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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody')
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html | 1488 | ||||
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html.meta | 7 |
2 files changed, 1495 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html new file mode 100644 index 00000000..abcb9b22 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html @@ -0,0 +1,1488 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>Rigidbody — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" title="Index" + 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class="reference internal" href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">Rigidbody</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-addexplosionforce">Rigidbody AddExplosionForce</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-addforce">Rigidbody AddForce</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-addforceatposition">Rigidbody AddForceAtPosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-addrelativeforce">Rigidbody AddRelativeForce</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-addrelativetorque">Rigidbody AddRelativeTorque</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-addtorque">Rigidbody AddTorque</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-closestpointonbounds">Rigidbody ClosestPointOnBounds</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-equals">Rigidbody Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-angulardrag">Rigidbody get_angularDrag</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-angularvelocity">Rigidbody get_angularVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-centerofmass">Rigidbody get_centerOfMass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-collisiondetectionmode">Rigidbody get_collisionDetectionMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-constraints">Rigidbody get_constraints</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-detectcollisions">Rigidbody get_detectCollisions</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-drag">Rigidbody get_drag</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-freezerotation">Rigidbody get_freezeRotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-gameobject">Rigidbody get_gameObject</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-inertiatensor">Rigidbody get_inertiaTensor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-inertiatensorrotation">Rigidbody get_inertiaTensorRotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-interpolation">Rigidbody get_interpolation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-iskinematic">Rigidbody get_isKinematic</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-mass">Rigidbody get_mass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-maxangularvelocity">Rigidbody get_maxAngularVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-maxdepenetrationvelocity">Rigidbody get_maxDepenetrationVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-name">Rigidbody get_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-position">Rigidbody get_position</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-rotation">Rigidbody get_rotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-solveriterations">Rigidbody get_solverIterations</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-solvervelocityiterations">Rigidbody get_solverVelocityIterations</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-transform">Rigidbody get_transform</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-usegravity">Rigidbody get_useGravity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-velocity">Rigidbody get_velocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-get-worldcenterofmass">Rigidbody get_worldCenterOfMass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-getcomponent">Rigidbody GetComponent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-getcomponentinchildren">Rigidbody GetComponentInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-getcomponentinparent">Rigidbody GetComponentInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-getcomponents">Rigidbody GetComponents</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-getcomponentsinchildren">Rigidbody GetComponentsInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-getcomponentsinparent">Rigidbody GetComponentsInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-gethashcode">Rigidbody GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-getinstanceid">Rigidbody GetInstanceID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-getpointvelocity">Rigidbody GetPointVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-getrelativepointvelocity">Rigidbody GetRelativePointVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-gettype">Rigidbody GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-issleeping">Rigidbody IsSleeping</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-moveposition">Rigidbody MovePosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-moverotation">Rigidbody MoveRotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-resetcenterofmass">Rigidbody ResetCenterOfMass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-resetinertiatensor">Rigidbody ResetInertiaTensor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-angulardrag">Rigidbody set_angularDrag</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-angularvelocity">Rigidbody set_angularVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-centerofmass">Rigidbody set_centerOfMass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-collisiondetectionmode">Rigidbody set_collisionDetectionMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-constraints">Rigidbody set_constraints</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-detectcollisions">Rigidbody set_detectCollisions</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-drag">Rigidbody set_drag</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-freezerotation">Rigidbody set_freezeRotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-inertiatensor">Rigidbody set_inertiaTensor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-inertiatensorrotation">Rigidbody set_inertiaTensorRotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-interpolation">Rigidbody set_interpolation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-iskinematic">Rigidbody set_isKinematic</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-mass">Rigidbody set_mass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-maxangularvelocity">Rigidbody set_maxAngularVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-maxdepenetrationvelocity">Rigidbody set_maxDepenetrationVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-name">Rigidbody set_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-position">Rigidbody set_position</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-rotation">Rigidbody set_rotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-solveriterations">Rigidbody set_solverIterations</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-solvervelocityiterations">Rigidbody set_solverVelocityIterations</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-usegravity">Rigidbody set_useGravity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-set-velocity">Rigidbody set_velocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-setdensity">Rigidbody