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authortylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
committertylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
commiteb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch)
treeefd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander
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Diffstat (limited to 'VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander')
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-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc26
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc44
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc131
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc4
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc41
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc47
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc116
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc41
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc80
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc58
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc40
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc488
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc28
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc117
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc34
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc34
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc126
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc93
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc266
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc304
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc111
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc171
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader7648
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta9
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/Scene_Material.mat78
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/Scene_Material.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/cloth1.mat1855
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/cloth1.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/cloth1.tgabin0 -> 50331692 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/cloth1.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/eyes.mat1855
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/eyes.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/eyes.tgabin0 -> 786476 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/eyes.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/eyeshadow.mat1860
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/eyeshadow.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/eyeshadow.tgabin0 -> 16428 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/eyeshadow.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/face.mat1855
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/face.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/face.tgabin0 -> 4915244 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/face.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/face_tere.mat1855
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/face_tere.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/face_tere.tgabin0 -> 4915244 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/face_tere.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/fur.mat1855
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/fur.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/fur.tgabin0 -> 12332 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/fur.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/hair.tgabin0 -> 4194348 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/hair.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/nose.mat1855
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/nose.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/parts.mat1855
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/parts.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/parts.tgabin0 -> 786476 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/parts.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/shadow.mat1855
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/shadow.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/shadow.tgabin0 -> 16428 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/shadow.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/skin.mat1855
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/skin.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/skin.tgabin0 -> 12582956 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/skin.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Black.tgabin0 -> 3116 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Black.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Face.tgabin0 -> 3116 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Face.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Face2.tgabin0 -> 3116 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Face2.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Fur.tgabin0 -> 3116 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Fur.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Hair.tgabin0 -> 3116 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Hair.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Hair2.tgabin0 -> 3116 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Hair2.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Iron.tgabin0 -> 3116 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Iron.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Red.tgabin0 -> 3116 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Red.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Skin.tgabin0 -> 3116 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Skin.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_White.tgabin0 -> 3116 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_White.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Yerrow.tgabin0 -> 3116 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_Yerrow.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_nose.tgabin0 -> 4140 bytes
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/t_nose.tga.meta88
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/Hair 1.mat1855
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/Hair 1.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/Scene_Material 1.mat77
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/Scene_Material 1.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/cloth2.mat1854
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/cloth2.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/eyes 1.mat1854
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/eyes 1.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/eyeshadow 1.mat1859
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/eyeshadow 1.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/face 1.mat1854
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/face 1.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/face_tere 1.mat1854
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/face_tere 1.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/fur 1.mat1854
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/fur 1.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/nose 1.mat1854
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/nose 1.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/parts 1.mat1854
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/parts 1.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/shadow 1.mat1854
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/shadow 1.mat.meta8
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/skin 1.mat1854
-rw-r--r--VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/skin 1.mat.meta8
1516 files changed, 219123 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Alexander.fbx b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Alexander.fbx
new file mode 100644
index 00000000..8d5be866
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Alexander.fbx
Binary files differ
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Alexander.fbx.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Alexander.fbx.meta
new file mode 100644
index 00000000..b58d1e1f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Alexander.fbx.meta
@@ -0,0 +1,1983 @@
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+ 100006: "ArmStrand\u76AE_R"
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+ 100054: Hair1_L
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+ 100082: Left ankle
+ 100084: Left arm
+ 100086: Left elbow
+ 100088: Left knee
+ 100090: Left leg
+ 100092: Left shoulder
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+ - _SpecularTint: {r: 1, g: 1, b: 1, a: 1}
+ - _SpecularTint1: {r: 1, g: 1, b: 1, a: 1}
+ - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1}
+ - _SpecularToonInnerOuter1: {r: 0.25, g: 0.3, b: 0, a: 1}
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+ - _VertexManipulationLocalScale: {r: 1, g: 1, b: 1, a: 1}
+ - _VertexManipulationLocalTranslation: {r: 0, g: 0, b: 0, a: 1}
+ - _VertexManipulationWorldTranslation: {r: 0, g: 0, b: 0, a: 1}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/Hair.mat.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/Hair.mat.meta
new file mode 100644
index 00000000..646aec0e
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders.meta
new file mode 100644
index 00000000..1204624d
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011.meta
new file mode 100644
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets.meta
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders.meta
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index 00000000..70db625d
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders.meta
new file mode 100644
index 00000000..178b87b8
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+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders.meta
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon.meta
new file mode 100644
index 00000000..648b2c87
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+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon.meta
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
new file mode 100644
index 00000000..4b44bc6f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
@@ -0,0 +1,8 @@
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
new file mode 100644
index 00000000..44c6fbc2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_ALPHA_TO_COVERAGE
+ #define POI_ALPHA_TO_COVERAGE
+
+ half _MainMipScale;
+ float _MainAlphaToCoverage;
+
+ float CalcMipLevel(float2 texture_coord)
+ {
+ float2 dx = ddx(texture_coord);
+ float2 dy = ddy(texture_coord);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+
+ return 0.5 * log2(delta_max_sqr);
+ }
+
+ void ApplyAlphaToCoverage(inout float4 finalColor)
+ {
+ // Force Model Opacity to 1 if desired
+
+ if (float(0) == 1)
+ {
+
+ if(float(0))
+ {
+ // rescale alpha by mip level
+ finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0009765625,0.0009765625,1024,1024).zw)) * float(0.25);
+ // rescale alpha by partial derivative
+ finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
new file mode 100644
index 00000000..c6c54984
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e468c1e8b9d6a274494238262c741d1e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
new file mode 100644
index 00000000..e529136f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_BACKFACE
+ #define POI_BACKFACE
+
+ float _BackFaceEnabled;
+ float _BackFaceTextureUV;
+ float _BackFaceDetailIntensity;
+ float _BackFaceEmissionStrength;
+ float2 _BackFacePanning;
+ float _BackFaceHueShift;
+ float4 _BackFaceColor;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST;
+
+ float3 BackFaceColor;
+ void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission)
+ {
+ backFaceEmission = 0;
+ BackFaceColor = 0;
+
+ if (float(0))
+ {
+ if(!poiMesh.isFrontFace)
+ {
+ albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ backFaceDetailIntensity = float(1);
+ BackFaceColor = albedo.rgb;
+ mixedHueShift = float(0);
+ backFaceEmission = BackFaceColor * float(0);
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
new file mode 100644
index 00000000..b8f6cbf1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f8507b9533326f3489cad8a09331ae6c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
new file mode 100644
index 00000000..750364ae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
@@ -0,0 +1,54 @@
+#ifndef POI_BLACKLIGHT
+ #define POI_BLACKLIGHT
+
+ float4 _BlackLightMaskStart;
+ float4 _BlackLightMaskEnd;
+ float4 _BlackLightMaskKeys;
+ float _BlackLightMaskDebug;
+ float _BlackLightMaskDissolve;
+ float _BlackLightMaskMetallic;
+ float _BlackLightMaskClearCoat;
+ float _BlackLightMaskMatcap;
+ float _BlackLightMaskMatcap2;
+ float _BlackLightMaskEmission;
+ float _BlackLightMaskEmission2;
+ float _BlackLightMaskFlipbook;
+ float _BlackLightMaskPanosphere;
+ float _BlackLightMaskIridescence;
+
+ half _BlackLightMaskGlitter;
+
+ half4 blackLightMask;
+
+ void createBlackLightMask()
+ {
+ blackLightMask = 0;
+ #ifdef VERTEXLIGHT_ON
+
+ for (int lightIndex = 0; lightIndex < 4; lightIndex ++)
+ {
+ float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]);
+ if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0)))
+ {
+ for (int maskIndex = 0; maskIndex < 4; maskIndex ++)
+ {
+ float4 comparison = _BlackLightMaskKeys;
+ if(unity_LightColor[lightIndex].a == comparison[maskIndex])
+ {
+ blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos)));
+ }
+ }
+ }
+ }
+ #endif
+ }
+#endif
+
+/*
+#ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskDissolve != 4)
+ {
+ blackLightMask[mask];
+ }
+#endif
+*/
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
new file mode 100644
index 00000000..ee8a7138
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a7a47e7ffb987734e84e821a94cdabbd
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
new file mode 100644
index 00000000..f87ae6dc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
@@ -0,0 +1,39 @@
+#ifndef POI_BLENDING
+ #define POI_BLENDING
+
+ /*
+ 0: Zero float4(0.0, 0.0, 0.0, 0.0),
+ 1: One float4(1.0, 1.0, 1.0, 1.0),
+ 2: DstColor destinationColor,
+ 3: SrcColor sourceColor,
+ 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ 5: SrcAlpha sourceColor.aaaa,
+ 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ 7: DstAlpha destinationColor.aaaa,
+ 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor.,
+ 9: SrcAlphaSaturate saturate(sourceColor.aaaa),
+ 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa,
+ */
+
+ float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor)
+ {
+ float4 sA = 1-blendFactor;
+ const float4 blendData[11] = {
+ float4(0.0, 0.0, 0.0, 0.0),
+ float4(1.0, 1.0, 1.0, 1.0),
+ destinationColor,
+ sourceColor,
+ float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sA,
+ saturate(sourceColor.aaaa),
+ 1 - sA,
+ };
+
+ return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
new file mode 100644
index 00000000..81940a0d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6d20a7203d5502f4c93455102c7bac85
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
new file mode 100644
index 00000000..6e4db3fc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_BULGE
+ #define POI_BULGE
+
+
+ sampler2D _BulgeMask;
+ float _BuldgeFadeLength;
+ float _BuldgeHeight;
+
+ void bulgyWolgy(inout v2f o)
+ {
+ float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0)));
+ float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0));
+ depth = Linear01Depth(depth);
+
+ float intersect = 0;
+ if (depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w));
+ if(diff > 0)
+ {
+ intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff);
+ }
+ }
+ float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0);
+
+ offset = IsInMirror() ? 0: offset;
+ offset *= bulgeMask;
+
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset;
+ o.localPos = mul(unity_WorldToObject, o.worldPos);
+ o.pos = UnityObjectToClipPos(o.localPos);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
new file mode 100644
index 00000000..5ccf2a32
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 555950041443c7e428f26b2102ad3f6e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
new file mode 100644
index 00000000..5adf7340
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
@@ -0,0 +1,108 @@
+#ifndef POI_CLEARCOAT
+ #define POI_CLEARCOAT
+
+ samplerCUBE _ClearCoatCubeMap;
+ float _ClearCoatSampleWorld;
+ POI_TEXTURE_NOSAMPLER(_ClearCoatMask);
+ POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap);
+ float _ClearCoatInvertSmoothness;
+ float _ClearCoat;
+ float _ClearCoatSmoothness;
+ float3 _ClearCoatTint;
+ float _ClearCoatNormalToUse;
+ float _ClearCoatForceLighting;
+ float lighty_clear_boy_uwu_var;
+
+
+ float3 CalculateClearCoatEnvironmentalReflections()
+ {
+ float3 reflectionColor;
+
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+ if (float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ float roughness = 1 - smoothnessMap;
+
+ lighty_clear_boy_uwu_var = 0;
+
+ float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir;
+
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0;
+
+
+ if(float(0) == 0 && no_probe == 0)
+ {
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflectionColor = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflectionColor = probe0;
+ }
+ }
+ else
+ {
+ lighty_clear_boy_uwu_var = 1;
+ reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+ }
+
+ if(float(0))
+ {
+ lighty_clear_boy_uwu_var = 1;
+ }
+
+ return reflectionColor * float4(1,1,1,1);
+ }
+
+ void calculateAndApplyClearCoat(inout float4 finalColor)
+ {
+ half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskClearCoat != 4)
+ {
+ clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat];
+ }
+ #endif
+
+ half3 reflectionColor = CalculateClearCoatEnvironmentalReflections();
+
+ float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r);
+ #ifdef POI_LIGHTING
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ //finalColor.rgb += reflectionColor;
+ //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var);
+ #else
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
new file mode 100644
index 00000000..09a5c5b7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 211cb9278db034144849cf9c2f3e062d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
new file mode 100644
index 00000000..687dc443
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
@@ -0,0 +1,262 @@
+#ifndef POI_COLOR
+ #define POI_COLOR
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ static const float Epsilon = 1e-10;
+ // The weights of RGB contributions to luminance.
+ // Should sum to unity.
+ static const float3 HCYwts = float3(0.299, 0.587, 0.114);
+ static const float HCLgamma = 3;
+ static const float HCLy0 = 100;
+ static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5
+ static const float3 wref = float3(1.0, 1.0, 1.0);
+ #define TAU 6.28318531
+
+ float3 HUEtoRGB(in float H)
+ {
+ float R = abs(H * 6 - 3) - 1;
+ float G = 2 - abs(H * 6 - 2);
+ float B = 2 - abs(H * 6 - 4);
+ return saturate(float3(R, G, B));
+ }
+
+ float3 RGBtoHCV(in float3 RGB)
+ {
+ // Based on work by Sam Hocevar and Emil Persson
+ float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0);
+ float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx);
+ float C = Q.x - min(Q.w, Q.y);
+ float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z);
+ return float3(H, C, Q.x);
+ }
+
+ float3 HSVtoRGB(in float3 HSV)
+ {
+ float3 RGB = HUEtoRGB(HSV.x);
+ return((RGB - 1) * HSV.y + 1) * HSV.z;
+ }
+
+ float3 RGBtoHSV(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float S = HCV.y / (HCV.z + Epsilon);
+ return float3(HCV.x, S, HCV.z);
+ }
+
+ float3 HSLtoRGB(in float3 HSL)
+ {
+ float3 RGB = HUEtoRGB(HSL.x);
+ float C = (1 - abs(2 * HSL.z - 1)) * HSL.y;
+ return(RGB - 0.5) * C + HSL.z;
+ }
+
+ float3 RGBtoHSL(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float L = HCV.z - HCV.y * 0.5;
+ float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon);
+ return float3(HCV.x, S, L);
+ }
+
+ float3 HCYtoRGB(in float3 HCY)
+ {
+
+
+ float3 RGB = HUEtoRGB(HCY.x);
+ float Z = dot(RGB, HCYwts);
+ if (HCY.z < Z)
+ {
+ HCY.y *= HCY.z / Z;
+ }
+ else if(Z < 1)
+ {
+ HCY.y *= (1 - HCY.z) / (1 - Z);
+ }
+ return(RGB - Z) * HCY.y + HCY.z;
+ }
+
+ float3 RGBtoHCY(in float3 RGB)
+ {
+ // Corrected by David Schaeffer
+ float3 HCV = RGBtoHCV(RGB);
+ float Y = dot(RGB, HCYwts);
+ float Z = dot(HUEtoRGB(HCV.x), HCYwts);
+ if (Y < Z)
+ {
+ HCV.y *= Z / (Epsilon + Y);
+ }
+ else
+ {
+ HCV.y *= (1 - Z) / (Epsilon + 1 - Y);
+ }
+ return float3(HCV.x, HCV.y, Y);
+ }
+
+ float3 HCLtoRGB(in float3 HCL)
+ {
+ float3 RGB = 0;
+ if(HCL.z != 0)
+ {
+ float H = HCL.x;
+ float C = HCL.y;
+ float L = HCL.z * HCLmaxL;
+ float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0));
+ float U = (2 * L - C) / (2 * Q - 1);
+ float V = C / Q;
+ float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2;
+ float T;
+ H *= 6;
+ if(H <= 0.999)
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.g = T / (1 + T);
+ }
+ else if(H <= 1.001)
+ {
+ RGB.r = 1;
+ RGB.g = 1;
+ }
+ else if(H <= 2)
+ {
+ T = tan(A);
+ RGB.r = (1 + T) / T;
+ RGB.g = 1;
+ }
+ else if(H <= 3)
+ {
+ T = tan(A);
+ RGB.g = 1;
+ RGB.b = 1 + T;
+ }
+ else if(H <= 3.999)
+ {
+ T = tan(A);
+ RGB.g = 1 / (1 + T);
+ RGB.b = 1;
+ }
+ else if(H <= 4.001)
+ {
+ RGB.g = 0;
+ RGB.b = 1;
+ }
+ else if(H <= 5)
+ {
+ T = tan(A);
+ RGB.r = -1 / T;
+ RGB.b = 1;
+ }
+ else
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.b = -T;
+ }
+ RGB = RGB * V + U;
+ }
+ return RGB;
+ }
+
+ float3 RGBtoHCL(in float3 RGB)
+ {
+ float3 HCL;
+ float H = 0;
+ float U = min(RGB.r, min(RGB.g, RGB.b));
+ float V = max(RGB.r, max(RGB.g, RGB.b));
+ float Q = HCLgamma / HCLy0;
+ HCL.y = V - U;
+ if(HCL.y != 0)
+ {
+ H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi;
+ Q *= U / V;
+ }
+ Q = exp(Q);
+ HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6);
+ HCL.y *= Q;
+ HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2);
+ return HCL;
+ }
+
+ //HSL MODIFT
+ float3 ModifyViaHSL(float3 color, float3 HSLMod)
+ {
+ float3 colorHSL = RGBtoHSL(color);
+ colorHSL.r = frac(colorHSL.r + HSLMod.r);
+ colorHSL.g = saturate(colorHSL.g + HSLMod.g);
+ colorHSL.b = saturate(colorHSL.b + HSLMod.b);
+ return HSLtoRGB(colorHSL);
+ }
+
+ float3 hueShift(float3 col, float hueAdjust)
+ {
+ hueAdjust *= 2 * pi;
+ const float3 k = float3(0.57735, 0.57735, 0.57735);
+ half cosAngle = cos(hueAdjust);
+ return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle);
+ }
+
+ float3 poiSaturation(float3 In, float Saturation)
+ {
+ float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
+ return luma.xxx + Saturation.xxx * (In - luma.xxx);
+ }
+ // LCH
+ float xyzF(float t)
+ {
+ return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645));
+ }
+ float xyzR(float t)
+ {
+ return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655));
+ }
+ float3 rgb2lch(in float3 c)
+ {
+ c = mul(float3x3(0.4124, 0.3576, 0.1805,
+ 0.2126, 0.7152, 0.0722,
+ 0.0193, 0.1192, 0.9505), c);
+ c.x = xyzF(c.x / wref.x);
+ c.y = xyzF(c.y / wref.y);
+ c.z = xyzF(c.z / wref.z);
+ float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z));
+ return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y));
+ }
+
+ float3 lch2rgb(in float3 c)
+ {
+ c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y);
+
+ float lg = 1. / 116. * (c.x + 16.);
+ float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y),
+ wref.y * xyzR(lg),
+ wref.z * xyzR(lg - 0.005 * c.z));
+
+ float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986,
+ - 0.9689, 1.8758, 0.0415,
+ 0.0557, -0.2040, 1.0570), xyz);
+
+ return rgb;
+ }
+
+ //cheaply lerp around a circle
+ float lerpAng(in float a, in float b, in float x)
+ {
+ float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi;
+ return ang * x + b;
+ }
+
+ //Linear interpolation between two colors in Lch space
+ float3 lerpLch(in float3 a, in float3 b, in float x)
+ {
+ float hue = lerpAng(a.z, b.z, x);
+ return float3(lerp(b.xy, a.xy, x), hue);
+ }
+
+ float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha)
+ {
+ return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha));
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
new file mode 100644
index 00000000..4b10f854
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 975bcce299344b04aae44329c871d7a3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
new file mode 100644
index 00000000..cd354f85
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
@@ -0,0 +1,249 @@
+#ifndef POI_DATA
+ #define POI_DATA
+
+ float _ParallaxBias;
+ float _LightingAdditiveLimitIntensity;
+ float _LightingAdditiveMaxIntensity;
+ POI_TEXTURE_NOSAMPLER(_BumpMap);
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailMask);
+ POI_TEXTURE_NOSAMPLER(_DetailNormalMap);
+ float _DetailNormalMapScale;
+ #endif
+ float _BumpScale;
+
+ void calculateAttenuation(v2f i)
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if defined(POINT) || defined(SPOT)
+ POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz)
+ poiLight.additiveShadow = shadow;
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ poiLight.additiveShadow == 0;
+ #endif
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ // fix for rare bug where light atten is 0 when there is no directional light in the scene
+ #ifdef FORWARD_BASE_PASS
+ if (all(_LightColor0.rgb == 0.0))
+ {
+ attenuation = 1.0;
+ }
+ #endif
+ #endif
+ poiLight.attenuation = attenuation;
+ }
+
+ void calculateVertexLightingData(in v2f i)
+ {
+ #ifdef VERTEXLIGHT_ON
+ float4 toLightX = unity_4LightPosX0 - i.worldPos.x;
+ float4 toLightY = unity_4LightPosY0 - i.worldPos.y;
+ float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z;
+ float4 lengthSq = 0;
+ lengthSq += toLightX * toLightX;
+ lengthSq += toLightY * toLightY;
+ lengthSq += toLightZ * toLightZ;
+
+ float4 lightAttenSq = unity_4LightAtten0;
+ float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq);
+ float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25));
+ poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight);
+
+ poiLight.vDotNL = 0;
+ poiLight.vDotNL += toLightX * poiMesh.normals[1].x;
+ poiLight.vDotNL += toLightY * poiMesh.normals[1].y;
+ poiLight.vDotNL += toLightZ * poiMesh.normals[1].z;
+
+ float4 corr = rsqrt(lengthSq);
+ poiLight.vDotNL = max(0, poiLight.vDotNL * corr);
+ poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]);
+
+ float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos;
+ poiLight.vDirection[index] = normalize(vertexToLightSource);
+ //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]);
+ poiLight.vColor[index] = unity_LightColor[index].rgb;
+
+ if (float(0) == 1)
+ {
+ float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b));
+ poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1)));
+ }
+ poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir);
+ poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]);
+ poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1);
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index]));
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index]));
+ #endif
+ }
+ #endif
+ }
+
+ void calculateLightingData(in v2f i)
+ {
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb;
+ poiLight.color = magic + normalLight;
+ #else
+ #ifdef FORWARD_ADD_PASS
+ poiLight.color = _LightColor0.rgb;
+
+
+ if (float(0) == 1)
+ {
+ float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b));
+ poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1)));
+ }
+ #endif
+ #endif
+
+ #ifdef FORWARD_BASE_PASS
+ poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ #else
+ #if defined(POINT) || defined(SPOT)
+ poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos);
+ #else
+ poiLight.direction = _WorldSpaceLightPos0;
+ #endif
+ #endif
+
+ poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir);
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir));
+ #endif
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir));
+ #endif
+
+ poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir);
+ poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir);
+ poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction);
+ poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir);
+ poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir);
+ poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir);
+ }
+
+ float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign)
+ {
+ return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w);
+ }
+
+ void InitializeMeshData(inout v2f i, uint facing)
+ {
+ poiMesh.isFrontFace = facing;
+ poiMesh.normals[0] = normalize(i.normal);
+ poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w);
+ poiMesh.tangent = i.tangent.xyz;
+
+ #ifndef OUTLINE
+ if(!poiMesh.isFrontFace)
+ {
+ poiMesh.normals[0] *= -1;
+ poiMesh.tangent *= -1;
+ poiMesh.binormal *= -1;
+ }
+ #endif
+
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+ poiMesh.barycentricCoordinates = i.barycentricCoordinates;
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ #ifdef POI_UV_DISTORTION
+ poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy);
+ #else
+ poiMesh.uv[4] = poiMesh.uv[0];
+ #endif
+
+ poiMesh.vertexColor = i.vertexColor;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ poiMesh.lightmapUV = i.lightmapUV;
+ #endif
+ poiMesh.modelPos = i.modelPos;
+
+ #ifdef FUR
+ poiMesh.furAlpha = i.furAlpha;
+ #endif
+ }
+
+ void initializeCamera(v2f i)
+ {
+ poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
+ poiCam.forwardDir = getCameraForward();
+ poiCam.worldPos = _WorldSpaceCameraPos;
+ poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos);
+ poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos);
+ poiCam.grabPos = i.grabPos;
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ poiCam.clipPos = i.pos;
+ #if defined(GRAIN)
+ poiCam.worldDirection = i.worldDirection;
+ #endif
+
+ poiCam.tangentViewDir = normalize(i.tangentViewDir);
+ poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42));
+ }
+
+ void calculateTangentData()
+ {
+ poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]);
+ poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]));
+ }
+
+ void CalculateReflectionData()
+ {
+ #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON)
+ poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]);
+ poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]);
+ #endif
+ }
+
+ void calculateNormals(inout half3 detailMask)
+ {
+ half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ #ifdef FINALPASS
+ detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(1) > 0)
+ {
+ half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g);
+ poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal);
+ }
+ else
+ {
+ poiMesh.tangentSpaceNormal = mainNormal;
+ }
+ #else
+ poiMesh.tangentSpaceNormal = mainNormal;
+ #endif
+
+ #ifdef POI_RGBMASK
+ calculateRGBNormals(poiMesh.tangentSpaceNormal);
+ #endif
+
+ poiMesh.normals[1] = normalize(
+ poiMesh.tangentSpaceNormal.x * poiMesh.tangent +
+ poiMesh.tangentSpaceNormal.y * poiMesh.binormal +
+ poiMesh.tangentSpaceNormal.z * poiMesh.normals[0]
+ );
+
+ poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1]));
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
new file mode 100644
index 00000000..7c97e1a3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dd04bda334a807d4b86a6f027590c1ac
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
new file mode 100644
index 00000000..125d2cd9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
@@ -0,0 +1,107 @@
+#ifndef POI_DEBUG
+ #define POI_DEBUG
+
+ float _DebugEnabled;
+ float _DebugMeshData;
+ float _DebugLightingData;
+ float _DebugCameraData;
+
+ void displayDebugInfo(inout float4 finalColor)
+ {
+
+ if (float(0) != 0)
+ {
+ //Mesh Data
+ if (float(0) == 1)
+ {
+ finalColor.rgb = poiMesh.normals[0];
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiMesh.normals[1];
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiMesh.tangent;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiMesh.binormal;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiMesh.localPos;
+ return;
+ }
+
+ #ifdef POI_LIGHTING
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiLight.attenuation;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiLight.directLighting;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiLight.indirectLighting;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiLight.lightMap;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiLight.rampedLightMap;
+ return;
+ }
+ else if(float(0) == 6)
+ {
+ finalColor.rgb = poiLight.finalLighting;
+ return;
+ }
+ else if(float(0) == 7)
+ {
+ finalColor.rgb = poiLight.nDotL;
+ return;
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiCam.viewDir;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiCam.tangentViewDir;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiCam.forwardDir;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiCam.worldPos;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiCam.viewDotNormal;
+ return;
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
new file mode 100644
index 00000000..8ddfea48
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 59e2f6b89e542f94faf2e52fb5032cb4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
new file mode 100644
index 00000000..280fcbc1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_DECAL
+ #define POI_DECAL
+
+ POI_TEXTURE_NOSAMPLER(_DecalTexture);
+ POI_TEXTURE_NOSAMPLER(_DecalMask);
+ float4 _DecalColor;
+ fixed _DecalTiled;
+ fixed _DecalBlendAdd;
+ fixed _DecalBlendMultiply;
+ fixed _DecalBlendReplace;
+ half _DecalRotation;
+ half2 _DecalScale;
+ half2 _DecalPosition;
+ half _DecalRotationSpeed;
+ float _DecalEmissionStrength;
+
+ void applyDecal(inout float4 albedo, inout float3 decalEmission)
+ {
+ float2 uv = poiMesh.uv[float(0)];
+ float2 decalCenter = float4(0.5,0.5,0,0);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y);
+ uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1));
+
+ half decalAlpha = 1;
+ //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0);
+ float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
+ decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if (!float(0))
+ {
+ if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0)
+ {
+ decalAlpha = 0;
+ }
+ }
+
+ if(float(0))
+ {
+ albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+ albedo = saturate(albedo);
+ decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
new file mode 100644
index 00000000..f78c00dc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c0c829c29e1f0d642a76aaf2d90d505c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
new file mode 100644
index 00000000..9b70067a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
@@ -0,0 +1,21 @@
+#ifndef POI_DEFINES
+ #define POI_DEFINES
+
+ #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04)
+
+ #ifdef _SPECGLOSSMAP // Specular
+ #ifndef POI_VAR_DOTNH
+ #define POI_VAR_DOTNH
+ #endif
+ #ifndef POI_VAR_DOTLH
+ #define POI_VAR_DOTLH
+ #endif
+ #endif
+
+ #ifdef VIGNETTE_MASKED // Lighting
+ #ifndef POI_VAR_DOTNL
+ #define POI_VAR_DOTNL
+ #endif
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
new file mode 100644
index 00000000..b4932262
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5f342bba8e5ce03419c00b79b91bf742
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
new file mode 100644
index 00000000..828460bc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
@@ -0,0 +1,112 @@
+#ifndef POI_DEPTH_COLOR
+ #define POI_DEPTH_COLOR
+
+ float4 _DepthGlowColor;
+ float _DepthGlowEmission;
+ float _FadeLength;
+ float _DepthAlphaMin;
+ float _DepthAlphaMax;
+ POI_TEXTURE_NOSAMPLER(_DepthGradient);
+ POI_TEXTURE_NOSAMPLER(_DepthMask);
+ float _DepthGradientTextureUV;
+ float _DepthGradientBlend;
+
+ /*
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos)
+ {
+ float3 touchEmission = 0;
+ if (!IsInMirror())
+ {
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+ float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection));
+ depth = Linear01Depth(depth);
+ if(depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(clipPos.z));
+ float intersect = 0;
+ if(diff > 0)
+ {
+ intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1);
+ }
+ half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect);
+ half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]);
+ half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+ }
+ }
+ depthTouchEmission = touchEmission;
+ }
+ */
+
+ inline float CorrectedLinearEyeDepth(float z, float B)
+ {
+ return 1.0 / (z / PM._34 + B);
+ }
+
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection)
+ {
+ float3 touchEmission = 0;
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+
+ float perspectiveDivide = 1.0f / poiCam.clipPos.w;
+ float4 direction = worldDirection * perspectiveDivide;
+ float2 screenPos = poiCam.grabPos.xy * perspectiveDivide;
+ float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos);
+
+ #if UNITY_REVERSED_Z
+ if (z == 0)
+ #else
+ if(z == 1)
+ #endif
+ return;
+
+ float depth = CorrectedLinearEyeDepth(z, direction.w);
+ float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz;
+ /*
+ finalColor.rgb = frac(worldpos);
+ return;
+ */
+
+ float diff = distance(worldpos, poiMesh.worldPos);
+ float intersect = 0;
+ intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1);
+ half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan);
+
+ half4 depthGradient = 0;
+ half3 depthColor = 0;
+
+
+ if (_DepthGradientTextureUV == 0)
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ }
+ else
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect;
+ }
+
+
+ if(_DepthGradientBlend == 0) // rpelace
+ {
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ }
+ else if(_DepthGradientBlend == 1) // add
+ {
+ finalColor.rgb += depthColor * intersect * depthMask;
+ }
+ else if(_DepthGradientBlend == 2) // multiply
+ {
+ finalColor.rgb *= lerp(1, depthColor, intersect * depthMask);
+ }
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+
+ depthTouchEmission = touchEmission;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
new file mode 100644
index 00000000..6ed53f8a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f35ea116c7c833a46b0a7103ef7544d9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
new file mode 100644
index 00000000..13175f00
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
@@ -0,0 +1,171 @@
+#ifndef POI_DISSOLVE
+ #define POI_DISSOLVE
+
+ float _DissolveType;
+ float _DissolveEdgeWidth;
+ float4 _DissolveEdgeColor;
+ sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST;
+ float _DissolveEdgeEmission;
+ float4 _DissolveTextureColor;
+
+ POI_TEXTURE_NOSAMPLER(_DissolveToTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise);
+ POI_TEXTURE_NOSAMPLER(_DissolveMask);
+
+ float _DissolveMaskInvert;
+ float _DissolveAlpha;
+ float _ContinuousDissolve;
+ float _DissolveDetailStrength;
+ float _DissolveEdgeHardness;
+ float _DissolveInvertNoise;
+ float _DissolveInvertDetailNoise;
+ float _DissolveToEmissionStrength;
+
+ // Point to Point
+ float _DissolveP2PWorldLocal;
+ float _DissolveP2PEdgeLength;
+ float4 _DissolveStartPoint;
+ float4 _DissolveEndPoint;
+
+ // World Dissolve
+ float _DissolveWorldShape;
+ float4 _DissolveShapePosition;
+ float4 _DissolveShapeRotation;
+ float _DissolveShapeScale;
+ float _DissolveInvertShape;
+ float _DissolveShapeEdgeLength;
+
+ float _DissolveAlpha0;
+ float _DissolveAlpha1;
+ float _DissolveAlpha2;
+ float _DissolveAlpha3;
+ float _DissolveAlpha4;
+ float _DissolveAlpha5;
+ float _DissolveAlpha6;
+ float _DissolveAlpha7;
+ float _DissolveAlpha8;
+ float _DissolveAlpha9;
+
+ // Masking
+ float _DissolveEmissionSide;
+ float _DissolveEmission1Side;
+ float _DissolveUseVertexColors;
+
+ float4 edgeColor;
+ float edgeAlpha;
+ float dissolveAlpha;
+ float4 dissolveToTexture;
+ //Globals
+
+
+ void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission)
+ {
+
+ float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+
+ if (float(0))
+ {
+ // Vertex Color Imprecision hype
+ dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000;
+ }
+
+ dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ float da = float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0);
+ da = saturate(da);
+
+ float dds = float(0.1);
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskDissolve != 4)
+ {
+ dissolveMask *= blackLightMask[_BlackLightMaskDissolve];
+ }
+ #endif
+
+ if(float(0))
+ {
+ dissolveMask = 1 - dissolveMask;
+ }
+
+ float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(0))
+ {
+ dissolveNoiseTexture = 1 - dissolveNoiseTexture;
+ }
+ if(float(0))
+ {
+ dissolveDetailNoise = 1 - dissolveDetailNoise;
+ }
+ if(float(0) != 0)
+ {
+ da = sin(_Time.y * float(0)) * .5 + .5;
+ }
+ da *= dissolveMask;
+ dissolveAlpha = da;
+ edgeAlpha = 0;
+
+
+ if(float(1) == 1) // Basic
+ {
+ da = remap(da, 0, 1, -float(0.025), 1);
+ dissolveAlpha = da;
+ //Adjust detail strength to avoid artifacts
+ dds *= smoothstep(1, .99, da);
+ float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds);
+
+ noise = saturate(noise + 0.001);
+ //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025));
+ dissolveAlpha = dissolveAlpha >= noise;
+ edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha);
+ }
+ else if (float(1) == 2) // Point to Point
+ {
+ float3 direction;
+ float3 currentPos;
+ float distanceTo = 0;
+ direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0));
+ currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha);
+ if (float(0) == 0)
+ {
+ distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ else
+ {
+ distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ }
+
+ albedo = lerp(albedo, dissolveToTexture, dissolveAlpha);
+
+
+ if(float(0.025))
+ {
+ edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1);
+ albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+ dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
new file mode 100644
index 00000000..44432756
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fce2235b67408444bbb6bbae10325115
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
new file mode 100644
index 00000000..91efad39
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_DITHERING
+ #define POI_DITHERING
+ fixed _DitheringEnabled;
+ fixed _DitherGradient;
+
+ half calcDither(half2 grabPos)
+ {
+ half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8));
+ return dither;
+ }
+
+ #ifndef POI_SHADOW
+ void applyDithering(inout float4 finalColor)
+ {
+
+ if (float(0))
+ {
+ half dither = calcDither(poiCam.screenUV.xy);
+ finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1));
+ }
+ }
+ #else
+ void applyShadowDithering(inout float alpha, float2 screenUV)
+ {
+
+ if(float(0))
+ {
+ half dither = calcDither(screenUV);
+ alpha = alpha - (dither * (1 - alpha) * float(0.1));
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
new file mode 100644
index 00000000..0b5c2f45
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3ccda402ff0e13647af410bdc40e81fd
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
new file mode 100644
index 00000000..b946eeb3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
@@ -0,0 +1,240 @@
+#ifndef POI_EMISSION
+ #define POI_EMISSION
+
+ float4 _EmissionColor;
+ POI_TEXTURE_NOSAMPLER(_EmissionMap);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST;
+ float _EmissionBaseColorAsMap;
+ float _EmissionStrength;
+ float _EnableEmission;
+ float _EmissionHueShift;
+ float4 _EmissiveScroll_Direction;
+ float _EmissiveScroll_Width;
+ float _EmissiveScroll_Velocity;
+ float _EmissiveScroll_Interval;
+ float _EmissionBlinkingEnabled;
+ float _EmissiveBlink_Min;
+ float _EmissiveBlink_Max;
+ float _EmissiveBlink_Velocity;
+ float _ScrollingEmission;
+ float _EnableGITDEmission;
+ float _GITDEMinEmissionMultiplier;
+ float _GITDEMaxEmissionMultiplier;
+ float _GITDEMinLight;
+ float _GITDEMaxLight;
+ float _GITDEWorldOrMesh;
+ float _EmissionCenterOutEnabled;
+ float _EmissionCenterOutSpeed;
+ float _EmissionHueShiftEnabled;
+ float _EmissionBlinkingOffset;
+ float _EmissionScrollingOffset;
+
+ float4 _EmissionColor1;
+ #ifdef EFFECT_HUE_VARIATION
+ POI_TEXTURE_NOSAMPLER(_EmissionMap1);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask1);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST;
+ #endif
+ float _EmissionBaseColorAsMap1;
+ float _EmissionStrength1;
+ float _EnableEmission1;
+ float _EmissionHueShift1;
+ float4 _EmissiveScroll_Direction1;
+ float _EmissiveScroll_Width1;
+ float _EmissiveScroll_Velocity1;
+ float _EmissiveScroll_Interval1;
+ float _EmissionBlinkingEnabled1;
+ float _EmissiveBlink_Min1;
+ float _EmissiveBlink_Max1;
+ float _EmissiveBlink_Velocity1;
+ float _ScrollingEmission1;
+ float _EnableGITDEmission1;
+ float _GITDEMinEmissionMultiplier1;
+ float _GITDEMaxEmissionMultiplier1;
+ float _GITDEMinLight1;
+ float _GITDEMaxLight1;
+ float _GITDEWorldOrMesh1;
+ float _EmissionCenterOutEnabled1;
+ float _EmissionCenterOutSpeed1;
+ float _EmissionHueShiftEnabled1;
+ float _EmissionBlinkingOffset1;
+ float _EmissionScrollingOffset1;
+
+ float _EmissionReplace;
+
+ float _EmissionScrollingVertexColor;
+ float _EmissionScrollingVertexColor1;
+
+ float _EmissionScrollingUseCurve;
+ float _EmissionScrollingUseCurve1;
+
+ float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled)
+ {
+ float glowInTheDarkMultiplier = 1;
+
+ if (enabled)
+ {
+ #ifdef POI_LIGHTING
+ float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb;
+ float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight);
+ glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha);
+ #endif
+ }
+ return glowInTheDarkMultiplier;
+ }
+
+ float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position)
+ {
+ float phase = 0;
+ phase = dot(position, direction);
+ phase -= (_Time.y + offset) * velocity;
+ phase /= interval;
+ phase -= floor(phase);
+ phase = saturate(phase);
+ return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5;
+ }
+
+ float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset)
+ {
+ float amplitude = (blinkMax - blinkMin) * 0.5f;
+ float base = blinkMin + amplitude;
+ return sin((_Time.y + offset) * blinkVelocity) * amplitude + base;
+ }
+
+ float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor)
+ {
+ // First Emission
+ float3 emission0 = 0;
+ float emissionStrength0 = float(0.8);
+ float3 emissionColor0 = 0;
+
+ float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(1)).rgb * float4(1,1,1,0).rgb;
+ }
+ else
+ {
+ emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(1)).rgb * float4(1,1,1,0).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos);
+ }
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor0 = hueShift(emissionColor0, float(0) * float(0));
+ float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission != 4)
+ {
+ emissionMask0 *= blackLightMask[_BlackLightMaskEmission];
+ }
+ #endif
+
+ emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0;
+ emission0 = emissionStrength0 * emissionColor0;
+
+ #ifdef POI_DISSOLVE
+
+ if(float(2) != 2)
+ {
+ emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+
+ // Second Emission
+ float3 emission1 = 0;
+ float emissionStrength1 = 0;
+ float3 emissionColor1 = 0;
+
+ #ifdef EFFECT_HUE_VARIATION
+ emissionStrength1 = float(0);
+ float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos1 = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos1 = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1);
+ }
+ }
+
+ if(float(0))
+ {
+ emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor1 = hueShift(emissionColor1, float(0) * float(0));
+ float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0));
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission2 != 4)
+ {
+ emissionMask1 *= blackLightMask[_BlackLightMaskEmission2];
+ }
+ #endif
+ emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1;
+ emission1 = emissionStrength1 * emissionColor1;
+
+ #ifdef POI_DISSOLVE
+ if(float(2) != 2)
+ {
+ emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+ #endif
+ finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(1) * poiMax(emission0 + emission1));
+
+ return emission0 + emission1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
new file mode 100644
index 00000000..fcdab91f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dc7bd29f6c8526048a27fd95439c7638
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
new file mode 100644
index 00000000..1e9188ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
@@ -0,0 +1,43 @@
+#ifndef POI_ENVIRONMENTAL_RIM
+ #define POI_ENVIRONMENTAL_RIM
+
+ //enviro rim
+ float _EnableEnvironmentalRim;
+ POI_TEXTURE_NOSAMPLER(_RimEnviroMask);
+ float _RimEnviroBlur;
+ float _RimEnviroMinBrightness;
+ float _RimEnviroWidth;
+ float _RimEnviroSharpness;
+ float _RimEnviroIntensity;
+
+ float3 calculateEnvironmentalRimLighting(in float4 albedo)
+ {
+ float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal));
+ float(0.7) *= 1.7 - 0.7 * float(0.7);
+
+ float3 enviroRimColor = 0;
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if (interpolator < 0.99999)
+ {
+ //Probe 1
+ float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR);
+
+ //Probe 2
+ float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR);
+
+ enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator);
+ }
+ else
+ {
+ float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR);
+ }
+
+ half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb);
+ return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
new file mode 100644
index 00000000..f94ffb3a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c785cd70af2464144869580d46e1b107
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
new file mode 100644
index 00000000..0ed89b59
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
@@ -0,0 +1,153 @@
+#ifndef POI_FLIPBOOK
+ #define POI_FLIPBOOK
+
+ UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST;
+ float4 _FlipbookColor;
+ float _FlipbookFPS;
+ float _FlipbookTotalFrames;
+ float4 _FlipbookScaleOffset;
+ float _FlipbookTiled;
+ float _FlipbookCurrentFrame;
+ float _FlipbookEmissionStrength;
+ float _FlipbookRotation;
+ float _EnableFlipbook;
+ float _FlipbookTexArrayUV;
+ float _FlipbookAlphaControlsFinalAlpha;
+ float _FlipbookRotationSpeed;
+ float _FlipbookIntensityControlsAlpha;
+ float _FlipbookColorReplaces;
+ float2 _FlipbookTexArrayPan;
+
+ // blending
+ float _FlipbookReplace;
+ float _FlipbookMultiply;
+ float _FlipbookAdd;
+ POI_TEXTURE_NOSAMPLER(_FlipbookMask);
+
+ // anim
+ float _FlipbookMovementType;
+ float4 _FlipbookStartEndOffset;
+ float _FlipbookMovementSpeed;
+
+ // Global
+ float4 flipBookPixel;
+ float4 flipBookPixelMultiply;
+ float flipBookMask;
+
+ #ifndef POI_SHADOW
+
+ void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission)
+ {
+ flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float2 uv = frac(poiMesh.uv[float(0)]);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ // 2d rotation
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ if (float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipBookPixel = 0;
+ return;
+ }
+ }
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipBookPixel.a = poiMax(flipBookPixel.rgb);
+ }
+
+ if(float(0))
+ {
+ flipBookPixel.rgb = float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ flipBookPixel.rgb *= float4(1,1,1,1).rgb;
+ }
+
+ #ifdef POI_BLACKLIGHT
+
+ if(_BlackLightMaskFlipbook != 4)
+ {
+ flipBookMask *= blackLightMask[_BlackLightMaskFlipbook];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask);
+ finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask;
+ finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0));
+
+
+ if(float(0))
+ {
+ finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask);
+ }
+ flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask);
+ }
+
+ #else
+
+ float applyFlipbookAlphaToShadow(float2 uv)
+ {
+
+ if(float(0))
+ {
+ float flipbookShadowAlpha = 0;
+
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float theta = radians(float(0));
+
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipbookColor.a = poiMax(flipbookColor.rgb);
+ }
+
+
+ if(float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipbookColor.a = 0;
+ }
+ }
+ return flipbookColor.a * float4(1,1,1,1).a;
+ }
+ return 1;
+ }
+
+ #endif
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
new file mode 100644
index 00000000..a62afb7e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f31eec5f68131ed4c9b602e75ac62d31
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
new file mode 100644
index 00000000..aa950e7d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
@@ -0,0 +1,376 @@
+#ifndef POIFRAG
+ #define POIFRAG
+
+ float _MainEmissionStrength;
+ float _IgnoreFog;
+ half _GIEmissionMultiplier;
+ float _IridescenceTime;
+ float _AlphaToMask;
+ float _ForceOpaque;
+ float _commentIfZero_EnableGrabpass;
+ float _AlphaPremultiply;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+ float _commentIfZero_LightingAdditiveEnable;
+
+ float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if !defined(POI_LIGHTING)
+ return 0;
+ #endif
+ #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL)
+ return 0;
+ #endif
+ #endif
+ #ifdef FORWARD_ADD_PASS
+
+ if (float(1) == 0)
+ {
+ return 0;
+ }
+ #endif
+ UNITY_SETUP_INSTANCE_ID(i);
+ // Color
+ float4 albedo = 1;
+ float4 finalColor = 1;
+
+ // Lighting
+ float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication
+ float3 finalSpecular0 = 0;
+ float3 finalSpecular1 = 0;
+ float3 finalSSS = 0;
+ fixed lightingAlpha = 1;
+ float3 finalEnvironmentalRim = 0;
+
+ // Emissions
+ float3 finalEmission = 0;
+ float3 finalLighting = 1;
+ float3 IridescenceEmission = 0;
+ float3 spawnInEmission = 0;
+ float3 voronoiEmission = 0;
+ float3 matcapEmission = 0;
+ float3 depthTouchEmission = 0;
+ float3 decalEmission = 0;
+ float3 glitterEmission = 0;
+ float3 panosphereEmission = 0;
+ float3 backFaceEmission = 0;
+ float3 dissolveEmission = 0;
+ float3 rimLightEmission = 0;
+ float3 flipbookEmission = 0;
+ float3 textOverlayEmission = 0;
+ float3 videoEmission = 0;
+ /**********************************************************************
+ Initialize the base data that's needed everywhere else in the shader
+ **********************************************************************/
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+
+ #ifdef POI_BLACKLIGHT
+ createBlackLightMask();
+
+ if (_BlackLightMaskDebug)
+ {
+ return float4(blackLightMask.rgb, 1);
+ }
+ #endif
+
+ // This has to happen in the initializbecause it alters UV data globally
+ #ifdef POI_PARALLAX
+ calculateandApplyParallax();
+ #endif
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+ calculateVertexLightingData(i);
+ /**********************************************************************
+ Calculate Light Maps
+ **********************************************************************/
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ /**********************************************************************
+ Calculate Color Data
+ **********************************************************************/
+
+ initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask);
+
+ #ifdef POI_DECAL
+ applyDecal(albedo, decalEmission);
+ #endif
+
+
+ #ifdef POI_IRIDESCENCE
+
+ if (_IridescenceTime == 0)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VORONOI
+ applyVoronoi(albedo, voronoiEmission);
+ #endif
+
+ #ifdef POI_MSDF
+ ApplyTextOverlayColor(albedo, textOverlayEmission);
+ #endif
+
+ #ifdef POI_ENVIRONMENTAL_RIM
+ finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo);
+ #endif
+
+ #if defined(POI_METAL) || defined(POI_CLEARCOAT)
+ CalculateReflectionData();
+ #endif
+
+ #ifdef POI_DATA
+ distanceFade(albedo);
+ #endif
+
+ #ifdef POI_RANDOM
+ albedo.a *= i.angleAlpha;
+ #endif
+
+ #ifdef MATCAP
+ applyMatcap(albedo, matcapEmission);
+ #endif
+
+ #ifdef PANOSPHERE
+ applyPanosphereColor(albedo, panosphereEmission);
+ #endif
+
+ #ifdef POI_FLIPBOOK
+ applyFlipbook(albedo, flipbookEmission);
+ #endif
+
+ #ifdef POI_GLITTER
+ applyGlitter(albedo, glitterEmission);
+ #endif
+
+ #ifdef POI_RIM
+ applyRimLighting(albedo, rimLightEmission);
+ #endif
+
+ #ifdef POI_DEPTH_COLOR
+ applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection);
+ #endif
+
+ #ifdef POI_IRIDESCENCE
+
+ if(_IridescenceTime == 1)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VIDEO
+ applyScreenEffect(albedo, videoEmission);
+ #endif
+
+ applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos);
+
+ /**********************************************************************
+ Handle a few alpha options
+ **********************************************************************/
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 0)
+ {
+ applyDithering(albedo);
+ }
+ }
+
+ albedo.a = max(float(0), albedo.a);
+
+
+ if(float(0) >= 1)
+ {
+ clip(albedo.a - float(0.5));
+ }
+
+
+ if(float(0))
+ {
+ albedo.rgb *= saturate(albedo.a + 0.0000000001);
+ }
+
+ /**********************************************************************
+ Lighting Time :)
+ **********************************************************************/
+
+ #ifdef POI_LIGHTING
+ finalLighting = calculateFinalLighting(albedo.rgb, finalColor);
+
+ #ifdef SUBSURFACE
+ finalSSS = calculateSubsurfaceScattering();
+ #endif
+ #endif
+
+ float4 finalColorBeforeLighting = albedo;
+ finalColor = finalColorBeforeLighting;
+
+ #ifdef POI_SPECULAR
+ finalSpecular0 = calculateSpecular(finalColorBeforeLighting);
+ #endif
+ #ifdef POI_PARALLAX
+ calculateAndApplyInternalParallax(finalColor);
+ #endif
+
+ #ifdef POI_ALPHA_TO_COVERAGE
+ ApplyAlphaToCoverage(finalColor);
+ #endif
+
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 1)
+ {
+ applyDithering(finalColor);
+ }
+ }
+
+ #ifdef POI_METAL
+ calculateMetallicness();
+ bool probeExists = shouldMetalHappenBeforeLighting();
+
+ if(!probeExists)
+ {
+ ApplyMetallicsFake(finalColor, albedo);
+ }
+ #endif
+
+ #ifdef POI_LIGHTING
+ #if defined(FORWARD_ADD_PASS) && defined(POI_METAL)
+ finalLighting *= 1 - metalicMap;
+ #endif
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ finalColor.rgb *= finalLighting + poiLight.vFinalLighting;
+ #else
+ finalColor.rgb *= finalLighting;
+ #endif
+
+ #ifdef POI_METAL
+
+ if(probeExists)
+ {
+ ApplyMetallics(finalColor, albedo);
+ }
+ #endif
+
+ finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS;
+
+ #ifdef FORWARD_BASE_PASS
+ #ifdef POI_CLEARCOAT
+ calculateAndApplyClearCoat(finalColor);
+ #endif
+ #endif
+
+ finalColor.a = saturate(finalColor.a);
+
+ /**********************************************************************
+ Add Up all the emission values :D
+ **********************************************************************/
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a;
+ finalEmission += wireframeEmission;
+ finalEmission += IridescenceEmission;
+ finalEmission += spawnInEmission;
+ finalEmission += voronoiEmission;
+ finalEmission += matcapEmission;
+ finalEmission += depthTouchEmission;
+ finalEmission += decalEmission;
+ finalEmission += glitterEmission;
+ finalEmission += panosphereEmission;
+ finalEmission += backFaceEmission;
+ finalEmission += rimLightEmission;
+ finalEmission += flipbookEmission;
+ finalEmission += videoEmission;
+ finalEmission += textOverlayEmission;
+ finalEmission += dissolveEmission;
+ #ifdef POI_EMISSION
+ finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor);
+ #endif
+ #endif
+
+ /**********************************************************************
+ Meta Pass Hype :D
+ **********************************************************************/
+ #ifdef POI_META_PASS
+ UnityMetaInput meta;
+ UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta);
+ meta.Emission = finalEmission * float(1);
+ meta.Albedo = saturate(finalColor.rgb);
+ #ifdef POI_SPECULAR
+ meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a;
+ #else
+ meta.SpecularColor = poiLight.color.rgb * albedo.rgb;
+ #endif
+ return UnityMetaFragment(meta);
+ #endif
+
+ /**********************************************************************
+ Apply Emission to finalColor
+ **********************************************************************/
+ finalColor.rgb += finalEmission;
+
+ /**********************************************************************
+ Grabpass features
+ **********************************************************************/
+
+
+ if (_commentIfZero_EnableGrabpass)
+ {
+ applyGrabEffects(finalColor);
+ }
+
+ /**********************************************************************
+ Unity Fog
+ **********************************************************************/
+ #ifdef FORWARD_BASE_PASS
+
+ if (float(0) == 0)
+ {
+ UNITY_APPLY_FOG(i.fogCoord, finalColor);
+ }
+ #endif
+
+ #ifdef FORWARD_ADD_PASS
+ if(float(0) > 0)
+ {
+ finalColor.rgb *= finalColor.a;
+ }
+ #endif
+
+
+ if(float(0) == 0)
+ {
+ finalColor.a = 1;
+ }
+
+ #ifdef FORWARD_ADD_PASS
+ //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5));
+ #endif
+
+ #ifdef POI_DEBUG
+ displayDebugInfo(finalColor);
+ #endif
+
+ //finalColor.rgb = frac(finalColor.rgb);
+ return finalColor;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
new file mode 100644
index 00000000..b55ea16b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 330a938d81d69054b9c30bb1eb36443a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
new file mode 100644
index 00000000..8d260cdf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_FUR
+ #define POI_FUR
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST;
+ float _FurAO;
+ float4 _FurColor;
+ float _FurLayers;
+ float _FurMinDistance;
+ float _FurMaxDistance;
+ float _FurHeightMapMin;
+ float _FurHeightMapMax;
+ float _FurDebug;
+ float _AoRampMin;
+ float _AoRampMax;
+ float _FurTipAlpha;
+ float _FurFadeStart;
+
+ //globals
+ half furHeightMap;
+ half furMask;
+
+ void calculateFur()
+ {
+
+ furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x;
+ furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1);
+ furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz);
+ half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture));
+ clip(furHeightMap - poiMesh.furAlpha);
+ clip(furMask - poiMesh.furAlpha);
+
+ albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha));
+ float aoRampMax = _AoRampMax - (1 - furMask);
+ albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO);
+
+ albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
new file mode 100644
index 00000000..45d70038
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 56c83f2494d6b424493c0fca755de053
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
new file mode 100644
index 00000000..032f3b08
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
@@ -0,0 +1,37 @@
+float _FurLength;
+float _FurGravityStrength;
+
+[instance(4)]
+[maxvertexcount(20)]
+void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID)
+{
+ float4 fur_worldPos[3];
+ v2f o_fur[3];
+ float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength);
+
+ for (int i = 0; i < 3; i++)
+ {
+ if (InstanceID == 0) {
+ IN[i].furAlpha = 0;
+ tristream.Append(IN[i]);
+ }
+ o_fur[i] = IN[i];
+ fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1);
+ }
+ if (InstanceID == 0) {
+ tristream.RestartStrip();
+ }
+ int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers);
+
+ int startLayer = max(int(InstanceID) * 6 - 1, 0);
+ for (int layer = startLayer; layer < Total_FurLayers; layer++) {
+ for (int i = 0; i < 3; i++) {
+ o_fur[i].furAlpha = float(layer) / Total_FurLayers;
+ o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1);
+ o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos);
+ o_fur[i].furAlpha += .01;
+ tristream.Append(o_fur[i]);
+ }
+ tristream.RestartStrip();
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
new file mode 100644
index 00000000..b3c2442a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e64c417f205345544a6e0cb80d770354
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
new file mode 100644
index 00000000..0bb65c0e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
@@ -0,0 +1,232 @@
+#ifndef POI_GLITTER
+ #define POI_GLITTER
+
+ half3 _GlitterColor;
+ POI_TEXTURE_NOSAMPLER(_GlitterMask);
+ float2 _GlitterPan;
+ POI_TEXTURE_NOSAMPLER(_GlitterColorMap);
+ POI_TEXTURE_NOSAMPLER(_GlitterTexture);
+ half _GlitterSpeed;
+ half _GlitterBrightness;
+ float _GlitterFrequency;
+ float _GlitterJitter;
+ half _GlitterSize;
+ half _GlitterContrast;
+ half _GlitterAngleRange;
+ half _GlitterMinBrightness;
+ half _GlitterBias;
+ float _GlitterRandomColors;
+ float2 _GlitterMinMaxSaturation;
+ float2 _GlitterMinMaxBrightness;
+ fixed _GlitterUseSurfaceColor;
+ float _GlitterBlendType;
+ float _GlitterMode;
+ float _GlitterShape;
+ float _GlitterCenterSize;
+ float _glitterFrequencyLinearEmissive;
+ float _GlitterJaggyFix;
+ float _GlitterRandomRotation;
+ float _GlitterTextureRotation;
+ float4 _GlitterMinMaxSize;
+ float _GlitterRandomSize;
+
+
+ float3 randomFloat3(float2 Seed, float maximum)
+ {
+ return(.5 + float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453)
+ ) * .5) * (maximum);
+ }
+
+ float3 randomFloat3Range(float2 Seed, float Range)
+ {
+ return(float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1) * Range;
+ }
+
+ float3 randomFloat3WiggleRange(float2 Seed, float Range)
+ {
+ float3 rando = (float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1);
+ float speed = 1 + float(10);
+ return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range;
+ }
+
+ void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out)
+ {
+ float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453);
+ Out = lerp(Min, Max, randomno);
+ }
+
+ float3 RandomColorFromPoint(float2 rando)
+ {
+ fixed hue = random2(rando.x + rando.y).x;
+ fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x);
+ fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y);
+ float3 hsv = float3(hue, saturation, value);
+ return HSVtoRGB(hsv);
+ }
+
+ void applyGlitter(inout float4 albedo, inout float3 glitterEmission)
+ {
+
+
+ // Scale
+ float2 st = poiMesh.uv[0] * float(300);
+
+ // Tile the space
+ float2 i_st = floor(st);
+ float2 f_st = frac(st);
+
+ float m_dist = 10.; // minimun distance
+ float2 m_point = 0; // minimum point
+ float2 randoPoint = 0;
+ float2 dank;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 neighbor = float2(i, j);
+ float2 pos = random2(i_st + neighbor);
+ float2 rando = pos;
+ pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos);
+ float2 diff = neighbor + pos - f_st;
+ float dist = length(diff);
+
+ if (dist < m_dist)
+ {
+ dank = diff;
+ m_dist = dist;
+ m_point = pos;
+ randoPoint = rando;
+ }
+ }
+ }
+
+ float randomFromPoint = random(randoPoint);
+
+ float size = float(0.3);
+
+ if(float(0))
+ {
+ size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y);
+ }
+
+
+ // Assign a color using the closest point position
+ //color += dot(m_point, float2(.3, .6));
+
+ // Add distance field to closest point center
+ // color.g = m_dist;
+
+ // Show isolines
+ //color -= abs(sin(40.0 * m_dist)) * 0.07;
+
+ // Draw cell center
+ half glitterAlpha = 1;
+ switch(float(0))
+ {
+ case 0: //circle
+ glitterAlpha = (1. - step(size, m_dist));
+ break;
+ case 1: //sqaure
+ float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0);
+
+
+ if (float(0))
+ {
+ float2 center = float2(0, 0);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y);
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ else
+ {
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ break;
+ }
+
+ float3 finalGlitter = 0;
+
+ switch(float(0))
+ {
+ case 0:
+ float3 randomRotation = 0;
+
+ if(float(10) > 0)
+ {
+ randomRotation = randomFloat3WiggleRange(randoPoint, float(90));
+ }
+ else
+ {
+ randomRotation = randomFloat3Range(randoPoint, float(90));
+ }
+ float3 norm = poiMesh.normals[0];
+
+ float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm));
+ finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0);
+ finalGlitter *= glitterAlpha;
+ break;
+ case 1:
+ float offset = random(randoPoint);
+ float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1);
+ finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10));
+ break;
+ }
+
+
+ half3 glitterColor = float4(1,0.5424528,0.5424528,1);
+ glitterColor *= lerp(1, albedo, float(0));
+ glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+
+ float2 uv = remapClamped(dank, -size, size, 0, 1);
+
+ if(float(0) && !float(0))
+ {
+ float2 fakeUVCenter = float2(.5, .5);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y);
+ }
+ float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0));
+ //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv));
+ glitterColor *= glitterTexture.rgb;
+ float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskGlitter != 4)
+ {
+ glitterMask *= blackLightMask[_BlackLightMaskGlitter];
+ }
+ #endif
+
+ if(float(0))
+ {
+ glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y));
+ }
+
+
+ if(float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask);
+ glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask;
+ }
+ else
+ {
+ glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask;
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
new file mode 100644
index 00000000..f310f0d5
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 08d24bd4a55e7ab4a84f6a232b398ca4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
new file mode 100644
index 00000000..060cb720
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
@@ -0,0 +1,127 @@
+#ifndef POI_GRAB
+ #define POI_GRAB
+
+ float _RefractionIndex;
+ float _RefractionOpacity;
+ float _RefractionChromaticAberattion;
+ float _RefractionEnabled;
+ float _GrabSrcBlend;
+ float _GrabDstBlend;
+ float _GrabPassUseAlpha;
+ float _GrabPassBlendFactor;
+ float _GrabBlurDistance;
+ float _GrabBlurQuality;
+ float _GrabBlurDirections;
+ POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap);
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST;
+
+ float4 blur(float2 uv)
+ {
+ float two_pi = 6.28318530718;
+
+ float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur
+ float quality = floor(_GrabBlurQuality);
+ float directions = floor(_GrabBlurDirections);
+
+ // Pixel colour
+ float4 color = tex2D(_PoiGrab, uv);
+
+ float deltaAngle = two_pi / directions;
+ float deltaQuality = 1.0 / quality;
+ for (int i = 0; i < directions; i ++)
+ {
+ for (int j = 0; j < quality; j ++)
+ {
+ float angle = deltaAngle * i + j;
+ float offset = deltaQuality * (j + 1);
+ color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset);
+ }
+ }
+
+ // Output to screen
+ color /= quality * directions + 1;
+ return color;
+ }
+
+ inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos)
+ {
+ float4 refractionColor;
+ float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos));
+ float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir)));
+ float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x));
+
+
+ if (_RefractionChromaticAberattion > 0)
+ {
+ float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction));
+ float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g;
+ float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b;
+ refractionColor = float4(redAlpha.r, green, blue, redAlpha.a);
+ }
+ else
+ {
+ float2 refractedGrab = projectedGrabPos + cameraRefraction;
+
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refractionColor = blur(refractedGrab);
+ #else
+ refractionColor = tex2D(_PoiGrab, (refractedGrab));
+ #endif
+ }
+ return refractionColor;
+ }
+
+ void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor)
+ {
+ float3 refraction = 1;
+
+ if(_RefractionEnabled == 1)
+ {
+ refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb;
+ }
+ else
+ {
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refraction = blur(projectedGrabPos);
+ #else
+ refraction = tex2Dproj(_PoiGrab, poiCam.grabPos);
+ #endif
+ }
+
+ float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r;
+
+ if(_GrabPassUseAlpha)
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a));
+ finalColor.a = 1;
+ }
+ else
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor);
+ }
+ }
+
+ float2 calculateGrabPosition()
+ {
+ float4 grabPos = poiCam.grabPos;
+ #if UNITY_UV_STARTS_AT_TOP
+ float scale = -1.0;
+ #else
+ float scale = 1.0;
+ #endif
+ float halfPosW = grabPos.w * 0.5;
+ grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW;
+ #if SHADER_API_D3D9 || SHADER_API_D3D11
+ grabPos.w += 0.00000000001;
+ #endif
+ return(grabPos / grabPos.w).xy;
+ }
+
+ void applyGrabEffects(inout float4 finalColor)
+ {
+ float2 projectedGrabPos = calculateGrabPosition();
+ calculateRefraction(projectedGrabPos, finalColor);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
new file mode 100644
index 00000000..f34c84cd
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dd32963c03c630044be0c77234794d5c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
new file mode 100644
index 00000000..9ae9e754
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
@@ -0,0 +1,338 @@
+#ifndef POI_HELPER
+ #define POI_HELPER
+
+ #include "CGI_PoiColors.cginc"
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float linearSin(float x)
+ {
+ return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0);
+ }
+
+ float random(float2 p)
+ {
+ return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123);
+ }
+
+ float2 random2(float2 p)
+ {
+ return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453);
+ }
+
+ float3 random3(float3 p)
+ {
+ return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453);
+ }
+
+ float3 mod(float3 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+ float2 mod(float2 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+
+ //1/7
+ #define K 0.142857142857
+ //3/7
+ #define Ko 0.428571428571
+
+ // Permutation polynomial: (34x^2 + x) mod 289
+ float3 Permutation(float3 x)
+ {
+ return mod((34.0 * x + 1.0) * x, 289.0);
+ }
+
+ bool IsInMirror()
+ {
+ return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;
+ }
+
+ float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax)
+ {
+ #if UNITY_SPECCUBE_BOX_PROJECTION
+
+ if (cubemapPosition.w > 0)
+ {
+ float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction;
+ float scalar = min(min(factors.x, factors.y), factors.z);
+ direction = direction * scalar + (position - cubemapPosition);
+ }
+ #endif
+ return direction;
+ }
+
+ // Camera
+ float3 getCameraPosition()
+ {
+ #ifdef USING_STEREO_MATRICES
+ return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5);
+ #endif
+ return _WorldSpaceCameraPos;
+ }
+
+ float3 getCameraForward()
+ {
+ #if UNITY_SINGLE_PASS_STEREO
+ float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1));
+ #else
+ float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1));
+ #endif
+ return normalize(p2 - p1);
+ }
+
+ float3 grayscale_vector_node()
+ {
+ return float3(0, 0.3823529, 0.01845836);
+ }
+
+ float3 grayscale_for_light()
+ {
+ return float3(0.298912, 0.586611, 0.114478);
+ }
+
+ //Math Operators
+
+ float remap(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float poiMax(float2 i)
+ {
+ return max(i.x, i.y);
+ }
+
+ float poiMax(float3 i)
+ {
+ return max(max(i.x, i.y), i.z);
+ }
+
+ float poiMax(float4 i)
+ {
+ return max(max(max(i.x, i.y), i.z), i.w);
+ }
+
+ float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis)
+ {
+ axis = normalize(axis);
+ float s = sin(angle);
+ float c = cos(angle);
+ float oc = 1.0 - c;
+
+ return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
+ oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
+ oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float x, float y, float z)
+ {
+ float angleX = radians(x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float3 angles)
+ {
+ float angleX = radians(angles.x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(angles.y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(angles.z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+#endif
+
+half2 calcScreenUVs(half4 grabPos)
+{
+ half2 uv = grabPos / (grabPos.w + 0.0000000001);
+ #if UNITY_SINGLE_PASS_STEREO
+ uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y);
+ #else
+ uv.xy *= _ScreenParams.xy;
+ #endif
+
+ return uv;
+}
+
+float inverseLerp(float A, float B, float T)
+{
+ return(T - A) / (B - A);
+}
+
+float inverseLerp2(float2 a, float2 b, float2 value)
+{
+ float2 AB = b - a;
+ float2 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp3(float3 a, float3 b, float3 value)
+{
+ float3 AB = b - a;
+ float3 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp4(float4 a, float4 b, float4 value)
+{
+ float4 AB = b - a;
+ float4 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+// Dithering
+inline half Dither8x8Bayer(int x, int y)
+{
+ const half dither[ 64 ] = {
+ 1, 49, 13, 61, 4, 52, 16, 64,
+ 33, 17, 45, 29, 36, 20, 48, 32,
+ 9, 57, 5, 53, 12, 60, 8, 56,
+ 41, 25, 37, 21, 44, 28, 40, 24,
+ 3, 51, 15, 63, 2, 50, 14, 62,
+ 35, 19, 47, 31, 34, 18, 46, 30,
+ 11, 59, 7, 55, 10, 58, 6, 54,
+ 43, 27, 39, 23, 42, 26, 38, 22
+ };
+ int r = y * 8 + x;
+ return dither[r] / 64;
+}
+
+// UV Manipulation
+float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv)
+{
+ float theta = radians(rotation);
+ scale = 1 - scale;
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 centerPoint = offset + .5;
+ uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y);
+
+ return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1));
+}
+
+bool isVR()
+{
+ // USING_STEREO_MATRICES
+ #if UNITY_SINGLE_PASS_STEREO
+ return true;
+ #else
+ return false;
+ #endif
+}
+
+bool isVRHandCamera()
+{
+ return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005;
+}
+
+bool isDesktop()
+{
+ return !isVRHandCamera();
+}
+
+bool isVRHandCameraPreview()
+{
+ return isVRHandCamera() && _ScreenParams.y == 720;
+}
+
+bool isVRHandCameraPicture()
+{
+ return isVRHandCamera() && _ScreenParams.y == 1080;
+}
+
+bool isPanorama()
+{
+ // Crude method
+ // FOV=90=camproj=[1][1]
+ return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025;
+}
+
+float3 calculateluminance(float3 color)
+{
+ return color.r * 0.299 + color.g * 0.587 + color.b * 0.114;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
new file mode 100644
index 00000000..d9df4189
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6a9a59142fef03a48b4787d68b9f182b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
new file mode 100644
index 00000000..6ee66d3a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
@@ -0,0 +1,36 @@
+#ifndef POI_HOLOGRAM
+ #define POI_HOLOGRAM
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
+ float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
+ float3 _HoloDirection;
+ float _HoloScrollSpeed;
+ float _HoloLineDensity;
+
+ fixed _HoloFresnelAlpha;
+ fixed _HoloRimSharpness;
+ fixed _HoloRimWidth;
+ void ApplyHoloAlpha(inout float4 color)
+ {
+ float uv = 0;
+
+ if (_HoloCoordinateSpace == 0)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 1)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 2)
+ {
+ uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+ float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal));
+ holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha));
+ color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
new file mode 100644
index 00000000..e4848b7b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2a78352866c801548904eaafe1656865
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
new file mode 100644
index 00000000..bcea8ccc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
@@ -0,0 +1,61 @@
+#ifndef POI_IRIDESCENCE
+ #define POI_IRIDESCENCE
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST;
+ float _IridescenceNormalUV;
+ float _IridescenceMaskUV;
+ float _IridescenceNormalSelection;
+ float _IridescenceNormalIntensity;
+ float _IridescenceNormalToggle;
+ float _IridescenceIntensity;
+ fixed _IridescenceAddBlend;
+ fixed _IridescenceReplaceBlend;
+ fixed _IridescenceMultiplyBlend;
+ float _IridescenceEmissionStrength;
+
+ //global
+
+ float3 calculateNormal(float3 baseNormal)
+ {
+ float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity);
+ return normalize(
+ normal.x * poiMesh.tangent +
+ normal.y * poiMesh.binormal +
+ normal.z * baseNormal
+ );
+ }
+
+ void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission)
+ {
+ float3 normal = poiMesh.normals[_IridescenceNormalSelection];
+
+ // Use custom normal map
+
+ if (_IridescenceNormalToggle)
+ {
+ normal = calculateNormal(normal);
+ }
+
+ float ndotv = dot(normal, poiCam.viewDir);
+
+ float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv));
+ float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskIridescence != 4)
+ {
+ iridescenceMask *= blackLightMask[_BlackLightMaskIridescence];
+ }
+ #endif
+
+
+ albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask);
+ albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask);
+ albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask));
+
+ IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
new file mode 100644
index 00000000..1d472ae8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dfd34c91105fd6b4886387d457c23f10
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
new file mode 100644
index 00000000..8f35cb62
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
@@ -0,0 +1,668 @@
+
+#ifndef POI_LIGHTING
+ #define POI_LIGHTING
+
+ float _LightingShadingEnabled;
+ float _LightingRampType;
+ float _LightingIgnoreAmbientColor;
+ float _UseShadowTexture;
+ float _LightingEnableAO;
+ float _LightingDetailShadowsEnabled;
+
+ float _LightingOnlyUnityShadows;
+ float _LightingMode;
+ float _ForceLightDirection;
+ float _ShadowStrength;
+ float _OutlineShadowStrength;
+ float _ShadowOffset;
+ float3 _LightDirection;
+ float _ForceShadowStrength;
+ float _CastedShadowSmoothing;
+ float _AttenuationMultiplier;
+ float _EnableLighting;
+ float _LightingControlledUseLightColor;
+ fixed _LightingStandardSmoothness;
+ fixed _LightingStandardControlsToon;
+ fixed _LightingMinLightBrightness;
+ float _LightingUseShadowRamp;
+ float _LightingMinShadowBrightnessRatio;
+ UNITY_DECLARE_TEX2D(_ToonRamp);
+ fixed _LightingMonochromatic;
+
+ fixed _LightingGradientStart;
+ fixed _LightingGradientEnd;
+ float3 _LightingShadowColor;
+ POI_TEXTURE_NOSAMPLER(_LightingShadowTexture);
+ float _AOStrength;
+ fixed _LightingDetailStrength;
+ fixed _LightingAdditiveDetailStrength;
+ fixed _LightingNoIndirectMultiplier;
+ fixed _LightingNoIndirectThreshold;
+ float _LightingUncapped;
+
+ float _LightingDirectColorMode;
+ float _LightingIndirectColorMode;
+ float _LightingAdditiveType;
+ fixed _LightingAdditiveGradientStart;
+ fixed _LightingAdditiveGradientEnd;
+ fixed _LightingAdditivePassthrough;
+ float _LightingDirectAdjustment;
+ float _LightingIndirect;
+ // HSL JUNK
+ float _LightingEnableHSL;
+ float _LightingShadowHue;
+ float _LightingShadowSaturation;
+ float _LightingShadowLightness;
+ float _LightingHSLIntensity;
+ /*
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3);
+ half _LightingShadowStrength3;
+ half _ShadowOffset3;
+ */
+
+ half4 shadowStrength;
+
+ POI_TEXTURE_NOSAMPLER(_LightingDetailShadows);
+ POI_TEXTURE_NOSAMPLER(_LightingAOTex);
+ POI_TEXTURE_NOSAMPLER(_LightingShadowMask);
+
+ /*
+ * MIT License
+ *
+ * Copyright (c) 2018 s-ilent
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+ /*
+ * Silent's code starts here
+ */
+
+ float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n)
+ {
+ // average energy
+ float R0 = max(0, L0);
+
+ // avg direction of incoming light
+ float3 R1 = 0.5f * L1;
+
+ // directional brightness
+ float lenR1 = length(R1);
+
+ // linear angle between normal and direction 0-1
+ //float q = 0.5f * (1.0f + dot(R1 / lenR1, n));
+ //float q = dot(R1 / lenR1, n) * 0.5 + 0.5;
+ float q = dot(normalize(R1), n) * 0.5 + 0.5;
+ q = saturate(q); // Thanks to ScruffyRuffles for the bug identity.
+
+ // power for q
+ // lerps from 1 (linear) to 3 (cubic) based on directionality
+ float p = 1.0f + 2.0f * lenR1 / R0;
+
+ // dynamic range constant
+ // should vary between 4 (highly directional) and 0 (ambient)
+ float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0);
+
+ return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p));
+ }
+
+ half3 BetterSH9(half4 normal)
+ {
+ float3 indirect;
+ float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0;
+ indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal);
+ indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal);
+ indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal);
+ indirect = max(0, indirect);
+ indirect += SHEvalLinearL2(normal);
+ return indirect;
+ }
+
+ float3 BetterSH9(float3 normal)
+ {
+ return BetterSH9(float4(normal, 1));
+ }
+
+ /*
+ * Standard stuff starts here
+ */
+ UnityLight CreateLight(float3 normal, fixed detailShadowMap)
+ {
+ UnityLight light;
+ light.dir = poiLight.direction;
+ light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap);
+ light.ndotl = DotClamped(normal, poiLight.direction);
+ return light;
+ }
+
+ float FadeShadows(float attenuation)
+ {
+ #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us.
+
+ #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ attenuation = lerp(1, poiLight.attenuation, float(0));
+ #endif
+
+ float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz);
+ float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ);
+ float shadowFade = UnityComputeShadowFade(shadowFadeDistance);
+ float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos);
+ attenuation = UnityMixRealtimeAndBakedShadows(
+ attenuation, bakedAttenuation, shadowFade
+ );
+ #endif
+
+ return attenuation;
+ }
+
+ void ApplySubtractiveLighting(inout UnityIndirect indirectLight)
+ {
+ #if SUBTRACTIVE_LIGHTING
+ poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0)));
+
+ float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz));
+ float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb;
+ float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate;
+ subtractedLight = max(subtractedLight, unity_ShadowColor.rgb);
+ subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x);
+ indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse);
+ #endif
+ }
+
+ float3 weightedBlend(float3 layer1, float3 layer2, float2 weights)
+ {
+ return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y);
+ }
+
+ UnityIndirect CreateIndirectLight(float3 normal)
+ {
+ UnityIndirect indirectLight;
+ indirectLight.diffuse = 0;
+ indirectLight.specular = 0;
+
+ #if defined(FORWARD_BASE_PASS)
+ #if defined(LIGHTMAP_ON)
+ indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy));
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy
+ );
+ indirectLight.diffuse = DecodeDirectionalLightmap(
+ indirectLight.diffuse, lightmapDirection, normal
+ );
+ #endif
+ ApplySubtractiveLighting(indirectLight);
+ #endif
+
+ #if defined(DYNAMICLIGHTMAP_ON)
+ float3 dynamicLightDiffuse = DecodeRealtimeLightmap(
+ UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw)
+ );
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_DynamicDirectionality, unity_DynamicLightmap,
+ poiMesh.lightmapUV.zw
+ );
+ indirectLight.diffuse += DecodeDirectionalLightmap(
+ dynamicLightDiffuse, dynamicLightmapDirection, normal
+ );
+ #else
+ indirectLight.diffuse += dynamicLightDiffuse;
+ #endif
+ #endif
+
+ #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON)
+ #if UNITY_LIGHT_PROBE_PROXY_VOLUME
+ if (unity_ProbeVolumeParams.x == 1)
+ {
+ indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume(
+ float4(normal, 1), poiMesh.worldPos
+ );
+ indirectLight.diffuse = max(0, indirectLight.diffuse);
+ #if defined(UNITY_COLORSPACE_GAMMA)
+ indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse);
+ #endif
+ }
+ else
+ {
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ }
+ #else
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ #endif
+ #endif
+
+ float3 reflectionDir = reflect(-poiCam.viewDir, normal);
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = 1 - float(0);
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+ #if UNITY_SPECCUBE_BLENDING
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ indirectLight.specular = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ indirectLight.specular = probe0;
+ }
+ #else
+ indirectLight.specular = probe0;
+ #endif
+ float occlusion = 1;
+
+ if(float(0))
+ {
+ occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ }
+
+ indirectLight.diffuse *= occlusion;
+ indirectLight.diffuse = max(indirectLight.diffuse, float(0));
+ indirectLight.specular *= occlusion;
+ #endif
+
+ return indirectLight;
+ }
+
+ /*
+ * Poiyomi's cool as heck code starts here :smug:
+ */
+
+ half PoiDiffuse(half NdotV, half NdotL, half LdotH)
+ {
+ half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5);
+ // Two schlick fresnel term
+ half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL));
+ half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV));
+
+ return lightScatter * viewScatter;
+ }
+
+ float3 ShadeSH9Indirect()
+ {
+ return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Direct()
+ {
+ return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Normal(float3 normalDirection)
+ {
+ return ShadeSH9(half4(normalDirection, 1.0));
+ }
+
+ half3 GetSHLength()
+ {
+ half3 x, x1;
+ x.r = length(unity_SHAr);
+ x.g = length(unity_SHAg);
+ x.b = length(unity_SHAb);
+ x1.r = length(unity_SHBr);
+ x1.g = length(unity_SHBg);
+ x1.b = length(unity_SHBb);
+ return x + x1;
+ }
+
+ float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap)
+ {
+ return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1]));
+ }
+
+ void calculateBasePassLightMaps()
+ {
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ float AOMap = 1;
+ float AOStrength = 1;
+ float3 lightColor = poiLight.color;
+ /*
+ * Generate Basic Light Maps
+ */
+
+ bool lightExists = false;
+ if (all(_LightColor0.rgb >= 0.002))
+ {
+ lightExists = true;
+ }
+ #ifndef OUTLINE
+
+ if(float(0))
+ {
+ AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ AOStrength = float(1);
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ if (lightExists)
+ {
+ lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+ }
+ else
+ {
+ lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ }
+
+ //lightColor = magic * magiratio + normalLight * normaRatio;
+ //lightColor = magic + normalLight;
+ #endif
+ #endif
+
+ float3 grayscale_vector = float3(.33333, .33333, .33333);
+ float3 ShadeSH9Plus = GetSHLength();
+ float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1));
+
+ shadowStrength = 1;
+ #ifndef OUTLINE
+ shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1);
+ #else
+ shadowStrength = float(1);
+ #endif
+
+ float bw_lightColor = dot(lightColor, grayscale_vector);
+ float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector));
+ float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector);
+ float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector);
+ float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting);
+
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(0))
+ {
+ poiLight.lightMap = poiLight.attenuation;
+ }
+ else
+ {
+ poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting);
+ }
+ poiLight.lightMap *= detailShadow;
+
+ /*
+ * Decide on light colors
+ */
+
+ float3 indirectLighting = 0;
+ float3 directLighting = 0;
+
+
+
+
+ if (float(0) == 1)
+ {
+ indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1));
+ }
+ else
+ {
+ indirectLighting = ShadeSH9Minus;
+ }
+
+ poiLight.directLighting = lightColor;
+ poiLight.indirectLighting = indirectLighting;
+
+
+ if(float(0) == 0)
+ {
+ float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+
+ float magiLumi = calculateluminance(magic);
+ float normaLumi = calculateluminance(normalLight);
+ float maginormalumi = magiLumi + normaLumi;
+
+ float magiratio = magiLumi / maginormalumi;
+ float normaRatio = normaLumi / maginormalumi;
+
+ float target = calculateluminance(magic * magiratio + normalLight * normaRatio);
+ float3 properLightColor = magic + normalLight;
+ float properLuminance = calculateluminance(magic + normalLight);
+ directLighting = properLightColor * max(0.0001, (target / properLuminance));
+ }
+ else
+ {
+ directLighting = lightColor;
+ }
+
+
+ if(!float(0))
+ {
+ float directluminance = calculateluminance(directLighting);
+ float indirectluminance = calculateluminance(indirectLighting);
+ directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1)));
+ indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1)));
+ }
+
+ directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0));
+ indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0));
+
+ if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0)
+ {
+ indirectLighting = directLighting * _LightingNoIndirectMultiplier;
+ }
+
+
+ if(float(0))
+ {
+ float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1);
+ if(directluminance > 0)
+ {
+ indirectLighting = max(0.001, indirectLighting);
+ }
+ float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1);
+ float targetluminance = directluminance * float(0);
+ if(indirectluminance < targetluminance)
+ {
+ indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance);
+ }
+ }
+
+ /*
+ * Create Shade Maps
+ */
+
+ if (float(0))
+ {
+ switch(float(0))
+ {
+ case 0: // Ramp Texture
+ {
+ poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r);
+
+ if (float(0))
+ {
+ poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ else
+ {
+ poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ }
+ break;
+ case 1: // Math Gradient
+ {
+ poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap));
+ float3 shadowColor = float4(1,1,1,1);
+
+ if (float(0))
+ {
+ shadowColor = 1;
+ }
+
+ if(float(0))
+ {
+ poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ else
+ {
+ poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ }
+ break;
+ }
+ }
+ else
+ {
+ poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap);
+ poiLight.finalLighting = directLighting;
+ }
+
+ if(!float(0))
+ {
+ poiLight.finalLighting = saturate(poiLight.finalLighting);
+ }
+ //poiLight.finalLighting *= .8;
+ #endif
+ }
+
+ void applyShadowTexture(inout float4 albedo)
+ {
+
+ if (float(0) && float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength);
+ }
+ }
+
+ float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL)
+ {
+ fixed detailShadow = 1;
+
+ if(float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ return lightColor * attenuationDotNL * detailShadow;
+ }
+ else
+ {
+ return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow;
+ }
+ }
+
+
+ float3 calculateFinalLighting(inout float3 albedo, float4 finalColor)
+ {
+ float3 finalLighting = 1;
+ // Additive Lighting
+ #ifdef FORWARD_ADD_PASS
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow;
+ }
+ else
+ {
+ #if defined(POINT) || defined(SPOT)
+ finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow;
+ #else
+ finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow;
+ #endif
+ }
+ #endif
+
+ // Base and Meta Lighting
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ #ifdef VERTEXLIGHT_ON
+ poiLight.vFinalLighting = 0;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]);
+ }
+ #endif
+
+ switch(float(0))
+ {
+ case 0: // Toon Lighting
+ {
+ // HSL Shading
+
+ if (float(0))
+ {
+ float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap);
+ albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1));
+ }
+
+ // Normal Shading
+
+ if (float(0) > 0)
+ {
+ poiLight.finalLighting = max(0.001, poiLight.finalLighting);
+ float finalluminance = calculateluminance(poiLight.finalLighting);
+ finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0))));
+ }
+ else
+ {
+ finalLighting = poiLight.finalLighting;
+ }
+ }
+ break;
+ case 1: // realistic
+ {
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb;
+ finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0));
+ }
+ break;
+ }
+ #endif
+ return finalLighting;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
new file mode 100644
index 00000000..1356151a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6f8a461def7b29a47961f34b833ec0a4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
new file mode 100644
index 00000000..c23736df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
@@ -0,0 +1,243 @@
+#ifndef POI_MSDF
+ #define POI_MSDF
+
+ sampler2D _TextGlyphs;
+ float4 _TextGlyphs_ST;
+ float4 _TextGlyphs_TexelSize;
+ float _TextFPSUV;
+ float _TextTimeUV;
+ float _TextPositionUV;
+ float _TextPixelRange;
+
+ float _TextFPSEnabled;
+ float _TextPositionEnabled;
+ float _TextTimeEnabled;
+
+
+ float4 _TextFPSColor;
+ half _TextFPSEmissionStrength;
+ fixed4 _TextFPSPadding;
+ half2 _TextFPSOffset;
+ half2 _TextFPSScale;
+ half _TextFPSRotation;
+
+ fixed _TextPositionVertical;
+ float4 _TextPositionColor;
+ half _TextPositionEmissionStrength;
+ fixed4 _TextPositionPadding;
+ half2 _TextPositionOffset;
+ half2 _TextPositionScale;
+ half _TextPositionRotation;
+
+ float4 _TextTimeColor;
+ half _TextTimeEmissionStrength;
+ fixed4 _TextTimePadding;
+ half2 _TextTimeOffset;
+ half2 _TextTimeScale;
+ half _TextTimeRotation;
+
+ #define glyphWidth 0.0625
+
+ #define ASCII_LEFT_PARENTHESIS 40
+ #define ASCII_RIGHT_PARENTHESIS 41
+ #define ASCII_POSITIVE 43
+ #define ASCII_PERIOD 46
+ #define ASCII_NEGATIVE 45
+ #define ASCII_COMMA 44
+ #define ASCII_E 69
+ #define ASCII_F 70
+ #define ASCII_I 73
+ #define ASCII_M 77
+ #define ASCII_O 79
+ #define ASCII_P 80
+ #define ASCII_S 83
+ #define ASCII_T 54
+ #define ASCII_SEMICOLON 58
+
+ float3 globalTextEmission;
+
+ half2 getAsciiCoordinate(float index)
+ {
+ return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16));
+ }
+
+ float median(float r, float g, float b)
+ {
+ return max(min(r, g), min(max(r, g), b));
+ }
+
+ void ApplyPositionText(inout float4 albedo, float2 uv)
+ {
+ float3 cameraPos = clamp(getCameraPosition(), -999, 999);
+ float3 absCameraPos = abs(cameraPos);
+ float totalCharacters = 20;
+ float positionArray[20];
+ positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48;
+ positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48;
+ positionArray[3] = floor(absCameraPos.x % 10) + 48;
+ positionArray[4] = ASCII_PERIOD;
+ positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48;
+ positionArray[6] = ASCII_COMMA;
+ positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48;
+ positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48;
+ positionArray[10] = floor(absCameraPos.y % 10) + 48;
+ positionArray[11] = ASCII_PERIOD;
+ positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48;
+ positionArray[13] = ASCII_COMMA;
+ positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48;
+ positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48;
+ positionArray[17] = floor(absCameraPos.z % 10) + 48;
+ positionArray[18] = ASCII_PERIOD;
+ positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]);
+
+ float2 startUV = float2(1 / totalCharacters * currentCharacter, 0);
+ float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1);
+
+ fixed4 textPositionPadding = float4(0,0,0,0);
+ textPositionPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTimeText(inout float4 albedo, float2 uv)
+ {
+ float instanceTime = _Time.y;
+ float hours = instanceTime / 3600;
+ float minutes = (instanceTime / 60) % 60;
+ float seconds = instanceTime % 60;
+ float totalCharacters = 8;
+ float timeArray[8];
+ timeArray[0] = floor((hours * .1) % 10) + 48;
+ timeArray[1] = floor(hours % 10) + 48;
+ timeArray[2] = ASCII_SEMICOLON;
+ timeArray[3] = floor((minutes * .1) % 10) + 48;
+ timeArray[4] = floor(minutes % 10) + 48;
+ timeArray[5] = ASCII_SEMICOLON;
+ timeArray[6] = floor((seconds * .1) % 10) + 48;
+ timeArray[7] = floor(seconds % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+ fixed4 textTimePadding = float4(0,0,0,0);
+ textTimePadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyFPSText(inout float4 albedo, float2 uv)
+ {
+ float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999);
+ float totalCharacters = 7;
+ float fpsArray[7];
+ fpsArray[0] = ASCII_F;
+ fpsArray[1] = ASCII_P;
+ fpsArray[2] = ASCII_S;
+ fpsArray[3] = ASCII_SEMICOLON;
+ fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48;
+ fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48;
+ fpsArray[6] = floor(smoothDeltaTime % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+
+ fixed4 textFPSPadding = float4(0,0,0,0);
+ textFPSPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a);
+ globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission)
+ {
+ globalTextEmission = 0;
+ half positionalOpacity = 0;
+ #ifdef EFFECT_BUMP
+
+ if(float(0))
+ {
+ ApplyFPSText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyPositionText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyTimeText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ textOverlayEmission = globalTextEmission;
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
new file mode 100644
index 00000000..fdd05d94
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b0ae9bbe4a11bee48abaccd793c44f3a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
new file mode 100644
index 00000000..ecac0805
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
@@ -0,0 +1,33 @@
+#ifndef POI_MACROS
+ #define POI_MACROS
+
+ #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale
+
+ #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex)))
+ #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+
+ #ifdef POINT
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r;
+ #endif
+
+ #ifdef SPOT
+ #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS)
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1))
+ #else
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord
+ #endif
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ DECLARE_LIGHT_COORD(input, worldPos); \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz);
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
new file mode 100644
index 00000000..175d4904
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5b1746e560487e848afc91e7a0a9984f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
new file mode 100644
index 00000000..270384af
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
@@ -0,0 +1,147 @@
+#ifndef POI_MAINTEXTURE
+ #define POI_MAINTEXTURE
+
+
+
+ POI_TEXTURE_NOSAMPLER(_AlphaMask);
+ POI_TEXTURE_NOSAMPLER(_MainFadeTexture);
+ float4 _Color;
+ float _MainVertexColoring;
+ float _MainUseVertexColorAlpha;
+ float _Saturation;
+ float2 _MainDistanceFade;
+ half _MainMinAlpha;
+ float _MainHueShift;
+ #ifdef COLOR_GRADING_HDR
+ POI_TEXTURE_NOSAMPLER(_MainHueShiftMask);
+ float _MainHueShiftToggle;
+ float _MainHueShiftSpeed;
+ float _MainHueShiftReplace;
+ #endif
+
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailTex);
+ half _DetailTexIntensity;
+ half3 _DetailTint;
+ float _DetailBrightness;
+ #endif
+ //globals
+ float alphaMask;
+ half3 diffColor;
+
+ #include "CGI_PoiBackFace.cginc"
+
+ float3 wireframeEmission;
+
+ inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo)
+ {
+ half4 specGloss = 0;
+ half3 specColor = specGloss.rgb;
+ half smoothness = specGloss.a;
+
+ half oneMinusReflectivity;
+ diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity);
+
+ FragmentCommonData o = (FragmentCommonData)0;
+ o.diffColor = diffColor;
+ o.specColor = specColor;
+ o.oneMinusReflectivity = oneMinusReflectivity;
+ o.smoothness = smoothness;
+ return o;
+ }
+
+ inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo)
+ {
+ i_tex = i_tex;
+
+ FragmentCommonData o = SpecularSetup(i_tex, albedo);
+ o.normalWorld = float4(0, 0, 0, 1);
+ o.eyeVec = poiCam.viewDir;
+ o.posWorld = i_posWorld;
+
+ // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha)
+ o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha);
+ return o;
+ }
+
+ void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask)
+ {
+ dissolveEmission = 0;
+
+ #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ #endif
+
+ alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ mainTexture.a *= alphaMask;
+
+ #ifndef POI_SHADOW
+ albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001));
+
+ #ifdef POI_LIGHTING
+ applyShadowTexture(albedo);
+ #endif
+
+ albedo *= lerp(1, poiMesh.vertexColor.a, float(0));
+ #ifdef POI_RGBMASK
+ albedo.rgb = calculateRGBMask(albedo.rgb);
+ #endif
+
+ albedo.a = saturate(float(0) + albedo.a);
+
+ wireframeEmission = 0;
+ #ifdef POI_WIREFRAME
+ applyWireframe(wireframeEmission, albedo);
+ #endif
+ float backFaceDetailIntensity = 1;
+
+ float mixedHueShift = float(0);
+ applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission);
+
+ #ifdef POI_FUR
+ calculateFur();
+ #endif
+
+ #ifdef COLOR_GRADING_HDR
+ float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if(float(1))
+ {
+ albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha);
+ }
+ else
+ {
+ albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x)));
+ }
+ #endif
+ #ifdef FINALPASS
+ half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb;
+ albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity);
+ #endif
+ albedo.rgb = saturate(albedo.rgb);
+
+ #ifdef POI_HOLOGRAM
+ ApplyHoloAlpha(albedo);
+ #endif
+
+ s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo);
+ #endif
+
+ #ifdef DISTORT
+ calculateDissolve(albedo, dissolveEmission);
+ #endif
+ }
+
+ void distanceFade(inout float4 albedo)
+ {
+ half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(fadeMap)
+ {
+ half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0));
+ albedo.a *= fadeValue;
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
new file mode 100644
index 00000000..7f38b1c9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fb84032232e7b104faf14961f773accc
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
new file mode 100644
index 00000000..3aa6d6b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
@@ -0,0 +1,115 @@
+#ifndef MATCAP
+ #define MATCAP
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST;
+ POI_TEXTURE_NOSAMPLER(_MatcapMask);
+ float _MatcapMaskInvert;
+ float _MatcapBorder;
+ float4 _MatcapColor;
+ float _MatcapIntensity;
+ float _MatcapReplace;
+ float _MatcapMultiply;
+ float _MatcapAdd;
+ float _MatcapEnable;
+ float _MatcapLightMask;
+ float _MatcapEmissionStrength;
+ float _MatcapNormal;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST;
+ POI_TEXTURE_NOSAMPLER(_Matcap2Mask);
+ float _Matcap2MaskInvert;
+ float _Matcap2Border;
+ float4 _Matcap2Color;
+ float _Matcap2Intensity;
+ float _Matcap2Replace;
+ float _Matcap2Multiply;
+ float _Matcap2Add;
+ float _Matcap2Enable;
+ float _Matcap2LightMask;
+ float _Matcap2EmissionStrength;
+ float _Matcap2Normal;
+
+ void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength
+ #ifdef POI_LIGHTING
+ , float matcapLightMask
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , uint blackLightMaskIndex
+ #endif
+ )
+ {
+ #ifdef POI_LIGHTING
+ if (matcapLightMask)
+ {
+ matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask);
+ }
+ #endif
+ #ifdef POI_BLACKLIGHT
+ if(blackLightMaskIndex != 4)
+ {
+ matcapMask *= blackLightMask[blackLightMaskIndex];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a);
+ finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a);
+ finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a;
+ matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a;
+ }
+
+ void applyMatcap(inout float4 finalColor, inout float3 matcapEmission)
+ {
+ float4 matcap = 0;
+ float matcapMask = 0;
+ float4 matcap2 = 0;
+ float matcap2Mask = 0;
+
+ // Both matcaps use the same coordinates
+ half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0)));
+ half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp));
+
+ // Matcap 1
+ half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+
+ matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1);
+ matcap.rgb *= float(1);
+ matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if (float(0))
+ {
+ matcapMask = 1 - matcapMask;
+ }
+
+ blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap
+ #endif
+ );
+
+ // Matcap 2
+
+ if (float(0))
+ {
+ half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+ matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1);
+ matcap2.rgb *= float(1);
+ matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(float(0))
+ {
+ matcap2Mask = 1 - matcap2Mask;
+ }
+ blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap2
+ #endif
+ );
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
new file mode 100644
index 00000000..e4824f70
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8d5f840383df6dc4b9c5652be7bde9a4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
new file mode 100644
index 00000000..b2d07a38
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
@@ -0,0 +1,104 @@
+/*
+MIT License
+
+Copyright (c) 2019 wraikny
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+VertexTransformShader is dependent on:
+*/
+
+#ifndef POI_MATH
+ #define POI_MATH
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float4 quaternion_conjugate(float4 v)
+ {
+ return float4(
+ v.x, -v.yzw
+ );
+ }
+
+ float4 quaternion_mul(float4 v1, float4 v2)
+ {
+ float4 result1 = (v1.x * v2 + v1 * v2.x);
+
+ float4 result2 = float4(
+ - dot(v1.yzw, v2.yzw),
+ cross(v1.yzw, v2.yzw)
+ );
+
+ return float4(result1 + result2);
+ }
+
+ // angle : radians
+ float4 get_quaternion_from_angle(float3 axis, float angle)
+ {
+ return float4(
+ cos(angle / 2.0),
+ normalize(axis) * sin(angle / 2.0)
+ );
+ }
+
+ float4 quaternion_from_vector(float3 inVec)
+ {
+ return float4(0.0, inVec);
+ }
+
+ float degree_to_radius(float degree)
+ {
+ return(
+ degree / 180.0 * pi
+ );
+ }
+
+ float3 rotate_with_quaternion(float3 inVec, float3 rotation)
+ {
+ float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x));
+ float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y));
+ float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z));
+
+ #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C))
+ float4 quaternion = normalize(MUL3(qx, qy, qz));
+ float4 conjugate = quaternion_conjugate(quaternion);
+
+ float4 inVecQ = quaternion_from_vector(inVec);
+
+ float3 rotated = (
+ MUL3(quaternion, inVecQ, conjugate)
+ ).yzw;
+
+ return rotated;
+ }
+
+ float4 transform(float4 input, float4 pos, float4 rotation, float4 scale)
+ {
+ input.rgb *= (scale.xyz * scale.w);
+ input = float4(
+ rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w)
+ + (pos.xyz * pos.w),
+ input.w
+ );
+ return input;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
new file mode 100644
index 00000000..e9ba1e6c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 52249701a3d116a408cba3b254d39196
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
new file mode 100644
index 00000000..916f65eb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
@@ -0,0 +1,130 @@
+#ifndef POI_METAL
+ #define POI_METAL
+
+ samplerCUBE _CubeMap;
+ float _SampleWorld;
+ POI_TEXTURE_NOSAMPLER(_MetallicMask);
+ POI_TEXTURE_NOSAMPLER(_SmoothnessMask);
+ float _Metallic;
+ float _InvertSmoothness;
+ float _Smoothness;
+ float _EnableMetallic;
+ float3 _MetalReflectionTint;
+ POI_TEXTURE_NOSAMPLER(_MetallicTintMap);
+
+ float3 finalreflections;
+ float metalicMap;
+ float3 reflection;
+ float roughness;
+ float lighty_boy_uwu_var;
+
+ bool shouldMetalHappenBeforeLighting()
+ {
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0);
+ return probeExists && !float(0);
+ }
+
+ float3 fresnelRelflection(in float4 albedo)
+ {
+ half3 dotNV = 1 - abs(poiLight.nDotV);
+ half f = dotNV * dotNV * dotNV * dotNV;
+ //f *= i_sold.fresnel;
+ return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f);
+ }
+
+ void calculateMetallicness()
+ {
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ }
+
+ void ApplyMetallics(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflection = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflection = probe0;
+ }
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+
+ void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+ reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
new file mode 100644
index 00000000..48d1ec78
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5cab2d3d4a20b0046bb2eacb8cc551cb
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
new file mode 100644
index 00000000..8bb16398
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
@@ -0,0 +1,77 @@
+#ifndef POI_MIRROR
+ #define POI_MIRROR
+
+ float _Mirror;
+ float _EnableMirrorTexture;
+ POI_TEXTURE_NOSAMPLER(_MirrorTexture);
+
+
+ void applyMirrorRenderVert(inout float4 vertex)
+ {
+
+ if (float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ void applyMirrorRenderFrag()
+ {
+
+ if(float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ void applyMirrorTexture(inout float4 mainTexture)
+ {
+
+ if(float(0))
+ {
+ if(IsInMirror())
+ {
+ mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ }
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
new file mode 100644
index 00000000..cc01a4f0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7ce68ba393ed65844b7ceb33afd3ffd2
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
new file mode 100644
index 00000000..62e63c91
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
@@ -0,0 +1,107 @@
+float _OutlineRimLightBlend;
+float _OutlineLit;
+float _OutlineTintMix;
+float2 _MainTexPan;
+float _MainTextureUV;
+
+float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR
+{
+ float4 finalColor = 1;
+
+ if (float(0))
+ {
+ UNITY_SETUP_INSTANCE_ID(i);
+
+ float3 finalEmission = 0;
+ float4 albedo = 1;
+
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ float3 uselessData0;
+ float3 uselessData1;
+ initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask);
+
+
+ fixed4 col = mainTexture;
+ float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos));
+ float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r;
+ clip(OutlineMask * float(0) - 0.001);
+
+ col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) );
+ col.a *= albedo.a;
+ col.a *= alphaMultiplier;
+
+ #ifdef POI_RANDOM
+ col.a *= i.angleAlpha;
+ #endif
+
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ col.a *= float4(1,1,1,1).a;
+
+
+ if(float(0) == 1)
+ {
+ applyDithering(col);
+ }
+
+ clip(col.a - float(0.5));
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+
+ if(float(0) == 1)
+ {
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ col.rgb = mainTexture.rgb;
+ }
+ else if(float(0) == 2)
+ {
+ col.rgb = lerp(col.rgb, poiLight.color, float(0));
+ }
+ col.rgb *= float4(1,1,1,1).rgb;
+
+ if(float(0) == 1)
+ {
+ col.rgb = lerp(col.rgb, mainTexture.rgb, float(0));
+ }
+
+ finalColor = col;
+
+ #ifdef POI_LIGHTING
+
+ if(float(1))
+ {
+ finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor);
+ }
+ #endif
+ finalColor.rgb += (col.rgb * float(0));
+ }
+ else
+ {
+ clip(-1);
+ }
+ return finalColor;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
new file mode 100644
index 00000000..d77a927d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3996211f7bf878f419954c02fd135711
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
new file mode 100644
index 00000000..900e9e43
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
@@ -0,0 +1,105 @@
+#ifndef OutlineVert
+ #define OutlineVert
+
+ #include "CGI_PoiV2F.cginc"
+
+ float _OutlineMode;
+ float4 _OutlinePersonaDirection;
+ float4 _OutlineDropShadowOffset;
+ float _OutlineUseVertexColors;
+ float _OutlineFixedSize;
+ float _commentIfZero_EnableOutlinePass;
+
+ sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV;
+ v2f vert(appdata v)
+ {
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+
+ float2 uvArray[4];
+ uvArray[0] = o.uv0.xy;
+ uvArray[1] = o.uv0.zw;
+ uvArray[2] = o.uv1.xy;
+ uvArray[3] = o.uv1.zw;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y;
+ float outlineMask = 1;
+
+ outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb);
+
+ if (float(0) == 2)
+ {
+ outlineMask *= v.color.r;
+ }
+
+
+ if(float(0) != 1)
+ {
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ }
+ else
+ {
+ o.normal = UnityObjectToWorldNormal(v.color);
+ }
+
+
+ half offsetMultiplier = 1;
+ half distanceOffset = 1;
+
+ if(float(0))
+ {
+ distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz);
+ }
+
+ float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset;
+
+
+ if(float(0) == 2)
+ {
+ float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ offsetMultiplier = saturate(dot(lightDirection, o.normal));
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 3)
+ {
+ half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal);
+ offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy)));
+
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 4)
+ {
+ offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0));
+ offset *= distanceOffset;
+ }
+
+ o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.pos = UnityWorldToClipPos(o.worldPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0);
+ UNITY_TRANSFER_FOG(o, o.pos);
+ return o;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
new file mode 100644
index 00000000..86dfb15e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fc9565cc41cd1c74fbf6ab066f7d0759
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
new file mode 100644
index 00000000..da64a89d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
@@ -0,0 +1,63 @@
+#ifndef PANOSPHERE
+ #define PANOSPHERE
+
+ sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST;
+ POI_TEXTURE_NOSAMPLER(_PanoMask);
+ float _PanoEmission;
+ float _PanoBlend;
+ float4 _PanosphereColor;
+ float3 _PanospherePan;
+ float _PanoToggle;
+ float _PanoCubeMapToggle;
+ float _PanoInfiniteStereoToggle;
+ samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR;
+
+ float3 panoColor;
+ float panoMask;
+
+ float2 projectIt(float3 coords)
+ {
+ float3 normalizedCoords = normalize(coords);
+ float latitude = acos(normalizedCoords.y);
+ float longitude = atan2(normalizedCoords.z, normalizedCoords.x);
+ float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI);
+ sphereCoords = float2(1.0, 1.0) - sphereCoords;
+ return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw;
+ }
+
+ void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission)
+ {
+ panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskPanosphere != 4)
+ {
+ panoMask *= blackLightMask[_BlackLightMaskPanosphere];
+ }
+ #endif
+
+
+ if(float(0))
+ {
+ float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1));
+ half4 cubemap = texCUBE(_PanoCubeMap, cubeUV);
+ panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR);
+ }
+ else
+ {
+ float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1);
+
+ float2 ddxuv = ddx(uv);
+ float2 ddyuv = ddy(uv);
+ if(any(fwidth(uv) > .5))
+ {
+ ddxuv = ddyuv = 0.001;
+ }
+ panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb;
+ }
+ panosphereEmission = panoColor * float(0) * panoMask * float(0);
+ albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
new file mode 100644
index 00000000..988c36c9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0b565bf2cf18dae4987fddf4d8cf7733
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
new file mode 100644
index 00000000..6cd94900
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
@@ -0,0 +1,143 @@
+#ifndef POI_PARALLAX
+ #define POI_PARALLAX
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask);
+ float2 _ParallaxHeightMapPan;
+ float _ParallaxStrength;
+ float _ParallaxHeightMapEnabled;
+ float _ParallaxUV;
+
+ //Internal
+ float _ParallaxInternalMapEnabled;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask);
+ float _ParallaxInternalIterations;
+ float _ParallaxInternalMinDepth;
+ float _ParallaxInternalMaxDepth;
+ float _ParallaxInternalMinFade;
+ float _ParallaxInternalMaxFade;
+ float4 _ParallaxInternalMinColor;
+ float4 _ParallaxInternalMaxColor;
+ float4 _ParallaxInternalPanSpeed;
+ float4 _ParallaxInternalPanDepthSpeed;
+ float _ParallaxInternalHeightmapMode;
+ float _ParallaxInternalHeightFromAlpha;
+
+ float GetParallaxHeight(float2 uv)
+ {
+ return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999);
+ }
+ /*
+ float2 ParallaxOffset(float2 viewDir)
+ {
+ float height = GetParallaxHeight();
+ height -= 0.5;
+ height *= float(0);
+ return viewDir * height;
+ }
+ */
+ float2 ParallaxRaymarching(float2 viewDir)
+ {
+ float2 uvOffset = 0;
+ float stepSize = 0.1;
+ float2 uvDelta = viewDir * (stepSize * float(0));
+
+ float stepHeight = 1;
+ float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]);
+
+
+ float2 prevUVOffset = uvOffset;
+ float prevStepHeight = stepHeight;
+ float prevSurfaceHeight = surfaceHeight;
+
+ for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++)
+ {
+ prevUVOffset = uvOffset;
+ prevStepHeight = stepHeight;
+ prevSurfaceHeight = surfaceHeight;
+
+ uvOffset -= uvDelta;
+ stepHeight -= stepSize;
+ surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset);
+ }
+
+ float prevDifference = prevStepHeight - prevSurfaceHeight;
+ float difference = surfaceHeight - stepHeight;
+ float t = prevDifference / (prevDifference + difference);
+ uvOffset = prevUVOffset -uvDelta * t;
+
+ return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+
+ void calculateandApplyParallax()
+ {
+
+ if (float(0))
+ {
+ float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy);
+
+ if(float(0) == 0)
+ {
+ poiMesh.uv[0] += parallaxOffset;
+ }
+
+ if(float(0) == 1)
+ {
+ poiMesh.uv[1] += parallaxOffset;
+ }
+
+ if(float(0) == 2)
+ {
+ poiMesh.uv[2] += parallaxOffset;
+ }
+
+ if(float(0) == 3)
+ {
+ poiMesh.uv[3] += parallaxOffset;
+ }
+ }
+ }
+
+ void calculateAndApplyInternalParallax(inout float4 finalColor)
+ {
+ #if defined(_PARALLAXMAP)
+
+ if(float(0))
+ {
+ float3 parallax = 0;
+
+ for (int j = float(1); j > 0; j --)
+ {
+ float ratio = (float)j / float(1);
+ float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0));
+ float fade = lerp(float(0), float(1), ratio);
+ float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset);
+ float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio);
+ float parallaxHeight;
+ if(float(0))
+ {
+ parallaxTint *= parallaxColor.rgb;
+ parallaxHeight = parallaxColor.a;
+ }
+ else
+ {
+ parallaxHeight = parallaxColor.r;
+ }
+ //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio);
+
+ if (float(0) == 1)
+ {
+ parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio);
+ }
+ else
+ {
+ parallax += parallaxTint * parallaxHeight * fade;
+ }
+ }
+ //parallax /= float(1);
+ finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
new file mode 100644
index 00000000..319e3c88
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1165508533959cf43abc2d256c9874bd
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
new file mode 100644
index 00000000..81230e8d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
@@ -0,0 +1,233 @@
+/*
+USED---------------------------------------------
+"_PARALLAXMAP",
+"_REQUIRE_UV2",
+"_SUNDISK_NONE",
+"_DETAIL_MULX2",
+"_GLOSSYREFLECTIONS_OFF",
+"_METALLICGLOSSMAP",
+"_COLORADDSUBDIFF_ON",
+"_SPECGLOSSMAP",
+"_TERRAIN_NORMAL_MAP",
+"_SUNDISK_SIMPLE",
+"_EMISSION",
+"_COLORCOLOR_ON",
+"_COLOROVERLAY_ON",
+"_ALPHAMODULATE_ON",
+"_SUNDISK_HIGH_QUALITY",
+"_MAPPING_6_FRAMES_LAYOUT",
+"_NORMALMAP"
+"EFFECT_BUMP",
+"BLOOM",
+"BLOOM_LOW",
+"GRAIN",
+"DEPTH_OF_FIELD",
+"USER_LUT",
+"CHROMATIC_ABERRATION_LOW",
+"BLOOM_LENS_DIRT",
+"_FADING_ON",
+"CHROMATIC_ABERRATION",
+"DISTORT",
+"GEOM_TYPE_BRANCH",
+"_SPECULARHIGHLIGHTS_OFF",
+"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
+"EFFECT_HUE_VARIATION",
+"GEOM_TYPE_LEAF",
+"GEOM_TYPE_MESH",
+"FINALPASS",
+"AUTO_EXPOSURE"
+"VIGNETTE",
+"VIGNETTE_MASKED",
+"COLOR_GRADING_HDR",
+
+UNUSED-------------------------------------------
+"_ALPHABLEND_ON",
+"_ALPHAPREMULTIPLY_ON",
+"_ALPHATEST_ON",
+"GEOM_TYPE_BRANCH_DETAIL",
+"GEOM_TYPE_FROND",
+"PIXELSNAP_ON",
+"SOFTPARTICLES_ON",
+"DITHERING",
+"TONEMAPPING_NEUTRAL",
+"TONEMAPPING_FILMIC",
+"TONEMAPPING_ACES",
+"TONEMAPPING_CUSTOM",
+"DEPTH_OF_FIELD_COC_VIEW",
+"COLOR_GRADING",
+"COLOR_GRADING_LOG_VIEW",
+"VIGNETTE_CLASSIC",
+"COLOR_GRADING_HDR_3D",
+
+DO NOT USE -----------------------------------------
+"BILLBOARD_FACE_CAMERA_POS",
+*/
+
+
+#ifndef POI_PASS
+ #define POI_PASS
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #ifdef POI_META_PASS
+ #include "UnityMetaPass.cginc"
+ #endif
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+
+ #include "CGI_PoiSpawnInVert.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+
+ #ifdef BLOOM_LOW
+ #include "CGI_PoiBulge.cginc"
+ #endif
+
+ #include "CGI_PoiVert.cginc"
+
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+
+ #include "CGI_PoiDithering.cginc"
+
+ #ifdef _PARALLAXMAP
+ #include "CGI_PoiParallax.cginc"
+ #endif
+
+ #ifdef USER_LUT
+ #include "CGI_PoiUVDistortion.cginc"
+ #endif
+
+ #ifdef VIGNETTE
+ #include "CGI_PoiRGBMask.cginc"
+ #endif
+
+ #include "CGI_PoiData.cginc"
+
+ #ifdef _SPECULARHIGHLIGHTS_OFF
+ #include "CGI_PoiBlackLight.cginc"
+ #endif
+
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+
+ #ifdef DEPTH_OF_FIELD
+ #include "CGI_PoiHologram.cginc"
+ #endif
+
+ #ifdef BLOOM_LENS_DIRT
+ #include "CGI_PoiIridescence.cginc"
+ #endif
+
+
+ #ifdef FUR
+ #include "CGI_PoiFur.cginc"
+ #include "CGI_PoiGeomFur.cginc"
+ #endif
+
+ #ifdef VIGNETTE_MASKED
+ #include "CGI_PoiLighting.cginc"
+ #endif
+
+ #include "CGI_PoiMainTex.cginc"
+
+ #ifdef GEOM_TYPE_BRANCH
+ #include "CGI_PoiDecal.cginc"
+ #endif
+
+ #ifdef CHROMATIC_ABERRATION
+ #include "CGI_PoiVoronoi.cginc"
+ #endif
+
+ #ifdef _DETAIL_MULX2
+ #include "CGI_PoiPanosphere.cginc"
+ #endif
+
+ #ifdef EFFECT_BUMP
+ #include "CGI_PoiMSDF.cginc"
+ #endif
+
+ #ifdef GRAIN
+ #include "CGI_PoiDepthColor.cginc"
+ #endif
+
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _GLOSSYREFLECTIONS_OFF
+ #include "CGI_PoiRimLighting.cginc"
+ #endif
+
+ #ifdef _MAPPING_6_FRAMES_LAYOUT
+ #include "CGI_PoiEnvironmentalRimLighting.cginc"
+ #endif
+
+ #ifdef _METALLICGLOSSMAP
+ #include "CGI_PoiMetal.cginc"
+ #endif
+
+ #ifdef _COLORADDSUBDIFF_ON
+ #include "CGI_PoiMatcap.cginc"
+ #endif
+
+ #ifdef _SPECGLOSSMAP
+ #include "CGI_PoiSpecular.cginc"
+ #endif
+
+ #ifdef BLOOM
+ #include "CGI_PoiVideo.cginc"
+ #endif
+
+ #ifdef _TERRAIN_NORMAL_MAP
+ #include "CGI_PoiSubsurfaceScattering.cginc"
+ #endif
+
+ #include "CGI_PoiBlending.cginc"
+ #include "CGI_PoiGrab.cginc"
+
+ #ifdef _SUNDISK_SIMPLE
+ #include "CGI_PoiGlitter.cginc"
+ #endif
+
+ #ifdef _EMISSION
+ #include "CGI_PoiEmission.cginc"
+ #endif
+
+ #ifdef _COLORCOLOR_ON
+ #include "CGI_PoiClearCoat.cginc"
+ #endif
+
+ #include "CGI_PoiAlphaToCoverage.cginc"
+
+ #ifdef _COLOROVERLAY_ON
+ #include "CGI_PoiDebug.cginc"
+ #endif
+ #include "CGI_PoiFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
new file mode 100644
index 00000000..6ca373e4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5d7c8b54d94115f4da7af9c6052cf4bb
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
new file mode 100644
index 00000000..5e365972
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
@@ -0,0 +1,26 @@
+#ifndef POI_PASS_OUTLINE
+ #define POI_PASS_OUTLINE
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiOutlineVert.cginc"
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiLighting.cginc"
+ #include "CGI_PoiMainTex.cginc"
+ #include "CGI_PoiData.cginc"
+ #include "CGI_PoiDithering.cginc"
+ #include "CGI_PoiOutlineFrag.cginc"
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
new file mode 100644
index 00000000..782da886
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6851a2a1d51fbda41858e3ee44e91826
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
new file mode 100644
index 00000000..d21a5d4d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
@@ -0,0 +1,44 @@
+#ifndef POI_PASS_SHADOW
+ #define POI_PASS_SHADOW
+
+ #pragma multi_compile_shadowcaster
+ #include "UnityCG.cginc"
+ #include "UnityShaderVariables.cginc"
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiShadowIncludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiMirror.cginc"
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+ #include "CGI_PoiData.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+ #include "CGI_PoiDithering.cginc"
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+ #include "CGI_PoiSpawnInVert.cginc"
+ #include "CGI_PoiShadowVert.cginc"
+ #include "CGI_PoiShadowFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
new file mode 100644
index 00000000..f6ced5bc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 558e7e9d306bce0449e779b8ce34d1ba
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
new file mode 100644
index 00000000..d4cd1697
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
@@ -0,0 +1,131 @@
+#ifndef POI_RGBMASK
+ #define POI_RGBMASK
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST;
+
+ #ifdef GEOM_TYPE_MESH
+ POI_NORMAL_NOSAMPLER(_RgbNormalR);
+ POI_NORMAL_NOSAMPLER(_RgbNormalG);
+ POI_NORMAL_NOSAMPLER(_RgbNormalB);
+ float _RgbNormalsEnabled;
+ #endif
+
+ float4 _RedColor;
+ float4 _GreenColor;
+ float4 _BlueColor;
+
+ float4 _RGBMaskPanning;
+ float4 _RGBRedPanning;
+ float4 _RGBGreenPanning;
+ float4 _RGBBluePanning;
+
+ float _RGBBlendMultiplicative;
+
+ float _RGBMaskUV;
+ float _RGBRed_UV;
+ float _RGBGreen_UV;
+ float _RGBBlue_UV;
+ float _RGBUseVertexColors;
+ float _RGBNormalBlend;
+
+ static float3 rgbMask;
+
+ void calculateRGBNormals(inout half3 mainTangentSpaceNormal)
+ {
+ #ifdef GEOM_TYPE_MESH
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+
+ if(float(0))
+ {
+
+ if(float(0) == 0)
+ {
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b);
+ }
+ return;
+ }
+ else
+ {
+ half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r);
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g);
+ normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b);
+ mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal);
+ return;
+ }
+ }
+ #endif
+ }
+
+ float3 calculateRGBMask(float3 baseColor)
+ {
+ //If RGB normals are in use this data will already exist
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+ float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+
+ if(float(0))
+ {
+ float3 RGBColor = 1;
+ RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ baseColor *= RGBColor;
+ }
+ else
+ {
+ baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ }
+
+ return baseColor;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
new file mode 100644
index 00000000..7255ef63
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: da39d51fdf9e81945b23ed04326ae639
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
new file mode 100644
index 00000000..137ef6de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
@@ -0,0 +1,4 @@
+#ifndef POI_RNG
+ #define POI_RNG
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
new file mode 100644
index 00000000..c935fbbe
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bba00c0f0c5fc8445a123ca028782f79
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
new file mode 100644
index 00000000..11f3eea2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_RANDOM
+ #define POI_RANDOM
+
+ float _EnableRandom;
+ float m_start_Angle;
+ float _AngleType;
+ float3 _AngleForwardDirection;
+ float _CameraAngleMin;
+ float _CameraAngleMax;
+ float _ModelAngleMin;
+ float _ModelAngleMax;
+ float _AngleMinAlpha;
+ float _AngleCompareTo;
+
+ float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos)
+ {
+ half cameraAngleMin = float(45) / 180;
+ half cameraAngleMax = float(90) / 180;
+ half modelAngleMin = float(45) / 180;
+ half modelAngleMax = float(90) / 180;
+ float3 pos = float(0) == 0 ? modelPos : worldPos;
+ half3 cameraToModelDirection = normalize(pos - getCameraPosition());
+ half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0))));
+ half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1);
+ half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1);
+ if (float(0) == 0)
+ {
+ return max(cameraLookAtModel, float(0));
+ }
+ else if(float(0) == 1)
+ {
+ return max(modelLookAtCamera, float(0));
+ }
+ else if(float(0) == 2)
+ {
+ return max(cameraLookAtModel * modelLookAtCamera, float(0));
+ }
+ return 1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
new file mode 100644
index 00000000..c1874f3a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f724a3af34fb7be4c92d9c07595ab93f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
new file mode 100644
index 00000000..d4571c0c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
@@ -0,0 +1,47 @@
+#ifndef POI_RIM
+ #define POI_RIM
+
+ float4 _RimLightColor;
+ float _RimLightingInvert;
+ float _RimWidth;
+ float _RimStrength;
+ float _RimSharpness;
+ float _RimLightColorBias;
+ float _ShadowMix;
+ float _ShadowMixThreshold;
+ float _ShadowMixWidthMod;
+ float _EnableRimLighting;
+ float _RimBrighten;
+ float _RimLightNormal;
+
+ POI_TEXTURE_NOSAMPLER(_RimTex);
+ POI_TEXTURE_NOSAMPLER(_RimMask);
+ POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture);
+
+ float _RimWidthNoiseStrength;
+
+ float4 rimColor = float4(0, 0, 0, 0);
+ float rim = 0;
+
+ void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission)
+ {
+ float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimNoise = (rimNoise - .5) * float(0.1);
+
+ float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+
+ if (float(0))
+ {
+ viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+ }
+ float rimWidth = float(0.8);
+ rimWidth -= rimNoise;
+ float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0);
+ rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal);
+ rim *= float4(1,1,1,1).a * rimColor.a * rimMask;
+ rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0);
+ albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim);
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
new file mode 100644
index 00000000..f159da11
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f009fd59e3a7b544eab37669d018430a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
new file mode 100644
index 00000000..16701f61
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
@@ -0,0 +1,116 @@
+#ifndef SHADOW_FRAG
+ #define SHADOW_FRAG
+
+ float2 _MainDistanceFade;
+ float _ForceOpaque;
+ float _MainShadowClipMod;
+ float2 _AlphaMaskPan;
+ float _AlphaMaskUV;
+ sampler3D _DitherMaskLOD;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+
+ half4 fragShadowCaster(
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ V2FShadow i, uint facing: SV_IsFrontFace
+ #endif
+ ): SV_Target
+ {
+ poiMesh.uv[0] = i.uv;
+ poiMesh.uv[1] = i.uv1;
+ poiMesh.uv[2] = i.uv2;
+ poiMesh.uv[3] = i.uv3;
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+
+
+ //Possible Bug with clip
+ float clipValue = clamp(float(0.5) + float(0), - .001, 1.001);
+
+ poiMesh.vertexColor = saturate(i.vertexColor);
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+ #if defined(UNITY_STANDARD_USE_SHADOW_UVS)
+
+ half4 alpha = mainTexture;
+
+
+ if (float(0))
+ {
+ if(IsInMirror())
+ {
+ alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a;
+ }
+ }
+
+
+ alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos));
+ half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0));
+ alpha.a *= alphaMask;
+ alpha.a *= float4(1,1,1,1).a + .0001;
+ alpha.a += float(0);
+ alpha.a = saturate(alpha.a);
+
+
+ if(float(0) == 0)
+ {
+ alpha.a = 1;
+ }
+
+
+ if(float(0) == 1)
+ {
+ applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy);
+ }
+
+ #ifdef POI_DISSOLVE
+ float3 fakeEmission = 1;
+ calculateDissolve(alpha, fakeEmission);
+ #endif
+
+ if(float(0) == 1)
+ {
+ clip(alpha.a - 0.001);
+ }
+
+ /*
+ return poiMesh.vertexColor.g;
+
+ #ifdef POI_RANDOM
+ alpha.a *= i.angleAlpha;
+ #endif
+
+
+ if(float(0) >= 1)
+ {
+ applySpawnInShadow(uv[0], i.localPos);
+
+ #if defined(POI_FLIPBOOK)
+ alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]);
+ #endif
+ }
+ */
+
+ if (float(0) == 1)
+ {
+ clip(alpha.a - clipValue);
+ }
+
+
+ if(float(0) > 1)
+ {
+ float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a;
+ clip(dither - 0.01);
+ }
+
+ #endif
+ SHADOW_CASTER_FRAGMENT(i)
+ }
+
+ #endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
new file mode 100644
index 00000000..6a299391
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 656c738952025ec4a98129899d12a2d4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
new file mode 100644
index 00000000..fd8f19a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
@@ -0,0 +1,41 @@
+#ifndef SHADOW_INCLUDES
+ #define SHADOW_INCLUDES
+
+ #define UNITY_STANDARD_USE_SHADOW_UVS 1
+
+ float4 _Color;
+ sampler2D _AlphaMask; float4 _AlphaMask_ST;
+
+ struct VertexInputShadow
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ struct V2FShadow
+ {
+ V2F_SHADOW_CASTER_NOPOS
+ float4 pos: SV_POSITION;
+ float2 uv: TEXCOORD1;
+ float2 uv1: TEXCOORD2;
+ float2 uv2: TEXCOORD3;
+ float2 uv3: TEXCOORD4;
+ float3 modelPos: TEXCOORD5;
+ float4 worldPos: TEXCOORD6;
+ float4 localPos: TEXCOORD7;
+ float3 angleAlpha: TEXCOORD8;
+ float4 grabPos: TEXCOORD9;
+ fixed3 barycentricCoordinates: TEXCOORD10;
+ float4 vertexColor: TEXCOORD11;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
new file mode 100644
index 00000000..71a36072
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3c05ba7d385c00549b72ac28035180d9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
new file mode 100644
index 00000000..f0b7184a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
@@ -0,0 +1,80 @@
+float _EnableTouchGlow;
+float _EnableBulge;
+float _VertexManipulationHeightUV;
+
+V2FShadow vertShadowCaster(VertexInputShadow v)
+{
+ V2FShadow o;
+ UNITY_SETUP_INSTANCE_ID(v);
+
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(V2FShadow, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.uv = v.uv0;
+ o.uv1 = v.uv1;
+ o.uv2 = v.uv2;
+ o.uv3 = v.uv3;
+
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.vertexColor = v.color;
+
+
+ if(_EnableTouchGlow || _EnableBulge)
+ {
+ o.pos = UnityObjectToClipPos(float3(0, 0, -5));
+ o.localPos.xyz = float3(0, 0, -5);
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ }
+
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+
+ o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal);
+ o.pos = UnityApplyLinearShadowBias(o.pos);
+
+ return o;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
new file mode 100644
index 00000000..5c46617a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e28226194a3e05a42a33192a587d6228
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
new file mode 100644
index 00000000..0c18d1ad
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+ #endif
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST;
+
+ float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor;
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+
+ void applySpawnInShadow(float2 uv, float3 localPos)
+ {
+
+ if(_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset);
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
new file mode 100644
index 00000000..47453544
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 94e71cbb2b2de1d49b1d3c9f409afbe4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
new file mode 100644
index 00000000..fdcc457f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
@@ -0,0 +1,40 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+
+ #endif
+ //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST;
+
+ float calculateGradientValueVert(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = 0;
+ float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0);
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+ //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
new file mode 100644
index 00000000..8647c88e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dd0ce5401334d8342a52b27912a286c5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
new file mode 100644
index 00000000..f5287465
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
@@ -0,0 +1,488 @@
+#ifndef POI_SPECULAR
+ #define POI_SPECULAR
+ float _SpecWhatTangent;
+ float _SpecularType;
+ float _SmoothnessFrom;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap);
+ fixed _CenterOutSpecColor;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro);
+ float _SpecularAnisoJitterMirrored;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV);
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask);
+ float _SpecularAnisoJitterMicroMultiplier;
+ float _SpecularAnisoJitterMacroMultiplier;
+ float4 _SpecularTint;
+ float _SpecularSmoothness;
+ float _Spec1Offset;
+ float _Spec1JitterStrength;
+ float _Spec2Smoothness;
+ float _Spec2Offset;
+ float _Spec2JitterStrength;
+ float _AnisoUseTangentMap;
+ float _AnisoSpec1Alpha;
+ float _AnisoSpec2Alpha;
+ float _SpecularInvertSmoothness;
+ half _SpecularMetallic;
+ float _SpecularNormal;
+ float _SpecularNormal1;
+ // Toon
+ fixed _SpecularToonStart;
+ fixed _SpecularToonEnd;
+ half4 _SpecularToonInnerOuter;
+
+ float _EnableSpecular1;
+ float _SpecWhatTangent1;
+ float _SpecularType1;
+ float _SmoothnessFrom1;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1);
+ float _SpecularAnisoJitterMirrored1;
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask1);
+ float _SpecularAnisoJitterMicroMultiplier1;
+ float _SpecularAnisoJitterMacroMultiplier1;
+ float4 _SpecularTint1;
+ float _SpecularSmoothness1;
+ float _Spec1Offset1;
+ float _Spec1JitterStrength1;
+ float _Spec2Smoothness1;
+ float _Spec2Offset1;
+ float _Spec2JitterStrength1;
+ float _AnisoUseTangentMap1;
+ float _AnisoSpec1Alpha1;
+ float _AnisoSpec2Alpha1;
+ float _SpecularInvertSmoothness1;
+ half _SpecularMetallic1;
+ // Toon
+ half4 _SpecularToonInnerOuter1;
+ fixed _SpecularToonStart1;
+ fixed _SpecularToonEnd1;
+
+ UnityIndirect ZeroIndirect()
+ {
+ UnityIndirect ind;
+ ind.diffuse = 0;
+ ind.specular = 0;
+ return ind;
+ }
+
+ // From unity just putting it here in case I want to mod it
+ half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness,
+ float3 normal, float3 halfDir,
+ UnityLight light, UnityIndirect gi)
+ {
+ float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness);
+ #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0
+
+ #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
+ half shiftAmount = dot(normal, poiCam.viewDir);
+ normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal;
+ float nv = saturate(dot(normal, poiCam.viewDir));
+ #else
+ half nv = abs(dot(normal, poiCam.viewDir));
+ #endif
+
+ float nl = saturate(dot(normal, light.dir));
+ float nh = saturate(dot(normal, halfDir));
+
+ half lv = saturate(dot(light.dir, poiCam.viewDir));
+ half lh = saturate(dot(light.dir, halfDir));
+
+ half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl;
+
+ float roughness = PerceptualRoughnessToRoughness(perceptualRoughness);
+
+ roughness = max(roughness, 0.002);
+ float V = SmithJointGGXVisibilityTerm(nl, nv, roughness);
+ float D = GGXTerm(nh, roughness);
+
+ float specularTerm = V * D * UNITY_PI;
+
+ #ifdef UNITY_COLORSPACE_GAMMA
+ specularTerm = sqrt(max(1e-4h, specularTerm));
+ #endif
+
+ specularTerm = max(0, specularTerm * nl);
+ #if defined(_POI_SPECULARHIGHLIGHTS_OFF)
+ specularTerm = 0.0;
+ #endif
+
+ half surfaceReduction;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness;
+ #else
+ surfaceReduction = 1.0 / (roughness * roughness + 1.0);
+ #endif
+
+ specularTerm *= any(specColor) ? 1.0: 0.0;
+
+ half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity));
+ half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm)
+ + specularTerm * light.color * FresnelTerm(specColor, lh)
+ + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv);
+
+ return half4(color, 1);
+ }
+
+ half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir)
+ {
+ half oneMinusReflectivity;
+ half3 finalSpecular;
+ UnityLight unityLight;
+ unityLight.color = specularLight;
+ unityLight.dir = lightDirection;
+ unityLight.ndotl = nDotL;
+
+
+ if (float(1) == 0)
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity);
+ finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ else
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity);
+ float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b);
+ finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint);
+ return finalSpecular;
+ }
+
+ half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation)
+ {
+ half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight;
+
+ if (smoothnessFrom == 0)
+ {
+ finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ finalSpecular *= specularMap.a;
+ }
+ else
+ {
+ finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+ return finalSpecular;
+ }
+
+ float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL)
+ {
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+ float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower);
+ half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi);
+ Specular *= normalization;
+ return Specular;
+ }
+
+ half3 AnisotropicSpecular(
+ float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness,
+ float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ tangentDirectionMap += float(0) +jitter;
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+ half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a);
+ half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a);
+ half Specular = 0;
+
+ float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha;
+ float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha;
+
+ return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+
+ inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ if (!mirrored)
+ {
+ tangentDirectionMap += jitter;
+ }
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+
+ float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV);
+
+ fixed smoothAlpha = specular;
+ if(mirrored)
+ {
+ smoothAlpha = max(specular - jitter, 0);
+ }
+
+ specular = smoothstep(gradientStart, gradientEnd, smoothAlpha);
+
+ /*
+
+ if(_CenterOutSpecColor)
+ {
+ specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0));
+ }
+ */
+
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+
+ return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a;
+ }
+
+ inline float SpecularHQ(half roughness, half dotNH, half dotLH)
+ {
+ roughness = saturate(roughness);
+ roughness = max((roughness * roughness), 0.002);
+ half roughnessX2 = roughness * roughness;
+
+ half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f;
+ half D = roughnessX2 / (3.14159 * denom * denom);
+
+ half k = roughness / 2.0f;
+ half k2 = k * k;
+ half invK2 = 1.0f - k2;
+
+ half vis = rcp(dotLH * dotLH * invK2 + k2);
+
+ float specTerm = vis * D;
+
+ return specTerm;
+ }
+
+ float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation)
+ {
+ float3 specColor = specularTint;
+ float metallic = specularMetallic;
+ float roughness = 1 - specularSmoothness;
+ float perceptualRoughness = roughness;
+ //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a;
+ //float reflectivity = 1.0h - reflectInverse;
+ float3 specMapColor = lerp(specularMap, 1, colorFrom);
+ float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic);
+ //albedo.rgb *= reflectInverse;
+ return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint);
+ }
+
+ float3 calculateSpecular(in float4 albedo)
+ {
+ half3 finalSpecular = 0;
+ half3 finalSpecular1 = 0;
+ float4 realisticAlbedo = albedo;
+ float4 realisticAlbedo1 = albedo;
+ float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float attenuation = saturate(poiLight.nDotL);
+ #ifdef POI_LIGHTING
+
+ if (float(0) && float(0) == 0 && float(0) == 1)
+ {
+ attenuation = poiLight.rampedLightMap;
+ }
+ #endif
+
+
+ if(float(1) == 1) // Realistic
+ {
+ if (float(1) == 1)
+ {
+ specularMap.a = specularMap.r;
+ specularMap.rgb = 1;
+ }
+
+ if(float(0))
+ {
+ specularMap.a = 1 - specularMap.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation);
+ #else
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap);
+ finalSpecular *= attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular *= float4(1,1,1,1);
+ finalSpecular *= attenuation;
+ }
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+
+ finalSpecular *= float4(1,1,1,1).a;
+ finalSpecular = finalSpecular.rgb;
+ finalSpecular *= specularMask;
+
+
+ if (float(0))
+ {
+ float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ float attenuation = poiLight.attenuation;
+
+ if(float(1) == 1) // Realistic
+ {
+
+ if (float(1) == 1)
+ {
+ specularMap1.a = specularMap1.r;
+ specularMap1.rgb = 1;
+ }
+ else
+ {
+ realisticAlbedo1.rgb = specularMap1.rgb;
+ }
+
+
+ if(float(0))
+ {
+ specularMap1.a = 1 - specularMap1.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL));
+ #else
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular1 *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular1 *= float4(1,1,1,1);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ // Non Important Lights
+ #ifdef VERTEXLIGHT_ON
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+ #endif
+
+ finalSpecular1 *= float4(1,1,1,1).a;
+ finalSpecular1 = finalSpecular1.rgb;
+ finalSpecular1 *= specularMask1;
+ }
+ return finalSpecular + finalSpecular1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
new file mode 100644
index 00000000..44f1844d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7b7496f943ca13c428c5ef3272e69e50
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
new file mode 100644
index 00000000..b7c21c01
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
@@ -0,0 +1,28 @@
+#ifndef SUBSURFACE
+ #define SUBSURFACE
+
+ float _SSSThicknessMod;
+ float _SSSSCale;
+ float _SSSPower;
+ float _SSSDistortion;
+ float4 _SSSColor;
+ float _EnableSSS;
+
+ POI_TEXTURE_NOSAMPLER(_SSSThicknessMap);
+
+ float3 calculateSubsurfaceScattering()
+ {
+ float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1);
+ half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25);
+ #ifdef FORWARD_BASE_PASS
+ half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0));
+ #else
+ half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0));
+ #endif
+
+ return fLT * poiLight.color * float4(1,0,0,1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
new file mode 100644
index 00000000..61250694
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f54df7e2b36ca944185d0780c1e1a75a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
new file mode 100644
index 00000000..4912473d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
@@ -0,0 +1,117 @@
+#ifndef POI_TESSELLATION
+ #define POI_TESSELLATION
+
+ float _TessellationPhongStrength;
+ float _TessellationEdgeLength;
+ float _TessellationExtrusionAmount;
+ float _TessellationUniform;
+
+ struct TessellationControlPoint
+ {
+ float4 vertex: INTERNALTESSPOS;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ };
+
+ struct TessellationFactors
+ {
+ float edge[3]: SV_TessFactor;
+ float inside: SV_InsideTessFactor;
+ };
+
+ TessellationControlPoint poiTessellationVert(appdata v)
+ {
+ TessellationControlPoint p;
+ p.vertex = v.vertex;
+ p.normal = v.normal;
+ p.tangent = v.tangent;
+ p.color = v.color;
+ p.uv0 = v.uv0;
+ p.uv1 = v.uv1;
+ p.uv2 = v.uv2;
+ p.uv3 = v.uv3;
+ return p;
+ }
+
+ float TessellationEdgeFactor(float3 p0, float3 p1)
+ {
+ #ifndef _FADING_ON
+ float edgeLength = distance(p0, p1);
+
+ float3 edgeCenter = (p0 + p1) * 0.5;
+ float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos);
+
+ return edgeLength * _ScreenParams.y /
+ (_TessellationEdgeLength * viewDistance);
+ #else
+ return _TessellationUniform;
+ #endif
+ }
+
+ TessellationFactors poiPatchConst(
+ InputPatch < TessellationControlPoint, 3 > patch
+ )
+ {
+
+ TessellationFactors f;
+ float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz;
+ float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz;
+ float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz;
+ f.edge[0] = TessellationEdgeFactor(p1, p2);
+ f.edge[1] = TessellationEdgeFactor(p2, p0);
+ f.edge[2] = TessellationEdgeFactor(p0, p1);
+ f.inside = (TessellationEdgeFactor(p1, p2) +
+ TessellationEdgeFactor(p2, p0) +
+ TessellationEdgeFactor(p0, p1)) * (1 / 3.0);
+ return f;
+ }
+
+ [UNITY_domain("tri")]
+ [UNITY_outputcontrolpoints(3)]
+ [UNITY_outputtopology("triangle_cw")]
+ [UNITY_partitioning("fractional_odd")]
+ [UNITY_patchconstantfunc("poiPatchConst")]
+ TessellationControlPoint poiHull(
+ InputPatch < TessellationControlPoint, 3 > patch,
+ uint id: SV_OutputControlPointID
+ )
+ {
+ return patch[id];
+ }
+
+ [UNITY_domain("tri")]
+ v2f poiDomain(
+ TessellationFactors factors,
+ OutputPatch < TessellationControlPoint, 3 > patch,
+ float3 barycentricCoordinates: SV_DomainLocation
+ )
+ {
+ appdata data;
+
+ #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z;
+
+ MY_DOMAIN_PROGRAM_INTERPOLATE(vertex)
+ float3 pp[3];
+ for (int i = 0; i < 3; ++ i)
+ {
+ pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal));
+ }
+ data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(normal)
+ data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(tangent)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(color)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv0)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv1)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv2)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv3)
+
+ return vert(data);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
new file mode 100644
index 00000000..4f1754fe
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6ef8585c8dbef2442aaea3c8506dc683
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
new file mode 100644
index 00000000..38d5fd75
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_UV_DISTORTION
+ #define POI_UV_DISTORTION
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST;
+ POI_TEXTURE_NOSAMPLER(_DistortionMask);
+
+ float _DistortionStrength;
+ float _DistortionStrength1;
+ float2 _DistortionSpeed;
+ float2 _DistortionSpeed1;
+
+ float2 getTorusUv(float2 uv)
+ {
+ // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7
+ // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf
+ float phi = 6.28318530718f * uv.x;
+ float theta = 6.28318530718f * uv.y;
+ float3 c = cos(float3(phi, phi + 1.57079632679f, theta));
+ float2 result = float2(c.x * c.z, -c.y * c.z);
+ return result * 0.5 + 0.5;
+ }
+
+ float2 calculateDistortionUV(float2 uv)
+ {
+ half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ flowVector *= float(0.5);
+ flowVector1 *= float(0.5);
+ return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
new file mode 100644
index 00000000..318f62df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f077e53609c7d634c95e2c68731a4980
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
new file mode 100644
index 00000000..0e29a179
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_V2F
+ #define POI_V2F
+
+ struct v2f
+ {
+ float4 pos: SV_POSITION;
+ float4 uv0: TEXCOORD0;
+ float4 uv1: TEXCOORD1;
+ float3 normal: TEXCOORD2;
+ float3 tangentViewDir: TEXCOORD3;
+ float4 tangent: TEXCOORD4;
+ float4 worldPos: TEXCOORD5;
+ float4 localPos: TEXCOORD6;
+ float4 grabPos: TEXCOORD7;
+ float3 barycentricCoordinates: TEXCOORD8;
+ #if defined(GRAIN)
+ float4 worldDirection: TEXCOORD9;
+ #endif
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV: TEXCOORD10;
+ #endif
+ float3 modelPos: TEXCOORD11;
+ float angleAlpha: TEXCOORD12;
+ float4 vertexColor: TEXCOORD14;
+ #ifdef FUR
+ float furAlpha: TEXCOORD15;
+ #endif
+ UNITY_SHADOW_COORDS(16)
+ UNITY_FOG_COORDS(17)
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
new file mode 100644
index 00000000..02ddcaea
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8b9d3b2ebfdb919498a2b68178dea883
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
new file mode 100644
index 00000000..1558e937
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
@@ -0,0 +1,126 @@
+#ifndef POI_VERT
+ #define POI_VERT
+
+ float _VertexManipulationHeightUV;
+ float _VertexUnwrap;
+
+ #define PM UNITY_MATRIX_P
+
+ inline float4 CalculateFrustumCorrection()
+ {
+ float x1 = -PM._31 / (PM._11 * PM._34);
+ float x2 = -PM._32 / (PM._22 * PM._34);
+ return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23);
+ }
+
+ v2f vert(appdata v)
+ {
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ #ifdef _COLOROVERLAY_ON
+ v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0));
+ #endif
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.tangent, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ #ifdef _REQUIRE_UV2 //POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ TANGENT_SPACE_ROTATION;
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ //o.localPos.x *= -1;
+ //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025;
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+ o.vertexColor = v.color;
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w);
+
+ #ifdef POI_BULGE
+ bulgyWolgy(o);
+ #endif
+
+
+ o.angleAlpha = 1;
+ #ifdef _SUNDISK_NONE //POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ #if defined(LIGHTMAP_ON)
+ o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
+ #endif
+ #ifdef DYNAMICLIGHTMAP_ON
+ o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0.xy);
+ UNITY_TRANSFER_FOG(o, o.pos);
+
+ #if defined(_PARALLAXMAP) // POI_PARALLAX
+ v.tangent.xyz = normalize(v.tangent.xyz);
+ v.normal = normalize(v.normal);
+ float3x3 objectToTangent = float3x3(
+ v.tangent.xyz,
+ cross(v.normal, v.tangent.xyz) * v.tangent.w,
+ v.normal
+ );
+ o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex));
+ #endif
+
+ #ifdef POI_META_PASS
+ o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST);
+ #endif
+
+ #if defined(GRAIN)
+ float4 worldDirection;
+
+ worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
+ worldDirection.w = dot(o.pos, CalculateFrustumCorrection());
+ o.worldDirection = worldDirection;
+ #endif
+
+ return o;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
new file mode 100644
index 00000000..ec72353e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d1b92793d8389b047b02d9de03aed89e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
new file mode 100644
index 00000000..94c16148
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
@@ -0,0 +1,93 @@
+#ifndef POI_VERTEX_MANIPULATION
+ #define POI_VERTEX_MANIPULATION
+
+ #include "CGI_PoiMath.cginc"
+
+ float4 _VertexManipulationLocalTranslation;
+ float4 _VertexManipulationLocalRotation;
+ float4 _VertexManipulationLocalScale;
+ float4 _VertexManipulationWorldTranslation;
+
+ float _VertexManipulationHeight;
+ float _VertexManipulationHeightBias;
+ sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST;
+ float2 _VertexManipulationHeightPan;
+
+
+ //Vertex Glitching
+ float _EnableVertexGlitch;
+ sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST;
+ float _VertexGlitchThreshold;
+ float _VertexGlitchFrequency;
+ float _VertexGlitchStrength;
+ // Rounding
+ float _VertexRoundingDivision;
+ float _VertexRoundingEnabled;
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyVertexRounding(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if (float(0))
+ {
+ worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5;
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+ void applyVertexGlitching(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if(_EnableVertexGlitch)
+ {
+ float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz;
+ forward.y = 0;
+ forward = normalize(forward);
+ float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward));
+ float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1;
+ /*
+ float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed;
+ float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed;
+ float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r;
+ float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r;
+ float glitchAmount = glitchAmountLeft + glitchAmountRight;
+ */
+ float time = _Time.y * _VertexGlitchFrequency;
+ float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4;
+ worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch);
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+#endif
+//
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
new file mode 100644
index 00000000..fd7e07c2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 106952c3a2300e746914be2c41dea09a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
new file mode 100644
index 00000000..ec2d37e4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
@@ -0,0 +1,266 @@
+#ifndef POI_VIDEO
+ #define POI_VIDEO
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST;
+
+ float _VideoUVNumber;
+ float _VideoType;
+ float3 pixels;
+ float2 _VideoResolution;
+ sampler2D _VideoGameboyRamp;
+ half _VideoBacklight;
+ half _VideoCRTRefreshRate;
+ half _VideoCRTPixelEnergizedTime;
+ half _VideoEnableVideoPlayer;
+ half _VideoRepeatVideoTexture;
+ half _VideoPixelateToResolution;
+ float2 _VideoMaskPanning;
+ // Video Settings
+ half _VideoSaturation;
+ half _VideoContrast;
+ float2 _VideoTiling;
+ float2 _VideoOffset;
+ float2 _VideoPanning;
+ //Debug
+ half _VideoEnableDebug;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST;
+
+
+ sampler2D _VRChat_VideoPlayer;
+ float4 _VRChat_VideoPlayer_TexelSize;
+
+ float4 globalVideoPlayerColor;
+ float3 globalColorToDisplayOnScreen;
+ float globalVideoOn;
+
+ float3 applyBacklight(float3 albedo, half backlightStrength)
+ {
+ return max(backlightStrength, albedo.rgb);
+ }
+
+ float3 applyViewAngleTN(float3 albedo)
+ {
+ float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb));
+ float upwardShift = dot(reflectionVector, poiMesh.binormal);
+ upwardShift = pow(upwardShift, 1);
+ float sideShift = dot(reflectionVector, poiMesh.tangent);
+ sideShift *= pow(sideShift, 3);
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = LinearToGammaSpace(albedo);
+ #endif
+ albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = GammaToLinearSpace(albedo);
+ #endif
+ albedo = (lerp(albedo, albedo.gbr, sideShift));
+ return albedo;
+ }
+
+ float calculateCRTPixelBrightness()
+ {
+ float totalPixels = _VideoResolution.x * _VideoResolution.y;
+ float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x);
+ float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y;
+ float currentPixelAlpha = currentPixelNumber / totalPixels;
+ half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate);
+ float electronBeamPixelNumber = totalPixels * electronBeamAlpha;
+
+ float DistanceInPixelsFromCurrentElectronBeamPixel = 0;
+ if (electronBeamPixelNumber >= currentPixelNumber)
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber;
+ }
+ else
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber);
+ }
+ float CRTFrameTime = 1 / _VideoCRTRefreshRate;
+ float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels);
+
+ return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam);
+ }
+
+ void applyContrastSettings(inout float3 pixel)
+ {
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = LinearToGammaSpace(pixel);
+ #endif
+ pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = GammaToLinearSpace(pixel);
+ #endif
+ }
+
+ void applySaturationSettings(inout float3 pixel)
+ {
+ pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation);
+ }
+
+ void applyVideoSettings(inout float3 pixel)
+ {
+ applySaturationSettings(pixel);
+ applyContrastSettings(pixel);
+ }
+
+ void calculateLCD(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateTN(inout float4 albedo)
+ {
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateCRT(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ float brightness = calculateCRTPixelBrightness();
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight;
+ }
+ void calculateOLED(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateGameboy(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333);
+ albedo.rgb = tex2D(_VideoGameboyRamp, brightness);
+ }
+ void calculateProjector(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+
+ float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight;
+ albedo.r = clamp(projectorColor.r, albedo.r, 1000);
+ albedo.g = clamp(projectorColor.g, albedo.g, 1000);
+ albedo.b = clamp(projectorColor.b, albedo.b, 1000);
+ }
+
+ void applyScreenEffect(inout float4 albedo, inout float3 videoEmission)
+ {
+ float4 albedoBeforeScreen = albedo;
+
+ pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution);
+ globalVideoOn = 0;
+
+ if(_VideoEnableVideoPlayer == 1)
+ {
+ float4 videoTexture = 0;
+
+ if(_VideoPixelateToResolution)
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution);
+ }
+ }
+ else
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset);
+ }
+ }
+ if(videoTexture.a == 1)
+ {
+ globalColorToDisplayOnScreen = videoTexture.rgb;
+ globalVideoOn = 1;
+ }
+ }
+
+
+ if(_VideoRepeatVideoTexture == 1)
+ {
+ if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0)
+ {
+ return;
+ }
+ }
+
+ switch(_VideoType)
+ {
+ case 0: // LCD
+ {
+ calculateLCD(albedo);
+ break;
+ }
+ case 1: // TN
+ {
+ calculateTN(albedo);
+ break;
+ }
+ case 2: // CRT
+ {
+ calculateCRT(albedo);
+ break;
+ }
+ case 3: // OLED
+ {
+ calculateOLED(albedo);
+ break;
+ }
+ case 4: // Gameboy
+ {
+ calculateGameboy(albedo);
+ break;
+ }
+ case 5: // Projector
+ {
+ calculateProjector(albedo);
+ break;
+ }
+ }
+
+ float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning);
+ albedo = lerp(albedoBeforeScreen, albedo, screenMask);
+ videoEmission = max(albedo.rgb * screenMask - 1, 0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
new file mode 100644
index 00000000..17efb87c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e26713e5ebd0bcf47bf7b7318cff54ec
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
new file mode 100644
index 00000000..db3d3130
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
@@ -0,0 +1,304 @@
+#ifndef POI_VORONOI
+ #define POI_VORONOI
+
+ #include "CGI_PoiRNG.cginc"
+
+ float _VoronoiSpace;
+ float _VoronoiBlend;
+ float _VoronoiType;
+ float4 _VoronoiColor0;
+ float _VoronoiEmission0;
+ float4 _VoronoiColor1;
+ float _VoronoiEmission1;
+ float2 _VoronoiGradient;
+ float _VoronoiScale;
+ float3 _VoronoiSpeed;
+ float _VoronoiEnableRandomCellColor;
+ float2 _VoronoiRandomMinMaxSaturation;
+ float2 _VoronoiRandomMinMaxBrightness;
+ float3 randomPoint;
+ float _VoronoiEffectsMaterialAlpha;
+
+ POI_TEXTURE_NOSAMPLER(_VoronoiMask);
+ POI_TEXTURE_NOSAMPLER(_VoronoiNoise);
+ float _VoronoiNoiseIntensity;
+
+ float2 inoise(float3 P, float jitter)
+ {
+ float3 Pi = mod(floor(P), 289.0);
+ float3 Pf = frac(P);
+ float3 oi = float3(-1.0, 0.0, 1.0);
+ float3 of = float3(-0.5, 0.5, 1.5);
+ float3 px = Permutation(Pi.x + oi);
+ float3 py = Permutation(Pi.y + oi);
+
+ float3 p, ox, oy, oz, dx, dy, dz;
+ float2 F = 1e6;
+
+ for (int i = 0; i < 3; i ++)
+ {
+ for (int j = 0; j < 3; j ++)
+ {
+ p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3
+
+ ox = frac(p * K) - Ko;
+ oy = mod(floor(p * K), 7.0) * K - Ko;
+
+ p = Permutation(p);
+
+ oz = frac(p * K) - Ko;
+
+ dx = Pf.x - of[i] + jitter * ox;
+ dy = Pf.y - of[j] + jitter * oy;
+ dz = Pf.z - of + jitter * oz;
+
+ float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared
+
+ //Find lowest and second lowest distances
+ for (int n = 0; n < 3; n ++)
+ {
+ if (d[n] < F[0])
+ {
+ F[1] = F[0];
+ F[0] = d[n];
+ randomPoint = p;
+ }
+ else if(d[n] < F[1])
+ {
+ F[1] = d[n];
+ }
+ }
+ }
+ }
+
+ return F;
+ }
+
+ float voronoi2D(in float2 x, float scale, float2 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float2 n = floor(x);
+ float2 f = frac(x);
+
+ // first pass: regular voronoi
+ float2 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 g = float2(float(i), float(j));
+ float2 o = random2(n + g);
+ float2 currentPoint = o;
+
+ float2 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint.xy = currentPoint;
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ float2 g = mg + float2(float(q), float(r));
+ float2 o = random2(n + g);
+
+ float2 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ return md;
+ }
+
+ float voronoi3D(in float3 x, float scale, float3 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float3 n = floor(x);
+ float3 f = frac(x);
+
+ // first pass: regular voronoi
+ float3 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ for (int h = -1; h <= 1; h ++)
+ {
+ float3 g = float3(float(h), float(i), float(j));
+ float3 o = random3(n + g);
+ float3 currentPoint = o;
+
+ float3 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint = currentPoint;
+ }
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ for (int p = -2; p <= 2; p ++)
+ {
+ float3 g = mg + float3(float(p), float(q), float(r));
+ float3 o = random3(n + g);
+
+ float3 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ }
+ return md;
+ }
+
+
+
+ // fracal sum, range -1.0 - 1.0
+ float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[1]) - sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission)
+ {
+ float voronoiOctaveNumber = 1;
+ float voronoiOctaveScale = 1;
+ float voronoiOctaveAttenuation = 1;
+ randomPoint = 0;
+ float4 voronoiColor1 = _VoronoiColor1;
+
+ float voronoi = 0;
+
+ float3 position = 0;
+
+
+ if (_VoronoiSpace == 0)
+ {
+ position = poiMesh.localPos;
+ }
+
+ if(_VoronoiSpace == 1)
+ {
+ position = poiMesh.worldPos;
+ }
+
+ if(_VoronoiSpace == 2)
+ {
+ position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0);
+ }
+
+ float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r;
+ float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity;
+
+
+ if(_VoronoiType == 0) // Basic
+ {
+ voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed);
+ }
+
+ if (_VoronoiType == 1) // Diff
+ {
+ voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x);
+ }
+
+ if (_VoronoiType == 2) // Fixed Border
+ {
+ voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed);
+ // isolines
+ //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0;
+ }
+
+ if (_VoronoiEnableRandomCellColor == 1)
+ {
+ float3 rando = random3(randomPoint);
+ fixed hue = rando.x;
+ fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y);
+ fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z);
+ float3 hsv = float3(hue, saturation, value);
+
+ voronoiColor1.rgb = HSVtoRGB(hsv);
+ }
+
+ float2 voronoiGradient = _VoronoiGradient;
+ voronoiGradient.xy += edgeNoise;
+ float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi);
+
+
+ if(_VoronoiBlend == 0)
+ {
+ float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp);
+
+ if(_VoronoiEffectsMaterialAlpha)
+ {
+ finalColor.rgba = lerp(finalColor, voronoiColor, mask);
+ }
+ else
+ {
+ finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a);
+ }
+ }
+ float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp);
+ VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
new file mode 100644
index 00000000..6b79a1bf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8c6bddf0e000ee3439dbf9d132197900
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
new file mode 100644
index 00000000..49c602c0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
@@ -0,0 +1,111 @@
+#ifndef POI_WIREFRAME
+ #define POI_WIREFRAME
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST;
+ float2 _WireframeTexturePan;
+ float _WireframeSmoothing;
+ float _WireframeThickness;
+ float4 _WireframeColor;
+ float _WireframeAlpha;
+ float _WireframeEnable;
+ float _WireframeWaveEnabled;
+ float _WireframeWaveDensity;
+ float _WireframeWaveSpeed;
+ float _WireframeEdgeOpacity;
+ float _WireframeFaceOpacity;
+ half _WireframeEmissionAlpha;
+ float _WireframeEmissionStrength;
+ float _WireframeQuad;
+ float _WireframeUV;
+
+ #ifndef POI_SHADOW
+ void applyWireframe(inout float3 wireframeEmission, inout float4 albedo)
+ {
+
+ if (_WireframeEnable)
+ {
+ float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan);
+ float size = _WireframeThickness;
+ half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates));
+ half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates);
+ half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1;
+
+ float4 wireframeColor = _WireframeColor * colorMap;
+
+ albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary);
+ wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a;
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream)
+ {
+
+ if(_WireframeQuad)
+ {
+ float e1 = length(IN[0].localPos - IN[1].localPos);
+ float e2 = length(IN[1].localPos - IN[2].localPos);
+ float e3 = length(IN[2].localPos - IN[0].localPos);
+
+ float3 quad = 0;
+ if(e1 > e2 && e1 > e3)
+ quad.y = 1.;
+ else if(e2 > e3 && e2 > e1)
+ quad.x = 1;
+ else
+ quad.z = 1;
+
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad;
+ IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad;
+ IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad;
+ }
+ else
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ }
+
+
+
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #else
+
+ float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos)
+ {
+
+ if(_WireframeEnable)
+ {
+ float wireframeFadeAlpha = _WireframeAlpha;
+ float3 finalWireframeColor = 0;
+
+ float3 barys;
+ barys.xy = barycentricCoordinates;
+ barys.z = 1 - barys.x - barys.y;
+ float3 deltas = fwidth(barys);
+ float3 smoothing = deltas * _WireframeSmoothing;
+ float wireframeThickness = _WireframeThickness;
+ float3 thickness = deltas * wireframeThickness;
+ barys = smoothstep(thickness, thickness + smoothing, barys);
+ float minBary = min(barys.x, min(barys.y, barys.z));
+
+ return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream)
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
new file mode 100644
index 00000000..36dfc6e1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 57cfcfbcc3289824eab793b813d6acd3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
new file mode 100644
index 00000000..319de57c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
@@ -0,0 +1,171 @@
+#ifndef POICLUDES
+ #define POICLUDES
+
+ UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize;
+ sampler2D _PoiGrab;
+ sampler2D _CameraDepthTexture;
+ float _Cutoff;
+ float _AlphaMod;
+
+ //Structs
+ struct appdata
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #ifdef OUTLINE
+ float _LineWidth;
+ float _OutlineEmission;
+ float4 _LineColor;
+ sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV;
+ float4 _OutlineFadeDistance;
+ float4 _OutlineGlobalPan;
+ #endif
+
+ struct PoiLighting
+ {
+ half3 direction;
+ half3 color;
+ fixed attenuation;
+ #ifdef FORWARD_ADD_PASS
+ fixed additiveShadow;
+ #endif
+ half3 directLighting;
+ half3 indirectLighting;
+ half lightMap;
+ half3 rampedLightMap;
+ half3 finalLighting;
+ half3 halfDir;
+ half nDotL;
+ half nDotH;
+ half lDotv;
+ half lDotH;
+ half nDotV;
+ half N0DotV;
+ half diffuseTerm;
+
+ // World normal dot half direction
+ #ifdef POI_VAR_DOTNH
+ half dotNH;
+ #endif
+
+ // Light direction dot half direction
+ #ifdef POI_VAR_DOTLH
+ half dotLH;
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ float4 vDotNL;
+ float3 vColor[4];
+ float4 vCorrectedDotNL;
+ float4 vAttenuation;
+ float4 vAttenuationDotNL;
+ float3 vPosition[4];
+ float3 vDirection[4];
+ float3 vFinalLighting;
+ float3 vHalfDir[4];
+
+ #ifdef POI_VAR_DOTLH
+ half4 vDotLH;
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ half4 vDotNH;
+ #endif
+
+ #endif
+ };
+
+ struct PoiCamera
+ {
+ half3 viewDir;
+ half3 tangentViewDir;
+ half3 forwardDir;
+ half3 worldPos;
+ float viewDotNormal;
+ float distanceToModel;
+ float distanceToVert;
+ float3 reflectionDir;
+ float3 vertexReflectionDir;
+ float2 screenUV;
+ float4 clipPos;
+ #if defined(GRAIN)
+ float4 worldDirection;
+ #endif
+ float4 grabPos;
+ };
+
+ struct PoiMesh
+ {
+ float3 normals[2];
+ float3 tangent;
+ float3 binormal;
+ float3 localPos;
+ float3 worldPos;
+ float3 modelPos;
+ float3 tangentSpaceNormal;
+ float2 uv[5];
+ float4 vertexColor;
+ fixed3 barycentricCoordinates;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV;
+ #endif
+ float isFrontFace;
+ #ifdef FUR
+ float furAlpha;
+ #endif
+ };
+
+ struct PoiTangentData
+ {
+ float3x3 tangentTransform;
+ float3x3 tangentToWorld;
+ };
+
+ struct FragmentCommonData
+ {
+ half3 diffColor, specColor;
+ // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level.
+ // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots.
+ half oneMinusReflectivity, smoothness;
+ float3 normalWorld;
+ float3 eyeVec;
+ half alpha;
+ float3 posWorld;
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 reflUVW;
+ #endif
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 tangentSpaceNormal;
+ #endif
+ };
+
+ struct Debug
+ {
+ float debug1;
+ float2 debug2;
+ float3 debug3;
+ float4 debug4;
+ };
+
+ static Debug debug;
+ static PoiLighting poiLight;
+ static PoiCamera poiCam;
+ static PoiMesh poiMesh;
+ static UnityGI gi;
+ static FragmentCommonData s;
+ static PoiTangentData poiTData;
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
new file mode 100644
index 00000000..2df12ed3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 19e590ac70d31a446a477a8c79a23e39
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
new file mode 100644
index 00000000..964a2599
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5959fe2d5212eb941a367eb747ea093f
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
new file mode 100644
index 00000000..bfb0dc88
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
@@ -0,0 +1,7656 @@
+Shader "Hidden/.poiyomi/• Poiyomi Toon •/Hair-8f184011"
+{
+ Properties
+ {
+ [HideInInspector] shader_is_using_thry_editor ("", Float) = 0
+ [HideInInspector] shader_master_label ("<color=#000000ff>Poiyomi Toon V7.0.100</color>", Float) = 0
+ [HideInInspector] shader_presets ("poiToonPresets", Float) = 0
+ [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0
+
+ [HideInInspector] footer_youtube ("youtube footer button", Float) = 0
+ [HideInInspector] footer_twitter ("twitter footer button", Float) = 0
+ [HideInInspector] footer_patreon ("patreon footer button", Float) = 0
+ [HideInInspector] footer_discord ("discord footer button", Float) = 0
+ [HideInInspector] footer_github ("github footer button", Float) = 0
+
+ // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works.
+ [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1
+ [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0
+ [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0
+
+ [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[
+ {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]},
+ {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}
+ }]}]}", Int) = 0
+ [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0
+ [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE.
+
+ LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED.
+
+ FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0
+ [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0
+ // Main
+ [HideInInspector] m_mainOptions ("Main", Float) = 0
+ _Color ("Color & Alpha", Color) = (1, 1, 1, 1)
+ _MainTex ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0
+ _Saturation ("Saturation", Range(-1, 1)) = 0
+ _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0
+ [Normal]_BumpMap ("Normal Map", 2D) = "bump" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ _BumpScale ("Normal Intensity", Range(0, 10)) = 1
+ _AlphaMask ("Alpha Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0
+ [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0
+ [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1
+ _MainHueShift ("Hue Shift", Range(0, 1)) = 0
+ _MainHueShiftSpeed ("Shift Speed", Float) = 0
+ _MainHueShiftMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0
+ [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0
+
+ // RGB Masking
+ [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0
+ [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0
+ [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0
+ [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0
+ _RGBMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0
+ _RedColor ("R Color", Color) = (1, 1, 1, 1)
+ _RedTexure ("R Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0
+ _GreenColor ("G Color", Color) = (1, 1, 1, 1)
+ _GreenTexture ("G Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0
+ _BlueColor ("B Color", Color) = (1, 1, 1, 1)
+ _BlueTexture ("B Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0
+ // RGB MASKED NORMALS
+ [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0
+ [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0
+ [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0
+ _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0
+ _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0
+ _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0
+
+ // Detail Options
+ [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0
+ _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { }
+ [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0
+ _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1)
+ _DetailTex ("Detail Texture", 2D) = "gray" { }
+ [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0
+ _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1
+ _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1
+ [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { }
+ _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1
+ [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0
+ [HideInInspector] m_end_DetailOptions ("Details", Float) = 0
+
+ // Vertex Colors
+ [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0
+ _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0
+ _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0
+
+ //Vertex Manipulations
+ [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0
+ [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1)
+ [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1)
+ _VertexManipulationHeight ("Vertex Height", Float) = 0
+ _VertexManipulationHeightMask ("Height Map", 2D) = "while" { }
+ [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0
+ _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0
+ [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0
+ _VertexRoundingDivision ("Division Amount", Float) = 500
+ [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0
+
+ // Alpha Options
+ [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0
+ _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5
+ [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0
+ _DitherGradient ("Dither Gradient", Range(0, 1)) = .1
+ [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0
+ _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0
+ [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0
+ [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0
+ _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25
+ [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0
+ _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0
+ [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0
+
+ // Decal Texture
+ [HideInInspector] m_start_DecalSection ("Decal", Float) = 0
+ [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0
+ _DecalColor ("Color", Color) = (1, 1, 1, 1)
+ _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _DecalTexture ("Decal", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0
+ _DecalMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0
+ [ToggleUI]_DecalTiled ("Tiled?", Float) = 0
+ [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0)
+ [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0)
+ _DecalRotation ("Rotation", Range(0, 360)) = 0
+ _DecalRotationSpeed ("Rotation Speed", Float) = 0
+ _DecalBlendAdd ("Add", Range(0, 1)) = 0
+ _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0
+ _DecalBlendReplace ("Replace", Range(0, 1)) = 0
+ [HideInInspector] m_end_DecalSection ("Decal", Float) = 0
+
+ // Back Face Textures and Emission
+ [HideInInspector] m_start_backFace ("Back Face", Float) = 0
+ [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0
+ _BackFaceColor ("Color", Color) = (1, 1, 1, 1)
+ _BackFaceTexture ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0
+ _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1
+ _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0
+ _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [HideInInspector] m_end_backFace ("Back Face", Float) = 0
+
+ // Lighting
+ [HideInInspector] m_lightingOptions ("Lighting", Float) = 0
+ [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0
+ [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1
+ [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0
+ _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0
+ [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0
+ [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { }
+ _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0
+ _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0
+ _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0
+ _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5
+ _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1)
+ _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1
+ _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+
+ [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0
+ [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0
+ [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0
+ [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0
+ [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0
+ _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0
+ _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0
+ _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0
+ [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0
+
+ [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0
+ _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0
+ _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0
+
+ [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0
+ _LightingAOTex ("AO Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0
+ _AOStrength ("AO Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0
+
+ [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0
+
+ // HSL Lighting
+ [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0
+ _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1
+ _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5
+ _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5
+ _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5
+ [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0
+
+ // point/spot Light Settings
+ [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0
+ [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1
+ [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1
+ _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0
+ _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5
+ _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5
+ _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1
+ [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0
+ _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1
+ [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1
+ [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0
+ [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0
+
+ // Subsurface Scattering
+ [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0
+ [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0
+ _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1)
+ _SSSThicknessMap ("Thickness Map", 2D) = "black" { }
+ [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0
+ _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0
+ _SSSSCale ("Light Strength", Range(0, 1)) = 0.25
+ _SSSPower ("Light Spread", Range(1, 100)) = 5
+ _SSSDistortion ("Light Distortion", Range(0, 1)) = 1
+ [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0
+
+ // Rim Lighting
+ [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0
+ [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0
+ [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1
+ [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0
+ _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1)
+ _RimWidth ("Rim Width", Range(0, 1)) = 0.8
+ _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25
+ _RimStrength ("Rim Emission", Range(0, 20)) = 0
+ _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0
+ _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0
+ _RimTex ("Rim Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0
+ _RimMask ("Rim Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0
+ _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0
+ _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1
+ [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0
+ _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0
+ _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5
+ _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5
+ [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0
+ [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0
+ [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0
+ _RimEnviroMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0
+ _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7
+ _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45
+ _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0
+ _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0
+ _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1
+ [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0
+
+ // Baked Lighting
+ [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0
+ _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1
+ [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown
+ [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown
+ [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0
+
+ // Metallics
+ [HideInInspector] m_start_Metallic ("Metallics", Float) = 0
+ [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0
+ _CubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1)
+ _MetallicTintMap ("Tint Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0
+ _MetallicMask ("Metallic Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0
+ _Metallic ("Metallic", Range(0, 1)) = 0
+ _SmoothnessMask ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0
+ [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _Smoothness ("Smoothness", Range(0, 1)) = 0
+ [HideInInspector] m_end_Metallic ("Metallics", Float) = 0
+
+ // Clearcoat
+ [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0
+ [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0
+ _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1)
+ _ClearCoatMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0
+ _ClearCoat ("Clear Coat", Range(0, 1)) = 1
+ _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0
+ [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0
+ [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0
+ [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0
+
+ // First Matcap
+ [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0
+ [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0
+ _MatcapColor ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { }
+ _MatcapBorder ("Border", Range(0, .5)) = 0.43
+ _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0
+ _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _MatcapIntensity ("Intensity", Range(0, 5)) = 1
+ _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1
+ _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0
+ _MatcapAdd ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_matcap ("Matcap", Float) = 0
+
+ // Second Matcap
+ [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0
+ [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0
+ _Matcap2Color ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { }
+ _Matcap2Border ("Border", Range(0, .5)) = 0.43
+ _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0
+ _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _Matcap2Intensity ("Intensity", Range(0, 5)) = 1
+ _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0
+ _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0
+ _Matcap2Add ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0
+
+ // Specular
+ [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0
+ [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1
+ _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0
+ _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1
+ [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0
+ _SpecularMask ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1
+ // Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0
+ _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0
+ _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0
+ //toon aniso
+ _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0
+ // Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0
+
+ // Second Specular
+ [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0
+ [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1
+ _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0
+ _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75
+ _SpecularMap1 ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0
+ _SpecularMask1 ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1
+ // Second Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0
+ _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0
+ _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0
+ // Second toon aniso
+ _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0
+ // Second Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0
+
+ // First Emission
+ [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0
+ [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0
+ [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0
+ [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0
+ [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0
+ _EmissionMask ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0
+ _EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0
+
+ // Center out emission
+ [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+
+ // Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0
+ _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width ("Width", Float) = 10
+ _EmissiveScroll_Velocity ("Velocity", Float) = 10
+ _EmissiveScroll_Interval ("Interval", Float) = 20
+ _EmissionScrollingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0
+
+ // Second Enission
+ [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0
+ [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0
+ [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0
+ _EmissionMask1 ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0
+ _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0
+
+ // Second Center Out Enission
+ [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Second Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0
+ _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width1 ("Width", Float) = 10
+ _EmissiveScroll_Velocity1 ("Velocity", Float) = 10
+ _EmissiveScroll_Interval1 ("Interval", Float) = 20
+ _EmissionScrollingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0
+
+ // Flipbook
+ [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0
+ [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0
+ [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0
+ [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1)
+ _FlipbookTotalFrames ("Total Frames", Int) = 1
+ _FlipbookFPS ("FPS", Float) = 30.0
+ _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0)
+ [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0
+ _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _FlipbookRotation ("Rotation", Range(0, 360)) = 0
+ _FlipbookRotationSpeed ("Rotation Speed", Float) = 0
+ _FlipbookReplace ("Replace", Range(0, 1)) = 1
+ _FlipbookMultiply ("Multiply", Range(0, 1)) = 0
+ _FlipbookAdd ("Add", Range(0, 1)) = 0
+
+ // Flipbook Manual Control
+ [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0
+ _FlipbookCurrentFrame ("Current Frame", Float) = -1
+ [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0
+ [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0
+
+ // Dissolve
+ [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0
+ [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0
+ [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1
+ _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025
+ _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5
+ _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1)
+ [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { }
+ _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0
+ _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1)
+ _DissolveToTexture ("Dissolved Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0
+ _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0
+ _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0
+ _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0
+ _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1
+ _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0
+ _DissolveMask ("Dissolve Mask", 2D) = "white" { }
+ [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0
+ [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0
+ _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0
+ [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2
+ [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0
+ [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0
+ _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1
+ [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0)
+ [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0)
+ [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0
+
+ // Locked in anim sldiers
+ [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0
+ _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0
+ _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0
+ _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0
+ _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0
+ _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0
+ _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0
+ _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0
+ _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0
+ _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0
+ _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0
+ [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0
+ [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0
+
+ // Panosphere
+ [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+ [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0
+ [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0
+ _PanosphereColor ("Color", Color) = (1, 1, 1, 1)
+ _PanosphereTexture ("Texture", 2D) = "white" { }
+ _PanoMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0
+ _PanoEmission ("Emission Strength", Range(0, 10)) = 0
+ _PanoBlend ("Alpha", Range(0, 1)) = 0
+ [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0
+ [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { }
+ [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+
+ // Glitter
+ [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0
+ [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0
+ [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0
+ [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0
+ [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0
+ [HDR]_GlitterColor ("Color", Color) = (1, 1, 1)
+ _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0
+ _GlitterColorMap ("Glitter Color Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterMask ("Glitter Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0
+ _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterTextureRotation ("Rotation Speed", Float) = 0
+ _GlitterFrequency ("Glitter Density", Float) = 300.0
+ _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0
+ _GlitterSpeed ("Glitter Speed", Float) = 10.0
+ _GlitterSize ("Glitter Size", Range(0, 1)) = .3
+ _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300
+ _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90
+ _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0
+ _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3
+ _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8
+ _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08
+ _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20
+ _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0
+
+ // Glitter Random Colors
+ [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0
+ [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0
+ [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1)
+ [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1)
+ [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0
+ [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1)
+ [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0
+ [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0
+ [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0
+ _TextGlyphs ("Font Array", 2D) = "black" { }
+ _TextPixelRange ("Pixel Range", Float) = 4.0
+ [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0
+
+ // FPS
+ [HideInInspector] m_start_TextFPS ("FPS", Float) = 0
+ [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0
+ _TextFPSColor ("Color", Color) = (1, 1, 1, 1)
+ _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextFPSRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextFPS ("FPS", Float) = 0
+
+ // POSITION
+ [HideInInspector] m_start_TextPosition ("Position", Float) = 0
+ [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0
+ _TextPositionColor ("Color", Color) = (1, 0, 1, 1)
+ _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextPositionRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextPosition ("Position", Float) = 0
+
+ // INSTANCE TIME
+ [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0
+ [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0
+ _TextTimeColor ("Color", Color) = (1, 0, 1, 1)
+ _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextTimeRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0
+ [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0
+
+ // Mirror Rendering
+ [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0
+ [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0
+ [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0
+ [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0
+ _MirrorTexture ("Mirror Tex", 2D) = "white" { }
+ [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0
+
+ // Distance Fade
+ [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0
+ _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0
+ _MainFadeTexture ("Fade Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0
+ [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0
+
+ // Angular Fade
+ [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0
+ [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0
+ [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0
+ [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0
+ [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0)
+ _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45
+ _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90
+ _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45
+ _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90
+ _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0
+
+ // UV Distortion
+ [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0
+ [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0
+ _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0
+ _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { }
+ _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { }
+ _DistortionStrength ("Strength1", Float) = 0.5
+ _DistortionStrength1 ("Strength2", Float) = 0.5
+ [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0)
+ [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0)
+ [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0
+
+ // Outline Options
+ [HideInInspector] m_outlineOptions ("Outlines", Float) = 0
+ [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0
+ [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0
+ _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0
+ _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0
+ _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0)
+ _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0)
+ [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0
+ [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0
+ [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1
+ _LineWidth ("Width", Float) = 0
+ _LineColor ("Color", Color) = (1, 1, 1, 1)
+ _OutlineEmission ("Outline Emission", Float) = 0
+ _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0
+ _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0
+ _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1
+ [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0
+ [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0)
+ [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1
+ _OutlineOffsetFactor("Offset Factor", Float) = 0
+ _OutlineOffsetUnits("Offset Units", Float) = 0
+ [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0
+
+ // Parallax Mapping
+ [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0
+ [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0
+ [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0
+ [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0
+ [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0
+ [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0)
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0
+ _ParallaxHeightMap ("Height Map", 2D) = "black" { }
+ _ParallaxHeightMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0
+ _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0
+ [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0
+ [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0
+ [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0
+ [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0
+ _ParallaxInternalMap ("Internal Map", 2D) = "black" { }
+ _ParallaxInternalMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0
+ _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1
+ _ParallaxInternalMinDepth ("Min Depth", Float) = 0
+ _ParallaxInternalMaxDepth ("Max Depth", Float) = 1
+ _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0
+ _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1
+ _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1)
+ _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1)
+ [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0
+ [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0
+ _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42
+ [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0
+
+ // Rendering Options
+ [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0
+ [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
+ [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
+ [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
+ [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15
+ _OffsetFactor ("Offset Factor", Float) = 0.0
+ _OffsetUnits ("Offset Units", Float) = 0.0
+ [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0
+ [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown
+
+ // Blending Options
+ [HideInInspector] m_start_blending ("Blending", Float) = 0
+ [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
+ [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0
+ [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1
+ [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0
+ [HideInInspector] m_end_blending ("Blending", Float) = 0
+
+ // Stencils
+ [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0
+ [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0
+
+ // Outline Stencil
+ [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0
+ [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0
+
+ // Debug Options
+ [HideInInspector] m_start_debugOptions ("Debug", Float) = 0
+ [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0
+ _VertexUnwrap ("Unwrap", Range(0, 1)) = 0
+ [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0
+ [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0
+ [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0
+ [HideInInspector] m_end_debugOptions ("Debug", Float) = 0
+
+ //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0
+ //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0
+
+ // Main
+ [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0
+ [HideInInspector]_MainTexAnimated ("Texture", Int) = 0
+ [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0
+ [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0
+ [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0
+ [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0
+ [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0
+ [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0
+ [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0
+ [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0
+ [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0
+
+ // RGB Masking
+ [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0
+ [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0
+ [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0
+ [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RedColorAnimated ("R Color", Int) = 0
+ [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0
+ [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0
+ [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0
+ [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0
+ [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0
+ [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0
+
+ // Detail Options
+ [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0
+ [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0
+ [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0
+ [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0
+ [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0
+ [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0
+ [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0
+ [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0
+
+ //Vertex Manipulations
+ [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0
+ [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0
+ [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0
+ [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0
+ [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0
+ [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0
+ [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0
+
+ // Alpha Options
+ [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0
+ [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0
+ [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0
+ [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0
+ [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0
+ [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0
+ [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0
+ [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0
+ [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0
+ [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0
+
+ // Decal Texture
+ [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0
+ [HideInInspector]_DecalColorAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0
+ [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0
+ [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0
+ [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0
+
+ // Lighting
+ [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0
+ [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0
+ [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0
+ [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0
+ [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0
+ [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0
+ [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0
+ [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0
+
+ [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0
+ [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0
+ [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0
+ [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0
+ [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0
+ [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0
+ [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0
+
+ [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0
+ [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0
+ [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0
+ [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0
+
+ [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0
+ [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0
+ [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0
+
+ [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0
+ [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0
+ [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0
+
+ [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0
+ [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0
+ [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0
+ [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0
+ [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0
+
+ // point/spot Light Settings
+ [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0
+ [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0
+ [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0
+ [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0
+ [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0
+
+ // Subsurface Scattering
+ [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0
+ [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0
+ [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0
+ [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0
+ [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0
+ [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0
+ [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0
+
+ // Rim Lighting
+ [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0
+ [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0
+ [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0
+ [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0
+ [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0
+ [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0
+ [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0
+ [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0
+ [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0
+ [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0
+ [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0
+ [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0
+ [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0
+
+ // Metallics
+ [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0
+ [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0
+ [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0
+ [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0
+
+ // Clearcoat
+ [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0
+ [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0
+
+ // First Matcap
+ [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0
+ [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0
+ [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0
+ [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0
+ [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0
+
+ // Second Matcap
+ [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0
+ [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0
+ [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0
+ [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0
+ [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0
+
+ // Specular
+ [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0
+
+ // Second Specular
+ [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0
+
+ // First Emission
+ [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0
+ [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0
+ [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0
+
+ // Center out emission
+ [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0
+
+ // Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0
+
+ // Scrolling Emission
+ [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0
+
+ // Second Enission
+ [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0
+ [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0
+
+ // Second Center Out Enission
+ [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0
+
+ // Second Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0
+
+ // Flipbook
+ [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0
+ [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0
+ [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0
+ [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0
+ [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0
+ [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0
+ [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0
+ [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0
+ [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0
+ [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0
+
+ // Dissolve
+ [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0
+ [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0
+ [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0
+ [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0
+ [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0
+ [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0
+ [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0
+ [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0
+ [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0
+ [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0
+ [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0
+ [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0
+ [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0
+ [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0
+ [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0
+ [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0
+ [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0
+ [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0
+ [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0
+
+ [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0
+ [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0
+ [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0
+ [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0
+ [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0
+ [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0
+ [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0
+ [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0
+ [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0
+ [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0
+
+ // Panosphere
+ [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0
+ [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0
+ [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0
+ [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0
+ [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0
+ [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0
+ [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0
+
+ // Glitter
+ [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0
+ [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0
+ [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0
+ [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0
+ [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0
+ [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0
+ [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0
+ [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0
+ [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0
+ [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0
+ [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0
+ [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0
+ [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0
+ [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0
+ [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0
+ [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0
+ [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0
+
+ // Glitter Random Colors
+ [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0
+ [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+ [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0
+ [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0
+ [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0
+ [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0
+
+ // FPS
+ [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0
+ [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0
+ [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // POSITION
+ [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0
+ [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0
+ [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // INSTANCE TIME
+ [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0
+ [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0
+ [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0
+
+ // Mirror Rendering
+ [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0
+ [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0
+ [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0
+ [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0
+ [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0
+
+ // Distance Fade
+ [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0
+ [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0
+ [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0
+
+ // Angular Fade
+ [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0
+ [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0
+ [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0
+ [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0
+ [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0
+ [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0
+ [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0
+ [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0
+ [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0
+
+ // UV Distortion
+ [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0
+ [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0
+ [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0
+ [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0
+ [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0
+ [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0
+ [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0
+ [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0
+
+ // Video Options
+ [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0
+ [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0
+ [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0
+ [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0
+ [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0
+ [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0
+ [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0
+ [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0
+ [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0
+ [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0
+ [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0
+ [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0
+ [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0
+ [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0
+ [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0
+ [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0
+ [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0
+ [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0
+ [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0
+
+ // TouchFX
+ [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0
+ [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0
+ [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0
+ [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0
+
+ [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0
+ [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0
+ [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0
+ [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0
+ [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0
+ [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0
+ [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0
+ [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0
+
+ // Hologram
+ [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0
+ [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0
+ [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0
+ [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0
+ [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0
+ [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0
+ [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0
+ [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0
+
+ // GrabPass
+ [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0
+ [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0
+ [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0
+ [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0
+ [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0
+ [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0
+ [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0
+ [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0
+
+ // Iridescence
+ [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0
+ [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0
+ [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0
+ [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0
+ [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0
+ [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0
+ [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0
+ [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0
+ [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0
+
+ // Vertex Glitching
+ [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0
+ [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0
+ [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0
+ [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0
+
+ // Spawn In Effects
+ [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0
+ [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0
+ [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0
+ [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0
+
+ // Voronoi
+ [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0
+ [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0
+ [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0
+ [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0
+ [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0
+ [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0
+ [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0
+ [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0
+ [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+
+ // Blacklight mask
+ [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0
+ [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0
+ [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0
+ [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0
+ [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0
+ [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0
+ [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0
+ [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0
+ [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0
+ [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0
+
+ // Outline Options
+ [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0
+ [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0
+ [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LineWidthAnimated ("Width", Int) = 0
+ [HideInInspector]_LineColorAnimated ("Color", Int) = 0
+ [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0
+ [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0
+ [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0
+ [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0
+ [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0
+ [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0
+ [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0
+ [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0
+ [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0
+
+ // Parallax Mapping
+ [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0
+ [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0
+ [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0
+ [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0
+ [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0
+ [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0
+ [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0
+ [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0
+ [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0
+
+ // Rendering Options
+ [HideInInspector]_CullAnimated ("Cull", Int) = 0
+ [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0
+ [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0
+ [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0
+ [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0
+ [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0
+ [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0
+
+ // Blending Options
+ [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0
+ [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0
+ [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0
+ [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0
+
+ // Stencils
+ [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Outline Stencil
+ [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Debug Options
+ [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0
+ [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0
+ [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0
+ [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0
+ }
+
+
+ //originalEditorCustomEditor "PoiToon"
+ CustomEditor "Thry.ShaderEditor"
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
+
+// //EnableOutlinePass
+// Pass
+// {
+// Name "Outline"
+// Tags { "LightMode" = "ForwardBase" }
+// Stencil
+// {
+// Ref [_OutlineStencilRef]
+// ReadMask [_OutlineStencilReadMask]
+// WriteMask [_OutlineStencilWriteMask]
+// Comp [_OutlineStencilCompareFunction]
+// Pass [_OutlineStencilPassOp]
+// Fail [_OutlineStencilFailOp]
+// ZFail [_OutlineStencilZFailOp]
+// }
+// ZTest [_ZTest]
+// ColorMask [_ColorMask]
+// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits]
+// BlendOp [_BlendOp], [_BlendOpAlpha]
+// Blend [_SrcBlend] [_DstBlend]
+// ZWrite [_ZWrite]
+// AlphaToMask [_AlphaToMask]
+// Cull [_OutlineCull]
+// CGPROGRAM
+//
+// #pragma target 5.0
+// #define FORWARD_BASE_PASS
+// #define OUTLINE
+// float _Mode;
+// // patreon Additive
+// // Black Light Mask
+//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+// // voronoi
+//// #pragma shader_feature CHROMATIC_ABERRATION
+// // UV Distortion
+//// #pragma shader_feature USER_LUT
+// // Vertex Offsets
+//// #pragma shader_feature AUTO_EXPOSURE
+// // Mirror
+//// #pragma shader_feature _REQUIRE_UV2
+// // Random
+//// #pragma shader_feature _SUNDISK_NONE
+// // Dissolve
+//// #pragma shader_feature DISTORT
+// // Lighting
+//// #pragma shader_feature VIGNETTE_MASKED
+// #pragma multi_compile_fwdbase
+// #pragma fragmentoption ARB_precision_hint_fastest
+// #pragma multi_compile_fog
+// #pragma multi_compile_instancing
+// #pragma vertex vert
+// #pragma fragment frag
+// #include "../Includes/CGI_PoiPassOutline.cginc"
+// ENDCG
+//
+// }
+ //EnableOutlinePass
+
+ Pass
+ {
+ Name "MainPass"
+ Tags { "LightMode" = "ForwardBase" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ AlphaToMask [_AlphaToMask]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend [_SrcBlend] [_DstBlend]
+
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define _SUNDISK_SIMPLE
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 1
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 1
+#define PROP_EMISSIONBASECOLORASMAP 1
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0.8
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 1
+#define PROP_GLITTERENABLE 1
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_BASE_PASS
+ float _Mode;
+ // Base Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ #pragma multi_compile _ VERTEXLIGHT_ON
+ // patreon Base
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Grab Pass Blur
+// #pragma shader_feature CHROMATIC_ABERRATION_LOW
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Touch Color
+// #pragma shader_feature GRAIN
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdbase
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_fog
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+
+ //LightingAdditiveEnable
+ Pass
+ {
+ Name "ForwardAddPass"
+ Tags { "LightMode" = "ForwardAdd" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ ZWrite Off
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend One One
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define _SUNDISK_SIMPLE
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 1
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 1
+#define PROP_EMISSIONBASECOLORASMAP 1
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0.8
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 1
+#define PROP_GLITTERENABLE 1
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_ADD_PASS
+ float _Mode;
+ // Add Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ // patreon Additive
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+// #pragma shader_feature _PARALLAX_MAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Disable Directionals
+// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ //LightingAdditiveEnable
+
+ //LightingCastShadows
+ Pass
+ {
+ Name "ShadowCasterPass"
+ Tags { "LightMode" = "ShadowCaster" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ AlphaToMask Off
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define _SUNDISK_SIMPLE
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 1
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 1
+#define PROP_EMISSIONBASECOLORASMAP 1
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0.8
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 1
+#define PROP_GLITTERENABLE 1
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_SHADOW
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Dissolve
+// #pragma shader_feature DISTORT
+ #pragma multi_compile_instancing
+ #pragma vertex vertShadowCaster
+ #pragma fragment fragShadowCaster
+ #include "../Includes/CGI_PoiPassShadow.cginc"
+ ENDCG
+
+ }
+ //LightingCastShadows
+
+ Pass
+ {
+ Tags { "LightMode" = "Meta" }
+ Cull Off
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define _SUNDISK_SIMPLE
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 1
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 1
+#define PROP_EMISSIONBASECOLORASMAP 1
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0.8
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 1
+#define PROP_GLITTERENABLE 1
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_META_PASS
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
new file mode 100644
index 00000000..55ebe77c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/Hair-8f184011/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 26c4b10aea704d54d95d84dc4f9f78ab
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668.meta
new file mode 100644
index 00000000..0cc3d2b3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: dc0ed2d4828142b47849eb21cf702a4b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets.meta
new file mode 100644
index 00000000..b31b4fae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8c4e6b9ff18d38f48b68cec8b6e522c1
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders.meta
new file mode 100644
index 00000000..895329d4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9c7ef818f3398e1439725d1703349d9e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders.meta
new file mode 100644
index 00000000..ff203332
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4383224777be3884db803839d6b3d025
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon.meta
new file mode 100644
index 00000000..afe467b2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: ff543a49323bfc34ea778b3e3496d6b6
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
new file mode 100644
index 00000000..9393ced6
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f38b5e725a263ef41b8a0b695a5ebc15
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
new file mode 100644
index 00000000..9f01532c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_ALPHA_TO_COVERAGE
+ #define POI_ALPHA_TO_COVERAGE
+
+ half _MainMipScale;
+ float _MainAlphaToCoverage;
+
+ float CalcMipLevel(float2 texture_coord)
+ {
+ float2 dx = ddx(texture_coord);
+ float2 dy = ddy(texture_coord);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+
+ return 0.5 * log2(delta_max_sqr);
+ }
+
+ void ApplyAlphaToCoverage(inout float4 finalColor)
+ {
+ // Force Model Opacity to 1 if desired
+
+ if (float(0) == 1)
+ {
+
+ if(float(0))
+ {
+ // rescale alpha by mip level
+ finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0004882813,0.0004882813,2048,2048).zw)) * float(0.25);
+ // rescale alpha by partial derivative
+ finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
new file mode 100644
index 00000000..f2937d79
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3594e42bc6208fd41b99feee3b6f86f7
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
new file mode 100644
index 00000000..e529136f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_BACKFACE
+ #define POI_BACKFACE
+
+ float _BackFaceEnabled;
+ float _BackFaceTextureUV;
+ float _BackFaceDetailIntensity;
+ float _BackFaceEmissionStrength;
+ float2 _BackFacePanning;
+ float _BackFaceHueShift;
+ float4 _BackFaceColor;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST;
+
+ float3 BackFaceColor;
+ void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission)
+ {
+ backFaceEmission = 0;
+ BackFaceColor = 0;
+
+ if (float(0))
+ {
+ if(!poiMesh.isFrontFace)
+ {
+ albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ backFaceDetailIntensity = float(1);
+ BackFaceColor = albedo.rgb;
+ mixedHueShift = float(0);
+ backFaceEmission = BackFaceColor * float(0);
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
new file mode 100644
index 00000000..46193b9f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 40cdf646763483242bd7f318714e0473
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
new file mode 100644
index 00000000..750364ae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
@@ -0,0 +1,54 @@
+#ifndef POI_BLACKLIGHT
+ #define POI_BLACKLIGHT
+
+ float4 _BlackLightMaskStart;
+ float4 _BlackLightMaskEnd;
+ float4 _BlackLightMaskKeys;
+ float _BlackLightMaskDebug;
+ float _BlackLightMaskDissolve;
+ float _BlackLightMaskMetallic;
+ float _BlackLightMaskClearCoat;
+ float _BlackLightMaskMatcap;
+ float _BlackLightMaskMatcap2;
+ float _BlackLightMaskEmission;
+ float _BlackLightMaskEmission2;
+ float _BlackLightMaskFlipbook;
+ float _BlackLightMaskPanosphere;
+ float _BlackLightMaskIridescence;
+
+ half _BlackLightMaskGlitter;
+
+ half4 blackLightMask;
+
+ void createBlackLightMask()
+ {
+ blackLightMask = 0;
+ #ifdef VERTEXLIGHT_ON
+
+ for (int lightIndex = 0; lightIndex < 4; lightIndex ++)
+ {
+ float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]);
+ if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0)))
+ {
+ for (int maskIndex = 0; maskIndex < 4; maskIndex ++)
+ {
+ float4 comparison = _BlackLightMaskKeys;
+ if(unity_LightColor[lightIndex].a == comparison[maskIndex])
+ {
+ blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos)));
+ }
+ }
+ }
+ }
+ #endif
+ }
+#endif
+
+/*
+#ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskDissolve != 4)
+ {
+ blackLightMask[mask];
+ }
+#endif
+*/
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
new file mode 100644
index 00000000..89313394
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 04a96d7cce934f84ea84d9e7101a5462
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
new file mode 100644
index 00000000..f87ae6dc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
@@ -0,0 +1,39 @@
+#ifndef POI_BLENDING
+ #define POI_BLENDING
+
+ /*
+ 0: Zero float4(0.0, 0.0, 0.0, 0.0),
+ 1: One float4(1.0, 1.0, 1.0, 1.0),
+ 2: DstColor destinationColor,
+ 3: SrcColor sourceColor,
+ 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ 5: SrcAlpha sourceColor.aaaa,
+ 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ 7: DstAlpha destinationColor.aaaa,
+ 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor.,
+ 9: SrcAlphaSaturate saturate(sourceColor.aaaa),
+ 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa,
+ */
+
+ float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor)
+ {
+ float4 sA = 1-blendFactor;
+ const float4 blendData[11] = {
+ float4(0.0, 0.0, 0.0, 0.0),
+ float4(1.0, 1.0, 1.0, 1.0),
+ destinationColor,
+ sourceColor,
+ float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sA,
+ saturate(sourceColor.aaaa),
+ 1 - sA,
+ };
+
+ return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
new file mode 100644
index 00000000..b2f4fb7a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ab1b33a2c0bd9ac40a797da5fb77fa94
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
new file mode 100644
index 00000000..6e4db3fc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_BULGE
+ #define POI_BULGE
+
+
+ sampler2D _BulgeMask;
+ float _BuldgeFadeLength;
+ float _BuldgeHeight;
+
+ void bulgyWolgy(inout v2f o)
+ {
+ float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0)));
+ float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0));
+ depth = Linear01Depth(depth);
+
+ float intersect = 0;
+ if (depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w));
+ if(diff > 0)
+ {
+ intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff);
+ }
+ }
+ float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0);
+
+ offset = IsInMirror() ? 0: offset;
+ offset *= bulgeMask;
+
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset;
+ o.localPos = mul(unity_WorldToObject, o.worldPos);
+ o.pos = UnityObjectToClipPos(o.localPos);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
new file mode 100644
index 00000000..c03b7da6
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2a368a0101e9713469d80644b5e7d23c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
new file mode 100644
index 00000000..5adf7340
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
@@ -0,0 +1,108 @@
+#ifndef POI_CLEARCOAT
+ #define POI_CLEARCOAT
+
+ samplerCUBE _ClearCoatCubeMap;
+ float _ClearCoatSampleWorld;
+ POI_TEXTURE_NOSAMPLER(_ClearCoatMask);
+ POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap);
+ float _ClearCoatInvertSmoothness;
+ float _ClearCoat;
+ float _ClearCoatSmoothness;
+ float3 _ClearCoatTint;
+ float _ClearCoatNormalToUse;
+ float _ClearCoatForceLighting;
+ float lighty_clear_boy_uwu_var;
+
+
+ float3 CalculateClearCoatEnvironmentalReflections()
+ {
+ float3 reflectionColor;
+
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+ if (float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ float roughness = 1 - smoothnessMap;
+
+ lighty_clear_boy_uwu_var = 0;
+
+ float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir;
+
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0;
+
+
+ if(float(0) == 0 && no_probe == 0)
+ {
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflectionColor = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflectionColor = probe0;
+ }
+ }
+ else
+ {
+ lighty_clear_boy_uwu_var = 1;
+ reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+ }
+
+ if(float(0))
+ {
+ lighty_clear_boy_uwu_var = 1;
+ }
+
+ return reflectionColor * float4(1,1,1,1);
+ }
+
+ void calculateAndApplyClearCoat(inout float4 finalColor)
+ {
+ half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskClearCoat != 4)
+ {
+ clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat];
+ }
+ #endif
+
+ half3 reflectionColor = CalculateClearCoatEnvironmentalReflections();
+
+ float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r);
+ #ifdef POI_LIGHTING
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ //finalColor.rgb += reflectionColor;
+ //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var);
+ #else
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
new file mode 100644
index 00000000..80bf1072
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b59792d69e3a49b488102ba23627cfda
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
new file mode 100644
index 00000000..687dc443
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
@@ -0,0 +1,262 @@
+#ifndef POI_COLOR
+ #define POI_COLOR
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ static const float Epsilon = 1e-10;
+ // The weights of RGB contributions to luminance.
+ // Should sum to unity.
+ static const float3 HCYwts = float3(0.299, 0.587, 0.114);
+ static const float HCLgamma = 3;
+ static const float HCLy0 = 100;
+ static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5
+ static const float3 wref = float3(1.0, 1.0, 1.0);
+ #define TAU 6.28318531
+
+ float3 HUEtoRGB(in float H)
+ {
+ float R = abs(H * 6 - 3) - 1;
+ float G = 2 - abs(H * 6 - 2);
+ float B = 2 - abs(H * 6 - 4);
+ return saturate(float3(R, G, B));
+ }
+
+ float3 RGBtoHCV(in float3 RGB)
+ {
+ // Based on work by Sam Hocevar and Emil Persson
+ float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0);
+ float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx);
+ float C = Q.x - min(Q.w, Q.y);
+ float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z);
+ return float3(H, C, Q.x);
+ }
+
+ float3 HSVtoRGB(in float3 HSV)
+ {
+ float3 RGB = HUEtoRGB(HSV.x);
+ return((RGB - 1) * HSV.y + 1) * HSV.z;
+ }
+
+ float3 RGBtoHSV(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float S = HCV.y / (HCV.z + Epsilon);
+ return float3(HCV.x, S, HCV.z);
+ }
+
+ float3 HSLtoRGB(in float3 HSL)
+ {
+ float3 RGB = HUEtoRGB(HSL.x);
+ float C = (1 - abs(2 * HSL.z - 1)) * HSL.y;
+ return(RGB - 0.5) * C + HSL.z;
+ }
+
+ float3 RGBtoHSL(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float L = HCV.z - HCV.y * 0.5;
+ float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon);
+ return float3(HCV.x, S, L);
+ }
+
+ float3 HCYtoRGB(in float3 HCY)
+ {
+
+
+ float3 RGB = HUEtoRGB(HCY.x);
+ float Z = dot(RGB, HCYwts);
+ if (HCY.z < Z)
+ {
+ HCY.y *= HCY.z / Z;
+ }
+ else if(Z < 1)
+ {
+ HCY.y *= (1 - HCY.z) / (1 - Z);
+ }
+ return(RGB - Z) * HCY.y + HCY.z;
+ }
+
+ float3 RGBtoHCY(in float3 RGB)
+ {
+ // Corrected by David Schaeffer
+ float3 HCV = RGBtoHCV(RGB);
+ float Y = dot(RGB, HCYwts);
+ float Z = dot(HUEtoRGB(HCV.x), HCYwts);
+ if (Y < Z)
+ {
+ HCV.y *= Z / (Epsilon + Y);
+ }
+ else
+ {
+ HCV.y *= (1 - Z) / (Epsilon + 1 - Y);
+ }
+ return float3(HCV.x, HCV.y, Y);
+ }
+
+ float3 HCLtoRGB(in float3 HCL)
+ {
+ float3 RGB = 0;
+ if(HCL.z != 0)
+ {
+ float H = HCL.x;
+ float C = HCL.y;
+ float L = HCL.z * HCLmaxL;
+ float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0));
+ float U = (2 * L - C) / (2 * Q - 1);
+ float V = C / Q;
+ float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2;
+ float T;
+ H *= 6;
+ if(H <= 0.999)
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.g = T / (1 + T);
+ }
+ else if(H <= 1.001)
+ {
+ RGB.r = 1;
+ RGB.g = 1;
+ }
+ else if(H <= 2)
+ {
+ T = tan(A);
+ RGB.r = (1 + T) / T;
+ RGB.g = 1;
+ }
+ else if(H <= 3)
+ {
+ T = tan(A);
+ RGB.g = 1;
+ RGB.b = 1 + T;
+ }
+ else if(H <= 3.999)
+ {
+ T = tan(A);
+ RGB.g = 1 / (1 + T);
+ RGB.b = 1;
+ }
+ else if(H <= 4.001)
+ {
+ RGB.g = 0;
+ RGB.b = 1;
+ }
+ else if(H <= 5)
+ {
+ T = tan(A);
+ RGB.r = -1 / T;
+ RGB.b = 1;
+ }
+ else
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.b = -T;
+ }
+ RGB = RGB * V + U;
+ }
+ return RGB;
+ }
+
+ float3 RGBtoHCL(in float3 RGB)
+ {
+ float3 HCL;
+ float H = 0;
+ float U = min(RGB.r, min(RGB.g, RGB.b));
+ float V = max(RGB.r, max(RGB.g, RGB.b));
+ float Q = HCLgamma / HCLy0;
+ HCL.y = V - U;
+ if(HCL.y != 0)
+ {
+ H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi;
+ Q *= U / V;
+ }
+ Q = exp(Q);
+ HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6);
+ HCL.y *= Q;
+ HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2);
+ return HCL;
+ }
+
+ //HSL MODIFT
+ float3 ModifyViaHSL(float3 color, float3 HSLMod)
+ {
+ float3 colorHSL = RGBtoHSL(color);
+ colorHSL.r = frac(colorHSL.r + HSLMod.r);
+ colorHSL.g = saturate(colorHSL.g + HSLMod.g);
+ colorHSL.b = saturate(colorHSL.b + HSLMod.b);
+ return HSLtoRGB(colorHSL);
+ }
+
+ float3 hueShift(float3 col, float hueAdjust)
+ {
+ hueAdjust *= 2 * pi;
+ const float3 k = float3(0.57735, 0.57735, 0.57735);
+ half cosAngle = cos(hueAdjust);
+ return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle);
+ }
+
+ float3 poiSaturation(float3 In, float Saturation)
+ {
+ float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
+ return luma.xxx + Saturation.xxx * (In - luma.xxx);
+ }
+ // LCH
+ float xyzF(float t)
+ {
+ return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645));
+ }
+ float xyzR(float t)
+ {
+ return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655));
+ }
+ float3 rgb2lch(in float3 c)
+ {
+ c = mul(float3x3(0.4124, 0.3576, 0.1805,
+ 0.2126, 0.7152, 0.0722,
+ 0.0193, 0.1192, 0.9505), c);
+ c.x = xyzF(c.x / wref.x);
+ c.y = xyzF(c.y / wref.y);
+ c.z = xyzF(c.z / wref.z);
+ float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z));
+ return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y));
+ }
+
+ float3 lch2rgb(in float3 c)
+ {
+ c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y);
+
+ float lg = 1. / 116. * (c.x + 16.);
+ float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y),
+ wref.y * xyzR(lg),
+ wref.z * xyzR(lg - 0.005 * c.z));
+
+ float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986,
+ - 0.9689, 1.8758, 0.0415,
+ 0.0557, -0.2040, 1.0570), xyz);
+
+ return rgb;
+ }
+
+ //cheaply lerp around a circle
+ float lerpAng(in float a, in float b, in float x)
+ {
+ float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi;
+ return ang * x + b;
+ }
+
+ //Linear interpolation between two colors in Lch space
+ float3 lerpLch(in float3 a, in float3 b, in float x)
+ {
+ float hue = lerpAng(a.z, b.z, x);
+ return float3(lerp(b.xy, a.xy, x), hue);
+ }
+
+ float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha)
+ {
+ return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha));
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
new file mode 100644
index 00000000..17b7fb90
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e526f8758973d984388947a7baf9670e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
new file mode 100644
index 00000000..cd354f85
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
@@ -0,0 +1,249 @@
+#ifndef POI_DATA
+ #define POI_DATA
+
+ float _ParallaxBias;
+ float _LightingAdditiveLimitIntensity;
+ float _LightingAdditiveMaxIntensity;
+ POI_TEXTURE_NOSAMPLER(_BumpMap);
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailMask);
+ POI_TEXTURE_NOSAMPLER(_DetailNormalMap);
+ float _DetailNormalMapScale;
+ #endif
+ float _BumpScale;
+
+ void calculateAttenuation(v2f i)
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if defined(POINT) || defined(SPOT)
+ POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz)
+ poiLight.additiveShadow = shadow;
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ poiLight.additiveShadow == 0;
+ #endif
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ // fix for rare bug where light atten is 0 when there is no directional light in the scene
+ #ifdef FORWARD_BASE_PASS
+ if (all(_LightColor0.rgb == 0.0))
+ {
+ attenuation = 1.0;
+ }
+ #endif
+ #endif
+ poiLight.attenuation = attenuation;
+ }
+
+ void calculateVertexLightingData(in v2f i)
+ {
+ #ifdef VERTEXLIGHT_ON
+ float4 toLightX = unity_4LightPosX0 - i.worldPos.x;
+ float4 toLightY = unity_4LightPosY0 - i.worldPos.y;
+ float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z;
+ float4 lengthSq = 0;
+ lengthSq += toLightX * toLightX;
+ lengthSq += toLightY * toLightY;
+ lengthSq += toLightZ * toLightZ;
+
+ float4 lightAttenSq = unity_4LightAtten0;
+ float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq);
+ float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25));
+ poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight);
+
+ poiLight.vDotNL = 0;
+ poiLight.vDotNL += toLightX * poiMesh.normals[1].x;
+ poiLight.vDotNL += toLightY * poiMesh.normals[1].y;
+ poiLight.vDotNL += toLightZ * poiMesh.normals[1].z;
+
+ float4 corr = rsqrt(lengthSq);
+ poiLight.vDotNL = max(0, poiLight.vDotNL * corr);
+ poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]);
+
+ float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos;
+ poiLight.vDirection[index] = normalize(vertexToLightSource);
+ //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]);
+ poiLight.vColor[index] = unity_LightColor[index].rgb;
+
+ if (float(0) == 1)
+ {
+ float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b));
+ poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1)));
+ }
+ poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir);
+ poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]);
+ poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1);
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index]));
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index]));
+ #endif
+ }
+ #endif
+ }
+
+ void calculateLightingData(in v2f i)
+ {
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb;
+ poiLight.color = magic + normalLight;
+ #else
+ #ifdef FORWARD_ADD_PASS
+ poiLight.color = _LightColor0.rgb;
+
+
+ if (float(0) == 1)
+ {
+ float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b));
+ poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1)));
+ }
+ #endif
+ #endif
+
+ #ifdef FORWARD_BASE_PASS
+ poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ #else
+ #if defined(POINT) || defined(SPOT)
+ poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos);
+ #else
+ poiLight.direction = _WorldSpaceLightPos0;
+ #endif
+ #endif
+
+ poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir);
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir));
+ #endif
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir));
+ #endif
+
+ poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir);
+ poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir);
+ poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction);
+ poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir);
+ poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir);
+ poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir);
+ }
+
+ float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign)
+ {
+ return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w);
+ }
+
+ void InitializeMeshData(inout v2f i, uint facing)
+ {
+ poiMesh.isFrontFace = facing;
+ poiMesh.normals[0] = normalize(i.normal);
+ poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w);
+ poiMesh.tangent = i.tangent.xyz;
+
+ #ifndef OUTLINE
+ if(!poiMesh.isFrontFace)
+ {
+ poiMesh.normals[0] *= -1;
+ poiMesh.tangent *= -1;
+ poiMesh.binormal *= -1;
+ }
+ #endif
+
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+ poiMesh.barycentricCoordinates = i.barycentricCoordinates;
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ #ifdef POI_UV_DISTORTION
+ poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy);
+ #else
+ poiMesh.uv[4] = poiMesh.uv[0];
+ #endif
+
+ poiMesh.vertexColor = i.vertexColor;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ poiMesh.lightmapUV = i.lightmapUV;
+ #endif
+ poiMesh.modelPos = i.modelPos;
+
+ #ifdef FUR
+ poiMesh.furAlpha = i.furAlpha;
+ #endif
+ }
+
+ void initializeCamera(v2f i)
+ {
+ poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
+ poiCam.forwardDir = getCameraForward();
+ poiCam.worldPos = _WorldSpaceCameraPos;
+ poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos);
+ poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos);
+ poiCam.grabPos = i.grabPos;
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ poiCam.clipPos = i.pos;
+ #if defined(GRAIN)
+ poiCam.worldDirection = i.worldDirection;
+ #endif
+
+ poiCam.tangentViewDir = normalize(i.tangentViewDir);
+ poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42));
+ }
+
+ void calculateTangentData()
+ {
+ poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]);
+ poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]));
+ }
+
+ void CalculateReflectionData()
+ {
+ #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON)
+ poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]);
+ poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]);
+ #endif
+ }
+
+ void calculateNormals(inout half3 detailMask)
+ {
+ half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ #ifdef FINALPASS
+ detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(1) > 0)
+ {
+ half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g);
+ poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal);
+ }
+ else
+ {
+ poiMesh.tangentSpaceNormal = mainNormal;
+ }
+ #else
+ poiMesh.tangentSpaceNormal = mainNormal;
+ #endif
+
+ #ifdef POI_RGBMASK
+ calculateRGBNormals(poiMesh.tangentSpaceNormal);
+ #endif
+
+ poiMesh.normals[1] = normalize(
+ poiMesh.tangentSpaceNormal.x * poiMesh.tangent +
+ poiMesh.tangentSpaceNormal.y * poiMesh.binormal +
+ poiMesh.tangentSpaceNormal.z * poiMesh.normals[0]
+ );
+
+ poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1]));
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
new file mode 100644
index 00000000..40d0372a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0f42a2acad71b154bae4b7548d25c624
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
new file mode 100644
index 00000000..125d2cd9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
@@ -0,0 +1,107 @@
+#ifndef POI_DEBUG
+ #define POI_DEBUG
+
+ float _DebugEnabled;
+ float _DebugMeshData;
+ float _DebugLightingData;
+ float _DebugCameraData;
+
+ void displayDebugInfo(inout float4 finalColor)
+ {
+
+ if (float(0) != 0)
+ {
+ //Mesh Data
+ if (float(0) == 1)
+ {
+ finalColor.rgb = poiMesh.normals[0];
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiMesh.normals[1];
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiMesh.tangent;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiMesh.binormal;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiMesh.localPos;
+ return;
+ }
+
+ #ifdef POI_LIGHTING
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiLight.attenuation;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiLight.directLighting;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiLight.indirectLighting;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiLight.lightMap;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiLight.rampedLightMap;
+ return;
+ }
+ else if(float(0) == 6)
+ {
+ finalColor.rgb = poiLight.finalLighting;
+ return;
+ }
+ else if(float(0) == 7)
+ {
+ finalColor.rgb = poiLight.nDotL;
+ return;
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiCam.viewDir;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiCam.tangentViewDir;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiCam.forwardDir;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiCam.worldPos;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiCam.viewDotNormal;
+ return;
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
new file mode 100644
index 00000000..f775502c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e25b60a626f5ff644b6fed6d9b481844
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
new file mode 100644
index 00000000..280fcbc1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_DECAL
+ #define POI_DECAL
+
+ POI_TEXTURE_NOSAMPLER(_DecalTexture);
+ POI_TEXTURE_NOSAMPLER(_DecalMask);
+ float4 _DecalColor;
+ fixed _DecalTiled;
+ fixed _DecalBlendAdd;
+ fixed _DecalBlendMultiply;
+ fixed _DecalBlendReplace;
+ half _DecalRotation;
+ half2 _DecalScale;
+ half2 _DecalPosition;
+ half _DecalRotationSpeed;
+ float _DecalEmissionStrength;
+
+ void applyDecal(inout float4 albedo, inout float3 decalEmission)
+ {
+ float2 uv = poiMesh.uv[float(0)];
+ float2 decalCenter = float4(0.5,0.5,0,0);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y);
+ uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1));
+
+ half decalAlpha = 1;
+ //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0);
+ float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
+ decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if (!float(0))
+ {
+ if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0)
+ {
+ decalAlpha = 0;
+ }
+ }
+
+ if(float(0))
+ {
+ albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+ albedo = saturate(albedo);
+ decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
new file mode 100644
index 00000000..f4067504
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 520bedf1f7bea1f4ebe1e8c00d7f666f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
new file mode 100644
index 00000000..9b70067a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
@@ -0,0 +1,21 @@
+#ifndef POI_DEFINES
+ #define POI_DEFINES
+
+ #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04)
+
+ #ifdef _SPECGLOSSMAP // Specular
+ #ifndef POI_VAR_DOTNH
+ #define POI_VAR_DOTNH
+ #endif
+ #ifndef POI_VAR_DOTLH
+ #define POI_VAR_DOTLH
+ #endif
+ #endif
+
+ #ifdef VIGNETTE_MASKED // Lighting
+ #ifndef POI_VAR_DOTNL
+ #define POI_VAR_DOTNL
+ #endif
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
new file mode 100644
index 00000000..ea2e3d81
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e10262807b5e81149b8870f4c3a37cce
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
new file mode 100644
index 00000000..828460bc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
@@ -0,0 +1,112 @@
+#ifndef POI_DEPTH_COLOR
+ #define POI_DEPTH_COLOR
+
+ float4 _DepthGlowColor;
+ float _DepthGlowEmission;
+ float _FadeLength;
+ float _DepthAlphaMin;
+ float _DepthAlphaMax;
+ POI_TEXTURE_NOSAMPLER(_DepthGradient);
+ POI_TEXTURE_NOSAMPLER(_DepthMask);
+ float _DepthGradientTextureUV;
+ float _DepthGradientBlend;
+
+ /*
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos)
+ {
+ float3 touchEmission = 0;
+ if (!IsInMirror())
+ {
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+ float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection));
+ depth = Linear01Depth(depth);
+ if(depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(clipPos.z));
+ float intersect = 0;
+ if(diff > 0)
+ {
+ intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1);
+ }
+ half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect);
+ half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]);
+ half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+ }
+ }
+ depthTouchEmission = touchEmission;
+ }
+ */
+
+ inline float CorrectedLinearEyeDepth(float z, float B)
+ {
+ return 1.0 / (z / PM._34 + B);
+ }
+
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection)
+ {
+ float3 touchEmission = 0;
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+
+ float perspectiveDivide = 1.0f / poiCam.clipPos.w;
+ float4 direction = worldDirection * perspectiveDivide;
+ float2 screenPos = poiCam.grabPos.xy * perspectiveDivide;
+ float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos);
+
+ #if UNITY_REVERSED_Z
+ if (z == 0)
+ #else
+ if(z == 1)
+ #endif
+ return;
+
+ float depth = CorrectedLinearEyeDepth(z, direction.w);
+ float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz;
+ /*
+ finalColor.rgb = frac(worldpos);
+ return;
+ */
+
+ float diff = distance(worldpos, poiMesh.worldPos);
+ float intersect = 0;
+ intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1);
+ half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan);
+
+ half4 depthGradient = 0;
+ half3 depthColor = 0;
+
+
+ if (_DepthGradientTextureUV == 0)
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ }
+ else
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect;
+ }
+
+
+ if(_DepthGradientBlend == 0) // rpelace
+ {
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ }
+ else if(_DepthGradientBlend == 1) // add
+ {
+ finalColor.rgb += depthColor * intersect * depthMask;
+ }
+ else if(_DepthGradientBlend == 2) // multiply
+ {
+ finalColor.rgb *= lerp(1, depthColor, intersect * depthMask);
+ }
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+
+ depthTouchEmission = touchEmission;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
new file mode 100644
index 00000000..57d1804d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 68ab6fdbd808144468c545797569ade2
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
new file mode 100644
index 00000000..13175f00
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
@@ -0,0 +1,171 @@
+#ifndef POI_DISSOLVE
+ #define POI_DISSOLVE
+
+ float _DissolveType;
+ float _DissolveEdgeWidth;
+ float4 _DissolveEdgeColor;
+ sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST;
+ float _DissolveEdgeEmission;
+ float4 _DissolveTextureColor;
+
+ POI_TEXTURE_NOSAMPLER(_DissolveToTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise);
+ POI_TEXTURE_NOSAMPLER(_DissolveMask);
+
+ float _DissolveMaskInvert;
+ float _DissolveAlpha;
+ float _ContinuousDissolve;
+ float _DissolveDetailStrength;
+ float _DissolveEdgeHardness;
+ float _DissolveInvertNoise;
+ float _DissolveInvertDetailNoise;
+ float _DissolveToEmissionStrength;
+
+ // Point to Point
+ float _DissolveP2PWorldLocal;
+ float _DissolveP2PEdgeLength;
+ float4 _DissolveStartPoint;
+ float4 _DissolveEndPoint;
+
+ // World Dissolve
+ float _DissolveWorldShape;
+ float4 _DissolveShapePosition;
+ float4 _DissolveShapeRotation;
+ float _DissolveShapeScale;
+ float _DissolveInvertShape;
+ float _DissolveShapeEdgeLength;
+
+ float _DissolveAlpha0;
+ float _DissolveAlpha1;
+ float _DissolveAlpha2;
+ float _DissolveAlpha3;
+ float _DissolveAlpha4;
+ float _DissolveAlpha5;
+ float _DissolveAlpha6;
+ float _DissolveAlpha7;
+ float _DissolveAlpha8;
+ float _DissolveAlpha9;
+
+ // Masking
+ float _DissolveEmissionSide;
+ float _DissolveEmission1Side;
+ float _DissolveUseVertexColors;
+
+ float4 edgeColor;
+ float edgeAlpha;
+ float dissolveAlpha;
+ float4 dissolveToTexture;
+ //Globals
+
+
+ void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission)
+ {
+
+ float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+
+ if (float(0))
+ {
+ // Vertex Color Imprecision hype
+ dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000;
+ }
+
+ dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ float da = float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0);
+ da = saturate(da);
+
+ float dds = float(0.1);
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskDissolve != 4)
+ {
+ dissolveMask *= blackLightMask[_BlackLightMaskDissolve];
+ }
+ #endif
+
+ if(float(0))
+ {
+ dissolveMask = 1 - dissolveMask;
+ }
+
+ float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(0))
+ {
+ dissolveNoiseTexture = 1 - dissolveNoiseTexture;
+ }
+ if(float(0))
+ {
+ dissolveDetailNoise = 1 - dissolveDetailNoise;
+ }
+ if(float(0) != 0)
+ {
+ da = sin(_Time.y * float(0)) * .5 + .5;
+ }
+ da *= dissolveMask;
+ dissolveAlpha = da;
+ edgeAlpha = 0;
+
+
+ if(float(1) == 1) // Basic
+ {
+ da = remap(da, 0, 1, -float(0.025), 1);
+ dissolveAlpha = da;
+ //Adjust detail strength to avoid artifacts
+ dds *= smoothstep(1, .99, da);
+ float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds);
+
+ noise = saturate(noise + 0.001);
+ //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025));
+ dissolveAlpha = dissolveAlpha >= noise;
+ edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha);
+ }
+ else if (float(1) == 2) // Point to Point
+ {
+ float3 direction;
+ float3 currentPos;
+ float distanceTo = 0;
+ direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0));
+ currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha);
+ if (float(0) == 0)
+ {
+ distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ else
+ {
+ distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ }
+
+ albedo = lerp(albedo, dissolveToTexture, dissolveAlpha);
+
+
+ if(float(0.025))
+ {
+ edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1);
+ albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+ dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
new file mode 100644
index 00000000..cbf8005a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ebb457ad76187de42ac6fabe5be4db93
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
new file mode 100644
index 00000000..91efad39
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_DITHERING
+ #define POI_DITHERING
+ fixed _DitheringEnabled;
+ fixed _DitherGradient;
+
+ half calcDither(half2 grabPos)
+ {
+ half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8));
+ return dither;
+ }
+
+ #ifndef POI_SHADOW
+ void applyDithering(inout float4 finalColor)
+ {
+
+ if (float(0))
+ {
+ half dither = calcDither(poiCam.screenUV.xy);
+ finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1));
+ }
+ }
+ #else
+ void applyShadowDithering(inout float alpha, float2 screenUV)
+ {
+
+ if(float(0))
+ {
+ half dither = calcDither(screenUV);
+ alpha = alpha - (dither * (1 - alpha) * float(0.1));
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
new file mode 100644
index 00000000..3a82df0c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 646a8335932cffc4286506c0fa3e47cd
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
new file mode 100644
index 00000000..b946eeb3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
@@ -0,0 +1,240 @@
+#ifndef POI_EMISSION
+ #define POI_EMISSION
+
+ float4 _EmissionColor;
+ POI_TEXTURE_NOSAMPLER(_EmissionMap);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST;
+ float _EmissionBaseColorAsMap;
+ float _EmissionStrength;
+ float _EnableEmission;
+ float _EmissionHueShift;
+ float4 _EmissiveScroll_Direction;
+ float _EmissiveScroll_Width;
+ float _EmissiveScroll_Velocity;
+ float _EmissiveScroll_Interval;
+ float _EmissionBlinkingEnabled;
+ float _EmissiveBlink_Min;
+ float _EmissiveBlink_Max;
+ float _EmissiveBlink_Velocity;
+ float _ScrollingEmission;
+ float _EnableGITDEmission;
+ float _GITDEMinEmissionMultiplier;
+ float _GITDEMaxEmissionMultiplier;
+ float _GITDEMinLight;
+ float _GITDEMaxLight;
+ float _GITDEWorldOrMesh;
+ float _EmissionCenterOutEnabled;
+ float _EmissionCenterOutSpeed;
+ float _EmissionHueShiftEnabled;
+ float _EmissionBlinkingOffset;
+ float _EmissionScrollingOffset;
+
+ float4 _EmissionColor1;
+ #ifdef EFFECT_HUE_VARIATION
+ POI_TEXTURE_NOSAMPLER(_EmissionMap1);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask1);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST;
+ #endif
+ float _EmissionBaseColorAsMap1;
+ float _EmissionStrength1;
+ float _EnableEmission1;
+ float _EmissionHueShift1;
+ float4 _EmissiveScroll_Direction1;
+ float _EmissiveScroll_Width1;
+ float _EmissiveScroll_Velocity1;
+ float _EmissiveScroll_Interval1;
+ float _EmissionBlinkingEnabled1;
+ float _EmissiveBlink_Min1;
+ float _EmissiveBlink_Max1;
+ float _EmissiveBlink_Velocity1;
+ float _ScrollingEmission1;
+ float _EnableGITDEmission1;
+ float _GITDEMinEmissionMultiplier1;
+ float _GITDEMaxEmissionMultiplier1;
+ float _GITDEMinLight1;
+ float _GITDEMaxLight1;
+ float _GITDEWorldOrMesh1;
+ float _EmissionCenterOutEnabled1;
+ float _EmissionCenterOutSpeed1;
+ float _EmissionHueShiftEnabled1;
+ float _EmissionBlinkingOffset1;
+ float _EmissionScrollingOffset1;
+
+ float _EmissionReplace;
+
+ float _EmissionScrollingVertexColor;
+ float _EmissionScrollingVertexColor1;
+
+ float _EmissionScrollingUseCurve;
+ float _EmissionScrollingUseCurve1;
+
+ float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled)
+ {
+ float glowInTheDarkMultiplier = 1;
+
+ if (enabled)
+ {
+ #ifdef POI_LIGHTING
+ float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb;
+ float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight);
+ glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha);
+ #endif
+ }
+ return glowInTheDarkMultiplier;
+ }
+
+ float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position)
+ {
+ float phase = 0;
+ phase = dot(position, direction);
+ phase -= (_Time.y + offset) * velocity;
+ phase /= interval;
+ phase -= floor(phase);
+ phase = saturate(phase);
+ return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5;
+ }
+
+ float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset)
+ {
+ float amplitude = (blinkMax - blinkMin) * 0.5f;
+ float base = blinkMin + amplitude;
+ return sin((_Time.y + offset) * blinkVelocity) * amplitude + base;
+ }
+
+ float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor)
+ {
+ // First Emission
+ float3 emission0 = 0;
+ float emissionStrength0 = float(0.8);
+ float3 emissionColor0 = 0;
+
+ float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(1)).rgb * float4(1,1,1,0).rgb;
+ }
+ else
+ {
+ emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(1)).rgb * float4(1,1,1,0).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos);
+ }
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor0 = hueShift(emissionColor0, float(0) * float(0));
+ float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission != 4)
+ {
+ emissionMask0 *= blackLightMask[_BlackLightMaskEmission];
+ }
+ #endif
+
+ emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0;
+ emission0 = emissionStrength0 * emissionColor0;
+
+ #ifdef POI_DISSOLVE
+
+ if(float(2) != 2)
+ {
+ emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+
+ // Second Emission
+ float3 emission1 = 0;
+ float emissionStrength1 = 0;
+ float3 emissionColor1 = 0;
+
+ #ifdef EFFECT_HUE_VARIATION
+ emissionStrength1 = float(0);
+ float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos1 = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos1 = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1);
+ }
+ }
+
+ if(float(0))
+ {
+ emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor1 = hueShift(emissionColor1, float(0) * float(0));
+ float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0));
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission2 != 4)
+ {
+ emissionMask1 *= blackLightMask[_BlackLightMaskEmission2];
+ }
+ #endif
+ emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1;
+ emission1 = emissionStrength1 * emissionColor1;
+
+ #ifdef POI_DISSOLVE
+ if(float(2) != 2)
+ {
+ emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+ #endif
+ finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(1) * poiMax(emission0 + emission1));
+
+ return emission0 + emission1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
new file mode 100644
index 00000000..61133caa
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c65cb67717e4b6345beb04561735c5e6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
new file mode 100644
index 00000000..1e9188ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
@@ -0,0 +1,43 @@
+#ifndef POI_ENVIRONMENTAL_RIM
+ #define POI_ENVIRONMENTAL_RIM
+
+ //enviro rim
+ float _EnableEnvironmentalRim;
+ POI_TEXTURE_NOSAMPLER(_RimEnviroMask);
+ float _RimEnviroBlur;
+ float _RimEnviroMinBrightness;
+ float _RimEnviroWidth;
+ float _RimEnviroSharpness;
+ float _RimEnviroIntensity;
+
+ float3 calculateEnvironmentalRimLighting(in float4 albedo)
+ {
+ float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal));
+ float(0.7) *= 1.7 - 0.7 * float(0.7);
+
+ float3 enviroRimColor = 0;
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if (interpolator < 0.99999)
+ {
+ //Probe 1
+ float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR);
+
+ //Probe 2
+ float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR);
+
+ enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator);
+ }
+ else
+ {
+ float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR);
+ }
+
+ half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb);
+ return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
new file mode 100644
index 00000000..9bfdc317
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d8d58ffe3d822ec44a3e2db6a72f4939
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
new file mode 100644
index 00000000..0ed89b59
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
@@ -0,0 +1,153 @@
+#ifndef POI_FLIPBOOK
+ #define POI_FLIPBOOK
+
+ UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST;
+ float4 _FlipbookColor;
+ float _FlipbookFPS;
+ float _FlipbookTotalFrames;
+ float4 _FlipbookScaleOffset;
+ float _FlipbookTiled;
+ float _FlipbookCurrentFrame;
+ float _FlipbookEmissionStrength;
+ float _FlipbookRotation;
+ float _EnableFlipbook;
+ float _FlipbookTexArrayUV;
+ float _FlipbookAlphaControlsFinalAlpha;
+ float _FlipbookRotationSpeed;
+ float _FlipbookIntensityControlsAlpha;
+ float _FlipbookColorReplaces;
+ float2 _FlipbookTexArrayPan;
+
+ // blending
+ float _FlipbookReplace;
+ float _FlipbookMultiply;
+ float _FlipbookAdd;
+ POI_TEXTURE_NOSAMPLER(_FlipbookMask);
+
+ // anim
+ float _FlipbookMovementType;
+ float4 _FlipbookStartEndOffset;
+ float _FlipbookMovementSpeed;
+
+ // Global
+ float4 flipBookPixel;
+ float4 flipBookPixelMultiply;
+ float flipBookMask;
+
+ #ifndef POI_SHADOW
+
+ void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission)
+ {
+ flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float2 uv = frac(poiMesh.uv[float(0)]);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ // 2d rotation
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ if (float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipBookPixel = 0;
+ return;
+ }
+ }
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipBookPixel.a = poiMax(flipBookPixel.rgb);
+ }
+
+ if(float(0))
+ {
+ flipBookPixel.rgb = float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ flipBookPixel.rgb *= float4(1,1,1,1).rgb;
+ }
+
+ #ifdef POI_BLACKLIGHT
+
+ if(_BlackLightMaskFlipbook != 4)
+ {
+ flipBookMask *= blackLightMask[_BlackLightMaskFlipbook];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask);
+ finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask;
+ finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0));
+
+
+ if(float(0))
+ {
+ finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask);
+ }
+ flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask);
+ }
+
+ #else
+
+ float applyFlipbookAlphaToShadow(float2 uv)
+ {
+
+ if(float(0))
+ {
+ float flipbookShadowAlpha = 0;
+
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float theta = radians(float(0));
+
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipbookColor.a = poiMax(flipbookColor.rgb);
+ }
+
+
+ if(float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipbookColor.a = 0;
+ }
+ }
+ return flipbookColor.a * float4(1,1,1,1).a;
+ }
+ return 1;
+ }
+
+ #endif
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
new file mode 100644
index 00000000..b520a14d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7fa7811d206eb0e4ba5667ea8a84dd17
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
new file mode 100644
index 00000000..aa950e7d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
@@ -0,0 +1,376 @@
+#ifndef POIFRAG
+ #define POIFRAG
+
+ float _MainEmissionStrength;
+ float _IgnoreFog;
+ half _GIEmissionMultiplier;
+ float _IridescenceTime;
+ float _AlphaToMask;
+ float _ForceOpaque;
+ float _commentIfZero_EnableGrabpass;
+ float _AlphaPremultiply;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+ float _commentIfZero_LightingAdditiveEnable;
+
+ float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if !defined(POI_LIGHTING)
+ return 0;
+ #endif
+ #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL)
+ return 0;
+ #endif
+ #endif
+ #ifdef FORWARD_ADD_PASS
+
+ if (float(1) == 0)
+ {
+ return 0;
+ }
+ #endif
+ UNITY_SETUP_INSTANCE_ID(i);
+ // Color
+ float4 albedo = 1;
+ float4 finalColor = 1;
+
+ // Lighting
+ float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication
+ float3 finalSpecular0 = 0;
+ float3 finalSpecular1 = 0;
+ float3 finalSSS = 0;
+ fixed lightingAlpha = 1;
+ float3 finalEnvironmentalRim = 0;
+
+ // Emissions
+ float3 finalEmission = 0;
+ float3 finalLighting = 1;
+ float3 IridescenceEmission = 0;
+ float3 spawnInEmission = 0;
+ float3 voronoiEmission = 0;
+ float3 matcapEmission = 0;
+ float3 depthTouchEmission = 0;
+ float3 decalEmission = 0;
+ float3 glitterEmission = 0;
+ float3 panosphereEmission = 0;
+ float3 backFaceEmission = 0;
+ float3 dissolveEmission = 0;
+ float3 rimLightEmission = 0;
+ float3 flipbookEmission = 0;
+ float3 textOverlayEmission = 0;
+ float3 videoEmission = 0;
+ /**********************************************************************
+ Initialize the base data that's needed everywhere else in the shader
+ **********************************************************************/
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+
+ #ifdef POI_BLACKLIGHT
+ createBlackLightMask();
+
+ if (_BlackLightMaskDebug)
+ {
+ return float4(blackLightMask.rgb, 1);
+ }
+ #endif
+
+ // This has to happen in the initializbecause it alters UV data globally
+ #ifdef POI_PARALLAX
+ calculateandApplyParallax();
+ #endif
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+ calculateVertexLightingData(i);
+ /**********************************************************************
+ Calculate Light Maps
+ **********************************************************************/
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ /**********************************************************************
+ Calculate Color Data
+ **********************************************************************/
+
+ initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask);
+
+ #ifdef POI_DECAL
+ applyDecal(albedo, decalEmission);
+ #endif
+
+
+ #ifdef POI_IRIDESCENCE
+
+ if (_IridescenceTime == 0)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VORONOI
+ applyVoronoi(albedo, voronoiEmission);
+ #endif
+
+ #ifdef POI_MSDF
+ ApplyTextOverlayColor(albedo, textOverlayEmission);
+ #endif
+
+ #ifdef POI_ENVIRONMENTAL_RIM
+ finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo);
+ #endif
+
+ #if defined(POI_METAL) || defined(POI_CLEARCOAT)
+ CalculateReflectionData();
+ #endif
+
+ #ifdef POI_DATA
+ distanceFade(albedo);
+ #endif
+
+ #ifdef POI_RANDOM
+ albedo.a *= i.angleAlpha;
+ #endif
+
+ #ifdef MATCAP
+ applyMatcap(albedo, matcapEmission);
+ #endif
+
+ #ifdef PANOSPHERE
+ applyPanosphereColor(albedo, panosphereEmission);
+ #endif
+
+ #ifdef POI_FLIPBOOK
+ applyFlipbook(albedo, flipbookEmission);
+ #endif
+
+ #ifdef POI_GLITTER
+ applyGlitter(albedo, glitterEmission);
+ #endif
+
+ #ifdef POI_RIM
+ applyRimLighting(albedo, rimLightEmission);
+ #endif
+
+ #ifdef POI_DEPTH_COLOR
+ applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection);
+ #endif
+
+ #ifdef POI_IRIDESCENCE
+
+ if(_IridescenceTime == 1)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VIDEO
+ applyScreenEffect(albedo, videoEmission);
+ #endif
+
+ applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos);
+
+ /**********************************************************************
+ Handle a few alpha options
+ **********************************************************************/
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 0)
+ {
+ applyDithering(albedo);
+ }
+ }
+
+ albedo.a = max(float(0), albedo.a);
+
+
+ if(float(0) >= 1)
+ {
+ clip(albedo.a - float(0.5));
+ }
+
+
+ if(float(0))
+ {
+ albedo.rgb *= saturate(albedo.a + 0.0000000001);
+ }
+
+ /**********************************************************************
+ Lighting Time :)
+ **********************************************************************/
+
+ #ifdef POI_LIGHTING
+ finalLighting = calculateFinalLighting(albedo.rgb, finalColor);
+
+ #ifdef SUBSURFACE
+ finalSSS = calculateSubsurfaceScattering();
+ #endif
+ #endif
+
+ float4 finalColorBeforeLighting = albedo;
+ finalColor = finalColorBeforeLighting;
+
+ #ifdef POI_SPECULAR
+ finalSpecular0 = calculateSpecular(finalColorBeforeLighting);
+ #endif
+ #ifdef POI_PARALLAX
+ calculateAndApplyInternalParallax(finalColor);
+ #endif
+
+ #ifdef POI_ALPHA_TO_COVERAGE
+ ApplyAlphaToCoverage(finalColor);
+ #endif
+
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 1)
+ {
+ applyDithering(finalColor);
+ }
+ }
+
+ #ifdef POI_METAL
+ calculateMetallicness();
+ bool probeExists = shouldMetalHappenBeforeLighting();
+
+ if(!probeExists)
+ {
+ ApplyMetallicsFake(finalColor, albedo);
+ }
+ #endif
+
+ #ifdef POI_LIGHTING
+ #if defined(FORWARD_ADD_PASS) && defined(POI_METAL)
+ finalLighting *= 1 - metalicMap;
+ #endif
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ finalColor.rgb *= finalLighting + poiLight.vFinalLighting;
+ #else
+ finalColor.rgb *= finalLighting;
+ #endif
+
+ #ifdef POI_METAL
+
+ if(probeExists)
+ {
+ ApplyMetallics(finalColor, albedo);
+ }
+ #endif
+
+ finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS;
+
+ #ifdef FORWARD_BASE_PASS
+ #ifdef POI_CLEARCOAT
+ calculateAndApplyClearCoat(finalColor);
+ #endif
+ #endif
+
+ finalColor.a = saturate(finalColor.a);
+
+ /**********************************************************************
+ Add Up all the emission values :D
+ **********************************************************************/
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a;
+ finalEmission += wireframeEmission;
+ finalEmission += IridescenceEmission;
+ finalEmission += spawnInEmission;
+ finalEmission += voronoiEmission;
+ finalEmission += matcapEmission;
+ finalEmission += depthTouchEmission;
+ finalEmission += decalEmission;
+ finalEmission += glitterEmission;
+ finalEmission += panosphereEmission;
+ finalEmission += backFaceEmission;
+ finalEmission += rimLightEmission;
+ finalEmission += flipbookEmission;
+ finalEmission += videoEmission;
+ finalEmission += textOverlayEmission;
+ finalEmission += dissolveEmission;
+ #ifdef POI_EMISSION
+ finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor);
+ #endif
+ #endif
+
+ /**********************************************************************
+ Meta Pass Hype :D
+ **********************************************************************/
+ #ifdef POI_META_PASS
+ UnityMetaInput meta;
+ UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta);
+ meta.Emission = finalEmission * float(1);
+ meta.Albedo = saturate(finalColor.rgb);
+ #ifdef POI_SPECULAR
+ meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a;
+ #else
+ meta.SpecularColor = poiLight.color.rgb * albedo.rgb;
+ #endif
+ return UnityMetaFragment(meta);
+ #endif
+
+ /**********************************************************************
+ Apply Emission to finalColor
+ **********************************************************************/
+ finalColor.rgb += finalEmission;
+
+ /**********************************************************************
+ Grabpass features
+ **********************************************************************/
+
+
+ if (_commentIfZero_EnableGrabpass)
+ {
+ applyGrabEffects(finalColor);
+ }
+
+ /**********************************************************************
+ Unity Fog
+ **********************************************************************/
+ #ifdef FORWARD_BASE_PASS
+
+ if (float(0) == 0)
+ {
+ UNITY_APPLY_FOG(i.fogCoord, finalColor);
+ }
+ #endif
+
+ #ifdef FORWARD_ADD_PASS
+ if(float(0) > 0)
+ {
+ finalColor.rgb *= finalColor.a;
+ }
+ #endif
+
+
+ if(float(0) == 0)
+ {
+ finalColor.a = 1;
+ }
+
+ #ifdef FORWARD_ADD_PASS
+ //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5));
+ #endif
+
+ #ifdef POI_DEBUG
+ displayDebugInfo(finalColor);
+ #endif
+
+ //finalColor.rgb = frac(finalColor.rgb);
+ return finalColor;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
new file mode 100644
index 00000000..68a3332d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a590f517696a04c4abb6c18bd1051e06
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
new file mode 100644
index 00000000..8d260cdf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_FUR
+ #define POI_FUR
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST;
+ float _FurAO;
+ float4 _FurColor;
+ float _FurLayers;
+ float _FurMinDistance;
+ float _FurMaxDistance;
+ float _FurHeightMapMin;
+ float _FurHeightMapMax;
+ float _FurDebug;
+ float _AoRampMin;
+ float _AoRampMax;
+ float _FurTipAlpha;
+ float _FurFadeStart;
+
+ //globals
+ half furHeightMap;
+ half furMask;
+
+ void calculateFur()
+ {
+
+ furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x;
+ furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1);
+ furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz);
+ half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture));
+ clip(furHeightMap - poiMesh.furAlpha);
+ clip(furMask - poiMesh.furAlpha);
+
+ albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha));
+ float aoRampMax = _AoRampMax - (1 - furMask);
+ albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO);
+
+ albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
new file mode 100644
index 00000000..99e8c3a8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2b09bbb86a6681e43be9461bb6d93238
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
new file mode 100644
index 00000000..032f3b08
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
@@ -0,0 +1,37 @@
+float _FurLength;
+float _FurGravityStrength;
+
+[instance(4)]
+[maxvertexcount(20)]
+void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID)
+{
+ float4 fur_worldPos[3];
+ v2f o_fur[3];
+ float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength);
+
+ for (int i = 0; i < 3; i++)
+ {
+ if (InstanceID == 0) {
+ IN[i].furAlpha = 0;
+ tristream.Append(IN[i]);
+ }
+ o_fur[i] = IN[i];
+ fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1);
+ }
+ if (InstanceID == 0) {
+ tristream.RestartStrip();
+ }
+ int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers);
+
+ int startLayer = max(int(InstanceID) * 6 - 1, 0);
+ for (int layer = startLayer; layer < Total_FurLayers; layer++) {
+ for (int i = 0; i < 3; i++) {
+ o_fur[i].furAlpha = float(layer) / Total_FurLayers;
+ o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1);
+ o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos);
+ o_fur[i].furAlpha += .01;
+ tristream.Append(o_fur[i]);
+ }
+ tristream.RestartStrip();
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
new file mode 100644
index 00000000..ba6d227f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8a3e383e5b8ea234fa73a1a8e399d826
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
new file mode 100644
index 00000000..e31b6498
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
@@ -0,0 +1,232 @@
+#ifndef POI_GLITTER
+ #define POI_GLITTER
+
+ half3 _GlitterColor;
+ POI_TEXTURE_NOSAMPLER(_GlitterMask);
+ float2 _GlitterPan;
+ POI_TEXTURE_NOSAMPLER(_GlitterColorMap);
+ POI_TEXTURE_NOSAMPLER(_GlitterTexture);
+ half _GlitterSpeed;
+ half _GlitterBrightness;
+ float _GlitterFrequency;
+ float _GlitterJitter;
+ half _GlitterSize;
+ half _GlitterContrast;
+ half _GlitterAngleRange;
+ half _GlitterMinBrightness;
+ half _GlitterBias;
+ float _GlitterRandomColors;
+ float2 _GlitterMinMaxSaturation;
+ float2 _GlitterMinMaxBrightness;
+ fixed _GlitterUseSurfaceColor;
+ float _GlitterBlendType;
+ float _GlitterMode;
+ float _GlitterShape;
+ float _GlitterCenterSize;
+ float _glitterFrequencyLinearEmissive;
+ float _GlitterJaggyFix;
+ float _GlitterRandomRotation;
+ float _GlitterTextureRotation;
+ float4 _GlitterMinMaxSize;
+ float _GlitterRandomSize;
+
+
+ float3 randomFloat3(float2 Seed, float maximum)
+ {
+ return(.5 + float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453)
+ ) * .5) * (maximum);
+ }
+
+ float3 randomFloat3Range(float2 Seed, float Range)
+ {
+ return(float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1) * Range;
+ }
+
+ float3 randomFloat3WiggleRange(float2 Seed, float Range)
+ {
+ float3 rando = (float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1);
+ float speed = 1 + float(10);
+ return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range;
+ }
+
+ void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out)
+ {
+ float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453);
+ Out = lerp(Min, Max, randomno);
+ }
+
+ float3 RandomColorFromPoint(float2 rando)
+ {
+ fixed hue = random2(rando.x + rando.y).x;
+ fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x);
+ fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y);
+ float3 hsv = float3(hue, saturation, value);
+ return HSVtoRGB(hsv);
+ }
+
+ void applyGlitter(inout float4 albedo, inout float3 glitterEmission)
+ {
+
+
+ // Scale
+ float2 st = poiMesh.uv[0] * float(300);
+
+ // Tile the space
+ float2 i_st = floor(st);
+ float2 f_st = frac(st);
+
+ float m_dist = 10.; // minimun distance
+ float2 m_point = 0; // minimum point
+ float2 randoPoint = 0;
+ float2 dank;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 neighbor = float2(i, j);
+ float2 pos = random2(i_st + neighbor);
+ float2 rando = pos;
+ pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos);
+ float2 diff = neighbor + pos - f_st;
+ float dist = length(diff);
+
+ if (dist < m_dist)
+ {
+ dank = diff;
+ m_dist = dist;
+ m_point = pos;
+ randoPoint = rando;
+ }
+ }
+ }
+
+ float randomFromPoint = random(randoPoint);
+
+ float size = float(0.3);
+
+ if(float(0))
+ {
+ size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y);
+ }
+
+
+ // Assign a color using the closest point position
+ //color += dot(m_point, float2(.3, .6));
+
+ // Add distance field to closest point center
+ // color.g = m_dist;
+
+ // Show isolines
+ //color -= abs(sin(40.0 * m_dist)) * 0.07;
+
+ // Draw cell center
+ half glitterAlpha = 1;
+ switch(float(0))
+ {
+ case 0: //circle
+ glitterAlpha = (1. - step(size, m_dist));
+ break;
+ case 1: //sqaure
+ float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0);
+
+
+ if (float(0))
+ {
+ float2 center = float2(0, 0);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y);
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ else
+ {
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ break;
+ }
+
+ float3 finalGlitter = 0;
+
+ switch(float(0))
+ {
+ case 0:
+ float3 randomRotation = 0;
+
+ if(float(10) > 0)
+ {
+ randomRotation = randomFloat3WiggleRange(randoPoint, float(90));
+ }
+ else
+ {
+ randomRotation = randomFloat3Range(randoPoint, float(90));
+ }
+ float3 norm = poiMesh.normals[0];
+
+ float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm));
+ finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0);
+ finalGlitter *= glitterAlpha;
+ break;
+ case 1:
+ float offset = random(randoPoint);
+ float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1);
+ finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10));
+ break;
+ }
+
+
+ half3 glitterColor = float4(1,1,1,1);
+ glitterColor *= lerp(1, albedo, float(0));
+ glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+
+ float2 uv = remapClamped(dank, -size, size, 0, 1);
+
+ if(float(0) && !float(0))
+ {
+ float2 fakeUVCenter = float2(.5, .5);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y);
+ }
+ float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0));
+ //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv));
+ glitterColor *= glitterTexture.rgb;
+ float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskGlitter != 4)
+ {
+ glitterMask *= blackLightMask[_BlackLightMaskGlitter];
+ }
+ #endif
+
+ if(float(0))
+ {
+ glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y));
+ }
+
+
+ if(float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask);
+ glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask;
+ }
+ else
+ {
+ glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask;
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
new file mode 100644
index 00000000..a43ea831
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 90237134aa9ea7d4ba4236e9b95d5e89
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
new file mode 100644
index 00000000..060cb720
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
@@ -0,0 +1,127 @@
+#ifndef POI_GRAB
+ #define POI_GRAB
+
+ float _RefractionIndex;
+ float _RefractionOpacity;
+ float _RefractionChromaticAberattion;
+ float _RefractionEnabled;
+ float _GrabSrcBlend;
+ float _GrabDstBlend;
+ float _GrabPassUseAlpha;
+ float _GrabPassBlendFactor;
+ float _GrabBlurDistance;
+ float _GrabBlurQuality;
+ float _GrabBlurDirections;
+ POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap);
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST;
+
+ float4 blur(float2 uv)
+ {
+ float two_pi = 6.28318530718;
+
+ float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur
+ float quality = floor(_GrabBlurQuality);
+ float directions = floor(_GrabBlurDirections);
+
+ // Pixel colour
+ float4 color = tex2D(_PoiGrab, uv);
+
+ float deltaAngle = two_pi / directions;
+ float deltaQuality = 1.0 / quality;
+ for (int i = 0; i < directions; i ++)
+ {
+ for (int j = 0; j < quality; j ++)
+ {
+ float angle = deltaAngle * i + j;
+ float offset = deltaQuality * (j + 1);
+ color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset);
+ }
+ }
+
+ // Output to screen
+ color /= quality * directions + 1;
+ return color;
+ }
+
+ inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos)
+ {
+ float4 refractionColor;
+ float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos));
+ float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir)));
+ float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x));
+
+
+ if (_RefractionChromaticAberattion > 0)
+ {
+ float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction));
+ float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g;
+ float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b;
+ refractionColor = float4(redAlpha.r, green, blue, redAlpha.a);
+ }
+ else
+ {
+ float2 refractedGrab = projectedGrabPos + cameraRefraction;
+
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refractionColor = blur(refractedGrab);
+ #else
+ refractionColor = tex2D(_PoiGrab, (refractedGrab));
+ #endif
+ }
+ return refractionColor;
+ }
+
+ void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor)
+ {
+ float3 refraction = 1;
+
+ if(_RefractionEnabled == 1)
+ {
+ refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb;
+ }
+ else
+ {
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refraction = blur(projectedGrabPos);
+ #else
+ refraction = tex2Dproj(_PoiGrab, poiCam.grabPos);
+ #endif
+ }
+
+ float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r;
+
+ if(_GrabPassUseAlpha)
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a));
+ finalColor.a = 1;
+ }
+ else
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor);
+ }
+ }
+
+ float2 calculateGrabPosition()
+ {
+ float4 grabPos = poiCam.grabPos;
+ #if UNITY_UV_STARTS_AT_TOP
+ float scale = -1.0;
+ #else
+ float scale = 1.0;
+ #endif
+ float halfPosW = grabPos.w * 0.5;
+ grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW;
+ #if SHADER_API_D3D9 || SHADER_API_D3D11
+ grabPos.w += 0.00000000001;
+ #endif
+ return(grabPos / grabPos.w).xy;
+ }
+
+ void applyGrabEffects(inout float4 finalColor)
+ {
+ float2 projectedGrabPos = calculateGrabPosition();
+ calculateRefraction(projectedGrabPos, finalColor);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
new file mode 100644
index 00000000..77c8a26f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 195fdf8ad75667f4c9fefd8bd7511660
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
new file mode 100644
index 00000000..9ae9e754
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
@@ -0,0 +1,338 @@
+#ifndef POI_HELPER
+ #define POI_HELPER
+
+ #include "CGI_PoiColors.cginc"
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float linearSin(float x)
+ {
+ return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0);
+ }
+
+ float random(float2 p)
+ {
+ return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123);
+ }
+
+ float2 random2(float2 p)
+ {
+ return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453);
+ }
+
+ float3 random3(float3 p)
+ {
+ return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453);
+ }
+
+ float3 mod(float3 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+ float2 mod(float2 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+
+ //1/7
+ #define K 0.142857142857
+ //3/7
+ #define Ko 0.428571428571
+
+ // Permutation polynomial: (34x^2 + x) mod 289
+ float3 Permutation(float3 x)
+ {
+ return mod((34.0 * x + 1.0) * x, 289.0);
+ }
+
+ bool IsInMirror()
+ {
+ return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;
+ }
+
+ float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax)
+ {
+ #if UNITY_SPECCUBE_BOX_PROJECTION
+
+ if (cubemapPosition.w > 0)
+ {
+ float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction;
+ float scalar = min(min(factors.x, factors.y), factors.z);
+ direction = direction * scalar + (position - cubemapPosition);
+ }
+ #endif
+ return direction;
+ }
+
+ // Camera
+ float3 getCameraPosition()
+ {
+ #ifdef USING_STEREO_MATRICES
+ return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5);
+ #endif
+ return _WorldSpaceCameraPos;
+ }
+
+ float3 getCameraForward()
+ {
+ #if UNITY_SINGLE_PASS_STEREO
+ float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1));
+ #else
+ float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1));
+ #endif
+ return normalize(p2 - p1);
+ }
+
+ float3 grayscale_vector_node()
+ {
+ return float3(0, 0.3823529, 0.01845836);
+ }
+
+ float3 grayscale_for_light()
+ {
+ return float3(0.298912, 0.586611, 0.114478);
+ }
+
+ //Math Operators
+
+ float remap(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float poiMax(float2 i)
+ {
+ return max(i.x, i.y);
+ }
+
+ float poiMax(float3 i)
+ {
+ return max(max(i.x, i.y), i.z);
+ }
+
+ float poiMax(float4 i)
+ {
+ return max(max(max(i.x, i.y), i.z), i.w);
+ }
+
+ float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis)
+ {
+ axis = normalize(axis);
+ float s = sin(angle);
+ float c = cos(angle);
+ float oc = 1.0 - c;
+
+ return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
+ oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
+ oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float x, float y, float z)
+ {
+ float angleX = radians(x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float3 angles)
+ {
+ float angleX = radians(angles.x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(angles.y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(angles.z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+#endif
+
+half2 calcScreenUVs(half4 grabPos)
+{
+ half2 uv = grabPos / (grabPos.w + 0.0000000001);
+ #if UNITY_SINGLE_PASS_STEREO
+ uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y);
+ #else
+ uv.xy *= _ScreenParams.xy;
+ #endif
+
+ return uv;
+}
+
+float inverseLerp(float A, float B, float T)
+{
+ return(T - A) / (B - A);
+}
+
+float inverseLerp2(float2 a, float2 b, float2 value)
+{
+ float2 AB = b - a;
+ float2 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp3(float3 a, float3 b, float3 value)
+{
+ float3 AB = b - a;
+ float3 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp4(float4 a, float4 b, float4 value)
+{
+ float4 AB = b - a;
+ float4 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+// Dithering
+inline half Dither8x8Bayer(int x, int y)
+{
+ const half dither[ 64 ] = {
+ 1, 49, 13, 61, 4, 52, 16, 64,
+ 33, 17, 45, 29, 36, 20, 48, 32,
+ 9, 57, 5, 53, 12, 60, 8, 56,
+ 41, 25, 37, 21, 44, 28, 40, 24,
+ 3, 51, 15, 63, 2, 50, 14, 62,
+ 35, 19, 47, 31, 34, 18, 46, 30,
+ 11, 59, 7, 55, 10, 58, 6, 54,
+ 43, 27, 39, 23, 42, 26, 38, 22
+ };
+ int r = y * 8 + x;
+ return dither[r] / 64;
+}
+
+// UV Manipulation
+float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv)
+{
+ float theta = radians(rotation);
+ scale = 1 - scale;
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 centerPoint = offset + .5;
+ uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y);
+
+ return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1));
+}
+
+bool isVR()
+{
+ // USING_STEREO_MATRICES
+ #if UNITY_SINGLE_PASS_STEREO
+ return true;
+ #else
+ return false;
+ #endif
+}
+
+bool isVRHandCamera()
+{
+ return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005;
+}
+
+bool isDesktop()
+{
+ return !isVRHandCamera();
+}
+
+bool isVRHandCameraPreview()
+{
+ return isVRHandCamera() && _ScreenParams.y == 720;
+}
+
+bool isVRHandCameraPicture()
+{
+ return isVRHandCamera() && _ScreenParams.y == 1080;
+}
+
+bool isPanorama()
+{
+ // Crude method
+ // FOV=90=camproj=[1][1]
+ return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025;
+}
+
+float3 calculateluminance(float3 color)
+{
+ return color.r * 0.299 + color.g * 0.587 + color.b * 0.114;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
new file mode 100644
index 00000000..a366465e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e796f1077d3dfee428528ffd9a639959
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
new file mode 100644
index 00000000..6ee66d3a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
@@ -0,0 +1,36 @@
+#ifndef POI_HOLOGRAM
+ #define POI_HOLOGRAM
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
+ float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
+ float3 _HoloDirection;
+ float _HoloScrollSpeed;
+ float _HoloLineDensity;
+
+ fixed _HoloFresnelAlpha;
+ fixed _HoloRimSharpness;
+ fixed _HoloRimWidth;
+ void ApplyHoloAlpha(inout float4 color)
+ {
+ float uv = 0;
+
+ if (_HoloCoordinateSpace == 0)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 1)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 2)
+ {
+ uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+ float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal));
+ holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha));
+ color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
new file mode 100644
index 00000000..4599c276
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 162f91f557dbed947a253e45c3d2153b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
new file mode 100644
index 00000000..bcea8ccc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
@@ -0,0 +1,61 @@
+#ifndef POI_IRIDESCENCE
+ #define POI_IRIDESCENCE
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST;
+ float _IridescenceNormalUV;
+ float _IridescenceMaskUV;
+ float _IridescenceNormalSelection;
+ float _IridescenceNormalIntensity;
+ float _IridescenceNormalToggle;
+ float _IridescenceIntensity;
+ fixed _IridescenceAddBlend;
+ fixed _IridescenceReplaceBlend;
+ fixed _IridescenceMultiplyBlend;
+ float _IridescenceEmissionStrength;
+
+ //global
+
+ float3 calculateNormal(float3 baseNormal)
+ {
+ float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity);
+ return normalize(
+ normal.x * poiMesh.tangent +
+ normal.y * poiMesh.binormal +
+ normal.z * baseNormal
+ );
+ }
+
+ void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission)
+ {
+ float3 normal = poiMesh.normals[_IridescenceNormalSelection];
+
+ // Use custom normal map
+
+ if (_IridescenceNormalToggle)
+ {
+ normal = calculateNormal(normal);
+ }
+
+ float ndotv = dot(normal, poiCam.viewDir);
+
+ float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv));
+ float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskIridescence != 4)
+ {
+ iridescenceMask *= blackLightMask[_BlackLightMaskIridescence];
+ }
+ #endif
+
+
+ albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask);
+ albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask);
+ albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask));
+
+ IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
new file mode 100644
index 00000000..c25e6cc8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 72a4cc47d56dfa540bc313afbdf0b02f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
new file mode 100644
index 00000000..8f35cb62
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
@@ -0,0 +1,668 @@
+
+#ifndef POI_LIGHTING
+ #define POI_LIGHTING
+
+ float _LightingShadingEnabled;
+ float _LightingRampType;
+ float _LightingIgnoreAmbientColor;
+ float _UseShadowTexture;
+ float _LightingEnableAO;
+ float _LightingDetailShadowsEnabled;
+
+ float _LightingOnlyUnityShadows;
+ float _LightingMode;
+ float _ForceLightDirection;
+ float _ShadowStrength;
+ float _OutlineShadowStrength;
+ float _ShadowOffset;
+ float3 _LightDirection;
+ float _ForceShadowStrength;
+ float _CastedShadowSmoothing;
+ float _AttenuationMultiplier;
+ float _EnableLighting;
+ float _LightingControlledUseLightColor;
+ fixed _LightingStandardSmoothness;
+ fixed _LightingStandardControlsToon;
+ fixed _LightingMinLightBrightness;
+ float _LightingUseShadowRamp;
+ float _LightingMinShadowBrightnessRatio;
+ UNITY_DECLARE_TEX2D(_ToonRamp);
+ fixed _LightingMonochromatic;
+
+ fixed _LightingGradientStart;
+ fixed _LightingGradientEnd;
+ float3 _LightingShadowColor;
+ POI_TEXTURE_NOSAMPLER(_LightingShadowTexture);
+ float _AOStrength;
+ fixed _LightingDetailStrength;
+ fixed _LightingAdditiveDetailStrength;
+ fixed _LightingNoIndirectMultiplier;
+ fixed _LightingNoIndirectThreshold;
+ float _LightingUncapped;
+
+ float _LightingDirectColorMode;
+ float _LightingIndirectColorMode;
+ float _LightingAdditiveType;
+ fixed _LightingAdditiveGradientStart;
+ fixed _LightingAdditiveGradientEnd;
+ fixed _LightingAdditivePassthrough;
+ float _LightingDirectAdjustment;
+ float _LightingIndirect;
+ // HSL JUNK
+ float _LightingEnableHSL;
+ float _LightingShadowHue;
+ float _LightingShadowSaturation;
+ float _LightingShadowLightness;
+ float _LightingHSLIntensity;
+ /*
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3);
+ half _LightingShadowStrength3;
+ half _ShadowOffset3;
+ */
+
+ half4 shadowStrength;
+
+ POI_TEXTURE_NOSAMPLER(_LightingDetailShadows);
+ POI_TEXTURE_NOSAMPLER(_LightingAOTex);
+ POI_TEXTURE_NOSAMPLER(_LightingShadowMask);
+
+ /*
+ * MIT License
+ *
+ * Copyright (c) 2018 s-ilent
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+ /*
+ * Silent's code starts here
+ */
+
+ float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n)
+ {
+ // average energy
+ float R0 = max(0, L0);
+
+ // avg direction of incoming light
+ float3 R1 = 0.5f * L1;
+
+ // directional brightness
+ float lenR1 = length(R1);
+
+ // linear angle between normal and direction 0-1
+ //float q = 0.5f * (1.0f + dot(R1 / lenR1, n));
+ //float q = dot(R1 / lenR1, n) * 0.5 + 0.5;
+ float q = dot(normalize(R1), n) * 0.5 + 0.5;
+ q = saturate(q); // Thanks to ScruffyRuffles for the bug identity.
+
+ // power for q
+ // lerps from 1 (linear) to 3 (cubic) based on directionality
+ float p = 1.0f + 2.0f * lenR1 / R0;
+
+ // dynamic range constant
+ // should vary between 4 (highly directional) and 0 (ambient)
+ float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0);
+
+ return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p));
+ }
+
+ half3 BetterSH9(half4 normal)
+ {
+ float3 indirect;
+ float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0;
+ indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal);
+ indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal);
+ indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal);
+ indirect = max(0, indirect);
+ indirect += SHEvalLinearL2(normal);
+ return indirect;
+ }
+
+ float3 BetterSH9(float3 normal)
+ {
+ return BetterSH9(float4(normal, 1));
+ }
+
+ /*
+ * Standard stuff starts here
+ */
+ UnityLight CreateLight(float3 normal, fixed detailShadowMap)
+ {
+ UnityLight light;
+ light.dir = poiLight.direction;
+ light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap);
+ light.ndotl = DotClamped(normal, poiLight.direction);
+ return light;
+ }
+
+ float FadeShadows(float attenuation)
+ {
+ #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us.
+
+ #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ attenuation = lerp(1, poiLight.attenuation, float(0));
+ #endif
+
+ float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz);
+ float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ);
+ float shadowFade = UnityComputeShadowFade(shadowFadeDistance);
+ float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos);
+ attenuation = UnityMixRealtimeAndBakedShadows(
+ attenuation, bakedAttenuation, shadowFade
+ );
+ #endif
+
+ return attenuation;
+ }
+
+ void ApplySubtractiveLighting(inout UnityIndirect indirectLight)
+ {
+ #if SUBTRACTIVE_LIGHTING
+ poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0)));
+
+ float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz));
+ float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb;
+ float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate;
+ subtractedLight = max(subtractedLight, unity_ShadowColor.rgb);
+ subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x);
+ indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse);
+ #endif
+ }
+
+ float3 weightedBlend(float3 layer1, float3 layer2, float2 weights)
+ {
+ return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y);
+ }
+
+ UnityIndirect CreateIndirectLight(float3 normal)
+ {
+ UnityIndirect indirectLight;
+ indirectLight.diffuse = 0;
+ indirectLight.specular = 0;
+
+ #if defined(FORWARD_BASE_PASS)
+ #if defined(LIGHTMAP_ON)
+ indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy));
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy
+ );
+ indirectLight.diffuse = DecodeDirectionalLightmap(
+ indirectLight.diffuse, lightmapDirection, normal
+ );
+ #endif
+ ApplySubtractiveLighting(indirectLight);
+ #endif
+
+ #if defined(DYNAMICLIGHTMAP_ON)
+ float3 dynamicLightDiffuse = DecodeRealtimeLightmap(
+ UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw)
+ );
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_DynamicDirectionality, unity_DynamicLightmap,
+ poiMesh.lightmapUV.zw
+ );
+ indirectLight.diffuse += DecodeDirectionalLightmap(
+ dynamicLightDiffuse, dynamicLightmapDirection, normal
+ );
+ #else
+ indirectLight.diffuse += dynamicLightDiffuse;
+ #endif
+ #endif
+
+ #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON)
+ #if UNITY_LIGHT_PROBE_PROXY_VOLUME
+ if (unity_ProbeVolumeParams.x == 1)
+ {
+ indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume(
+ float4(normal, 1), poiMesh.worldPos
+ );
+ indirectLight.diffuse = max(0, indirectLight.diffuse);
+ #if defined(UNITY_COLORSPACE_GAMMA)
+ indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse);
+ #endif
+ }
+ else
+ {
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ }
+ #else
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ #endif
+ #endif
+
+ float3 reflectionDir = reflect(-poiCam.viewDir, normal);
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = 1 - float(0);
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+ #if UNITY_SPECCUBE_BLENDING
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ indirectLight.specular = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ indirectLight.specular = probe0;
+ }
+ #else
+ indirectLight.specular = probe0;
+ #endif
+ float occlusion = 1;
+
+ if(float(0))
+ {
+ occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ }
+
+ indirectLight.diffuse *= occlusion;
+ indirectLight.diffuse = max(indirectLight.diffuse, float(0));
+ indirectLight.specular *= occlusion;
+ #endif
+
+ return indirectLight;
+ }
+
+ /*
+ * Poiyomi's cool as heck code starts here :smug:
+ */
+
+ half PoiDiffuse(half NdotV, half NdotL, half LdotH)
+ {
+ half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5);
+ // Two schlick fresnel term
+ half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL));
+ half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV));
+
+ return lightScatter * viewScatter;
+ }
+
+ float3 ShadeSH9Indirect()
+ {
+ return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Direct()
+ {
+ return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Normal(float3 normalDirection)
+ {
+ return ShadeSH9(half4(normalDirection, 1.0));
+ }
+
+ half3 GetSHLength()
+ {
+ half3 x, x1;
+ x.r = length(unity_SHAr);
+ x.g = length(unity_SHAg);
+ x.b = length(unity_SHAb);
+ x1.r = length(unity_SHBr);
+ x1.g = length(unity_SHBg);
+ x1.b = length(unity_SHBb);
+ return x + x1;
+ }
+
+ float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap)
+ {
+ return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1]));
+ }
+
+ void calculateBasePassLightMaps()
+ {
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ float AOMap = 1;
+ float AOStrength = 1;
+ float3 lightColor = poiLight.color;
+ /*
+ * Generate Basic Light Maps
+ */
+
+ bool lightExists = false;
+ if (all(_LightColor0.rgb >= 0.002))
+ {
+ lightExists = true;
+ }
+ #ifndef OUTLINE
+
+ if(float(0))
+ {
+ AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ AOStrength = float(1);
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ if (lightExists)
+ {
+ lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+ }
+ else
+ {
+ lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ }
+
+ //lightColor = magic * magiratio + normalLight * normaRatio;
+ //lightColor = magic + normalLight;
+ #endif
+ #endif
+
+ float3 grayscale_vector = float3(.33333, .33333, .33333);
+ float3 ShadeSH9Plus = GetSHLength();
+ float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1));
+
+ shadowStrength = 1;
+ #ifndef OUTLINE
+ shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1);
+ #else
+ shadowStrength = float(1);
+ #endif
+
+ float bw_lightColor = dot(lightColor, grayscale_vector);
+ float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector));
+ float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector);
+ float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector);
+ float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting);
+
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(0))
+ {
+ poiLight.lightMap = poiLight.attenuation;
+ }
+ else
+ {
+ poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting);
+ }
+ poiLight.lightMap *= detailShadow;
+
+ /*
+ * Decide on light colors
+ */
+
+ float3 indirectLighting = 0;
+ float3 directLighting = 0;
+
+
+
+
+ if (float(0) == 1)
+ {
+ indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1));
+ }
+ else
+ {
+ indirectLighting = ShadeSH9Minus;
+ }
+
+ poiLight.directLighting = lightColor;
+ poiLight.indirectLighting = indirectLighting;
+
+
+ if(float(0) == 0)
+ {
+ float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+
+ float magiLumi = calculateluminance(magic);
+ float normaLumi = calculateluminance(normalLight);
+ float maginormalumi = magiLumi + normaLumi;
+
+ float magiratio = magiLumi / maginormalumi;
+ float normaRatio = normaLumi / maginormalumi;
+
+ float target = calculateluminance(magic * magiratio + normalLight * normaRatio);
+ float3 properLightColor = magic + normalLight;
+ float properLuminance = calculateluminance(magic + normalLight);
+ directLighting = properLightColor * max(0.0001, (target / properLuminance));
+ }
+ else
+ {
+ directLighting = lightColor;
+ }
+
+
+ if(!float(0))
+ {
+ float directluminance = calculateluminance(directLighting);
+ float indirectluminance = calculateluminance(indirectLighting);
+ directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1)));
+ indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1)));
+ }
+
+ directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0));
+ indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0));
+
+ if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0)
+ {
+ indirectLighting = directLighting * _LightingNoIndirectMultiplier;
+ }
+
+
+ if(float(0))
+ {
+ float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1);
+ if(directluminance > 0)
+ {
+ indirectLighting = max(0.001, indirectLighting);
+ }
+ float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1);
+ float targetluminance = directluminance * float(0);
+ if(indirectluminance < targetluminance)
+ {
+ indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance);
+ }
+ }
+
+ /*
+ * Create Shade Maps
+ */
+
+ if (float(0))
+ {
+ switch(float(0))
+ {
+ case 0: // Ramp Texture
+ {
+ poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r);
+
+ if (float(0))
+ {
+ poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ else
+ {
+ poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ }
+ break;
+ case 1: // Math Gradient
+ {
+ poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap));
+ float3 shadowColor = float4(1,1,1,1);
+
+ if (float(0))
+ {
+ shadowColor = 1;
+ }
+
+ if(float(0))
+ {
+ poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ else
+ {
+ poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ }
+ break;
+ }
+ }
+ else
+ {
+ poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap);
+ poiLight.finalLighting = directLighting;
+ }
+
+ if(!float(0))
+ {
+ poiLight.finalLighting = saturate(poiLight.finalLighting);
+ }
+ //poiLight.finalLighting *= .8;
+ #endif
+ }
+
+ void applyShadowTexture(inout float4 albedo)
+ {
+
+ if (float(0) && float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength);
+ }
+ }
+
+ float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL)
+ {
+ fixed detailShadow = 1;
+
+ if(float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ return lightColor * attenuationDotNL * detailShadow;
+ }
+ else
+ {
+ return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow;
+ }
+ }
+
+
+ float3 calculateFinalLighting(inout float3 albedo, float4 finalColor)
+ {
+ float3 finalLighting = 1;
+ // Additive Lighting
+ #ifdef FORWARD_ADD_PASS
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow;
+ }
+ else
+ {
+ #if defined(POINT) || defined(SPOT)
+ finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow;
+ #else
+ finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow;
+ #endif
+ }
+ #endif
+
+ // Base and Meta Lighting
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ #ifdef VERTEXLIGHT_ON
+ poiLight.vFinalLighting = 0;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]);
+ }
+ #endif
+
+ switch(float(0))
+ {
+ case 0: // Toon Lighting
+ {
+ // HSL Shading
+
+ if (float(0))
+ {
+ float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap);
+ albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1));
+ }
+
+ // Normal Shading
+
+ if (float(0) > 0)
+ {
+ poiLight.finalLighting = max(0.001, poiLight.finalLighting);
+ float finalluminance = calculateluminance(poiLight.finalLighting);
+ finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0))));
+ }
+ else
+ {
+ finalLighting = poiLight.finalLighting;
+ }
+ }
+ break;
+ case 1: // realistic
+ {
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb;
+ finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0));
+ }
+ break;
+ }
+ #endif
+ return finalLighting;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
new file mode 100644
index 00000000..47f897af
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d576fa48d14c87443aab12789e7406cd
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
new file mode 100644
index 00000000..c23736df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
@@ -0,0 +1,243 @@
+#ifndef POI_MSDF
+ #define POI_MSDF
+
+ sampler2D _TextGlyphs;
+ float4 _TextGlyphs_ST;
+ float4 _TextGlyphs_TexelSize;
+ float _TextFPSUV;
+ float _TextTimeUV;
+ float _TextPositionUV;
+ float _TextPixelRange;
+
+ float _TextFPSEnabled;
+ float _TextPositionEnabled;
+ float _TextTimeEnabled;
+
+
+ float4 _TextFPSColor;
+ half _TextFPSEmissionStrength;
+ fixed4 _TextFPSPadding;
+ half2 _TextFPSOffset;
+ half2 _TextFPSScale;
+ half _TextFPSRotation;
+
+ fixed _TextPositionVertical;
+ float4 _TextPositionColor;
+ half _TextPositionEmissionStrength;
+ fixed4 _TextPositionPadding;
+ half2 _TextPositionOffset;
+ half2 _TextPositionScale;
+ half _TextPositionRotation;
+
+ float4 _TextTimeColor;
+ half _TextTimeEmissionStrength;
+ fixed4 _TextTimePadding;
+ half2 _TextTimeOffset;
+ half2 _TextTimeScale;
+ half _TextTimeRotation;
+
+ #define glyphWidth 0.0625
+
+ #define ASCII_LEFT_PARENTHESIS 40
+ #define ASCII_RIGHT_PARENTHESIS 41
+ #define ASCII_POSITIVE 43
+ #define ASCII_PERIOD 46
+ #define ASCII_NEGATIVE 45
+ #define ASCII_COMMA 44
+ #define ASCII_E 69
+ #define ASCII_F 70
+ #define ASCII_I 73
+ #define ASCII_M 77
+ #define ASCII_O 79
+ #define ASCII_P 80
+ #define ASCII_S 83
+ #define ASCII_T 54
+ #define ASCII_SEMICOLON 58
+
+ float3 globalTextEmission;
+
+ half2 getAsciiCoordinate(float index)
+ {
+ return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16));
+ }
+
+ float median(float r, float g, float b)
+ {
+ return max(min(r, g), min(max(r, g), b));
+ }
+
+ void ApplyPositionText(inout float4 albedo, float2 uv)
+ {
+ float3 cameraPos = clamp(getCameraPosition(), -999, 999);
+ float3 absCameraPos = abs(cameraPos);
+ float totalCharacters = 20;
+ float positionArray[20];
+ positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48;
+ positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48;
+ positionArray[3] = floor(absCameraPos.x % 10) + 48;
+ positionArray[4] = ASCII_PERIOD;
+ positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48;
+ positionArray[6] = ASCII_COMMA;
+ positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48;
+ positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48;
+ positionArray[10] = floor(absCameraPos.y % 10) + 48;
+ positionArray[11] = ASCII_PERIOD;
+ positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48;
+ positionArray[13] = ASCII_COMMA;
+ positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48;
+ positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48;
+ positionArray[17] = floor(absCameraPos.z % 10) + 48;
+ positionArray[18] = ASCII_PERIOD;
+ positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]);
+
+ float2 startUV = float2(1 / totalCharacters * currentCharacter, 0);
+ float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1);
+
+ fixed4 textPositionPadding = float4(0,0,0,0);
+ textPositionPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTimeText(inout float4 albedo, float2 uv)
+ {
+ float instanceTime = _Time.y;
+ float hours = instanceTime / 3600;
+ float minutes = (instanceTime / 60) % 60;
+ float seconds = instanceTime % 60;
+ float totalCharacters = 8;
+ float timeArray[8];
+ timeArray[0] = floor((hours * .1) % 10) + 48;
+ timeArray[1] = floor(hours % 10) + 48;
+ timeArray[2] = ASCII_SEMICOLON;
+ timeArray[3] = floor((minutes * .1) % 10) + 48;
+ timeArray[4] = floor(minutes % 10) + 48;
+ timeArray[5] = ASCII_SEMICOLON;
+ timeArray[6] = floor((seconds * .1) % 10) + 48;
+ timeArray[7] = floor(seconds % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+ fixed4 textTimePadding = float4(0,0,0,0);
+ textTimePadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyFPSText(inout float4 albedo, float2 uv)
+ {
+ float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999);
+ float totalCharacters = 7;
+ float fpsArray[7];
+ fpsArray[0] = ASCII_F;
+ fpsArray[1] = ASCII_P;
+ fpsArray[2] = ASCII_S;
+ fpsArray[3] = ASCII_SEMICOLON;
+ fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48;
+ fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48;
+ fpsArray[6] = floor(smoothDeltaTime % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+
+ fixed4 textFPSPadding = float4(0,0,0,0);
+ textFPSPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a);
+ globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission)
+ {
+ globalTextEmission = 0;
+ half positionalOpacity = 0;
+ #ifdef EFFECT_BUMP
+
+ if(float(0))
+ {
+ ApplyFPSText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyPositionText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyTimeText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ textOverlayEmission = globalTextEmission;
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
new file mode 100644
index 00000000..239e4005
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c5e2766d76e80914aa199a95e2b05a1c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
new file mode 100644
index 00000000..ecac0805
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
@@ -0,0 +1,33 @@
+#ifndef POI_MACROS
+ #define POI_MACROS
+
+ #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale
+
+ #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex)))
+ #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+
+ #ifdef POINT
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r;
+ #endif
+
+ #ifdef SPOT
+ #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS)
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1))
+ #else
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord
+ #endif
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ DECLARE_LIGHT_COORD(input, worldPos); \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz);
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
new file mode 100644
index 00000000..d9262b69
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 195e15d01bae2c742a01e871936d6beb
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
new file mode 100644
index 00000000..270384af
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
@@ -0,0 +1,147 @@
+#ifndef POI_MAINTEXTURE
+ #define POI_MAINTEXTURE
+
+
+
+ POI_TEXTURE_NOSAMPLER(_AlphaMask);
+ POI_TEXTURE_NOSAMPLER(_MainFadeTexture);
+ float4 _Color;
+ float _MainVertexColoring;
+ float _MainUseVertexColorAlpha;
+ float _Saturation;
+ float2 _MainDistanceFade;
+ half _MainMinAlpha;
+ float _MainHueShift;
+ #ifdef COLOR_GRADING_HDR
+ POI_TEXTURE_NOSAMPLER(_MainHueShiftMask);
+ float _MainHueShiftToggle;
+ float _MainHueShiftSpeed;
+ float _MainHueShiftReplace;
+ #endif
+
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailTex);
+ half _DetailTexIntensity;
+ half3 _DetailTint;
+ float _DetailBrightness;
+ #endif
+ //globals
+ float alphaMask;
+ half3 diffColor;
+
+ #include "CGI_PoiBackFace.cginc"
+
+ float3 wireframeEmission;
+
+ inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo)
+ {
+ half4 specGloss = 0;
+ half3 specColor = specGloss.rgb;
+ half smoothness = specGloss.a;
+
+ half oneMinusReflectivity;
+ diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity);
+
+ FragmentCommonData o = (FragmentCommonData)0;
+ o.diffColor = diffColor;
+ o.specColor = specColor;
+ o.oneMinusReflectivity = oneMinusReflectivity;
+ o.smoothness = smoothness;
+ return o;
+ }
+
+ inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo)
+ {
+ i_tex = i_tex;
+
+ FragmentCommonData o = SpecularSetup(i_tex, albedo);
+ o.normalWorld = float4(0, 0, 0, 1);
+ o.eyeVec = poiCam.viewDir;
+ o.posWorld = i_posWorld;
+
+ // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha)
+ o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha);
+ return o;
+ }
+
+ void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask)
+ {
+ dissolveEmission = 0;
+
+ #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ #endif
+
+ alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ mainTexture.a *= alphaMask;
+
+ #ifndef POI_SHADOW
+ albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001));
+
+ #ifdef POI_LIGHTING
+ applyShadowTexture(albedo);
+ #endif
+
+ albedo *= lerp(1, poiMesh.vertexColor.a, float(0));
+ #ifdef POI_RGBMASK
+ albedo.rgb = calculateRGBMask(albedo.rgb);
+ #endif
+
+ albedo.a = saturate(float(0) + albedo.a);
+
+ wireframeEmission = 0;
+ #ifdef POI_WIREFRAME
+ applyWireframe(wireframeEmission, albedo);
+ #endif
+ float backFaceDetailIntensity = 1;
+
+ float mixedHueShift = float(0);
+ applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission);
+
+ #ifdef POI_FUR
+ calculateFur();
+ #endif
+
+ #ifdef COLOR_GRADING_HDR
+ float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if(float(1))
+ {
+ albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha);
+ }
+ else
+ {
+ albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x)));
+ }
+ #endif
+ #ifdef FINALPASS
+ half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb;
+ albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity);
+ #endif
+ albedo.rgb = saturate(albedo.rgb);
+
+ #ifdef POI_HOLOGRAM
+ ApplyHoloAlpha(albedo);
+ #endif
+
+ s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo);
+ #endif
+
+ #ifdef DISTORT
+ calculateDissolve(albedo, dissolveEmission);
+ #endif
+ }
+
+ void distanceFade(inout float4 albedo)
+ {
+ half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(fadeMap)
+ {
+ half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0));
+ albedo.a *= fadeValue;
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
new file mode 100644
index 00000000..33749cb2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 81c717d2b6fb3554db8e8618163f715a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
new file mode 100644
index 00000000..3aa6d6b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
@@ -0,0 +1,115 @@
+#ifndef MATCAP
+ #define MATCAP
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST;
+ POI_TEXTURE_NOSAMPLER(_MatcapMask);
+ float _MatcapMaskInvert;
+ float _MatcapBorder;
+ float4 _MatcapColor;
+ float _MatcapIntensity;
+ float _MatcapReplace;
+ float _MatcapMultiply;
+ float _MatcapAdd;
+ float _MatcapEnable;
+ float _MatcapLightMask;
+ float _MatcapEmissionStrength;
+ float _MatcapNormal;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST;
+ POI_TEXTURE_NOSAMPLER(_Matcap2Mask);
+ float _Matcap2MaskInvert;
+ float _Matcap2Border;
+ float4 _Matcap2Color;
+ float _Matcap2Intensity;
+ float _Matcap2Replace;
+ float _Matcap2Multiply;
+ float _Matcap2Add;
+ float _Matcap2Enable;
+ float _Matcap2LightMask;
+ float _Matcap2EmissionStrength;
+ float _Matcap2Normal;
+
+ void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength
+ #ifdef POI_LIGHTING
+ , float matcapLightMask
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , uint blackLightMaskIndex
+ #endif
+ )
+ {
+ #ifdef POI_LIGHTING
+ if (matcapLightMask)
+ {
+ matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask);
+ }
+ #endif
+ #ifdef POI_BLACKLIGHT
+ if(blackLightMaskIndex != 4)
+ {
+ matcapMask *= blackLightMask[blackLightMaskIndex];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a);
+ finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a);
+ finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a;
+ matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a;
+ }
+
+ void applyMatcap(inout float4 finalColor, inout float3 matcapEmission)
+ {
+ float4 matcap = 0;
+ float matcapMask = 0;
+ float4 matcap2 = 0;
+ float matcap2Mask = 0;
+
+ // Both matcaps use the same coordinates
+ half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0)));
+ half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp));
+
+ // Matcap 1
+ half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+
+ matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1);
+ matcap.rgb *= float(1);
+ matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if (float(0))
+ {
+ matcapMask = 1 - matcapMask;
+ }
+
+ blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap
+ #endif
+ );
+
+ // Matcap 2
+
+ if (float(0))
+ {
+ half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+ matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1);
+ matcap2.rgb *= float(1);
+ matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(float(0))
+ {
+ matcap2Mask = 1 - matcap2Mask;
+ }
+ blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap2
+ #endif
+ );
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
new file mode 100644
index 00000000..8c2b8f6e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 48b6cb74e15be2f40a9d691bec4786e9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
new file mode 100644
index 00000000..b2d07a38
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
@@ -0,0 +1,104 @@
+/*
+MIT License
+
+Copyright (c) 2019 wraikny
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+VertexTransformShader is dependent on:
+*/
+
+#ifndef POI_MATH
+ #define POI_MATH
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float4 quaternion_conjugate(float4 v)
+ {
+ return float4(
+ v.x, -v.yzw
+ );
+ }
+
+ float4 quaternion_mul(float4 v1, float4 v2)
+ {
+ float4 result1 = (v1.x * v2 + v1 * v2.x);
+
+ float4 result2 = float4(
+ - dot(v1.yzw, v2.yzw),
+ cross(v1.yzw, v2.yzw)
+ );
+
+ return float4(result1 + result2);
+ }
+
+ // angle : radians
+ float4 get_quaternion_from_angle(float3 axis, float angle)
+ {
+ return float4(
+ cos(angle / 2.0),
+ normalize(axis) * sin(angle / 2.0)
+ );
+ }
+
+ float4 quaternion_from_vector(float3 inVec)
+ {
+ return float4(0.0, inVec);
+ }
+
+ float degree_to_radius(float degree)
+ {
+ return(
+ degree / 180.0 * pi
+ );
+ }
+
+ float3 rotate_with_quaternion(float3 inVec, float3 rotation)
+ {
+ float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x));
+ float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y));
+ float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z));
+
+ #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C))
+ float4 quaternion = normalize(MUL3(qx, qy, qz));
+ float4 conjugate = quaternion_conjugate(quaternion);
+
+ float4 inVecQ = quaternion_from_vector(inVec);
+
+ float3 rotated = (
+ MUL3(quaternion, inVecQ, conjugate)
+ ).yzw;
+
+ return rotated;
+ }
+
+ float4 transform(float4 input, float4 pos, float4 rotation, float4 scale)
+ {
+ input.rgb *= (scale.xyz * scale.w);
+ input = float4(
+ rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w)
+ + (pos.xyz * pos.w),
+ input.w
+ );
+ return input;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
new file mode 100644
index 00000000..a87c8c54
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2f4e0129f5e47cb4d8013d72494c76d2
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
new file mode 100644
index 00000000..916f65eb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
@@ -0,0 +1,130 @@
+#ifndef POI_METAL
+ #define POI_METAL
+
+ samplerCUBE _CubeMap;
+ float _SampleWorld;
+ POI_TEXTURE_NOSAMPLER(_MetallicMask);
+ POI_TEXTURE_NOSAMPLER(_SmoothnessMask);
+ float _Metallic;
+ float _InvertSmoothness;
+ float _Smoothness;
+ float _EnableMetallic;
+ float3 _MetalReflectionTint;
+ POI_TEXTURE_NOSAMPLER(_MetallicTintMap);
+
+ float3 finalreflections;
+ float metalicMap;
+ float3 reflection;
+ float roughness;
+ float lighty_boy_uwu_var;
+
+ bool shouldMetalHappenBeforeLighting()
+ {
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0);
+ return probeExists && !float(0);
+ }
+
+ float3 fresnelRelflection(in float4 albedo)
+ {
+ half3 dotNV = 1 - abs(poiLight.nDotV);
+ half f = dotNV * dotNV * dotNV * dotNV;
+ //f *= i_sold.fresnel;
+ return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f);
+ }
+
+ void calculateMetallicness()
+ {
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ }
+
+ void ApplyMetallics(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflection = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflection = probe0;
+ }
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+
+ void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+ reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
new file mode 100644
index 00000000..7cb582ae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1ead067a27e28b24e8740d99fdb2d126
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
new file mode 100644
index 00000000..8bb16398
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
@@ -0,0 +1,77 @@
+#ifndef POI_MIRROR
+ #define POI_MIRROR
+
+ float _Mirror;
+ float _EnableMirrorTexture;
+ POI_TEXTURE_NOSAMPLER(_MirrorTexture);
+
+
+ void applyMirrorRenderVert(inout float4 vertex)
+ {
+
+ if (float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ void applyMirrorRenderFrag()
+ {
+
+ if(float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ void applyMirrorTexture(inout float4 mainTexture)
+ {
+
+ if(float(0))
+ {
+ if(IsInMirror())
+ {
+ mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ }
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
new file mode 100644
index 00000000..5579520c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8b13314eb385d984c8c601d3acfaaff4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
new file mode 100644
index 00000000..62e63c91
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
@@ -0,0 +1,107 @@
+float _OutlineRimLightBlend;
+float _OutlineLit;
+float _OutlineTintMix;
+float2 _MainTexPan;
+float _MainTextureUV;
+
+float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR
+{
+ float4 finalColor = 1;
+
+ if (float(0))
+ {
+ UNITY_SETUP_INSTANCE_ID(i);
+
+ float3 finalEmission = 0;
+ float4 albedo = 1;
+
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ float3 uselessData0;
+ float3 uselessData1;
+ initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask);
+
+
+ fixed4 col = mainTexture;
+ float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos));
+ float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r;
+ clip(OutlineMask * float(0) - 0.001);
+
+ col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) );
+ col.a *= albedo.a;
+ col.a *= alphaMultiplier;
+
+ #ifdef POI_RANDOM
+ col.a *= i.angleAlpha;
+ #endif
+
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ col.a *= float4(1,1,1,1).a;
+
+
+ if(float(0) == 1)
+ {
+ applyDithering(col);
+ }
+
+ clip(col.a - float(0.5));
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+
+ if(float(0) == 1)
+ {
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ col.rgb = mainTexture.rgb;
+ }
+ else if(float(0) == 2)
+ {
+ col.rgb = lerp(col.rgb, poiLight.color, float(0));
+ }
+ col.rgb *= float4(1,1,1,1).rgb;
+
+ if(float(0) == 1)
+ {
+ col.rgb = lerp(col.rgb, mainTexture.rgb, float(0));
+ }
+
+ finalColor = col;
+
+ #ifdef POI_LIGHTING
+
+ if(float(1))
+ {
+ finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor);
+ }
+ #endif
+ finalColor.rgb += (col.rgb * float(0));
+ }
+ else
+ {
+ clip(-1);
+ }
+ return finalColor;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
new file mode 100644
index 00000000..a2650941
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3d22e92ae11e0474ea4779cd7b64cc05
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
new file mode 100644
index 00000000..900e9e43
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
@@ -0,0 +1,105 @@
+#ifndef OutlineVert
+ #define OutlineVert
+
+ #include "CGI_PoiV2F.cginc"
+
+ float _OutlineMode;
+ float4 _OutlinePersonaDirection;
+ float4 _OutlineDropShadowOffset;
+ float _OutlineUseVertexColors;
+ float _OutlineFixedSize;
+ float _commentIfZero_EnableOutlinePass;
+
+ sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV;
+ v2f vert(appdata v)
+ {
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+
+ float2 uvArray[4];
+ uvArray[0] = o.uv0.xy;
+ uvArray[1] = o.uv0.zw;
+ uvArray[2] = o.uv1.xy;
+ uvArray[3] = o.uv1.zw;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y;
+ float outlineMask = 1;
+
+ outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb);
+
+ if (float(0) == 2)
+ {
+ outlineMask *= v.color.r;
+ }
+
+
+ if(float(0) != 1)
+ {
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ }
+ else
+ {
+ o.normal = UnityObjectToWorldNormal(v.color);
+ }
+
+
+ half offsetMultiplier = 1;
+ half distanceOffset = 1;
+
+ if(float(0))
+ {
+ distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz);
+ }
+
+ float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset;
+
+
+ if(float(0) == 2)
+ {
+ float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ offsetMultiplier = saturate(dot(lightDirection, o.normal));
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 3)
+ {
+ half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal);
+ offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy)));
+
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 4)
+ {
+ offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0));
+ offset *= distanceOffset;
+ }
+
+ o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.pos = UnityWorldToClipPos(o.worldPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0);
+ UNITY_TRANSFER_FOG(o, o.pos);
+ return o;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
new file mode 100644
index 00000000..c6de2a0b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1921397ce96f2d647a453ff58fc553f0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
new file mode 100644
index 00000000..da64a89d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
@@ -0,0 +1,63 @@
+#ifndef PANOSPHERE
+ #define PANOSPHERE
+
+ sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST;
+ POI_TEXTURE_NOSAMPLER(_PanoMask);
+ float _PanoEmission;
+ float _PanoBlend;
+ float4 _PanosphereColor;
+ float3 _PanospherePan;
+ float _PanoToggle;
+ float _PanoCubeMapToggle;
+ float _PanoInfiniteStereoToggle;
+ samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR;
+
+ float3 panoColor;
+ float panoMask;
+
+ float2 projectIt(float3 coords)
+ {
+ float3 normalizedCoords = normalize(coords);
+ float latitude = acos(normalizedCoords.y);
+ float longitude = atan2(normalizedCoords.z, normalizedCoords.x);
+ float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI);
+ sphereCoords = float2(1.0, 1.0) - sphereCoords;
+ return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw;
+ }
+
+ void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission)
+ {
+ panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskPanosphere != 4)
+ {
+ panoMask *= blackLightMask[_BlackLightMaskPanosphere];
+ }
+ #endif
+
+
+ if(float(0))
+ {
+ float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1));
+ half4 cubemap = texCUBE(_PanoCubeMap, cubeUV);
+ panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR);
+ }
+ else
+ {
+ float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1);
+
+ float2 ddxuv = ddx(uv);
+ float2 ddyuv = ddy(uv);
+ if(any(fwidth(uv) > .5))
+ {
+ ddxuv = ddyuv = 0.001;
+ }
+ panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb;
+ }
+ panosphereEmission = panoColor * float(0) * panoMask * float(0);
+ albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
new file mode 100644
index 00000000..76602fca
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dada80dc832dcc14ca6037d836a59193
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
new file mode 100644
index 00000000..6cd94900
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
@@ -0,0 +1,143 @@
+#ifndef POI_PARALLAX
+ #define POI_PARALLAX
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask);
+ float2 _ParallaxHeightMapPan;
+ float _ParallaxStrength;
+ float _ParallaxHeightMapEnabled;
+ float _ParallaxUV;
+
+ //Internal
+ float _ParallaxInternalMapEnabled;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask);
+ float _ParallaxInternalIterations;
+ float _ParallaxInternalMinDepth;
+ float _ParallaxInternalMaxDepth;
+ float _ParallaxInternalMinFade;
+ float _ParallaxInternalMaxFade;
+ float4 _ParallaxInternalMinColor;
+ float4 _ParallaxInternalMaxColor;
+ float4 _ParallaxInternalPanSpeed;
+ float4 _ParallaxInternalPanDepthSpeed;
+ float _ParallaxInternalHeightmapMode;
+ float _ParallaxInternalHeightFromAlpha;
+
+ float GetParallaxHeight(float2 uv)
+ {
+ return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999);
+ }
+ /*
+ float2 ParallaxOffset(float2 viewDir)
+ {
+ float height = GetParallaxHeight();
+ height -= 0.5;
+ height *= float(0);
+ return viewDir * height;
+ }
+ */
+ float2 ParallaxRaymarching(float2 viewDir)
+ {
+ float2 uvOffset = 0;
+ float stepSize = 0.1;
+ float2 uvDelta = viewDir * (stepSize * float(0));
+
+ float stepHeight = 1;
+ float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]);
+
+
+ float2 prevUVOffset = uvOffset;
+ float prevStepHeight = stepHeight;
+ float prevSurfaceHeight = surfaceHeight;
+
+ for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++)
+ {
+ prevUVOffset = uvOffset;
+ prevStepHeight = stepHeight;
+ prevSurfaceHeight = surfaceHeight;
+
+ uvOffset -= uvDelta;
+ stepHeight -= stepSize;
+ surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset);
+ }
+
+ float prevDifference = prevStepHeight - prevSurfaceHeight;
+ float difference = surfaceHeight - stepHeight;
+ float t = prevDifference / (prevDifference + difference);
+ uvOffset = prevUVOffset -uvDelta * t;
+
+ return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+
+ void calculateandApplyParallax()
+ {
+
+ if (float(0))
+ {
+ float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy);
+
+ if(float(0) == 0)
+ {
+ poiMesh.uv[0] += parallaxOffset;
+ }
+
+ if(float(0) == 1)
+ {
+ poiMesh.uv[1] += parallaxOffset;
+ }
+
+ if(float(0) == 2)
+ {
+ poiMesh.uv[2] += parallaxOffset;
+ }
+
+ if(float(0) == 3)
+ {
+ poiMesh.uv[3] += parallaxOffset;
+ }
+ }
+ }
+
+ void calculateAndApplyInternalParallax(inout float4 finalColor)
+ {
+ #if defined(_PARALLAXMAP)
+
+ if(float(0))
+ {
+ float3 parallax = 0;
+
+ for (int j = float(1); j > 0; j --)
+ {
+ float ratio = (float)j / float(1);
+ float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0));
+ float fade = lerp(float(0), float(1), ratio);
+ float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset);
+ float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio);
+ float parallaxHeight;
+ if(float(0))
+ {
+ parallaxTint *= parallaxColor.rgb;
+ parallaxHeight = parallaxColor.a;
+ }
+ else
+ {
+ parallaxHeight = parallaxColor.r;
+ }
+ //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio);
+
+ if (float(0) == 1)
+ {
+ parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio);
+ }
+ else
+ {
+ parallax += parallaxTint * parallaxHeight * fade;
+ }
+ }
+ //parallax /= float(1);
+ finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
new file mode 100644
index 00000000..45ab59bf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f495bbf7b16a34a42979f215ebc1738b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
new file mode 100644
index 00000000..81230e8d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
@@ -0,0 +1,233 @@
+/*
+USED---------------------------------------------
+"_PARALLAXMAP",
+"_REQUIRE_UV2",
+"_SUNDISK_NONE",
+"_DETAIL_MULX2",
+"_GLOSSYREFLECTIONS_OFF",
+"_METALLICGLOSSMAP",
+"_COLORADDSUBDIFF_ON",
+"_SPECGLOSSMAP",
+"_TERRAIN_NORMAL_MAP",
+"_SUNDISK_SIMPLE",
+"_EMISSION",
+"_COLORCOLOR_ON",
+"_COLOROVERLAY_ON",
+"_ALPHAMODULATE_ON",
+"_SUNDISK_HIGH_QUALITY",
+"_MAPPING_6_FRAMES_LAYOUT",
+"_NORMALMAP"
+"EFFECT_BUMP",
+"BLOOM",
+"BLOOM_LOW",
+"GRAIN",
+"DEPTH_OF_FIELD",
+"USER_LUT",
+"CHROMATIC_ABERRATION_LOW",
+"BLOOM_LENS_DIRT",
+"_FADING_ON",
+"CHROMATIC_ABERRATION",
+"DISTORT",
+"GEOM_TYPE_BRANCH",
+"_SPECULARHIGHLIGHTS_OFF",
+"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
+"EFFECT_HUE_VARIATION",
+"GEOM_TYPE_LEAF",
+"GEOM_TYPE_MESH",
+"FINALPASS",
+"AUTO_EXPOSURE"
+"VIGNETTE",
+"VIGNETTE_MASKED",
+"COLOR_GRADING_HDR",
+
+UNUSED-------------------------------------------
+"_ALPHABLEND_ON",
+"_ALPHAPREMULTIPLY_ON",
+"_ALPHATEST_ON",
+"GEOM_TYPE_BRANCH_DETAIL",
+"GEOM_TYPE_FROND",
+"PIXELSNAP_ON",
+"SOFTPARTICLES_ON",
+"DITHERING",
+"TONEMAPPING_NEUTRAL",
+"TONEMAPPING_FILMIC",
+"TONEMAPPING_ACES",
+"TONEMAPPING_CUSTOM",
+"DEPTH_OF_FIELD_COC_VIEW",
+"COLOR_GRADING",
+"COLOR_GRADING_LOG_VIEW",
+"VIGNETTE_CLASSIC",
+"COLOR_GRADING_HDR_3D",
+
+DO NOT USE -----------------------------------------
+"BILLBOARD_FACE_CAMERA_POS",
+*/
+
+
+#ifndef POI_PASS
+ #define POI_PASS
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #ifdef POI_META_PASS
+ #include "UnityMetaPass.cginc"
+ #endif
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+
+ #include "CGI_PoiSpawnInVert.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+
+ #ifdef BLOOM_LOW
+ #include "CGI_PoiBulge.cginc"
+ #endif
+
+ #include "CGI_PoiVert.cginc"
+
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+
+ #include "CGI_PoiDithering.cginc"
+
+ #ifdef _PARALLAXMAP
+ #include "CGI_PoiParallax.cginc"
+ #endif
+
+ #ifdef USER_LUT
+ #include "CGI_PoiUVDistortion.cginc"
+ #endif
+
+ #ifdef VIGNETTE
+ #include "CGI_PoiRGBMask.cginc"
+ #endif
+
+ #include "CGI_PoiData.cginc"
+
+ #ifdef _SPECULARHIGHLIGHTS_OFF
+ #include "CGI_PoiBlackLight.cginc"
+ #endif
+
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+
+ #ifdef DEPTH_OF_FIELD
+ #include "CGI_PoiHologram.cginc"
+ #endif
+
+ #ifdef BLOOM_LENS_DIRT
+ #include "CGI_PoiIridescence.cginc"
+ #endif
+
+
+ #ifdef FUR
+ #include "CGI_PoiFur.cginc"
+ #include "CGI_PoiGeomFur.cginc"
+ #endif
+
+ #ifdef VIGNETTE_MASKED
+ #include "CGI_PoiLighting.cginc"
+ #endif
+
+ #include "CGI_PoiMainTex.cginc"
+
+ #ifdef GEOM_TYPE_BRANCH
+ #include "CGI_PoiDecal.cginc"
+ #endif
+
+ #ifdef CHROMATIC_ABERRATION
+ #include "CGI_PoiVoronoi.cginc"
+ #endif
+
+ #ifdef _DETAIL_MULX2
+ #include "CGI_PoiPanosphere.cginc"
+ #endif
+
+ #ifdef EFFECT_BUMP
+ #include "CGI_PoiMSDF.cginc"
+ #endif
+
+ #ifdef GRAIN
+ #include "CGI_PoiDepthColor.cginc"
+ #endif
+
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _GLOSSYREFLECTIONS_OFF
+ #include "CGI_PoiRimLighting.cginc"
+ #endif
+
+ #ifdef _MAPPING_6_FRAMES_LAYOUT
+ #include "CGI_PoiEnvironmentalRimLighting.cginc"
+ #endif
+
+ #ifdef _METALLICGLOSSMAP
+ #include "CGI_PoiMetal.cginc"
+ #endif
+
+ #ifdef _COLORADDSUBDIFF_ON
+ #include "CGI_PoiMatcap.cginc"
+ #endif
+
+ #ifdef _SPECGLOSSMAP
+ #include "CGI_PoiSpecular.cginc"
+ #endif
+
+ #ifdef BLOOM
+ #include "CGI_PoiVideo.cginc"
+ #endif
+
+ #ifdef _TERRAIN_NORMAL_MAP
+ #include "CGI_PoiSubsurfaceScattering.cginc"
+ #endif
+
+ #include "CGI_PoiBlending.cginc"
+ #include "CGI_PoiGrab.cginc"
+
+ #ifdef _SUNDISK_SIMPLE
+ #include "CGI_PoiGlitter.cginc"
+ #endif
+
+ #ifdef _EMISSION
+ #include "CGI_PoiEmission.cginc"
+ #endif
+
+ #ifdef _COLORCOLOR_ON
+ #include "CGI_PoiClearCoat.cginc"
+ #endif
+
+ #include "CGI_PoiAlphaToCoverage.cginc"
+
+ #ifdef _COLOROVERLAY_ON
+ #include "CGI_PoiDebug.cginc"
+ #endif
+ #include "CGI_PoiFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
new file mode 100644
index 00000000..fd2f2e08
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d5e864b59e1455143b305ac3c8a62fcb
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
new file mode 100644
index 00000000..5e365972
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
@@ -0,0 +1,26 @@
+#ifndef POI_PASS_OUTLINE
+ #define POI_PASS_OUTLINE
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiOutlineVert.cginc"
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiLighting.cginc"
+ #include "CGI_PoiMainTex.cginc"
+ #include "CGI_PoiData.cginc"
+ #include "CGI_PoiDithering.cginc"
+ #include "CGI_PoiOutlineFrag.cginc"
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
new file mode 100644
index 00000000..c770c10b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4c7b5ed48985b8c4cb6681d4b1cc1a9f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
new file mode 100644
index 00000000..d21a5d4d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
@@ -0,0 +1,44 @@
+#ifndef POI_PASS_SHADOW
+ #define POI_PASS_SHADOW
+
+ #pragma multi_compile_shadowcaster
+ #include "UnityCG.cginc"
+ #include "UnityShaderVariables.cginc"
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiShadowIncludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiMirror.cginc"
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+ #include "CGI_PoiData.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+ #include "CGI_PoiDithering.cginc"
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+ #include "CGI_PoiSpawnInVert.cginc"
+ #include "CGI_PoiShadowVert.cginc"
+ #include "CGI_PoiShadowFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
new file mode 100644
index 00000000..e38b6d80
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fb81e8ad0d197fa4c95201ec81dd4430
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
new file mode 100644
index 00000000..d4cd1697
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
@@ -0,0 +1,131 @@
+#ifndef POI_RGBMASK
+ #define POI_RGBMASK
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST;
+
+ #ifdef GEOM_TYPE_MESH
+ POI_NORMAL_NOSAMPLER(_RgbNormalR);
+ POI_NORMAL_NOSAMPLER(_RgbNormalG);
+ POI_NORMAL_NOSAMPLER(_RgbNormalB);
+ float _RgbNormalsEnabled;
+ #endif
+
+ float4 _RedColor;
+ float4 _GreenColor;
+ float4 _BlueColor;
+
+ float4 _RGBMaskPanning;
+ float4 _RGBRedPanning;
+ float4 _RGBGreenPanning;
+ float4 _RGBBluePanning;
+
+ float _RGBBlendMultiplicative;
+
+ float _RGBMaskUV;
+ float _RGBRed_UV;
+ float _RGBGreen_UV;
+ float _RGBBlue_UV;
+ float _RGBUseVertexColors;
+ float _RGBNormalBlend;
+
+ static float3 rgbMask;
+
+ void calculateRGBNormals(inout half3 mainTangentSpaceNormal)
+ {
+ #ifdef GEOM_TYPE_MESH
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+
+ if(float(0))
+ {
+
+ if(float(0) == 0)
+ {
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b);
+ }
+ return;
+ }
+ else
+ {
+ half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r);
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g);
+ normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b);
+ mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal);
+ return;
+ }
+ }
+ #endif
+ }
+
+ float3 calculateRGBMask(float3 baseColor)
+ {
+ //If RGB normals are in use this data will already exist
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+ float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+
+ if(float(0))
+ {
+ float3 RGBColor = 1;
+ RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ baseColor *= RGBColor;
+ }
+ else
+ {
+ baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ }
+
+ return baseColor;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
new file mode 100644
index 00000000..c5c4d017
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9f4e09915d8cc1843b9645fb71168f45
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
new file mode 100644
index 00000000..137ef6de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
@@ -0,0 +1,4 @@
+#ifndef POI_RNG
+ #define POI_RNG
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
new file mode 100644
index 00000000..94e1c64c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: be54d10e8dedb1141a00534c5bbfba75
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
new file mode 100644
index 00000000..11f3eea2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_RANDOM
+ #define POI_RANDOM
+
+ float _EnableRandom;
+ float m_start_Angle;
+ float _AngleType;
+ float3 _AngleForwardDirection;
+ float _CameraAngleMin;
+ float _CameraAngleMax;
+ float _ModelAngleMin;
+ float _ModelAngleMax;
+ float _AngleMinAlpha;
+ float _AngleCompareTo;
+
+ float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos)
+ {
+ half cameraAngleMin = float(45) / 180;
+ half cameraAngleMax = float(90) / 180;
+ half modelAngleMin = float(45) / 180;
+ half modelAngleMax = float(90) / 180;
+ float3 pos = float(0) == 0 ? modelPos : worldPos;
+ half3 cameraToModelDirection = normalize(pos - getCameraPosition());
+ half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0))));
+ half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1);
+ half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1);
+ if (float(0) == 0)
+ {
+ return max(cameraLookAtModel, float(0));
+ }
+ else if(float(0) == 1)
+ {
+ return max(modelLookAtCamera, float(0));
+ }
+ else if(float(0) == 2)
+ {
+ return max(cameraLookAtModel * modelLookAtCamera, float(0));
+ }
+ return 1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
new file mode 100644
index 00000000..50da4327
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a83fd841e00b778448ccea124e1b35a9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
new file mode 100644
index 00000000..d4571c0c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
@@ -0,0 +1,47 @@
+#ifndef POI_RIM
+ #define POI_RIM
+
+ float4 _RimLightColor;
+ float _RimLightingInvert;
+ float _RimWidth;
+ float _RimStrength;
+ float _RimSharpness;
+ float _RimLightColorBias;
+ float _ShadowMix;
+ float _ShadowMixThreshold;
+ float _ShadowMixWidthMod;
+ float _EnableRimLighting;
+ float _RimBrighten;
+ float _RimLightNormal;
+
+ POI_TEXTURE_NOSAMPLER(_RimTex);
+ POI_TEXTURE_NOSAMPLER(_RimMask);
+ POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture);
+
+ float _RimWidthNoiseStrength;
+
+ float4 rimColor = float4(0, 0, 0, 0);
+ float rim = 0;
+
+ void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission)
+ {
+ float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimNoise = (rimNoise - .5) * float(0.1);
+
+ float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+
+ if (float(0))
+ {
+ viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+ }
+ float rimWidth = float(0.8);
+ rimWidth -= rimNoise;
+ float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0);
+ rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal);
+ rim *= float4(1,1,1,1).a * rimColor.a * rimMask;
+ rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0);
+ albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim);
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
new file mode 100644
index 00000000..2992328c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2c1d35d16f4a375498b8fd10cb520ad5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
new file mode 100644
index 00000000..16701f61
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
@@ -0,0 +1,116 @@
+#ifndef SHADOW_FRAG
+ #define SHADOW_FRAG
+
+ float2 _MainDistanceFade;
+ float _ForceOpaque;
+ float _MainShadowClipMod;
+ float2 _AlphaMaskPan;
+ float _AlphaMaskUV;
+ sampler3D _DitherMaskLOD;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+
+ half4 fragShadowCaster(
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ V2FShadow i, uint facing: SV_IsFrontFace
+ #endif
+ ): SV_Target
+ {
+ poiMesh.uv[0] = i.uv;
+ poiMesh.uv[1] = i.uv1;
+ poiMesh.uv[2] = i.uv2;
+ poiMesh.uv[3] = i.uv3;
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+
+
+ //Possible Bug with clip
+ float clipValue = clamp(float(0.5) + float(0), - .001, 1.001);
+
+ poiMesh.vertexColor = saturate(i.vertexColor);
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+ #if defined(UNITY_STANDARD_USE_SHADOW_UVS)
+
+ half4 alpha = mainTexture;
+
+
+ if (float(0))
+ {
+ if(IsInMirror())
+ {
+ alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a;
+ }
+ }
+
+
+ alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos));
+ half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0));
+ alpha.a *= alphaMask;
+ alpha.a *= float4(1,1,1,1).a + .0001;
+ alpha.a += float(0);
+ alpha.a = saturate(alpha.a);
+
+
+ if(float(0) == 0)
+ {
+ alpha.a = 1;
+ }
+
+
+ if(float(0) == 1)
+ {
+ applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy);
+ }
+
+ #ifdef POI_DISSOLVE
+ float3 fakeEmission = 1;
+ calculateDissolve(alpha, fakeEmission);
+ #endif
+
+ if(float(0) == 1)
+ {
+ clip(alpha.a - 0.001);
+ }
+
+ /*
+ return poiMesh.vertexColor.g;
+
+ #ifdef POI_RANDOM
+ alpha.a *= i.angleAlpha;
+ #endif
+
+
+ if(float(0) >= 1)
+ {
+ applySpawnInShadow(uv[0], i.localPos);
+
+ #if defined(POI_FLIPBOOK)
+ alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]);
+ #endif
+ }
+ */
+
+ if (float(0) == 1)
+ {
+ clip(alpha.a - clipValue);
+ }
+
+
+ if(float(0) > 1)
+ {
+ float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a;
+ clip(dither - 0.01);
+ }
+
+ #endif
+ SHADOW_CASTER_FRAGMENT(i)
+ }
+
+ #endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
new file mode 100644
index 00000000..517f8862
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a43848e1dbd1ca645b393e082c9d0cc1
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
new file mode 100644
index 00000000..fd8f19a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
@@ -0,0 +1,41 @@
+#ifndef SHADOW_INCLUDES
+ #define SHADOW_INCLUDES
+
+ #define UNITY_STANDARD_USE_SHADOW_UVS 1
+
+ float4 _Color;
+ sampler2D _AlphaMask; float4 _AlphaMask_ST;
+
+ struct VertexInputShadow
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ struct V2FShadow
+ {
+ V2F_SHADOW_CASTER_NOPOS
+ float4 pos: SV_POSITION;
+ float2 uv: TEXCOORD1;
+ float2 uv1: TEXCOORD2;
+ float2 uv2: TEXCOORD3;
+ float2 uv3: TEXCOORD4;
+ float3 modelPos: TEXCOORD5;
+ float4 worldPos: TEXCOORD6;
+ float4 localPos: TEXCOORD7;
+ float3 angleAlpha: TEXCOORD8;
+ float4 grabPos: TEXCOORD9;
+ fixed3 barycentricCoordinates: TEXCOORD10;
+ float4 vertexColor: TEXCOORD11;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
new file mode 100644
index 00000000..880bb4ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8a11e2145d6158644a5badd953e8d918
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
new file mode 100644
index 00000000..f0b7184a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
@@ -0,0 +1,80 @@
+float _EnableTouchGlow;
+float _EnableBulge;
+float _VertexManipulationHeightUV;
+
+V2FShadow vertShadowCaster(VertexInputShadow v)
+{
+ V2FShadow o;
+ UNITY_SETUP_INSTANCE_ID(v);
+
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(V2FShadow, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.uv = v.uv0;
+ o.uv1 = v.uv1;
+ o.uv2 = v.uv2;
+ o.uv3 = v.uv3;
+
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.vertexColor = v.color;
+
+
+ if(_EnableTouchGlow || _EnableBulge)
+ {
+ o.pos = UnityObjectToClipPos(float3(0, 0, -5));
+ o.localPos.xyz = float3(0, 0, -5);
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ }
+
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+
+ o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal);
+ o.pos = UnityApplyLinearShadowBias(o.pos);
+
+ return o;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
new file mode 100644
index 00000000..101136c7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 62c52ab7bfa2d76498b8293967659a09
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
new file mode 100644
index 00000000..0c18d1ad
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+ #endif
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST;
+
+ float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor;
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+
+ void applySpawnInShadow(float2 uv, float3 localPos)
+ {
+
+ if(_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset);
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
new file mode 100644
index 00000000..45f76f0b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ae9d8de842c4c804889cf53eb617d06a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
new file mode 100644
index 00000000..fdcc457f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
@@ -0,0 +1,40 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+
+ #endif
+ //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST;
+
+ float calculateGradientValueVert(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = 0;
+ float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0);
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+ //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
new file mode 100644
index 00000000..9e242f2a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8fbc48a2e93f8da46bb83f5ea788d025
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
new file mode 100644
index 00000000..f5287465
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
@@ -0,0 +1,488 @@
+#ifndef POI_SPECULAR
+ #define POI_SPECULAR
+ float _SpecWhatTangent;
+ float _SpecularType;
+ float _SmoothnessFrom;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap);
+ fixed _CenterOutSpecColor;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro);
+ float _SpecularAnisoJitterMirrored;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV);
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask);
+ float _SpecularAnisoJitterMicroMultiplier;
+ float _SpecularAnisoJitterMacroMultiplier;
+ float4 _SpecularTint;
+ float _SpecularSmoothness;
+ float _Spec1Offset;
+ float _Spec1JitterStrength;
+ float _Spec2Smoothness;
+ float _Spec2Offset;
+ float _Spec2JitterStrength;
+ float _AnisoUseTangentMap;
+ float _AnisoSpec1Alpha;
+ float _AnisoSpec2Alpha;
+ float _SpecularInvertSmoothness;
+ half _SpecularMetallic;
+ float _SpecularNormal;
+ float _SpecularNormal1;
+ // Toon
+ fixed _SpecularToonStart;
+ fixed _SpecularToonEnd;
+ half4 _SpecularToonInnerOuter;
+
+ float _EnableSpecular1;
+ float _SpecWhatTangent1;
+ float _SpecularType1;
+ float _SmoothnessFrom1;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1);
+ float _SpecularAnisoJitterMirrored1;
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask1);
+ float _SpecularAnisoJitterMicroMultiplier1;
+ float _SpecularAnisoJitterMacroMultiplier1;
+ float4 _SpecularTint1;
+ float _SpecularSmoothness1;
+ float _Spec1Offset1;
+ float _Spec1JitterStrength1;
+ float _Spec2Smoothness1;
+ float _Spec2Offset1;
+ float _Spec2JitterStrength1;
+ float _AnisoUseTangentMap1;
+ float _AnisoSpec1Alpha1;
+ float _AnisoSpec2Alpha1;
+ float _SpecularInvertSmoothness1;
+ half _SpecularMetallic1;
+ // Toon
+ half4 _SpecularToonInnerOuter1;
+ fixed _SpecularToonStart1;
+ fixed _SpecularToonEnd1;
+
+ UnityIndirect ZeroIndirect()
+ {
+ UnityIndirect ind;
+ ind.diffuse = 0;
+ ind.specular = 0;
+ return ind;
+ }
+
+ // From unity just putting it here in case I want to mod it
+ half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness,
+ float3 normal, float3 halfDir,
+ UnityLight light, UnityIndirect gi)
+ {
+ float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness);
+ #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0
+
+ #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
+ half shiftAmount = dot(normal, poiCam.viewDir);
+ normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal;
+ float nv = saturate(dot(normal, poiCam.viewDir));
+ #else
+ half nv = abs(dot(normal, poiCam.viewDir));
+ #endif
+
+ float nl = saturate(dot(normal, light.dir));
+ float nh = saturate(dot(normal, halfDir));
+
+ half lv = saturate(dot(light.dir, poiCam.viewDir));
+ half lh = saturate(dot(light.dir, halfDir));
+
+ half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl;
+
+ float roughness = PerceptualRoughnessToRoughness(perceptualRoughness);
+
+ roughness = max(roughness, 0.002);
+ float V = SmithJointGGXVisibilityTerm(nl, nv, roughness);
+ float D = GGXTerm(nh, roughness);
+
+ float specularTerm = V * D * UNITY_PI;
+
+ #ifdef UNITY_COLORSPACE_GAMMA
+ specularTerm = sqrt(max(1e-4h, specularTerm));
+ #endif
+
+ specularTerm = max(0, specularTerm * nl);
+ #if defined(_POI_SPECULARHIGHLIGHTS_OFF)
+ specularTerm = 0.0;
+ #endif
+
+ half surfaceReduction;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness;
+ #else
+ surfaceReduction = 1.0 / (roughness * roughness + 1.0);
+ #endif
+
+ specularTerm *= any(specColor) ? 1.0: 0.0;
+
+ half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity));
+ half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm)
+ + specularTerm * light.color * FresnelTerm(specColor, lh)
+ + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv);
+
+ return half4(color, 1);
+ }
+
+ half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir)
+ {
+ half oneMinusReflectivity;
+ half3 finalSpecular;
+ UnityLight unityLight;
+ unityLight.color = specularLight;
+ unityLight.dir = lightDirection;
+ unityLight.ndotl = nDotL;
+
+
+ if (float(1) == 0)
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity);
+ finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ else
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity);
+ float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b);
+ finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint);
+ return finalSpecular;
+ }
+
+ half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation)
+ {
+ half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight;
+
+ if (smoothnessFrom == 0)
+ {
+ finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ finalSpecular *= specularMap.a;
+ }
+ else
+ {
+ finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+ return finalSpecular;
+ }
+
+ float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL)
+ {
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+ float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower);
+ half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi);
+ Specular *= normalization;
+ return Specular;
+ }
+
+ half3 AnisotropicSpecular(
+ float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness,
+ float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ tangentDirectionMap += float(0) +jitter;
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+ half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a);
+ half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a);
+ half Specular = 0;
+
+ float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha;
+ float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha;
+
+ return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+
+ inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ if (!mirrored)
+ {
+ tangentDirectionMap += jitter;
+ }
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+
+ float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV);
+
+ fixed smoothAlpha = specular;
+ if(mirrored)
+ {
+ smoothAlpha = max(specular - jitter, 0);
+ }
+
+ specular = smoothstep(gradientStart, gradientEnd, smoothAlpha);
+
+ /*
+
+ if(_CenterOutSpecColor)
+ {
+ specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0));
+ }
+ */
+
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+
+ return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a;
+ }
+
+ inline float SpecularHQ(half roughness, half dotNH, half dotLH)
+ {
+ roughness = saturate(roughness);
+ roughness = max((roughness * roughness), 0.002);
+ half roughnessX2 = roughness * roughness;
+
+ half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f;
+ half D = roughnessX2 / (3.14159 * denom * denom);
+
+ half k = roughness / 2.0f;
+ half k2 = k * k;
+ half invK2 = 1.0f - k2;
+
+ half vis = rcp(dotLH * dotLH * invK2 + k2);
+
+ float specTerm = vis * D;
+
+ return specTerm;
+ }
+
+ float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation)
+ {
+ float3 specColor = specularTint;
+ float metallic = specularMetallic;
+ float roughness = 1 - specularSmoothness;
+ float perceptualRoughness = roughness;
+ //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a;
+ //float reflectivity = 1.0h - reflectInverse;
+ float3 specMapColor = lerp(specularMap, 1, colorFrom);
+ float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic);
+ //albedo.rgb *= reflectInverse;
+ return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint);
+ }
+
+ float3 calculateSpecular(in float4 albedo)
+ {
+ half3 finalSpecular = 0;
+ half3 finalSpecular1 = 0;
+ float4 realisticAlbedo = albedo;
+ float4 realisticAlbedo1 = albedo;
+ float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float attenuation = saturate(poiLight.nDotL);
+ #ifdef POI_LIGHTING
+
+ if (float(0) && float(0) == 0 && float(0) == 1)
+ {
+ attenuation = poiLight.rampedLightMap;
+ }
+ #endif
+
+
+ if(float(1) == 1) // Realistic
+ {
+ if (float(1) == 1)
+ {
+ specularMap.a = specularMap.r;
+ specularMap.rgb = 1;
+ }
+
+ if(float(0))
+ {
+ specularMap.a = 1 - specularMap.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation);
+ #else
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap);
+ finalSpecular *= attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular *= float4(1,1,1,1);
+ finalSpecular *= attenuation;
+ }
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+
+ finalSpecular *= float4(1,1,1,1).a;
+ finalSpecular = finalSpecular.rgb;
+ finalSpecular *= specularMask;
+
+
+ if (float(0))
+ {
+ float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ float attenuation = poiLight.attenuation;
+
+ if(float(1) == 1) // Realistic
+ {
+
+ if (float(1) == 1)
+ {
+ specularMap1.a = specularMap1.r;
+ specularMap1.rgb = 1;
+ }
+ else
+ {
+ realisticAlbedo1.rgb = specularMap1.rgb;
+ }
+
+
+ if(float(0))
+ {
+ specularMap1.a = 1 - specularMap1.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL));
+ #else
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular1 *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular1 *= float4(1,1,1,1);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ // Non Important Lights
+ #ifdef VERTEXLIGHT_ON
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+ #endif
+
+ finalSpecular1 *= float4(1,1,1,1).a;
+ finalSpecular1 = finalSpecular1.rgb;
+ finalSpecular1 *= specularMask1;
+ }
+ return finalSpecular + finalSpecular1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
new file mode 100644
index 00000000..c54d5eb5
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 99e4bc7d6c057d54ab95b02465d96e8f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
new file mode 100644
index 00000000..b7c21c01
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
@@ -0,0 +1,28 @@
+#ifndef SUBSURFACE
+ #define SUBSURFACE
+
+ float _SSSThicknessMod;
+ float _SSSSCale;
+ float _SSSPower;
+ float _SSSDistortion;
+ float4 _SSSColor;
+ float _EnableSSS;
+
+ POI_TEXTURE_NOSAMPLER(_SSSThicknessMap);
+
+ float3 calculateSubsurfaceScattering()
+ {
+ float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1);
+ half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25);
+ #ifdef FORWARD_BASE_PASS
+ half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0));
+ #else
+ half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0));
+ #endif
+
+ return fLT * poiLight.color * float4(1,0,0,1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
new file mode 100644
index 00000000..24b02ea7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 005ccf494a134844faf8c15dfd67a804
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
new file mode 100644
index 00000000..4912473d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
@@ -0,0 +1,117 @@
+#ifndef POI_TESSELLATION
+ #define POI_TESSELLATION
+
+ float _TessellationPhongStrength;
+ float _TessellationEdgeLength;
+ float _TessellationExtrusionAmount;
+ float _TessellationUniform;
+
+ struct TessellationControlPoint
+ {
+ float4 vertex: INTERNALTESSPOS;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ };
+
+ struct TessellationFactors
+ {
+ float edge[3]: SV_TessFactor;
+ float inside: SV_InsideTessFactor;
+ };
+
+ TessellationControlPoint poiTessellationVert(appdata v)
+ {
+ TessellationControlPoint p;
+ p.vertex = v.vertex;
+ p.normal = v.normal;
+ p.tangent = v.tangent;
+ p.color = v.color;
+ p.uv0 = v.uv0;
+ p.uv1 = v.uv1;
+ p.uv2 = v.uv2;
+ p.uv3 = v.uv3;
+ return p;
+ }
+
+ float TessellationEdgeFactor(float3 p0, float3 p1)
+ {
+ #ifndef _FADING_ON
+ float edgeLength = distance(p0, p1);
+
+ float3 edgeCenter = (p0 + p1) * 0.5;
+ float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos);
+
+ return edgeLength * _ScreenParams.y /
+ (_TessellationEdgeLength * viewDistance);
+ #else
+ return _TessellationUniform;
+ #endif
+ }
+
+ TessellationFactors poiPatchConst(
+ InputPatch < TessellationControlPoint, 3 > patch
+ )
+ {
+
+ TessellationFactors f;
+ float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz;
+ float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz;
+ float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz;
+ f.edge[0] = TessellationEdgeFactor(p1, p2);
+ f.edge[1] = TessellationEdgeFactor(p2, p0);
+ f.edge[2] = TessellationEdgeFactor(p0, p1);
+ f.inside = (TessellationEdgeFactor(p1, p2) +
+ TessellationEdgeFactor(p2, p0) +
+ TessellationEdgeFactor(p0, p1)) * (1 / 3.0);
+ return f;
+ }
+
+ [UNITY_domain("tri")]
+ [UNITY_outputcontrolpoints(3)]
+ [UNITY_outputtopology("triangle_cw")]
+ [UNITY_partitioning("fractional_odd")]
+ [UNITY_patchconstantfunc("poiPatchConst")]
+ TessellationControlPoint poiHull(
+ InputPatch < TessellationControlPoint, 3 > patch,
+ uint id: SV_OutputControlPointID
+ )
+ {
+ return patch[id];
+ }
+
+ [UNITY_domain("tri")]
+ v2f poiDomain(
+ TessellationFactors factors,
+ OutputPatch < TessellationControlPoint, 3 > patch,
+ float3 barycentricCoordinates: SV_DomainLocation
+ )
+ {
+ appdata data;
+
+ #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z;
+
+ MY_DOMAIN_PROGRAM_INTERPOLATE(vertex)
+ float3 pp[3];
+ for (int i = 0; i < 3; ++ i)
+ {
+ pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal));
+ }
+ data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(normal)
+ data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(tangent)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(color)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv0)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv1)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv2)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv3)
+
+ return vert(data);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
new file mode 100644
index 00000000..ca4e3c7f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 92e44cdad610bbf4d8ee85ac487324c8
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
new file mode 100644
index 00000000..38d5fd75
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_UV_DISTORTION
+ #define POI_UV_DISTORTION
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST;
+ POI_TEXTURE_NOSAMPLER(_DistortionMask);
+
+ float _DistortionStrength;
+ float _DistortionStrength1;
+ float2 _DistortionSpeed;
+ float2 _DistortionSpeed1;
+
+ float2 getTorusUv(float2 uv)
+ {
+ // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7
+ // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf
+ float phi = 6.28318530718f * uv.x;
+ float theta = 6.28318530718f * uv.y;
+ float3 c = cos(float3(phi, phi + 1.57079632679f, theta));
+ float2 result = float2(c.x * c.z, -c.y * c.z);
+ return result * 0.5 + 0.5;
+ }
+
+ float2 calculateDistortionUV(float2 uv)
+ {
+ half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ flowVector *= float(0.5);
+ flowVector1 *= float(0.5);
+ return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
new file mode 100644
index 00000000..b58c9a56
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d63b10c57b07b6f4685c21f316f67cd7
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
new file mode 100644
index 00000000..0e29a179
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_V2F
+ #define POI_V2F
+
+ struct v2f
+ {
+ float4 pos: SV_POSITION;
+ float4 uv0: TEXCOORD0;
+ float4 uv1: TEXCOORD1;
+ float3 normal: TEXCOORD2;
+ float3 tangentViewDir: TEXCOORD3;
+ float4 tangent: TEXCOORD4;
+ float4 worldPos: TEXCOORD5;
+ float4 localPos: TEXCOORD6;
+ float4 grabPos: TEXCOORD7;
+ float3 barycentricCoordinates: TEXCOORD8;
+ #if defined(GRAIN)
+ float4 worldDirection: TEXCOORD9;
+ #endif
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV: TEXCOORD10;
+ #endif
+ float3 modelPos: TEXCOORD11;
+ float angleAlpha: TEXCOORD12;
+ float4 vertexColor: TEXCOORD14;
+ #ifdef FUR
+ float furAlpha: TEXCOORD15;
+ #endif
+ UNITY_SHADOW_COORDS(16)
+ UNITY_FOG_COORDS(17)
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
new file mode 100644
index 00000000..9b6b6b7d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9007264299284cb45a22030a2a279df2
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
new file mode 100644
index 00000000..1558e937
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
@@ -0,0 +1,126 @@
+#ifndef POI_VERT
+ #define POI_VERT
+
+ float _VertexManipulationHeightUV;
+ float _VertexUnwrap;
+
+ #define PM UNITY_MATRIX_P
+
+ inline float4 CalculateFrustumCorrection()
+ {
+ float x1 = -PM._31 / (PM._11 * PM._34);
+ float x2 = -PM._32 / (PM._22 * PM._34);
+ return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23);
+ }
+
+ v2f vert(appdata v)
+ {
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ #ifdef _COLOROVERLAY_ON
+ v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0));
+ #endif
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.tangent, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ #ifdef _REQUIRE_UV2 //POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ TANGENT_SPACE_ROTATION;
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ //o.localPos.x *= -1;
+ //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025;
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+ o.vertexColor = v.color;
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w);
+
+ #ifdef POI_BULGE
+ bulgyWolgy(o);
+ #endif
+
+
+ o.angleAlpha = 1;
+ #ifdef _SUNDISK_NONE //POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ #if defined(LIGHTMAP_ON)
+ o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
+ #endif
+ #ifdef DYNAMICLIGHTMAP_ON
+ o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0.xy);
+ UNITY_TRANSFER_FOG(o, o.pos);
+
+ #if defined(_PARALLAXMAP) // POI_PARALLAX
+ v.tangent.xyz = normalize(v.tangent.xyz);
+ v.normal = normalize(v.normal);
+ float3x3 objectToTangent = float3x3(
+ v.tangent.xyz,
+ cross(v.normal, v.tangent.xyz) * v.tangent.w,
+ v.normal
+ );
+ o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex));
+ #endif
+
+ #ifdef POI_META_PASS
+ o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST);
+ #endif
+
+ #if defined(GRAIN)
+ float4 worldDirection;
+
+ worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
+ worldDirection.w = dot(o.pos, CalculateFrustumCorrection());
+ o.worldDirection = worldDirection;
+ #endif
+
+ return o;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
new file mode 100644
index 00000000..1a966ade
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 191902139c5902c4cbe73f531ce09635
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
new file mode 100644
index 00000000..94c16148
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
@@ -0,0 +1,93 @@
+#ifndef POI_VERTEX_MANIPULATION
+ #define POI_VERTEX_MANIPULATION
+
+ #include "CGI_PoiMath.cginc"
+
+ float4 _VertexManipulationLocalTranslation;
+ float4 _VertexManipulationLocalRotation;
+ float4 _VertexManipulationLocalScale;
+ float4 _VertexManipulationWorldTranslation;
+
+ float _VertexManipulationHeight;
+ float _VertexManipulationHeightBias;
+ sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST;
+ float2 _VertexManipulationHeightPan;
+
+
+ //Vertex Glitching
+ float _EnableVertexGlitch;
+ sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST;
+ float _VertexGlitchThreshold;
+ float _VertexGlitchFrequency;
+ float _VertexGlitchStrength;
+ // Rounding
+ float _VertexRoundingDivision;
+ float _VertexRoundingEnabled;
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyVertexRounding(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if (float(0))
+ {
+ worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5;
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+ void applyVertexGlitching(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if(_EnableVertexGlitch)
+ {
+ float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz;
+ forward.y = 0;
+ forward = normalize(forward);
+ float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward));
+ float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1;
+ /*
+ float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed;
+ float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed;
+ float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r;
+ float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r;
+ float glitchAmount = glitchAmountLeft + glitchAmountRight;
+ */
+ float time = _Time.y * _VertexGlitchFrequency;
+ float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4;
+ worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch);
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+#endif
+//
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
new file mode 100644
index 00000000..a5080733
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ff0cb1aa7b78e5b478f660862eb82f42
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
new file mode 100644
index 00000000..ec2d37e4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
@@ -0,0 +1,266 @@
+#ifndef POI_VIDEO
+ #define POI_VIDEO
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST;
+
+ float _VideoUVNumber;
+ float _VideoType;
+ float3 pixels;
+ float2 _VideoResolution;
+ sampler2D _VideoGameboyRamp;
+ half _VideoBacklight;
+ half _VideoCRTRefreshRate;
+ half _VideoCRTPixelEnergizedTime;
+ half _VideoEnableVideoPlayer;
+ half _VideoRepeatVideoTexture;
+ half _VideoPixelateToResolution;
+ float2 _VideoMaskPanning;
+ // Video Settings
+ half _VideoSaturation;
+ half _VideoContrast;
+ float2 _VideoTiling;
+ float2 _VideoOffset;
+ float2 _VideoPanning;
+ //Debug
+ half _VideoEnableDebug;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST;
+
+
+ sampler2D _VRChat_VideoPlayer;
+ float4 _VRChat_VideoPlayer_TexelSize;
+
+ float4 globalVideoPlayerColor;
+ float3 globalColorToDisplayOnScreen;
+ float globalVideoOn;
+
+ float3 applyBacklight(float3 albedo, half backlightStrength)
+ {
+ return max(backlightStrength, albedo.rgb);
+ }
+
+ float3 applyViewAngleTN(float3 albedo)
+ {
+ float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb));
+ float upwardShift = dot(reflectionVector, poiMesh.binormal);
+ upwardShift = pow(upwardShift, 1);
+ float sideShift = dot(reflectionVector, poiMesh.tangent);
+ sideShift *= pow(sideShift, 3);
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = LinearToGammaSpace(albedo);
+ #endif
+ albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = GammaToLinearSpace(albedo);
+ #endif
+ albedo = (lerp(albedo, albedo.gbr, sideShift));
+ return albedo;
+ }
+
+ float calculateCRTPixelBrightness()
+ {
+ float totalPixels = _VideoResolution.x * _VideoResolution.y;
+ float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x);
+ float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y;
+ float currentPixelAlpha = currentPixelNumber / totalPixels;
+ half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate);
+ float electronBeamPixelNumber = totalPixels * electronBeamAlpha;
+
+ float DistanceInPixelsFromCurrentElectronBeamPixel = 0;
+ if (electronBeamPixelNumber >= currentPixelNumber)
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber;
+ }
+ else
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber);
+ }
+ float CRTFrameTime = 1 / _VideoCRTRefreshRate;
+ float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels);
+
+ return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam);
+ }
+
+ void applyContrastSettings(inout float3 pixel)
+ {
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = LinearToGammaSpace(pixel);
+ #endif
+ pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = GammaToLinearSpace(pixel);
+ #endif
+ }
+
+ void applySaturationSettings(inout float3 pixel)
+ {
+ pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation);
+ }
+
+ void applyVideoSettings(inout float3 pixel)
+ {
+ applySaturationSettings(pixel);
+ applyContrastSettings(pixel);
+ }
+
+ void calculateLCD(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateTN(inout float4 albedo)
+ {
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateCRT(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ float brightness = calculateCRTPixelBrightness();
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight;
+ }
+ void calculateOLED(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateGameboy(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333);
+ albedo.rgb = tex2D(_VideoGameboyRamp, brightness);
+ }
+ void calculateProjector(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+
+ float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight;
+ albedo.r = clamp(projectorColor.r, albedo.r, 1000);
+ albedo.g = clamp(projectorColor.g, albedo.g, 1000);
+ albedo.b = clamp(projectorColor.b, albedo.b, 1000);
+ }
+
+ void applyScreenEffect(inout float4 albedo, inout float3 videoEmission)
+ {
+ float4 albedoBeforeScreen = albedo;
+
+ pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution);
+ globalVideoOn = 0;
+
+ if(_VideoEnableVideoPlayer == 1)
+ {
+ float4 videoTexture = 0;
+
+ if(_VideoPixelateToResolution)
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution);
+ }
+ }
+ else
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset);
+ }
+ }
+ if(videoTexture.a == 1)
+ {
+ globalColorToDisplayOnScreen = videoTexture.rgb;
+ globalVideoOn = 1;
+ }
+ }
+
+
+ if(_VideoRepeatVideoTexture == 1)
+ {
+ if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0)
+ {
+ return;
+ }
+ }
+
+ switch(_VideoType)
+ {
+ case 0: // LCD
+ {
+ calculateLCD(albedo);
+ break;
+ }
+ case 1: // TN
+ {
+ calculateTN(albedo);
+ break;
+ }
+ case 2: // CRT
+ {
+ calculateCRT(albedo);
+ break;
+ }
+ case 3: // OLED
+ {
+ calculateOLED(albedo);
+ break;
+ }
+ case 4: // Gameboy
+ {
+ calculateGameboy(albedo);
+ break;
+ }
+ case 5: // Projector
+ {
+ calculateProjector(albedo);
+ break;
+ }
+ }
+
+ float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning);
+ albedo = lerp(albedoBeforeScreen, albedo, screenMask);
+ videoEmission = max(albedo.rgb * screenMask - 1, 0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
new file mode 100644
index 00000000..eb815f72
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9cbfd38d38e860342b9e00a969c6d559
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
new file mode 100644
index 00000000..db3d3130
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
@@ -0,0 +1,304 @@
+#ifndef POI_VORONOI
+ #define POI_VORONOI
+
+ #include "CGI_PoiRNG.cginc"
+
+ float _VoronoiSpace;
+ float _VoronoiBlend;
+ float _VoronoiType;
+ float4 _VoronoiColor0;
+ float _VoronoiEmission0;
+ float4 _VoronoiColor1;
+ float _VoronoiEmission1;
+ float2 _VoronoiGradient;
+ float _VoronoiScale;
+ float3 _VoronoiSpeed;
+ float _VoronoiEnableRandomCellColor;
+ float2 _VoronoiRandomMinMaxSaturation;
+ float2 _VoronoiRandomMinMaxBrightness;
+ float3 randomPoint;
+ float _VoronoiEffectsMaterialAlpha;
+
+ POI_TEXTURE_NOSAMPLER(_VoronoiMask);
+ POI_TEXTURE_NOSAMPLER(_VoronoiNoise);
+ float _VoronoiNoiseIntensity;
+
+ float2 inoise(float3 P, float jitter)
+ {
+ float3 Pi = mod(floor(P), 289.0);
+ float3 Pf = frac(P);
+ float3 oi = float3(-1.0, 0.0, 1.0);
+ float3 of = float3(-0.5, 0.5, 1.5);
+ float3 px = Permutation(Pi.x + oi);
+ float3 py = Permutation(Pi.y + oi);
+
+ float3 p, ox, oy, oz, dx, dy, dz;
+ float2 F = 1e6;
+
+ for (int i = 0; i < 3; i ++)
+ {
+ for (int j = 0; j < 3; j ++)
+ {
+ p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3
+
+ ox = frac(p * K) - Ko;
+ oy = mod(floor(p * K), 7.0) * K - Ko;
+
+ p = Permutation(p);
+
+ oz = frac(p * K) - Ko;
+
+ dx = Pf.x - of[i] + jitter * ox;
+ dy = Pf.y - of[j] + jitter * oy;
+ dz = Pf.z - of + jitter * oz;
+
+ float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared
+
+ //Find lowest and second lowest distances
+ for (int n = 0; n < 3; n ++)
+ {
+ if (d[n] < F[0])
+ {
+ F[1] = F[0];
+ F[0] = d[n];
+ randomPoint = p;
+ }
+ else if(d[n] < F[1])
+ {
+ F[1] = d[n];
+ }
+ }
+ }
+ }
+
+ return F;
+ }
+
+ float voronoi2D(in float2 x, float scale, float2 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float2 n = floor(x);
+ float2 f = frac(x);
+
+ // first pass: regular voronoi
+ float2 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 g = float2(float(i), float(j));
+ float2 o = random2(n + g);
+ float2 currentPoint = o;
+
+ float2 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint.xy = currentPoint;
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ float2 g = mg + float2(float(q), float(r));
+ float2 o = random2(n + g);
+
+ float2 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ return md;
+ }
+
+ float voronoi3D(in float3 x, float scale, float3 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float3 n = floor(x);
+ float3 f = frac(x);
+
+ // first pass: regular voronoi
+ float3 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ for (int h = -1; h <= 1; h ++)
+ {
+ float3 g = float3(float(h), float(i), float(j));
+ float3 o = random3(n + g);
+ float3 currentPoint = o;
+
+ float3 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint = currentPoint;
+ }
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ for (int p = -2; p <= 2; p ++)
+ {
+ float3 g = mg + float3(float(p), float(q), float(r));
+ float3 o = random3(n + g);
+
+ float3 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ }
+ return md;
+ }
+
+
+
+ // fracal sum, range -1.0 - 1.0
+ float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[1]) - sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission)
+ {
+ float voronoiOctaveNumber = 1;
+ float voronoiOctaveScale = 1;
+ float voronoiOctaveAttenuation = 1;
+ randomPoint = 0;
+ float4 voronoiColor1 = _VoronoiColor1;
+
+ float voronoi = 0;
+
+ float3 position = 0;
+
+
+ if (_VoronoiSpace == 0)
+ {
+ position = poiMesh.localPos;
+ }
+
+ if(_VoronoiSpace == 1)
+ {
+ position = poiMesh.worldPos;
+ }
+
+ if(_VoronoiSpace == 2)
+ {
+ position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0);
+ }
+
+ float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r;
+ float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity;
+
+
+ if(_VoronoiType == 0) // Basic
+ {
+ voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed);
+ }
+
+ if (_VoronoiType == 1) // Diff
+ {
+ voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x);
+ }
+
+ if (_VoronoiType == 2) // Fixed Border
+ {
+ voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed);
+ // isolines
+ //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0;
+ }
+
+ if (_VoronoiEnableRandomCellColor == 1)
+ {
+ float3 rando = random3(randomPoint);
+ fixed hue = rando.x;
+ fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y);
+ fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z);
+ float3 hsv = float3(hue, saturation, value);
+
+ voronoiColor1.rgb = HSVtoRGB(hsv);
+ }
+
+ float2 voronoiGradient = _VoronoiGradient;
+ voronoiGradient.xy += edgeNoise;
+ float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi);
+
+
+ if(_VoronoiBlend == 0)
+ {
+ float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp);
+
+ if(_VoronoiEffectsMaterialAlpha)
+ {
+ finalColor.rgba = lerp(finalColor, voronoiColor, mask);
+ }
+ else
+ {
+ finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a);
+ }
+ }
+ float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp);
+ VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
new file mode 100644
index 00000000..acb41eca
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9d3914086d9ce294bb608d897493140d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
new file mode 100644
index 00000000..49c602c0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
@@ -0,0 +1,111 @@
+#ifndef POI_WIREFRAME
+ #define POI_WIREFRAME
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST;
+ float2 _WireframeTexturePan;
+ float _WireframeSmoothing;
+ float _WireframeThickness;
+ float4 _WireframeColor;
+ float _WireframeAlpha;
+ float _WireframeEnable;
+ float _WireframeWaveEnabled;
+ float _WireframeWaveDensity;
+ float _WireframeWaveSpeed;
+ float _WireframeEdgeOpacity;
+ float _WireframeFaceOpacity;
+ half _WireframeEmissionAlpha;
+ float _WireframeEmissionStrength;
+ float _WireframeQuad;
+ float _WireframeUV;
+
+ #ifndef POI_SHADOW
+ void applyWireframe(inout float3 wireframeEmission, inout float4 albedo)
+ {
+
+ if (_WireframeEnable)
+ {
+ float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan);
+ float size = _WireframeThickness;
+ half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates));
+ half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates);
+ half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1;
+
+ float4 wireframeColor = _WireframeColor * colorMap;
+
+ albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary);
+ wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a;
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream)
+ {
+
+ if(_WireframeQuad)
+ {
+ float e1 = length(IN[0].localPos - IN[1].localPos);
+ float e2 = length(IN[1].localPos - IN[2].localPos);
+ float e3 = length(IN[2].localPos - IN[0].localPos);
+
+ float3 quad = 0;
+ if(e1 > e2 && e1 > e3)
+ quad.y = 1.;
+ else if(e2 > e3 && e2 > e1)
+ quad.x = 1;
+ else
+ quad.z = 1;
+
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad;
+ IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad;
+ IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad;
+ }
+ else
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ }
+
+
+
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #else
+
+ float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos)
+ {
+
+ if(_WireframeEnable)
+ {
+ float wireframeFadeAlpha = _WireframeAlpha;
+ float3 finalWireframeColor = 0;
+
+ float3 barys;
+ barys.xy = barycentricCoordinates;
+ barys.z = 1 - barys.x - barys.y;
+ float3 deltas = fwidth(barys);
+ float3 smoothing = deltas * _WireframeSmoothing;
+ float wireframeThickness = _WireframeThickness;
+ float3 thickness = deltas * wireframeThickness;
+ barys = smoothstep(thickness, thickness + smoothing, barys);
+ float minBary = min(barys.x, min(barys.y, barys.z));
+
+ return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream)
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
new file mode 100644
index 00000000..d476bed4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a425e9eea44d45c48bd97b58309daf4a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
new file mode 100644
index 00000000..319de57c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
@@ -0,0 +1,171 @@
+#ifndef POICLUDES
+ #define POICLUDES
+
+ UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize;
+ sampler2D _PoiGrab;
+ sampler2D _CameraDepthTexture;
+ float _Cutoff;
+ float _AlphaMod;
+
+ //Structs
+ struct appdata
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #ifdef OUTLINE
+ float _LineWidth;
+ float _OutlineEmission;
+ float4 _LineColor;
+ sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV;
+ float4 _OutlineFadeDistance;
+ float4 _OutlineGlobalPan;
+ #endif
+
+ struct PoiLighting
+ {
+ half3 direction;
+ half3 color;
+ fixed attenuation;
+ #ifdef FORWARD_ADD_PASS
+ fixed additiveShadow;
+ #endif
+ half3 directLighting;
+ half3 indirectLighting;
+ half lightMap;
+ half3 rampedLightMap;
+ half3 finalLighting;
+ half3 halfDir;
+ half nDotL;
+ half nDotH;
+ half lDotv;
+ half lDotH;
+ half nDotV;
+ half N0DotV;
+ half diffuseTerm;
+
+ // World normal dot half direction
+ #ifdef POI_VAR_DOTNH
+ half dotNH;
+ #endif
+
+ // Light direction dot half direction
+ #ifdef POI_VAR_DOTLH
+ half dotLH;
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ float4 vDotNL;
+ float3 vColor[4];
+ float4 vCorrectedDotNL;
+ float4 vAttenuation;
+ float4 vAttenuationDotNL;
+ float3 vPosition[4];
+ float3 vDirection[4];
+ float3 vFinalLighting;
+ float3 vHalfDir[4];
+
+ #ifdef POI_VAR_DOTLH
+ half4 vDotLH;
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ half4 vDotNH;
+ #endif
+
+ #endif
+ };
+
+ struct PoiCamera
+ {
+ half3 viewDir;
+ half3 tangentViewDir;
+ half3 forwardDir;
+ half3 worldPos;
+ float viewDotNormal;
+ float distanceToModel;
+ float distanceToVert;
+ float3 reflectionDir;
+ float3 vertexReflectionDir;
+ float2 screenUV;
+ float4 clipPos;
+ #if defined(GRAIN)
+ float4 worldDirection;
+ #endif
+ float4 grabPos;
+ };
+
+ struct PoiMesh
+ {
+ float3 normals[2];
+ float3 tangent;
+ float3 binormal;
+ float3 localPos;
+ float3 worldPos;
+ float3 modelPos;
+ float3 tangentSpaceNormal;
+ float2 uv[5];
+ float4 vertexColor;
+ fixed3 barycentricCoordinates;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV;
+ #endif
+ float isFrontFace;
+ #ifdef FUR
+ float furAlpha;
+ #endif
+ };
+
+ struct PoiTangentData
+ {
+ float3x3 tangentTransform;
+ float3x3 tangentToWorld;
+ };
+
+ struct FragmentCommonData
+ {
+ half3 diffColor, specColor;
+ // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level.
+ // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots.
+ half oneMinusReflectivity, smoothness;
+ float3 normalWorld;
+ float3 eyeVec;
+ half alpha;
+ float3 posWorld;
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 reflUVW;
+ #endif
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 tangentSpaceNormal;
+ #endif
+ };
+
+ struct Debug
+ {
+ float debug1;
+ float2 debug2;
+ float3 debug3;
+ float4 debug4;
+ };
+
+ static Debug debug;
+ static PoiLighting poiLight;
+ static PoiCamera poiCam;
+ static PoiMesh poiMesh;
+ static UnityGI gi;
+ static FragmentCommonData s;
+ static PoiTangentData poiTData;
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
new file mode 100644
index 00000000..146addb9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 54e71cdecb2d5c7449575d389c0f99db
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
new file mode 100644
index 00000000..e9aca063
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 55b900b80b9b0c8428c049ee773d56d8
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
new file mode 100644
index 00000000..940cf165
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
@@ -0,0 +1,7652 @@
+Shader "Hidden/.poiyomi/• Poiyomi Toon •/cloth1-8a581668"
+{
+ Properties
+ {
+ [HideInInspector] shader_is_using_thry_editor ("", Float) = 0
+ [HideInInspector] shader_master_label ("<color=#000000ff>Poiyomi Toon V7.0.100</color>", Float) = 0
+ [HideInInspector] shader_presets ("poiToonPresets", Float) = 0
+ [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0
+
+ [HideInInspector] footer_youtube ("youtube footer button", Float) = 0
+ [HideInInspector] footer_twitter ("twitter footer button", Float) = 0
+ [HideInInspector] footer_patreon ("patreon footer button", Float) = 0
+ [HideInInspector] footer_discord ("discord footer button", Float) = 0
+ [HideInInspector] footer_github ("github footer button", Float) = 0
+
+ // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works.
+ [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1
+ [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0
+ [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0
+
+ [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[
+ {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]},
+ {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}
+ }]}]}", Int) = 0
+ [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0
+ [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE.
+
+ LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED.
+
+ FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0
+ [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0
+ // Main
+ [HideInInspector] m_mainOptions ("Main", Float) = 0
+ _Color ("Color & Alpha", Color) = (1, 1, 1, 1)
+ _MainTex ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0
+ _Saturation ("Saturation", Range(-1, 1)) = 0
+ _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0
+ [Normal]_BumpMap ("Normal Map", 2D) = "bump" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ _BumpScale ("Normal Intensity", Range(0, 10)) = 1
+ _AlphaMask ("Alpha Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0
+ [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0
+ [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1
+ _MainHueShift ("Hue Shift", Range(0, 1)) = 0
+ _MainHueShiftSpeed ("Shift Speed", Float) = 0
+ _MainHueShiftMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0
+ [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0
+
+ // RGB Masking
+ [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0
+ [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0
+ [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0
+ [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0
+ _RGBMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0
+ _RedColor ("R Color", Color) = (1, 1, 1, 1)
+ _RedTexure ("R Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0
+ _GreenColor ("G Color", Color) = (1, 1, 1, 1)
+ _GreenTexture ("G Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0
+ _BlueColor ("B Color", Color) = (1, 1, 1, 1)
+ _BlueTexture ("B Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0
+ // RGB MASKED NORMALS
+ [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0
+ [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0
+ [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0
+ _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0
+ _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0
+ _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0
+
+ // Detail Options
+ [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0
+ _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { }
+ [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0
+ _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1)
+ _DetailTex ("Detail Texture", 2D) = "gray" { }
+ [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0
+ _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1
+ _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1
+ [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { }
+ _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1
+ [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0
+ [HideInInspector] m_end_DetailOptions ("Details", Float) = 0
+
+ // Vertex Colors
+ [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0
+ _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0
+ _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0
+
+ //Vertex Manipulations
+ [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0
+ [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1)
+ [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1)
+ _VertexManipulationHeight ("Vertex Height", Float) = 0
+ _VertexManipulationHeightMask ("Height Map", 2D) = "while" { }
+ [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0
+ _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0
+ [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0
+ _VertexRoundingDivision ("Division Amount", Float) = 500
+ [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0
+
+ // Alpha Options
+ [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0
+ _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5
+ [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0
+ _DitherGradient ("Dither Gradient", Range(0, 1)) = .1
+ [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0
+ _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0
+ [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0
+ [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0
+ _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25
+ [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0
+ _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0
+ [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0
+
+ // Decal Texture
+ [HideInInspector] m_start_DecalSection ("Decal", Float) = 0
+ [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0
+ _DecalColor ("Color", Color) = (1, 1, 1, 1)
+ _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _DecalTexture ("Decal", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0
+ _DecalMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0
+ [ToggleUI]_DecalTiled ("Tiled?", Float) = 0
+ [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0)
+ [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0)
+ _DecalRotation ("Rotation", Range(0, 360)) = 0
+ _DecalRotationSpeed ("Rotation Speed", Float) = 0
+ _DecalBlendAdd ("Add", Range(0, 1)) = 0
+ _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0
+ _DecalBlendReplace ("Replace", Range(0, 1)) = 0
+ [HideInInspector] m_end_DecalSection ("Decal", Float) = 0
+
+ // Back Face Textures and Emission
+ [HideInInspector] m_start_backFace ("Back Face", Float) = 0
+ [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0
+ _BackFaceColor ("Color", Color) = (1, 1, 1, 1)
+ _BackFaceTexture ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0
+ _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1
+ _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0
+ _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [HideInInspector] m_end_backFace ("Back Face", Float) = 0
+
+ // Lighting
+ [HideInInspector] m_lightingOptions ("Lighting", Float) = 0
+ [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0
+ [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1
+ [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0
+ _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0
+ [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0
+ [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { }
+ _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0
+ _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0
+ _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0
+ _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5
+ _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1)
+ _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1
+ _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+
+ [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0
+ [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0
+ [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0
+ [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0
+ [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0
+ _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0
+ _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0
+ _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0
+ [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0
+
+ [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0
+ _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0
+ _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0
+
+ [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0
+ _LightingAOTex ("AO Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0
+ _AOStrength ("AO Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0
+
+ [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0
+
+ // HSL Lighting
+ [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0
+ _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1
+ _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5
+ _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5
+ _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5
+ [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0
+
+ // point/spot Light Settings
+ [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0
+ [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1
+ [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1
+ _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0
+ _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5
+ _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5
+ _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1
+ [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0
+ _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1
+ [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1
+ [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0
+ [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0
+
+ // Subsurface Scattering
+ [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0
+ [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0
+ _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1)
+ _SSSThicknessMap ("Thickness Map", 2D) = "black" { }
+ [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0
+ _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0
+ _SSSSCale ("Light Strength", Range(0, 1)) = 0.25
+ _SSSPower ("Light Spread", Range(1, 100)) = 5
+ _SSSDistortion ("Light Distortion", Range(0, 1)) = 1
+ [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0
+
+ // Rim Lighting
+ [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0
+ [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0
+ [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1
+ [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0
+ _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1)
+ _RimWidth ("Rim Width", Range(0, 1)) = 0.8
+ _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25
+ _RimStrength ("Rim Emission", Range(0, 20)) = 0
+ _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0
+ _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0
+ _RimTex ("Rim Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0
+ _RimMask ("Rim Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0
+ _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0
+ _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1
+ [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0
+ _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0
+ _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5
+ _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5
+ [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0
+ [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0
+ [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0
+ _RimEnviroMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0
+ _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7
+ _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45
+ _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0
+ _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0
+ _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1
+ [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0
+
+ // Baked Lighting
+ [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0
+ _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1
+ [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown
+ [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown
+ [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0
+
+ // Metallics
+ [HideInInspector] m_start_Metallic ("Metallics", Float) = 0
+ [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0
+ _CubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1)
+ _MetallicTintMap ("Tint Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0
+ _MetallicMask ("Metallic Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0
+ _Metallic ("Metallic", Range(0, 1)) = 0
+ _SmoothnessMask ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0
+ [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _Smoothness ("Smoothness", Range(0, 1)) = 0
+ [HideInInspector] m_end_Metallic ("Metallics", Float) = 0
+
+ // Clearcoat
+ [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0
+ [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0
+ _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1)
+ _ClearCoatMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0
+ _ClearCoat ("Clear Coat", Range(0, 1)) = 1
+ _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0
+ [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0
+ [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0
+ [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0
+
+ // First Matcap
+ [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0
+ [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0
+ _MatcapColor ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { }
+ _MatcapBorder ("Border", Range(0, .5)) = 0.43
+ _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0
+ _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _MatcapIntensity ("Intensity", Range(0, 5)) = 1
+ _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1
+ _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0
+ _MatcapAdd ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_matcap ("Matcap", Float) = 0
+
+ // Second Matcap
+ [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0
+ [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0
+ _Matcap2Color ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { }
+ _Matcap2Border ("Border", Range(0, .5)) = 0.43
+ _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0
+ _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _Matcap2Intensity ("Intensity", Range(0, 5)) = 1
+ _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0
+ _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0
+ _Matcap2Add ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0
+
+ // Specular
+ [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0
+ [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1
+ _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0
+ _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1
+ [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0
+ _SpecularMask ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1
+ // Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0
+ _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0
+ _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0
+ //toon aniso
+ _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0
+ // Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0
+
+ // Second Specular
+ [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0
+ [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1
+ _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0
+ _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75
+ _SpecularMap1 ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0
+ _SpecularMask1 ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1
+ // Second Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0
+ _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0
+ _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0
+ // Second toon aniso
+ _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0
+ // Second Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0
+
+ // First Emission
+ [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0
+ [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0
+ [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0
+ [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0
+ [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0
+ _EmissionMask ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0
+ _EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0
+
+ // Center out emission
+ [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+
+ // Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0
+ _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width ("Width", Float) = 10
+ _EmissiveScroll_Velocity ("Velocity", Float) = 10
+ _EmissiveScroll_Interval ("Interval", Float) = 20
+ _EmissionScrollingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0
+
+ // Second Enission
+ [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0
+ [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0
+ [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0
+ _EmissionMask1 ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0
+ _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0
+
+ // Second Center Out Enission
+ [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Second Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0
+ _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width1 ("Width", Float) = 10
+ _EmissiveScroll_Velocity1 ("Velocity", Float) = 10
+ _EmissiveScroll_Interval1 ("Interval", Float) = 20
+ _EmissionScrollingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0
+
+ // Flipbook
+ [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0
+ [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0
+ [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0
+ [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1)
+ _FlipbookTotalFrames ("Total Frames", Int) = 1
+ _FlipbookFPS ("FPS", Float) = 30.0
+ _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0)
+ [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0
+ _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _FlipbookRotation ("Rotation", Range(0, 360)) = 0
+ _FlipbookRotationSpeed ("Rotation Speed", Float) = 0
+ _FlipbookReplace ("Replace", Range(0, 1)) = 1
+ _FlipbookMultiply ("Multiply", Range(0, 1)) = 0
+ _FlipbookAdd ("Add", Range(0, 1)) = 0
+
+ // Flipbook Manual Control
+ [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0
+ _FlipbookCurrentFrame ("Current Frame", Float) = -1
+ [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0
+ [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0
+
+ // Dissolve
+ [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0
+ [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0
+ [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1
+ _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025
+ _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5
+ _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1)
+ [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { }
+ _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0
+ _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1)
+ _DissolveToTexture ("Dissolved Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0
+ _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0
+ _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0
+ _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0
+ _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1
+ _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0
+ _DissolveMask ("Dissolve Mask", 2D) = "white" { }
+ [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0
+ [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0
+ _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0
+ [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2
+ [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0
+ [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0
+ _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1
+ [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0)
+ [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0)
+ [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0
+
+ // Locked in anim sldiers
+ [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0
+ _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0
+ _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0
+ _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0
+ _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0
+ _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0
+ _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0
+ _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0
+ _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0
+ _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0
+ _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0
+ [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0
+ [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0
+
+ // Panosphere
+ [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+ [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0
+ [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0
+ _PanosphereColor ("Color", Color) = (1, 1, 1, 1)
+ _PanosphereTexture ("Texture", 2D) = "white" { }
+ _PanoMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0
+ _PanoEmission ("Emission Strength", Range(0, 10)) = 0
+ _PanoBlend ("Alpha", Range(0, 1)) = 0
+ [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0
+ [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { }
+ [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+
+ // Glitter
+ [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0
+ [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0
+ [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0
+ [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0
+ [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0
+ [HDR]_GlitterColor ("Color", Color) = (1, 1, 1)
+ _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0
+ _GlitterColorMap ("Glitter Color Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterMask ("Glitter Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0
+ _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterTextureRotation ("Rotation Speed", Float) = 0
+ _GlitterFrequency ("Glitter Density", Float) = 300.0
+ _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0
+ _GlitterSpeed ("Glitter Speed", Float) = 10.0
+ _GlitterSize ("Glitter Size", Range(0, 1)) = .3
+ _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300
+ _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90
+ _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0
+ _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3
+ _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8
+ _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08
+ _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20
+ _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0
+
+ // Glitter Random Colors
+ [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0
+ [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0
+ [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1)
+ [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1)
+ [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0
+ [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1)
+ [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0
+ [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0
+ [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0
+ _TextGlyphs ("Font Array", 2D) = "black" { }
+ _TextPixelRange ("Pixel Range", Float) = 4.0
+ [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0
+
+ // FPS
+ [HideInInspector] m_start_TextFPS ("FPS", Float) = 0
+ [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0
+ _TextFPSColor ("Color", Color) = (1, 1, 1, 1)
+ _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextFPSRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextFPS ("FPS", Float) = 0
+
+ // POSITION
+ [HideInInspector] m_start_TextPosition ("Position", Float) = 0
+ [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0
+ _TextPositionColor ("Color", Color) = (1, 0, 1, 1)
+ _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextPositionRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextPosition ("Position", Float) = 0
+
+ // INSTANCE TIME
+ [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0
+ [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0
+ _TextTimeColor ("Color", Color) = (1, 0, 1, 1)
+ _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextTimeRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0
+ [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0
+
+ // Mirror Rendering
+ [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0
+ [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0
+ [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0
+ [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0
+ _MirrorTexture ("Mirror Tex", 2D) = "white" { }
+ [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0
+
+ // Distance Fade
+ [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0
+ _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0
+ _MainFadeTexture ("Fade Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0
+ [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0
+
+ // Angular Fade
+ [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0
+ [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0
+ [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0
+ [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0
+ [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0)
+ _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45
+ _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90
+ _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45
+ _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90
+ _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0
+
+ // UV Distortion
+ [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0
+ [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0
+ _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0
+ _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { }
+ _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { }
+ _DistortionStrength ("Strength1", Float) = 0.5
+ _DistortionStrength1 ("Strength2", Float) = 0.5
+ [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0)
+ [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0)
+ [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0
+
+ // Outline Options
+ [HideInInspector] m_outlineOptions ("Outlines", Float) = 0
+ [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0
+ [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0
+ _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0
+ _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0
+ _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0)
+ _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0)
+ [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0
+ [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0
+ [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1
+ _LineWidth ("Width", Float) = 0
+ _LineColor ("Color", Color) = (1, 1, 1, 1)
+ _OutlineEmission ("Outline Emission", Float) = 0
+ _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0
+ _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0
+ _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1
+ [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0
+ [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0)
+ [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1
+ _OutlineOffsetFactor("Offset Factor", Float) = 0
+ _OutlineOffsetUnits("Offset Units", Float) = 0
+ [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0
+
+ // Parallax Mapping
+ [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0
+ [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0
+ [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0
+ [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0
+ [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0
+ [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0)
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0
+ _ParallaxHeightMap ("Height Map", 2D) = "black" { }
+ _ParallaxHeightMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0
+ _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0
+ [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0
+ [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0
+ [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0
+ [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0
+ _ParallaxInternalMap ("Internal Map", 2D) = "black" { }
+ _ParallaxInternalMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0
+ _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1
+ _ParallaxInternalMinDepth ("Min Depth", Float) = 0
+ _ParallaxInternalMaxDepth ("Max Depth", Float) = 1
+ _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0
+ _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1
+ _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1)
+ _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1)
+ [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0
+ [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0
+ _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42
+ [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0
+
+ // Rendering Options
+ [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0
+ [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
+ [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
+ [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
+ [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15
+ _OffsetFactor ("Offset Factor", Float) = 0.0
+ _OffsetUnits ("Offset Units", Float) = 0.0
+ [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0
+ [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown
+
+ // Blending Options
+ [HideInInspector] m_start_blending ("Blending", Float) = 0
+ [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
+ [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0
+ [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1
+ [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0
+ [HideInInspector] m_end_blending ("Blending", Float) = 0
+
+ // Stencils
+ [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0
+ [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0
+
+ // Outline Stencil
+ [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0
+ [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0
+
+ // Debug Options
+ [HideInInspector] m_start_debugOptions ("Debug", Float) = 0
+ [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0
+ _VertexUnwrap ("Unwrap", Range(0, 1)) = 0
+ [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0
+ [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0
+ [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0
+ [HideInInspector] m_end_debugOptions ("Debug", Float) = 0
+
+ //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0
+ //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0
+
+ // Main
+ [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0
+ [HideInInspector]_MainTexAnimated ("Texture", Int) = 0
+ [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0
+ [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0
+ [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0
+ [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0
+ [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0
+ [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0
+ [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0
+ [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0
+ [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0
+
+ // RGB Masking
+ [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0
+ [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0
+ [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0
+ [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RedColorAnimated ("R Color", Int) = 0
+ [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0
+ [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0
+ [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0
+ [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0
+ [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0
+ [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0
+
+ // Detail Options
+ [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0
+ [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0
+ [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0
+ [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0
+ [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0
+ [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0
+ [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0
+ [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0
+
+ //Vertex Manipulations
+ [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0
+ [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0
+ [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0
+ [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0
+ [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0
+ [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0
+ [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0
+
+ // Alpha Options
+ [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0
+ [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0
+ [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0
+ [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0
+ [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0
+ [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0
+ [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0
+ [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0
+ [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0
+ [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0
+
+ // Decal Texture
+ [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0
+ [HideInInspector]_DecalColorAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0
+ [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0
+ [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0
+ [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0
+
+ // Lighting
+ [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0
+ [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0
+ [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0
+ [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0
+ [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0
+ [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0
+ [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0
+ [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0
+
+ [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0
+ [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0
+ [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0
+ [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0
+ [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0
+ [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0
+ [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0
+
+ [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0
+ [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0
+ [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0
+ [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0
+
+ [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0
+ [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0
+ [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0
+
+ [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0
+ [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0
+ [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0
+
+ [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0
+ [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0
+ [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0
+ [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0
+ [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0
+
+ // point/spot Light Settings
+ [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0
+ [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0
+ [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0
+ [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0
+ [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0
+
+ // Subsurface Scattering
+ [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0
+ [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0
+ [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0
+ [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0
+ [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0
+ [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0
+ [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0
+
+ // Rim Lighting
+ [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0
+ [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0
+ [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0
+ [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0
+ [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0
+ [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0
+ [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0
+ [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0
+ [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0
+ [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0
+ [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0
+ [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0
+ [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0
+
+ // Metallics
+ [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0
+ [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0
+ [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0
+ [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0
+
+ // Clearcoat
+ [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0
+ [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0
+
+ // First Matcap
+ [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0
+ [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0
+ [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0
+ [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0
+ [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0
+
+ // Second Matcap
+ [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0
+ [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0
+ [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0
+ [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0
+ [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0
+
+ // Specular
+ [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0
+
+ // Second Specular
+ [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0
+
+ // First Emission
+ [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0
+ [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0
+ [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0
+
+ // Center out emission
+ [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0
+
+ // Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0
+
+ // Scrolling Emission
+ [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0
+
+ // Second Enission
+ [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0
+ [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0
+
+ // Second Center Out Enission
+ [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0
+
+ // Second Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0
+
+ // Flipbook
+ [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0
+ [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0
+ [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0
+ [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0
+ [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0
+ [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0
+ [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0
+ [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0
+ [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0
+ [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0
+
+ // Dissolve
+ [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0
+ [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0
+ [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0
+ [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0
+ [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0
+ [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0
+ [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0
+ [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0
+ [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0
+ [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0
+ [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0
+ [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0
+ [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0
+ [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0
+ [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0
+ [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0
+ [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0
+ [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0
+ [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0
+
+ [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0
+ [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0
+ [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0
+ [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0
+ [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0
+ [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0
+ [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0
+ [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0
+ [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0
+ [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0
+
+ // Panosphere
+ [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0
+ [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0
+ [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0
+ [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0
+ [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0
+ [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0
+ [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0
+
+ // Glitter
+ [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0
+ [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0
+ [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0
+ [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0
+ [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0
+ [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0
+ [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0
+ [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0
+ [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0
+ [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0
+ [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0
+ [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0
+ [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0
+ [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0
+ [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0
+ [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0
+ [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0
+
+ // Glitter Random Colors
+ [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0
+ [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+ [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0
+ [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0
+ [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0
+ [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0
+
+ // FPS
+ [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0
+ [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0
+ [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // POSITION
+ [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0
+ [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0
+ [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // INSTANCE TIME
+ [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0
+ [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0
+ [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0
+
+ // Mirror Rendering
+ [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0
+ [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0
+ [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0
+ [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0
+ [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0
+
+ // Distance Fade
+ [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0
+ [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0
+ [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0
+
+ // Angular Fade
+ [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0
+ [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0
+ [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0
+ [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0
+ [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0
+ [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0
+ [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0
+ [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0
+ [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0
+
+ // UV Distortion
+ [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0
+ [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0
+ [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0
+ [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0
+ [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0
+ [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0
+ [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0
+ [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0
+
+ // Video Options
+ [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0
+ [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0
+ [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0
+ [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0
+ [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0
+ [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0
+ [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0
+ [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0
+ [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0
+ [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0
+ [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0
+ [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0
+ [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0
+ [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0
+ [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0
+ [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0
+ [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0
+ [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0
+ [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0
+
+ // TouchFX
+ [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0
+ [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0
+ [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0
+ [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0
+
+ [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0
+ [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0
+ [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0
+ [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0
+ [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0
+ [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0
+ [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0
+ [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0
+
+ // Hologram
+ [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0
+ [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0
+ [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0
+ [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0
+ [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0
+ [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0
+ [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0
+ [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0
+
+ // GrabPass
+ [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0
+ [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0
+ [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0
+ [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0
+ [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0
+ [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0
+ [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0
+ [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0
+
+ // Iridescence
+ [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0
+ [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0
+ [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0
+ [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0
+ [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0
+ [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0
+ [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0
+ [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0
+ [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0
+
+ // Vertex Glitching
+ [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0
+ [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0
+ [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0
+ [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0
+
+ // Spawn In Effects
+ [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0
+ [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0
+ [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0
+ [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0
+
+ // Voronoi
+ [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0
+ [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0
+ [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0
+ [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0
+ [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0
+ [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0
+ [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0
+ [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0
+ [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+
+ // Blacklight mask
+ [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0
+ [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0
+ [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0
+ [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0
+ [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0
+ [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0
+ [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0
+ [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0
+ [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0
+ [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0
+
+ // Outline Options
+ [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0
+ [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0
+ [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LineWidthAnimated ("Width", Int) = 0
+ [HideInInspector]_LineColorAnimated ("Color", Int) = 0
+ [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0
+ [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0
+ [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0
+ [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0
+ [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0
+ [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0
+ [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0
+ [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0
+ [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0
+
+ // Parallax Mapping
+ [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0
+ [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0
+ [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0
+ [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0
+ [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0
+ [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0
+ [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0
+ [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0
+ [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0
+
+ // Rendering Options
+ [HideInInspector]_CullAnimated ("Cull", Int) = 0
+ [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0
+ [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0
+ [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0
+ [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0
+ [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0
+ [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0
+
+ // Blending Options
+ [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0
+ [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0
+ [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0
+ [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0
+
+ // Stencils
+ [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Outline Stencil
+ [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Debug Options
+ [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0
+ [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0
+ [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0
+ [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0
+ }
+
+
+ //originalEditorCustomEditor "PoiToon"
+ CustomEditor "Thry.ShaderEditor"
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
+
+// //EnableOutlinePass
+// Pass
+// {
+// Name "Outline"
+// Tags { "LightMode" = "ForwardBase" }
+// Stencil
+// {
+// Ref [_OutlineStencilRef]
+// ReadMask [_OutlineStencilReadMask]
+// WriteMask [_OutlineStencilWriteMask]
+// Comp [_OutlineStencilCompareFunction]
+// Pass [_OutlineStencilPassOp]
+// Fail [_OutlineStencilFailOp]
+// ZFail [_OutlineStencilZFailOp]
+// }
+// ZTest [_ZTest]
+// ColorMask [_ColorMask]
+// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits]
+// BlendOp [_BlendOp], [_BlendOpAlpha]
+// Blend [_SrcBlend] [_DstBlend]
+// ZWrite [_ZWrite]
+// AlphaToMask [_AlphaToMask]
+// Cull [_OutlineCull]
+// CGPROGRAM
+//
+// #pragma target 5.0
+// #define FORWARD_BASE_PASS
+// #define OUTLINE
+// float _Mode;
+// // patreon Additive
+// // Black Light Mask
+//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+// // voronoi
+//// #pragma shader_feature CHROMATIC_ABERRATION
+// // UV Distortion
+//// #pragma shader_feature USER_LUT
+// // Vertex Offsets
+//// #pragma shader_feature AUTO_EXPOSURE
+// // Mirror
+//// #pragma shader_feature _REQUIRE_UV2
+// // Random
+//// #pragma shader_feature _SUNDISK_NONE
+// // Dissolve
+//// #pragma shader_feature DISTORT
+// // Lighting
+//// #pragma shader_feature VIGNETTE_MASKED
+// #pragma multi_compile_fwdbase
+// #pragma fragmentoption ARB_precision_hint_fastest
+// #pragma multi_compile_fog
+// #pragma multi_compile_instancing
+// #pragma vertex vert
+// #pragma fragment frag
+// #include "../Includes/CGI_PoiPassOutline.cginc"
+// ENDCG
+//
+// }
+ //EnableOutlinePass
+
+ Pass
+ {
+ Name "MainPass"
+ Tags { "LightMode" = "ForwardBase" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ AlphaToMask [_AlphaToMask]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend [_SrcBlend] [_DstBlend]
+
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 1
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 1
+#define PROP_EMISSIONBASECOLORASMAP 1
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0.8
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_BASE_PASS
+ float _Mode;
+ // Base Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ #pragma multi_compile _ VERTEXLIGHT_ON
+ // patreon Base
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Grab Pass Blur
+// #pragma shader_feature CHROMATIC_ABERRATION_LOW
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Touch Color
+// #pragma shader_feature GRAIN
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdbase
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_fog
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+
+ //LightingAdditiveEnable
+ Pass
+ {
+ Name "ForwardAddPass"
+ Tags { "LightMode" = "ForwardAdd" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ ZWrite Off
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend One One
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 1
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 1
+#define PROP_EMISSIONBASECOLORASMAP 1
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0.8
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_ADD_PASS
+ float _Mode;
+ // Add Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ // patreon Additive
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+// #pragma shader_feature _PARALLAX_MAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Disable Directionals
+// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ //LightingAdditiveEnable
+
+ //LightingCastShadows
+ Pass
+ {
+ Name "ShadowCasterPass"
+ Tags { "LightMode" = "ShadowCaster" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ AlphaToMask Off
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 1
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 1
+#define PROP_EMISSIONBASECOLORASMAP 1
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0.8
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_SHADOW
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Dissolve
+// #pragma shader_feature DISTORT
+ #pragma multi_compile_instancing
+ #pragma vertex vertShadowCaster
+ #pragma fragment fragShadowCaster
+ #include "../Includes/CGI_PoiPassShadow.cginc"
+ ENDCG
+
+ }
+ //LightingCastShadows
+
+ Pass
+ {
+ Tags { "LightMode" = "Meta" }
+ Cull Off
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 1
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 1
+#define PROP_EMISSIONBASECOLORASMAP 1
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0.8
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_META_PASS
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
new file mode 100644
index 00000000..eedeca71
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+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/cloth1-8a581668/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76.meta
new file mode 100644
index 00000000..739a8f42
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets.meta
new file mode 100644
index 00000000..c6098178
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders.meta
new file mode 100644
index 00000000..ef216d74
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders.meta
new file mode 100644
index 00000000..8313670f
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon.meta
new file mode 100644
index 00000000..2bf4bfca
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+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon.meta
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
new file mode 100644
index 00000000..83be1ada
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
@@ -0,0 +1,8 @@
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
new file mode 100644
index 00000000..7a3f6a9a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_ALPHA_TO_COVERAGE
+ #define POI_ALPHA_TO_COVERAGE
+
+ half _MainMipScale;
+ float _MainAlphaToCoverage;
+
+ float CalcMipLevel(float2 texture_coord)
+ {
+ float2 dx = ddx(texture_coord);
+ float2 dy = ddy(texture_coord);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+
+ return 0.5 * log2(delta_max_sqr);
+ }
+
+ void ApplyAlphaToCoverage(inout float4 finalColor)
+ {
+ // Force Model Opacity to 1 if desired
+
+ if (float(0) == 1)
+ {
+
+ if(float(0))
+ {
+ // rescale alpha by mip level
+ finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.001953125,0.001953125,512,512).zw)) * float(0.25);
+ // rescale alpha by partial derivative
+ finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
new file mode 100644
index 00000000..0ce14bae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fe857a68bd993cd40ba90d3fc85e6043
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
new file mode 100644
index 00000000..e529136f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_BACKFACE
+ #define POI_BACKFACE
+
+ float _BackFaceEnabled;
+ float _BackFaceTextureUV;
+ float _BackFaceDetailIntensity;
+ float _BackFaceEmissionStrength;
+ float2 _BackFacePanning;
+ float _BackFaceHueShift;
+ float4 _BackFaceColor;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST;
+
+ float3 BackFaceColor;
+ void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission)
+ {
+ backFaceEmission = 0;
+ BackFaceColor = 0;
+
+ if (float(0))
+ {
+ if(!poiMesh.isFrontFace)
+ {
+ albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ backFaceDetailIntensity = float(1);
+ BackFaceColor = albedo.rgb;
+ mixedHueShift = float(0);
+ backFaceEmission = BackFaceColor * float(0);
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
new file mode 100644
index 00000000..dbded4d8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 98644d6e5c8e03342bcc9f8a62d9903b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
new file mode 100644
index 00000000..750364ae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
@@ -0,0 +1,54 @@
+#ifndef POI_BLACKLIGHT
+ #define POI_BLACKLIGHT
+
+ float4 _BlackLightMaskStart;
+ float4 _BlackLightMaskEnd;
+ float4 _BlackLightMaskKeys;
+ float _BlackLightMaskDebug;
+ float _BlackLightMaskDissolve;
+ float _BlackLightMaskMetallic;
+ float _BlackLightMaskClearCoat;
+ float _BlackLightMaskMatcap;
+ float _BlackLightMaskMatcap2;
+ float _BlackLightMaskEmission;
+ float _BlackLightMaskEmission2;
+ float _BlackLightMaskFlipbook;
+ float _BlackLightMaskPanosphere;
+ float _BlackLightMaskIridescence;
+
+ half _BlackLightMaskGlitter;
+
+ half4 blackLightMask;
+
+ void createBlackLightMask()
+ {
+ blackLightMask = 0;
+ #ifdef VERTEXLIGHT_ON
+
+ for (int lightIndex = 0; lightIndex < 4; lightIndex ++)
+ {
+ float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]);
+ if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0)))
+ {
+ for (int maskIndex = 0; maskIndex < 4; maskIndex ++)
+ {
+ float4 comparison = _BlackLightMaskKeys;
+ if(unity_LightColor[lightIndex].a == comparison[maskIndex])
+ {
+ blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos)));
+ }
+ }
+ }
+ }
+ #endif
+ }
+#endif
+
+/*
+#ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskDissolve != 4)
+ {
+ blackLightMask[mask];
+ }
+#endif
+*/
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
new file mode 100644
index 00000000..aa256052
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f213dd85afd4f6445a3e1e7d143419d1
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
new file mode 100644
index 00000000..f87ae6dc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
@@ -0,0 +1,39 @@
+#ifndef POI_BLENDING
+ #define POI_BLENDING
+
+ /*
+ 0: Zero float4(0.0, 0.0, 0.0, 0.0),
+ 1: One float4(1.0, 1.0, 1.0, 1.0),
+ 2: DstColor destinationColor,
+ 3: SrcColor sourceColor,
+ 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ 5: SrcAlpha sourceColor.aaaa,
+ 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ 7: DstAlpha destinationColor.aaaa,
+ 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor.,
+ 9: SrcAlphaSaturate saturate(sourceColor.aaaa),
+ 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa,
+ */
+
+ float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor)
+ {
+ float4 sA = 1-blendFactor;
+ const float4 blendData[11] = {
+ float4(0.0, 0.0, 0.0, 0.0),
+ float4(1.0, 1.0, 1.0, 1.0),
+ destinationColor,
+ sourceColor,
+ float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sA,
+ saturate(sourceColor.aaaa),
+ 1 - sA,
+ };
+
+ return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
new file mode 100644
index 00000000..cc710353
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8361c725c62cb3c4d97ff9fd34fa3f9e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
new file mode 100644
index 00000000..6e4db3fc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_BULGE
+ #define POI_BULGE
+
+
+ sampler2D _BulgeMask;
+ float _BuldgeFadeLength;
+ float _BuldgeHeight;
+
+ void bulgyWolgy(inout v2f o)
+ {
+ float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0)));
+ float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0));
+ depth = Linear01Depth(depth);
+
+ float intersect = 0;
+ if (depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w));
+ if(diff > 0)
+ {
+ intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff);
+ }
+ }
+ float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0);
+
+ offset = IsInMirror() ? 0: offset;
+ offset *= bulgeMask;
+
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset;
+ o.localPos = mul(unity_WorldToObject, o.worldPos);
+ o.pos = UnityObjectToClipPos(o.localPos);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
new file mode 100644
index 00000000..cec4ad4c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9031206e45ab78b45a06f60d9756c42a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
new file mode 100644
index 00000000..5adf7340
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
@@ -0,0 +1,108 @@
+#ifndef POI_CLEARCOAT
+ #define POI_CLEARCOAT
+
+ samplerCUBE _ClearCoatCubeMap;
+ float _ClearCoatSampleWorld;
+ POI_TEXTURE_NOSAMPLER(_ClearCoatMask);
+ POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap);
+ float _ClearCoatInvertSmoothness;
+ float _ClearCoat;
+ float _ClearCoatSmoothness;
+ float3 _ClearCoatTint;
+ float _ClearCoatNormalToUse;
+ float _ClearCoatForceLighting;
+ float lighty_clear_boy_uwu_var;
+
+
+ float3 CalculateClearCoatEnvironmentalReflections()
+ {
+ float3 reflectionColor;
+
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+ if (float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ float roughness = 1 - smoothnessMap;
+
+ lighty_clear_boy_uwu_var = 0;
+
+ float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir;
+
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0;
+
+
+ if(float(0) == 0 && no_probe == 0)
+ {
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflectionColor = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflectionColor = probe0;
+ }
+ }
+ else
+ {
+ lighty_clear_boy_uwu_var = 1;
+ reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+ }
+
+ if(float(0))
+ {
+ lighty_clear_boy_uwu_var = 1;
+ }
+
+ return reflectionColor * float4(1,1,1,1);
+ }
+
+ void calculateAndApplyClearCoat(inout float4 finalColor)
+ {
+ half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskClearCoat != 4)
+ {
+ clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat];
+ }
+ #endif
+
+ half3 reflectionColor = CalculateClearCoatEnvironmentalReflections();
+
+ float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r);
+ #ifdef POI_LIGHTING
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ //finalColor.rgb += reflectionColor;
+ //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var);
+ #else
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
new file mode 100644
index 00000000..7acd2cd8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4a8721c6d8a32174ab3af2ca83243443
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
new file mode 100644
index 00000000..687dc443
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
@@ -0,0 +1,262 @@
+#ifndef POI_COLOR
+ #define POI_COLOR
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ static const float Epsilon = 1e-10;
+ // The weights of RGB contributions to luminance.
+ // Should sum to unity.
+ static const float3 HCYwts = float3(0.299, 0.587, 0.114);
+ static const float HCLgamma = 3;
+ static const float HCLy0 = 100;
+ static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5
+ static const float3 wref = float3(1.0, 1.0, 1.0);
+ #define TAU 6.28318531
+
+ float3 HUEtoRGB(in float H)
+ {
+ float R = abs(H * 6 - 3) - 1;
+ float G = 2 - abs(H * 6 - 2);
+ float B = 2 - abs(H * 6 - 4);
+ return saturate(float3(R, G, B));
+ }
+
+ float3 RGBtoHCV(in float3 RGB)
+ {
+ // Based on work by Sam Hocevar and Emil Persson
+ float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0);
+ float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx);
+ float C = Q.x - min(Q.w, Q.y);
+ float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z);
+ return float3(H, C, Q.x);
+ }
+
+ float3 HSVtoRGB(in float3 HSV)
+ {
+ float3 RGB = HUEtoRGB(HSV.x);
+ return((RGB - 1) * HSV.y + 1) * HSV.z;
+ }
+
+ float3 RGBtoHSV(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float S = HCV.y / (HCV.z + Epsilon);
+ return float3(HCV.x, S, HCV.z);
+ }
+
+ float3 HSLtoRGB(in float3 HSL)
+ {
+ float3 RGB = HUEtoRGB(HSL.x);
+ float C = (1 - abs(2 * HSL.z - 1)) * HSL.y;
+ return(RGB - 0.5) * C + HSL.z;
+ }
+
+ float3 RGBtoHSL(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float L = HCV.z - HCV.y * 0.5;
+ float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon);
+ return float3(HCV.x, S, L);
+ }
+
+ float3 HCYtoRGB(in float3 HCY)
+ {
+
+
+ float3 RGB = HUEtoRGB(HCY.x);
+ float Z = dot(RGB, HCYwts);
+ if (HCY.z < Z)
+ {
+ HCY.y *= HCY.z / Z;
+ }
+ else if(Z < 1)
+ {
+ HCY.y *= (1 - HCY.z) / (1 - Z);
+ }
+ return(RGB - Z) * HCY.y + HCY.z;
+ }
+
+ float3 RGBtoHCY(in float3 RGB)
+ {
+ // Corrected by David Schaeffer
+ float3 HCV = RGBtoHCV(RGB);
+ float Y = dot(RGB, HCYwts);
+ float Z = dot(HUEtoRGB(HCV.x), HCYwts);
+ if (Y < Z)
+ {
+ HCV.y *= Z / (Epsilon + Y);
+ }
+ else
+ {
+ HCV.y *= (1 - Z) / (Epsilon + 1 - Y);
+ }
+ return float3(HCV.x, HCV.y, Y);
+ }
+
+ float3 HCLtoRGB(in float3 HCL)
+ {
+ float3 RGB = 0;
+ if(HCL.z != 0)
+ {
+ float H = HCL.x;
+ float C = HCL.y;
+ float L = HCL.z * HCLmaxL;
+ float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0));
+ float U = (2 * L - C) / (2 * Q - 1);
+ float V = C / Q;
+ float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2;
+ float T;
+ H *= 6;
+ if(H <= 0.999)
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.g = T / (1 + T);
+ }
+ else if(H <= 1.001)
+ {
+ RGB.r = 1;
+ RGB.g = 1;
+ }
+ else if(H <= 2)
+ {
+ T = tan(A);
+ RGB.r = (1 + T) / T;
+ RGB.g = 1;
+ }
+ else if(H <= 3)
+ {
+ T = tan(A);
+ RGB.g = 1;
+ RGB.b = 1 + T;
+ }
+ else if(H <= 3.999)
+ {
+ T = tan(A);
+ RGB.g = 1 / (1 + T);
+ RGB.b = 1;
+ }
+ else if(H <= 4.001)
+ {
+ RGB.g = 0;
+ RGB.b = 1;
+ }
+ else if(H <= 5)
+ {
+ T = tan(A);
+ RGB.r = -1 / T;
+ RGB.b = 1;
+ }
+ else
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.b = -T;
+ }
+ RGB = RGB * V + U;
+ }
+ return RGB;
+ }
+
+ float3 RGBtoHCL(in float3 RGB)
+ {
+ float3 HCL;
+ float H = 0;
+ float U = min(RGB.r, min(RGB.g, RGB.b));
+ float V = max(RGB.r, max(RGB.g, RGB.b));
+ float Q = HCLgamma / HCLy0;
+ HCL.y = V - U;
+ if(HCL.y != 0)
+ {
+ H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi;
+ Q *= U / V;
+ }
+ Q = exp(Q);
+ HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6);
+ HCL.y *= Q;
+ HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2);
+ return HCL;
+ }
+
+ //HSL MODIFT
+ float3 ModifyViaHSL(float3 color, float3 HSLMod)
+ {
+ float3 colorHSL = RGBtoHSL(color);
+ colorHSL.r = frac(colorHSL.r + HSLMod.r);
+ colorHSL.g = saturate(colorHSL.g + HSLMod.g);
+ colorHSL.b = saturate(colorHSL.b + HSLMod.b);
+ return HSLtoRGB(colorHSL);
+ }
+
+ float3 hueShift(float3 col, float hueAdjust)
+ {
+ hueAdjust *= 2 * pi;
+ const float3 k = float3(0.57735, 0.57735, 0.57735);
+ half cosAngle = cos(hueAdjust);
+ return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle);
+ }
+
+ float3 poiSaturation(float3 In, float Saturation)
+ {
+ float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
+ return luma.xxx + Saturation.xxx * (In - luma.xxx);
+ }
+ // LCH
+ float xyzF(float t)
+ {
+ return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645));
+ }
+ float xyzR(float t)
+ {
+ return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655));
+ }
+ float3 rgb2lch(in float3 c)
+ {
+ c = mul(float3x3(0.4124, 0.3576, 0.1805,
+ 0.2126, 0.7152, 0.0722,
+ 0.0193, 0.1192, 0.9505), c);
+ c.x = xyzF(c.x / wref.x);
+ c.y = xyzF(c.y / wref.y);
+ c.z = xyzF(c.z / wref.z);
+ float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z));
+ return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y));
+ }
+
+ float3 lch2rgb(in float3 c)
+ {
+ c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y);
+
+ float lg = 1. / 116. * (c.x + 16.);
+ float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y),
+ wref.y * xyzR(lg),
+ wref.z * xyzR(lg - 0.005 * c.z));
+
+ float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986,
+ - 0.9689, 1.8758, 0.0415,
+ 0.0557, -0.2040, 1.0570), xyz);
+
+ return rgb;
+ }
+
+ //cheaply lerp around a circle
+ float lerpAng(in float a, in float b, in float x)
+ {
+ float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi;
+ return ang * x + b;
+ }
+
+ //Linear interpolation between two colors in Lch space
+ float3 lerpLch(in float3 a, in float3 b, in float x)
+ {
+ float hue = lerpAng(a.z, b.z, x);
+ return float3(lerp(b.xy, a.xy, x), hue);
+ }
+
+ float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha)
+ {
+ return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha));
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
new file mode 100644
index 00000000..ddea65c8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7a72ce9f27ddac945999086aa8f9e061
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
new file mode 100644
index 00000000..cd354f85
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
@@ -0,0 +1,249 @@
+#ifndef POI_DATA
+ #define POI_DATA
+
+ float _ParallaxBias;
+ float _LightingAdditiveLimitIntensity;
+ float _LightingAdditiveMaxIntensity;
+ POI_TEXTURE_NOSAMPLER(_BumpMap);
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailMask);
+ POI_TEXTURE_NOSAMPLER(_DetailNormalMap);
+ float _DetailNormalMapScale;
+ #endif
+ float _BumpScale;
+
+ void calculateAttenuation(v2f i)
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if defined(POINT) || defined(SPOT)
+ POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz)
+ poiLight.additiveShadow = shadow;
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ poiLight.additiveShadow == 0;
+ #endif
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ // fix for rare bug where light atten is 0 when there is no directional light in the scene
+ #ifdef FORWARD_BASE_PASS
+ if (all(_LightColor0.rgb == 0.0))
+ {
+ attenuation = 1.0;
+ }
+ #endif
+ #endif
+ poiLight.attenuation = attenuation;
+ }
+
+ void calculateVertexLightingData(in v2f i)
+ {
+ #ifdef VERTEXLIGHT_ON
+ float4 toLightX = unity_4LightPosX0 - i.worldPos.x;
+ float4 toLightY = unity_4LightPosY0 - i.worldPos.y;
+ float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z;
+ float4 lengthSq = 0;
+ lengthSq += toLightX * toLightX;
+ lengthSq += toLightY * toLightY;
+ lengthSq += toLightZ * toLightZ;
+
+ float4 lightAttenSq = unity_4LightAtten0;
+ float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq);
+ float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25));
+ poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight);
+
+ poiLight.vDotNL = 0;
+ poiLight.vDotNL += toLightX * poiMesh.normals[1].x;
+ poiLight.vDotNL += toLightY * poiMesh.normals[1].y;
+ poiLight.vDotNL += toLightZ * poiMesh.normals[1].z;
+
+ float4 corr = rsqrt(lengthSq);
+ poiLight.vDotNL = max(0, poiLight.vDotNL * corr);
+ poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]);
+
+ float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos;
+ poiLight.vDirection[index] = normalize(vertexToLightSource);
+ //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]);
+ poiLight.vColor[index] = unity_LightColor[index].rgb;
+
+ if (float(0) == 1)
+ {
+ float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b));
+ poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1)));
+ }
+ poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir);
+ poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]);
+ poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1);
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index]));
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index]));
+ #endif
+ }
+ #endif
+ }
+
+ void calculateLightingData(in v2f i)
+ {
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb;
+ poiLight.color = magic + normalLight;
+ #else
+ #ifdef FORWARD_ADD_PASS
+ poiLight.color = _LightColor0.rgb;
+
+
+ if (float(0) == 1)
+ {
+ float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b));
+ poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1)));
+ }
+ #endif
+ #endif
+
+ #ifdef FORWARD_BASE_PASS
+ poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ #else
+ #if defined(POINT) || defined(SPOT)
+ poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos);
+ #else
+ poiLight.direction = _WorldSpaceLightPos0;
+ #endif
+ #endif
+
+ poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir);
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir));
+ #endif
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir));
+ #endif
+
+ poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir);
+ poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir);
+ poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction);
+ poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir);
+ poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir);
+ poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir);
+ }
+
+ float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign)
+ {
+ return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w);
+ }
+
+ void InitializeMeshData(inout v2f i, uint facing)
+ {
+ poiMesh.isFrontFace = facing;
+ poiMesh.normals[0] = normalize(i.normal);
+ poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w);
+ poiMesh.tangent = i.tangent.xyz;
+
+ #ifndef OUTLINE
+ if(!poiMesh.isFrontFace)
+ {
+ poiMesh.normals[0] *= -1;
+ poiMesh.tangent *= -1;
+ poiMesh.binormal *= -1;
+ }
+ #endif
+
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+ poiMesh.barycentricCoordinates = i.barycentricCoordinates;
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ #ifdef POI_UV_DISTORTION
+ poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy);
+ #else
+ poiMesh.uv[4] = poiMesh.uv[0];
+ #endif
+
+ poiMesh.vertexColor = i.vertexColor;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ poiMesh.lightmapUV = i.lightmapUV;
+ #endif
+ poiMesh.modelPos = i.modelPos;
+
+ #ifdef FUR
+ poiMesh.furAlpha = i.furAlpha;
+ #endif
+ }
+
+ void initializeCamera(v2f i)
+ {
+ poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
+ poiCam.forwardDir = getCameraForward();
+ poiCam.worldPos = _WorldSpaceCameraPos;
+ poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos);
+ poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos);
+ poiCam.grabPos = i.grabPos;
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ poiCam.clipPos = i.pos;
+ #if defined(GRAIN)
+ poiCam.worldDirection = i.worldDirection;
+ #endif
+
+ poiCam.tangentViewDir = normalize(i.tangentViewDir);
+ poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42));
+ }
+
+ void calculateTangentData()
+ {
+ poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]);
+ poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]));
+ }
+
+ void CalculateReflectionData()
+ {
+ #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON)
+ poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]);
+ poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]);
+ #endif
+ }
+
+ void calculateNormals(inout half3 detailMask)
+ {
+ half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ #ifdef FINALPASS
+ detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(1) > 0)
+ {
+ half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g);
+ poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal);
+ }
+ else
+ {
+ poiMesh.tangentSpaceNormal = mainNormal;
+ }
+ #else
+ poiMesh.tangentSpaceNormal = mainNormal;
+ #endif
+
+ #ifdef POI_RGBMASK
+ calculateRGBNormals(poiMesh.tangentSpaceNormal);
+ #endif
+
+ poiMesh.normals[1] = normalize(
+ poiMesh.tangentSpaceNormal.x * poiMesh.tangent +
+ poiMesh.tangentSpaceNormal.y * poiMesh.binormal +
+ poiMesh.tangentSpaceNormal.z * poiMesh.normals[0]
+ );
+
+ poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1]));
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
new file mode 100644
index 00000000..b73d57c6
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d3f4be33c01770d4fb41c9d10045e0b1
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
new file mode 100644
index 00000000..125d2cd9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
@@ -0,0 +1,107 @@
+#ifndef POI_DEBUG
+ #define POI_DEBUG
+
+ float _DebugEnabled;
+ float _DebugMeshData;
+ float _DebugLightingData;
+ float _DebugCameraData;
+
+ void displayDebugInfo(inout float4 finalColor)
+ {
+
+ if (float(0) != 0)
+ {
+ //Mesh Data
+ if (float(0) == 1)
+ {
+ finalColor.rgb = poiMesh.normals[0];
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiMesh.normals[1];
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiMesh.tangent;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiMesh.binormal;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiMesh.localPos;
+ return;
+ }
+
+ #ifdef POI_LIGHTING
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiLight.attenuation;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiLight.directLighting;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiLight.indirectLighting;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiLight.lightMap;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiLight.rampedLightMap;
+ return;
+ }
+ else if(float(0) == 6)
+ {
+ finalColor.rgb = poiLight.finalLighting;
+ return;
+ }
+ else if(float(0) == 7)
+ {
+ finalColor.rgb = poiLight.nDotL;
+ return;
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiCam.viewDir;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiCam.tangentViewDir;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiCam.forwardDir;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiCam.worldPos;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiCam.viewDotNormal;
+ return;
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
new file mode 100644
index 00000000..b7d98d9f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a5f8abdc5d32ed04c943ea9a4a4db7eb
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
new file mode 100644
index 00000000..280fcbc1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_DECAL
+ #define POI_DECAL
+
+ POI_TEXTURE_NOSAMPLER(_DecalTexture);
+ POI_TEXTURE_NOSAMPLER(_DecalMask);
+ float4 _DecalColor;
+ fixed _DecalTiled;
+ fixed _DecalBlendAdd;
+ fixed _DecalBlendMultiply;
+ fixed _DecalBlendReplace;
+ half _DecalRotation;
+ half2 _DecalScale;
+ half2 _DecalPosition;
+ half _DecalRotationSpeed;
+ float _DecalEmissionStrength;
+
+ void applyDecal(inout float4 albedo, inout float3 decalEmission)
+ {
+ float2 uv = poiMesh.uv[float(0)];
+ float2 decalCenter = float4(0.5,0.5,0,0);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y);
+ uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1));
+
+ half decalAlpha = 1;
+ //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0);
+ float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
+ decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if (!float(0))
+ {
+ if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0)
+ {
+ decalAlpha = 0;
+ }
+ }
+
+ if(float(0))
+ {
+ albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+ albedo = saturate(albedo);
+ decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
new file mode 100644
index 00000000..cbd452e4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ad235cca1d3fe8a4ab810376c1444ff2
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
new file mode 100644
index 00000000..9b70067a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
@@ -0,0 +1,21 @@
+#ifndef POI_DEFINES
+ #define POI_DEFINES
+
+ #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04)
+
+ #ifdef _SPECGLOSSMAP // Specular
+ #ifndef POI_VAR_DOTNH
+ #define POI_VAR_DOTNH
+ #endif
+ #ifndef POI_VAR_DOTLH
+ #define POI_VAR_DOTLH
+ #endif
+ #endif
+
+ #ifdef VIGNETTE_MASKED // Lighting
+ #ifndef POI_VAR_DOTNL
+ #define POI_VAR_DOTNL
+ #endif
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
new file mode 100644
index 00000000..8d5c77b3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 836b5ca9a5edfa5489a38c6ecb30bb94
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
new file mode 100644
index 00000000..828460bc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
@@ -0,0 +1,112 @@
+#ifndef POI_DEPTH_COLOR
+ #define POI_DEPTH_COLOR
+
+ float4 _DepthGlowColor;
+ float _DepthGlowEmission;
+ float _FadeLength;
+ float _DepthAlphaMin;
+ float _DepthAlphaMax;
+ POI_TEXTURE_NOSAMPLER(_DepthGradient);
+ POI_TEXTURE_NOSAMPLER(_DepthMask);
+ float _DepthGradientTextureUV;
+ float _DepthGradientBlend;
+
+ /*
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos)
+ {
+ float3 touchEmission = 0;
+ if (!IsInMirror())
+ {
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+ float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection));
+ depth = Linear01Depth(depth);
+ if(depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(clipPos.z));
+ float intersect = 0;
+ if(diff > 0)
+ {
+ intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1);
+ }
+ half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect);
+ half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]);
+ half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+ }
+ }
+ depthTouchEmission = touchEmission;
+ }
+ */
+
+ inline float CorrectedLinearEyeDepth(float z, float B)
+ {
+ return 1.0 / (z / PM._34 + B);
+ }
+
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection)
+ {
+ float3 touchEmission = 0;
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+
+ float perspectiveDivide = 1.0f / poiCam.clipPos.w;
+ float4 direction = worldDirection * perspectiveDivide;
+ float2 screenPos = poiCam.grabPos.xy * perspectiveDivide;
+ float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos);
+
+ #if UNITY_REVERSED_Z
+ if (z == 0)
+ #else
+ if(z == 1)
+ #endif
+ return;
+
+ float depth = CorrectedLinearEyeDepth(z, direction.w);
+ float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz;
+ /*
+ finalColor.rgb = frac(worldpos);
+ return;
+ */
+
+ float diff = distance(worldpos, poiMesh.worldPos);
+ float intersect = 0;
+ intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1);
+ half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan);
+
+ half4 depthGradient = 0;
+ half3 depthColor = 0;
+
+
+ if (_DepthGradientTextureUV == 0)
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ }
+ else
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect;
+ }
+
+
+ if(_DepthGradientBlend == 0) // rpelace
+ {
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ }
+ else if(_DepthGradientBlend == 1) // add
+ {
+ finalColor.rgb += depthColor * intersect * depthMask;
+ }
+ else if(_DepthGradientBlend == 2) // multiply
+ {
+ finalColor.rgb *= lerp(1, depthColor, intersect * depthMask);
+ }
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+
+ depthTouchEmission = touchEmission;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
new file mode 100644
index 00000000..affd215c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b850d3c71f7af364ba7c1f3fdb1de932
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
new file mode 100644
index 00000000..13175f00
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
@@ -0,0 +1,171 @@
+#ifndef POI_DISSOLVE
+ #define POI_DISSOLVE
+
+ float _DissolveType;
+ float _DissolveEdgeWidth;
+ float4 _DissolveEdgeColor;
+ sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST;
+ float _DissolveEdgeEmission;
+ float4 _DissolveTextureColor;
+
+ POI_TEXTURE_NOSAMPLER(_DissolveToTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise);
+ POI_TEXTURE_NOSAMPLER(_DissolveMask);
+
+ float _DissolveMaskInvert;
+ float _DissolveAlpha;
+ float _ContinuousDissolve;
+ float _DissolveDetailStrength;
+ float _DissolveEdgeHardness;
+ float _DissolveInvertNoise;
+ float _DissolveInvertDetailNoise;
+ float _DissolveToEmissionStrength;
+
+ // Point to Point
+ float _DissolveP2PWorldLocal;
+ float _DissolveP2PEdgeLength;
+ float4 _DissolveStartPoint;
+ float4 _DissolveEndPoint;
+
+ // World Dissolve
+ float _DissolveWorldShape;
+ float4 _DissolveShapePosition;
+ float4 _DissolveShapeRotation;
+ float _DissolveShapeScale;
+ float _DissolveInvertShape;
+ float _DissolveShapeEdgeLength;
+
+ float _DissolveAlpha0;
+ float _DissolveAlpha1;
+ float _DissolveAlpha2;
+ float _DissolveAlpha3;
+ float _DissolveAlpha4;
+ float _DissolveAlpha5;
+ float _DissolveAlpha6;
+ float _DissolveAlpha7;
+ float _DissolveAlpha8;
+ float _DissolveAlpha9;
+
+ // Masking
+ float _DissolveEmissionSide;
+ float _DissolveEmission1Side;
+ float _DissolveUseVertexColors;
+
+ float4 edgeColor;
+ float edgeAlpha;
+ float dissolveAlpha;
+ float4 dissolveToTexture;
+ //Globals
+
+
+ void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission)
+ {
+
+ float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+
+ if (float(0))
+ {
+ // Vertex Color Imprecision hype
+ dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000;
+ }
+
+ dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ float da = float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0);
+ da = saturate(da);
+
+ float dds = float(0.1);
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskDissolve != 4)
+ {
+ dissolveMask *= blackLightMask[_BlackLightMaskDissolve];
+ }
+ #endif
+
+ if(float(0))
+ {
+ dissolveMask = 1 - dissolveMask;
+ }
+
+ float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(0))
+ {
+ dissolveNoiseTexture = 1 - dissolveNoiseTexture;
+ }
+ if(float(0))
+ {
+ dissolveDetailNoise = 1 - dissolveDetailNoise;
+ }
+ if(float(0) != 0)
+ {
+ da = sin(_Time.y * float(0)) * .5 + .5;
+ }
+ da *= dissolveMask;
+ dissolveAlpha = da;
+ edgeAlpha = 0;
+
+
+ if(float(1) == 1) // Basic
+ {
+ da = remap(da, 0, 1, -float(0.025), 1);
+ dissolveAlpha = da;
+ //Adjust detail strength to avoid artifacts
+ dds *= smoothstep(1, .99, da);
+ float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds);
+
+ noise = saturate(noise + 0.001);
+ //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025));
+ dissolveAlpha = dissolveAlpha >= noise;
+ edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha);
+ }
+ else if (float(1) == 2) // Point to Point
+ {
+ float3 direction;
+ float3 currentPos;
+ float distanceTo = 0;
+ direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0));
+ currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha);
+ if (float(0) == 0)
+ {
+ distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ else
+ {
+ distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ }
+
+ albedo = lerp(albedo, dissolveToTexture, dissolveAlpha);
+
+
+ if(float(0.025))
+ {
+ edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1);
+ albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+ dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
new file mode 100644
index 00000000..524046c0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 180e0f1e2989be94a88f56e8592ac590
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
new file mode 100644
index 00000000..91efad39
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_DITHERING
+ #define POI_DITHERING
+ fixed _DitheringEnabled;
+ fixed _DitherGradient;
+
+ half calcDither(half2 grabPos)
+ {
+ half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8));
+ return dither;
+ }
+
+ #ifndef POI_SHADOW
+ void applyDithering(inout float4 finalColor)
+ {
+
+ if (float(0))
+ {
+ half dither = calcDither(poiCam.screenUV.xy);
+ finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1));
+ }
+ }
+ #else
+ void applyShadowDithering(inout float alpha, float2 screenUV)
+ {
+
+ if(float(0))
+ {
+ half dither = calcDither(screenUV);
+ alpha = alpha - (dither * (1 - alpha) * float(0.1));
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
new file mode 100644
index 00000000..77a0cb66
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6f3c4534de76d53418b161bbfac9832e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
new file mode 100644
index 00000000..d17fe1e8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
@@ -0,0 +1,240 @@
+#ifndef POI_EMISSION
+ #define POI_EMISSION
+
+ float4 _EmissionColor;
+ POI_TEXTURE_NOSAMPLER(_EmissionMap);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST;
+ float _EmissionBaseColorAsMap;
+ float _EmissionStrength;
+ float _EnableEmission;
+ float _EmissionHueShift;
+ float4 _EmissiveScroll_Direction;
+ float _EmissiveScroll_Width;
+ float _EmissiveScroll_Velocity;
+ float _EmissiveScroll_Interval;
+ float _EmissionBlinkingEnabled;
+ float _EmissiveBlink_Min;
+ float _EmissiveBlink_Max;
+ float _EmissiveBlink_Velocity;
+ float _ScrollingEmission;
+ float _EnableGITDEmission;
+ float _GITDEMinEmissionMultiplier;
+ float _GITDEMaxEmissionMultiplier;
+ float _GITDEMinLight;
+ float _GITDEMaxLight;
+ float _GITDEWorldOrMesh;
+ float _EmissionCenterOutEnabled;
+ float _EmissionCenterOutSpeed;
+ float _EmissionHueShiftEnabled;
+ float _EmissionBlinkingOffset;
+ float _EmissionScrollingOffset;
+
+ float4 _EmissionColor1;
+ #ifdef EFFECT_HUE_VARIATION
+ POI_TEXTURE_NOSAMPLER(_EmissionMap1);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask1);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST;
+ #endif
+ float _EmissionBaseColorAsMap1;
+ float _EmissionStrength1;
+ float _EnableEmission1;
+ float _EmissionHueShift1;
+ float4 _EmissiveScroll_Direction1;
+ float _EmissiveScroll_Width1;
+ float _EmissiveScroll_Velocity1;
+ float _EmissiveScroll_Interval1;
+ float _EmissionBlinkingEnabled1;
+ float _EmissiveBlink_Min1;
+ float _EmissiveBlink_Max1;
+ float _EmissiveBlink_Velocity1;
+ float _ScrollingEmission1;
+ float _EnableGITDEmission1;
+ float _GITDEMinEmissionMultiplier1;
+ float _GITDEMaxEmissionMultiplier1;
+ float _GITDEMinLight1;
+ float _GITDEMaxLight1;
+ float _GITDEWorldOrMesh1;
+ float _EmissionCenterOutEnabled1;
+ float _EmissionCenterOutSpeed1;
+ float _EmissionHueShiftEnabled1;
+ float _EmissionBlinkingOffset1;
+ float _EmissionScrollingOffset1;
+
+ float _EmissionReplace;
+
+ float _EmissionScrollingVertexColor;
+ float _EmissionScrollingVertexColor1;
+
+ float _EmissionScrollingUseCurve;
+ float _EmissionScrollingUseCurve1;
+
+ float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled)
+ {
+ float glowInTheDarkMultiplier = 1;
+
+ if (enabled)
+ {
+ #ifdef POI_LIGHTING
+ float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb;
+ float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight);
+ glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha);
+ #endif
+ }
+ return glowInTheDarkMultiplier;
+ }
+
+ float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position)
+ {
+ float phase = 0;
+ phase = dot(position, direction);
+ phase -= (_Time.y + offset) * velocity;
+ phase /= interval;
+ phase -= floor(phase);
+ phase = saturate(phase);
+ return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5;
+ }
+
+ float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset)
+ {
+ float amplitude = (blinkMax - blinkMin) * 0.5f;
+ float base = blinkMin + amplitude;
+ return sin((_Time.y + offset) * blinkVelocity) * amplitude + base;
+ }
+
+ float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor)
+ {
+ // First Emission
+ float3 emission0 = 0;
+ float emissionStrength0 = float(0.8);
+ float3 emissionColor0 = 0;
+
+ float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(1)).rgb * float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(1)).rgb * float4(1,1,1,1).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos);
+ }
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor0 = hueShift(emissionColor0, float(0) * float(0));
+ float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission != 4)
+ {
+ emissionMask0 *= blackLightMask[_BlackLightMaskEmission];
+ }
+ #endif
+
+ emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0;
+ emission0 = emissionStrength0 * emissionColor0;
+
+ #ifdef POI_DISSOLVE
+
+ if(float(2) != 2)
+ {
+ emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+
+ // Second Emission
+ float3 emission1 = 0;
+ float emissionStrength1 = 0;
+ float3 emissionColor1 = 0;
+
+ #ifdef EFFECT_HUE_VARIATION
+ emissionStrength1 = float(0);
+ float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos1 = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos1 = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1);
+ }
+ }
+
+ if(float(0))
+ {
+ emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor1 = hueShift(emissionColor1, float(0) * float(0));
+ float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0));
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission2 != 4)
+ {
+ emissionMask1 *= blackLightMask[_BlackLightMaskEmission2];
+ }
+ #endif
+ emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1;
+ emission1 = emissionStrength1 * emissionColor1;
+
+ #ifdef POI_DISSOLVE
+ if(float(2) != 2)
+ {
+ emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+ #endif
+ finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1));
+
+ return emission0 + emission1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
new file mode 100644
index 00000000..9412a875
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dbb5c4bcc44a2784cad8f496afe84cd5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
new file mode 100644
index 00000000..1e9188ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
@@ -0,0 +1,43 @@
+#ifndef POI_ENVIRONMENTAL_RIM
+ #define POI_ENVIRONMENTAL_RIM
+
+ //enviro rim
+ float _EnableEnvironmentalRim;
+ POI_TEXTURE_NOSAMPLER(_RimEnviroMask);
+ float _RimEnviroBlur;
+ float _RimEnviroMinBrightness;
+ float _RimEnviroWidth;
+ float _RimEnviroSharpness;
+ float _RimEnviroIntensity;
+
+ float3 calculateEnvironmentalRimLighting(in float4 albedo)
+ {
+ float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal));
+ float(0.7) *= 1.7 - 0.7 * float(0.7);
+
+ float3 enviroRimColor = 0;
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if (interpolator < 0.99999)
+ {
+ //Probe 1
+ float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR);
+
+ //Probe 2
+ float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR);
+
+ enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator);
+ }
+ else
+ {
+ float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR);
+ }
+
+ half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb);
+ return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
new file mode 100644
index 00000000..2f2583a0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f34856f47d69c6b4c8399cd2c63645da
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
new file mode 100644
index 00000000..0ed89b59
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
@@ -0,0 +1,153 @@
+#ifndef POI_FLIPBOOK
+ #define POI_FLIPBOOK
+
+ UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST;
+ float4 _FlipbookColor;
+ float _FlipbookFPS;
+ float _FlipbookTotalFrames;
+ float4 _FlipbookScaleOffset;
+ float _FlipbookTiled;
+ float _FlipbookCurrentFrame;
+ float _FlipbookEmissionStrength;
+ float _FlipbookRotation;
+ float _EnableFlipbook;
+ float _FlipbookTexArrayUV;
+ float _FlipbookAlphaControlsFinalAlpha;
+ float _FlipbookRotationSpeed;
+ float _FlipbookIntensityControlsAlpha;
+ float _FlipbookColorReplaces;
+ float2 _FlipbookTexArrayPan;
+
+ // blending
+ float _FlipbookReplace;
+ float _FlipbookMultiply;
+ float _FlipbookAdd;
+ POI_TEXTURE_NOSAMPLER(_FlipbookMask);
+
+ // anim
+ float _FlipbookMovementType;
+ float4 _FlipbookStartEndOffset;
+ float _FlipbookMovementSpeed;
+
+ // Global
+ float4 flipBookPixel;
+ float4 flipBookPixelMultiply;
+ float flipBookMask;
+
+ #ifndef POI_SHADOW
+
+ void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission)
+ {
+ flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float2 uv = frac(poiMesh.uv[float(0)]);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ // 2d rotation
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ if (float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipBookPixel = 0;
+ return;
+ }
+ }
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipBookPixel.a = poiMax(flipBookPixel.rgb);
+ }
+
+ if(float(0))
+ {
+ flipBookPixel.rgb = float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ flipBookPixel.rgb *= float4(1,1,1,1).rgb;
+ }
+
+ #ifdef POI_BLACKLIGHT
+
+ if(_BlackLightMaskFlipbook != 4)
+ {
+ flipBookMask *= blackLightMask[_BlackLightMaskFlipbook];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask);
+ finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask;
+ finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0));
+
+
+ if(float(0))
+ {
+ finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask);
+ }
+ flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask);
+ }
+
+ #else
+
+ float applyFlipbookAlphaToShadow(float2 uv)
+ {
+
+ if(float(0))
+ {
+ float flipbookShadowAlpha = 0;
+
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float theta = radians(float(0));
+
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipbookColor.a = poiMax(flipbookColor.rgb);
+ }
+
+
+ if(float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipbookColor.a = 0;
+ }
+ }
+ return flipbookColor.a * float4(1,1,1,1).a;
+ }
+ return 1;
+ }
+
+ #endif
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
new file mode 100644
index 00000000..7346a03e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f4575668dea09594b8c0c77629d9b317
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
new file mode 100644
index 00000000..aa950e7d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
@@ -0,0 +1,376 @@
+#ifndef POIFRAG
+ #define POIFRAG
+
+ float _MainEmissionStrength;
+ float _IgnoreFog;
+ half _GIEmissionMultiplier;
+ float _IridescenceTime;
+ float _AlphaToMask;
+ float _ForceOpaque;
+ float _commentIfZero_EnableGrabpass;
+ float _AlphaPremultiply;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+ float _commentIfZero_LightingAdditiveEnable;
+
+ float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if !defined(POI_LIGHTING)
+ return 0;
+ #endif
+ #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL)
+ return 0;
+ #endif
+ #endif
+ #ifdef FORWARD_ADD_PASS
+
+ if (float(1) == 0)
+ {
+ return 0;
+ }
+ #endif
+ UNITY_SETUP_INSTANCE_ID(i);
+ // Color
+ float4 albedo = 1;
+ float4 finalColor = 1;
+
+ // Lighting
+ float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication
+ float3 finalSpecular0 = 0;
+ float3 finalSpecular1 = 0;
+ float3 finalSSS = 0;
+ fixed lightingAlpha = 1;
+ float3 finalEnvironmentalRim = 0;
+
+ // Emissions
+ float3 finalEmission = 0;
+ float3 finalLighting = 1;
+ float3 IridescenceEmission = 0;
+ float3 spawnInEmission = 0;
+ float3 voronoiEmission = 0;
+ float3 matcapEmission = 0;
+ float3 depthTouchEmission = 0;
+ float3 decalEmission = 0;
+ float3 glitterEmission = 0;
+ float3 panosphereEmission = 0;
+ float3 backFaceEmission = 0;
+ float3 dissolveEmission = 0;
+ float3 rimLightEmission = 0;
+ float3 flipbookEmission = 0;
+ float3 textOverlayEmission = 0;
+ float3 videoEmission = 0;
+ /**********************************************************************
+ Initialize the base data that's needed everywhere else in the shader
+ **********************************************************************/
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+
+ #ifdef POI_BLACKLIGHT
+ createBlackLightMask();
+
+ if (_BlackLightMaskDebug)
+ {
+ return float4(blackLightMask.rgb, 1);
+ }
+ #endif
+
+ // This has to happen in the initializbecause it alters UV data globally
+ #ifdef POI_PARALLAX
+ calculateandApplyParallax();
+ #endif
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+ calculateVertexLightingData(i);
+ /**********************************************************************
+ Calculate Light Maps
+ **********************************************************************/
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ /**********************************************************************
+ Calculate Color Data
+ **********************************************************************/
+
+ initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask);
+
+ #ifdef POI_DECAL
+ applyDecal(albedo, decalEmission);
+ #endif
+
+
+ #ifdef POI_IRIDESCENCE
+
+ if (_IridescenceTime == 0)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VORONOI
+ applyVoronoi(albedo, voronoiEmission);
+ #endif
+
+ #ifdef POI_MSDF
+ ApplyTextOverlayColor(albedo, textOverlayEmission);
+ #endif
+
+ #ifdef POI_ENVIRONMENTAL_RIM
+ finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo);
+ #endif
+
+ #if defined(POI_METAL) || defined(POI_CLEARCOAT)
+ CalculateReflectionData();
+ #endif
+
+ #ifdef POI_DATA
+ distanceFade(albedo);
+ #endif
+
+ #ifdef POI_RANDOM
+ albedo.a *= i.angleAlpha;
+ #endif
+
+ #ifdef MATCAP
+ applyMatcap(albedo, matcapEmission);
+ #endif
+
+ #ifdef PANOSPHERE
+ applyPanosphereColor(albedo, panosphereEmission);
+ #endif
+
+ #ifdef POI_FLIPBOOK
+ applyFlipbook(albedo, flipbookEmission);
+ #endif
+
+ #ifdef POI_GLITTER
+ applyGlitter(albedo, glitterEmission);
+ #endif
+
+ #ifdef POI_RIM
+ applyRimLighting(albedo, rimLightEmission);
+ #endif
+
+ #ifdef POI_DEPTH_COLOR
+ applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection);
+ #endif
+
+ #ifdef POI_IRIDESCENCE
+
+ if(_IridescenceTime == 1)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VIDEO
+ applyScreenEffect(albedo, videoEmission);
+ #endif
+
+ applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos);
+
+ /**********************************************************************
+ Handle a few alpha options
+ **********************************************************************/
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 0)
+ {
+ applyDithering(albedo);
+ }
+ }
+
+ albedo.a = max(float(0), albedo.a);
+
+
+ if(float(0) >= 1)
+ {
+ clip(albedo.a - float(0.5));
+ }
+
+
+ if(float(0))
+ {
+ albedo.rgb *= saturate(albedo.a + 0.0000000001);
+ }
+
+ /**********************************************************************
+ Lighting Time :)
+ **********************************************************************/
+
+ #ifdef POI_LIGHTING
+ finalLighting = calculateFinalLighting(albedo.rgb, finalColor);
+
+ #ifdef SUBSURFACE
+ finalSSS = calculateSubsurfaceScattering();
+ #endif
+ #endif
+
+ float4 finalColorBeforeLighting = albedo;
+ finalColor = finalColorBeforeLighting;
+
+ #ifdef POI_SPECULAR
+ finalSpecular0 = calculateSpecular(finalColorBeforeLighting);
+ #endif
+ #ifdef POI_PARALLAX
+ calculateAndApplyInternalParallax(finalColor);
+ #endif
+
+ #ifdef POI_ALPHA_TO_COVERAGE
+ ApplyAlphaToCoverage(finalColor);
+ #endif
+
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 1)
+ {
+ applyDithering(finalColor);
+ }
+ }
+
+ #ifdef POI_METAL
+ calculateMetallicness();
+ bool probeExists = shouldMetalHappenBeforeLighting();
+
+ if(!probeExists)
+ {
+ ApplyMetallicsFake(finalColor, albedo);
+ }
+ #endif
+
+ #ifdef POI_LIGHTING
+ #if defined(FORWARD_ADD_PASS) && defined(POI_METAL)
+ finalLighting *= 1 - metalicMap;
+ #endif
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ finalColor.rgb *= finalLighting + poiLight.vFinalLighting;
+ #else
+ finalColor.rgb *= finalLighting;
+ #endif
+
+ #ifdef POI_METAL
+
+ if(probeExists)
+ {
+ ApplyMetallics(finalColor, albedo);
+ }
+ #endif
+
+ finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS;
+
+ #ifdef FORWARD_BASE_PASS
+ #ifdef POI_CLEARCOAT
+ calculateAndApplyClearCoat(finalColor);
+ #endif
+ #endif
+
+ finalColor.a = saturate(finalColor.a);
+
+ /**********************************************************************
+ Add Up all the emission values :D
+ **********************************************************************/
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a;
+ finalEmission += wireframeEmission;
+ finalEmission += IridescenceEmission;
+ finalEmission += spawnInEmission;
+ finalEmission += voronoiEmission;
+ finalEmission += matcapEmission;
+ finalEmission += depthTouchEmission;
+ finalEmission += decalEmission;
+ finalEmission += glitterEmission;
+ finalEmission += panosphereEmission;
+ finalEmission += backFaceEmission;
+ finalEmission += rimLightEmission;
+ finalEmission += flipbookEmission;
+ finalEmission += videoEmission;
+ finalEmission += textOverlayEmission;
+ finalEmission += dissolveEmission;
+ #ifdef POI_EMISSION
+ finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor);
+ #endif
+ #endif
+
+ /**********************************************************************
+ Meta Pass Hype :D
+ **********************************************************************/
+ #ifdef POI_META_PASS
+ UnityMetaInput meta;
+ UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta);
+ meta.Emission = finalEmission * float(1);
+ meta.Albedo = saturate(finalColor.rgb);
+ #ifdef POI_SPECULAR
+ meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a;
+ #else
+ meta.SpecularColor = poiLight.color.rgb * albedo.rgb;
+ #endif
+ return UnityMetaFragment(meta);
+ #endif
+
+ /**********************************************************************
+ Apply Emission to finalColor
+ **********************************************************************/
+ finalColor.rgb += finalEmission;
+
+ /**********************************************************************
+ Grabpass features
+ **********************************************************************/
+
+
+ if (_commentIfZero_EnableGrabpass)
+ {
+ applyGrabEffects(finalColor);
+ }
+
+ /**********************************************************************
+ Unity Fog
+ **********************************************************************/
+ #ifdef FORWARD_BASE_PASS
+
+ if (float(0) == 0)
+ {
+ UNITY_APPLY_FOG(i.fogCoord, finalColor);
+ }
+ #endif
+
+ #ifdef FORWARD_ADD_PASS
+ if(float(0) > 0)
+ {
+ finalColor.rgb *= finalColor.a;
+ }
+ #endif
+
+
+ if(float(0) == 0)
+ {
+ finalColor.a = 1;
+ }
+
+ #ifdef FORWARD_ADD_PASS
+ //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5));
+ #endif
+
+ #ifdef POI_DEBUG
+ displayDebugInfo(finalColor);
+ #endif
+
+ //finalColor.rgb = frac(finalColor.rgb);
+ return finalColor;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
new file mode 100644
index 00000000..e4613a3e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 189fcf32620055e45bb7d11df3cd9e5b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
new file mode 100644
index 00000000..8d260cdf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_FUR
+ #define POI_FUR
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST;
+ float _FurAO;
+ float4 _FurColor;
+ float _FurLayers;
+ float _FurMinDistance;
+ float _FurMaxDistance;
+ float _FurHeightMapMin;
+ float _FurHeightMapMax;
+ float _FurDebug;
+ float _AoRampMin;
+ float _AoRampMax;
+ float _FurTipAlpha;
+ float _FurFadeStart;
+
+ //globals
+ half furHeightMap;
+ half furMask;
+
+ void calculateFur()
+ {
+
+ furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x;
+ furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1);
+ furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz);
+ half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture));
+ clip(furHeightMap - poiMesh.furAlpha);
+ clip(furMask - poiMesh.furAlpha);
+
+ albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha));
+ float aoRampMax = _AoRampMax - (1 - furMask);
+ albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO);
+
+ albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
new file mode 100644
index 00000000..3a983dd1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e7f3d98a720183142826637959dcf604
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
new file mode 100644
index 00000000..032f3b08
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
@@ -0,0 +1,37 @@
+float _FurLength;
+float _FurGravityStrength;
+
+[instance(4)]
+[maxvertexcount(20)]
+void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID)
+{
+ float4 fur_worldPos[3];
+ v2f o_fur[3];
+ float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength);
+
+ for (int i = 0; i < 3; i++)
+ {
+ if (InstanceID == 0) {
+ IN[i].furAlpha = 0;
+ tristream.Append(IN[i]);
+ }
+ o_fur[i] = IN[i];
+ fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1);
+ }
+ if (InstanceID == 0) {
+ tristream.RestartStrip();
+ }
+ int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers);
+
+ int startLayer = max(int(InstanceID) * 6 - 1, 0);
+ for (int layer = startLayer; layer < Total_FurLayers; layer++) {
+ for (int i = 0; i < 3; i++) {
+ o_fur[i].furAlpha = float(layer) / Total_FurLayers;
+ o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1);
+ o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos);
+ o_fur[i].furAlpha += .01;
+ tristream.Append(o_fur[i]);
+ }
+ tristream.RestartStrip();
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
new file mode 100644
index 00000000..26a024f2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 56963f079db494149bbdcc08cead3131
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
new file mode 100644
index 00000000..e31b6498
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
@@ -0,0 +1,232 @@
+#ifndef POI_GLITTER
+ #define POI_GLITTER
+
+ half3 _GlitterColor;
+ POI_TEXTURE_NOSAMPLER(_GlitterMask);
+ float2 _GlitterPan;
+ POI_TEXTURE_NOSAMPLER(_GlitterColorMap);
+ POI_TEXTURE_NOSAMPLER(_GlitterTexture);
+ half _GlitterSpeed;
+ half _GlitterBrightness;
+ float _GlitterFrequency;
+ float _GlitterJitter;
+ half _GlitterSize;
+ half _GlitterContrast;
+ half _GlitterAngleRange;
+ half _GlitterMinBrightness;
+ half _GlitterBias;
+ float _GlitterRandomColors;
+ float2 _GlitterMinMaxSaturation;
+ float2 _GlitterMinMaxBrightness;
+ fixed _GlitterUseSurfaceColor;
+ float _GlitterBlendType;
+ float _GlitterMode;
+ float _GlitterShape;
+ float _GlitterCenterSize;
+ float _glitterFrequencyLinearEmissive;
+ float _GlitterJaggyFix;
+ float _GlitterRandomRotation;
+ float _GlitterTextureRotation;
+ float4 _GlitterMinMaxSize;
+ float _GlitterRandomSize;
+
+
+ float3 randomFloat3(float2 Seed, float maximum)
+ {
+ return(.5 + float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453)
+ ) * .5) * (maximum);
+ }
+
+ float3 randomFloat3Range(float2 Seed, float Range)
+ {
+ return(float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1) * Range;
+ }
+
+ float3 randomFloat3WiggleRange(float2 Seed, float Range)
+ {
+ float3 rando = (float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1);
+ float speed = 1 + float(10);
+ return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range;
+ }
+
+ void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out)
+ {
+ float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453);
+ Out = lerp(Min, Max, randomno);
+ }
+
+ float3 RandomColorFromPoint(float2 rando)
+ {
+ fixed hue = random2(rando.x + rando.y).x;
+ fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x);
+ fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y);
+ float3 hsv = float3(hue, saturation, value);
+ return HSVtoRGB(hsv);
+ }
+
+ void applyGlitter(inout float4 albedo, inout float3 glitterEmission)
+ {
+
+
+ // Scale
+ float2 st = poiMesh.uv[0] * float(300);
+
+ // Tile the space
+ float2 i_st = floor(st);
+ float2 f_st = frac(st);
+
+ float m_dist = 10.; // minimun distance
+ float2 m_point = 0; // minimum point
+ float2 randoPoint = 0;
+ float2 dank;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 neighbor = float2(i, j);
+ float2 pos = random2(i_st + neighbor);
+ float2 rando = pos;
+ pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos);
+ float2 diff = neighbor + pos - f_st;
+ float dist = length(diff);
+
+ if (dist < m_dist)
+ {
+ dank = diff;
+ m_dist = dist;
+ m_point = pos;
+ randoPoint = rando;
+ }
+ }
+ }
+
+ float randomFromPoint = random(randoPoint);
+
+ float size = float(0.3);
+
+ if(float(0))
+ {
+ size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y);
+ }
+
+
+ // Assign a color using the closest point position
+ //color += dot(m_point, float2(.3, .6));
+
+ // Add distance field to closest point center
+ // color.g = m_dist;
+
+ // Show isolines
+ //color -= abs(sin(40.0 * m_dist)) * 0.07;
+
+ // Draw cell center
+ half glitterAlpha = 1;
+ switch(float(0))
+ {
+ case 0: //circle
+ glitterAlpha = (1. - step(size, m_dist));
+ break;
+ case 1: //sqaure
+ float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0);
+
+
+ if (float(0))
+ {
+ float2 center = float2(0, 0);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y);
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ else
+ {
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ break;
+ }
+
+ float3 finalGlitter = 0;
+
+ switch(float(0))
+ {
+ case 0:
+ float3 randomRotation = 0;
+
+ if(float(10) > 0)
+ {
+ randomRotation = randomFloat3WiggleRange(randoPoint, float(90));
+ }
+ else
+ {
+ randomRotation = randomFloat3Range(randoPoint, float(90));
+ }
+ float3 norm = poiMesh.normals[0];
+
+ float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm));
+ finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0);
+ finalGlitter *= glitterAlpha;
+ break;
+ case 1:
+ float offset = random(randoPoint);
+ float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1);
+ finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10));
+ break;
+ }
+
+
+ half3 glitterColor = float4(1,1,1,1);
+ glitterColor *= lerp(1, albedo, float(0));
+ glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+
+ float2 uv = remapClamped(dank, -size, size, 0, 1);
+
+ if(float(0) && !float(0))
+ {
+ float2 fakeUVCenter = float2(.5, .5);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y);
+ }
+ float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0));
+ //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv));
+ glitterColor *= glitterTexture.rgb;
+ float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskGlitter != 4)
+ {
+ glitterMask *= blackLightMask[_BlackLightMaskGlitter];
+ }
+ #endif
+
+ if(float(0))
+ {
+ glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y));
+ }
+
+
+ if(float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask);
+ glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask;
+ }
+ else
+ {
+ glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask;
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
new file mode 100644
index 00000000..52ed7acb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 50dc91b7b9d1a6f4ca416e7f9f3cbd0a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
new file mode 100644
index 00000000..060cb720
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
@@ -0,0 +1,127 @@
+#ifndef POI_GRAB
+ #define POI_GRAB
+
+ float _RefractionIndex;
+ float _RefractionOpacity;
+ float _RefractionChromaticAberattion;
+ float _RefractionEnabled;
+ float _GrabSrcBlend;
+ float _GrabDstBlend;
+ float _GrabPassUseAlpha;
+ float _GrabPassBlendFactor;
+ float _GrabBlurDistance;
+ float _GrabBlurQuality;
+ float _GrabBlurDirections;
+ POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap);
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST;
+
+ float4 blur(float2 uv)
+ {
+ float two_pi = 6.28318530718;
+
+ float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur
+ float quality = floor(_GrabBlurQuality);
+ float directions = floor(_GrabBlurDirections);
+
+ // Pixel colour
+ float4 color = tex2D(_PoiGrab, uv);
+
+ float deltaAngle = two_pi / directions;
+ float deltaQuality = 1.0 / quality;
+ for (int i = 0; i < directions; i ++)
+ {
+ for (int j = 0; j < quality; j ++)
+ {
+ float angle = deltaAngle * i + j;
+ float offset = deltaQuality * (j + 1);
+ color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset);
+ }
+ }
+
+ // Output to screen
+ color /= quality * directions + 1;
+ return color;
+ }
+
+ inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos)
+ {
+ float4 refractionColor;
+ float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos));
+ float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir)));
+ float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x));
+
+
+ if (_RefractionChromaticAberattion > 0)
+ {
+ float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction));
+ float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g;
+ float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b;
+ refractionColor = float4(redAlpha.r, green, blue, redAlpha.a);
+ }
+ else
+ {
+ float2 refractedGrab = projectedGrabPos + cameraRefraction;
+
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refractionColor = blur(refractedGrab);
+ #else
+ refractionColor = tex2D(_PoiGrab, (refractedGrab));
+ #endif
+ }
+ return refractionColor;
+ }
+
+ void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor)
+ {
+ float3 refraction = 1;
+
+ if(_RefractionEnabled == 1)
+ {
+ refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb;
+ }
+ else
+ {
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refraction = blur(projectedGrabPos);
+ #else
+ refraction = tex2Dproj(_PoiGrab, poiCam.grabPos);
+ #endif
+ }
+
+ float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r;
+
+ if(_GrabPassUseAlpha)
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a));
+ finalColor.a = 1;
+ }
+ else
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor);
+ }
+ }
+
+ float2 calculateGrabPosition()
+ {
+ float4 grabPos = poiCam.grabPos;
+ #if UNITY_UV_STARTS_AT_TOP
+ float scale = -1.0;
+ #else
+ float scale = 1.0;
+ #endif
+ float halfPosW = grabPos.w * 0.5;
+ grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW;
+ #if SHADER_API_D3D9 || SHADER_API_D3D11
+ grabPos.w += 0.00000000001;
+ #endif
+ return(grabPos / grabPos.w).xy;
+ }
+
+ void applyGrabEffects(inout float4 finalColor)
+ {
+ float2 projectedGrabPos = calculateGrabPosition();
+ calculateRefraction(projectedGrabPos, finalColor);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
new file mode 100644
index 00000000..12020562
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7926c854942d6e34bacbcb921bed3aaa
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
new file mode 100644
index 00000000..9ae9e754
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
@@ -0,0 +1,338 @@
+#ifndef POI_HELPER
+ #define POI_HELPER
+
+ #include "CGI_PoiColors.cginc"
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float linearSin(float x)
+ {
+ return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0);
+ }
+
+ float random(float2 p)
+ {
+ return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123);
+ }
+
+ float2 random2(float2 p)
+ {
+ return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453);
+ }
+
+ float3 random3(float3 p)
+ {
+ return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453);
+ }
+
+ float3 mod(float3 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+ float2 mod(float2 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+
+ //1/7
+ #define K 0.142857142857
+ //3/7
+ #define Ko 0.428571428571
+
+ // Permutation polynomial: (34x^2 + x) mod 289
+ float3 Permutation(float3 x)
+ {
+ return mod((34.0 * x + 1.0) * x, 289.0);
+ }
+
+ bool IsInMirror()
+ {
+ return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;
+ }
+
+ float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax)
+ {
+ #if UNITY_SPECCUBE_BOX_PROJECTION
+
+ if (cubemapPosition.w > 0)
+ {
+ float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction;
+ float scalar = min(min(factors.x, factors.y), factors.z);
+ direction = direction * scalar + (position - cubemapPosition);
+ }
+ #endif
+ return direction;
+ }
+
+ // Camera
+ float3 getCameraPosition()
+ {
+ #ifdef USING_STEREO_MATRICES
+ return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5);
+ #endif
+ return _WorldSpaceCameraPos;
+ }
+
+ float3 getCameraForward()
+ {
+ #if UNITY_SINGLE_PASS_STEREO
+ float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1));
+ #else
+ float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1));
+ #endif
+ return normalize(p2 - p1);
+ }
+
+ float3 grayscale_vector_node()
+ {
+ return float3(0, 0.3823529, 0.01845836);
+ }
+
+ float3 grayscale_for_light()
+ {
+ return float3(0.298912, 0.586611, 0.114478);
+ }
+
+ //Math Operators
+
+ float remap(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float poiMax(float2 i)
+ {
+ return max(i.x, i.y);
+ }
+
+ float poiMax(float3 i)
+ {
+ return max(max(i.x, i.y), i.z);
+ }
+
+ float poiMax(float4 i)
+ {
+ return max(max(max(i.x, i.y), i.z), i.w);
+ }
+
+ float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis)
+ {
+ axis = normalize(axis);
+ float s = sin(angle);
+ float c = cos(angle);
+ float oc = 1.0 - c;
+
+ return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
+ oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
+ oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float x, float y, float z)
+ {
+ float angleX = radians(x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float3 angles)
+ {
+ float angleX = radians(angles.x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(angles.y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(angles.z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+#endif
+
+half2 calcScreenUVs(half4 grabPos)
+{
+ half2 uv = grabPos / (grabPos.w + 0.0000000001);
+ #if UNITY_SINGLE_PASS_STEREO
+ uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y);
+ #else
+ uv.xy *= _ScreenParams.xy;
+ #endif
+
+ return uv;
+}
+
+float inverseLerp(float A, float B, float T)
+{
+ return(T - A) / (B - A);
+}
+
+float inverseLerp2(float2 a, float2 b, float2 value)
+{
+ float2 AB = b - a;
+ float2 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp3(float3 a, float3 b, float3 value)
+{
+ float3 AB = b - a;
+ float3 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp4(float4 a, float4 b, float4 value)
+{
+ float4 AB = b - a;
+ float4 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+// Dithering
+inline half Dither8x8Bayer(int x, int y)
+{
+ const half dither[ 64 ] = {
+ 1, 49, 13, 61, 4, 52, 16, 64,
+ 33, 17, 45, 29, 36, 20, 48, 32,
+ 9, 57, 5, 53, 12, 60, 8, 56,
+ 41, 25, 37, 21, 44, 28, 40, 24,
+ 3, 51, 15, 63, 2, 50, 14, 62,
+ 35, 19, 47, 31, 34, 18, 46, 30,
+ 11, 59, 7, 55, 10, 58, 6, 54,
+ 43, 27, 39, 23, 42, 26, 38, 22
+ };
+ int r = y * 8 + x;
+ return dither[r] / 64;
+}
+
+// UV Manipulation
+float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv)
+{
+ float theta = radians(rotation);
+ scale = 1 - scale;
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 centerPoint = offset + .5;
+ uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y);
+
+ return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1));
+}
+
+bool isVR()
+{
+ // USING_STEREO_MATRICES
+ #if UNITY_SINGLE_PASS_STEREO
+ return true;
+ #else
+ return false;
+ #endif
+}
+
+bool isVRHandCamera()
+{
+ return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005;
+}
+
+bool isDesktop()
+{
+ return !isVRHandCamera();
+}
+
+bool isVRHandCameraPreview()
+{
+ return isVRHandCamera() && _ScreenParams.y == 720;
+}
+
+bool isVRHandCameraPicture()
+{
+ return isVRHandCamera() && _ScreenParams.y == 1080;
+}
+
+bool isPanorama()
+{
+ // Crude method
+ // FOV=90=camproj=[1][1]
+ return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025;
+}
+
+float3 calculateluminance(float3 color)
+{
+ return color.r * 0.299 + color.g * 0.587 + color.b * 0.114;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
new file mode 100644
index 00000000..e2d48090
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: db958a74e6d97304397d6860bd299f26
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
new file mode 100644
index 00000000..6ee66d3a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
@@ -0,0 +1,36 @@
+#ifndef POI_HOLOGRAM
+ #define POI_HOLOGRAM
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
+ float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
+ float3 _HoloDirection;
+ float _HoloScrollSpeed;
+ float _HoloLineDensity;
+
+ fixed _HoloFresnelAlpha;
+ fixed _HoloRimSharpness;
+ fixed _HoloRimWidth;
+ void ApplyHoloAlpha(inout float4 color)
+ {
+ float uv = 0;
+
+ if (_HoloCoordinateSpace == 0)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 1)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 2)
+ {
+ uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+ float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal));
+ holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha));
+ color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
new file mode 100644
index 00000000..56f21148
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f898d474068e4b14c9ac2f3e95e714c0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
new file mode 100644
index 00000000..bcea8ccc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
@@ -0,0 +1,61 @@
+#ifndef POI_IRIDESCENCE
+ #define POI_IRIDESCENCE
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST;
+ float _IridescenceNormalUV;
+ float _IridescenceMaskUV;
+ float _IridescenceNormalSelection;
+ float _IridescenceNormalIntensity;
+ float _IridescenceNormalToggle;
+ float _IridescenceIntensity;
+ fixed _IridescenceAddBlend;
+ fixed _IridescenceReplaceBlend;
+ fixed _IridescenceMultiplyBlend;
+ float _IridescenceEmissionStrength;
+
+ //global
+
+ float3 calculateNormal(float3 baseNormal)
+ {
+ float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity);
+ return normalize(
+ normal.x * poiMesh.tangent +
+ normal.y * poiMesh.binormal +
+ normal.z * baseNormal
+ );
+ }
+
+ void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission)
+ {
+ float3 normal = poiMesh.normals[_IridescenceNormalSelection];
+
+ // Use custom normal map
+
+ if (_IridescenceNormalToggle)
+ {
+ normal = calculateNormal(normal);
+ }
+
+ float ndotv = dot(normal, poiCam.viewDir);
+
+ float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv));
+ float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskIridescence != 4)
+ {
+ iridescenceMask *= blackLightMask[_BlackLightMaskIridescence];
+ }
+ #endif
+
+
+ albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask);
+ albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask);
+ albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask));
+
+ IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
new file mode 100644
index 00000000..011fdfd5
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b15355f6d554ea34990b84f8287309d6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
new file mode 100644
index 00000000..8f35cb62
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
@@ -0,0 +1,668 @@
+
+#ifndef POI_LIGHTING
+ #define POI_LIGHTING
+
+ float _LightingShadingEnabled;
+ float _LightingRampType;
+ float _LightingIgnoreAmbientColor;
+ float _UseShadowTexture;
+ float _LightingEnableAO;
+ float _LightingDetailShadowsEnabled;
+
+ float _LightingOnlyUnityShadows;
+ float _LightingMode;
+ float _ForceLightDirection;
+ float _ShadowStrength;
+ float _OutlineShadowStrength;
+ float _ShadowOffset;
+ float3 _LightDirection;
+ float _ForceShadowStrength;
+ float _CastedShadowSmoothing;
+ float _AttenuationMultiplier;
+ float _EnableLighting;
+ float _LightingControlledUseLightColor;
+ fixed _LightingStandardSmoothness;
+ fixed _LightingStandardControlsToon;
+ fixed _LightingMinLightBrightness;
+ float _LightingUseShadowRamp;
+ float _LightingMinShadowBrightnessRatio;
+ UNITY_DECLARE_TEX2D(_ToonRamp);
+ fixed _LightingMonochromatic;
+
+ fixed _LightingGradientStart;
+ fixed _LightingGradientEnd;
+ float3 _LightingShadowColor;
+ POI_TEXTURE_NOSAMPLER(_LightingShadowTexture);
+ float _AOStrength;
+ fixed _LightingDetailStrength;
+ fixed _LightingAdditiveDetailStrength;
+ fixed _LightingNoIndirectMultiplier;
+ fixed _LightingNoIndirectThreshold;
+ float _LightingUncapped;
+
+ float _LightingDirectColorMode;
+ float _LightingIndirectColorMode;
+ float _LightingAdditiveType;
+ fixed _LightingAdditiveGradientStart;
+ fixed _LightingAdditiveGradientEnd;
+ fixed _LightingAdditivePassthrough;
+ float _LightingDirectAdjustment;
+ float _LightingIndirect;
+ // HSL JUNK
+ float _LightingEnableHSL;
+ float _LightingShadowHue;
+ float _LightingShadowSaturation;
+ float _LightingShadowLightness;
+ float _LightingHSLIntensity;
+ /*
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3);
+ half _LightingShadowStrength3;
+ half _ShadowOffset3;
+ */
+
+ half4 shadowStrength;
+
+ POI_TEXTURE_NOSAMPLER(_LightingDetailShadows);
+ POI_TEXTURE_NOSAMPLER(_LightingAOTex);
+ POI_TEXTURE_NOSAMPLER(_LightingShadowMask);
+
+ /*
+ * MIT License
+ *
+ * Copyright (c) 2018 s-ilent
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+ /*
+ * Silent's code starts here
+ */
+
+ float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n)
+ {
+ // average energy
+ float R0 = max(0, L0);
+
+ // avg direction of incoming light
+ float3 R1 = 0.5f * L1;
+
+ // directional brightness
+ float lenR1 = length(R1);
+
+ // linear angle between normal and direction 0-1
+ //float q = 0.5f * (1.0f + dot(R1 / lenR1, n));
+ //float q = dot(R1 / lenR1, n) * 0.5 + 0.5;
+ float q = dot(normalize(R1), n) * 0.5 + 0.5;
+ q = saturate(q); // Thanks to ScruffyRuffles for the bug identity.
+
+ // power for q
+ // lerps from 1 (linear) to 3 (cubic) based on directionality
+ float p = 1.0f + 2.0f * lenR1 / R0;
+
+ // dynamic range constant
+ // should vary between 4 (highly directional) and 0 (ambient)
+ float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0);
+
+ return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p));
+ }
+
+ half3 BetterSH9(half4 normal)
+ {
+ float3 indirect;
+ float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0;
+ indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal);
+ indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal);
+ indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal);
+ indirect = max(0, indirect);
+ indirect += SHEvalLinearL2(normal);
+ return indirect;
+ }
+
+ float3 BetterSH9(float3 normal)
+ {
+ return BetterSH9(float4(normal, 1));
+ }
+
+ /*
+ * Standard stuff starts here
+ */
+ UnityLight CreateLight(float3 normal, fixed detailShadowMap)
+ {
+ UnityLight light;
+ light.dir = poiLight.direction;
+ light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap);
+ light.ndotl = DotClamped(normal, poiLight.direction);
+ return light;
+ }
+
+ float FadeShadows(float attenuation)
+ {
+ #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us.
