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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent')
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html | 1608 | ||||
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html.meta | 7 |
2 files changed, 1615 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html new file mode 100644 index 00000000..501bd4df --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html @@ -0,0 +1,1608 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>AINavMeshAgent — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" title="Index" + href="../../../genindex.html"/> + <link rel="search" title="Search" href="../../../search.html"/> + <link rel="top" title="Udon 1.0 documentation" href="../../../index.html"/> + <link rel="up" title="UnityEngine" href="../index.html"/> + <link rel="next" title="AINavMeshData" href="../AINavMeshData/index.html"/> + <link rel="prev" title="UnityEngine" href="../index.html"/> + + + <script src="../../../_static/js/modernizr.min.js"></script> + +</head> + +<body class="wy-body-for-nav" role="document"> + + + <div class="wy-grid-for-nav"> + + + <nav data-toggle="wy-nav-shift" class="wy-nav-side"> + <div class="wy-side-scroll"> + <div class="wy-side-nav-search"> + + + + <a href="../../../index.html" class="icon icon-home"> Udon + + + + </a> + + + + + + +<div role="search"> + <form id="rtd-search-form" class="wy-form" action="../../../search.html" method="get"> + <input type="text" name="q" placeholder="Search docs" /> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> + + + </div> + + <div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="main navigation"> + + + + + + + <p class="caption"><span class="caption-text">Contents:</span></p> +<ul class="current"> +<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li> +<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2 current"><a class="current reference internal" href="#">AINavMeshAgent</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-activatecurrentoffmeshlink">NavMeshAgent ActivateCurrentOffMeshLink</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-calculatepath">NavMeshAgent CalculatePath</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-completeoffmeshlink">NavMeshAgent CompleteOffMeshLink</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-equals">NavMeshAgent Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-findclosestedge">NavMeshAgent FindClosestEdge</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-acceleration">NavMeshAgent get_acceleration</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-agenttypeid">NavMeshAgent get_agentTypeID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-angularspeed">NavMeshAgent get_angularSpeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-areamask">NavMeshAgent get_areaMask</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-autobraking">NavMeshAgent get_autoBraking</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-autorepath">NavMeshAgent get_autoRepath</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-autotraverseoffmeshlink">NavMeshAgent get_autoTraverseOffMeshLink</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-avoidancepriority">NavMeshAgent get_avoidancePriority</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-baseoffset">NavMeshAgent get_baseOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-currentoffmeshlinkdata">NavMeshAgent get_currentOffMeshLinkData</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-desiredvelocity">NavMeshAgent get_desiredVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-destination">NavMeshAgent get_destination</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-enabled">NavMeshAgent get_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-gameobject">NavMeshAgent get_gameObject</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-haspath">NavMeshAgent get_hasPath</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-height">NavMeshAgent get_height</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-isonnavmesh">NavMeshAgent get_isOnNavMesh</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-isonoffmeshlink">NavMeshAgent get_isOnOffMeshLink</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-ispathstale">NavMeshAgent get_isPathStale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-isstopped">NavMeshAgent get_isStopped</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-name">NavMeshAgent get_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-navmeshowner">NavMeshAgent get_navMeshOwner</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-nextoffmeshlinkdata">NavMeshAgent get_nextOffMeshLinkData</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-nextposition">NavMeshAgent get_nextPosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-obstacleavoidancetype">NavMeshAgent get_obstacleAvoidanceType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-path">NavMeshAgent get_path</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-pathendposition">NavMeshAgent get_pathEndPosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-pathpending">NavMeshAgent get_pathPending</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-pathstatus">NavMeshAgent get_pathStatus</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-radius">NavMeshAgent get_radius</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-remainingdistance">NavMeshAgent get_remainingDistance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-speed">NavMeshAgent get_speed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-steeringtarget">NavMeshAgent get_steeringTarget</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-stoppingdistance">NavMeshAgent get_stoppingDistance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-transform">NavMeshAgent get_transform</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-updateposition">NavMeshAgent get_updatePosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-updaterotation">NavMeshAgent get_updateRotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-updateupaxis">NavMeshAgent get_updateUpAxis</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-get-velocity">NavMeshAgent get_velocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-getareacost">NavMeshAgent GetAreaCost</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-getcomponent">NavMeshAgent GetComponent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-getcomponentinchildren">NavMeshAgent GetComponentInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-getcomponentinparent">NavMeshAgent GetComponentInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-getcomponents">NavMeshAgent GetComponents</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-getcomponentsinchildren">NavMeshAgent GetComponentsInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-getcomponentsinparent">NavMeshAgent GetComponentsInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-gethashcode">NavMeshAgent GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-getinstanceid">NavMeshAgent