SetDensity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-sleep">Rigidbody Sleep</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-sweeptest">Rigidbody SweepTest</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-sweeptestall">Rigidbody SweepTestAll</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-tostring">Rigidbody ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody-wakeup">Rigidbody WakeUp</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id76">Rigidbody</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li> +<li class="toctree-l2"><a 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href="../UIContentSizeFitter/index.html">UIContentSizeFitter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControls/index.html">UIDefaultControls</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControlsResources/index.html">UIDefaultControlsResources</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdown/index.html">UIDropdown</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownDropdownEvent/index.html">UIDropdownDropdownEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionData/index.html">UIDropdownOptionData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionDataList/index.html">UIDropdownOptionDataList</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIFontData/index.html">UIFontData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGraphic/index.html">UIGraphic</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGraphicRaycaster/index.html">UIGraphicRaycaster</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGridLayoutGroup/index.html">UIGridLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalLayoutGroup/index.html">UIHorizontalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalOrVerticalLayoutGroup/index.html">UIHorizontalOrVerticalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIImage/index.html">UIImage</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputField/index.html">UIInputField</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldOnChangeEvent/index.html">UIInputFieldOnChangeEvent</a></li> +<li class="toctree-l2"><a class="reference internal" 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href="../UIVertexHelper/index.html">UIVertexHelper</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIVerticalLayoutGroup/index.html">UIVerticalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Vector2/index.html">Vector2</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Vector3/index.html">Vector3</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Vector4/index.html">Vector4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../WheelCollider/index.html">WheelCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../WheelJoint2D/index.html">WheelJoint2D</a></li> +</ul> +</li> +<li class="toctree-l1"><a class="reference internal" href="../../VRC/index.html">VRC</a></li> +</ul> + + + + </div> + </div> + </nav> + + <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"> + + + <nav class="wy-nav-top" role="navigation" aria-label="top 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accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + <hr/> +</div> + <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="rigidbody"> +<h1>Rigidbody<a class="headerlink" href="#rigidbody" title="Permalink to this headline">¶</a></h1> +<p>The Rigidbody module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="rigidbody-addexplosionforce"> +<h2>Rigidbody AddExplosionForce<a class="headerlink" href="#rigidbody-addexplosionforce" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__AddExplosionForce__SystemSingle_UnityEngineVector3_SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__AddExplosionForce__SystemSingle_UnityEngineVector3_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Single explosionForceUnityEngine.Vector3 explosionPositionSystem.Single explosionRadius</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__AddExplosionForce__SystemSingle_UnityEngineVector3_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.AddExplosionForce.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-addforce"> +<h2>Rigidbody AddForce<a class="headerlink" href="#rigidbody-addforce" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__AddForce__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__AddForce__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 force</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__AddForce__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.AddForce.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-addforceatposition"> +<h2>Rigidbody AddForceAtPosition<a class="headerlink" href="#rigidbody-addforceatposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__AddForceAtPosition__UnityEngineVector3_UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__AddForceAtPosition__UnityEngineVector3_UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 forceUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__AddForceAtPosition__UnityEngineVector3_UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.AddForceAtPosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-addrelativeforce"> +<h2>Rigidbody AddRelativeForce<a class="headerlink" href="#rigidbody-addrelativeforce" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__AddRelativeForce__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__AddRelativeForce__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 force</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__AddRelativeForce__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.AddRelativeForce.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-addrelativetorque"> +<h2>Rigidbody AddRelativeTorque<a class="headerlink" href="#rigidbody-addrelativetorque" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__AddRelativeTorque__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__AddRelativeTorque__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 torque</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__AddRelativeTorque__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.AddRelativeTorque.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-addtorque"> +<h2>Rigidbody AddTorque<a class="headerlink" href="#rigidbody-addtorque" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__AddTorque__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__AddTorque__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 torque</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__AddTorque__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.AddTorque.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-closestpointonbounds"> +<h2>Rigidbody ClosestPointOnBounds<a class="headerlink" href="#rigidbody-closestpointonbounds" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.ClosestPointOnBounds.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-equality"> +<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="rigidbody-equals"> +<h2>Rigidbody Equals<a class="headerlink" href="#rigidbody-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-angulardrag"> +<h2>Rigidbody get_angularDrag<a class="headerlink" href="#rigidbody-get-angulardrag" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_angularDrag__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_angularDrag__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_angularDrag__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-angularDrag.