+
+ #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ attenuation = lerp(1, poiLight.attenuation, float(0));
+ #endif
+
+ float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz);
+ float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ);
+ float shadowFade = UnityComputeShadowFade(shadowFadeDistance);
+ float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos);
+ attenuation = UnityMixRealtimeAndBakedShadows(
+ attenuation, bakedAttenuation, shadowFade
+ );
+ #endif
+
+ return attenuation;
+ }
+
+ void ApplySubtractiveLighting(inout UnityIndirect indirectLight)
+ {
+ #if SUBTRACTIVE_LIGHTING
+ poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0)));
+
+ float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz));
+ float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb;
+ float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate;
+ subtractedLight = max(subtractedLight, unity_ShadowColor.rgb);
+ subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x);
+ indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse);
+ #endif
+ }
+
+ float3 weightedBlend(float3 layer1, float3 layer2, float2 weights)
+ {
+ return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y);
+ }
+
+ UnityIndirect CreateIndirectLight(float3 normal)
+ {
+ UnityIndirect indirectLight;
+ indirectLight.diffuse = 0;
+ indirectLight.specular = 0;
+
+ #if defined(FORWARD_BASE_PASS)
+ #if defined(LIGHTMAP_ON)
+ indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy));
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy
+ );
+ indirectLight.diffuse = DecodeDirectionalLightmap(
+ indirectLight.diffuse, lightmapDirection, normal
+ );
+ #endif
+ ApplySubtractiveLighting(indirectLight);
+ #endif
+
+ #if defined(DYNAMICLIGHTMAP_ON)
+ float3 dynamicLightDiffuse = DecodeRealtimeLightmap(
+ UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw)
+ );
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_DynamicDirectionality, unity_DynamicLightmap,
+ poiMesh.lightmapUV.zw
+ );
+ indirectLight.diffuse += DecodeDirectionalLightmap(
+ dynamicLightDiffuse, dynamicLightmapDirection, normal
+ );
+ #else
+ indirectLight.diffuse += dynamicLightDiffuse;
+ #endif
+ #endif
+
+ #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON)
+ #if UNITY_LIGHT_PROBE_PROXY_VOLUME
+ if (unity_ProbeVolumeParams.x == 1)
+ {
+ indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume(
+ float4(normal, 1), poiMesh.worldPos
+ );
+ indirectLight.diffuse = max(0, indirectLight.diffuse);
+ #if defined(UNITY_COLORSPACE_GAMMA)
+ indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse);
+ #endif
+ }
+ else
+ {
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ }
+ #else
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ #endif
+ #endif
+
+ float3 reflectionDir = reflect(-poiCam.viewDir, normal);
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = 1 - float(0);
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+ #if UNITY_SPECCUBE_BLENDING
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ indirectLight.specular = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ indirectLight.specular = probe0;
+ }
+ #else
+ indirectLight.specular = probe0;
+ #endif
+ float occlusion = 1;
+
+ if(float(0))
+ {
+ occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ }
+
+ indirectLight.diffuse *= occlusion;
+ indirectLight.diffuse = max(indirectLight.diffuse, float(0));
+ indirectLight.specular *= occlusion;
+ #endif
+
+ return indirectLight;
+ }
+
+ /*
+ * Poiyomi's cool as heck code starts here :smug:
+ */
+
+ half PoiDiffuse(half NdotV, half NdotL, half LdotH)
+ {
+ half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5);
+ // Two schlick fresnel term
+ half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL));
+ half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV));
+
+ return lightScatter * viewScatter;
+ }
+
+ float3 ShadeSH9Indirect()
+ {
+ return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Direct()
+ {
+ return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Normal(float3 normalDirection)
+ {
+ return ShadeSH9(half4(normalDirection, 1.0));
+ }
+
+ half3 GetSHLength()
+ {
+ half3 x, x1;
+ x.r = length(unity_SHAr);
+ x.g = length(unity_SHAg);
+ x.b = length(unity_SHAb);
+ x1.r = length(unity_SHBr);
+ x1.g = length(unity_SHBg);
+ x1.b = length(unity_SHBb);
+ return x + x1;
+ }
+
+ float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap)
+ {
+ return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1]));
+ }
+
+ void calculateBasePassLightMaps()
+ {
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ float AOMap = 1;
+ float AOStrength = 1;
+ float3 lightColor = poiLight.color;
+ /*
+ * Generate Basic Light Maps
+ */
+
+ bool lightExists = false;
+ if (all(_LightColor0.rgb >= 0.002))
+ {
+ lightExists = true;
+ }
+ #ifndef OUTLINE
+
+ if(float(0))
+ {
+ AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ AOStrength = float(1);
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ if (lightExists)
+ {
+ lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+ }
+ else
+ {
+ lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ }
+
+ //lightColor = magic * magiratio + normalLight * normaRatio;
+ //lightColor = magic + normalLight;
+ #endif
+ #endif
+
+ float3 grayscale_vector = float3(.33333, .33333, .33333);
+ float3 ShadeSH9Plus = GetSHLength();
+ float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1));
+
+ shadowStrength = 1;
+ #ifndef OUTLINE
+ shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1);
+ #else
+ shadowStrength = float(1);
+ #endif
+
+ float bw_lightColor = dot(lightColor, grayscale_vector);
+ float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector));
+ float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector);
+ float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector);
+ float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting);
+
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(0))
+ {
+ poiLight.lightMap = poiLight.attenuation;
+ }
+ else
+ {
+ poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting);
+ }
+ poiLight.lightMap *= detailShadow;
+
+ /*
+ * Decide on light colors
+ */
+
+ float3 indirectLighting = 0;
+ float3 directLighting = 0;
+
+
+
+
+ if (float(0) == 1)
+ {
+ indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1));
+ }
+ else
+ {
+ indirectLighting = ShadeSH9Minus;
+ }
+
+ poiLight.directLighting = lightColor;
+ poiLight.indirectLighting = indirectLighting;
+
+
+ if(float(0) == 0)
+ {
+ float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+
+ float magiLumi = calculateluminance(magic);
+ float normaLumi = calculateluminance(normalLight);
+ float maginormalumi = magiLumi + normaLumi;
+
+ float magiratio = magiLumi / maginormalumi;
+ float normaRatio = normaLumi / maginormalumi;
+
+ float target = calculateluminance(magic * magiratio + normalLight * normaRatio);
+ float3 properLightColor = magic + normalLight;
+ float properLuminance = calculateluminance(magic + normalLight);
+ directLighting = properLightColor * max(0.0001, (target / properLuminance));
+ }
+ else
+ {
+ directLighting = lightColor;
+ }
+
+
+ if(!float(0))
+ {
+ float directluminance = calculateluminance(directLighting);
+ float indirectluminance = calculateluminance(indirectLighting);
+ directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1)));
+ indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1)));
+ }
+
+ directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0));
+ indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0));
+
+ if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0)
+ {
+ indirectLighting = directLighting * _LightingNoIndirectMultiplier;
+ }
+
+
+ if(float(0))
+ {
+ float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1);
+ if(directluminance > 0)
+ {
+ indirectLighting = max(0.001, indirectLighting);
+ }
+ float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1);
+ float targetluminance = directluminance * float(0);
+ if(indirectluminance < targetluminance)
+ {
+ indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance);
+ }
+ }
+
+ /*
+ * Create Shade Maps
+ */
+
+ if (float(0))
+ {
+ switch(float(0))
+ {
+ case 0: // Ramp Texture
+ {
+ poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r);
+
+ if (float(0))
+ {
+ poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ else
+ {
+ poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ }
+ break;
+ case 1: // Math Gradient
+ {
+ poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap));
+ float3 shadowColor = float4(1,1,1,1);
+
+ if (float(0))
+ {
+ shadowColor = 1;
+ }
+
+ if(float(0))
+ {
+ poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ else
+ {
+ poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ }
+ break;
+ }
+ }
+ else
+ {
+ poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap);
+ poiLight.finalLighting = directLighting;
+ }
+
+ if(!float(0))
+ {
+ poiLight.finalLighting = saturate(poiLight.finalLighting);
+ }
+ //poiLight.finalLighting *= .8;
+ #endif
+ }
+
+ void applyShadowTexture(inout float4 albedo)
+ {
+
+ if (float(0) && float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength);
+ }
+ }
+
+ float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL)
+ {
+ fixed detailShadow = 1;
+
+ if(float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ return lightColor * attenuationDotNL * detailShadow;
+ }
+ else
+ {
+ return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow;
+ }
+ }
+
+
+ float3 calculateFinalLighting(inout float3 albedo, float4 finalColor)
+ {
+ float3 finalLighting = 1;
+ // Additive Lighting
+ #ifdef FORWARD_ADD_PASS
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow;
+ }
+ else
+ {
+ #if defined(POINT) || defined(SPOT)
+ finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow;
+ #else
+ finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow;
+ #endif
+ }
+ #endif
+
+ // Base and Meta Lighting
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ #ifdef VERTEXLIGHT_ON
+ poiLight.vFinalLighting = 0;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]);
+ }
+ #endif
+
+ switch(float(0))
+ {
+ case 0: // Toon Lighting
+ {
+ // HSL Shading
+
+ if (float(0))
+ {
+ float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap);
+ albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1));
+ }
+
+ // Normal Shading
+
+ if (float(0) > 0)
+ {
+ poiLight.finalLighting = max(0.001, poiLight.finalLighting);
+ float finalluminance = calculateluminance(poiLight.finalLighting);
+ finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0))));
+ }
+ else
+ {
+ finalLighting = poiLight.finalLighting;
+ }
+ }
+ break;
+ case 1: // realistic
+ {
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb;
+ finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0));
+ }
+ break;
+ }
+ #endif
+ return finalLighting;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
new file mode 100644
index 00000000..8e88e6f5
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0785c0c60dd5d934586861938716bf86
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
new file mode 100644
index 00000000..c23736df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
@@ -0,0 +1,243 @@
+#ifndef POI_MSDF
+ #define POI_MSDF
+
+ sampler2D _TextGlyphs;
+ float4 _TextGlyphs_ST;
+ float4 _TextGlyphs_TexelSize;
+ float _TextFPSUV;
+ float _TextTimeUV;
+ float _TextPositionUV;
+ float _TextPixelRange;
+
+ float _TextFPSEnabled;
+ float _TextPositionEnabled;
+ float _TextTimeEnabled;
+
+
+ float4 _TextFPSColor;
+ half _TextFPSEmissionStrength;
+ fixed4 _TextFPSPadding;
+ half2 _TextFPSOffset;
+ half2 _TextFPSScale;
+ half _TextFPSRotation;
+
+ fixed _TextPositionVertical;
+ float4 _TextPositionColor;
+ half _TextPositionEmissionStrength;
+ fixed4 _TextPositionPadding;
+ half2 _TextPositionOffset;
+ half2 _TextPositionScale;
+ half _TextPositionRotation;
+
+ float4 _TextTimeColor;
+ half _TextTimeEmissionStrength;
+ fixed4 _TextTimePadding;
+ half2 _TextTimeOffset;
+ half2 _TextTimeScale;
+ half _TextTimeRotation;
+
+ #define glyphWidth 0.0625
+
+ #define ASCII_LEFT_PARENTHESIS 40
+ #define ASCII_RIGHT_PARENTHESIS 41
+ #define ASCII_POSITIVE 43
+ #define ASCII_PERIOD 46
+ #define ASCII_NEGATIVE 45
+ #define ASCII_COMMA 44
+ #define ASCII_E 69
+ #define ASCII_F 70
+ #define ASCII_I 73
+ #define ASCII_M 77
+ #define ASCII_O 79
+ #define ASCII_P 80
+ #define ASCII_S 83
+ #define ASCII_T 54
+ #define ASCII_SEMICOLON 58
+
+ float3 globalTextEmission;
+
+ half2 getAsciiCoordinate(float index)
+ {
+ return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16));
+ }
+
+ float median(float r, float g, float b)
+ {
+ return max(min(r, g), min(max(r, g), b));
+ }
+
+ void ApplyPositionText(inout float4 albedo, float2 uv)
+ {
+ float3 cameraPos = clamp(getCameraPosition(), -999, 999);
+ float3 absCameraPos = abs(cameraPos);
+ float totalCharacters = 20;
+ float positionArray[20];
+ positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48;
+ positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48;
+ positionArray[3] = floor(absCameraPos.x % 10) + 48;
+ positionArray[4] = ASCII_PERIOD;
+ positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48;
+ positionArray[6] = ASCII_COMMA;
+ positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48;
+ positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48;
+ positionArray[10] = floor(absCameraPos.y % 10) + 48;
+ positionArray[11] = ASCII_PERIOD;
+ positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48;
+ positionArray[13] = ASCII_COMMA;
+ positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48;
+ positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48;
+ positionArray[17] = floor(absCameraPos.z % 10) + 48;
+ positionArray[18] = ASCII_PERIOD;
+ positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]);
+
+ float2 startUV = float2(1 / totalCharacters * currentCharacter, 0);
+ float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1);
+
+ fixed4 textPositionPadding = float4(0,0,0,0);
+ textPositionPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTimeText(inout float4 albedo, float2 uv)
+ {
+ float instanceTime = _Time.y;
+ float hours = instanceTime / 3600;
+ float minutes = (instanceTime / 60) % 60;
+ float seconds = instanceTime % 60;
+ float totalCharacters = 8;
+ float timeArray[8];
+ timeArray[0] = floor((hours * .1) % 10) + 48;
+ timeArray[1] = floor(hours % 10) + 48;
+ timeArray[2] = ASCII_SEMICOLON;
+ timeArray[3] = floor((minutes * .1) % 10) + 48;
+ timeArray[4] = floor(minutes % 10) + 48;
+ timeArray[5] = ASCII_SEMICOLON;
+ timeArray[6] = floor((seconds * .1) % 10) + 48;
+ timeArray[7] = floor(seconds % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+ fixed4 textTimePadding = float4(0,0,0,0);
+ textTimePadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyFPSText(inout float4 albedo, float2 uv)
+ {
+ float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999);
+ float totalCharacters = 7;
+ float fpsArray[7];
+ fpsArray[0] = ASCII_F;
+ fpsArray[1] = ASCII_P;
+ fpsArray[2] = ASCII_S;
+ fpsArray[3] = ASCII_SEMICOLON;
+ fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48;
+ fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48;
+ fpsArray[6] = floor(smoothDeltaTime % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+
+ fixed4 textFPSPadding = float4(0,0,0,0);
+ textFPSPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a);
+ globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission)
+ {
+ globalTextEmission = 0;
+ half positionalOpacity = 0;
+ #ifdef EFFECT_BUMP
+
+ if(float(0))
+ {
+ ApplyFPSText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyPositionText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyTimeText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ textOverlayEmission = globalTextEmission;
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
new file mode 100644
index 00000000..0e804094
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 200a27b34f92d914db3acd06068be9d8
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
new file mode 100644
index 00000000..ecac0805
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
@@ -0,0 +1,33 @@
+#ifndef POI_MACROS
+ #define POI_MACROS
+
+ #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale
+
+ #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex)))
+ #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+
+ #ifdef POINT
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r;
+ #endif
+
+ #ifdef SPOT
+ #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS)
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1))
+ #else
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord
+ #endif
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ DECLARE_LIGHT_COORD(input, worldPos); \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz);
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
new file mode 100644
index 00000000..1e301baa
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ebd50010e91fd974689903b5bf01d353
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
new file mode 100644
index 00000000..270384af
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
@@ -0,0 +1,147 @@
+#ifndef POI_MAINTEXTURE
+ #define POI_MAINTEXTURE
+
+
+
+ POI_TEXTURE_NOSAMPLER(_AlphaMask);
+ POI_TEXTURE_NOSAMPLER(_MainFadeTexture);
+ float4 _Color;
+ float _MainVertexColoring;
+ float _MainUseVertexColorAlpha;
+ float _Saturation;
+ float2 _MainDistanceFade;
+ half _MainMinAlpha;
+ float _MainHueShift;
+ #ifdef COLOR_GRADING_HDR
+ POI_TEXTURE_NOSAMPLER(_MainHueShiftMask);
+ float _MainHueShiftToggle;
+ float _MainHueShiftSpeed;
+ float _MainHueShiftReplace;
+ #endif
+
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailTex);
+ half _DetailTexIntensity;
+ half3 _DetailTint;
+ float _DetailBrightness;
+ #endif
+ //globals
+ float alphaMask;
+ half3 diffColor;
+
+ #include "CGI_PoiBackFace.cginc"
+
+ float3 wireframeEmission;
+
+ inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo)
+ {
+ half4 specGloss = 0;
+ half3 specColor = specGloss.rgb;
+ half smoothness = specGloss.a;
+
+ half oneMinusReflectivity;
+ diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity);
+
+ FragmentCommonData o = (FragmentCommonData)0;
+ o.diffColor = diffColor;
+ o.specColor = specColor;
+ o.oneMinusReflectivity = oneMinusReflectivity;
+ o.smoothness = smoothness;
+ return o;
+ }
+
+ inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo)
+ {
+ i_tex = i_tex;
+
+ FragmentCommonData o = SpecularSetup(i_tex, albedo);
+ o.normalWorld = float4(0, 0, 0, 1);
+ o.eyeVec = poiCam.viewDir;
+ o.posWorld = i_posWorld;
+
+ // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha)
+ o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha);
+ return o;
+ }
+
+ void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask)
+ {
+ dissolveEmission = 0;
+
+ #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ #endif
+
+ alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ mainTexture.a *= alphaMask;
+
+ #ifndef POI_SHADOW
+ albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001));
+
+ #ifdef POI_LIGHTING
+ applyShadowTexture(albedo);
+ #endif
+
+ albedo *= lerp(1, poiMesh.vertexColor.a, float(0));
+ #ifdef POI_RGBMASK
+ albedo.rgb = calculateRGBMask(albedo.rgb);
+ #endif
+
+ albedo.a = saturate(float(0) + albedo.a);
+
+ wireframeEmission = 0;
+ #ifdef POI_WIREFRAME
+ applyWireframe(wireframeEmission, albedo);
+ #endif
+ float backFaceDetailIntensity = 1;
+
+ float mixedHueShift = float(0);
+ applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission);
+
+ #ifdef POI_FUR
+ calculateFur();
+ #endif
+
+ #ifdef COLOR_GRADING_HDR
+ float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if(float(1))
+ {
+ albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha);
+ }
+ else
+ {
+ albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x)));
+ }
+ #endif
+ #ifdef FINALPASS
+ half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb;
+ albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity);
+ #endif
+ albedo.rgb = saturate(albedo.rgb);
+
+ #ifdef POI_HOLOGRAM
+ ApplyHoloAlpha(albedo);
+ #endif
+
+ s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo);
+ #endif
+
+ #ifdef DISTORT
+ calculateDissolve(albedo, dissolveEmission);
+ #endif
+ }
+
+ void distanceFade(inout float4 albedo)
+ {
+ half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(fadeMap)
+ {
+ half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0));
+ albedo.a *= fadeValue;
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
new file mode 100644
index 00000000..5c4def36
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: de33a5452e9f34149a2b935b470a3c46
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
new file mode 100644
index 00000000..3aa6d6b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
@@ -0,0 +1,115 @@
+#ifndef MATCAP
+ #define MATCAP
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST;
+ POI_TEXTURE_NOSAMPLER(_MatcapMask);
+ float _MatcapMaskInvert;
+ float _MatcapBorder;
+ float4 _MatcapColor;
+ float _MatcapIntensity;
+ float _MatcapReplace;
+ float _MatcapMultiply;
+ float _MatcapAdd;
+ float _MatcapEnable;
+ float _MatcapLightMask;
+ float _MatcapEmissionStrength;
+ float _MatcapNormal;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST;
+ POI_TEXTURE_NOSAMPLER(_Matcap2Mask);
+ float _Matcap2MaskInvert;
+ float _Matcap2Border;
+ float4 _Matcap2Color;
+ float _Matcap2Intensity;
+ float _Matcap2Replace;
+ float _Matcap2Multiply;
+ float _Matcap2Add;
+ float _Matcap2Enable;
+ float _Matcap2LightMask;
+ float _Matcap2EmissionStrength;
+ float _Matcap2Normal;
+
+ void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength
+ #ifdef POI_LIGHTING
+ , float matcapLightMask
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , uint blackLightMaskIndex
+ #endif
+ )
+ {
+ #ifdef POI_LIGHTING
+ if (matcapLightMask)
+ {
+ matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask);
+ }
+ #endif
+ #ifdef POI_BLACKLIGHT
+ if(blackLightMaskIndex != 4)
+ {
+ matcapMask *= blackLightMask[blackLightMaskIndex];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a);
+ finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a);
+ finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a;
+ matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a;
+ }
+
+ void applyMatcap(inout float4 finalColor, inout float3 matcapEmission)
+ {
+ float4 matcap = 0;
+ float matcapMask = 0;
+ float4 matcap2 = 0;
+ float matcap2Mask = 0;
+
+ // Both matcaps use the same coordinates
+ half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0)));
+ half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp));
+
+ // Matcap 1
+ half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+
+ matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1);
+ matcap.rgb *= float(1);
+ matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if (float(0))
+ {
+ matcapMask = 1 - matcapMask;
+ }
+
+ blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap
+ #endif
+ );
+
+ // Matcap 2
+
+ if (float(0))
+ {
+ half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+ matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1);
+ matcap2.rgb *= float(1);
+ matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(float(0))
+ {
+ matcap2Mask = 1 - matcap2Mask;
+ }
+ blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap2
+ #endif
+ );
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
new file mode 100644
index 00000000..7d313968
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8d8a5a14a44f2d84ca3c682e93c8de04
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
new file mode 100644
index 00000000..b2d07a38
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
@@ -0,0 +1,104 @@
+/*
+MIT License
+
+Copyright (c) 2019 wraikny
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+VertexTransformShader is dependent on:
+*/
+
+#ifndef POI_MATH
+ #define POI_MATH
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float4 quaternion_conjugate(float4 v)
+ {
+ return float4(
+ v.x, -v.yzw
+ );
+ }
+
+ float4 quaternion_mul(float4 v1, float4 v2)
+ {
+ float4 result1 = (v1.x * v2 + v1 * v2.x);
+
+ float4 result2 = float4(
+ - dot(v1.yzw, v2.yzw),
+ cross(v1.yzw, v2.yzw)
+ );
+
+ return float4(result1 + result2);
+ }
+
+ // angle : radians
+ float4 get_quaternion_from_angle(float3 axis, float angle)
+ {
+ return float4(
+ cos(angle / 2.0),
+ normalize(axis) * sin(angle / 2.0)
+ );
+ }
+
+ float4 quaternion_from_vector(float3 inVec)
+ {
+ return float4(0.0, inVec);
+ }
+
+ float degree_to_radius(float degree)
+ {
+ return(
+ degree / 180.0 * pi
+ );
+ }
+
+ float3 rotate_with_quaternion(float3 inVec, float3 rotation)
+ {
+ float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x));
+ float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y));
+ float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z));
+
+ #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C))
+ float4 quaternion = normalize(MUL3(qx, qy, qz));
+ float4 conjugate = quaternion_conjugate(quaternion);
+
+ float4 inVecQ = quaternion_from_vector(inVec);
+
+ float3 rotated = (
+ MUL3(quaternion, inVecQ, conjugate)
+ ).yzw;
+
+ return rotated;
+ }
+
+ float4 transform(float4 input, float4 pos, float4 rotation, float4 scale)
+ {
+ input.rgb *= (scale.xyz * scale.w);
+ input = float4(
+ rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w)
+ + (pos.xyz * pos.w),
+ input.w
+ );
+ return input;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
new file mode 100644
index 00000000..a83ec499
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 64672b9fa0573aa40bf1f20a69c5c4aa
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
new file mode 100644
index 00000000..916f65eb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
@@ -0,0 +1,130 @@
+#ifndef POI_METAL
+ #define POI_METAL
+
+ samplerCUBE _CubeMap;
+ float _SampleWorld;
+ POI_TEXTURE_NOSAMPLER(_MetallicMask);
+ POI_TEXTURE_NOSAMPLER(_SmoothnessMask);
+ float _Metallic;
+ float _InvertSmoothness;
+ float _Smoothness;
+ float _EnableMetallic;
+ float3 _MetalReflectionTint;
+ POI_TEXTURE_NOSAMPLER(_MetallicTintMap);
+
+ float3 finalreflections;
+ float metalicMap;
+ float3 reflection;
+ float roughness;
+ float lighty_boy_uwu_var;
+
+ bool shouldMetalHappenBeforeLighting()
+ {
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0);
+ return probeExists && !float(0);
+ }
+
+ float3 fresnelRelflection(in float4 albedo)
+ {
+ half3 dotNV = 1 - abs(poiLight.nDotV);
+ half f = dotNV * dotNV * dotNV * dotNV;
+ //f *= i_sold.fresnel;
+ return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f);
+ }
+
+ void calculateMetallicness()
+ {
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ }
+
+ void ApplyMetallics(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflection = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflection = probe0;
+ }
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+
+ void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+ reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
new file mode 100644
index 00000000..5c6a17cc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 63f5f4d5214c2e94eb71c60d159c62d9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
new file mode 100644
index 00000000..8bb16398
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
@@ -0,0 +1,77 @@
+#ifndef POI_MIRROR
+ #define POI_MIRROR
+
+ float _Mirror;
+ float _EnableMirrorTexture;
+ POI_TEXTURE_NOSAMPLER(_MirrorTexture);
+
+
+ void applyMirrorRenderVert(inout float4 vertex)
+ {
+
+ if (float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ void applyMirrorRenderFrag()
+ {
+
+ if(float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ void applyMirrorTexture(inout float4 mainTexture)
+ {
+
+ if(float(0))
+ {
+ if(IsInMirror())
+ {
+ mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ }
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
new file mode 100644
index 00000000..b401784a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 98a20590bf76d8e47b9a46e9a6afd574
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
new file mode 100644
index 00000000..62e63c91
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
@@ -0,0 +1,107 @@
+float _OutlineRimLightBlend;
+float _OutlineLit;
+float _OutlineTintMix;
+float2 _MainTexPan;
+float _MainTextureUV;
+
+float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR
+{
+ float4 finalColor = 1;
+
+ if (float(0))
+ {
+ UNITY_SETUP_INSTANCE_ID(i);
+
+ float3 finalEmission = 0;
+ float4 albedo = 1;
+
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ float3 uselessData0;
+ float3 uselessData1;
+ initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask);
+
+
+ fixed4 col = mainTexture;
+ float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos));
+ float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r;
+ clip(OutlineMask * float(0) - 0.001);
+
+ col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) );
+ col.a *= albedo.a;
+ col.a *= alphaMultiplier;
+
+ #ifdef POI_RANDOM
+ col.a *= i.angleAlpha;
+ #endif
+
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ col.a *= float4(1,1,1,1).a;
+
+
+ if(float(0) == 1)
+ {
+ applyDithering(col);
+ }
+
+ clip(col.a - float(0.5));
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+
+ if(float(0) == 1)
+ {
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ col.rgb = mainTexture.rgb;
+ }
+ else if(float(0) == 2)
+ {
+ col.rgb = lerp(col.rgb, poiLight.color, float(0));
+ }
+ col.rgb *= float4(1,1,1,1).rgb;
+
+ if(float(0) == 1)
+ {
+ col.rgb = lerp(col.rgb, mainTexture.rgb, float(0));
+ }
+
+ finalColor = col;
+
+ #ifdef POI_LIGHTING
+
+ if(float(1))
+ {
+ finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor);
+ }
+ #endif
+ finalColor.rgb += (col.rgb * float(0));
+ }
+ else
+ {
+ clip(-1);
+ }
+ return finalColor;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
new file mode 100644
index 00000000..f1d562f9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2036bad207d8ab14989b66e71ac154b9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
new file mode 100644
index 00000000..900e9e43
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
@@ -0,0 +1,105 @@
+#ifndef OutlineVert
+ #define OutlineVert
+
+ #include "CGI_PoiV2F.cginc"
+
+ float _OutlineMode;
+ float4 _OutlinePersonaDirection;
+ float4 _OutlineDropShadowOffset;
+ float _OutlineUseVertexColors;
+ float _OutlineFixedSize;
+ float _commentIfZero_EnableOutlinePass;
+
+ sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV;
+ v2f vert(appdata v)
+ {
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+
+ float2 uvArray[4];
+ uvArray[0] = o.uv0.xy;
+ uvArray[1] = o.uv0.zw;
+ uvArray[2] = o.uv1.xy;
+ uvArray[3] = o.uv1.zw;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y;
+ float outlineMask = 1;
+
+ outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb);
+
+ if (float(0) == 2)
+ {
+ outlineMask *= v.color.r;
+ }
+
+
+ if(float(0) != 1)
+ {
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ }
+ else
+ {
+ o.normal = UnityObjectToWorldNormal(v.color);
+ }
+
+
+ half offsetMultiplier = 1;
+ half distanceOffset = 1;
+
+ if(float(0))
+ {
+ distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz);
+ }
+
+ float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset;
+
+
+ if(float(0) == 2)
+ {
+ float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ offsetMultiplier = saturate(dot(lightDirection, o.normal));
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 3)
+ {
+ half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal);
+ offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy)));
+
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 4)
+ {
+ offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0));
+ offset *= distanceOffset;
+ }
+
+ o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.pos = UnityWorldToClipPos(o.worldPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0);
+ UNITY_TRANSFER_FOG(o, o.pos);
+ return o;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
new file mode 100644
index 00000000..d396ed02
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 11b7d45778d97a64284bed29aa4f1a29
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
new file mode 100644
index 00000000..da64a89d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
@@ -0,0 +1,63 @@
+#ifndef PANOSPHERE
+ #define PANOSPHERE
+
+ sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST;
+ POI_TEXTURE_NOSAMPLER(_PanoMask);
+ float _PanoEmission;
+ float _PanoBlend;
+ float4 _PanosphereColor;
+ float3 _PanospherePan;
+ float _PanoToggle;
+ float _PanoCubeMapToggle;
+ float _PanoInfiniteStereoToggle;
+ samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR;
+
+ float3 panoColor;
+ float panoMask;
+
+ float2 projectIt(float3 coords)
+ {
+ float3 normalizedCoords = normalize(coords);
+ float latitude = acos(normalizedCoords.y);
+ float longitude = atan2(normalizedCoords.z, normalizedCoords.x);
+ float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI);
+ sphereCoords = float2(1.0, 1.0) - sphereCoords;
+ return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw;
+ }
+
+ void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission)
+ {
+ panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskPanosphere != 4)
+ {
+ panoMask *= blackLightMask[_BlackLightMaskPanosphere];
+ }
+ #endif
+
+
+ if(float(0))
+ {
+ float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1));
+ half4 cubemap = texCUBE(_PanoCubeMap, cubeUV);
+ panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR);
+ }
+ else
+ {
+ float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1);
+
+ float2 ddxuv = ddx(uv);
+ float2 ddyuv = ddy(uv);
+ if(any(fwidth(uv) > .5))
+ {
+ ddxuv = ddyuv = 0.001;
+ }
+ panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb;
+ }
+ panosphereEmission = panoColor * float(0) * panoMask * float(0);
+ albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
new file mode 100644
index 00000000..a179de20
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dda8684e75586544f8b8ede722320ced
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
new file mode 100644
index 00000000..6cd94900
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
@@ -0,0 +1,143 @@
+#ifndef POI_PARALLAX
+ #define POI_PARALLAX
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask);
+ float2 _ParallaxHeightMapPan;
+ float _ParallaxStrength;
+ float _ParallaxHeightMapEnabled;
+ float _ParallaxUV;
+
+ //Internal
+ float _ParallaxInternalMapEnabled;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask);
+ float _ParallaxInternalIterations;
+ float _ParallaxInternalMinDepth;
+ float _ParallaxInternalMaxDepth;
+ float _ParallaxInternalMinFade;
+ float _ParallaxInternalMaxFade;
+ float4 _ParallaxInternalMinColor;
+ float4 _ParallaxInternalMaxColor;
+ float4 _ParallaxInternalPanSpeed;
+ float4 _ParallaxInternalPanDepthSpeed;
+ float _ParallaxInternalHeightmapMode;
+ float _ParallaxInternalHeightFromAlpha;
+
+ float GetParallaxHeight(float2 uv)
+ {
+ return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999);
+ }
+ /*
+ float2 ParallaxOffset(float2 viewDir)
+ {
+ float height = GetParallaxHeight();
+ height -= 0.5;
+ height *= float(0);
+ return viewDir * height;
+ }
+ */
+ float2 ParallaxRaymarching(float2 viewDir)
+ {
+ float2 uvOffset = 0;
+ float stepSize = 0.1;
+ float2 uvDelta = viewDir * (stepSize * float(0));
+
+ float stepHeight = 1;
+ float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]);
+
+
+ float2 prevUVOffset = uvOffset;
+ float prevStepHeight = stepHeight;
+ float prevSurfaceHeight = surfaceHeight;
+
+ for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++)
+ {
+ prevUVOffset = uvOffset;
+ prevStepHeight = stepHeight;
+ prevSurfaceHeight = surfaceHeight;
+
+ uvOffset -= uvDelta;
+ stepHeight -= stepSize;
+ surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset);
+ }
+
+ float prevDifference = prevStepHeight - prevSurfaceHeight;
+ float difference = surfaceHeight - stepHeight;
+ float t = prevDifference / (prevDifference + difference);
+ uvOffset = prevUVOffset -uvDelta * t;
+
+ return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+
+ void calculateandApplyParallax()
+ {
+
+ if (float(0))
+ {
+ float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy);
+
+ if(float(0) == 0)
+ {
+ poiMesh.uv[0] += parallaxOffset;
+ }
+
+ if(float(0) == 1)
+ {
+ poiMesh.uv[1] += parallaxOffset;
+ }
+
+ if(float(0) == 2)
+ {
+ poiMesh.uv[2] += parallaxOffset;
+ }
+
+ if(float(0) == 3)
+ {
+ poiMesh.uv[3] += parallaxOffset;
+ }
+ }
+ }
+
+ void calculateAndApplyInternalParallax(inout float4 finalColor)
+ {
+ #if defined(_PARALLAXMAP)
+
+ if(float(0))
+ {
+ float3 parallax = 0;
+
+ for (int j = float(1); j > 0; j --)
+ {
+ float ratio = (float)j / float(1);
+ float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0));
+ float fade = lerp(float(0), float(1), ratio);
+ float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset);
+ float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio);
+ float parallaxHeight;
+ if(float(0))
+ {
+ parallaxTint *= parallaxColor.rgb;
+ parallaxHeight = parallaxColor.a;
+ }
+ else
+ {
+ parallaxHeight = parallaxColor.r;
+ }
+ //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio);
+
+ if (float(0) == 1)
+ {
+ parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio);
+ }
+ else
+ {
+ parallax += parallaxTint * parallaxHeight * fade;
+ }
+ }
+ //parallax /= float(1);
+ finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
new file mode 100644
index 00000000..b31443d7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 91593053428749b49b95e1a2d25ffffc
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
new file mode 100644
index 00000000..81230e8d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
@@ -0,0 +1,233 @@
+/*
+USED---------------------------------------------
+"_PARALLAXMAP",
+"_REQUIRE_UV2",
+"_SUNDISK_NONE",
+"_DETAIL_MULX2",
+"_GLOSSYREFLECTIONS_OFF",
+"_METALLICGLOSSMAP",
+"_COLORADDSUBDIFF_ON",
+"_SPECGLOSSMAP",
+"_TERRAIN_NORMAL_MAP",
+"_SUNDISK_SIMPLE",
+"_EMISSION",
+"_COLORCOLOR_ON",
+"_COLOROVERLAY_ON",
+"_ALPHAMODULATE_ON",
+"_SUNDISK_HIGH_QUALITY",
+"_MAPPING_6_FRAMES_LAYOUT",
+"_NORMALMAP"
+"EFFECT_BUMP",
+"BLOOM",
+"BLOOM_LOW",
+"GRAIN",
+"DEPTH_OF_FIELD",
+"USER_LUT",
+"CHROMATIC_ABERRATION_LOW",
+"BLOOM_LENS_DIRT",
+"_FADING_ON",
+"CHROMATIC_ABERRATION",
+"DISTORT",
+"GEOM_TYPE_BRANCH",
+"_SPECULARHIGHLIGHTS_OFF",
+"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
+"EFFECT_HUE_VARIATION",
+"GEOM_TYPE_LEAF",
+"GEOM_TYPE_MESH",
+"FINALPASS",
+"AUTO_EXPOSURE"
+"VIGNETTE",
+"VIGNETTE_MASKED",
+"COLOR_GRADING_HDR",
+
+UNUSED-------------------------------------------
+"_ALPHABLEND_ON",
+"_ALPHAPREMULTIPLY_ON",
+"_ALPHATEST_ON",
+"GEOM_TYPE_BRANCH_DETAIL",
+"GEOM_TYPE_FROND",
+"PIXELSNAP_ON",
+"SOFTPARTICLES_ON",
+"DITHERING",
+"TONEMAPPING_NEUTRAL",
+"TONEMAPPING_FILMIC",
+"TONEMAPPING_ACES",
+"TONEMAPPING_CUSTOM",
+"DEPTH_OF_FIELD_COC_VIEW",
+"COLOR_GRADING",
+"COLOR_GRADING_LOG_VIEW",
+"VIGNETTE_CLASSIC",
+"COLOR_GRADING_HDR_3D",
+
+DO NOT USE -----------------------------------------
+"BILLBOARD_FACE_CAMERA_POS",
+*/
+
+
+#ifndef POI_PASS
+ #define POI_PASS
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #ifdef POI_META_PASS
+ #include "UnityMetaPass.cginc"
+ #endif
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+
+ #include "CGI_PoiSpawnInVert.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+
+ #ifdef BLOOM_LOW
+ #include "CGI_PoiBulge.cginc"
+ #endif
+
+ #include "CGI_PoiVert.cginc"
+
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+
+ #include "CGI_PoiDithering.cginc"
+
+ #ifdef _PARALLAXMAP
+ #include "CGI_PoiParallax.cginc"
+ #endif
+
+ #ifdef USER_LUT
+ #include "CGI_PoiUVDistortion.cginc"
+ #endif
+
+ #ifdef VIGNETTE
+ #include "CGI_PoiRGBMask.cginc"
+ #endif
+
+ #include "CGI_PoiData.cginc"
+
+ #ifdef _SPECULARHIGHLIGHTS_OFF
+ #include "CGI_PoiBlackLight.cginc"
+ #endif
+
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+
+ #ifdef DEPTH_OF_FIELD
+ #include "CGI_PoiHologram.cginc"
+ #endif
+
+ #ifdef BLOOM_LENS_DIRT
+ #include "CGI_PoiIridescence.cginc"
+ #endif
+
+
+ #ifdef FUR
+ #include "CGI_PoiFur.cginc"
+ #include "CGI_PoiGeomFur.cginc"
+ #endif
+
+ #ifdef VIGNETTE_MASKED
+ #include "CGI_PoiLighting.cginc"
+ #endif
+
+ #include "CGI_PoiMainTex.cginc"
+
+ #ifdef GEOM_TYPE_BRANCH
+ #include "CGI_PoiDecal.cginc"
+ #endif
+
+ #ifdef CHROMATIC_ABERRATION
+ #include "CGI_PoiVoronoi.cginc"
+ #endif
+
+ #ifdef _DETAIL_MULX2
+ #include "CGI_PoiPanosphere.cginc"
+ #endif
+
+ #ifdef EFFECT_BUMP
+ #include "CGI_PoiMSDF.cginc"
+ #endif
+
+ #ifdef GRAIN
+ #include "CGI_PoiDepthColor.cginc"
+ #endif
+
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _GLOSSYREFLECTIONS_OFF
+ #include "CGI_PoiRimLighting.cginc"
+ #endif
+
+ #ifdef _MAPPING_6_FRAMES_LAYOUT
+ #include "CGI_PoiEnvironmentalRimLighting.cginc"
+ #endif
+
+ #ifdef _METALLICGLOSSMAP
+ #include "CGI_PoiMetal.cginc"
+ #endif
+
+ #ifdef _COLORADDSUBDIFF_ON
+ #include "CGI_PoiMatcap.cginc"
+ #endif
+
+ #ifdef _SPECGLOSSMAP
+ #include "CGI_PoiSpecular.cginc"
+ #endif
+
+ #ifdef BLOOM
+ #include "CGI_PoiVideo.cginc"
+ #endif
+
+ #ifdef _TERRAIN_NORMAL_MAP
+ #include "CGI_PoiSubsurfaceScattering.cginc"
+ #endif
+
+ #include "CGI_PoiBlending.cginc"
+ #include "CGI_PoiGrab.cginc"
+
+ #ifdef _SUNDISK_SIMPLE
+ #include "CGI_PoiGlitter.cginc"
+ #endif
+
+ #ifdef _EMISSION
+ #include "CGI_PoiEmission.cginc"
+ #endif
+
+ #ifdef _COLORCOLOR_ON
+ #include "CGI_PoiClearCoat.cginc"
+ #endif
+
+ #include "CGI_PoiAlphaToCoverage.cginc"
+
+ #ifdef _COLOROVERLAY_ON
+ #include "CGI_PoiDebug.cginc"
+ #endif
+ #include "CGI_PoiFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
new file mode 100644
index 00000000..11e0205c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4668ea57b730c3942b9a5c08da327ad3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
new file mode 100644
index 00000000..5e365972
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
@@ -0,0 +1,26 @@
+#ifndef POI_PASS_OUTLINE
+ #define POI_PASS_OUTLINE
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiOutlineVert.cginc"
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiLighting.cginc"
+ #include "CGI_PoiMainTex.cginc"
+ #include "CGI_PoiData.cginc"
+ #include "CGI_PoiDithering.cginc"
+ #include "CGI_PoiOutlineFrag.cginc"
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
new file mode 100644
index 00000000..90836d6b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ef3b6755a049d9b4b83b855c6f698812
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
new file mode 100644
index 00000000..d21a5d4d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
@@ -0,0 +1,44 @@
+#ifndef POI_PASS_SHADOW
+ #define POI_PASS_SHADOW
+
+ #pragma multi_compile_shadowcaster
+ #include "UnityCG.cginc"
+ #include "UnityShaderVariables.cginc"
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiShadowIncludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiMirror.cginc"
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+ #include "CGI_PoiData.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+ #include "CGI_PoiDithering.cginc"
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+ #include "CGI_PoiSpawnInVert.cginc"
+ #include "CGI_PoiShadowVert.cginc"
+ #include "CGI_PoiShadowFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
new file mode 100644
index 00000000..76c0110d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 240d9d2c81141884e8348d4bd652b04e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
new file mode 100644
index 00000000..d4cd1697
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
@@ -0,0 +1,131 @@
+#ifndef POI_RGBMASK
+ #define POI_RGBMASK
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST;
+
+ #ifdef GEOM_TYPE_MESH
+ POI_NORMAL_NOSAMPLER(_RgbNormalR);
+ POI_NORMAL_NOSAMPLER(_RgbNormalG);
+ POI_NORMAL_NOSAMPLER(_RgbNormalB);
+ float _RgbNormalsEnabled;
+ #endif
+
+ float4 _RedColor;
+ float4 _GreenColor;
+ float4 _BlueColor;
+
+ float4 _RGBMaskPanning;
+ float4 _RGBRedPanning;
+ float4 _RGBGreenPanning;
+ float4 _RGBBluePanning;
+
+ float _RGBBlendMultiplicative;
+
+ float _RGBMaskUV;
+ float _RGBRed_UV;
+ float _RGBGreen_UV;
+ float _RGBBlue_UV;
+ float _RGBUseVertexColors;
+ float _RGBNormalBlend;
+
+ static float3 rgbMask;
+
+ void calculateRGBNormals(inout half3 mainTangentSpaceNormal)
+ {
+ #ifdef GEOM_TYPE_MESH
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+
+ if(float(0))
+ {
+
+ if(float(0) == 0)
+ {
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b);
+ }
+ return;
+ }
+ else
+ {
+ half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r);
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g);
+ normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b);
+ mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal);
+ return;
+ }
+ }
+ #endif
+ }
+
+ float3 calculateRGBMask(float3 baseColor)
+ {
+ //If RGB normals are in use this data will already exist
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+ float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+
+ if(float(0))
+ {
+ float3 RGBColor = 1;
+ RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ baseColor *= RGBColor;
+ }
+ else
+ {
+ baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ }
+
+ return baseColor;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
new file mode 100644
index 00000000..9ec255c5
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c3b85fc0e17a7814fb0b0ae764471a18
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
new file mode 100644
index 00000000..137ef6de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
@@ -0,0 +1,4 @@
+#ifndef POI_RNG
+ #define POI_RNG
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
new file mode 100644
index 00000000..ac44097f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e9899359a32caa2468327331d189a8ec
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
new file mode 100644
index 00000000..11f3eea2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_RANDOM
+ #define POI_RANDOM
+
+ float _EnableRandom;
+ float m_start_Angle;
+ float _AngleType;
+ float3 _AngleForwardDirection;
+ float _CameraAngleMin;
+ float _CameraAngleMax;
+ float _ModelAngleMin;
+ float _ModelAngleMax;
+ float _AngleMinAlpha;
+ float _AngleCompareTo;
+
+ float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos)
+ {
+ half cameraAngleMin = float(45) / 180;
+ half cameraAngleMax = float(90) / 180;
+ half modelAngleMin = float(45) / 180;
+ half modelAngleMax = float(90) / 180;
+ float3 pos = float(0) == 0 ? modelPos : worldPos;
+ half3 cameraToModelDirection = normalize(pos - getCameraPosition());
+ half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0))));
+ half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1);
+ half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1);
+ if (float(0) == 0)
+ {
+ return max(cameraLookAtModel, float(0));
+ }
+ else if(float(0) == 1)
+ {
+ return max(modelLookAtCamera, float(0));
+ }
+ else if(float(0) == 2)
+ {
+ return max(cameraLookAtModel * modelLookAtCamera, float(0));
+ }
+ return 1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
new file mode 100644
index 00000000..5728b7f2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ea62d270ffa93ae4b8e456baf3e96771
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
new file mode 100644
index 00000000..d4571c0c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
@@ -0,0 +1,47 @@
+#ifndef POI_RIM
+ #define POI_RIM
+
+ float4 _RimLightColor;
+ float _RimLightingInvert;
+ float _RimWidth;
+ float _RimStrength;
+ float _RimSharpness;
+ float _RimLightColorBias;
+ float _ShadowMix;
+ float _ShadowMixThreshold;
+ float _ShadowMixWidthMod;
+ float _EnableRimLighting;
+ float _RimBrighten;
+ float _RimLightNormal;
+
+ POI_TEXTURE_NOSAMPLER(_RimTex);
+ POI_TEXTURE_NOSAMPLER(_RimMask);
+ POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture);
+
+ float _RimWidthNoiseStrength;
+
+ float4 rimColor = float4(0, 0, 0, 0);
+ float rim = 0;
+
+ void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission)
+ {
+ float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimNoise = (rimNoise - .5) * float(0.1);
+
+ float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+
+ if (float(0))
+ {
+ viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+ }
+ float rimWidth = float(0.8);
+ rimWidth -= rimNoise;
+ float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0);
+ rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal);
+ rim *= float4(1,1,1,1).a * rimColor.a * rimMask;
+ rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0);
+ albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim);
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
new file mode 100644
index 00000000..71b25ede
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5478ad1c2e219674f9d1056dfbb00e2c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
new file mode 100644
index 00000000..16701f61
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
@@ -0,0 +1,116 @@
+#ifndef SHADOW_FRAG
+ #define SHADOW_FRAG
+
+ float2 _MainDistanceFade;
+ float _ForceOpaque;
+ float _MainShadowClipMod;
+ float2 _AlphaMaskPan;
+ float _AlphaMaskUV;
+ sampler3D _DitherMaskLOD;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+
+ half4 fragShadowCaster(
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ V2FShadow i, uint facing: SV_IsFrontFace
+ #endif
+ ): SV_Target
+ {
+ poiMesh.uv[0] = i.uv;
+ poiMesh.uv[1] = i.uv1;
+ poiMesh.uv[2] = i.uv2;
+ poiMesh.uv[3] = i.uv3;
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+
+
+ //Possible Bug with clip
+ float clipValue = clamp(float(0.5) + float(0), - .001, 1.001);
+
+ poiMesh.vertexColor = saturate(i.vertexColor);
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+ #if defined(UNITY_STANDARD_USE_SHADOW_UVS)
+
+ half4 alpha = mainTexture;
+
+
+ if (float(0))
+ {
+ if(IsInMirror())
+ {
+ alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a;
+ }
+ }
+
+
+ alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos));
+ half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0));
+ alpha.a *= alphaMask;
+ alpha.a *= float4(1,1,1,1).a + .0001;
+ alpha.a += float(0);
+ alpha.a = saturate(alpha.a);
+
+
+ if(float(0) == 0)
+ {
+ alpha.a = 1;
+ }
+
+
+ if(float(0) == 1)
+ {
+ applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy);
+ }
+
+ #ifdef POI_DISSOLVE
+ float3 fakeEmission = 1;
+ calculateDissolve(alpha, fakeEmission);
+ #endif
+
+ if(float(0) == 1)
+ {
+ clip(alpha.a - 0.001);
+ }
+
+ /*
+ return poiMesh.vertexColor.g;
+
+ #ifdef POI_RANDOM
+ alpha.a *= i.angleAlpha;
+ #endif
+
+
+ if(float(0) >= 1)
+ {
+ applySpawnInShadow(uv[0], i.localPos);
+
+ #if defined(POI_FLIPBOOK)
+ alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]);
+ #endif
+ }
+ */
+
+ if (float(0) == 1)
+ {
+ clip(alpha.a - clipValue);
+ }
+
+
+ if(float(0) > 1)
+ {
+ float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a;
+ clip(dither - 0.01);
+ }
+
+ #endif
+ SHADOW_CASTER_FRAGMENT(i)
+ }
+
+ #endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
new file mode 100644
index 00000000..0387bb51
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7b6f434449bb3c746962ad45c113b152
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
new file mode 100644
index 00000000..fd8f19a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
@@ -0,0 +1,41 @@
+#ifndef SHADOW_INCLUDES
+ #define SHADOW_INCLUDES
+
+ #define UNITY_STANDARD_USE_SHADOW_UVS 1
+
+ float4 _Color;
+ sampler2D _AlphaMask; float4 _AlphaMask_ST;
+
+ struct VertexInputShadow
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ struct V2FShadow
+ {
+ V2F_SHADOW_CASTER_NOPOS
+ float4 pos: SV_POSITION;
+ float2 uv: TEXCOORD1;
+ float2 uv1: TEXCOORD2;
+ float2 uv2: TEXCOORD3;
+ float2 uv3: TEXCOORD4;
+ float3 modelPos: TEXCOORD5;
+ float4 worldPos: TEXCOORD6;
+ float4 localPos: TEXCOORD7;
+ float3 angleAlpha: TEXCOORD8;
+ float4 grabPos: TEXCOORD9;
+ fixed3 barycentricCoordinates: TEXCOORD10;
+ float4 vertexColor: TEXCOORD11;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
new file mode 100644
index 00000000..ac6f05ab
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 20fe7e7b459448042ad44a77517cdc73
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
new file mode 100644
index 00000000..f0b7184a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
@@ -0,0 +1,80 @@
+float _EnableTouchGlow;
+float _EnableBulge;
+float _VertexManipulationHeightUV;
+
+V2FShadow vertShadowCaster(VertexInputShadow v)
+{
+ V2FShadow o;
+ UNITY_SETUP_INSTANCE_ID(v);
+
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(V2FShadow, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.uv = v.uv0;
+ o.uv1 = v.uv1;
+ o.uv2 = v.uv2;
+ o.uv3 = v.uv3;
+
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.vertexColor = v.color;
+
+
+ if(_EnableTouchGlow || _EnableBulge)
+ {
+ o.pos = UnityObjectToClipPos(float3(0, 0, -5));
+ o.localPos.xyz = float3(0, 0, -5);
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ }
+
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+
+ o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal);
+ o.pos = UnityApplyLinearShadowBias(o.pos);
+
+ return o;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
new file mode 100644
index 00000000..815ac6d7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c0d78671731903a439a96e26ccaf2252
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
new file mode 100644
index 00000000..0c18d1ad
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+ #endif
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST;
+
+ float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor;
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+
+ void applySpawnInShadow(float2 uv, float3 localPos)
+ {
+
+ if(_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset);
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
new file mode 100644
index 00000000..4feba55e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5d0b7260bb9cfc24c8529fa5a38e9865
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
new file mode 100644
index 00000000..fdcc457f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
@@ -0,0 +1,40 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+
+ #endif
+ //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST;
+
+ float calculateGradientValueVert(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = 0;
+ float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0);
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+ //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
new file mode 100644
index 00000000..b892da03
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: af5864213436f044fb1d1bb93643d2de
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
new file mode 100644
index 00000000..f5287465
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
@@ -0,0 +1,488 @@
+#ifndef POI_SPECULAR
+ #define POI_SPECULAR
+ float _SpecWhatTangent;
+ float _SpecularType;
+ float _SmoothnessFrom;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap);
+ fixed _CenterOutSpecColor;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro);
+ float _SpecularAnisoJitterMirrored;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV);
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask);
+ float _SpecularAnisoJitterMicroMultiplier;
+ float _SpecularAnisoJitterMacroMultiplier;
+ float4 _SpecularTint;
+ float _SpecularSmoothness;
+ float _Spec1Offset;
+ float _Spec1JitterStrength;
+ float _Spec2Smoothness;
+ float _Spec2Offset;
+ float _Spec2JitterStrength;
+ float _AnisoUseTangentMap;
+ float _AnisoSpec1Alpha;
+ float _AnisoSpec2Alpha;
+ float _SpecularInvertSmoothness;
+ half _SpecularMetallic;
+ float _SpecularNormal;
+ float _SpecularNormal1;
+ // Toon
+ fixed _SpecularToonStart;
+ fixed _SpecularToonEnd;
+ half4 _SpecularToonInnerOuter;
+
+ float _EnableSpecular1;
+ float _SpecWhatTangent1;
+ float _SpecularType1;
+ float _SmoothnessFrom1;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1);
+ float _SpecularAnisoJitterMirrored1;
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask1);
+ float _SpecularAnisoJitterMicroMultiplier1;
+ float _SpecularAnisoJitterMacroMultiplier1;
+ float4 _SpecularTint1;
+ float _SpecularSmoothness1;
+ float _Spec1Offset1;
+ float _Spec1JitterStrength1;
+ float _Spec2Smoothness1;
+ float _Spec2Offset1;
+ float _Spec2JitterStrength1;
+ float _AnisoUseTangentMap1;
+ float _AnisoSpec1Alpha1;
+ float _AnisoSpec2Alpha1;
+ float _SpecularInvertSmoothness1;
+ half _SpecularMetallic1;
+ // Toon
+ half4 _SpecularToonInnerOuter1;
+ fixed _SpecularToonStart1;
+ fixed _SpecularToonEnd1;
+
+ UnityIndirect ZeroIndirect()
+ {
+ UnityIndirect ind;
+ ind.diffuse = 0;
+ ind.specular = 0;
+ return ind;
+ }
+
+ // From unity just putting it here in case I want to mod it
+ half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness,
+ float3 normal, float3 halfDir,
+ UnityLight light, UnityIndirect gi)
+ {
+ float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness);
+ #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0
+
+ #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
+ half shiftAmount = dot(normal, poiCam.viewDir);
+ normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal;
+ float nv = saturate(dot(normal, poiCam.viewDir));
+ #else
+ half nv = abs(dot(normal, poiCam.viewDir));
+ #endif
+
+ float nl = saturate(dot(normal, light.dir));
+ float nh = saturate(dot(normal, halfDir));
+
+ half lv = saturate(dot(light.dir, poiCam.viewDir));
+ half lh = saturate(dot(light.dir, halfDir));
+
+ half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl;
+
+ float roughness = PerceptualRoughnessToRoughness(perceptualRoughness);
+
+ roughness = max(roughness, 0.002);
+ float V = SmithJointGGXVisibilityTerm(nl, nv, roughness);
+ float D = GGXTerm(nh, roughness);
+
+ float specularTerm = V * D * UNITY_PI;
+
+ #ifdef UNITY_COLORSPACE_GAMMA
+ specularTerm = sqrt(max(1e-4h, specularTerm));
+ #endif
+
+ specularTerm = max(0, specularTerm * nl);
+ #if defined(_POI_SPECULARHIGHLIGHTS_OFF)
+ specularTerm = 0.0;
+ #endif
+
+ half surfaceReduction;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness;
+ #else
+ surfaceReduction = 1.0 / (roughness * roughness + 1.0);
+ #endif
+
+ specularTerm *= any(specColor) ? 1.0: 0.0;
+
+ half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity));
+ half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm)
+ + specularTerm * light.color * FresnelTerm(specColor, lh)
+ + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv);
+
+ return half4(color, 1);
+ }
+
+ half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir)
+ {
+ half oneMinusReflectivity;
+ half3 finalSpecular;
+ UnityLight unityLight;
+ unityLight.color = specularLight;
+ unityLight.dir = lightDirection;
+ unityLight.ndotl = nDotL;
+
+
+ if (float(1) == 0)
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity);
+ finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ else
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity);
+ float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b);
+ finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint);
+ return finalSpecular;
+ }
+
+ half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation)
+ {
+ half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight;
+
+ if (smoothnessFrom == 0)
+ {
+ finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ finalSpecular *= specularMap.a;
+ }
+ else
+ {
+ finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+ return finalSpecular;
+ }
+
+ float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL)
+ {
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+ float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower);
+ half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi);
+ Specular *= normalization;
+ return Specular;
+ }
+
+ half3 AnisotropicSpecular(
+ float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness,
+ float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ tangentDirectionMap += float(0) +jitter;
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+ half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a);
+ half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a);
+ half Specular = 0;
+
+ float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha;
+ float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha;
+
+ return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+
+ inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ if (!mirrored)
+ {
+ tangentDirectionMap += jitter;
+ }
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+
+ float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV);
+
+ fixed smoothAlpha = specular;
+ if(mirrored)
+ {
+ smoothAlpha = max(specular - jitter, 0);
+ }
+
+ specular = smoothstep(gradientStart, gradientEnd, smoothAlpha);
+
+ /*
+
+ if(_CenterOutSpecColor)
+ {
+ specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0));
+ }
+ */
+
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+
+ return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a;
+ }
+
+ inline float SpecularHQ(half roughness, half dotNH, half dotLH)
+ {
+ roughness = saturate(roughness);
+ roughness = max((roughness * roughness), 0.002);
+ half roughnessX2 = roughness * roughness;
+
+ half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f;
+ half D = roughnessX2 / (3.14159 * denom * denom);
+
+ half k = roughness / 2.0f;
+ half k2 = k * k;
+ half invK2 = 1.0f - k2;
+
+ half vis = rcp(dotLH * dotLH * invK2 + k2);
+
+ float specTerm = vis * D;
+
+ return specTerm;
+ }
+
+ float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation)
+ {
+ float3 specColor = specularTint;
+ float metallic = specularMetallic;
+ float roughness = 1 - specularSmoothness;
+ float perceptualRoughness = roughness;
+ //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a;
+ //float reflectivity = 1.0h - reflectInverse;
+ float3 specMapColor = lerp(specularMap, 1, colorFrom);
+ float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic);
+ //albedo.rgb *= reflectInverse;
+ return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint);
+ }
+
+ float3 calculateSpecular(in float4 albedo)
+ {
+ half3 finalSpecular = 0;
+ half3 finalSpecular1 = 0;
+ float4 realisticAlbedo = albedo;
+ float4 realisticAlbedo1 = albedo;
+ float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float attenuation = saturate(poiLight.nDotL);
+ #ifdef POI_LIGHTING
+
+ if (float(0) && float(0) == 0 && float(0) == 1)
+ {
+ attenuation = poiLight.rampedLightMap;
+ }
+ #endif
+
+
+ if(float(1) == 1) // Realistic
+ {
+ if (float(1) == 1)
+ {
+ specularMap.a = specularMap.r;
+ specularMap.rgb = 1;
+ }
+
+ if(float(0))
+ {
+ specularMap.a = 1 - specularMap.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation);
+ #else
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap);
+ finalSpecular *= attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular *= float4(1,1,1,1);
+ finalSpecular *= attenuation;
+ }
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+
+ finalSpecular *= float4(1,1,1,1).a;
+ finalSpecular = finalSpecular.rgb;
+ finalSpecular *= specularMask;
+
+
+ if (float(0))
+ {
+ float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ float attenuation = poiLight.attenuation;
+
+ if(float(1) == 1) // Realistic
+ {
+
+ if (float(1) == 1)
+ {
+ specularMap1.a = specularMap1.r;
+ specularMap1.rgb = 1;
+ }
+ else
+ {
+ realisticAlbedo1.rgb = specularMap1.rgb;
+ }
+
+
+ if(float(0))
+ {
+ specularMap1.a = 1 - specularMap1.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL));
+ #else
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular1 *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular1 *= float4(1,1,1,1);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ // Non Important Lights
+ #ifdef VERTEXLIGHT_ON
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+ #endif
+
+ finalSpecular1 *= float4(1,1,1,1).a;
+ finalSpecular1 = finalSpecular1.rgb;
+ finalSpecular1 *= specularMask1;
+ }
+ return finalSpecular + finalSpecular1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
new file mode 100644
index 00000000..4fcb63d6
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b2627827846d6214095638818a06a40f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
new file mode 100644
index 00000000..b7c21c01
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
@@ -0,0 +1,28 @@
+#ifndef SUBSURFACE
+ #define SUBSURFACE
+
+ float _SSSThicknessMod;
+ float _SSSSCale;
+ float _SSSPower;
+ float _SSSDistortion;
+ float4 _SSSColor;
+ float _EnableSSS;
+
+ POI_TEXTURE_NOSAMPLER(_SSSThicknessMap);
+
+ float3 calculateSubsurfaceScattering()
+ {
+ float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1);
+ half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25);
+ #ifdef FORWARD_BASE_PASS
+ half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0));
+ #else
+ half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0));
+ #endif
+
+ return fLT * poiLight.color * float4(1,0,0,1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
new file mode 100644
index 00000000..b9113b31
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b8502607c46d85d4eb09aa75202b3cff
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
new file mode 100644
index 00000000..4912473d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
@@ -0,0 +1,117 @@
+#ifndef POI_TESSELLATION
+ #define POI_TESSELLATION
+
+ float _TessellationPhongStrength;
+ float _TessellationEdgeLength;
+ float _TessellationExtrusionAmount;
+ float _TessellationUniform;
+
+ struct TessellationControlPoint
+ {
+ float4 vertex: INTERNALTESSPOS;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ };
+
+ struct TessellationFactors
+ {
+ float edge[3]: SV_TessFactor;
+ float inside: SV_InsideTessFactor;
+ };
+
+ TessellationControlPoint poiTessellationVert(appdata v)
+ {
+ TessellationControlPoint p;
+ p.vertex = v.vertex;
+ p.normal = v.normal;
+ p.tangent = v.tangent;
+ p.color = v.color;
+ p.uv0 = v.uv0;
+ p.uv1 = v.uv1;
+ p.uv2 = v.uv2;
+ p.uv3 = v.uv3;
+ return p;
+ }
+
+ float TessellationEdgeFactor(float3 p0, float3 p1)
+ {
+ #ifndef _FADING_ON
+ float edgeLength = distance(p0, p1);
+
+ float3 edgeCenter = (p0 + p1) * 0.5;
+ float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos);
+
+ return edgeLength * _ScreenParams.y /
+ (_TessellationEdgeLength * viewDistance);
+ #else
+ return _TessellationUniform;
+ #endif
+ }
+
+ TessellationFactors poiPatchConst(
+ InputPatch < TessellationControlPoint, 3 > patch
+ )
+ {
+
+ TessellationFactors f;
+ float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz;
+ float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz;
+ float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz;
+ f.edge[0] = TessellationEdgeFactor(p1, p2);
+ f.edge[1] = TessellationEdgeFactor(p2, p0);
+ f.edge[2] = TessellationEdgeFactor(p0, p1);
+ f.inside = (TessellationEdgeFactor(p1, p2) +
+ TessellationEdgeFactor(p2, p0) +
+ TessellationEdgeFactor(p0, p1)) * (1 / 3.0);
+ return f;
+ }
+
+ [UNITY_domain("tri")]
+ [UNITY_outputcontrolpoints(3)]
+ [UNITY_outputtopology("triangle_cw")]
+ [UNITY_partitioning("fractional_odd")]
+ [UNITY_patchconstantfunc("poiPatchConst")]
+ TessellationControlPoint poiHull(
+ InputPatch < TessellationControlPoint, 3 > patch,
+ uint id: SV_OutputControlPointID
+ )
+ {
+ return patch[id];
+ }
+
+ [UNITY_domain("tri")]
+ v2f poiDomain(
+ TessellationFactors factors,
+ OutputPatch < TessellationControlPoint, 3 > patch,
+ float3 barycentricCoordinates: SV_DomainLocation
+ )
+ {
+ appdata data;
+
+ #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z;
+
+ MY_DOMAIN_PROGRAM_INTERPOLATE(vertex)
+ float3 pp[3];
+ for (int i = 0; i < 3; ++ i)
+ {
+ pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal));
+ }
+ data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(normal)
+ data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(tangent)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(color)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv0)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv1)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv2)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv3)
+
+ return vert(data);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
new file mode 100644
index 00000000..40d2564e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e49640de47fb40a479d3997ebc1a8a21
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
new file mode 100644
index 00000000..38d5fd75
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_UV_DISTORTION
+ #define POI_UV_DISTORTION
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST;
+ POI_TEXTURE_NOSAMPLER(_DistortionMask);
+
+ float _DistortionStrength;
+ float _DistortionStrength1;
+ float2 _DistortionSpeed;
+ float2 _DistortionSpeed1;
+
+ float2 getTorusUv(float2 uv)
+ {
+ // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7
+ // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf
+ float phi = 6.28318530718f * uv.x;
+ float theta = 6.28318530718f * uv.y;
+ float3 c = cos(float3(phi, phi + 1.57079632679f, theta));
+ float2 result = float2(c.x * c.z, -c.y * c.z);
+ return result * 0.5 + 0.5;
+ }
+
+ float2 calculateDistortionUV(float2 uv)
+ {
+ half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ flowVector *= float(0.5);
+ flowVector1 *= float(0.5);
+ return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
new file mode 100644
index 00000000..7521b162
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 629cfe5e1e1f25149b4d94ba5fca74e2
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
new file mode 100644
index 00000000..0e29a179
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_V2F
+ #define POI_V2F
+
+ struct v2f
+ {
+ float4 pos: SV_POSITION;
+ float4 uv0: TEXCOORD0;
+ float4 uv1: TEXCOORD1;
+ float3 normal: TEXCOORD2;
+ float3 tangentViewDir: TEXCOORD3;
+ float4 tangent: TEXCOORD4;
+ float4 worldPos: TEXCOORD5;
+ float4 localPos: TEXCOORD6;
+ float4 grabPos: TEXCOORD7;
+ float3 barycentricCoordinates: TEXCOORD8;
+ #if defined(GRAIN)
+ float4 worldDirection: TEXCOORD9;
+ #endif
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV: TEXCOORD10;
+ #endif
+ float3 modelPos: TEXCOORD11;
+ float angleAlpha: TEXCOORD12;
+ float4 vertexColor: TEXCOORD14;
+ #ifdef FUR
+ float furAlpha: TEXCOORD15;
+ #endif
+ UNITY_SHADOW_COORDS(16)
+ UNITY_FOG_COORDS(17)
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
new file mode 100644
index 00000000..29ba930a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 27829811f64e6c440b472389c63f015a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
new file mode 100644
index 00000000..1558e937
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
@@ -0,0 +1,126 @@
+#ifndef POI_VERT
+ #define POI_VERT
+
+ float _VertexManipulationHeightUV;
+ float _VertexUnwrap;
+
+ #define PM UNITY_MATRIX_P
+
+ inline float4 CalculateFrustumCorrection()
+ {
+ float x1 = -PM._31 / (PM._11 * PM._34);
+ float x2 = -PM._32 / (PM._22 * PM._34);
+ return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23);
+ }
+
+ v2f vert(appdata v)
+ {
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ #ifdef _COLOROVERLAY_ON
+ v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0));
+ #endif
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.tangent, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ #ifdef _REQUIRE_UV2 //POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ TANGENT_SPACE_ROTATION;
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ //o.localPos.x *= -1;
+ //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025;
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+ o.vertexColor = v.color;
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w);
+
+ #ifdef POI_BULGE
+ bulgyWolgy(o);
+ #endif
+
+
+ o.angleAlpha = 1;
+ #ifdef _SUNDISK_NONE //POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ #if defined(LIGHTMAP_ON)
+ o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
+ #endif
+ #ifdef DYNAMICLIGHTMAP_ON
+ o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0.xy);
+ UNITY_TRANSFER_FOG(o, o.pos);
+
+ #if defined(_PARALLAXMAP) // POI_PARALLAX
+ v.tangent.xyz = normalize(v.tangent.xyz);
+ v.normal = normalize(v.normal);
+ float3x3 objectToTangent = float3x3(
+ v.tangent.xyz,
+ cross(v.normal, v.tangent.xyz) * v.tangent.w,
+ v.normal
+ );
+ o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex));
+ #endif
+
+ #ifdef POI_META_PASS
+ o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST);
+ #endif
+
+ #if defined(GRAIN)
+ float4 worldDirection;
+
+ worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
+ worldDirection.w = dot(o.pos, CalculateFrustumCorrection());
+ o.worldDirection = worldDirection;
+ #endif
+
+ return o;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
new file mode 100644
index 00000000..1c7c1689
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 71d09206bd5abc443b867352d04d4c96
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
new file mode 100644
index 00000000..94c16148
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
@@ -0,0 +1,93 @@
+#ifndef POI_VERTEX_MANIPULATION
+ #define POI_VERTEX_MANIPULATION
+
+ #include "CGI_PoiMath.cginc"
+
+ float4 _VertexManipulationLocalTranslation;
+ float4 _VertexManipulationLocalRotation;
+ float4 _VertexManipulationLocalScale;
+ float4 _VertexManipulationWorldTranslation;
+
+ float _VertexManipulationHeight;
+ float _VertexManipulationHeightBias;
+ sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST;
+ float2 _VertexManipulationHeightPan;
+
+
+ //Vertex Glitching
+ float _EnableVertexGlitch;
+ sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST;
+ float _VertexGlitchThreshold;
+ float _VertexGlitchFrequency;
+ float _VertexGlitchStrength;
+ // Rounding
+ float _VertexRoundingDivision;
+ float _VertexRoundingEnabled;
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyVertexRounding(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if (float(0))
+ {
+ worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5;
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+ void applyVertexGlitching(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if(_EnableVertexGlitch)
+ {
+ float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz;
+ forward.y = 0;
+ forward = normalize(forward);
+ float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward));
+ float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1;
+ /*
+ float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed;
+ float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed;
+ float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r;
+ float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r;
+ float glitchAmount = glitchAmountLeft + glitchAmountRight;
+ */
+ float time = _Time.y * _VertexGlitchFrequency;
+ float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4;
+ worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch);
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+#endif
+//
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
new file mode 100644
index 00000000..6d5c59d2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a6e1fbacbe92d464a8028a2baba88e50
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
new file mode 100644
index 00000000..ec2d37e4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
@@ -0,0 +1,266 @@
+#ifndef POI_VIDEO
+ #define POI_VIDEO
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST;
+
+ float _VideoUVNumber;
+ float _VideoType;
+ float3 pixels;
+ float2 _VideoResolution;
+ sampler2D _VideoGameboyRamp;
+ half _VideoBacklight;
+ half _VideoCRTRefreshRate;
+ half _VideoCRTPixelEnergizedTime;
+ half _VideoEnableVideoPlayer;
+ half _VideoRepeatVideoTexture;
+ half _VideoPixelateToResolution;
+ float2 _VideoMaskPanning;
+ // Video Settings
+ half _VideoSaturation;
+ half _VideoContrast;
+ float2 _VideoTiling;
+ float2 _VideoOffset;
+ float2 _VideoPanning;
+ //Debug
+ half _VideoEnableDebug;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST;
+
+
+ sampler2D _VRChat_VideoPlayer;
+ float4 _VRChat_VideoPlayer_TexelSize;
+
+ float4 globalVideoPlayerColor;
+ float3 globalColorToDisplayOnScreen;
+ float globalVideoOn;
+
+ float3 applyBacklight(float3 albedo, half backlightStrength)
+ {
+ return max(backlightStrength, albedo.rgb);
+ }
+
+ float3 applyViewAngleTN(float3 albedo)
+ {
+ float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb));
+ float upwardShift = dot(reflectionVector, poiMesh.binormal);
+ upwardShift = pow(upwardShift, 1);
+ float sideShift = dot(reflectionVector, poiMesh.tangent);
+ sideShift *= pow(sideShift, 3);
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = LinearToGammaSpace(albedo);
+ #endif
+ albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = GammaToLinearSpace(albedo);
+ #endif
+ albedo = (lerp(albedo, albedo.gbr, sideShift));
+ return albedo;
+ }
+
+ float calculateCRTPixelBrightness()
+ {
+ float totalPixels = _VideoResolution.x * _VideoResolution.y;
+ float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x);
+ float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y;
+ float currentPixelAlpha = currentPixelNumber / totalPixels;
+ half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate);
+ float electronBeamPixelNumber = totalPixels * electronBeamAlpha;
+
+ float DistanceInPixelsFromCurrentElectronBeamPixel = 0;
+ if (electronBeamPixelNumber >= currentPixelNumber)
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber;
+ }
+ else
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber);
+ }
+ float CRTFrameTime = 1 / _VideoCRTRefreshRate;
+ float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels);
+
+ return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam);
+ }
+
+ void applyContrastSettings(inout float3 pixel)
+ {
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = LinearToGammaSpace(pixel);
+ #endif
+ pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = GammaToLinearSpace(pixel);
+ #endif
+ }
+
+ void applySaturationSettings(inout float3 pixel)
+ {
+ pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation);
+ }
+
+ void applyVideoSettings(inout float3 pixel)
+ {
+ applySaturationSettings(pixel);
+ applyContrastSettings(pixel);
+ }
+
+ void calculateLCD(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateTN(inout float4 albedo)
+ {
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateCRT(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ float brightness = calculateCRTPixelBrightness();
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight;
+ }
+ void calculateOLED(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateGameboy(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333);
+ albedo.rgb = tex2D(_VideoGameboyRamp, brightness);
+ }
+ void calculateProjector(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+
+ float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight;
+ albedo.r = clamp(projectorColor.r, albedo.r, 1000);
+ albedo.g = clamp(projectorColor.g, albedo.g, 1000);
+ albedo.b = clamp(projectorColor.b, albedo.b, 1000);
+ }
+
+ void applyScreenEffect(inout float4 albedo, inout float3 videoEmission)
+ {
+ float4 albedoBeforeScreen = albedo;
+
+ pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution);
+ globalVideoOn = 0;
+
+ if(_VideoEnableVideoPlayer == 1)
+ {
+ float4 videoTexture = 0;
+
+ if(_VideoPixelateToResolution)
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution);
+ }
+ }
+ else
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset);
+ }
+ }
+ if(videoTexture.a == 1)
+ {
+ globalColorToDisplayOnScreen = videoTexture.rgb;
+ globalVideoOn = 1;
+ }
+ }
+
+
+ if(_VideoRepeatVideoTexture == 1)
+ {
+ if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0)
+ {
+ return;
+ }
+ }
+
+ switch(_VideoType)
+ {
+ case 0: // LCD
+ {
+ calculateLCD(albedo);
+ break;
+ }
+ case 1: // TN
+ {
+ calculateTN(albedo);
+ break;
+ }
+ case 2: // CRT
+ {
+ calculateCRT(albedo);
+ break;
+ }
+ case 3: // OLED
+ {
+ calculateOLED(albedo);
+ break;
+ }
+ case 4: // Gameboy
+ {
+ calculateGameboy(albedo);
+ break;
+ }
+ case 5: // Projector
+ {
+ calculateProjector(albedo);
+ break;
+ }
+ }
+
+ float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning);
+ albedo = lerp(albedoBeforeScreen, albedo, screenMask);
+ videoEmission = max(albedo.rgb * screenMask - 1, 0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
new file mode 100644
index 00000000..fbe3ef49
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6a3e71c4c56e6eb4bb7b6b75e5b12ea5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
new file mode 100644
index 00000000..db3d3130
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
@@ -0,0 +1,304 @@
+#ifndef POI_VORONOI
+ #define POI_VORONOI
+
+ #include "CGI_PoiRNG.cginc"
+
+ float _VoronoiSpace;
+ float _VoronoiBlend;
+ float _VoronoiType;
+ float4 _VoronoiColor0;
+ float _VoronoiEmission0;
+ float4 _VoronoiColor1;
+ float _VoronoiEmission1;
+ float2 _VoronoiGradient;
+ float _VoronoiScale;
+ float3 _VoronoiSpeed;
+ float _VoronoiEnableRandomCellColor;
+ float2 _VoronoiRandomMinMaxSaturation;
+ float2 _VoronoiRandomMinMaxBrightness;
+ float3 randomPoint;
+ float _VoronoiEffectsMaterialAlpha;
+
+ POI_TEXTURE_NOSAMPLER(_VoronoiMask);
+ POI_TEXTURE_NOSAMPLER(_VoronoiNoise);
+ float _VoronoiNoiseIntensity;
+
+ float2 inoise(float3 P, float jitter)
+ {
+ float3 Pi = mod(floor(P), 289.0);
+ float3 Pf = frac(P);
+ float3 oi = float3(-1.0, 0.0, 1.0);
+ float3 of = float3(-0.5, 0.5, 1.5);
+ float3 px = Permutation(Pi.x + oi);
+ float3 py = Permutation(Pi.y + oi);
+
+ float3 p, ox, oy, oz, dx, dy, dz;
+ float2 F = 1e6;
+
+ for (int i = 0; i < 3; i ++)
+ {
+ for (int j = 0; j < 3; j ++)
+ {
+ p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3
+
+ ox = frac(p * K) - Ko;
+ oy = mod(floor(p * K), 7.0) * K - Ko;
+
+ p = Permutation(p);
+
+ oz = frac(p * K) - Ko;
+
+ dx = Pf.x - of[i] + jitter * ox;
+ dy = Pf.y - of[j] + jitter * oy;
+ dz = Pf.z - of + jitter * oz;
+
+ float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared
+
+ //Find lowest and second lowest distances
+ for (int n = 0; n < 3; n ++)
+ {
+ if (d[n] < F[0])
+ {
+ F[1] = F[0];
+ F[0] = d[n];
+ randomPoint = p;
+ }
+ else if(d[n] < F[1])
+ {
+ F[1] = d[n];
+ }
+ }
+ }
+ }
+
+ return F;
+ }
+
+ float voronoi2D(in float2 x, float scale, float2 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float2 n = floor(x);
+ float2 f = frac(x);
+
+ // first pass: regular voronoi
+ float2 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 g = float2(float(i), float(j));
+ float2 o = random2(n + g);
+ float2 currentPoint = o;
+
+ float2 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint.xy = currentPoint;
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ float2 g = mg + float2(float(q), float(r));
+ float2 o = random2(n + g);
+
+ float2 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ return md;
+ }
+
+ float voronoi3D(in float3 x, float scale, float3 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float3 n = floor(x);
+ float3 f = frac(x);
+
+ // first pass: regular voronoi
+ float3 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ for (int h = -1; h <= 1; h ++)
+ {
+ float3 g = float3(float(h), float(i), float(j));
+ float3 o = random3(n + g);
+ float3 currentPoint = o;
+
+ float3 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint = currentPoint;
+ }
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ for (int p = -2; p <= 2; p ++)
+ {
+ float3 g = mg + float3(float(p), float(q), float(r));
+ float3 o = random3(n + g);
+
+ float3 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ }
+ return md;
+ }
+
+
+
+ // fracal sum, range -1.0 - 1.0
+ float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[1]) - sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission)
+ {
+ float voronoiOctaveNumber = 1;
+ float voronoiOctaveScale = 1;
+ float voronoiOctaveAttenuation = 1;
+ randomPoint = 0;
+ float4 voronoiColor1 = _VoronoiColor1;
+
+ float voronoi = 0;
+
+ float3 position = 0;
+
+
+ if (_VoronoiSpace == 0)
+ {
+ position = poiMesh.localPos;
+ }
+
+ if(_VoronoiSpace == 1)
+ {
+ position = poiMesh.worldPos;
+ }
+
+ if(_VoronoiSpace == 2)
+ {
+ position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0);
+ }
+
+ float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r;
+ float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity;
+
+
+ if(_VoronoiType == 0) // Basic
+ {
+ voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed);
+ }
+
+ if (_VoronoiType == 1) // Diff
+ {
+ voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x);
+ }
+
+ if (_VoronoiType == 2) // Fixed Border
+ {
+ voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed);
+ // isolines
+ //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0;
+ }
+
+ if (_VoronoiEnableRandomCellColor == 1)
+ {
+ float3 rando = random3(randomPoint);
+ fixed hue = rando.x;
+ fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y);
+ fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z);
+ float3 hsv = float3(hue, saturation, value);
+
+ voronoiColor1.rgb = HSVtoRGB(hsv);
+ }
+
+ float2 voronoiGradient = _VoronoiGradient;
+ voronoiGradient.xy += edgeNoise;
+ float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi);
+
+
+ if(_VoronoiBlend == 0)
+ {
+ float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp);
+
+ if(_VoronoiEffectsMaterialAlpha)
+ {
+ finalColor.rgba = lerp(finalColor, voronoiColor, mask);
+ }
+ else
+ {
+ finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a);
+ }
+ }
+ float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp);
+ VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
new file mode 100644
index 00000000..4ae8a3d7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 43f04f3e96314214ea54895563c3e34f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
new file mode 100644
index 00000000..49c602c0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
@@ -0,0 +1,111 @@
+#ifndef POI_WIREFRAME
+ #define POI_WIREFRAME
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST;
+ float2 _WireframeTexturePan;
+ float _WireframeSmoothing;
+ float _WireframeThickness;
+ float4 _WireframeColor;
+ float _WireframeAlpha;
+ float _WireframeEnable;
+ float _WireframeWaveEnabled;
+ float _WireframeWaveDensity;
+ float _WireframeWaveSpeed;
+ float _WireframeEdgeOpacity;
+ float _WireframeFaceOpacity;
+ half _WireframeEmissionAlpha;
+ float _WireframeEmissionStrength;
+ float _WireframeQuad;
+ float _WireframeUV;
+
+ #ifndef POI_SHADOW
+ void applyWireframe(inout float3 wireframeEmission, inout float4 albedo)
+ {
+
+ if (_WireframeEnable)
+ {
+ float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan);
+ float size = _WireframeThickness;
+ half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates));
+ half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates);
+ half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1;
+
+ float4 wireframeColor = _WireframeColor * colorMap;
+
+ albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary);
+ wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a;
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream)
+ {
+
+ if(_WireframeQuad)
+ {
+ float e1 = length(IN[0].localPos - IN[1].localPos);
+ float e2 = length(IN[1].localPos - IN[2].localPos);
+ float e3 = length(IN[2].localPos - IN[0].localPos);
+
+ float3 quad = 0;
+ if(e1 > e2 && e1 > e3)
+ quad.y = 1.;
+ else if(e2 > e3 && e2 > e1)
+ quad.x = 1;
+ else
+ quad.z = 1;
+
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad;
+ IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad;
+ IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad;
+ }
+ else
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ }
+
+
+
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #else
+
+ float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos)
+ {
+
+ if(_WireframeEnable)
+ {
+ float wireframeFadeAlpha = _WireframeAlpha;
+ float3 finalWireframeColor = 0;
+
+ float3 barys;
+ barys.xy = barycentricCoordinates;
+ barys.z = 1 - barys.x - barys.y;
+ float3 deltas = fwidth(barys);
+ float3 smoothing = deltas * _WireframeSmoothing;
+ float wireframeThickness = _WireframeThickness;
+ float3 thickness = deltas * wireframeThickness;
+ barys = smoothstep(thickness, thickness + smoothing, barys);
+ float minBary = min(barys.x, min(barys.y, barys.z));
+
+ return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream)
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
new file mode 100644
index 00000000..6366a659
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a8b2356de788df146aa1ab605ebafd03
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
new file mode 100644
index 00000000..319de57c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
@@ -0,0 +1,171 @@
+#ifndef POICLUDES
+ #define POICLUDES
+
+ UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize;
+ sampler2D _PoiGrab;
+ sampler2D _CameraDepthTexture;
+ float _Cutoff;
+ float _AlphaMod;
+
+ //Structs
+ struct appdata
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #ifdef OUTLINE
+ float _LineWidth;
+ float _OutlineEmission;
+ float4 _LineColor;
+ sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV;
+ float4 _OutlineFadeDistance;
+ float4 _OutlineGlobalPan;
+ #endif
+
+ struct PoiLighting
+ {
+ half3 direction;
+ half3 color;
+ fixed attenuation;
+ #ifdef FORWARD_ADD_PASS
+ fixed additiveShadow;
+ #endif
+ half3 directLighting;
+ half3 indirectLighting;
+ half lightMap;
+ half3 rampedLightMap;
+ half3 finalLighting;
+ half3 halfDir;
+ half nDotL;
+ half nDotH;
+ half lDotv;
+ half lDotH;
+ half nDotV;
+ half N0DotV;
+ half diffuseTerm;
+
+ // World normal dot half direction
+ #ifdef POI_VAR_DOTNH
+ half dotNH;
+ #endif
+
+ // Light direction dot half direction
+ #ifdef POI_VAR_DOTLH
+ half dotLH;
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ float4 vDotNL;
+ float3 vColor[4];
+ float4 vCorrectedDotNL;
+ float4 vAttenuation;
+ float4 vAttenuationDotNL;
+ float3 vPosition[4];
+ float3 vDirection[4];
+ float3 vFinalLighting;
+ float3 vHalfDir[4];
+
+ #ifdef POI_VAR_DOTLH
+ half4 vDotLH;
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ half4 vDotNH;
+ #endif
+
+ #endif
+ };
+
+ struct PoiCamera
+ {
+ half3 viewDir;
+ half3 tangentViewDir;
+ half3 forwardDir;
+ half3 worldPos;
+ float viewDotNormal;
+ float distanceToModel;
+ float distanceToVert;
+ float3 reflectionDir;
+ float3 vertexReflectionDir;
+ float2 screenUV;
+ float4 clipPos;
+ #if defined(GRAIN)
+ float4 worldDirection;
+ #endif
+ float4 grabPos;
+ };
+
+ struct PoiMesh
+ {
+ float3 normals[2];
+ float3 tangent;
+ float3 binormal;
+ float3 localPos;
+ float3 worldPos;
+ float3 modelPos;
+ float3 tangentSpaceNormal;
+ float2 uv[5];
+ float4 vertexColor;
+ fixed3 barycentricCoordinates;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV;
+ #endif
+ float isFrontFace;
+ #ifdef FUR
+ float furAlpha;
+ #endif
+ };
+
+ struct PoiTangentData
+ {
+ float3x3 tangentTransform;
+ float3x3 tangentToWorld;
+ };
+
+ struct FragmentCommonData
+ {
+ half3 diffColor, specColor;
+ // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level.
+ // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots.
+ half oneMinusReflectivity, smoothness;
+ float3 normalWorld;
+ float3 eyeVec;
+ half alpha;
+ float3 posWorld;
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 reflUVW;
+ #endif
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 tangentSpaceNormal;
+ #endif
+ };
+
+ struct Debug
+ {
+ float debug1;
+ float2 debug2;
+ float3 debug3;
+ float4 debug4;
+ };
+
+ static Debug debug;
+ static PoiLighting poiLight;
+ static PoiCamera poiCam;
+ static PoiMesh poiMesh;
+ static UnityGI gi;
+ static FragmentCommonData s;
+ static PoiTangentData poiTData;
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
new file mode 100644
index 00000000..a59eb87d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: df6cb86d48d7c384b81f52cd7eaaee59
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
new file mode 100644
index 00000000..23b97d14
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 58ec3f45341e36748b8b23b21147b549
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
new file mode 100644
index 00000000..63f586bb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
@@ -0,0 +1,7652 @@
+Shader "Hidden/.poiyomi/• Poiyomi Toon •/eyes-46521b76"
+{
+ Properties
+ {
+ [HideInInspector] shader_is_using_thry_editor ("", Float) = 0
+ [HideInInspector] shader_master_label ("<color=#000000ff>Poiyomi Toon V7.0.100</color>", Float) = 0
+ [HideInInspector] shader_presets ("poiToonPresets", Float) = 0
+ [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0
+
+ [HideInInspector] footer_youtube ("youtube footer button", Float) = 0
+ [HideInInspector] footer_twitter ("twitter footer button", Float) = 0
+ [HideInInspector] footer_patreon ("patreon footer button", Float) = 0
+ [HideInInspector] footer_discord ("discord footer button", Float) = 0
+ [HideInInspector] footer_github ("github footer button", Float) = 0
+
+ // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works.
+ [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1
+ [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0
+ [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0
+
+ [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[
+ {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]},
+ {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}
+ }]}]}", Int) = 0
+ [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0
+ [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE.
+
+ LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED.
+
+ FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0
+ [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0
+ // Main
+ [HideInInspector] m_mainOptions ("Main", Float) = 0
+ _Color ("Color & Alpha", Color) = (1, 1, 1, 1)
+ _MainTex ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0
+ _Saturation ("Saturation", Range(-1, 1)) = 0
+ _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0
+ [Normal]_BumpMap ("Normal Map", 2D) = "bump" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ _BumpScale ("Normal Intensity", Range(0, 10)) = 1
+ _AlphaMask ("Alpha Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0
+ [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0
+ [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1
+ _MainHueShift ("Hue Shift", Range(0, 1)) = 0
+ _MainHueShiftSpeed ("Shift Speed", Float) = 0
+ _MainHueShiftMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0
+ [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0
+
+ // RGB Masking
+ [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0
+ [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0
+ [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0
+ [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0
+ _RGBMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0
+ _RedColor ("R Color", Color) = (1, 1, 1, 1)
+ _RedTexure ("R Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0
+ _GreenColor ("G Color", Color) = (1, 1, 1, 1)
+ _GreenTexture ("G Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0
+ _BlueColor ("B Color", Color) = (1, 1, 1, 1)
+ _BlueTexture ("B Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0
+ // RGB MASKED NORMALS
+ [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0
+ [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0
+ [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0
+ _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0
+ _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0
+ _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0
+
+ // Detail Options
+ [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0
+ _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { }
+ [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0
+ _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1)
+ _DetailTex ("Detail Texture", 2D) = "gray" { }
+ [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0
+ _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1
+ _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1
+ [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { }
+ _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1
+ [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0
+ [HideInInspector] m_end_DetailOptions ("Details", Float) = 0
+
+ // Vertex Colors
+ [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0
+ _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0
+ _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0
+
+ //Vertex Manipulations
+ [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0
+ [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1)
+ [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1)
+ _VertexManipulationHeight ("Vertex Height", Float) = 0
+ _VertexManipulationHeightMask ("Height Map", 2D) = "while" { }
+ [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0
+ _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0
+ [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0
+ _VertexRoundingDivision ("Division Amount", Float) = 500
+ [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0
+
+ // Alpha Options
+ [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0
+ _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5
+ [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0
+ _DitherGradient ("Dither Gradient", Range(0, 1)) = .1
+ [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0
+ _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0
+ [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0
+ [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0
+ _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25
+ [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0
+ _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0
+ [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0
+
+ // Decal Texture
+ [HideInInspector] m_start_DecalSection ("Decal", Float) = 0
+ [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0
+ _DecalColor ("Color", Color) = (1, 1, 1, 1)
+ _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _DecalTexture ("Decal", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0
+ _DecalMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0
+ [ToggleUI]_DecalTiled ("Tiled?", Float) = 0
+ [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0)
+ [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0)
+ _DecalRotation ("Rotation", Range(0, 360)) = 0
+ _DecalRotationSpeed ("Rotation Speed", Float) = 0
+ _DecalBlendAdd ("Add", Range(0, 1)) = 0
+ _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0
+ _DecalBlendReplace ("Replace", Range(0, 1)) = 0
+ [HideInInspector] m_end_DecalSection ("Decal", Float) = 0
+
+ // Back Face Textures and Emission
+ [HideInInspector] m_start_backFace ("Back Face", Float) = 0
+ [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0
+ _BackFaceColor ("Color", Color) = (1, 1, 1, 1)
+ _BackFaceTexture ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0
+ _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1
+ _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0
+ _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [HideInInspector] m_end_backFace ("Back Face", Float) = 0
+
+ // Lighting
+ [HideInInspector] m_lightingOptions ("Lighting", Float) = 0
+ [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0
+ [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1
+ [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0
+ _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0
+ [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0
+ [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { }
+ _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0
+ _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0
+ _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0
+ _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5
+ _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1)
+ _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1
+ _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+
+ [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0
+ [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0
+ [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0
+ [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0
+ [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0
+ _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0
+ _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0
+ _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0
+ [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0
+
+ [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0
+ _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0
+ _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0
+
+ [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0
+ _LightingAOTex ("AO Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0
+ _AOStrength ("AO Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0
+
+ [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0
+
+ // HSL Lighting
+ [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0
+ _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1
+ _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5
+ _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5
+ _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5
+ [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0
+
+ // point/spot Light Settings
+ [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0
+ [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1
+ [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1
+ _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0
+ _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5
+ _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5
+ _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1
+ [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0
+ _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1
+ [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1
+ [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0
+ [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0
+
+ // Subsurface Scattering
+ [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0
+ [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0
+ _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1)
+ _SSSThicknessMap ("Thickness Map", 2D) = "black" { }
+ [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0
+ _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0
+ _SSSSCale ("Light Strength", Range(0, 1)) = 0.25
+ _SSSPower ("Light Spread", Range(1, 100)) = 5
+ _SSSDistortion ("Light Distortion", Range(0, 1)) = 1
+ [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0
+
+ // Rim Lighting
+ [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0
+ [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0
+ [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1
+ [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0
+ _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1)
+ _RimWidth ("Rim Width", Range(0, 1)) = 0.8
+ _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25
+ _RimStrength ("Rim Emission", Range(0, 20)) = 0
+ _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0
+ _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0
+ _RimTex ("Rim Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0
+ _RimMask ("Rim Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0
+ _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0
+ _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1
+ [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0
+ _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0
+ _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5
+ _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5
+ [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0
+ [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0
+ [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0
+ _RimEnviroMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0
+ _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7
+ _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45
+ _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0
+ _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0
+ _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1
+ [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0
+
+ // Baked Lighting
+ [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0
+ _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1
+ [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown
+ [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown
+ [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0
+
+ // Metallics
+ [HideInInspector] m_start_Metallic ("Metallics", Float) = 0
+ [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0
+ _CubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1)
+ _MetallicTintMap ("Tint Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0
+ _MetallicMask ("Metallic Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0
+ _Metallic ("Metallic", Range(0, 1)) = 0
+ _SmoothnessMask ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0
+ [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _Smoothness ("Smoothness", Range(0, 1)) = 0
+ [HideInInspector] m_end_Metallic ("Metallics", Float) = 0
+
+ // Clearcoat
+ [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0
+ [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0
+ _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1)
+ _ClearCoatMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0
+ _ClearCoat ("Clear Coat", Range(0, 1)) = 1
+ _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0
+ [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0
+ [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0
+ [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0
+
+ // First Matcap
+ [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0
+ [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0
+ _MatcapColor ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { }
+ _MatcapBorder ("Border", Range(0, .5)) = 0.43
+ _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0
+ _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _MatcapIntensity ("Intensity", Range(0, 5)) = 1
+ _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1
+ _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0
+ _MatcapAdd ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_matcap ("Matcap", Float) = 0
+
+ // Second Matcap
+ [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0
+ [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0
+ _Matcap2Color ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { }
+ _Matcap2Border ("Border", Range(0, .5)) = 0.43
+ _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0
+ _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _Matcap2Intensity ("Intensity", Range(0, 5)) = 1
+ _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0
+ _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0
+ _Matcap2Add ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0
+
+ // Specular
+ [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0
+ [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1
+ _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0
+ _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1
+ [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0
+ _SpecularMask ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1
+ // Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0
+ _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0
+ _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0
+ //toon aniso
+ _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0
+ // Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0
+
+ // Second Specular
+ [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0
+ [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1
+ _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0
+ _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75
+ _SpecularMap1 ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0
+ _SpecularMask1 ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1
+ // Second Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0
+ _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0
+ _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0
+ // Second toon aniso
+ _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0
+ // Second Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0
+
+ // First Emission
+ [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0
+ [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0
+ [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0
+ [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0
+ [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0
+ _EmissionMask ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0
+ _EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0
+
+ // Center out emission
+ [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+
+ // Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0
+ _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width ("Width", Float) = 10
+ _EmissiveScroll_Velocity ("Velocity", Float) = 10
+ _EmissiveScroll_Interval ("Interval", Float) = 20
+ _EmissionScrollingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0
+
+ // Second Enission
+ [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0
+ [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0
+ [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0
+ _EmissionMask1 ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0
+ _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0
+
+ // Second Center Out Enission
+ [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Second Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0
+ _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width1 ("Width", Float) = 10
+ _EmissiveScroll_Velocity1 ("Velocity", Float) = 10
+ _EmissiveScroll_Interval1 ("Interval", Float) = 20
+ _EmissionScrollingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0
+
+ // Flipbook
+ [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0
+ [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0
+ [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0
+ [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1)
+ _FlipbookTotalFrames ("Total Frames", Int) = 1
+ _FlipbookFPS ("FPS", Float) = 30.0
+ _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0)
+ [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0
+ _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _FlipbookRotation ("Rotation", Range(0, 360)) = 0
+ _FlipbookRotationSpeed ("Rotation Speed", Float) = 0
+ _FlipbookReplace ("Replace", Range(0, 1)) = 1
+ _FlipbookMultiply ("Multiply", Range(0, 1)) = 0
+ _FlipbookAdd ("Add", Range(0, 1)) = 0
+
+ // Flipbook Manual Control
+ [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0
+ _FlipbookCurrentFrame ("Current Frame", Float) = -1
+ [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0
+ [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0
+
+ // Dissolve
+ [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0
+ [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0
+ [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1
+ _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025
+ _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5
+ _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1)
+ [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { }
+ _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0
+ _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1)
+ _DissolveToTexture ("Dissolved Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0
+ _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0
+ _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0
+ _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0
+ _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1
+ _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0
+ _DissolveMask ("Dissolve Mask", 2D) = "white" { }
+ [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0
+ [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0
+ _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0
+ [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2
+ [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0
+ [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0
+ _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1
+ [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0)
+ [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0)
+ [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0
+
+ // Locked in anim sldiers
+ [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0
+ _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0
+ _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0
+ _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0
+ _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0
+ _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0
+ _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0
+ _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0
+ _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0
+ _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0
+ _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0
+ [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0
+ [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0
+
+ // Panosphere
+ [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+ [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0
+ [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0
+ _PanosphereColor ("Color", Color) = (1, 1, 1, 1)
+ _PanosphereTexture ("Texture", 2D) = "white" { }
+ _PanoMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0
+ _PanoEmission ("Emission Strength", Range(0, 10)) = 0
+ _PanoBlend ("Alpha", Range(0, 1)) = 0
+ [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0
+ [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { }
+ [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+
+ // Glitter
+ [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0
+ [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0
+ [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0
+ [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0
+ [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0
+ [HDR]_GlitterColor ("Color", Color) = (1, 1, 1)
+ _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0
+ _GlitterColorMap ("Glitter Color Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterMask ("Glitter Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0
+ _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterTextureRotation ("Rotation Speed", Float) = 0
+ _GlitterFrequency ("Glitter Density", Float) = 300.0
+ _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0
+ _GlitterSpeed ("Glitter Speed", Float) = 10.0
+ _GlitterSize ("Glitter Size", Range(0, 1)) = .3
+ _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300
+ _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90
+ _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0
+ _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3
+ _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8
+ _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08
+ _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20
+ _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0
+
+ // Glitter Random Colors
+ [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0
+ [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0
+ [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1)
+ [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1)
+ [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0
+ [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1)
+ [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0
+ [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0
+ [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0
+ _TextGlyphs ("Font Array", 2D) = "black" { }
+ _TextPixelRange ("Pixel Range", Float) = 4.0
+ [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0
+
+ // FPS
+ [HideInInspector] m_start_TextFPS ("FPS", Float) = 0
+ [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0
+ _TextFPSColor ("Color", Color) = (1, 1, 1, 1)
+ _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextFPSRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextFPS ("FPS", Float) = 0
+
+ // POSITION
+ [HideInInspector] m_start_TextPosition ("Position", Float) = 0
+ [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0
+ _TextPositionColor ("Color", Color) = (1, 0, 1, 1)
+ _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextPositionRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextPosition ("Position", Float) = 0
+
+ // INSTANCE TIME
+ [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0
+ [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0
+ _TextTimeColor ("Color", Color) = (1, 0, 1, 1)
+ _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextTimeRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0
+ [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0
+
+ // Mirror Rendering
+ [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0
+ [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0
+ [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0
+ [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0
+ _MirrorTexture ("Mirror Tex", 2D) = "white" { }
+ [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0
+
+ // Distance Fade
+ [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0
+ _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0
+ _MainFadeTexture ("Fade Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0
+ [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0
+
+ // Angular Fade
+ [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0
+ [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0
+ [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0
+ [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0
+ [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0)
+ _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45
+ _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90
+ _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45
+ _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90
+ _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0
+
+ // UV Distortion
+ [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0
+ [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0
+ _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0
+ _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { }
+ _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { }
+ _DistortionStrength ("Strength1", Float) = 0.5
+ _DistortionStrength1 ("Strength2", Float) = 0.5
+ [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0)
+ [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0)
+ [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0
+
+ // Outline Options
+ [HideInInspector] m_outlineOptions ("Outlines", Float) = 0
+ [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0
+ [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0
+ _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0
+ _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0
+ _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0)
+ _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0)
+ [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0
+ [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0
+ [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1
+ _LineWidth ("Width", Float) = 0
+ _LineColor ("Color", Color) = (1, 1, 1, 1)
+ _OutlineEmission ("Outline Emission", Float) = 0
+ _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0
+ _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0
+ _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1
+ [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0
+ [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0)
+ [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1
+ _OutlineOffsetFactor("Offset Factor", Float) = 0
+ _OutlineOffsetUnits("Offset Units", Float) = 0
+ [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0
+
+ // Parallax Mapping
+ [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0
+ [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0
+ [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0
+ [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0
+ [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0
+ [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0)
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0
+ _ParallaxHeightMap ("Height Map", 2D) = "black" { }
+ _ParallaxHeightMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0
+ _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0
+ [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0
+ [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0
+ [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0
+ [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0
+ _ParallaxInternalMap ("Internal Map", 2D) = "black" { }
+ _ParallaxInternalMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0
+ _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1
+ _ParallaxInternalMinDepth ("Min Depth", Float) = 0
+ _ParallaxInternalMaxDepth ("Max Depth", Float) = 1
+ _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0
+ _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1
+ _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1)
+ _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1)
+ [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0
+ [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0
+ _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42
+ [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0
+
+ // Rendering Options
+ [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0
+ [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
+ [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
+ [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
+ [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15
+ _OffsetFactor ("Offset Factor", Float) = 0.0
+ _OffsetUnits ("Offset Units", Float) = 0.0
+ [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0
+ [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown
+
+ // Blending Options
+ [HideInInspector] m_start_blending ("Blending", Float) = 0
+ [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
+ [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0
+ [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1
+ [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0
+ [HideInInspector] m_end_blending ("Blending", Float) = 0
+
+ // Stencils
+ [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0
+ [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0
+
+ // Outline Stencil
+ [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0
+ [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0
+
+ // Debug Options
+ [HideInInspector] m_start_debugOptions ("Debug", Float) = 0
+ [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0
+ _VertexUnwrap ("Unwrap", Range(0, 1)) = 0
+ [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0
+ [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0
+ [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0
+ [HideInInspector] m_end_debugOptions ("Debug", Float) = 0
+
+ //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0
+ //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0
+
+ // Main
+ [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0
+ [HideInInspector]_MainTexAnimated ("Texture", Int) = 0
+ [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0
+ [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0
+ [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0
+ [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0
+ [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0
+ [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0
+ [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0
+ [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0
+ [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0
+
+ // RGB Masking
+ [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0
+ [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0
+ [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0
+ [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RedColorAnimated ("R Color", Int) = 0
+ [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0
+ [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0
+ [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0
+ [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0
+ [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0
+ [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0
+
+ // Detail Options
+ [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0
+ [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0
+ [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0
+ [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0
+ [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0
+ [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0
+ [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0
+ [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0
+
+ //Vertex Manipulations
+ [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0
+ [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0
+ [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0
+ [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0
+ [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0
+ [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0
+ [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0
+
+ // Alpha Options
+ [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0
+ [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0
+ [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0
+ [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0
+ [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0
+ [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0
+ [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0
+ [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0
+ [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0
+ [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0
+
+ // Decal Texture
+ [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0
+ [HideInInspector]_DecalColorAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0
+ [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0
+ [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0
+ [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0
+
+ // Lighting
+ [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0
+ [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0
+ [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0
+ [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0
+ [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0
+ [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0
+ [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0
+ [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0
+
+ [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0
+ [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0
+ [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0
+ [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0
+ [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0
+ [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0
+ [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0
+
+ [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0
+ [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0
+ [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0
+ [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0
+
+ [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0
+ [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0
+ [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0
+
+ [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0
+ [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0
+ [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0
+
+ [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0
+ [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0
+ [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0
+ [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0
+ [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0
+
+ // point/spot Light Settings
+ [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0
+ [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0
+ [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0
+ [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0
+ [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0
+
+ // Subsurface Scattering
+ [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0
+ [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0
+ [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0
+ [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0
+ [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0
+ [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0
+ [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0
+
+ // Rim Lighting
+ [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0
+ [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0
+ [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0
+ [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0
+ [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0
+ [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0
+ [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0
+ [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0
+ [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0
+ [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0
+ [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0
+ [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0
+ [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0
+
+ // Metallics
+ [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0
+ [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0
+ [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0
+ [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0
+
+ // Clearcoat
+ [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0
+ [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0
+
+ // First Matcap
+ [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0
+ [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0
+ [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0
+ [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0
+ [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0
+
+ // Second Matcap
+ [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0
+ [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0
+ [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0
+ [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0
+ [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0
+
+ // Specular
+ [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0
+
+ // Second Specular
+ [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0
+
+ // First Emission
+ [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0
+ [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0
+ [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0
+
+ // Center out emission
+ [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0
+
+ // Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0
+
+ // Scrolling Emission
+ [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0
+
+ // Second Enission
+ [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0
+ [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0
+
+ // Second Center Out Enission
+ [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0
+
+ // Second Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0
+
+ // Flipbook
+ [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0
+ [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0
+ [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0
+ [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0
+ [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0
+ [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0
+ [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0
+ [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0
+ [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0
+ [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0
+
+ // Dissolve
+ [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0
+ [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0
+ [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0
+ [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0
+ [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0
+ [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0
+ [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0
+ [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0
+ [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0
+ [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0
+ [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0
+ [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0
+ [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0
+ [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0
+ [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0
+ [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0
+ [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0
+ [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0
+ [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0
+
+ [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0
+ [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0
+ [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0
+ [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0
+ [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0
+ [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0
+ [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0
+ [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0
+ [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0
+ [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0
+
+ // Panosphere
+ [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0
+ [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0
+ [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0
+ [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0
+ [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0
+ [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0
+ [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0
+
+ // Glitter
+ [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0
+ [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0
+ [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0
+ [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0
+ [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0
+ [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0
+ [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0
+ [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0
+ [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0
+ [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0
+ [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0
+ [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0
+ [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0
+ [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0
+ [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0
+ [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0
+ [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0
+
+ // Glitter Random Colors
+ [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0
+ [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+ [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0
+ [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0
+ [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0
+ [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0
+
+ // FPS
+ [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0
+ [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0
+ [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // POSITION
+ [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0
+ [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0
+ [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // INSTANCE TIME
+ [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0
+ [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0
+ [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0
+
+ // Mirror Rendering
+ [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0
+ [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0
+ [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0
+ [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0
+ [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0
+
+ // Distance Fade
+ [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0
+ [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0
+ [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0
+
+ // Angular Fade
+ [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0
+ [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0
+ [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0
+ [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0
+ [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0
+ [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0
+ [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0
+ [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0
+ [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0
+
+ // UV Distortion
+ [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0
+ [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0
+ [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0
+ [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0
+ [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0
+ [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0
+ [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0
+ [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0
+
+ // Video Options
+ [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0
+ [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0
+ [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0
+ [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0
+ [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0
+ [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0
+ [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0
+ [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0
+ [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0
+ [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0
+ [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0
+ [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0
+ [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0
+ [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0
+ [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0
+ [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0
+ [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0
+ [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0
+ [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0
+
+ // TouchFX
+ [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0
+ [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0
+ [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0
+ [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0
+
+ [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0
+ [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0
+ [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0
+ [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0
+ [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0
+ [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0
+ [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0
+ [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0
+
+ // Hologram
+ [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0
+ [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0
+ [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0
+ [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0
+ [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0
+ [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0
+ [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0
+ [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0
+
+ // GrabPass
+ [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0
+ [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0
+ [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0
+ [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0
+ [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0
+ [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0
+ [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0
+ [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0
+
+ // Iridescence
+ [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0
+ [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0
+ [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0
+ [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0
+ [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0
+ [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0
+ [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0
+ [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0
+ [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0
+
+ // Vertex Glitching
+ [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0
+ [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0
+ [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0
+ [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0
+
+ // Spawn In Effects
+ [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0
+ [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0
+ [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0
+ [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0
+
+ // Voronoi
+ [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0
+ [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0
+ [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0
+ [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0
+ [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0
+ [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0
+ [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0
+ [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0
+ [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+
+ // Blacklight mask
+ [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0
+ [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0
+ [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0
+ [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0
+ [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0
+ [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0
+ [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0
+ [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0
+ [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0
+ [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0
+
+ // Outline Options
+ [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0
+ [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0
+ [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LineWidthAnimated ("Width", Int) = 0
+ [HideInInspector]_LineColorAnimated ("Color", Int) = 0
+ [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0
+ [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0
+ [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0
+ [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0
+ [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0
+ [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0
+ [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0
+ [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0
+ [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0
+
+ // Parallax Mapping
+ [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0
+ [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0
+ [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0
+ [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0
+ [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0
+ [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0
+ [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0
+ [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0
+ [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0
+
+ // Rendering Options
+ [HideInInspector]_CullAnimated ("Cull", Int) = 0
+ [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0
+ [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0
+ [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0
+ [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0
+ [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0
+ [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0
+
+ // Blending Options
+ [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0
+ [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0
+ [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0
+ [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0
+
+ // Stencils
+ [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Outline Stencil
+ [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Debug Options
+ [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0
+ [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0
+ [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0
+ [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0
+ }
+
+
+ //originalEditorCustomEditor "PoiToon"
+ CustomEditor "Thry.ShaderEditor"
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
+
+// //EnableOutlinePass
+// Pass
+// {
+// Name "Outline"
+// Tags { "LightMode" = "ForwardBase" }
+// Stencil
+// {
+// Ref [_OutlineStencilRef]
+// ReadMask [_OutlineStencilReadMask]
+// WriteMask [_OutlineStencilWriteMask]
+// Comp [_OutlineStencilCompareFunction]
+// Pass [_OutlineStencilPassOp]
+// Fail [_OutlineStencilFailOp]
+// ZFail [_OutlineStencilZFailOp]
+// }
+// ZTest [_ZTest]
+// ColorMask [_ColorMask]
+// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits]
+// BlendOp [_BlendOp], [_BlendOpAlpha]
+// Blend [_SrcBlend] [_DstBlend]
+// ZWrite [_ZWrite]
+// AlphaToMask [_AlphaToMask]
+// Cull [_OutlineCull]
+// CGPROGRAM
+//
+// #pragma target 5.0
+// #define FORWARD_BASE_PASS
+// #define OUTLINE
+// float _Mode;
+// // patreon Additive
+// // Black Light Mask
+//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+// // voronoi
+//// #pragma shader_feature CHROMATIC_ABERRATION
+// // UV Distortion
+//// #pragma shader_feature USER_LUT
+// // Vertex Offsets
+//// #pragma shader_feature AUTO_EXPOSURE
+// // Mirror
+//// #pragma shader_feature _REQUIRE_UV2
+// // Random
+//// #pragma shader_feature _SUNDISK_NONE
+// // Dissolve
+//// #pragma shader_feature DISTORT
+// // Lighting
+//// #pragma shader_feature VIGNETTE_MASKED
+// #pragma multi_compile_fwdbase
+// #pragma fragmentoption ARB_precision_hint_fastest
+// #pragma multi_compile_fog
+// #pragma multi_compile_instancing
+// #pragma vertex vert
+// #pragma fragment frag
+// #include "../Includes/CGI_PoiPassOutline.cginc"
+// ENDCG
+//
+// }
+ //EnableOutlinePass
+
+ Pass
+ {
+ Name "MainPass"
+ Tags { "LightMode" = "ForwardBase" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ AlphaToMask [_AlphaToMask]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend [_SrcBlend] [_DstBlend]
+
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 1
+#define PROPM_START_EMISSIONOPTIONS 1
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 1
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0.8
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_BASE_PASS
+ float _Mode;
+ // Base Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ #pragma multi_compile _ VERTEXLIGHT_ON
+ // patreon Base
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Grab Pass Blur
+// #pragma shader_feature CHROMATIC_ABERRATION_LOW
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Touch Color
+// #pragma shader_feature GRAIN
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdbase
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_fog
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+
+ //LightingAdditiveEnable
+ Pass
+ {
+ Name "ForwardAddPass"
+ Tags { "LightMode" = "ForwardAdd" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ ZWrite Off
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend One One
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 1
+#define PROPM_START_EMISSIONOPTIONS 1
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 1
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0.8
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_ADD_PASS
+ float _Mode;
+ // Add Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ // patreon Additive
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+// #pragma shader_feature _PARALLAX_MAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Disable Directionals
+// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ //LightingAdditiveEnable
+
+ //LightingCastShadows
+ Pass
+ {
+ Name "ShadowCasterPass"
+ Tags { "LightMode" = "ShadowCaster" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ AlphaToMask Off
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 1
+#define PROPM_START_EMISSIONOPTIONS 1
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 1
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0.8
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_SHADOW
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Dissolve
+// #pragma shader_feature DISTORT
+ #pragma multi_compile_instancing
+ #pragma vertex vertShadowCaster
+ #pragma fragment fragShadowCaster
+ #include "../Includes/CGI_PoiPassShadow.cginc"
+ ENDCG
+
+ }
+ //LightingCastShadows
+
+ Pass
+ {
+ Tags { "LightMode" = "Meta" }
+ Cull Off
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 1
+#define PROPM_START_EMISSIONOPTIONS 1
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 1
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0.8
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_META_PASS
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
new file mode 100644
index 00000000..45401dba
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyes-46521b76/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: df4fc455f3a9d554aaa073a52e369b6a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d.meta
new file mode 100644
index 00000000..9c71d397
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 02902cbffa39f9e41b7c5e28fccaa746
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets.meta
new file mode 100644
index 00000000..43d0a32a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7e9064a5bb49a7146a2f6a71513b9e92
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders.meta
new file mode 100644
index 00000000..5e0c7f6b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 917c8c79b7cb162478c29c16fd9ec90b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders.meta
new file mode 100644
index 00000000..9ab2dd56
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 368f4a3e344047f4196fe66ac0f551c8
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon.meta
new file mode 100644
index 00000000..4150824b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c2e35b57b5b545c4c83e6c92c3fe38a5
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
new file mode 100644
index 00000000..05604ce5
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 35d5fe01adeb00240a37b77c14076024
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
new file mode 100644
index 00000000..7f4ba209
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_ALPHA_TO_COVERAGE
+ #define POI_ALPHA_TO_COVERAGE
+
+ half _MainMipScale;
+ float _MainAlphaToCoverage;
+
+ float CalcMipLevel(float2 texture_coord)
+ {
+ float2 dx = ddx(texture_coord);
+ float2 dy = ddy(texture_coord);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+
+ return 0.5 * log2(delta_max_sqr);
+ }
+
+ void ApplyAlphaToCoverage(inout float4 finalColor)
+ {
+ // Force Model Opacity to 1 if desired
+
+ if (float(3) == 1)
+ {
+
+ if(float(0))
+ {
+ // rescale alpha by mip level
+ finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.015625,0.015625,64,64).zw)) * float(0.25);
+ // rescale alpha by partial derivative
+ finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
new file mode 100644
index 00000000..6baab29b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dbd1d8ac4af7fab4e953fd072ab0541d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
new file mode 100644
index 00000000..e529136f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_BACKFACE
+ #define POI_BACKFACE
+
+ float _BackFaceEnabled;
+ float _BackFaceTextureUV;
+ float _BackFaceDetailIntensity;
+ float _BackFaceEmissionStrength;
+ float2 _BackFacePanning;
+ float _BackFaceHueShift;
+ float4 _BackFaceColor;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST;
+
+ float3 BackFaceColor;
+ void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission)
+ {
+ backFaceEmission = 0;
+ BackFaceColor = 0;
+
+ if (float(0))
+ {
+ if(!poiMesh.isFrontFace)
+ {
+ albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ backFaceDetailIntensity = float(1);
+ BackFaceColor = albedo.rgb;
+ mixedHueShift = float(0);
+ backFaceEmission = BackFaceColor * float(0);
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
new file mode 100644
index 00000000..672ed953
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2ac5a3ad8ccab894aadfbff6af5329c9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
new file mode 100644
index 00000000..750364ae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
@@ -0,0 +1,54 @@
+#ifndef POI_BLACKLIGHT
+ #define POI_BLACKLIGHT
+
+ float4 _BlackLightMaskStart;
+ float4 _BlackLightMaskEnd;
+ float4 _BlackLightMaskKeys;
+ float _BlackLightMaskDebug;
+ float _BlackLightMaskDissolve;
+ float _BlackLightMaskMetallic;
+ float _BlackLightMaskClearCoat;
+ float _BlackLightMaskMatcap;
+ float _BlackLightMaskMatcap2;
+ float _BlackLightMaskEmission;
+ float _BlackLightMaskEmission2;
+ float _BlackLightMaskFlipbook;
+ float _BlackLightMaskPanosphere;
+ float _BlackLightMaskIridescence;
+
+ half _BlackLightMaskGlitter;
+
+ half4 blackLightMask;
+
+ void createBlackLightMask()
+ {
+ blackLightMask = 0;
+ #ifdef VERTEXLIGHT_ON
+
+ for (int lightIndex = 0; lightIndex < 4; lightIndex ++)
+ {
+ float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]);
+ if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0)))
+ {
+ for (int maskIndex = 0; maskIndex < 4; maskIndex ++)
+ {
+ float4 comparison = _BlackLightMaskKeys;
+ if(unity_LightColor[lightIndex].a == comparison[maskIndex])
+ {
+ blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos)));
+ }
+ }
+ }
+ }
+ #endif
+ }
+#endif
+
+/*
+#ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskDissolve != 4)
+ {
+ blackLightMask[mask];
+ }
+#endif
+*/
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
new file mode 100644
index 00000000..c0eb0bcf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3e0c74248e2720148a23a97c36ee824d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
new file mode 100644
index 00000000..f87ae6dc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
@@ -0,0 +1,39 @@
+#ifndef POI_BLENDING
+ #define POI_BLENDING
+
+ /*
+ 0: Zero float4(0.0, 0.0, 0.0, 0.0),
+ 1: One float4(1.0, 1.0, 1.0, 1.0),
+ 2: DstColor destinationColor,
+ 3: SrcColor sourceColor,
+ 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ 5: SrcAlpha sourceColor.aaaa,
+ 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ 7: DstAlpha destinationColor.aaaa,
+ 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor.,
+ 9: SrcAlphaSaturate saturate(sourceColor.aaaa),
+ 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa,
+ */
+
+ float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor)
+ {
+ float4 sA = 1-blendFactor;
+ const float4 blendData[11] = {
+ float4(0.0, 0.0, 0.0, 0.0),
+ float4(1.0, 1.0, 1.0, 1.0),
+ destinationColor,
+ sourceColor,
+ float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sA,
+ saturate(sourceColor.aaaa),
+ 1 - sA,
+ };
+
+ return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
new file mode 100644
index 00000000..c025e8de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 630aff01acba96445bf02f596f3e4b9d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
new file mode 100644
index 00000000..6e4db3fc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_BULGE
+ #define POI_BULGE
+
+
+ sampler2D _BulgeMask;
+ float _BuldgeFadeLength;
+ float _BuldgeHeight;
+
+ void bulgyWolgy(inout v2f o)
+ {
+ float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0)));
+ float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0));
+ depth = Linear01Depth(depth);
+
+ float intersect = 0;
+ if (depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w));
+ if(diff > 0)
+ {
+ intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff);
+ }
+ }
+ float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0);
+
+ offset = IsInMirror() ? 0: offset;
+ offset *= bulgeMask;
+
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset;
+ o.localPos = mul(unity_WorldToObject, o.worldPos);
+ o.pos = UnityObjectToClipPos(o.localPos);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
new file mode 100644
index 00000000..deb71b61
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 88c767314bb1133488e164a967304b49
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
new file mode 100644
index 00000000..5adf7340
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
@@ -0,0 +1,108 @@
+#ifndef POI_CLEARCOAT
+ #define POI_CLEARCOAT
+
+ samplerCUBE _ClearCoatCubeMap;
+ float _ClearCoatSampleWorld;
+ POI_TEXTURE_NOSAMPLER(_ClearCoatMask);
+ POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap);
+ float _ClearCoatInvertSmoothness;
+ float _ClearCoat;
+ float _ClearCoatSmoothness;
+ float3 _ClearCoatTint;
+ float _ClearCoatNormalToUse;
+ float _ClearCoatForceLighting;
+ float lighty_clear_boy_uwu_var;
+
+
+ float3 CalculateClearCoatEnvironmentalReflections()
+ {
+ float3 reflectionColor;
+
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+ if (float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ float roughness = 1 - smoothnessMap;
+
+ lighty_clear_boy_uwu_var = 0;
+
+ float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir;
+
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0;
+
+
+ if(float(0) == 0 && no_probe == 0)
+ {
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflectionColor = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflectionColor = probe0;
+ }
+ }
+ else
+ {
+ lighty_clear_boy_uwu_var = 1;
+ reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+ }
+
+ if(float(0))
+ {
+ lighty_clear_boy_uwu_var = 1;
+ }
+
+ return reflectionColor * float4(1,1,1,1);
+ }
+
+ void calculateAndApplyClearCoat(inout float4 finalColor)
+ {
+ half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskClearCoat != 4)
+ {
+ clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat];
+ }
+ #endif
+
+ half3 reflectionColor = CalculateClearCoatEnvironmentalReflections();
+
+ float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r);
+ #ifdef POI_LIGHTING
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ //finalColor.rgb += reflectionColor;
+ //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var);
+ #else
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
new file mode 100644
index 00000000..1d3d58f4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 77f655a41aab17144a84c36ec549526f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
new file mode 100644
index 00000000..687dc443
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
@@ -0,0 +1,262 @@
+#ifndef POI_COLOR
+ #define POI_COLOR
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ static const float Epsilon = 1e-10;
+ // The weights of RGB contributions to luminance.
+ // Should sum to unity.
+ static const float3 HCYwts = float3(0.299, 0.587, 0.114);
+ static const float HCLgamma = 3;
+ static const float HCLy0 = 100;
+ static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5
+ static const float3 wref = float3(1.0, 1.0, 1.0);
+ #define TAU 6.28318531
+
+ float3 HUEtoRGB(in float H)
+ {
+ float R = abs(H * 6 - 3) - 1;
+ float G = 2 - abs(H * 6 - 2);
+ float B = 2 - abs(H * 6 - 4);
+ return saturate(float3(R, G, B));
+ }
+
+ float3 RGBtoHCV(in float3 RGB)
+ {
+ // Based on work by Sam Hocevar and Emil Persson
+ float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0);
+ float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx);
+ float C = Q.x - min(Q.w, Q.y);
+ float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z);
+ return float3(H, C, Q.x);
+ }
+
+ float3 HSVtoRGB(in float3 HSV)
+ {
+ float3 RGB = HUEtoRGB(HSV.x);
+ return((RGB - 1) * HSV.y + 1) * HSV.z;
+ }
+
+ float3 RGBtoHSV(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float S = HCV.y / (HCV.z + Epsilon);
+ return float3(HCV.x, S, HCV.z);
+ }
+
+ float3 HSLtoRGB(in float3 HSL)
+ {
+ float3 RGB = HUEtoRGB(HSL.x);
+ float C = (1 - abs(2 * HSL.z - 1)) * HSL.y;
+ return(RGB - 0.5) * C + HSL.z;
+ }
+
+ float3 RGBtoHSL(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float L = HCV.z - HCV.y * 0.5;
+ float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon);
+ return float3(HCV.x, S, L);
+ }
+
+ float3 HCYtoRGB(in float3 HCY)
+ {
+
+
+ float3 RGB = HUEtoRGB(HCY.x);
+ float Z = dot(RGB, HCYwts);
+ if (HCY.z < Z)
+ {
+ HCY.y *= HCY.z / Z;
+ }
+ else if(Z < 1)
+ {
+ HCY.y *= (1 - HCY.z) / (1 - Z);
+ }
+ return(RGB - Z) * HCY.y + HCY.z;
+ }
+
+ float3 RGBtoHCY(in float3 RGB)
+ {
+ // Corrected by David Schaeffer
+ float3 HCV = RGBtoHCV(RGB);
+ float Y = dot(RGB, HCYwts);
+ float Z = dot(HUEtoRGB(HCV.x), HCYwts);
+ if (Y < Z)
+ {
+ HCV.y *= Z / (Epsilon + Y);
+ }
+ else
+ {
+ HCV.y *= (1 - Z) / (Epsilon + 1 - Y);
+ }
+ return float3(HCV.x, HCV.y, Y);
+ }
+
+ float3 HCLtoRGB(in float3 HCL)
+ {
+ float3 RGB = 0;
+ if(HCL.z != 0)
+ {
+ float H = HCL.x;
+ float C = HCL.y;
+ float L = HCL.z * HCLmaxL;
+ float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0));
+ float U = (2 * L - C) / (2 * Q - 1);
+ float V = C / Q;
+ float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2;
+ float T;
+ H *= 6;
+ if(H <= 0.999)
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.g = T / (1 + T);
+ }
+ else if(H <= 1.001)
+ {
+ RGB.r = 1;
+ RGB.g = 1;
+ }
+ else if(H <= 2)
+ {
+ T = tan(A);
+ RGB.r = (1 + T) / T;
+ RGB.g = 1;
+ }
+ else if(H <= 3)
+ {
+ T = tan(A);
+ RGB.g = 1;
+ RGB.b = 1 + T;
+ }
+ else if(H <= 3.999)
+ {
+ T = tan(A);
+ RGB.g = 1 / (1 + T);
+ RGB.b = 1;
+ }
+ else if(H <= 4.001)
+ {
+ RGB.g = 0;
+ RGB.b = 1;
+ }
+ else if(H <= 5)
+ {
+ T = tan(A);
+ RGB.r = -1 / T;
+ RGB.b = 1;
+ }
+ else
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.b = -T;
+ }
+ RGB = RGB * V + U;
+ }
+ return RGB;
+ }
+
+ float3 RGBtoHCL(in float3 RGB)
+ {
+ float3 HCL;
+ float H = 0;
+ float U = min(RGB.r, min(RGB.g, RGB.b));
+ float V = max(RGB.r, max(RGB.g, RGB.b));
+ float Q = HCLgamma / HCLy0;
+ HCL.y = V - U;
+ if(HCL.y != 0)
+ {
+ H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi;
+ Q *= U / V;
+ }
+ Q = exp(Q);
+ HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6);
+ HCL.y *= Q;
+ HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2);
+ return HCL;
+ }
+
+ //HSL MODIFT
+ float3 ModifyViaHSL(float3 color, float3 HSLMod)
+ {
+ float3 colorHSL = RGBtoHSL(color);
+ colorHSL.r = frac(colorHSL.r + HSLMod.r);
+ colorHSL.g = saturate(colorHSL.g + HSLMod.g);
+ colorHSL.b = saturate(colorHSL.b + HSLMod.b);
+ return HSLtoRGB(colorHSL);
+ }
+
+ float3 hueShift(float3 col, float hueAdjust)
+ {
+ hueAdjust *= 2 * pi;
+ const float3 k = float3(0.57735, 0.57735, 0.57735);
+ half cosAngle = cos(hueAdjust);
+ return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle);
+ }
+
+ float3 poiSaturation(float3 In, float Saturation)
+ {
+ float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
+ return luma.xxx + Saturation.xxx * (In - luma.xxx);
+ }
+ // LCH
+ float xyzF(float t)
+ {
+ return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645));
+ }
+ float xyzR(float t)
+ {
+ return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655));
+ }
+ float3 rgb2lch(in float3 c)
+ {
+ c = mul(float3x3(0.4124, 0.3576, 0.1805,
+ 0.2126, 0.7152, 0.0722,
+ 0.0193, 0.1192, 0.9505), c);
+ c.x = xyzF(c.x / wref.x);
+ c.y = xyzF(c.y / wref.y);
+ c.z = xyzF(c.z / wref.z);
+ float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z));
+ return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y));
+ }
+
+ float3 lch2rgb(in float3 c)
+ {
+ c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y);
+
+ float lg = 1. / 116. * (c.x + 16.);
+ float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y),
+ wref.y * xyzR(lg),
+ wref.z * xyzR(lg - 0.005 * c.z));
+
+ float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986,
+ - 0.9689, 1.8758, 0.0415,
+ 0.0557, -0.2040, 1.0570), xyz);
+
+ return rgb;
+ }
+
+ //cheaply lerp around a circle
+ float lerpAng(in float a, in float b, in float x)
+ {
+ float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi;
+ return ang * x + b;
+ }
+
+ //Linear interpolation between two colors in Lch space
+ float3 lerpLch(in float3 a, in float3 b, in float x)
+ {
+ float hue = lerpAng(a.z, b.z, x);
+ return float3(lerp(b.xy, a.xy, x), hue);
+ }
+
+ float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha)
+ {
+ return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha));
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
new file mode 100644
index 00000000..f201eeb8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fb41d2f464e540c4c89a9eb99fbd9016
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
new file mode 100644
index 00000000..cd354f85
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
@@ -0,0 +1,249 @@
+#ifndef POI_DATA
+ #define POI_DATA
+
+ float _ParallaxBias;
+ float _LightingAdditiveLimitIntensity;
+ float _LightingAdditiveMaxIntensity;
+ POI_TEXTURE_NOSAMPLER(_BumpMap);
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailMask);
+ POI_TEXTURE_NOSAMPLER(_DetailNormalMap);
+ float _DetailNormalMapScale;
+ #endif
+ float _BumpScale;
+
+ void calculateAttenuation(v2f i)
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if defined(POINT) || defined(SPOT)
+ POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz)
+ poiLight.additiveShadow = shadow;
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ poiLight.additiveShadow == 0;
+ #endif
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ // fix for rare bug where light atten is 0 when there is no directional light in the scene
+ #ifdef FORWARD_BASE_PASS
+ if (all(_LightColor0.rgb == 0.0))
+ {
+ attenuation = 1.0;
+ }
+ #endif
+ #endif
+ poiLight.attenuation = attenuation;
+ }
+
+ void calculateVertexLightingData(in v2f i)
+ {
+ #ifdef VERTEXLIGHT_ON
+ float4 toLightX = unity_4LightPosX0 - i.worldPos.x;
+ float4 toLightY = unity_4LightPosY0 - i.worldPos.y;
+ float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z;
+ float4 lengthSq = 0;
+ lengthSq += toLightX * toLightX;
+ lengthSq += toLightY * toLightY;
+ lengthSq += toLightZ * toLightZ;
+
+ float4 lightAttenSq = unity_4LightAtten0;
+ float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq);
+ float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25));
+ poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight);
+
+ poiLight.vDotNL = 0;
+ poiLight.vDotNL += toLightX * poiMesh.normals[1].x;
+ poiLight.vDotNL += toLightY * poiMesh.normals[1].y;
+ poiLight.vDotNL += toLightZ * poiMesh.normals[1].z;
+
+ float4 corr = rsqrt(lengthSq);
+ poiLight.vDotNL = max(0, poiLight.vDotNL * corr);
+ poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]);
+
+ float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos;
+ poiLight.vDirection[index] = normalize(vertexToLightSource);
+ //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]);
+ poiLight.vColor[index] = unity_LightColor[index].rgb;
+
+ if (float(0) == 1)
+ {
+ float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b));
+ poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1)));
+ }
+ poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir);
+ poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]);
+ poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1);
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index]));
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index]));
+ #endif
+ }
+ #endif
+ }
+
+ void calculateLightingData(in v2f i)
+ {
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb;
+ poiLight.color = magic + normalLight;
+ #else
+ #ifdef FORWARD_ADD_PASS
+ poiLight.color = _LightColor0.rgb;
+
+
+ if (float(0) == 1)
+ {
+ float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b));
+ poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1)));
+ }
+ #endif
+ #endif
+
+ #ifdef FORWARD_BASE_PASS
+ poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ #else
+ #if defined(POINT) || defined(SPOT)
+ poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos);
+ #else
+ poiLight.direction = _WorldSpaceLightPos0;
+ #endif
+ #endif
+
+ poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir);
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir));
+ #endif
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir));
+ #endif
+
+ poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir);
+ poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir);
+ poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction);
+ poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir);
+ poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir);
+ poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir);
+ }
+
+ float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign)
+ {
+ return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w);
+ }
+
+ void InitializeMeshData(inout v2f i, uint facing)
+ {
+ poiMesh.isFrontFace = facing;
+ poiMesh.normals[0] = normalize(i.normal);
+ poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w);
+ poiMesh.tangent = i.tangent.xyz;
+
+ #ifndef OUTLINE
+ if(!poiMesh.isFrontFace)
+ {
+ poiMesh.normals[0] *= -1;
+ poiMesh.tangent *= -1;
+ poiMesh.binormal *= -1;
+ }
+ #endif
+
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+ poiMesh.barycentricCoordinates = i.barycentricCoordinates;
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ #ifdef POI_UV_DISTORTION
+ poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy);
+ #else
+ poiMesh.uv[4] = poiMesh.uv[0];
+ #endif
+
+ poiMesh.vertexColor = i.vertexColor;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ poiMesh.lightmapUV = i.lightmapUV;
+ #endif
+ poiMesh.modelPos = i.modelPos;
+
+ #ifdef FUR
+ poiMesh.furAlpha = i.furAlpha;
+ #endif
+ }
+
+ void initializeCamera(v2f i)
+ {
+ poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
+ poiCam.forwardDir = getCameraForward();
+ poiCam.worldPos = _WorldSpaceCameraPos;
+ poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos);
+ poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos);
+ poiCam.grabPos = i.grabPos;
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ poiCam.clipPos = i.pos;
+ #if defined(GRAIN)
+ poiCam.worldDirection = i.worldDirection;
+ #endif
+
+ poiCam.tangentViewDir = normalize(i.tangentViewDir);
+ poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42));
+ }
+
+ void calculateTangentData()
+ {
+ poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]);
+ poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]));
+ }
+
+ void CalculateReflectionData()
+ {
+ #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON)
+ poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]);
+ poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]);
+ #endif
+ }
+
+ void calculateNormals(inout half3 detailMask)
+ {
+ half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ #ifdef FINALPASS
+ detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(1) > 0)
+ {
+ half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g);
+ poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal);
+ }
+ else
+ {
+ poiMesh.tangentSpaceNormal = mainNormal;
+ }
+ #else
+ poiMesh.tangentSpaceNormal = mainNormal;
+ #endif
+
+ #ifdef POI_RGBMASK
+ calculateRGBNormals(poiMesh.tangentSpaceNormal);
+ #endif
+
+ poiMesh.normals[1] = normalize(
+ poiMesh.tangentSpaceNormal.x * poiMesh.tangent +
+ poiMesh.tangentSpaceNormal.y * poiMesh.binormal +
+ poiMesh.tangentSpaceNormal.z * poiMesh.normals[0]
+ );
+
+ poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1]));
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
new file mode 100644
index 00000000..0855a47c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2ad26035c5d2b7849ab10550c0c8a1c7
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
new file mode 100644
index 00000000..125d2cd9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
@@ -0,0 +1,107 @@
+#ifndef POI_DEBUG
+ #define POI_DEBUG
+
+ float _DebugEnabled;
+ float _DebugMeshData;
+ float _DebugLightingData;
+ float _DebugCameraData;
+
+ void displayDebugInfo(inout float4 finalColor)
+ {
+
+ if (float(0) != 0)
+ {
+ //Mesh Data
+ if (float(0) == 1)
+ {
+ finalColor.rgb = poiMesh.normals[0];
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiMesh.normals[1];
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiMesh.tangent;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiMesh.binormal;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiMesh.localPos;
+ return;
+ }
+
+ #ifdef POI_LIGHTING
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiLight.attenuation;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiLight.directLighting;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiLight.indirectLighting;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiLight.lightMap;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiLight.rampedLightMap;
+ return;
+ }
+ else if(float(0) == 6)
+ {
+ finalColor.rgb = poiLight.finalLighting;
+ return;
+ }
+ else if(float(0) == 7)
+ {
+ finalColor.rgb = poiLight.nDotL;
+ return;
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiCam.viewDir;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiCam.tangentViewDir;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiCam.forwardDir;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiCam.worldPos;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiCam.viewDotNormal;
+ return;
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
new file mode 100644
index 00000000..d7ded9ac
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4a227d530e87d7a4db7ba4be322abb8c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
new file mode 100644
index 00000000..280fcbc1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_DECAL
+ #define POI_DECAL
+
+ POI_TEXTURE_NOSAMPLER(_DecalTexture);
+ POI_TEXTURE_NOSAMPLER(_DecalMask);
+ float4 _DecalColor;
+ fixed _DecalTiled;
+ fixed _DecalBlendAdd;
+ fixed _DecalBlendMultiply;
+ fixed _DecalBlendReplace;
+ half _DecalRotation;
+ half2 _DecalScale;
+ half2 _DecalPosition;
+ half _DecalRotationSpeed;
+ float _DecalEmissionStrength;
+
+ void applyDecal(inout float4 albedo, inout float3 decalEmission)
+ {
+ float2 uv = poiMesh.uv[float(0)];
+ float2 decalCenter = float4(0.5,0.5,0,0);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y);
+ uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1));
+
+ half decalAlpha = 1;
+ //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0);
+ float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
+ decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if (!float(0))
+ {
+ if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0)
+ {
+ decalAlpha = 0;
+ }
+ }
+
+ if(float(0))
+ {
+ albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+ albedo = saturate(albedo);
+ decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
new file mode 100644
index 00000000..88288a9e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 56e696df71f0d794cafcd6dce7c8e732
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
new file mode 100644
index 00000000..9b70067a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
@@ -0,0 +1,21 @@
+#ifndef POI_DEFINES
+ #define POI_DEFINES
+
+ #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04)
+
+ #ifdef _SPECGLOSSMAP // Specular
+ #ifndef POI_VAR_DOTNH
+ #define POI_VAR_DOTNH
+ #endif
+ #ifndef POI_VAR_DOTLH
+ #define POI_VAR_DOTLH
+ #endif
+ #endif
+
+ #ifdef VIGNETTE_MASKED // Lighting
+ #ifndef POI_VAR_DOTNL
+ #define POI_VAR_DOTNL
+ #endif
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
new file mode 100644
index 00000000..b58ceaa7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: edc109cfbd165e145b3d500959251734
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
new file mode 100644
index 00000000..828460bc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
@@ -0,0 +1,112 @@
+#ifndef POI_DEPTH_COLOR
+ #define POI_DEPTH_COLOR
+
+ float4 _DepthGlowColor;
+ float _DepthGlowEmission;
+ float _FadeLength;
+ float _DepthAlphaMin;
+ float _DepthAlphaMax;
+ POI_TEXTURE_NOSAMPLER(_DepthGradient);
+ POI_TEXTURE_NOSAMPLER(_DepthMask);
+ float _DepthGradientTextureUV;
+ float _DepthGradientBlend;
+
+ /*
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos)
+ {
+ float3 touchEmission = 0;
+ if (!IsInMirror())
+ {
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+ float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection));
+ depth = Linear01Depth(depth);
+ if(depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(clipPos.z));
+ float intersect = 0;
+ if(diff > 0)
+ {
+ intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1);
+ }
+ half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect);
+ half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]);
+ half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+ }
+ }
+ depthTouchEmission = touchEmission;
+ }
+ */
+
+ inline float CorrectedLinearEyeDepth(float z, float B)
+ {
+ return 1.0 / (z / PM._34 + B);
+ }
+
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection)
+ {
+ float3 touchEmission = 0;
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+
+ float perspectiveDivide = 1.0f / poiCam.clipPos.w;
+ float4 direction = worldDirection * perspectiveDivide;
+ float2 screenPos = poiCam.grabPos.xy * perspectiveDivide;
+ float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos);
+
+ #if UNITY_REVERSED_Z
+ if (z == 0)
+ #else
+ if(z == 1)
+ #endif
+ return;
+
+ float depth = CorrectedLinearEyeDepth(z, direction.w);
+ float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz;
+ /*
+ finalColor.rgb = frac(worldpos);
+ return;
+ */
+
+ float diff = distance(worldpos, poiMesh.worldPos);
+ float intersect = 0;
+ intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1);
+ half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan);
+
+ half4 depthGradient = 0;
+ half3 depthColor = 0;
+
+
+ if (_DepthGradientTextureUV == 0)
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ }
+ else
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect;
+ }
+
+
+ if(_DepthGradientBlend == 0) // rpelace
+ {
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ }
+ else if(_DepthGradientBlend == 1) // add
+ {
+ finalColor.rgb += depthColor * intersect * depthMask;
+ }
+ else if(_DepthGradientBlend == 2) // multiply
+ {
+ finalColor.rgb *= lerp(1, depthColor, intersect * depthMask);
+ }
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+
+ depthTouchEmission = touchEmission;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
new file mode 100644
index 00000000..19a42c76
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dfc1ac797b1b92346b11f10efa168730
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
new file mode 100644
index 00000000..13175f00
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
@@ -0,0 +1,171 @@
+#ifndef POI_DISSOLVE
+ #define POI_DISSOLVE
+
+ float _DissolveType;
+ float _DissolveEdgeWidth;
+ float4 _DissolveEdgeColor;
+ sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST;
+ float _DissolveEdgeEmission;
+ float4 _DissolveTextureColor;
+
+ POI_TEXTURE_NOSAMPLER(_DissolveToTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise);
+ POI_TEXTURE_NOSAMPLER(_DissolveMask);
+
+ float _DissolveMaskInvert;
+ float _DissolveAlpha;
+ float _ContinuousDissolve;
+ float _DissolveDetailStrength;
+ float _DissolveEdgeHardness;
+ float _DissolveInvertNoise;
+ float _DissolveInvertDetailNoise;
+ float _DissolveToEmissionStrength;
+
+ // Point to Point
+ float _DissolveP2PWorldLocal;
+ float _DissolveP2PEdgeLength;
+ float4 _DissolveStartPoint;
+ float4 _DissolveEndPoint;
+
+ // World Dissolve
+ float _DissolveWorldShape;
+ float4 _DissolveShapePosition;
+ float4 _DissolveShapeRotation;
+ float _DissolveShapeScale;
+ float _DissolveInvertShape;
+ float _DissolveShapeEdgeLength;
+
+ float _DissolveAlpha0;
+ float _DissolveAlpha1;
+ float _DissolveAlpha2;
+ float _DissolveAlpha3;
+ float _DissolveAlpha4;
+ float _DissolveAlpha5;
+ float _DissolveAlpha6;
+ float _DissolveAlpha7;
+ float _DissolveAlpha8;
+ float _DissolveAlpha9;
+
+ // Masking
+ float _DissolveEmissionSide;
+ float _DissolveEmission1Side;
+ float _DissolveUseVertexColors;
+
+ float4 edgeColor;
+ float edgeAlpha;
+ float dissolveAlpha;
+ float4 dissolveToTexture;
+ //Globals
+
+
+ void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission)
+ {
+
+ float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+
+ if (float(0))
+ {
+ // Vertex Color Imprecision hype
+ dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000;
+ }
+
+ dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ float da = float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0);
+ da = saturate(da);
+
+ float dds = float(0.1);
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskDissolve != 4)
+ {
+ dissolveMask *= blackLightMask[_BlackLightMaskDissolve];
+ }
+ #endif
+
+ if(float(0))
+ {
+ dissolveMask = 1 - dissolveMask;
+ }
+
+ float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(0))
+ {
+ dissolveNoiseTexture = 1 - dissolveNoiseTexture;
+ }
+ if(float(0))
+ {
+ dissolveDetailNoise = 1 - dissolveDetailNoise;
+ }
+ if(float(0) != 0)
+ {
+ da = sin(_Time.y * float(0)) * .5 + .5;
+ }
+ da *= dissolveMask;
+ dissolveAlpha = da;
+ edgeAlpha = 0;
+
+
+ if(float(1) == 1) // Basic
+ {
+ da = remap(da, 0, 1, -float(0.025), 1);
+ dissolveAlpha = da;
+ //Adjust detail strength to avoid artifacts
+ dds *= smoothstep(1, .99, da);
+ float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds);
+
+ noise = saturate(noise + 0.001);
+ //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025));
+ dissolveAlpha = dissolveAlpha >= noise;
+ edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha);
+ }
+ else if (float(1) == 2) // Point to Point
+ {
+ float3 direction;
+ float3 currentPos;
+ float distanceTo = 0;
+ direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0));
+ currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha);
+ if (float(0) == 0)
+ {
+ distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ else
+ {
+ distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ }
+
+ albedo = lerp(albedo, dissolveToTexture, dissolveAlpha);
+
+
+ if(float(0.025))
+ {
+ edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1);
+ albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+ dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
new file mode 100644
index 00000000..4fba8836
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 146d8ba4400b5934ab308a9b65286375
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
new file mode 100644
index 00000000..91efad39
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_DITHERING
+ #define POI_DITHERING
+ fixed _DitheringEnabled;
+ fixed _DitherGradient;
+
+ half calcDither(half2 grabPos)
+ {
+ half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8));
+ return dither;
+ }
+
+ #ifndef POI_SHADOW
+ void applyDithering(inout float4 finalColor)
+ {
+
+ if (float(0))
+ {
+ half dither = calcDither(poiCam.screenUV.xy);
+ finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1));
+ }
+ }
+ #else
+ void applyShadowDithering(inout float alpha, float2 screenUV)
+ {
+
+ if(float(0))
+ {
+ half dither = calcDither(screenUV);
+ alpha = alpha - (dither * (1 - alpha) * float(0.1));
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
new file mode 100644
index 00000000..e0eb5671
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 640bbcf8531fc534aa23ecec72953169
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
new file mode 100644
index 00000000..4888c2ca
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
@@ -0,0 +1,240 @@
+#ifndef POI_EMISSION
+ #define POI_EMISSION
+
+ float4 _EmissionColor;
+ POI_TEXTURE_NOSAMPLER(_EmissionMap);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST;
+ float _EmissionBaseColorAsMap;
+ float _EmissionStrength;
+ float _EnableEmission;
+ float _EmissionHueShift;
+ float4 _EmissiveScroll_Direction;
+ float _EmissiveScroll_Width;
+ float _EmissiveScroll_Velocity;
+ float _EmissiveScroll_Interval;
+ float _EmissionBlinkingEnabled;
+ float _EmissiveBlink_Min;
+ float _EmissiveBlink_Max;
+ float _EmissiveBlink_Velocity;
+ float _ScrollingEmission;
+ float _EnableGITDEmission;
+ float _GITDEMinEmissionMultiplier;
+ float _GITDEMaxEmissionMultiplier;
+ float _GITDEMinLight;
+ float _GITDEMaxLight;
+ float _GITDEWorldOrMesh;
+ float _EmissionCenterOutEnabled;
+ float _EmissionCenterOutSpeed;
+ float _EmissionHueShiftEnabled;
+ float _EmissionBlinkingOffset;
+ float _EmissionScrollingOffset;
+
+ float4 _EmissionColor1;
+ #ifdef EFFECT_HUE_VARIATION
+ POI_TEXTURE_NOSAMPLER(_EmissionMap1);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask1);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST;
+ #endif
+ float _EmissionBaseColorAsMap1;
+ float _EmissionStrength1;
+ float _EnableEmission1;
+ float _EmissionHueShift1;
+ float4 _EmissiveScroll_Direction1;
+ float _EmissiveScroll_Width1;
+ float _EmissiveScroll_Velocity1;
+ float _EmissiveScroll_Interval1;
+ float _EmissionBlinkingEnabled1;
+ float _EmissiveBlink_Min1;
+ float _EmissiveBlink_Max1;
+ float _EmissiveBlink_Velocity1;
+ float _ScrollingEmission1;
+ float _EnableGITDEmission1;
+ float _GITDEMinEmissionMultiplier1;
+ float _GITDEMaxEmissionMultiplier1;
+ float _GITDEMinLight1;
+ float _GITDEMaxLight1;
+ float _GITDEWorldOrMesh1;
+ float _EmissionCenterOutEnabled1;
+ float _EmissionCenterOutSpeed1;
+ float _EmissionHueShiftEnabled1;
+ float _EmissionBlinkingOffset1;
+ float _EmissionScrollingOffset1;
+
+ float _EmissionReplace;
+
+ float _EmissionScrollingVertexColor;
+ float _EmissionScrollingVertexColor1;
+
+ float _EmissionScrollingUseCurve;
+ float _EmissionScrollingUseCurve1;
+
+ float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled)
+ {
+ float glowInTheDarkMultiplier = 1;
+
+ if (enabled)
+ {
+ #ifdef POI_LIGHTING
+ float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb;
+ float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight);
+ glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha);
+ #endif
+ }
+ return glowInTheDarkMultiplier;
+ }
+
+ float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position)
+ {
+ float phase = 0;
+ phase = dot(position, direction);
+ phase -= (_Time.y + offset) * velocity;
+ phase /= interval;
+ phase -= floor(phase);
+ phase = saturate(phase);
+ return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5;
+ }
+
+ float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset)
+ {
+ float amplitude = (blinkMax - blinkMin) * 0.5f;
+ float base = blinkMin + amplitude;
+ return sin((_Time.y + offset) * blinkVelocity) * amplitude + base;
+ }
+
+ float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor)
+ {
+ // First Emission
+ float3 emission0 = 0;
+ float emissionStrength0 = float(0);
+ float3 emissionColor0 = 0;
+
+ float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+ else
+ {
+ emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos);
+ }
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor0 = hueShift(emissionColor0, float(0) * float(0));
+ float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission != 4)
+ {
+ emissionMask0 *= blackLightMask[_BlackLightMaskEmission];
+ }
+ #endif
+
+ emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0;
+ emission0 = emissionStrength0 * emissionColor0;
+
+ #ifdef POI_DISSOLVE
+
+ if(float(2) != 2)
+ {
+ emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+
+ // Second Emission
+ float3 emission1 = 0;
+ float emissionStrength1 = 0;
+ float3 emissionColor1 = 0;
+
+ #ifdef EFFECT_HUE_VARIATION
+ emissionStrength1 = float(0);
+ float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos1 = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos1 = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1);
+ }
+ }
+
+ if(float(0))
+ {
+ emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor1 = hueShift(emissionColor1, float(0) * float(0));
+ float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0));
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission2 != 4)
+ {
+ emissionMask1 *= blackLightMask[_BlackLightMaskEmission2];
+ }
+ #endif
+ emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1;
+ emission1 = emissionStrength1 * emissionColor1;
+
+ #ifdef POI_DISSOLVE
+ if(float(2) != 2)
+ {
+ emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+ #endif
+ finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1));
+
+ return emission0 + emission1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
new file mode 100644
index 00000000..449db086
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7d5203ef712031440960cbf8f6d9069b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
new file mode 100644
index 00000000..1e9188ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
@@ -0,0 +1,43 @@
+#ifndef POI_ENVIRONMENTAL_RIM
+ #define POI_ENVIRONMENTAL_RIM
+
+ //enviro rim
+ float _EnableEnvironmentalRim;
+ POI_TEXTURE_NOSAMPLER(_RimEnviroMask);
+ float _RimEnviroBlur;
+ float _RimEnviroMinBrightness;
+ float _RimEnviroWidth;
+ float _RimEnviroSharpness;
+ float _RimEnviroIntensity;
+
+ float3 calculateEnvironmentalRimLighting(in float4 albedo)
+ {
+ float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal));
+ float(0.7) *= 1.7 - 0.7 * float(0.7);
+
+ float3 enviroRimColor = 0;
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if (interpolator < 0.99999)
+ {
+ //Probe 1
+ float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR);
+
+ //Probe 2
+ float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR);
+
+ enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator);
+ }
+ else
+ {
+ float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR);
+ }
+
+ half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb);
+ return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
new file mode 100644
index 00000000..7c7023be
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a9f6cab4c7a6f4746a99aaf8239f313f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
new file mode 100644
index 00000000..0ed89b59
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
@@ -0,0 +1,153 @@
+#ifndef POI_FLIPBOOK
+ #define POI_FLIPBOOK
+
+ UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST;
+ float4 _FlipbookColor;
+ float _FlipbookFPS;
+ float _FlipbookTotalFrames;
+ float4 _FlipbookScaleOffset;
+ float _FlipbookTiled;
+ float _FlipbookCurrentFrame;
+ float _FlipbookEmissionStrength;
+ float _FlipbookRotation;
+ float _EnableFlipbook;
+ float _FlipbookTexArrayUV;
+ float _FlipbookAlphaControlsFinalAlpha;
+ float _FlipbookRotationSpeed;
+ float _FlipbookIntensityControlsAlpha;
+ float _FlipbookColorReplaces;
+ float2 _FlipbookTexArrayPan;
+
+ // blending
+ float _FlipbookReplace;
+ float _FlipbookMultiply;
+ float _FlipbookAdd;
+ POI_TEXTURE_NOSAMPLER(_FlipbookMask);
+
+ // anim
+ float _FlipbookMovementType;
+ float4 _FlipbookStartEndOffset;
+ float _FlipbookMovementSpeed;
+
+ // Global
+ float4 flipBookPixel;
+ float4 flipBookPixelMultiply;
+ float flipBookMask;
+
+ #ifndef POI_SHADOW
+
+ void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission)
+ {
+ flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float2 uv = frac(poiMesh.uv[float(0)]);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ // 2d rotation
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ if (float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipBookPixel = 0;
+ return;
+ }
+ }
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipBookPixel.a = poiMax(flipBookPixel.rgb);
+ }
+
+ if(float(0))
+ {
+ flipBookPixel.rgb = float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ flipBookPixel.rgb *= float4(1,1,1,1).rgb;
+ }
+
+ #ifdef POI_BLACKLIGHT
+
+ if(_BlackLightMaskFlipbook != 4)
+ {
+ flipBookMask *= blackLightMask[_BlackLightMaskFlipbook];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask);
+ finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask;
+ finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0));
+
+
+ if(float(0))
+ {
+ finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask);
+ }
+ flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask);
+ }
+
+ #else
+
+ float applyFlipbookAlphaToShadow(float2 uv)
+ {
+
+ if(float(0))
+ {
+ float flipbookShadowAlpha = 0;
+
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float theta = radians(float(0));
+
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipbookColor.a = poiMax(flipbookColor.rgb);
+ }
+
+
+ if(float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipbookColor.a = 0;
+ }
+ }
+ return flipbookColor.a * float4(1,1,1,1).a;
+ }
+ return 1;
+ }
+
+ #endif
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
new file mode 100644
index 00000000..c196ff64
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 88aa88cda2cf5b5478dcdea79520e248
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
new file mode 100644
index 00000000..b276919c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
@@ -0,0 +1,376 @@
+#ifndef POIFRAG
+ #define POIFRAG
+
+ float _MainEmissionStrength;
+ float _IgnoreFog;
+ half _GIEmissionMultiplier;
+ float _IridescenceTime;
+ float _AlphaToMask;
+ float _ForceOpaque;
+ float _commentIfZero_EnableGrabpass;
+ float _AlphaPremultiply;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+ float _commentIfZero_LightingAdditiveEnable;
+
+ float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if !defined(POI_LIGHTING)
+ return 0;
+ #endif
+ #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL)
+ return 0;
+ #endif
+ #endif
+ #ifdef FORWARD_ADD_PASS
+
+ if (float(1) == 0)
+ {
+ return 0;
+ }
+ #endif
+ UNITY_SETUP_INSTANCE_ID(i);
+ // Color
+ float4 albedo = 1;
+ float4 finalColor = 1;
+
+ // Lighting
+ float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication
+ float3 finalSpecular0 = 0;
+ float3 finalSpecular1 = 0;
+ float3 finalSSS = 0;
+ fixed lightingAlpha = 1;
+ float3 finalEnvironmentalRim = 0;
+
+ // Emissions
+ float3 finalEmission = 0;
+ float3 finalLighting = 1;
+ float3 IridescenceEmission = 0;
+ float3 spawnInEmission = 0;
+ float3 voronoiEmission = 0;
+ float3 matcapEmission = 0;
+ float3 depthTouchEmission = 0;
+ float3 decalEmission = 0;
+ float3 glitterEmission = 0;
+ float3 panosphereEmission = 0;
+ float3 backFaceEmission = 0;
+ float3 dissolveEmission = 0;
+ float3 rimLightEmission = 0;
+ float3 flipbookEmission = 0;
+ float3 textOverlayEmission = 0;
+ float3 videoEmission = 0;
+ /**********************************************************************
+ Initialize the base data that's needed everywhere else in the shader
+ **********************************************************************/
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+
+ #ifdef POI_BLACKLIGHT
+ createBlackLightMask();
+
+ if (_BlackLightMaskDebug)
+ {
+ return float4(blackLightMask.rgb, 1);
+ }
+ #endif
+
+ // This has to happen in the initializbecause it alters UV data globally
+ #ifdef POI_PARALLAX
+ calculateandApplyParallax();
+ #endif
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+ calculateVertexLightingData(i);
+ /**********************************************************************
+ Calculate Light Maps
+ **********************************************************************/
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ /**********************************************************************
+ Calculate Color Data
+ **********************************************************************/
+
+ initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask);
+
+ #ifdef POI_DECAL
+ applyDecal(albedo, decalEmission);
+ #endif
+
+
+ #ifdef POI_IRIDESCENCE
+
+ if (_IridescenceTime == 0)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VORONOI
+ applyVoronoi(albedo, voronoiEmission);
+ #endif
+
+ #ifdef POI_MSDF
+ ApplyTextOverlayColor(albedo, textOverlayEmission);
+ #endif
+
+ #ifdef POI_ENVIRONMENTAL_RIM
+ finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo);
+ #endif
+
+ #if defined(POI_METAL) || defined(POI_CLEARCOAT)
+ CalculateReflectionData();
+ #endif
+
+ #ifdef POI_DATA
+ distanceFade(albedo);
+ #endif
+
+ #ifdef POI_RANDOM
+ albedo.a *= i.angleAlpha;
+ #endif
+
+ #ifdef MATCAP
+ applyMatcap(albedo, matcapEmission);
+ #endif
+
+ #ifdef PANOSPHERE
+ applyPanosphereColor(albedo, panosphereEmission);
+ #endif
+
+ #ifdef POI_FLIPBOOK
+ applyFlipbook(albedo, flipbookEmission);
+ #endif
+
+ #ifdef POI_GLITTER
+ applyGlitter(albedo, glitterEmission);
+ #endif
+
+ #ifdef POI_RIM
+ applyRimLighting(albedo, rimLightEmission);
+ #endif
+
+ #ifdef POI_DEPTH_COLOR
+ applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection);
+ #endif
+
+ #ifdef POI_IRIDESCENCE
+
+ if(_IridescenceTime == 1)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VIDEO
+ applyScreenEffect(albedo, videoEmission);
+ #endif
+
+ applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos);
+
+ /**********************************************************************
+ Handle a few alpha options
+ **********************************************************************/
+
+ if (float(3) == 1)
+ {
+
+ if(float(0) == 0)
+ {
+ applyDithering(albedo);
+ }
+ }
+
+ albedo.a = max(float(0), albedo.a);
+
+
+ if(float(3) >= 1)
+ {
+ clip(albedo.a - float(0.5));
+ }
+
+
+ if(float(0))
+ {
+ albedo.rgb *= saturate(albedo.a + 0.0000000001);
+ }
+
+ /**********************************************************************
+ Lighting Time :)
+ **********************************************************************/
+
+ #ifdef POI_LIGHTING
+ finalLighting = calculateFinalLighting(albedo.rgb, finalColor);
+
+ #ifdef SUBSURFACE
+ finalSSS = calculateSubsurfaceScattering();
+ #endif
+ #endif
+
+ float4 finalColorBeforeLighting = albedo;
+ finalColor = finalColorBeforeLighting;
+
+ #ifdef POI_SPECULAR
+ finalSpecular0 = calculateSpecular(finalColorBeforeLighting);
+ #endif
+ #ifdef POI_PARALLAX
+ calculateAndApplyInternalParallax(finalColor);
+ #endif
+
+ #ifdef POI_ALPHA_TO_COVERAGE
+ ApplyAlphaToCoverage(finalColor);
+ #endif
+
+
+ if (float(3) == 1)
+ {
+
+ if(float(0) == 1)
+ {
+ applyDithering(finalColor);
+ }
+ }
+
+ #ifdef POI_METAL
+ calculateMetallicness();
+ bool probeExists = shouldMetalHappenBeforeLighting();
+
+ if(!probeExists)
+ {
+ ApplyMetallicsFake(finalColor, albedo);
+ }
+ #endif
+
+ #ifdef POI_LIGHTING
+ #if defined(FORWARD_ADD_PASS) && defined(POI_METAL)
+ finalLighting *= 1 - metalicMap;
+ #endif
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ finalColor.rgb *= finalLighting + poiLight.vFinalLighting;
+ #else
+ finalColor.rgb *= finalLighting;
+ #endif
+
+ #ifdef POI_METAL
+
+ if(probeExists)
+ {
+ ApplyMetallics(finalColor, albedo);
+ }
+ #endif
+
+ finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS;
+
+ #ifdef FORWARD_BASE_PASS
+ #ifdef POI_CLEARCOAT
+ calculateAndApplyClearCoat(finalColor);
+ #endif
+ #endif
+
+ finalColor.a = saturate(finalColor.a);
+
+ /**********************************************************************
+ Add Up all the emission values :D
+ **********************************************************************/
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a;
+ finalEmission += wireframeEmission;
+ finalEmission += IridescenceEmission;
+ finalEmission += spawnInEmission;
+ finalEmission += voronoiEmission;
+ finalEmission += matcapEmission;
+ finalEmission += depthTouchEmission;
+ finalEmission += decalEmission;
+ finalEmission += glitterEmission;
+ finalEmission += panosphereEmission;
+ finalEmission += backFaceEmission;
+ finalEmission += rimLightEmission;
+ finalEmission += flipbookEmission;
+ finalEmission += videoEmission;
+ finalEmission += textOverlayEmission;
+ finalEmission += dissolveEmission;
+ #ifdef POI_EMISSION
+ finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor);
+ #endif
+ #endif
+
+ /**********************************************************************
+ Meta Pass Hype :D
+ **********************************************************************/
+ #ifdef POI_META_PASS
+ UnityMetaInput meta;
+ UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta);
+ meta.Emission = finalEmission * float(1);
+ meta.Albedo = saturate(finalColor.rgb);
+ #ifdef POI_SPECULAR
+ meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a;
+ #else
+ meta.SpecularColor = poiLight.color.rgb * albedo.rgb;
+ #endif
+ return UnityMetaFragment(meta);
+ #endif
+
+ /**********************************************************************
+ Apply Emission to finalColor
+ **********************************************************************/
+ finalColor.rgb += finalEmission;
+
+ /**********************************************************************
+ Grabpass features
+ **********************************************************************/
+
+
+ if (_commentIfZero_EnableGrabpass)
+ {
+ applyGrabEffects(finalColor);
+ }
+
+ /**********************************************************************
+ Unity Fog
+ **********************************************************************/
+ #ifdef FORWARD_BASE_PASS
+
+ if (float(0) == 0)
+ {
+ UNITY_APPLY_FOG(i.fogCoord, finalColor);
+ }
+ #endif
+
+ #ifdef FORWARD_ADD_PASS
+ if(float(3) > 0)
+ {
+ finalColor.rgb *= finalColor.a;
+ }
+ #endif
+
+
+ if(float(3) == 0)
+ {
+ finalColor.a = 1;
+ }
+
+ #ifdef FORWARD_ADD_PASS
+ //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5));
+ #endif
+
+ #ifdef POI_DEBUG
+ displayDebugInfo(finalColor);
+ #endif
+
+ //finalColor.rgb = frac(finalColor.rgb);
+ return finalColor;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
new file mode 100644
index 00000000..ff857987
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fa4e7387cb6dde7459586aa5e005a240
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
new file mode 100644
index 00000000..8d260cdf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_FUR
+ #define POI_FUR
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST;
+ float _FurAO;
+ float4 _FurColor;
+ float _FurLayers;
+ float _FurMinDistance;
+ float _FurMaxDistance;
+ float _FurHeightMapMin;
+ float _FurHeightMapMax;
+ float _FurDebug;
+ float _AoRampMin;
+ float _AoRampMax;
+ float _FurTipAlpha;
+ float _FurFadeStart;
+
+ //globals
+ half furHeightMap;
+ half furMask;
+
+ void calculateFur()
+ {
+
+ furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x;
+ furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1);
+ furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz);
+ half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture));
+ clip(furHeightMap - poiMesh.furAlpha);
+ clip(furMask - poiMesh.furAlpha);
+
+ albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha));
+ float aoRampMax = _AoRampMax - (1 - furMask);
+ albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO);
+
+ albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
new file mode 100644
index 00000000..5a70ab83
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3b7b7c1ca5ce1c94388d99bdc138d29e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
new file mode 100644
index 00000000..032f3b08
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
@@ -0,0 +1,37 @@
+float _FurLength;
+float _FurGravityStrength;
+
+[instance(4)]
+[maxvertexcount(20)]
+void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID)
+{
+ float4 fur_worldPos[3];
+ v2f o_fur[3];
+ float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength);
+
+ for (int i = 0; i < 3; i++)
+ {
+ if (InstanceID == 0) {
+ IN[i].furAlpha = 0;
+ tristream.Append(IN[i]);
+ }
+ o_fur[i] = IN[i];
+ fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1);
+ }
+ if (InstanceID == 0) {
+ tristream.RestartStrip();
+ }
+ int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers);
+
+ int startLayer = max(int(InstanceID) * 6 - 1, 0);
+ for (int layer = startLayer; layer < Total_FurLayers; layer++) {
+ for (int i = 0; i < 3; i++) {
+ o_fur[i].furAlpha = float(layer) / Total_FurLayers;
+ o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1);
+ o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos);
+ o_fur[i].furAlpha += .01;
+ tristream.Append(o_fur[i]);
+ }
+ tristream.RestartStrip();
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
new file mode 100644
index 00000000..e1bbad11
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 22f80546869801f4a80a5c8d1e6e990b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
new file mode 100644
index 00000000..e31b6498
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
@@ -0,0 +1,232 @@
+#ifndef POI_GLITTER
+ #define POI_GLITTER
+
+ half3 _GlitterColor;
+ POI_TEXTURE_NOSAMPLER(_GlitterMask);
+ float2 _GlitterPan;
+ POI_TEXTURE_NOSAMPLER(_GlitterColorMap);
+ POI_TEXTURE_NOSAMPLER(_GlitterTexture);
+ half _GlitterSpeed;
+ half _GlitterBrightness;
+ float _GlitterFrequency;
+ float _GlitterJitter;
+ half _GlitterSize;
+ half _GlitterContrast;
+ half _GlitterAngleRange;
+ half _GlitterMinBrightness;
+ half _GlitterBias;
+ float _GlitterRandomColors;
+ float2 _GlitterMinMaxSaturation;
+ float2 _GlitterMinMaxBrightness;
+ fixed _GlitterUseSurfaceColor;
+ float _GlitterBlendType;
+ float _GlitterMode;
+ float _GlitterShape;
+ float _GlitterCenterSize;
+ float _glitterFrequencyLinearEmissive;
+ float _GlitterJaggyFix;
+ float _GlitterRandomRotation;
+ float _GlitterTextureRotation;
+ float4 _GlitterMinMaxSize;
+ float _GlitterRandomSize;
+
+
+ float3 randomFloat3(float2 Seed, float maximum)
+ {
+ return(.5 + float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453)
+ ) * .5) * (maximum);
+ }
+
+ float3 randomFloat3Range(float2 Seed, float Range)
+ {
+ return(float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1) * Range;
+ }
+
+ float3 randomFloat3WiggleRange(float2 Seed, float Range)
+ {
+ float3 rando = (float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1);
+ float speed = 1 + float(10);
+ return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range;
+ }
+
+ void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out)
+ {
+ float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453);
+ Out = lerp(Min, Max, randomno);
+ }
+
+ float3 RandomColorFromPoint(float2 rando)
+ {
+ fixed hue = random2(rando.x + rando.y).x;
+ fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x);
+ fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y);
+ float3 hsv = float3(hue, saturation, value);
+ return HSVtoRGB(hsv);
+ }
+
+ void applyGlitter(inout float4 albedo, inout float3 glitterEmission)
+ {
+
+
+ // Scale
+ float2 st = poiMesh.uv[0] * float(300);
+
+ // Tile the space
+ float2 i_st = floor(st);
+ float2 f_st = frac(st);
+
+ float m_dist = 10.; // minimun distance
+ float2 m_point = 0; // minimum point
+ float2 randoPoint = 0;
+ float2 dank;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 neighbor = float2(i, j);
+ float2 pos = random2(i_st + neighbor);
+ float2 rando = pos;
+ pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos);
+ float2 diff = neighbor + pos - f_st;
+ float dist = length(diff);
+
+ if (dist < m_dist)
+ {
+ dank = diff;
+ m_dist = dist;
+ m_point = pos;
+ randoPoint = rando;
+ }
+ }
+ }
+
+ float randomFromPoint = random(randoPoint);
+
+ float size = float(0.3);
+
+ if(float(0))
+ {
+ size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y);
+ }
+
+
+ // Assign a color using the closest point position
+ //color += dot(m_point, float2(.3, .6));
+
+ // Add distance field to closest point center
+ // color.g = m_dist;
+
+ // Show isolines
+ //color -= abs(sin(40.0 * m_dist)) * 0.07;
+
+ // Draw cell center
+ half glitterAlpha = 1;
+ switch(float(0))
+ {
+ case 0: //circle
+ glitterAlpha = (1. - step(size, m_dist));
+ break;
+ case 1: //sqaure
+ float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0);
+
+
+ if (float(0))
+ {
+ float2 center = float2(0, 0);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y);
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ else
+ {
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ break;
+ }
+
+ float3 finalGlitter = 0;
+
+ switch(float(0))
+ {
+ case 0:
+ float3 randomRotation = 0;
+
+ if(float(10) > 0)
+ {
+ randomRotation = randomFloat3WiggleRange(randoPoint, float(90));
+ }
+ else
+ {
+ randomRotation = randomFloat3Range(randoPoint, float(90));
+ }
+ float3 norm = poiMesh.normals[0];
+
+ float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm));
+ finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0);
+ finalGlitter *= glitterAlpha;
+ break;
+ case 1:
+ float offset = random(randoPoint);
+ float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1);
+ finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10));
+ break;
+ }
+
+
+ half3 glitterColor = float4(1,1,1,1);
+ glitterColor *= lerp(1, albedo, float(0));
+ glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+
+ float2 uv = remapClamped(dank, -size, size, 0, 1);
+
+ if(float(0) && !float(0))
+ {
+ float2 fakeUVCenter = float2(.5, .5);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y);
+ }
+ float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0));
+ //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv));
+ glitterColor *= glitterTexture.rgb;
+ float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskGlitter != 4)
+ {
+ glitterMask *= blackLightMask[_BlackLightMaskGlitter];
+ }
+ #endif
+
+ if(float(0))
+ {
+ glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y));
+ }
+
+
+ if(float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask);
+ glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask;
+ }
+ else
+ {
+ glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask;
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
new file mode 100644
index 00000000..06aa3d0c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a989ec310c7e3ba4ea1dc6dbd80dd1d9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
new file mode 100644
index 00000000..060cb720
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
@@ -0,0 +1,127 @@
+#ifndef POI_GRAB
+ #define POI_GRAB
+
+ float _RefractionIndex;
+ float _RefractionOpacity;
+ float _RefractionChromaticAberattion;
+ float _RefractionEnabled;
+ float _GrabSrcBlend;
+ float _GrabDstBlend;
+ float _GrabPassUseAlpha;
+ float _GrabPassBlendFactor;
+ float _GrabBlurDistance;
+ float _GrabBlurQuality;
+ float _GrabBlurDirections;
+ POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap);
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST;
+
+ float4 blur(float2 uv)
+ {
+ float two_pi = 6.28318530718;
+
+ float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur
+ float quality = floor(_GrabBlurQuality);
+ float directions = floor(_GrabBlurDirections);
+
+ // Pixel colour
+ float4 color = tex2D(_PoiGrab, uv);
+
+ float deltaAngle = two_pi / directions;
+ float deltaQuality = 1.0 / quality;
+ for (int i = 0; i < directions; i ++)
+ {
+ for (int j = 0; j < quality; j ++)
+ {
+ float angle = deltaAngle * i + j;
+ float offset = deltaQuality * (j + 1);
+ color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset);
+ }
+ }
+
+ // Output to screen
+ color /= quality * directions + 1;
+ return color;
+ }
+
+ inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos)
+ {
+ float4 refractionColor;
+ float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos));
+ float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir)));
+ float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x));
+
+
+ if (_RefractionChromaticAberattion > 0)
+ {
+ float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction));
+ float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g;
+ float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b;
+ refractionColor = float4(redAlpha.r, green, blue, redAlpha.a);
+ }
+ else
+ {
+ float2 refractedGrab = projectedGrabPos + cameraRefraction;
+
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refractionColor = blur(refractedGrab);
+ #else
+ refractionColor = tex2D(_PoiGrab, (refractedGrab));
+ #endif
+ }
+ return refractionColor;
+ }
+
+ void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor)
+ {
+ float3 refraction = 1;
+
+ if(_RefractionEnabled == 1)
+ {
+ refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb;
+ }
+ else
+ {
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refraction = blur(projectedGrabPos);
+ #else
+ refraction = tex2Dproj(_PoiGrab, poiCam.grabPos);
+ #endif
+ }
+
+ float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r;
+
+ if(_GrabPassUseAlpha)
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a));
+ finalColor.a = 1;
+ }
+ else
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor);
+ }
+ }
+
+ float2 calculateGrabPosition()
+ {
+ float4 grabPos = poiCam.grabPos;
+ #if UNITY_UV_STARTS_AT_TOP
+ float scale = -1.0;
+ #else
+ float scale = 1.0;
+ #endif
+ float halfPosW = grabPos.w * 0.5;
+ grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW;
+ #if SHADER_API_D3D9 || SHADER_API_D3D11
+ grabPos.w += 0.00000000001;
+ #endif
+ return(grabPos / grabPos.w).xy;
+ }
+
+ void applyGrabEffects(inout float4 finalColor)
+ {
+ float2 projectedGrabPos = calculateGrabPosition();
+ calculateRefraction(projectedGrabPos, finalColor);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
new file mode 100644
index 00000000..551dce15
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 04a2c8e84c99fc54ab69ba65b600c507
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
new file mode 100644
index 00000000..9ae9e754
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
@@ -0,0 +1,338 @@
+#ifndef POI_HELPER
+ #define POI_HELPER
+
+ #include "CGI_PoiColors.cginc"
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float linearSin(float x)
+ {
+ return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0);
+ }
+
+ float random(float2 p)
+ {
+ return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123);
+ }
+
+ float2 random2(float2 p)
+ {
+ return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453);
+ }
+
+ float3 random3(float3 p)
+ {
+ return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453);
+ }
+
+ float3 mod(float3 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+ float2 mod(float2 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+
+ //1/7
+ #define K 0.142857142857
+ //3/7
+ #define Ko 0.428571428571
+
+ // Permutation polynomial: (34x^2 + x) mod 289
+ float3 Permutation(float3 x)
+ {
+ return mod((34.0 * x + 1.0) * x, 289.0);
+ }
+
+ bool IsInMirror()
+ {
+ return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;
+ }
+
+ float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax)
+ {
+ #if UNITY_SPECCUBE_BOX_PROJECTION
+
+ if (cubemapPosition.w > 0)
+ {
+ float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction;
+ float scalar = min(min(factors.x, factors.y), factors.z);
+ direction = direction * scalar + (position - cubemapPosition);
+ }
+ #endif
+ return direction;
+ }
+
+ // Camera
+ float3 getCameraPosition()
+ {
+ #ifdef USING_STEREO_MATRICES
+ return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5);
+ #endif
+ return _WorldSpaceCameraPos;
+ }
+
+ float3 getCameraForward()
+ {
+ #if UNITY_SINGLE_PASS_STEREO
+ float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1));
+ #else
+ float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1));
+ #endif
+ return normalize(p2 - p1);
+ }
+
+ float3 grayscale_vector_node()
+ {
+ return float3(0, 0.3823529, 0.01845836);
+ }
+
+ float3 grayscale_for_light()
+ {
+ return float3(0.298912, 0.586611, 0.114478);
+ }
+
+ //Math Operators
+
+ float remap(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float poiMax(float2 i)
+ {
+ return max(i.x, i.y);
+ }
+
+ float poiMax(float3 i)
+ {
+ return max(max(i.x, i.y), i.z);
+ }
+
+ float poiMax(float4 i)
+ {
+ return max(max(max(i.x, i.y), i.z), i.w);
+ }
+
+ float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis)
+ {
+ axis = normalize(axis);
+ float s = sin(angle);
+ float c = cos(angle);
+ float oc = 1.0 - c;
+
+ return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
+ oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
+ oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float x, float y, float z)
+ {
+ float angleX = radians(x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float3 angles)
+ {
+ float angleX = radians(angles.x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(angles.y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(angles.z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+#endif
+
+half2 calcScreenUVs(half4 grabPos)
+{
+ half2 uv = grabPos / (grabPos.w + 0.0000000001);
+ #if UNITY_SINGLE_PASS_STEREO
+ uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y);
+ #else
+ uv.xy *= _ScreenParams.xy;
+ #endif
+
+ return uv;
+}
+
+float inverseLerp(float A, float B, float T)
+{
+ return(T - A) / (B - A);
+}
+
+float inverseLerp2(float2 a, float2 b, float2 value)
+{
+ float2 AB = b - a;
+ float2 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp3(float3 a, float3 b, float3 value)
+{
+ float3 AB = b - a;
+ float3 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp4(float4 a, float4 b, float4 value)
+{
+ float4 AB = b - a;
+ float4 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+// Dithering
+inline half Dither8x8Bayer(int x, int y)
+{
+ const half dither[ 64 ] = {
+ 1, 49, 13, 61, 4, 52, 16, 64,
+ 33, 17, 45, 29, 36, 20, 48, 32,
+ 9, 57, 5, 53, 12, 60, 8, 56,
+ 41, 25, 37, 21, 44, 28, 40, 24,
+ 3, 51, 15, 63, 2, 50, 14, 62,
+ 35, 19, 47, 31, 34, 18, 46, 30,
+ 11, 59, 7, 55, 10, 58, 6, 54,
+ 43, 27, 39, 23, 42, 26, 38, 22
+ };
+ int r = y * 8 + x;
+ return dither[r] / 64;
+}
+
+// UV Manipulation
+float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv)
+{
+ float theta = radians(rotation);
+ scale = 1 - scale;
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 centerPoint = offset + .5;
+ uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y);
+
+ return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1));
+}
+
+bool isVR()
+{
+ // USING_STEREO_MATRICES
+ #if UNITY_SINGLE_PASS_STEREO
+ return true;
+ #else
+ return false;
+ #endif
+}
+
+bool isVRHandCamera()
+{
+ return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005;
+}
+
+bool isDesktop()
+{
+ return !isVRHandCamera();
+}
+
+bool isVRHandCameraPreview()
+{
+ return isVRHandCamera() && _ScreenParams.y == 720;
+}
+
+bool isVRHandCameraPicture()
+{
+ return isVRHandCamera() && _ScreenParams.y == 1080;
+}
+
+bool isPanorama()
+{
+ // Crude method
+ // FOV=90=camproj=[1][1]
+ return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025;
+}
+
+float3 calculateluminance(float3 color)
+{
+ return color.r * 0.299 + color.g * 0.587 + color.b * 0.114;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
new file mode 100644
index 00000000..d2ae0f06
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0bc3ae1ddcd624045b7659337d5105a6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
new file mode 100644
index 00000000..6ee66d3a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
@@ -0,0 +1,36 @@
+#ifndef POI_HOLOGRAM
+ #define POI_HOLOGRAM
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
+ float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
+ float3 _HoloDirection;
+ float _HoloScrollSpeed;
+ float _HoloLineDensity;
+
+ fixed _HoloFresnelAlpha;
+ fixed _HoloRimSharpness;
+ fixed _HoloRimWidth;
+ void ApplyHoloAlpha(inout float4 color)
+ {
+ float uv = 0;
+
+ if (_HoloCoordinateSpace == 0)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 1)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 2)
+ {
+ uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+ float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal));
+ holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha));
+ color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
new file mode 100644
index 00000000..6467319c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ccbe277ee2065cf4e99ab39d7c4fadd3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
new file mode 100644
index 00000000..bcea8ccc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
@@ -0,0 +1,61 @@
+#ifndef POI_IRIDESCENCE
+ #define POI_IRIDESCENCE
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST;
+ float _IridescenceNormalUV;
+ float _IridescenceMaskUV;
+ float _IridescenceNormalSelection;
+ float _IridescenceNormalIntensity;
+ float _IridescenceNormalToggle;
+ float _IridescenceIntensity;
+ fixed _IridescenceAddBlend;
+ fixed _IridescenceReplaceBlend;
+ fixed _IridescenceMultiplyBlend;
+ float _IridescenceEmissionStrength;
+
+ //global
+
+ float3 calculateNormal(float3 baseNormal)
+ {
+ float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity);
+ return normalize(
+ normal.x * poiMesh.tangent +
+ normal.y * poiMesh.binormal +
+ normal.z * baseNormal
+ );
+ }
+
+ void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission)
+ {
+ float3 normal = poiMesh.normals[_IridescenceNormalSelection];
+
+ // Use custom normal map
+
+ if (_IridescenceNormalToggle)
+ {
+ normal = calculateNormal(normal);
+ }
+
+ float ndotv = dot(normal, poiCam.viewDir);
+
+ float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv));
+ float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskIridescence != 4)
+ {
+ iridescenceMask *= blackLightMask[_BlackLightMaskIridescence];
+ }
+ #endif
+
+
+ albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask);
+ albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask);
+ albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask));
+
+ IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
new file mode 100644
index 00000000..068bcb80
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e80d9723eb8856c4bb55a993c5013b8b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
new file mode 100644
index 00000000..8f35cb62
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
@@ -0,0 +1,668 @@
+
+#ifndef POI_LIGHTING
+ #define POI_LIGHTING
+
+ float _LightingShadingEnabled;
+ float _LightingRampType;
+ float _LightingIgnoreAmbientColor;
+ float _UseShadowTexture;
+ float _LightingEnableAO;
+ float _LightingDetailShadowsEnabled;
+
+ float _LightingOnlyUnityShadows;
+ float _LightingMode;
+ float _ForceLightDirection;
+ float _ShadowStrength;
+ float _OutlineShadowStrength;
+ float _ShadowOffset;
+ float3 _LightDirection;
+ float _ForceShadowStrength;
+ float _CastedShadowSmoothing;
+ float _AttenuationMultiplier;
+ float _EnableLighting;
+ float _LightingControlledUseLightColor;
+ fixed _LightingStandardSmoothness;
+ fixed _LightingStandardControlsToon;
+ fixed _LightingMinLightBrightness;
+ float _LightingUseShadowRamp;
+ float _LightingMinShadowBrightnessRatio;
+ UNITY_DECLARE_TEX2D(_ToonRamp);
+ fixed _LightingMonochromatic;
+
+ fixed _LightingGradientStart;
+ fixed _LightingGradientEnd;
+ float3 _LightingShadowColor;
+ POI_TEXTURE_NOSAMPLER(_LightingShadowTexture);
+ float _AOStrength;
+ fixed _LightingDetailStrength;
+ fixed _LightingAdditiveDetailStrength;
+ fixed _LightingNoIndirectMultiplier;
+ fixed _LightingNoIndirectThreshold;
+ float _LightingUncapped;
+
+ float _LightingDirectColorMode;
+ float _LightingIndirectColorMode;
+ float _LightingAdditiveType;
+ fixed _LightingAdditiveGradientStart;
+ fixed _LightingAdditiveGradientEnd;
+ fixed _LightingAdditivePassthrough;
+ float _LightingDirectAdjustment;
+ float _LightingIndirect;
+ // HSL JUNK
+ float _LightingEnableHSL;
+ float _LightingShadowHue;
+ float _LightingShadowSaturation;
+ float _LightingShadowLightness;
+ float _LightingHSLIntensity;
+ /*
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3);
+ half _LightingShadowStrength3;
+ half _ShadowOffset3;
+ */
+
+ half4 shadowStrength;
+
+ POI_TEXTURE_NOSAMPLER(_LightingDetailShadows);
+ POI_TEXTURE_NOSAMPLER(_LightingAOTex);
+ POI_TEXTURE_NOSAMPLER(_LightingShadowMask);
+
+ /*
+ * MIT License
+ *
+ * Copyright (c) 2018 s-ilent
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+ /*
+ * Silent's code starts here
+ */
+
+ float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n)
+ {
+ // average energy
+ float R0 = max(0, L0);
+
+ // avg direction of incoming light
+ float3 R1 = 0.5f * L1;
+
+ // directional brightness
+ float lenR1 = length(R1);
+
+ // linear angle between normal and direction 0-1
+ //float q = 0.5f * (1.0f + dot(R1 / lenR1, n));
+ //float q = dot(R1 / lenR1, n) * 0.5 + 0.5;
+ float q = dot(normalize(R1), n) * 0.5 + 0.5;
+ q = saturate(q); // Thanks to ScruffyRuffles for the bug identity.
+
+ // power for q
+ // lerps from 1 (linear) to 3 (cubic) based on directionality
+ float p = 1.0f + 2.0f * lenR1 / R0;
+
+ // dynamic range constant
+ // should vary between 4 (highly directional) and 0 (ambient)
+ float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0);
+
+ return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p));
+ }
+
+ half3 BetterSH9(half4 normal)
+ {
+ float3 indirect;
+ float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0;
+ indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal);
+ indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal);
+ indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal);
+ indirect = max(0, indirect);
+ indirect += SHEvalLinearL2(normal);
+ return indirect;
+ }
+
+ float3 BetterSH9(float3 normal)
+ {
+ return BetterSH9(float4(normal, 1));
+ }
+
+ /*
+ * Standard stuff starts here
+ */
+ UnityLight CreateLight(float3 normal, fixed detailShadowMap)
+ {
+ UnityLight light;
+ light.dir = poiLight.direction;
+ light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap);
+ light.ndotl = DotClamped(normal, poiLight.direction);
+ return light;
+ }
+
+ float FadeShadows(float attenuation)
+ {
+ #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us.
