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author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
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committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Bakery/ftFarSphereRenderOccluder.shader | |
download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Bakery/ftFarSphereRenderOccluder.shader')
-rw-r--r-- | VRCSDK3Worlds/Assets/Bakery/ftFarSphereRenderOccluder.shader | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Bakery/ftFarSphereRenderOccluder.shader b/VRCSDK3Worlds/Assets/Bakery/ftFarSphereRenderOccluder.shader new file mode 100644 index 00000000..00b744d2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Bakery/ftFarSphereRenderOccluder.shader @@ -0,0 +1,67 @@ +// Use to cut holes in captured geometry, fills depth before the color shader + +Shader "Hidden/ftFarSphereRenderOccluder" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + } + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + ColorMask 0 + //ZTest Always + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + struct MRT + { + float4 AlbedoAlpha : SV_Target0; + float4 Normal : SV_Target1; + }; + + v2f vert (appdata v) + { + v2f o; + + o.vertex = mul(unity_ObjectToWorld, v.vertex); + //o.vertex.xyz += normalize(_WorldSpaceCameraPos - o.vertex.xyz) * 0.01; + o.vertex = mul(UNITY_MATRIX_VP, float4(o.vertex.xyz,1)); + o.vertex.z += 0.001; + + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + return o; + } + + MRT frag (v2f i) + { + MRT mrt; + mrt.AlbedoAlpha = 0; + mrt.Normal = 0; + return mrt; + } + ENDCG + } + } +} |