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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh')
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html | 830 | ||||
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html.meta | 7 |
2 files changed, 837 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html new file mode 100644 index 00000000..60159bb7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html @@ -0,0 +1,830 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>AINavMesh — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" title="Index" + href="../../../genindex.html"/> + <link rel="search" title="Search" href="../../../search.html"/> + <link rel="top" title="Udon 1.0 documentation" href="../../../index.html"/> + <link rel="up" title="UnityEngine" href="../index.html"/> + <link rel="next" title="AINavMeshObstacle" href="../AINavMeshObstacle/index.html"/> + <link rel="prev" title="AINavMeshData" href="../AINavMeshData/index.html"/> + + + <script src="../../../_static/js/modernizr.min.js"></script> + +</head> + +<body class="wy-body-for-nav" role="document"> + + + <div class="wy-grid-for-nav"> + + + <nav data-toggle="wy-nav-shift" class="wy-nav-side"> + <div class="wy-side-scroll"> + <div class="wy-side-nav-search"> + + + + <a href="../../../index.html" class="icon icon-home"> Udon + + + + </a> + + + + + + +<div role="search"> + <form id="rtd-search-form" class="wy-form" action="../../../search.html" method="get"> + <input type="text" name="q" placeholder="Search docs" /> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> + + + </div> + + <div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="main navigation"> + + + + + + + <p class="caption"><span class="caption-text">Contents:</span></p> +<ul class="current"> +<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li> +<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">AINavMesh</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-addlink">NavMesh AddLink</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-addnavmeshdata">NavMesh AddNavMeshData</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-calculatepath">NavMesh CalculatePath</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-calculatetriangulation">NavMesh CalculateTriangulation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-createsettings">NavMesh CreateSettings</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-equals">NavMesh Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-findclosestedge">NavMesh FindClosestEdge</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-get-allareas">NavMesh get_AllAreas</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-get-avoidancepredictiontime">NavMesh get_avoidancePredictionTime</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-get-onpreupdate">NavMesh get_onPreUpdate</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-getareacost">NavMesh GetAreaCost</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-getareafromname">NavMesh GetAreaFromName</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-gethashcode">NavMesh GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-getsettingsbyid">NavMesh GetSettingsByID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-getsettingsbyindex">NavMesh GetSettingsByIndex</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-getsettingscount">NavMesh GetSettingsCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-getsettingsnamefromid">NavMesh GetSettingsNameFromID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-gettype">NavMesh GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-raycast">NavMesh Raycast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-removeallnavmeshdata">NavMesh RemoveAllNavMeshData</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-removelink">NavMesh RemoveLink</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-removenavmeshdata">NavMesh RemoveNavMeshData</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-removesettings">NavMesh RemoveSettings</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-sampleposition">NavMesh SamplePosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-set-avoidancepredictiontime">NavMesh set_avoidancePredictionTime</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-set-onpreupdate">NavMesh set_onPreUpdate</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-setareacost">NavMesh SetAreaCost</a></li> +<li class="toctree-l3"><a class="reference internal" href="#navmesh-tostring">NavMesh ToString</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li> +<li class="toctree-l2"><a class="reference 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+ </nav> + + <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"> + + + <nav class="wy-nav-top" role="navigation" aria-label="top navigation"> + + <i data-toggle="wy-nav-top" class="fa fa-bars"></i> + <a href="../../../index.html">Udon</a> + + </nav> + + + + <div class="wy-nav-content"> + <div class="rst-content"> + + + + + + + + + + + + + + + + +<div role="navigation" aria-label="breadcrumbs navigation"> + + <ul class="wy-breadcrumbs"> + + <li><a href="../../../index.html">Docs</a> »</li> + + <li><a href="../index.html">UnityEngine</a> »</li> + + <li>AINavMesh</li> + + + <li class="wy-breadcrumbs-aside"> + + + <a href="../../../_sources/nodes/UnityEngine/AINavMesh/index.rst.txt" rel="nofollow"> View page source</a> + + + </li> + + </ul> + + + <div class="rst-breadcrumbs-buttons" role="navigation" aria-label="breadcrumb navigation"> + + <a href="../AINavMeshObstacle/index.html" class="btn btn-neutral float-right" title="AINavMeshObstacle" accesskey="n">Next <span class="fa 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descname">__AddLink__UnityEngineAINavMeshLinkData__UnityEngineAINavMeshLinkInstance</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshLinkData link</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__AddLink__UnityEngineAINavMeshLinkData__UnityEngineAINavMeshLinkInstance" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">NavMeshLinkInstance</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.AddLink.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-addnavmeshdata"> +<h2>NavMesh AddNavMeshData<a class="headerlink" href="#navmesh-addnavmeshdata" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__AddNavMeshData__UnityEngineAINavMeshData__UnityEngineAINavMeshDataInstance"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__AddNavMeshData__UnityEngineAINavMeshData__UnityEngineAINavMeshDataInstance</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshData navMeshData</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__AddNavMeshData__UnityEngineAINavMeshData__UnityEngineAINavMeshDataInstance" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">NavMeshDataInstance</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.AddNavMeshData.