+
+ #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ attenuation = lerp(1, poiLight.attenuation, float(0));
+ #endif
+
+ float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz);
+ float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ);
+ float shadowFade = UnityComputeShadowFade(shadowFadeDistance);
+ float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos);
+ attenuation = UnityMixRealtimeAndBakedShadows(
+ attenuation, bakedAttenuation, shadowFade
+ );
+ #endif
+
+ return attenuation;
+ }
+
+ void ApplySubtractiveLighting(inout UnityIndirect indirectLight)
+ {
+ #if SUBTRACTIVE_LIGHTING
+ poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0)));
+
+ float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz));
+ float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb;
+ float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate;
+ subtractedLight = max(subtractedLight, unity_ShadowColor.rgb);
+ subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x);
+ indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse);
+ #endif
+ }
+
+ float3 weightedBlend(float3 layer1, float3 layer2, float2 weights)
+ {
+ return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y);
+ }
+
+ UnityIndirect CreateIndirectLight(float3 normal)
+ {
+ UnityIndirect indirectLight;
+ indirectLight.diffuse = 0;
+ indirectLight.specular = 0;
+
+ #if defined(FORWARD_BASE_PASS)
+ #if defined(LIGHTMAP_ON)
+ indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy));
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy
+ );
+ indirectLight.diffuse = DecodeDirectionalLightmap(
+ indirectLight.diffuse, lightmapDirection, normal
+ );
+ #endif
+ ApplySubtractiveLighting(indirectLight);
+ #endif
+
+ #if defined(DYNAMICLIGHTMAP_ON)
+ float3 dynamicLightDiffuse = DecodeRealtimeLightmap(
+ UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw)
+ );
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_DynamicDirectionality, unity_DynamicLightmap,
+ poiMesh.lightmapUV.zw
+ );
+ indirectLight.diffuse += DecodeDirectionalLightmap(
+ dynamicLightDiffuse, dynamicLightmapDirection, normal
+ );
+ #else
+ indirectLight.diffuse += dynamicLightDiffuse;
+ #endif
+ #endif
+
+ #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON)
+ #if UNITY_LIGHT_PROBE_PROXY_VOLUME
+ if (unity_ProbeVolumeParams.x == 1)
+ {
+ indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume(
+ float4(normal, 1), poiMesh.worldPos
+ );
+ indirectLight.diffuse = max(0, indirectLight.diffuse);
+ #if defined(UNITY_COLORSPACE_GAMMA)
+ indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse);
+ #endif
+ }
+ else
+ {
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ }
+ #else
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ #endif
+ #endif
+
+ float3 reflectionDir = reflect(-poiCam.viewDir, normal);
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = 1 - float(0);
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+ #if UNITY_SPECCUBE_BLENDING
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ indirectLight.specular = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ indirectLight.specular = probe0;
+ }
+ #else
+ indirectLight.specular = probe0;
+ #endif
+ float occlusion = 1;
+
+ if(float(0))
+ {
+ occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ }
+
+ indirectLight.diffuse *= occlusion;
+ indirectLight.diffuse = max(indirectLight.diffuse, float(0));
+ indirectLight.specular *= occlusion;
+ #endif
+
+ return indirectLight;
+ }
+
+ /*
+ * Poiyomi's cool as heck code starts here :smug:
+ */
+
+ half PoiDiffuse(half NdotV, half NdotL, half LdotH)
+ {
+ half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5);
+ // Two schlick fresnel term
+ half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL));
+ half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV));
+
+ return lightScatter * viewScatter;
+ }
+
+ float3 ShadeSH9Indirect()
+ {
+ return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Direct()
+ {
+ return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Normal(float3 normalDirection)
+ {
+ return ShadeSH9(half4(normalDirection, 1.0));
+ }
+
+ half3 GetSHLength()
+ {
+ half3 x, x1;
+ x.r = length(unity_SHAr);
+ x.g = length(unity_SHAg);
+ x.b = length(unity_SHAb);
+ x1.r = length(unity_SHBr);
+ x1.g = length(unity_SHBg);
+ x1.b = length(unity_SHBb);
+ return x + x1;
+ }
+
+ float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap)
+ {
+ return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1]));
+ }
+
+ void calculateBasePassLightMaps()
+ {
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ float AOMap = 1;
+ float AOStrength = 1;
+ float3 lightColor = poiLight.color;
+ /*
+ * Generate Basic Light Maps
+ */
+
+ bool lightExists = false;
+ if (all(_LightColor0.rgb >= 0.002))
+ {
+ lightExists = true;
+ }
+ #ifndef OUTLINE
+
+ if(float(0))
+ {
+ AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ AOStrength = float(1);
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ if (lightExists)
+ {
+ lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+ }
+ else
+ {
+ lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ }
+
+ //lightColor = magic * magiratio + normalLight * normaRatio;
+ //lightColor = magic + normalLight;
+ #endif
+ #endif
+
+ float3 grayscale_vector = float3(.33333, .33333, .33333);
+ float3 ShadeSH9Plus = GetSHLength();
+ float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1));
+
+ shadowStrength = 1;
+ #ifndef OUTLINE
+ shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1);
+ #else
+ shadowStrength = float(1);
+ #endif
+
+ float bw_lightColor = dot(lightColor, grayscale_vector);
+ float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector));
+ float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector);
+ float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector);
+ float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting);
+
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(0))
+ {
+ poiLight.lightMap = poiLight.attenuation;
+ }
+ else
+ {
+ poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting);
+ }
+ poiLight.lightMap *= detailShadow;
+
+ /*
+ * Decide on light colors
+ */
+
+ float3 indirectLighting = 0;
+ float3 directLighting = 0;
+
+
+
+
+ if (float(0) == 1)
+ {
+ indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1));
+ }
+ else
+ {
+ indirectLighting = ShadeSH9Minus;
+ }
+
+ poiLight.directLighting = lightColor;
+ poiLight.indirectLighting = indirectLighting;
+
+
+ if(float(0) == 0)
+ {
+ float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+
+ float magiLumi = calculateluminance(magic);
+ float normaLumi = calculateluminance(normalLight);
+ float maginormalumi = magiLumi + normaLumi;
+
+ float magiratio = magiLumi / maginormalumi;
+ float normaRatio = normaLumi / maginormalumi;
+
+ float target = calculateluminance(magic * magiratio + normalLight * normaRatio);
+ float3 properLightColor = magic + normalLight;
+ float properLuminance = calculateluminance(magic + normalLight);
+ directLighting = properLightColor * max(0.0001, (target / properLuminance));
+ }
+ else
+ {
+ directLighting = lightColor;
+ }
+
+
+ if(!float(0))
+ {
+ float directluminance = calculateluminance(directLighting);
+ float indirectluminance = calculateluminance(indirectLighting);
+ directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1)));
+ indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1)));
+ }
+
+ directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0));
+ indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0));
+
+ if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0)
+ {
+ indirectLighting = directLighting * _LightingNoIndirectMultiplier;
+ }
+
+
+ if(float(0))
+ {
+ float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1);
+ if(directluminance > 0)
+ {
+ indirectLighting = max(0.001, indirectLighting);
+ }
+ float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1);
+ float targetluminance = directluminance * float(0);
+ if(indirectluminance < targetluminance)
+ {
+ indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance);
+ }
+ }
+
+ /*
+ * Create Shade Maps
+ */
+
+ if (float(0))
+ {
+ switch(float(0))
+ {
+ case 0: // Ramp Texture
+ {
+ poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r);
+
+ if (float(0))
+ {
+ poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ else
+ {
+ poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ }
+ break;
+ case 1: // Math Gradient
+ {
+ poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap));
+ float3 shadowColor = float4(1,1,1,1);
+
+ if (float(0))
+ {
+ shadowColor = 1;
+ }
+
+ if(float(0))
+ {
+ poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ else
+ {
+ poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ }
+ break;
+ }
+ }
+ else
+ {
+ poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap);
+ poiLight.finalLighting = directLighting;
+ }
+
+ if(!float(0))
+ {
+ poiLight.finalLighting = saturate(poiLight.finalLighting);
+ }
+ //poiLight.finalLighting *= .8;
+ #endif
+ }
+
+ void applyShadowTexture(inout float4 albedo)
+ {
+
+ if (float(0) && float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength);
+ }
+ }
+
+ float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL)
+ {
+ fixed detailShadow = 1;
+
+ if(float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ return lightColor * attenuationDotNL * detailShadow;
+ }
+ else
+ {
+ return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow;
+ }
+ }
+
+
+ float3 calculateFinalLighting(inout float3 albedo, float4 finalColor)
+ {
+ float3 finalLighting = 1;
+ // Additive Lighting
+ #ifdef FORWARD_ADD_PASS
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow;
+ }
+ else
+ {
+ #if defined(POINT) || defined(SPOT)
+ finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow;
+ #else
+ finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow;
+ #endif
+ }
+ #endif
+
+ // Base and Meta Lighting
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ #ifdef VERTEXLIGHT_ON
+ poiLight.vFinalLighting = 0;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]);
+ }
+ #endif
+
+ switch(float(0))
+ {
+ case 0: // Toon Lighting
+ {
+ // HSL Shading
+
+ if (float(0))
+ {
+ float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap);
+ albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1));
+ }
+
+ // Normal Shading
+
+ if (float(0) > 0)
+ {
+ poiLight.finalLighting = max(0.001, poiLight.finalLighting);
+ float finalluminance = calculateluminance(poiLight.finalLighting);
+ finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0))));
+ }
+ else
+ {
+ finalLighting = poiLight.finalLighting;
+ }
+ }
+ break;
+ case 1: // realistic
+ {
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb;
+ finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0));
+ }
+ break;
+ }
+ #endif
+ return finalLighting;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
new file mode 100644
index 00000000..8f6c07d0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 533366f9ec8f72a4c9a908350ac33519
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
new file mode 100644
index 00000000..c23736df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
@@ -0,0 +1,243 @@
+#ifndef POI_MSDF
+ #define POI_MSDF
+
+ sampler2D _TextGlyphs;
+ float4 _TextGlyphs_ST;
+ float4 _TextGlyphs_TexelSize;
+ float _TextFPSUV;
+ float _TextTimeUV;
+ float _TextPositionUV;
+ float _TextPixelRange;
+
+ float _TextFPSEnabled;
+ float _TextPositionEnabled;
+ float _TextTimeEnabled;
+
+
+ float4 _TextFPSColor;
+ half _TextFPSEmissionStrength;
+ fixed4 _TextFPSPadding;
+ half2 _TextFPSOffset;
+ half2 _TextFPSScale;
+ half _TextFPSRotation;
+
+ fixed _TextPositionVertical;
+ float4 _TextPositionColor;
+ half _TextPositionEmissionStrength;
+ fixed4 _TextPositionPadding;
+ half2 _TextPositionOffset;
+ half2 _TextPositionScale;
+ half _TextPositionRotation;
+
+ float4 _TextTimeColor;
+ half _TextTimeEmissionStrength;
+ fixed4 _TextTimePadding;
+ half2 _TextTimeOffset;
+ half2 _TextTimeScale;
+ half _TextTimeRotation;
+
+ #define glyphWidth 0.0625
+
+ #define ASCII_LEFT_PARENTHESIS 40
+ #define ASCII_RIGHT_PARENTHESIS 41
+ #define ASCII_POSITIVE 43
+ #define ASCII_PERIOD 46
+ #define ASCII_NEGATIVE 45
+ #define ASCII_COMMA 44
+ #define ASCII_E 69
+ #define ASCII_F 70
+ #define ASCII_I 73
+ #define ASCII_M 77
+ #define ASCII_O 79
+ #define ASCII_P 80
+ #define ASCII_S 83
+ #define ASCII_T 54
+ #define ASCII_SEMICOLON 58
+
+ float3 globalTextEmission;
+
+ half2 getAsciiCoordinate(float index)
+ {
+ return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16));
+ }
+
+ float median(float r, float g, float b)
+ {
+ return max(min(r, g), min(max(r, g), b));
+ }
+
+ void ApplyPositionText(inout float4 albedo, float2 uv)
+ {
+ float3 cameraPos = clamp(getCameraPosition(), -999, 999);
+ float3 absCameraPos = abs(cameraPos);
+ float totalCharacters = 20;
+ float positionArray[20];
+ positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48;
+ positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48;
+ positionArray[3] = floor(absCameraPos.x % 10) + 48;
+ positionArray[4] = ASCII_PERIOD;
+ positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48;
+ positionArray[6] = ASCII_COMMA;
+ positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48;
+ positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48;
+ positionArray[10] = floor(absCameraPos.y % 10) + 48;
+ positionArray[11] = ASCII_PERIOD;
+ positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48;
+ positionArray[13] = ASCII_COMMA;
+ positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48;
+ positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48;
+ positionArray[17] = floor(absCameraPos.z % 10) + 48;
+ positionArray[18] = ASCII_PERIOD;
+ positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]);
+
+ float2 startUV = float2(1 / totalCharacters * currentCharacter, 0);
+ float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1);
+
+ fixed4 textPositionPadding = float4(0,0,0,0);
+ textPositionPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTimeText(inout float4 albedo, float2 uv)
+ {
+ float instanceTime = _Time.y;
+ float hours = instanceTime / 3600;
+ float minutes = (instanceTime / 60) % 60;
+ float seconds = instanceTime % 60;
+ float totalCharacters = 8;
+ float timeArray[8];
+ timeArray[0] = floor((hours * .1) % 10) + 48;
+ timeArray[1] = floor(hours % 10) + 48;
+ timeArray[2] = ASCII_SEMICOLON;
+ timeArray[3] = floor((minutes * .1) % 10) + 48;
+ timeArray[4] = floor(minutes % 10) + 48;
+ timeArray[5] = ASCII_SEMICOLON;
+ timeArray[6] = floor((seconds * .1) % 10) + 48;
+ timeArray[7] = floor(seconds % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+ fixed4 textTimePadding = float4(0,0,0,0);
+ textTimePadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyFPSText(inout float4 albedo, float2 uv)
+ {
+ float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999);
+ float totalCharacters = 7;
+ float fpsArray[7];
+ fpsArray[0] = ASCII_F;
+ fpsArray[1] = ASCII_P;
+ fpsArray[2] = ASCII_S;
+ fpsArray[3] = ASCII_SEMICOLON;
+ fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48;
+ fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48;
+ fpsArray[6] = floor(smoothDeltaTime % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+
+ fixed4 textFPSPadding = float4(0,0,0,0);
+ textFPSPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a);
+ globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission)
+ {
+ globalTextEmission = 0;
+ half positionalOpacity = 0;
+ #ifdef EFFECT_BUMP
+
+ if(float(0))
+ {
+ ApplyFPSText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyPositionText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyTimeText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ textOverlayEmission = globalTextEmission;
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
new file mode 100644
index 00000000..b589d7c0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d39ca4478c53e9646a3e6bcea17a7cb5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
new file mode 100644
index 00000000..ecac0805
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
@@ -0,0 +1,33 @@
+#ifndef POI_MACROS
+ #define POI_MACROS
+
+ #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale
+
+ #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex)))
+ #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+
+ #ifdef POINT
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r;
+ #endif
+
+ #ifdef SPOT
+ #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS)
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1))
+ #else
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord
+ #endif
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ DECLARE_LIGHT_COORD(input, worldPos); \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz);
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
new file mode 100644
index 00000000..ccbe9f94
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a8a436ecf8328b14e94eded138ca89c3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
new file mode 100644
index 00000000..1e03746e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
@@ -0,0 +1,147 @@
+#ifndef POI_MAINTEXTURE
+ #define POI_MAINTEXTURE
+
+
+
+ POI_TEXTURE_NOSAMPLER(_AlphaMask);
+ POI_TEXTURE_NOSAMPLER(_MainFadeTexture);
+ float4 _Color;
+ float _MainVertexColoring;
+ float _MainUseVertexColorAlpha;
+ float _Saturation;
+ float2 _MainDistanceFade;
+ half _MainMinAlpha;
+ float _MainHueShift;
+ #ifdef COLOR_GRADING_HDR
+ POI_TEXTURE_NOSAMPLER(_MainHueShiftMask);
+ float _MainHueShiftToggle;
+ float _MainHueShiftSpeed;
+ float _MainHueShiftReplace;
+ #endif
+
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailTex);
+ half _DetailTexIntensity;
+ half3 _DetailTint;
+ float _DetailBrightness;
+ #endif
+ //globals
+ float alphaMask;
+ half3 diffColor;
+
+ #include "CGI_PoiBackFace.cginc"
+
+ float3 wireframeEmission;
+
+ inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo)
+ {
+ half4 specGloss = 0;
+ half3 specColor = specGloss.rgb;
+ half smoothness = specGloss.a;
+
+ half oneMinusReflectivity;
+ diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity);
+
+ FragmentCommonData o = (FragmentCommonData)0;
+ o.diffColor = diffColor;
+ o.specColor = specColor;
+ o.oneMinusReflectivity = oneMinusReflectivity;
+ o.smoothness = smoothness;
+ return o;
+ }
+
+ inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo)
+ {
+ i_tex = i_tex;
+
+ FragmentCommonData o = SpecularSetup(i_tex, albedo);
+ o.normalWorld = float4(0, 0, 0, 1);
+ o.eyeVec = poiCam.viewDir;
+ o.posWorld = i_posWorld;
+
+ // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(10) = OneMinusSrcAlpha)
+ o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha);
+ return o;
+ }
+
+ void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask)
+ {
+ dissolveEmission = 0;
+
+ #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ #endif
+
+ alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ mainTexture.a *= alphaMask;
+
+ #ifndef POI_SHADOW
+ albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,0.5).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,0.5).a, 0.0000001));
+
+ #ifdef POI_LIGHTING
+ applyShadowTexture(albedo);
+ #endif
+
+ albedo *= lerp(1, poiMesh.vertexColor.a, float(0));
+ #ifdef POI_RGBMASK
+ albedo.rgb = calculateRGBMask(albedo.rgb);
+ #endif
+
+ albedo.a = saturate(float(0) + albedo.a);
+
+ wireframeEmission = 0;
+ #ifdef POI_WIREFRAME
+ applyWireframe(wireframeEmission, albedo);
+ #endif
+ float backFaceDetailIntensity = 1;
+
+ float mixedHueShift = float(0);
+ applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission);
+
+ #ifdef POI_FUR
+ calculateFur();
+ #endif
+
+ #ifdef COLOR_GRADING_HDR
+ float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if(float(1))
+ {
+ albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha);
+ }
+ else
+ {
+ albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x)));
+ }
+ #endif
+ #ifdef FINALPASS
+ half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb;
+ albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity);
+ #endif
+ albedo.rgb = saturate(albedo.rgb);
+
+ #ifdef POI_HOLOGRAM
+ ApplyHoloAlpha(albedo);
+ #endif
+
+ s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo);
+ #endif
+
+ #ifdef DISTORT
+ calculateDissolve(albedo, dissolveEmission);
+ #endif
+ }
+
+ void distanceFade(inout float4 albedo)
+ {
+ half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(fadeMap)
+ {
+ half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0));
+ albedo.a *= fadeValue;
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
new file mode 100644
index 00000000..df402a63
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8d3b84d38c544e7438b96eb430711f36
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
new file mode 100644
index 00000000..3aa6d6b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
@@ -0,0 +1,115 @@
+#ifndef MATCAP
+ #define MATCAP
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST;
+ POI_TEXTURE_NOSAMPLER(_MatcapMask);
+ float _MatcapMaskInvert;
+ float _MatcapBorder;
+ float4 _MatcapColor;
+ float _MatcapIntensity;
+ float _MatcapReplace;
+ float _MatcapMultiply;
+ float _MatcapAdd;
+ float _MatcapEnable;
+ float _MatcapLightMask;
+ float _MatcapEmissionStrength;
+ float _MatcapNormal;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST;
+ POI_TEXTURE_NOSAMPLER(_Matcap2Mask);
+ float _Matcap2MaskInvert;
+ float _Matcap2Border;
+ float4 _Matcap2Color;
+ float _Matcap2Intensity;
+ float _Matcap2Replace;
+ float _Matcap2Multiply;
+ float _Matcap2Add;
+ float _Matcap2Enable;
+ float _Matcap2LightMask;
+ float _Matcap2EmissionStrength;
+ float _Matcap2Normal;
+
+ void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength
+ #ifdef POI_LIGHTING
+ , float matcapLightMask
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , uint blackLightMaskIndex
+ #endif
+ )
+ {
+ #ifdef POI_LIGHTING
+ if (matcapLightMask)
+ {
+ matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask);
+ }
+ #endif
+ #ifdef POI_BLACKLIGHT
+ if(blackLightMaskIndex != 4)
+ {
+ matcapMask *= blackLightMask[blackLightMaskIndex];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a);
+ finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a);
+ finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a;
+ matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a;
+ }
+
+ void applyMatcap(inout float4 finalColor, inout float3 matcapEmission)
+ {
+ float4 matcap = 0;
+ float matcapMask = 0;
+ float4 matcap2 = 0;
+ float matcap2Mask = 0;
+
+ // Both matcaps use the same coordinates
+ half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0)));
+ half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp));
+
+ // Matcap 1
+ half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+
+ matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1);
+ matcap.rgb *= float(1);
+ matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if (float(0))
+ {
+ matcapMask = 1 - matcapMask;
+ }
+
+ blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap
+ #endif
+ );
+
+ // Matcap 2
+
+ if (float(0))
+ {
+ half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+ matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1);
+ matcap2.rgb *= float(1);
+ matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(float(0))
+ {
+ matcap2Mask = 1 - matcap2Mask;
+ }
+ blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap2
+ #endif
+ );
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
new file mode 100644
index 00000000..54e1b583
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f76c08d22d9d87641b0397402ca20e60
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
new file mode 100644
index 00000000..b2d07a38
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
@@ -0,0 +1,104 @@
+/*
+MIT License
+
+Copyright (c) 2019 wraikny
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+VertexTransformShader is dependent on:
+*/
+
+#ifndef POI_MATH
+ #define POI_MATH
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float4 quaternion_conjugate(float4 v)
+ {
+ return float4(
+ v.x, -v.yzw
+ );
+ }
+
+ float4 quaternion_mul(float4 v1, float4 v2)
+ {
+ float4 result1 = (v1.x * v2 + v1 * v2.x);
+
+ float4 result2 = float4(
+ - dot(v1.yzw, v2.yzw),
+ cross(v1.yzw, v2.yzw)
+ );
+
+ return float4(result1 + result2);
+ }
+
+ // angle : radians
+ float4 get_quaternion_from_angle(float3 axis, float angle)
+ {
+ return float4(
+ cos(angle / 2.0),
+ normalize(axis) * sin(angle / 2.0)
+ );
+ }
+
+ float4 quaternion_from_vector(float3 inVec)
+ {
+ return float4(0.0, inVec);
+ }
+
+ float degree_to_radius(float degree)
+ {
+ return(
+ degree / 180.0 * pi
+ );
+ }
+
+ float3 rotate_with_quaternion(float3 inVec, float3 rotation)
+ {
+ float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x));
+ float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y));
+ float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z));
+
+ #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C))
+ float4 quaternion = normalize(MUL3(qx, qy, qz));
+ float4 conjugate = quaternion_conjugate(quaternion);
+
+ float4 inVecQ = quaternion_from_vector(inVec);
+
+ float3 rotated = (
+ MUL3(quaternion, inVecQ, conjugate)
+ ).yzw;
+
+ return rotated;
+ }
+
+ float4 transform(float4 input, float4 pos, float4 rotation, float4 scale)
+ {
+ input.rgb *= (scale.xyz * scale.w);
+ input = float4(
+ rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w)
+ + (pos.xyz * pos.w),
+ input.w
+ );
+ return input;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
new file mode 100644
index 00000000..accc80e0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 03e0aad7307037d45b6a2bf67510d4f0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
new file mode 100644
index 00000000..916f65eb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
@@ -0,0 +1,130 @@
+#ifndef POI_METAL
+ #define POI_METAL
+
+ samplerCUBE _CubeMap;
+ float _SampleWorld;
+ POI_TEXTURE_NOSAMPLER(_MetallicMask);
+ POI_TEXTURE_NOSAMPLER(_SmoothnessMask);
+ float _Metallic;
+ float _InvertSmoothness;
+ float _Smoothness;
+ float _EnableMetallic;
+ float3 _MetalReflectionTint;
+ POI_TEXTURE_NOSAMPLER(_MetallicTintMap);
+
+ float3 finalreflections;
+ float metalicMap;
+ float3 reflection;
+ float roughness;
+ float lighty_boy_uwu_var;
+
+ bool shouldMetalHappenBeforeLighting()
+ {
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0);
+ return probeExists && !float(0);
+ }
+
+ float3 fresnelRelflection(in float4 albedo)
+ {
+ half3 dotNV = 1 - abs(poiLight.nDotV);
+ half f = dotNV * dotNV * dotNV * dotNV;
+ //f *= i_sold.fresnel;
+ return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f);
+ }
+
+ void calculateMetallicness()
+ {
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ }
+
+ void ApplyMetallics(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflection = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflection = probe0;
+ }
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+
+ void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+ reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
new file mode 100644
index 00000000..863caae9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 854d693d2b7a0ab4e8acd6f6c7742ef9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
new file mode 100644
index 00000000..8bb16398
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
@@ -0,0 +1,77 @@
+#ifndef POI_MIRROR
+ #define POI_MIRROR
+
+ float _Mirror;
+ float _EnableMirrorTexture;
+ POI_TEXTURE_NOSAMPLER(_MirrorTexture);
+
+
+ void applyMirrorRenderVert(inout float4 vertex)
+ {
+
+ if (float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ void applyMirrorRenderFrag()
+ {
+
+ if(float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ void applyMirrorTexture(inout float4 mainTexture)
+ {
+
+ if(float(0))
+ {
+ if(IsInMirror())
+ {
+ mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ }
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
new file mode 100644
index 00000000..9a58109e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4452f9c078303be4bb5b40c608c963e4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
new file mode 100644
index 00000000..14cdb25f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
@@ -0,0 +1,107 @@
+float _OutlineRimLightBlend;
+float _OutlineLit;
+float _OutlineTintMix;
+float2 _MainTexPan;
+float _MainTextureUV;
+
+float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR
+{
+ float4 finalColor = 1;
+
+ if (float(0))
+ {
+ UNITY_SETUP_INSTANCE_ID(i);
+
+ float3 finalEmission = 0;
+ float4 albedo = 1;
+
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ float3 uselessData0;
+ float3 uselessData1;
+ initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask);
+
+
+ fixed4 col = mainTexture;
+ float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos));
+ float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r;
+ clip(OutlineMask * float(0) - 0.001);
+
+ col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) );
+ col.a *= albedo.a;
+ col.a *= alphaMultiplier;
+
+ #ifdef POI_RANDOM
+ col.a *= i.angleAlpha;
+ #endif
+
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ col.a *= float4(1,1,1,1).a;
+
+
+ if(float(3) == 1)
+ {
+ applyDithering(col);
+ }
+
+ clip(col.a - float(0.5));
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+
+ if(float(0) == 1)
+ {
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ col.rgb = mainTexture.rgb;
+ }
+ else if(float(0) == 2)
+ {
+ col.rgb = lerp(col.rgb, poiLight.color, float(0));
+ }
+ col.rgb *= float4(1,1,1,1).rgb;
+
+ if(float(0) == 1)
+ {
+ col.rgb = lerp(col.rgb, mainTexture.rgb, float(0));
+ }
+
+ finalColor = col;
+
+ #ifdef POI_LIGHTING
+
+ if(float(1))
+ {
+ finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor);
+ }
+ #endif
+ finalColor.rgb += (col.rgb * float(0));
+ }
+ else
+ {
+ clip(-1);
+ }
+ return finalColor;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
new file mode 100644
index 00000000..b5ac3c0a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3e73d3eeb1cc36642a4f773fddfe1af3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
new file mode 100644
index 00000000..900e9e43
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
@@ -0,0 +1,105 @@
+#ifndef OutlineVert
+ #define OutlineVert
+
+ #include "CGI_PoiV2F.cginc"
+
+ float _OutlineMode;
+ float4 _OutlinePersonaDirection;
+ float4 _OutlineDropShadowOffset;
+ float _OutlineUseVertexColors;
+ float _OutlineFixedSize;
+ float _commentIfZero_EnableOutlinePass;
+
+ sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV;
+ v2f vert(appdata v)
+ {
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+
+ float2 uvArray[4];
+ uvArray[0] = o.uv0.xy;
+ uvArray[1] = o.uv0.zw;
+ uvArray[2] = o.uv1.xy;
+ uvArray[3] = o.uv1.zw;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y;
+ float outlineMask = 1;
+
+ outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb);
+
+ if (float(0) == 2)
+ {
+ outlineMask *= v.color.r;
+ }
+
+
+ if(float(0) != 1)
+ {
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ }
+ else
+ {
+ o.normal = UnityObjectToWorldNormal(v.color);
+ }
+
+
+ half offsetMultiplier = 1;
+ half distanceOffset = 1;
+
+ if(float(0))
+ {
+ distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz);
+ }
+
+ float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset;
+
+
+ if(float(0) == 2)
+ {
+ float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ offsetMultiplier = saturate(dot(lightDirection, o.normal));
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 3)
+ {
+ half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal);
+ offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy)));
+
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 4)
+ {
+ offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0));
+ offset *= distanceOffset;
+ }
+
+ o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.pos = UnityWorldToClipPos(o.worldPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0);
+ UNITY_TRANSFER_FOG(o, o.pos);
+ return o;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
new file mode 100644
index 00000000..e5379143
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2089cdc26a8d5dc4798f3ce33fef3210
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
new file mode 100644
index 00000000..da64a89d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
@@ -0,0 +1,63 @@
+#ifndef PANOSPHERE
+ #define PANOSPHERE
+
+ sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST;
+ POI_TEXTURE_NOSAMPLER(_PanoMask);
+ float _PanoEmission;
+ float _PanoBlend;
+ float4 _PanosphereColor;
+ float3 _PanospherePan;
+ float _PanoToggle;
+ float _PanoCubeMapToggle;
+ float _PanoInfiniteStereoToggle;
+ samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR;
+
+ float3 panoColor;
+ float panoMask;
+
+ float2 projectIt(float3 coords)
+ {
+ float3 normalizedCoords = normalize(coords);
+ float latitude = acos(normalizedCoords.y);
+ float longitude = atan2(normalizedCoords.z, normalizedCoords.x);
+ float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI);
+ sphereCoords = float2(1.0, 1.0) - sphereCoords;
+ return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw;
+ }
+
+ void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission)
+ {
+ panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskPanosphere != 4)
+ {
+ panoMask *= blackLightMask[_BlackLightMaskPanosphere];
+ }
+ #endif
+
+
+ if(float(0))
+ {
+ float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1));
+ half4 cubemap = texCUBE(_PanoCubeMap, cubeUV);
+ panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR);
+ }
+ else
+ {
+ float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1);
+
+ float2 ddxuv = ddx(uv);
+ float2 ddyuv = ddy(uv);
+ if(any(fwidth(uv) > .5))
+ {
+ ddxuv = ddyuv = 0.001;
+ }
+ panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb;
+ }
+ panosphereEmission = panoColor * float(0) * panoMask * float(0);
+ albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
new file mode 100644
index 00000000..abd4cf4b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3e22691766d18af4a9effdf5e110ac8f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
new file mode 100644
index 00000000..6cd94900
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
@@ -0,0 +1,143 @@
+#ifndef POI_PARALLAX
+ #define POI_PARALLAX
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask);
+ float2 _ParallaxHeightMapPan;
+ float _ParallaxStrength;
+ float _ParallaxHeightMapEnabled;
+ float _ParallaxUV;
+
+ //Internal
+ float _ParallaxInternalMapEnabled;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask);
+ float _ParallaxInternalIterations;
+ float _ParallaxInternalMinDepth;
+ float _ParallaxInternalMaxDepth;
+ float _ParallaxInternalMinFade;
+ float _ParallaxInternalMaxFade;
+ float4 _ParallaxInternalMinColor;
+ float4 _ParallaxInternalMaxColor;
+ float4 _ParallaxInternalPanSpeed;
+ float4 _ParallaxInternalPanDepthSpeed;
+ float _ParallaxInternalHeightmapMode;
+ float _ParallaxInternalHeightFromAlpha;
+
+ float GetParallaxHeight(float2 uv)
+ {
+ return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999);
+ }
+ /*
+ float2 ParallaxOffset(float2 viewDir)
+ {
+ float height = GetParallaxHeight();
+ height -= 0.5;
+ height *= float(0);
+ return viewDir * height;
+ }
+ */
+ float2 ParallaxRaymarching(float2 viewDir)
+ {
+ float2 uvOffset = 0;
+ float stepSize = 0.1;
+ float2 uvDelta = viewDir * (stepSize * float(0));
+
+ float stepHeight = 1;
+ float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]);
+
+
+ float2 prevUVOffset = uvOffset;
+ float prevStepHeight = stepHeight;
+ float prevSurfaceHeight = surfaceHeight;
+
+ for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++)
+ {
+ prevUVOffset = uvOffset;
+ prevStepHeight = stepHeight;
+ prevSurfaceHeight = surfaceHeight;
+
+ uvOffset -= uvDelta;
+ stepHeight -= stepSize;
+ surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset);
+ }
+
+ float prevDifference = prevStepHeight - prevSurfaceHeight;
+ float difference = surfaceHeight - stepHeight;
+ float t = prevDifference / (prevDifference + difference);
+ uvOffset = prevUVOffset -uvDelta * t;
+
+ return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+
+ void calculateandApplyParallax()
+ {
+
+ if (float(0))
+ {
+ float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy);
+
+ if(float(0) == 0)
+ {
+ poiMesh.uv[0] += parallaxOffset;
+ }
+
+ if(float(0) == 1)
+ {
+ poiMesh.uv[1] += parallaxOffset;
+ }
+
+ if(float(0) == 2)
+ {
+ poiMesh.uv[2] += parallaxOffset;
+ }
+
+ if(float(0) == 3)
+ {
+ poiMesh.uv[3] += parallaxOffset;
+ }
+ }
+ }
+
+ void calculateAndApplyInternalParallax(inout float4 finalColor)
+ {
+ #if defined(_PARALLAXMAP)
+
+ if(float(0))
+ {
+ float3 parallax = 0;
+
+ for (int j = float(1); j > 0; j --)
+ {
+ float ratio = (float)j / float(1);
+ float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0));
+ float fade = lerp(float(0), float(1), ratio);
+ float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset);
+ float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio);
+ float parallaxHeight;
+ if(float(0))
+ {
+ parallaxTint *= parallaxColor.rgb;
+ parallaxHeight = parallaxColor.a;
+ }
+ else
+ {
+ parallaxHeight = parallaxColor.r;
+ }
+ //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio);
+
+ if (float(0) == 1)
+ {
+ parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio);
+ }
+ else
+ {
+ parallax += parallaxTint * parallaxHeight * fade;
+ }
+ }
+ //parallax /= float(1);
+ finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
new file mode 100644
index 00000000..0bd7e92e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 13b8b3560fa3aa943b2b2b55aede3824
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
new file mode 100644
index 00000000..81230e8d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
@@ -0,0 +1,233 @@
+/*
+USED---------------------------------------------
+"_PARALLAXMAP",
+"_REQUIRE_UV2",
+"_SUNDISK_NONE",
+"_DETAIL_MULX2",
+"_GLOSSYREFLECTIONS_OFF",
+"_METALLICGLOSSMAP",
+"_COLORADDSUBDIFF_ON",
+"_SPECGLOSSMAP",
+"_TERRAIN_NORMAL_MAP",
+"_SUNDISK_SIMPLE",
+"_EMISSION",
+"_COLORCOLOR_ON",
+"_COLOROVERLAY_ON",
+"_ALPHAMODULATE_ON",
+"_SUNDISK_HIGH_QUALITY",
+"_MAPPING_6_FRAMES_LAYOUT",
+"_NORMALMAP"
+"EFFECT_BUMP",
+"BLOOM",
+"BLOOM_LOW",
+"GRAIN",
+"DEPTH_OF_FIELD",
+"USER_LUT",
+"CHROMATIC_ABERRATION_LOW",
+"BLOOM_LENS_DIRT",
+"_FADING_ON",
+"CHROMATIC_ABERRATION",
+"DISTORT",
+"GEOM_TYPE_BRANCH",
+"_SPECULARHIGHLIGHTS_OFF",
+"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
+"EFFECT_HUE_VARIATION",
+"GEOM_TYPE_LEAF",
+"GEOM_TYPE_MESH",
+"FINALPASS",
+"AUTO_EXPOSURE"
+"VIGNETTE",
+"VIGNETTE_MASKED",
+"COLOR_GRADING_HDR",
+
+UNUSED-------------------------------------------
+"_ALPHABLEND_ON",
+"_ALPHAPREMULTIPLY_ON",
+"_ALPHATEST_ON",
+"GEOM_TYPE_BRANCH_DETAIL",
+"GEOM_TYPE_FROND",
+"PIXELSNAP_ON",
+"SOFTPARTICLES_ON",
+"DITHERING",
+"TONEMAPPING_NEUTRAL",
+"TONEMAPPING_FILMIC",
+"TONEMAPPING_ACES",
+"TONEMAPPING_CUSTOM",
+"DEPTH_OF_FIELD_COC_VIEW",
+"COLOR_GRADING",
+"COLOR_GRADING_LOG_VIEW",
+"VIGNETTE_CLASSIC",
+"COLOR_GRADING_HDR_3D",
+
+DO NOT USE -----------------------------------------
+"BILLBOARD_FACE_CAMERA_POS",
+*/
+
+
+#ifndef POI_PASS
+ #define POI_PASS
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #ifdef POI_META_PASS
+ #include "UnityMetaPass.cginc"
+ #endif
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+
+ #include "CGI_PoiSpawnInVert.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+
+ #ifdef BLOOM_LOW
+ #include "CGI_PoiBulge.cginc"
+ #endif
+
+ #include "CGI_PoiVert.cginc"
+
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+
+ #include "CGI_PoiDithering.cginc"
+
+ #ifdef _PARALLAXMAP
+ #include "CGI_PoiParallax.cginc"
+ #endif
+
+ #ifdef USER_LUT
+ #include "CGI_PoiUVDistortion.cginc"
+ #endif
+
+ #ifdef VIGNETTE
+ #include "CGI_PoiRGBMask.cginc"
+ #endif
+
+ #include "CGI_PoiData.cginc"
+
+ #ifdef _SPECULARHIGHLIGHTS_OFF
+ #include "CGI_PoiBlackLight.cginc"
+ #endif
+
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+
+ #ifdef DEPTH_OF_FIELD
+ #include "CGI_PoiHologram.cginc"
+ #endif
+
+ #ifdef BLOOM_LENS_DIRT
+ #include "CGI_PoiIridescence.cginc"
+ #endif
+
+
+ #ifdef FUR
+ #include "CGI_PoiFur.cginc"
+ #include "CGI_PoiGeomFur.cginc"
+ #endif
+
+ #ifdef VIGNETTE_MASKED
+ #include "CGI_PoiLighting.cginc"
+ #endif
+
+ #include "CGI_PoiMainTex.cginc"
+
+ #ifdef GEOM_TYPE_BRANCH
+ #include "CGI_PoiDecal.cginc"
+ #endif
+
+ #ifdef CHROMATIC_ABERRATION
+ #include "CGI_PoiVoronoi.cginc"
+ #endif
+
+ #ifdef _DETAIL_MULX2
+ #include "CGI_PoiPanosphere.cginc"
+ #endif
+
+ #ifdef EFFECT_BUMP
+ #include "CGI_PoiMSDF.cginc"
+ #endif
+
+ #ifdef GRAIN
+ #include "CGI_PoiDepthColor.cginc"
+ #endif
+
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _GLOSSYREFLECTIONS_OFF
+ #include "CGI_PoiRimLighting.cginc"
+ #endif
+
+ #ifdef _MAPPING_6_FRAMES_LAYOUT
+ #include "CGI_PoiEnvironmentalRimLighting.cginc"
+ #endif
+
+ #ifdef _METALLICGLOSSMAP
+ #include "CGI_PoiMetal.cginc"
+ #endif
+
+ #ifdef _COLORADDSUBDIFF_ON
+ #include "CGI_PoiMatcap.cginc"
+ #endif
+
+ #ifdef _SPECGLOSSMAP
+ #include "CGI_PoiSpecular.cginc"
+ #endif
+
+ #ifdef BLOOM
+ #include "CGI_PoiVideo.cginc"
+ #endif
+
+ #ifdef _TERRAIN_NORMAL_MAP
+ #include "CGI_PoiSubsurfaceScattering.cginc"
+ #endif
+
+ #include "CGI_PoiBlending.cginc"
+ #include "CGI_PoiGrab.cginc"
+
+ #ifdef _SUNDISK_SIMPLE
+ #include "CGI_PoiGlitter.cginc"
+ #endif
+
+ #ifdef _EMISSION
+ #include "CGI_PoiEmission.cginc"
+ #endif
+
+ #ifdef _COLORCOLOR_ON
+ #include "CGI_PoiClearCoat.cginc"
+ #endif
+
+ #include "CGI_PoiAlphaToCoverage.cginc"
+
+ #ifdef _COLOROVERLAY_ON
+ #include "CGI_PoiDebug.cginc"
+ #endif
+ #include "CGI_PoiFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
new file mode 100644
index 00000000..0c1dcfa2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 441651b903a16784e9caf3b2e79b8b3f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
new file mode 100644
index 00000000..5e365972
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
@@ -0,0 +1,26 @@
+#ifndef POI_PASS_OUTLINE
+ #define POI_PASS_OUTLINE
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiOutlineVert.cginc"
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiLighting.cginc"
+ #include "CGI_PoiMainTex.cginc"
+ #include "CGI_PoiData.cginc"
+ #include "CGI_PoiDithering.cginc"
+ #include "CGI_PoiOutlineFrag.cginc"
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
new file mode 100644
index 00000000..39b6a71c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c555ea2df3067ef4f88e55075388d76a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
new file mode 100644
index 00000000..d21a5d4d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
@@ -0,0 +1,44 @@
+#ifndef POI_PASS_SHADOW
+ #define POI_PASS_SHADOW
+
+ #pragma multi_compile_shadowcaster
+ #include "UnityCG.cginc"
+ #include "UnityShaderVariables.cginc"
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiShadowIncludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiMirror.cginc"
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+ #include "CGI_PoiData.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+ #include "CGI_PoiDithering.cginc"
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+ #include "CGI_PoiSpawnInVert.cginc"
+ #include "CGI_PoiShadowVert.cginc"
+ #include "CGI_PoiShadowFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
new file mode 100644
index 00000000..951c85f2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 60591e53cf9f1e448a3eacc30e6ee9b5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
new file mode 100644
index 00000000..d4cd1697
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
@@ -0,0 +1,131 @@
+#ifndef POI_RGBMASK
+ #define POI_RGBMASK
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST;
+
+ #ifdef GEOM_TYPE_MESH
+ POI_NORMAL_NOSAMPLER(_RgbNormalR);
+ POI_NORMAL_NOSAMPLER(_RgbNormalG);
+ POI_NORMAL_NOSAMPLER(_RgbNormalB);
+ float _RgbNormalsEnabled;
+ #endif
+
+ float4 _RedColor;
+ float4 _GreenColor;
+ float4 _BlueColor;
+
+ float4 _RGBMaskPanning;
+ float4 _RGBRedPanning;
+ float4 _RGBGreenPanning;
+ float4 _RGBBluePanning;
+
+ float _RGBBlendMultiplicative;
+
+ float _RGBMaskUV;
+ float _RGBRed_UV;
+ float _RGBGreen_UV;
+ float _RGBBlue_UV;
+ float _RGBUseVertexColors;
+ float _RGBNormalBlend;
+
+ static float3 rgbMask;
+
+ void calculateRGBNormals(inout half3 mainTangentSpaceNormal)
+ {
+ #ifdef GEOM_TYPE_MESH
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+
+ if(float(0))
+ {
+
+ if(float(0) == 0)
+ {
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b);
+ }
+ return;
+ }
+ else
+ {
+ half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r);
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g);
+ normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b);
+ mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal);
+ return;
+ }
+ }
+ #endif
+ }
+
+ float3 calculateRGBMask(float3 baseColor)
+ {
+ //If RGB normals are in use this data will already exist
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+ float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+
+ if(float(0))
+ {
+ float3 RGBColor = 1;
+ RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ baseColor *= RGBColor;
+ }
+ else
+ {
+ baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ }
+
+ return baseColor;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
new file mode 100644
index 00000000..eb5fe957
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ebc67fc21c0ea894694e8c98eefce0fc
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
new file mode 100644
index 00000000..137ef6de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
@@ -0,0 +1,4 @@
+#ifndef POI_RNG
+ #define POI_RNG
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
new file mode 100644
index 00000000..a289a656
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0297f2af3cf6da64cb93248479193045
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
new file mode 100644
index 00000000..11f3eea2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_RANDOM
+ #define POI_RANDOM
+
+ float _EnableRandom;
+ float m_start_Angle;
+ float _AngleType;
+ float3 _AngleForwardDirection;
+ float _CameraAngleMin;
+ float _CameraAngleMax;
+ float _ModelAngleMin;
+ float _ModelAngleMax;
+ float _AngleMinAlpha;
+ float _AngleCompareTo;
+
+ float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos)
+ {
+ half cameraAngleMin = float(45) / 180;
+ half cameraAngleMax = float(90) / 180;
+ half modelAngleMin = float(45) / 180;
+ half modelAngleMax = float(90) / 180;
+ float3 pos = float(0) == 0 ? modelPos : worldPos;
+ half3 cameraToModelDirection = normalize(pos - getCameraPosition());
+ half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0))));
+ half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1);
+ half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1);
+ if (float(0) == 0)
+ {
+ return max(cameraLookAtModel, float(0));
+ }
+ else if(float(0) == 1)
+ {
+ return max(modelLookAtCamera, float(0));
+ }
+ else if(float(0) == 2)
+ {
+ return max(cameraLookAtModel * modelLookAtCamera, float(0));
+ }
+ return 1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
new file mode 100644
index 00000000..0d344750
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dd7e7e7be452087449ec30f49541e2e4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
new file mode 100644
index 00000000..d4571c0c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
@@ -0,0 +1,47 @@
+#ifndef POI_RIM
+ #define POI_RIM
+
+ float4 _RimLightColor;
+ float _RimLightingInvert;
+ float _RimWidth;
+ float _RimStrength;
+ float _RimSharpness;
+ float _RimLightColorBias;
+ float _ShadowMix;
+ float _ShadowMixThreshold;
+ float _ShadowMixWidthMod;
+ float _EnableRimLighting;
+ float _RimBrighten;
+ float _RimLightNormal;
+
+ POI_TEXTURE_NOSAMPLER(_RimTex);
+ POI_TEXTURE_NOSAMPLER(_RimMask);
+ POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture);
+
+ float _RimWidthNoiseStrength;
+
+ float4 rimColor = float4(0, 0, 0, 0);
+ float rim = 0;
+
+ void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission)
+ {
+ float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimNoise = (rimNoise - .5) * float(0.1);
+
+ float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+
+ if (float(0))
+ {
+ viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+ }
+ float rimWidth = float(0.8);
+ rimWidth -= rimNoise;
+ float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0);
+ rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal);
+ rim *= float4(1,1,1,1).a * rimColor.a * rimMask;
+ rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0);
+ albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim);
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
new file mode 100644
index 00000000..d46a8c74
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b2c49d334216fcf46912aef96a83d23b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
new file mode 100644
index 00000000..75fb0281
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
@@ -0,0 +1,116 @@
+#ifndef SHADOW_FRAG
+ #define SHADOW_FRAG
+
+ float2 _MainDistanceFade;
+ float _ForceOpaque;
+ float _MainShadowClipMod;
+ float2 _AlphaMaskPan;
+ float _AlphaMaskUV;
+ sampler3D _DitherMaskLOD;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+
+ half4 fragShadowCaster(
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ V2FShadow i, uint facing: SV_IsFrontFace
+ #endif
+ ): SV_Target
+ {
+ poiMesh.uv[0] = i.uv;
+ poiMesh.uv[1] = i.uv1;
+ poiMesh.uv[2] = i.uv2;
+ poiMesh.uv[3] = i.uv3;
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+
+
+ //Possible Bug with clip
+ float clipValue = clamp(float(0.5) + float(0), - .001, 1.001);
+
+ poiMesh.vertexColor = saturate(i.vertexColor);
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+ #if defined(UNITY_STANDARD_USE_SHADOW_UVS)
+
+ half4 alpha = mainTexture;
+
+
+ if (float(0))
+ {
+ if(IsInMirror())
+ {
+ alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a;
+ }
+ }
+
+
+ alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos));
+ half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0));
+ alpha.a *= alphaMask;
+ alpha.a *= float4(1,1,1,0.5).a + .0001;
+ alpha.a += float(0);
+ alpha.a = saturate(alpha.a);
+
+
+ if(float(3) == 0)
+ {
+ alpha.a = 1;
+ }
+
+
+ if(float(3) == 1)
+ {
+ applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy);
+ }
+
+ #ifdef POI_DISSOLVE
+ float3 fakeEmission = 1;
+ calculateDissolve(alpha, fakeEmission);
+ #endif
+
+ if(float(3) == 1)
+ {
+ clip(alpha.a - 0.001);
+ }
+
+ /*
+ return poiMesh.vertexColor.g;
+
+ #ifdef POI_RANDOM
+ alpha.a *= i.angleAlpha;
+ #endif
+
+
+ if(float(3) >= 1)
+ {
+ applySpawnInShadow(uv[0], i.localPos);
+
+ #if defined(POI_FLIPBOOK)
+ alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]);
+ #endif
+ }
+ */
+
+ if (float(3) == 1)
+ {
+ clip(alpha.a - clipValue);
+ }
+
+
+ if(float(3) > 1)
+ {
+ float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a;
+ clip(dither - 0.01);
+ }
+
+ #endif
+ SHADOW_CASTER_FRAGMENT(i)
+ }
+
+ #endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
new file mode 100644
index 00000000..8e3fd1a9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 68d0ffb74e1d5c04ebc63aa63da481e0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
new file mode 100644
index 00000000..fd8f19a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
@@ -0,0 +1,41 @@
+#ifndef SHADOW_INCLUDES
+ #define SHADOW_INCLUDES
+
+ #define UNITY_STANDARD_USE_SHADOW_UVS 1
+
+ float4 _Color;
+ sampler2D _AlphaMask; float4 _AlphaMask_ST;
+
+ struct VertexInputShadow
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ struct V2FShadow
+ {
+ V2F_SHADOW_CASTER_NOPOS
+ float4 pos: SV_POSITION;
+ float2 uv: TEXCOORD1;
+ float2 uv1: TEXCOORD2;
+ float2 uv2: TEXCOORD3;
+ float2 uv3: TEXCOORD4;
+ float3 modelPos: TEXCOORD5;
+ float4 worldPos: TEXCOORD6;
+ float4 localPos: TEXCOORD7;
+ float3 angleAlpha: TEXCOORD8;
+ float4 grabPos: TEXCOORD9;
+ fixed3 barycentricCoordinates: TEXCOORD10;
+ float4 vertexColor: TEXCOORD11;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
new file mode 100644
index 00000000..7113ce87
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e5d55ab4e53a7424a88e1fb6f5cbecbe
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
new file mode 100644
index 00000000..f0b7184a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
@@ -0,0 +1,80 @@
+float _EnableTouchGlow;
+float _EnableBulge;
+float _VertexManipulationHeightUV;
+
+V2FShadow vertShadowCaster(VertexInputShadow v)
+{
+ V2FShadow o;
+ UNITY_SETUP_INSTANCE_ID(v);
+
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(V2FShadow, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.uv = v.uv0;
+ o.uv1 = v.uv1;
+ o.uv2 = v.uv2;
+ o.uv3 = v.uv3;
+
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.vertexColor = v.color;
+
+
+ if(_EnableTouchGlow || _EnableBulge)
+ {
+ o.pos = UnityObjectToClipPos(float3(0, 0, -5));
+ o.localPos.xyz = float3(0, 0, -5);
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ }
+
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+
+ o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal);
+ o.pos = UnityApplyLinearShadowBias(o.pos);
+
+ return o;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
new file mode 100644
index 00000000..52676891
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c451b852afc72a540a9e4200d9110013
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
new file mode 100644
index 00000000..3f2def48
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+ #endif
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST;
+
+ float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor;
+
+ if(float(3) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+
+ void applySpawnInShadow(float2 uv, float3 localPos)
+ {
+
+ if(_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset);
+
+ if(float(3) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
new file mode 100644
index 00000000..f0829896
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 718793090cd6a4d41abd2a09d9184a93
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
new file mode 100644
index 00000000..fdcc457f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
@@ -0,0 +1,40 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+
+ #endif
+ //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST;
+
+ float calculateGradientValueVert(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = 0;
+ float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0);
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+ //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
new file mode 100644
index 00000000..03b01667
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6c45330e698e4554b9c06b229b3c7321
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
new file mode 100644
index 00000000..f5287465
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
@@ -0,0 +1,488 @@
+#ifndef POI_SPECULAR
+ #define POI_SPECULAR
+ float _SpecWhatTangent;
+ float _SpecularType;
+ float _SmoothnessFrom;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap);
+ fixed _CenterOutSpecColor;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro);
+ float _SpecularAnisoJitterMirrored;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV);
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask);
+ float _SpecularAnisoJitterMicroMultiplier;
+ float _SpecularAnisoJitterMacroMultiplier;
+ float4 _SpecularTint;
+ float _SpecularSmoothness;
+ float _Spec1Offset;
+ float _Spec1JitterStrength;
+ float _Spec2Smoothness;
+ float _Spec2Offset;
+ float _Spec2JitterStrength;
+ float _AnisoUseTangentMap;
+ float _AnisoSpec1Alpha;
+ float _AnisoSpec2Alpha;
+ float _SpecularInvertSmoothness;
+ half _SpecularMetallic;
+ float _SpecularNormal;
+ float _SpecularNormal1;
+ // Toon
+ fixed _SpecularToonStart;
+ fixed _SpecularToonEnd;
+ half4 _SpecularToonInnerOuter;
+
+ float _EnableSpecular1;
+ float _SpecWhatTangent1;
+ float _SpecularType1;
+ float _SmoothnessFrom1;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1);
+ float _SpecularAnisoJitterMirrored1;
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask1);
+ float _SpecularAnisoJitterMicroMultiplier1;
+ float _SpecularAnisoJitterMacroMultiplier1;
+ float4 _SpecularTint1;
+ float _SpecularSmoothness1;
+ float _Spec1Offset1;
+ float _Spec1JitterStrength1;
+ float _Spec2Smoothness1;
+ float _Spec2Offset1;
+ float _Spec2JitterStrength1;
+ float _AnisoUseTangentMap1;
+ float _AnisoSpec1Alpha1;
+ float _AnisoSpec2Alpha1;
+ float _SpecularInvertSmoothness1;
+ half _SpecularMetallic1;
+ // Toon
+ half4 _SpecularToonInnerOuter1;
+ fixed _SpecularToonStart1;
+ fixed _SpecularToonEnd1;
+
+ UnityIndirect ZeroIndirect()
+ {
+ UnityIndirect ind;
+ ind.diffuse = 0;
+ ind.specular = 0;
+ return ind;
+ }
+
+ // From unity just putting it here in case I want to mod it
+ half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness,
+ float3 normal, float3 halfDir,
+ UnityLight light, UnityIndirect gi)
+ {
+ float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness);
+ #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0
+
+ #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
+ half shiftAmount = dot(normal, poiCam.viewDir);
+ normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal;
+ float nv = saturate(dot(normal, poiCam.viewDir));
+ #else
+ half nv = abs(dot(normal, poiCam.viewDir));
+ #endif
+
+ float nl = saturate(dot(normal, light.dir));
+ float nh = saturate(dot(normal, halfDir));
+
+ half lv = saturate(dot(light.dir, poiCam.viewDir));
+ half lh = saturate(dot(light.dir, halfDir));
+
+ half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl;
+
+ float roughness = PerceptualRoughnessToRoughness(perceptualRoughness);
+
+ roughness = max(roughness, 0.002);
+ float V = SmithJointGGXVisibilityTerm(nl, nv, roughness);
+ float D = GGXTerm(nh, roughness);
+
+ float specularTerm = V * D * UNITY_PI;
+
+ #ifdef UNITY_COLORSPACE_GAMMA
+ specularTerm = sqrt(max(1e-4h, specularTerm));
+ #endif
+
+ specularTerm = max(0, specularTerm * nl);
+ #if defined(_POI_SPECULARHIGHLIGHTS_OFF)
+ specularTerm = 0.0;
+ #endif
+
+ half surfaceReduction;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness;
+ #else
+ surfaceReduction = 1.0 / (roughness * roughness + 1.0);
+ #endif
+
+ specularTerm *= any(specColor) ? 1.0: 0.0;
+
+ half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity));
+ half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm)
+ + specularTerm * light.color * FresnelTerm(specColor, lh)
+ + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv);
+
+ return half4(color, 1);
+ }
+
+ half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir)
+ {
+ half oneMinusReflectivity;
+ half3 finalSpecular;
+ UnityLight unityLight;
+ unityLight.color = specularLight;
+ unityLight.dir = lightDirection;
+ unityLight.ndotl = nDotL;
+
+
+ if (float(1) == 0)
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity);
+ finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ else
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity);
+ float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b);
+ finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint);
+ return finalSpecular;
+ }
+
+ half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation)
+ {
+ half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight;
+
+ if (smoothnessFrom == 0)
+ {
+ finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ finalSpecular *= specularMap.a;
+ }
+ else
+ {
+ finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+ return finalSpecular;
+ }
+
+ float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL)
+ {
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+ float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower);
+ half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi);
+ Specular *= normalization;
+ return Specular;
+ }
+
+ half3 AnisotropicSpecular(
+ float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness,
+ float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ tangentDirectionMap += float(0) +jitter;
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+ half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a);
+ half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a);
+ half Specular = 0;
+
+ float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha;
+ float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha;
+
+ return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+
+ inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ if (!mirrored)
+ {
+ tangentDirectionMap += jitter;
+ }
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+
+ float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV);
+
+ fixed smoothAlpha = specular;
+ if(mirrored)
+ {
+ smoothAlpha = max(specular - jitter, 0);
+ }
+
+ specular = smoothstep(gradientStart, gradientEnd, smoothAlpha);
+
+ /*
+
+ if(_CenterOutSpecColor)
+ {
+ specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0));
+ }
+ */
+
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+
+ return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a;
+ }
+
+ inline float SpecularHQ(half roughness, half dotNH, half dotLH)
+ {
+ roughness = saturate(roughness);
+ roughness = max((roughness * roughness), 0.002);
+ half roughnessX2 = roughness * roughness;
+
+ half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f;
+ half D = roughnessX2 / (3.14159 * denom * denom);
+
+ half k = roughness / 2.0f;
+ half k2 = k * k;
+ half invK2 = 1.0f - k2;
+
+ half vis = rcp(dotLH * dotLH * invK2 + k2);
+
+ float specTerm = vis * D;
+
+ return specTerm;
+ }
+
+ float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation)
+ {
+ float3 specColor = specularTint;
+ float metallic = specularMetallic;
+ float roughness = 1 - specularSmoothness;
+ float perceptualRoughness = roughness;
+ //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a;
+ //float reflectivity = 1.0h - reflectInverse;
+ float3 specMapColor = lerp(specularMap, 1, colorFrom);
+ float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic);
+ //albedo.rgb *= reflectInverse;
+ return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint);
+ }
+
+ float3 calculateSpecular(in float4 albedo)
+ {
+ half3 finalSpecular = 0;
+ half3 finalSpecular1 = 0;
+ float4 realisticAlbedo = albedo;
+ float4 realisticAlbedo1 = albedo;
+ float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float attenuation = saturate(poiLight.nDotL);
+ #ifdef POI_LIGHTING
+
+ if (float(0) && float(0) == 0 && float(0) == 1)
+ {
+ attenuation = poiLight.rampedLightMap;
+ }
+ #endif
+
+
+ if(float(1) == 1) // Realistic
+ {
+ if (float(1) == 1)
+ {
+ specularMap.a = specularMap.r;
+ specularMap.rgb = 1;
+ }
+
+ if(float(0))
+ {
+ specularMap.a = 1 - specularMap.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation);
+ #else
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap);
+ finalSpecular *= attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular *= float4(1,1,1,1);
+ finalSpecular *= attenuation;
+ }
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+
+ finalSpecular *= float4(1,1,1,1).a;
+ finalSpecular = finalSpecular.rgb;
+ finalSpecular *= specularMask;
+
+
+ if (float(0))
+ {
+ float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ float attenuation = poiLight.attenuation;
+
+ if(float(1) == 1) // Realistic
+ {
+
+ if (float(1) == 1)
+ {
+ specularMap1.a = specularMap1.r;
+ specularMap1.rgb = 1;
+ }
+ else
+ {
+ realisticAlbedo1.rgb = specularMap1.rgb;
+ }
+
+
+ if(float(0))
+ {
+ specularMap1.a = 1 - specularMap1.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL));
+ #else
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular1 *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular1 *= float4(1,1,1,1);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ // Non Important Lights
+ #ifdef VERTEXLIGHT_ON
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+ #endif
+
+ finalSpecular1 *= float4(1,1,1,1).a;
+ finalSpecular1 = finalSpecular1.rgb;
+ finalSpecular1 *= specularMask1;
+ }
+ return finalSpecular + finalSpecular1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
new file mode 100644
index 00000000..9880ce1d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 258d7724ae7341e4f9a75c701752042d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
new file mode 100644
index 00000000..b7c21c01
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
@@ -0,0 +1,28 @@
+#ifndef SUBSURFACE
+ #define SUBSURFACE
+
+ float _SSSThicknessMod;
+ float _SSSSCale;
+ float _SSSPower;
+ float _SSSDistortion;
+ float4 _SSSColor;
+ float _EnableSSS;
+
+ POI_TEXTURE_NOSAMPLER(_SSSThicknessMap);
+
+ float3 calculateSubsurfaceScattering()
+ {
+ float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1);
+ half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25);
+ #ifdef FORWARD_BASE_PASS
+ half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0));
+ #else
+ half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0));
+ #endif
+
+ return fLT * poiLight.color * float4(1,0,0,1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
new file mode 100644
index 00000000..58569331
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 49a55e98bb4a71847903a0a148819cce
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
new file mode 100644
index 00000000..4912473d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
@@ -0,0 +1,117 @@
+#ifndef POI_TESSELLATION
+ #define POI_TESSELLATION
+
+ float _TessellationPhongStrength;
+ float _TessellationEdgeLength;
+ float _TessellationExtrusionAmount;
+ float _TessellationUniform;
+
+ struct TessellationControlPoint
+ {
+ float4 vertex: INTERNALTESSPOS;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ };
+
+ struct TessellationFactors
+ {
+ float edge[3]: SV_TessFactor;
+ float inside: SV_InsideTessFactor;
+ };
+
+ TessellationControlPoint poiTessellationVert(appdata v)
+ {
+ TessellationControlPoint p;
+ p.vertex = v.vertex;
+ p.normal = v.normal;
+ p.tangent = v.tangent;
+ p.color = v.color;
+ p.uv0 = v.uv0;
+ p.uv1 = v.uv1;
+ p.uv2 = v.uv2;
+ p.uv3 = v.uv3;
+ return p;
+ }
+
+ float TessellationEdgeFactor(float3 p0, float3 p1)
+ {
+ #ifndef _FADING_ON
+ float edgeLength = distance(p0, p1);
+
+ float3 edgeCenter = (p0 + p1) * 0.5;
+ float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos);
+
+ return edgeLength * _ScreenParams.y /
+ (_TessellationEdgeLength * viewDistance);
+ #else
+ return _TessellationUniform;
+ #endif
+ }
+
+ TessellationFactors poiPatchConst(
+ InputPatch < TessellationControlPoint, 3 > patch
+ )
+ {
+
+ TessellationFactors f;
+ float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz;
+ float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz;
+ float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz;
+ f.edge[0] = TessellationEdgeFactor(p1, p2);
+ f.edge[1] = TessellationEdgeFactor(p2, p0);
+ f.edge[2] = TessellationEdgeFactor(p0, p1);
+ f.inside = (TessellationEdgeFactor(p1, p2) +
+ TessellationEdgeFactor(p2, p0) +
+ TessellationEdgeFactor(p0, p1)) * (1 / 3.0);
+ return f;
+ }
+
+ [UNITY_domain("tri")]
+ [UNITY_outputcontrolpoints(3)]
+ [UNITY_outputtopology("triangle_cw")]
+ [UNITY_partitioning("fractional_odd")]
+ [UNITY_patchconstantfunc("poiPatchConst")]
+ TessellationControlPoint poiHull(
+ InputPatch < TessellationControlPoint, 3 > patch,
+ uint id: SV_OutputControlPointID
+ )
+ {
+ return patch[id];
+ }
+
+ [UNITY_domain("tri")]
+ v2f poiDomain(
+ TessellationFactors factors,
+ OutputPatch < TessellationControlPoint, 3 > patch,
+ float3 barycentricCoordinates: SV_DomainLocation
+ )
+ {
+ appdata data;
+
+ #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z;
+
+ MY_DOMAIN_PROGRAM_INTERPOLATE(vertex)
+ float3 pp[3];
+ for (int i = 0; i < 3; ++ i)
+ {
+ pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal));
+ }
+ data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(normal)
+ data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(tangent)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(color)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv0)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv1)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv2)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv3)
+
+ return vert(data);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
new file mode 100644
index 00000000..bb5a4e11
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a69d127d6a8d1c64e898a24bb322f505
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
new file mode 100644
index 00000000..38d5fd75
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_UV_DISTORTION
+ #define POI_UV_DISTORTION
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST;
+ POI_TEXTURE_NOSAMPLER(_DistortionMask);
+
+ float _DistortionStrength;
+ float _DistortionStrength1;
+ float2 _DistortionSpeed;
+ float2 _DistortionSpeed1;
+
+ float2 getTorusUv(float2 uv)
+ {
+ // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7
+ // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf
+ float phi = 6.28318530718f * uv.x;
+ float theta = 6.28318530718f * uv.y;
+ float3 c = cos(float3(phi, phi + 1.57079632679f, theta));
+ float2 result = float2(c.x * c.z, -c.y * c.z);
+ return result * 0.5 + 0.5;
+ }
+
+ float2 calculateDistortionUV(float2 uv)
+ {
+ half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ flowVector *= float(0.5);
+ flowVector1 *= float(0.5);
+ return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
new file mode 100644
index 00000000..5bfa3406
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 267b92edb1146ec448a01a087c409104
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
new file mode 100644
index 00000000..0e29a179
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_V2F
+ #define POI_V2F
+
+ struct v2f
+ {
+ float4 pos: SV_POSITION;
+ float4 uv0: TEXCOORD0;
+ float4 uv1: TEXCOORD1;
+ float3 normal: TEXCOORD2;
+ float3 tangentViewDir: TEXCOORD3;
+ float4 tangent: TEXCOORD4;
+ float4 worldPos: TEXCOORD5;
+ float4 localPos: TEXCOORD6;
+ float4 grabPos: TEXCOORD7;
+ float3 barycentricCoordinates: TEXCOORD8;
+ #if defined(GRAIN)
+ float4 worldDirection: TEXCOORD9;
+ #endif
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV: TEXCOORD10;
+ #endif
+ float3 modelPos: TEXCOORD11;
+ float angleAlpha: TEXCOORD12;
+ float4 vertexColor: TEXCOORD14;
+ #ifdef FUR
+ float furAlpha: TEXCOORD15;
+ #endif
+ UNITY_SHADOW_COORDS(16)
+ UNITY_FOG_COORDS(17)
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
new file mode 100644
index 00000000..af85f2d1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1d6b31eefbe9e1a46b3c32bfc22fb8ab
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
new file mode 100644
index 00000000..1558e937
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
@@ -0,0 +1,126 @@
+#ifndef POI_VERT
+ #define POI_VERT
+
+ float _VertexManipulationHeightUV;
+ float _VertexUnwrap;
+
+ #define PM UNITY_MATRIX_P
+
+ inline float4 CalculateFrustumCorrection()
+ {
+ float x1 = -PM._31 / (PM._11 * PM._34);
+ float x2 = -PM._32 / (PM._22 * PM._34);
+ return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23);
+ }
+
+ v2f vert(appdata v)
+ {
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ #ifdef _COLOROVERLAY_ON
+ v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0));
+ #endif
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.tangent, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ #ifdef _REQUIRE_UV2 //POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ TANGENT_SPACE_ROTATION;
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ //o.localPos.x *= -1;
+ //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025;
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+ o.vertexColor = v.color;
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w);
+
+ #ifdef POI_BULGE
+ bulgyWolgy(o);
+ #endif
+
+
+ o.angleAlpha = 1;
+ #ifdef _SUNDISK_NONE //POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ #if defined(LIGHTMAP_ON)
+ o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
+ #endif
+ #ifdef DYNAMICLIGHTMAP_ON
+ o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0.xy);
+ UNITY_TRANSFER_FOG(o, o.pos);
+
+ #if defined(_PARALLAXMAP) // POI_PARALLAX
+ v.tangent.xyz = normalize(v.tangent.xyz);
+ v.normal = normalize(v.normal);
+ float3x3 objectToTangent = float3x3(
+ v.tangent.xyz,
+ cross(v.normal, v.tangent.xyz) * v.tangent.w,
+ v.normal
+ );
+ o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex));
+ #endif
+
+ #ifdef POI_META_PASS
+ o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST);
+ #endif
+
+ #if defined(GRAIN)
+ float4 worldDirection;
+
+ worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
+ worldDirection.w = dot(o.pos, CalculateFrustumCorrection());
+ o.worldDirection = worldDirection;
+ #endif
+
+ return o;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
new file mode 100644
index 00000000..1fd65c12
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0c6cc42c6c77b804eafbcde7b8cc5f12
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
new file mode 100644
index 00000000..94c16148
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
@@ -0,0 +1,93 @@
+#ifndef POI_VERTEX_MANIPULATION
+ #define POI_VERTEX_MANIPULATION
+
+ #include "CGI_PoiMath.cginc"
+
+ float4 _VertexManipulationLocalTranslation;
+ float4 _VertexManipulationLocalRotation;
+ float4 _VertexManipulationLocalScale;
+ float4 _VertexManipulationWorldTranslation;
+
+ float _VertexManipulationHeight;
+ float _VertexManipulationHeightBias;
+ sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST;
+ float2 _VertexManipulationHeightPan;
+
+
+ //Vertex Glitching
+ float _EnableVertexGlitch;
+ sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST;
+ float _VertexGlitchThreshold;
+ float _VertexGlitchFrequency;
+ float _VertexGlitchStrength;
+ // Rounding
+ float _VertexRoundingDivision;
+ float _VertexRoundingEnabled;
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyVertexRounding(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if (float(0))
+ {
+ worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5;
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+ void applyVertexGlitching(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if(_EnableVertexGlitch)
+ {
+ float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz;
+ forward.y = 0;
+ forward = normalize(forward);
+ float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward));
+ float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1;
+ /*
+ float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed;
+ float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed;
+ float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r;
+ float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r;
+ float glitchAmount = glitchAmountLeft + glitchAmountRight;
+ */
+ float time = _Time.y * _VertexGlitchFrequency;
+ float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4;
+ worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch);
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+#endif
+//
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
new file mode 100644
index 00000000..59d5899c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 661390bbb7d719c418e673e3e03f69df
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
new file mode 100644
index 00000000..ec2d37e4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
@@ -0,0 +1,266 @@
+#ifndef POI_VIDEO
+ #define POI_VIDEO
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST;
+
+ float _VideoUVNumber;
+ float _VideoType;
+ float3 pixels;
+ float2 _VideoResolution;
+ sampler2D _VideoGameboyRamp;
+ half _VideoBacklight;
+ half _VideoCRTRefreshRate;
+ half _VideoCRTPixelEnergizedTime;
+ half _VideoEnableVideoPlayer;
+ half _VideoRepeatVideoTexture;
+ half _VideoPixelateToResolution;
+ float2 _VideoMaskPanning;
+ // Video Settings
+ half _VideoSaturation;
+ half _VideoContrast;
+ float2 _VideoTiling;
+ float2 _VideoOffset;
+ float2 _VideoPanning;
+ //Debug
+ half _VideoEnableDebug;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST;
+
+
+ sampler2D _VRChat_VideoPlayer;
+ float4 _VRChat_VideoPlayer_TexelSize;
+
+ float4 globalVideoPlayerColor;
+ float3 globalColorToDisplayOnScreen;
+ float globalVideoOn;
+
+ float3 applyBacklight(float3 albedo, half backlightStrength)
+ {
+ return max(backlightStrength, albedo.rgb);
+ }
+
+ float3 applyViewAngleTN(float3 albedo)
+ {
+ float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb));
+ float upwardShift = dot(reflectionVector, poiMesh.binormal);
+ upwardShift = pow(upwardShift, 1);
+ float sideShift = dot(reflectionVector, poiMesh.tangent);
+ sideShift *= pow(sideShift, 3);
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = LinearToGammaSpace(albedo);
+ #endif
+ albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = GammaToLinearSpace(albedo);
+ #endif
+ albedo = (lerp(albedo, albedo.gbr, sideShift));
+ return albedo;
+ }
+
+ float calculateCRTPixelBrightness()
+ {
+ float totalPixels = _VideoResolution.x * _VideoResolution.y;
+ float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x);
+ float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y;
+ float currentPixelAlpha = currentPixelNumber / totalPixels;
+ half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate);
+ float electronBeamPixelNumber = totalPixels * electronBeamAlpha;
+
+ float DistanceInPixelsFromCurrentElectronBeamPixel = 0;
+ if (electronBeamPixelNumber >= currentPixelNumber)
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber;
+ }
+ else
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber);
+ }
+ float CRTFrameTime = 1 / _VideoCRTRefreshRate;
+ float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels);
+
+ return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam);
+ }
+
+ void applyContrastSettings(inout float3 pixel)
+ {
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = LinearToGammaSpace(pixel);
+ #endif
+ pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = GammaToLinearSpace(pixel);
+ #endif
+ }
+
+ void applySaturationSettings(inout float3 pixel)
+ {
+ pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation);
+ }
+
+ void applyVideoSettings(inout float3 pixel)
+ {
+ applySaturationSettings(pixel);
+ applyContrastSettings(pixel);
+ }
+
+ void calculateLCD(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateTN(inout float4 albedo)
+ {
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateCRT(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ float brightness = calculateCRTPixelBrightness();
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight;
+ }
+ void calculateOLED(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateGameboy(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333);
+ albedo.rgb = tex2D(_VideoGameboyRamp, brightness);
+ }
+ void calculateProjector(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+
+ float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight;
+ albedo.r = clamp(projectorColor.r, albedo.r, 1000);
+ albedo.g = clamp(projectorColor.g, albedo.g, 1000);
+ albedo.b = clamp(projectorColor.b, albedo.b, 1000);
+ }
+
+ void applyScreenEffect(inout float4 albedo, inout float3 videoEmission)
+ {
+ float4 albedoBeforeScreen = albedo;
+
+ pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution);
+ globalVideoOn = 0;
+
+ if(_VideoEnableVideoPlayer == 1)
+ {
+ float4 videoTexture = 0;
+
+ if(_VideoPixelateToResolution)
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution);
+ }
+ }
+ else
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset);
+ }
+ }
+ if(videoTexture.a == 1)
+ {
+ globalColorToDisplayOnScreen = videoTexture.rgb;
+ globalVideoOn = 1;
+ }
+ }
+
+
+ if(_VideoRepeatVideoTexture == 1)
+ {
+ if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0)
+ {
+ return;
+ }
+ }
+
+ switch(_VideoType)
+ {
+ case 0: // LCD
+ {
+ calculateLCD(albedo);
+ break;
+ }
+ case 1: // TN
+ {
+ calculateTN(albedo);
+ break;
+ }
+ case 2: // CRT
+ {
+ calculateCRT(albedo);
+ break;
+ }
+ case 3: // OLED
+ {
+ calculateOLED(albedo);
+ break;
+ }
+ case 4: // Gameboy
+ {
+ calculateGameboy(albedo);
+ break;
+ }
+ case 5: // Projector
+ {
+ calculateProjector(albedo);
+ break;
+ }
+ }
+
+ float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning);
+ albedo = lerp(albedoBeforeScreen, albedo, screenMask);
+ videoEmission = max(albedo.rgb * screenMask - 1, 0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
new file mode 100644
index 00000000..8c5c93a0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a3b4f7b896118cc41996484a0762c0cd
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
new file mode 100644
index 00000000..db3d3130
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
@@ -0,0 +1,304 @@
+#ifndef POI_VORONOI
+ #define POI_VORONOI
+
+ #include "CGI_PoiRNG.cginc"
+
+ float _VoronoiSpace;
+ float _VoronoiBlend;
+ float _VoronoiType;
+ float4 _VoronoiColor0;
+ float _VoronoiEmission0;
+ float4 _VoronoiColor1;
+ float _VoronoiEmission1;
+ float2 _VoronoiGradient;
+ float _VoronoiScale;
+ float3 _VoronoiSpeed;
+ float _VoronoiEnableRandomCellColor;
+ float2 _VoronoiRandomMinMaxSaturation;
+ float2 _VoronoiRandomMinMaxBrightness;
+ float3 randomPoint;
+ float _VoronoiEffectsMaterialAlpha;
+
+ POI_TEXTURE_NOSAMPLER(_VoronoiMask);
+ POI_TEXTURE_NOSAMPLER(_VoronoiNoise);
+ float _VoronoiNoiseIntensity;
+
+ float2 inoise(float3 P, float jitter)
+ {
+ float3 Pi = mod(floor(P), 289.0);
+ float3 Pf = frac(P);
+ float3 oi = float3(-1.0, 0.0, 1.0);
+ float3 of = float3(-0.5, 0.5, 1.5);
+ float3 px = Permutation(Pi.x + oi);
+ float3 py = Permutation(Pi.y + oi);
+
+ float3 p, ox, oy, oz, dx, dy, dz;
+ float2 F = 1e6;
+
+ for (int i = 0; i < 3; i ++)
+ {
+ for (int j = 0; j < 3; j ++)
+ {
+ p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3
+
+ ox = frac(p * K) - Ko;
+ oy = mod(floor(p * K), 7.0) * K - Ko;
+
+ p = Permutation(p);
+
+ oz = frac(p * K) - Ko;
+
+ dx = Pf.x - of[i] + jitter * ox;
+ dy = Pf.y - of[j] + jitter * oy;
+ dz = Pf.z - of + jitter * oz;
+
+ float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared
+
+ //Find lowest and second lowest distances
+ for (int n = 0; n < 3; n ++)
+ {
+ if (d[n] < F[0])
+ {
+ F[1] = F[0];
+ F[0] = d[n];
+ randomPoint = p;
+ }
+ else if(d[n] < F[1])
+ {
+ F[1] = d[n];
+ }
+ }
+ }
+ }
+
+ return F;
+ }
+
+ float voronoi2D(in float2 x, float scale, float2 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float2 n = floor(x);
+ float2 f = frac(x);
+
+ // first pass: regular voronoi
+ float2 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 g = float2(float(i), float(j));
+ float2 o = random2(n + g);
+ float2 currentPoint = o;
+
+ float2 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint.xy = currentPoint;
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ float2 g = mg + float2(float(q), float(r));
+ float2 o = random2(n + g);
+
+ float2 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ return md;
+ }
+
+ float voronoi3D(in float3 x, float scale, float3 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float3 n = floor(x);
+ float3 f = frac(x);
+
+ // first pass: regular voronoi
+ float3 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ for (int h = -1; h <= 1; h ++)
+ {
+ float3 g = float3(float(h), float(i), float(j));
+ float3 o = random3(n + g);
+ float3 currentPoint = o;
+
+ float3 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint = currentPoint;
+ }
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ for (int p = -2; p <= 2; p ++)
+ {
+ float3 g = mg + float3(float(p), float(q), float(r));
+ float3 o = random3(n + g);
+
+ float3 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ }
+ return md;
+ }
+
+
+
+ // fracal sum, range -1.0 - 1.0
+ float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[1]) - sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission)
+ {
+ float voronoiOctaveNumber = 1;
+ float voronoiOctaveScale = 1;
+ float voronoiOctaveAttenuation = 1;
+ randomPoint = 0;
+ float4 voronoiColor1 = _VoronoiColor1;
+
+ float voronoi = 0;
+
+ float3 position = 0;
+
+
+ if (_VoronoiSpace == 0)
+ {
+ position = poiMesh.localPos;
+ }
+
+ if(_VoronoiSpace == 1)
+ {
+ position = poiMesh.worldPos;
+ }
+
+ if(_VoronoiSpace == 2)
+ {
+ position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0);
+ }
+
+ float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r;
+ float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity;
+
+
+ if(_VoronoiType == 0) // Basic
+ {
+ voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed);
+ }
+
+ if (_VoronoiType == 1) // Diff
+ {
+ voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x);
+ }
+
+ if (_VoronoiType == 2) // Fixed Border
+ {
+ voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed);
+ // isolines
+ //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0;
+ }
+
+ if (_VoronoiEnableRandomCellColor == 1)
+ {
+ float3 rando = random3(randomPoint);
+ fixed hue = rando.x;
+ fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y);
+ fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z);
+ float3 hsv = float3(hue, saturation, value);
+
+ voronoiColor1.rgb = HSVtoRGB(hsv);
+ }
+
+ float2 voronoiGradient = _VoronoiGradient;
+ voronoiGradient.xy += edgeNoise;
+ float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi);
+
+
+ if(_VoronoiBlend == 0)
+ {
+ float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp);
+
+ if(_VoronoiEffectsMaterialAlpha)
+ {
+ finalColor.rgba = lerp(finalColor, voronoiColor, mask);
+ }
+ else
+ {
+ finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a);
+ }
+ }
+ float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp);
+ VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
new file mode 100644
index 00000000..9be6b6a8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d120b0fe51624744fb9c5160ef12c1d9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
new file mode 100644
index 00000000..49c602c0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
@@ -0,0 +1,111 @@
+#ifndef POI_WIREFRAME
+ #define POI_WIREFRAME
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST;
+ float2 _WireframeTexturePan;
+ float _WireframeSmoothing;
+ float _WireframeThickness;
+ float4 _WireframeColor;
+ float _WireframeAlpha;
+ float _WireframeEnable;
+ float _WireframeWaveEnabled;
+ float _WireframeWaveDensity;
+ float _WireframeWaveSpeed;
+ float _WireframeEdgeOpacity;
+ float _WireframeFaceOpacity;
+ half _WireframeEmissionAlpha;
+ float _WireframeEmissionStrength;
+ float _WireframeQuad;
+ float _WireframeUV;
+
+ #ifndef POI_SHADOW
+ void applyWireframe(inout float3 wireframeEmission, inout float4 albedo)
+ {
+
+ if (_WireframeEnable)
+ {
+ float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan);
+ float size = _WireframeThickness;
+ half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates));
+ half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates);
+ half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1;
+
+ float4 wireframeColor = _WireframeColor * colorMap;
+
+ albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary);
+ wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a;
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream)
+ {
+
+ if(_WireframeQuad)
+ {
+ float e1 = length(IN[0].localPos - IN[1].localPos);
+ float e2 = length(IN[1].localPos - IN[2].localPos);
+ float e3 = length(IN[2].localPos - IN[0].localPos);
+
+ float3 quad = 0;
+ if(e1 > e2 && e1 > e3)
+ quad.y = 1.;
+ else if(e2 > e3 && e2 > e1)
+ quad.x = 1;
+ else
+ quad.z = 1;
+
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad;
+ IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad;
+ IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad;
+ }
+ else
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ }
+
+
+
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #else
+
+ float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos)
+ {
+
+ if(_WireframeEnable)
+ {
+ float wireframeFadeAlpha = _WireframeAlpha;
+ float3 finalWireframeColor = 0;
+
+ float3 barys;
+ barys.xy = barycentricCoordinates;
+ barys.z = 1 - barys.x - barys.y;
+ float3 deltas = fwidth(barys);
+ float3 smoothing = deltas * _WireframeSmoothing;
+ float wireframeThickness = _WireframeThickness;
+ float3 thickness = deltas * wireframeThickness;
+ barys = smoothstep(thickness, thickness + smoothing, barys);
+ float minBary = min(barys.x, min(barys.y, barys.z));
+
+ return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream)
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
new file mode 100644
index 00000000..c3b5d740
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c0f18588402f63d4b914e786eaeaca32
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
new file mode 100644
index 00000000..319de57c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
@@ -0,0 +1,171 @@
+#ifndef POICLUDES
+ #define POICLUDES
+
+ UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize;
+ sampler2D _PoiGrab;
+ sampler2D _CameraDepthTexture;
+ float _Cutoff;
+ float _AlphaMod;
+
+ //Structs
+ struct appdata
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #ifdef OUTLINE
+ float _LineWidth;
+ float _OutlineEmission;
+ float4 _LineColor;
+ sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV;
+ float4 _OutlineFadeDistance;
+ float4 _OutlineGlobalPan;
+ #endif
+
+ struct PoiLighting
+ {
+ half3 direction;
+ half3 color;
+ fixed attenuation;
+ #ifdef FORWARD_ADD_PASS
+ fixed additiveShadow;
+ #endif
+ half3 directLighting;
+ half3 indirectLighting;
+ half lightMap;
+ half3 rampedLightMap;
+ half3 finalLighting;
+ half3 halfDir;
+ half nDotL;
+ half nDotH;
+ half lDotv;
+ half lDotH;
+ half nDotV;
+ half N0DotV;
+ half diffuseTerm;
+
+ // World normal dot half direction
+ #ifdef POI_VAR_DOTNH
+ half dotNH;
+ #endif
+
+ // Light direction dot half direction
+ #ifdef POI_VAR_DOTLH
+ half dotLH;
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ float4 vDotNL;
+ float3 vColor[4];
+ float4 vCorrectedDotNL;
+ float4 vAttenuation;
+ float4 vAttenuationDotNL;
+ float3 vPosition[4];
+ float3 vDirection[4];
+ float3 vFinalLighting;
+ float3 vHalfDir[4];
+
+ #ifdef POI_VAR_DOTLH
+ half4 vDotLH;
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ half4 vDotNH;
+ #endif
+
+ #endif
+ };
+
+ struct PoiCamera
+ {
+ half3 viewDir;
+ half3 tangentViewDir;
+ half3 forwardDir;
+ half3 worldPos;
+ float viewDotNormal;
+ float distanceToModel;
+ float distanceToVert;
+ float3 reflectionDir;
+ float3 vertexReflectionDir;
+ float2 screenUV;
+ float4 clipPos;
+ #if defined(GRAIN)
+ float4 worldDirection;
+ #endif
+ float4 grabPos;
+ };
+
+ struct PoiMesh
+ {
+ float3 normals[2];
+ float3 tangent;
+ float3 binormal;
+ float3 localPos;
+ float3 worldPos;
+ float3 modelPos;
+ float3 tangentSpaceNormal;
+ float2 uv[5];
+ float4 vertexColor;
+ fixed3 barycentricCoordinates;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV;
+ #endif
+ float isFrontFace;
+ #ifdef FUR
+ float furAlpha;
+ #endif
+ };
+
+ struct PoiTangentData
+ {
+ float3x3 tangentTransform;
+ float3x3 tangentToWorld;
+ };
+
+ struct FragmentCommonData
+ {
+ half3 diffColor, specColor;
+ // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level.
+ // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots.
+ half oneMinusReflectivity, smoothness;
+ float3 normalWorld;
+ float3 eyeVec;
+ half alpha;
+ float3 posWorld;
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 reflUVW;
+ #endif
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 tangentSpaceNormal;
+ #endif
+ };
+
+ struct Debug
+ {
+ float debug1;
+ float2 debug2;
+ float3 debug3;
+ float4 debug4;
+ };
+
+ static Debug debug;
+ static PoiLighting poiLight;
+ static PoiCamera poiCam;
+ static PoiMesh poiMesh;
+ static UnityGI gi;
+ static FragmentCommonData s;
+ static PoiTangentData poiTData;
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
new file mode 100644
index 00000000..0c3a5019
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
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+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
new file mode 100644
index 00000000..80c9a0c2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
@@ -0,0 +1,8 @@
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+DefaultImporter:
+ externalObjects: {}
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
new file mode 100644
index 00000000..e47860b2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
@@ -0,0 +1,7652 @@
+Shader "Hidden/.poiyomi/• Poiyomi Toon •/eyeshadow-8da7ce0d"
+{
+ Properties
+ {
+ [HideInInspector] shader_is_using_thry_editor ("", Float) = 0
+ [HideInInspector] shader_master_label ("<color=#000000ff>Poiyomi Toon V7.0.100</color>", Float) = 0
+ [HideInInspector] shader_presets ("poiToonPresets", Float) = 0
+ [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0
+
+ [HideInInspector] footer_youtube ("youtube footer button", Float) = 0
+ [HideInInspector] footer_twitter ("twitter footer button", Float) = 0
+ [HideInInspector] footer_patreon ("patreon footer button", Float) = 0
+ [HideInInspector] footer_discord ("discord footer button", Float) = 0
+ [HideInInspector] footer_github ("github footer button", Float) = 0
+
+ // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works.
+ [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1
+ [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0
+ [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0
+
+ [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[
+ {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]},
+ {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}
+ }]}]}", Int) = 0
+ [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0
+ [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE.
+
+ LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED.
+
+ FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0
+ [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0
+ // Main
+ [HideInInspector] m_mainOptions ("Main", Float) = 0
+ _Color ("Color & Alpha", Color) = (1, 1, 1, 1)
+ _MainTex ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0
+ _Saturation ("Saturation", Range(-1, 1)) = 0
+ _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0
+ [Normal]_BumpMap ("Normal Map", 2D) = "bump" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ _BumpScale ("Normal Intensity", Range(0, 10)) = 1
+ _AlphaMask ("Alpha Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0
+ [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0
+ [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1
+ _MainHueShift ("Hue Shift", Range(0, 1)) = 0
+ _MainHueShiftSpeed ("Shift Speed", Float) = 0
+ _MainHueShiftMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0
+ [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0
+
+ // RGB Masking
+ [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0
+ [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0
+ [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0
+ [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0
+ _RGBMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0
+ _RedColor ("R Color", Color) = (1, 1, 1, 1)
+ _RedTexure ("R Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0
+ _GreenColor ("G Color", Color) = (1, 1, 1, 1)
+ _GreenTexture ("G Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0
+ _BlueColor ("B Color", Color) = (1, 1, 1, 1)
+ _BlueTexture ("B Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0
+ // RGB MASKED NORMALS
+ [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0
+ [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0
+ [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0
+ _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0
+ _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0
+ _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0
+
+ // Detail Options
+ [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0
+ _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { }
+ [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0
+ _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1)
+ _DetailTex ("Detail Texture", 2D) = "gray" { }
+ [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0
+ _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1
+ _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1
+ [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { }
+ _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1
+ [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0
+ [HideInInspector] m_end_DetailOptions ("Details", Float) = 0
+
+ // Vertex Colors
+ [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0
+ _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0
+ _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0
+
+ //Vertex Manipulations
+ [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0
+ [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1)
+ [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1)
+ _VertexManipulationHeight ("Vertex Height", Float) = 0
+ _VertexManipulationHeightMask ("Height Map", 2D) = "while" { }
+ [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0
+ _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0
+ [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0
+ _VertexRoundingDivision ("Division Amount", Float) = 500
+ [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0
+
+ // Alpha Options
+ [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0
+ _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5
+ [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0
+ _DitherGradient ("Dither Gradient", Range(0, 1)) = .1
+ [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0
+ _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0
+ [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0
+ [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0
+ _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25
+ [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0
+ _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0
+ [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0
+
+ // Decal Texture
+ [HideInInspector] m_start_DecalSection ("Decal", Float) = 0
+ [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0
+ _DecalColor ("Color", Color) = (1, 1, 1, 1)
+ _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _DecalTexture ("Decal", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0
+ _DecalMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0
+ [ToggleUI]_DecalTiled ("Tiled?", Float) = 0
+ [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0)
+ [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0)
+ _DecalRotation ("Rotation", Range(0, 360)) = 0
+ _DecalRotationSpeed ("Rotation Speed", Float) = 0
+ _DecalBlendAdd ("Add", Range(0, 1)) = 0
+ _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0
+ _DecalBlendReplace ("Replace", Range(0, 1)) = 0
+ [HideInInspector] m_end_DecalSection ("Decal", Float) = 0
+
+ // Back Face Textures and Emission
+ [HideInInspector] m_start_backFace ("Back Face", Float) = 0
+ [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0
+ _BackFaceColor ("Color", Color) = (1, 1, 1, 1)
+ _BackFaceTexture ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0
+ _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1
+ _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0
+ _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [HideInInspector] m_end_backFace ("Back Face", Float) = 0
+
+ // Lighting
+ [HideInInspector] m_lightingOptions ("Lighting", Float) = 0
+ [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0
+ [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1
+ [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0
+ _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0
+ [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0
+ [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { }
+ _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0
+ _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0
+ _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0
+ _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5
+ _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1)
+ _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1
+ _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+
+ [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0
+ [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0
+ [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0
+ [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0
+ [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0
+ _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0
+ _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0
+ _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0
+ [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0
+
+ [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0
+ _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0
+ _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0
+
+ [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0
+ _LightingAOTex ("AO Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0
+ _AOStrength ("AO Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0
+
+ [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0
+
+ // HSL Lighting
+ [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0
+ _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1
+ _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5
+ _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5
+ _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5
+ [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0
+
+ // point/spot Light Settings
+ [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0
+ [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1
+ [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1
+ _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0
+ _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5
+ _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5
+ _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1
+ [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0
+ _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1
+ [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1
+ [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0
+ [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0
+
+ // Subsurface Scattering
+ [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0
+ [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0
+ _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1)
+ _SSSThicknessMap ("Thickness Map", 2D) = "black" { }
+ [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0
+ _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0
+ _SSSSCale ("Light Strength", Range(0, 1)) = 0.25
+ _SSSPower ("Light Spread", Range(1, 100)) = 5
+ _SSSDistortion ("Light Distortion", Range(0, 1)) = 1
+ [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0
+
+ // Rim Lighting
+ [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0
+ [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0
+ [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1
+ [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0
+ _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1)
+ _RimWidth ("Rim Width", Range(0, 1)) = 0.8
+ _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25
+ _RimStrength ("Rim Emission", Range(0, 20)) = 0
+ _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0
+ _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0
+ _RimTex ("Rim Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0
+ _RimMask ("Rim Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0
+ _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0
+ _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1
+ [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0
+ _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0
+ _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5
+ _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5
+ [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0
+ [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0
+ [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0
+ _RimEnviroMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0
+ _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7
+ _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45
+ _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0
+ _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0
+ _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1
+ [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0
+
+ // Baked Lighting
+ [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0
+ _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1
+ [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown
+ [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown
+ [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0
+
+ // Metallics
+ [HideInInspector] m_start_Metallic ("Metallics", Float) = 0
+ [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0
+ _CubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1)
+ _MetallicTintMap ("Tint Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0
+ _MetallicMask ("Metallic Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0
+ _Metallic ("Metallic", Range(0, 1)) = 0
+ _SmoothnessMask ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0
+ [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _Smoothness ("Smoothness", Range(0, 1)) = 0
+ [HideInInspector] m_end_Metallic ("Metallics", Float) = 0
+
+ // Clearcoat
+ [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0
+ [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0
+ _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1)
+ _ClearCoatMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0
+ _ClearCoat ("Clear Coat", Range(0, 1)) = 1
+ _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0
+ [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0
+ [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0
+ [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0
+
+ // First Matcap
+ [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0
+ [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0
+ _MatcapColor ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { }
+ _MatcapBorder ("Border", Range(0, .5)) = 0.43
+ _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0
+ _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _MatcapIntensity ("Intensity", Range(0, 5)) = 1
+ _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1
+ _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0
+ _MatcapAdd ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_matcap ("Matcap", Float) = 0
+
+ // Second Matcap
+ [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0
+ [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0
+ _Matcap2Color ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { }
+ _Matcap2Border ("Border", Range(0, .5)) = 0.43
+ _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0
+ _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _Matcap2Intensity ("Intensity", Range(0, 5)) = 1
+ _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0
+ _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0
+ _Matcap2Add ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0
+
+ // Specular
+ [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0
+ [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1
+ _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0
+ _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1
+ [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0
+ _SpecularMask ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1
+ // Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0
+ _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0
+ _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0
+ //toon aniso
+ _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0
+ // Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0
+
+ // Second Specular
+ [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0
+ [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1
+ _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0
+ _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75
+ _SpecularMap1 ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0
+ _SpecularMask1 ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1
+ // Second Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0
+ _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0
+ _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0
+ // Second toon aniso
+ _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0
+ // Second Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0
+
+ // First Emission
+ [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0
+ [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0
+ [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0
+ [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0
+ [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0
+ _EmissionMask ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0
+ _EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0
+
+ // Center out emission
+ [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+
+ // Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0
+ _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width ("Width", Float) = 10
+ _EmissiveScroll_Velocity ("Velocity", Float) = 10
+ _EmissiveScroll_Interval ("Interval", Float) = 20
+ _EmissionScrollingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0
+
+ // Second Enission
+ [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0
+ [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0
+ [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0
+ _EmissionMask1 ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0
+ _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0
+
+ // Second Center Out Enission
+ [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Second Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0
+ _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width1 ("Width", Float) = 10
+ _EmissiveScroll_Velocity1 ("Velocity", Float) = 10
+ _EmissiveScroll_Interval1 ("Interval", Float) = 20
+ _EmissionScrollingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0
+
+ // Flipbook
+ [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0
+ [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0
+ [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0
+ [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1)
+ _FlipbookTotalFrames ("Total Frames", Int) = 1
+ _FlipbookFPS ("FPS", Float) = 30.0
+ _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0)
+ [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0
+ _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _FlipbookRotation ("Rotation", Range(0, 360)) = 0
+ _FlipbookRotationSpeed ("Rotation Speed", Float) = 0
+ _FlipbookReplace ("Replace", Range(0, 1)) = 1
+ _FlipbookMultiply ("Multiply", Range(0, 1)) = 0
+ _FlipbookAdd ("Add", Range(0, 1)) = 0
+
+ // Flipbook Manual Control
+ [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0
+ _FlipbookCurrentFrame ("Current Frame", Float) = -1
+ [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0
+ [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0
+
+ // Dissolve
+ [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0
+ [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0
+ [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1
+ _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025
+ _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5
+ _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1)
+ [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { }
+ _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0
+ _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1)
+ _DissolveToTexture ("Dissolved Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0
+ _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0
+ _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0
+ _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0
+ _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1
+ _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0
+ _DissolveMask ("Dissolve Mask", 2D) = "white" { }
+ [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0
+ [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0
+ _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0
+ [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2
+ [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0
+ [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0
+ _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1
+ [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0)
+ [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0)
+ [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0
+
+ // Locked in anim sldiers
+ [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0
+ _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0
+ _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0
+ _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0
+ _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0
+ _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0
+ _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0
+ _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0
+ _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0
+ _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0
+ _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0
+ [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0
+ [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0
+
+ // Panosphere
+ [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+ [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0
+ [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0
+ _PanosphereColor ("Color", Color) = (1, 1, 1, 1)
+ _PanosphereTexture ("Texture", 2D) = "white" { }
+ _PanoMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0
+ _PanoEmission ("Emission Strength", Range(0, 10)) = 0
+ _PanoBlend ("Alpha", Range(0, 1)) = 0
+ [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0
+ [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { }
+ [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+
+ // Glitter
+ [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0
+ [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0
+ [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0
+ [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0
+ [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0
+ [HDR]_GlitterColor ("Color", Color) = (1, 1, 1)
+ _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0
+ _GlitterColorMap ("Glitter Color Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterMask ("Glitter Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0
+ _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterTextureRotation ("Rotation Speed", Float) = 0
+ _GlitterFrequency ("Glitter Density", Float) = 300.0
+ _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0
+ _GlitterSpeed ("Glitter Speed", Float) = 10.0
+ _GlitterSize ("Glitter Size", Range(0, 1)) = .3
+ _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300
+ _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90
+ _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0
+ _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3
+ _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8
+ _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08
+ _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20
+ _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0
+
+ // Glitter Random Colors
+ [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0
+ [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0
+ [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1)
+ [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1)
+ [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0
+ [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1)
+ [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0
+ [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0
+ [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0
+ _TextGlyphs ("Font Array", 2D) = "black" { }
+ _TextPixelRange ("Pixel Range", Float) = 4.0
+ [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0
+
+ // FPS
+ [HideInInspector] m_start_TextFPS ("FPS", Float) = 0
+ [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0
+ _TextFPSColor ("Color", Color) = (1, 1, 1, 1)
+ _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextFPSRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextFPS ("FPS", Float) = 0
+
+ // POSITION
+ [HideInInspector] m_start_TextPosition ("Position", Float) = 0
+ [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0
+ _TextPositionColor ("Color", Color) = (1, 0, 1, 1)
+ _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextPositionRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextPosition ("Position", Float) = 0
+
+ // INSTANCE TIME
+ [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0
+ [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0
+ _TextTimeColor ("Color", Color) = (1, 0, 1, 1)
+ _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextTimeRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0
+ [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0
+
+ // Mirror Rendering
+ [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0
+ [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0
+ [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0
+ [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0
+ _MirrorTexture ("Mirror Tex", 2D) = "white" { }
+ [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0
+
+ // Distance Fade
+ [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0
+ _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0
+ _MainFadeTexture ("Fade Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0
+ [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0
+
+ // Angular Fade
+ [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0
+ [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0
+ [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0
+ [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0
+ [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0)
+ _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45
+ _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90
+ _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45
+ _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90
+ _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0
+
+ // UV Distortion
+ [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0
+ [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0
+ _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0
+ _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { }
+ _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { }
+ _DistortionStrength ("Strength1", Float) = 0.5
+ _DistortionStrength1 ("Strength2", Float) = 0.5
+ [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0)
+ [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0)
+ [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0
+
+ // Outline Options
+ [HideInInspector] m_outlineOptions ("Outlines", Float) = 0
+ [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0
+ [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0
+ _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0
+ _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0
+ _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0)
+ _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0)
+ [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0
+ [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0
+ [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1
+ _LineWidth ("Width", Float) = 0
+ _LineColor ("Color", Color) = (1, 1, 1, 1)
+ _OutlineEmission ("Outline Emission", Float) = 0
+ _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0
+ _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0
+ _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1
+ [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0
+ [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0)
+ [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1
+ _OutlineOffsetFactor("Offset Factor", Float) = 0
+ _OutlineOffsetUnits("Offset Units", Float) = 0
+ [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0
+
+ // Parallax Mapping
+ [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0
+ [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0
+ [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0
+ [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0
+ [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0
+ [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0)
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0
+ _ParallaxHeightMap ("Height Map", 2D) = "black" { }
+ _ParallaxHeightMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0
+ _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0
+ [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0
+ [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0
+ [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0
+ [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0
+ _ParallaxInternalMap ("Internal Map", 2D) = "black" { }
+ _ParallaxInternalMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0
+ _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1
+ _ParallaxInternalMinDepth ("Min Depth", Float) = 0
+ _ParallaxInternalMaxDepth ("Max Depth", Float) = 1
+ _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0
+ _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1
+ _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1)
+ _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1)
+ [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0
+ [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0
+ _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42
+ [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0
+
+ // Rendering Options
+ [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0
+ [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
+ [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
+ [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
+ [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15
+ _OffsetFactor ("Offset Factor", Float) = 0.0
+ _OffsetUnits ("Offset Units", Float) = 0.0
+ [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0
+ [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown
+
+ // Blending Options
+ [HideInInspector] m_start_blending ("Blending", Float) = 0
+ [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
+ [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0
+ [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1
+ [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0
+ [HideInInspector] m_end_blending ("Blending", Float) = 0
+
+ // Stencils
+ [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0
+ [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0
+
+ // Outline Stencil
+ [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0
+ [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0
+
+ // Debug Options
+ [HideInInspector] m_start_debugOptions ("Debug", Float) = 0
+ [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0
+ _VertexUnwrap ("Unwrap", Range(0, 1)) = 0
+ [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0
+ [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0
+ [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0
+ [HideInInspector] m_end_debugOptions ("Debug", Float) = 0
+
+ //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0
+ //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0
+
+ // Main
+ [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0
+ [HideInInspector]_MainTexAnimated ("Texture", Int) = 0
+ [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0
+ [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0
+ [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0
+ [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0
+ [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0
+ [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0
+ [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0
+ [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0
+ [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0
+
+ // RGB Masking
+ [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0
+ [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0
+ [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0
+ [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RedColorAnimated ("R Color", Int) = 0
+ [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0
+ [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0
+ [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0
+ [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0
+ [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0
+ [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0
+
+ // Detail Options
+ [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0
+ [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0
+ [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0
+ [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0
+ [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0
+ [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0
+ [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0
+ [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0
+
+ //Vertex Manipulations
+ [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0
+ [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0
+ [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0
+ [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0
+ [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0
+ [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0
+ [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0
+
+ // Alpha Options
+ [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0
+ [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0
+ [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0
+ [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0
+ [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0
+ [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0
+ [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0
+ [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0
+ [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0
+ [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0
+
+ // Decal Texture
+ [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0
+ [HideInInspector]_DecalColorAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0
+ [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0
+ [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0
+ [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0
+
+ // Lighting
+ [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0
+ [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0
+ [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0
+ [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0
+ [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0
+ [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0
+ [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0
+ [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0
+
+ [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0
+ [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0
+ [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0
+ [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0
+ [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0
+ [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0
+ [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0
+
+ [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0
+ [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0
+ [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0
+ [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0
+
+ [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0
+ [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0
+ [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0
+
+ [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0
+ [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0
+ [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0
+
+ [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0
+ [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0
+ [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0
+ [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0
+ [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0
+
+ // point/spot Light Settings
+ [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0
+ [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0
+ [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0
+ [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0
+ [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0
+
+ // Subsurface Scattering
+ [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0
+ [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0
+ [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0
+ [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0
+ [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0
+ [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0
+ [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0
+
+ // Rim Lighting
+ [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0
+ [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0
+ [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0
+ [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0
+ [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0
+ [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0
+ [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0
+ [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0
+ [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0
+ [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0
+ [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0
+ [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0
+ [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0
+
+ // Metallics
+ [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0
+ [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0
+ [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0
+ [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0
+
+ // Clearcoat
+ [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0
+ [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0
+
+ // First Matcap
+ [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0
+ [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0
+ [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0
+ [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0
+ [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0
+
+ // Second Matcap
+ [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0
+ [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0
+ [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0
+ [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0
+ [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0
+
+ // Specular
+ [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0
+
+ // Second Specular
+ [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0
+
+ // First Emission
+ [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0
+ [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0
+ [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0
+
+ // Center out emission
+ [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0
+
+ // Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0
+
+ // Scrolling Emission
+ [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0
+
+ // Second Enission
+ [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0
+ [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0
+
+ // Second Center Out Enission
+ [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0
+
+ // Second Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0
+
+ // Flipbook
+ [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0
+ [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0
+ [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0
+ [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0
+ [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0
+ [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0
+ [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0
+ [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0
+ [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0
+ [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0
+
+ // Dissolve
+ [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0
+ [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0
+ [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0
+ [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0
+ [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0
+ [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0
+ [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0
+ [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0
+ [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0
+ [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0
+ [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0
+ [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0
+ [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0
+ [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0
+ [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0
+ [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0
+ [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0
+ [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0
+ [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0
+
+ [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0
+ [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0
+ [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0
+ [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0
+ [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0
+ [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0
+ [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0
+ [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0
+ [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0
+ [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0
+
+ // Panosphere
+ [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0
+ [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0
+ [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0
+ [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0
+ [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0
+ [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0
+ [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0
+
+ // Glitter
+ [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0
+ [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0
+ [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0
+ [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0
+ [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0
+ [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0
+ [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0
+ [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0
+ [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0
+ [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0
+ [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0
+ [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0
+ [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0
+ [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0
+ [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0
+ [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0
+ [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0
+
+ // Glitter Random Colors
+ [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0
+ [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+ [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0
+ [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0
+ [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0
+ [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0
+
+ // FPS
+ [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0
+ [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0
+ [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // POSITION
+ [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0
+ [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0
+ [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // INSTANCE TIME
+ [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0
+ [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0
+ [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0
+
+ // Mirror Rendering
+ [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0
+ [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0
+ [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0
+ [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0
+ [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0
+
+ // Distance Fade
+ [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0
+ [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0
+ [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0
+
+ // Angular Fade
+ [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0
+ [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0
+ [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0
+ [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0
+ [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0
+ [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0
+ [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0
+ [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0
+ [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0
+
+ // UV Distortion
+ [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0
+ [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0
+ [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0
+ [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0
+ [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0
+ [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0
+ [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0
+ [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0
+
+ // Video Options
+ [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0
+ [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0
+ [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0
+ [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0
+ [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0
+ [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0
+ [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0
+ [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0
+ [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0
+ [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0
+ [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0
+ [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0
+ [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0
+ [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0
+ [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0
+ [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0
+ [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0
+ [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0
+ [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0
+
+ // TouchFX
+ [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0
+ [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0
+ [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0
+ [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0
+
+ [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0
+ [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0
+ [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0
+ [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0
+ [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0
+ [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0
+ [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0
+ [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0
+
+ // Hologram
+ [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0
+ [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0
+ [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0
+ [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0
+ [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0
+ [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0
+ [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0
+ [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0
+
+ // GrabPass
+ [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0
+ [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0
+ [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0
+ [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0
+ [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0
+ [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0
+ [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0
+ [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0
+
+ // Iridescence
+ [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0
+ [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0
+ [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0
+ [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0
+ [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0
+ [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0
+ [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0
+ [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0
+ [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0
+
+ // Vertex Glitching
+ [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0
+ [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0
+ [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0
+ [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0
+
+ // Spawn In Effects
+ [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0
+ [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0
+ [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0
+ [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0
+
+ // Voronoi
+ [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0
+ [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0
+ [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0
+ [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0
+ [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0
+ [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0
+ [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0
+ [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0
+ [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+
+ // Blacklight mask
+ [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0
+ [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0
+ [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0
+ [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0
+ [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0
+ [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0
+ [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0
+ [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0
+ [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0
+ [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0
+
+ // Outline Options
+ [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0
+ [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0
+ [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LineWidthAnimated ("Width", Int) = 0
+ [HideInInspector]_LineColorAnimated ("Color", Int) = 0
+ [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0
+ [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0
+ [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0
+ [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0
+ [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0
+ [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0
+ [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0
+ [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0
+ [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0
+
+ // Parallax Mapping
+ [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0
+ [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0
+ [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0
+ [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0
+ [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0
+ [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0
+ [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0
+ [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0
+ [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0
+
+ // Rendering Options
+ [HideInInspector]_CullAnimated ("Cull", Int) = 0
+ [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0
+ [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0
+ [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0
+ [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0
+ [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0
+ [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0
+
+ // Blending Options
+ [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0
+ [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0
+ [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0
+ [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0
+
+ // Stencils
+ [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Outline Stencil
+ [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Debug Options
+ [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0
+ [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0
+ [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0
+ [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0
+ }
+
+
+ //originalEditorCustomEditor "PoiToon"
+ CustomEditor "Thry.ShaderEditor"
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
+
+// //EnableOutlinePass
+// Pass
+// {
+// Name "Outline"
+// Tags { "LightMode" = "ForwardBase" }
+// Stencil
+// {
+// Ref [_OutlineStencilRef]
+// ReadMask [_OutlineStencilReadMask]
+// WriteMask [_OutlineStencilWriteMask]
+// Comp [_OutlineStencilCompareFunction]
+// Pass [_OutlineStencilPassOp]
+// Fail [_OutlineStencilFailOp]
+// ZFail [_OutlineStencilZFailOp]
+// }
+// ZTest [_ZTest]
+// ColorMask [_ColorMask]
+// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits]
+// BlendOp [_BlendOp], [_BlendOpAlpha]
+// Blend [_SrcBlend] [_DstBlend]
+// ZWrite [_ZWrite]
+// AlphaToMask [_AlphaToMask]
+// Cull [_OutlineCull]
+// CGPROGRAM
+//
+// #pragma target 5.0
+// #define FORWARD_BASE_PASS
+// #define OUTLINE
+// float _Mode;
+// // patreon Additive
+// // Black Light Mask
+//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+// // voronoi
+//// #pragma shader_feature CHROMATIC_ABERRATION
+// // UV Distortion
+//// #pragma shader_feature USER_LUT
+// // Vertex Offsets
+//// #pragma shader_feature AUTO_EXPOSURE
+// // Mirror
+//// #pragma shader_feature _REQUIRE_UV2
+// // Random
+//// #pragma shader_feature _SUNDISK_NONE
+// // Dissolve
+//// #pragma shader_feature DISTORT
+// // Lighting
+//// #pragma shader_feature VIGNETTE_MASKED
+// #pragma multi_compile_fwdbase
+// #pragma fragmentoption ARB_precision_hint_fastest
+// #pragma multi_compile_fog
+// #pragma multi_compile_instancing
+// #pragma vertex vert
+// #pragma fragment frag
+// #include "../Includes/CGI_PoiPassOutline.cginc"
+// ENDCG
+//
+// }
+ //EnableOutlinePass
+
+ Pass
+ {
+ Name "MainPass"
+ Tags { "LightMode" = "ForwardBase" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ AlphaToMask [_AlphaToMask]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend [_SrcBlend] [_DstBlend]
+
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _ALPHAPREMULTIPLY_ON
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 3
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 1
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 0
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 10
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_BASE_PASS
+ float _Mode;
+ // Base Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ #pragma multi_compile _ VERTEXLIGHT_ON
+ // patreon Base
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Grab Pass Blur
+// #pragma shader_feature CHROMATIC_ABERRATION_LOW
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Touch Color
+// #pragma shader_feature GRAIN
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdbase
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_fog
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+
+ //LightingAdditiveEnable
+ Pass
+ {
+ Name "ForwardAddPass"
+ Tags { "LightMode" = "ForwardAdd" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ ZWrite Off
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend One One
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _ALPHAPREMULTIPLY_ON
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 3
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 1
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 0
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 10
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_ADD_PASS
+ float _Mode;
+ // Add Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ // patreon Additive
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+// #pragma shader_feature _PARALLAX_MAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Disable Directionals
+// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ //LightingAdditiveEnable
+
+ //LightingCastShadows
+ Pass
+ {
+ Name "ShadowCasterPass"
+ Tags { "LightMode" = "ShadowCaster" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ AlphaToMask Off
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _ALPHAPREMULTIPLY_ON
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 3
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 1
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 0
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 10
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_SHADOW
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Dissolve
+// #pragma shader_feature DISTORT
+ #pragma multi_compile_instancing
+ #pragma vertex vertShadowCaster
+ #pragma fragment fragShadowCaster
+ #include "../Includes/CGI_PoiPassShadow.cginc"
+ ENDCG
+
+ }
+ //LightingCastShadows
+
+ Pass
+ {
+ Tags { "LightMode" = "Meta" }
+ Cull Off
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _ALPHAPREMULTIPLY_ON
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 3
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 1
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 0
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 10
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_META_PASS
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
new file mode 100644
index 00000000..edffd2ac
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/eyeshadow-8da7ce0d/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a5431284b7b03094e9b4e994ce2ed458
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9.meta
new file mode 100644
index 00000000..b11e5e2d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f39e9799b46d9b64ba8eef7aa03313f2
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets.meta
new file mode 100644
index 00000000..9627c569
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 06f4a950c5c86ad4ea1268a067facb22
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders.meta
new file mode 100644
index 00000000..b3e93d79
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7096b11f4da0bab4ba79ca6b5770f248
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders.meta
new file mode 100644
index 00000000..4db988de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 96a7185052a954f47863180a7eba4796
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon.meta
new file mode 100644
index 00000000..816df231
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 088fe515d57e4d848ab89f1ee33ba2bf
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
new file mode 100644
index 00000000..eec5e373
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: df4dc6ccb144e3e4ca6be9f5c16937ec
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
new file mode 100644
index 00000000..70136260
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_ALPHA_TO_COVERAGE
+ #define POI_ALPHA_TO_COVERAGE
+
+ half _MainMipScale;
+ float _MainAlphaToCoverage;
+
+ float CalcMipLevel(float2 texture_coord)
+ {
+ float2 dx = ddx(texture_coord);
+ float2 dy = ddy(texture_coord);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+
+ return 0.5 * log2(delta_max_sqr);
+ }
+
+ void ApplyAlphaToCoverage(inout float4 finalColor)
+ {
+ // Force Model Opacity to 1 if desired
+
+ if (float(1) == 1)
+ {
+
+ if(float(0))
+ {
+ // rescale alpha by mip level
+ finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0009765625,0.0009765625,1024,1024).zw)) * float(0.25);
+ // rescale alpha by partial derivative
+ finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
new file mode 100644
index 00000000..996b6b6a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c608600325fe4a143a5d509b99b34026
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
new file mode 100644
index 00000000..e529136f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_BACKFACE
+ #define POI_BACKFACE
+
+ float _BackFaceEnabled;
+ float _BackFaceTextureUV;
+ float _BackFaceDetailIntensity;
+ float _BackFaceEmissionStrength;
+ float2 _BackFacePanning;
+ float _BackFaceHueShift;
+ float4 _BackFaceColor;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST;
+
+ float3 BackFaceColor;
+ void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission)
+ {
+ backFaceEmission = 0;
+ BackFaceColor = 0;
+
+ if (float(0))
+ {
+ if(!poiMesh.isFrontFace)
+ {
+ albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ backFaceDetailIntensity = float(1);
+ BackFaceColor = albedo.rgb;
+ mixedHueShift = float(0);
+ backFaceEmission = BackFaceColor * float(0);
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
new file mode 100644
index 00000000..b1a6d001
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 78dc5378276e19a478361cbfeec22576
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
new file mode 100644
index 00000000..750364ae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
@@ -0,0 +1,54 @@
+#ifndef POI_BLACKLIGHT
+ #define POI_BLACKLIGHT
+
+ float4 _BlackLightMaskStart;
+ float4 _BlackLightMaskEnd;
+ float4 _BlackLightMaskKeys;
+ float _BlackLightMaskDebug;
+ float _BlackLightMaskDissolve;
+ float _BlackLightMaskMetallic;
+ float _BlackLightMaskClearCoat;
+ float _BlackLightMaskMatcap;
+ float _BlackLightMaskMatcap2;
+ float _BlackLightMaskEmission;
+ float _BlackLightMaskEmission2;
+ float _BlackLightMaskFlipbook;
+ float _BlackLightMaskPanosphere;
+ float _BlackLightMaskIridescence;
+
+ half _BlackLightMaskGlitter;
+
+ half4 blackLightMask;
+
+ void createBlackLightMask()
+ {
+ blackLightMask = 0;
+ #ifdef VERTEXLIGHT_ON
+
+ for (int lightIndex = 0; lightIndex < 4; lightIndex ++)
+ {
+ float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]);
+ if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0)))
+ {
+ for (int maskIndex = 0; maskIndex < 4; maskIndex ++)
+ {
+ float4 comparison = _BlackLightMaskKeys;
+ if(unity_LightColor[lightIndex].a == comparison[maskIndex])
+ {
+ blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos)));
+ }
+ }
+ }
+ }
+ #endif
+ }
+#endif
+
+/*
+#ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskDissolve != 4)
+ {
+ blackLightMask[mask];
+ }
+#endif
+*/
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
new file mode 100644
index 00000000..48ade39e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3ac7b2f1a2b10b54988b52ad6adf91b6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
new file mode 100644
index 00000000..f87ae6dc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
@@ -0,0 +1,39 @@
+#ifndef POI_BLENDING
+ #define POI_BLENDING
+
+ /*
+ 0: Zero float4(0.0, 0.0, 0.0, 0.0),
+ 1: One float4(1.0, 1.0, 1.0, 1.0),
+ 2: DstColor destinationColor,
+ 3: SrcColor sourceColor,
+ 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ 5: SrcAlpha sourceColor.aaaa,
+ 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ 7: DstAlpha destinationColor.aaaa,
+ 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor.,
+ 9: SrcAlphaSaturate saturate(sourceColor.aaaa),
+ 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa,
+ */
+
+ float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor)
+ {
+ float4 sA = 1-blendFactor;
+ const float4 blendData[11] = {
+ float4(0.0, 0.0, 0.0, 0.0),
+ float4(1.0, 1.0, 1.0, 1.0),
+ destinationColor,
+ sourceColor,
+ float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sA,
+ saturate(sourceColor.aaaa),
+ 1 - sA,
+ };
+
+ return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
new file mode 100644
index 00000000..3377f2a2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3d5908958e6da6a4bad4c9173c43ba9d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
new file mode 100644
index 00000000..6e4db3fc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_BULGE
+ #define POI_BULGE
+
+
+ sampler2D _BulgeMask;
+ float _BuldgeFadeLength;
+ float _BuldgeHeight;
+
+ void bulgyWolgy(inout v2f o)
+ {
+ float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0)));
+ float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0));
+ depth = Linear01Depth(depth);
+
+ float intersect = 0;
+ if (depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w));
+ if(diff > 0)
+ {
+ intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff);
+ }
+ }
+ float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0);
+
+ offset = IsInMirror() ? 0: offset;
+ offset *= bulgeMask;
+
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset;
+ o.localPos = mul(unity_WorldToObject, o.worldPos);
+ o.pos = UnityObjectToClipPos(o.localPos);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
new file mode 100644
index 00000000..d3416485
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dbafe63911197584f8e35f4e286d0df7
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
new file mode 100644
index 00000000..5adf7340
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
@@ -0,0 +1,108 @@
+#ifndef POI_CLEARCOAT
+ #define POI_CLEARCOAT
+
+ samplerCUBE _ClearCoatCubeMap;
+ float _ClearCoatSampleWorld;
+ POI_TEXTURE_NOSAMPLER(_ClearCoatMask);
+ POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap);
+ float _ClearCoatInvertSmoothness;
+ float _ClearCoat;
+ float _ClearCoatSmoothness;
+ float3 _ClearCoatTint;
+ float _ClearCoatNormalToUse;
+ float _ClearCoatForceLighting;
+ float lighty_clear_boy_uwu_var;
+
+
+ float3 CalculateClearCoatEnvironmentalReflections()
+ {
+ float3 reflectionColor;
+
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+ if (float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ float roughness = 1 - smoothnessMap;
+
+ lighty_clear_boy_uwu_var = 0;
+
+ float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir;
+
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0;
+
+
+ if(float(0) == 0 && no_probe == 0)
+ {
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflectionColor = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflectionColor = probe0;
+ }
+ }
+ else
+ {
+ lighty_clear_boy_uwu_var = 1;
+ reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+ }
+
+ if(float(0))
+ {
+ lighty_clear_boy_uwu_var = 1;
+ }
+
+ return reflectionColor * float4(1,1,1,1);
+ }
+
+ void calculateAndApplyClearCoat(inout float4 finalColor)
+ {
+ half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskClearCoat != 4)
+ {
+ clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat];
+ }
+ #endif
+
+ half3 reflectionColor = CalculateClearCoatEnvironmentalReflections();
+
+ float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r);
+ #ifdef POI_LIGHTING
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ //finalColor.rgb += reflectionColor;
+ //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var);
+ #else
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
new file mode 100644
index 00000000..da0e559c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7c82f252fc3ce7046a1adefa2b7e3b64
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
new file mode 100644
index 00000000..687dc443
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
@@ -0,0 +1,262 @@
+#ifndef POI_COLOR
+ #define POI_COLOR
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ static const float Epsilon = 1e-10;
+ // The weights of RGB contributions to luminance.
+ // Should sum to unity.
+ static const float3 HCYwts = float3(0.299, 0.587, 0.114);
+ static const float HCLgamma = 3;
+ static const float HCLy0 = 100;
+ static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5
+ static const float3 wref = float3(1.0, 1.0, 1.0);
+ #define TAU 6.28318531
+
+ float3 HUEtoRGB(in float H)
+ {
+ float R = abs(H * 6 - 3) - 1;
+ float G = 2 - abs(H * 6 - 2);
+ float B = 2 - abs(H * 6 - 4);
+ return saturate(float3(R, G, B));
+ }
+
+ float3 RGBtoHCV(in float3 RGB)
+ {
+ // Based on work by Sam Hocevar and Emil Persson
+ float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0);
+ float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx);
+ float C = Q.x - min(Q.w, Q.y);
+ float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z);
+ return float3(H, C, Q.x);
+ }
+
+ float3 HSVtoRGB(in float3 HSV)
+ {
+ float3 RGB = HUEtoRGB(HSV.x);
+ return((RGB - 1) * HSV.y + 1) * HSV.z;
+ }
+
+ float3 RGBtoHSV(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float S = HCV.y / (HCV.z + Epsilon);
+ return float3(HCV.x, S, HCV.z);
+ }
+
+ float3 HSLtoRGB(in float3 HSL)
+ {
+ float3 RGB = HUEtoRGB(HSL.x);
+ float C = (1 - abs(2 * HSL.z - 1)) * HSL.y;
+ return(RGB - 0.5) * C + HSL.z;
+ }
+
+ float3 RGBtoHSL(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float L = HCV.z - HCV.y * 0.5;
+ float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon);
+ return float3(HCV.x, S, L);
+ }
+
+ float3 HCYtoRGB(in float3 HCY)
+ {
+
+
+ float3 RGB = HUEtoRGB(HCY.x);
+ float Z = dot(RGB, HCYwts);
+ if (HCY.z < Z)
+ {
+ HCY.y *= HCY.z / Z;
+ }
+ else if(Z < 1)
+ {
+ HCY.y *= (1 - HCY.z) / (1 - Z);
+ }
+ return(RGB - Z) * HCY.y + HCY.z;
+ }
+
+ float3 RGBtoHCY(in float3 RGB)
+ {
+ // Corrected by David Schaeffer
+ float3 HCV = RGBtoHCV(RGB);
+ float Y = dot(RGB, HCYwts);
+ float Z = dot(HUEtoRGB(HCV.x), HCYwts);
+ if (Y < Z)
+ {
+ HCV.y *= Z / (Epsilon + Y);
+ }
+ else
+ {
+ HCV.y *= (1 - Z) / (Epsilon + 1 - Y);
+ }
+ return float3(HCV.x, HCV.y, Y);
+ }
+
+ float3 HCLtoRGB(in float3 HCL)
+ {
+ float3 RGB = 0;
+ if(HCL.z != 0)
+ {
+ float H = HCL.x;
+ float C = HCL.y;
+ float L = HCL.z * HCLmaxL;
+ float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0));
+ float U = (2 * L - C) / (2 * Q - 1);
+ float V = C / Q;
+ float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2;
+ float T;
+ H *= 6;
+ if(H <= 0.999)
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.g = T / (1 + T);
+ }
+ else if(H <= 1.001)
+ {
+ RGB.r = 1;
+ RGB.g = 1;
+ }
+ else if(H <= 2)
+ {
+ T = tan(A);
+ RGB.r = (1 + T) / T;
+ RGB.g = 1;
+ }
+ else if(H <= 3)
+ {
+ T = tan(A);
+ RGB.g = 1;
+ RGB.b = 1 + T;
+ }
+ else if(H <= 3.999)
+ {
+ T = tan(A);
+ RGB.g = 1 / (1 + T);
+ RGB.b = 1;
+ }
+ else if(H <= 4.001)
+ {
+ RGB.g = 0;
+ RGB.b = 1;
+ }
+ else if(H <= 5)
+ {
+ T = tan(A);
+ RGB.r = -1 / T;
+ RGB.b = 1;
+ }
+ else
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.b = -T;
+ }
+ RGB = RGB * V + U;
+ }
+ return RGB;
+ }
+
+ float3 RGBtoHCL(in float3 RGB)
+ {
+ float3 HCL;
+ float H = 0;
+ float U = min(RGB.r, min(RGB.g, RGB.b));
+ float V = max(RGB.r, max(RGB.g, RGB.b));
+ float Q = HCLgamma / HCLy0;
+ HCL.y = V - U;
+ if(HCL.y != 0)
+ {
+ H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi;
+ Q *= U / V;
+ }
+ Q = exp(Q);
+ HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6);
+ HCL.y *= Q;
+ HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2);
+ return HCL;
+ }
+
+ //HSL MODIFT
+ float3 ModifyViaHSL(float3 color, float3 HSLMod)
+ {
+ float3 colorHSL = RGBtoHSL(color);
+ colorHSL.r = frac(colorHSL.r + HSLMod.r);
+ colorHSL.g = saturate(colorHSL.g + HSLMod.g);
+ colorHSL.b = saturate(colorHSL.b + HSLMod.b);
+ return HSLtoRGB(colorHSL);
+ }
+
+ float3 hueShift(float3 col, float hueAdjust)
+ {
+ hueAdjust *= 2 * pi;
+ const float3 k = float3(0.57735, 0.57735, 0.57735);
+ half cosAngle = cos(hueAdjust);
+ return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle);
+ }
+
+ float3 poiSaturation(float3 In, float Saturation)
+ {
+ float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
+ return luma.xxx + Saturation.xxx * (In - luma.xxx);
+ }
+ // LCH
+ float xyzF(float t)
+ {
+ return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645));
+ }
+ float xyzR(float t)
+ {
+ return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655));
+ }
+ float3 rgb2lch(in float3 c)
+ {
+ c = mul(float3x3(0.4124, 0.3576, 0.1805,
+ 0.2126, 0.7152, 0.0722,
+ 0.0193, 0.1192, 0.9505), c);
+ c.x = xyzF(c.x / wref.x);
+ c.y = xyzF(c.y / wref.y);
+ c.z = xyzF(c.z / wref.z);
+ float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z));
+ return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y));
+ }
+
+ float3 lch2rgb(in float3 c)
+ {
+ c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y);
+
+ float lg = 1. / 116. * (c.x + 16.);
+ float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y),
+ wref.y * xyzR(lg),
+ wref.z * xyzR(lg - 0.005 * c.z));
+
+ float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986,
+ - 0.9689, 1.8758, 0.0415,
+ 0.0557, -0.2040, 1.0570), xyz);
+
+ return rgb;
+ }
+
+ //cheaply lerp around a circle
+ float lerpAng(in float a, in float b, in float x)
+ {
+ float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi;
+ return ang * x + b;
+ }
+
+ //Linear interpolation between two colors in Lch space
+ float3 lerpLch(in float3 a, in float3 b, in float x)
+ {
+ float hue = lerpAng(a.z, b.z, x);
+ return float3(lerp(b.xy, a.xy, x), hue);
+ }
+
+ float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha)
+ {
+ return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha));
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
new file mode 100644
index 00000000..1441f524
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6266bcc3661b9e544b946a9015cd9a95
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
new file mode 100644
index 00000000..cd354f85
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
@@ -0,0 +1,249 @@
+#ifndef POI_DATA
+ #define POI_DATA
+
+ float _ParallaxBias;
+ float _LightingAdditiveLimitIntensity;
+ float _LightingAdditiveMaxIntensity;
+ POI_TEXTURE_NOSAMPLER(_BumpMap);
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailMask);
+ POI_TEXTURE_NOSAMPLER(_DetailNormalMap);
+ float _DetailNormalMapScale;
+ #endif
+ float _BumpScale;
+
+ void calculateAttenuation(v2f i)
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if defined(POINT) || defined(SPOT)
+ POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz)
+ poiLight.additiveShadow = shadow;
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ poiLight.additiveShadow == 0;
+ #endif
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ // fix for rare bug where light atten is 0 when there is no directional light in the scene
+ #ifdef FORWARD_BASE_PASS
+ if (all(_LightColor0.rgb == 0.0))
+ {
+ attenuation = 1.0;
+ }
+ #endif
+ #endif
+ poiLight.attenuation = attenuation;
+ }
+
+ void calculateVertexLightingData(in v2f i)
+ {
+ #ifdef VERTEXLIGHT_ON
+ float4 toLightX = unity_4LightPosX0 - i.worldPos.x;
+ float4 toLightY = unity_4LightPosY0 - i.worldPos.y;
+ float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z;
+ float4 lengthSq = 0;
+ lengthSq += toLightX * toLightX;
+ lengthSq += toLightY * toLightY;
+ lengthSq += toLightZ * toLightZ;
+
+ float4 lightAttenSq = unity_4LightAtten0;
+ float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq);
+ float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25));
+ poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight);
+
+ poiLight.vDotNL = 0;
+ poiLight.vDotNL += toLightX * poiMesh.normals[1].x;
+ poiLight.vDotNL += toLightY * poiMesh.normals[1].y;
+ poiLight.vDotNL += toLightZ * poiMesh.normals[1].z;
+
+ float4 corr = rsqrt(lengthSq);
+ poiLight.vDotNL = max(0, poiLight.vDotNL * corr);
+ poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]);
+
+ float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos;
+ poiLight.vDirection[index] = normalize(vertexToLightSource);
+ //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]);
+ poiLight.vColor[index] = unity_LightColor[index].rgb;
+
+ if (float(0) == 1)
+ {
+ float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b));
+ poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1)));
+ }
+ poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir);
+ poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]);
+ poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1);
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index]));
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index]));
+ #endif
+ }
+ #endif
+ }
+
+ void calculateLightingData(in v2f i)
+ {
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb;
+ poiLight.color = magic + normalLight;
+ #else
+ #ifdef FORWARD_ADD_PASS
+ poiLight.color = _LightColor0.rgb;
+
+
+ if (float(0) == 1)
+ {
+ float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b));
+ poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1)));
+ }
+ #endif
+ #endif
+
+ #ifdef FORWARD_BASE_PASS
+ poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ #else
+ #if defined(POINT) || defined(SPOT)
+ poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos);
+ #else
+ poiLight.direction = _WorldSpaceLightPos0;
+ #endif
+ #endif
+
+ poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir);
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir));
+ #endif
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir));
+ #endif
+
+ poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir);
+ poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir);
+ poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction);
+ poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir);
+ poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir);
+ poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir);
+ }
+
+ float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign)
+ {
+ return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w);
+ }
+
+ void InitializeMeshData(inout v2f i, uint facing)
+ {
+ poiMesh.isFrontFace = facing;
+ poiMesh.normals[0] = normalize(i.normal);
+ poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w);
+ poiMesh.tangent = i.tangent.xyz;
+
+ #ifndef OUTLINE
+ if(!poiMesh.isFrontFace)
+ {
+ poiMesh.normals[0] *= -1;
+ poiMesh.tangent *= -1;
+ poiMesh.binormal *= -1;
+ }
+ #endif
+
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+ poiMesh.barycentricCoordinates = i.barycentricCoordinates;
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ #ifdef POI_UV_DISTORTION
+ poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy);
+ #else
+ poiMesh.uv[4] = poiMesh.uv[0];
+ #endif
+
+ poiMesh.vertexColor = i.vertexColor;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ poiMesh.lightmapUV = i.lightmapUV;
+ #endif
+ poiMesh.modelPos = i.modelPos;
+
+ #ifdef FUR
+ poiMesh.furAlpha = i.furAlpha;
+ #endif
+ }
+
+ void initializeCamera(v2f i)
+ {
+ poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
+ poiCam.forwardDir = getCameraForward();
+ poiCam.worldPos = _WorldSpaceCameraPos;
+ poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos);
+ poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos);
+ poiCam.grabPos = i.grabPos;
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ poiCam.clipPos = i.pos;
+ #if defined(GRAIN)
+ poiCam.worldDirection = i.worldDirection;
+ #endif
+
+ poiCam.tangentViewDir = normalize(i.tangentViewDir);
+ poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42));
+ }
+
+ void calculateTangentData()
+ {
+ poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]);
+ poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]));
+ }
+
+ void CalculateReflectionData()
+ {
+ #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON)
+ poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]);
+ poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]);
+ #endif
+ }
+
+ void calculateNormals(inout half3 detailMask)
+ {
+ half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ #ifdef FINALPASS
+ detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(1) > 0)
+ {
+ half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g);
+ poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal);
+ }
+ else
+ {
+ poiMesh.tangentSpaceNormal = mainNormal;
+ }
+ #else
+ poiMesh.tangentSpaceNormal = mainNormal;
+ #endif
+
+ #ifdef POI_RGBMASK
+ calculateRGBNormals(poiMesh.tangentSpaceNormal);
+ #endif
+
+ poiMesh.normals[1] = normalize(
+ poiMesh.tangentSpaceNormal.x * poiMesh.tangent +
+ poiMesh.tangentSpaceNormal.y * poiMesh.binormal +
+ poiMesh.tangentSpaceNormal.z * poiMesh.normals[0]
+ );
+
+ poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1]));
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
new file mode 100644
index 00000000..9352deab
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 90272d664ea8e8946819a4f0447b131f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
new file mode 100644
index 00000000..125d2cd9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
@@ -0,0 +1,107 @@
+#ifndef POI_DEBUG
+ #define POI_DEBUG
+
+ float _DebugEnabled;
+ float _DebugMeshData;
+ float _DebugLightingData;
+ float _DebugCameraData;
+
+ void displayDebugInfo(inout float4 finalColor)
+ {
+
+ if (float(0) != 0)
+ {
+ //Mesh Data
+ if (float(0) == 1)
+ {
+ finalColor.rgb = poiMesh.normals[0];
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiMesh.normals[1];
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiMesh.tangent;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiMesh.binormal;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiMesh.localPos;
+ return;
+ }
+
+ #ifdef POI_LIGHTING
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiLight.attenuation;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiLight.directLighting;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiLight.indirectLighting;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiLight.lightMap;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiLight.rampedLightMap;
+ return;
+ }
+ else if(float(0) == 6)
+ {
+ finalColor.rgb = poiLight.finalLighting;
+ return;
+ }
+ else if(float(0) == 7)
+ {
+ finalColor.rgb = poiLight.nDotL;
+ return;
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiCam.viewDir;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiCam.tangentViewDir;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiCam.forwardDir;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiCam.worldPos;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiCam.viewDotNormal;
+ return;
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
new file mode 100644
index 00000000..30cd8011
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: db68b6b0959ff1441a2b3bb8f111db66
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
new file mode 100644
index 00000000..280fcbc1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_DECAL
+ #define POI_DECAL
+
+ POI_TEXTURE_NOSAMPLER(_DecalTexture);
+ POI_TEXTURE_NOSAMPLER(_DecalMask);
+ float4 _DecalColor;
+ fixed _DecalTiled;
+ fixed _DecalBlendAdd;
+ fixed _DecalBlendMultiply;
+ fixed _DecalBlendReplace;
+ half _DecalRotation;
+ half2 _DecalScale;
+ half2 _DecalPosition;
+ half _DecalRotationSpeed;
+ float _DecalEmissionStrength;
+
+ void applyDecal(inout float4 albedo, inout float3 decalEmission)
+ {
+ float2 uv = poiMesh.uv[float(0)];
+ float2 decalCenter = float4(0.5,0.5,0,0);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y);
+ uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1));
+
+ half decalAlpha = 1;
+ //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0);
+ float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
+ decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if (!float(0))
+ {
+ if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0)
+ {
+ decalAlpha = 0;
+ }
+ }
+
+ if(float(0))
+ {
+ albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+ albedo = saturate(albedo);
+ decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
new file mode 100644
index 00000000..f496ba4a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: af4ec7637b980a24db4b58d36685c00a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
new file mode 100644
index 00000000..9b70067a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
@@ -0,0 +1,21 @@
+#ifndef POI_DEFINES
+ #define POI_DEFINES
+
+ #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04)
+
+ #ifdef _SPECGLOSSMAP // Specular
+ #ifndef POI_VAR_DOTNH
+ #define POI_VAR_DOTNH
+ #endif
+ #ifndef POI_VAR_DOTLH
+ #define POI_VAR_DOTLH
+ #endif
+ #endif
+
+ #ifdef VIGNETTE_MASKED // Lighting
+ #ifndef POI_VAR_DOTNL
+ #define POI_VAR_DOTNL
+ #endif
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
new file mode 100644
index 00000000..298622bc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 556d155a4462d5649895149e1445bd97
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
new file mode 100644
index 00000000..828460bc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
@@ -0,0 +1,112 @@
+#ifndef POI_DEPTH_COLOR
+ #define POI_DEPTH_COLOR
+
+ float4 _DepthGlowColor;
+ float _DepthGlowEmission;
+ float _FadeLength;
+ float _DepthAlphaMin;
+ float _DepthAlphaMax;
+ POI_TEXTURE_NOSAMPLER(_DepthGradient);
+ POI_TEXTURE_NOSAMPLER(_DepthMask);
+ float _DepthGradientTextureUV;
+ float _DepthGradientBlend;
+
+ /*
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos)
+ {
+ float3 touchEmission = 0;
+ if (!IsInMirror())
+ {
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+ float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection));
+ depth = Linear01Depth(depth);
+ if(depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(clipPos.z));
+ float intersect = 0;
+ if(diff > 0)
+ {
+ intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1);
+ }
+ half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect);
+ half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]);
+ half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+ }
+ }
+ depthTouchEmission = touchEmission;
+ }
+ */
+
+ inline float CorrectedLinearEyeDepth(float z, float B)
+ {
+ return 1.0 / (z / PM._34 + B);
+ }
+
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection)
+ {
+ float3 touchEmission = 0;
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+
+ float perspectiveDivide = 1.0f / poiCam.clipPos.w;
+ float4 direction = worldDirection * perspectiveDivide;
+ float2 screenPos = poiCam.grabPos.xy * perspectiveDivide;
+ float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos);
+
+ #if UNITY_REVERSED_Z
+ if (z == 0)
+ #else
+ if(z == 1)
+ #endif
+ return;
+
+ float depth = CorrectedLinearEyeDepth(z, direction.w);
+ float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz;
+ /*
+ finalColor.rgb = frac(worldpos);
+ return;
+ */
+
+ float diff = distance(worldpos, poiMesh.worldPos);
+ float intersect = 0;
+ intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1);
+ half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan);
+
+ half4 depthGradient = 0;
+ half3 depthColor = 0;
+
+
+ if (_DepthGradientTextureUV == 0)
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ }
+ else
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect;
+ }
+
+
+ if(_DepthGradientBlend == 0) // rpelace
+ {
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ }
+ else if(_DepthGradientBlend == 1) // add
+ {
+ finalColor.rgb += depthColor * intersect * depthMask;
+ }
+ else if(_DepthGradientBlend == 2) // multiply
+ {
+ finalColor.rgb *= lerp(1, depthColor, intersect * depthMask);
+ }
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+
+ depthTouchEmission = touchEmission;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
new file mode 100644
index 00000000..3c66b7ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b3abaabb2164b7b418e2344d41e03326
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
new file mode 100644
index 00000000..13175f00
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
@@ -0,0 +1,171 @@
+#ifndef POI_DISSOLVE
+ #define POI_DISSOLVE
+
+ float _DissolveType;
+ float _DissolveEdgeWidth;
+ float4 _DissolveEdgeColor;
+ sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST;
+ float _DissolveEdgeEmission;
+ float4 _DissolveTextureColor;
+
+ POI_TEXTURE_NOSAMPLER(_DissolveToTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise);
+ POI_TEXTURE_NOSAMPLER(_DissolveMask);
+
+ float _DissolveMaskInvert;
+ float _DissolveAlpha;
+ float _ContinuousDissolve;
+ float _DissolveDetailStrength;
+ float _DissolveEdgeHardness;
+ float _DissolveInvertNoise;
+ float _DissolveInvertDetailNoise;
+ float _DissolveToEmissionStrength;
+
+ // Point to Point
+ float _DissolveP2PWorldLocal;
+ float _DissolveP2PEdgeLength;
+ float4 _DissolveStartPoint;
+ float4 _DissolveEndPoint;
+
+ // World Dissolve
+ float _DissolveWorldShape;
+ float4 _DissolveShapePosition;
+ float4 _DissolveShapeRotation;
+ float _DissolveShapeScale;
+ float _DissolveInvertShape;
+ float _DissolveShapeEdgeLength;
+
+ float _DissolveAlpha0;
+ float _DissolveAlpha1;
+ float _DissolveAlpha2;
+ float _DissolveAlpha3;
+ float _DissolveAlpha4;
+ float _DissolveAlpha5;
+ float _DissolveAlpha6;
+ float _DissolveAlpha7;
+ float _DissolveAlpha8;
+ float _DissolveAlpha9;
+
+ // Masking
+ float _DissolveEmissionSide;
+ float _DissolveEmission1Side;
+ float _DissolveUseVertexColors;
+
+ float4 edgeColor;
+ float edgeAlpha;
+ float dissolveAlpha;
+ float4 dissolveToTexture;
+ //Globals
+
+
+ void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission)
+ {
+
+ float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+
+ if (float(0))
+ {
+ // Vertex Color Imprecision hype
+ dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000;
+ }
+
+ dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ float da = float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0);
+ da = saturate(da);
+
+ float dds = float(0.1);
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskDissolve != 4)
+ {
+ dissolveMask *= blackLightMask[_BlackLightMaskDissolve];
+ }
+ #endif
+
+ if(float(0))
+ {
+ dissolveMask = 1 - dissolveMask;
+ }
+
+ float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(0))
+ {
+ dissolveNoiseTexture = 1 - dissolveNoiseTexture;
+ }
+ if(float(0))
+ {
+ dissolveDetailNoise = 1 - dissolveDetailNoise;
+ }
+ if(float(0) != 0)
+ {
+ da = sin(_Time.y * float(0)) * .5 + .5;
+ }
+ da *= dissolveMask;
+ dissolveAlpha = da;
+ edgeAlpha = 0;
+
+
+ if(float(1) == 1) // Basic
+ {
+ da = remap(da, 0, 1, -float(0.025), 1);
+ dissolveAlpha = da;
+ //Adjust detail strength to avoid artifacts
+ dds *= smoothstep(1, .99, da);
+ float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds);
+
+ noise = saturate(noise + 0.001);
+ //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025));
+ dissolveAlpha = dissolveAlpha >= noise;
+ edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha);
+ }
+ else if (float(1) == 2) // Point to Point
+ {
+ float3 direction;
+ float3 currentPos;
+ float distanceTo = 0;
+ direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0));
+ currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha);
+ if (float(0) == 0)
+ {
+ distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ else
+ {
+ distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ }
+
+ albedo = lerp(albedo, dissolveToTexture, dissolveAlpha);
+
+
+ if(float(0.025))
+ {
+ edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1);
+ albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+ dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
new file mode 100644
index 00000000..87887491
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3e95c646062ef21408799c3e1bcf2eb6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
new file mode 100644
index 00000000..91efad39
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_DITHERING
+ #define POI_DITHERING
+ fixed _DitheringEnabled;
+ fixed _DitherGradient;
+
+ half calcDither(half2 grabPos)
+ {
+ half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8));
+ return dither;
+ }
+
+ #ifndef POI_SHADOW
+ void applyDithering(inout float4 finalColor)
+ {
+
+ if (float(0))
+ {
+ half dither = calcDither(poiCam.screenUV.xy);
+ finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1));
+ }
+ }
+ #else
+ void applyShadowDithering(inout float alpha, float2 screenUV)
+ {
+
+ if(float(0))
+ {
+ half dither = calcDither(screenUV);
+ alpha = alpha - (dither * (1 - alpha) * float(0.1));
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
new file mode 100644
index 00000000..b8c1e6b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6f64d6ea7497b494e8a6e8716ed74881
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
new file mode 100644
index 00000000..4888c2ca
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
@@ -0,0 +1,240 @@
+#ifndef POI_EMISSION
+ #define POI_EMISSION
+
+ float4 _EmissionColor;
+ POI_TEXTURE_NOSAMPLER(_EmissionMap);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST;
+ float _EmissionBaseColorAsMap;
+ float _EmissionStrength;
+ float _EnableEmission;
+ float _EmissionHueShift;
+ float4 _EmissiveScroll_Direction;
+ float _EmissiveScroll_Width;
+ float _EmissiveScroll_Velocity;
+ float _EmissiveScroll_Interval;
+ float _EmissionBlinkingEnabled;
+ float _EmissiveBlink_Min;
+ float _EmissiveBlink_Max;
+ float _EmissiveBlink_Velocity;
+ float _ScrollingEmission;
+ float _EnableGITDEmission;
+ float _GITDEMinEmissionMultiplier;
+ float _GITDEMaxEmissionMultiplier;
+ float _GITDEMinLight;
+ float _GITDEMaxLight;
+ float _GITDEWorldOrMesh;
+ float _EmissionCenterOutEnabled;
+ float _EmissionCenterOutSpeed;
+ float _EmissionHueShiftEnabled;
+ float _EmissionBlinkingOffset;
+ float _EmissionScrollingOffset;
+
+ float4 _EmissionColor1;
+ #ifdef EFFECT_HUE_VARIATION
+ POI_TEXTURE_NOSAMPLER(_EmissionMap1);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask1);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST;
+ #endif
+ float _EmissionBaseColorAsMap1;
+ float _EmissionStrength1;
+ float _EnableEmission1;
+ float _EmissionHueShift1;
+ float4 _EmissiveScroll_Direction1;
+ float _EmissiveScroll_Width1;
+ float _EmissiveScroll_Velocity1;
+ float _EmissiveScroll_Interval1;
+ float _EmissionBlinkingEnabled1;
+ float _EmissiveBlink_Min1;
+ float _EmissiveBlink_Max1;
+ float _EmissiveBlink_Velocity1;
+ float _ScrollingEmission1;
+ float _EnableGITDEmission1;
+ float _GITDEMinEmissionMultiplier1;
+ float _GITDEMaxEmissionMultiplier1;
+ float _GITDEMinLight1;
+ float _GITDEMaxLight1;
+ float _GITDEWorldOrMesh1;
+ float _EmissionCenterOutEnabled1;
+ float _EmissionCenterOutSpeed1;
+ float _EmissionHueShiftEnabled1;
+ float _EmissionBlinkingOffset1;
+ float _EmissionScrollingOffset1;
+
+ float _EmissionReplace;
+
+ float _EmissionScrollingVertexColor;
+ float _EmissionScrollingVertexColor1;
+
+ float _EmissionScrollingUseCurve;
+ float _EmissionScrollingUseCurve1;
+
+ float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled)
+ {
+ float glowInTheDarkMultiplier = 1;
+
+ if (enabled)
+ {
+ #ifdef POI_LIGHTING
+ float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb;
+ float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight);
+ glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha);
+ #endif
+ }
+ return glowInTheDarkMultiplier;
+ }
+
+ float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position)
+ {
+ float phase = 0;
+ phase = dot(position, direction);
+ phase -= (_Time.y + offset) * velocity;
+ phase /= interval;
+ phase -= floor(phase);
+ phase = saturate(phase);
+ return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5;
+ }
+
+ float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset)
+ {
+ float amplitude = (blinkMax - blinkMin) * 0.5f;
+ float base = blinkMin + amplitude;
+ return sin((_Time.y + offset) * blinkVelocity) * amplitude + base;
+ }
+
+ float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor)
+ {
+ // First Emission
+ float3 emission0 = 0;
+ float emissionStrength0 = float(0);
+ float3 emissionColor0 = 0;
+
+ float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+ else
+ {
+ emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos);
+ }
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor0 = hueShift(emissionColor0, float(0) * float(0));
+ float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission != 4)
+ {
+ emissionMask0 *= blackLightMask[_BlackLightMaskEmission];
+ }
+ #endif
+
+ emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0;
+ emission0 = emissionStrength0 * emissionColor0;
+
+ #ifdef POI_DISSOLVE
+
+ if(float(2) != 2)
+ {
+ emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+
+ // Second Emission
+ float3 emission1 = 0;
+ float emissionStrength1 = 0;
+ float3 emissionColor1 = 0;
+
+ #ifdef EFFECT_HUE_VARIATION
+ emissionStrength1 = float(0);
+ float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos1 = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos1 = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1);
+ }
+ }
+
+ if(float(0))
+ {
+ emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor1 = hueShift(emissionColor1, float(0) * float(0));
+ float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0));
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission2 != 4)
+ {
+ emissionMask1 *= blackLightMask[_BlackLightMaskEmission2];
+ }
+ #endif
+ emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1;
+ emission1 = emissionStrength1 * emissionColor1;
+
+ #ifdef POI_DISSOLVE
+ if(float(2) != 2)
+ {
+ emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+ #endif
+ finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1));
+
+ return emission0 + emission1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
new file mode 100644
index 00000000..04821859
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bf7d792fd094138429f786cb40f5e617
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
new file mode 100644
index 00000000..1e9188ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
@@ -0,0 +1,43 @@
+#ifndef POI_ENVIRONMENTAL_RIM
+ #define POI_ENVIRONMENTAL_RIM
+
+ //enviro rim
+ float _EnableEnvironmentalRim;
+ POI_TEXTURE_NOSAMPLER(_RimEnviroMask);
+ float _RimEnviroBlur;
+ float _RimEnviroMinBrightness;
+ float _RimEnviroWidth;
+ float _RimEnviroSharpness;
+ float _RimEnviroIntensity;
+
+ float3 calculateEnvironmentalRimLighting(in float4 albedo)
+ {
+ float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal));
+ float(0.7) *= 1.7 - 0.7 * float(0.7);
+
+ float3 enviroRimColor = 0;
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if (interpolator < 0.99999)
+ {
+ //Probe 1
+ float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR);
+
+ //Probe 2
+ float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR);
+
+ enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator);
+ }
+ else
+ {
+ float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR);
+ }
+
+ half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb);
+ return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
new file mode 100644
index 00000000..db0117b1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 84173a9a8ef7c684dbca21f1a0257771
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
new file mode 100644
index 00000000..0ed89b59
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
@@ -0,0 +1,153 @@
+#ifndef POI_FLIPBOOK
+ #define POI_FLIPBOOK
+
+ UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST;
+ float4 _FlipbookColor;
+ float _FlipbookFPS;
+ float _FlipbookTotalFrames;
+ float4 _FlipbookScaleOffset;
+ float _FlipbookTiled;
+ float _FlipbookCurrentFrame;
+ float _FlipbookEmissionStrength;
+ float _FlipbookRotation;
+ float _EnableFlipbook;
+ float _FlipbookTexArrayUV;
+ float _FlipbookAlphaControlsFinalAlpha;
+ float _FlipbookRotationSpeed;
+ float _FlipbookIntensityControlsAlpha;
+ float _FlipbookColorReplaces;
+ float2 _FlipbookTexArrayPan;
+
+ // blending
+ float _FlipbookReplace;
+ float _FlipbookMultiply;
+ float _FlipbookAdd;
+ POI_TEXTURE_NOSAMPLER(_FlipbookMask);
+
+ // anim
+ float _FlipbookMovementType;
+ float4 _FlipbookStartEndOffset;
+ float _FlipbookMovementSpeed;
+
+ // Global
+ float4 flipBookPixel;
+ float4 flipBookPixelMultiply;
+ float flipBookMask;
+
+ #ifndef POI_SHADOW
+
+ void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission)
+ {
+ flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float2 uv = frac(poiMesh.uv[float(0)]);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ // 2d rotation
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ if (float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipBookPixel = 0;
+ return;
+ }
+ }
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipBookPixel.a = poiMax(flipBookPixel.rgb);
+ }
+
+ if(float(0))
+ {
+ flipBookPixel.rgb = float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ flipBookPixel.rgb *= float4(1,1,1,1).rgb;
+ }
+
+ #ifdef POI_BLACKLIGHT
+
+ if(_BlackLightMaskFlipbook != 4)
+ {
+ flipBookMask *= blackLightMask[_BlackLightMaskFlipbook];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask);
+ finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask;
+ finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0));
+
+
+ if(float(0))
+ {
+ finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask);
+ }
+ flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask);
+ }
+
+ #else
+
+ float applyFlipbookAlphaToShadow(float2 uv)
+ {
+
+ if(float(0))
+ {
+ float flipbookShadowAlpha = 0;
+
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float theta = radians(float(0));
+
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipbookColor.a = poiMax(flipbookColor.rgb);
+ }
+
+
+ if(float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipbookColor.a = 0;
+ }
+ }
+ return flipbookColor.a * float4(1,1,1,1).a;
+ }
+ return 1;
+ }
+
+ #endif
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
new file mode 100644
index 00000000..573ca13b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ad116eaa4a621274ea57c7f99d8f51ef
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
new file mode 100644
index 00000000..6400421e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
@@ -0,0 +1,376 @@
+#ifndef POIFRAG
+ #define POIFRAG
+
+ float _MainEmissionStrength;
+ float _IgnoreFog;
+ half _GIEmissionMultiplier;
+ float _IridescenceTime;
+ float _AlphaToMask;
+ float _ForceOpaque;
+ float _commentIfZero_EnableGrabpass;
+ float _AlphaPremultiply;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+ float _commentIfZero_LightingAdditiveEnable;
+
+ float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if !defined(POI_LIGHTING)
+ return 0;
+ #endif
+ #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL)
+ return 0;
+ #endif
+ #endif
+ #ifdef FORWARD_ADD_PASS
+
+ if (float(1) == 0)
+ {
+ return 0;
+ }
+ #endif
+ UNITY_SETUP_INSTANCE_ID(i);
+ // Color
+ float4 albedo = 1;
+ float4 finalColor = 1;
+
+ // Lighting
+ float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication
+ float3 finalSpecular0 = 0;
+ float3 finalSpecular1 = 0;
+ float3 finalSSS = 0;
+ fixed lightingAlpha = 1;
+ float3 finalEnvironmentalRim = 0;
+
+ // Emissions
+ float3 finalEmission = 0;
+ float3 finalLighting = 1;
+ float3 IridescenceEmission = 0;
+ float3 spawnInEmission = 0;
+ float3 voronoiEmission = 0;
+ float3 matcapEmission = 0;
+ float3 depthTouchEmission = 0;
+ float3 decalEmission = 0;
+ float3 glitterEmission = 0;
+ float3 panosphereEmission = 0;
+ float3 backFaceEmission = 0;
+ float3 dissolveEmission = 0;
+ float3 rimLightEmission = 0;
+ float3 flipbookEmission = 0;
+ float3 textOverlayEmission = 0;
+ float3 videoEmission = 0;
+ /**********************************************************************
+ Initialize the base data that's needed everywhere else in the shader
+ **********************************************************************/
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+
+ #ifdef POI_BLACKLIGHT
+ createBlackLightMask();
+
+ if (_BlackLightMaskDebug)
+ {
+ return float4(blackLightMask.rgb, 1);
+ }
+ #endif
+
+ // This has to happen in the initializbecause it alters UV data globally
+ #ifdef POI_PARALLAX
+ calculateandApplyParallax();
+ #endif
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+ calculateVertexLightingData(i);
+ /**********************************************************************
+ Calculate Light Maps
+ **********************************************************************/
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ /**********************************************************************
+ Calculate Color Data
+ **********************************************************************/
+
+ initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask);
+
+ #ifdef POI_DECAL
+ applyDecal(albedo, decalEmission);
+ #endif
+
+
+ #ifdef POI_IRIDESCENCE
+
+ if (_IridescenceTime == 0)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VORONOI
+ applyVoronoi(albedo, voronoiEmission);
+ #endif
+
+ #ifdef POI_MSDF
+ ApplyTextOverlayColor(albedo, textOverlayEmission);
+ #endif
+
+ #ifdef POI_ENVIRONMENTAL_RIM
+ finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo);
+ #endif
+
+ #if defined(POI_METAL) || defined(POI_CLEARCOAT)
+ CalculateReflectionData();
+ #endif
+
+ #ifdef POI_DATA
+ distanceFade(albedo);
+ #endif
+
+ #ifdef POI_RANDOM
+ albedo.a *= i.angleAlpha;
+ #endif
+
+ #ifdef MATCAP
+ applyMatcap(albedo, matcapEmission);
+ #endif
+
+ #ifdef PANOSPHERE
+ applyPanosphereColor(albedo, panosphereEmission);
+ #endif
+
+ #ifdef POI_FLIPBOOK
+ applyFlipbook(albedo, flipbookEmission);
+ #endif
+
+ #ifdef POI_GLITTER
+ applyGlitter(albedo, glitterEmission);
+ #endif
+
+ #ifdef POI_RIM
+ applyRimLighting(albedo, rimLightEmission);
+ #endif
+
+ #ifdef POI_DEPTH_COLOR
+ applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection);
+ #endif
+
+ #ifdef POI_IRIDESCENCE
+
+ if(_IridescenceTime == 1)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VIDEO
+ applyScreenEffect(albedo, videoEmission);
+ #endif
+
+ applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos);
+
+ /**********************************************************************
+ Handle a few alpha options
+ **********************************************************************/
+
+ if (float(1) == 1)
+ {
+
+ if(float(1) == 0)
+ {
+ applyDithering(albedo);
+ }
+ }
+
+ albedo.a = max(float(0), albedo.a);
+
+
+ if(float(1) >= 1)
+ {
+ clip(albedo.a - float(0.5));
+ }
+
+
+ if(float(0))
+ {
+ albedo.rgb *= saturate(albedo.a + 0.0000000001);
+ }
+
+ /**********************************************************************
+ Lighting Time :)
+ **********************************************************************/
+
+ #ifdef POI_LIGHTING
+ finalLighting = calculateFinalLighting(albedo.rgb, finalColor);
+
+ #ifdef SUBSURFACE
+ finalSSS = calculateSubsurfaceScattering();
+ #endif
+ #endif
+
+ float4 finalColorBeforeLighting = albedo;
+ finalColor = finalColorBeforeLighting;
+
+ #ifdef POI_SPECULAR
+ finalSpecular0 = calculateSpecular(finalColorBeforeLighting);
+ #endif
+ #ifdef POI_PARALLAX
+ calculateAndApplyInternalParallax(finalColor);
+ #endif
+
+ #ifdef POI_ALPHA_TO_COVERAGE
+ ApplyAlphaToCoverage(finalColor);
+ #endif
+
+
+ if (float(1) == 1)
+ {
+
+ if(float(1) == 1)
+ {
+ applyDithering(finalColor);
+ }
+ }
+
+ #ifdef POI_METAL
+ calculateMetallicness();
+ bool probeExists = shouldMetalHappenBeforeLighting();
+
+ if(!probeExists)
+ {
+ ApplyMetallicsFake(finalColor, albedo);
+ }
+ #endif
+
+ #ifdef POI_LIGHTING
+ #if defined(FORWARD_ADD_PASS) && defined(POI_METAL)
+ finalLighting *= 1 - metalicMap;
+ #endif
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ finalColor.rgb *= finalLighting + poiLight.vFinalLighting;
+ #else
+ finalColor.rgb *= finalLighting;
+ #endif
+
+ #ifdef POI_METAL
+
+ if(probeExists)
+ {
+ ApplyMetallics(finalColor, albedo);
+ }
+ #endif
+
+ finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS;
+
+ #ifdef FORWARD_BASE_PASS
+ #ifdef POI_CLEARCOAT
+ calculateAndApplyClearCoat(finalColor);
+ #endif
+ #endif
+
+ finalColor.a = saturate(finalColor.a);
+
+ /**********************************************************************
+ Add Up all the emission values :D
+ **********************************************************************/
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a;
+ finalEmission += wireframeEmission;
+ finalEmission += IridescenceEmission;
+ finalEmission += spawnInEmission;
+ finalEmission += voronoiEmission;
+ finalEmission += matcapEmission;
+ finalEmission += depthTouchEmission;
+ finalEmission += decalEmission;
+ finalEmission += glitterEmission;
+ finalEmission += panosphereEmission;
+ finalEmission += backFaceEmission;
+ finalEmission += rimLightEmission;
+ finalEmission += flipbookEmission;
+ finalEmission += videoEmission;
+ finalEmission += textOverlayEmission;
+ finalEmission += dissolveEmission;
+ #ifdef POI_EMISSION
+ finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor);
+ #endif
+ #endif
+
+ /**********************************************************************
+ Meta Pass Hype :D
+ **********************************************************************/
+ #ifdef POI_META_PASS
+ UnityMetaInput meta;
+ UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta);
+ meta.Emission = finalEmission * float(1);
+ meta.Albedo = saturate(finalColor.rgb);
+ #ifdef POI_SPECULAR
+ meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a;
+ #else
+ meta.SpecularColor = poiLight.color.rgb * albedo.rgb;
+ #endif
+ return UnityMetaFragment(meta);
+ #endif
+
+ /**********************************************************************
+ Apply Emission to finalColor
+ **********************************************************************/
+ finalColor.rgb += finalEmission;
+
+ /**********************************************************************
+ Grabpass features
+ **********************************************************************/
+
+
+ if (_commentIfZero_EnableGrabpass)
+ {
+ applyGrabEffects(finalColor);
+ }
+
+ /**********************************************************************
+ Unity Fog
+ **********************************************************************/
+ #ifdef FORWARD_BASE_PASS
+
+ if (float(0) == 0)
+ {
+ UNITY_APPLY_FOG(i.fogCoord, finalColor);
+ }
+ #endif
+
+ #ifdef FORWARD_ADD_PASS
+ if(float(1) > 0)
+ {
+ finalColor.rgb *= finalColor.a;
+ }
+ #endif
+
+
+ if(float(1) == 0)
+ {
+ finalColor.a = 1;
+ }
+
+ #ifdef FORWARD_ADD_PASS
+ //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5));
+ #endif
+
+ #ifdef POI_DEBUG
+ displayDebugInfo(finalColor);
+ #endif
+
+ //finalColor.rgb = frac(finalColor.rgb);
+ return finalColor;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
new file mode 100644
index 00000000..5d0393be
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d0e1aad21de6937478ea22ffbd52d8ad
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
new file mode 100644
index 00000000..8d260cdf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_FUR
+ #define POI_FUR
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST;
+ float _FurAO;
+ float4 _FurColor;
+ float _FurLayers;
+ float _FurMinDistance;
+ float _FurMaxDistance;
+ float _FurHeightMapMin;
+ float _FurHeightMapMax;
+ float _FurDebug;
+ float _AoRampMin;
+ float _AoRampMax;
+ float _FurTipAlpha;
+ float _FurFadeStart;
+
+ //globals
+ half furHeightMap;
+ half furMask;
+
+ void calculateFur()
+ {
+
+ furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x;
+ furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1);
+ furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz);
+ half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture));
+ clip(furHeightMap - poiMesh.furAlpha);
+ clip(furMask - poiMesh.furAlpha);
+
+ albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha));
+ float aoRampMax = _AoRampMax - (1 - furMask);
+ albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO);
+
+ albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
new file mode 100644
index 00000000..3ec56386
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 882a2f41984ade74288a57eea65795a6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
new file mode 100644
index 00000000..032f3b08
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
@@ -0,0 +1,37 @@
+float _FurLength;
+float _FurGravityStrength;
+
+[instance(4)]
+[maxvertexcount(20)]
+void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID)
+{
+ float4 fur_worldPos[3];
+ v2f o_fur[3];
+ float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength);
+
+ for (int i = 0; i < 3; i++)
+ {
+ if (InstanceID == 0) {
+ IN[i].furAlpha = 0;
+ tristream.Append(IN[i]);
+ }
+ o_fur[i] = IN[i];
+ fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1);
+ }
+ if (InstanceID == 0) {
+ tristream.RestartStrip();
+ }
+ int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers);
+
+ int startLayer = max(int(InstanceID) * 6 - 1, 0);
+ for (int layer = startLayer; layer < Total_FurLayers; layer++) {
+ for (int i = 0; i < 3; i++) {
+ o_fur[i].furAlpha = float(layer) / Total_FurLayers;
+ o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1);
+ o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos);
+ o_fur[i].furAlpha += .01;
+ tristream.Append(o_fur[i]);
+ }
+ tristream.RestartStrip();
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
new file mode 100644
index 00000000..12477ad1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 68104fcb4ceea8b4a9f21aca55780944
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
new file mode 100644
index 00000000..e31b6498
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
@@ -0,0 +1,232 @@
+#ifndef POI_GLITTER
+ #define POI_GLITTER
+
+ half3 _GlitterColor;
+ POI_TEXTURE_NOSAMPLER(_GlitterMask);
+ float2 _GlitterPan;
+ POI_TEXTURE_NOSAMPLER(_GlitterColorMap);
+ POI_TEXTURE_NOSAMPLER(_GlitterTexture);
+ half _GlitterSpeed;
+ half _GlitterBrightness;
+ float _GlitterFrequency;
+ float _GlitterJitter;
+ half _GlitterSize;
+ half _GlitterContrast;
+ half _GlitterAngleRange;
+ half _GlitterMinBrightness;
+ half _GlitterBias;
+ float _GlitterRandomColors;
+ float2 _GlitterMinMaxSaturation;
+ float2 _GlitterMinMaxBrightness;
+ fixed _GlitterUseSurfaceColor;
+ float _GlitterBlendType;
+ float _GlitterMode;
+ float _GlitterShape;
+ float _GlitterCenterSize;
+ float _glitterFrequencyLinearEmissive;
+ float _GlitterJaggyFix;
+ float _GlitterRandomRotation;
+ float _GlitterTextureRotation;
+ float4 _GlitterMinMaxSize;
+ float _GlitterRandomSize;
+
+
+ float3 randomFloat3(float2 Seed, float maximum)
+ {
+ return(.5 + float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453)
+ ) * .5) * (maximum);
+ }
+
+ float3 randomFloat3Range(float2 Seed, float Range)
+ {
+ return(float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1) * Range;
+ }
+
+ float3 randomFloat3WiggleRange(float2 Seed, float Range)
+ {
+ float3 rando = (float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1);
+ float speed = 1 + float(10);
+ return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range;
+ }
+
+ void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out)
+ {
+ float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453);
+ Out = lerp(Min, Max, randomno);
+ }
+
+ float3 RandomColorFromPoint(float2 rando)
+ {
+ fixed hue = random2(rando.x + rando.y).x;
+ fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x);
+ fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y);
+ float3 hsv = float3(hue, saturation, value);
+ return HSVtoRGB(hsv);
+ }
+
+ void applyGlitter(inout float4 albedo, inout float3 glitterEmission)
+ {
+
+
+ // Scale
+ float2 st = poiMesh.uv[0] * float(300);
+
+ // Tile the space
+ float2 i_st = floor(st);
+ float2 f_st = frac(st);
+
+ float m_dist = 10.; // minimun distance
+ float2 m_point = 0; // minimum point
+ float2 randoPoint = 0;
+ float2 dank;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 neighbor = float2(i, j);
+ float2 pos = random2(i_st + neighbor);
+ float2 rando = pos;
+ pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos);
+ float2 diff = neighbor + pos - f_st;
+ float dist = length(diff);
+
+ if (dist < m_dist)
+ {
+ dank = diff;
+ m_dist = dist;
+ m_point = pos;
+ randoPoint = rando;
+ }
+ }
+ }
+
+ float randomFromPoint = random(randoPoint);
+
+ float size = float(0.3);
+
+ if(float(0))
+ {
+ size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y);
+ }
+
+
+ // Assign a color using the closest point position
+ //color += dot(m_point, float2(.3, .6));
+
+ // Add distance field to closest point center
+ // color.g = m_dist;
+
+ // Show isolines
+ //color -= abs(sin(40.0 * m_dist)) * 0.07;
+
+ // Draw cell center
+ half glitterAlpha = 1;
+ switch(float(0))
+ {
+ case 0: //circle
+ glitterAlpha = (1. - step(size, m_dist));
+ break;
+ case 1: //sqaure
+ float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0);
+
+
+ if (float(0))
+ {
+ float2 center = float2(0, 0);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y);
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ else
+ {
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ break;
+ }
+
+ float3 finalGlitter = 0;
+
+ switch(float(0))
+ {
+ case 0:
+ float3 randomRotation = 0;
+
+ if(float(10) > 0)
+ {
+ randomRotation = randomFloat3WiggleRange(randoPoint, float(90));
+ }
+ else
+ {
+ randomRotation = randomFloat3Range(randoPoint, float(90));
+ }
+ float3 norm = poiMesh.normals[0];
+
+ float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm));
+ finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0);
+ finalGlitter *= glitterAlpha;
+ break;
+ case 1:
+ float offset = random(randoPoint);
+ float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1);
+ finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10));
+ break;
+ }
+
+
+ half3 glitterColor = float4(1,1,1,1);
+ glitterColor *= lerp(1, albedo, float(0));
+ glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+
+ float2 uv = remapClamped(dank, -size, size, 0, 1);
+
+ if(float(0) && !float(0))
+ {
+ float2 fakeUVCenter = float2(.5, .5);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y);
+ }
+ float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0));
+ //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv));
+ glitterColor *= glitterTexture.rgb;
+ float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskGlitter != 4)
+ {
+ glitterMask *= blackLightMask[_BlackLightMaskGlitter];
+ }
+ #endif
+
+ if(float(0))
+ {
+ glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y));
+ }
+
+
+ if(float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask);
+ glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask;
+ }
+ else
+ {
+ glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask;
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
new file mode 100644
index 00000000..768b6807
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4451872598b0e774aa565c14e9df7668
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
new file mode 100644
index 00000000..060cb720
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
@@ -0,0 +1,127 @@
+#ifndef POI_GRAB
+ #define POI_GRAB
+
+ float _RefractionIndex;
+ float _RefractionOpacity;
+ float _RefractionChromaticAberattion;
+ float _RefractionEnabled;
+ float _GrabSrcBlend;
+ float _GrabDstBlend;
+ float _GrabPassUseAlpha;
+ float _GrabPassBlendFactor;
+ float _GrabBlurDistance;
+ float _GrabBlurQuality;
+ float _GrabBlurDirections;
+ POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap);
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST;
+
+ float4 blur(float2 uv)
+ {
+ float two_pi = 6.28318530718;
+
+ float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur
+ float quality = floor(_GrabBlurQuality);
+ float directions = floor(_GrabBlurDirections);
+
+ // Pixel colour
+ float4 color = tex2D(_PoiGrab, uv);
+
+ float deltaAngle = two_pi / directions;
+ float deltaQuality = 1.0 / quality;
+ for (int i = 0; i < directions; i ++)
+ {
+ for (int j = 0; j < quality; j ++)
+ {
+ float angle = deltaAngle * i + j;
+ float offset = deltaQuality * (j + 1);
+ color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset);
+ }
+ }
+
+ // Output to screen
+ color /= quality * directions + 1;
+ return color;
+ }
+
+ inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos)
+ {
+ float4 refractionColor;
+ float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos));
+ float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir)));
+ float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x));
+
+
+ if (_RefractionChromaticAberattion > 0)
+ {
+ float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction));
+ float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g;
+ float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b;
+ refractionColor = float4(redAlpha.r, green, blue, redAlpha.a);
+ }
+ else
+ {
+ float2 refractedGrab = projectedGrabPos + cameraRefraction;
+
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refractionColor = blur(refractedGrab);
+ #else
+ refractionColor = tex2D(_PoiGrab, (refractedGrab));
+ #endif
+ }
+ return refractionColor;
+ }
+
+ void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor)
+ {
+ float3 refraction = 1;
+
+ if(_RefractionEnabled == 1)
+ {
+ refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb;
+ }
+ else
+ {
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refraction = blur(projectedGrabPos);
+ #else
+ refraction = tex2Dproj(_PoiGrab, poiCam.grabPos);
+ #endif
+ }
+
+ float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r;
+
+ if(_GrabPassUseAlpha)
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a));
+ finalColor.a = 1;
+ }
+ else
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor);
+ }
+ }
+
+ float2 calculateGrabPosition()
+ {
+ float4 grabPos = poiCam.grabPos;
+ #if UNITY_UV_STARTS_AT_TOP
+ float scale = -1.0;
+ #else
+ float scale = 1.0;
+ #endif
+ float halfPosW = grabPos.w * 0.5;
+ grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW;
+ #if SHADER_API_D3D9 || SHADER_API_D3D11
+ grabPos.w += 0.00000000001;
+ #endif
+ return(grabPos / grabPos.w).xy;
+ }
+
+ void applyGrabEffects(inout float4 finalColor)
+ {
+ float2 projectedGrabPos = calculateGrabPosition();
+ calculateRefraction(projectedGrabPos, finalColor);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
new file mode 100644
index 00000000..7d1d3488
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c74704194cd511340b6030c566693946
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
new file mode 100644
index 00000000..9ae9e754
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
@@ -0,0 +1,338 @@
+#ifndef POI_HELPER
+ #define POI_HELPER
+
+ #include "CGI_PoiColors.cginc"
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float linearSin(float x)
+ {
+ return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0);
+ }
+
+ float random(float2 p)
+ {
+ return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123);
+ }
+
+ float2 random2(float2 p)
+ {
+ return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453);
+ }
+
+ float3 random3(float3 p)
+ {
+ return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453);
+ }
+
+ float3 mod(float3 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+ float2 mod(float2 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+
+ //1/7
+ #define K 0.142857142857
+ //3/7
+ #define Ko 0.428571428571
+
+ // Permutation polynomial: (34x^2 + x) mod 289
+ float3 Permutation(float3 x)
+ {
+ return mod((34.0 * x + 1.0) * x, 289.0);
+ }
+
+ bool IsInMirror()
+ {
+ return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;
+ }
+
+ float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax)
+ {
+ #if UNITY_SPECCUBE_BOX_PROJECTION
+
+ if (cubemapPosition.w > 0)
+ {
+ float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction;
+ float scalar = min(min(factors.x, factors.y), factors.z);
+ direction = direction * scalar + (position - cubemapPosition);
+ }
+ #endif
+ return direction;
+ }
+
+ // Camera
+ float3 getCameraPosition()
+ {
+ #ifdef USING_STEREO_MATRICES
+ return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5);
+ #endif
+ return _WorldSpaceCameraPos;
+ }
+
+ float3 getCameraForward()
+ {
+ #if UNITY_SINGLE_PASS_STEREO
+ float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1));
+ #else
+ float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1));
+ #endif
+ return normalize(p2 - p1);
+ }
+
+ float3 grayscale_vector_node()
+ {
+ return float3(0, 0.3823529, 0.01845836);
+ }
+
+ float3 grayscale_for_light()
+ {
+ return float3(0.298912, 0.586611, 0.114478);
+ }
+
+ //Math Operators
+
+ float remap(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float poiMax(float2 i)
+ {
+ return max(i.x, i.y);
+ }
+
+ float poiMax(float3 i)
+ {
+ return max(max(i.x, i.y), i.z);
+ }
+
+ float poiMax(float4 i)
+ {
+ return max(max(max(i.x, i.y), i.z), i.w);
+ }
+
+ float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis)
+ {
+ axis = normalize(axis);
+ float s = sin(angle);
+ float c = cos(angle);
+ float oc = 1.0 - c;
+
+ return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
+ oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
+ oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float x, float y, float z)
+ {
+ float angleX = radians(x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float3 angles)
+ {
+ float angleX = radians(angles.x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(angles.y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(angles.z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+#endif
+
+half2 calcScreenUVs(half4 grabPos)
+{
+ half2 uv = grabPos / (grabPos.w + 0.0000000001);
+ #if UNITY_SINGLE_PASS_STEREO
+ uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y);
+ #else
+ uv.xy *= _ScreenParams.xy;
+ #endif
+
+ return uv;
+}
+
+float inverseLerp(float A, float B, float T)
+{
+ return(T - A) / (B - A);
+}
+
+float inverseLerp2(float2 a, float2 b, float2 value)
+{
+ float2 AB = b - a;
+ float2 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp3(float3 a, float3 b, float3 value)
+{
+ float3 AB = b - a;
+ float3 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp4(float4 a, float4 b, float4 value)
+{
+ float4 AB = b - a;
+ float4 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+// Dithering
+inline half Dither8x8Bayer(int x, int y)
+{
+ const half dither[ 64 ] = {
+ 1, 49, 13, 61, 4, 52, 16, 64,
+ 33, 17, 45, 29, 36, 20, 48, 32,
+ 9, 57, 5, 53, 12, 60, 8, 56,
+ 41, 25, 37, 21, 44, 28, 40, 24,
+ 3, 51, 15, 63, 2, 50, 14, 62,
+ 35, 19, 47, 31, 34, 18, 46, 30,
+ 11, 59, 7, 55, 10, 58, 6, 54,
+ 43, 27, 39, 23, 42, 26, 38, 22
+ };
+ int r = y * 8 + x;
+ return dither[r] / 64;
+}
+
+// UV Manipulation
+float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv)
+{
+ float theta = radians(rotation);
+ scale = 1 - scale;
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 centerPoint = offset + .5;
+ uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y);
+
+ return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1));
+}
+
+bool isVR()
+{
+ // USING_STEREO_MATRICES
+ #if UNITY_SINGLE_PASS_STEREO
+ return true;
+ #else
+ return false;
+ #endif
+}
+
+bool isVRHandCamera()
+{
+ return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005;
+}
+
+bool isDesktop()
+{
+ return !isVRHandCamera();
+}
+
+bool isVRHandCameraPreview()
+{
+ return isVRHandCamera() && _ScreenParams.y == 720;
+}
+
+bool isVRHandCameraPicture()
+{
+ return isVRHandCamera() && _ScreenParams.y == 1080;
+}
+
+bool isPanorama()
+{
+ // Crude method
+ // FOV=90=camproj=[1][1]
+ return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025;
+}
+
+float3 calculateluminance(float3 color)
+{
+ return color.r * 0.299 + color.g * 0.587 + color.b * 0.114;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
new file mode 100644
index 00000000..a4d7aa95
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8f9443d4020cf0149919d72bf4a2c595
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
new file mode 100644
index 00000000..6ee66d3a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
@@ -0,0 +1,36 @@
+#ifndef POI_HOLOGRAM
+ #define POI_HOLOGRAM
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
+ float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
+ float3 _HoloDirection;
+ float _HoloScrollSpeed;
+ float _HoloLineDensity;
+
+ fixed _HoloFresnelAlpha;
+ fixed _HoloRimSharpness;
+ fixed _HoloRimWidth;
+ void ApplyHoloAlpha(inout float4 color)
+ {
+ float uv = 0;
+
+ if (_HoloCoordinateSpace == 0)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 1)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 2)
+ {
+ uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+ float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal));
+ holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha));
+ color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
new file mode 100644
index 00000000..590e79fe
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4cc7e925e4ff73944a3a059e6d36b8a6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
new file mode 100644
index 00000000..bcea8ccc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
@@ -0,0 +1,61 @@
+#ifndef POI_IRIDESCENCE
+ #define POI_IRIDESCENCE
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST;
+ float _IridescenceNormalUV;
+ float _IridescenceMaskUV;
+ float _IridescenceNormalSelection;
+ float _IridescenceNormalIntensity;
+ float _IridescenceNormalToggle;
+ float _IridescenceIntensity;
+ fixed _IridescenceAddBlend;
+ fixed _IridescenceReplaceBlend;
+ fixed _IridescenceMultiplyBlend;
+ float _IridescenceEmissionStrength;
+
+ //global
+
+ float3 calculateNormal(float3 baseNormal)
+ {
+ float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity);
+ return normalize(
+ normal.x * poiMesh.tangent +
+ normal.y * poiMesh.binormal +
+ normal.z * baseNormal
+ );
+ }
+
+ void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission)
+ {
+ float3 normal = poiMesh.normals[_IridescenceNormalSelection];
+
+ // Use custom normal map
+
+ if (_IridescenceNormalToggle)
+ {
+ normal = calculateNormal(normal);
+ }
+
+ float ndotv = dot(normal, poiCam.viewDir);
+
+ float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv));
+ float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskIridescence != 4)
+ {
+ iridescenceMask *= blackLightMask[_BlackLightMaskIridescence];
+ }
+ #endif
+
+
+ albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask);
+ albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask);
+ albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask));
+
+ IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
new file mode 100644
index 00000000..ec466ceb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dc1ebc83ca0892f4e8cba71c18eb1e35
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
new file mode 100644
index 00000000..8f35cb62
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
@@ -0,0 +1,668 @@
+
+#ifndef POI_LIGHTING
+ #define POI_LIGHTING
+
+ float _LightingShadingEnabled;
+ float _LightingRampType;
+ float _LightingIgnoreAmbientColor;
+ float _UseShadowTexture;
+ float _LightingEnableAO;
+ float _LightingDetailShadowsEnabled;
+
+ float _LightingOnlyUnityShadows;
+ float _LightingMode;
+ float _ForceLightDirection;
+ float _ShadowStrength;
+ float _OutlineShadowStrength;
+ float _ShadowOffset;
+ float3 _LightDirection;
+ float _ForceShadowStrength;
+ float _CastedShadowSmoothing;
+ float _AttenuationMultiplier;
+ float _EnableLighting;
+ float _LightingControlledUseLightColor;
+ fixed _LightingStandardSmoothness;
+ fixed _LightingStandardControlsToon;
+ fixed _LightingMinLightBrightness;
+ float _LightingUseShadowRamp;
+ float _LightingMinShadowBrightnessRatio;
+ UNITY_DECLARE_TEX2D(_ToonRamp);
+ fixed _LightingMonochromatic;
+
+ fixed _LightingGradientStart;
+ fixed _LightingGradientEnd;
+ float3 _LightingShadowColor;
+ POI_TEXTURE_NOSAMPLER(_LightingShadowTexture);
+ float _AOStrength;
+ fixed _LightingDetailStrength;
+ fixed _LightingAdditiveDetailStrength;
+ fixed _LightingNoIndirectMultiplier;
+ fixed _LightingNoIndirectThreshold;
+ float _LightingUncapped;
+
+ float _LightingDirectColorMode;
+ float _LightingIndirectColorMode;
+ float _LightingAdditiveType;
+ fixed _LightingAdditiveGradientStart;
+ fixed _LightingAdditiveGradientEnd;
+ fixed _LightingAdditivePassthrough;
+ float _LightingDirectAdjustment;
+ float _LightingIndirect;
+ // HSL JUNK
+ float _LightingEnableHSL;
+ float _LightingShadowHue;
+ float _LightingShadowSaturation;
+ float _LightingShadowLightness;
+ float _LightingHSLIntensity;
+ /*
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3);
+ half _LightingShadowStrength3;
+ half _ShadowOffset3;
+ */
+
+ half4 shadowStrength;
+
+ POI_TEXTURE_NOSAMPLER(_LightingDetailShadows);
+ POI_TEXTURE_NOSAMPLER(_LightingAOTex);
+ POI_TEXTURE_NOSAMPLER(_LightingShadowMask);
+
+ /*
+ * MIT License
+ *
+ * Copyright (c) 2018 s-ilent
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+ /*
+ * Silent's code starts here
+ */
+
+ float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n)
+ {
+ // average energy
+ float R0 = max(0, L0);
+
+ // avg direction of incoming light
+ float3 R1 = 0.5f * L1;
+
+ // directional brightness
+ float lenR1 = length(R1);
+
+ // linear angle between normal and direction 0-1
+ //float q = 0.5f * (1.0f + dot(R1 / lenR1, n));
+ //float q = dot(R1 / lenR1, n) * 0.5 + 0.5;
+ float q = dot(normalize(R1), n) * 0.5 + 0.5;
+ q = saturate(q); // Thanks to ScruffyRuffles for the bug identity.
