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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D')
2 files changed, 1223 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html new file mode 100644 index 00000000..36fe3599 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html @@ -0,0 +1,1216 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>CompositeCollider2D — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + 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class="reference internal" href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">CompositeCollider2D</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-cast">CompositeCollider2D Cast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-distance">CompositeCollider2D Distance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-equals">CompositeCollider2D Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-generategeometry">CompositeCollider2D GenerateGeometry</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-attachedrigidbody">CompositeCollider2D get_attachedRigidbody</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-bounciness">CompositeCollider2D get_bounciness</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-bounds">CompositeCollider2D get_bounds</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-composite">CompositeCollider2D get_composite</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-density">CompositeCollider2D get_density</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-edgeradius">CompositeCollider2D get_edgeRadius</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-enabled">CompositeCollider2D get_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-friction">CompositeCollider2D get_friction</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-gameobject">CompositeCollider2D get_gameObject</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-generationtype">CompositeCollider2D get_generationType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-geometrytype">CompositeCollider2D get_geometryType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-istrigger">CompositeCollider2D get_isTrigger</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-name">CompositeCollider2D get_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-offset">CompositeCollider2D get_offset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-pathcount">CompositeCollider2D get_pathCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-pointcount">CompositeCollider2D get_pointCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-shapecount">CompositeCollider2D get_shapeCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-sharedmaterial">CompositeCollider2D get_sharedMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-transform">CompositeCollider2D get_transform</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-usedbycomposite">CompositeCollider2D get_usedByComposite</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-usedbyeffector">CompositeCollider2D get_usedByEffector</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-get-vertexdistance">CompositeCollider2D get_vertexDistance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-getcomponent">CompositeCollider2D GetComponent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-getcomponentinchildren">CompositeCollider2D GetComponentInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-getcomponentinparent">CompositeCollider2D GetComponentInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-getcomponents">CompositeCollider2D GetComponents</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-getcomponentsinchildren">CompositeCollider2D GetComponentsInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-getcomponentsinparent">CompositeCollider2D GetComponentsInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-getcontacts">CompositeCollider2D GetContacts</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-gethashcode">CompositeCollider2D GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-getinstanceid">CompositeCollider2D GetInstanceID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-getpath">CompositeCollider2D GetPath</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-getpathpointcount">CompositeCollider2D GetPathPointCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-gettype">CompositeCollider2D GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-istouching">CompositeCollider2D IsTouching</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-istouchinglayers">CompositeCollider2D IsTouchingLayers</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-overlapcollider">CompositeCollider2D OverlapCollider</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-overlappoint">CompositeCollider2D OverlapPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-raycast">CompositeCollider2D Raycast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-set-density">CompositeCollider2D set_density</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-set-edgeradius">CompositeCollider2D set_edgeRadius</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-set-enabled">CompositeCollider2D set_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-set-generationtype">CompositeCollider2D set_generationType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-set-geometrytype">CompositeCollider2D set_geometryType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-set-istrigger">CompositeCollider2D set_isTrigger</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-set-name">CompositeCollider2D set_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-set-offset">CompositeCollider2D set_offset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-set-sharedmaterial">CompositeCollider2D set_sharedMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-set-usedbycomposite">CompositeCollider2D set_usedByComposite</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-set-usedbyeffector">CompositeCollider2D set_usedByEffector</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-set-vertexdistance">CompositeCollider2D set_vertexDistance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#compositecollider2d-tostring">CompositeCollider2D ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id55">CompositeCollider2D</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" 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accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../Component/index.html" class="btn btn-neutral" title="Component" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + <hr/> +</div> + <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="compositecollider2d"> +<h1>CompositeCollider2D<a class="headerlink" href="#compositecollider2d" title="Permalink to this headline">¶</a></h1> +<p>The CompositeCollider2D module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="compositecollider2d-cast"> +<h2>CompositeCollider2D Cast<a class="headerlink" href="#compositecollider2d-cast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.Cast.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-distance"> +<h2>CompositeCollider2D Distance<a class="headerlink" href="#compositecollider2d-distance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D collider</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ColliderDistance2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.Distance.