GetInstanceID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-gettype">NavMeshAgent GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-move">NavMeshAgent Move</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-raycast">NavMeshAgent Raycast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-resetpath">NavMeshAgent ResetPath</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-samplepathposition">NavMeshAgent SamplePathPosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-acceleration">NavMeshAgent set_acceleration</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-agenttypeid">NavMeshAgent set_agentTypeID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-angularspeed">NavMeshAgent set_angularSpeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-areamask">NavMeshAgent set_areaMask</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-autobraking">NavMeshAgent set_autoBraking</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-autorepath">NavMeshAgent set_autoRepath</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-autotraverseoffmeshlink">NavMeshAgent set_autoTraverseOffMeshLink</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-avoidancepriority">NavMeshAgent set_avoidancePriority</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-baseoffset">NavMeshAgent set_baseOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-destination">NavMeshAgent set_destination</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-enabled">NavMeshAgent set_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-height">NavMeshAgent set_height</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-isstopped">NavMeshAgent set_isStopped</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-name">NavMeshAgent set_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-nextposition">NavMeshAgent set_nextPosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-obstacleavoidancetype">NavMeshAgent set_obstacleAvoidanceType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-path">NavMeshAgent set_path</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-radius">NavMeshAgent set_radius</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-speed">NavMeshAgent set_speed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-stoppingdistance">NavMeshAgent set_stoppingDistance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-updateposition">NavMeshAgent set_updatePosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-updaterotation">NavMeshAgent set_updateRotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-updateupaxis">NavMeshAgent set_updateUpAxis</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-set-velocity">NavMeshAgent set_velocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-setareacost">NavMeshAgent SetAreaCost</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-setdestination">NavMeshAgent SetDestination</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-setpath">NavMeshAgent SetPath</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-tostring">NavMeshAgent ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent-warp">NavMeshAgent Warp</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmeshagent">NavMeshAgent</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" 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id="ainavmeshagent"> +<h1>AINavMeshAgent<a class="headerlink" href="#ainavmeshagent" title="Permalink to this headline">¶</a></h1> +<p>The AINavMeshAgent module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="navmeshagent-activatecurrentoffmeshlink"> +<h2>NavMeshAgent ActivateCurrentOffMeshLink<a class="headerlink" href="#navmeshagent-activatecurrentoffmeshlink" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__ActivateCurrentOffMeshLink__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__ActivateCurrentOffMeshLink__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Boolean activated</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__ActivateCurrentOffMeshLink__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.ActivateCurrentOffMeshLink.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-calculatepath"> +<h2>NavMeshAgent CalculatePath<a class="headerlink" href="#navmeshagent-calculatepath" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__CalculatePath__UnityEngineVector3_UnityEngineAINavMeshPath__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__CalculatePath__UnityEngineVector3_UnityEngineAINavMeshPath__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 targetPositionUnityEngine.AI.NavMeshPath path</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__CalculatePath__UnityEngineVector3_UnityEngineAINavMeshPath__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.CalculatePath.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-completeoffmeshlink"> +<h2>NavMeshAgent CompleteOffMeshLink<a class="headerlink" href="#navmeshagent-completeoffmeshlink" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__CompleteOffMeshLink__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__CompleteOffMeshLink__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__CompleteOffMeshLink__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.CompleteOffMeshLink.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-equality"> +<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="navmeshagent-equals"> +<h2>NavMeshAgent Equals<a class="headerlink" href="#navmeshagent-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="navmeshagent-findclosestedge"> +<h2>NavMeshAgent FindClosestEdge<a class="headerlink" href="#navmeshagent-findclosestedge" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__FindClosestEdge__UnityEngineAINavMeshHitRef__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__FindClosestEdge__UnityEngineAINavMeshHitRef__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__FindClosestEdge__UnityEngineAINavMeshHitRef__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: hit (<code class="docutils literal notranslate"><span class="pre">NavMeshHit</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.FindClosestEdge.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-acceleration"> +<h2>NavMeshAgent get_acceleration<a class="headerlink" href="#navmeshagent-get-acceleration" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_acceleration__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_acceleration__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_acceleration__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-acceleration.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-agenttypeid"> +<h2>NavMeshAgent get_agentTypeID<a class="headerlink" href="#navmeshagent-get-agenttypeid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_agentTypeID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_agentTypeID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_agentTypeID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-agentTypeID.