+
+ // power for q
+ // lerps from 1 (linear) to 3 (cubic) based on directionality
+ float p = 1.0f + 2.0f * lenR1 / R0;
+
+ // dynamic range constant
+ // should vary between 4 (highly directional) and 0 (ambient)
+ float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0);
+
+ return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p));
+ }
+
+ half3 BetterSH9(half4 normal)
+ {
+ float3 indirect;
+ float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0;
+ indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal);
+ indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal);
+ indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal);
+ indirect = max(0, indirect);
+ indirect += SHEvalLinearL2(normal);
+ return indirect;
+ }
+
+ float3 BetterSH9(float3 normal)
+ {
+ return BetterSH9(float4(normal, 1));
+ }
+
+ /*
+ * Standard stuff starts here
+ */
+ UnityLight CreateLight(float3 normal, fixed detailShadowMap)
+ {
+ UnityLight light;
+ light.dir = poiLight.direction;
+ light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap);
+ light.ndotl = DotClamped(normal, poiLight.direction);
+ return light;
+ }
+
+ float FadeShadows(float attenuation)
+ {
+ #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us.
+
+ #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ attenuation = lerp(1, poiLight.attenuation, float(0));
+ #endif
+
+ float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz);
+ float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ);
+ float shadowFade = UnityComputeShadowFade(shadowFadeDistance);
+ float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos);
+ attenuation = UnityMixRealtimeAndBakedShadows(
+ attenuation, bakedAttenuation, shadowFade
+ );
+ #endif
+
+ return attenuation;
+ }
+
+ void ApplySubtractiveLighting(inout UnityIndirect indirectLight)
+ {
+ #if SUBTRACTIVE_LIGHTING
+ poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0)));
+
+ float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz));
+ float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb;
+ float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate;
+ subtractedLight = max(subtractedLight, unity_ShadowColor.rgb);
+ subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x);
+ indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse);
+ #endif
+ }
+
+ float3 weightedBlend(float3 layer1, float3 layer2, float2 weights)
+ {
+ return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y);
+ }
+
+ UnityIndirect CreateIndirectLight(float3 normal)
+ {
+ UnityIndirect indirectLight;
+ indirectLight.diffuse = 0;
+ indirectLight.specular = 0;
+
+ #if defined(FORWARD_BASE_PASS)
+ #if defined(LIGHTMAP_ON)
+ indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy));
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy
+ );
+ indirectLight.diffuse = DecodeDirectionalLightmap(
+ indirectLight.diffuse, lightmapDirection, normal
+ );
+ #endif
+ ApplySubtractiveLighting(indirectLight);
+ #endif
+
+ #if defined(DYNAMICLIGHTMAP_ON)
+ float3 dynamicLightDiffuse = DecodeRealtimeLightmap(
+ UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw)
+ );
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_DynamicDirectionality, unity_DynamicLightmap,
+ poiMesh.lightmapUV.zw
+ );
+ indirectLight.diffuse += DecodeDirectionalLightmap(
+ dynamicLightDiffuse, dynamicLightmapDirection, normal
+ );
+ #else
+ indirectLight.diffuse += dynamicLightDiffuse;
+ #endif
+ #endif
+
+ #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON)
+ #if UNITY_LIGHT_PROBE_PROXY_VOLUME
+ if (unity_ProbeVolumeParams.x == 1)
+ {
+ indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume(
+ float4(normal, 1), poiMesh.worldPos
+ );
+ indirectLight.diffuse = max(0, indirectLight.diffuse);
+ #if defined(UNITY_COLORSPACE_GAMMA)
+ indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse);
+ #endif
+ }
+ else
+ {
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ }
+ #else
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ #endif
+ #endif
+
+ float3 reflectionDir = reflect(-poiCam.viewDir, normal);
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = 1 - float(0);
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+ #if UNITY_SPECCUBE_BLENDING
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ indirectLight.specular = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ indirectLight.specular = probe0;
+ }
+ #else
+ indirectLight.specular = probe0;
+ #endif
+ float occlusion = 1;
+
+ if(float(0))
+ {
+ occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ }
+
+ indirectLight.diffuse *= occlusion;
+ indirectLight.diffuse = max(indirectLight.diffuse, float(0));
+ indirectLight.specular *= occlusion;
+ #endif
+
+ return indirectLight;
+ }
+
+ /*
+ * Poiyomi's cool as heck code starts here :smug:
+ */
+
+ half PoiDiffuse(half NdotV, half NdotL, half LdotH)
+ {
+ half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5);
+ // Two schlick fresnel term
+ half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL));
+ half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV));
+
+ return lightScatter * viewScatter;
+ }
+
+ float3 ShadeSH9Indirect()
+ {
+ return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Direct()
+ {
+ return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Normal(float3 normalDirection)
+ {
+ return ShadeSH9(half4(normalDirection, 1.0));
+ }
+
+ half3 GetSHLength()
+ {
+ half3 x, x1;
+ x.r = length(unity_SHAr);
+ x.g = length(unity_SHAg);
+ x.b = length(unity_SHAb);
+ x1.r = length(unity_SHBr);
+ x1.g = length(unity_SHBg);
+ x1.b = length(unity_SHBb);
+ return x + x1;
+ }
+
+ float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap)
+ {
+ return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1]));
+ }
+
+ void calculateBasePassLightMaps()
+ {
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ float AOMap = 1;
+ float AOStrength = 1;
+ float3 lightColor = poiLight.color;
+ /*
+ * Generate Basic Light Maps
+ */
+
+ bool lightExists = false;
+ if (all(_LightColor0.rgb >= 0.002))
+ {
+ lightExists = true;
+ }
+ #ifndef OUTLINE
+
+ if(float(0))
+ {
+ AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ AOStrength = float(1);
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ if (lightExists)
+ {
+ lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+ }
+ else
+ {
+ lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ }
+
+ //lightColor = magic * magiratio + normalLight * normaRatio;
+ //lightColor = magic + normalLight;
+ #endif
+ #endif
+
+ float3 grayscale_vector = float3(.33333, .33333, .33333);
+ float3 ShadeSH9Plus = GetSHLength();
+ float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1));
+
+ shadowStrength = 1;
+ #ifndef OUTLINE
+ shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1);
+ #else
+ shadowStrength = float(1);
+ #endif
+
+ float bw_lightColor = dot(lightColor, grayscale_vector);
+ float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector));
+ float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector);
+ float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector);
+ float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting);
+
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(0))
+ {
+ poiLight.lightMap = poiLight.attenuation;
+ }
+ else
+ {
+ poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting);
+ }
+ poiLight.lightMap *= detailShadow;
+
+ /*
+ * Decide on light colors
+ */
+
+ float3 indirectLighting = 0;
+ float3 directLighting = 0;
+
+
+
+
+ if (float(0) == 1)
+ {
+ indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1));
+ }
+ else
+ {
+ indirectLighting = ShadeSH9Minus;
+ }
+
+ poiLight.directLighting = lightColor;
+ poiLight.indirectLighting = indirectLighting;
+
+
+ if(float(0) == 0)
+ {
+ float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+
+ float magiLumi = calculateluminance(magic);
+ float normaLumi = calculateluminance(normalLight);
+ float maginormalumi = magiLumi + normaLumi;
+
+ float magiratio = magiLumi / maginormalumi;
+ float normaRatio = normaLumi / maginormalumi;
+
+ float target = calculateluminance(magic * magiratio + normalLight * normaRatio);
+ float3 properLightColor = magic + normalLight;
+ float properLuminance = calculateluminance(magic + normalLight);
+ directLighting = properLightColor * max(0.0001, (target / properLuminance));
+ }
+ else
+ {
+ directLighting = lightColor;
+ }
+
+
+ if(!float(0))
+ {
+ float directluminance = calculateluminance(directLighting);
+ float indirectluminance = calculateluminance(indirectLighting);
+ directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1)));
+ indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1)));
+ }
+
+ directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0));
+ indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0));
+
+ if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0)
+ {
+ indirectLighting = directLighting * _LightingNoIndirectMultiplier;
+ }
+
+
+ if(float(0))
+ {
+ float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1);
+ if(directluminance > 0)
+ {
+ indirectLighting = max(0.001, indirectLighting);
+ }
+ float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1);
+ float targetluminance = directluminance * float(0);
+ if(indirectluminance < targetluminance)
+ {
+ indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance);
+ }
+ }
+
+ /*
+ * Create Shade Maps
+ */
+
+ if (float(0))
+ {
+ switch(float(0))
+ {
+ case 0: // Ramp Texture
+ {
+ poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r);
+
+ if (float(0))
+ {
+ poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ else
+ {
+ poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ }
+ break;
+ case 1: // Math Gradient
+ {
+ poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap));
+ float3 shadowColor = float4(1,1,1,1);
+
+ if (float(0))
+ {
+ shadowColor = 1;
+ }
+
+ if(float(0))
+ {
+ poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ else
+ {
+ poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ }
+ break;
+ }
+ }
+ else
+ {
+ poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap);
+ poiLight.finalLighting = directLighting;
+ }
+
+ if(!float(0))
+ {
+ poiLight.finalLighting = saturate(poiLight.finalLighting);
+ }
+ //poiLight.finalLighting *= .8;
+ #endif
+ }
+
+ void applyShadowTexture(inout float4 albedo)
+ {
+
+ if (float(0) && float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength);
+ }
+ }
+
+ float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL)
+ {
+ fixed detailShadow = 1;
+
+ if(float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ return lightColor * attenuationDotNL * detailShadow;
+ }
+ else
+ {
+ return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow;
+ }
+ }
+
+
+ float3 calculateFinalLighting(inout float3 albedo, float4 finalColor)
+ {
+ float3 finalLighting = 1;
+ // Additive Lighting
+ #ifdef FORWARD_ADD_PASS
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow;
+ }
+ else
+ {
+ #if defined(POINT) || defined(SPOT)
+ finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow;
+ #else
+ finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow;
+ #endif
+ }
+ #endif
+
+ // Base and Meta Lighting
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ #ifdef VERTEXLIGHT_ON
+ poiLight.vFinalLighting = 0;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]);
+ }
+ #endif
+
+ switch(float(0))
+ {
+ case 0: // Toon Lighting
+ {
+ // HSL Shading
+
+ if (float(0))
+ {
+ float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap);
+ albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1));
+ }
+
+ // Normal Shading
+
+ if (float(0) > 0)
+ {
+ poiLight.finalLighting = max(0.001, poiLight.finalLighting);
+ float finalluminance = calculateluminance(poiLight.finalLighting);
+ finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0))));
+ }
+ else
+ {
+ finalLighting = poiLight.finalLighting;
+ }
+ }
+ break;
+ case 1: // realistic
+ {
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb;
+ finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0));
+ }
+ break;
+ }
+ #endif
+ return finalLighting;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
new file mode 100644
index 00000000..e6d6b04b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 27df781233107974b97207c69031affe
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
new file mode 100644
index 00000000..c23736df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
@@ -0,0 +1,243 @@
+#ifndef POI_MSDF
+ #define POI_MSDF
+
+ sampler2D _TextGlyphs;
+ float4 _TextGlyphs_ST;
+ float4 _TextGlyphs_TexelSize;
+ float _TextFPSUV;
+ float _TextTimeUV;
+ float _TextPositionUV;
+ float _TextPixelRange;
+
+ float _TextFPSEnabled;
+ float _TextPositionEnabled;
+ float _TextTimeEnabled;
+
+
+ float4 _TextFPSColor;
+ half _TextFPSEmissionStrength;
+ fixed4 _TextFPSPadding;
+ half2 _TextFPSOffset;
+ half2 _TextFPSScale;
+ half _TextFPSRotation;
+
+ fixed _TextPositionVertical;
+ float4 _TextPositionColor;
+ half _TextPositionEmissionStrength;
+ fixed4 _TextPositionPadding;
+ half2 _TextPositionOffset;
+ half2 _TextPositionScale;
+ half _TextPositionRotation;
+
+ float4 _TextTimeColor;
+ half _TextTimeEmissionStrength;
+ fixed4 _TextTimePadding;
+ half2 _TextTimeOffset;
+ half2 _TextTimeScale;
+ half _TextTimeRotation;
+
+ #define glyphWidth 0.0625
+
+ #define ASCII_LEFT_PARENTHESIS 40
+ #define ASCII_RIGHT_PARENTHESIS 41
+ #define ASCII_POSITIVE 43
+ #define ASCII_PERIOD 46
+ #define ASCII_NEGATIVE 45
+ #define ASCII_COMMA 44
+ #define ASCII_E 69
+ #define ASCII_F 70
+ #define ASCII_I 73
+ #define ASCII_M 77
+ #define ASCII_O 79
+ #define ASCII_P 80
+ #define ASCII_S 83
+ #define ASCII_T 54
+ #define ASCII_SEMICOLON 58
+
+ float3 globalTextEmission;
+
+ half2 getAsciiCoordinate(float index)
+ {
+ return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16));
+ }
+
+ float median(float r, float g, float b)
+ {
+ return max(min(r, g), min(max(r, g), b));
+ }
+
+ void ApplyPositionText(inout float4 albedo, float2 uv)
+ {
+ float3 cameraPos = clamp(getCameraPosition(), -999, 999);
+ float3 absCameraPos = abs(cameraPos);
+ float totalCharacters = 20;
+ float positionArray[20];
+ positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48;
+ positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48;
+ positionArray[3] = floor(absCameraPos.x % 10) + 48;
+ positionArray[4] = ASCII_PERIOD;
+ positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48;
+ positionArray[6] = ASCII_COMMA;
+ positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48;
+ positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48;
+ positionArray[10] = floor(absCameraPos.y % 10) + 48;
+ positionArray[11] = ASCII_PERIOD;
+ positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48;
+ positionArray[13] = ASCII_COMMA;
+ positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48;
+ positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48;
+ positionArray[17] = floor(absCameraPos.z % 10) + 48;
+ positionArray[18] = ASCII_PERIOD;
+ positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]);
+
+ float2 startUV = float2(1 / totalCharacters * currentCharacter, 0);
+ float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1);
+
+ fixed4 textPositionPadding = float4(0,0,0,0);
+ textPositionPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTimeText(inout float4 albedo, float2 uv)
+ {
+ float instanceTime = _Time.y;
+ float hours = instanceTime / 3600;
+ float minutes = (instanceTime / 60) % 60;
+ float seconds = instanceTime % 60;
+ float totalCharacters = 8;
+ float timeArray[8];
+ timeArray[0] = floor((hours * .1) % 10) + 48;
+ timeArray[1] = floor(hours % 10) + 48;
+ timeArray[2] = ASCII_SEMICOLON;
+ timeArray[3] = floor((minutes * .1) % 10) + 48;
+ timeArray[4] = floor(minutes % 10) + 48;
+ timeArray[5] = ASCII_SEMICOLON;
+ timeArray[6] = floor((seconds * .1) % 10) + 48;
+ timeArray[7] = floor(seconds % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+ fixed4 textTimePadding = float4(0,0,0,0);
+ textTimePadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyFPSText(inout float4 albedo, float2 uv)
+ {
+ float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999);
+ float totalCharacters = 7;
+ float fpsArray[7];
+ fpsArray[0] = ASCII_F;
+ fpsArray[1] = ASCII_P;
+ fpsArray[2] = ASCII_S;
+ fpsArray[3] = ASCII_SEMICOLON;
+ fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48;
+ fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48;
+ fpsArray[6] = floor(smoothDeltaTime % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+
+ fixed4 textFPSPadding = float4(0,0,0,0);
+ textFPSPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a);
+ globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission)
+ {
+ globalTextEmission = 0;
+ half positionalOpacity = 0;
+ #ifdef EFFECT_BUMP
+
+ if(float(0))
+ {
+ ApplyFPSText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyPositionText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyTimeText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ textOverlayEmission = globalTextEmission;
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
new file mode 100644
index 00000000..a6916267
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 97a31ea8f2be58a48b6dfdce2e3ac798
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
new file mode 100644
index 00000000..ecac0805
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
@@ -0,0 +1,33 @@
+#ifndef POI_MACROS
+ #define POI_MACROS
+
+ #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale
+
+ #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex)))
+ #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+
+ #ifdef POINT
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r;
+ #endif
+
+ #ifdef SPOT
+ #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS)
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1))
+ #else
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord
+ #endif
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ DECLARE_LIGHT_COORD(input, worldPos); \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz);
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
new file mode 100644
index 00000000..0f8ddc10
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: cacd54c230274f84b97e515a5f6e9117
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
new file mode 100644
index 00000000..270384af
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
@@ -0,0 +1,147 @@
+#ifndef POI_MAINTEXTURE
+ #define POI_MAINTEXTURE
+
+
+
+ POI_TEXTURE_NOSAMPLER(_AlphaMask);
+ POI_TEXTURE_NOSAMPLER(_MainFadeTexture);
+ float4 _Color;
+ float _MainVertexColoring;
+ float _MainUseVertexColorAlpha;
+ float _Saturation;
+ float2 _MainDistanceFade;
+ half _MainMinAlpha;
+ float _MainHueShift;
+ #ifdef COLOR_GRADING_HDR
+ POI_TEXTURE_NOSAMPLER(_MainHueShiftMask);
+ float _MainHueShiftToggle;
+ float _MainHueShiftSpeed;
+ float _MainHueShiftReplace;
+ #endif
+
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailTex);
+ half _DetailTexIntensity;
+ half3 _DetailTint;
+ float _DetailBrightness;
+ #endif
+ //globals
+ float alphaMask;
+ half3 diffColor;
+
+ #include "CGI_PoiBackFace.cginc"
+
+ float3 wireframeEmission;
+
+ inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo)
+ {
+ half4 specGloss = 0;
+ half3 specColor = specGloss.rgb;
+ half smoothness = specGloss.a;
+
+ half oneMinusReflectivity;
+ diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity);
+
+ FragmentCommonData o = (FragmentCommonData)0;
+ o.diffColor = diffColor;
+ o.specColor = specColor;
+ o.oneMinusReflectivity = oneMinusReflectivity;
+ o.smoothness = smoothness;
+ return o;
+ }
+
+ inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo)
+ {
+ i_tex = i_tex;
+
+ FragmentCommonData o = SpecularSetup(i_tex, albedo);
+ o.normalWorld = float4(0, 0, 0, 1);
+ o.eyeVec = poiCam.viewDir;
+ o.posWorld = i_posWorld;
+
+ // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha)
+ o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha);
+ return o;
+ }
+
+ void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask)
+ {
+ dissolveEmission = 0;
+
+ #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ #endif
+
+ alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ mainTexture.a *= alphaMask;
+
+ #ifndef POI_SHADOW
+ albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001));
+
+ #ifdef POI_LIGHTING
+ applyShadowTexture(albedo);
+ #endif
+
+ albedo *= lerp(1, poiMesh.vertexColor.a, float(0));
+ #ifdef POI_RGBMASK
+ albedo.rgb = calculateRGBMask(albedo.rgb);
+ #endif
+
+ albedo.a = saturate(float(0) + albedo.a);
+
+ wireframeEmission = 0;
+ #ifdef POI_WIREFRAME
+ applyWireframe(wireframeEmission, albedo);
+ #endif
+ float backFaceDetailIntensity = 1;
+
+ float mixedHueShift = float(0);
+ applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission);
+
+ #ifdef POI_FUR
+ calculateFur();
+ #endif
+
+ #ifdef COLOR_GRADING_HDR
+ float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if(float(1))
+ {
+ albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha);
+ }
+ else
+ {
+ albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x)));
+ }
+ #endif
+ #ifdef FINALPASS
+ half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb;
+ albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity);
+ #endif
+ albedo.rgb = saturate(albedo.rgb);
+
+ #ifdef POI_HOLOGRAM
+ ApplyHoloAlpha(albedo);
+ #endif
+
+ s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo);
+ #endif
+
+ #ifdef DISTORT
+ calculateDissolve(albedo, dissolveEmission);
+ #endif
+ }
+
+ void distanceFade(inout float4 albedo)
+ {
+ half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(fadeMap)
+ {
+ half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0));
+ albedo.a *= fadeValue;
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
new file mode 100644
index 00000000..d0564678
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 37f6628ba4a7f32479ce07e5824dafae
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
new file mode 100644
index 00000000..3aa6d6b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
@@ -0,0 +1,115 @@
+#ifndef MATCAP
+ #define MATCAP
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST;
+ POI_TEXTURE_NOSAMPLER(_MatcapMask);
+ float _MatcapMaskInvert;
+ float _MatcapBorder;
+ float4 _MatcapColor;
+ float _MatcapIntensity;
+ float _MatcapReplace;
+ float _MatcapMultiply;
+ float _MatcapAdd;
+ float _MatcapEnable;
+ float _MatcapLightMask;
+ float _MatcapEmissionStrength;
+ float _MatcapNormal;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST;
+ POI_TEXTURE_NOSAMPLER(_Matcap2Mask);
+ float _Matcap2MaskInvert;
+ float _Matcap2Border;
+ float4 _Matcap2Color;
+ float _Matcap2Intensity;
+ float _Matcap2Replace;
+ float _Matcap2Multiply;
+ float _Matcap2Add;
+ float _Matcap2Enable;
+ float _Matcap2LightMask;
+ float _Matcap2EmissionStrength;
+ float _Matcap2Normal;
+
+ void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength
+ #ifdef POI_LIGHTING
+ , float matcapLightMask
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , uint blackLightMaskIndex
+ #endif
+ )
+ {
+ #ifdef POI_LIGHTING
+ if (matcapLightMask)
+ {
+ matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask);
+ }
+ #endif
+ #ifdef POI_BLACKLIGHT
+ if(blackLightMaskIndex != 4)
+ {
+ matcapMask *= blackLightMask[blackLightMaskIndex];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a);
+ finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a);
+ finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a;
+ matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a;
+ }
+
+ void applyMatcap(inout float4 finalColor, inout float3 matcapEmission)
+ {
+ float4 matcap = 0;
+ float matcapMask = 0;
+ float4 matcap2 = 0;
+ float matcap2Mask = 0;
+
+ // Both matcaps use the same coordinates
+ half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0)));
+ half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp));
+
+ // Matcap 1
+ half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+
+ matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1);
+ matcap.rgb *= float(1);
+ matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if (float(0))
+ {
+ matcapMask = 1 - matcapMask;
+ }
+
+ blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap
+ #endif
+ );
+
+ // Matcap 2
+
+ if (float(0))
+ {
+ half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+ matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1);
+ matcap2.rgb *= float(1);
+ matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(float(0))
+ {
+ matcap2Mask = 1 - matcap2Mask;
+ }
+ blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap2
+ #endif
+ );
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
new file mode 100644
index 00000000..5542ab21
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4f9855c57c93ad548b5ad7d4b1d0aafd
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
new file mode 100644
index 00000000..b2d07a38
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
@@ -0,0 +1,104 @@
+/*
+MIT License
+
+Copyright (c) 2019 wraikny
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+VertexTransformShader is dependent on:
+*/
+
+#ifndef POI_MATH
+ #define POI_MATH
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float4 quaternion_conjugate(float4 v)
+ {
+ return float4(
+ v.x, -v.yzw
+ );
+ }
+
+ float4 quaternion_mul(float4 v1, float4 v2)
+ {
+ float4 result1 = (v1.x * v2 + v1 * v2.x);
+
+ float4 result2 = float4(
+ - dot(v1.yzw, v2.yzw),
+ cross(v1.yzw, v2.yzw)
+ );
+
+ return float4(result1 + result2);
+ }
+
+ // angle : radians
+ float4 get_quaternion_from_angle(float3 axis, float angle)
+ {
+ return float4(
+ cos(angle / 2.0),
+ normalize(axis) * sin(angle / 2.0)
+ );
+ }
+
+ float4 quaternion_from_vector(float3 inVec)
+ {
+ return float4(0.0, inVec);
+ }
+
+ float degree_to_radius(float degree)
+ {
+ return(
+ degree / 180.0 * pi
+ );
+ }
+
+ float3 rotate_with_quaternion(float3 inVec, float3 rotation)
+ {
+ float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x));
+ float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y));
+ float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z));
+
+ #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C))
+ float4 quaternion = normalize(MUL3(qx, qy, qz));
+ float4 conjugate = quaternion_conjugate(quaternion);
+
+ float4 inVecQ = quaternion_from_vector(inVec);
+
+ float3 rotated = (
+ MUL3(quaternion, inVecQ, conjugate)
+ ).yzw;
+
+ return rotated;
+ }
+
+ float4 transform(float4 input, float4 pos, float4 rotation, float4 scale)
+ {
+ input.rgb *= (scale.xyz * scale.w);
+ input = float4(
+ rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w)
+ + (pos.xyz * pos.w),
+ input.w
+ );
+ return input;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
new file mode 100644
index 00000000..05da3343
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3892fb2196110bf44b8d40408113ecde
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
new file mode 100644
index 00000000..916f65eb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
@@ -0,0 +1,130 @@
+#ifndef POI_METAL
+ #define POI_METAL
+
+ samplerCUBE _CubeMap;
+ float _SampleWorld;
+ POI_TEXTURE_NOSAMPLER(_MetallicMask);
+ POI_TEXTURE_NOSAMPLER(_SmoothnessMask);
+ float _Metallic;
+ float _InvertSmoothness;
+ float _Smoothness;
+ float _EnableMetallic;
+ float3 _MetalReflectionTint;
+ POI_TEXTURE_NOSAMPLER(_MetallicTintMap);
+
+ float3 finalreflections;
+ float metalicMap;
+ float3 reflection;
+ float roughness;
+ float lighty_boy_uwu_var;
+
+ bool shouldMetalHappenBeforeLighting()
+ {
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0);
+ return probeExists && !float(0);
+ }
+
+ float3 fresnelRelflection(in float4 albedo)
+ {
+ half3 dotNV = 1 - abs(poiLight.nDotV);
+ half f = dotNV * dotNV * dotNV * dotNV;
+ //f *= i_sold.fresnel;
+ return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f);
+ }
+
+ void calculateMetallicness()
+ {
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ }
+
+ void ApplyMetallics(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflection = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflection = probe0;
+ }
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+
+ void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+ reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
new file mode 100644
index 00000000..7d56580c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5a03cd865449bb44bbc5fc51df5fffbb
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
new file mode 100644
index 00000000..8bb16398
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
@@ -0,0 +1,77 @@
+#ifndef POI_MIRROR
+ #define POI_MIRROR
+
+ float _Mirror;
+ float _EnableMirrorTexture;
+ POI_TEXTURE_NOSAMPLER(_MirrorTexture);
+
+
+ void applyMirrorRenderVert(inout float4 vertex)
+ {
+
+ if (float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ void applyMirrorRenderFrag()
+ {
+
+ if(float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ void applyMirrorTexture(inout float4 mainTexture)
+ {
+
+ if(float(0))
+ {
+ if(IsInMirror())
+ {
+ mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ }
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
new file mode 100644
index 00000000..78082203
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 937c95d6e9d2fc34fb76f318edca4816
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
new file mode 100644
index 00000000..c518bf13
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
@@ -0,0 +1,107 @@
+float _OutlineRimLightBlend;
+float _OutlineLit;
+float _OutlineTintMix;
+float2 _MainTexPan;
+float _MainTextureUV;
+
+float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR
+{
+ float4 finalColor = 1;
+
+ if (float(0))
+ {
+ UNITY_SETUP_INSTANCE_ID(i);
+
+ float3 finalEmission = 0;
+ float4 albedo = 1;
+
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ float3 uselessData0;
+ float3 uselessData1;
+ initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask);
+
+
+ fixed4 col = mainTexture;
+ float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos));
+ float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r;
+ clip(OutlineMask * float(0) - 0.001);
+
+ col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) );
+ col.a *= albedo.a;
+ col.a *= alphaMultiplier;
+
+ #ifdef POI_RANDOM
+ col.a *= i.angleAlpha;
+ #endif
+
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ col.a *= float4(1,1,1,1).a;
+
+
+ if(float(1) == 1)
+ {
+ applyDithering(col);
+ }
+
+ clip(col.a - float(0.5));
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+
+ if(float(0) == 1)
+ {
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ col.rgb = mainTexture.rgb;
+ }
+ else if(float(0) == 2)
+ {
+ col.rgb = lerp(col.rgb, poiLight.color, float(0));
+ }
+ col.rgb *= float4(1,1,1,1).rgb;
+
+ if(float(0) == 1)
+ {
+ col.rgb = lerp(col.rgb, mainTexture.rgb, float(0));
+ }
+
+ finalColor = col;
+
+ #ifdef POI_LIGHTING
+
+ if(float(1))
+ {
+ finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor);
+ }
+ #endif
+ finalColor.rgb += (col.rgb * float(0));
+ }
+ else
+ {
+ clip(-1);
+ }
+ return finalColor;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
new file mode 100644
index 00000000..e54c4ad7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7a1a3e50e6af9f74f9a62ef66d197385
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
new file mode 100644
index 00000000..900e9e43
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
@@ -0,0 +1,105 @@
+#ifndef OutlineVert
+ #define OutlineVert
+
+ #include "CGI_PoiV2F.cginc"
+
+ float _OutlineMode;
+ float4 _OutlinePersonaDirection;
+ float4 _OutlineDropShadowOffset;
+ float _OutlineUseVertexColors;
+ float _OutlineFixedSize;
+ float _commentIfZero_EnableOutlinePass;
+
+ sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV;
+ v2f vert(appdata v)
+ {
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+
+ float2 uvArray[4];
+ uvArray[0] = o.uv0.xy;
+ uvArray[1] = o.uv0.zw;
+ uvArray[2] = o.uv1.xy;
+ uvArray[3] = o.uv1.zw;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y;
+ float outlineMask = 1;
+
+ outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb);
+
+ if (float(0) == 2)
+ {
+ outlineMask *= v.color.r;
+ }
+
+
+ if(float(0) != 1)
+ {
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ }
+ else
+ {
+ o.normal = UnityObjectToWorldNormal(v.color);
+ }
+
+
+ half offsetMultiplier = 1;
+ half distanceOffset = 1;
+
+ if(float(0))
+ {
+ distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz);
+ }
+
+ float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset;
+
+
+ if(float(0) == 2)
+ {
+ float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ offsetMultiplier = saturate(dot(lightDirection, o.normal));
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 3)
+ {
+ half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal);
+ offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy)));
+
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 4)
+ {
+ offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0));
+ offset *= distanceOffset;
+ }
+
+ o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.pos = UnityWorldToClipPos(o.worldPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0);
+ UNITY_TRANSFER_FOG(o, o.pos);
+ return o;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
new file mode 100644
index 00000000..511994a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3dc0e5af2df185e48ae383706a6fa0fa
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
new file mode 100644
index 00000000..da64a89d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
@@ -0,0 +1,63 @@
+#ifndef PANOSPHERE
+ #define PANOSPHERE
+
+ sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST;
+ POI_TEXTURE_NOSAMPLER(_PanoMask);
+ float _PanoEmission;
+ float _PanoBlend;
+ float4 _PanosphereColor;
+ float3 _PanospherePan;
+ float _PanoToggle;
+ float _PanoCubeMapToggle;
+ float _PanoInfiniteStereoToggle;
+ samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR;
+
+ float3 panoColor;
+ float panoMask;
+
+ float2 projectIt(float3 coords)
+ {
+ float3 normalizedCoords = normalize(coords);
+ float latitude = acos(normalizedCoords.y);
+ float longitude = atan2(normalizedCoords.z, normalizedCoords.x);
+ float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI);
+ sphereCoords = float2(1.0, 1.0) - sphereCoords;
+ return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw;
+ }
+
+ void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission)
+ {
+ panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskPanosphere != 4)
+ {
+ panoMask *= blackLightMask[_BlackLightMaskPanosphere];
+ }
+ #endif
+
+
+ if(float(0))
+ {
+ float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1));
+ half4 cubemap = texCUBE(_PanoCubeMap, cubeUV);
+ panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR);
+ }
+ else
+ {
+ float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1);
+
+ float2 ddxuv = ddx(uv);
+ float2 ddyuv = ddy(uv);
+ if(any(fwidth(uv) > .5))
+ {
+ ddxuv = ddyuv = 0.001;
+ }
+ panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb;
+ }
+ panosphereEmission = panoColor * float(0) * panoMask * float(0);
+ albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
new file mode 100644
index 00000000..2a7acd2c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: aa221f82d56d0ed47b3382e735d76a30
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
new file mode 100644
index 00000000..6cd94900
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
@@ -0,0 +1,143 @@
+#ifndef POI_PARALLAX
+ #define POI_PARALLAX
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask);
+ float2 _ParallaxHeightMapPan;
+ float _ParallaxStrength;
+ float _ParallaxHeightMapEnabled;
+ float _ParallaxUV;
+
+ //Internal
+ float _ParallaxInternalMapEnabled;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask);
+ float _ParallaxInternalIterations;
+ float _ParallaxInternalMinDepth;
+ float _ParallaxInternalMaxDepth;
+ float _ParallaxInternalMinFade;
+ float _ParallaxInternalMaxFade;
+ float4 _ParallaxInternalMinColor;
+ float4 _ParallaxInternalMaxColor;
+ float4 _ParallaxInternalPanSpeed;
+ float4 _ParallaxInternalPanDepthSpeed;
+ float _ParallaxInternalHeightmapMode;
+ float _ParallaxInternalHeightFromAlpha;
+
+ float GetParallaxHeight(float2 uv)
+ {
+ return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999);
+ }
+ /*
+ float2 ParallaxOffset(float2 viewDir)
+ {
+ float height = GetParallaxHeight();
+ height -= 0.5;
+ height *= float(0);
+ return viewDir * height;
+ }
+ */
+ float2 ParallaxRaymarching(float2 viewDir)
+ {
+ float2 uvOffset = 0;
+ float stepSize = 0.1;
+ float2 uvDelta = viewDir * (stepSize * float(0));
+
+ float stepHeight = 1;
+ float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]);
+
+
+ float2 prevUVOffset = uvOffset;
+ float prevStepHeight = stepHeight;
+ float prevSurfaceHeight = surfaceHeight;
+
+ for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++)
+ {
+ prevUVOffset = uvOffset;
+ prevStepHeight = stepHeight;
+ prevSurfaceHeight = surfaceHeight;
+
+ uvOffset -= uvDelta;
+ stepHeight -= stepSize;
+ surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset);
+ }
+
+ float prevDifference = prevStepHeight - prevSurfaceHeight;
+ float difference = surfaceHeight - stepHeight;
+ float t = prevDifference / (prevDifference + difference);
+ uvOffset = prevUVOffset -uvDelta * t;
+
+ return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+
+ void calculateandApplyParallax()
+ {
+
+ if (float(0))
+ {
+ float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy);
+
+ if(float(0) == 0)
+ {
+ poiMesh.uv[0] += parallaxOffset;
+ }
+
+ if(float(0) == 1)
+ {
+ poiMesh.uv[1] += parallaxOffset;
+ }
+
+ if(float(0) == 2)
+ {
+ poiMesh.uv[2] += parallaxOffset;
+ }
+
+ if(float(0) == 3)
+ {
+ poiMesh.uv[3] += parallaxOffset;
+ }
+ }
+ }
+
+ void calculateAndApplyInternalParallax(inout float4 finalColor)
+ {
+ #if defined(_PARALLAXMAP)
+
+ if(float(0))
+ {
+ float3 parallax = 0;
+
+ for (int j = float(1); j > 0; j --)
+ {
+ float ratio = (float)j / float(1);
+ float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0));
+ float fade = lerp(float(0), float(1), ratio);
+ float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset);
+ float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio);
+ float parallaxHeight;
+ if(float(0))
+ {
+ parallaxTint *= parallaxColor.rgb;
+ parallaxHeight = parallaxColor.a;
+ }
+ else
+ {
+ parallaxHeight = parallaxColor.r;
+ }
+ //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio);
+
+ if (float(0) == 1)
+ {
+ parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio);
+ }
+ else
+ {
+ parallax += parallaxTint * parallaxHeight * fade;
+ }
+ }
+ //parallax /= float(1);
+ finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
new file mode 100644
index 00000000..5174b22f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a4e42ef3891091447be81278d740fb1d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
new file mode 100644
index 00000000..81230e8d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
@@ -0,0 +1,233 @@
+/*
+USED---------------------------------------------
+"_PARALLAXMAP",
+"_REQUIRE_UV2",
+"_SUNDISK_NONE",
+"_DETAIL_MULX2",
+"_GLOSSYREFLECTIONS_OFF",
+"_METALLICGLOSSMAP",
+"_COLORADDSUBDIFF_ON",
+"_SPECGLOSSMAP",
+"_TERRAIN_NORMAL_MAP",
+"_SUNDISK_SIMPLE",
+"_EMISSION",
+"_COLORCOLOR_ON",
+"_COLOROVERLAY_ON",
+"_ALPHAMODULATE_ON",
+"_SUNDISK_HIGH_QUALITY",
+"_MAPPING_6_FRAMES_LAYOUT",
+"_NORMALMAP"
+"EFFECT_BUMP",
+"BLOOM",
+"BLOOM_LOW",
+"GRAIN",
+"DEPTH_OF_FIELD",
+"USER_LUT",
+"CHROMATIC_ABERRATION_LOW",
+"BLOOM_LENS_DIRT",
+"_FADING_ON",
+"CHROMATIC_ABERRATION",
+"DISTORT",
+"GEOM_TYPE_BRANCH",
+"_SPECULARHIGHLIGHTS_OFF",
+"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
+"EFFECT_HUE_VARIATION",
+"GEOM_TYPE_LEAF",
+"GEOM_TYPE_MESH",
+"FINALPASS",
+"AUTO_EXPOSURE"
+"VIGNETTE",
+"VIGNETTE_MASKED",
+"COLOR_GRADING_HDR",
+
+UNUSED-------------------------------------------
+"_ALPHABLEND_ON",
+"_ALPHAPREMULTIPLY_ON",
+"_ALPHATEST_ON",
+"GEOM_TYPE_BRANCH_DETAIL",
+"GEOM_TYPE_FROND",
+"PIXELSNAP_ON",
+"SOFTPARTICLES_ON",
+"DITHERING",
+"TONEMAPPING_NEUTRAL",
+"TONEMAPPING_FILMIC",
+"TONEMAPPING_ACES",
+"TONEMAPPING_CUSTOM",
+"DEPTH_OF_FIELD_COC_VIEW",
+"COLOR_GRADING",
+"COLOR_GRADING_LOG_VIEW",
+"VIGNETTE_CLASSIC",
+"COLOR_GRADING_HDR_3D",
+
+DO NOT USE -----------------------------------------
+"BILLBOARD_FACE_CAMERA_POS",
+*/
+
+
+#ifndef POI_PASS
+ #define POI_PASS
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #ifdef POI_META_PASS
+ #include "UnityMetaPass.cginc"
+ #endif
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+
+ #include "CGI_PoiSpawnInVert.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+
+ #ifdef BLOOM_LOW
+ #include "CGI_PoiBulge.cginc"
+ #endif
+
+ #include "CGI_PoiVert.cginc"
+
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+
+ #include "CGI_PoiDithering.cginc"
+
+ #ifdef _PARALLAXMAP
+ #include "CGI_PoiParallax.cginc"
+ #endif
+
+ #ifdef USER_LUT
+ #include "CGI_PoiUVDistortion.cginc"
+ #endif
+
+ #ifdef VIGNETTE
+ #include "CGI_PoiRGBMask.cginc"
+ #endif
+
+ #include "CGI_PoiData.cginc"
+
+ #ifdef _SPECULARHIGHLIGHTS_OFF
+ #include "CGI_PoiBlackLight.cginc"
+ #endif
+
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+
+ #ifdef DEPTH_OF_FIELD
+ #include "CGI_PoiHologram.cginc"
+ #endif
+
+ #ifdef BLOOM_LENS_DIRT
+ #include "CGI_PoiIridescence.cginc"
+ #endif
+
+
+ #ifdef FUR
+ #include "CGI_PoiFur.cginc"
+ #include "CGI_PoiGeomFur.cginc"
+ #endif
+
+ #ifdef VIGNETTE_MASKED
+ #include "CGI_PoiLighting.cginc"
+ #endif
+
+ #include "CGI_PoiMainTex.cginc"
+
+ #ifdef GEOM_TYPE_BRANCH
+ #include "CGI_PoiDecal.cginc"
+ #endif
+
+ #ifdef CHROMATIC_ABERRATION
+ #include "CGI_PoiVoronoi.cginc"
+ #endif
+
+ #ifdef _DETAIL_MULX2
+ #include "CGI_PoiPanosphere.cginc"
+ #endif
+
+ #ifdef EFFECT_BUMP
+ #include "CGI_PoiMSDF.cginc"
+ #endif
+
+ #ifdef GRAIN
+ #include "CGI_PoiDepthColor.cginc"
+ #endif
+
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _GLOSSYREFLECTIONS_OFF
+ #include "CGI_PoiRimLighting.cginc"
+ #endif
+
+ #ifdef _MAPPING_6_FRAMES_LAYOUT
+ #include "CGI_PoiEnvironmentalRimLighting.cginc"
+ #endif
+
+ #ifdef _METALLICGLOSSMAP
+ #include "CGI_PoiMetal.cginc"
+ #endif
+
+ #ifdef _COLORADDSUBDIFF_ON
+ #include "CGI_PoiMatcap.cginc"
+ #endif
+
+ #ifdef _SPECGLOSSMAP
+ #include "CGI_PoiSpecular.cginc"
+ #endif
+
+ #ifdef BLOOM
+ #include "CGI_PoiVideo.cginc"
+ #endif
+
+ #ifdef _TERRAIN_NORMAL_MAP
+ #include "CGI_PoiSubsurfaceScattering.cginc"
+ #endif
+
+ #include "CGI_PoiBlending.cginc"
+ #include "CGI_PoiGrab.cginc"
+
+ #ifdef _SUNDISK_SIMPLE
+ #include "CGI_PoiGlitter.cginc"
+ #endif
+
+ #ifdef _EMISSION
+ #include "CGI_PoiEmission.cginc"
+ #endif
+
+ #ifdef _COLORCOLOR_ON
+ #include "CGI_PoiClearCoat.cginc"
+ #endif
+
+ #include "CGI_PoiAlphaToCoverage.cginc"
+
+ #ifdef _COLOROVERLAY_ON
+ #include "CGI_PoiDebug.cginc"
+ #endif
+ #include "CGI_PoiFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
new file mode 100644
index 00000000..05199be3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0554564d6a0e6904b91cc67e932f9dce
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
new file mode 100644
index 00000000..5e365972
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
@@ -0,0 +1,26 @@
+#ifndef POI_PASS_OUTLINE
+ #define POI_PASS_OUTLINE
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiOutlineVert.cginc"
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiLighting.cginc"
+ #include "CGI_PoiMainTex.cginc"
+ #include "CGI_PoiData.cginc"
+ #include "CGI_PoiDithering.cginc"
+ #include "CGI_PoiOutlineFrag.cginc"
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
new file mode 100644
index 00000000..f1ba7ed9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 719ebd7c9b99f70449628900680683c8
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
new file mode 100644
index 00000000..d21a5d4d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
@@ -0,0 +1,44 @@
+#ifndef POI_PASS_SHADOW
+ #define POI_PASS_SHADOW
+
+ #pragma multi_compile_shadowcaster
+ #include "UnityCG.cginc"
+ #include "UnityShaderVariables.cginc"
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiShadowIncludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiMirror.cginc"
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+ #include "CGI_PoiData.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+ #include "CGI_PoiDithering.cginc"
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+ #include "CGI_PoiSpawnInVert.cginc"
+ #include "CGI_PoiShadowVert.cginc"
+ #include "CGI_PoiShadowFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
new file mode 100644
index 00000000..0a16cc35
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d383ee02400ff734ba64f5637c4f229e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
new file mode 100644
index 00000000..d4cd1697
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
@@ -0,0 +1,131 @@
+#ifndef POI_RGBMASK
+ #define POI_RGBMASK
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST;
+
+ #ifdef GEOM_TYPE_MESH
+ POI_NORMAL_NOSAMPLER(_RgbNormalR);
+ POI_NORMAL_NOSAMPLER(_RgbNormalG);
+ POI_NORMAL_NOSAMPLER(_RgbNormalB);
+ float _RgbNormalsEnabled;
+ #endif
+
+ float4 _RedColor;
+ float4 _GreenColor;
+ float4 _BlueColor;
+
+ float4 _RGBMaskPanning;
+ float4 _RGBRedPanning;
+ float4 _RGBGreenPanning;
+ float4 _RGBBluePanning;
+
+ float _RGBBlendMultiplicative;
+
+ float _RGBMaskUV;
+ float _RGBRed_UV;
+ float _RGBGreen_UV;
+ float _RGBBlue_UV;
+ float _RGBUseVertexColors;
+ float _RGBNormalBlend;
+
+ static float3 rgbMask;
+
+ void calculateRGBNormals(inout half3 mainTangentSpaceNormal)
+ {
+ #ifdef GEOM_TYPE_MESH
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+
+ if(float(0))
+ {
+
+ if(float(0) == 0)
+ {
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b);
+ }
+ return;
+ }
+ else
+ {
+ half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r);
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g);
+ normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b);
+ mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal);
+ return;
+ }
+ }
+ #endif
+ }
+
+ float3 calculateRGBMask(float3 baseColor)
+ {
+ //If RGB normals are in use this data will already exist
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+ float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+
+ if(float(0))
+ {
+ float3 RGBColor = 1;
+ RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ baseColor *= RGBColor;
+ }
+ else
+ {
+ baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ }
+
+ return baseColor;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
new file mode 100644
index 00000000..d6bb0180
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1ff21d599747325429f0cdacf3136470
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
new file mode 100644
index 00000000..137ef6de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
@@ -0,0 +1,4 @@
+#ifndef POI_RNG
+ #define POI_RNG
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
new file mode 100644
index 00000000..e8fefc6b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 57f9c57405b06074dbd8b316689da094
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
new file mode 100644
index 00000000..11f3eea2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_RANDOM
+ #define POI_RANDOM
+
+ float _EnableRandom;
+ float m_start_Angle;
+ float _AngleType;
+ float3 _AngleForwardDirection;
+ float _CameraAngleMin;
+ float _CameraAngleMax;
+ float _ModelAngleMin;
+ float _ModelAngleMax;
+ float _AngleMinAlpha;
+ float _AngleCompareTo;
+
+ float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos)
+ {
+ half cameraAngleMin = float(45) / 180;
+ half cameraAngleMax = float(90) / 180;
+ half modelAngleMin = float(45) / 180;
+ half modelAngleMax = float(90) / 180;
+ float3 pos = float(0) == 0 ? modelPos : worldPos;
+ half3 cameraToModelDirection = normalize(pos - getCameraPosition());
+ half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0))));
+ half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1);
+ half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1);
+ if (float(0) == 0)
+ {
+ return max(cameraLookAtModel, float(0));
+ }
+ else if(float(0) == 1)
+ {
+ return max(modelLookAtCamera, float(0));
+ }
+ else if(float(0) == 2)
+ {
+ return max(cameraLookAtModel * modelLookAtCamera, float(0));
+ }
+ return 1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
new file mode 100644
index 00000000..c9e345e1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a6f9255f6cd030e4aa33b423744141ac
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
new file mode 100644
index 00000000..d4571c0c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
@@ -0,0 +1,47 @@
+#ifndef POI_RIM
+ #define POI_RIM
+
+ float4 _RimLightColor;
+ float _RimLightingInvert;
+ float _RimWidth;
+ float _RimStrength;
+ float _RimSharpness;
+ float _RimLightColorBias;
+ float _ShadowMix;
+ float _ShadowMixThreshold;
+ float _ShadowMixWidthMod;
+ float _EnableRimLighting;
+ float _RimBrighten;
+ float _RimLightNormal;
+
+ POI_TEXTURE_NOSAMPLER(_RimTex);
+ POI_TEXTURE_NOSAMPLER(_RimMask);
+ POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture);
+
+ float _RimWidthNoiseStrength;
+
+ float4 rimColor = float4(0, 0, 0, 0);
+ float rim = 0;
+
+ void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission)
+ {
+ float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimNoise = (rimNoise - .5) * float(0.1);
+
+ float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+
+ if (float(0))
+ {
+ viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+ }
+ float rimWidth = float(0.8);
+ rimWidth -= rimNoise;
+ float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0);
+ rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal);
+ rim *= float4(1,1,1,1).a * rimColor.a * rimMask;
+ rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0);
+ albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim);
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
new file mode 100644
index 00000000..a53a9239
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7dc9da9032010364da99a0e8595919cb
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
new file mode 100644
index 00000000..ccfc9ba4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
@@ -0,0 +1,116 @@
+#ifndef SHADOW_FRAG
+ #define SHADOW_FRAG
+
+ float2 _MainDistanceFade;
+ float _ForceOpaque;
+ float _MainShadowClipMod;
+ float2 _AlphaMaskPan;
+ float _AlphaMaskUV;
+ sampler3D _DitherMaskLOD;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+
+ half4 fragShadowCaster(
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ V2FShadow i, uint facing: SV_IsFrontFace
+ #endif
+ ): SV_Target
+ {
+ poiMesh.uv[0] = i.uv;
+ poiMesh.uv[1] = i.uv1;
+ poiMesh.uv[2] = i.uv2;
+ poiMesh.uv[3] = i.uv3;
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+
+
+ //Possible Bug with clip
+ float clipValue = clamp(float(0.5) + float(0), - .001, 1.001);
+
+ poiMesh.vertexColor = saturate(i.vertexColor);
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+ #if defined(UNITY_STANDARD_USE_SHADOW_UVS)
+
+ half4 alpha = mainTexture;
+
+
+ if (float(0))
+ {
+ if(IsInMirror())
+ {
+ alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a;
+ }
+ }
+
+
+ alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos));
+ half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0));
+ alpha.a *= alphaMask;
+ alpha.a *= float4(1,1,1,1).a + .0001;
+ alpha.a += float(0);
+ alpha.a = saturate(alpha.a);
+
+
+ if(float(1) == 0)
+ {
+ alpha.a = 1;
+ }
+
+
+ if(float(1) == 1)
+ {
+ applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy);
+ }
+
+ #ifdef POI_DISSOLVE
+ float3 fakeEmission = 1;
+ calculateDissolve(alpha, fakeEmission);
+ #endif
+
+ if(float(1) == 1)
+ {
+ clip(alpha.a - 0.001);
+ }
+
+ /*
+ return poiMesh.vertexColor.g;
+
+ #ifdef POI_RANDOM
+ alpha.a *= i.angleAlpha;
+ #endif
+
+
+ if(float(1) >= 1)
+ {
+ applySpawnInShadow(uv[0], i.localPos);
+
+ #if defined(POI_FLIPBOOK)
+ alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]);
+ #endif
+ }
+ */
+
+ if (float(1) == 1)
+ {
+ clip(alpha.a - clipValue);
+ }
+
+
+ if(float(1) > 1)
+ {
+ float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a;
+ clip(dither - 0.01);
+ }
+
+ #endif
+ SHADOW_CASTER_FRAGMENT(i)
+ }
+
+ #endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
new file mode 100644
index 00000000..acf64a9a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 152c0006ac881b74782eb6fdc36eb3d9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
new file mode 100644
index 00000000..fd8f19a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
@@ -0,0 +1,41 @@
+#ifndef SHADOW_INCLUDES
+ #define SHADOW_INCLUDES
+
+ #define UNITY_STANDARD_USE_SHADOW_UVS 1
+
+ float4 _Color;
+ sampler2D _AlphaMask; float4 _AlphaMask_ST;
+
+ struct VertexInputShadow
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ struct V2FShadow
+ {
+ V2F_SHADOW_CASTER_NOPOS
+ float4 pos: SV_POSITION;
+ float2 uv: TEXCOORD1;
+ float2 uv1: TEXCOORD2;
+ float2 uv2: TEXCOORD3;
+ float2 uv3: TEXCOORD4;
+ float3 modelPos: TEXCOORD5;
+ float4 worldPos: TEXCOORD6;
+ float4 localPos: TEXCOORD7;
+ float3 angleAlpha: TEXCOORD8;
+ float4 grabPos: TEXCOORD9;
+ fixed3 barycentricCoordinates: TEXCOORD10;
+ float4 vertexColor: TEXCOORD11;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
new file mode 100644
index 00000000..474feb3e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0f3ef96f943ce894aaa5efc0a98b15ba
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
new file mode 100644
index 00000000..f0b7184a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
@@ -0,0 +1,80 @@
+float _EnableTouchGlow;
+float _EnableBulge;
+float _VertexManipulationHeightUV;
+
+V2FShadow vertShadowCaster(VertexInputShadow v)
+{
+ V2FShadow o;
+ UNITY_SETUP_INSTANCE_ID(v);
+
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(V2FShadow, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.uv = v.uv0;
+ o.uv1 = v.uv1;
+ o.uv2 = v.uv2;
+ o.uv3 = v.uv3;
+
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.vertexColor = v.color;
+
+
+ if(_EnableTouchGlow || _EnableBulge)
+ {
+ o.pos = UnityObjectToClipPos(float3(0, 0, -5));
+ o.localPos.xyz = float3(0, 0, -5);
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ }
+
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+
+ o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal);
+ o.pos = UnityApplyLinearShadowBias(o.pos);
+
+ return o;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
new file mode 100644
index 00000000..cb576361
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 339c1c515be90b04fb0feaf0ccef0ca3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
new file mode 100644
index 00000000..2455b603
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+ #endif
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST;
+
+ float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor;
+
+ if(float(1) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+
+ void applySpawnInShadow(float2 uv, float3 localPos)
+ {
+
+ if(_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset);
+
+ if(float(1) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
new file mode 100644
index 00000000..3bba21b8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5a3a26125dbf12b448e91aa44868efd1
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
new file mode 100644
index 00000000..fdcc457f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
@@ -0,0 +1,40 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+
+ #endif
+ //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST;
+
+ float calculateGradientValueVert(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = 0;
+ float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0);
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+ //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
new file mode 100644
index 00000000..a2a7b54e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c7a79abaed6d15c449b6975ea0943b84
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
new file mode 100644
index 00000000..f5287465
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
@@ -0,0 +1,488 @@
+#ifndef POI_SPECULAR
+ #define POI_SPECULAR
+ float _SpecWhatTangent;
+ float _SpecularType;
+ float _SmoothnessFrom;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap);
+ fixed _CenterOutSpecColor;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro);
+ float _SpecularAnisoJitterMirrored;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV);
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask);
+ float _SpecularAnisoJitterMicroMultiplier;
+ float _SpecularAnisoJitterMacroMultiplier;
+ float4 _SpecularTint;
+ float _SpecularSmoothness;
+ float _Spec1Offset;
+ float _Spec1JitterStrength;
+ float _Spec2Smoothness;
+ float _Spec2Offset;
+ float _Spec2JitterStrength;
+ float _AnisoUseTangentMap;
+ float _AnisoSpec1Alpha;
+ float _AnisoSpec2Alpha;
+ float _SpecularInvertSmoothness;
+ half _SpecularMetallic;
+ float _SpecularNormal;
+ float _SpecularNormal1;
+ // Toon
+ fixed _SpecularToonStart;
+ fixed _SpecularToonEnd;
+ half4 _SpecularToonInnerOuter;
+
+ float _EnableSpecular1;
+ float _SpecWhatTangent1;
+ float _SpecularType1;
+ float _SmoothnessFrom1;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1);
+ float _SpecularAnisoJitterMirrored1;
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask1);
+ float _SpecularAnisoJitterMicroMultiplier1;
+ float _SpecularAnisoJitterMacroMultiplier1;
+ float4 _SpecularTint1;
+ float _SpecularSmoothness1;
+ float _Spec1Offset1;
+ float _Spec1JitterStrength1;
+ float _Spec2Smoothness1;
+ float _Spec2Offset1;
+ float _Spec2JitterStrength1;
+ float _AnisoUseTangentMap1;
+ float _AnisoSpec1Alpha1;
+ float _AnisoSpec2Alpha1;
+ float _SpecularInvertSmoothness1;
+ half _SpecularMetallic1;
+ // Toon
+ half4 _SpecularToonInnerOuter1;
+ fixed _SpecularToonStart1;
+ fixed _SpecularToonEnd1;
+
+ UnityIndirect ZeroIndirect()
+ {
+ UnityIndirect ind;
+ ind.diffuse = 0;
+ ind.specular = 0;
+ return ind;
+ }
+
+ // From unity just putting it here in case I want to mod it
+ half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness,
+ float3 normal, float3 halfDir,
+ UnityLight light, UnityIndirect gi)
+ {
+ float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness);
+ #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0
+
+ #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
+ half shiftAmount = dot(normal, poiCam.viewDir);
+ normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal;
+ float nv = saturate(dot(normal, poiCam.viewDir));
+ #else
+ half nv = abs(dot(normal, poiCam.viewDir));
+ #endif
+
+ float nl = saturate(dot(normal, light.dir));
+ float nh = saturate(dot(normal, halfDir));
+
+ half lv = saturate(dot(light.dir, poiCam.viewDir));
+ half lh = saturate(dot(light.dir, halfDir));
+
+ half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl;
+
+ float roughness = PerceptualRoughnessToRoughness(perceptualRoughness);
+
+ roughness = max(roughness, 0.002);
+ float V = SmithJointGGXVisibilityTerm(nl, nv, roughness);
+ float D = GGXTerm(nh, roughness);
+
+ float specularTerm = V * D * UNITY_PI;
+
+ #ifdef UNITY_COLORSPACE_GAMMA
+ specularTerm = sqrt(max(1e-4h, specularTerm));
+ #endif
+
+ specularTerm = max(0, specularTerm * nl);
+ #if defined(_POI_SPECULARHIGHLIGHTS_OFF)
+ specularTerm = 0.0;
+ #endif
+
+ half surfaceReduction;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness;
+ #else
+ surfaceReduction = 1.0 / (roughness * roughness + 1.0);
+ #endif
+
+ specularTerm *= any(specColor) ? 1.0: 0.0;
+
+ half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity));
+ half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm)
+ + specularTerm * light.color * FresnelTerm(specColor, lh)
+ + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv);
+
+ return half4(color, 1);
+ }
+
+ half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir)
+ {
+ half oneMinusReflectivity;
+ half3 finalSpecular;
+ UnityLight unityLight;
+ unityLight.color = specularLight;
+ unityLight.dir = lightDirection;
+ unityLight.ndotl = nDotL;
+
+
+ if (float(1) == 0)
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity);
+ finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ else
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity);
+ float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b);
+ finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint);
+ return finalSpecular;
+ }
+
+ half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation)
+ {
+ half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight;
+
+ if (smoothnessFrom == 0)
+ {
+ finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ finalSpecular *= specularMap.a;
+ }
+ else
+ {
+ finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+ return finalSpecular;
+ }
+
+ float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL)
+ {
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+ float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower);
+ half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi);
+ Specular *= normalization;
+ return Specular;
+ }
+
+ half3 AnisotropicSpecular(
+ float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness,
+ float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ tangentDirectionMap += float(0) +jitter;
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+ half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a);
+ half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a);
+ half Specular = 0;
+
+ float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha;
+ float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha;
+
+ return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+
+ inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ if (!mirrored)
+ {
+ tangentDirectionMap += jitter;
+ }
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+
+ float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV);
+
+ fixed smoothAlpha = specular;
+ if(mirrored)
+ {
+ smoothAlpha = max(specular - jitter, 0);
+ }
+
+ specular = smoothstep(gradientStart, gradientEnd, smoothAlpha);
+
+ /*
+
+ if(_CenterOutSpecColor)
+ {
+ specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0));
+ }
+ */
+
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+
+ return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a;
+ }
+
+ inline float SpecularHQ(half roughness, half dotNH, half dotLH)
+ {
+ roughness = saturate(roughness);
+ roughness = max((roughness * roughness), 0.002);
+ half roughnessX2 = roughness * roughness;
+
+ half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f;
+ half D = roughnessX2 / (3.14159 * denom * denom);
+
+ half k = roughness / 2.0f;
+ half k2 = k * k;
+ half invK2 = 1.0f - k2;
+
+ half vis = rcp(dotLH * dotLH * invK2 + k2);
+
+ float specTerm = vis * D;
+
+ return specTerm;
+ }
+
+ float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation)
+ {
+ float3 specColor = specularTint;
+ float metallic = specularMetallic;
+ float roughness = 1 - specularSmoothness;
+ float perceptualRoughness = roughness;
+ //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a;
+ //float reflectivity = 1.0h - reflectInverse;
+ float3 specMapColor = lerp(specularMap, 1, colorFrom);
+ float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic);
+ //albedo.rgb *= reflectInverse;
+ return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint);
+ }
+
+ float3 calculateSpecular(in float4 albedo)
+ {
+ half3 finalSpecular = 0;
+ half3 finalSpecular1 = 0;
+ float4 realisticAlbedo = albedo;
+ float4 realisticAlbedo1 = albedo;
+ float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float attenuation = saturate(poiLight.nDotL);
+ #ifdef POI_LIGHTING
+
+ if (float(0) && float(0) == 0 && float(0) == 1)
+ {
+ attenuation = poiLight.rampedLightMap;
+ }
+ #endif
+
+
+ if(float(1) == 1) // Realistic
+ {
+ if (float(1) == 1)
+ {
+ specularMap.a = specularMap.r;
+ specularMap.rgb = 1;
+ }
+
+ if(float(0))
+ {
+ specularMap.a = 1 - specularMap.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation);
+ #else
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap);
+ finalSpecular *= attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular *= float4(1,1,1,1);
+ finalSpecular *= attenuation;
+ }
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+
+ finalSpecular *= float4(1,1,1,1).a;
+ finalSpecular = finalSpecular.rgb;
+ finalSpecular *= specularMask;
+
+
+ if (float(0))
+ {
+ float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ float attenuation = poiLight.attenuation;
+
+ if(float(1) == 1) // Realistic
+ {
+
+ if (float(1) == 1)
+ {
+ specularMap1.a = specularMap1.r;
+ specularMap1.rgb = 1;
+ }
+ else
+ {
+ realisticAlbedo1.rgb = specularMap1.rgb;
+ }
+
+
+ if(float(0))
+ {
+ specularMap1.a = 1 - specularMap1.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL));
+ #else
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular1 *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular1 *= float4(1,1,1,1);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ // Non Important Lights
+ #ifdef VERTEXLIGHT_ON
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+ #endif
+
+ finalSpecular1 *= float4(1,1,1,1).a;
+ finalSpecular1 = finalSpecular1.rgb;
+ finalSpecular1 *= specularMask1;
+ }
+ return finalSpecular + finalSpecular1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
new file mode 100644
index 00000000..f8809bbd
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 90b9dcc9ecd694c439fb80b4f519bb15
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
new file mode 100644
index 00000000..b7c21c01
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
@@ -0,0 +1,28 @@
+#ifndef SUBSURFACE
+ #define SUBSURFACE
+
+ float _SSSThicknessMod;
+ float _SSSSCale;
+ float _SSSPower;
+ float _SSSDistortion;
+ float4 _SSSColor;
+ float _EnableSSS;
+
+ POI_TEXTURE_NOSAMPLER(_SSSThicknessMap);
+
+ float3 calculateSubsurfaceScattering()
+ {
+ float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1);
+ half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25);
+ #ifdef FORWARD_BASE_PASS
+ half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0));
+ #else
+ half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0));
+ #endif
+
+ return fLT * poiLight.color * float4(1,0,0,1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
new file mode 100644
index 00000000..27f6c0b6
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e937dc13e257ce448ac8de6e213cc50b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
new file mode 100644
index 00000000..4912473d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
@@ -0,0 +1,117 @@
+#ifndef POI_TESSELLATION
+ #define POI_TESSELLATION
+
+ float _TessellationPhongStrength;
+ float _TessellationEdgeLength;
+ float _TessellationExtrusionAmount;
+ float _TessellationUniform;
+
+ struct TessellationControlPoint
+ {
+ float4 vertex: INTERNALTESSPOS;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ };
+
+ struct TessellationFactors
+ {
+ float edge[3]: SV_TessFactor;
+ float inside: SV_InsideTessFactor;
+ };
+
+ TessellationControlPoint poiTessellationVert(appdata v)
+ {
+ TessellationControlPoint p;
+ p.vertex = v.vertex;
+ p.normal = v.normal;
+ p.tangent = v.tangent;
+ p.color = v.color;
+ p.uv0 = v.uv0;
+ p.uv1 = v.uv1;
+ p.uv2 = v.uv2;
+ p.uv3 = v.uv3;
+ return p;
+ }
+
+ float TessellationEdgeFactor(float3 p0, float3 p1)
+ {
+ #ifndef _FADING_ON
+ float edgeLength = distance(p0, p1);
+
+ float3 edgeCenter = (p0 + p1) * 0.5;
+ float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos);
+
+ return edgeLength * _ScreenParams.y /
+ (_TessellationEdgeLength * viewDistance);
+ #else
+ return _TessellationUniform;
+ #endif
+ }
+
+ TessellationFactors poiPatchConst(
+ InputPatch < TessellationControlPoint, 3 > patch
+ )
+ {
+
+ TessellationFactors f;
+ float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz;
+ float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz;
+ float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz;
+ f.edge[0] = TessellationEdgeFactor(p1, p2);
+ f.edge[1] = TessellationEdgeFactor(p2, p0);
+ f.edge[2] = TessellationEdgeFactor(p0, p1);
+ f.inside = (TessellationEdgeFactor(p1, p2) +
+ TessellationEdgeFactor(p2, p0) +
+ TessellationEdgeFactor(p0, p1)) * (1 / 3.0);
+ return f;
+ }
+
+ [UNITY_domain("tri")]
+ [UNITY_outputcontrolpoints(3)]
+ [UNITY_outputtopology("triangle_cw")]
+ [UNITY_partitioning("fractional_odd")]
+ [UNITY_patchconstantfunc("poiPatchConst")]
+ TessellationControlPoint poiHull(
+ InputPatch < TessellationControlPoint, 3 > patch,
+ uint id: SV_OutputControlPointID
+ )
+ {
+ return patch[id];
+ }
+
+ [UNITY_domain("tri")]
+ v2f poiDomain(
+ TessellationFactors factors,
+ OutputPatch < TessellationControlPoint, 3 > patch,
+ float3 barycentricCoordinates: SV_DomainLocation
+ )
+ {
+ appdata data;
+
+ #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z;
+
+ MY_DOMAIN_PROGRAM_INTERPOLATE(vertex)
+ float3 pp[3];
+ for (int i = 0; i < 3; ++ i)
+ {
+ pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal));
+ }
+ data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(normal)
+ data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(tangent)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(color)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv0)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv1)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv2)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv3)
+
+ return vert(data);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
new file mode 100644
index 00000000..6bf1d11e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bd98c4fa06685754997fa1bb224f8de3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
new file mode 100644
index 00000000..38d5fd75
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_UV_DISTORTION
+ #define POI_UV_DISTORTION
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST;
+ POI_TEXTURE_NOSAMPLER(_DistortionMask);
+
+ float _DistortionStrength;
+ float _DistortionStrength1;
+ float2 _DistortionSpeed;
+ float2 _DistortionSpeed1;
+
+ float2 getTorusUv(float2 uv)
+ {
+ // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7
+ // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf
+ float phi = 6.28318530718f * uv.x;
+ float theta = 6.28318530718f * uv.y;
+ float3 c = cos(float3(phi, phi + 1.57079632679f, theta));
+ float2 result = float2(c.x * c.z, -c.y * c.z);
+ return result * 0.5 + 0.5;
+ }
+
+ float2 calculateDistortionUV(float2 uv)
+ {
+ half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ flowVector *= float(0.5);
+ flowVector1 *= float(0.5);
+ return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
new file mode 100644
index 00000000..6431c3f0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 48b34fabf1671624babbfe8af730abac
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
new file mode 100644
index 00000000..0e29a179
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_V2F
+ #define POI_V2F
+
+ struct v2f
+ {
+ float4 pos: SV_POSITION;
+ float4 uv0: TEXCOORD0;
+ float4 uv1: TEXCOORD1;
+ float3 normal: TEXCOORD2;
+ float3 tangentViewDir: TEXCOORD3;
+ float4 tangent: TEXCOORD4;
+ float4 worldPos: TEXCOORD5;
+ float4 localPos: TEXCOORD6;
+ float4 grabPos: TEXCOORD7;
+ float3 barycentricCoordinates: TEXCOORD8;
+ #if defined(GRAIN)
+ float4 worldDirection: TEXCOORD9;
+ #endif
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV: TEXCOORD10;
+ #endif
+ float3 modelPos: TEXCOORD11;
+ float angleAlpha: TEXCOORD12;
+ float4 vertexColor: TEXCOORD14;
+ #ifdef FUR
+ float furAlpha: TEXCOORD15;
+ #endif
+ UNITY_SHADOW_COORDS(16)
+ UNITY_FOG_COORDS(17)
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
new file mode 100644
index 00000000..b7811310
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7eddfac75ebffc746a0c07a213758793
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
new file mode 100644
index 00000000..1558e937
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
@@ -0,0 +1,126 @@
+#ifndef POI_VERT
+ #define POI_VERT
+
+ float _VertexManipulationHeightUV;
+ float _VertexUnwrap;
+
+ #define PM UNITY_MATRIX_P
+
+ inline float4 CalculateFrustumCorrection()
+ {
+ float x1 = -PM._31 / (PM._11 * PM._34);
+ float x2 = -PM._32 / (PM._22 * PM._34);
+ return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23);
+ }
+
+ v2f vert(appdata v)
+ {
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ #ifdef _COLOROVERLAY_ON
+ v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0));
+ #endif
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.tangent, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ #ifdef _REQUIRE_UV2 //POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ TANGENT_SPACE_ROTATION;
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ //o.localPos.x *= -1;
+ //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025;
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+ o.vertexColor = v.color;
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w);
+
+ #ifdef POI_BULGE
+ bulgyWolgy(o);
+ #endif
+
+
+ o.angleAlpha = 1;
+ #ifdef _SUNDISK_NONE //POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ #if defined(LIGHTMAP_ON)
+ o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
+ #endif
+ #ifdef DYNAMICLIGHTMAP_ON
+ o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0.xy);
+ UNITY_TRANSFER_FOG(o, o.pos);
+
+ #if defined(_PARALLAXMAP) // POI_PARALLAX
+ v.tangent.xyz = normalize(v.tangent.xyz);
+ v.normal = normalize(v.normal);
+ float3x3 objectToTangent = float3x3(
+ v.tangent.xyz,
+ cross(v.normal, v.tangent.xyz) * v.tangent.w,
+ v.normal
+ );
+ o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex));
+ #endif
+
+ #ifdef POI_META_PASS
+ o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST);
+ #endif
+
+ #if defined(GRAIN)
+ float4 worldDirection;
+
+ worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
+ worldDirection.w = dot(o.pos, CalculateFrustumCorrection());
+ o.worldDirection = worldDirection;
+ #endif
+
+ return o;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
new file mode 100644
index 00000000..da14dbd5
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 76cdb13bcded82549b782f1ff1ea0e35
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
new file mode 100644
index 00000000..94c16148
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
@@ -0,0 +1,93 @@
+#ifndef POI_VERTEX_MANIPULATION
+ #define POI_VERTEX_MANIPULATION
+
+ #include "CGI_PoiMath.cginc"
+
+ float4 _VertexManipulationLocalTranslation;
+ float4 _VertexManipulationLocalRotation;
+ float4 _VertexManipulationLocalScale;
+ float4 _VertexManipulationWorldTranslation;
+
+ float _VertexManipulationHeight;
+ float _VertexManipulationHeightBias;
+ sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST;
+ float2 _VertexManipulationHeightPan;
+
+
+ //Vertex Glitching
+ float _EnableVertexGlitch;
+ sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST;
+ float _VertexGlitchThreshold;
+ float _VertexGlitchFrequency;
+ float _VertexGlitchStrength;
+ // Rounding
+ float _VertexRoundingDivision;
+ float _VertexRoundingEnabled;
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyVertexRounding(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if (float(0))
+ {
+ worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5;
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+ void applyVertexGlitching(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if(_EnableVertexGlitch)
+ {
+ float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz;
+ forward.y = 0;
+ forward = normalize(forward);
+ float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward));
+ float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1;
+ /*
+ float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed;
+ float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed;
+ float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r;
+ float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r;
+ float glitchAmount = glitchAmountLeft + glitchAmountRight;
+ */
+ float time = _Time.y * _VertexGlitchFrequency;
+ float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4;
+ worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch);
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+#endif
+//
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
new file mode 100644
index 00000000..f2374af7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3b727d186d1728148ba2c91a11dcd2c5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
new file mode 100644
index 00000000..ec2d37e4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
@@ -0,0 +1,266 @@
+#ifndef POI_VIDEO
+ #define POI_VIDEO
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST;
+
+ float _VideoUVNumber;
+ float _VideoType;
+ float3 pixels;
+ float2 _VideoResolution;
+ sampler2D _VideoGameboyRamp;
+ half _VideoBacklight;
+ half _VideoCRTRefreshRate;
+ half _VideoCRTPixelEnergizedTime;
+ half _VideoEnableVideoPlayer;
+ half _VideoRepeatVideoTexture;
+ half _VideoPixelateToResolution;
+ float2 _VideoMaskPanning;
+ // Video Settings
+ half _VideoSaturation;
+ half _VideoContrast;
+ float2 _VideoTiling;
+ float2 _VideoOffset;
+ float2 _VideoPanning;
+ //Debug
+ half _VideoEnableDebug;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST;
+
+
+ sampler2D _VRChat_VideoPlayer;
+ float4 _VRChat_VideoPlayer_TexelSize;
+
+ float4 globalVideoPlayerColor;
+ float3 globalColorToDisplayOnScreen;
+ float globalVideoOn;
+
+ float3 applyBacklight(float3 albedo, half backlightStrength)
+ {
+ return max(backlightStrength, albedo.rgb);
+ }
+
+ float3 applyViewAngleTN(float3 albedo)
+ {
+ float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb));
+ float upwardShift = dot(reflectionVector, poiMesh.binormal);
+ upwardShift = pow(upwardShift, 1);
+ float sideShift = dot(reflectionVector, poiMesh.tangent);
+ sideShift *= pow(sideShift, 3);
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = LinearToGammaSpace(albedo);
+ #endif
+ albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = GammaToLinearSpace(albedo);
+ #endif
+ albedo = (lerp(albedo, albedo.gbr, sideShift));
+ return albedo;
+ }
+
+ float calculateCRTPixelBrightness()
+ {
+ float totalPixels = _VideoResolution.x * _VideoResolution.y;
+ float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x);
+ float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y;
+ float currentPixelAlpha = currentPixelNumber / totalPixels;
+ half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate);
+ float electronBeamPixelNumber = totalPixels * electronBeamAlpha;
+
+ float DistanceInPixelsFromCurrentElectronBeamPixel = 0;
+ if (electronBeamPixelNumber >= currentPixelNumber)
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber;
+ }
+ else
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber);
+ }
+ float CRTFrameTime = 1 / _VideoCRTRefreshRate;
+ float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels);
+
+ return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam);
+ }
+
+ void applyContrastSettings(inout float3 pixel)
+ {
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = LinearToGammaSpace(pixel);
+ #endif
+ pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = GammaToLinearSpace(pixel);
+ #endif
+ }
+
+ void applySaturationSettings(inout float3 pixel)
+ {
+ pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation);
+ }
+
+ void applyVideoSettings(inout float3 pixel)
+ {
+ applySaturationSettings(pixel);
+ applyContrastSettings(pixel);
+ }
+
+ void calculateLCD(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateTN(inout float4 albedo)
+ {
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateCRT(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ float brightness = calculateCRTPixelBrightness();
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight;
+ }
+ void calculateOLED(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateGameboy(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333);
+ albedo.rgb = tex2D(_VideoGameboyRamp, brightness);
+ }
+ void calculateProjector(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+
+ float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight;
+ albedo.r = clamp(projectorColor.r, albedo.r, 1000);
+ albedo.g = clamp(projectorColor.g, albedo.g, 1000);
+ albedo.b = clamp(projectorColor.b, albedo.b, 1000);
+ }
+
+ void applyScreenEffect(inout float4 albedo, inout float3 videoEmission)
+ {
+ float4 albedoBeforeScreen = albedo;
+
+ pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution);
+ globalVideoOn = 0;
+
+ if(_VideoEnableVideoPlayer == 1)
+ {
+ float4 videoTexture = 0;
+
+ if(_VideoPixelateToResolution)
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution);
+ }
+ }
+ else
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset);
+ }
+ }
+ if(videoTexture.a == 1)
+ {
+ globalColorToDisplayOnScreen = videoTexture.rgb;
+ globalVideoOn = 1;
+ }
+ }
+
+
+ if(_VideoRepeatVideoTexture == 1)
+ {
+ if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0)
+ {
+ return;
+ }
+ }
+
+ switch(_VideoType)
+ {
+ case 0: // LCD
+ {
+ calculateLCD(albedo);
+ break;
+ }
+ case 1: // TN
+ {
+ calculateTN(albedo);
+ break;
+ }
+ case 2: // CRT
+ {
+ calculateCRT(albedo);
+ break;
+ }
+ case 3: // OLED
+ {
+ calculateOLED(albedo);
+ break;
+ }
+ case 4: // Gameboy
+ {
+ calculateGameboy(albedo);
+ break;
+ }
+ case 5: // Projector
+ {
+ calculateProjector(albedo);
+ break;
+ }
+ }
+
+ float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning);
+ albedo = lerp(albedoBeforeScreen, albedo, screenMask);
+ videoEmission = max(albedo.rgb * screenMask - 1, 0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
new file mode 100644
index 00000000..2176f32b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dc59271a7f86042429502c1874b72b78
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
new file mode 100644
index 00000000..db3d3130
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
@@ -0,0 +1,304 @@
+#ifndef POI_VORONOI
+ #define POI_VORONOI
+
+ #include "CGI_PoiRNG.cginc"
+
+ float _VoronoiSpace;
+ float _VoronoiBlend;
+ float _VoronoiType;
+ float4 _VoronoiColor0;
+ float _VoronoiEmission0;
+ float4 _VoronoiColor1;
+ float _VoronoiEmission1;
+ float2 _VoronoiGradient;
+ float _VoronoiScale;
+ float3 _VoronoiSpeed;
+ float _VoronoiEnableRandomCellColor;
+ float2 _VoronoiRandomMinMaxSaturation;
+ float2 _VoronoiRandomMinMaxBrightness;
+ float3 randomPoint;
+ float _VoronoiEffectsMaterialAlpha;
+
+ POI_TEXTURE_NOSAMPLER(_VoronoiMask);
+ POI_TEXTURE_NOSAMPLER(_VoronoiNoise);
+ float _VoronoiNoiseIntensity;
+
+ float2 inoise(float3 P, float jitter)
+ {
+ float3 Pi = mod(floor(P), 289.0);
+ float3 Pf = frac(P);
+ float3 oi = float3(-1.0, 0.0, 1.0);
+ float3 of = float3(-0.5, 0.5, 1.5);
+ float3 px = Permutation(Pi.x + oi);
+ float3 py = Permutation(Pi.y + oi);
+
+ float3 p, ox, oy, oz, dx, dy, dz;
+ float2 F = 1e6;
+
+ for (int i = 0; i < 3; i ++)
+ {
+ for (int j = 0; j < 3; j ++)
+ {
+ p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3
+
+ ox = frac(p * K) - Ko;
+ oy = mod(floor(p * K), 7.0) * K - Ko;
+
+ p = Permutation(p);
+
+ oz = frac(p * K) - Ko;
+
+ dx = Pf.x - of[i] + jitter * ox;
+ dy = Pf.y - of[j] + jitter * oy;
+ dz = Pf.z - of + jitter * oz;
+
+ float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared
+
+ //Find lowest and second lowest distances
+ for (int n = 0; n < 3; n ++)
+ {
+ if (d[n] < F[0])
+ {
+ F[1] = F[0];
+ F[0] = d[n];
+ randomPoint = p;
+ }
+ else if(d[n] < F[1])
+ {
+ F[1] = d[n];
+ }
+ }
+ }
+ }
+
+ return F;
+ }
+
+ float voronoi2D(in float2 x, float scale, float2 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float2 n = floor(x);
+ float2 f = frac(x);
+
+ // first pass: regular voronoi
+ float2 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 g = float2(float(i), float(j));
+ float2 o = random2(n + g);
+ float2 currentPoint = o;
+
+ float2 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint.xy = currentPoint;
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ float2 g = mg + float2(float(q), float(r));
+ float2 o = random2(n + g);
+
+ float2 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ return md;
+ }
+
+ float voronoi3D(in float3 x, float scale, float3 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float3 n = floor(x);
+ float3 f = frac(x);
+
+ // first pass: regular voronoi
+ float3 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ for (int h = -1; h <= 1; h ++)
+ {
+ float3 g = float3(float(h), float(i), float(j));
+ float3 o = random3(n + g);
+ float3 currentPoint = o;
+
+ float3 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint = currentPoint;
+ }
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ for (int p = -2; p <= 2; p ++)
+ {
+ float3 g = mg + float3(float(p), float(q), float(r));
+ float3 o = random3(n + g);
+
+ float3 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ }
+ return md;
+ }
+
+
+
+ // fracal sum, range -1.0 - 1.0
+ float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[1]) - sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission)
+ {
+ float voronoiOctaveNumber = 1;
+ float voronoiOctaveScale = 1;
+ float voronoiOctaveAttenuation = 1;
+ randomPoint = 0;
+ float4 voronoiColor1 = _VoronoiColor1;
+
+ float voronoi = 0;
+
+ float3 position = 0;
+
+
+ if (_VoronoiSpace == 0)
+ {
+ position = poiMesh.localPos;
+ }
+
+ if(_VoronoiSpace == 1)
+ {
+ position = poiMesh.worldPos;
+ }
+
+ if(_VoronoiSpace == 2)
+ {
+ position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0);
+ }
+
+ float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r;
+ float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity;
+
+
+ if(_VoronoiType == 0) // Basic
+ {
+ voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed);
+ }
+
+ if (_VoronoiType == 1) // Diff
+ {
+ voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x);
+ }
+
+ if (_VoronoiType == 2) // Fixed Border
+ {
+ voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed);
+ // isolines
+ //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0;
+ }
+
+ if (_VoronoiEnableRandomCellColor == 1)
+ {
+ float3 rando = random3(randomPoint);
+ fixed hue = rando.x;
+ fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y);
+ fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z);
+ float3 hsv = float3(hue, saturation, value);
+
+ voronoiColor1.rgb = HSVtoRGB(hsv);
+ }
+
+ float2 voronoiGradient = _VoronoiGradient;
+ voronoiGradient.xy += edgeNoise;
+ float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi);
+
+
+ if(_VoronoiBlend == 0)
+ {
+ float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp);
+
+ if(_VoronoiEffectsMaterialAlpha)
+ {
+ finalColor.rgba = lerp(finalColor, voronoiColor, mask);
+ }
+ else
+ {
+ finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a);
+ }
+ }
+ float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp);
+ VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
new file mode 100644
index 00000000..4de08c01
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ce0e2595a9d522145898ccb36e427e9f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
new file mode 100644
index 00000000..49c602c0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
@@ -0,0 +1,111 @@
+#ifndef POI_WIREFRAME
+ #define POI_WIREFRAME
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST;
+ float2 _WireframeTexturePan;
+ float _WireframeSmoothing;
+ float _WireframeThickness;
+ float4 _WireframeColor;
+ float _WireframeAlpha;
+ float _WireframeEnable;
+ float _WireframeWaveEnabled;
+ float _WireframeWaveDensity;
+ float _WireframeWaveSpeed;
+ float _WireframeEdgeOpacity;
+ float _WireframeFaceOpacity;
+ half _WireframeEmissionAlpha;
+ float _WireframeEmissionStrength;
+ float _WireframeQuad;
+ float _WireframeUV;
+
+ #ifndef POI_SHADOW
+ void applyWireframe(inout float3 wireframeEmission, inout float4 albedo)
+ {
+
+ if (_WireframeEnable)
+ {
+ float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan);
+ float size = _WireframeThickness;
+ half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates));
+ half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates);
+ half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1;
+
+ float4 wireframeColor = _WireframeColor * colorMap;
+
+ albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary);
+ wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a;
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream)
+ {
+
+ if(_WireframeQuad)
+ {
+ float e1 = length(IN[0].localPos - IN[1].localPos);
+ float e2 = length(IN[1].localPos - IN[2].localPos);
+ float e3 = length(IN[2].localPos - IN[0].localPos);
+
+ float3 quad = 0;
+ if(e1 > e2 && e1 > e3)
+ quad.y = 1.;
+ else if(e2 > e3 && e2 > e1)
+ quad.x = 1;
+ else
+ quad.z = 1;
+
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad;
+ IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad;
+ IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad;
+ }
+ else
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ }
+
+
+
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #else
+
+ float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos)
+ {
+
+ if(_WireframeEnable)
+ {
+ float wireframeFadeAlpha = _WireframeAlpha;
+ float3 finalWireframeColor = 0;
+
+ float3 barys;
+ barys.xy = barycentricCoordinates;
+ barys.z = 1 - barys.x - barys.y;
+ float3 deltas = fwidth(barys);
+ float3 smoothing = deltas * _WireframeSmoothing;
+ float wireframeThickness = _WireframeThickness;
+ float3 thickness = deltas * wireframeThickness;
+ barys = smoothstep(thickness, thickness + smoothing, barys);
+ float minBary = min(barys.x, min(barys.y, barys.z));
+
+ return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream)
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
new file mode 100644
index 00000000..e694ce80
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 792d28e02d5f6954a99c4ff1e61b179c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
new file mode 100644
index 00000000..319de57c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
@@ -0,0 +1,171 @@
+#ifndef POICLUDES
+ #define POICLUDES
+
+ UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize;
+ sampler2D _PoiGrab;
+ sampler2D _CameraDepthTexture;
+ float _Cutoff;
+ float _AlphaMod;
+
+ //Structs
+ struct appdata
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #ifdef OUTLINE
+ float _LineWidth;
+ float _OutlineEmission;
+ float4 _LineColor;
+ sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV;
+ float4 _OutlineFadeDistance;
+ float4 _OutlineGlobalPan;
+ #endif
+
+ struct PoiLighting
+ {
+ half3 direction;
+ half3 color;
+ fixed attenuation;
+ #ifdef FORWARD_ADD_PASS
+ fixed additiveShadow;
+ #endif
+ half3 directLighting;
+ half3 indirectLighting;
+ half lightMap;
+ half3 rampedLightMap;
+ half3 finalLighting;
+ half3 halfDir;
+ half nDotL;
+ half nDotH;
+ half lDotv;
+ half lDotH;
+ half nDotV;
+ half N0DotV;
+ half diffuseTerm;
+
+ // World normal dot half direction
+ #ifdef POI_VAR_DOTNH
+ half dotNH;
+ #endif
+
+ // Light direction dot half direction
+ #ifdef POI_VAR_DOTLH
+ half dotLH;
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ float4 vDotNL;
+ float3 vColor[4];
+ float4 vCorrectedDotNL;
+ float4 vAttenuation;
+ float4 vAttenuationDotNL;
+ float3 vPosition[4];
+ float3 vDirection[4];
+ float3 vFinalLighting;
+ float3 vHalfDir[4];
+
+ #ifdef POI_VAR_DOTLH
+ half4 vDotLH;
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ half4 vDotNH;
+ #endif
+
+ #endif
+ };
+
+ struct PoiCamera
+ {
+ half3 viewDir;
+ half3 tangentViewDir;
+ half3 forwardDir;
+ half3 worldPos;
+ float viewDotNormal;
+ float distanceToModel;
+ float distanceToVert;
+ float3 reflectionDir;
+ float3 vertexReflectionDir;
+ float2 screenUV;
+ float4 clipPos;
+ #if defined(GRAIN)
+ float4 worldDirection;
+ #endif
+ float4 grabPos;
+ };
+
+ struct PoiMesh
+ {
+ float3 normals[2];
+ float3 tangent;
+ float3 binormal;
+ float3 localPos;
+ float3 worldPos;
+ float3 modelPos;
+ float3 tangentSpaceNormal;
+ float2 uv[5];
+ float4 vertexColor;
+ fixed3 barycentricCoordinates;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV;
+ #endif
+ float isFrontFace;
+ #ifdef FUR
+ float furAlpha;
+ #endif
+ };
+
+ struct PoiTangentData
+ {
+ float3x3 tangentTransform;
+ float3x3 tangentToWorld;
+ };
+
+ struct FragmentCommonData
+ {
+ half3 diffColor, specColor;
+ // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level.
+ // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots.
+ half oneMinusReflectivity, smoothness;
+ float3 normalWorld;
+ float3 eyeVec;
+ half alpha;
+ float3 posWorld;
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 reflUVW;
+ #endif
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 tangentSpaceNormal;
+ #endif
+ };
+
+ struct Debug
+ {
+ float debug1;
+ float2 debug2;
+ float3 debug3;
+ float4 debug4;
+ };
+
+ static Debug debug;
+ static PoiLighting poiLight;
+ static PoiCamera poiCam;
+ static PoiMesh poiMesh;
+ static UnityGI gi;
+ static FragmentCommonData s;
+ static PoiTangentData poiTData;
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
new file mode 100644
index 00000000..c4f99780
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5b05b6160a5d47547b43a2516c507bb4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
new file mode 100644
index 00000000..6d1b88df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: dfa332d81e3d9604b83a2479e14bbae0
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
new file mode 100644
index 00000000..ac0b4ff2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
@@ -0,0 +1,7648 @@
+Shader "Hidden/.poiyomi/• Poiyomi Toon •/face-b3733de9"
+{
+ Properties
+ {
+ [HideInInspector] shader_is_using_thry_editor ("", Float) = 0
+ [HideInInspector] shader_master_label ("<color=#000000ff>Poiyomi Toon V7.0.100</color>", Float) = 0
+ [HideInInspector] shader_presets ("poiToonPresets", Float) = 0
+ [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0
+
+ [HideInInspector] footer_youtube ("youtube footer button", Float) = 0
+ [HideInInspector] footer_twitter ("twitter footer button", Float) = 0
+ [HideInInspector] footer_patreon ("patreon footer button", Float) = 0
+ [HideInInspector] footer_discord ("discord footer button", Float) = 0
+ [HideInInspector] footer_github ("github footer button", Float) = 0
+
+ // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works.
+ [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1
+ [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0
+ [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0
+
+ [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[
+ {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]},
+ {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}
+ }]}]}", Int) = 0
+ [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0
+ [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE.
+
+ LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED.
+
+ FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0
+ [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0
+ // Main
+ [HideInInspector] m_mainOptions ("Main", Float) = 0
+ _Color ("Color & Alpha", Color) = (1, 1, 1, 1)
+ _MainTex ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0
+ _Saturation ("Saturation", Range(-1, 1)) = 0
+ _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0
+ [Normal]_BumpMap ("Normal Map", 2D) = "bump" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ _BumpScale ("Normal Intensity", Range(0, 10)) = 1
+ _AlphaMask ("Alpha Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0
+ [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0
+ [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1
+ _MainHueShift ("Hue Shift", Range(0, 1)) = 0
+ _MainHueShiftSpeed ("Shift Speed", Float) = 0
+ _MainHueShiftMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0
+ [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0
+
+ // RGB Masking
+ [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0
+ [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0
+ [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0
+ [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0
+ _RGBMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0
+ _RedColor ("R Color", Color) = (1, 1, 1, 1)
+ _RedTexure ("R Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0
+ _GreenColor ("G Color", Color) = (1, 1, 1, 1)
+ _GreenTexture ("G Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0
+ _BlueColor ("B Color", Color) = (1, 1, 1, 1)
+ _BlueTexture ("B Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0
+ // RGB MASKED NORMALS
+ [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0
+ [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0
+ [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0
+ _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0
+ _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0
+ _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0
+
+ // Detail Options
+ [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0
+ _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { }
+ [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0
+ _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1)
+ _DetailTex ("Detail Texture", 2D) = "gray" { }
+ [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0
+ _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1
+ _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1
+ [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { }
+ _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1
+ [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0
+ [HideInInspector] m_end_DetailOptions ("Details", Float) = 0
+
+ // Vertex Colors
+ [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0
+ _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0
+ _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0
+
+ //Vertex Manipulations
+ [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0
+ [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1)
+ [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1)
+ _VertexManipulationHeight ("Vertex Height", Float) = 0
+ _VertexManipulationHeightMask ("Height Map", 2D) = "while" { }
+ [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0
+ _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0
+ [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0
+ _VertexRoundingDivision ("Division Amount", Float) = 500
+ [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0
+
+ // Alpha Options
+ [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0
+ _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5
+ [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0
+ _DitherGradient ("Dither Gradient", Range(0, 1)) = .1
+ [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0
+ _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0
+ [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0
+ [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0
+ _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25
+ [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0
+ _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0
+ [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0
+
+ // Decal Texture
+ [HideInInspector] m_start_DecalSection ("Decal", Float) = 0
+ [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0
+ _DecalColor ("Color", Color) = (1, 1, 1, 1)
+ _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _DecalTexture ("Decal", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0
+ _DecalMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0
+ [ToggleUI]_DecalTiled ("Tiled?", Float) = 0
+ [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0)
+ [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0)
+ _DecalRotation ("Rotation", Range(0, 360)) = 0
+ _DecalRotationSpeed ("Rotation Speed", Float) = 0
+ _DecalBlendAdd ("Add", Range(0, 1)) = 0
+ _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0
+ _DecalBlendReplace ("Replace", Range(0, 1)) = 0
+ [HideInInspector] m_end_DecalSection ("Decal", Float) = 0
+
+ // Back Face Textures and Emission
+ [HideInInspector] m_start_backFace ("Back Face", Float) = 0
+ [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0
+ _BackFaceColor ("Color", Color) = (1, 1, 1, 1)
+ _BackFaceTexture ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0
+ _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1
+ _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0
+ _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [HideInInspector] m_end_backFace ("Back Face", Float) = 0
+
+ // Lighting
+ [HideInInspector] m_lightingOptions ("Lighting", Float) = 0
+ [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0
+ [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1
+ [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0
+ _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0
+ [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0
+ [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { }
+ _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0
+ _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0
+ _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0
+ _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5
+ _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1)
+ _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1
+ _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+
+ [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0
+ [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0
+ [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0
+ [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0
+ [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0
+ _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0
+ _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0
+ _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0
+ [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0
+
+ [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0
+ _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0
+ _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0
+
+ [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0
+ _LightingAOTex ("AO Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0
+ _AOStrength ("AO Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0
+
+ [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0
+
+ // HSL Lighting
+ [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0
+ _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1
+ _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5
+ _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5
+ _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5
+ [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0
+
+ // point/spot Light Settings
+ [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0
+ [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1
+ [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1
+ _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0
+ _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5
+ _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5
+ _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1
+ [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0
+ _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1
+ [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1
+ [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0
+ [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0
+
+ // Subsurface Scattering
+ [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0
+ [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0
+ _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1)
+ _SSSThicknessMap ("Thickness Map", 2D) = "black" { }
+ [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0
+ _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0
+ _SSSSCale ("Light Strength", Range(0, 1)) = 0.25
+ _SSSPower ("Light Spread", Range(1, 100)) = 5
+ _SSSDistortion ("Light Distortion", Range(0, 1)) = 1
+ [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0
+
+ // Rim Lighting
+ [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0
+ [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0
+ [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1
+ [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0
+ _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1)
+ _RimWidth ("Rim Width", Range(0, 1)) = 0.8
+ _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25
+ _RimStrength ("Rim Emission", Range(0, 20)) = 0
+ _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0
+ _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0
+ _RimTex ("Rim Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0
+ _RimMask ("Rim Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0
+ _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0
+ _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1
+ [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0
+ _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0
+ _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5
+ _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5
+ [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0
+ [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0
+ [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0
+ _RimEnviroMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0
+ _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7
+ _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45
+ _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0
+ _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0
+ _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1
+ [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0
+
+ // Baked Lighting
+ [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0
+ _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1
+ [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown
+ [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown
+ [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0
+
+ // Metallics
+ [HideInInspector] m_start_Metallic ("Metallics", Float) = 0
+ [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0
+ _CubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1)
+ _MetallicTintMap ("Tint Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0
+ _MetallicMask ("Metallic Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0
+ _Metallic ("Metallic", Range(0, 1)) = 0
+ _SmoothnessMask ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0
+ [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _Smoothness ("Smoothness", Range(0, 1)) = 0
+ [HideInInspector] m_end_Metallic ("Metallics", Float) = 0
+
+ // Clearcoat
+ [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0
+ [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0
+ _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1)
+ _ClearCoatMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0
+ _ClearCoat ("Clear Coat", Range(0, 1)) = 1
+ _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0
+ [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0
+ [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0
+ [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0
+
+ // First Matcap
+ [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0
+ [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0
+ _MatcapColor ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { }
+ _MatcapBorder ("Border", Range(0, .5)) = 0.43
+ _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0
+ _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _MatcapIntensity ("Intensity", Range(0, 5)) = 1
+ _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1
+ _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0
+ _MatcapAdd ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_matcap ("Matcap", Float) = 0
+
+ // Second Matcap
+ [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0
+ [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0
+ _Matcap2Color ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { }
+ _Matcap2Border ("Border", Range(0, .5)) = 0.43
+ _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0
+ _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _Matcap2Intensity ("Intensity", Range(0, 5)) = 1
+ _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0
+ _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0
+ _Matcap2Add ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0
+
+ // Specular
+ [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0
+ [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1
+ _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0
+ _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1
+ [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0
+ _SpecularMask ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1
+ // Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0
+ _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0
+ _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0
+ //toon aniso
+ _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0
+ // Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0
+
+ // Second Specular
+ [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0
+ [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1
+ _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0
+ _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75
+ _SpecularMap1 ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0
+ _SpecularMask1 ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1
+ // Second Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0
+ _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0
+ _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0
+ // Second toon aniso
+ _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0
+ // Second Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0
+
+ // First Emission
+ [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0
+ [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0
+ [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0
+ [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0
+ [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0
+ _EmissionMask ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0
+ _EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0
+
+ // Center out emission
+ [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+
+ // Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0
+ _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width ("Width", Float) = 10
+ _EmissiveScroll_Velocity ("Velocity", Float) = 10
+ _EmissiveScroll_Interval ("Interval", Float) = 20
+ _EmissionScrollingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0
+
+ // Second Enission
+ [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0
+ [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0
+ [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0
+ _EmissionMask1 ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0
+ _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0
+
+ // Second Center Out Enission
+ [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Second Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0
+ _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width1 ("Width", Float) = 10
+ _EmissiveScroll_Velocity1 ("Velocity", Float) = 10
+ _EmissiveScroll_Interval1 ("Interval", Float) = 20
+ _EmissionScrollingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0
+
+ // Flipbook
+ [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0
+ [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0
+ [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0
+ [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1)
+ _FlipbookTotalFrames ("Total Frames", Int) = 1
+ _FlipbookFPS ("FPS", Float) = 30.0
+ _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0)
+ [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0
+ _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _FlipbookRotation ("Rotation", Range(0, 360)) = 0
+ _FlipbookRotationSpeed ("Rotation Speed", Float) = 0
+ _FlipbookReplace ("Replace", Range(0, 1)) = 1
+ _FlipbookMultiply ("Multiply", Range(0, 1)) = 0
+ _FlipbookAdd ("Add", Range(0, 1)) = 0
+
+ // Flipbook Manual Control
+ [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0
+ _FlipbookCurrentFrame ("Current Frame", Float) = -1
+ [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0
+ [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0
+
+ // Dissolve
+ [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0
+ [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0
+ [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1
+ _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025
+ _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5
+ _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1)
+ [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { }
+ _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0
+ _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1)
+ _DissolveToTexture ("Dissolved Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0
+ _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0
+ _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0
+ _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0
+ _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1
+ _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0
+ _DissolveMask ("Dissolve Mask", 2D) = "white" { }
+ [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0
+ [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0
+ _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0
+ [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2
+ [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0
+ [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0
+ _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1
+ [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0)
+ [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0)
+ [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0
+
+ // Locked in anim sldiers
+ [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0
+ _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0
+ _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0
+ _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0
+ _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0
+ _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0
+ _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0
+ _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0
+ _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0
+ _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0
+ _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0
+ [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0
+ [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0
+
+ // Panosphere
+ [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+ [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0
+ [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0
+ _PanosphereColor ("Color", Color) = (1, 1, 1, 1)
+ _PanosphereTexture ("Texture", 2D) = "white" { }
+ _PanoMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0
+ _PanoEmission ("Emission Strength", Range(0, 10)) = 0
+ _PanoBlend ("Alpha", Range(0, 1)) = 0
+ [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0
+ [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { }
+ [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+
+ // Glitter
+ [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0
+ [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0
+ [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0
+ [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0
+ [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0
+ [HDR]_GlitterColor ("Color", Color) = (1, 1, 1)
+ _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0
+ _GlitterColorMap ("Glitter Color Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterMask ("Glitter Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0
+ _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterTextureRotation ("Rotation Speed", Float) = 0
+ _GlitterFrequency ("Glitter Density", Float) = 300.0
+ _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0
+ _GlitterSpeed ("Glitter Speed", Float) = 10.0
+ _GlitterSize ("Glitter Size", Range(0, 1)) = .3
+ _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300
+ _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90
+ _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0
+ _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3
+ _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8
+ _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08
+ _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20
+ _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0
+
+ // Glitter Random Colors
+ [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0
+ [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0
+ [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1)
+ [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1)
+ [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0
+ [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1)
+ [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0
+ [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0
+ [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0
+ _TextGlyphs ("Font Array", 2D) = "black" { }
+ _TextPixelRange ("Pixel Range", Float) = 4.0
+ [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0
+
+ // FPS
+ [HideInInspector] m_start_TextFPS ("FPS", Float) = 0
+ [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0
+ _TextFPSColor ("Color", Color) = (1, 1, 1, 1)
+ _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextFPSRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextFPS ("FPS", Float) = 0
+
+ // POSITION
+ [HideInInspector] m_start_TextPosition ("Position", Float) = 0
+ [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0
+ _TextPositionColor ("Color", Color) = (1, 0, 1, 1)
+ _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextPositionRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextPosition ("Position", Float) = 0
+
+ // INSTANCE TIME
+ [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0
+ [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0
+ _TextTimeColor ("Color", Color) = (1, 0, 1, 1)
+ _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextTimeRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0
+ [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0
+
+ // Mirror Rendering
+ [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0
+ [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0
+ [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0
+ [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0
+ _MirrorTexture ("Mirror Tex", 2D) = "white" { }
+ [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0
+
+ // Distance Fade
+ [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0
+ _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0
+ _MainFadeTexture ("Fade Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0
+ [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0
+
+ // Angular Fade
+ [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0
+ [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0
+ [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0
+ [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0
+ [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0)
+ _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45
+ _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90
+ _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45
+ _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90
+ _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0
+
+ // UV Distortion
+ [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0
+ [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0
+ _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0
+ _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { }
+ _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { }
+ _DistortionStrength ("Strength1", Float) = 0.5
+ _DistortionStrength1 ("Strength2", Float) = 0.5
+ [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0)
+ [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0)
+ [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0
+
+ // Outline Options
+ [HideInInspector] m_outlineOptions ("Outlines", Float) = 0
+ [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0
+ [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0
+ _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0
+ _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0
+ _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0)
+ _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0)
+ [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0
+ [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0
+ [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1
+ _LineWidth ("Width", Float) = 0
+ _LineColor ("Color", Color) = (1, 1, 1, 1)
+ _OutlineEmission ("Outline Emission", Float) = 0
+ _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0
+ _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0
+ _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1
+ [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0
+ [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0)
+ [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1
+ _OutlineOffsetFactor("Offset Factor", Float) = 0
+ _OutlineOffsetUnits("Offset Units", Float) = 0
+ [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0
+
+ // Parallax Mapping
+ [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0
+ [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0
+ [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0
+ [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0
+ [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0
+ [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0)
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0
+ _ParallaxHeightMap ("Height Map", 2D) = "black" { }
+ _ParallaxHeightMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0
+ _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0
+ [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0
+ [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0
+ [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0
+ [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0
+ _ParallaxInternalMap ("Internal Map", 2D) = "black" { }
+ _ParallaxInternalMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0
+ _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1
+ _ParallaxInternalMinDepth ("Min Depth", Float) = 0
+ _ParallaxInternalMaxDepth ("Max Depth", Float) = 1
+ _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0
+ _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1
+ _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1)
+ _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1)
+ [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0
+ [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0
+ _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42
+ [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0
+
+ // Rendering Options
+ [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0
+ [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
+ [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
+ [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
+ [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15
+ _OffsetFactor ("Offset Factor", Float) = 0.0
+ _OffsetUnits ("Offset Units", Float) = 0.0
+ [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0
+ [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown
+
+ // Blending Options
+ [HideInInspector] m_start_blending ("Blending", Float) = 0
+ [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
+ [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0
+ [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1
+ [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0
+ [HideInInspector] m_end_blending ("Blending", Float) = 0
+
+ // Stencils
+ [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0
+ [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0
+
+ // Outline Stencil
+ [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0
+ [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0
+
+ // Debug Options
+ [HideInInspector] m_start_debugOptions ("Debug", Float) = 0
+ [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0
+ _VertexUnwrap ("Unwrap", Range(0, 1)) = 0
+ [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0
+ [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0
+ [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0
+ [HideInInspector] m_end_debugOptions ("Debug", Float) = 0
+
+ //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0
+ //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0
+
+ // Main
+ [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0
+ [HideInInspector]_MainTexAnimated ("Texture", Int) = 0
+ [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0
+ [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0
+ [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0
+ [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0
+ [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0
+ [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0
+ [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0
+ [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0
+ [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0
+
+ // RGB Masking
+ [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0
+ [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0
+ [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0
+ [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RedColorAnimated ("R Color", Int) = 0
+ [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0
+ [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0
+ [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0
+ [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0
+ [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0
+ [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0
+
+ // Detail Options
+ [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0
+ [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0
+ [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0
+ [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0
+ [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0
+ [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0
+ [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0
+ [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0
+
+ //Vertex Manipulations
+ [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0
+ [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0
+ [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0
+ [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0
+ [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0
+ [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0
+ [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0
+
+ // Alpha Options
+ [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0
+ [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0
+ [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0
+ [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0
+ [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0
+ [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0
+ [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0
+ [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0
+ [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0
+ [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0
+
+ // Decal Texture
+ [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0
+ [HideInInspector]_DecalColorAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0
+ [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0
+ [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0
+ [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0
+
+ // Lighting
+ [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0
+ [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0
+ [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0
+ [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0
+ [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0
+ [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0
+ [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0
+ [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0
+
+ [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0
+ [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0
+ [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0
+ [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0
+ [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0
+ [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0
+ [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0
+
+ [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0
+ [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0
+ [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0
+ [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0
+
+ [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0
+ [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0
+ [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0
+
+ [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0
+ [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0
+ [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0
+
+ [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0
+ [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0
+ [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0
+ [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0
+ [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0
+
+ // point/spot Light Settings
+ [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0
+ [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0
+ [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0
+ [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0
+ [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0
+
+ // Subsurface Scattering
+ [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0
+ [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0
+ [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0
+ [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0
+ [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0
+ [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0
+ [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0
+
+ // Rim Lighting
+ [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0
+ [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0
+ [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0
+ [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0
+ [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0
+ [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0
+ [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0
+ [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0
+ [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0
+ [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0
+ [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0
+ [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0
+ [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0
+
+ // Metallics
+ [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0
+ [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0
+ [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0
+ [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0
+
+ // Clearcoat
+ [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0
+ [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0
+
+ // First Matcap
+ [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0
+ [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0
+ [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0
+ [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0
+ [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0
+
+ // Second Matcap
+ [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0
+ [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0
+ [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0
+ [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0
+ [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0
+
+ // Specular
+ [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0
+
+ // Second Specular
+ [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0
+
+ // First Emission
+ [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0
+ [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0
+ [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0
+
+ // Center out emission
+ [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0
+
+ // Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0
+
+ // Scrolling Emission
+ [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0
+
+ // Second Enission
+ [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0
+ [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0
+
+ // Second Center Out Enission
+ [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0
+
+ // Second Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0
+
+ // Flipbook
+ [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0
+ [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0
+ [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0
+ [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0
+ [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0
+ [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0
+ [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0
+ [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0
+ [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0
+ [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0
+
+ // Dissolve
+ [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0
+ [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0
+ [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0
+ [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0
+ [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0
+ [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0
+ [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0
+ [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0
+ [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0
+ [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0
+ [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0
+ [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0
+ [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0
+ [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0
+ [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0
+ [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0
+ [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0
+ [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0
+ [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0
+
+ [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0
+ [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0
+ [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0
+ [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0
+ [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0
+ [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0
+ [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0
+ [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0
+ [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0
+ [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0
+
+ // Panosphere
+ [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0
+ [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0
+ [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0
+ [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0
+ [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0
+ [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0
+ [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0
+
+ // Glitter
+ [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0
+ [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0
+ [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0
+ [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0
+ [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0
+ [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0
+ [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0
+ [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0
+ [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0
+ [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0
+ [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0
+ [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0
+ [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0
+ [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0
+ [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0
+ [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0
+ [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0
+
+ // Glitter Random Colors
+ [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0
+ [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+ [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0
+ [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0
+ [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0
+ [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0
+
+ // FPS
+ [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0
+ [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0
+ [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // POSITION
+ [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0
+ [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0
+ [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // INSTANCE TIME
+ [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0
+ [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0
+ [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0
+
+ // Mirror Rendering
+ [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0
+ [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0
+ [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0
+ [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0
+ [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0
+
+ // Distance Fade
+ [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0
+ [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0
+ [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0
+
+ // Angular Fade
+ [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0
+ [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0
+ [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0
+ [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0
+ [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0
+ [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0
+ [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0
+ [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0
+ [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0
+
+ // UV Distortion
+ [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0
+ [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0
+ [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0
+ [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0
+ [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0
+ [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0
+ [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0
+ [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0
+
+ // Video Options
+ [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0
+ [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0
+ [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0
+ [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0
+ [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0
+ [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0
+ [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0
+ [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0
+ [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0
+ [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0
+ [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0
+ [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0
+ [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0
+ [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0
+ [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0
+ [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0
+ [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0
+ [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0
+ [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0
+
+ // TouchFX
+ [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0
+ [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0
+ [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0
+ [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0
+
+ [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0
+ [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0
+ [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0
+ [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0
+ [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0
+ [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0
+ [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0
+ [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0
+
+ // Hologram
+ [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0
+ [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0
+ [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0
+ [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0
+ [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0
+ [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0
+ [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0
+ [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0
+
+ // GrabPass
+ [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0
+ [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0
+ [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0
+ [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0
+ [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0
+ [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0
+ [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0
+ [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0
+
+ // Iridescence
+ [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0
+ [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0
+ [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0
+ [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0
+ [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0
+ [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0
+ [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0
+ [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0
+ [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0
+
+ // Vertex Glitching
+ [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0
+ [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0
+ [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0
+ [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0
+
+ // Spawn In Effects
+ [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0
+ [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0
+ [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0
+ [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0
+
+ // Voronoi
+ [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0
+ [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0
+ [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0
+ [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0
+ [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0
+ [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0
+ [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0
+ [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0
+ [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+
+ // Blacklight mask
+ [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0
+ [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0
+ [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0
+ [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0
+ [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0
+ [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0
+ [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0
+ [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0
+ [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0
+ [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0
+
+ // Outline Options
+ [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0
+ [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0
+ [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LineWidthAnimated ("Width", Int) = 0
+ [HideInInspector]_LineColorAnimated ("Color", Int) = 0
+ [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0
+ [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0
+ [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0
+ [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0
+ [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0
+ [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0
+ [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0
+ [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0
+ [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0
+
+ // Parallax Mapping
+ [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0
+ [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0
+ [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0
+ [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0
+ [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0
+ [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0
+ [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0
+ [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0
+ [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0
+
+ // Rendering Options
+ [HideInInspector]_CullAnimated ("Cull", Int) = 0
+ [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0
+ [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0
+ [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0
+ [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0
+ [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0
+ [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0
+
+ // Blending Options
+ [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0
+ [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0
+ [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0
+ [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0
+
+ // Stencils
+ [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Outline Stencil
+ [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Debug Options
+ [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0
+ [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0
+ [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0
+ [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0
+ }
+
+
+ //originalEditorCustomEditor "PoiToon"
+ CustomEditor "Thry.ShaderEditor"
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
+
+// //EnableOutlinePass
+// Pass
+// {
+// Name "Outline"
+// Tags { "LightMode" = "ForwardBase" }
+// Stencil
+// {
+// Ref [_OutlineStencilRef]
+// ReadMask [_OutlineStencilReadMask]
+// WriteMask [_OutlineStencilWriteMask]
+// Comp [_OutlineStencilCompareFunction]
+// Pass [_OutlineStencilPassOp]
+// Fail [_OutlineStencilFailOp]
+// ZFail [_OutlineStencilZFailOp]
+// }
+// ZTest [_ZTest]
+// ColorMask [_ColorMask]
+// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits]
+// BlendOp [_BlendOp], [_BlendOpAlpha]
+// Blend [_SrcBlend] [_DstBlend]
+// ZWrite [_ZWrite]
+// AlphaToMask [_AlphaToMask]
+// Cull [_OutlineCull]
+// CGPROGRAM
+//
+// #pragma target 5.0
+// #define FORWARD_BASE_PASS
+// #define OUTLINE
+// float _Mode;
+// // patreon Additive
+// // Black Light Mask
+//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+// // voronoi
+//// #pragma shader_feature CHROMATIC_ABERRATION
+// // UV Distortion
+//// #pragma shader_feature USER_LUT
+// // Vertex Offsets
+//// #pragma shader_feature AUTO_EXPOSURE
+// // Mirror
+//// #pragma shader_feature _REQUIRE_UV2
+// // Random
+//// #pragma shader_feature _SUNDISK_NONE
+// // Dissolve
+//// #pragma shader_feature DISTORT
+// // Lighting
+//// #pragma shader_feature VIGNETTE_MASKED
+// #pragma multi_compile_fwdbase
+// #pragma fragmentoption ARB_precision_hint_fastest
+// #pragma multi_compile_fog
+// #pragma multi_compile_instancing
+// #pragma vertex vert
+// #pragma fragment frag
+// #include "../Includes/CGI_PoiPassOutline.cginc"
+// ENDCG
+//
+// }
+ //EnableOutlinePass
+
+ Pass
+ {
+ Name "MainPass"
+ Tags { "LightMode" = "ForwardBase" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ AlphaToMask [_AlphaToMask]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend [_SrcBlend] [_DstBlend]
+
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 1
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 1
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_BASE_PASS
+ float _Mode;
+ // Base Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ #pragma multi_compile _ VERTEXLIGHT_ON
+ // patreon Base
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Grab Pass Blur
+// #pragma shader_feature CHROMATIC_ABERRATION_LOW
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Touch Color
+// #pragma shader_feature GRAIN
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdbase
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_fog
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+
+ //LightingAdditiveEnable
+ Pass
+ {
+ Name "ForwardAddPass"
+ Tags { "LightMode" = "ForwardAdd" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ ZWrite Off
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend One One
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 1
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 1
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_ADD_PASS
+ float _Mode;
+ // Add Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ // patreon Additive
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+// #pragma shader_feature _PARALLAX_MAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Disable Directionals
+// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ //LightingAdditiveEnable
+
+ //LightingCastShadows
+ Pass
+ {
+ Name "ShadowCasterPass"
+ Tags { "LightMode" = "ShadowCaster" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ AlphaToMask Off
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 1
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 1
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_SHADOW
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Dissolve
+// #pragma shader_feature DISTORT
+ #pragma multi_compile_instancing
+ #pragma vertex vertShadowCaster
+ #pragma fragment fragShadowCaster
+ #include "../Includes/CGI_PoiPassShadow.cginc"
+ ENDCG
+
+ }
+ //LightingCastShadows
+
+ Pass
+ {
+ Tags { "LightMode" = "Meta" }
+ Cull Off
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 1
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 1
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_META_PASS
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
new file mode 100644
index 00000000..712623bf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face-b3733de9/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
@@ -0,0 +1,9 @@
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+guid: 8c1f168165f9f4e4a96efec403e09116
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c.meta
new file mode 100644
index 00000000..1b718b21
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 26f10a7f78f93074ea7c73a93a1d4207
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets.meta
new file mode 100644
index 00000000..5d9a0e7c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e0615170a553c864fbafa1dbbea7a3fc
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders.meta
new file mode 100644
index 00000000..6e35773e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders.meta
@@ -0,0 +1,8 @@
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+guid: 49e2f81c8010d9a40a37b796534ed8d6
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders.meta
new file mode 100644
index 00000000..d189f966
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: dbfe0707081b81441bd14041d3b84b9e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon.meta
new file mode 100644
index 00000000..a586db52
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: ce86063f47373b2418027ee5b06a5631
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
new file mode 100644
index 00000000..b445fd66
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: cf37fc8b5eb916a46a7c1b91b299cb60
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
new file mode 100644
index 00000000..70136260
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_ALPHA_TO_COVERAGE
+ #define POI_ALPHA_TO_COVERAGE
+
+ half _MainMipScale;
+ float _MainAlphaToCoverage;
+
+ float CalcMipLevel(float2 texture_coord)
+ {
+ float2 dx = ddx(texture_coord);
+ float2 dy = ddy(texture_coord);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+
+ return 0.5 * log2(delta_max_sqr);
+ }
+
+ void ApplyAlphaToCoverage(inout float4 finalColor)
+ {
+ // Force Model Opacity to 1 if desired
+
+ if (float(1) == 1)
+ {
+
+ if(float(0))
+ {
+ // rescale alpha by mip level
+ finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0009765625,0.0009765625,1024,1024).zw)) * float(0.25);
+ // rescale alpha by partial derivative
+ finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
new file mode 100644
index 00000000..36e7346f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ec85929655fc48241999d982615f9b61
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
new file mode 100644
index 00000000..e529136f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_BACKFACE
+ #define POI_BACKFACE
+
+ float _BackFaceEnabled;
+ float _BackFaceTextureUV;
+ float _BackFaceDetailIntensity;
+ float _BackFaceEmissionStrength;
+ float2 _BackFacePanning;
+ float _BackFaceHueShift;
+ float4 _BackFaceColor;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST;
+
+ float3 BackFaceColor;
+ void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission)
+ {
+ backFaceEmission = 0;
+ BackFaceColor = 0;
+
+ if (float(0))
+ {
+ if(!poiMesh.isFrontFace)
+ {
+ albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ backFaceDetailIntensity = float(1);
+ BackFaceColor = albedo.rgb;
+ mixedHueShift = float(0);
+ backFaceEmission = BackFaceColor * float(0);
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
new file mode 100644
index 00000000..1abfef1d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d0b9ebbda1e96704fa40ba224044cf86
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
new file mode 100644
index 00000000..750364ae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
@@ -0,0 +1,54 @@
+#ifndef POI_BLACKLIGHT
+ #define POI_BLACKLIGHT
+
+ float4 _BlackLightMaskStart;
+ float4 _BlackLightMaskEnd;
+ float4 _BlackLightMaskKeys;
+ float _BlackLightMaskDebug;
+ float _BlackLightMaskDissolve;
+ float _BlackLightMaskMetallic;
+ float _BlackLightMaskClearCoat;
+ float _BlackLightMaskMatcap;
+ float _BlackLightMaskMatcap2;
+ float _BlackLightMaskEmission;
+ float _BlackLightMaskEmission2;
+ float _BlackLightMaskFlipbook;
+ float _BlackLightMaskPanosphere;
+ float _BlackLightMaskIridescence;
+
+ half _BlackLightMaskGlitter;
+
+ half4 blackLightMask;
+
+ void createBlackLightMask()
+ {
+ blackLightMask = 0;
+ #ifdef VERTEXLIGHT_ON
+
+ for (int lightIndex = 0; lightIndex < 4; lightIndex ++)
+ {
+ float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]);
+ if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0)))
+ {
+ for (int maskIndex = 0; maskIndex < 4; maskIndex ++)
+ {
+ float4 comparison = _BlackLightMaskKeys;
+ if(unity_LightColor[lightIndex].a == comparison[maskIndex])
+ {
+ blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos)));
+ }
+ }
+ }
+ }
+ #endif
+ }
+#endif
+
+/*
+#ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskDissolve != 4)
+ {
+ blackLightMask[mask];
+ }
+#endif
+*/
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
new file mode 100644
index 00000000..72bfd873
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 734aac004b61246479e7e810d03a6d2a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
new file mode 100644
index 00000000..f87ae6dc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
@@ -0,0 +1,39 @@
+#ifndef POI_BLENDING
+ #define POI_BLENDING
+
+ /*
+ 0: Zero float4(0.0, 0.0, 0.0, 0.0),
+ 1: One float4(1.0, 1.0, 1.0, 1.0),
+ 2: DstColor destinationColor,
+ 3: SrcColor sourceColor,
+ 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ 5: SrcAlpha sourceColor.aaaa,
+ 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ 7: DstAlpha destinationColor.aaaa,
+ 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor.,
+ 9: SrcAlphaSaturate saturate(sourceColor.aaaa),
+ 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa,
+ */
+
+ float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor)
+ {
+ float4 sA = 1-blendFactor;
+ const float4 blendData[11] = {
+ float4(0.0, 0.0, 0.0, 0.0),
+ float4(1.0, 1.0, 1.0, 1.0),
+ destinationColor,
+ sourceColor,
+ float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sA,
+ saturate(sourceColor.aaaa),
+ 1 - sA,
+ };
+
+ return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
new file mode 100644
index 00000000..b73f73a9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 28bcb88a5815ec4488f6e02f70ab0402
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
new file mode 100644
index 00000000..6e4db3fc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_BULGE
+ #define POI_BULGE
+
+
+ sampler2D _BulgeMask;
+ float _BuldgeFadeLength;
+ float _BuldgeHeight;
+
+ void bulgyWolgy(inout v2f o)
+ {
+ float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0)));
+ float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0));
+ depth = Linear01Depth(depth);
+
+ float intersect = 0;
+ if (depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w));
+ if(diff > 0)
+ {
+ intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff);
+ }
+ }
+ float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0);
+
+ offset = IsInMirror() ? 0: offset;
+ offset *= bulgeMask;
+
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset;
+ o.localPos = mul(unity_WorldToObject, o.worldPos);
+ o.pos = UnityObjectToClipPos(o.localPos);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
new file mode 100644
index 00000000..7d6df88a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 42bcf8e8abc34b145afd09726134ee3b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
new file mode 100644
index 00000000..5adf7340
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
@@ -0,0 +1,108 @@
+#ifndef POI_CLEARCOAT
+ #define POI_CLEARCOAT
+
+ samplerCUBE _ClearCoatCubeMap;
+ float _ClearCoatSampleWorld;
+ POI_TEXTURE_NOSAMPLER(_ClearCoatMask);
+ POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap);
+ float _ClearCoatInvertSmoothness;
+ float _ClearCoat;
+ float _ClearCoatSmoothness;
+ float3 _ClearCoatTint;
+ float _ClearCoatNormalToUse;
+ float _ClearCoatForceLighting;
+ float lighty_clear_boy_uwu_var;
+
+
+ float3 CalculateClearCoatEnvironmentalReflections()
+ {
+ float3 reflectionColor;
+
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+ if (float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ float roughness = 1 - smoothnessMap;
+
+ lighty_clear_boy_uwu_var = 0;
+
+ float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir;
+
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0;
+
+
+ if(float(0) == 0 && no_probe == 0)
+ {
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflectionColor = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflectionColor = probe0;
+ }
+ }
+ else
+ {
+ lighty_clear_boy_uwu_var = 1;
+ reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+ }
+
+ if(float(0))
+ {
+ lighty_clear_boy_uwu_var = 1;
+ }
+
+ return reflectionColor * float4(1,1,1,1);
+ }
+
+ void calculateAndApplyClearCoat(inout float4 finalColor)
+ {
+ half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskClearCoat != 4)
+ {
+ clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat];
+ }
+ #endif
+
+ half3 reflectionColor = CalculateClearCoatEnvironmentalReflections();
+
+ float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r);
+ #ifdef POI_LIGHTING
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ //finalColor.rgb += reflectionColor;
+ //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var);
+ #else
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
new file mode 100644
index 00000000..6a47dfd6
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4a6c3accd7fa20f4bafd3897890551a2
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
new file mode 100644
index 00000000..687dc443
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
@@ -0,0 +1,262 @@
+#ifndef POI_COLOR
+ #define POI_COLOR
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ static const float Epsilon = 1e-10;
+ // The weights of RGB contributions to luminance.
+ // Should sum to unity.