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-equality"> +<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="compositecollider2d-equals"> +<h2>CompositeCollider2D Equals<a class="headerlink" href="#compositecollider2d-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-generategeometry"> +<h2>CompositeCollider2D GenerateGeometry<a class="headerlink" href="#compositecollider2d-generategeometry" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__GenerateGeometry__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__GenerateGeometry__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__GenerateGeometry__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.GenerateGeometry.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-attachedrigidbody"> +<h2>CompositeCollider2D get_attachedRigidbody<a class="headerlink" href="#compositecollider2d-get-attachedrigidbody" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_attachedRigidbody__UnityEngineRigidbody2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Rigidbody2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-attachedRigidbody.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-bounciness"> +<h2>CompositeCollider2D get_bounciness<a class="headerlink" href="#compositecollider2d-get-bounciness" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_bounciness__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_bounciness__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_bounciness__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-bounciness.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-bounds"> +<h2>CompositeCollider2D get_bounds<a class="headerlink" href="#compositecollider2d-get-bounds" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_bounds__UnityEngineBounds"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_bounds__UnityEngineBounds</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_bounds__UnityEngineBounds" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Bounds</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-bounds.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-composite"> +<h2>CompositeCollider2D get_composite<a class="headerlink" href="#compositecollider2d-get-composite" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_composite__UnityEngineCompositeCollider2D"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_composite__UnityEngineCompositeCollider2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_composite__UnityEngineCompositeCollider2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CompositeCollider2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-composite.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-density"> +<h2>CompositeCollider2D get_density<a class="headerlink" href="#compositecollider2d-get-density" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_density__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_density__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_density__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-density.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-edgeradius"> +<h2>CompositeCollider2D get_edgeRadius<a class="headerlink" href="#compositecollider2d-get-edgeradius" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_edgeRadius__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_edgeRadius__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_edgeRadius__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-edgeRadius.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-enabled"> +<h2>CompositeCollider2D get_enabled<a class="headerlink" href="#compositecollider2d-get-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_enabled__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-friction"> +<h2>CompositeCollider2D get_friction<a class="headerlink" href="#compositecollider2d-get-friction" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_friction__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_friction__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_friction__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-friction.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-gameobject"> +<h2>CompositeCollider2D get_gameObject<a class="headerlink" href="#compositecollider2d-get-gameobject" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_gameObject__UnityEngineGameObject"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-gameObject.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-generationtype"> +<h2>CompositeCollider2D get_generationType<a class="headerlink" href="#compositecollider2d-get-generationtype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_generationType__UnityEngineCompositeCollider2DGenerationType"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_generationType__UnityEngineCompositeCollider2DGenerationType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_generationType__UnityEngineCompositeCollider2DGenerationType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GenerationType</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-generationType.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-geometrytype"> +<h2>CompositeCollider2D get_geometryType<a class="headerlink" href="#compositecollider2d-get-geometrytype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_geometryType__UnityEngineCompositeCollider2DGeometryType"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_geometryType__UnityEngineCompositeCollider2DGeometryType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_geometryType__UnityEngineCompositeCollider2DGeometryType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GeometryType</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-geometryType.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-istrigger"> +<h2>CompositeCollider2D get_isTrigger<a class="headerlink" href="#compositecollider2d-get-istrigger" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_isTrigger__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_isTrigger__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_isTrigger__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-isTrigger.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-name"> +<h2>CompositeCollider2D get_name<a class="headerlink" href="#compositecollider2d-get-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_name__SystemString"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_name__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-offset"> +<h2>CompositeCollider2D get_offset<a class="headerlink" href="#compositecollider2d-get-offset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_offset__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_offset__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_offset__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-offset.