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-angularvelocity"> +<h2>Rigidbody get_angularVelocity<a class="headerlink" href="#rigidbody-get-angularvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_angularVelocity__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_angularVelocity__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_angularVelocity__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-angularVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-centerofmass"> +<h2>Rigidbody get_centerOfMass<a class="headerlink" href="#rigidbody-get-centerofmass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_centerOfMass__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_centerOfMass__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_centerOfMass__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-centerOfMass.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-collisiondetectionmode"> +<h2>Rigidbody get_collisionDetectionMode<a class="headerlink" href="#rigidbody-get-collisiondetectionmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_collisionDetectionMode__UnityEngineCollisionDetectionMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CollisionDetectionMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-collisionDetectionMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-constraints"> +<h2>Rigidbody get_constraints<a class="headerlink" href="#rigidbody-get-constraints" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_constraints__UnityEngineRigidbodyConstraints"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_constraints__UnityEngineRigidbodyConstraints</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_constraints__UnityEngineRigidbodyConstraints" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RigidbodyConstraints</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-constraints.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-detectcollisions"> +<h2>Rigidbody get_detectCollisions<a class="headerlink" href="#rigidbody-get-detectcollisions" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_detectCollisions__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_detectCollisions__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_detectCollisions__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-detectCollisions.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-drag"> +<h2>Rigidbody get_drag<a class="headerlink" href="#rigidbody-get-drag" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_drag__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_drag__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_drag__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-drag.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-freezerotation"> +<h2>Rigidbody get_freezeRotation<a class="headerlink" href="#rigidbody-get-freezerotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_freezeRotation__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_freezeRotation__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_freezeRotation__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-freezeRotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-gameobject"> +<h2>Rigidbody get_gameObject<a class="headerlink" href="#rigidbody-get-gameobject" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_gameObject__UnityEngineGameObject"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-gameObject.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-inertiatensor"> +<h2>Rigidbody get_inertiaTensor<a class="headerlink" href="#rigidbody-get-inertiatensor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_inertiaTensor__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_inertiaTensor__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_inertiaTensor__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-inertiaTensor.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-inertiatensorrotation"> +<h2>Rigidbody get_inertiaTensorRotation<a class="headerlink" href="#rigidbody-get-inertiatensorrotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_inertiaTensorRotation__UnityEngineQuaternion"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_inertiaTensorRotation__UnityEngineQuaternion</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_inertiaTensorRotation__UnityEngineQuaternion" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Quaternion</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-inertiaTensorRotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-interpolation"> +<h2>Rigidbody get_interpolation<a class="headerlink" href="#rigidbody-get-interpolation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_interpolation__UnityEngineRigidbodyInterpolation"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_interpolation__UnityEngineRigidbodyInterpolation</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_interpolation__UnityEngineRigidbodyInterpolation" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RigidbodyInterpolation</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-interpolation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-iskinematic"> +<h2>Rigidbody get_isKinematic<a class="headerlink" href="#rigidbody-get-iskinematic" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_isKinematic__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_isKinematic__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_isKinematic__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-isKinematic.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-mass"> +<h2>Rigidbody get_mass<a class="headerlink" href="#rigidbody-get-mass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_mass__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_mass__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_mass__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-mass.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-maxangularvelocity"> +<h2>Rigidbody get_maxAngularVelocity<a class="headerlink" href="#rigidbody-get-maxangularvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_maxAngularVelocity__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_maxAngularVelocity__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_maxAngularVelocity__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-maxAngularVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-maxdepenetrationvelocity"> +<h2>Rigidbody get_maxDepenetrationVelocity<a class="headerlink" href="#rigidbody-get-maxdepenetrationvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_maxDepenetrationVelocity__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_maxDepenetrationVelocity__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_maxDepenetrationVelocity__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-maxDepenetrationVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-name"> +<h2>Rigidbody get_name<a class="headerlink" href="#rigidbody-get-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_name__SystemString"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_name__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-position"> +<h2>Rigidbody get_position<a class="headerlink" href="#rigidbody-get-position" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_position__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_position__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_position__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-position.