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-angularspeed"> +<h2>NavMeshAgent get_angularSpeed<a class="headerlink" href="#navmeshagent-get-angularspeed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_angularSpeed__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_angularSpeed__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_angularSpeed__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-angularSpeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-areamask"> +<h2>NavMeshAgent get_areaMask<a class="headerlink" href="#navmeshagent-get-areamask" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_areaMask__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_areaMask__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_areaMask__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-areaMask.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-autobraking"> +<h2>NavMeshAgent get_autoBraking<a class="headerlink" href="#navmeshagent-get-autobraking" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_autoBraking__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_autoBraking__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_autoBraking__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-autoBraking.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-autorepath"> +<h2>NavMeshAgent get_autoRepath<a class="headerlink" href="#navmeshagent-get-autorepath" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_autoRepath__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_autoRepath__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_autoRepath__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-autoRepath.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-autotraverseoffmeshlink"> +<h2>NavMeshAgent get_autoTraverseOffMeshLink<a class="headerlink" href="#navmeshagent-get-autotraverseoffmeshlink" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_autoTraverseOffMeshLink__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_autoTraverseOffMeshLink__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_autoTraverseOffMeshLink__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-autoTraverseOffMeshLink.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-avoidancepriority"> +<h2>NavMeshAgent get_avoidancePriority<a class="headerlink" href="#navmeshagent-get-avoidancepriority" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_avoidancePriority__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_avoidancePriority__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_avoidancePriority__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-avoidancePriority.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-baseoffset"> +<h2>NavMeshAgent get_baseOffset<a class="headerlink" href="#navmeshagent-get-baseoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_baseOffset__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_baseOffset__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_baseOffset__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-baseOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-currentoffmeshlinkdata"> +<h2>NavMeshAgent get_currentOffMeshLinkData<a class="headerlink" href="#navmeshagent-get-currentoffmeshlinkdata" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_currentOffMeshLinkData__UnityEngineAIOffMeshLinkData"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_currentOffMeshLinkData__UnityEngineAIOffMeshLinkData</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_currentOffMeshLinkData__UnityEngineAIOffMeshLinkData" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">OffMeshLinkData</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-currentOffMeshLinkData.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-desiredvelocity"> +<h2>NavMeshAgent get_desiredVelocity<a class="headerlink" href="#navmeshagent-get-desiredvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_desiredVelocity__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_desiredVelocity__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_desiredVelocity__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-desiredVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-destination"> +<h2>NavMeshAgent get_destination<a class="headerlink" href="#navmeshagent-get-destination" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_destination__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_destination__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_destination__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-destination.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-enabled"> +<h2>NavMeshAgent get_enabled<a class="headerlink" href="#navmeshagent-get-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_enabled__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-gameobject"> +<h2>NavMeshAgent get_gameObject<a class="headerlink" href="#navmeshagent-get-gameobject" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_gameObject__UnityEngineGameObject"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-gameObject.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-haspath"> +<h2>NavMeshAgent get_hasPath<a class="headerlink" href="#navmeshagent-get-haspath" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_hasPath__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_hasPath__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_hasPath__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-hasPath.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-height"> +<h2>NavMeshAgent get_height<a class="headerlink" href="#navmeshagent-get-height" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_height__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_height__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_height__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-height.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-isonnavmesh"> +<h2>NavMeshAgent get_isOnNavMesh<a class="headerlink" href="#navmeshagent-get-isonnavmesh" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_isOnNavMesh__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_isOnNavMesh__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_isOnNavMesh__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-isOnNavMesh.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-isonoffmeshlink"> +<h2>NavMeshAgent get_isOnOffMeshLink<a class="headerlink" href="#navmeshagent-get-isonoffmeshlink" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_isOnOffMeshLink__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_isOnOffMeshLink__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_isOnOffMeshLink__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-isOnOffMeshLink.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-ispathstale"> +<h2>NavMeshAgent get_isPathStale<a class="headerlink" href="#navmeshagent-get-ispathstale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_isPathStale__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_isPathStale__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_isPathStale__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-isPathStale.