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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBounds.cs | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBounds.cs')
| -rw-r--r-- | VRCSDK3Worlds/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBounds.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBounds.cs b/VRCSDK3Worlds/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBounds.cs new file mode 100644 index 00000000..e48e98af --- /dev/null +++ b/VRCSDK3Worlds/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBounds.cs @@ -0,0 +1,38 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using DigitalOpus.MB.Core; + +public class MB2_UpdateSkinnedMeshBoundsFromBounds : MonoBehaviour { + public List<GameObject> objects; + SkinnedMeshRenderer smr; + + void Start () { + smr = GetComponent<SkinnedMeshRenderer>(); + if (smr == null){ + Debug.LogError("Need to attach MB2_UpdateSkinnedMeshBoundsFromBounds script to an object with a SkinnedMeshRenderer component attached."); + return; + } + if (objects == null || objects.Count == 0){ + Debug.LogWarning("The MB2_UpdateSkinnedMeshBoundsFromBounds had no Game Objects. It should have the same list of game objects that the MeshBaker does."); + smr = null; + return; + } + for (int i = 0; i < objects.Count; i++){ + if (objects[i] == null || objects[i].GetComponent<Renderer>() == null){ + Debug.LogError("The list of objects had nulls or game objects without a renderer attached at position " + i); + smr = null; + return; + } + } + bool origVal = smr.updateWhenOffscreen; + smr.updateWhenOffscreen = true; + smr.updateWhenOffscreen = origVal; + } + + void Update () { + if (smr != null && objects != null){ + MB3_MeshCombiner.UpdateSkinnedMeshApproximateBoundsFromBoundsStatic(objects,smr); + } + } +} |