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-rotation"> +<h2>Rigidbody get_rotation<a class="headerlink" href="#rigidbody-get-rotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_rotation__UnityEngineQuaternion"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_rotation__UnityEngineQuaternion</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_rotation__UnityEngineQuaternion" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Quaternion</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-rotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-solveriterations"> +<h2>Rigidbody get_solverIterations<a class="headerlink" href="#rigidbody-get-solveriterations" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_solverIterations__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_solverIterations__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_solverIterations__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-solverIterations.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-solvervelocityiterations"> +<h2>Rigidbody get_solverVelocityIterations<a class="headerlink" href="#rigidbody-get-solvervelocityiterations" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_solverVelocityIterations__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_solverVelocityIterations__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_solverVelocityIterations__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-solverVelocityIterations.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-transform"> +<h2>Rigidbody get_transform<a class="headerlink" href="#rigidbody-get-transform" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_transform__UnityEngineTransform"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-transform.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-usegravity"> +<h2>Rigidbody get_useGravity<a class="headerlink" href="#rigidbody-get-usegravity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_useGravity__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_useGravity__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_useGravity__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-useGravity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-velocity"> +<h2>Rigidbody get_velocity<a class="headerlink" href="#rigidbody-get-velocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_velocity__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_velocity__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_velocity__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-velocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-get-worldcenterofmass"> +<h2>Rigidbody get_worldCenterOfMass<a class="headerlink" href="#rigidbody-get-worldcenterofmass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__get_worldCenterOfMass__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__get_worldCenterOfMass__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__get_worldCenterOfMass__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-worldCenterOfMass.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-getcomponent"> +<h2>Rigidbody GetComponent<a class="headerlink" href="#rigidbody-getcomponent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__GetComponent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-getcomponentinchildren"> +<h2>Rigidbody GetComponentInChildren<a class="headerlink" href="#rigidbody-getcomponentinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__GetComponentInChildren__SystemBoolean__T"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.GetComponentInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-getcomponentinparent"> +<h2>Rigidbody GetComponentInParent<a class="headerlink" href="#rigidbody-getcomponentinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__GetComponentInParent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-getcomponents"> +<h2>Rigidbody GetComponents<a class="headerlink" href="#rigidbody-getcomponents" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__GetComponents__ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.GetComponents.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-getcomponentsinchildren"> +<h2>Rigidbody GetComponentsInChildren<a class="headerlink" href="#rigidbody-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.GetComponentsInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-getcomponentsinparent"> +<h2>Rigidbody GetComponentsInParent<a class="headerlink" href="#rigidbody-getcomponentsinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.GetComponentsInParent.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-gethashcode"> +<h2>Rigidbody GetHashCode<a class="headerlink" href="#rigidbody-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-getinstanceid"> +<h2>Rigidbody GetInstanceID<a class="headerlink" href="#rigidbody-getinstanceid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__GetInstanceID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.GetInstanceID.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-getpointvelocity"> +<h2>Rigidbody GetPointVelocity<a class="headerlink" href="#rigidbody-getpointvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__GetPointVelocity__UnityEngineVector3__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__GetPointVelocity__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 worldPoint</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__GetPointVelocity__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.GetPointVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-getrelativepointvelocity"> +<h2>Rigidbody GetRelativePointVelocity<a class="headerlink" href="#rigidbody-getrelativepointvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__GetRelativePointVelocity__UnityEngineVector3__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__GetRelativePointVelocity__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 relativePoint</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__GetRelativePointVelocity__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.GetRelativePointVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-gettype"> +<h2>Rigidbody GetType<a class="headerlink" href="#rigidbody-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-implicit"> +<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__op_Implicit__UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="op-inequality"> +<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="rigidbody-issleeping"> +<h2>Rigidbody IsSleeping<a class="headerlink" href="#rigidbody-issleeping" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__IsSleeping__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__IsSleeping__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__IsSleeping__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.IsSleeping.