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-isstopped"> +<h2>NavMeshAgent get_isStopped<a class="headerlink" href="#navmeshagent-get-isstopped" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_isStopped__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_isStopped__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_isStopped__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-isStopped.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-name"> +<h2>NavMeshAgent get_name<a class="headerlink" href="#navmeshagent-get-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_name__SystemString"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_name__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-navmeshowner"> +<h2>NavMeshAgent get_navMeshOwner<a class="headerlink" href="#navmeshagent-get-navmeshowner" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_navMeshOwner__UnityEngineObject"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_navMeshOwner__UnityEngineObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_navMeshOwner__UnityEngineObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-navMeshOwner.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-nextoffmeshlinkdata"> +<h2>NavMeshAgent get_nextOffMeshLinkData<a class="headerlink" href="#navmeshagent-get-nextoffmeshlinkdata" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_nextOffMeshLinkData__UnityEngineAIOffMeshLinkData"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_nextOffMeshLinkData__UnityEngineAIOffMeshLinkData</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_nextOffMeshLinkData__UnityEngineAIOffMeshLinkData" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">OffMeshLinkData</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-nextOffMeshLinkData.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-nextposition"> +<h2>NavMeshAgent get_nextPosition<a class="headerlink" href="#navmeshagent-get-nextposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_nextPosition__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_nextPosition__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_nextPosition__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-nextPosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-obstacleavoidancetype"> +<h2>NavMeshAgent get_obstacleAvoidanceType<a class="headerlink" href="#navmeshagent-get-obstacleavoidancetype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_obstacleAvoidanceType__UnityEngineAIObstacleAvoidanceType"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_obstacleAvoidanceType__UnityEngineAIObstacleAvoidanceType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_obstacleAvoidanceType__UnityEngineAIObstacleAvoidanceType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ObstacleAvoidanceType</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-obstacleAvoidanceType.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-path"> +<h2>NavMeshAgent get_path<a class="headerlink" href="#navmeshagent-get-path" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_path__UnityEngineAINavMeshPath"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_path__UnityEngineAINavMeshPath</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_path__UnityEngineAINavMeshPath" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">NavMeshPath</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-path.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-pathendposition"> +<h2>NavMeshAgent get_pathEndPosition<a class="headerlink" href="#navmeshagent-get-pathendposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_pathEndPosition__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_pathEndPosition__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_pathEndPosition__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-pathEndPosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-pathpending"> +<h2>NavMeshAgent get_pathPending<a class="headerlink" href="#navmeshagent-get-pathpending" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_pathPending__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_pathPending__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_pathPending__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-pathPending.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-pathstatus"> +<h2>NavMeshAgent get_pathStatus<a class="headerlink" href="#navmeshagent-get-pathstatus" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_pathStatus__UnityEngineAINavMeshPathStatus"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_pathStatus__UnityEngineAINavMeshPathStatus</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_pathStatus__UnityEngineAINavMeshPathStatus" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">NavMeshPathStatus</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-pathStatus.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-radius"> +<h2>NavMeshAgent get_radius<a class="headerlink" href="#navmeshagent-get-radius" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_radius__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_radius__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_radius__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-radius.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-remainingdistance"> +<h2>NavMeshAgent get_remainingDistance<a class="headerlink" href="#navmeshagent-get-remainingdistance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_remainingDistance__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_remainingDistance__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_remainingDistance__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-remainingDistance.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-speed"> +<h2>NavMeshAgent get_speed<a class="headerlink" href="#navmeshagent-get-speed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_speed__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_speed__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_speed__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-speed.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-steeringtarget"> +<h2>NavMeshAgent get_steeringTarget<a class="headerlink" href="#navmeshagent-get-steeringtarget" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_steeringTarget__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_steeringTarget__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_steeringTarget__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-steeringTarget.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-stoppingdistance"> +<h2>NavMeshAgent get_stoppingDistance<a class="headerlink" href="#navmeshagent-get-stoppingdistance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_stoppingDistance__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_stoppingDistance__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_stoppingDistance__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-stoppingDistance.