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author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
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committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Bakery/BakeryLightmapGroup.cs | |
download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Bakery/BakeryLightmapGroup.cs')
-rw-r--r-- | VRCSDK3Worlds/Assets/Bakery/BakeryLightmapGroup.cs | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Bakery/BakeryLightmapGroup.cs b/VRCSDK3Worlds/Assets/Bakery/BakeryLightmapGroup.cs new file mode 100644 index 00000000..f10c8067 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Bakery/BakeryLightmapGroup.cs @@ -0,0 +1,179 @@ +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +public struct BakeryLightmapGroupPlain +{ + public string name; + public int resolution, id, renderMode, renderDirMode, atlasPacker; + public bool vertexBake; + public bool containsTerrains; + public bool probes; + public bool isImplicit; + public bool computeSSS; + public int sssSamples; + public float sssDensity; + public float sssR, sssG, sssB; + public float fakeShadowBias; + public bool transparentSelfShadow; + public bool flipNormal; + public string parentName; + public int sceneLodLevel; +}; + +[CreateAssetMenu(menuName = "Bakery lightmap group")] +public class BakeryLightmapGroup : ScriptableObject +{ + public enum ftLMGroupMode + { + OriginalUV = 0, + PackAtlas = 1, + Vertex = 2 + }; + + public enum RenderMode + { + FullLighting = 0, + Indirect = 1, + Shadowmask = 2, + Subtractive = 3, + AmbientOcclusionOnly = 4, + Auto = 1000 + }; + + public enum RenderDirMode + { + None = 0, + BakedNormalMaps = 1, + DominantDirection = 2, + RNM = 3, + SH = 4, + ProbeSH = 5, + Auto = 1000 + }; + + public enum AtlasPacker + { + Default = 0, + xatlas = 1, + Auto = 1000 + }; + + [SerializeField, Range(1, 8192)] + public int resolution = 512; + + [SerializeField] + public int bitmask = 1; + + [SerializeField] + public int id = -1; + + public int sortingID = -1; + + [SerializeField] + public bool isImplicit = false; + + [SerializeField] + public float area = 0.0f; + + [SerializeField] + public int totalVertexCount = 0; + + [SerializeField] + public int vertexCounter = 0; + + [SerializeField] + public int sceneLodLevel = -1; + + [SerializeField] + public string sceneName; + + [SerializeField] + public bool containsTerrains; + + [SerializeField] + public bool probes; + + [SerializeField] + public ftLMGroupMode mode = ftLMGroupMode.PackAtlas; + + [SerializeField] + public RenderMode renderMode = RenderMode.Auto; + + [SerializeField] + public RenderDirMode renderDirMode = RenderDirMode.Auto; + + [SerializeField] + public AtlasPacker atlasPacker = AtlasPacker.Auto; + + //[SerializeField] + //public bool aoIsThickness = false; + + [SerializeField] + public bool computeSSS = false; + + [SerializeField] + public int sssSamples = 16; + + [SerializeField] + public float sssDensity = 10; + + [SerializeField] + public Color sssColor = Color.white; + + [SerializeField] + public float sssScale = 1.0f; + + [SerializeField] + public float fakeShadowBias = 0.0f; + + [SerializeField] + public bool transparentSelfShadow = false; + + [SerializeField] + public bool flipNormal = false; + + [SerializeField] + public string parentName; + + [SerializeField] + public string overridePath = ""; + + [SerializeField] + public bool fixPos3D = false; + + [SerializeField] + public Vector3 voxelSize = Vector3.one; + + public int passedFilter; + + public BakeryLightmapGroupPlain GetPlainStruct() + { + BakeryLightmapGroupPlain str; + str.name = name; + str.id = id; + str.resolution = resolution; + str.vertexBake = mode == ftLMGroupMode.Vertex; + str.isImplicit = isImplicit; + str.renderMode = (int)renderMode; + str.renderDirMode = (int)renderDirMode; + str.atlasPacker = (int)atlasPacker; + str.computeSSS = computeSSS; + str.sssSamples = sssSamples; + str.sssDensity = sssDensity; + str.sssR = sssColor.r * sssScale; + str.sssG = sssColor.g * sssScale; + str.sssB = sssColor.b * sssScale; + str.containsTerrains = containsTerrains; + str.probes = probes; + str.fakeShadowBias = fakeShadowBias; + str.transparentSelfShadow = transparentSelfShadow; + str.flipNormal = flipNormal; + str.parentName = parentName; + str.sceneLodLevel = sceneLodLevel; + return str; + } +} + |