+ static const float3 HCYwts = float3(0.299, 0.587, 0.114);
+ static const float HCLgamma = 3;
+ static const float HCLy0 = 100;
+ static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5
+ static const float3 wref = float3(1.0, 1.0, 1.0);
+ #define TAU 6.28318531
+
+ float3 HUEtoRGB(in float H)
+ {
+ float R = abs(H * 6 - 3) - 1;
+ float G = 2 - abs(H * 6 - 2);
+ float B = 2 - abs(H * 6 - 4);
+ return saturate(float3(R, G, B));
+ }
+
+ float3 RGBtoHCV(in float3 RGB)
+ {
+ // Based on work by Sam Hocevar and Emil Persson
+ float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0);
+ float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx);
+ float C = Q.x - min(Q.w, Q.y);
+ float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z);
+ return float3(H, C, Q.x);
+ }
+
+ float3 HSVtoRGB(in float3 HSV)
+ {
+ float3 RGB = HUEtoRGB(HSV.x);
+ return((RGB - 1) * HSV.y + 1) * HSV.z;
+ }
+
+ float3 RGBtoHSV(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float S = HCV.y / (HCV.z + Epsilon);
+ return float3(HCV.x, S, HCV.z);
+ }
+
+ float3 HSLtoRGB(in float3 HSL)
+ {
+ float3 RGB = HUEtoRGB(HSL.x);
+ float C = (1 - abs(2 * HSL.z - 1)) * HSL.y;
+ return(RGB - 0.5) * C + HSL.z;
+ }
+
+ float3 RGBtoHSL(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float L = HCV.z - HCV.y * 0.5;
+ float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon);
+ return float3(HCV.x, S, L);
+ }
+
+ float3 HCYtoRGB(in float3 HCY)
+ {
+
+
+ float3 RGB = HUEtoRGB(HCY.x);
+ float Z = dot(RGB, HCYwts);
+ if (HCY.z < Z)
+ {
+ HCY.y *= HCY.z / Z;
+ }
+ else if(Z < 1)
+ {
+ HCY.y *= (1 - HCY.z) / (1 - Z);
+ }
+ return(RGB - Z) * HCY.y + HCY.z;
+ }
+
+ float3 RGBtoHCY(in float3 RGB)
+ {
+ // Corrected by David Schaeffer
+ float3 HCV = RGBtoHCV(RGB);
+ float Y = dot(RGB, HCYwts);
+ float Z = dot(HUEtoRGB(HCV.x), HCYwts);
+ if (Y < Z)
+ {
+ HCV.y *= Z / (Epsilon + Y);
+ }
+ else
+ {
+ HCV.y *= (1 - Z) / (Epsilon + 1 - Y);
+ }
+ return float3(HCV.x, HCV.y, Y);
+ }
+
+ float3 HCLtoRGB(in float3 HCL)
+ {
+ float3 RGB = 0;
+ if(HCL.z != 0)
+ {
+ float H = HCL.x;
+ float C = HCL.y;
+ float L = HCL.z * HCLmaxL;
+ float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0));
+ float U = (2 * L - C) / (2 * Q - 1);
+ float V = C / Q;
+ float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2;
+ float T;
+ H *= 6;
+ if(H <= 0.999)
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.g = T / (1 + T);
+ }
+ else if(H <= 1.001)
+ {
+ RGB.r = 1;
+ RGB.g = 1;
+ }
+ else if(H <= 2)
+ {
+ T = tan(A);
+ RGB.r = (1 + T) / T;
+ RGB.g = 1;
+ }
+ else if(H <= 3)
+ {
+ T = tan(A);
+ RGB.g = 1;
+ RGB.b = 1 + T;
+ }
+ else if(H <= 3.999)
+ {
+ T = tan(A);
+ RGB.g = 1 / (1 + T);
+ RGB.b = 1;
+ }
+ else if(H <= 4.001)
+ {
+ RGB.g = 0;
+ RGB.b = 1;
+ }
+ else if(H <= 5)
+ {
+ T = tan(A);
+ RGB.r = -1 / T;
+ RGB.b = 1;
+ }
+ else
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.b = -T;
+ }
+ RGB = RGB * V + U;
+ }
+ return RGB;
+ }
+
+ float3 RGBtoHCL(in float3 RGB)
+ {
+ float3 HCL;
+ float H = 0;
+ float U = min(RGB.r, min(RGB.g, RGB.b));
+ float V = max(RGB.r, max(RGB.g, RGB.b));
+ float Q = HCLgamma / HCLy0;
+ HCL.y = V - U;
+ if(HCL.y != 0)
+ {
+ H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi;
+ Q *= U / V;
+ }
+ Q = exp(Q);
+ HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6);
+ HCL.y *= Q;
+ HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2);
+ return HCL;
+ }
+
+ //HSL MODIFT
+ float3 ModifyViaHSL(float3 color, float3 HSLMod)
+ {
+ float3 colorHSL = RGBtoHSL(color);
+ colorHSL.r = frac(colorHSL.r + HSLMod.r);
+ colorHSL.g = saturate(colorHSL.g + HSLMod.g);
+ colorHSL.b = saturate(colorHSL.b + HSLMod.b);
+ return HSLtoRGB(colorHSL);
+ }
+
+ float3 hueShift(float3 col, float hueAdjust)
+ {
+ hueAdjust *= 2 * pi;
+ const float3 k = float3(0.57735, 0.57735, 0.57735);
+ half cosAngle = cos(hueAdjust);
+ return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle);
+ }
+
+ float3 poiSaturation(float3 In, float Saturation)
+ {
+ float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
+ return luma.xxx + Saturation.xxx * (In - luma.xxx);
+ }
+ // LCH
+ float xyzF(float t)
+ {
+ return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645));
+ }
+ float xyzR(float t)
+ {
+ return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655));
+ }
+ float3 rgb2lch(in float3 c)
+ {
+ c = mul(float3x3(0.4124, 0.3576, 0.1805,
+ 0.2126, 0.7152, 0.0722,
+ 0.0193, 0.1192, 0.9505), c);
+ c.x = xyzF(c.x / wref.x);
+ c.y = xyzF(c.y / wref.y);
+ c.z = xyzF(c.z / wref.z);
+ float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z));
+ return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y));
+ }
+
+ float3 lch2rgb(in float3 c)
+ {
+ c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y);
+
+ float lg = 1. / 116. * (c.x + 16.);
+ float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y),
+ wref.y * xyzR(lg),
+ wref.z * xyzR(lg - 0.005 * c.z));
+
+ float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986,
+ - 0.9689, 1.8758, 0.0415,
+ 0.0557, -0.2040, 1.0570), xyz);
+
+ return rgb;
+ }
+
+ //cheaply lerp around a circle
+ float lerpAng(in float a, in float b, in float x)
+ {
+ float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi;
+ return ang * x + b;
+ }
+
+ //Linear interpolation between two colors in Lch space
+ float3 lerpLch(in float3 a, in float3 b, in float x)
+ {
+ float hue = lerpAng(a.z, b.z, x);
+ return float3(lerp(b.xy, a.xy, x), hue);
+ }
+
+ float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha)
+ {
+ return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha));
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
new file mode 100644
index 00000000..3ce55d99
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5c06b63aa031748458c79a14db0a652c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
new file mode 100644
index 00000000..cd354f85
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
@@ -0,0 +1,249 @@
+#ifndef POI_DATA
+ #define POI_DATA
+
+ float _ParallaxBias;
+ float _LightingAdditiveLimitIntensity;
+ float _LightingAdditiveMaxIntensity;
+ POI_TEXTURE_NOSAMPLER(_BumpMap);
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailMask);
+ POI_TEXTURE_NOSAMPLER(_DetailNormalMap);
+ float _DetailNormalMapScale;
+ #endif
+ float _BumpScale;
+
+ void calculateAttenuation(v2f i)
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if defined(POINT) || defined(SPOT)
+ POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz)
+ poiLight.additiveShadow = shadow;
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ poiLight.additiveShadow == 0;
+ #endif
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ // fix for rare bug where light atten is 0 when there is no directional light in the scene
+ #ifdef FORWARD_BASE_PASS
+ if (all(_LightColor0.rgb == 0.0))
+ {
+ attenuation = 1.0;
+ }
+ #endif
+ #endif
+ poiLight.attenuation = attenuation;
+ }
+
+ void calculateVertexLightingData(in v2f i)
+ {
+ #ifdef VERTEXLIGHT_ON
+ float4 toLightX = unity_4LightPosX0 - i.worldPos.x;
+ float4 toLightY = unity_4LightPosY0 - i.worldPos.y;
+ float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z;
+ float4 lengthSq = 0;
+ lengthSq += toLightX * toLightX;
+ lengthSq += toLightY * toLightY;
+ lengthSq += toLightZ * toLightZ;
+
+ float4 lightAttenSq = unity_4LightAtten0;
+ float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq);
+ float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25));
+ poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight);
+
+ poiLight.vDotNL = 0;
+ poiLight.vDotNL += toLightX * poiMesh.normals[1].x;
+ poiLight.vDotNL += toLightY * poiMesh.normals[1].y;
+ poiLight.vDotNL += toLightZ * poiMesh.normals[1].z;
+
+ float4 corr = rsqrt(lengthSq);
+ poiLight.vDotNL = max(0, poiLight.vDotNL * corr);
+ poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]);
+
+ float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos;
+ poiLight.vDirection[index] = normalize(vertexToLightSource);
+ //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]);
+ poiLight.vColor[index] = unity_LightColor[index].rgb;
+
+ if (float(0) == 1)
+ {
+ float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b));
+ poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1)));
+ }
+ poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir);
+ poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]);
+ poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1);
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index]));
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index]));
+ #endif
+ }
+ #endif
+ }
+
+ void calculateLightingData(in v2f i)
+ {
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb;
+ poiLight.color = magic + normalLight;
+ #else
+ #ifdef FORWARD_ADD_PASS
+ poiLight.color = _LightColor0.rgb;
+
+
+ if (float(0) == 1)
+ {
+ float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b));
+ poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1)));
+ }
+ #endif
+ #endif
+
+ #ifdef FORWARD_BASE_PASS
+ poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ #else
+ #if defined(POINT) || defined(SPOT)
+ poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos);
+ #else
+ poiLight.direction = _WorldSpaceLightPos0;
+ #endif
+ #endif
+
+ poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir);
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir));
+ #endif
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir));
+ #endif
+
+ poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir);
+ poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir);
+ poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction);
+ poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir);
+ poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir);
+ poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir);
+ }
+
+ float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign)
+ {
+ return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w);
+ }
+
+ void InitializeMeshData(inout v2f i, uint facing)
+ {
+ poiMesh.isFrontFace = facing;
+ poiMesh.normals[0] = normalize(i.normal);
+ poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w);
+ poiMesh.tangent = i.tangent.xyz;
+
+ #ifndef OUTLINE
+ if(!poiMesh.isFrontFace)
+ {
+ poiMesh.normals[0] *= -1;
+ poiMesh.tangent *= -1;
+ poiMesh.binormal *= -1;
+ }
+ #endif
+
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+ poiMesh.barycentricCoordinates = i.barycentricCoordinates;
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ #ifdef POI_UV_DISTORTION
+ poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy);
+ #else
+ poiMesh.uv[4] = poiMesh.uv[0];
+ #endif
+
+ poiMesh.vertexColor = i.vertexColor;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ poiMesh.lightmapUV = i.lightmapUV;
+ #endif
+ poiMesh.modelPos = i.modelPos;
+
+ #ifdef FUR
+ poiMesh.furAlpha = i.furAlpha;
+ #endif
+ }
+
+ void initializeCamera(v2f i)
+ {
+ poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
+ poiCam.forwardDir = getCameraForward();
+ poiCam.worldPos = _WorldSpaceCameraPos;
+ poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos);
+ poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos);
+ poiCam.grabPos = i.grabPos;
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ poiCam.clipPos = i.pos;
+ #if defined(GRAIN)
+ poiCam.worldDirection = i.worldDirection;
+ #endif
+
+ poiCam.tangentViewDir = normalize(i.tangentViewDir);
+ poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42));
+ }
+
+ void calculateTangentData()
+ {
+ poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]);
+ poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]));
+ }
+
+ void CalculateReflectionData()
+ {
+ #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON)
+ poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]);
+ poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]);
+ #endif
+ }
+
+ void calculateNormals(inout half3 detailMask)
+ {
+ half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ #ifdef FINALPASS
+ detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(1) > 0)
+ {
+ half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g);
+ poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal);
+ }
+ else
+ {
+ poiMesh.tangentSpaceNormal = mainNormal;
+ }
+ #else
+ poiMesh.tangentSpaceNormal = mainNormal;
+ #endif
+
+ #ifdef POI_RGBMASK
+ calculateRGBNormals(poiMesh.tangentSpaceNormal);
+ #endif
+
+ poiMesh.normals[1] = normalize(
+ poiMesh.tangentSpaceNormal.x * poiMesh.tangent +
+ poiMesh.tangentSpaceNormal.y * poiMesh.binormal +
+ poiMesh.tangentSpaceNormal.z * poiMesh.normals[0]
+ );
+
+ poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1]));
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
new file mode 100644
index 00000000..bfda1087
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f58e6c667bc747743b1431a7b5f20e79
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
new file mode 100644
index 00000000..125d2cd9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
@@ -0,0 +1,107 @@
+#ifndef POI_DEBUG
+ #define POI_DEBUG
+
+ float _DebugEnabled;
+ float _DebugMeshData;
+ float _DebugLightingData;
+ float _DebugCameraData;
+
+ void displayDebugInfo(inout float4 finalColor)
+ {
+
+ if (float(0) != 0)
+ {
+ //Mesh Data
+ if (float(0) == 1)
+ {
+ finalColor.rgb = poiMesh.normals[0];
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiMesh.normals[1];
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiMesh.tangent;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiMesh.binormal;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiMesh.localPos;
+ return;
+ }
+
+ #ifdef POI_LIGHTING
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiLight.attenuation;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiLight.directLighting;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiLight.indirectLighting;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiLight.lightMap;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiLight.rampedLightMap;
+ return;
+ }
+ else if(float(0) == 6)
+ {
+ finalColor.rgb = poiLight.finalLighting;
+ return;
+ }
+ else if(float(0) == 7)
+ {
+ finalColor.rgb = poiLight.nDotL;
+ return;
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiCam.viewDir;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiCam.tangentViewDir;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiCam.forwardDir;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiCam.worldPos;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiCam.viewDotNormal;
+ return;
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
new file mode 100644
index 00000000..6d1c978e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 268098ecbff3ea6449e8362011375230
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
new file mode 100644
index 00000000..280fcbc1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_DECAL
+ #define POI_DECAL
+
+ POI_TEXTURE_NOSAMPLER(_DecalTexture);
+ POI_TEXTURE_NOSAMPLER(_DecalMask);
+ float4 _DecalColor;
+ fixed _DecalTiled;
+ fixed _DecalBlendAdd;
+ fixed _DecalBlendMultiply;
+ fixed _DecalBlendReplace;
+ half _DecalRotation;
+ half2 _DecalScale;
+ half2 _DecalPosition;
+ half _DecalRotationSpeed;
+ float _DecalEmissionStrength;
+
+ void applyDecal(inout float4 albedo, inout float3 decalEmission)
+ {
+ float2 uv = poiMesh.uv[float(0)];
+ float2 decalCenter = float4(0.5,0.5,0,0);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y);
+ uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1));
+
+ half decalAlpha = 1;
+ //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0);
+ float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
+ decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if (!float(0))
+ {
+ if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0)
+ {
+ decalAlpha = 0;
+ }
+ }
+
+ if(float(0))
+ {
+ albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+ albedo = saturate(albedo);
+ decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
new file mode 100644
index 00000000..6400cd4a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ef715e055ec3fd146ba710fd9a140f2e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
new file mode 100644
index 00000000..9b70067a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
@@ -0,0 +1,21 @@
+#ifndef POI_DEFINES
+ #define POI_DEFINES
+
+ #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04)
+
+ #ifdef _SPECGLOSSMAP // Specular
+ #ifndef POI_VAR_DOTNH
+ #define POI_VAR_DOTNH
+ #endif
+ #ifndef POI_VAR_DOTLH
+ #define POI_VAR_DOTLH
+ #endif
+ #endif
+
+ #ifdef VIGNETTE_MASKED // Lighting
+ #ifndef POI_VAR_DOTNL
+ #define POI_VAR_DOTNL
+ #endif
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
new file mode 100644
index 00000000..54fcb581
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a14f535ba69693249bacff383b6dab04
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
new file mode 100644
index 00000000..828460bc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
@@ -0,0 +1,112 @@
+#ifndef POI_DEPTH_COLOR
+ #define POI_DEPTH_COLOR
+
+ float4 _DepthGlowColor;
+ float _DepthGlowEmission;
+ float _FadeLength;
+ float _DepthAlphaMin;
+ float _DepthAlphaMax;
+ POI_TEXTURE_NOSAMPLER(_DepthGradient);
+ POI_TEXTURE_NOSAMPLER(_DepthMask);
+ float _DepthGradientTextureUV;
+ float _DepthGradientBlend;
+
+ /*
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos)
+ {
+ float3 touchEmission = 0;
+ if (!IsInMirror())
+ {
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+ float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection));
+ depth = Linear01Depth(depth);
+ if(depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(clipPos.z));
+ float intersect = 0;
+ if(diff > 0)
+ {
+ intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1);
+ }
+ half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect);
+ half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]);
+ half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+ }
+ }
+ depthTouchEmission = touchEmission;
+ }
+ */
+
+ inline float CorrectedLinearEyeDepth(float z, float B)
+ {
+ return 1.0 / (z / PM._34 + B);
+ }
+
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection)
+ {
+ float3 touchEmission = 0;
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+
+ float perspectiveDivide = 1.0f / poiCam.clipPos.w;
+ float4 direction = worldDirection * perspectiveDivide;
+ float2 screenPos = poiCam.grabPos.xy * perspectiveDivide;
+ float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos);
+
+ #if UNITY_REVERSED_Z
+ if (z == 0)
+ #else
+ if(z == 1)
+ #endif
+ return;
+
+ float depth = CorrectedLinearEyeDepth(z, direction.w);
+ float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz;
+ /*
+ finalColor.rgb = frac(worldpos);
+ return;
+ */
+
+ float diff = distance(worldpos, poiMesh.worldPos);
+ float intersect = 0;
+ intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1);
+ half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan);
+
+ half4 depthGradient = 0;
+ half3 depthColor = 0;
+
+
+ if (_DepthGradientTextureUV == 0)
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ }
+ else
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect;
+ }
+
+
+ if(_DepthGradientBlend == 0) // rpelace
+ {
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ }
+ else if(_DepthGradientBlend == 1) // add
+ {
+ finalColor.rgb += depthColor * intersect * depthMask;
+ }
+ else if(_DepthGradientBlend == 2) // multiply
+ {
+ finalColor.rgb *= lerp(1, depthColor, intersect * depthMask);
+ }
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+
+ depthTouchEmission = touchEmission;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
new file mode 100644
index 00000000..29c387bd
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b21f3291b6b4bae4cb0add8f78fc068b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
new file mode 100644
index 00000000..13175f00
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
@@ -0,0 +1,171 @@
+#ifndef POI_DISSOLVE
+ #define POI_DISSOLVE
+
+ float _DissolveType;
+ float _DissolveEdgeWidth;
+ float4 _DissolveEdgeColor;
+ sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST;
+ float _DissolveEdgeEmission;
+ float4 _DissolveTextureColor;
+
+ POI_TEXTURE_NOSAMPLER(_DissolveToTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise);
+ POI_TEXTURE_NOSAMPLER(_DissolveMask);
+
+ float _DissolveMaskInvert;
+ float _DissolveAlpha;
+ float _ContinuousDissolve;
+ float _DissolveDetailStrength;
+ float _DissolveEdgeHardness;
+ float _DissolveInvertNoise;
+ float _DissolveInvertDetailNoise;
+ float _DissolveToEmissionStrength;
+
+ // Point to Point
+ float _DissolveP2PWorldLocal;
+ float _DissolveP2PEdgeLength;
+ float4 _DissolveStartPoint;
+ float4 _DissolveEndPoint;
+
+ // World Dissolve
+ float _DissolveWorldShape;
+ float4 _DissolveShapePosition;
+ float4 _DissolveShapeRotation;
+ float _DissolveShapeScale;
+ float _DissolveInvertShape;
+ float _DissolveShapeEdgeLength;
+
+ float _DissolveAlpha0;
+ float _DissolveAlpha1;
+ float _DissolveAlpha2;
+ float _DissolveAlpha3;
+ float _DissolveAlpha4;
+ float _DissolveAlpha5;
+ float _DissolveAlpha6;
+ float _DissolveAlpha7;
+ float _DissolveAlpha8;
+ float _DissolveAlpha9;
+
+ // Masking
+ float _DissolveEmissionSide;
+ float _DissolveEmission1Side;
+ float _DissolveUseVertexColors;
+
+ float4 edgeColor;
+ float edgeAlpha;
+ float dissolveAlpha;
+ float4 dissolveToTexture;
+ //Globals
+
+
+ void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission)
+ {
+
+ float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+
+ if (float(0))
+ {
+ // Vertex Color Imprecision hype
+ dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000;
+ }
+
+ dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ float da = float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0);
+ da = saturate(da);
+
+ float dds = float(0.1);
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskDissolve != 4)
+ {
+ dissolveMask *= blackLightMask[_BlackLightMaskDissolve];
+ }
+ #endif
+
+ if(float(0))
+ {
+ dissolveMask = 1 - dissolveMask;
+ }
+
+ float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(0))
+ {
+ dissolveNoiseTexture = 1 - dissolveNoiseTexture;
+ }
+ if(float(0))
+ {
+ dissolveDetailNoise = 1 - dissolveDetailNoise;
+ }
+ if(float(0) != 0)
+ {
+ da = sin(_Time.y * float(0)) * .5 + .5;
+ }
+ da *= dissolveMask;
+ dissolveAlpha = da;
+ edgeAlpha = 0;
+
+
+ if(float(1) == 1) // Basic
+ {
+ da = remap(da, 0, 1, -float(0.025), 1);
+ dissolveAlpha = da;
+ //Adjust detail strength to avoid artifacts
+ dds *= smoothstep(1, .99, da);
+ float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds);
+
+ noise = saturate(noise + 0.001);
+ //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025));
+ dissolveAlpha = dissolveAlpha >= noise;
+ edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha);
+ }
+ else if (float(1) == 2) // Point to Point
+ {
+ float3 direction;
+ float3 currentPos;
+ float distanceTo = 0;
+ direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0));
+ currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha);
+ if (float(0) == 0)
+ {
+ distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ else
+ {
+ distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ }
+
+ albedo = lerp(albedo, dissolveToTexture, dissolveAlpha);
+
+
+ if(float(0.025))
+ {
+ edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1);
+ albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+ dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
new file mode 100644
index 00000000..5cc1269e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3ce9d2a2a5b33c94eab0d269b9b4e370
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
new file mode 100644
index 00000000..91efad39
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_DITHERING
+ #define POI_DITHERING
+ fixed _DitheringEnabled;
+ fixed _DitherGradient;
+
+ half calcDither(half2 grabPos)
+ {
+ half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8));
+ return dither;
+ }
+
+ #ifndef POI_SHADOW
+ void applyDithering(inout float4 finalColor)
+ {
+
+ if (float(0))
+ {
+ half dither = calcDither(poiCam.screenUV.xy);
+ finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1));
+ }
+ }
+ #else
+ void applyShadowDithering(inout float alpha, float2 screenUV)
+ {
+
+ if(float(0))
+ {
+ half dither = calcDither(screenUV);
+ alpha = alpha - (dither * (1 - alpha) * float(0.1));
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
new file mode 100644
index 00000000..a433819e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 202e258f7699e894d9e0aafd4bd47acd
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
new file mode 100644
index 00000000..4888c2ca
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
@@ -0,0 +1,240 @@
+#ifndef POI_EMISSION
+ #define POI_EMISSION
+
+ float4 _EmissionColor;
+ POI_TEXTURE_NOSAMPLER(_EmissionMap);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST;
+ float _EmissionBaseColorAsMap;
+ float _EmissionStrength;
+ float _EnableEmission;
+ float _EmissionHueShift;
+ float4 _EmissiveScroll_Direction;
+ float _EmissiveScroll_Width;
+ float _EmissiveScroll_Velocity;
+ float _EmissiveScroll_Interval;
+ float _EmissionBlinkingEnabled;
+ float _EmissiveBlink_Min;
+ float _EmissiveBlink_Max;
+ float _EmissiveBlink_Velocity;
+ float _ScrollingEmission;
+ float _EnableGITDEmission;
+ float _GITDEMinEmissionMultiplier;
+ float _GITDEMaxEmissionMultiplier;
+ float _GITDEMinLight;
+ float _GITDEMaxLight;
+ float _GITDEWorldOrMesh;
+ float _EmissionCenterOutEnabled;
+ float _EmissionCenterOutSpeed;
+ float _EmissionHueShiftEnabled;
+ float _EmissionBlinkingOffset;
+ float _EmissionScrollingOffset;
+
+ float4 _EmissionColor1;
+ #ifdef EFFECT_HUE_VARIATION
+ POI_TEXTURE_NOSAMPLER(_EmissionMap1);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask1);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST;
+ #endif
+ float _EmissionBaseColorAsMap1;
+ float _EmissionStrength1;
+ float _EnableEmission1;
+ float _EmissionHueShift1;
+ float4 _EmissiveScroll_Direction1;
+ float _EmissiveScroll_Width1;
+ float _EmissiveScroll_Velocity1;
+ float _EmissiveScroll_Interval1;
+ float _EmissionBlinkingEnabled1;
+ float _EmissiveBlink_Min1;
+ float _EmissiveBlink_Max1;
+ float _EmissiveBlink_Velocity1;
+ float _ScrollingEmission1;
+ float _EnableGITDEmission1;
+ float _GITDEMinEmissionMultiplier1;
+ float _GITDEMaxEmissionMultiplier1;
+ float _GITDEMinLight1;
+ float _GITDEMaxLight1;
+ float _GITDEWorldOrMesh1;
+ float _EmissionCenterOutEnabled1;
+ float _EmissionCenterOutSpeed1;
+ float _EmissionHueShiftEnabled1;
+ float _EmissionBlinkingOffset1;
+ float _EmissionScrollingOffset1;
+
+ float _EmissionReplace;
+
+ float _EmissionScrollingVertexColor;
+ float _EmissionScrollingVertexColor1;
+
+ float _EmissionScrollingUseCurve;
+ float _EmissionScrollingUseCurve1;
+
+ float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled)
+ {
+ float glowInTheDarkMultiplier = 1;
+
+ if (enabled)
+ {
+ #ifdef POI_LIGHTING
+ float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb;
+ float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight);
+ glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha);
+ #endif
+ }
+ return glowInTheDarkMultiplier;
+ }
+
+ float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position)
+ {
+ float phase = 0;
+ phase = dot(position, direction);
+ phase -= (_Time.y + offset) * velocity;
+ phase /= interval;
+ phase -= floor(phase);
+ phase = saturate(phase);
+ return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5;
+ }
+
+ float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset)
+ {
+ float amplitude = (blinkMax - blinkMin) * 0.5f;
+ float base = blinkMin + amplitude;
+ return sin((_Time.y + offset) * blinkVelocity) * amplitude + base;
+ }
+
+ float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor)
+ {
+ // First Emission
+ float3 emission0 = 0;
+ float emissionStrength0 = float(0);
+ float3 emissionColor0 = 0;
+
+ float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+ else
+ {
+ emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos);
+ }
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor0 = hueShift(emissionColor0, float(0) * float(0));
+ float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission != 4)
+ {
+ emissionMask0 *= blackLightMask[_BlackLightMaskEmission];
+ }
+ #endif
+
+ emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0;
+ emission0 = emissionStrength0 * emissionColor0;
+
+ #ifdef POI_DISSOLVE
+
+ if(float(2) != 2)
+ {
+ emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+
+ // Second Emission
+ float3 emission1 = 0;
+ float emissionStrength1 = 0;
+ float3 emissionColor1 = 0;
+
+ #ifdef EFFECT_HUE_VARIATION
+ emissionStrength1 = float(0);
+ float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos1 = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos1 = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1);
+ }
+ }
+
+ if(float(0))
+ {
+ emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor1 = hueShift(emissionColor1, float(0) * float(0));
+ float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0));
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission2 != 4)
+ {
+ emissionMask1 *= blackLightMask[_BlackLightMaskEmission2];
+ }
+ #endif
+ emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1;
+ emission1 = emissionStrength1 * emissionColor1;
+
+ #ifdef POI_DISSOLVE
+ if(float(2) != 2)
+ {
+ emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+ #endif
+ finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1));
+
+ return emission0 + emission1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
new file mode 100644
index 00000000..5db86b29
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b6de8de5e5a0a334699d15754c4402e8
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
new file mode 100644
index 00000000..1e9188ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
@@ -0,0 +1,43 @@
+#ifndef POI_ENVIRONMENTAL_RIM
+ #define POI_ENVIRONMENTAL_RIM
+
+ //enviro rim
+ float _EnableEnvironmentalRim;
+ POI_TEXTURE_NOSAMPLER(_RimEnviroMask);
+ float _RimEnviroBlur;
+ float _RimEnviroMinBrightness;
+ float _RimEnviroWidth;
+ float _RimEnviroSharpness;
+ float _RimEnviroIntensity;
+
+ float3 calculateEnvironmentalRimLighting(in float4 albedo)
+ {
+ float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal));
+ float(0.7) *= 1.7 - 0.7 * float(0.7);
+
+ float3 enviroRimColor = 0;
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if (interpolator < 0.99999)
+ {
+ //Probe 1
+ float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR);
+
+ //Probe 2
+ float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR);
+
+ enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator);
+ }
+ else
+ {
+ float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR);
+ }
+
+ half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb);
+ return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
new file mode 100644
index 00000000..fc9d38a8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ccd0f451391f8f2418aea8a1c684bed0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
new file mode 100644
index 00000000..0ed89b59
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
@@ -0,0 +1,153 @@
+#ifndef POI_FLIPBOOK
+ #define POI_FLIPBOOK
+
+ UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST;
+ float4 _FlipbookColor;
+ float _FlipbookFPS;
+ float _FlipbookTotalFrames;
+ float4 _FlipbookScaleOffset;
+ float _FlipbookTiled;
+ float _FlipbookCurrentFrame;
+ float _FlipbookEmissionStrength;
+ float _FlipbookRotation;
+ float _EnableFlipbook;
+ float _FlipbookTexArrayUV;
+ float _FlipbookAlphaControlsFinalAlpha;
+ float _FlipbookRotationSpeed;
+ float _FlipbookIntensityControlsAlpha;
+ float _FlipbookColorReplaces;
+ float2 _FlipbookTexArrayPan;
+
+ // blending
+ float _FlipbookReplace;
+ float _FlipbookMultiply;
+ float _FlipbookAdd;
+ POI_TEXTURE_NOSAMPLER(_FlipbookMask);
+
+ // anim
+ float _FlipbookMovementType;
+ float4 _FlipbookStartEndOffset;
+ float _FlipbookMovementSpeed;
+
+ // Global
+ float4 flipBookPixel;
+ float4 flipBookPixelMultiply;
+ float flipBookMask;
+
+ #ifndef POI_SHADOW
+
+ void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission)
+ {
+ flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float2 uv = frac(poiMesh.uv[float(0)]);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ // 2d rotation
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ if (float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipBookPixel = 0;
+ return;
+ }
+ }
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipBookPixel.a = poiMax(flipBookPixel.rgb);
+ }
+
+ if(float(0))
+ {
+ flipBookPixel.rgb = float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ flipBookPixel.rgb *= float4(1,1,1,1).rgb;
+ }
+
+ #ifdef POI_BLACKLIGHT
+
+ if(_BlackLightMaskFlipbook != 4)
+ {
+ flipBookMask *= blackLightMask[_BlackLightMaskFlipbook];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask);
+ finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask;
+ finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0));
+
+
+ if(float(0))
+ {
+ finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask);
+ }
+ flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask);
+ }
+
+ #else
+
+ float applyFlipbookAlphaToShadow(float2 uv)
+ {
+
+ if(float(0))
+ {
+ float flipbookShadowAlpha = 0;
+
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float theta = radians(float(0));
+
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipbookColor.a = poiMax(flipbookColor.rgb);
+ }
+
+
+ if(float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipbookColor.a = 0;
+ }
+ }
+ return flipbookColor.a * float4(1,1,1,1).a;
+ }
+ return 1;
+ }
+
+ #endif
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
new file mode 100644
index 00000000..bc8ca5a5
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b6f913541ffbc924aa51ab067489fc9b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
new file mode 100644
index 00000000..6400421e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
@@ -0,0 +1,376 @@
+#ifndef POIFRAG
+ #define POIFRAG
+
+ float _MainEmissionStrength;
+ float _IgnoreFog;
+ half _GIEmissionMultiplier;
+ float _IridescenceTime;
+ float _AlphaToMask;
+ float _ForceOpaque;
+ float _commentIfZero_EnableGrabpass;
+ float _AlphaPremultiply;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+ float _commentIfZero_LightingAdditiveEnable;
+
+ float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if !defined(POI_LIGHTING)
+ return 0;
+ #endif
+ #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL)
+ return 0;
+ #endif
+ #endif
+ #ifdef FORWARD_ADD_PASS
+
+ if (float(1) == 0)
+ {
+ return 0;
+ }
+ #endif
+ UNITY_SETUP_INSTANCE_ID(i);
+ // Color
+ float4 albedo = 1;
+ float4 finalColor = 1;
+
+ // Lighting
+ float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication
+ float3 finalSpecular0 = 0;
+ float3 finalSpecular1 = 0;
+ float3 finalSSS = 0;
+ fixed lightingAlpha = 1;
+ float3 finalEnvironmentalRim = 0;
+
+ // Emissions
+ float3 finalEmission = 0;
+ float3 finalLighting = 1;
+ float3 IridescenceEmission = 0;
+ float3 spawnInEmission = 0;
+ float3 voronoiEmission = 0;
+ float3 matcapEmission = 0;
+ float3 depthTouchEmission = 0;
+ float3 decalEmission = 0;
+ float3 glitterEmission = 0;
+ float3 panosphereEmission = 0;
+ float3 backFaceEmission = 0;
+ float3 dissolveEmission = 0;
+ float3 rimLightEmission = 0;
+ float3 flipbookEmission = 0;
+ float3 textOverlayEmission = 0;
+ float3 videoEmission = 0;
+ /**********************************************************************
+ Initialize the base data that's needed everywhere else in the shader
+ **********************************************************************/
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+
+ #ifdef POI_BLACKLIGHT
+ createBlackLightMask();
+
+ if (_BlackLightMaskDebug)
+ {
+ return float4(blackLightMask.rgb, 1);
+ }
+ #endif
+
+ // This has to happen in the initializbecause it alters UV data globally
+ #ifdef POI_PARALLAX
+ calculateandApplyParallax();
+ #endif
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+ calculateVertexLightingData(i);
+ /**********************************************************************
+ Calculate Light Maps
+ **********************************************************************/
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ /**********************************************************************
+ Calculate Color Data
+ **********************************************************************/
+
+ initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask);
+
+ #ifdef POI_DECAL
+ applyDecal(albedo, decalEmission);
+ #endif
+
+
+ #ifdef POI_IRIDESCENCE
+
+ if (_IridescenceTime == 0)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VORONOI
+ applyVoronoi(albedo, voronoiEmission);
+ #endif
+
+ #ifdef POI_MSDF
+ ApplyTextOverlayColor(albedo, textOverlayEmission);
+ #endif
+
+ #ifdef POI_ENVIRONMENTAL_RIM
+ finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo);
+ #endif
+
+ #if defined(POI_METAL) || defined(POI_CLEARCOAT)
+ CalculateReflectionData();
+ #endif
+
+ #ifdef POI_DATA
+ distanceFade(albedo);
+ #endif
+
+ #ifdef POI_RANDOM
+ albedo.a *= i.angleAlpha;
+ #endif
+
+ #ifdef MATCAP
+ applyMatcap(albedo, matcapEmission);
+ #endif
+
+ #ifdef PANOSPHERE
+ applyPanosphereColor(albedo, panosphereEmission);
+ #endif
+
+ #ifdef POI_FLIPBOOK
+ applyFlipbook(albedo, flipbookEmission);
+ #endif
+
+ #ifdef POI_GLITTER
+ applyGlitter(albedo, glitterEmission);
+ #endif
+
+ #ifdef POI_RIM
+ applyRimLighting(albedo, rimLightEmission);
+ #endif
+
+ #ifdef POI_DEPTH_COLOR
+ applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection);
+ #endif
+
+ #ifdef POI_IRIDESCENCE
+
+ if(_IridescenceTime == 1)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VIDEO
+ applyScreenEffect(albedo, videoEmission);
+ #endif
+
+ applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos);
+
+ /**********************************************************************
+ Handle a few alpha options
+ **********************************************************************/
+
+ if (float(1) == 1)
+ {
+
+ if(float(1) == 0)
+ {
+ applyDithering(albedo);
+ }
+ }
+
+ albedo.a = max(float(0), albedo.a);
+
+
+ if(float(1) >= 1)
+ {
+ clip(albedo.a - float(0.5));
+ }
+
+
+ if(float(0))
+ {
+ albedo.rgb *= saturate(albedo.a + 0.0000000001);
+ }
+
+ /**********************************************************************
+ Lighting Time :)
+ **********************************************************************/
+
+ #ifdef POI_LIGHTING
+ finalLighting = calculateFinalLighting(albedo.rgb, finalColor);
+
+ #ifdef SUBSURFACE
+ finalSSS = calculateSubsurfaceScattering();
+ #endif
+ #endif
+
+ float4 finalColorBeforeLighting = albedo;
+ finalColor = finalColorBeforeLighting;
+
+ #ifdef POI_SPECULAR
+ finalSpecular0 = calculateSpecular(finalColorBeforeLighting);
+ #endif
+ #ifdef POI_PARALLAX
+ calculateAndApplyInternalParallax(finalColor);
+ #endif
+
+ #ifdef POI_ALPHA_TO_COVERAGE
+ ApplyAlphaToCoverage(finalColor);
+ #endif
+
+
+ if (float(1) == 1)
+ {
+
+ if(float(1) == 1)
+ {
+ applyDithering(finalColor);
+ }
+ }
+
+ #ifdef POI_METAL
+ calculateMetallicness();
+ bool probeExists = shouldMetalHappenBeforeLighting();
+
+ if(!probeExists)
+ {
+ ApplyMetallicsFake(finalColor, albedo);
+ }
+ #endif
+
+ #ifdef POI_LIGHTING
+ #if defined(FORWARD_ADD_PASS) && defined(POI_METAL)
+ finalLighting *= 1 - metalicMap;
+ #endif
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ finalColor.rgb *= finalLighting + poiLight.vFinalLighting;
+ #else
+ finalColor.rgb *= finalLighting;
+ #endif
+
+ #ifdef POI_METAL
+
+ if(probeExists)
+ {
+ ApplyMetallics(finalColor, albedo);
+ }
+ #endif
+
+ finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS;
+
+ #ifdef FORWARD_BASE_PASS
+ #ifdef POI_CLEARCOAT
+ calculateAndApplyClearCoat(finalColor);
+ #endif
+ #endif
+
+ finalColor.a = saturate(finalColor.a);
+
+ /**********************************************************************
+ Add Up all the emission values :D
+ **********************************************************************/
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a;
+ finalEmission += wireframeEmission;
+ finalEmission += IridescenceEmission;
+ finalEmission += spawnInEmission;
+ finalEmission += voronoiEmission;
+ finalEmission += matcapEmission;
+ finalEmission += depthTouchEmission;
+ finalEmission += decalEmission;
+ finalEmission += glitterEmission;
+ finalEmission += panosphereEmission;
+ finalEmission += backFaceEmission;
+ finalEmission += rimLightEmission;
+ finalEmission += flipbookEmission;
+ finalEmission += videoEmission;
+ finalEmission += textOverlayEmission;
+ finalEmission += dissolveEmission;
+ #ifdef POI_EMISSION
+ finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor);
+ #endif
+ #endif
+
+ /**********************************************************************
+ Meta Pass Hype :D
+ **********************************************************************/
+ #ifdef POI_META_PASS
+ UnityMetaInput meta;
+ UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta);
+ meta.Emission = finalEmission * float(1);
+ meta.Albedo = saturate(finalColor.rgb);
+ #ifdef POI_SPECULAR
+ meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a;
+ #else
+ meta.SpecularColor = poiLight.color.rgb * albedo.rgb;
+ #endif
+ return UnityMetaFragment(meta);
+ #endif
+
+ /**********************************************************************
+ Apply Emission to finalColor
+ **********************************************************************/
+ finalColor.rgb += finalEmission;
+
+ /**********************************************************************
+ Grabpass features
+ **********************************************************************/
+
+
+ if (_commentIfZero_EnableGrabpass)
+ {
+ applyGrabEffects(finalColor);
+ }
+
+ /**********************************************************************
+ Unity Fog
+ **********************************************************************/
+ #ifdef FORWARD_BASE_PASS
+
+ if (float(0) == 0)
+ {
+ UNITY_APPLY_FOG(i.fogCoord, finalColor);
+ }
+ #endif
+
+ #ifdef FORWARD_ADD_PASS
+ if(float(1) > 0)
+ {
+ finalColor.rgb *= finalColor.a;
+ }
+ #endif
+
+
+ if(float(1) == 0)
+ {
+ finalColor.a = 1;
+ }
+
+ #ifdef FORWARD_ADD_PASS
+ //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5));
+ #endif
+
+ #ifdef POI_DEBUG
+ displayDebugInfo(finalColor);
+ #endif
+
+ //finalColor.rgb = frac(finalColor.rgb);
+ return finalColor;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
new file mode 100644
index 00000000..99788b12
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ad6d30196d01a2141b742478a2787438
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
new file mode 100644
index 00000000..8d260cdf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_FUR
+ #define POI_FUR
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST;
+ float _FurAO;
+ float4 _FurColor;
+ float _FurLayers;
+ float _FurMinDistance;
+ float _FurMaxDistance;
+ float _FurHeightMapMin;
+ float _FurHeightMapMax;
+ float _FurDebug;
+ float _AoRampMin;
+ float _AoRampMax;
+ float _FurTipAlpha;
+ float _FurFadeStart;
+
+ //globals
+ half furHeightMap;
+ half furMask;
+
+ void calculateFur()
+ {
+
+ furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x;
+ furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1);
+ furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz);
+ half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture));
+ clip(furHeightMap - poiMesh.furAlpha);
+ clip(furMask - poiMesh.furAlpha);
+
+ albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha));
+ float aoRampMax = _AoRampMax - (1 - furMask);
+ albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO);
+
+ albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
new file mode 100644
index 00000000..e346b012
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9358d9fc126a80e4c9440c3441604c72
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
new file mode 100644
index 00000000..032f3b08
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
@@ -0,0 +1,37 @@
+float _FurLength;
+float _FurGravityStrength;
+
+[instance(4)]
+[maxvertexcount(20)]
+void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID)
+{
+ float4 fur_worldPos[3];
+ v2f o_fur[3];
+ float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength);
+
+ for (int i = 0; i < 3; i++)
+ {
+ if (InstanceID == 0) {
+ IN[i].furAlpha = 0;
+ tristream.Append(IN[i]);
+ }
+ o_fur[i] = IN[i];
+ fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1);
+ }
+ if (InstanceID == 0) {
+ tristream.RestartStrip();
+ }
+ int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers);
+
+ int startLayer = max(int(InstanceID) * 6 - 1, 0);
+ for (int layer = startLayer; layer < Total_FurLayers; layer++) {
+ for (int i = 0; i < 3; i++) {
+ o_fur[i].furAlpha = float(layer) / Total_FurLayers;
+ o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1);
+ o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos);
+ o_fur[i].furAlpha += .01;
+ tristream.Append(o_fur[i]);
+ }
+ tristream.RestartStrip();
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
new file mode 100644
index 00000000..12bcd89c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 946954a960bfda749bff037f7bd56021
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
new file mode 100644
index 00000000..e31b6498
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
@@ -0,0 +1,232 @@
+#ifndef POI_GLITTER
+ #define POI_GLITTER
+
+ half3 _GlitterColor;
+ POI_TEXTURE_NOSAMPLER(_GlitterMask);
+ float2 _GlitterPan;
+ POI_TEXTURE_NOSAMPLER(_GlitterColorMap);
+ POI_TEXTURE_NOSAMPLER(_GlitterTexture);
+ half _GlitterSpeed;
+ half _GlitterBrightness;
+ float _GlitterFrequency;
+ float _GlitterJitter;
+ half _GlitterSize;
+ half _GlitterContrast;
+ half _GlitterAngleRange;
+ half _GlitterMinBrightness;
+ half _GlitterBias;
+ float _GlitterRandomColors;
+ float2 _GlitterMinMaxSaturation;
+ float2 _GlitterMinMaxBrightness;
+ fixed _GlitterUseSurfaceColor;
+ float _GlitterBlendType;
+ float _GlitterMode;
+ float _GlitterShape;
+ float _GlitterCenterSize;
+ float _glitterFrequencyLinearEmissive;
+ float _GlitterJaggyFix;
+ float _GlitterRandomRotation;
+ float _GlitterTextureRotation;
+ float4 _GlitterMinMaxSize;
+ float _GlitterRandomSize;
+
+
+ float3 randomFloat3(float2 Seed, float maximum)
+ {
+ return(.5 + float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453)
+ ) * .5) * (maximum);
+ }
+
+ float3 randomFloat3Range(float2 Seed, float Range)
+ {
+ return(float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1) * Range;
+ }
+
+ float3 randomFloat3WiggleRange(float2 Seed, float Range)
+ {
+ float3 rando = (float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1);
+ float speed = 1 + float(10);
+ return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range;
+ }
+
+ void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out)
+ {
+ float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453);
+ Out = lerp(Min, Max, randomno);
+ }
+
+ float3 RandomColorFromPoint(float2 rando)
+ {
+ fixed hue = random2(rando.x + rando.y).x;
+ fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x);
+ fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y);
+ float3 hsv = float3(hue, saturation, value);
+ return HSVtoRGB(hsv);
+ }
+
+ void applyGlitter(inout float4 albedo, inout float3 glitterEmission)
+ {
+
+
+ // Scale
+ float2 st = poiMesh.uv[0] * float(300);
+
+ // Tile the space
+ float2 i_st = floor(st);
+ float2 f_st = frac(st);
+
+ float m_dist = 10.; // minimun distance
+ float2 m_point = 0; // minimum point
+ float2 randoPoint = 0;
+ float2 dank;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 neighbor = float2(i, j);
+ float2 pos = random2(i_st + neighbor);
+ float2 rando = pos;
+ pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos);
+ float2 diff = neighbor + pos - f_st;
+ float dist = length(diff);
+
+ if (dist < m_dist)
+ {
+ dank = diff;
+ m_dist = dist;
+ m_point = pos;
+ randoPoint = rando;
+ }
+ }
+ }
+
+ float randomFromPoint = random(randoPoint);
+
+ float size = float(0.3);
+
+ if(float(0))
+ {
+ size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y);
+ }
+
+
+ // Assign a color using the closest point position
+ //color += dot(m_point, float2(.3, .6));
+
+ // Add distance field to closest point center
+ // color.g = m_dist;
+
+ // Show isolines
+ //color -= abs(sin(40.0 * m_dist)) * 0.07;
+
+ // Draw cell center
+ half glitterAlpha = 1;
+ switch(float(0))
+ {
+ case 0: //circle
+ glitterAlpha = (1. - step(size, m_dist));
+ break;
+ case 1: //sqaure
+ float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0);
+
+
+ if (float(0))
+ {
+ float2 center = float2(0, 0);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y);
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ else
+ {
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ break;
+ }
+
+ float3 finalGlitter = 0;
+
+ switch(float(0))
+ {
+ case 0:
+ float3 randomRotation = 0;
+
+ if(float(10) > 0)
+ {
+ randomRotation = randomFloat3WiggleRange(randoPoint, float(90));
+ }
+ else
+ {
+ randomRotation = randomFloat3Range(randoPoint, float(90));
+ }
+ float3 norm = poiMesh.normals[0];
+
+ float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm));
+ finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0);
+ finalGlitter *= glitterAlpha;
+ break;
+ case 1:
+ float offset = random(randoPoint);
+ float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1);
+ finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10));
+ break;
+ }
+
+
+ half3 glitterColor = float4(1,1,1,1);
+ glitterColor *= lerp(1, albedo, float(0));
+ glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+
+ float2 uv = remapClamped(dank, -size, size, 0, 1);
+
+ if(float(0) && !float(0))
+ {
+ float2 fakeUVCenter = float2(.5, .5);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y);
+ }
+ float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0));
+ //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv));
+ glitterColor *= glitterTexture.rgb;
+ float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskGlitter != 4)
+ {
+ glitterMask *= blackLightMask[_BlackLightMaskGlitter];
+ }
+ #endif
+
+ if(float(0))
+ {
+ glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y));
+ }
+
+
+ if(float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask);
+ glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask;
+ }
+ else
+ {
+ glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask;
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
new file mode 100644
index 00000000..0c8ecd60
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e6b12d32087d1b84badf599ed468f7b6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
new file mode 100644
index 00000000..060cb720
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
@@ -0,0 +1,127 @@
+#ifndef POI_GRAB
+ #define POI_GRAB
+
+ float _RefractionIndex;
+ float _RefractionOpacity;
+ float _RefractionChromaticAberattion;
+ float _RefractionEnabled;
+ float _GrabSrcBlend;
+ float _GrabDstBlend;
+ float _GrabPassUseAlpha;
+ float _GrabPassBlendFactor;
+ float _GrabBlurDistance;
+ float _GrabBlurQuality;
+ float _GrabBlurDirections;
+ POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap);
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST;
+
+ float4 blur(float2 uv)
+ {
+ float two_pi = 6.28318530718;
+
+ float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur
+ float quality = floor(_GrabBlurQuality);
+ float directions = floor(_GrabBlurDirections);
+
+ // Pixel colour
+ float4 color = tex2D(_PoiGrab, uv);
+
+ float deltaAngle = two_pi / directions;
+ float deltaQuality = 1.0 / quality;
+ for (int i = 0; i < directions; i ++)
+ {
+ for (int j = 0; j < quality; j ++)
+ {
+ float angle = deltaAngle * i + j;
+ float offset = deltaQuality * (j + 1);
+ color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset);
+ }
+ }
+
+ // Output to screen
+ color /= quality * directions + 1;
+ return color;
+ }
+
+ inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos)
+ {
+ float4 refractionColor;
+ float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos));
+ float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir)));
+ float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x));
+
+
+ if (_RefractionChromaticAberattion > 0)
+ {
+ float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction));
+ float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g;
+ float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b;
+ refractionColor = float4(redAlpha.r, green, blue, redAlpha.a);
+ }
+ else
+ {
+ float2 refractedGrab = projectedGrabPos + cameraRefraction;
+
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refractionColor = blur(refractedGrab);
+ #else
+ refractionColor = tex2D(_PoiGrab, (refractedGrab));
+ #endif
+ }
+ return refractionColor;
+ }
+
+ void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor)
+ {
+ float3 refraction = 1;
+
+ if(_RefractionEnabled == 1)
+ {
+ refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb;
+ }
+ else
+ {
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refraction = blur(projectedGrabPos);
+ #else
+ refraction = tex2Dproj(_PoiGrab, poiCam.grabPos);
+ #endif
+ }
+
+ float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r;
+
+ if(_GrabPassUseAlpha)
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a));
+ finalColor.a = 1;
+ }
+ else
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor);
+ }
+ }
+
+ float2 calculateGrabPosition()
+ {
+ float4 grabPos = poiCam.grabPos;
+ #if UNITY_UV_STARTS_AT_TOP
+ float scale = -1.0;
+ #else
+ float scale = 1.0;
+ #endif
+ float halfPosW = grabPos.w * 0.5;
+ grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW;
+ #if SHADER_API_D3D9 || SHADER_API_D3D11
+ grabPos.w += 0.00000000001;
+ #endif
+ return(grabPos / grabPos.w).xy;
+ }
+
+ void applyGrabEffects(inout float4 finalColor)
+ {
+ float2 projectedGrabPos = calculateGrabPosition();
+ calculateRefraction(projectedGrabPos, finalColor);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
new file mode 100644
index 00000000..ade2288b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d3e513f169d935147b6340cda29c69c6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
new file mode 100644
index 00000000..9ae9e754
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
@@ -0,0 +1,338 @@
+#ifndef POI_HELPER
+ #define POI_HELPER
+
+ #include "CGI_PoiColors.cginc"
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float linearSin(float x)
+ {
+ return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0);
+ }
+
+ float random(float2 p)
+ {
+ return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123);
+ }
+
+ float2 random2(float2 p)
+ {
+ return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453);
+ }
+
+ float3 random3(float3 p)
+ {
+ return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453);
+ }
+
+ float3 mod(float3 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+ float2 mod(float2 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+
+ //1/7
+ #define K 0.142857142857
+ //3/7
+ #define Ko 0.428571428571
+
+ // Permutation polynomial: (34x^2 + x) mod 289
+ float3 Permutation(float3 x)
+ {
+ return mod((34.0 * x + 1.0) * x, 289.0);
+ }
+
+ bool IsInMirror()
+ {
+ return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;
+ }
+
+ float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax)
+ {
+ #if UNITY_SPECCUBE_BOX_PROJECTION
+
+ if (cubemapPosition.w > 0)
+ {
+ float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction;
+ float scalar = min(min(factors.x, factors.y), factors.z);
+ direction = direction * scalar + (position - cubemapPosition);
+ }
+ #endif
+ return direction;
+ }
+
+ // Camera
+ float3 getCameraPosition()
+ {
+ #ifdef USING_STEREO_MATRICES
+ return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5);
+ #endif
+ return _WorldSpaceCameraPos;
+ }
+
+ float3 getCameraForward()
+ {
+ #if UNITY_SINGLE_PASS_STEREO
+ float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1));
+ #else
+ float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1));
+ #endif
+ return normalize(p2 - p1);
+ }
+
+ float3 grayscale_vector_node()
+ {
+ return float3(0, 0.3823529, 0.01845836);
+ }
+
+ float3 grayscale_for_light()
+ {
+ return float3(0.298912, 0.586611, 0.114478);
+ }
+
+ //Math Operators
+
+ float remap(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float poiMax(float2 i)
+ {
+ return max(i.x, i.y);
+ }
+
+ float poiMax(float3 i)
+ {
+ return max(max(i.x, i.y), i.z);
+ }
+
+ float poiMax(float4 i)
+ {
+ return max(max(max(i.x, i.y), i.z), i.w);
+ }
+
+ float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis)
+ {
+ axis = normalize(axis);
+ float s = sin(angle);
+ float c = cos(angle);
+ float oc = 1.0 - c;
+
+ return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
+ oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
+ oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float x, float y, float z)
+ {
+ float angleX = radians(x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float3 angles)
+ {
+ float angleX = radians(angles.x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(angles.y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(angles.z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+#endif
+
+half2 calcScreenUVs(half4 grabPos)
+{
+ half2 uv = grabPos / (grabPos.w + 0.0000000001);
+ #if UNITY_SINGLE_PASS_STEREO
+ uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y);
+ #else
+ uv.xy *= _ScreenParams.xy;
+ #endif
+
+ return uv;
+}
+
+float inverseLerp(float A, float B, float T)
+{
+ return(T - A) / (B - A);
+}
+
+float inverseLerp2(float2 a, float2 b, float2 value)
+{
+ float2 AB = b - a;
+ float2 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp3(float3 a, float3 b, float3 value)
+{
+ float3 AB = b - a;
+ float3 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp4(float4 a, float4 b, float4 value)
+{
+ float4 AB = b - a;
+ float4 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+// Dithering
+inline half Dither8x8Bayer(int x, int y)
+{
+ const half dither[ 64 ] = {
+ 1, 49, 13, 61, 4, 52, 16, 64,
+ 33, 17, 45, 29, 36, 20, 48, 32,
+ 9, 57, 5, 53, 12, 60, 8, 56,
+ 41, 25, 37, 21, 44, 28, 40, 24,
+ 3, 51, 15, 63, 2, 50, 14, 62,
+ 35, 19, 47, 31, 34, 18, 46, 30,
+ 11, 59, 7, 55, 10, 58, 6, 54,
+ 43, 27, 39, 23, 42, 26, 38, 22
+ };
+ int r = y * 8 + x;
+ return dither[r] / 64;
+}
+
+// UV Manipulation
+float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv)
+{
+ float theta = radians(rotation);
+ scale = 1 - scale;
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 centerPoint = offset + .5;
+ uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y);
+
+ return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1));
+}
+
+bool isVR()
+{
+ // USING_STEREO_MATRICES
+ #if UNITY_SINGLE_PASS_STEREO
+ return true;
+ #else
+ return false;
+ #endif
+}
+
+bool isVRHandCamera()
+{
+ return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005;
+}
+
+bool isDesktop()
+{
+ return !isVRHandCamera();
+}
+
+bool isVRHandCameraPreview()
+{
+ return isVRHandCamera() && _ScreenParams.y == 720;
+}
+
+bool isVRHandCameraPicture()
+{
+ return isVRHandCamera() && _ScreenParams.y == 1080;
+}
+
+bool isPanorama()
+{
+ // Crude method
+ // FOV=90=camproj=[1][1]
+ return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025;
+}
+
+float3 calculateluminance(float3 color)
+{
+ return color.r * 0.299 + color.g * 0.587 + color.b * 0.114;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
new file mode 100644
index 00000000..34a16591
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 314e74ac90e9e244dbd7f39b781af918
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
new file mode 100644
index 00000000..6ee66d3a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
@@ -0,0 +1,36 @@
+#ifndef POI_HOLOGRAM
+ #define POI_HOLOGRAM
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
+ float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
+ float3 _HoloDirection;
+ float _HoloScrollSpeed;
+ float _HoloLineDensity;
+
+ fixed _HoloFresnelAlpha;
+ fixed _HoloRimSharpness;
+ fixed _HoloRimWidth;
+ void ApplyHoloAlpha(inout float4 color)
+ {
+ float uv = 0;
+
+ if (_HoloCoordinateSpace == 0)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 1)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 2)
+ {
+ uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+ float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal));
+ holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha));
+ color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
new file mode 100644
index 00000000..75d4fb1a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a696628a281a0d049b1c2b075629649c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
new file mode 100644
index 00000000..bcea8ccc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
@@ -0,0 +1,61 @@
+#ifndef POI_IRIDESCENCE
+ #define POI_IRIDESCENCE
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST;
+ float _IridescenceNormalUV;
+ float _IridescenceMaskUV;
+ float _IridescenceNormalSelection;
+ float _IridescenceNormalIntensity;
+ float _IridescenceNormalToggle;
+ float _IridescenceIntensity;
+ fixed _IridescenceAddBlend;
+ fixed _IridescenceReplaceBlend;
+ fixed _IridescenceMultiplyBlend;
+ float _IridescenceEmissionStrength;
+
+ //global
+
+ float3 calculateNormal(float3 baseNormal)
+ {
+ float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity);
+ return normalize(
+ normal.x * poiMesh.tangent +
+ normal.y * poiMesh.binormal +
+ normal.z * baseNormal
+ );
+ }
+
+ void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission)
+ {
+ float3 normal = poiMesh.normals[_IridescenceNormalSelection];
+
+ // Use custom normal map
+
+ if (_IridescenceNormalToggle)
+ {
+ normal = calculateNormal(normal);
+ }
+
+ float ndotv = dot(normal, poiCam.viewDir);
+
+ float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv));
+ float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskIridescence != 4)
+ {
+ iridescenceMask *= blackLightMask[_BlackLightMaskIridescence];
+ }
+ #endif
+
+
+ albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask);
+ albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask);
+ albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask));
+
+ IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
new file mode 100644
index 00000000..9b490dc1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ab04b647b0d766c4c84427062cad454f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
new file mode 100644
index 00000000..8f35cb62
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
@@ -0,0 +1,668 @@
+
+#ifndef POI_LIGHTING
+ #define POI_LIGHTING
+
+ float _LightingShadingEnabled;
+ float _LightingRampType;
+ float _LightingIgnoreAmbientColor;
+ float _UseShadowTexture;
+ float _LightingEnableAO;
+ float _LightingDetailShadowsEnabled;
+
+ float _LightingOnlyUnityShadows;
+ float _LightingMode;
+ float _ForceLightDirection;
+ float _ShadowStrength;
+ float _OutlineShadowStrength;
+ float _ShadowOffset;
+ float3 _LightDirection;
+ float _ForceShadowStrength;
+ float _CastedShadowSmoothing;
+ float _AttenuationMultiplier;
+ float _EnableLighting;
+ float _LightingControlledUseLightColor;
+ fixed _LightingStandardSmoothness;
+ fixed _LightingStandardControlsToon;
+ fixed _LightingMinLightBrightness;
+ float _LightingUseShadowRamp;
+ float _LightingMinShadowBrightnessRatio;
+ UNITY_DECLARE_TEX2D(_ToonRamp);
+ fixed _LightingMonochromatic;
+
+ fixed _LightingGradientStart;
+ fixed _LightingGradientEnd;
+ float3 _LightingShadowColor;
+ POI_TEXTURE_NOSAMPLER(_LightingShadowTexture);
+ float _AOStrength;
+ fixed _LightingDetailStrength;
+ fixed _LightingAdditiveDetailStrength;
+ fixed _LightingNoIndirectMultiplier;
+ fixed _LightingNoIndirectThreshold;
+ float _LightingUncapped;
+
+ float _LightingDirectColorMode;
+ float _LightingIndirectColorMode;
+ float _LightingAdditiveType;
+ fixed _LightingAdditiveGradientStart;
+ fixed _LightingAdditiveGradientEnd;
+ fixed _LightingAdditivePassthrough;
+ float _LightingDirectAdjustment;
+ float _LightingIndirect;
+ // HSL JUNK
+ float _LightingEnableHSL;
+ float _LightingShadowHue;
+ float _LightingShadowSaturation;
+ float _LightingShadowLightness;
+ float _LightingHSLIntensity;
+ /*
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3);
+ half _LightingShadowStrength3;
+ half _ShadowOffset3;
+ */
+
+ half4 shadowStrength;
+
+ POI_TEXTURE_NOSAMPLER(_LightingDetailShadows);
+ POI_TEXTURE_NOSAMPLER(_LightingAOTex);
+ POI_TEXTURE_NOSAMPLER(_LightingShadowMask);
+
+ /*
+ * MIT License
+ *
+ * Copyright (c) 2018 s-ilent
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+ /*
+ * Silent's code starts here
+ */
+
+ float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n)
+ {
+ // average energy
+ float R0 = max(0, L0);
+
+ // avg direction of incoming light
+ float3 R1 = 0.5f * L1;
+
+ // directional brightness
+ float lenR1 = length(R1);
+
+ // linear angle between normal and direction 0-1
+ //float q = 0.5f * (1.0f + dot(R1 / lenR1, n));
+ //float q = dot(R1 / lenR1, n) * 0.5 + 0.5;
+ float q = dot(normalize(R1), n) * 0.5 + 0.5;
+ q = saturate(q); // Thanks to ScruffyRuffles for the bug identity.
+
+ // power for q
+ // lerps from 1 (linear) to 3 (cubic) based on directionality
+ float p = 1.0f + 2.0f * lenR1 / R0;
+
+ // dynamic range constant
+ // should vary between 4 (highly directional) and 0 (ambient)
+ float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0);
+
+ return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p));
+ }
+
+ half3 BetterSH9(half4 normal)
+ {
+ float3 indirect;
+ float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0;
+ indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal);
+ indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal);
+ indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal);
+ indirect = max(0, indirect);
+ indirect += SHEvalLinearL2(normal);
+ return indirect;
+ }
+
+ float3 BetterSH9(float3 normal)
+ {
+ return BetterSH9(float4(normal, 1));
+ }
+
+ /*
+ * Standard stuff starts here
+ */
+ UnityLight CreateLight(float3 normal, fixed detailShadowMap)
+ {
+ UnityLight light;
+ light.dir = poiLight.direction;
+ light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap);
+ light.ndotl = DotClamped(normal, poiLight.direction);
+ return light;
+ }
+
+ float FadeShadows(float attenuation)
+ {
+ #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us.
+
+ #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ attenuation = lerp(1, poiLight.attenuation, float(0));
+ #endif
+
+ float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz);
+ float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ);
+ float shadowFade = UnityComputeShadowFade(shadowFadeDistance);
+ float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos);
+ attenuation = UnityMixRealtimeAndBakedShadows(
+ attenuation, bakedAttenuation, shadowFade
+ );
+ #endif
+
+ return attenuation;
+ }
+
+ void ApplySubtractiveLighting(inout UnityIndirect indirectLight)
+ {
+ #if SUBTRACTIVE_LIGHTING
+ poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0)));
+
+ float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz));
+ float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb;
+ float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate;
+ subtractedLight = max(subtractedLight, unity_ShadowColor.rgb);
+ subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x);
+ indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse);
+ #endif
+ }
+
+ float3 weightedBlend(float3 layer1, float3 layer2, float2 weights)
+ {
+ return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y);
+ }
+
+ UnityIndirect CreateIndirectLight(float3 normal)
+ {
+ UnityIndirect indirectLight;
+ indirectLight.diffuse = 0;
+ indirectLight.specular = 0;
+
+ #if defined(FORWARD_BASE_PASS)
+ #if defined(LIGHTMAP_ON)
+ indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy));
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy
+ );
+ indirectLight.diffuse = DecodeDirectionalLightmap(
+ indirectLight.diffuse, lightmapDirection, normal
+ );
+ #endif
+ ApplySubtractiveLighting(indirectLight);
+ #endif
+
+ #if defined(DYNAMICLIGHTMAP_ON)
+ float3 dynamicLightDiffuse = DecodeRealtimeLightmap(
+ UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw)
+ );
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_DynamicDirectionality, unity_DynamicLightmap,
+ poiMesh.lightmapUV.zw
+ );
+ indirectLight.diffuse += DecodeDirectionalLightmap(
+ dynamicLightDiffuse, dynamicLightmapDirection, normal
+ );
+ #else
+ indirectLight.diffuse += dynamicLightDiffuse;
+ #endif
+ #endif
+
+ #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON)
+ #if UNITY_LIGHT_PROBE_PROXY_VOLUME
+ if (unity_ProbeVolumeParams.x == 1)
+ {
+ indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume(
+ float4(normal, 1), poiMesh.worldPos
+ );
+ indirectLight.diffuse = max(0, indirectLight.diffuse);
+ #if defined(UNITY_COLORSPACE_GAMMA)
+ indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse);
+ #endif
+ }
+ else
+ {
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ }
+ #else
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ #endif
+ #endif
+
+ float3 reflectionDir = reflect(-poiCam.viewDir, normal);
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = 1 - float(0);
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+ #if UNITY_SPECCUBE_BLENDING
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ indirectLight.specular = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ indirectLight.specular = probe0;
+ }
+ #else
+ indirectLight.specular = probe0;
+ #endif
+ float occlusion = 1;
+
+ if(float(0))
+ {
+ occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ }
+
+ indirectLight.diffuse *= occlusion;
+ indirectLight.diffuse = max(indirectLight.diffuse, float(0));
+ indirectLight.specular *= occlusion;
+ #endif
+
+ return indirectLight;
+ }
+
+ /*
+ * Poiyomi's cool as heck code starts here :smug:
+ */
+
+ half PoiDiffuse(half NdotV, half NdotL, half LdotH)
+ {
+ half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5);
+ // Two schlick fresnel term
+ half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL));
+ half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV));
+
+ return lightScatter * viewScatter;
+ }
+
+ float3 ShadeSH9Indirect()
+ {
+ return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Direct()
+ {
+ return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Normal(float3 normalDirection)
+ {
+ return ShadeSH9(half4(normalDirection, 1.0));
+ }
+
+ half3 GetSHLength()
+ {
+ half3 x, x1;
+ x.r = length(unity_SHAr);
+ x.g = length(unity_SHAg);
+ x.b = length(unity_SHAb);
+ x1.r = length(unity_SHBr);
+ x1.g = length(unity_SHBg);
+ x1.b = length(unity_SHBb);
+ return x + x1;
+ }
+
+ float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap)
+ {
+ return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1]));
+ }
+
+ void calculateBasePassLightMaps()
+ {
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ float AOMap = 1;
+ float AOStrength = 1;
+ float3 lightColor = poiLight.color;
+ /*
+ * Generate Basic Light Maps
+ */
+
+ bool lightExists = false;
+ if (all(_LightColor0.rgb >= 0.002))
+ {
+ lightExists = true;
+ }
+ #ifndef OUTLINE
+
+ if(float(0))
+ {
+ AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ AOStrength = float(1);
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ if (lightExists)
+ {
+ lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+ }
+ else
+ {
+ lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ }
+
+ //lightColor = magic * magiratio + normalLight * normaRatio;
+ //lightColor = magic + normalLight;
+ #endif
+ #endif
+
+ float3 grayscale_vector = float3(.33333, .33333, .33333);
+ float3 ShadeSH9Plus = GetSHLength();
+ float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1));
+
+ shadowStrength = 1;
+ #ifndef OUTLINE
+ shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1);
+ #else
+ shadowStrength = float(1);
+ #endif
+
+ float bw_lightColor = dot(lightColor, grayscale_vector);
+ float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector));
+ float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector);
+ float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector);
+ float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting);
+
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(0))
+ {
+ poiLight.lightMap = poiLight.attenuation;
+ }
+ else
+ {
+ poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting);
+ }
+ poiLight.lightMap *= detailShadow;
+
+ /*
+ * Decide on light colors
+ */
+
+ float3 indirectLighting = 0;
+ float3 directLighting = 0;
+
+
+
+
+ if (float(0) == 1)
+ {
+ indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1));
+ }
+ else
+ {
+ indirectLighting = ShadeSH9Minus;
+ }
+
+ poiLight.directLighting = lightColor;
+ poiLight.indirectLighting = indirectLighting;
+
+
+ if(float(0) == 0)
+ {
+ float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+
+ float magiLumi = calculateluminance(magic);
+ float normaLumi = calculateluminance(normalLight);
+ float maginormalumi = magiLumi + normaLumi;
+
+ float magiratio = magiLumi / maginormalumi;
+ float normaRatio = normaLumi / maginormalumi;
+
+ float target = calculateluminance(magic * magiratio + normalLight * normaRatio);
+ float3 properLightColor = magic + normalLight;
+ float properLuminance = calculateluminance(magic + normalLight);
+ directLighting = properLightColor * max(0.0001, (target / properLuminance));
+ }
+ else
+ {
+ directLighting = lightColor;
+ }
+
+
+ if(!float(0))
+ {
+ float directluminance = calculateluminance(directLighting);
+ float indirectluminance = calculateluminance(indirectLighting);
+ directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1)));
+ indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1)));
+ }
+
+ directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0));
+ indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0));
+
+ if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0)
+ {
+ indirectLighting = directLighting * _LightingNoIndirectMultiplier;
+ }
+
+
+ if(float(0))
+ {
+ float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1);
+ if(directluminance > 0)
+ {
+ indirectLighting = max(0.001, indirectLighting);
+ }
+ float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1);
+ float targetluminance = directluminance * float(0);
+ if(indirectluminance < targetluminance)
+ {
+ indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance);
+ }
+ }
+
+ /*
+ * Create Shade Maps
+ */
+
+ if (float(0))
+ {
+ switch(float(0))
+ {
+ case 0: // Ramp Texture
+ {
+ poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r);
+
+ if (float(0))
+ {
+ poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ else
+ {
+ poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ }
+ break;
+ case 1: // Math Gradient
+ {
+ poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap));
+ float3 shadowColor = float4(1,1,1,1);
+
+ if (float(0))
+ {
+ shadowColor = 1;
+ }
+
+ if(float(0))
+ {
+ poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ else
+ {
+ poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ }
+ break;
+ }
+ }
+ else
+ {
+ poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap);
+ poiLight.finalLighting = directLighting;
+ }
+
+ if(!float(0))
+ {
+ poiLight.finalLighting = saturate(poiLight.finalLighting);
+ }
+ //poiLight.finalLighting *= .8;
+ #endif
+ }
+
+ void applyShadowTexture(inout float4 albedo)
+ {
+
+ if (float(0) && float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength);
+ }
+ }
+
+ float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL)
+ {
+ fixed detailShadow = 1;
+
+ if(float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ return lightColor * attenuationDotNL * detailShadow;
+ }
+ else
+ {
+ return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow;
+ }
+ }
+
+
+ float3 calculateFinalLighting(inout float3 albedo, float4 finalColor)
+ {
+ float3 finalLighting = 1;
+ // Additive Lighting
+ #ifdef FORWARD_ADD_PASS
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow;
+ }
+ else
+ {
+ #if defined(POINT) || defined(SPOT)
+ finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow;
+ #else
+ finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow;
+ #endif
+ }
+ #endif
+
+ // Base and Meta Lighting
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ #ifdef VERTEXLIGHT_ON
+ poiLight.vFinalLighting = 0;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]);
+ }
+ #endif
+
+ switch(float(0))
+ {
+ case 0: // Toon Lighting
+ {
+ // HSL Shading
+
+ if (float(0))
+ {
+ float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap);
+ albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1));
+ }
+
+ // Normal Shading
+
+ if (float(0) > 0)
+ {
+ poiLight.finalLighting = max(0.001, poiLight.finalLighting);
+ float finalluminance = calculateluminance(poiLight.finalLighting);
+ finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0))));
+ }
+ else
+ {
+ finalLighting = poiLight.finalLighting;
+ }
+ }
+ break;
+ case 1: // realistic
+ {
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb;
+ finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0));
+ }
+ break;
+ }
+ #endif
+ return finalLighting;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
new file mode 100644
index 00000000..16ef9afd
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 57197ac4152feeb4d86a99b1c9aa3479
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
new file mode 100644
index 00000000..c23736df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
@@ -0,0 +1,243 @@
+#ifndef POI_MSDF
+ #define POI_MSDF
+
+ sampler2D _TextGlyphs;
+ float4 _TextGlyphs_ST;
+ float4 _TextGlyphs_TexelSize;
+ float _TextFPSUV;
+ float _TextTimeUV;
+ float _TextPositionUV;
+ float _TextPixelRange;
+
+ float _TextFPSEnabled;
+ float _TextPositionEnabled;
+ float _TextTimeEnabled;
+
+
+ float4 _TextFPSColor;
+ half _TextFPSEmissionStrength;
+ fixed4 _TextFPSPadding;
+ half2 _TextFPSOffset;
+ half2 _TextFPSScale;
+ half _TextFPSRotation;
+
+ fixed _TextPositionVertical;
+ float4 _TextPositionColor;
+ half _TextPositionEmissionStrength;
+ fixed4 _TextPositionPadding;
+ half2 _TextPositionOffset;
+ half2 _TextPositionScale;
+ half _TextPositionRotation;
+
+ float4 _TextTimeColor;
+ half _TextTimeEmissionStrength;
+ fixed4 _TextTimePadding;
+ half2 _TextTimeOffset;
+ half2 _TextTimeScale;
+ half _TextTimeRotation;
+
+ #define glyphWidth 0.0625
+
+ #define ASCII_LEFT_PARENTHESIS 40
+ #define ASCII_RIGHT_PARENTHESIS 41
+ #define ASCII_POSITIVE 43
+ #define ASCII_PERIOD 46
+ #define ASCII_NEGATIVE 45
+ #define ASCII_COMMA 44
+ #define ASCII_E 69
+ #define ASCII_F 70
+ #define ASCII_I 73
+ #define ASCII_M 77
+ #define ASCII_O 79
+ #define ASCII_P 80
+ #define ASCII_S 83
+ #define ASCII_T 54
+ #define ASCII_SEMICOLON 58
+
+ float3 globalTextEmission;
+
+ half2 getAsciiCoordinate(float index)
+ {
+ return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16));
+ }
+
+ float median(float r, float g, float b)
+ {
+ return max(min(r, g), min(max(r, g), b));
+ }
+
+ void ApplyPositionText(inout float4 albedo, float2 uv)
+ {
+ float3 cameraPos = clamp(getCameraPosition(), -999, 999);
+ float3 absCameraPos = abs(cameraPos);
+ float totalCharacters = 20;
+ float positionArray[20];
+ positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48;
+ positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48;
+ positionArray[3] = floor(absCameraPos.x % 10) + 48;
+ positionArray[4] = ASCII_PERIOD;
+ positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48;
+ positionArray[6] = ASCII_COMMA;
+ positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48;
+ positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48;
+ positionArray[10] = floor(absCameraPos.y % 10) + 48;
+ positionArray[11] = ASCII_PERIOD;
+ positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48;
+ positionArray[13] = ASCII_COMMA;
+ positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48;
+ positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48;
+ positionArray[17] = floor(absCameraPos.z % 10) + 48;
+ positionArray[18] = ASCII_PERIOD;
+ positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]);
+
+ float2 startUV = float2(1 / totalCharacters * currentCharacter, 0);
+ float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1);
+
+ fixed4 textPositionPadding = float4(0,0,0,0);
+ textPositionPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTimeText(inout float4 albedo, float2 uv)
+ {
+ float instanceTime = _Time.y;
+ float hours = instanceTime / 3600;
+ float minutes = (instanceTime / 60) % 60;
+ float seconds = instanceTime % 60;
+ float totalCharacters = 8;
+ float timeArray[8];
+ timeArray[0] = floor((hours * .1) % 10) + 48;
+ timeArray[1] = floor(hours % 10) + 48;
+ timeArray[2] = ASCII_SEMICOLON;
+ timeArray[3] = floor((minutes * .1) % 10) + 48;
+ timeArray[4] = floor(minutes % 10) + 48;
+ timeArray[5] = ASCII_SEMICOLON;
+ timeArray[6] = floor((seconds * .1) % 10) + 48;
+ timeArray[7] = floor(seconds % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+ fixed4 textTimePadding = float4(0,0,0,0);
+ textTimePadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyFPSText(inout float4 albedo, float2 uv)
+ {
+ float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999);
+ float totalCharacters = 7;
+ float fpsArray[7];
+ fpsArray[0] = ASCII_F;
+ fpsArray[1] = ASCII_P;
+ fpsArray[2] = ASCII_S;
+ fpsArray[3] = ASCII_SEMICOLON;
+ fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48;
+ fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48;
+ fpsArray[6] = floor(smoothDeltaTime % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+
+ fixed4 textFPSPadding = float4(0,0,0,0);
+ textFPSPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a);
+ globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission)
+ {
+ globalTextEmission = 0;
+ half positionalOpacity = 0;
+ #ifdef EFFECT_BUMP
+
+ if(float(0))
+ {
+ ApplyFPSText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyPositionText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyTimeText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ textOverlayEmission = globalTextEmission;
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
new file mode 100644
index 00000000..835ee64b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 81a3e0f5e15a99a45bb54fec89cb95ae
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
new file mode 100644
index 00000000..ecac0805
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
@@ -0,0 +1,33 @@
+#ifndef POI_MACROS
+ #define POI_MACROS
+
+ #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale
+
+ #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex)))
+ #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+
+ #ifdef POINT
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r;
+ #endif
+
+ #ifdef SPOT
+ #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS)
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1))
+ #else
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord
+ #endif
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ DECLARE_LIGHT_COORD(input, worldPos); \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz);
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
new file mode 100644
index 00000000..52c55a7d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 13efac9144caafa499e42db488928829
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
new file mode 100644
index 00000000..270384af
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
@@ -0,0 +1,147 @@
+#ifndef POI_MAINTEXTURE
+ #define POI_MAINTEXTURE
+
+
+
+ POI_TEXTURE_NOSAMPLER(_AlphaMask);
+ POI_TEXTURE_NOSAMPLER(_MainFadeTexture);
+ float4 _Color;
+ float _MainVertexColoring;
+ float _MainUseVertexColorAlpha;
+ float _Saturation;
+ float2 _MainDistanceFade;
+ half _MainMinAlpha;
+ float _MainHueShift;
+ #ifdef COLOR_GRADING_HDR
+ POI_TEXTURE_NOSAMPLER(_MainHueShiftMask);
+ float _MainHueShiftToggle;
+ float _MainHueShiftSpeed;
+ float _MainHueShiftReplace;
+ #endif
+
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailTex);
+ half _DetailTexIntensity;
+ half3 _DetailTint;
+ float _DetailBrightness;
+ #endif
+ //globals
+ float alphaMask;
+ half3 diffColor;
+
+ #include "CGI_PoiBackFace.cginc"
+
+ float3 wireframeEmission;
+
+ inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo)
+ {
+ half4 specGloss = 0;
+ half3 specColor = specGloss.rgb;
+ half smoothness = specGloss.a;
+
+ half oneMinusReflectivity;
+ diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity);
+
+ FragmentCommonData o = (FragmentCommonData)0;
+ o.diffColor = diffColor;
+ o.specColor = specColor;
+ o.oneMinusReflectivity = oneMinusReflectivity;
+ o.smoothness = smoothness;
+ return o;
+ }
+
+ inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo)
+ {
+ i_tex = i_tex;
+
+ FragmentCommonData o = SpecularSetup(i_tex, albedo);
+ o.normalWorld = float4(0, 0, 0, 1);
+ o.eyeVec = poiCam.viewDir;
+ o.posWorld = i_posWorld;
+
+ // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha)
+ o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha);
+ return o;
+ }
+
+ void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask)
+ {
+ dissolveEmission = 0;
+
+ #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ #endif
+
+ alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ mainTexture.a *= alphaMask;
+
+ #ifndef POI_SHADOW
+ albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001));
+
+ #ifdef POI_LIGHTING
+ applyShadowTexture(albedo);
+ #endif
+
+ albedo *= lerp(1, poiMesh.vertexColor.a, float(0));
+ #ifdef POI_RGBMASK
+ albedo.rgb = calculateRGBMask(albedo.rgb);
+ #endif
+
+ albedo.a = saturate(float(0) + albedo.a);
+
+ wireframeEmission = 0;
+ #ifdef POI_WIREFRAME
+ applyWireframe(wireframeEmission, albedo);
+ #endif
+ float backFaceDetailIntensity = 1;
+
+ float mixedHueShift = float(0);
+ applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission);
+
+ #ifdef POI_FUR
+ calculateFur();
+ #endif
+
+ #ifdef COLOR_GRADING_HDR
+ float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if(float(1))
+ {
+ albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha);
+ }
+ else
+ {
+ albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x)));
+ }
+ #endif
+ #ifdef FINALPASS
+ half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb;
+ albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity);
+ #endif
+ albedo.rgb = saturate(albedo.rgb);
+
+ #ifdef POI_HOLOGRAM
+ ApplyHoloAlpha(albedo);
+ #endif
+
+ s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo);
+ #endif
+
+ #ifdef DISTORT
+ calculateDissolve(albedo, dissolveEmission);
+ #endif
+ }
+
+ void distanceFade(inout float4 albedo)
+ {
+ half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(fadeMap)
+ {
+ half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0));
+ albedo.a *= fadeValue;
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
new file mode 100644
index 00000000..c49977d5
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ab30ff772f169ba41966ea893d5b3476
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
new file mode 100644
index 00000000..3aa6d6b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
@@ -0,0 +1,115 @@
+#ifndef MATCAP
+ #define MATCAP
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST;
+ POI_TEXTURE_NOSAMPLER(_MatcapMask);
+ float _MatcapMaskInvert;
+ float _MatcapBorder;
+ float4 _MatcapColor;
+ float _MatcapIntensity;
+ float _MatcapReplace;
+ float _MatcapMultiply;
+ float _MatcapAdd;
+ float _MatcapEnable;
+ float _MatcapLightMask;
+ float _MatcapEmissionStrength;
+ float _MatcapNormal;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST;
+ POI_TEXTURE_NOSAMPLER(_Matcap2Mask);
+ float _Matcap2MaskInvert;
+ float _Matcap2Border;
+ float4 _Matcap2Color;
+ float _Matcap2Intensity;
+ float _Matcap2Replace;
+ float _Matcap2Multiply;
+ float _Matcap2Add;
+ float _Matcap2Enable;
+ float _Matcap2LightMask;
+ float _Matcap2EmissionStrength;
+ float _Matcap2Normal;
+
+ void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength
+ #ifdef POI_LIGHTING
+ , float matcapLightMask
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , uint blackLightMaskIndex
+ #endif
+ )
+ {
+ #ifdef POI_LIGHTING
+ if (matcapLightMask)
+ {
+ matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask);
+ }
+ #endif
+ #ifdef POI_BLACKLIGHT
+ if(blackLightMaskIndex != 4)
+ {
+ matcapMask *= blackLightMask[blackLightMaskIndex];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a);
+ finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a);
+ finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a;
+ matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a;
+ }
+
+ void applyMatcap(inout float4 finalColor, inout float3 matcapEmission)
+ {
+ float4 matcap = 0;
+ float matcapMask = 0;
+ float4 matcap2 = 0;
+ float matcap2Mask = 0;
+
+ // Both matcaps use the same coordinates
+ half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0)));
+ half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp));
+
+ // Matcap 1
+ half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+
+ matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1);
+ matcap.rgb *= float(1);
+ matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if (float(0))
+ {
+ matcapMask = 1 - matcapMask;
+ }
+
+ blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap
+ #endif
+ );
+
+ // Matcap 2
+
+ if (float(0))
+ {
+ half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+ matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1);
+ matcap2.rgb *= float(1);
+ matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(float(0))
+ {
+ matcap2Mask = 1 - matcap2Mask;
+ }
+ blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap2
+ #endif
+ );
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
new file mode 100644
index 00000000..bdeee88a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ee6b96b8241d8a340953d54989248d82
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
new file mode 100644
index 00000000..b2d07a38
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
@@ -0,0 +1,104 @@
+/*
+MIT License
+
+Copyright (c) 2019 wraikny
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+VertexTransformShader is dependent on:
+*/
+
+#ifndef POI_MATH
+ #define POI_MATH
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float4 quaternion_conjugate(float4 v)
+ {
+ return float4(
+ v.x, -v.yzw
+ );
+ }
+
+ float4 quaternion_mul(float4 v1, float4 v2)
+ {
+ float4 result1 = (v1.x * v2 + v1 * v2.x);
+
+ float4 result2 = float4(
+ - dot(v1.yzw, v2.yzw),
+ cross(v1.yzw, v2.yzw)
+ );
+
+ return float4(result1 + result2);
+ }
+
+ // angle : radians
+ float4 get_quaternion_from_angle(float3 axis, float angle)
+ {
+ return float4(
+ cos(angle / 2.0),
+ normalize(axis) * sin(angle / 2.0)
+ );
+ }
+
+ float4 quaternion_from_vector(float3 inVec)
+ {
+ return float4(0.0, inVec);
+ }
+
+ float degree_to_radius(float degree)
+ {
+ return(
+ degree / 180.0 * pi
+ );
+ }
+
+ float3 rotate_with_quaternion(float3 inVec, float3 rotation)
+ {
+ float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x));
+ float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y));
+ float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z));
+
+ #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C))
+ float4 quaternion = normalize(MUL3(qx, qy, qz));
+ float4 conjugate = quaternion_conjugate(quaternion);
+
+ float4 inVecQ = quaternion_from_vector(inVec);
+
+ float3 rotated = (
+ MUL3(quaternion, inVecQ, conjugate)
+ ).yzw;
+
+ return rotated;
+ }
+
+ float4 transform(float4 input, float4 pos, float4 rotation, float4 scale)
+ {
+ input.rgb *= (scale.xyz * scale.w);
+ input = float4(
+ rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w)
+ + (pos.xyz * pos.w),
+ input.w
+ );
+ return input;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
new file mode 100644
index 00000000..59c2c7d0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f6407270735994e488c21570635ad229
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
new file mode 100644
index 00000000..916f65eb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
@@ -0,0 +1,130 @@
+#ifndef POI_METAL
+ #define POI_METAL
+
+ samplerCUBE _CubeMap;
+ float _SampleWorld;
+ POI_TEXTURE_NOSAMPLER(_MetallicMask);
+ POI_TEXTURE_NOSAMPLER(_SmoothnessMask);
+ float _Metallic;
+ float _InvertSmoothness;
+ float _Smoothness;
+ float _EnableMetallic;
+ float3 _MetalReflectionTint;
+ POI_TEXTURE_NOSAMPLER(_MetallicTintMap);
+
+ float3 finalreflections;
+ float metalicMap;
+ float3 reflection;
+ float roughness;
+ float lighty_boy_uwu_var;
+
+ bool shouldMetalHappenBeforeLighting()
+ {
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0);
+ return probeExists && !float(0);
+ }
+
+ float3 fresnelRelflection(in float4 albedo)
+ {
+ half3 dotNV = 1 - abs(poiLight.nDotV);
+ half f = dotNV * dotNV * dotNV * dotNV;
+ //f *= i_sold.fresnel;
+ return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f);
+ }
+
+ void calculateMetallicness()
+ {
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ }
+
+ void ApplyMetallics(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflection = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflection = probe0;
+ }
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+
+ void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+ reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
new file mode 100644
index 00000000..ae625ca7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 66eecb5298c205f41aae2418e8039557
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
new file mode 100644
index 00000000..8bb16398
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
@@ -0,0 +1,77 @@
+#ifndef POI_MIRROR
+ #define POI_MIRROR
+
+ float _Mirror;
+ float _EnableMirrorTexture;
+ POI_TEXTURE_NOSAMPLER(_MirrorTexture);
+
+
+ void applyMirrorRenderVert(inout float4 vertex)
+ {
+
+ if (float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ void applyMirrorRenderFrag()
+ {
+
+ if(float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ void applyMirrorTexture(inout float4 mainTexture)
+ {
+
+ if(float(0))
+ {
+ if(IsInMirror())
+ {
+ mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ }
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
new file mode 100644
index 00000000..cf14cacf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3898df865d225c147bab0f2bdd9da889
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
new file mode 100644
index 00000000..c518bf13
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
@@ -0,0 +1,107 @@
+float _OutlineRimLightBlend;
+float _OutlineLit;
+float _OutlineTintMix;
+float2 _MainTexPan;
+float _MainTextureUV;
+
+float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR
+{
+ float4 finalColor = 1;
+
+ if (float(0))
+ {
+ UNITY_SETUP_INSTANCE_ID(i);
+
+ float3 finalEmission = 0;
+ float4 albedo = 1;
+
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ float3 uselessData0;
+ float3 uselessData1;
+ initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask);
+
+
+ fixed4 col = mainTexture;
+ float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos));
+ float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r;
+ clip(OutlineMask * float(0) - 0.001);
+
+ col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) );
+ col.a *= albedo.a;
+ col.a *= alphaMultiplier;
+
+ #ifdef POI_RANDOM
+ col.a *= i.angleAlpha;
+ #endif
+
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ col.a *= float4(1,1,1,1).a;
+
+
+ if(float(1) == 1)
+ {
+ applyDithering(col);
+ }
+
+ clip(col.a - float(0.5));
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+
+ if(float(0) == 1)
+ {
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ col.rgb = mainTexture.rgb;
+ }
+ else if(float(0) == 2)
+ {
+ col.rgb = lerp(col.rgb, poiLight.color, float(0));
+ }
+ col.rgb *= float4(1,1,1,1).rgb;
+
+ if(float(0) == 1)
+ {
+ col.rgb = lerp(col.rgb, mainTexture.rgb, float(0));
+ }
+
+ finalColor = col;
+
+ #ifdef POI_LIGHTING
+
+ if(float(1))
+ {
+ finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor);
+ }
+ #endif
+ finalColor.rgb += (col.rgb * float(0));
+ }
+ else
+ {
+ clip(-1);
+ }
+ return finalColor;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
new file mode 100644
index 00000000..b547c251
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c4247be1aad793a409f957f74b724c5c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
new file mode 100644
index 00000000..900e9e43
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
@@ -0,0 +1,105 @@
+#ifndef OutlineVert
+ #define OutlineVert
+
+ #include "CGI_PoiV2F.cginc"
+
+ float _OutlineMode;
+ float4 _OutlinePersonaDirection;
+ float4 _OutlineDropShadowOffset;
+ float _OutlineUseVertexColors;
+ float _OutlineFixedSize;
+ float _commentIfZero_EnableOutlinePass;
+
+ sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV;
+ v2f vert(appdata v)
+ {
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+
+ float2 uvArray[4];
+ uvArray[0] = o.uv0.xy;
+ uvArray[1] = o.uv0.zw;
+ uvArray[2] = o.uv1.xy;
+ uvArray[3] = o.uv1.zw;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y;
+ float outlineMask = 1;
+
+ outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb);
+
+ if (float(0) == 2)
+ {
+ outlineMask *= v.color.r;
+ }
+
+
+ if(float(0) != 1)
+ {
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ }
+ else
+ {
+ o.normal = UnityObjectToWorldNormal(v.color);
+ }
+
+
+ half offsetMultiplier = 1;
+ half distanceOffset = 1;
+
+ if(float(0))
+ {
+ distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz);
+ }
+
+ float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset;
+
+
+ if(float(0) == 2)
+ {
+ float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ offsetMultiplier = saturate(dot(lightDirection, o.normal));
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 3)
+ {
+ half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal);
+ offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy)));
+
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 4)
+ {
+ offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0));
+ offset *= distanceOffset;
+ }
+
+ o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.pos = UnityWorldToClipPos(o.worldPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0);
+ UNITY_TRANSFER_FOG(o, o.pos);
+ return o;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
new file mode 100644
index 00000000..814260ea
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 67d1a92ac04e8cb42b718f63b47a47d6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
new file mode 100644
index 00000000..da64a89d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
@@ -0,0 +1,63 @@
+#ifndef PANOSPHERE
+ #define PANOSPHERE
+
+ sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST;
+ POI_TEXTURE_NOSAMPLER(_PanoMask);
+ float _PanoEmission;
+ float _PanoBlend;
+ float4 _PanosphereColor;
+ float3 _PanospherePan;
+ float _PanoToggle;
+ float _PanoCubeMapToggle;
+ float _PanoInfiniteStereoToggle;
+ samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR;
+
+ float3 panoColor;
+ float panoMask;
+
+ float2 projectIt(float3 coords)
+ {
+ float3 normalizedCoords = normalize(coords);
+ float latitude = acos(normalizedCoords.y);
+ float longitude = atan2(normalizedCoords.z, normalizedCoords.x);
+ float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI);
+ sphereCoords = float2(1.0, 1.0) - sphereCoords;
+ return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw;
+ }
+
+ void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission)
+ {
+ panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskPanosphere != 4)
+ {
+ panoMask *= blackLightMask[_BlackLightMaskPanosphere];
+ }
+ #endif
+
+
+ if(float(0))
+ {
+ float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1));
+ half4 cubemap = texCUBE(_PanoCubeMap, cubeUV);
+ panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR);
+ }
+ else
+ {
+ float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1);
+
+ float2 ddxuv = ddx(uv);
+ float2 ddyuv = ddy(uv);
+ if(any(fwidth(uv) > .5))
+ {
+ ddxuv = ddyuv = 0.001;
+ }
+ panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb;
+ }
+ panosphereEmission = panoColor * float(0) * panoMask * float(0);
+ albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
new file mode 100644
index 00000000..7e583f54
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 958c12b74be3c7c479df5e0fdaf2ba47
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
new file mode 100644
index 00000000..6cd94900
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
@@ -0,0 +1,143 @@
+#ifndef POI_PARALLAX
+ #define POI_PARALLAX
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask);
+ float2 _ParallaxHeightMapPan;
+ float _ParallaxStrength;
+ float _ParallaxHeightMapEnabled;
+ float _ParallaxUV;
+
+ //Internal
+ float _ParallaxInternalMapEnabled;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask);
+ float _ParallaxInternalIterations;
+ float _ParallaxInternalMinDepth;
+ float _ParallaxInternalMaxDepth;
+ float _ParallaxInternalMinFade;
+ float _ParallaxInternalMaxFade;
+ float4 _ParallaxInternalMinColor;
+ float4 _ParallaxInternalMaxColor;
+ float4 _ParallaxInternalPanSpeed;
+ float4 _ParallaxInternalPanDepthSpeed;
+ float _ParallaxInternalHeightmapMode;
+ float _ParallaxInternalHeightFromAlpha;
+
+ float GetParallaxHeight(float2 uv)
+ {
+ return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999);
+ }
+ /*
+ float2 ParallaxOffset(float2 viewDir)
+ {
+ float height = GetParallaxHeight();
+ height -= 0.5;
+ height *= float(0);
+ return viewDir * height;
+ }
+ */
+ float2 ParallaxRaymarching(float2 viewDir)
+ {
+ float2 uvOffset = 0;
+ float stepSize = 0.1;
+ float2 uvDelta = viewDir * (stepSize * float(0));
+
+ float stepHeight = 1;
+ float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]);
+
+
+ float2 prevUVOffset = uvOffset;
+ float prevStepHeight = stepHeight;
+ float prevSurfaceHeight = surfaceHeight;
+
+ for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++)
+ {
+ prevUVOffset = uvOffset;
+ prevStepHeight = stepHeight;
+ prevSurfaceHeight = surfaceHeight;
+
+ uvOffset -= uvDelta;
+ stepHeight -= stepSize;
+ surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset);
+ }
+
+ float prevDifference = prevStepHeight - prevSurfaceHeight;
+ float difference = surfaceHeight - stepHeight;
+ float t = prevDifference / (prevDifference + difference);
+ uvOffset = prevUVOffset -uvDelta * t;
+
+ return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+
+ void calculateandApplyParallax()
+ {
+
+ if (float(0))
+ {
+ float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy);
+
+ if(float(0) == 0)
+ {
+ poiMesh.uv[0] += parallaxOffset;
+ }
+
+ if(float(0) == 1)
+ {
+ poiMesh.uv[1] += parallaxOffset;
+ }
+
+ if(float(0) == 2)
+ {
+ poiMesh.uv[2] += parallaxOffset;
+ }
+
+ if(float(0) == 3)
+ {
+ poiMesh.uv[3] += parallaxOffset;
+ }
+ }
+ }
+
+ void calculateAndApplyInternalParallax(inout float4 finalColor)
+ {
+ #if defined(_PARALLAXMAP)
+
+ if(float(0))
+ {
+ float3 parallax = 0;
+
+ for (int j = float(1); j > 0; j --)
+ {
+ float ratio = (float)j / float(1);
+ float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0));
+ float fade = lerp(float(0), float(1), ratio);
+ float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset);
+ float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio);
+ float parallaxHeight;
+ if(float(0))
+ {
+ parallaxTint *= parallaxColor.rgb;
+ parallaxHeight = parallaxColor.a;
+ }
+ else
+ {
+ parallaxHeight = parallaxColor.r;
+ }
+ //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio);
+
+ if (float(0) == 1)
+ {
+ parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio);
+ }
+ else
+ {
+ parallax += parallaxTint * parallaxHeight * fade;
+ }
+ }
+ //parallax /= float(1);
+ finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
new file mode 100644
index 00000000..5cbc79de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ecfd00a92d5968048bb178fc69b2e17b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
new file mode 100644
index 00000000..81230e8d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
@@ -0,0 +1,233 @@
+/*
+USED---------------------------------------------
+"_PARALLAXMAP",
+"_REQUIRE_UV2",
+"_SUNDISK_NONE",
+"_DETAIL_MULX2",
+"_GLOSSYREFLECTIONS_OFF",
+"_METALLICGLOSSMAP",
+"_COLORADDSUBDIFF_ON",
+"_SPECGLOSSMAP",
+"_TERRAIN_NORMAL_MAP",
+"_SUNDISK_SIMPLE",
+"_EMISSION",
+"_COLORCOLOR_ON",
+"_COLOROVERLAY_ON",
+"_ALPHAMODULATE_ON",
+"_SUNDISK_HIGH_QUALITY",
+"_MAPPING_6_FRAMES_LAYOUT",
+"_NORMALMAP"
+"EFFECT_BUMP",
+"BLOOM",
+"BLOOM_LOW",
+"GRAIN",
+"DEPTH_OF_FIELD",
+"USER_LUT",
+"CHROMATIC_ABERRATION_LOW",
+"BLOOM_LENS_DIRT",
+"_FADING_ON",
+"CHROMATIC_ABERRATION",
+"DISTORT",
+"GEOM_TYPE_BRANCH",
+"_SPECULARHIGHLIGHTS_OFF",
+"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
+"EFFECT_HUE_VARIATION",
+"GEOM_TYPE_LEAF",
+"GEOM_TYPE_MESH",
+"FINALPASS",
+"AUTO_EXPOSURE"
+"VIGNETTE",
+"VIGNETTE_MASKED",
+"COLOR_GRADING_HDR",
+
+UNUSED-------------------------------------------
+"_ALPHABLEND_ON",
+"_ALPHAPREMULTIPLY_ON",
+"_ALPHATEST_ON",
+"GEOM_TYPE_BRANCH_DETAIL",
+"GEOM_TYPE_FROND",
+"PIXELSNAP_ON",
+"SOFTPARTICLES_ON",
+"DITHERING",
+"TONEMAPPING_NEUTRAL",
+"TONEMAPPING_FILMIC",
+"TONEMAPPING_ACES",
+"TONEMAPPING_CUSTOM",
+"DEPTH_OF_FIELD_COC_VIEW",
+"COLOR_GRADING",
+"COLOR_GRADING_LOG_VIEW",
+"VIGNETTE_CLASSIC",
+"COLOR_GRADING_HDR_3D",
+
+DO NOT USE -----------------------------------------
+"BILLBOARD_FACE_CAMERA_POS",
+*/
+
+
+#ifndef POI_PASS
+ #define POI_PASS
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #ifdef POI_META_PASS
+ #include "UnityMetaPass.cginc"
+ #endif
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+
+ #include "CGI_PoiSpawnInVert.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+
+ #ifdef BLOOM_LOW
+ #include "CGI_PoiBulge.cginc"
+ #endif
+
+ #include "CGI_PoiVert.cginc"
+
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+
+ #include "CGI_PoiDithering.cginc"
+
+ #ifdef _PARALLAXMAP
+ #include "CGI_PoiParallax.cginc"
+ #endif
+
+ #ifdef USER_LUT
+ #include "CGI_PoiUVDistortion.cginc"
+ #endif
+
+ #ifdef VIGNETTE
+ #include "CGI_PoiRGBMask.cginc"
+ #endif
+
+ #include "CGI_PoiData.cginc"
+
+ #ifdef _SPECULARHIGHLIGHTS_OFF
+ #include "CGI_PoiBlackLight.cginc"
+ #endif
+
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+
+ #ifdef DEPTH_OF_FIELD
+ #include "CGI_PoiHologram.cginc"
+ #endif
+
+ #ifdef BLOOM_LENS_DIRT
+ #include "CGI_PoiIridescence.cginc"
+ #endif
+
+
+ #ifdef FUR
+ #include "CGI_PoiFur.cginc"
+ #include "CGI_PoiGeomFur.cginc"
+ #endif
+
+ #ifdef VIGNETTE_MASKED
+ #include "CGI_PoiLighting.cginc"
+ #endif
+
+ #include "CGI_PoiMainTex.cginc"
+
+ #ifdef GEOM_TYPE_BRANCH
+ #include "CGI_PoiDecal.cginc"
+ #endif
+
+ #ifdef CHROMATIC_ABERRATION
+ #include "CGI_PoiVoronoi.cginc"
+ #endif
+
+ #ifdef _DETAIL_MULX2
+ #include "CGI_PoiPanosphere.cginc"
+ #endif
+
+ #ifdef EFFECT_BUMP
+ #include "CGI_PoiMSDF.cginc"
+ #endif
+
+ #ifdef GRAIN
+ #include "CGI_PoiDepthColor.cginc"
+ #endif
+
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _GLOSSYREFLECTIONS_OFF
+ #include "CGI_PoiRimLighting.cginc"
+ #endif
+
+ #ifdef _MAPPING_6_FRAMES_LAYOUT
+ #include "CGI_PoiEnvironmentalRimLighting.cginc"
+ #endif
+
+ #ifdef _METALLICGLOSSMAP
+ #include "CGI_PoiMetal.cginc"
+ #endif
+
+ #ifdef _COLORADDSUBDIFF_ON
+ #include "CGI_PoiMatcap.cginc"
+ #endif
+
+ #ifdef _SPECGLOSSMAP
+ #include "CGI_PoiSpecular.cginc"
+ #endif
+
+ #ifdef BLOOM
+ #include "CGI_PoiVideo.cginc"
+ #endif
+
+ #ifdef _TERRAIN_NORMAL_MAP
+ #include "CGI_PoiSubsurfaceScattering.cginc"
+ #endif
+
+ #include "CGI_PoiBlending.cginc"
+ #include "CGI_PoiGrab.cginc"
+
+ #ifdef _SUNDISK_SIMPLE
+ #include "CGI_PoiGlitter.cginc"
+ #endif
+
+ #ifdef _EMISSION
+ #include "CGI_PoiEmission.cginc"
+ #endif
+
+ #ifdef _COLORCOLOR_ON
+ #include "CGI_PoiClearCoat.cginc"
+ #endif
+
+ #include "CGI_PoiAlphaToCoverage.cginc"
+
+ #ifdef _COLOROVERLAY_ON
+ #include "CGI_PoiDebug.cginc"
+ #endif
+ #include "CGI_PoiFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
new file mode 100644
index 00000000..f8ce9f61
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 75af909a495108f46b897ff670042741
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
new file mode 100644
index 00000000..5e365972
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
@@ -0,0 +1,26 @@
+#ifndef POI_PASS_OUTLINE
+ #define POI_PASS_OUTLINE
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiOutlineVert.cginc"
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiLighting.cginc"
+ #include "CGI_PoiMainTex.cginc"
+ #include "CGI_PoiData.cginc"
+ #include "CGI_PoiDithering.cginc"
+ #include "CGI_PoiOutlineFrag.cginc"
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
new file mode 100644
index 00000000..a64a8988
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7415e4b6b7dcdc242b7056ce19c6cc10
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
new file mode 100644
index 00000000..d21a5d4d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
@@ -0,0 +1,44 @@
+#ifndef POI_PASS_SHADOW
+ #define POI_PASS_SHADOW
+
+ #pragma multi_compile_shadowcaster
+ #include "UnityCG.cginc"
+ #include "UnityShaderVariables.cginc"
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiShadowIncludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiMirror.cginc"
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+ #include "CGI_PoiData.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+ #include "CGI_PoiDithering.cginc"
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+ #include "CGI_PoiSpawnInVert.cginc"
+ #include "CGI_PoiShadowVert.cginc"
+ #include "CGI_PoiShadowFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
new file mode 100644
index 00000000..4bc2b747
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 87363e3fb0acd324793f9a4d49e7d9e0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
new file mode 100644
index 00000000..d4cd1697
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
@@ -0,0 +1,131 @@
+#ifndef POI_RGBMASK
+ #define POI_RGBMASK
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST;
+
+ #ifdef GEOM_TYPE_MESH
+ POI_NORMAL_NOSAMPLER(_RgbNormalR);
+ POI_NORMAL_NOSAMPLER(_RgbNormalG);
+ POI_NORMAL_NOSAMPLER(_RgbNormalB);
+ float _RgbNormalsEnabled;
+ #endif
+
+ float4 _RedColor;
+ float4 _GreenColor;
+ float4 _BlueColor;
+
+ float4 _RGBMaskPanning;
+ float4 _RGBRedPanning;
+ float4 _RGBGreenPanning;
+ float4 _RGBBluePanning;
+
+ float _RGBBlendMultiplicative;
+
+ float _RGBMaskUV;
+ float _RGBRed_UV;
+ float _RGBGreen_UV;
+ float _RGBBlue_UV;
+ float _RGBUseVertexColors;
+ float _RGBNormalBlend;
+
+ static float3 rgbMask;
+
+ void calculateRGBNormals(inout half3 mainTangentSpaceNormal)
+ {
+ #ifdef GEOM_TYPE_MESH
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+
+ if(float(0))
+ {
+
+ if(float(0) == 0)
+ {
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b);
+ }
+ return;
+ }
+ else
+ {
+ half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r);
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g);
+ normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b);
+ mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal);
+ return;
+ }
+ }
+ #endif
+ }
+
+ float3 calculateRGBMask(float3 baseColor)
+ {
+ //If RGB normals are in use this data will already exist
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+ float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+
+ if(float(0))
+ {
+ float3 RGBColor = 1;
+ RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ baseColor *= RGBColor;
+ }
+ else
+ {
+ baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ }
+
+ return baseColor;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
new file mode 100644
index 00000000..7970de9c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c103d11915ba6f24381d2e1b3461c83a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
new file mode 100644
index 00000000..137ef6de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
@@ -0,0 +1,4 @@
+#ifndef POI_RNG
+ #define POI_RNG
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
new file mode 100644
index 00000000..4a5b218e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f181c4625c1f99a4b87579faf8f24ad3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
new file mode 100644
index 00000000..11f3eea2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_RANDOM
+ #define POI_RANDOM
+
+ float _EnableRandom;
+ float m_start_Angle;
+ float _AngleType;
+ float3 _AngleForwardDirection;
+ float _CameraAngleMin;
+ float _CameraAngleMax;
+ float _ModelAngleMin;
+ float _ModelAngleMax;
+ float _AngleMinAlpha;
+ float _AngleCompareTo;
+
+ float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos)
+ {
+ half cameraAngleMin = float(45) / 180;
+ half cameraAngleMax = float(90) / 180;
+ half modelAngleMin = float(45) / 180;
+ half modelAngleMax = float(90) / 180;
+ float3 pos = float(0) == 0 ? modelPos : worldPos;
+ half3 cameraToModelDirection = normalize(pos - getCameraPosition());
+ half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0))));
+ half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1);
+ half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1);
+ if (float(0) == 0)
+ {
+ return max(cameraLookAtModel, float(0));
+ }
+ else if(float(0) == 1)
+ {
+ return max(modelLookAtCamera, float(0));
+ }
+ else if(float(0) == 2)
+ {
+ return max(cameraLookAtModel * modelLookAtCamera, float(0));
+ }
+ return 1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
new file mode 100644
index 00000000..605b3fb6
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d81a0e728813060448eb833db67768e2
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
new file mode 100644
index 00000000..d4571c0c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
@@ -0,0 +1,47 @@
+#ifndef POI_RIM
+ #define POI_RIM
+
+ float4 _RimLightColor;
+ float _RimLightingInvert;
+ float _RimWidth;
+ float _RimStrength;
+ float _RimSharpness;
+ float _RimLightColorBias;
+ float _ShadowMix;
+ float _ShadowMixThreshold;
+ float _ShadowMixWidthMod;
+ float _EnableRimLighting;
+ float _RimBrighten;
+ float _RimLightNormal;
+
+ POI_TEXTURE_NOSAMPLER(_RimTex);
+ POI_TEXTURE_NOSAMPLER(_RimMask);
+ POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture);
+
+ float _RimWidthNoiseStrength;
+
+ float4 rimColor = float4(0, 0, 0, 0);
+ float rim = 0;
+
+ void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission)
+ {
+ float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimNoise = (rimNoise - .5) * float(0.1);
+
+ float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+
+ if (float(0))
+ {
+ viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+ }
+ float rimWidth = float(0.8);
+ rimWidth -= rimNoise;
+ float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0);
+ rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal);
+ rim *= float4(1,1,1,1).a * rimColor.a * rimMask;
+ rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0);
+ albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim);
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
new file mode 100644
index 00000000..13ce9912
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4f5d7248778946e42911502d600fe939
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
new file mode 100644
index 00000000..ccfc9ba4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
@@ -0,0 +1,116 @@
+#ifndef SHADOW_FRAG
+ #define SHADOW_FRAG
+
+ float2 _MainDistanceFade;
+ float _ForceOpaque;
+ float _MainShadowClipMod;
+ float2 _AlphaMaskPan;
+ float _AlphaMaskUV;
+ sampler3D _DitherMaskLOD;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+
+ half4 fragShadowCaster(
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ V2FShadow i, uint facing: SV_IsFrontFace
+ #endif
+ ): SV_Target
+ {
+ poiMesh.uv[0] = i.uv;
+ poiMesh.uv[1] = i.uv1;
+ poiMesh.uv[2] = i.uv2;
+ poiMesh.uv[3] = i.uv3;
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+
+
+ //Possible Bug with clip
+ float clipValue = clamp(float(0.5) + float(0), - .001, 1.001);
+
+ poiMesh.vertexColor = saturate(i.vertexColor);
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+ #if defined(UNITY_STANDARD_USE_SHADOW_UVS)
+
+ half4 alpha = mainTexture;
+
+
+ if (float(0))
+ {
+ if(IsInMirror())
+ {
+ alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a;
+ }
+ }
+
+
+ alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos));
+ half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0));
+ alpha.a *= alphaMask;
+ alpha.a *= float4(1,1,1,1).a + .0001;
+ alpha.a += float(0);
+ alpha.a = saturate(alpha.a);
+
+
+ if(float(1) == 0)
+ {
+ alpha.a = 1;
+ }
+
+
+ if(float(1) == 1)
+ {
+ applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy);
+ }
+
+ #ifdef POI_DISSOLVE
+ float3 fakeEmission = 1;
+ calculateDissolve(alpha, fakeEmission);
+ #endif
+
+ if(float(1) == 1)
+ {
+ clip(alpha.a - 0.001);
+ }
+
+ /*
+ return poiMesh.vertexColor.g;
+
+ #ifdef POI_RANDOM
+ alpha.a *= i.angleAlpha;
+ #endif
+
+
+ if(float(1) >= 1)
+ {
+ applySpawnInShadow(uv[0], i.localPos);
+
+ #if defined(POI_FLIPBOOK)
+ alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]);
+ #endif
+ }
+ */
+
+ if (float(1) == 1)
+ {
+ clip(alpha.a - clipValue);
+ }
+
+
+ if(float(1) > 1)
+ {
+ float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a;
+ clip(dither - 0.01);
+ }
+
+ #endif
+ SHADOW_CASTER_FRAGMENT(i)
+ }
+
+ #endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
new file mode 100644
index 00000000..ba013add
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bd14f397a675b4346a0f340e13ee889b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
new file mode 100644
index 00000000..fd8f19a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
@@ -0,0 +1,41 @@
+#ifndef SHADOW_INCLUDES
+ #define SHADOW_INCLUDES
+
+ #define UNITY_STANDARD_USE_SHADOW_UVS 1
+
+ float4 _Color;
+ sampler2D _AlphaMask; float4 _AlphaMask_ST;
+
+ struct VertexInputShadow
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ struct V2FShadow
+ {
+ V2F_SHADOW_CASTER_NOPOS
+ float4 pos: SV_POSITION;
+ float2 uv: TEXCOORD1;
+ float2 uv1: TEXCOORD2;
+ float2 uv2: TEXCOORD3;
+ float2 uv3: TEXCOORD4;
+ float3 modelPos: TEXCOORD5;
+ float4 worldPos: TEXCOORD6;
+ float4 localPos: TEXCOORD7;
+ float3 angleAlpha: TEXCOORD8;
+ float4 grabPos: TEXCOORD9;
+ fixed3 barycentricCoordinates: TEXCOORD10;
+ float4 vertexColor: TEXCOORD11;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
new file mode 100644
index 00000000..5365ea97
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e75e2252dcaa41149a7338dd7e279487
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
new file mode 100644
index 00000000..f0b7184a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
@@ -0,0 +1,80 @@
+float _EnableTouchGlow;
+float _EnableBulge;
+float _VertexManipulationHeightUV;
+
+V2FShadow vertShadowCaster(VertexInputShadow v)
+{
+ V2FShadow o;
+ UNITY_SETUP_INSTANCE_ID(v);
+
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(V2FShadow, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.uv = v.uv0;
+ o.uv1 = v.uv1;
+ o.uv2 = v.uv2;
+ o.uv3 = v.uv3;
+
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.vertexColor = v.color;
+
+
+ if(_EnableTouchGlow || _EnableBulge)
+ {
+ o.pos = UnityObjectToClipPos(float3(0, 0, -5));
+ o.localPos.xyz = float3(0, 0, -5);
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ }
+
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+
+ o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal);
+ o.pos = UnityApplyLinearShadowBias(o.pos);
+
+ return o;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
new file mode 100644
index 00000000..dcd46480
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f78c410af8f46bb4abb346cf775f8639
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
new file mode 100644
index 00000000..2455b603
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+ #endif
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST;
+
+ float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor;
+
+ if(float(1) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+
+ void applySpawnInShadow(float2 uv, float3 localPos)
+ {
+
+ if(_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset);
+
+ if(float(1) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
new file mode 100644
index 00000000..ba825eee
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3eaeb49f76cbf194c9a57ddfcb23c679
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
new file mode 100644
index 00000000..fdcc457f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
@@ -0,0 +1,40 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+
+ #endif
+ //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST;
+
+ float calculateGradientValueVert(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = 0;
+ float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0);
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+ //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
new file mode 100644
index 00000000..500ef797
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 591dde61b29b7b2438fbcdd5b8f4d051
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
new file mode 100644
index 00000000..f5287465
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
@@ -0,0 +1,488 @@
+#ifndef POI_SPECULAR
+ #define POI_SPECULAR
+ float _SpecWhatTangent;
+ float _SpecularType;
+ float _SmoothnessFrom;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap);
+ fixed _CenterOutSpecColor;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro);
+ float _SpecularAnisoJitterMirrored;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV);
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask);
+ float _SpecularAnisoJitterMicroMultiplier;
+ float _SpecularAnisoJitterMacroMultiplier;
+ float4 _SpecularTint;
+ float _SpecularSmoothness;
+ float _Spec1Offset;
+ float _Spec1JitterStrength;
+ float _Spec2Smoothness;
+ float _Spec2Offset;
+ float _Spec2JitterStrength;
+ float _AnisoUseTangentMap;
+ float _AnisoSpec1Alpha;
+ float _AnisoSpec2Alpha;
+ float _SpecularInvertSmoothness;
+ half _SpecularMetallic;
+ float _SpecularNormal;
+ float _SpecularNormal1;
+ // Toon
+ fixed _SpecularToonStart;
+ fixed _SpecularToonEnd;
+ half4 _SpecularToonInnerOuter;
+
+ float _EnableSpecular1;
+ float _SpecWhatTangent1;
+ float _SpecularType1;
+ float _SmoothnessFrom1;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1);
+ float _SpecularAnisoJitterMirrored1;
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask1);
+ float _SpecularAnisoJitterMicroMultiplier1;
+ float _SpecularAnisoJitterMacroMultiplier1;
+ float4 _SpecularTint1;
+ float _SpecularSmoothness1;
+ float _Spec1Offset1;
+ float _Spec1JitterStrength1;
+ float _Spec2Smoothness1;
+ float _Spec2Offset1;
+ float _Spec2JitterStrength1;
+ float _AnisoUseTangentMap1;
+ float _AnisoSpec1Alpha1;
+ float _AnisoSpec2Alpha1;
+ float _SpecularInvertSmoothness1;
+ half _SpecularMetallic1;
+ // Toon
+ half4 _SpecularToonInnerOuter1;
+ fixed _SpecularToonStart1;
+ fixed _SpecularToonEnd1;
+
+ UnityIndirect ZeroIndirect()
+ {
+ UnityIndirect ind;
+ ind.diffuse = 0;
+ ind.specular = 0;
+ return ind;
+ }
+
+ // From unity just putting it here in case I want to mod it
+ half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness,
+ float3 normal, float3 halfDir,
+ UnityLight light, UnityIndirect gi)
+ {
+ float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness);
+ #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0
+
+ #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
+ half shiftAmount = dot(normal, poiCam.viewDir);
+ normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal;
+ float nv = saturate(dot(normal, poiCam.viewDir));
+ #else
+ half nv = abs(dot(normal, poiCam.viewDir));
+ #endif
+
+ float nl = saturate(dot(normal, light.dir));
+ float nh = saturate(dot(normal, halfDir));
+
+ half lv = saturate(dot(light.dir, poiCam.viewDir));
+ half lh = saturate(dot(light.dir, halfDir));
+
+ half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl;
+
+ float roughness = PerceptualRoughnessToRoughness(perceptualRoughness);
+
+ roughness = max(roughness, 0.002);
+ float V = SmithJointGGXVisibilityTerm(nl, nv, roughness);
+ float D = GGXTerm(nh, roughness);
+
+ float specularTerm = V * D * UNITY_PI;
+
+ #ifdef UNITY_COLORSPACE_GAMMA
+ specularTerm = sqrt(max(1e-4h, specularTerm));
+ #endif
+
+ specularTerm = max(0, specularTerm * nl);
+ #if defined(_POI_SPECULARHIGHLIGHTS_OFF)
+ specularTerm = 0.0;
+ #endif
+
+ half surfaceReduction;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness;
+ #else
+ surfaceReduction = 1.0 / (roughness * roughness + 1.0);
+ #endif
+
+ specularTerm *= any(specColor) ? 1.0: 0.0;
+
+ half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity));
+ half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm)
+ + specularTerm * light.color * FresnelTerm(specColor, lh)
+ + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv);
+
+ return half4(color, 1);
+ }
+
+ half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir)
+ {
+ half oneMinusReflectivity;
+ half3 finalSpecular;
+ UnityLight unityLight;
+ unityLight.color = specularLight;
+ unityLight.dir = lightDirection;
+ unityLight.ndotl = nDotL;
+
+
+ if (float(1) == 0)
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity);
+ finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ else
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity);
+ float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b);
+ finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint);
+ return finalSpecular;
+ }
+
+ half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation)
+ {
+ half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight;
+
+ if (smoothnessFrom == 0)
+ {
+ finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ finalSpecular *= specularMap.a;
+ }
+ else
+ {
+ finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+ return finalSpecular;
+ }
+
+ float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL)
+ {
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+ float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower);
+ half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi);
+ Specular *= normalization;
+ return Specular;
+ }
+
+ half3 AnisotropicSpecular(
+ float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness,
+ float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ tangentDirectionMap += float(0) +jitter;
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+ half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a);
+ half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a);
+ half Specular = 0;
+
+ float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha;
+ float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha;
+
+ return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+
+ inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ if (!mirrored)
+ {
+ tangentDirectionMap += jitter;
+ }
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+
+ float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV);
+
+ fixed smoothAlpha = specular;
+ if(mirrored)
+ {
+ smoothAlpha = max(specular - jitter, 0);
+ }
+
+ specular = smoothstep(gradientStart, gradientEnd, smoothAlpha);
+
+ /*
+
+ if(_CenterOutSpecColor)
+ {
+ specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0));
+ }
+ */
+
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+
+ return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a;
+ }
+
+ inline float SpecularHQ(half roughness, half dotNH, half dotLH)
+ {
+ roughness = saturate(roughness);
+ roughness = max((roughness * roughness), 0.002);
+ half roughnessX2 = roughness * roughness;
+
+ half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f;
+ half D = roughnessX2 / (3.14159 * denom * denom);
+
+ half k = roughness / 2.0f;
+ half k2 = k * k;
+ half invK2 = 1.0f - k2;
+
+ half vis = rcp(dotLH * dotLH * invK2 + k2);
+
+ float specTerm = vis * D;
+
+ return specTerm;
+ }
+
+ float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation)
+ {
+ float3 specColor = specularTint;
+ float metallic = specularMetallic;
+ float roughness = 1 - specularSmoothness;
+ float perceptualRoughness = roughness;
+ //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a;
+ //float reflectivity = 1.0h - reflectInverse;
+ float3 specMapColor = lerp(specularMap, 1, colorFrom);
+ float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic);
+ //albedo.rgb *= reflectInverse;
+ return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint);
+ }
+
+ float3 calculateSpecular(in float4 albedo)
+ {
+ half3 finalSpecular = 0;
+ half3 finalSpecular1 = 0;
+ float4 realisticAlbedo = albedo;
+ float4 realisticAlbedo1 = albedo;
+ float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float attenuation = saturate(poiLight.nDotL);
+ #ifdef POI_LIGHTING
+
+ if (float(0) && float(0) == 0 && float(0) == 1)
+ {
+ attenuation = poiLight.rampedLightMap;
+ }
+ #endif
+
+
+ if(float(1) == 1) // Realistic
+ {
+ if (float(1) == 1)
+ {
+ specularMap.a = specularMap.r;
+ specularMap.rgb = 1;
+ }
+
+ if(float(0))
+ {
+ specularMap.a = 1 - specularMap.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation);
+ #else
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap);
+ finalSpecular *= attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular *= float4(1,1,1,1);
+ finalSpecular *= attenuation;
+ }
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+
+ finalSpecular *= float4(1,1,1,1).a;
+ finalSpecular = finalSpecular.rgb;
+ finalSpecular *= specularMask;
+
+
+ if (float(0))
+ {
+ float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ float attenuation = poiLight.attenuation;
+
+ if(float(1) == 1) // Realistic
+ {
+
+ if (float(1) == 1)
+ {
+ specularMap1.a = specularMap1.r;
+ specularMap1.rgb = 1;
+ }
+ else
+ {
+ realisticAlbedo1.rgb = specularMap1.rgb;
+ }
+
+
+ if(float(0))
+ {
+ specularMap1.a = 1 - specularMap1.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL));
+ #else
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular1 *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular1 *= float4(1,1,1,1);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ // Non Important Lights
+ #ifdef VERTEXLIGHT_ON
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+ #endif
+
+ finalSpecular1 *= float4(1,1,1,1).a;
+ finalSpecular1 = finalSpecular1.rgb;
+ finalSpecular1 *= specularMask1;
+ }
+ return finalSpecular + finalSpecular1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
new file mode 100644
index 00000000..eb8ed2e0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9c3f1c6c529cf5143bdca74dc767b42c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
new file mode 100644
index 00000000..b7c21c01
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
@@ -0,0 +1,28 @@
+#ifndef SUBSURFACE
+ #define SUBSURFACE
+
+ float _SSSThicknessMod;
+ float _SSSSCale;
+ float _SSSPower;
+ float _SSSDistortion;
+ float4 _SSSColor;
+ float _EnableSSS;
+
+ POI_TEXTURE_NOSAMPLER(_SSSThicknessMap);
+
+ float3 calculateSubsurfaceScattering()
+ {
+ float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1);
+ half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25);
+ #ifdef FORWARD_BASE_PASS
+ half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0));
+ #else
+ half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0));
+ #endif
+
+ return fLT * poiLight.color * float4(1,0,0,1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
new file mode 100644
index 00000000..3d7ec882
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 61a5af09aecb66d4993dd023e94f48e6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
new file mode 100644
index 00000000..4912473d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
@@ -0,0 +1,117 @@
+#ifndef POI_TESSELLATION
+ #define POI_TESSELLATION
+
+ float _TessellationPhongStrength;
+ float _TessellationEdgeLength;
+ float _TessellationExtrusionAmount;
+ float _TessellationUniform;
+
+ struct TessellationControlPoint
+ {
+ float4 vertex: INTERNALTESSPOS;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ };
+
+ struct TessellationFactors
+ {
+ float edge[3]: SV_TessFactor;
+ float inside: SV_InsideTessFactor;
+ };
+
+ TessellationControlPoint poiTessellationVert(appdata v)
+ {
+ TessellationControlPoint p;
+ p.vertex = v.vertex;
+ p.normal = v.normal;
+ p.tangent = v.tangent;
+ p.color = v.color;
+ p.uv0 = v.uv0;
+ p.uv1 = v.uv1;
+ p.uv2 = v.uv2;
+ p.uv3 = v.uv3;
+ return p;
+ }
+
+ float TessellationEdgeFactor(float3 p0, float3 p1)
+ {
+ #ifndef _FADING_ON
+ float edgeLength = distance(p0, p1);
+
+ float3 edgeCenter = (p0 + p1) * 0.5;
+ float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos);
+
+ return edgeLength * _ScreenParams.y /
+ (_TessellationEdgeLength * viewDistance);
+ #else
+ return _TessellationUniform;
+ #endif
+ }
+
+ TessellationFactors poiPatchConst(
+ InputPatch < TessellationControlPoint, 3 > patch
+ )
+ {
+
+ TessellationFactors f;
+ float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz;
+ float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz;
+ float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz;
+ f.edge[0] = TessellationEdgeFactor(p1, p2);
+ f.edge[1] = TessellationEdgeFactor(p2, p0);
+ f.edge[2] = TessellationEdgeFactor(p0, p1);
+ f.inside = (TessellationEdgeFactor(p1, p2) +
+ TessellationEdgeFactor(p2, p0) +
+ TessellationEdgeFactor(p0, p1)) * (1 / 3.0);
+ return f;
+ }
+
+ [UNITY_domain("tri")]
+ [UNITY_outputcontrolpoints(3)]
+ [UNITY_outputtopology("triangle_cw")]
+ [UNITY_partitioning("fractional_odd")]
+ [UNITY_patchconstantfunc("poiPatchConst")]
+ TessellationControlPoint poiHull(
+ InputPatch < TessellationControlPoint, 3 > patch,
+ uint id: SV_OutputControlPointID
+ )
+ {
+ return patch[id];
+ }
+
+ [UNITY_domain("tri")]
+ v2f poiDomain(
+ TessellationFactors factors,
+ OutputPatch < TessellationControlPoint, 3 > patch,
+ float3 barycentricCoordinates: SV_DomainLocation
+ )
+ {
+ appdata data;
+
+ #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z;
+
+ MY_DOMAIN_PROGRAM_INTERPOLATE(vertex)
+ float3 pp[3];
+ for (int i = 0; i < 3; ++ i)
+ {
+ pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal));
+ }
+ data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(normal)
+ data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(tangent)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(color)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv0)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv1)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv2)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv3)
+
+ return vert(data);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
new file mode 100644
index 00000000..74a3dc13
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 61aa231a722947647b43c19bdb51f365
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
new file mode 100644
index 00000000..38d5fd75
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_UV_DISTORTION
+ #define POI_UV_DISTORTION
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST;
+ POI_TEXTURE_NOSAMPLER(_DistortionMask);
+
+ float _DistortionStrength;
+ float _DistortionStrength1;
+ float2 _DistortionSpeed;
+ float2 _DistortionSpeed1;
+
+ float2 getTorusUv(float2 uv)
+ {
+ // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7
+ // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf
+ float phi = 6.28318530718f * uv.x;
+ float theta = 6.28318530718f * uv.y;
+ float3 c = cos(float3(phi, phi + 1.57079632679f, theta));
+ float2 result = float2(c.x * c.z, -c.y * c.z);
+ return result * 0.5 + 0.5;
+ }
+
+ float2 calculateDistortionUV(float2 uv)
+ {
+ half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ flowVector *= float(0.5);
+ flowVector1 *= float(0.5);
+ return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
new file mode 100644
index 00000000..ad657e7d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 36af105f699ba7d458bf17a474ce9f0b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
new file mode 100644
index 00000000..0e29a179
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_V2F
+ #define POI_V2F
+
+ struct v2f
+ {
+ float4 pos: SV_POSITION;
+ float4 uv0: TEXCOORD0;
+ float4 uv1: TEXCOORD1;
+ float3 normal: TEXCOORD2;
+ float3 tangentViewDir: TEXCOORD3;
+ float4 tangent: TEXCOORD4;
+ float4 worldPos: TEXCOORD5;
+ float4 localPos: TEXCOORD6;
+ float4 grabPos: TEXCOORD7;
+ float3 barycentricCoordinates: TEXCOORD8;
+ #if defined(GRAIN)
+ float4 worldDirection: TEXCOORD9;
+ #endif
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV: TEXCOORD10;
+ #endif
+ float3 modelPos: TEXCOORD11;
+ float angleAlpha: TEXCOORD12;
+ float4 vertexColor: TEXCOORD14;
+ #ifdef FUR
+ float furAlpha: TEXCOORD15;
+ #endif
+ UNITY_SHADOW_COORDS(16)
+ UNITY_FOG_COORDS(17)
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
new file mode 100644
index 00000000..29c2041e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: aa6edef66681c024999d8da5dfc48e2d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
new file mode 100644
index 00000000..1558e937
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
@@ -0,0 +1,126 @@
+#ifndef POI_VERT
+ #define POI_VERT
+
+ float _VertexManipulationHeightUV;
+ float _VertexUnwrap;
+
+ #define PM UNITY_MATRIX_P
+
+ inline float4 CalculateFrustumCorrection()
+ {
+ float x1 = -PM._31 / (PM._11 * PM._34);
+ float x2 = -PM._32 / (PM._22 * PM._34);
+ return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23);
+ }
+
+ v2f vert(appdata v)
+ {
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ #ifdef _COLOROVERLAY_ON
+ v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0));
+ #endif
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.tangent, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ #ifdef _REQUIRE_UV2 //POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ TANGENT_SPACE_ROTATION;
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ //o.localPos.x *= -1;
+ //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025;
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+ o.vertexColor = v.color;
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w);
+
+ #ifdef POI_BULGE
+ bulgyWolgy(o);
+ #endif
+
+
+ o.angleAlpha = 1;
+ #ifdef _SUNDISK_NONE //POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ #if defined(LIGHTMAP_ON)
+ o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
+ #endif
+ #ifdef DYNAMICLIGHTMAP_ON
+ o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0.xy);
+ UNITY_TRANSFER_FOG(o, o.pos);
+
+ #if defined(_PARALLAXMAP) // POI_PARALLAX
+ v.tangent.xyz = normalize(v.tangent.xyz);
+ v.normal = normalize(v.normal);
+ float3x3 objectToTangent = float3x3(
+ v.tangent.xyz,
+ cross(v.normal, v.tangent.xyz) * v.tangent.w,
+ v.normal
+ );
+ o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex));
+ #endif
+
+ #ifdef POI_META_PASS
+ o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST);
+ #endif
+
+ #if defined(GRAIN)
+ float4 worldDirection;
+
+ worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
+ worldDirection.w = dot(o.pos, CalculateFrustumCorrection());
+ o.worldDirection = worldDirection;
+ #endif
+
+ return o;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
new file mode 100644
index 00000000..97452a52
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6834b57a067b6384cbff68c26b92e8bc
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
new file mode 100644
index 00000000..94c16148
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
@@ -0,0 +1,93 @@
+#ifndef POI_VERTEX_MANIPULATION
+ #define POI_VERTEX_MANIPULATION
+
+ #include "CGI_PoiMath.cginc"
+
+ float4 _VertexManipulationLocalTranslation;
+ float4 _VertexManipulationLocalRotation;
+ float4 _VertexManipulationLocalScale;
+ float4 _VertexManipulationWorldTranslation;
+
+ float _VertexManipulationHeight;
+ float _VertexManipulationHeightBias;
+ sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST;
+ float2 _VertexManipulationHeightPan;
+
+
+ //Vertex Glitching
+ float _EnableVertexGlitch;
+ sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST;
+ float _VertexGlitchThreshold;
+ float _VertexGlitchFrequency;
+ float _VertexGlitchStrength;
+ // Rounding
+ float _VertexRoundingDivision;
+ float _VertexRoundingEnabled;
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyVertexRounding(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if (float(0))
+ {
+ worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5;
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+ void applyVertexGlitching(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if(_EnableVertexGlitch)
+ {
+ float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz;
+ forward.y = 0;
+ forward = normalize(forward);
+ float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward));
+ float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1;
+ /*
+ float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed;
+ float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed;
+ float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r;
+ float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r;
+ float glitchAmount = glitchAmountLeft + glitchAmountRight;
+ */
+ float time = _Time.y * _VertexGlitchFrequency;
+ float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4;
+ worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch);
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+#endif
+//
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
new file mode 100644
index 00000000..49222f5e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 59f53a81903b4ae41b877ada0d894c16
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
new file mode 100644
index 00000000..ec2d37e4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
@@ -0,0 +1,266 @@
+#ifndef POI_VIDEO
+ #define POI_VIDEO
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST;
+
+ float _VideoUVNumber;
+ float _VideoType;
+ float3 pixels;
+ float2 _VideoResolution;
+ sampler2D _VideoGameboyRamp;
+ half _VideoBacklight;
+ half _VideoCRTRefreshRate;
+ half _VideoCRTPixelEnergizedTime;
+ half _VideoEnableVideoPlayer;
+ half _VideoRepeatVideoTexture;
+ half _VideoPixelateToResolution;
+ float2 _VideoMaskPanning;
+ // Video Settings
+ half _VideoSaturation;
+ half _VideoContrast;
+ float2 _VideoTiling;
+ float2 _VideoOffset;
+ float2 _VideoPanning;
+ //Debug
+ half _VideoEnableDebug;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST;
+
+
+ sampler2D _VRChat_VideoPlayer;
+ float4 _VRChat_VideoPlayer_TexelSize;
+
+ float4 globalVideoPlayerColor;
+ float3 globalColorToDisplayOnScreen;
+ float globalVideoOn;
+
+ float3 applyBacklight(float3 albedo, half backlightStrength)
+ {
+ return max(backlightStrength, albedo.rgb);
+ }
+
+ float3 applyViewAngleTN(float3 albedo)
+ {
+ float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb));
+ float upwardShift = dot(reflectionVector, poiMesh.binormal);
+ upwardShift = pow(upwardShift, 1);
+ float sideShift = dot(reflectionVector, poiMesh.tangent);
+ sideShift *= pow(sideShift, 3);
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = LinearToGammaSpace(albedo);
+ #endif
+ albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = GammaToLinearSpace(albedo);
+ #endif
+ albedo = (lerp(albedo, albedo.gbr, sideShift));
+ return albedo;
+ }
+
+ float calculateCRTPixelBrightness()
+ {
+ float totalPixels = _VideoResolution.x * _VideoResolution.y;
+ float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x);
+ float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y;
+ float currentPixelAlpha = currentPixelNumber / totalPixels;
+ half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate);
+ float electronBeamPixelNumber = totalPixels * electronBeamAlpha;
+
+ float DistanceInPixelsFromCurrentElectronBeamPixel = 0;
+ if (electronBeamPixelNumber >= currentPixelNumber)
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber;
+ }
+ else
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber);
+ }
+ float CRTFrameTime = 1 / _VideoCRTRefreshRate;
+ float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels);
+
+ return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam);
+ }
+
+ void applyContrastSettings(inout float3 pixel)
+ {
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = LinearToGammaSpace(pixel);
+ #endif
+ pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = GammaToLinearSpace(pixel);
+ #endif
+ }
+
+ void applySaturationSettings(inout float3 pixel)
+ {
+ pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation);
+ }
+
+ void applyVideoSettings(inout float3 pixel)
+ {
+ applySaturationSettings(pixel);
+ applyContrastSettings(pixel);
+ }
+
+ void calculateLCD(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateTN(inout float4 albedo)
+ {
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateCRT(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ float brightness = calculateCRTPixelBrightness();
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight;
+ }
+ void calculateOLED(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateGameboy(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333);
+ albedo.rgb = tex2D(_VideoGameboyRamp, brightness);
+ }
+ void calculateProjector(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+
+ float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight;
+ albedo.r = clamp(projectorColor.r, albedo.r, 1000);
+ albedo.g = clamp(projectorColor.g, albedo.g, 1000);
+ albedo.b = clamp(projectorColor.b, albedo.b, 1000);
+ }
+
+ void applyScreenEffect(inout float4 albedo, inout float3 videoEmission)
+ {
+ float4 albedoBeforeScreen = albedo;
+
+ pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution);
+ globalVideoOn = 0;
+
+ if(_VideoEnableVideoPlayer == 1)
+ {
+ float4 videoTexture = 0;
+
+ if(_VideoPixelateToResolution)
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution);
+ }
+ }
+ else
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset);
+ }
+ }
+ if(videoTexture.a == 1)
+ {
+ globalColorToDisplayOnScreen = videoTexture.rgb;
+ globalVideoOn = 1;
+ }
+ }
+
+
+ if(_VideoRepeatVideoTexture == 1)
+ {
+ if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0)
+ {
+ return;
+ }
+ }
+
+ switch(_VideoType)
+ {
+ case 0: // LCD
+ {
+ calculateLCD(albedo);
+ break;
+ }
+ case 1: // TN
+ {
+ calculateTN(albedo);
+ break;
+ }
+ case 2: // CRT
+ {
+ calculateCRT(albedo);
+ break;
+ }
+ case 3: // OLED
+ {
+ calculateOLED(albedo);
+ break;
+ }
+ case 4: // Gameboy
+ {
+ calculateGameboy(albedo);
+ break;
+ }
+ case 5: // Projector
+ {
+ calculateProjector(albedo);
+ break;
+ }
+ }
+
+ float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning);
+ albedo = lerp(albedoBeforeScreen, albedo, screenMask);
+ videoEmission = max(albedo.rgb * screenMask - 1, 0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
new file mode 100644
index 00000000..7fb207ac
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2815b28f5107be143b77cd5a636a2e2b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
new file mode 100644
index 00000000..db3d3130
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
@@ -0,0 +1,304 @@
+#ifndef POI_VORONOI
+ #define POI_VORONOI
+
+ #include "CGI_PoiRNG.cginc"
+
+ float _VoronoiSpace;
+ float _VoronoiBlend;
+ float _VoronoiType;
+ float4 _VoronoiColor0;
+ float _VoronoiEmission0;
+ float4 _VoronoiColor1;
+ float _VoronoiEmission1;
+ float2 _VoronoiGradient;
+ float _VoronoiScale;
+ float3 _VoronoiSpeed;
+ float _VoronoiEnableRandomCellColor;
+ float2 _VoronoiRandomMinMaxSaturation;
+ float2 _VoronoiRandomMinMaxBrightness;
+ float3 randomPoint;
+ float _VoronoiEffectsMaterialAlpha;
+
+ POI_TEXTURE_NOSAMPLER(_VoronoiMask);
+ POI_TEXTURE_NOSAMPLER(_VoronoiNoise);
+ float _VoronoiNoiseIntensity;
+
+ float2 inoise(float3 P, float jitter)
+ {
+ float3 Pi = mod(floor(P), 289.0);
+ float3 Pf = frac(P);
+ float3 oi = float3(-1.0, 0.0, 1.0);
+ float3 of = float3(-0.5, 0.5, 1.5);
+ float3 px = Permutation(Pi.x + oi);
+ float3 py = Permutation(Pi.y + oi);
+
+ float3 p, ox, oy, oz, dx, dy, dz;
+ float2 F = 1e6;
+
+ for (int i = 0; i < 3; i ++)
+ {
+ for (int j = 0; j < 3; j ++)
+ {
+ p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3
+
+ ox = frac(p * K) - Ko;
+ oy = mod(floor(p * K), 7.0) * K - Ko;
+
+ p = Permutation(p);
+
+ oz = frac(p * K) - Ko;
+
+ dx = Pf.x - of[i] + jitter * ox;
+ dy = Pf.y - of[j] + jitter * oy;
+ dz = Pf.z - of + jitter * oz;
+
+ float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared
+
+ //Find lowest and second lowest distances
+ for (int n = 0; n < 3; n ++)
+ {
+ if (d[n] < F[0])
+ {
+ F[1] = F[0];
+ F[0] = d[n];
+ randomPoint = p;
+ }
+ else if(d[n] < F[1])
+ {
+ F[1] = d[n];
+ }
+ }
+ }
+ }
+
+ return F;
+ }
+
+ float voronoi2D(in float2 x, float scale, float2 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float2 n = floor(x);
+ float2 f = frac(x);
+
+ // first pass: regular voronoi
+ float2 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 g = float2(float(i), float(j));
+ float2 o = random2(n + g);
+ float2 currentPoint = o;
+
+ float2 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint.xy = currentPoint;
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ float2 g = mg + float2(float(q), float(r));
+ float2 o = random2(n + g);
+
+ float2 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ return md;
+ }
+
+ float voronoi3D(in float3 x, float scale, float3 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float3 n = floor(x);
+ float3 f = frac(x);
+
+ // first pass: regular voronoi
+ float3 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ for (int h = -1; h <= 1; h ++)
+ {
+ float3 g = float3(float(h), float(i), float(j));
+ float3 o = random3(n + g);
+ float3 currentPoint = o;
+
+ float3 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint = currentPoint;
+ }
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ for (int p = -2; p <= 2; p ++)
+ {
+ float3 g = mg + float3(float(p), float(q), float(r));
+ float3 o = random3(n + g);
+
+ float3 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ }
+ return md;
+ }
+
+
+
+ // fracal sum, range -1.0 - 1.0
+ float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[1]) - sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission)
+ {
+ float voronoiOctaveNumber = 1;
+ float voronoiOctaveScale = 1;
+ float voronoiOctaveAttenuation = 1;
+ randomPoint = 0;
+ float4 voronoiColor1 = _VoronoiColor1;
+
+ float voronoi = 0;
+
+ float3 position = 0;
+
+
+ if (_VoronoiSpace == 0)
+ {
+ position = poiMesh.localPos;
+ }
+
+ if(_VoronoiSpace == 1)
+ {
+ position = poiMesh.worldPos;
+ }
+
+ if(_VoronoiSpace == 2)
+ {
+ position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0);
+ }
+
+ float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r;
+ float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity;
+
+
+ if(_VoronoiType == 0) // Basic
+ {
+ voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed);
+ }
+
+ if (_VoronoiType == 1) // Diff
+ {
+ voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x);
+ }
+
+ if (_VoronoiType == 2) // Fixed Border
+ {
+ voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed);
+ // isolines
+ //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0;
+ }
+
+ if (_VoronoiEnableRandomCellColor == 1)
+ {
+ float3 rando = random3(randomPoint);
+ fixed hue = rando.x;
+ fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y);
+ fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z);
+ float3 hsv = float3(hue, saturation, value);
+
+ voronoiColor1.rgb = HSVtoRGB(hsv);
+ }
+
+ float2 voronoiGradient = _VoronoiGradient;
+ voronoiGradient.xy += edgeNoise;
+ float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi);
+
+
+ if(_VoronoiBlend == 0)
+ {
+ float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp);
+
+ if(_VoronoiEffectsMaterialAlpha)
+ {
+ finalColor.rgba = lerp(finalColor, voronoiColor, mask);
+ }
+ else
+ {
+ finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a);
+ }
+ }
+ float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp);
+ VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
new file mode 100644
index 00000000..9cfb2cc7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f582497b625c81b4d948af9fd163ff1a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
new file mode 100644
index 00000000..49c602c0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
@@ -0,0 +1,111 @@
+#ifndef POI_WIREFRAME
+ #define POI_WIREFRAME
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST;
+ float2 _WireframeTexturePan;
+ float _WireframeSmoothing;
+ float _WireframeThickness;
+ float4 _WireframeColor;
+ float _WireframeAlpha;
+ float _WireframeEnable;
+ float _WireframeWaveEnabled;
+ float _WireframeWaveDensity;
+ float _WireframeWaveSpeed;
+ float _WireframeEdgeOpacity;
+ float _WireframeFaceOpacity;
+ half _WireframeEmissionAlpha;
+ float _WireframeEmissionStrength;
+ float _WireframeQuad;
+ float _WireframeUV;
+
+ #ifndef POI_SHADOW
+ void applyWireframe(inout float3 wireframeEmission, inout float4 albedo)
+ {
+
+ if (_WireframeEnable)
+ {
+ float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan);
+ float size = _WireframeThickness;
+ half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates));
+ half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates);
+ half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1;
+
+ float4 wireframeColor = _WireframeColor * colorMap;
+
+ albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary);
+ wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a;
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream)
+ {
+
+ if(_WireframeQuad)
+ {
+ float e1 = length(IN[0].localPos - IN[1].localPos);
+ float e2 = length(IN[1].localPos - IN[2].localPos);
+ float e3 = length(IN[2].localPos - IN[0].localPos);
+
+ float3 quad = 0;
+ if(e1 > e2 && e1 > e3)
+ quad.y = 1.;
+ else if(e2 > e3 && e2 > e1)
+ quad.x = 1;
+ else
+ quad.z = 1;
+
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad;
+ IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad;
+ IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad;
+ }
+ else
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ }
+
+
+
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #else
+
+ float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos)
+ {
+
+ if(_WireframeEnable)
+ {
+ float wireframeFadeAlpha = _WireframeAlpha;
+ float3 finalWireframeColor = 0;
+
+ float3 barys;
+ barys.xy = barycentricCoordinates;
+ barys.z = 1 - barys.x - barys.y;
+ float3 deltas = fwidth(barys);
+ float3 smoothing = deltas * _WireframeSmoothing;
+ float wireframeThickness = _WireframeThickness;
+ float3 thickness = deltas * wireframeThickness;
+ barys = smoothstep(thickness, thickness + smoothing, barys);
+ float minBary = min(barys.x, min(barys.y, barys.z));
+
+ return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream)
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
new file mode 100644
index 00000000..f3047bc8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d154ac8cf0d83ba48b99f18344b9708f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
new file mode 100644
index 00000000..319de57c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
@@ -0,0 +1,171 @@
+#ifndef POICLUDES
+ #define POICLUDES
+
+ UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize;
+ sampler2D _PoiGrab;
+ sampler2D _CameraDepthTexture;
+ float _Cutoff;
+ float _AlphaMod;
+
+ //Structs
+ struct appdata
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #ifdef OUTLINE
+ float _LineWidth;
+ float _OutlineEmission;
+ float4 _LineColor;
+ sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV;
+ float4 _OutlineFadeDistance;
+ float4 _OutlineGlobalPan;
+ #endif
+
+ struct PoiLighting
+ {
+ half3 direction;
+ half3 color;
+ fixed attenuation;
+ #ifdef FORWARD_ADD_PASS
+ fixed additiveShadow;
+ #endif
+ half3 directLighting;
+ half3 indirectLighting;
+ half lightMap;
+ half3 rampedLightMap;
+ half3 finalLighting;
+ half3 halfDir;
+ half nDotL;
+ half nDotH;
+ half lDotv;
+ half lDotH;
+ half nDotV;
+ half N0DotV;
+ half diffuseTerm;
+
+ // World normal dot half direction
+ #ifdef POI_VAR_DOTNH
+ half dotNH;
+ #endif
+
+ // Light direction dot half direction
+ #ifdef POI_VAR_DOTLH
+ half dotLH;
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ float4 vDotNL;
+ float3 vColor[4];
+ float4 vCorrectedDotNL;
+ float4 vAttenuation;
+ float4 vAttenuationDotNL;
+ float3 vPosition[4];
+ float3 vDirection[4];
+ float3 vFinalLighting;
+ float3 vHalfDir[4];
+
+ #ifdef POI_VAR_DOTLH
+ half4 vDotLH;
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ half4 vDotNH;
+ #endif
+
+ #endif
+ };
+
+ struct PoiCamera
+ {
+ half3 viewDir;
+ half3 tangentViewDir;
+ half3 forwardDir;
+ half3 worldPos;
+ float viewDotNormal;
+ float distanceToModel;
+ float distanceToVert;
+ float3 reflectionDir;
+ float3 vertexReflectionDir;
+ float2 screenUV;
+ float4 clipPos;
+ #if defined(GRAIN)
+ float4 worldDirection;
+ #endif
+ float4 grabPos;
+ };
+
+ struct PoiMesh
+ {
+ float3 normals[2];
+ float3 tangent;
+ float3 binormal;
+ float3 localPos;
+ float3 worldPos;
+ float3 modelPos;
+ float3 tangentSpaceNormal;
+ float2 uv[5];
+ float4 vertexColor;
+ fixed3 barycentricCoordinates;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV;
+ #endif
+ float isFrontFace;
+ #ifdef FUR
+ float furAlpha;
+ #endif
+ };
+
+ struct PoiTangentData
+ {
+ float3x3 tangentTransform;
+ float3x3 tangentToWorld;
+ };
+
+ struct FragmentCommonData
+ {
+ half3 diffColor, specColor;
+ // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level.
+ // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots.
+ half oneMinusReflectivity, smoothness;
+ float3 normalWorld;
+ float3 eyeVec;
+ half alpha;
+ float3 posWorld;
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 reflUVW;
+ #endif
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 tangentSpaceNormal;
+ #endif
+ };
+
+ struct Debug
+ {
+ float debug1;
+ float2 debug2;
+ float3 debug3;
+ float4 debug4;
+ };
+
+ static Debug debug;
+ static PoiLighting poiLight;
+ static PoiCamera poiCam;
+ static PoiMesh poiMesh;
+ static UnityGI gi;
+ static FragmentCommonData s;
+ static PoiTangentData poiTData;
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
new file mode 100644
index 00000000..b1c41229
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4d4560b3420bd8f42b4d2d736ec6bf9e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
new file mode 100644
index 00000000..22f55975
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 72c08f183a9b22446b92e7feb02bde72
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
new file mode 100644
index 00000000..efc44020
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
@@ -0,0 +1,7648 @@
+Shader "Hidden/.poiyomi/• Poiyomi Toon •/face_tere-a9b8519c"
+{
+ Properties
+ {
+ [HideInInspector] shader_is_using_thry_editor ("", Float) = 0
+ [HideInInspector] shader_master_label ("<color=#000000ff>Poiyomi Toon V7.0.100</color>", Float) = 0
+ [HideInInspector] shader_presets ("poiToonPresets", Float) = 0
+ [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0
+
+ [HideInInspector] footer_youtube ("youtube footer button", Float) = 0
+ [HideInInspector] footer_twitter ("twitter footer button", Float) = 0
+ [HideInInspector] footer_patreon ("patreon footer button", Float) = 0
+ [HideInInspector] footer_discord ("discord footer button", Float) = 0
+ [HideInInspector] footer_github ("github footer button", Float) = 0
+
+ // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works.
+ [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1
+ [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0
+ [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0
+
+ [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[
+ {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]},
+ {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}
+ }]}]}", Int) = 0
+ [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0
+ [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE.
+
+ LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED.
+
+ FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0
+ [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0
+ // Main
+ [HideInInspector] m_mainOptions ("Main", Float) = 0
+ _Color ("Color & Alpha", Color) = (1, 1, 1, 1)
+ _MainTex ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0
+ _Saturation ("Saturation", Range(-1, 1)) = 0
+ _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0
+ [Normal]_BumpMap ("Normal Map", 2D) = "bump" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ _BumpScale ("Normal Intensity", Range(0, 10)) = 1
+ _AlphaMask ("Alpha Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0
+ [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0
+ [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1
+ _MainHueShift ("Hue Shift", Range(0, 1)) = 0
+ _MainHueShiftSpeed ("Shift Speed", Float) = 0
+ _MainHueShiftMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0
+ [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0
+
+ // RGB Masking
+ [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0
+ [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0
+ [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0
+ [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0
+ _RGBMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0
+ _RedColor ("R Color", Color) = (1, 1, 1, 1)
+ _RedTexure ("R Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0
+ _GreenColor ("G Color", Color) = (1, 1, 1, 1)
+ _GreenTexture ("G Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0
+ _BlueColor ("B Color", Color) = (1, 1, 1, 1)
+ _BlueTexture ("B Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0
+ // RGB MASKED NORMALS
+ [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0
+ [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0
+ [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0
+ _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0
+ _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0
+ _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0
+
+ // Detail Options
+ [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0
+ _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { }
+ [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0
+ _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1)
+ _DetailTex ("Detail Texture", 2D) = "gray" { }
+ [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0
+ _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1
+ _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1
+ [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { }
+ _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1
+ [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0
+ [HideInInspector] m_end_DetailOptions ("Details", Float) = 0
+
+ // Vertex Colors
+ [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0
+ _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0
+ _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0
+
+ //Vertex Manipulations
+ [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0
+ [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1)
+ [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1)
+ _VertexManipulationHeight ("Vertex Height", Float) = 0
+ _VertexManipulationHeightMask ("Height Map", 2D) = "while" { }
+ [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0
+ _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0
+ [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0
+ _VertexRoundingDivision ("Division Amount", Float) = 500
+ [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0
+
+ // Alpha Options
+ [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0
+ _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5
+ [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0
+ _DitherGradient ("Dither Gradient", Range(0, 1)) = .1
+ [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0
+ _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0
+ [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0
+ [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0
+ _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25
+ [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0
+ _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0
+ [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0
+
+ // Decal Texture
+ [HideInInspector] m_start_DecalSection ("Decal", Float) = 0
+ [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0
+ _DecalColor ("Color", Color) = (1, 1, 1, 1)
+ _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _DecalTexture ("Decal", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0
+ _DecalMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0
+ [ToggleUI]_DecalTiled ("Tiled?", Float) = 0
+ [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0)
+ [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0)
+ _DecalRotation ("Rotation", Range(0, 360)) = 0
+ _DecalRotationSpeed ("Rotation Speed", Float) = 0
+ _DecalBlendAdd ("Add", Range(0, 1)) = 0
+ _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0
+ _DecalBlendReplace ("Replace", Range(0, 1)) = 0
+ [HideInInspector] m_end_DecalSection ("Decal", Float) = 0
+
+ // Back Face Textures and Emission
+ [HideInInspector] m_start_backFace ("Back Face", Float) = 0
+ [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0
+ _BackFaceColor ("Color", Color) = (1, 1, 1, 1)
+ _BackFaceTexture ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0
+ _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1
+ _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0
+ _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [HideInInspector] m_end_backFace ("Back Face", Float) = 0
+
+ // Lighting
+ [HideInInspector] m_lightingOptions ("Lighting", Float) = 0
+ [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0
+ [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1
+ [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0
+ _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0
+ [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0
+ [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { }
+ _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0
+ _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0
+ _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0
+ _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5
+ _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1)
+ _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1
+ _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+
+ [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0
+ [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0
+ [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0
+ [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0
+ [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0
+ _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0
+ _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0
+ _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0
+ [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0
+
+ [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0
+ _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0
+ _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0
+
+ [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0
+ _LightingAOTex ("AO Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0
+ _AOStrength ("AO Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0
+
+ [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0
+
+ // HSL Lighting
+ [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0
+ _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1
+ _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5
+ _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5
+ _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5
+ [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0
+
+ // point/spot Light Settings
+ [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0
+ [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1
+ [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1
+ _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0
+ _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5
+ _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5
+ _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1
+ [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0
+ _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1
+ [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1
+ [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0
+ [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0
+
+ // Subsurface Scattering
+ [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0
+ [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0
+ _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1)
+ _SSSThicknessMap ("Thickness Map", 2D) = "black" { }
+ [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0
+ _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0
+ _SSSSCale ("Light Strength", Range(0, 1)) = 0.25
+ _SSSPower ("Light Spread", Range(1, 100)) = 5
+ _SSSDistortion ("Light Distortion", Range(0, 1)) = 1
+ [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0
+
+ // Rim Lighting
+ [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0
+ [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0
+ [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1
+ [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0
+ _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1)
+ _RimWidth ("Rim Width", Range(0, 1)) = 0.8
+ _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25
+ _RimStrength ("Rim Emission", Range(0, 20)) = 0
+ _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0
+ _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0
+ _RimTex ("Rim Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0
+ _RimMask ("Rim Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0
+ _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0
+ _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1
+ [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0
+ _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0
+ _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5
+ _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5
+ [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0
+ [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0
+ [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0
+ _RimEnviroMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0
+ _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7
+ _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45
+ _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0
+ _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0
+ _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1
+ [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0
+
+ // Baked Lighting
+ [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0
+ _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1
+ [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown
+ [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown
+ [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0
+
+ // Metallics
+ [HideInInspector] m_start_Metallic ("Metallics", Float) = 0
+ [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0
+ _CubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1)
+ _MetallicTintMap ("Tint Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0
+ _MetallicMask ("Metallic Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0
+ _Metallic ("Metallic", Range(0, 1)) = 0
+ _SmoothnessMask ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0
+ [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _Smoothness ("Smoothness", Range(0, 1)) = 0
+ [HideInInspector] m_end_Metallic ("Metallics", Float) = 0
+
+ // Clearcoat
+ [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0
+ [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0
+ _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1)
+ _ClearCoatMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0
+ _ClearCoat ("Clear Coat", Range(0, 1)) = 1
+ _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0
+ [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0
+ [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0
+ [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0
+
+ // First Matcap
+ [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0
+ [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0
+ _MatcapColor ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { }
+ _MatcapBorder ("Border", Range(0, .5)) = 0.43
+ _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0
+ _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _MatcapIntensity ("Intensity", Range(0, 5)) = 1
+ _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1
+ _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0
+ _MatcapAdd ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_matcap ("Matcap", Float) = 0
+
+ // Second Matcap
+ [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0
+ [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0
+ _Matcap2Color ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { }
+ _Matcap2Border ("Border", Range(0, .5)) = 0.43
+ _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0
+ _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _Matcap2Intensity ("Intensity", Range(0, 5)) = 1
+ _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0
+ _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0
+ _Matcap2Add ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0
+
+ // Specular
+ [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0
+ [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1
+ _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0
+ _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1
+ [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0
+ _SpecularMask ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1
+ // Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0
+ _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0
+ _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0
+ //toon aniso
+ _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0
+ // Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0
+
+ // Second Specular
+ [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0
+ [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1
+ _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0
+ _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75
+ _SpecularMap1 ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0
+ _SpecularMask1 ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1
+ // Second Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0
+ _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0
+ _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0
+ // Second toon aniso
+ _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0
+ // Second Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0
+
+ // First Emission
+ [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0
+ [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0
+ [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0
+ [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0
+ [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0
+ _EmissionMask ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0
+ _EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0
+
+ // Center out emission
+ [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+
+ // Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0
+ _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width ("Width", Float) = 10
+ _EmissiveScroll_Velocity ("Velocity", Float) = 10
+ _EmissiveScroll_Interval ("Interval", Float) = 20
+ _EmissionScrollingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0
+
+ // Second Enission
+ [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0
+ [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0
+ [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0
+ _EmissionMask1 ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0
+ _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0
+
+ // Second Center Out Enission
+ [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Second Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0
+ _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width1 ("Width", Float) = 10
+ _EmissiveScroll_Velocity1 ("Velocity", Float) = 10
+ _EmissiveScroll_Interval1 ("Interval", Float) = 20
+ _EmissionScrollingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0
+
+ // Flipbook
+ [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0
+ [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0
+ [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0
+ [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1)
+ _FlipbookTotalFrames ("Total Frames", Int) = 1
+ _FlipbookFPS ("FPS", Float) = 30.0
+ _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0)
+ [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0
+ _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _FlipbookRotation ("Rotation", Range(0, 360)) = 0
+ _FlipbookRotationSpeed ("Rotation Speed", Float) = 0
+ _FlipbookReplace ("Replace", Range(0, 1)) = 1
+ _FlipbookMultiply ("Multiply", Range(0, 1)) = 0
+ _FlipbookAdd ("Add", Range(0, 1)) = 0
+
+ // Flipbook Manual Control
+ [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0
+ _FlipbookCurrentFrame ("Current Frame", Float) = -1
+ [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0
+ [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0
+
+ // Dissolve
+ [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0
+ [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0
+ [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1
+ _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025
+ _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5
+ _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1)
+ [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { }
+ _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0
+ _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1)
+ _DissolveToTexture ("Dissolved Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0
+ _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0
+ _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0
+ _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0
+ _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1
+ _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0
+ _DissolveMask ("Dissolve Mask", 2D) = "white" { }
+ [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0
+ [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0
+ _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0
+ [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2
+ [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0
+ [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0
+ _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1
+ [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0)
+ [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0)
+ [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0
+
+ // Locked in anim sldiers
+ [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0
+ _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0
+ _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0
+ _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0
+ _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0
+ _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0
+ _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0
+ _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0
+ _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0
+ _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0
+ _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0
+ [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0
+ [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0
+
+ // Panosphere
+ [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+ [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0
+ [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0
+ _PanosphereColor ("Color", Color) = (1, 1, 1, 1)
+ _PanosphereTexture ("Texture", 2D) = "white" { }
+ _PanoMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0
+ _PanoEmission ("Emission Strength", Range(0, 10)) = 0
+ _PanoBlend ("Alpha", Range(0, 1)) = 0
+ [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0
+ [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { }
+ [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+
+ // Glitter
+ [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0
+ [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0
+ [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0
+ [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0
+ [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0
+ [HDR]_GlitterColor ("Color", Color) = (1, 1, 1)
+ _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0
+ _GlitterColorMap ("Glitter Color Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterMask ("Glitter Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0
+ _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterTextureRotation ("Rotation Speed", Float) = 0
+ _GlitterFrequency ("Glitter Density", Float) = 300.0
+ _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0
+ _GlitterSpeed ("Glitter Speed", Float) = 10.0
+ _GlitterSize ("Glitter Size", Range(0, 1)) = .3
+ _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300
+ _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90
+ _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0
+ _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3
+ _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8
+ _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08
+ _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20
+ _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0
+
+ // Glitter Random Colors
+ [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0
+ [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0
+ [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1)
+ [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1)
+ [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0
+ [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1)
+ [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0
+ [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0
+ [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0
+ _TextGlyphs ("Font Array", 2D) = "black" { }
+ _TextPixelRange ("Pixel Range", Float) = 4.0
+ [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0
+
+ // FPS
+ [HideInInspector] m_start_TextFPS ("FPS", Float) = 0
+ [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0
+ _TextFPSColor ("Color", Color) = (1, 1, 1, 1)
+ _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextFPSRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextFPS ("FPS", Float) = 0
+
+ // POSITION
+ [HideInInspector] m_start_TextPosition ("Position", Float) = 0
+ [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0
+ _TextPositionColor ("Color", Color) = (1, 0, 1, 1)
+ _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextPositionRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextPosition ("Position", Float) = 0
+
+ // INSTANCE TIME
+ [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0
+ [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0
+ _TextTimeColor ("Color", Color) = (1, 0, 1, 1)
+ _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextTimeRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0
+ [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0
+
+ // Mirror Rendering
+ [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0
+ [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0
+ [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0
+ [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0
+ _MirrorTexture ("Mirror Tex", 2D) = "white" { }
+ [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0
+
+ // Distance Fade
+ [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0
+ _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0
+ _MainFadeTexture ("Fade Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0
+ [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0
+
+ // Angular Fade
+ [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0
+ [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0
+ [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0
+ [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0
+ [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0)
+ _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45
+ _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90
+ _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45
+ _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90
+ _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0
+
+ // UV Distortion
+ [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0
+ [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0
+ _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0
+ _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { }
+ _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { }
+ _DistortionStrength ("Strength1", Float) = 0.5
+ _DistortionStrength1 ("Strength2", Float) = 0.5
+ [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0)
+ [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0)
+ [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0
+
+ // Outline Options
+ [HideInInspector] m_outlineOptions ("Outlines", Float) = 0
+ [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0
+ [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0
+ _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0
+ _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0
+ _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0)
+ _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0)
+ [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0
+ [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0
+ [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1
+ _LineWidth ("Width", Float) = 0
+ _LineColor ("Color", Color) = (1, 1, 1, 1)
+ _OutlineEmission ("Outline Emission", Float) = 0
+ _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0
+ _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0
+ _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1
+ [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0
+ [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0)
+ [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1
+ _OutlineOffsetFactor("Offset Factor", Float) = 0
+ _OutlineOffsetUnits("Offset Units", Float) = 0
+ [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0
+
+ // Parallax Mapping
+ [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0
+ [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0
+ [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0
+ [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0
+ [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0
+ [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0)
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0
+ _ParallaxHeightMap ("Height Map", 2D) = "black" { }
+ _ParallaxHeightMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0
+ _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0
+ [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0
+ [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0
+ [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0
+ [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0
+ _ParallaxInternalMap ("Internal Map", 2D) = "black" { }
+ _ParallaxInternalMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0
+ _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1
+ _ParallaxInternalMinDepth ("Min Depth", Float) = 0
+ _ParallaxInternalMaxDepth ("Max Depth", Float) = 1
+ _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0
+ _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1
+ _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1)
+ _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1)
+ [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0
+ [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0
+ _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42
+ [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0
+
+ // Rendering Options
+ [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0
+ [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
+ [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
+ [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
+ [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15
+ _OffsetFactor ("Offset Factor", Float) = 0.0
+ _OffsetUnits ("Offset Units", Float) = 0.0
+ [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0
+ [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown
+
+ // Blending Options
+ [HideInInspector] m_start_blending ("Blending", Float) = 0
+ [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
+ [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0
+ [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1
+ [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0
+ [HideInInspector] m_end_blending ("Blending", Float) = 0
+
+ // Stencils
+ [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0
+ [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0
+
+ // Outline Stencil
+ [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0
+ [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0
+
+ // Debug Options
+ [HideInInspector] m_start_debugOptions ("Debug", Float) = 0
+ [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0
+ _VertexUnwrap ("Unwrap", Range(0, 1)) = 0
+ [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0
+ [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0
+ [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0
+ [HideInInspector] m_end_debugOptions ("Debug", Float) = 0
+
+ //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0
+ //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0
+
+ // Main
+ [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0
+ [HideInInspector]_MainTexAnimated ("Texture", Int) = 0
+ [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0
+ [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0
+ [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0
+ [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0
+ [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0
+ [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0
+ [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0
+ [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0
+ [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0
+
+ // RGB Masking
+ [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0
+ [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0
+ [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0
+ [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RedColorAnimated ("R Color", Int) = 0
+ [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0
+ [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0
+ [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0
+ [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0
+ [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0
+ [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0
+
+ // Detail Options
+ [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0
+ [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0
+ [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0
+ [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0
+ [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0
+ [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0
+ [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0
+ [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0
+
+ //Vertex Manipulations
+ [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0
+ [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0
+ [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0
+ [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0
+ [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0
+ [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0
+ [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0
+
+ // Alpha Options
+ [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0
+ [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0
+ [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0
+ [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0
+ [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0
+ [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0
+ [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0
+ [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0
+ [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0
+ [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0
+
+ // Decal Texture
+ [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0
+ [HideInInspector]_DecalColorAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0
+ [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0
+ [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0
+ [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0
+
+ // Lighting
+ [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0
+ [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0
+ [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0
+ [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0
+ [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0
+ [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0
+ [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0
+ [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0
+
+ [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0
+ [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0
+ [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0
+ [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0
+ [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0
+ [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0
+ [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0
+
+ [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0
+ [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0
+ [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0
+ [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0
+
+ [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0
+ [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0
+ [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0
+
+ [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0
+ [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0
+ [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0
+
+ [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0
+ [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0
+ [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0
+ [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0
+ [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0
+
+ // point/spot Light Settings
+ [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0
+ [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0
+ [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0
+ [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0
+ [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0
+
+ // Subsurface Scattering
+ [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0
+ [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0
+ [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0
+ [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0
+ [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0
+ [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0
+ [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0
+
+ // Rim Lighting
+ [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0
+ [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0
+ [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0
+ [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0
+ [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0
+ [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0
+ [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0
+ [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0
+ [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0
+ [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0
+ [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0
+ [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0
+ [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0
+
+ // Metallics
+ [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0
+ [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0
+ [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0
+ [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0
+
+ // Clearcoat
+ [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0
+ [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0
+
+ // First Matcap
+ [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0
+ [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0
+ [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0
+ [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0
+ [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0
+
+ // Second Matcap
+ [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0
+ [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0
+ [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0
+ [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0
+ [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0
+
+ // Specular
+ [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0
+
+ // Second Specular
+ [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0
+
+ // First Emission
+ [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0
+ [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0
+ [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0
+
+ // Center out emission
+ [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0
+
+ // Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0
+
+ // Scrolling Emission
+ [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0
+
+ // Second Enission
+ [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0
+ [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0
+
+ // Second Center Out Enission
+ [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0
+
+ // Second Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0
+
+ // Flipbook
+ [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0
+ [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0
+ [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0
+ [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0
+ [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0
+ [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0
+ [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0
+ [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0
+ [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0
+ [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0
+
+ // Dissolve
+ [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0
+ [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0
+ [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0
+ [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0
+ [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0
+ [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0
+ [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0
+ [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0
+ [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0
+ [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0
+ [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0
+ [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0
+ [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0
+ [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0
+ [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0
+ [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0
+ [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0
+ [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0
+ [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0
+
+ [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0
+ [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0
+ [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0
+ [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0
+ [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0
+ [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0
+ [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0
+ [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0
+ [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0
+ [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0
+
+ // Panosphere
+ [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0
+ [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0
+ [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0
+ [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0
+ [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0
+ [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0
+ [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0
+
+ // Glitter
+ [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0
+ [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0
+ [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0
+ [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0
+ [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0
+ [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0
+ [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0
+ [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0
+ [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0
+ [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0
+ [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0
+ [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0
+ [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0
+ [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0
+ [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0
+ [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0
+ [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0
+
+ // Glitter Random Colors
+ [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0
+ [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+ [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0
+ [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0
+ [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0
+ [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0
+
+ // FPS
+ [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0
+ [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0
+ [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // POSITION
+ [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0
+ [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0
+ [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // INSTANCE TIME
+ [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0
+ [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0
+ [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0
+
+ // Mirror Rendering
+ [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0
+ [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0
+ [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0
+ [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0
+ [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0
+
+ // Distance Fade
+ [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0
+ [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0
+ [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0
+
+ // Angular Fade
+ [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0
+ [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0
+ [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0
+ [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0
+ [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0
+ [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0
+ [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0
+ [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0
+ [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0
+
+ // UV Distortion
+ [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0
+ [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0
+ [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0
+ [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0
+ [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0
+ [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0
+ [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0
+ [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0
+
+ // Video Options
+ [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0
+ [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0
+ [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0
+ [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0
+ [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0
+ [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0
+ [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0
+ [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0
+ [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0
+ [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0
+ [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0
+ [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0
+ [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0
+ [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0
+ [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0
+ [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0
+ [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0
+ [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0
+ [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0
+
+ // TouchFX
+ [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0
+ [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0
+ [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0
+ [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0
+
+ [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0
+ [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0
+ [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0
+ [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0
+ [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0
+ [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0
+ [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0
+ [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0
+
+ // Hologram
+ [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0
+ [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0
+ [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0
+ [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0
+ [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0
+ [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0
+ [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0
+ [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0
+
+ // GrabPass
+ [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0
+ [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0
+ [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0
+ [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0
+ [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0
+ [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0
+ [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0
+ [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0
+
+ // Iridescence
+ [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0
+ [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0
+ [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0
+ [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0
+ [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0
+ [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0
+ [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0
+ [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0
+ [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0
+
+ // Vertex Glitching
+ [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0
+ [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0
+ [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0
+ [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0
+
+ // Spawn In Effects
+ [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0
+ [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0
+ [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0
+ [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0
+
+ // Voronoi
+ [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0
+ [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0
+ [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0
+ [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0
+ [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0
+ [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0
+ [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0
+ [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0
+ [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+
+ // Blacklight mask
+ [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0
+ [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0
+ [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0
+ [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0
+ [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0
+ [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0
+ [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0
+ [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0
+ [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0
+ [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0
+
+ // Outline Options
+ [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0
+ [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0
+ [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LineWidthAnimated ("Width", Int) = 0
+ [HideInInspector]_LineColorAnimated ("Color", Int) = 0
+ [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0
+ [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0
+ [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0
+ [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0
+ [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0
+ [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0
+ [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0
+ [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0
+ [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0
+
+ // Parallax Mapping
+ [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0
+ [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0
+ [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0
+ [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0
+ [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0
+ [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0
+ [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0
+ [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0
+ [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0
+
+ // Rendering Options
+ [HideInInspector]_CullAnimated ("Cull", Int) = 0
+ [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0
+ [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0
+ [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0
+ [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0
+ [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0
+ [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0
+
+ // Blending Options
+ [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0
+ [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0
+ [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0
+ [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0
+
+ // Stencils
+ [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Outline Stencil
+ [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Debug Options
+ [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0
+ [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0
+ [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0
+ [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0
+ }
+
+
+ //originalEditorCustomEditor "PoiToon"
+ CustomEditor "Thry.ShaderEditor"
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
+
+// //EnableOutlinePass
+// Pass
+// {
+// Name "Outline"
+// Tags { "LightMode" = "ForwardBase" }
+// Stencil
+// {
+// Ref [_OutlineStencilRef]
+// ReadMask [_OutlineStencilReadMask]
+// WriteMask [_OutlineStencilWriteMask]
+// Comp [_OutlineStencilCompareFunction]
+// Pass [_OutlineStencilPassOp]
+// Fail [_OutlineStencilFailOp]
+// ZFail [_OutlineStencilZFailOp]
+// }
+// ZTest [_ZTest]
+// ColorMask [_ColorMask]
+// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits]
+// BlendOp [_BlendOp], [_BlendOpAlpha]
+// Blend [_SrcBlend] [_DstBlend]
+// ZWrite [_ZWrite]
+// AlphaToMask [_AlphaToMask]
+// Cull [_OutlineCull]
+// CGPROGRAM
+//
+// #pragma target 5.0
+// #define FORWARD_BASE_PASS
+// #define OUTLINE
+// float _Mode;
+// // patreon Additive
+// // Black Light Mask
+//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+// // voronoi
+//// #pragma shader_feature CHROMATIC_ABERRATION
+// // UV Distortion
+//// #pragma shader_feature USER_LUT
+// // Vertex Offsets
+//// #pragma shader_feature AUTO_EXPOSURE
+// // Mirror
+//// #pragma shader_feature _REQUIRE_UV2
+// // Random
+//// #pragma shader_feature _SUNDISK_NONE
+// // Dissolve
+//// #pragma shader_feature DISTORT
+// // Lighting
+//// #pragma shader_feature VIGNETTE_MASKED
+// #pragma multi_compile_fwdbase
+// #pragma fragmentoption ARB_precision_hint_fastest
+// #pragma multi_compile_fog
+// #pragma multi_compile_instancing
+// #pragma vertex vert
+// #pragma fragment frag
+// #include "../Includes/CGI_PoiPassOutline.cginc"
+// ENDCG
+//
+// }
+ //EnableOutlinePass
+
+ Pass
+ {
+ Name "MainPass"
+ Tags { "LightMode" = "ForwardBase" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ AlphaToMask [_AlphaToMask]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend [_SrcBlend] [_DstBlend]
+
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 1
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 1
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_BASE_PASS
+ float _Mode;
+ // Base Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ #pragma multi_compile _ VERTEXLIGHT_ON
+ // patreon Base
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Grab Pass Blur
+// #pragma shader_feature CHROMATIC_ABERRATION_LOW
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Touch Color
+// #pragma shader_feature GRAIN
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdbase
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_fog
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+
+ //LightingAdditiveEnable
+ Pass
+ {
+ Name "ForwardAddPass"
+ Tags { "LightMode" = "ForwardAdd" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ ZWrite Off
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend One One
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 1
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 1
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_ADD_PASS
+ float _Mode;
+ // Add Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ // patreon Additive
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+// #pragma shader_feature _PARALLAX_MAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Disable Directionals
+// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ //LightingAdditiveEnable
+
+ //LightingCastShadows
+ Pass
+ {
+ Name "ShadowCasterPass"
+ Tags { "LightMode" = "ShadowCaster" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ AlphaToMask Off
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 1
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 1
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_SHADOW
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Dissolve
+// #pragma shader_feature DISTORT
+ #pragma multi_compile_instancing
+ #pragma vertex vertShadowCaster
+ #pragma fragment fragShadowCaster
+ #include "../Includes/CGI_PoiPassShadow.cginc"
+ ENDCG
+
+ }
+ //LightingCastShadows
+
+ Pass
+ {
+ Tags { "LightMode" = "Meta" }
+ Cull Off
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 1
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 1
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_META_PASS
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
new file mode 100644
index 00000000..01b32944
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/face_tere-a9b8519c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2.meta
new file mode 100644
index 00000000..5b7c3a00
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets.meta
new file mode 100644
index 00000000..9f884735
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders.meta
new file mode 100644
index 00000000..acfd3829
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders.meta
new file mode 100644
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon.meta
new file mode 100644
index 00000000..7fdb76bc
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+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon.meta
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
new file mode 100644
index 00000000..d6cc53f9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
@@ -0,0 +1,8 @@
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
new file mode 100644
index 00000000..868eebf7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_ALPHA_TO_COVERAGE
+ #define POI_ALPHA_TO_COVERAGE
+
+ half _MainMipScale;
+ float _MainAlphaToCoverage;
+
+ float CalcMipLevel(float2 texture_coord)
+ {
+ float2 dx = ddx(texture_coord);
+ float2 dy = ddy(texture_coord);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+
+ return 0.5 * log2(delta_max_sqr);
+ }
+
+ void ApplyAlphaToCoverage(inout float4 finalColor)
+ {
+ // Force Model Opacity to 1 if desired
+
+ if (float(0) == 1)
+ {
+
+ if(float(0))
+ {
+ // rescale alpha by mip level
+ finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.015625,0.015625,64,64).zw)) * float(0.25);
+ // rescale alpha by partial derivative
+ finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
new file mode 100644
index 00000000..d74e8186
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 62500541439d12045a7864c474aedaa9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
new file mode 100644
index 00000000..e529136f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_BACKFACE
+ #define POI_BACKFACE
+
+ float _BackFaceEnabled;
+ float _BackFaceTextureUV;
+ float _BackFaceDetailIntensity;
+ float _BackFaceEmissionStrength;
+ float2 _BackFacePanning;
+ float _BackFaceHueShift;
+ float4 _BackFaceColor;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST;
+
+ float3 BackFaceColor;
+ void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission)
+ {
+ backFaceEmission = 0;
+ BackFaceColor = 0;
+
+ if (float(0))
+ {
+ if(!poiMesh.isFrontFace)
+ {
+ albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ backFaceDetailIntensity = float(1);
+ BackFaceColor = albedo.rgb;
+ mixedHueShift = float(0);
+ backFaceEmission = BackFaceColor * float(0);
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
new file mode 100644
index 00000000..4ec2c875
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bd6955a60a4a28241b785156a57f8647
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
new file mode 100644
index 00000000..750364ae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
@@ -0,0 +1,54 @@
+#ifndef POI_BLACKLIGHT
+ #define POI_BLACKLIGHT
+
+ float4 _BlackLightMaskStart;
+ float4 _BlackLightMaskEnd;
+ float4 _BlackLightMaskKeys;
+ float _BlackLightMaskDebug;
+ float _BlackLightMaskDissolve;
+ float _BlackLightMaskMetallic;
+ float _BlackLightMaskClearCoat;
+ float _BlackLightMaskMatcap;
+ float _BlackLightMaskMatcap2;
+ float _BlackLightMaskEmission;
+ float _BlackLightMaskEmission2;
+ float _BlackLightMaskFlipbook;
+ float _BlackLightMaskPanosphere;
+ float _BlackLightMaskIridescence;
+
+ half _BlackLightMaskGlitter;
+
+ half4 blackLightMask;
+
+ void createBlackLightMask()
+ {
+ blackLightMask = 0;
+ #ifdef VERTEXLIGHT_ON
+
+ for (int lightIndex = 0; lightIndex < 4; lightIndex ++)
+ {
+ float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]);
+ if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0)))
+ {
+ for (int maskIndex = 0; maskIndex < 4; maskIndex ++)
+ {
+ float4 comparison = _BlackLightMaskKeys;
+ if(unity_LightColor[lightIndex].a == comparison[maskIndex])
+ {
+ blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos)));
+ }
+ }
+ }
+ }
+ #endif
+ }
+#endif
+
+/*
+#ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskDissolve != 4)
+ {
+ blackLightMask[mask];
+ }
+#endif
+*/
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
new file mode 100644
index 00000000..4260039e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 229d3baf8607b624abdf31ac86ceb447
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
new file mode 100644
index 00000000..f87ae6dc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
@@ -0,0 +1,39 @@
+#ifndef POI_BLENDING
+ #define POI_BLENDING
+
+ /*
+ 0: Zero float4(0.0, 0.0, 0.0, 0.0),
+ 1: One float4(1.0, 1.0, 1.0, 1.0),
+ 2: DstColor destinationColor,
+ 3: SrcColor sourceColor,
+ 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ 5: SrcAlpha sourceColor.aaaa,
+ 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ 7: DstAlpha destinationColor.aaaa,
+ 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor.,
+ 9: SrcAlphaSaturate saturate(sourceColor.aaaa),
+ 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa,
+ */
+
+ float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor)
+ {
+ float4 sA = 1-blendFactor;
+ const float4 blendData[11] = {
+ float4(0.0, 0.0, 0.0, 0.0),
+ float4(1.0, 1.0, 1.0, 1.0),
+ destinationColor,
+ sourceColor,
+ float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sA,
+ saturate(sourceColor.aaaa),
+ 1 - sA,
+ };
+
+ return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
new file mode 100644
index 00000000..70905c5a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d9c096086b5899441a1d0c9d7d9538cf
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
new file mode 100644
index 00000000..6e4db3fc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_BULGE
+ #define POI_BULGE
+
+
+ sampler2D _BulgeMask;
+ float _BuldgeFadeLength;
+ float _BuldgeHeight;
+
+ void bulgyWolgy(inout v2f o)
+ {
+ float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0)));
+ float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0));
+ depth = Linear01Depth(depth);
+
+ float intersect = 0;
+ if (depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w));
+ if(diff > 0)
+ {
+ intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff);
+ }
+ }
+ float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0);
+
+ offset = IsInMirror() ? 0: offset;
+ offset *= bulgeMask;
+
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset;
+ o.localPos = mul(unity_WorldToObject, o.worldPos);
+ o.pos = UnityObjectToClipPos(o.localPos);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
new file mode 100644
index 00000000..6b2b14a3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 07c5c33eb438ff143bf63370c2b336a0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
new file mode 100644
index 00000000..5adf7340
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
@@ -0,0 +1,108 @@
+#ifndef POI_CLEARCOAT
+ #define POI_CLEARCOAT
+
+ samplerCUBE _ClearCoatCubeMap;
+ float _ClearCoatSampleWorld;
+ POI_TEXTURE_NOSAMPLER(_ClearCoatMask);
+ POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap);
+ float _ClearCoatInvertSmoothness;
+ float _ClearCoat;
+ float _ClearCoatSmoothness;
+ float3 _ClearCoatTint;
+ float _ClearCoatNormalToUse;
+ float _ClearCoatForceLighting;
+ float lighty_clear_boy_uwu_var;
+
+
+ float3 CalculateClearCoatEnvironmentalReflections()
+ {
+ float3 reflectionColor;
+
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+ if (float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ float roughness = 1 - smoothnessMap;
+
+ lighty_clear_boy_uwu_var = 0;
+
+ float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir;
+
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0;
+
+
+ if(float(0) == 0 && no_probe == 0)
+ {
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflectionColor = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflectionColor = probe0;
+ }
+ }
+ else
+ {
+ lighty_clear_boy_uwu_var = 1;
+ reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+ }
+
+ if(float(0))
+ {
+ lighty_clear_boy_uwu_var = 1;
+ }
+
+ return reflectionColor * float4(1,1,1,1);
+ }
+
+ void calculateAndApplyClearCoat(inout float4 finalColor)
+ {
+ half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskClearCoat != 4)
+ {
+ clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat];
+ }
+ #endif
+
+ half3 reflectionColor = CalculateClearCoatEnvironmentalReflections();
+
+ float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r);
+ #ifdef POI_LIGHTING
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ //finalColor.rgb += reflectionColor;
+ //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var);
+ #else
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
new file mode 100644
index 00000000..e7baf3b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e880f2d11a570c24a8053e949278d14b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
new file mode 100644
index 00000000..687dc443
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
@@ -0,0 +1,262 @@
+#ifndef POI_COLOR
+ #define POI_COLOR
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ static const float Epsilon = 1e-10;
+ // The weights of RGB contributions to luminance.