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-calculatepath"> +<h2>NavMesh CalculatePath<a class="headerlink" href="#navmesh-calculatepath" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__CalculatePath__UnityEngineVector3_UnityEngineVector3_SystemInt32_UnityEngineAINavMeshPath__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__CalculatePath__UnityEngineVector3_UnityEngineVector3_SystemInt32_UnityEngineAINavMeshPath__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 sourcePositionUnityEngine.Vector3 targetPositionSystem.Int32 areaMaskUnityEngine.AI.NavMeshPath path</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__CalculatePath__UnityEngineVector3_UnityEngineVector3_SystemInt32_UnityEngineAINavMeshPath__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.CalculatePath.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-calculatetriangulation"> +<h2>NavMesh CalculateTriangulation<a class="headerlink" href="#navmesh-calculatetriangulation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__CalculateTriangulation__UnityEngineAINavMeshTriangulation"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__CalculateTriangulation__UnityEngineAINavMeshTriangulation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__CalculateTriangulation__UnityEngineAINavMeshTriangulation" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">NavMeshTriangulation</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.CalculateTriangulation.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-createsettings"> +<h2>NavMesh CreateSettings<a class="headerlink" href="#navmesh-createsettings" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__CreateSettings__UnityEngineAINavMeshBuildSettings"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__CreateSettings__UnityEngineAINavMeshBuildSettings</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__CreateSettings__UnityEngineAINavMeshBuildSettings" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">NavMeshBuildSettings</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.CreateSettings.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-equals"> +<h2>NavMesh Equals<a class="headerlink" href="#navmesh-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMesh instanceSystem.Object obj</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="navmesh-findclosestedge"> +<h2>NavMesh FindClosestEdge<a class="headerlink" href="#navmesh-findclosestedge" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__FindClosestEdge__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__FindClosestEdge__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 sourcePositionSystem.Int32 areaMask</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__FindClosestEdge__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: hit (<code class="docutils literal notranslate"><span class="pre">NavMeshHit</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.FindClosestEdge.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-get-allareas"> +<h2>NavMesh get_AllAreas<a class="headerlink" href="#navmesh-get-allareas" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__get_AllAreas__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__get_AllAreas__SystemInt32</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__get_AllAreas__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh-AllAreas.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-get-avoidancepredictiontime"> +<h2>NavMesh get_avoidancePredictionTime<a class="headerlink" href="#navmesh-get-avoidancepredictiontime" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__get_avoidancePredictionTime__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__get_avoidancePredictionTime__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__get_avoidancePredictionTime__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh-avoidancePredictionTime.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-get-onpreupdate"> +<h2>NavMesh get_onPreUpdate<a class="headerlink" href="#navmesh-get-onpreupdate" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__get_onPreUpdate__UnityEngineAINavMeshOnNavMeshPreUpdate"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__get_onPreUpdate__UnityEngineAINavMeshOnNavMeshPreUpdate</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__get_onPreUpdate__UnityEngineAINavMeshOnNavMeshPreUpdate" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">OnNavMeshPreUpdate</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh-onPreUpdate.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-getareacost"> +<h2>NavMesh GetAreaCost<a class="headerlink" href="#navmesh-getareacost" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__GetAreaCost__SystemInt32__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__GetAreaCost__SystemInt32__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">System.Int32 areaIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__GetAreaCost__SystemInt32__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.GetAreaCost.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-getareafromname"> +<h2>NavMesh GetAreaFromName<a class="headerlink" href="#navmesh-getareafromname" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__GetAreaFromName__SystemString__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__GetAreaFromName__SystemString__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">System.String areaName</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__GetAreaFromName__SystemString__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.GetAreaFromName.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-gethashcode"> +<h2>NavMesh GetHashCode<a class="headerlink" href="#navmesh-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMesh instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-getsettingsbyid"> +<h2>NavMesh GetSettingsByID<a class="headerlink" href="#navmesh-getsettingsbyid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__GetSettingsByID__SystemInt32__UnityEngineAINavMeshBuildSettings"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__GetSettingsByID__SystemInt32__UnityEngineAINavMeshBuildSettings</code><span class="sig-paren">(</span><em class="sig-param">System.Int32 agentTypeID</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__GetSettingsByID__SystemInt32__UnityEngineAINavMeshBuildSettings" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">NavMeshBuildSettings</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.GetSettingsByID.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-getsettingsbyindex"> +<h2>NavMesh GetSettingsByIndex<a class="headerlink" href="#navmesh-getsettingsbyindex" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__GetSettingsByIndex__SystemInt32__UnityEngineAINavMeshBuildSettings"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__GetSettingsByIndex__SystemInt32__UnityEngineAINavMeshBuildSettings</code><span class="sig-paren">(</span><em class="sig-param">System.Int32 index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__GetSettingsByIndex__SystemInt32__UnityEngineAINavMeshBuildSettings" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">NavMeshBuildSettings</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.GetSettingsByIndex.