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-pathcount"> +<h2>CompositeCollider2D get_pathCount<a class="headerlink" href="#compositecollider2d-get-pathcount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_pathCount__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_pathCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_pathCount__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-pathCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-pointcount"> +<h2>CompositeCollider2D get_pointCount<a class="headerlink" href="#compositecollider2d-get-pointcount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_pointCount__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_pointCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_pointCount__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-pointCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-shapecount"> +<h2>CompositeCollider2D get_shapeCount<a class="headerlink" href="#compositecollider2d-get-shapecount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_shapeCount__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_shapeCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_shapeCount__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-shapeCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-sharedmaterial"> +<h2>CompositeCollider2D get_sharedMaterial<a class="headerlink" href="#compositecollider2d-get-sharedmaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_sharedMaterial__UnityEnginePhysicsMaterial2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">PhysicsMaterial2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-sharedMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-transform"> +<h2>CompositeCollider2D get_transform<a class="headerlink" href="#compositecollider2d-get-transform" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_transform__UnityEngineTransform"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-transform.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-usedbycomposite"> +<h2>CompositeCollider2D get_usedByComposite<a class="headerlink" href="#compositecollider2d-get-usedbycomposite" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_usedByComposite__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_usedByComposite__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_usedByComposite__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-usedByComposite.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-usedbyeffector"> +<h2>CompositeCollider2D get_usedByEffector<a class="headerlink" href="#compositecollider2d-get-usedbyeffector" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_usedByEffector__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_usedByEffector__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_usedByEffector__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-usedByEffector.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-get-vertexdistance"> +<h2>CompositeCollider2D get_vertexDistance<a class="headerlink" href="#compositecollider2d-get-vertexdistance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__get_vertexDistance__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__get_vertexDistance__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__get_vertexDistance__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-vertexDistance.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-getcomponent"> +<h2>CompositeCollider2D GetComponent<a class="headerlink" href="#compositecollider2d-getcomponent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__GetComponent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-getcomponentinchildren"> +<h2>CompositeCollider2D GetComponentInChildren<a class="headerlink" href="#compositecollider2d-getcomponentinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__GetComponentInChildren__SystemBoolean__T"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.GetComponentInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-getcomponentinparent"> +<h2>CompositeCollider2D GetComponentInParent<a class="headerlink" href="#compositecollider2d-getcomponentinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-getcomponents"> +<h2>CompositeCollider2D GetComponents<a class="headerlink" href="#compositecollider2d-getcomponents" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__GetComponents__ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.GetComponents.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-getcomponentsinchildren"> +<h2>CompositeCollider2D GetComponentsInChildren<a class="headerlink" href="#compositecollider2d-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.GetComponentsInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-getcomponentsinparent"> +<h2>CompositeCollider2D GetComponentsInParent<a class="headerlink" href="#compositecollider2d-getcomponentsinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.GetComponentsInParent.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-getcontacts"> +<h2>CompositeCollider2D GetContacts<a class="headerlink" href="#compositecollider2d-getcontacts" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__GetContacts__UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D[] colliders</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.GetContacts.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-gethashcode"> +<h2>CompositeCollider2D GetHashCode<a class="headerlink" href="#compositecollider2d-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-getinstanceid"> +<h2>CompositeCollider2D GetInstanceID<a class="headerlink" href="#compositecollider2d-getinstanceid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__GetInstanceID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.GetInstanceID.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-getpath"> +<h2>CompositeCollider2D GetPath<a class="headerlink" href="#compositecollider2d-getpath" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__GetPath__SystemInt32_UnityEngineVector2Array__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__GetPath__SystemInt32_UnityEngineVector2Array__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Int32 indexUnityEngine.Vector2[] points</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__GetPath__SystemInt32_UnityEngineVector2Array__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.GetPath.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-getpathpointcount"> +<h2>CompositeCollider2D GetPathPointCount<a class="headerlink" href="#compositecollider2d-getpathpointcount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__GetPathPointCount__SystemInt32__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__GetPathPointCount__SystemInt32__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Int32 index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__GetPathPointCount__SystemInt32__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.GetPathPointCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-gettype"> +<h2>CompositeCollider2D GetType<a class="headerlink" href="#compositecollider2d-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-implicit"> +<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="op-inequality"> +<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="compositecollider2d-istouching"> +<h2>CompositeCollider2D IsTouching<a class="headerlink" href="#compositecollider2d-istouching" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__IsTouching__UnityEngineCollider2D__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D collider</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.IsTouching.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-istouchinglayers"> +<h2>CompositeCollider2D IsTouchingLayers<a class="headerlink" href="#compositecollider2d-istouchinglayers" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__IsTouchingLayers__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__IsTouchingLayers__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__IsTouchingLayers__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.IsTouchingLayers.