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authortylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
committertylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
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+<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">Joint</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-equals">Joint Equals</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-anchor">Joint get_anchor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-autoconfigureconnectedanchor">Joint get_autoConfigureConnectedAnchor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-axis">Joint get_axis</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-breakforce">Joint get_breakForce</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-breaktorque">Joint get_breakTorque</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-connectedanchor">Joint get_connectedAnchor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-connectedbody">Joint get_connectedBody</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-connectedmassscale">Joint get_connectedMassScale</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-currentforce">Joint get_currentForce</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-currenttorque">Joint get_currentTorque</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-enablecollision">Joint get_enableCollision</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-enablepreprocessing">Joint get_enablePreprocessing</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-gameobject">Joint get_gameObject</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-massscale">Joint get_massScale</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-name">Joint get_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-get-transform">Joint get_transform</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-getcomponent">Joint GetComponent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-getcomponentinchildren">Joint GetComponentInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-getcomponentinparent">Joint GetComponentInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-getcomponents">Joint GetComponents</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-getcomponentsinchildren">Joint GetComponentsInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-getcomponentsinparent">Joint GetComponentsInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-gethashcode">Joint GetHashCode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-getinstanceid">Joint GetInstanceID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-gettype">Joint GetType</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-set-anchor">Joint set_anchor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-set-autoconfigureconnectedanchor">Joint set_autoConfigureConnectedAnchor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-set-axis">Joint set_axis</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-set-breakforce">Joint set_breakForce</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-set-breaktorque">Joint set_breakTorque</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-set-connectedanchor">Joint set_connectedAnchor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-set-connectedbody">Joint set_connectedBody</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-set-connectedmassscale">Joint set_connectedMassScale</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-set-enablecollision">Joint set_enableCollision</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-set-enablepreprocessing">Joint set_enablePreprocessing</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-set-massscale">Joint set_massScale</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-set-name">Joint set_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#joint-tostring">Joint ToString</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#id38">Joint</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li>
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+ <div class="section" id="joint">
+<h1>Joint<a class="headerlink" href="#joint" title="Permalink to this headline">¶</a></h1>
+<p>The Joint module.</p>
+<div class="toctree-wrapper compound">
+</div>
+<div class="section" id="op-equality">
+<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="joint-equals">
+<h2>Joint Equals<a class="headerlink" href="#joint-equals" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__Equals__SystemObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
+</div>
+<div class="section" id="joint-get-anchor">
+<h2>Joint get_anchor<a class="headerlink" href="#joint-get-anchor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_anchor__UnityEngineVector3">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_anchor__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_anchor__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-anchor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-autoconfigureconnectedanchor">
+<h2>Joint get_autoConfigureConnectedAnchor<a class="headerlink" href="#joint-get-autoconfigureconnectedanchor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_autoConfigureConnectedAnchor__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_autoConfigureConnectedAnchor__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_autoConfigureConnectedAnchor__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-autoConfigureConnectedAnchor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-axis">
+<h2>Joint get_axis<a class="headerlink" href="#joint-get-axis" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_axis__UnityEngineVector3">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_axis__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_axis__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-axis.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-breakforce">
+<h2>Joint get_breakForce<a class="headerlink" href="#joint-get-breakforce" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_breakForce__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_breakForce__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_breakForce__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-breakForce.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-breaktorque">
+<h2>Joint get_breakTorque<a class="headerlink" href="#joint-get-breaktorque" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_breakTorque__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_breakTorque__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_breakTorque__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-breakTorque.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-connectedanchor">
+<h2>Joint get_connectedAnchor<a class="headerlink" href="#joint-get-connectedanchor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_connectedAnchor__UnityEngineVector3">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_connectedAnchor__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_connectedAnchor__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-connectedAnchor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-connectedbody">
+<h2>Joint get_connectedBody<a class="headerlink" href="#joint-get-connectedbody" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_connectedBody__UnityEngineRigidbody">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_connectedBody__UnityEngineRigidbody</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_connectedBody__UnityEngineRigidbody" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Rigidbody</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-connectedBody.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-connectedmassscale">
+<h2>Joint get_connectedMassScale<a class="headerlink" href="#joint-get-connectedmassscale" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_connectedMassScale__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_connectedMassScale__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_connectedMassScale__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-connectedMassScale.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-currentforce">
+<h2>Joint get_currentForce<a class="headerlink" href="#joint-get-currentforce" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_currentForce__UnityEngineVector3">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_currentForce__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_currentForce__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-currentForce.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-currenttorque">
+<h2>Joint get_currentTorque<a class="headerlink" href="#joint-get-currenttorque" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_currentTorque__UnityEngineVector3">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_currentTorque__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_currentTorque__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-currentTorque.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-enablecollision">
+<h2>Joint get_enableCollision<a class="headerlink" href="#joint-get-enablecollision" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_enableCollision__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_enableCollision__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_enableCollision__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-enableCollision.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-enablepreprocessing">