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-moveposition"> +<h2>Rigidbody MovePosition<a class="headerlink" href="#rigidbody-moveposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__MovePosition__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__MovePosition__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__MovePosition__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.MovePosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-moverotation"> +<h2>Rigidbody MoveRotation<a class="headerlink" href="#rigidbody-moverotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__MoveRotation__UnityEngineQuaternion__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__MoveRotation__UnityEngineQuaternion__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Quaternion rot</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__MoveRotation__UnityEngineQuaternion__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.MoveRotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-resetcenterofmass"> +<h2>Rigidbody ResetCenterOfMass<a class="headerlink" href="#rigidbody-resetcenterofmass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__ResetCenterOfMass__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__ResetCenterOfMass__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__ResetCenterOfMass__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.ResetCenterOfMass.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-resetinertiatensor"> +<h2>Rigidbody ResetInertiaTensor<a class="headerlink" href="#rigidbody-resetinertiatensor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__ResetInertiaTensor__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__ResetInertiaTensor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__ResetInertiaTensor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.ResetInertiaTensor.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-angulardrag"> +<h2>Rigidbody set_angularDrag<a class="headerlink" href="#rigidbody-set-angulardrag" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_angularDrag__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_angularDrag__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_angularDrag__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-angularDrag.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-angularvelocity"> +<h2>Rigidbody set_angularVelocity<a class="headerlink" href="#rigidbody-set-angularvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_angularVelocity__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_angularVelocity__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_angularVelocity__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-angularVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-centerofmass"> +<h2>Rigidbody set_centerOfMass<a class="headerlink" href="#rigidbody-set-centerofmass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_centerOfMass__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_centerOfMass__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_centerOfMass__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-centerOfMass.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-collisiondetectionmode"> +<h2>Rigidbody set_collisionDetectionMode<a class="headerlink" href="#rigidbody-set-collisiondetectionmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_collisionDetectionMode__UnityEngineCollisionDetectionMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.CollisionDetectionMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-collisionDetectionMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-constraints"> +<h2>Rigidbody set_constraints<a class="headerlink" href="#rigidbody-set-constraints" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_constraints__UnityEngineRigidbodyConstraints__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_constraints__UnityEngineRigidbodyConstraints__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.RigidbodyConstraints value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_constraints__UnityEngineRigidbodyConstraints__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-constraints.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-detectcollisions"> +<h2>Rigidbody set_detectCollisions<a class="headerlink" href="#rigidbody-set-detectcollisions" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_detectCollisions__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_detectCollisions__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_detectCollisions__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-detectCollisions.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-drag"> +<h2>Rigidbody set_drag<a class="headerlink" href="#rigidbody-set-drag" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_drag__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_drag__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_drag__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-drag.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-freezerotation"> +<h2>Rigidbody set_freezeRotation<a class="headerlink" href="#rigidbody-set-freezerotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_freezeRotation__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_freezeRotation__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_freezeRotation__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-freezeRotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-inertiatensor"> +<h2>Rigidbody set_inertiaTensor<a class="headerlink" href="#rigidbody-set-inertiatensor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_inertiaTensor__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_inertiaTensor__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_inertiaTensor__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-inertiaTensor.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-inertiatensorrotation"> +<h2>Rigidbody set_inertiaTensorRotation<a class="headerlink" href="#rigidbody-set-inertiatensorrotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_inertiaTensorRotation__UnityEngineQuaternion__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_inertiaTensorRotation__UnityEngineQuaternion__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Quaternion value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_inertiaTensorRotation__UnityEngineQuaternion__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-inertiaTensorRotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-interpolation"> +<h2>Rigidbody set_interpolation<a class="headerlink" href="#rigidbody-set-interpolation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_interpolation__UnityEngineRigidbodyInterpolation__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_interpolation__UnityEngineRigidbodyInterpolation__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.RigidbodyInterpolation value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_interpolation__UnityEngineRigidbodyInterpolation__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-interpolation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-iskinematic"> +<h2>Rigidbody set_isKinematic<a class="headerlink" href="#rigidbody-set-iskinematic" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_isKinematic__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_isKinematic__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_isKinematic__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-isKinematic.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-mass"> +<h2>Rigidbody set_mass<a class="headerlink" href="#rigidbody-set-mass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_mass__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_mass__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_mass__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-mass.