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-overlapcollider"> +<h2>CompositeCollider2D OverlapCollider<a class="headerlink" href="#compositecollider2d-overlapcollider" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.OverlapCollider.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-overlappoint"> +<h2>CompositeCollider2D OverlapPoint<a class="headerlink" href="#compositecollider2d-overlappoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__OverlapPoint__UnityEngineVector2__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 point</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.OverlapPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-raycast"> +<h2>CompositeCollider2D Raycast<a class="headerlink" href="#compositecollider2d-raycast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.Raycast.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-set-density"> +<h2>CompositeCollider2D set_density<a class="headerlink" href="#compositecollider2d-set-density" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__set_density__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__set_density__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__set_density__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-density.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-set-edgeradius"> +<h2>CompositeCollider2D set_edgeRadius<a class="headerlink" href="#compositecollider2d-set-edgeradius" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__set_edgeRadius__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__set_edgeRadius__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__set_edgeRadius__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-edgeRadius.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-set-enabled"> +<h2>CompositeCollider2D set_enabled<a class="headerlink" href="#compositecollider2d-set-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__set_enabled__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-set-generationtype"> +<h2>CompositeCollider2D set_generationType<a class="headerlink" href="#compositecollider2d-set-generationtype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__set_generationType__UnityEngineCompositeCollider2DGenerationType__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__set_generationType__UnityEngineCompositeCollider2DGenerationType__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceUnityEngine.CompositeCollider2D+GenerationType value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__set_generationType__UnityEngineCompositeCollider2DGenerationType__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-generationType.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-set-geometrytype"> +<h2>CompositeCollider2D set_geometryType<a class="headerlink" href="#compositecollider2d-set-geometrytype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__set_geometryType__UnityEngineCompositeCollider2DGeometryType__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__set_geometryType__UnityEngineCompositeCollider2DGeometryType__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceUnityEngine.CompositeCollider2D+GeometryType value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__set_geometryType__UnityEngineCompositeCollider2DGeometryType__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-geometryType.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-set-istrigger"> +<h2>CompositeCollider2D set_isTrigger<a class="headerlink" href="#compositecollider2d-set-istrigger" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__set_isTrigger__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__set_isTrigger__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__set_isTrigger__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-isTrigger.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-set-name"> +<h2>CompositeCollider2D set_name<a class="headerlink" href="#compositecollider2d-set-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__set_name__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-set-offset"> +<h2>CompositeCollider2D set_offset<a class="headerlink" href="#compositecollider2d-set-offset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__set_offset__UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__set_offset__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__set_offset__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-offset.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-set-sharedmaterial"> +<h2>CompositeCollider2D set_sharedMaterial<a class="headerlink" href="#compositecollider2d-set-sharedmaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceUnityEngine.PhysicsMaterial2D value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-sharedMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-set-usedbycomposite"> +<h2>CompositeCollider2D set_usedByComposite<a class="headerlink" href="#compositecollider2d-set-usedbycomposite" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__set_usedByComposite__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-usedByComposite.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-set-usedbyeffector"> +<h2>CompositeCollider2D set_usedByEffector<a class="headerlink" href="#compositecollider2d-set-usedbyeffector" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__set_usedByEffector__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-usedByEffector.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-set-vertexdistance"> +<h2>CompositeCollider2D set_vertexDistance<a class="headerlink" href="#compositecollider2d-set-vertexdistance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__set_vertexDistance__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__set_vertexDistance__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__set_vertexDistance__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D-vertexDistance.html">Unity Documentation</a></p> +</div> +<div class="section" id="compositecollider2d-tostring"> +<h2>CompositeCollider2D ToString<a class="headerlink" href="#compositecollider2d-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineCompositeCollider2D.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineCompositeCollider2D.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCompositeCollider2D.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="id55"> +<h2>CompositeCollider2D<a class="headerlink" href="#id55" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineCompositeCollider2D"> +<code class="sig-name descname">Variable_UnityEngineCompositeCollider2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.CompositeCollider2D CompositeCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineCompositeCollider2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/CompositeCollider2D.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> + + <a href="../ConfigurableJoint/index.html" class="btn btn-neutral float-right" title="ConfigurableJoint" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../Component/index.html" class="btn btn-neutral" title="Component" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + + <hr/> + + <div role="contentinfo"> + <p> + © 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