+<h2>Joint get_enablePreprocessing<a class="headerlink" href="#joint-get-enablepreprocessing" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_enablePreprocessing__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_enablePreprocessing__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_enablePreprocessing__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-enablePreprocessing.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-gameobject">
+<h2>Joint get_gameObject<a class="headerlink" href="#joint-get-gameobject" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_gameObject__UnityEngineGameObject">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-gameObject.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-massscale">
+<h2>Joint get_massScale<a class="headerlink" href="#joint-get-massscale" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_massScale__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_massScale__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_massScale__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-massScale.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-name">
+<h2>Joint get_name<a class="headerlink" href="#joint-get-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_name__SystemString">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-get-transform">
+<h2>Joint get_transform<a class="headerlink" href="#joint-get-transform" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__get_transform__UnityEngineTransform">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-transform.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-getcomponent">
+<h2>Joint GetComponent<a class="headerlink" href="#joint-getcomponent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__GetComponent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-getcomponentinchildren">
+<h2>Joint GetComponentInChildren<a class="headerlink" href="#joint-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__GetComponentInChildren__SystemBoolean__T">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint.GetComponentInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-getcomponentinparent">
+<h2>Joint GetComponentInParent<a class="headerlink" href="#joint-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__GetComponentInParent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-getcomponents">
+<h2>Joint GetComponents<a class="headerlink" href="#joint-getcomponents" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__GetComponents__ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint.GetComponents.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-getcomponentsinchildren">
+<h2>Joint GetComponentsInChildren<a class="headerlink" href="#joint-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint.GetComponentsInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-getcomponentsinparent">
+<h2>Joint GetComponentsInParent<a class="headerlink" href="#joint-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint.GetComponentsInParent.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-gethashcode">
+<h2>Joint GetHashCode<a class="headerlink" href="#joint-gethashcode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__GetHashCode__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint.GetHashCode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-getinstanceid">
+<h2>Joint GetInstanceID<a class="headerlink" href="#joint-getinstanceid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__GetInstanceID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint.GetInstanceID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-gettype">
+<h2>Joint GetType<a class="headerlink" href="#joint-gettype" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__GetType__SystemType">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-implicit">
+<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__op_Implicit__UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="op-inequality">
+<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="joint-set-anchor">
+<h2>Joint set_anchor<a class="headerlink" href="#joint-set-anchor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__set_anchor__UnityEngineVector3__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__set_anchor__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__set_anchor__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-anchor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-set-autoconfigureconnectedanchor">
+<h2>Joint set_autoConfigureConnectedAnchor<a class="headerlink" href="#joint-set-autoconfigureconnectedanchor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-autoConfigureConnectedAnchor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-set-axis">
+<h2>Joint set_axis<a class="headerlink" href="#joint-set-axis" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__set_axis__UnityEngineVector3__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__set_axis__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__set_axis__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-axis.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-set-breakforce">
+<h2>Joint set_breakForce<a class="headerlink" href="#joint-set-breakforce" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__set_breakForce__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__set_breakForce__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__set_breakForce__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-breakForce.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-set-breaktorque">
+<h2>Joint set_breakTorque<a class="headerlink" href="#joint-set-breaktorque" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__set_breakTorque__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__set_breakTorque__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__set_breakTorque__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-breakTorque.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-set-connectedanchor">
+<h2>Joint set_connectedAnchor<a class="headerlink" href="#joint-set-connectedanchor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__set_connectedAnchor__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-connectedAnchor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-set-connectedbody">
+<h2>Joint set_connectedBody<a class="headerlink" href="#joint-set-connectedbody" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__set_connectedBody__UnityEngineRigidbody__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceUnityEngine.Rigidbody value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-connectedBody.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-set-connectedmassscale">
+<h2>Joint set_connectedMassScale<a class="headerlink" href="#joint-set-connectedmassscale" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__set_connectedMassScale__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__set_connectedMassScale__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__set_connectedMassScale__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-connectedMassScale.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-set-enablecollision">
+<h2>Joint set_enableCollision<a class="headerlink" href="#joint-set-enablecollision" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__set_enableCollision__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__set_enableCollision__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__set_enableCollision__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-enableCollision.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-set-enablepreprocessing">
+<h2>Joint set_enablePreprocessing<a class="headerlink" href="#joint-set-enablepreprocessing" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__set_enablePreprocessing__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-enablePreprocessing.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-set-massscale">
+<h2>Joint set_massScale<a class="headerlink" href="#joint-set-massscale" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__set_massScale__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__set_massScale__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__set_massScale__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-massScale.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-set-name">
+<h2>Joint set_name<a class="headerlink" href="#joint-set-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__set_name__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="joint-tostring">
+<h2>Joint ToString<a class="headerlink" href="#joint-tostring" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineJoint.__ToString__SystemString">
+<code class="sig-prename descclassname">UnityEngineJoint.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineJoint.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint.ToString.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="id38">
+<h2>Joint<a class="headerlink" href="#id38" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="Variable_UnityEngineJoint">
+<code class="sig-name descname">Variable_UnityEngineJoint</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Joint JointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineJoint" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Joint.html">Unity Documentation</a></p>
+</div>
+</div>
+
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