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-getsettingscount"> +<h2>NavMesh GetSettingsCount<a class="headerlink" href="#navmesh-getsettingscount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__GetSettingsCount__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__GetSettingsCount__SystemInt32</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__GetSettingsCount__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.GetSettingsCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-getsettingsnamefromid"> +<h2>NavMesh GetSettingsNameFromID<a class="headerlink" href="#navmesh-getsettingsnamefromid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__GetSettingsNameFromID__SystemInt32__SystemString"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__GetSettingsNameFromID__SystemInt32__SystemString</code><span class="sig-paren">(</span><em class="sig-param">System.Int32 agentTypeID</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__GetSettingsNameFromID__SystemInt32__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.GetSettingsNameFromID.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-gettype"> +<h2>NavMesh GetType<a class="headerlink" href="#navmesh-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMesh instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-raycast"> +<h2>NavMesh Raycast<a class="headerlink" href="#navmesh-raycast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 sourcePositionUnityEngine.Vector3 targetPositionSystem.Int32 areaMask</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: hit (<code class="docutils literal notranslate"><span class="pre">NavMeshHit</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.Raycast.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-removeallnavmeshdata"> +<h2>NavMesh RemoveAllNavMeshData<a class="headerlink" href="#navmesh-removeallnavmeshdata" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__RemoveAllNavMeshData__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__RemoveAllNavMeshData__SystemVoid</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__RemoveAllNavMeshData__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.RemoveAllNavMeshData.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-removelink"> +<h2>NavMesh RemoveLink<a class="headerlink" href="#navmesh-removelink" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__RemoveLink__UnityEngineAINavMeshLinkInstance__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__RemoveLink__UnityEngineAINavMeshLinkInstance__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshLinkInstance handle</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__RemoveLink__UnityEngineAINavMeshLinkInstance__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.RemoveLink.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-removenavmeshdata"> +<h2>NavMesh RemoveNavMeshData<a class="headerlink" href="#navmesh-removenavmeshdata" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__RemoveNavMeshData__UnityEngineAINavMeshDataInstance__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__RemoveNavMeshData__UnityEngineAINavMeshDataInstance__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMeshDataInstance handle</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__RemoveNavMeshData__UnityEngineAINavMeshDataInstance__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.RemoveNavMeshData.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-removesettings"> +<h2>NavMesh RemoveSettings<a class="headerlink" href="#navmesh-removesettings" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__RemoveSettings__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__RemoveSettings__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Int32 agentTypeID</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__RemoveSettings__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.RemoveSettings.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-sampleposition"> +<h2>NavMesh SamplePosition<a class="headerlink" href="#navmesh-sampleposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__SamplePosition__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemSingle_SystemInt32__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__SamplePosition__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemSingle_SystemInt32__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 sourcePositionSystem.Single maxDistanceSystem.Int32 areaMask</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__SamplePosition__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemSingle_SystemInt32__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: hit (<code class="docutils literal notranslate"><span class="pre">NavMeshHit</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.SamplePosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-set-avoidancepredictiontime"> +<h2>NavMesh set_avoidancePredictionTime<a class="headerlink" href="#navmesh-set-avoidancepredictiontime" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__set_avoidancePredictionTime__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__set_avoidancePredictionTime__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__set_avoidancePredictionTime__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh-avoidancePredictionTime.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-set-onpreupdate"> +<h2>NavMesh set_onPreUpdate<a class="headerlink" href="#navmesh-set-onpreupdate" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__set_onPreUpdate__UnityEngineAINavMeshOnNavMeshPreUpdate"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__set_onPreUpdate__UnityEngineAINavMeshOnNavMeshPreUpdate</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMesh+OnNavMeshPreUpdate</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__set_onPreUpdate__UnityEngineAINavMeshOnNavMeshPreUpdate" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh-onPreUpdate.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-setareacost"> +<h2>NavMesh SetAreaCost<a class="headerlink" href="#navmesh-setareacost" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__SetAreaCost__SystemInt32_SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__SetAreaCost__SystemInt32_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">System.Int32 areaIndexSystem.Single cost</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__SetAreaCost__SystemInt32_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.SetAreaCost.html">Unity Documentation</a></p> +</div> +<div class="section" id="navmesh-tostring"> +<h2>NavMesh ToString<a class="headerlink" href="#navmesh-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAINavMesh.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineAINavMesh.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AI.NavMesh instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAINavMesh.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AI.NavMesh.ToString.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> + + <a href="../AINavMeshObstacle/index.html" class="btn btn-neutral float-right" title="AINavMeshObstacle" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a 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