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-maxangularvelocity"> +<h2>Rigidbody set_maxAngularVelocity<a class="headerlink" href="#rigidbody-set-maxangularvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_maxAngularVelocity__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_maxAngularVelocity__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_maxAngularVelocity__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-maxAngularVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-maxdepenetrationvelocity"> +<h2>Rigidbody set_maxDepenetrationVelocity<a class="headerlink" href="#rigidbody-set-maxdepenetrationvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_maxDepenetrationVelocity__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_maxDepenetrationVelocity__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_maxDepenetrationVelocity__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-maxDepenetrationVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-name"> +<h2>Rigidbody set_name<a class="headerlink" href="#rigidbody-set-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_name__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-position"> +<h2>Rigidbody set_position<a class="headerlink" href="#rigidbody-set-position" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_position__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_position__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_position__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-position.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-rotation"> +<h2>Rigidbody set_rotation<a class="headerlink" href="#rigidbody-set-rotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_rotation__UnityEngineQuaternion__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_rotation__UnityEngineQuaternion__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Quaternion value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_rotation__UnityEngineQuaternion__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-rotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-solveriterations"> +<h2>Rigidbody set_solverIterations<a class="headerlink" href="#rigidbody-set-solveriterations" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_solverIterations__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_solverIterations__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_solverIterations__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-solverIterations.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-solvervelocityiterations"> +<h2>Rigidbody set_solverVelocityIterations<a class="headerlink" href="#rigidbody-set-solvervelocityiterations" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_solverVelocityIterations__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_solverVelocityIterations__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_solverVelocityIterations__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-solverVelocityIterations.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-usegravity"> +<h2>Rigidbody set_useGravity<a class="headerlink" href="#rigidbody-set-usegravity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_useGravity__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_useGravity__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_useGravity__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-useGravity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-set-velocity"> +<h2>Rigidbody set_velocity<a class="headerlink" href="#rigidbody-set-velocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__set_velocity__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__set_velocity__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__set_velocity__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody-velocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-setdensity"> +<h2>Rigidbody SetDensity<a class="headerlink" href="#rigidbody-setdensity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__SetDensity__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__SetDensity__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceSystem.Single density</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__SetDensity__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.SetDensity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-sleep"> +<h2>Rigidbody Sleep<a class="headerlink" href="#rigidbody-sleep" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__Sleep__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__Sleep__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__Sleep__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.Sleep.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-sweeptest"> +<h2>Rigidbody SweepTest<a class="headerlink" href="#rigidbody-sweeptest" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__SweepTest__UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_UnityEngineQueryTriggerInteraction__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__SweepTest__UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_UnityEngineQueryTriggerInteraction__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 directionSystem.Single maxDistanceUnityEngine.QueryTriggerInteraction queryTriggerInteraction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__SweepTest__UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_UnityEngineQueryTriggerInteraction__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: hitInfo (<code class="docutils literal notranslate"><span class="pre">RaycastHit</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.SweepTest.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-sweeptestall"> +<h2>Rigidbody SweepTestAll<a class="headerlink" href="#rigidbody-sweeptestall" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__SweepTestAll__UnityEngineVector3__UnityEngineRaycastHitArray"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__SweepTestAll__UnityEngineVector3__UnityEngineRaycastHitArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instanceUnityEngine.Vector3 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__SweepTestAll__UnityEngineVector3__UnityEngineRaycastHitArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RaycastHit[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.SweepTestAll.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-tostring"> +<h2>Rigidbody ToString<a class="headerlink" href="#rigidbody-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody-wakeup"> +<h2>Rigidbody WakeUp<a class="headerlink" href="#rigidbody-wakeup" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody.__WakeUp__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody.</code><code class="sig-name descname">__WakeUp__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody.__WakeUp__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.WakeUp.html">Unity Documentation</a></p> +</div> +<div class="section" id="id76"> +<h2>Rigidbody<a class="headerlink" href="#id76" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineRigidbody"> +<code class="sig-name descname">Variable_UnityEngineRigidbody</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody RigidbodySystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineRigidbody" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> + + <a href="../RuntimeAnimatorController/index.html" class="btn btn-neutral float-right" title="RuntimeAnimatorController" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../Rigidbody2D/index.html" class="btn 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