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-transform"> +<h2>NavMeshAgent get_transform<a class="headerlink" href="#navmeshagent-get-transform" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_transform__UnityEngineTransform"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-transform.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-updateposition"> +<h2>NavMeshAgent get_updatePosition<a class="headerlink" href="#navmeshagent-get-updateposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_updatePosition__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_updatePosition__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_updatePosition__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-updatePosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-updaterotation"> +<h2>NavMeshAgent get_updateRotation<a class="headerlink" href="#navmeshagent-get-updaterotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_updateRotation__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_updateRotation__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_updateRotation__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-updateRotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-updateupaxis"> +<h2>NavMeshAgent get_updateUpAxis<a class="headerlink" href="#navmeshagent-get-updateupaxis" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_updateUpAxis__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_updateUpAxis__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_updateUpAxis__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-updateUpAxis.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-get-velocity"> +<h2>NavMeshAgent get_velocity<a class="headerlink" href="#navmeshagent-get-velocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__get_velocity__UnityEngineVector3"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__get_velocity__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__get_velocity__UnityEngineVector3" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-velocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-getareacost"> +<h2>NavMeshAgent GetAreaCost<a class="headerlink" href="#navmeshagent-getareacost" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__GetAreaCost__SystemInt32__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__GetAreaCost__SystemInt32__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Int32 areaIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__GetAreaCost__SystemInt32__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.GetAreaCost.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-getcomponent"> +<h2>NavMeshAgent GetComponent<a class="headerlink" href="#navmeshagent-getcomponent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__GetComponent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-getcomponentinchildren"> +<h2>NavMeshAgent GetComponentInChildren<a class="headerlink" href="#navmeshagent-getcomponentinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__GetComponentInChildren__SystemBoolean__T"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.GetComponentInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-getcomponentinparent"> +<h2>NavMeshAgent GetComponentInParent<a class="headerlink" href="#navmeshagent-getcomponentinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__GetComponentInParent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-getcomponents"> +<h2>NavMeshAgent GetComponents<a class="headerlink" href="#navmeshagent-getcomponents" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__GetComponents__ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.GetComponents.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-getcomponentsinchildren"> +<h2>NavMeshAgent GetComponentsInChildren<a class="headerlink" href="#navmeshagent-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.GetComponentsInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-getcomponentsinparent"> +<h2>NavMeshAgent GetComponentsInParent<a class="headerlink" href="#navmeshagent-getcomponentsinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.GetComponentsInParent.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-gethashcode"> +<h2>NavMeshAgent GetHashCode<a class="headerlink" href="#navmeshagent-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-getinstanceid"> +<h2>NavMeshAgent GetInstanceID<a class="headerlink" href="#navmeshagent-getinstanceid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__GetInstanceID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.GetInstanceID.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-gettype"> +<h2>NavMeshAgent GetType<a class="headerlink" href="#navmeshagent-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-implicit"> +<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__op_Implicit__UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="op-inequality"> +<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="navmeshagent-move"> +<h2>NavMeshAgent Move<a class="headerlink" href="#navmeshagent-move" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__Move__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__Move__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 offset</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__Move__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.Move.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-raycast"> +<h2>NavMeshAgent Raycast<a class="headerlink" href="#navmeshagent-raycast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__Raycast__UnityEngineVector3_UnityEngineAINavMeshHitRef__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__Raycast__UnityEngineVector3_UnityEngineAINavMeshHitRef__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 targetPosition</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__Raycast__UnityEngineVector3_UnityEngineAINavMeshHitRef__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: hit (<code class="docutils literal notranslate"><span class="pre">NavMeshHit</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.Raycast.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-resetpath"> +<h2>NavMeshAgent ResetPath<a class="headerlink" href="#navmeshagent-resetpath" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__ResetPath__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__ResetPath__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__ResetPath__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.ResetPath.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-samplepathposition"> +<h2>NavMeshAgent SamplePathPosition<a class="headerlink" href="#navmeshagent-samplepathposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__SamplePathPosition__SystemInt32_SystemSingle_UnityEngineAINavMeshHitRef__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__SamplePathPosition__SystemInt32_SystemSingle_UnityEngineAINavMeshHitRef__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Int32 areaMaskSystem.Single maxDistance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__SamplePathPosition__SystemInt32_SystemSingle_UnityEngineAINavMeshHitRef__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: hit (<code class="docutils literal notranslate"><span class="pre">NavMeshHit</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.SamplePathPosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-acceleration"> +<h2>NavMeshAgent set_acceleration<a class="headerlink" href="#navmeshagent-set-acceleration" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_acceleration__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_acceleration__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_acceleration__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-acceleration.