;True;0;False;-1;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;1;False;-1;True;3;False;-1;True;True;0;False;-1;0;False;-1;True;1;RenderType=Opaque=RenderType;True;2;0;False;False;False;False;False;False;False;False;False;False;0;;0;0;Standard;0;2;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0,0,0;False;0 +WireConnection;35;0;33;0 +WireConnection;35;3;32;2 +WireConnection;36;0;33;0 +WireConnection;36;3;32;3 +WireConnection;37;0;33;0 +WireConnection;37;3;32;4 +WireConnection;34;0;33;0 +WireConnection;34;3;32;1 +WireConnection;42;0;33;0 +WireConnection;42;4;32;0 +WireConnection;43;0;33;0 +WireConnection;43;2;32;0 +WireConnection;40;0;34;0 +WireConnection;40;1;35;0 +WireConnection;40;2;36;0 +WireConnection;40;3;37;0 +WireConnection;40;4;42;0 +WireConnection;40;5;43;0 +WireConnection;45;0;44;0 +WireConnection;45;1;40;0 +WireConnection;46;0;40;0 +WireConnection;46;1;45;0 +WireConnection;46;2;44;0 +WireConnection;0;0;46;0 +ASEEND*/ +//CHKSM=FB476DC839C9D986CDFBE64BF68940FC3E2666AE
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