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-agenttypeid"> +<h2>NavMeshAgent set_agentTypeID<a class="headerlink" href="#navmeshagent-set-agenttypeid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_agentTypeID__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_agentTypeID__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_agentTypeID__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-agentTypeID.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-angularspeed"> +<h2>NavMeshAgent set_angularSpeed<a class="headerlink" href="#navmeshagent-set-angularspeed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_angularSpeed__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_angularSpeed__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_angularSpeed__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-angularSpeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-areamask"> +<h2>NavMeshAgent set_areaMask<a class="headerlink" href="#navmeshagent-set-areamask" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_areaMask__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_areaMask__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_areaMask__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-areaMask.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-autobraking"> +<h2>NavMeshAgent set_autoBraking<a class="headerlink" href="#navmeshagent-set-autobraking" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_autoBraking__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_autoBraking__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_autoBraking__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-autoBraking.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-autorepath"> +<h2>NavMeshAgent set_autoRepath<a class="headerlink" href="#navmeshagent-set-autorepath" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_autoRepath__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_autoRepath__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_autoRepath__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-autoRepath.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-autotraverseoffmeshlink"> +<h2>NavMeshAgent set_autoTraverseOffMeshLink<a class="headerlink" href="#navmeshagent-set-autotraverseoffmeshlink" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_autoTraverseOffMeshLink__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_autoTraverseOffMeshLink__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_autoTraverseOffMeshLink__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-autoTraverseOffMeshLink.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-avoidancepriority"> +<h2>NavMeshAgent set_avoidancePriority<a class="headerlink" href="#navmeshagent-set-avoidancepriority" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_avoidancePriority__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_avoidancePriority__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_avoidancePriority__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-avoidancePriority.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-baseoffset"> +<h2>NavMeshAgent set_baseOffset<a class="headerlink" href="#navmeshagent-set-baseoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_baseOffset__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_baseOffset__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_baseOffset__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-baseOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-destination"> +<h2>NavMeshAgent set_destination<a class="headerlink" href="#navmeshagent-set-destination" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_destination__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_destination__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_destination__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-destination.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-enabled"> +<h2>NavMeshAgent set_enabled<a class="headerlink" href="#navmeshagent-set-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_enabled__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-height"> +<h2>NavMeshAgent set_height<a class="headerlink" href="#navmeshagent-set-height" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_height__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_height__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_height__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-height.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-isstopped"> +<h2>NavMeshAgent set_isStopped<a class="headerlink" href="#navmeshagent-set-isstopped" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_isStopped__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_isStopped__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_isStopped__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-isStopped.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-name"> +<h2>NavMeshAgent set_name<a class="headerlink" href="#navmeshagent-set-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_name__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-nextposition"> +<h2>NavMeshAgent set_nextPosition<a class="headerlink" href="#navmeshagent-set-nextposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_nextPosition__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_nextPosition__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_nextPosition__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-nextPosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-obstacleavoidancetype"> +<h2>NavMeshAgent set_obstacleAvoidanceType<a class="headerlink" href="#navmeshagent-set-obstacleavoidancetype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_obstacleAvoidanceType__UnityEngineAIObstacleAvoidanceType__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_obstacleAvoidanceType__UnityEngineAIObstacleAvoidanceType__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceUnityEngine.AI.ObstacleAvoidanceType value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_obstacleAvoidanceType__UnityEngineAIObstacleAvoidanceType__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-obstacleAvoidanceType.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-path"> +<h2>NavMeshAgent set_path<a class="headerlink" href="#navmeshagent-set-path" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_path__UnityEngineAINavMeshPath__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_path__UnityEngineAINavMeshPath__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceUnityEngine.AI.NavMeshPath value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_path__UnityEngineAINavMeshPath__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-path.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-radius"> +<h2>NavMeshAgent set_radius<a class="headerlink" href="#navmeshagent-set-radius" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_radius__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_radius__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_radius__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-radius.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-speed"> +<h2>NavMeshAgent set_speed<a class="headerlink" href="#navmeshagent-set-speed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_speed__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_speed__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_speed__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-speed.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-stoppingdistance"> +<h2>NavMeshAgent set_stoppingDistance<a class="headerlink" href="#navmeshagent-set-stoppingdistance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_stoppingDistance__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_stoppingDistance__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_stoppingDistance__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-stoppingDistance.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-updateposition"> +<h2>NavMeshAgent set_updatePosition<a class="headerlink" href="#navmeshagent-set-updateposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_updatePosition__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_updatePosition__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_updatePosition__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-updatePosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-updaterotation"> +<h2>NavMeshAgent set_updateRotation<a class="headerlink" href="#navmeshagent-set-updaterotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_updateRotation__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_updateRotation__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_updateRotation__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-updateRotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-updateupaxis"> +<h2>NavMeshAgent set_updateUpAxis<a class="headerlink" href="#navmeshagent-set-updateupaxis" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_updateUpAxis__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_updateUpAxis__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_updateUpAxis__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-updateUpAxis.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-set-velocity"> +<h2>NavMeshAgent set_velocity<a class="headerlink" href="#navmeshagent-set-velocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__set_velocity__UnityEngineVector3__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__set_velocity__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__set_velocity__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent-velocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-setareacost"> +<h2>NavMeshAgent SetAreaCost<a class="headerlink" href="#navmeshagent-setareacost" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__SetAreaCost__SystemInt32_SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__SetAreaCost__SystemInt32_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceSystem.Int32 areaIndexSystem.Single areaCost</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__SetAreaCost__SystemInt32_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.SetAreaCost.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-setdestination"> +<h2>NavMeshAgent SetDestination<a class="headerlink" href="#navmeshagent-setdestination" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__SetDestination__UnityEngineVector3__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__SetDestination__UnityEngineVector3__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 target</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__SetDestination__UnityEngineVector3__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.SetDestination.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-setpath"> +<h2>NavMeshAgent SetPath<a class="headerlink" href="#navmeshagent-setpath" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__SetPath__UnityEngineAINavMeshPath__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__SetPath__UnityEngineAINavMeshPath__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceUnityEngine.AI.NavMeshPath path</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__SetPath__UnityEngineAINavMeshPath__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.SetPath.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-tostring"> +<h2>NavMeshAgent ToString<a class="headerlink" href="#navmeshagent-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent-warp"> +<h2>NavMeshAgent Warp<a class="headerlink" href="#navmeshagent-warp" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMeshAgent.__Warp__UnityEngineVector3__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMeshAgent.</code><code class="sig-name descname">__Warp__UnityEngineVector3__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 newPosition</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMeshAgent.__Warp__UnityEngineVector3__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.Warp.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmeshagent"> +<h2>NavMeshAgent<a class="headerlink" href="#navmeshagent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineAINavMeshAgent"> +<code class="sig-name descname">Variable_UnityEngineAINavMeshAgent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshAgent NavMeshAgentSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineAINavMeshAgent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMeshAgent.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> + + <a href="../AINavMeshData/index.html" class="btn btn-neutral float-right" title="AINavMeshData" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../index.html" class="btn btn-neutral" title="UnityEngine" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + + <hr/> + + <div role="contentinfo"> + <p> + © Copyright 2020, VRChat. + + </p> + </div> + Built with <a href="http://sphinx-doc.org/">Sphinx</a> using a <a href="https://github.com/snide/sphinx_rtd_theme">theme</a> provided by <a href="https://readthedocs.org">Read the Docs</a>. + +</footer> + + </div> + </div> + + </section> + + </div> + + + + + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT:'../../../', + VERSION:'1.0', + LANGUAGE:'None', + COLLAPSE_INDEX:false, + FILE_SUFFIX:'.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../../_static/jquery.js"></script> + <script type="text/javascript" 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