+ // Should sum to unity.
+ static const float3 HCYwts = float3(0.299, 0.587, 0.114);
+ static const float HCLgamma = 3;
+ static const float HCLy0 = 100;
+ static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5
+ static const float3 wref = float3(1.0, 1.0, 1.0);
+ #define TAU 6.28318531
+
+ float3 HUEtoRGB(in float H)
+ {
+ float R = abs(H * 6 - 3) - 1;
+ float G = 2 - abs(H * 6 - 2);
+ float B = 2 - abs(H * 6 - 4);
+ return saturate(float3(R, G, B));
+ }
+
+ float3 RGBtoHCV(in float3 RGB)
+ {
+ // Based on work by Sam Hocevar and Emil Persson
+ float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0);
+ float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx);
+ float C = Q.x - min(Q.w, Q.y);
+ float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z);
+ return float3(H, C, Q.x);
+ }
+
+ float3 HSVtoRGB(in float3 HSV)
+ {
+ float3 RGB = HUEtoRGB(HSV.x);
+ return((RGB - 1) * HSV.y + 1) * HSV.z;
+ }
+
+ float3 RGBtoHSV(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float S = HCV.y / (HCV.z + Epsilon);
+ return float3(HCV.x, S, HCV.z);
+ }
+
+ float3 HSLtoRGB(in float3 HSL)
+ {
+ float3 RGB = HUEtoRGB(HSL.x);
+ float C = (1 - abs(2 * HSL.z - 1)) * HSL.y;
+ return(RGB - 0.5) * C + HSL.z;
+ }
+
+ float3 RGBtoHSL(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float L = HCV.z - HCV.y * 0.5;
+ float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon);
+ return float3(HCV.x, S, L);
+ }
+
+ float3 HCYtoRGB(in float3 HCY)
+ {
+
+
+ float3 RGB = HUEtoRGB(HCY.x);
+ float Z = dot(RGB, HCYwts);
+ if (HCY.z < Z)
+ {
+ HCY.y *= HCY.z / Z;
+ }
+ else if(Z < 1)
+ {
+ HCY.y *= (1 - HCY.z) / (1 - Z);
+ }
+ return(RGB - Z) * HCY.y + HCY.z;
+ }
+
+ float3 RGBtoHCY(in float3 RGB)
+ {
+ // Corrected by David Schaeffer
+ float3 HCV = RGBtoHCV(RGB);
+ float Y = dot(RGB, HCYwts);
+ float Z = dot(HUEtoRGB(HCV.x), HCYwts);
+ if (Y < Z)
+ {
+ HCV.y *= Z / (Epsilon + Y);
+ }
+ else
+ {
+ HCV.y *= (1 - Z) / (Epsilon + 1 - Y);
+ }
+ return float3(HCV.x, HCV.y, Y);
+ }
+
+ float3 HCLtoRGB(in float3 HCL)
+ {
+ float3 RGB = 0;
+ if(HCL.z != 0)
+ {
+ float H = HCL.x;
+ float C = HCL.y;
+ float L = HCL.z * HCLmaxL;
+ float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0));
+ float U = (2 * L - C) / (2 * Q - 1);
+ float V = C / Q;
+ float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2;
+ float T;
+ H *= 6;
+ if(H <= 0.999)
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.g = T / (1 + T);
+ }
+ else if(H <= 1.001)
+ {
+ RGB.r = 1;
+ RGB.g = 1;
+ }
+ else if(H <= 2)
+ {
+ T = tan(A);
+ RGB.r = (1 + T) / T;
+ RGB.g = 1;
+ }
+ else if(H <= 3)
+ {
+ T = tan(A);
+ RGB.g = 1;
+ RGB.b = 1 + T;
+ }
+ else if(H <= 3.999)
+ {
+ T = tan(A);
+ RGB.g = 1 / (1 + T);
+ RGB.b = 1;
+ }
+ else if(H <= 4.001)
+ {
+ RGB.g = 0;
+ RGB.b = 1;
+ }
+ else if(H <= 5)
+ {
+ T = tan(A);
+ RGB.r = -1 / T;
+ RGB.b = 1;
+ }
+ else
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.b = -T;
+ }
+ RGB = RGB * V + U;
+ }
+ return RGB;
+ }
+
+ float3 RGBtoHCL(in float3 RGB)
+ {
+ float3 HCL;
+ float H = 0;
+ float U = min(RGB.r, min(RGB.g, RGB.b));
+ float V = max(RGB.r, max(RGB.g, RGB.b));
+ float Q = HCLgamma / HCLy0;
+ HCL.y = V - U;
+ if(HCL.y != 0)
+ {
+ H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi;
+ Q *= U / V;
+ }
+ Q = exp(Q);
+ HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6);
+ HCL.y *= Q;
+ HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2);
+ return HCL;
+ }
+
+ //HSL MODIFT
+ float3 ModifyViaHSL(float3 color, float3 HSLMod)
+ {
+ float3 colorHSL = RGBtoHSL(color);
+ colorHSL.r = frac(colorHSL.r + HSLMod.r);
+ colorHSL.g = saturate(colorHSL.g + HSLMod.g);
+ colorHSL.b = saturate(colorHSL.b + HSLMod.b);
+ return HSLtoRGB(colorHSL);
+ }
+
+ float3 hueShift(float3 col, float hueAdjust)
+ {
+ hueAdjust *= 2 * pi;
+ const float3 k = float3(0.57735, 0.57735, 0.57735);
+ half cosAngle = cos(hueAdjust);
+ return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle);
+ }
+
+ float3 poiSaturation(float3 In, float Saturation)
+ {
+ float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
+ return luma.xxx + Saturation.xxx * (In - luma.xxx);
+ }
+ // LCH
+ float xyzF(float t)
+ {
+ return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645));
+ }
+ float xyzR(float t)
+ {
+ return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655));
+ }
+ float3 rgb2lch(in float3 c)
+ {
+ c = mul(float3x3(0.4124, 0.3576, 0.1805,
+ 0.2126, 0.7152, 0.0722,
+ 0.0193, 0.1192, 0.9505), c);
+ c.x = xyzF(c.x / wref.x);
+ c.y = xyzF(c.y / wref.y);
+ c.z = xyzF(c.z / wref.z);
+ float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z));
+ return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y));
+ }
+
+ float3 lch2rgb(in float3 c)
+ {
+ c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y);
+
+ float lg = 1. / 116. * (c.x + 16.);
+ float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y),
+ wref.y * xyzR(lg),
+ wref.z * xyzR(lg - 0.005 * c.z));
+
+ float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986,
+ - 0.9689, 1.8758, 0.0415,
+ 0.0557, -0.2040, 1.0570), xyz);
+
+ return rgb;
+ }
+
+ //cheaply lerp around a circle
+ float lerpAng(in float a, in float b, in float x)
+ {
+ float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi;
+ return ang * x + b;
+ }
+
+ //Linear interpolation between two colors in Lch space
+ float3 lerpLch(in float3 a, in float3 b, in float x)
+ {
+ float hue = lerpAng(a.z, b.z, x);
+ return float3(lerp(b.xy, a.xy, x), hue);
+ }
+
+ float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha)
+ {
+ return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha));
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
new file mode 100644
index 00000000..8fb37940
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d46af14851a41634188a64d74de204c0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
new file mode 100644
index 00000000..cd354f85
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
@@ -0,0 +1,249 @@
+#ifndef POI_DATA
+ #define POI_DATA
+
+ float _ParallaxBias;
+ float _LightingAdditiveLimitIntensity;
+ float _LightingAdditiveMaxIntensity;
+ POI_TEXTURE_NOSAMPLER(_BumpMap);
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailMask);
+ POI_TEXTURE_NOSAMPLER(_DetailNormalMap);
+ float _DetailNormalMapScale;
+ #endif
+ float _BumpScale;
+
+ void calculateAttenuation(v2f i)
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if defined(POINT) || defined(SPOT)
+ POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz)
+ poiLight.additiveShadow = shadow;
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ poiLight.additiveShadow == 0;
+ #endif
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ // fix for rare bug where light atten is 0 when there is no directional light in the scene
+ #ifdef FORWARD_BASE_PASS
+ if (all(_LightColor0.rgb == 0.0))
+ {
+ attenuation = 1.0;
+ }
+ #endif
+ #endif
+ poiLight.attenuation = attenuation;
+ }
+
+ void calculateVertexLightingData(in v2f i)
+ {
+ #ifdef VERTEXLIGHT_ON
+ float4 toLightX = unity_4LightPosX0 - i.worldPos.x;
+ float4 toLightY = unity_4LightPosY0 - i.worldPos.y;
+ float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z;
+ float4 lengthSq = 0;
+ lengthSq += toLightX * toLightX;
+ lengthSq += toLightY * toLightY;
+ lengthSq += toLightZ * toLightZ;
+
+ float4 lightAttenSq = unity_4LightAtten0;
+ float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq);
+ float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25));
+ poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight);
+
+ poiLight.vDotNL = 0;
+ poiLight.vDotNL += toLightX * poiMesh.normals[1].x;
+ poiLight.vDotNL += toLightY * poiMesh.normals[1].y;
+ poiLight.vDotNL += toLightZ * poiMesh.normals[1].z;
+
+ float4 corr = rsqrt(lengthSq);
+ poiLight.vDotNL = max(0, poiLight.vDotNL * corr);
+ poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]);
+
+ float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos;
+ poiLight.vDirection[index] = normalize(vertexToLightSource);
+ //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]);
+ poiLight.vColor[index] = unity_LightColor[index].rgb;
+
+ if (float(0) == 1)
+ {
+ float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b));
+ poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1)));
+ }
+ poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir);
+ poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]);
+ poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1);
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index]));
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index]));
+ #endif
+ }
+ #endif
+ }
+
+ void calculateLightingData(in v2f i)
+ {
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb;
+ poiLight.color = magic + normalLight;
+ #else
+ #ifdef FORWARD_ADD_PASS
+ poiLight.color = _LightColor0.rgb;
+
+
+ if (float(0) == 1)
+ {
+ float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b));
+ poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1)));
+ }
+ #endif
+ #endif
+
+ #ifdef FORWARD_BASE_PASS
+ poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ #else
+ #if defined(POINT) || defined(SPOT)
+ poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos);
+ #else
+ poiLight.direction = _WorldSpaceLightPos0;
+ #endif
+ #endif
+
+ poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir);
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir));
+ #endif
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir));
+ #endif
+
+ poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir);
+ poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir);
+ poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction);
+ poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir);
+ poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir);
+ poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir);
+ }
+
+ float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign)
+ {
+ return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w);
+ }
+
+ void InitializeMeshData(inout v2f i, uint facing)
+ {
+ poiMesh.isFrontFace = facing;
+ poiMesh.normals[0] = normalize(i.normal);
+ poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w);
+ poiMesh.tangent = i.tangent.xyz;
+
+ #ifndef OUTLINE
+ if(!poiMesh.isFrontFace)
+ {
+ poiMesh.normals[0] *= -1;
+ poiMesh.tangent *= -1;
+ poiMesh.binormal *= -1;
+ }
+ #endif
+
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+ poiMesh.barycentricCoordinates = i.barycentricCoordinates;
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ #ifdef POI_UV_DISTORTION
+ poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy);
+ #else
+ poiMesh.uv[4] = poiMesh.uv[0];
+ #endif
+
+ poiMesh.vertexColor = i.vertexColor;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ poiMesh.lightmapUV = i.lightmapUV;
+ #endif
+ poiMesh.modelPos = i.modelPos;
+
+ #ifdef FUR
+ poiMesh.furAlpha = i.furAlpha;
+ #endif
+ }
+
+ void initializeCamera(v2f i)
+ {
+ poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
+ poiCam.forwardDir = getCameraForward();
+ poiCam.worldPos = _WorldSpaceCameraPos;
+ poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos);
+ poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos);
+ poiCam.grabPos = i.grabPos;
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ poiCam.clipPos = i.pos;
+ #if defined(GRAIN)
+ poiCam.worldDirection = i.worldDirection;
+ #endif
+
+ poiCam.tangentViewDir = normalize(i.tangentViewDir);
+ poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42));
+ }
+
+ void calculateTangentData()
+ {
+ poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]);
+ poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]));
+ }
+
+ void CalculateReflectionData()
+ {
+ #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON)
+ poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]);
+ poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]);
+ #endif
+ }
+
+ void calculateNormals(inout half3 detailMask)
+ {
+ half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ #ifdef FINALPASS
+ detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(1) > 0)
+ {
+ half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g);
+ poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal);
+ }
+ else
+ {
+ poiMesh.tangentSpaceNormal = mainNormal;
+ }
+ #else
+ poiMesh.tangentSpaceNormal = mainNormal;
+ #endif
+
+ #ifdef POI_RGBMASK
+ calculateRGBNormals(poiMesh.tangentSpaceNormal);
+ #endif
+
+ poiMesh.normals[1] = normalize(
+ poiMesh.tangentSpaceNormal.x * poiMesh.tangent +
+ poiMesh.tangentSpaceNormal.y * poiMesh.binormal +
+ poiMesh.tangentSpaceNormal.z * poiMesh.normals[0]
+ );
+
+ poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1]));
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
new file mode 100644
index 00000000..e1da3ab9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fe5fdd2a882b1994e9de9eb055d6e5ef
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
new file mode 100644
index 00000000..125d2cd9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
@@ -0,0 +1,107 @@
+#ifndef POI_DEBUG
+ #define POI_DEBUG
+
+ float _DebugEnabled;
+ float _DebugMeshData;
+ float _DebugLightingData;
+ float _DebugCameraData;
+
+ void displayDebugInfo(inout float4 finalColor)
+ {
+
+ if (float(0) != 0)
+ {
+ //Mesh Data
+ if (float(0) == 1)
+ {
+ finalColor.rgb = poiMesh.normals[0];
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiMesh.normals[1];
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiMesh.tangent;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiMesh.binormal;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiMesh.localPos;
+ return;
+ }
+
+ #ifdef POI_LIGHTING
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiLight.attenuation;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiLight.directLighting;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiLight.indirectLighting;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiLight.lightMap;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiLight.rampedLightMap;
+ return;
+ }
+ else if(float(0) == 6)
+ {
+ finalColor.rgb = poiLight.finalLighting;
+ return;
+ }
+ else if(float(0) == 7)
+ {
+ finalColor.rgb = poiLight.nDotL;
+ return;
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiCam.viewDir;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiCam.tangentViewDir;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiCam.forwardDir;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiCam.worldPos;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiCam.viewDotNormal;
+ return;
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
new file mode 100644
index 00000000..0aa52fb0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: adcb176d147c5ec4f87b33ffacccb0e0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
new file mode 100644
index 00000000..280fcbc1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_DECAL
+ #define POI_DECAL
+
+ POI_TEXTURE_NOSAMPLER(_DecalTexture);
+ POI_TEXTURE_NOSAMPLER(_DecalMask);
+ float4 _DecalColor;
+ fixed _DecalTiled;
+ fixed _DecalBlendAdd;
+ fixed _DecalBlendMultiply;
+ fixed _DecalBlendReplace;
+ half _DecalRotation;
+ half2 _DecalScale;
+ half2 _DecalPosition;
+ half _DecalRotationSpeed;
+ float _DecalEmissionStrength;
+
+ void applyDecal(inout float4 albedo, inout float3 decalEmission)
+ {
+ float2 uv = poiMesh.uv[float(0)];
+ float2 decalCenter = float4(0.5,0.5,0,0);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y);
+ uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1));
+
+ half decalAlpha = 1;
+ //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0);
+ float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
+ decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if (!float(0))
+ {
+ if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0)
+ {
+ decalAlpha = 0;
+ }
+ }
+
+ if(float(0))
+ {
+ albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+ albedo = saturate(albedo);
+ decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
new file mode 100644
index 00000000..ca11d476
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ea49c953b7d6e8c41bb37941ec839522
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
new file mode 100644
index 00000000..9b70067a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
@@ -0,0 +1,21 @@
+#ifndef POI_DEFINES
+ #define POI_DEFINES
+
+ #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04)
+
+ #ifdef _SPECGLOSSMAP // Specular
+ #ifndef POI_VAR_DOTNH
+ #define POI_VAR_DOTNH
+ #endif
+ #ifndef POI_VAR_DOTLH
+ #define POI_VAR_DOTLH
+ #endif
+ #endif
+
+ #ifdef VIGNETTE_MASKED // Lighting
+ #ifndef POI_VAR_DOTNL
+ #define POI_VAR_DOTNL
+ #endif
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
new file mode 100644
index 00000000..e74a5059
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1f3a0c8209b99e348859d1587e71e654
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
new file mode 100644
index 00000000..828460bc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
@@ -0,0 +1,112 @@
+#ifndef POI_DEPTH_COLOR
+ #define POI_DEPTH_COLOR
+
+ float4 _DepthGlowColor;
+ float _DepthGlowEmission;
+ float _FadeLength;
+ float _DepthAlphaMin;
+ float _DepthAlphaMax;
+ POI_TEXTURE_NOSAMPLER(_DepthGradient);
+ POI_TEXTURE_NOSAMPLER(_DepthMask);
+ float _DepthGradientTextureUV;
+ float _DepthGradientBlend;
+
+ /*
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos)
+ {
+ float3 touchEmission = 0;
+ if (!IsInMirror())
+ {
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+ float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection));
+ depth = Linear01Depth(depth);
+ if(depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(clipPos.z));
+ float intersect = 0;
+ if(diff > 0)
+ {
+ intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1);
+ }
+ half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect);
+ half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]);
+ half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+ }
+ }
+ depthTouchEmission = touchEmission;
+ }
+ */
+
+ inline float CorrectedLinearEyeDepth(float z, float B)
+ {
+ return 1.0 / (z / PM._34 + B);
+ }
+
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection)
+ {
+ float3 touchEmission = 0;
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+
+ float perspectiveDivide = 1.0f / poiCam.clipPos.w;
+ float4 direction = worldDirection * perspectiveDivide;
+ float2 screenPos = poiCam.grabPos.xy * perspectiveDivide;
+ float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos);
+
+ #if UNITY_REVERSED_Z
+ if (z == 0)
+ #else
+ if(z == 1)
+ #endif
+ return;
+
+ float depth = CorrectedLinearEyeDepth(z, direction.w);
+ float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz;
+ /*
+ finalColor.rgb = frac(worldpos);
+ return;
+ */
+
+ float diff = distance(worldpos, poiMesh.worldPos);
+ float intersect = 0;
+ intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1);
+ half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan);
+
+ half4 depthGradient = 0;
+ half3 depthColor = 0;
+
+
+ if (_DepthGradientTextureUV == 0)
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ }
+ else
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect;
+ }
+
+
+ if(_DepthGradientBlend == 0) // rpelace
+ {
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ }
+ else if(_DepthGradientBlend == 1) // add
+ {
+ finalColor.rgb += depthColor * intersect * depthMask;
+ }
+ else if(_DepthGradientBlend == 2) // multiply
+ {
+ finalColor.rgb *= lerp(1, depthColor, intersect * depthMask);
+ }
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+
+ depthTouchEmission = touchEmission;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
new file mode 100644
index 00000000..dc9700d2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f2b481c806a9df7468a9b61c84d694eb
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
new file mode 100644
index 00000000..13175f00
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
@@ -0,0 +1,171 @@
+#ifndef POI_DISSOLVE
+ #define POI_DISSOLVE
+
+ float _DissolveType;
+ float _DissolveEdgeWidth;
+ float4 _DissolveEdgeColor;
+ sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST;
+ float _DissolveEdgeEmission;
+ float4 _DissolveTextureColor;
+
+ POI_TEXTURE_NOSAMPLER(_DissolveToTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise);
+ POI_TEXTURE_NOSAMPLER(_DissolveMask);
+
+ float _DissolveMaskInvert;
+ float _DissolveAlpha;
+ float _ContinuousDissolve;
+ float _DissolveDetailStrength;
+ float _DissolveEdgeHardness;
+ float _DissolveInvertNoise;
+ float _DissolveInvertDetailNoise;
+ float _DissolveToEmissionStrength;
+
+ // Point to Point
+ float _DissolveP2PWorldLocal;
+ float _DissolveP2PEdgeLength;
+ float4 _DissolveStartPoint;
+ float4 _DissolveEndPoint;
+
+ // World Dissolve
+ float _DissolveWorldShape;
+ float4 _DissolveShapePosition;
+ float4 _DissolveShapeRotation;
+ float _DissolveShapeScale;
+ float _DissolveInvertShape;
+ float _DissolveShapeEdgeLength;
+
+ float _DissolveAlpha0;
+ float _DissolveAlpha1;
+ float _DissolveAlpha2;
+ float _DissolveAlpha3;
+ float _DissolveAlpha4;
+ float _DissolveAlpha5;
+ float _DissolveAlpha6;
+ float _DissolveAlpha7;
+ float _DissolveAlpha8;
+ float _DissolveAlpha9;
+
+ // Masking
+ float _DissolveEmissionSide;
+ float _DissolveEmission1Side;
+ float _DissolveUseVertexColors;
+
+ float4 edgeColor;
+ float edgeAlpha;
+ float dissolveAlpha;
+ float4 dissolveToTexture;
+ //Globals
+
+
+ void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission)
+ {
+
+ float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+
+ if (float(0))
+ {
+ // Vertex Color Imprecision hype
+ dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000;
+ }
+
+ dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ float da = float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0);
+ da = saturate(da);
+
+ float dds = float(0.1);
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskDissolve != 4)
+ {
+ dissolveMask *= blackLightMask[_BlackLightMaskDissolve];
+ }
+ #endif
+
+ if(float(0))
+ {
+ dissolveMask = 1 - dissolveMask;
+ }
+
+ float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(0))
+ {
+ dissolveNoiseTexture = 1 - dissolveNoiseTexture;
+ }
+ if(float(0))
+ {
+ dissolveDetailNoise = 1 - dissolveDetailNoise;
+ }
+ if(float(0) != 0)
+ {
+ da = sin(_Time.y * float(0)) * .5 + .5;
+ }
+ da *= dissolveMask;
+ dissolveAlpha = da;
+ edgeAlpha = 0;
+
+
+ if(float(1) == 1) // Basic
+ {
+ da = remap(da, 0, 1, -float(0.025), 1);
+ dissolveAlpha = da;
+ //Adjust detail strength to avoid artifacts
+ dds *= smoothstep(1, .99, da);
+ float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds);
+
+ noise = saturate(noise + 0.001);
+ //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025));
+ dissolveAlpha = dissolveAlpha >= noise;
+ edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha);
+ }
+ else if (float(1) == 2) // Point to Point
+ {
+ float3 direction;
+ float3 currentPos;
+ float distanceTo = 0;
+ direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0));
+ currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha);
+ if (float(0) == 0)
+ {
+ distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ else
+ {
+ distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ }
+
+ albedo = lerp(albedo, dissolveToTexture, dissolveAlpha);
+
+
+ if(float(0.025))
+ {
+ edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1);
+ albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+ dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
new file mode 100644
index 00000000..f8a4fd99
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 17c563703a566664694d550e9fa6dbd4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
new file mode 100644
index 00000000..91efad39
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_DITHERING
+ #define POI_DITHERING
+ fixed _DitheringEnabled;
+ fixed _DitherGradient;
+
+ half calcDither(half2 grabPos)
+ {
+ half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8));
+ return dither;
+ }
+
+ #ifndef POI_SHADOW
+ void applyDithering(inout float4 finalColor)
+ {
+
+ if (float(0))
+ {
+ half dither = calcDither(poiCam.screenUV.xy);
+ finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1));
+ }
+ }
+ #else
+ void applyShadowDithering(inout float alpha, float2 screenUV)
+ {
+
+ if(float(0))
+ {
+ half dither = calcDither(screenUV);
+ alpha = alpha - (dither * (1 - alpha) * float(0.1));
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
new file mode 100644
index 00000000..40a670d2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 99a9f3ebe0f3eaf479dc042f97e12219
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
new file mode 100644
index 00000000..4888c2ca
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
@@ -0,0 +1,240 @@
+#ifndef POI_EMISSION
+ #define POI_EMISSION
+
+ float4 _EmissionColor;
+ POI_TEXTURE_NOSAMPLER(_EmissionMap);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST;
+ float _EmissionBaseColorAsMap;
+ float _EmissionStrength;
+ float _EnableEmission;
+ float _EmissionHueShift;
+ float4 _EmissiveScroll_Direction;
+ float _EmissiveScroll_Width;
+ float _EmissiveScroll_Velocity;
+ float _EmissiveScroll_Interval;
+ float _EmissionBlinkingEnabled;
+ float _EmissiveBlink_Min;
+ float _EmissiveBlink_Max;
+ float _EmissiveBlink_Velocity;
+ float _ScrollingEmission;
+ float _EnableGITDEmission;
+ float _GITDEMinEmissionMultiplier;
+ float _GITDEMaxEmissionMultiplier;
+ float _GITDEMinLight;
+ float _GITDEMaxLight;
+ float _GITDEWorldOrMesh;
+ float _EmissionCenterOutEnabled;
+ float _EmissionCenterOutSpeed;
+ float _EmissionHueShiftEnabled;
+ float _EmissionBlinkingOffset;
+ float _EmissionScrollingOffset;
+
+ float4 _EmissionColor1;
+ #ifdef EFFECT_HUE_VARIATION
+ POI_TEXTURE_NOSAMPLER(_EmissionMap1);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask1);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST;
+ #endif
+ float _EmissionBaseColorAsMap1;
+ float _EmissionStrength1;
+ float _EnableEmission1;
+ float _EmissionHueShift1;
+ float4 _EmissiveScroll_Direction1;
+ float _EmissiveScroll_Width1;
+ float _EmissiveScroll_Velocity1;
+ float _EmissiveScroll_Interval1;
+ float _EmissionBlinkingEnabled1;
+ float _EmissiveBlink_Min1;
+ float _EmissiveBlink_Max1;
+ float _EmissiveBlink_Velocity1;
+ float _ScrollingEmission1;
+ float _EnableGITDEmission1;
+ float _GITDEMinEmissionMultiplier1;
+ float _GITDEMaxEmissionMultiplier1;
+ float _GITDEMinLight1;
+ float _GITDEMaxLight1;
+ float _GITDEWorldOrMesh1;
+ float _EmissionCenterOutEnabled1;
+ float _EmissionCenterOutSpeed1;
+ float _EmissionHueShiftEnabled1;
+ float _EmissionBlinkingOffset1;
+ float _EmissionScrollingOffset1;
+
+ float _EmissionReplace;
+
+ float _EmissionScrollingVertexColor;
+ float _EmissionScrollingVertexColor1;
+
+ float _EmissionScrollingUseCurve;
+ float _EmissionScrollingUseCurve1;
+
+ float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled)
+ {
+ float glowInTheDarkMultiplier = 1;
+
+ if (enabled)
+ {
+ #ifdef POI_LIGHTING
+ float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb;
+ float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight);
+ glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha);
+ #endif
+ }
+ return glowInTheDarkMultiplier;
+ }
+
+ float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position)
+ {
+ float phase = 0;
+ phase = dot(position, direction);
+ phase -= (_Time.y + offset) * velocity;
+ phase /= interval;
+ phase -= floor(phase);
+ phase = saturate(phase);
+ return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5;
+ }
+
+ float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset)
+ {
+ float amplitude = (blinkMax - blinkMin) * 0.5f;
+ float base = blinkMin + amplitude;
+ return sin((_Time.y + offset) * blinkVelocity) * amplitude + base;
+ }
+
+ float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor)
+ {
+ // First Emission
+ float3 emission0 = 0;
+ float emissionStrength0 = float(0);
+ float3 emissionColor0 = 0;
+
+ float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+ else
+ {
+ emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos);
+ }
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor0 = hueShift(emissionColor0, float(0) * float(0));
+ float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission != 4)
+ {
+ emissionMask0 *= blackLightMask[_BlackLightMaskEmission];
+ }
+ #endif
+
+ emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0;
+ emission0 = emissionStrength0 * emissionColor0;
+
+ #ifdef POI_DISSOLVE
+
+ if(float(2) != 2)
+ {
+ emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+
+ // Second Emission
+ float3 emission1 = 0;
+ float emissionStrength1 = 0;
+ float3 emissionColor1 = 0;
+
+ #ifdef EFFECT_HUE_VARIATION
+ emissionStrength1 = float(0);
+ float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos1 = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos1 = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1);
+ }
+ }
+
+ if(float(0))
+ {
+ emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor1 = hueShift(emissionColor1, float(0) * float(0));
+ float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0));
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission2 != 4)
+ {
+ emissionMask1 *= blackLightMask[_BlackLightMaskEmission2];
+ }
+ #endif
+ emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1;
+ emission1 = emissionStrength1 * emissionColor1;
+
+ #ifdef POI_DISSOLVE
+ if(float(2) != 2)
+ {
+ emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+ #endif
+ finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1));
+
+ return emission0 + emission1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
new file mode 100644
index 00000000..7ea06a92
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ed5c244f57863e644868efcccde9d9ab
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
new file mode 100644
index 00000000..1e9188ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
@@ -0,0 +1,43 @@
+#ifndef POI_ENVIRONMENTAL_RIM
+ #define POI_ENVIRONMENTAL_RIM
+
+ //enviro rim
+ float _EnableEnvironmentalRim;
+ POI_TEXTURE_NOSAMPLER(_RimEnviroMask);
+ float _RimEnviroBlur;
+ float _RimEnviroMinBrightness;
+ float _RimEnviroWidth;
+ float _RimEnviroSharpness;
+ float _RimEnviroIntensity;
+
+ float3 calculateEnvironmentalRimLighting(in float4 albedo)
+ {
+ float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal));
+ float(0.7) *= 1.7 - 0.7 * float(0.7);
+
+ float3 enviroRimColor = 0;
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if (interpolator < 0.99999)
+ {
+ //Probe 1
+ float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR);
+
+ //Probe 2
+ float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR);
+
+ enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator);
+ }
+ else
+ {
+ float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR);
+ }
+
+ half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb);
+ return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
new file mode 100644
index 00000000..7f2674e3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1d471557444a50f438fbef2843ee2130
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
new file mode 100644
index 00000000..0ed89b59
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
@@ -0,0 +1,153 @@
+#ifndef POI_FLIPBOOK
+ #define POI_FLIPBOOK
+
+ UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST;
+ float4 _FlipbookColor;
+ float _FlipbookFPS;
+ float _FlipbookTotalFrames;
+ float4 _FlipbookScaleOffset;
+ float _FlipbookTiled;
+ float _FlipbookCurrentFrame;
+ float _FlipbookEmissionStrength;
+ float _FlipbookRotation;
+ float _EnableFlipbook;
+ float _FlipbookTexArrayUV;
+ float _FlipbookAlphaControlsFinalAlpha;
+ float _FlipbookRotationSpeed;
+ float _FlipbookIntensityControlsAlpha;
+ float _FlipbookColorReplaces;
+ float2 _FlipbookTexArrayPan;
+
+ // blending
+ float _FlipbookReplace;
+ float _FlipbookMultiply;
+ float _FlipbookAdd;
+ POI_TEXTURE_NOSAMPLER(_FlipbookMask);
+
+ // anim
+ float _FlipbookMovementType;
+ float4 _FlipbookStartEndOffset;
+ float _FlipbookMovementSpeed;
+
+ // Global
+ float4 flipBookPixel;
+ float4 flipBookPixelMultiply;
+ float flipBookMask;
+
+ #ifndef POI_SHADOW
+
+ void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission)
+ {
+ flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float2 uv = frac(poiMesh.uv[float(0)]);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ // 2d rotation
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ if (float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipBookPixel = 0;
+ return;
+ }
+ }
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipBookPixel.a = poiMax(flipBookPixel.rgb);
+ }
+
+ if(float(0))
+ {
+ flipBookPixel.rgb = float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ flipBookPixel.rgb *= float4(1,1,1,1).rgb;
+ }
+
+ #ifdef POI_BLACKLIGHT
+
+ if(_BlackLightMaskFlipbook != 4)
+ {
+ flipBookMask *= blackLightMask[_BlackLightMaskFlipbook];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask);
+ finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask;
+ finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0));
+
+
+ if(float(0))
+ {
+ finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask);
+ }
+ flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask);
+ }
+
+ #else
+
+ float applyFlipbookAlphaToShadow(float2 uv)
+ {
+
+ if(float(0))
+ {
+ float flipbookShadowAlpha = 0;
+
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float theta = radians(float(0));
+
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipbookColor.a = poiMax(flipbookColor.rgb);
+ }
+
+
+ if(float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipbookColor.a = 0;
+ }
+ }
+ return flipbookColor.a * float4(1,1,1,1).a;
+ }
+ return 1;
+ }
+
+ #endif
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
new file mode 100644
index 00000000..489ad5d3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 32fa5f2642df4f343b00959b3e60ef30
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
new file mode 100644
index 00000000..aa950e7d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
@@ -0,0 +1,376 @@
+#ifndef POIFRAG
+ #define POIFRAG
+
+ float _MainEmissionStrength;
+ float _IgnoreFog;
+ half _GIEmissionMultiplier;
+ float _IridescenceTime;
+ float _AlphaToMask;
+ float _ForceOpaque;
+ float _commentIfZero_EnableGrabpass;
+ float _AlphaPremultiply;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+ float _commentIfZero_LightingAdditiveEnable;
+
+ float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if !defined(POI_LIGHTING)
+ return 0;
+ #endif
+ #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL)
+ return 0;
+ #endif
+ #endif
+ #ifdef FORWARD_ADD_PASS
+
+ if (float(1) == 0)
+ {
+ return 0;
+ }
+ #endif
+ UNITY_SETUP_INSTANCE_ID(i);
+ // Color
+ float4 albedo = 1;
+ float4 finalColor = 1;
+
+ // Lighting
+ float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication
+ float3 finalSpecular0 = 0;
+ float3 finalSpecular1 = 0;
+ float3 finalSSS = 0;
+ fixed lightingAlpha = 1;
+ float3 finalEnvironmentalRim = 0;
+
+ // Emissions
+ float3 finalEmission = 0;
+ float3 finalLighting = 1;
+ float3 IridescenceEmission = 0;
+ float3 spawnInEmission = 0;
+ float3 voronoiEmission = 0;
+ float3 matcapEmission = 0;
+ float3 depthTouchEmission = 0;
+ float3 decalEmission = 0;
+ float3 glitterEmission = 0;
+ float3 panosphereEmission = 0;
+ float3 backFaceEmission = 0;
+ float3 dissolveEmission = 0;
+ float3 rimLightEmission = 0;
+ float3 flipbookEmission = 0;
+ float3 textOverlayEmission = 0;
+ float3 videoEmission = 0;
+ /**********************************************************************
+ Initialize the base data that's needed everywhere else in the shader
+ **********************************************************************/
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+
+ #ifdef POI_BLACKLIGHT
+ createBlackLightMask();
+
+ if (_BlackLightMaskDebug)
+ {
+ return float4(blackLightMask.rgb, 1);
+ }
+ #endif
+
+ // This has to happen in the initializbecause it alters UV data globally
+ #ifdef POI_PARALLAX
+ calculateandApplyParallax();
+ #endif
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+ calculateVertexLightingData(i);
+ /**********************************************************************
+ Calculate Light Maps
+ **********************************************************************/
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ /**********************************************************************
+ Calculate Color Data
+ **********************************************************************/
+
+ initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask);
+
+ #ifdef POI_DECAL
+ applyDecal(albedo, decalEmission);
+ #endif
+
+
+ #ifdef POI_IRIDESCENCE
+
+ if (_IridescenceTime == 0)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VORONOI
+ applyVoronoi(albedo, voronoiEmission);
+ #endif
+
+ #ifdef POI_MSDF
+ ApplyTextOverlayColor(albedo, textOverlayEmission);
+ #endif
+
+ #ifdef POI_ENVIRONMENTAL_RIM
+ finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo);
+ #endif
+
+ #if defined(POI_METAL) || defined(POI_CLEARCOAT)
+ CalculateReflectionData();
+ #endif
+
+ #ifdef POI_DATA
+ distanceFade(albedo);
+ #endif
+
+ #ifdef POI_RANDOM
+ albedo.a *= i.angleAlpha;
+ #endif
+
+ #ifdef MATCAP
+ applyMatcap(albedo, matcapEmission);
+ #endif
+
+ #ifdef PANOSPHERE
+ applyPanosphereColor(albedo, panosphereEmission);
+ #endif
+
+ #ifdef POI_FLIPBOOK
+ applyFlipbook(albedo, flipbookEmission);
+ #endif
+
+ #ifdef POI_GLITTER
+ applyGlitter(albedo, glitterEmission);
+ #endif
+
+ #ifdef POI_RIM
+ applyRimLighting(albedo, rimLightEmission);
+ #endif
+
+ #ifdef POI_DEPTH_COLOR
+ applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection);
+ #endif
+
+ #ifdef POI_IRIDESCENCE
+
+ if(_IridescenceTime == 1)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VIDEO
+ applyScreenEffect(albedo, videoEmission);
+ #endif
+
+ applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos);
+
+ /**********************************************************************
+ Handle a few alpha options
+ **********************************************************************/
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 0)
+ {
+ applyDithering(albedo);
+ }
+ }
+
+ albedo.a = max(float(0), albedo.a);
+
+
+ if(float(0) >= 1)
+ {
+ clip(albedo.a - float(0.5));
+ }
+
+
+ if(float(0))
+ {
+ albedo.rgb *= saturate(albedo.a + 0.0000000001);
+ }
+
+ /**********************************************************************
+ Lighting Time :)
+ **********************************************************************/
+
+ #ifdef POI_LIGHTING
+ finalLighting = calculateFinalLighting(albedo.rgb, finalColor);
+
+ #ifdef SUBSURFACE
+ finalSSS = calculateSubsurfaceScattering();
+ #endif
+ #endif
+
+ float4 finalColorBeforeLighting = albedo;
+ finalColor = finalColorBeforeLighting;
+
+ #ifdef POI_SPECULAR
+ finalSpecular0 = calculateSpecular(finalColorBeforeLighting);
+ #endif
+ #ifdef POI_PARALLAX
+ calculateAndApplyInternalParallax(finalColor);
+ #endif
+
+ #ifdef POI_ALPHA_TO_COVERAGE
+ ApplyAlphaToCoverage(finalColor);
+ #endif
+
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 1)
+ {
+ applyDithering(finalColor);
+ }
+ }
+
+ #ifdef POI_METAL
+ calculateMetallicness();
+ bool probeExists = shouldMetalHappenBeforeLighting();
+
+ if(!probeExists)
+ {
+ ApplyMetallicsFake(finalColor, albedo);
+ }
+ #endif
+
+ #ifdef POI_LIGHTING
+ #if defined(FORWARD_ADD_PASS) && defined(POI_METAL)
+ finalLighting *= 1 - metalicMap;
+ #endif
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ finalColor.rgb *= finalLighting + poiLight.vFinalLighting;
+ #else
+ finalColor.rgb *= finalLighting;
+ #endif
+
+ #ifdef POI_METAL
+
+ if(probeExists)
+ {
+ ApplyMetallics(finalColor, albedo);
+ }
+ #endif
+
+ finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS;
+
+ #ifdef FORWARD_BASE_PASS
+ #ifdef POI_CLEARCOAT
+ calculateAndApplyClearCoat(finalColor);
+ #endif
+ #endif
+
+ finalColor.a = saturate(finalColor.a);
+
+ /**********************************************************************
+ Add Up all the emission values :D
+ **********************************************************************/
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a;
+ finalEmission += wireframeEmission;
+ finalEmission += IridescenceEmission;
+ finalEmission += spawnInEmission;
+ finalEmission += voronoiEmission;
+ finalEmission += matcapEmission;
+ finalEmission += depthTouchEmission;
+ finalEmission += decalEmission;
+ finalEmission += glitterEmission;
+ finalEmission += panosphereEmission;
+ finalEmission += backFaceEmission;
+ finalEmission += rimLightEmission;
+ finalEmission += flipbookEmission;
+ finalEmission += videoEmission;
+ finalEmission += textOverlayEmission;
+ finalEmission += dissolveEmission;
+ #ifdef POI_EMISSION
+ finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor);
+ #endif
+ #endif
+
+ /**********************************************************************
+ Meta Pass Hype :D
+ **********************************************************************/
+ #ifdef POI_META_PASS
+ UnityMetaInput meta;
+ UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta);
+ meta.Emission = finalEmission * float(1);
+ meta.Albedo = saturate(finalColor.rgb);
+ #ifdef POI_SPECULAR
+ meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a;
+ #else
+ meta.SpecularColor = poiLight.color.rgb * albedo.rgb;
+ #endif
+ return UnityMetaFragment(meta);
+ #endif
+
+ /**********************************************************************
+ Apply Emission to finalColor
+ **********************************************************************/
+ finalColor.rgb += finalEmission;
+
+ /**********************************************************************
+ Grabpass features
+ **********************************************************************/
+
+
+ if (_commentIfZero_EnableGrabpass)
+ {
+ applyGrabEffects(finalColor);
+ }
+
+ /**********************************************************************
+ Unity Fog
+ **********************************************************************/
+ #ifdef FORWARD_BASE_PASS
+
+ if (float(0) == 0)
+ {
+ UNITY_APPLY_FOG(i.fogCoord, finalColor);
+ }
+ #endif
+
+ #ifdef FORWARD_ADD_PASS
+ if(float(0) > 0)
+ {
+ finalColor.rgb *= finalColor.a;
+ }
+ #endif
+
+
+ if(float(0) == 0)
+ {
+ finalColor.a = 1;
+ }
+
+ #ifdef FORWARD_ADD_PASS
+ //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5));
+ #endif
+
+ #ifdef POI_DEBUG
+ displayDebugInfo(finalColor);
+ #endif
+
+ //finalColor.rgb = frac(finalColor.rgb);
+ return finalColor;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
new file mode 100644
index 00000000..0fb1fc2b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f6d680673e3913b4fb99026832c06486
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
new file mode 100644
index 00000000..8d260cdf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_FUR
+ #define POI_FUR
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST;
+ float _FurAO;
+ float4 _FurColor;
+ float _FurLayers;
+ float _FurMinDistance;
+ float _FurMaxDistance;
+ float _FurHeightMapMin;
+ float _FurHeightMapMax;
+ float _FurDebug;
+ float _AoRampMin;
+ float _AoRampMax;
+ float _FurTipAlpha;
+ float _FurFadeStart;
+
+ //globals
+ half furHeightMap;
+ half furMask;
+
+ void calculateFur()
+ {
+
+ furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x;
+ furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1);
+ furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz);
+ half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture));
+ clip(furHeightMap - poiMesh.furAlpha);
+ clip(furMask - poiMesh.furAlpha);
+
+ albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha));
+ float aoRampMax = _AoRampMax - (1 - furMask);
+ albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO);
+
+ albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
new file mode 100644
index 00000000..e43d5ed2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 153097c1baa677c4dbae6d5e67f5d3b8
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
new file mode 100644
index 00000000..032f3b08
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
@@ -0,0 +1,37 @@
+float _FurLength;
+float _FurGravityStrength;
+
+[instance(4)]
+[maxvertexcount(20)]
+void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID)
+{
+ float4 fur_worldPos[3];
+ v2f o_fur[3];
+ float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength);
+
+ for (int i = 0; i < 3; i++)
+ {
+ if (InstanceID == 0) {
+ IN[i].furAlpha = 0;
+ tristream.Append(IN[i]);
+ }
+ o_fur[i] = IN[i];
+ fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1);
+ }
+ if (InstanceID == 0) {
+ tristream.RestartStrip();
+ }
+ int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers);
+
+ int startLayer = max(int(InstanceID) * 6 - 1, 0);
+ for (int layer = startLayer; layer < Total_FurLayers; layer++) {
+ for (int i = 0; i < 3; i++) {
+ o_fur[i].furAlpha = float(layer) / Total_FurLayers;
+ o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1);
+ o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos);
+ o_fur[i].furAlpha += .01;
+ tristream.Append(o_fur[i]);
+ }
+ tristream.RestartStrip();
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
new file mode 100644
index 00000000..a66c4885
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f83ad760523ed7e408aa5655dcbf58f1
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
new file mode 100644
index 00000000..e31b6498
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
@@ -0,0 +1,232 @@
+#ifndef POI_GLITTER
+ #define POI_GLITTER
+
+ half3 _GlitterColor;
+ POI_TEXTURE_NOSAMPLER(_GlitterMask);
+ float2 _GlitterPan;
+ POI_TEXTURE_NOSAMPLER(_GlitterColorMap);
+ POI_TEXTURE_NOSAMPLER(_GlitterTexture);
+ half _GlitterSpeed;
+ half _GlitterBrightness;
+ float _GlitterFrequency;
+ float _GlitterJitter;
+ half _GlitterSize;
+ half _GlitterContrast;
+ half _GlitterAngleRange;
+ half _GlitterMinBrightness;
+ half _GlitterBias;
+ float _GlitterRandomColors;
+ float2 _GlitterMinMaxSaturation;
+ float2 _GlitterMinMaxBrightness;
+ fixed _GlitterUseSurfaceColor;
+ float _GlitterBlendType;
+ float _GlitterMode;
+ float _GlitterShape;
+ float _GlitterCenterSize;
+ float _glitterFrequencyLinearEmissive;
+ float _GlitterJaggyFix;
+ float _GlitterRandomRotation;
+ float _GlitterTextureRotation;
+ float4 _GlitterMinMaxSize;
+ float _GlitterRandomSize;
+
+
+ float3 randomFloat3(float2 Seed, float maximum)
+ {
+ return(.5 + float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453)
+ ) * .5) * (maximum);
+ }
+
+ float3 randomFloat3Range(float2 Seed, float Range)
+ {
+ return(float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1) * Range;
+ }
+
+ float3 randomFloat3WiggleRange(float2 Seed, float Range)
+ {
+ float3 rando = (float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1);
+ float speed = 1 + float(10);
+ return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range;
+ }
+
+ void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out)
+ {
+ float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453);
+ Out = lerp(Min, Max, randomno);
+ }
+
+ float3 RandomColorFromPoint(float2 rando)
+ {
+ fixed hue = random2(rando.x + rando.y).x;
+ fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x);
+ fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y);
+ float3 hsv = float3(hue, saturation, value);
+ return HSVtoRGB(hsv);
+ }
+
+ void applyGlitter(inout float4 albedo, inout float3 glitterEmission)
+ {
+
+
+ // Scale
+ float2 st = poiMesh.uv[0] * float(300);
+
+ // Tile the space
+ float2 i_st = floor(st);
+ float2 f_st = frac(st);
+
+ float m_dist = 10.; // minimun distance
+ float2 m_point = 0; // minimum point
+ float2 randoPoint = 0;
+ float2 dank;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 neighbor = float2(i, j);
+ float2 pos = random2(i_st + neighbor);
+ float2 rando = pos;
+ pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos);
+ float2 diff = neighbor + pos - f_st;
+ float dist = length(diff);
+
+ if (dist < m_dist)
+ {
+ dank = diff;
+ m_dist = dist;
+ m_point = pos;
+ randoPoint = rando;
+ }
+ }
+ }
+
+ float randomFromPoint = random(randoPoint);
+
+ float size = float(0.3);
+
+ if(float(0))
+ {
+ size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y);
+ }
+
+
+ // Assign a color using the closest point position
+ //color += dot(m_point, float2(.3, .6));
+
+ // Add distance field to closest point center
+ // color.g = m_dist;
+
+ // Show isolines
+ //color -= abs(sin(40.0 * m_dist)) * 0.07;
+
+ // Draw cell center
+ half glitterAlpha = 1;
+ switch(float(0))
+ {
+ case 0: //circle
+ glitterAlpha = (1. - step(size, m_dist));
+ break;
+ case 1: //sqaure
+ float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0);
+
+
+ if (float(0))
+ {
+ float2 center = float2(0, 0);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y);
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ else
+ {
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ break;
+ }
+
+ float3 finalGlitter = 0;
+
+ switch(float(0))
+ {
+ case 0:
+ float3 randomRotation = 0;
+
+ if(float(10) > 0)
+ {
+ randomRotation = randomFloat3WiggleRange(randoPoint, float(90));
+ }
+ else
+ {
+ randomRotation = randomFloat3Range(randoPoint, float(90));
+ }
+ float3 norm = poiMesh.normals[0];
+
+ float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm));
+ finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0);
+ finalGlitter *= glitterAlpha;
+ break;
+ case 1:
+ float offset = random(randoPoint);
+ float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1);
+ finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10));
+ break;
+ }
+
+
+ half3 glitterColor = float4(1,1,1,1);
+ glitterColor *= lerp(1, albedo, float(0));
+ glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+
+ float2 uv = remapClamped(dank, -size, size, 0, 1);
+
+ if(float(0) && !float(0))
+ {
+ float2 fakeUVCenter = float2(.5, .5);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y);
+ }
+ float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0));
+ //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv));
+ glitterColor *= glitterTexture.rgb;
+ float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskGlitter != 4)
+ {
+ glitterMask *= blackLightMask[_BlackLightMaskGlitter];
+ }
+ #endif
+
+ if(float(0))
+ {
+ glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y));
+ }
+
+
+ if(float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask);
+ glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask;
+ }
+ else
+ {
+ glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask;
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
new file mode 100644
index 00000000..58bdd1ed
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ff1de77ad6deb8441a30593ca93f2498
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
new file mode 100644
index 00000000..060cb720
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
@@ -0,0 +1,127 @@
+#ifndef POI_GRAB
+ #define POI_GRAB
+
+ float _RefractionIndex;
+ float _RefractionOpacity;
+ float _RefractionChromaticAberattion;
+ float _RefractionEnabled;
+ float _GrabSrcBlend;
+ float _GrabDstBlend;
+ float _GrabPassUseAlpha;
+ float _GrabPassBlendFactor;
+ float _GrabBlurDistance;
+ float _GrabBlurQuality;
+ float _GrabBlurDirections;
+ POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap);
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST;
+
+ float4 blur(float2 uv)
+ {
+ float two_pi = 6.28318530718;
+
+ float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur
+ float quality = floor(_GrabBlurQuality);
+ float directions = floor(_GrabBlurDirections);
+
+ // Pixel colour
+ float4 color = tex2D(_PoiGrab, uv);
+
+ float deltaAngle = two_pi / directions;
+ float deltaQuality = 1.0 / quality;
+ for (int i = 0; i < directions; i ++)
+ {
+ for (int j = 0; j < quality; j ++)
+ {
+ float angle = deltaAngle * i + j;
+ float offset = deltaQuality * (j + 1);
+ color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset);
+ }
+ }
+
+ // Output to screen
+ color /= quality * directions + 1;
+ return color;
+ }
+
+ inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos)
+ {
+ float4 refractionColor;
+ float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos));
+ float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir)));
+ float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x));
+
+
+ if (_RefractionChromaticAberattion > 0)
+ {
+ float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction));
+ float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g;
+ float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b;
+ refractionColor = float4(redAlpha.r, green, blue, redAlpha.a);
+ }
+ else
+ {
+ float2 refractedGrab = projectedGrabPos + cameraRefraction;
+
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refractionColor = blur(refractedGrab);
+ #else
+ refractionColor = tex2D(_PoiGrab, (refractedGrab));
+ #endif
+ }
+ return refractionColor;
+ }
+
+ void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor)
+ {
+ float3 refraction = 1;
+
+ if(_RefractionEnabled == 1)
+ {
+ refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb;
+ }
+ else
+ {
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refraction = blur(projectedGrabPos);
+ #else
+ refraction = tex2Dproj(_PoiGrab, poiCam.grabPos);
+ #endif
+ }
+
+ float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r;
+
+ if(_GrabPassUseAlpha)
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a));
+ finalColor.a = 1;
+ }
+ else
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor);
+ }
+ }
+
+ float2 calculateGrabPosition()
+ {
+ float4 grabPos = poiCam.grabPos;
+ #if UNITY_UV_STARTS_AT_TOP
+ float scale = -1.0;
+ #else
+ float scale = 1.0;
+ #endif
+ float halfPosW = grabPos.w * 0.5;
+ grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW;
+ #if SHADER_API_D3D9 || SHADER_API_D3D11
+ grabPos.w += 0.00000000001;
+ #endif
+ return(grabPos / grabPos.w).xy;
+ }
+
+ void applyGrabEffects(inout float4 finalColor)
+ {
+ float2 projectedGrabPos = calculateGrabPosition();
+ calculateRefraction(projectedGrabPos, finalColor);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
new file mode 100644
index 00000000..e78510c8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9f98092590d789140a5a0f0f1e0f0cfb
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
new file mode 100644
index 00000000..9ae9e754
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
@@ -0,0 +1,338 @@
+#ifndef POI_HELPER
+ #define POI_HELPER
+
+ #include "CGI_PoiColors.cginc"
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float linearSin(float x)
+ {
+ return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0);
+ }
+
+ float random(float2 p)
+ {
+ return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123);
+ }
+
+ float2 random2(float2 p)
+ {
+ return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453);
+ }
+
+ float3 random3(float3 p)
+ {
+ return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453);
+ }
+
+ float3 mod(float3 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+ float2 mod(float2 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+
+ //1/7
+ #define K 0.142857142857
+ //3/7
+ #define Ko 0.428571428571
+
+ // Permutation polynomial: (34x^2 + x) mod 289
+ float3 Permutation(float3 x)
+ {
+ return mod((34.0 * x + 1.0) * x, 289.0);
+ }
+
+ bool IsInMirror()
+ {
+ return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;
+ }
+
+ float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax)
+ {
+ #if UNITY_SPECCUBE_BOX_PROJECTION
+
+ if (cubemapPosition.w > 0)
+ {
+ float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction;
+ float scalar = min(min(factors.x, factors.y), factors.z);
+ direction = direction * scalar + (position - cubemapPosition);
+ }
+ #endif
+ return direction;
+ }
+
+ // Camera
+ float3 getCameraPosition()
+ {
+ #ifdef USING_STEREO_MATRICES
+ return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5);
+ #endif
+ return _WorldSpaceCameraPos;
+ }
+
+ float3 getCameraForward()
+ {
+ #if UNITY_SINGLE_PASS_STEREO
+ float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1));
+ #else
+ float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1));
+ #endif
+ return normalize(p2 - p1);
+ }
+
+ float3 grayscale_vector_node()
+ {
+ return float3(0, 0.3823529, 0.01845836);
+ }
+
+ float3 grayscale_for_light()
+ {
+ return float3(0.298912, 0.586611, 0.114478);
+ }
+
+ //Math Operators
+
+ float remap(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float poiMax(float2 i)
+ {
+ return max(i.x, i.y);
+ }
+
+ float poiMax(float3 i)
+ {
+ return max(max(i.x, i.y), i.z);
+ }
+
+ float poiMax(float4 i)
+ {
+ return max(max(max(i.x, i.y), i.z), i.w);
+ }
+
+ float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis)
+ {
+ axis = normalize(axis);
+ float s = sin(angle);
+ float c = cos(angle);
+ float oc = 1.0 - c;
+
+ return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
+ oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
+ oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float x, float y, float z)
+ {
+ float angleX = radians(x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float3 angles)
+ {
+ float angleX = radians(angles.x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(angles.y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(angles.z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+#endif
+
+half2 calcScreenUVs(half4 grabPos)
+{
+ half2 uv = grabPos / (grabPos.w + 0.0000000001);
+ #if UNITY_SINGLE_PASS_STEREO
+ uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y);
+ #else
+ uv.xy *= _ScreenParams.xy;
+ #endif
+
+ return uv;
+}
+
+float inverseLerp(float A, float B, float T)
+{
+ return(T - A) / (B - A);
+}
+
+float inverseLerp2(float2 a, float2 b, float2 value)
+{
+ float2 AB = b - a;
+ float2 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp3(float3 a, float3 b, float3 value)
+{
+ float3 AB = b - a;
+ float3 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp4(float4 a, float4 b, float4 value)
+{
+ float4 AB = b - a;
+ float4 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+// Dithering
+inline half Dither8x8Bayer(int x, int y)
+{
+ const half dither[ 64 ] = {
+ 1, 49, 13, 61, 4, 52, 16, 64,
+ 33, 17, 45, 29, 36, 20, 48, 32,
+ 9, 57, 5, 53, 12, 60, 8, 56,
+ 41, 25, 37, 21, 44, 28, 40, 24,
+ 3, 51, 15, 63, 2, 50, 14, 62,
+ 35, 19, 47, 31, 34, 18, 46, 30,
+ 11, 59, 7, 55, 10, 58, 6, 54,
+ 43, 27, 39, 23, 42, 26, 38, 22
+ };
+ int r = y * 8 + x;
+ return dither[r] / 64;
+}
+
+// UV Manipulation
+float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv)
+{
+ float theta = radians(rotation);
+ scale = 1 - scale;
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 centerPoint = offset + .5;
+ uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y);
+
+ return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1));
+}
+
+bool isVR()
+{
+ // USING_STEREO_MATRICES
+ #if UNITY_SINGLE_PASS_STEREO
+ return true;
+ #else
+ return false;
+ #endif
+}
+
+bool isVRHandCamera()
+{
+ return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005;
+}
+
+bool isDesktop()
+{
+ return !isVRHandCamera();
+}
+
+bool isVRHandCameraPreview()
+{
+ return isVRHandCamera() && _ScreenParams.y == 720;
+}
+
+bool isVRHandCameraPicture()
+{
+ return isVRHandCamera() && _ScreenParams.y == 1080;
+}
+
+bool isPanorama()
+{
+ // Crude method
+ // FOV=90=camproj=[1][1]
+ return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025;
+}
+
+float3 calculateluminance(float3 color)
+{
+ return color.r * 0.299 + color.g * 0.587 + color.b * 0.114;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
new file mode 100644
index 00000000..f1d22805
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 61741e619f7ab3d42b916c6ddd78dcb7
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
new file mode 100644
index 00000000..6ee66d3a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
@@ -0,0 +1,36 @@
+#ifndef POI_HOLOGRAM
+ #define POI_HOLOGRAM
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
+ float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
+ float3 _HoloDirection;
+ float _HoloScrollSpeed;
+ float _HoloLineDensity;
+
+ fixed _HoloFresnelAlpha;
+ fixed _HoloRimSharpness;
+ fixed _HoloRimWidth;
+ void ApplyHoloAlpha(inout float4 color)
+ {
+ float uv = 0;
+
+ if (_HoloCoordinateSpace == 0)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 1)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 2)
+ {
+ uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+ float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal));
+ holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha));
+ color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
new file mode 100644
index 00000000..50c5919b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 16d00c18d2b72f248a44aac5f00be78f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
new file mode 100644
index 00000000..bcea8ccc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
@@ -0,0 +1,61 @@
+#ifndef POI_IRIDESCENCE
+ #define POI_IRIDESCENCE
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST;
+ float _IridescenceNormalUV;
+ float _IridescenceMaskUV;
+ float _IridescenceNormalSelection;
+ float _IridescenceNormalIntensity;
+ float _IridescenceNormalToggle;
+ float _IridescenceIntensity;
+ fixed _IridescenceAddBlend;
+ fixed _IridescenceReplaceBlend;
+ fixed _IridescenceMultiplyBlend;
+ float _IridescenceEmissionStrength;
+
+ //global
+
+ float3 calculateNormal(float3 baseNormal)
+ {
+ float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity);
+ return normalize(
+ normal.x * poiMesh.tangent +
+ normal.y * poiMesh.binormal +
+ normal.z * baseNormal
+ );
+ }
+
+ void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission)
+ {
+ float3 normal = poiMesh.normals[_IridescenceNormalSelection];
+
+ // Use custom normal map
+
+ if (_IridescenceNormalToggle)
+ {
+ normal = calculateNormal(normal);
+ }
+
+ float ndotv = dot(normal, poiCam.viewDir);
+
+ float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv));
+ float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskIridescence != 4)
+ {
+ iridescenceMask *= blackLightMask[_BlackLightMaskIridescence];
+ }
+ #endif
+
+
+ albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask);
+ albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask);
+ albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask));
+
+ IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
new file mode 100644
index 00000000..b2444a23
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c8f64fe5753216f45be32cde69433b83
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
new file mode 100644
index 00000000..8f35cb62
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
@@ -0,0 +1,668 @@
+
+#ifndef POI_LIGHTING
+ #define POI_LIGHTING
+
+ float _LightingShadingEnabled;
+ float _LightingRampType;
+ float _LightingIgnoreAmbientColor;
+ float _UseShadowTexture;
+ float _LightingEnableAO;
+ float _LightingDetailShadowsEnabled;
+
+ float _LightingOnlyUnityShadows;
+ float _LightingMode;
+ float _ForceLightDirection;
+ float _ShadowStrength;
+ float _OutlineShadowStrength;
+ float _ShadowOffset;
+ float3 _LightDirection;
+ float _ForceShadowStrength;
+ float _CastedShadowSmoothing;
+ float _AttenuationMultiplier;
+ float _EnableLighting;
+ float _LightingControlledUseLightColor;
+ fixed _LightingStandardSmoothness;
+ fixed _LightingStandardControlsToon;
+ fixed _LightingMinLightBrightness;
+ float _LightingUseShadowRamp;
+ float _LightingMinShadowBrightnessRatio;
+ UNITY_DECLARE_TEX2D(_ToonRamp);
+ fixed _LightingMonochromatic;
+
+ fixed _LightingGradientStart;
+ fixed _LightingGradientEnd;
+ float3 _LightingShadowColor;
+ POI_TEXTURE_NOSAMPLER(_LightingShadowTexture);
+ float _AOStrength;
+ fixed _LightingDetailStrength;
+ fixed _LightingAdditiveDetailStrength;
+ fixed _LightingNoIndirectMultiplier;
+ fixed _LightingNoIndirectThreshold;
+ float _LightingUncapped;
+
+ float _LightingDirectColorMode;
+ float _LightingIndirectColorMode;
+ float _LightingAdditiveType;
+ fixed _LightingAdditiveGradientStart;
+ fixed _LightingAdditiveGradientEnd;
+ fixed _LightingAdditivePassthrough;
+ float _LightingDirectAdjustment;
+ float _LightingIndirect;
+ // HSL JUNK
+ float _LightingEnableHSL;
+ float _LightingShadowHue;
+ float _LightingShadowSaturation;
+ float _LightingShadowLightness;
+ float _LightingHSLIntensity;
+ /*
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3);
+ half _LightingShadowStrength3;
+ half _ShadowOffset3;
+ */
+
+ half4 shadowStrength;
+
+ POI_TEXTURE_NOSAMPLER(_LightingDetailShadows);
+ POI_TEXTURE_NOSAMPLER(_LightingAOTex);
+ POI_TEXTURE_NOSAMPLER(_LightingShadowMask);
+
+ /*
+ * MIT License
+ *
+ * Copyright (c) 2018 s-ilent
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+ /*
+ * Silent's code starts here
+ */
+
+ float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n)
+ {
+ // average energy
+ float R0 = max(0, L0);
+
+ // avg direction of incoming light
+ float3 R1 = 0.5f * L1;
+
+ // directional brightness
+ float lenR1 = length(R1);
+
+ // linear angle between normal and direction 0-1
+ //float q = 0.5f * (1.0f + dot(R1 / lenR1, n));
+ //float q = dot(R1 / lenR1, n) * 0.5 + 0.5;
+ float q = dot(normalize(R1), n) * 0.5 + 0.5;
+ q = saturate(q); // Thanks to ScruffyRuffles for the bug identity.
+
+ // power for q
+ // lerps from 1 (linear) to 3 (cubic) based on directionality
+ float p = 1.0f + 2.0f * lenR1 / R0;
+
+ // dynamic range constant
+ // should vary between 4 (highly directional) and 0 (ambient)
+ float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0);
+
+ return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p));
+ }
+
+ half3 BetterSH9(half4 normal)
+ {
+ float3 indirect;
+ float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0;
+ indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal);
+ indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal);
+ indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal);
+ indirect = max(0, indirect);
+ indirect += SHEvalLinearL2(normal);
+ return indirect;
+ }
+
+ float3 BetterSH9(float3 normal)
+ {
+ return BetterSH9(float4(normal, 1));
+ }
+
+ /*
+ * Standard stuff starts here
+ */
+ UnityLight CreateLight(float3 normal, fixed detailShadowMap)
+ {
+ UnityLight light;
+ light.dir = poiLight.direction;
+ light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap);
+ light.ndotl = DotClamped(normal, poiLight.direction);
+ return light;
+ }
+
+ float FadeShadows(float attenuation)
+ {
+ #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us.
+
+ #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ attenuation = lerp(1, poiLight.attenuation, float(0));
+ #endif
+
+ float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz);
+ float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ);
+ float shadowFade = UnityComputeShadowFade(shadowFadeDistance);
+ float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos);
+ attenuation = UnityMixRealtimeAndBakedShadows(
+ attenuation, bakedAttenuation, shadowFade
+ );
+ #endif
+
+ return attenuation;
+ }
+
+ void ApplySubtractiveLighting(inout UnityIndirect indirectLight)
+ {
+ #if SUBTRACTIVE_LIGHTING
+ poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0)));
+
+ float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz));
+ float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb;
+ float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate;
+ subtractedLight = max(subtractedLight, unity_ShadowColor.rgb);
+ subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x);
+ indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse);
+ #endif
+ }
+
+ float3 weightedBlend(float3 layer1, float3 layer2, float2 weights)
+ {
+ return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y);
+ }
+
+ UnityIndirect CreateIndirectLight(float3 normal)
+ {
+ UnityIndirect indirectLight;
+ indirectLight.diffuse = 0;
+ indirectLight.specular = 0;
+
+ #if defined(FORWARD_BASE_PASS)
+ #if defined(LIGHTMAP_ON)
+ indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy));
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy
+ );
+ indirectLight.diffuse = DecodeDirectionalLightmap(
+ indirectLight.diffuse, lightmapDirection, normal
+ );
+ #endif
+ ApplySubtractiveLighting(indirectLight);
+ #endif
+
+ #if defined(DYNAMICLIGHTMAP_ON)
+ float3 dynamicLightDiffuse = DecodeRealtimeLightmap(
+ UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw)
+ );
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_DynamicDirectionality, unity_DynamicLightmap,
+ poiMesh.lightmapUV.zw
+ );
+ indirectLight.diffuse += DecodeDirectionalLightmap(
+ dynamicLightDiffuse, dynamicLightmapDirection, normal
+ );
+ #else
+ indirectLight.diffuse += dynamicLightDiffuse;
+ #endif
+ #endif
+
+ #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON)
+ #if UNITY_LIGHT_PROBE_PROXY_VOLUME
+ if (unity_ProbeVolumeParams.x == 1)
+ {
+ indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume(
+ float4(normal, 1), poiMesh.worldPos
+ );
+ indirectLight.diffuse = max(0, indirectLight.diffuse);
+ #if defined(UNITY_COLORSPACE_GAMMA)
+ indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse);
+ #endif
+ }
+ else
+ {
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ }
+ #else
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ #endif
+ #endif
+
+ float3 reflectionDir = reflect(-poiCam.viewDir, normal);
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = 1 - float(0);
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+ #if UNITY_SPECCUBE_BLENDING
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ indirectLight.specular = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ indirectLight.specular = probe0;
+ }
+ #else
+ indirectLight.specular = probe0;
+ #endif
+ float occlusion = 1;
+
+ if(float(0))
+ {
+ occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ }
+
+ indirectLight.diffuse *= occlusion;
+ indirectLight.diffuse = max(indirectLight.diffuse, float(0));
+ indirectLight.specular *= occlusion;
+ #endif
+
+ return indirectLight;
+ }
+
+ /*
+ * Poiyomi's cool as heck code starts here :smug:
+ */
+
+ half PoiDiffuse(half NdotV, half NdotL, half LdotH)
+ {
+ half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5);
+ // Two schlick fresnel term
+ half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL));
+ half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV));
+
+ return lightScatter * viewScatter;
+ }
+
+ float3 ShadeSH9Indirect()
+ {
+ return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Direct()
+ {
+ return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Normal(float3 normalDirection)
+ {
+ return ShadeSH9(half4(normalDirection, 1.0));
+ }
+
+ half3 GetSHLength()
+ {
+ half3 x, x1;
+ x.r = length(unity_SHAr);
+ x.g = length(unity_SHAg);
+ x.b = length(unity_SHAb);
+ x1.r = length(unity_SHBr);
+ x1.g = length(unity_SHBg);
+ x1.b = length(unity_SHBb);
+ return x + x1;
+ }
+
+ float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap)
+ {
+ return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1]));
+ }
+
+ void calculateBasePassLightMaps()
+ {
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ float AOMap = 1;
+ float AOStrength = 1;
+ float3 lightColor = poiLight.color;
+ /*
+ * Generate Basic Light Maps
+ */
+
+ bool lightExists = false;
+ if (all(_LightColor0.rgb >= 0.002))
+ {
+ lightExists = true;
+ }
+ #ifndef OUTLINE
+
+ if(float(0))
+ {
+ AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ AOStrength = float(1);
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ if (lightExists)
+ {
+ lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+ }
+ else
+ {
+ lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ }
+
+ //lightColor = magic * magiratio + normalLight * normaRatio;
+ //lightColor = magic + normalLight;
+ #endif
+ #endif
+
+ float3 grayscale_vector = float3(.33333, .33333, .33333);
+ float3 ShadeSH9Plus = GetSHLength();
+ float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1));
+
+ shadowStrength = 1;
+ #ifndef OUTLINE
+ shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1);
+ #else
+ shadowStrength = float(1);
+ #endif
+
+ float bw_lightColor = dot(lightColor, grayscale_vector);
+ float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector));
+ float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector);
+ float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector);
+ float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting);
+
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(0))
+ {
+ poiLight.lightMap = poiLight.attenuation;
+ }
+ else
+ {
+ poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting);
+ }
+ poiLight.lightMap *= detailShadow;
+
+ /*
+ * Decide on light colors
+ */
+
+ float3 indirectLighting = 0;
+ float3 directLighting = 0;
+
+
+
+
+ if (float(0) == 1)
+ {
+ indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1));
+ }
+ else
+ {
+ indirectLighting = ShadeSH9Minus;
+ }
+
+ poiLight.directLighting = lightColor;
+ poiLight.indirectLighting = indirectLighting;
+
+
+ if(float(0) == 0)
+ {
+ float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+
+ float magiLumi = calculateluminance(magic);
+ float normaLumi = calculateluminance(normalLight);
+ float maginormalumi = magiLumi + normaLumi;
+
+ float magiratio = magiLumi / maginormalumi;
+ float normaRatio = normaLumi / maginormalumi;
+
+ float target = calculateluminance(magic * magiratio + normalLight * normaRatio);
+ float3 properLightColor = magic + normalLight;
+ float properLuminance = calculateluminance(magic + normalLight);
+ directLighting = properLightColor * max(0.0001, (target / properLuminance));
+ }
+ else
+ {
+ directLighting = lightColor;
+ }
+
+
+ if(!float(0))
+ {
+ float directluminance = calculateluminance(directLighting);
+ float indirectluminance = calculateluminance(indirectLighting);
+ directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1)));
+ indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1)));
+ }
+
+ directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0));
+ indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0));
+
+ if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0)
+ {
+ indirectLighting = directLighting * _LightingNoIndirectMultiplier;
+ }
+
+
+ if(float(0))
+ {
+ float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1);
+ if(directluminance > 0)
+ {
+ indirectLighting = max(0.001, indirectLighting);
+ }
+ float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1);
+ float targetluminance = directluminance * float(0);
+ if(indirectluminance < targetluminance)
+ {
+ indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance);
+ }
+ }
+
+ /*
+ * Create Shade Maps
+ */
+
+ if (float(0))
+ {
+ switch(float(0))
+ {
+ case 0: // Ramp Texture
+ {
+ poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r);
+
+ if (float(0))
+ {
+ poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ else
+ {
+ poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ }
+ break;
+ case 1: // Math Gradient
+ {
+ poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap));
+ float3 shadowColor = float4(1,1,1,1);
+
+ if (float(0))
+ {
+ shadowColor = 1;
+ }
+
+ if(float(0))
+ {
+ poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ else
+ {
+ poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ }
+ break;
+ }
+ }
+ else
+ {
+ poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap);
+ poiLight.finalLighting = directLighting;
+ }
+
+ if(!float(0))
+ {
+ poiLight.finalLighting = saturate(poiLight.finalLighting);
+ }
+ //poiLight.finalLighting *= .8;
+ #endif
+ }
+
+ void applyShadowTexture(inout float4 albedo)
+ {
+
+ if (float(0) && float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength);
+ }
+ }
+
+ float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL)
+ {
+ fixed detailShadow = 1;
+
+ if(float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ return lightColor * attenuationDotNL * detailShadow;
+ }
+ else
+ {
+ return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow;
+ }
+ }
+
+
+ float3 calculateFinalLighting(inout float3 albedo, float4 finalColor)
+ {
+ float3 finalLighting = 1;
+ // Additive Lighting
+ #ifdef FORWARD_ADD_PASS
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow;
+ }
+ else
+ {
+ #if defined(POINT) || defined(SPOT)
+ finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow;
+ #else
+ finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow;
+ #endif
+ }
+ #endif
+
+ // Base and Meta Lighting
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ #ifdef VERTEXLIGHT_ON
+ poiLight.vFinalLighting = 0;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]);
+ }
+ #endif
+
+ switch(float(0))
+ {
+ case 0: // Toon Lighting
+ {
+ // HSL Shading
+
+ if (float(0))
+ {
+ float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap);
+ albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1));
+ }
+
+ // Normal Shading
+
+ if (float(0) > 0)
+ {
+ poiLight.finalLighting = max(0.001, poiLight.finalLighting);
+ float finalluminance = calculateluminance(poiLight.finalLighting);
+ finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0))));
+ }
+ else
+ {
+ finalLighting = poiLight.finalLighting;
+ }
+ }
+ break;
+ case 1: // realistic
+ {
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb;
+ finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0));
+ }
+ break;
+ }
+ #endif
+ return finalLighting;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
new file mode 100644
index 00000000..d166453b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1c16dde3e2570a5418f3b36d021016ba
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
new file mode 100644
index 00000000..c23736df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
@@ -0,0 +1,243 @@
+#ifndef POI_MSDF
+ #define POI_MSDF
+
+ sampler2D _TextGlyphs;
+ float4 _TextGlyphs_ST;
+ float4 _TextGlyphs_TexelSize;
+ float _TextFPSUV;
+ float _TextTimeUV;
+ float _TextPositionUV;
+ float _TextPixelRange;
+
+ float _TextFPSEnabled;
+ float _TextPositionEnabled;
+ float _TextTimeEnabled;
+
+
+ float4 _TextFPSColor;
+ half _TextFPSEmissionStrength;
+ fixed4 _TextFPSPadding;
+ half2 _TextFPSOffset;
+ half2 _TextFPSScale;
+ half _TextFPSRotation;
+
+ fixed _TextPositionVertical;
+ float4 _TextPositionColor;
+ half _TextPositionEmissionStrength;
+ fixed4 _TextPositionPadding;
+ half2 _TextPositionOffset;
+ half2 _TextPositionScale;
+ half _TextPositionRotation;
+
+ float4 _TextTimeColor;
+ half _TextTimeEmissionStrength;
+ fixed4 _TextTimePadding;
+ half2 _TextTimeOffset;
+ half2 _TextTimeScale;
+ half _TextTimeRotation;
+
+ #define glyphWidth 0.0625
+
+ #define ASCII_LEFT_PARENTHESIS 40
+ #define ASCII_RIGHT_PARENTHESIS 41
+ #define ASCII_POSITIVE 43
+ #define ASCII_PERIOD 46
+ #define ASCII_NEGATIVE 45
+ #define ASCII_COMMA 44
+ #define ASCII_E 69
+ #define ASCII_F 70
+ #define ASCII_I 73
+ #define ASCII_M 77
+ #define ASCII_O 79
+ #define ASCII_P 80
+ #define ASCII_S 83
+ #define ASCII_T 54
+ #define ASCII_SEMICOLON 58
+
+ float3 globalTextEmission;
+
+ half2 getAsciiCoordinate(float index)
+ {
+ return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16));
+ }
+
+ float median(float r, float g, float b)
+ {
+ return max(min(r, g), min(max(r, g), b));
+ }
+
+ void ApplyPositionText(inout float4 albedo, float2 uv)
+ {
+ float3 cameraPos = clamp(getCameraPosition(), -999, 999);
+ float3 absCameraPos = abs(cameraPos);
+ float totalCharacters = 20;
+ float positionArray[20];
+ positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48;
+ positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48;
+ positionArray[3] = floor(absCameraPos.x % 10) + 48;
+ positionArray[4] = ASCII_PERIOD;
+ positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48;
+ positionArray[6] = ASCII_COMMA;
+ positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48;
+ positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48;
+ positionArray[10] = floor(absCameraPos.y % 10) + 48;
+ positionArray[11] = ASCII_PERIOD;
+ positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48;
+ positionArray[13] = ASCII_COMMA;
+ positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48;
+ positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48;
+ positionArray[17] = floor(absCameraPos.z % 10) + 48;
+ positionArray[18] = ASCII_PERIOD;
+ positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]);
+
+ float2 startUV = float2(1 / totalCharacters * currentCharacter, 0);
+ float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1);
+
+ fixed4 textPositionPadding = float4(0,0,0,0);
+ textPositionPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTimeText(inout float4 albedo, float2 uv)
+ {
+ float instanceTime = _Time.y;
+ float hours = instanceTime / 3600;
+ float minutes = (instanceTime / 60) % 60;
+ float seconds = instanceTime % 60;
+ float totalCharacters = 8;
+ float timeArray[8];
+ timeArray[0] = floor((hours * .1) % 10) + 48;
+ timeArray[1] = floor(hours % 10) + 48;
+ timeArray[2] = ASCII_SEMICOLON;
+ timeArray[3] = floor((minutes * .1) % 10) + 48;
+ timeArray[4] = floor(minutes % 10) + 48;
+ timeArray[5] = ASCII_SEMICOLON;
+ timeArray[6] = floor((seconds * .1) % 10) + 48;
+ timeArray[7] = floor(seconds % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+ fixed4 textTimePadding = float4(0,0,0,0);
+ textTimePadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyFPSText(inout float4 albedo, float2 uv)
+ {
+ float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999);
+ float totalCharacters = 7;
+ float fpsArray[7];
+ fpsArray[0] = ASCII_F;
+ fpsArray[1] = ASCII_P;
+ fpsArray[2] = ASCII_S;
+ fpsArray[3] = ASCII_SEMICOLON;
+ fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48;
+ fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48;
+ fpsArray[6] = floor(smoothDeltaTime % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+
+ fixed4 textFPSPadding = float4(0,0,0,0);
+ textFPSPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a);
+ globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission)
+ {
+ globalTextEmission = 0;
+ half positionalOpacity = 0;
+ #ifdef EFFECT_BUMP
+
+ if(float(0))
+ {
+ ApplyFPSText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyPositionText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyTimeText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ textOverlayEmission = globalTextEmission;
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
new file mode 100644
index 00000000..36a080fb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0178ff6fada691f438062012aaa6dc5c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
new file mode 100644
index 00000000..ecac0805
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
@@ -0,0 +1,33 @@
+#ifndef POI_MACROS
+ #define POI_MACROS
+
+ #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale
+
+ #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex)))
+ #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+
+ #ifdef POINT
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r;
+ #endif
+
+ #ifdef SPOT
+ #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS)
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1))
+ #else
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord
+ #endif
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ DECLARE_LIGHT_COORD(input, worldPos); \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz);
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
new file mode 100644
index 00000000..0927a766
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c3b5c63375b4ce845a54708c68ee818f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
new file mode 100644
index 00000000..270384af
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
@@ -0,0 +1,147 @@
+#ifndef POI_MAINTEXTURE
+ #define POI_MAINTEXTURE
+
+
+
+ POI_TEXTURE_NOSAMPLER(_AlphaMask);
+ POI_TEXTURE_NOSAMPLER(_MainFadeTexture);
+ float4 _Color;
+ float _MainVertexColoring;
+ float _MainUseVertexColorAlpha;
+ float _Saturation;
+ float2 _MainDistanceFade;
+ half _MainMinAlpha;
+ float _MainHueShift;
+ #ifdef COLOR_GRADING_HDR
+ POI_TEXTURE_NOSAMPLER(_MainHueShiftMask);
+ float _MainHueShiftToggle;
+ float _MainHueShiftSpeed;
+ float _MainHueShiftReplace;
+ #endif
+
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailTex);
+ half _DetailTexIntensity;
+ half3 _DetailTint;
+ float _DetailBrightness;
+ #endif
+ //globals
+ float alphaMask;
+ half3 diffColor;
+
+ #include "CGI_PoiBackFace.cginc"
+
+ float3 wireframeEmission;
+
+ inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo)
+ {
+ half4 specGloss = 0;
+ half3 specColor = specGloss.rgb;
+ half smoothness = specGloss.a;
+
+ half oneMinusReflectivity;
+ diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity);
+
+ FragmentCommonData o = (FragmentCommonData)0;
+ o.diffColor = diffColor;
+ o.specColor = specColor;
+ o.oneMinusReflectivity = oneMinusReflectivity;
+ o.smoothness = smoothness;
+ return o;
+ }
+
+ inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo)
+ {
+ i_tex = i_tex;
+
+ FragmentCommonData o = SpecularSetup(i_tex, albedo);
+ o.normalWorld = float4(0, 0, 0, 1);
+ o.eyeVec = poiCam.viewDir;
+ o.posWorld = i_posWorld;
+
+ // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha)
+ o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha);
+ return o;
+ }
+
+ void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask)
+ {
+ dissolveEmission = 0;
+
+ #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ #endif
+
+ alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ mainTexture.a *= alphaMask;
+
+ #ifndef POI_SHADOW
+ albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001));
+
+ #ifdef POI_LIGHTING
+ applyShadowTexture(albedo);
+ #endif
+
+ albedo *= lerp(1, poiMesh.vertexColor.a, float(0));
+ #ifdef POI_RGBMASK
+ albedo.rgb = calculateRGBMask(albedo.rgb);
+ #endif
+
+ albedo.a = saturate(float(0) + albedo.a);
+
+ wireframeEmission = 0;
+ #ifdef POI_WIREFRAME
+ applyWireframe(wireframeEmission, albedo);
+ #endif
+ float backFaceDetailIntensity = 1;
+
+ float mixedHueShift = float(0);
+ applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission);
+
+ #ifdef POI_FUR
+ calculateFur();
+ #endif
+
+ #ifdef COLOR_GRADING_HDR
+ float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if(float(1))
+ {
+ albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha);
+ }
+ else
+ {
+ albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x)));
+ }
+ #endif
+ #ifdef FINALPASS
+ half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb;
+ albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity);
+ #endif
+ albedo.rgb = saturate(albedo.rgb);
+
+ #ifdef POI_HOLOGRAM
+ ApplyHoloAlpha(albedo);
+ #endif
+
+ s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo);
+ #endif
+
+ #ifdef DISTORT
+ calculateDissolve(albedo, dissolveEmission);
+ #endif
+ }
+
+ void distanceFade(inout float4 albedo)
+ {
+ half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(fadeMap)
+ {
+ half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0));
+ albedo.a *= fadeValue;
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
new file mode 100644
index 00000000..75ad6710
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: eaa47749f6b1c1848a1c4732ac498b44
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
new file mode 100644
index 00000000..3aa6d6b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
@@ -0,0 +1,115 @@
+#ifndef MATCAP
+ #define MATCAP
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST;
+ POI_TEXTURE_NOSAMPLER(_MatcapMask);
+ float _MatcapMaskInvert;
+ float _MatcapBorder;
+ float4 _MatcapColor;
+ float _MatcapIntensity;
+ float _MatcapReplace;
+ float _MatcapMultiply;
+ float _MatcapAdd;
+ float _MatcapEnable;
+ float _MatcapLightMask;
+ float _MatcapEmissionStrength;
+ float _MatcapNormal;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST;
+ POI_TEXTURE_NOSAMPLER(_Matcap2Mask);
+ float _Matcap2MaskInvert;
+ float _Matcap2Border;
+ float4 _Matcap2Color;
+ float _Matcap2Intensity;
+ float _Matcap2Replace;
+ float _Matcap2Multiply;
+ float _Matcap2Add;
+ float _Matcap2Enable;
+ float _Matcap2LightMask;
+ float _Matcap2EmissionStrength;
+ float _Matcap2Normal;
+
+ void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength
+ #ifdef POI_LIGHTING
+ , float matcapLightMask
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , uint blackLightMaskIndex
+ #endif
+ )
+ {
+ #ifdef POI_LIGHTING
+ if (matcapLightMask)
+ {
+ matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask);
+ }
+ #endif
+ #ifdef POI_BLACKLIGHT
+ if(blackLightMaskIndex != 4)
+ {
+ matcapMask *= blackLightMask[blackLightMaskIndex];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a);
+ finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a);
+ finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a;
+ matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a;
+ }
+
+ void applyMatcap(inout float4 finalColor, inout float3 matcapEmission)
+ {
+ float4 matcap = 0;
+ float matcapMask = 0;
+ float4 matcap2 = 0;
+ float matcap2Mask = 0;
+
+ // Both matcaps use the same coordinates
+ half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0)));
+ half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp));
+
+ // Matcap 1
+ half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+
+ matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1);
+ matcap.rgb *= float(1);
+ matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if (float(0))
+ {
+ matcapMask = 1 - matcapMask;
+ }
+
+ blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap
+ #endif
+ );
+
+ // Matcap 2
+
+ if (float(0))
+ {
+ half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+ matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1);
+ matcap2.rgb *= float(1);
+ matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(float(0))
+ {
+ matcap2Mask = 1 - matcap2Mask;
+ }
+ blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap2
+ #endif
+ );
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
new file mode 100644
index 00000000..0914b010
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6c3171068746b354b849c4b27bd9412b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
new file mode 100644
index 00000000..b2d07a38
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
@@ -0,0 +1,104 @@
+/*
+MIT License
+
+Copyright (c) 2019 wraikny
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+VertexTransformShader is dependent on:
+*/
+
+#ifndef POI_MATH
+ #define POI_MATH
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float4 quaternion_conjugate(float4 v)
+ {
+ return float4(
+ v.x, -v.yzw
+ );
+ }
+
+ float4 quaternion_mul(float4 v1, float4 v2)
+ {
+ float4 result1 = (v1.x * v2 + v1 * v2.x);
+
+ float4 result2 = float4(
+ - dot(v1.yzw, v2.yzw),
+ cross(v1.yzw, v2.yzw)
+ );
+
+ return float4(result1 + result2);
+ }
+
+ // angle : radians
+ float4 get_quaternion_from_angle(float3 axis, float angle)
+ {
+ return float4(
+ cos(angle / 2.0),
+ normalize(axis) * sin(angle / 2.0)
+ );
+ }
+
+ float4 quaternion_from_vector(float3 inVec)
+ {
+ return float4(0.0, inVec);
+ }
+
+ float degree_to_radius(float degree)
+ {
+ return(
+ degree / 180.0 * pi
+ );
+ }
+
+ float3 rotate_with_quaternion(float3 inVec, float3 rotation)
+ {
+ float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x));
+ float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y));
+ float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z));
+
+ #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C))
+ float4 quaternion = normalize(MUL3(qx, qy, qz));
+ float4 conjugate = quaternion_conjugate(quaternion);
+
+ float4 inVecQ = quaternion_from_vector(inVec);
+
+ float3 rotated = (
+ MUL3(quaternion, inVecQ, conjugate)
+ ).yzw;
+
+ return rotated;
+ }
+
+ float4 transform(float4 input, float4 pos, float4 rotation, float4 scale)
+ {
+ input.rgb *= (scale.xyz * scale.w);
+ input = float4(
+ rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w)
+ + (pos.xyz * pos.w),
+ input.w
+ );
+ return input;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
new file mode 100644
index 00000000..eb79f890
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 93cb01157a4281145b304c6dabe61ee1
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
new file mode 100644
index 00000000..916f65eb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
@@ -0,0 +1,130 @@
+#ifndef POI_METAL
+ #define POI_METAL
+
+ samplerCUBE _CubeMap;
+ float _SampleWorld;
+ POI_TEXTURE_NOSAMPLER(_MetallicMask);
+ POI_TEXTURE_NOSAMPLER(_SmoothnessMask);
+ float _Metallic;
+ float _InvertSmoothness;
+ float _Smoothness;
+ float _EnableMetallic;
+ float3 _MetalReflectionTint;
+ POI_TEXTURE_NOSAMPLER(_MetallicTintMap);
+
+ float3 finalreflections;
+ float metalicMap;
+ float3 reflection;
+ float roughness;
+ float lighty_boy_uwu_var;
+
+ bool shouldMetalHappenBeforeLighting()
+ {
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0);
+ return probeExists && !float(0);
+ }
+
+ float3 fresnelRelflection(in float4 albedo)
+ {
+ half3 dotNV = 1 - abs(poiLight.nDotV);
+ half f = dotNV * dotNV * dotNV * dotNV;
+ //f *= i_sold.fresnel;
+ return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f);
+ }
+
+ void calculateMetallicness()
+ {
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ }
+
+ void ApplyMetallics(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflection = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflection = probe0;
+ }
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+
+ void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+ reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
new file mode 100644
index 00000000..02d5e987
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e0553f99f827f2643952ed7384909d82
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
new file mode 100644
index 00000000..8bb16398
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
@@ -0,0 +1,77 @@
+#ifndef POI_MIRROR
+ #define POI_MIRROR
+
+ float _Mirror;
+ float _EnableMirrorTexture;
+ POI_TEXTURE_NOSAMPLER(_MirrorTexture);
+
+
+ void applyMirrorRenderVert(inout float4 vertex)
+ {
+
+ if (float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ void applyMirrorRenderFrag()
+ {
+
+ if(float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ void applyMirrorTexture(inout float4 mainTexture)
+ {
+
+ if(float(0))
+ {
+ if(IsInMirror())
+ {
+ mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ }
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
new file mode 100644
index 00000000..a1d21a33
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7978019435835bf43a5a96f7f39681ce
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
new file mode 100644
index 00000000..62e63c91
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
@@ -0,0 +1,107 @@
+float _OutlineRimLightBlend;
+float _OutlineLit;
+float _OutlineTintMix;
+float2 _MainTexPan;
+float _MainTextureUV;
+
+float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR
+{
+ float4 finalColor = 1;
+
+ if (float(0))
+ {
+ UNITY_SETUP_INSTANCE_ID(i);
+
+ float3 finalEmission = 0;
+ float4 albedo = 1;
+
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ float3 uselessData0;
+ float3 uselessData1;
+ initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask);
+
+
+ fixed4 col = mainTexture;
+ float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos));
+ float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r;
+ clip(OutlineMask * float(0) - 0.001);
+
+ col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) );
+ col.a *= albedo.a;
+ col.a *= alphaMultiplier;
+
+ #ifdef POI_RANDOM
+ col.a *= i.angleAlpha;
+ #endif
+
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ col.a *= float4(1,1,1,1).a;
+
+
+ if(float(0) == 1)
+ {
+ applyDithering(col);
+ }
+
+ clip(col.a - float(0.5));
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+
+ if(float(0) == 1)
+ {
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ col.rgb = mainTexture.rgb;
+ }
+ else if(float(0) == 2)
+ {
+ col.rgb = lerp(col.rgb, poiLight.color, float(0));
+ }
+ col.rgb *= float4(1,1,1,1).rgb;
+
+ if(float(0) == 1)
+ {
+ col.rgb = lerp(col.rgb, mainTexture.rgb, float(0));
+ }
+
+ finalColor = col;
+
+ #ifdef POI_LIGHTING
+
+ if(float(1))
+ {
+ finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor);
+ }
+ #endif
+ finalColor.rgb += (col.rgb * float(0));
+ }
+ else
+ {
+ clip(-1);
+ }
+ return finalColor;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
new file mode 100644
index 00000000..5874ae0d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bfd8cedb4788c444faa104e1b1bcbb0e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
new file mode 100644
index 00000000..900e9e43
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
@@ -0,0 +1,105 @@
+#ifndef OutlineVert
+ #define OutlineVert
+
+ #include "CGI_PoiV2F.cginc"
+
+ float _OutlineMode;
+ float4 _OutlinePersonaDirection;
+ float4 _OutlineDropShadowOffset;
+ float _OutlineUseVertexColors;
+ float _OutlineFixedSize;
+ float _commentIfZero_EnableOutlinePass;
+
+ sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV;
+ v2f vert(appdata v)
+ {
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+
+ float2 uvArray[4];
+ uvArray[0] = o.uv0.xy;
+ uvArray[1] = o.uv0.zw;
+ uvArray[2] = o.uv1.xy;
+ uvArray[3] = o.uv1.zw;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y;
+ float outlineMask = 1;
+
+ outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb);
+
+ if (float(0) == 2)
+ {
+ outlineMask *= v.color.r;
+ }
+
+
+ if(float(0) != 1)
+ {
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ }
+ else
+ {
+ o.normal = UnityObjectToWorldNormal(v.color);
+ }
+
+
+ half offsetMultiplier = 1;
+ half distanceOffset = 1;
+
+ if(float(0))
+ {
+ distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz);
+ }
+
+ float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset;
+
+
+ if(float(0) == 2)
+ {
+ float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ offsetMultiplier = saturate(dot(lightDirection, o.normal));
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 3)
+ {
+ half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal);
+ offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy)));
+
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 4)
+ {
+ offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0));
+ offset *= distanceOffset;
+ }
+
+ o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.pos = UnityWorldToClipPos(o.worldPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0);
+ UNITY_TRANSFER_FOG(o, o.pos);
+ return o;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
new file mode 100644
index 00000000..65c3c3d0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c3eb847c1a73a29478195407ce5affe8
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
new file mode 100644
index 00000000..da64a89d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
@@ -0,0 +1,63 @@
+#ifndef PANOSPHERE
+ #define PANOSPHERE
+
+ sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST;
+ POI_TEXTURE_NOSAMPLER(_PanoMask);
+ float _PanoEmission;
+ float _PanoBlend;
+ float4 _PanosphereColor;
+ float3 _PanospherePan;
+ float _PanoToggle;
+ float _PanoCubeMapToggle;
+ float _PanoInfiniteStereoToggle;
+ samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR;
+
+ float3 panoColor;
+ float panoMask;
+
+ float2 projectIt(float3 coords)
+ {
+ float3 normalizedCoords = normalize(coords);
+ float latitude = acos(normalizedCoords.y);
+ float longitude = atan2(normalizedCoords.z, normalizedCoords.x);
+ float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI);
+ sphereCoords = float2(1.0, 1.0) - sphereCoords;
+ return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw;
+ }
+
+ void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission)
+ {
+ panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskPanosphere != 4)
+ {
+ panoMask *= blackLightMask[_BlackLightMaskPanosphere];
+ }
+ #endif
+
+
+ if(float(0))
+ {
+ float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1));
+ half4 cubemap = texCUBE(_PanoCubeMap, cubeUV);
+ panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR);
+ }
+ else
+ {
+ float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1);
+
+ float2 ddxuv = ddx(uv);
+ float2 ddyuv = ddy(uv);
+ if(any(fwidth(uv) > .5))
+ {
+ ddxuv = ddyuv = 0.001;
+ }
+ panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb;
+ }
+ panosphereEmission = panoColor * float(0) * panoMask * float(0);
+ albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
new file mode 100644
index 00000000..4b8c19d8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4e4ce9c461e92ac45b480f4d57a541e0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
new file mode 100644
index 00000000..6cd94900
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
@@ -0,0 +1,143 @@
+#ifndef POI_PARALLAX
+ #define POI_PARALLAX
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask);
+ float2 _ParallaxHeightMapPan;
+ float _ParallaxStrength;
+ float _ParallaxHeightMapEnabled;
+ float _ParallaxUV;
+
+ //Internal
+ float _ParallaxInternalMapEnabled;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask);
+ float _ParallaxInternalIterations;
+ float _ParallaxInternalMinDepth;
+ float _ParallaxInternalMaxDepth;
+ float _ParallaxInternalMinFade;
+ float _ParallaxInternalMaxFade;
+ float4 _ParallaxInternalMinColor;
+ float4 _ParallaxInternalMaxColor;
+ float4 _ParallaxInternalPanSpeed;
+ float4 _ParallaxInternalPanDepthSpeed;
+ float _ParallaxInternalHeightmapMode;
+ float _ParallaxInternalHeightFromAlpha;
+
+ float GetParallaxHeight(float2 uv)
+ {
+ return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999);
+ }
+ /*
+ float2 ParallaxOffset(float2 viewDir)
+ {
+ float height = GetParallaxHeight();
+ height -= 0.5;
+ height *= float(0);
+ return viewDir * height;
+ }
+ */
+ float2 ParallaxRaymarching(float2 viewDir)
+ {
+ float2 uvOffset = 0;
+ float stepSize = 0.1;
+ float2 uvDelta = viewDir * (stepSize * float(0));
+
+ float stepHeight = 1;
+ float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]);
+
+
+ float2 prevUVOffset = uvOffset;
+ float prevStepHeight = stepHeight;
+ float prevSurfaceHeight = surfaceHeight;
+
+ for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++)
+ {
+ prevUVOffset = uvOffset;
+ prevStepHeight = stepHeight;
+ prevSurfaceHeight = surfaceHeight;
+
+ uvOffset -= uvDelta;
+ stepHeight -= stepSize;
+ surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset);
+ }
+
+ float prevDifference = prevStepHeight - prevSurfaceHeight;
+ float difference = surfaceHeight - stepHeight;
+ float t = prevDifference / (prevDifference + difference);
+ uvOffset = prevUVOffset -uvDelta * t;
+
+ return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+
+ void calculateandApplyParallax()
+ {
+
+ if (float(0))
+ {
+ float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy);
+
+ if(float(0) == 0)
+ {
+ poiMesh.uv[0] += parallaxOffset;
+ }
+
+ if(float(0) == 1)
+ {
+ poiMesh.uv[1] += parallaxOffset;
+ }
+
+ if(float(0) == 2)
+ {
+ poiMesh.uv[2] += parallaxOffset;
+ }
+
+ if(float(0) == 3)
+ {
+ poiMesh.uv[3] += parallaxOffset;
+ }
+ }
+ }
+
+ void calculateAndApplyInternalParallax(inout float4 finalColor)
+ {
+ #if defined(_PARALLAXMAP)
+
+ if(float(0))
+ {
+ float3 parallax = 0;
+
+ for (int j = float(1); j > 0; j --)
+ {
+ float ratio = (float)j / float(1);
+ float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0));
+ float fade = lerp(float(0), float(1), ratio);
+ float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset);
+ float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio);
+ float parallaxHeight;
+ if(float(0))
+ {
+ parallaxTint *= parallaxColor.rgb;
+ parallaxHeight = parallaxColor.a;
+ }
+ else
+ {
+ parallaxHeight = parallaxColor.r;
+ }
+ //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio);
+
+ if (float(0) == 1)
+ {
+ parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio);
+ }
+ else
+ {
+ parallax += parallaxTint * parallaxHeight * fade;
+ }
+ }
+ //parallax /= float(1);
+ finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
new file mode 100644
index 00000000..674f66f3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e55b3ca394d3d5048935f0b4c80da1da
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
new file mode 100644
index 00000000..81230e8d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
@@ -0,0 +1,233 @@
+/*
+USED---------------------------------------------
+"_PARALLAXMAP",
+"_REQUIRE_UV2",
+"_SUNDISK_NONE",
+"_DETAIL_MULX2",
+"_GLOSSYREFLECTIONS_OFF",
+"_METALLICGLOSSMAP",
+"_COLORADDSUBDIFF_ON",
+"_SPECGLOSSMAP",
+"_TERRAIN_NORMAL_MAP",
+"_SUNDISK_SIMPLE",
+"_EMISSION",
+"_COLORCOLOR_ON",
+"_COLOROVERLAY_ON",
+"_ALPHAMODULATE_ON",
+"_SUNDISK_HIGH_QUALITY",
+"_MAPPING_6_FRAMES_LAYOUT",
+"_NORMALMAP"
+"EFFECT_BUMP",
+"BLOOM",
+"BLOOM_LOW",
+"GRAIN",
+"DEPTH_OF_FIELD",
+"USER_LUT",
+"CHROMATIC_ABERRATION_LOW",
+"BLOOM_LENS_DIRT",
+"_FADING_ON",
+"CHROMATIC_ABERRATION",
+"DISTORT",
+"GEOM_TYPE_BRANCH",
+"_SPECULARHIGHLIGHTS_OFF",
+"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
+"EFFECT_HUE_VARIATION",
+"GEOM_TYPE_LEAF",
+"GEOM_TYPE_MESH",
+"FINALPASS",
+"AUTO_EXPOSURE"
+"VIGNETTE",
+"VIGNETTE_MASKED",
+"COLOR_GRADING_HDR",
+
+UNUSED-------------------------------------------
+"_ALPHABLEND_ON",
+"_ALPHAPREMULTIPLY_ON",
+"_ALPHATEST_ON",
+"GEOM_TYPE_BRANCH_DETAIL",
+"GEOM_TYPE_FROND",
+"PIXELSNAP_ON",
+"SOFTPARTICLES_ON",
+"DITHERING",
+"TONEMAPPING_NEUTRAL",
+"TONEMAPPING_FILMIC",
+"TONEMAPPING_ACES",
+"TONEMAPPING_CUSTOM",
+"DEPTH_OF_FIELD_COC_VIEW",
+"COLOR_GRADING",
+"COLOR_GRADING_LOG_VIEW",
+"VIGNETTE_CLASSIC",
+"COLOR_GRADING_HDR_3D",
+
+DO NOT USE -----------------------------------------
+"BILLBOARD_FACE_CAMERA_POS",
+*/
+
+
+#ifndef POI_PASS
+ #define POI_PASS
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #ifdef POI_META_PASS
+ #include "UnityMetaPass.cginc"
+ #endif
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+
+ #include "CGI_PoiSpawnInVert.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+
+ #ifdef BLOOM_LOW
+ #include "CGI_PoiBulge.cginc"
+ #endif
+
+ #include "CGI_PoiVert.cginc"
+
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+
+ #include "CGI_PoiDithering.cginc"
+
+ #ifdef _PARALLAXMAP
+ #include "CGI_PoiParallax.cginc"
+ #endif
+
+ #ifdef USER_LUT
+ #include "CGI_PoiUVDistortion.cginc"
+ #endif
+
+ #ifdef VIGNETTE
+ #include "CGI_PoiRGBMask.cginc"
+ #endif
+
+ #include "CGI_PoiData.cginc"
+
+ #ifdef _SPECULARHIGHLIGHTS_OFF
+ #include "CGI_PoiBlackLight.cginc"
+ #endif
+
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+
+ #ifdef DEPTH_OF_FIELD
+ #include "CGI_PoiHologram.cginc"
+ #endif
+
+ #ifdef BLOOM_LENS_DIRT
+ #include "CGI_PoiIridescence.cginc"
+ #endif
+
+
+ #ifdef FUR
+ #include "CGI_PoiFur.cginc"
+ #include "CGI_PoiGeomFur.cginc"
+ #endif
+
+ #ifdef VIGNETTE_MASKED
+ #include "CGI_PoiLighting.cginc"
+ #endif
+
+ #include "CGI_PoiMainTex.cginc"
+
+ #ifdef GEOM_TYPE_BRANCH
+ #include "CGI_PoiDecal.cginc"
+ #endif
+
+ #ifdef CHROMATIC_ABERRATION
+ #include "CGI_PoiVoronoi.cginc"
+ #endif
+
+ #ifdef _DETAIL_MULX2
+ #include "CGI_PoiPanosphere.cginc"
+ #endif
+
+ #ifdef EFFECT_BUMP
+ #include "CGI_PoiMSDF.cginc"
+ #endif
+
+ #ifdef GRAIN
+ #include "CGI_PoiDepthColor.cginc"
+ #endif
+
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _GLOSSYREFLECTIONS_OFF
+ #include "CGI_PoiRimLighting.cginc"
+ #endif
+
+ #ifdef _MAPPING_6_FRAMES_LAYOUT
+ #include "CGI_PoiEnvironmentalRimLighting.cginc"
+ #endif
+
+ #ifdef _METALLICGLOSSMAP
+ #include "CGI_PoiMetal.cginc"
+ #endif
+
+ #ifdef _COLORADDSUBDIFF_ON
+ #include "CGI_PoiMatcap.cginc"
+ #endif
+
+ #ifdef _SPECGLOSSMAP
+ #include "CGI_PoiSpecular.cginc"
+ #endif
+
+ #ifdef BLOOM
+ #include "CGI_PoiVideo.cginc"
+ #endif
+
+ #ifdef _TERRAIN_NORMAL_MAP
+ #include "CGI_PoiSubsurfaceScattering.cginc"
+ #endif
+
+ #include "CGI_PoiBlending.cginc"
+ #include "CGI_PoiGrab.cginc"
+
+ #ifdef _SUNDISK_SIMPLE
+ #include "CGI_PoiGlitter.cginc"
+ #endif
+
+ #ifdef _EMISSION
+ #include "CGI_PoiEmission.cginc"
+ #endif
+
+ #ifdef _COLORCOLOR_ON
+ #include "CGI_PoiClearCoat.cginc"
+ #endif
+
+ #include "CGI_PoiAlphaToCoverage.cginc"
+
+ #ifdef _COLOROVERLAY_ON
+ #include "CGI_PoiDebug.cginc"
+ #endif
+ #include "CGI_PoiFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
new file mode 100644
index 00000000..750fdc7a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b3adebe5e1e4f7546b0849eaf5f4f744
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
new file mode 100644
index 00000000..5e365972
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
@@ -0,0 +1,26 @@
+#ifndef POI_PASS_OUTLINE
+ #define POI_PASS_OUTLINE
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiOutlineVert.cginc"
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiLighting.cginc"
+ #include "CGI_PoiMainTex.cginc"
+ #include "CGI_PoiData.cginc"
+ #include "CGI_PoiDithering.cginc"
+ #include "CGI_PoiOutlineFrag.cginc"
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
new file mode 100644
index 00000000..706aea61
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d0ff50e65e74b3c448337a48091503f9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
new file mode 100644
index 00000000..d21a5d4d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
@@ -0,0 +1,44 @@
+#ifndef POI_PASS_SHADOW
+ #define POI_PASS_SHADOW
+
+ #pragma multi_compile_shadowcaster
+ #include "UnityCG.cginc"
+ #include "UnityShaderVariables.cginc"
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiShadowIncludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiMirror.cginc"
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+ #include "CGI_PoiData.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+ #include "CGI_PoiDithering.cginc"
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+ #include "CGI_PoiSpawnInVert.cginc"
+ #include "CGI_PoiShadowVert.cginc"
+ #include "CGI_PoiShadowFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
new file mode 100644
index 00000000..10c1d791
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2e479b58df3dfe0498044b6613796bb5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
new file mode 100644
index 00000000..d4cd1697
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
@@ -0,0 +1,131 @@
+#ifndef POI_RGBMASK
+ #define POI_RGBMASK
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST;
+
+ #ifdef GEOM_TYPE_MESH
+ POI_NORMAL_NOSAMPLER(_RgbNormalR);
+ POI_NORMAL_NOSAMPLER(_RgbNormalG);
+ POI_NORMAL_NOSAMPLER(_RgbNormalB);
+ float _RgbNormalsEnabled;
+ #endif
+
+ float4 _RedColor;
+ float4 _GreenColor;
+ float4 _BlueColor;
+
+ float4 _RGBMaskPanning;
+ float4 _RGBRedPanning;
+ float4 _RGBGreenPanning;
+ float4 _RGBBluePanning;
+
+ float _RGBBlendMultiplicative;
+
+ float _RGBMaskUV;
+ float _RGBRed_UV;
+ float _RGBGreen_UV;
+ float _RGBBlue_UV;
+ float _RGBUseVertexColors;
+ float _RGBNormalBlend;
+
+ static float3 rgbMask;
+
+ void calculateRGBNormals(inout half3 mainTangentSpaceNormal)
+ {
+ #ifdef GEOM_TYPE_MESH
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+
+ if(float(0))
+ {
+
+ if(float(0) == 0)
+ {
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b);
+ }
+ return;
+ }
+ else
+ {
+ half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r);
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g);
+ normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b);
+ mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal);
+ return;
+ }
+ }
+ #endif
+ }
+
+ float3 calculateRGBMask(float3 baseColor)
+ {
+ //If RGB normals are in use this data will already exist
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+ float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+
+ if(float(0))
+ {
+ float3 RGBColor = 1;
+ RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ baseColor *= RGBColor;
+ }
+ else
+ {
+ baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ }
+
+ return baseColor;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
new file mode 100644
index 00000000..ec7a44f3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b049e3cc021f4f14495dea5f6830653b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
new file mode 100644
index 00000000..137ef6de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
@@ -0,0 +1,4 @@
+#ifndef POI_RNG
+ #define POI_RNG
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
new file mode 100644
index 00000000..10372f23
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fa47e1fed55d3b646bfb4ed7e03ccaea
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
new file mode 100644
index 00000000..11f3eea2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_RANDOM
+ #define POI_RANDOM
+
+ float _EnableRandom;
+ float m_start_Angle;
+ float _AngleType;
+ float3 _AngleForwardDirection;
+ float _CameraAngleMin;
+ float _CameraAngleMax;
+ float _ModelAngleMin;
+ float _ModelAngleMax;
+ float _AngleMinAlpha;
+ float _AngleCompareTo;
+
+ float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos)
+ {
+ half cameraAngleMin = float(45) / 180;
+ half cameraAngleMax = float(90) / 180;
+ half modelAngleMin = float(45) / 180;
+ half modelAngleMax = float(90) / 180;
+ float3 pos = float(0) == 0 ? modelPos : worldPos;
+ half3 cameraToModelDirection = normalize(pos - getCameraPosition());
+ half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0))));
+ half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1);
+ half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1);
+ if (float(0) == 0)
+ {
+ return max(cameraLookAtModel, float(0));
+ }
+ else if(float(0) == 1)
+ {
+ return max(modelLookAtCamera, float(0));
+ }
+ else if(float(0) == 2)
+ {
+ return max(cameraLookAtModel * modelLookAtCamera, float(0));
+ }
+ return 1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
new file mode 100644
index 00000000..e4959988
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c4295fa9dc06b4c4289d766298c14b4a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
new file mode 100644
index 00000000..d4571c0c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
@@ -0,0 +1,47 @@
+#ifndef POI_RIM
+ #define POI_RIM
+
+ float4 _RimLightColor;
+ float _RimLightingInvert;
+ float _RimWidth;
+ float _RimStrength;
+ float _RimSharpness;
+ float _RimLightColorBias;
+ float _ShadowMix;
+ float _ShadowMixThreshold;
+ float _ShadowMixWidthMod;
+ float _EnableRimLighting;
+ float _RimBrighten;
+ float _RimLightNormal;
+
+ POI_TEXTURE_NOSAMPLER(_RimTex);
+ POI_TEXTURE_NOSAMPLER(_RimMask);
+ POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture);
+
+ float _RimWidthNoiseStrength;
+
+ float4 rimColor = float4(0, 0, 0, 0);
+ float rim = 0;
+
+ void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission)
+ {
+ float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimNoise = (rimNoise - .5) * float(0.1);
+
+ float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+
+ if (float(0))
+ {
+ viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+ }
+ float rimWidth = float(0.8);
+ rimWidth -= rimNoise;
+ float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0);
+ rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal);
+ rim *= float4(1,1,1,1).a * rimColor.a * rimMask;
+ rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0);
+ albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim);
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
new file mode 100644
index 00000000..80340410
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ace7e5dbff46d4e47a1bf6e46af49cd5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
new file mode 100644
index 00000000..16701f61
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
@@ -0,0 +1,116 @@
+#ifndef SHADOW_FRAG
+ #define SHADOW_FRAG
+
+ float2 _MainDistanceFade;
+ float _ForceOpaque;
+ float _MainShadowClipMod;
+ float2 _AlphaMaskPan;
+ float _AlphaMaskUV;
+ sampler3D _DitherMaskLOD;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+
+ half4 fragShadowCaster(
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ V2FShadow i, uint facing: SV_IsFrontFace
+ #endif
+ ): SV_Target
+ {
+ poiMesh.uv[0] = i.uv;
+ poiMesh.uv[1] = i.uv1;
+ poiMesh.uv[2] = i.uv2;
+ poiMesh.uv[3] = i.uv3;
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+
+
+ //Possible Bug with clip
+ float clipValue = clamp(float(0.5) + float(0), - .001, 1.001);
+
+ poiMesh.vertexColor = saturate(i.vertexColor);
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+ #if defined(UNITY_STANDARD_USE_SHADOW_UVS)
+
+ half4 alpha = mainTexture;
+
+
+ if (float(0))
+ {
+ if(IsInMirror())
+ {
+ alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a;
+ }
+ }
+
+
+ alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos));
+ half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0));
+ alpha.a *= alphaMask;
+ alpha.a *= float4(1,1,1,1).a + .0001;
+ alpha.a += float(0);
+ alpha.a = saturate(alpha.a);
+
+
+ if(float(0) == 0)
+ {
+ alpha.a = 1;
+ }
+
+
+ if(float(0) == 1)
+ {
+ applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy);
+ }
+
+ #ifdef POI_DISSOLVE
+ float3 fakeEmission = 1;
+ calculateDissolve(alpha, fakeEmission);
+ #endif
+
+ if(float(0) == 1)
+ {
+ clip(alpha.a - 0.001);
+ }
+
+ /*
+ return poiMesh.vertexColor.g;
+
+ #ifdef POI_RANDOM
+ alpha.a *= i.angleAlpha;
+ #endif
+
+
+ if(float(0) >= 1)
+ {
+ applySpawnInShadow(uv[0], i.localPos);
+
+ #if defined(POI_FLIPBOOK)
+ alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]);
+ #endif
+ }
+ */
+
+ if (float(0) == 1)
+ {
+ clip(alpha.a - clipValue);
+ }
+
+
+ if(float(0) > 1)
+ {
+ float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a;
+ clip(dither - 0.01);
+ }
+
+ #endif
+ SHADOW_CASTER_FRAGMENT(i)
+ }
+
+ #endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
new file mode 100644
index 00000000..7c6b2d7c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 910e23113e4bf2f4db38b29dd05b5aa7
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
new file mode 100644
index 00000000..fd8f19a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
@@ -0,0 +1,41 @@
+#ifndef SHADOW_INCLUDES
+ #define SHADOW_INCLUDES
+
+ #define UNITY_STANDARD_USE_SHADOW_UVS 1
+
+ float4 _Color;
+ sampler2D _AlphaMask; float4 _AlphaMask_ST;
+
+ struct VertexInputShadow
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ struct V2FShadow
+ {
+ V2F_SHADOW_CASTER_NOPOS
+ float4 pos: SV_POSITION;
+ float2 uv: TEXCOORD1;
+ float2 uv1: TEXCOORD2;
+ float2 uv2: TEXCOORD3;
+ float2 uv3: TEXCOORD4;
+ float3 modelPos: TEXCOORD5;
+ float4 worldPos: TEXCOORD6;
+ float4 localPos: TEXCOORD7;
+ float3 angleAlpha: TEXCOORD8;
+ float4 grabPos: TEXCOORD9;
+ fixed3 barycentricCoordinates: TEXCOORD10;
+ float4 vertexColor: TEXCOORD11;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
new file mode 100644
index 00000000..a62deaac
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8f11dc62e8403794a9477165542df7ae
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
new file mode 100644
index 00000000..f0b7184a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
@@ -0,0 +1,80 @@
+float _EnableTouchGlow;
+float _EnableBulge;
+float _VertexManipulationHeightUV;
+
+V2FShadow vertShadowCaster(VertexInputShadow v)
+{
+ V2FShadow o;
+ UNITY_SETUP_INSTANCE_ID(v);
+
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(V2FShadow, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.uv = v.uv0;
+ o.uv1 = v.uv1;
+ o.uv2 = v.uv2;
+ o.uv3 = v.uv3;
+
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.vertexColor = v.color;
+
+
+ if(_EnableTouchGlow || _EnableBulge)
+ {
+ o.pos = UnityObjectToClipPos(float3(0, 0, -5));
+ o.localPos.xyz = float3(0, 0, -5);
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ }
+
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+
+ o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal);
+ o.pos = UnityApplyLinearShadowBias(o.pos);
+
+ return o;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
new file mode 100644
index 00000000..daf554aa
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3c6043249697f5940a793dff5bcc30a9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
new file mode 100644
index 00000000..0c18d1ad
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+ #endif
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST;
+
+ float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor;
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+
+ void applySpawnInShadow(float2 uv, float3 localPos)
+ {
+
+ if(_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset);
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
new file mode 100644
index 00000000..eb94c740
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f19d0531457607e459186b8fdc560f6b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
new file mode 100644
index 00000000..fdcc457f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
@@ -0,0 +1,40 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+
+ #endif
+ //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST;
+
+ float calculateGradientValueVert(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = 0;
+ float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0);
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+ //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
new file mode 100644
index 00000000..31758b52
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 14e9e58b7df68354a810fb401cb6fb1b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
new file mode 100644
index 00000000..f5287465
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
@@ -0,0 +1,488 @@
+#ifndef POI_SPECULAR
+ #define POI_SPECULAR
+ float _SpecWhatTangent;
+ float _SpecularType;
+ float _SmoothnessFrom;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap);
+ fixed _CenterOutSpecColor;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro);
+ float _SpecularAnisoJitterMirrored;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV);
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask);
+ float _SpecularAnisoJitterMicroMultiplier;
+ float _SpecularAnisoJitterMacroMultiplier;
+ float4 _SpecularTint;
+ float _SpecularSmoothness;
+ float _Spec1Offset;
+ float _Spec1JitterStrength;
+ float _Spec2Smoothness;
+ float _Spec2Offset;
+ float _Spec2JitterStrength;
+ float _AnisoUseTangentMap;
+ float _AnisoSpec1Alpha;
+ float _AnisoSpec2Alpha;
+ float _SpecularInvertSmoothness;
+ half _SpecularMetallic;
+ float _SpecularNormal;
+ float _SpecularNormal1;
+ // Toon
+ fixed _SpecularToonStart;
+ fixed _SpecularToonEnd;
+ half4 _SpecularToonInnerOuter;
+
+ float _EnableSpecular1;
+ float _SpecWhatTangent1;
+ float _SpecularType1;
+ float _SmoothnessFrom1;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1);
+ float _SpecularAnisoJitterMirrored1;
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask1);
+ float _SpecularAnisoJitterMicroMultiplier1;
+ float _SpecularAnisoJitterMacroMultiplier1;
+ float4 _SpecularTint1;
+ float _SpecularSmoothness1;
+ float _Spec1Offset1;
+ float _Spec1JitterStrength1;
+ float _Spec2Smoothness1;
+ float _Spec2Offset1;
+ float _Spec2JitterStrength1;
+ float _AnisoUseTangentMap1;
+ float _AnisoSpec1Alpha1;
+ float _AnisoSpec2Alpha1;
+ float _SpecularInvertSmoothness1;
+ half _SpecularMetallic1;
+ // Toon
+ half4 _SpecularToonInnerOuter1;
+ fixed _SpecularToonStart1;
+ fixed _SpecularToonEnd1;
+
+ UnityIndirect ZeroIndirect()
+ {
+ UnityIndirect ind;
+ ind.diffuse = 0;
+ ind.specular = 0;
+ return ind;
+ }
+
+ // From unity just putting it here in case I want to mod it
+ half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness,
+ float3 normal, float3 halfDir,
+ UnityLight light, UnityIndirect gi)
+ {
+ float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness);
+ #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0
+
+ #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
+ half shiftAmount = dot(normal, poiCam.viewDir);
+ normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal;
+ float nv = saturate(dot(normal, poiCam.viewDir));
+ #else
+ half nv = abs(dot(normal, poiCam.viewDir));
+ #endif
+
+ float nl = saturate(dot(normal, light.dir));
+ float nh = saturate(dot(normal, halfDir));
+
+ half lv = saturate(dot(light.dir, poiCam.viewDir));
+ half lh = saturate(dot(light.dir, halfDir));
+
+ half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl;
+
+ float roughness = PerceptualRoughnessToRoughness(perceptualRoughness);
+
+ roughness = max(roughness, 0.002);
+ float V = SmithJointGGXVisibilityTerm(nl, nv, roughness);
+ float D = GGXTerm(nh, roughness);
+
+ float specularTerm = V * D * UNITY_PI;
+
+ #ifdef UNITY_COLORSPACE_GAMMA
+ specularTerm = sqrt(max(1e-4h, specularTerm));
+ #endif
+
+ specularTerm = max(0, specularTerm * nl);
+ #if defined(_POI_SPECULARHIGHLIGHTS_OFF)
+ specularTerm = 0.0;
+ #endif
+
+ half surfaceReduction;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness;
+ #else
+ surfaceReduction = 1.0 / (roughness * roughness + 1.0);
+ #endif
+
+ specularTerm *= any(specColor) ? 1.0: 0.0;
+
+ half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity));
+ half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm)
+ + specularTerm * light.color * FresnelTerm(specColor, lh)
+ + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv);
+
+ return half4(color, 1);
+ }
+
+ half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir)
+ {
+ half oneMinusReflectivity;
+ half3 finalSpecular;
+ UnityLight unityLight;
+ unityLight.color = specularLight;
+ unityLight.dir = lightDirection;
+ unityLight.ndotl = nDotL;
+
+
+ if (float(1) == 0)
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity);
+ finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ else
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity);
+ float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b);
+ finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint);
+ return finalSpecular;
+ }
+
+ half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation)
+ {
+ half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight;
+
+ if (smoothnessFrom == 0)
+ {
+ finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ finalSpecular *= specularMap.a;
+ }
+ else
+ {
+ finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+ return finalSpecular;
+ }
+
+ float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL)
+ {
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+ float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower);
+ half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi);
+ Specular *= normalization;
+ return Specular;
+ }
+
+ half3 AnisotropicSpecular(
+ float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness,
+ float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ tangentDirectionMap += float(0) +jitter;
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+ half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a);
+ half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a);
+ half Specular = 0;
+
+ float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha;
+ float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha;
+
+ return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+
+ inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ if (!mirrored)
+ {
+ tangentDirectionMap += jitter;
+ }
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+
+ float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV);
+
+ fixed smoothAlpha = specular;
+ if(mirrored)
+ {
+ smoothAlpha = max(specular - jitter, 0);
+ }
+
+ specular = smoothstep(gradientStart, gradientEnd, smoothAlpha);
+
+ /*
+
+ if(_CenterOutSpecColor)
+ {
+ specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0));
+ }
+ */
+
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+
+ return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a;
+ }
+
+ inline float SpecularHQ(half roughness, half dotNH, half dotLH)
+ {
+ roughness = saturate(roughness);
+ roughness = max((roughness * roughness), 0.002);
+ half roughnessX2 = roughness * roughness;
+
+ half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f;
+ half D = roughnessX2 / (3.14159 * denom * denom);
+
+ half k = roughness / 2.0f;
+ half k2 = k * k;
+ half invK2 = 1.0f - k2;
+
+ half vis = rcp(dotLH * dotLH * invK2 + k2);
+
+ float specTerm = vis * D;
+
+ return specTerm;
+ }
+
+ float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation)
+ {
+ float3 specColor = specularTint;
+ float metallic = specularMetallic;
+ float roughness = 1 - specularSmoothness;
+ float perceptualRoughness = roughness;
+ //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a;
+ //float reflectivity = 1.0h - reflectInverse;
+ float3 specMapColor = lerp(specularMap, 1, colorFrom);
+ float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic);
+ //albedo.rgb *= reflectInverse;
+ return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint);
+ }
+
+ float3 calculateSpecular(in float4 albedo)
+ {
+ half3 finalSpecular = 0;
+ half3 finalSpecular1 = 0;
+ float4 realisticAlbedo = albedo;
+ float4 realisticAlbedo1 = albedo;
+ float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float attenuation = saturate(poiLight.nDotL);
+ #ifdef POI_LIGHTING
+
+ if (float(0) && float(0) == 0 && float(0) == 1)
+ {
+ attenuation = poiLight.rampedLightMap;
+ }
+ #endif
+
+
+ if(float(1) == 1) // Realistic
+ {
+ if (float(1) == 1)
+ {
+ specularMap.a = specularMap.r;
+ specularMap.rgb = 1;
+ }
+
+ if(float(0))
+ {
+ specularMap.a = 1 - specularMap.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation);
+ #else
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap);
+ finalSpecular *= attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular *= float4(1,1,1,1);
+ finalSpecular *= attenuation;
+ }
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+
+ finalSpecular *= float4(1,1,1,1).a;
+ finalSpecular = finalSpecular.rgb;
+ finalSpecular *= specularMask;
+
+
+ if (float(0))
+ {
+ float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ float attenuation = poiLight.attenuation;
+
+ if(float(1) == 1) // Realistic
+ {
+
+ if (float(1) == 1)
+ {
+ specularMap1.a = specularMap1.r;
+ specularMap1.rgb = 1;
+ }
+ else
+ {
+ realisticAlbedo1.rgb = specularMap1.rgb;
+ }
+
+
+ if(float(0))
+ {
+ specularMap1.a = 1 - specularMap1.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL));
+ #else
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular1 *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular1 *= float4(1,1,1,1);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ // Non Important Lights
+ #ifdef VERTEXLIGHT_ON
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+ #endif
+
+ finalSpecular1 *= float4(1,1,1,1).a;
+ finalSpecular1 = finalSpecular1.rgb;
+ finalSpecular1 *= specularMask1;
+ }
+ return finalSpecular + finalSpecular1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
new file mode 100644
index 00000000..331c5c0d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6d6c8a784bc1fcf4fb02cb33c5974d3b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
new file mode 100644
index 00000000..b7c21c01
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
@@ -0,0 +1,28 @@
+#ifndef SUBSURFACE
+ #define SUBSURFACE
+
+ float _SSSThicknessMod;
+ float _SSSSCale;
+ float _SSSPower;
+ float _SSSDistortion;
+ float4 _SSSColor;
+ float _EnableSSS;
+
+ POI_TEXTURE_NOSAMPLER(_SSSThicknessMap);
+
+ float3 calculateSubsurfaceScattering()
+ {
+ float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1);
+ half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25);
+ #ifdef FORWARD_BASE_PASS
+ half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0));
+ #else
+ half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0));
+ #endif
+
+ return fLT * poiLight.color * float4(1,0,0,1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
new file mode 100644
index 00000000..8d5f1433
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5794fa2c7da67d947a0d0027b44f8dbd
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
new file mode 100644
index 00000000..4912473d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
@@ -0,0 +1,117 @@
+#ifndef POI_TESSELLATION
+ #define POI_TESSELLATION
+
+ float _TessellationPhongStrength;
+ float _TessellationEdgeLength;
+ float _TessellationExtrusionAmount;
+ float _TessellationUniform;
+
+ struct TessellationControlPoint
+ {
+ float4 vertex: INTERNALTESSPOS;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ };
+
+ struct TessellationFactors
+ {
+ float edge[3]: SV_TessFactor;
+ float inside: SV_InsideTessFactor;
+ };
+
+ TessellationControlPoint poiTessellationVert(appdata v)
+ {
+ TessellationControlPoint p;
+ p.vertex = v.vertex;
+ p.normal = v.normal;
+ p.tangent = v.tangent;
+ p.color = v.color;
+ p.uv0 = v.uv0;
+ p.uv1 = v.uv1;
+ p.uv2 = v.uv2;
+ p.uv3 = v.uv3;
+ return p;
+ }
+
+ float TessellationEdgeFactor(float3 p0, float3 p1)
+ {
+ #ifndef _FADING_ON
+ float edgeLength = distance(p0, p1);
+
+ float3 edgeCenter = (p0 + p1) * 0.5;
+ float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos);
+
+ return edgeLength * _ScreenParams.y /
+ (_TessellationEdgeLength * viewDistance);
+ #else
+ return _TessellationUniform;
+ #endif
+ }
+
+ TessellationFactors poiPatchConst(
+ InputPatch < TessellationControlPoint, 3 > patch
+ )
+ {
+
+ TessellationFactors f;
+ float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz;
+ float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz;
+ float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz;
+ f.edge[0] = TessellationEdgeFactor(p1, p2);
+ f.edge[1] = TessellationEdgeFactor(p2, p0);
+ f.edge[2] = TessellationEdgeFactor(p0, p1);
+ f.inside = (TessellationEdgeFactor(p1, p2) +
+ TessellationEdgeFactor(p2, p0) +
+ TessellationEdgeFactor(p0, p1)) * (1 / 3.0);
+ return f;
+ }
+
+ [UNITY_domain("tri")]
+ [UNITY_outputcontrolpoints(3)]
+ [UNITY_outputtopology("triangle_cw")]
+ [UNITY_partitioning("fractional_odd")]
+ [UNITY_patchconstantfunc("poiPatchConst")]
+ TessellationControlPoint poiHull(
+ InputPatch < TessellationControlPoint, 3 > patch,
+ uint id: SV_OutputControlPointID
+ )
+ {
+ return patch[id];
+ }
+
+ [UNITY_domain("tri")]
+ v2f poiDomain(
+ TessellationFactors factors,
+ OutputPatch < TessellationControlPoint, 3 > patch,
+ float3 barycentricCoordinates: SV_DomainLocation
+ )
+ {
+ appdata data;
+
+ #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z;
+
+ MY_DOMAIN_PROGRAM_INTERPOLATE(vertex)
+ float3 pp[3];
+ for (int i = 0; i < 3; ++ i)
+ {
+ pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal));
+ }
+ data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(normal)
+ data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(tangent)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(color)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv0)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv1)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv2)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv3)
+
+ return vert(data);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
new file mode 100644
index 00000000..02e43ea0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e716d6ae605bb5747887157558383c52
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
new file mode 100644
index 00000000..38d5fd75
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_UV_DISTORTION
+ #define POI_UV_DISTORTION
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST;
+ POI_TEXTURE_NOSAMPLER(_DistortionMask);
+
+ float _DistortionStrength;
+ float _DistortionStrength1;
+ float2 _DistortionSpeed;
+ float2 _DistortionSpeed1;
+
+ float2 getTorusUv(float2 uv)
+ {
+ // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7
+ // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf
+ float phi = 6.28318530718f * uv.x;
+ float theta = 6.28318530718f * uv.y;
+ float3 c = cos(float3(phi, phi + 1.57079632679f, theta));
+ float2 result = float2(c.x * c.z, -c.y * c.z);
+ return result * 0.5 + 0.5;
+ }
+
+ float2 calculateDistortionUV(float2 uv)
+ {
+ half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ flowVector *= float(0.5);
+ flowVector1 *= float(0.5);
+ return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
new file mode 100644
index 00000000..0781b566
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6639c317a81033f4e9ed1f0fa2d4da15
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
new file mode 100644
index 00000000..0e29a179
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_V2F
+ #define POI_V2F
+
+ struct v2f
+ {
+ float4 pos: SV_POSITION;
+ float4 uv0: TEXCOORD0;
+ float4 uv1: TEXCOORD1;
+ float3 normal: TEXCOORD2;
+ float3 tangentViewDir: TEXCOORD3;
+ float4 tangent: TEXCOORD4;
+ float4 worldPos: TEXCOORD5;
+ float4 localPos: TEXCOORD6;
+ float4 grabPos: TEXCOORD7;
+ float3 barycentricCoordinates: TEXCOORD8;
+ #if defined(GRAIN)
+ float4 worldDirection: TEXCOORD9;
+ #endif
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV: TEXCOORD10;
+ #endif
+ float3 modelPos: TEXCOORD11;
+ float angleAlpha: TEXCOORD12;
+ float4 vertexColor: TEXCOORD14;
+ #ifdef FUR
+ float furAlpha: TEXCOORD15;
+ #endif
+ UNITY_SHADOW_COORDS(16)
+ UNITY_FOG_COORDS(17)
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
new file mode 100644
index 00000000..0280a3ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 984927d15b3f97f4fae8fe66773bbb21
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
new file mode 100644
index 00000000..1558e937
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
@@ -0,0 +1,126 @@
+#ifndef POI_VERT
+ #define POI_VERT
+
+ float _VertexManipulationHeightUV;
+ float _VertexUnwrap;
+
+ #define PM UNITY_MATRIX_P
+
+ inline float4 CalculateFrustumCorrection()
+ {
+ float x1 = -PM._31 / (PM._11 * PM._34);
+ float x2 = -PM._32 / (PM._22 * PM._34);
+ return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23);
+ }
+
+ v2f vert(appdata v)
+ {
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ #ifdef _COLOROVERLAY_ON
+ v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0));
+ #endif
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.tangent, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ #ifdef _REQUIRE_UV2 //POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ TANGENT_SPACE_ROTATION;
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ //o.localPos.x *= -1;
+ //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025;
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+ o.vertexColor = v.color;
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w);
+
+ #ifdef POI_BULGE
+ bulgyWolgy(o);
+ #endif
+
+
+ o.angleAlpha = 1;
+ #ifdef _SUNDISK_NONE //POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ #if defined(LIGHTMAP_ON)
+ o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
+ #endif
+ #ifdef DYNAMICLIGHTMAP_ON
+ o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0.xy);
+ UNITY_TRANSFER_FOG(o, o.pos);
+
+ #if defined(_PARALLAXMAP) // POI_PARALLAX
+ v.tangent.xyz = normalize(v.tangent.xyz);
+ v.normal = normalize(v.normal);
+ float3x3 objectToTangent = float3x3(
+ v.tangent.xyz,
+ cross(v.normal, v.tangent.xyz) * v.tangent.w,
+ v.normal
+ );
+ o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex));
+ #endif
+
+ #ifdef POI_META_PASS
+ o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST);
+ #endif
+
+ #if defined(GRAIN)
+ float4 worldDirection;
+
+ worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
+ worldDirection.w = dot(o.pos, CalculateFrustumCorrection());
+ o.worldDirection = worldDirection;
+ #endif
+
+ return o;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
new file mode 100644
index 00000000..8a19ce94
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f5cd11e70a1edde44aa2675070439145
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
new file mode 100644
index 00000000..94c16148
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
@@ -0,0 +1,93 @@
+#ifndef POI_VERTEX_MANIPULATION
+ #define POI_VERTEX_MANIPULATION
+
+ #include "CGI_PoiMath.cginc"
+
+ float4 _VertexManipulationLocalTranslation;
+ float4 _VertexManipulationLocalRotation;
+ float4 _VertexManipulationLocalScale;
+ float4 _VertexManipulationWorldTranslation;
+
+ float _VertexManipulationHeight;
+ float _VertexManipulationHeightBias;
+ sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST;
+ float2 _VertexManipulationHeightPan;
+
+
+ //Vertex Glitching
+ float _EnableVertexGlitch;
+ sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST;
+ float _VertexGlitchThreshold;
+ float _VertexGlitchFrequency;
+ float _VertexGlitchStrength;
+ // Rounding
+ float _VertexRoundingDivision;
+ float _VertexRoundingEnabled;
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyVertexRounding(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if (float(0))
+ {
+ worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5;
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+ void applyVertexGlitching(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if(_EnableVertexGlitch)
+ {
+ float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz;
+ forward.y = 0;
+ forward = normalize(forward);
+ float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward));
+ float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1;
+ /*
+ float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed;
+ float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed;
+ float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r;
+ float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r;
+ float glitchAmount = glitchAmountLeft + glitchAmountRight;
+ */
+ float time = _Time.y * _VertexGlitchFrequency;
+ float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4;
+ worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch);
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+#endif
+//
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
new file mode 100644
index 00000000..fc575949
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d54baa2cbed379243bd5a5309a619177
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
new file mode 100644
index 00000000..ec2d37e4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
@@ -0,0 +1,266 @@
+#ifndef POI_VIDEO
+ #define POI_VIDEO
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST;
+
+ float _VideoUVNumber;
+ float _VideoType;
+ float3 pixels;
+ float2 _VideoResolution;
+ sampler2D _VideoGameboyRamp;
+ half _VideoBacklight;
+ half _VideoCRTRefreshRate;
+ half _VideoCRTPixelEnergizedTime;
+ half _VideoEnableVideoPlayer;
+ half _VideoRepeatVideoTexture;
+ half _VideoPixelateToResolution;
+ float2 _VideoMaskPanning;
+ // Video Settings
+ half _VideoSaturation;
+ half _VideoContrast;
+ float2 _VideoTiling;
+ float2 _VideoOffset;
+ float2 _VideoPanning;
+ //Debug
+ half _VideoEnableDebug;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST;
+
+
+ sampler2D _VRChat_VideoPlayer;
+ float4 _VRChat_VideoPlayer_TexelSize;
+
+ float4 globalVideoPlayerColor;
+ float3 globalColorToDisplayOnScreen;
+ float globalVideoOn;
+
+ float3 applyBacklight(float3 albedo, half backlightStrength)
+ {
+ return max(backlightStrength, albedo.rgb);
+ }
+
+ float3 applyViewAngleTN(float3 albedo)
+ {
+ float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb));
+ float upwardShift = dot(reflectionVector, poiMesh.binormal);
+ upwardShift = pow(upwardShift, 1);
+ float sideShift = dot(reflectionVector, poiMesh.tangent);
+ sideShift *= pow(sideShift, 3);
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = LinearToGammaSpace(albedo);
+ #endif
+ albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = GammaToLinearSpace(albedo);
+ #endif
+ albedo = (lerp(albedo, albedo.gbr, sideShift));
+ return albedo;
+ }
+
+ float calculateCRTPixelBrightness()
+ {
+ float totalPixels = _VideoResolution.x * _VideoResolution.y;
+ float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x);
+ float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y;
+ float currentPixelAlpha = currentPixelNumber / totalPixels;
+ half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate);
+ float electronBeamPixelNumber = totalPixels * electronBeamAlpha;
+
+ float DistanceInPixelsFromCurrentElectronBeamPixel = 0;
+ if (electronBeamPixelNumber >= currentPixelNumber)
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber;
+ }
+ else
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber);
+ }
+ float CRTFrameTime = 1 / _VideoCRTRefreshRate;
+ float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels);
+
+ return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam);
+ }
+
+ void applyContrastSettings(inout float3 pixel)
+ {
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = LinearToGammaSpace(pixel);
+ #endif
+ pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = GammaToLinearSpace(pixel);
+ #endif
+ }
+
+ void applySaturationSettings(inout float3 pixel)
+ {
+ pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation);
+ }
+
+ void applyVideoSettings(inout float3 pixel)
+ {
+ applySaturationSettings(pixel);
+ applyContrastSettings(pixel);
+ }
+
+ void calculateLCD(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateTN(inout float4 albedo)
+ {
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateCRT(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ float brightness = calculateCRTPixelBrightness();
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight;
+ }
+ void calculateOLED(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateGameboy(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333);
+ albedo.rgb = tex2D(_VideoGameboyRamp, brightness);
+ }
+ void calculateProjector(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+
+ float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight;
+ albedo.r = clamp(projectorColor.r, albedo.r, 1000);
+ albedo.g = clamp(projectorColor.g, albedo.g, 1000);
+ albedo.b = clamp(projectorColor.b, albedo.b, 1000);
+ }
+
+ void applyScreenEffect(inout float4 albedo, inout float3 videoEmission)
+ {
+ float4 albedoBeforeScreen = albedo;
+
+ pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution);
+ globalVideoOn = 0;
+
+ if(_VideoEnableVideoPlayer == 1)
+ {
+ float4 videoTexture = 0;
+
+ if(_VideoPixelateToResolution)
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution);
+ }
+ }
+ else
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset);
+ }
+ }
+ if(videoTexture.a == 1)
+ {
+ globalColorToDisplayOnScreen = videoTexture.rgb;
+ globalVideoOn = 1;
+ }
+ }
+
+
+ if(_VideoRepeatVideoTexture == 1)
+ {
+ if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0)
+ {
+ return;
+ }
+ }
+
+ switch(_VideoType)
+ {
+ case 0: // LCD
+ {
+ calculateLCD(albedo);
+ break;
+ }
+ case 1: // TN
+ {
+ calculateTN(albedo);
+ break;
+ }
+ case 2: // CRT
+ {
+ calculateCRT(albedo);
+ break;
+ }
+ case 3: // OLED
+ {
+ calculateOLED(albedo);
+ break;
+ }
+ case 4: // Gameboy
+ {
+ calculateGameboy(albedo);
+ break;
+ }
+ case 5: // Projector
+ {
+ calculateProjector(albedo);
+ break;
+ }
+ }
+
+ float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning);
+ albedo = lerp(albedoBeforeScreen, albedo, screenMask);
+ videoEmission = max(albedo.rgb * screenMask - 1, 0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
new file mode 100644
index 00000000..39536db9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: cef99fedb422aee4db6b68194b605a86
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
new file mode 100644
index 00000000..db3d3130
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
@@ -0,0 +1,304 @@
+#ifndef POI_VORONOI
+ #define POI_VORONOI
+
+ #include "CGI_PoiRNG.cginc"
+
+ float _VoronoiSpace;
+ float _VoronoiBlend;
+ float _VoronoiType;
+ float4 _VoronoiColor0;
+ float _VoronoiEmission0;
+ float4 _VoronoiColor1;
+ float _VoronoiEmission1;
+ float2 _VoronoiGradient;
+ float _VoronoiScale;
+ float3 _VoronoiSpeed;
+ float _VoronoiEnableRandomCellColor;
+ float2 _VoronoiRandomMinMaxSaturation;
+ float2 _VoronoiRandomMinMaxBrightness;
+ float3 randomPoint;
+ float _VoronoiEffectsMaterialAlpha;
+
+ POI_TEXTURE_NOSAMPLER(_VoronoiMask);
+ POI_TEXTURE_NOSAMPLER(_VoronoiNoise);
+ float _VoronoiNoiseIntensity;
+
+ float2 inoise(float3 P, float jitter)
+ {
+ float3 Pi = mod(floor(P), 289.0);
+ float3 Pf = frac(P);
+ float3 oi = float3(-1.0, 0.0, 1.0);
+ float3 of = float3(-0.5, 0.5, 1.5);
+ float3 px = Permutation(Pi.x + oi);
+ float3 py = Permutation(Pi.y + oi);
+
+ float3 p, ox, oy, oz, dx, dy, dz;
+ float2 F = 1e6;
+
+ for (int i = 0; i < 3; i ++)
+ {
+ for (int j = 0; j < 3; j ++)
+ {
+ p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3
+
+ ox = frac(p * K) - Ko;
+ oy = mod(floor(p * K), 7.0) * K - Ko;
+
+ p = Permutation(p);
+
+ oz = frac(p * K) - Ko;
+
+ dx = Pf.x - of[i] + jitter * ox;
+ dy = Pf.y - of[j] + jitter * oy;
+ dz = Pf.z - of + jitter * oz;
+
+ float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared
+
+ //Find lowest and second lowest distances
+ for (int n = 0; n < 3; n ++)
+ {
+ if (d[n] < F[0])
+ {
+ F[1] = F[0];
+ F[0] = d[n];
+ randomPoint = p;
+ }
+ else if(d[n] < F[1])
+ {
+ F[1] = d[n];
+ }
+ }
+ }
+ }
+
+ return F;
+ }
+
+ float voronoi2D(in float2 x, float scale, float2 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float2 n = floor(x);
+ float2 f = frac(x);
+
+ // first pass: regular voronoi
+ float2 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 g = float2(float(i), float(j));
+ float2 o = random2(n + g);
+ float2 currentPoint = o;
+
+ float2 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint.xy = currentPoint;
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ float2 g = mg + float2(float(q), float(r));
+ float2 o = random2(n + g);
+
+ float2 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ return md;
+ }
+
+ float voronoi3D(in float3 x, float scale, float3 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float3 n = floor(x);
+ float3 f = frac(x);
+
+ // first pass: regular voronoi
+ float3 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ for (int h = -1; h <= 1; h ++)
+ {
+ float3 g = float3(float(h), float(i), float(j));
+ float3 o = random3(n + g);
+ float3 currentPoint = o;
+
+ float3 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint = currentPoint;
+ }
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ for (int p = -2; p <= 2; p ++)
+ {
+ float3 g = mg + float3(float(p), float(q), float(r));
+ float3 o = random3(n + g);
+
+ float3 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ }
+ return md;
+ }
+
+
+
+ // fracal sum, range -1.0 - 1.0
+ float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[1]) - sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission)
+ {
+ float voronoiOctaveNumber = 1;
+ float voronoiOctaveScale = 1;
+ float voronoiOctaveAttenuation = 1;
+ randomPoint = 0;
+ float4 voronoiColor1 = _VoronoiColor1;
+
+ float voronoi = 0;
+
+ float3 position = 0;
+
+
+ if (_VoronoiSpace == 0)
+ {
+ position = poiMesh.localPos;
+ }
+
+ if(_VoronoiSpace == 1)
+ {
+ position = poiMesh.worldPos;
+ }
+
+ if(_VoronoiSpace == 2)
+ {
+ position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0);
+ }
+
+ float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r;
+ float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity;
+
+
+ if(_VoronoiType == 0) // Basic
+ {
+ voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed);
+ }
+
+ if (_VoronoiType == 1) // Diff
+ {
+ voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x);
+ }
+
+ if (_VoronoiType == 2) // Fixed Border
+ {
+ voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed);
+ // isolines
+ //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0;
+ }
+
+ if (_VoronoiEnableRandomCellColor == 1)
+ {
+ float3 rando = random3(randomPoint);
+ fixed hue = rando.x;
+ fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y);
+ fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z);
+ float3 hsv = float3(hue, saturation, value);
+
+ voronoiColor1.rgb = HSVtoRGB(hsv);
+ }
+
+ float2 voronoiGradient = _VoronoiGradient;
+ voronoiGradient.xy += edgeNoise;
+ float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi);
+
+
+ if(_VoronoiBlend == 0)
+ {
+ float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp);
+
+ if(_VoronoiEffectsMaterialAlpha)
+ {
+ finalColor.rgba = lerp(finalColor, voronoiColor, mask);
+ }
+ else
+ {
+ finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a);
+ }
+ }
+ float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp);
+ VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
new file mode 100644
index 00000000..b63ec8d3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c6681458d4cff054f9b9610fd18a05ea
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
new file mode 100644
index 00000000..49c602c0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
@@ -0,0 +1,111 @@
+#ifndef POI_WIREFRAME
+ #define POI_WIREFRAME
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST;
+ float2 _WireframeTexturePan;
+ float _WireframeSmoothing;
+ float _WireframeThickness;
+ float4 _WireframeColor;
+ float _WireframeAlpha;
+ float _WireframeEnable;
+ float _WireframeWaveEnabled;
+ float _WireframeWaveDensity;
+ float _WireframeWaveSpeed;
+ float _WireframeEdgeOpacity;
+ float _WireframeFaceOpacity;
+ half _WireframeEmissionAlpha;
+ float _WireframeEmissionStrength;
+ float _WireframeQuad;
+ float _WireframeUV;
+
+ #ifndef POI_SHADOW
+ void applyWireframe(inout float3 wireframeEmission, inout float4 albedo)
+ {
+
+ if (_WireframeEnable)
+ {
+ float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan);
+ float size = _WireframeThickness;
+ half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates));
+ half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates);
+ half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1;
+
+ float4 wireframeColor = _WireframeColor * colorMap;
+
+ albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary);
+ wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a;
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream)
+ {
+
+ if(_WireframeQuad)
+ {
+ float e1 = length(IN[0].localPos - IN[1].localPos);
+ float e2 = length(IN[1].localPos - IN[2].localPos);
+ float e3 = length(IN[2].localPos - IN[0].localPos);
+
+ float3 quad = 0;
+ if(e1 > e2 && e1 > e3)
+ quad.y = 1.;
+ else if(e2 > e3 && e2 > e1)
+ quad.x = 1;
+ else
+ quad.z = 1;
+
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad;
+ IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad;
+ IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad;
+ }
+ else
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ }
+
+
+
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #else
+
+ float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos)
+ {
+
+ if(_WireframeEnable)
+ {
+ float wireframeFadeAlpha = _WireframeAlpha;
+ float3 finalWireframeColor = 0;
+
+ float3 barys;
+ barys.xy = barycentricCoordinates;
+ barys.z = 1 - barys.x - barys.y;
+ float3 deltas = fwidth(barys);
+ float3 smoothing = deltas * _WireframeSmoothing;
+ float wireframeThickness = _WireframeThickness;
+ float3 thickness = deltas * wireframeThickness;
+ barys = smoothstep(thickness, thickness + smoothing, barys);
+ float minBary = min(barys.x, min(barys.y, barys.z));
+
+ return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream)
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
new file mode 100644
index 00000000..204c2b53
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7a03ce96aba46e14f86b209dad2fd273
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
new file mode 100644
index 00000000..319de57c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
@@ -0,0 +1,171 @@
+#ifndef POICLUDES
+ #define POICLUDES
+
+ UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize;
+ sampler2D _PoiGrab;
+ sampler2D _CameraDepthTexture;
+ float _Cutoff;
+ float _AlphaMod;
+
+ //Structs
+ struct appdata
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #ifdef OUTLINE
+ float _LineWidth;
+ float _OutlineEmission;
+ float4 _LineColor;
+ sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV;
+ float4 _OutlineFadeDistance;
+ float4 _OutlineGlobalPan;
+ #endif
+
+ struct PoiLighting
+ {
+ half3 direction;
+ half3 color;
+ fixed attenuation;
+ #ifdef FORWARD_ADD_PASS
+ fixed additiveShadow;
+ #endif
+ half3 directLighting;
+ half3 indirectLighting;
+ half lightMap;
+ half3 rampedLightMap;
+ half3 finalLighting;
+ half3 halfDir;
+ half nDotL;
+ half nDotH;
+ half lDotv;
+ half lDotH;
+ half nDotV;
+ half N0DotV;
+ half diffuseTerm;
+
+ // World normal dot half direction
+ #ifdef POI_VAR_DOTNH
+ half dotNH;
+ #endif
+
+ // Light direction dot half direction
+ #ifdef POI_VAR_DOTLH
+ half dotLH;
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ float4 vDotNL;
+ float3 vColor[4];
+ float4 vCorrectedDotNL;
+ float4 vAttenuation;
+ float4 vAttenuationDotNL;
+ float3 vPosition[4];
+ float3 vDirection[4];
+ float3 vFinalLighting;
+ float3 vHalfDir[4];
+
+ #ifdef POI_VAR_DOTLH
+ half4 vDotLH;
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ half4 vDotNH;
+ #endif
+
+ #endif
+ };
+
+ struct PoiCamera
+ {
+ half3 viewDir;
+ half3 tangentViewDir;
+ half3 forwardDir;
+ half3 worldPos;
+ float viewDotNormal;
+ float distanceToModel;
+ float distanceToVert;
+ float3 reflectionDir;
+ float3 vertexReflectionDir;
+ float2 screenUV;
+ float4 clipPos;
+ #if defined(GRAIN)
+ float4 worldDirection;
+ #endif
+ float4 grabPos;
+ };
+
+ struct PoiMesh
+ {
+ float3 normals[2];
+ float3 tangent;
+ float3 binormal;
+ float3 localPos;
+ float3 worldPos;
+ float3 modelPos;
+ float3 tangentSpaceNormal;
+ float2 uv[5];
+ float4 vertexColor;
+ fixed3 barycentricCoordinates;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV;
+ #endif
+ float isFrontFace;
+ #ifdef FUR
+ float furAlpha;
+ #endif
+ };
+
+ struct PoiTangentData
+ {
+ float3x3 tangentTransform;
+ float3x3 tangentToWorld;
+ };
+
+ struct FragmentCommonData
+ {
+ half3 diffColor, specColor;
+ // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level.
+ // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots.
+ half oneMinusReflectivity, smoothness;
+ float3 normalWorld;
+ float3 eyeVec;
+ half alpha;
+ float3 posWorld;
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 reflUVW;
+ #endif
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 tangentSpaceNormal;
+ #endif
+ };
+
+ struct Debug
+ {
+ float debug1;
+ float2 debug2;
+ float3 debug3;
+ float4 debug4;
+ };
+
+ static Debug debug;
+ static PoiLighting poiLight;
+ static PoiCamera poiCam;
+ static PoiMesh poiMesh;
+ static UnityGI gi;
+ static FragmentCommonData s;
+ static PoiTangentData poiTData;
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
new file mode 100644
index 00000000..4eb26f4a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6e6d808277a1dd34da8380f994f25418
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
new file mode 100644
index 00000000..95a02ac4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 0f398fbb390a144429d937702e1a58fb
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
new file mode 100644
index 00000000..472f32e1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
@@ -0,0 +1,7648 @@
+Shader "Hidden/.poiyomi/• Poiyomi Toon •/fur-15d999b2"
+{
+ Properties
+ {
+ [HideInInspector] shader_is_using_thry_editor ("", Float) = 0
+ [HideInInspector] shader_master_label ("<color=#000000ff>Poiyomi Toon V7.0.100</color>", Float) = 0
+ [HideInInspector] shader_presets ("poiToonPresets", Float) = 0
+ [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0
+
+ [HideInInspector] footer_youtube ("youtube footer button", Float) = 0
+ [HideInInspector] footer_twitter ("twitter footer button", Float) = 0
+ [HideInInspector] footer_patreon ("patreon footer button", Float) = 0
+ [HideInInspector] footer_discord ("discord footer button", Float) = 0
+ [HideInInspector] footer_github ("github footer button", Float) = 0
+
+ // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works.
+ [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1
+ [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0
+ [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0
+
+ [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[
+ {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]},
+ {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}
+ }]}]}", Int) = 0
+ [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0
+ [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE.
+
+ LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED.
+
+ FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0
+ [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0
+ // Main
+ [HideInInspector] m_mainOptions ("Main", Float) = 0
+ _Color ("Color & Alpha", Color) = (1, 1, 1, 1)
+ _MainTex ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0
+ _Saturation ("Saturation", Range(-1, 1)) = 0
+ _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0
+ [Normal]_BumpMap ("Normal Map", 2D) = "bump" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ _BumpScale ("Normal Intensity", Range(0, 10)) = 1
+ _AlphaMask ("Alpha Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0
+ [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0
+ [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1
+ _MainHueShift ("Hue Shift", Range(0, 1)) = 0
+ _MainHueShiftSpeed ("Shift Speed", Float) = 0
+ _MainHueShiftMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0
+ [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0
+
+ // RGB Masking
+ [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0
+ [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0
+ [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0
+ [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0
+ _RGBMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0
+ _RedColor ("R Color", Color) = (1, 1, 1, 1)
+ _RedTexure ("R Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0
+ _GreenColor ("G Color", Color) = (1, 1, 1, 1)
+ _GreenTexture ("G Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0
+ _BlueColor ("B Color", Color) = (1, 1, 1, 1)
+ _BlueTexture ("B Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0
+ // RGB MASKED NORMALS
+ [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0
+ [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0
+ [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0
+ _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0
+ _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0
+ _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0
+
+ // Detail Options
+ [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0
+ _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { }
+ [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0
+ _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1)
+ _DetailTex ("Detail Texture", 2D) = "gray" { }
+ [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0
+ _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1
+ _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1
+ [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { }
+ _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1
+ [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0
+ [HideInInspector] m_end_DetailOptions ("Details", Float) = 0
+
+ // Vertex Colors
+ [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0
+ _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0
+ _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0
+
+ //Vertex Manipulations
+ [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0
+ [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1)
+ [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1)
+ _VertexManipulationHeight ("Vertex Height", Float) = 0
+ _VertexManipulationHeightMask ("Height Map", 2D) = "while" { }
+ [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0
+ _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0
+ [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0
+ _VertexRoundingDivision ("Division Amount", Float) = 500
+ [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0
+
+ // Alpha Options
+ [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0
+ _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5
+ [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0
+ _DitherGradient ("Dither Gradient", Range(0, 1)) = .1
+ [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0
+ _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0
+ [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0
+ [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0
+ _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25
+ [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0
+ _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0
+ [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0
+
+ // Decal Texture
+ [HideInInspector] m_start_DecalSection ("Decal", Float) = 0
+ [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0
+ _DecalColor ("Color", Color) = (1, 1, 1, 1)
+ _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _DecalTexture ("Decal", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0
+ _DecalMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0
+ [ToggleUI]_DecalTiled ("Tiled?", Float) = 0
+ [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0)
+ [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0)
+ _DecalRotation ("Rotation", Range(0, 360)) = 0
+ _DecalRotationSpeed ("Rotation Speed", Float) = 0
+ _DecalBlendAdd ("Add", Range(0, 1)) = 0
+ _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0
+ _DecalBlendReplace ("Replace", Range(0, 1)) = 0
+ [HideInInspector] m_end_DecalSection ("Decal", Float) = 0
+
+ // Back Face Textures and Emission
+ [HideInInspector] m_start_backFace ("Back Face", Float) = 0
+ [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0
+ _BackFaceColor ("Color", Color) = (1, 1, 1, 1)
+ _BackFaceTexture ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0
+ _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1
+ _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0
+ _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [HideInInspector] m_end_backFace ("Back Face", Float) = 0
+
+ // Lighting
+ [HideInInspector] m_lightingOptions ("Lighting", Float) = 0
+ [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0
+ [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1
+ [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0
+ _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0
+ [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0
+ [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { }
+ _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0
+ _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0
+ _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0
+ _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5
+ _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1)
+ _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1
+ _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+
+ [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0
+ [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0
+ [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0
+ [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0
+ [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0
+ _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0
+ _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0
+ _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0
+ [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0
+
+ [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0
+ _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0
+ _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0
+
+ [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0
+ _LightingAOTex ("AO Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0
+ _AOStrength ("AO Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0
+
+ [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0
+
+ // HSL Lighting
+ [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0
+ _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1
+ _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5
+ _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5
+ _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5
+ [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0
+
+ // point/spot Light Settings
+ [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0
+ [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1
+ [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1
+ _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0
+ _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5
+ _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5
+ _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1
+ [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0
+ _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1
+ [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1
+ [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0
+ [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0
+
+ // Subsurface Scattering
+ [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0
+ [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0
+ _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1)
+ _SSSThicknessMap ("Thickness Map", 2D) = "black" { }
+ [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0
+ _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0
+ _SSSSCale ("Light Strength", Range(0, 1)) = 0.25
+ _SSSPower ("Light Spread", Range(1, 100)) = 5
+ _SSSDistortion ("Light Distortion", Range(0, 1)) = 1
+ [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0
+
+ // Rim Lighting
+ [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0
+ [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0
+ [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1
+ [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0
+ _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1)
+ _RimWidth ("Rim Width", Range(0, 1)) = 0.8
+ _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25
+ _RimStrength ("Rim Emission", Range(0, 20)) = 0
+ _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0
+ _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0
+ _RimTex ("Rim Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0
+ _RimMask ("Rim Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0
+ _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0
+ _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1
+ [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0
+ _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0
+ _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5
+ _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5
+ [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0
+ [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0
+ [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0
+ _RimEnviroMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0
+ _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7
+ _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45
+ _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0
+ _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0
+ _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1
+ [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0
+
+ // Baked Lighting
+ [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0
+ _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1
+ [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown
+ [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown
+ [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0
+
+ // Metallics
+ [HideInInspector] m_start_Metallic ("Metallics", Float) = 0
+ [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0
+ _CubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1)
+ _MetallicTintMap ("Tint Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0
+ _MetallicMask ("Metallic Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0
+ _Metallic ("Metallic", Range(0, 1)) = 0
+ _SmoothnessMask ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0
+ [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _Smoothness ("Smoothness", Range(0, 1)) = 0
+ [HideInInspector] m_end_Metallic ("Metallics", Float) = 0
+
+ // Clearcoat
+ [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0
+ [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0
+ _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1)
+ _ClearCoatMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0
+ _ClearCoat ("Clear Coat", Range(0, 1)) = 1
+ _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0
+ [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0
+ [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0
+ [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0
+
+ // First Matcap
+ [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0
+ [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0
+ _MatcapColor ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { }
+ _MatcapBorder ("Border", Range(0, .5)) = 0.43
+ _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0
+ _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _MatcapIntensity ("Intensity", Range(0, 5)) = 1
+ _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1
+ _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0
+ _MatcapAdd ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_matcap ("Matcap", Float) = 0
+
+ // Second Matcap
+ [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0
+ [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0
+ _Matcap2Color ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { }
+ _Matcap2Border ("Border", Range(0, .5)) = 0.43
+ _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0
+ _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _Matcap2Intensity ("Intensity", Range(0, 5)) = 1
+ _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0
+ _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0
+ _Matcap2Add ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0
+
+ // Specular
+ [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0
+ [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1
+ _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0
+ _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1
+ [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0
+ _SpecularMask ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1
+ // Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0
+ _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0
+ _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0
+ //toon aniso
+ _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0
+ // Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0
+
+ // Second Specular
+ [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0
+ [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1
+ _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0
+ _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75
+ _SpecularMap1 ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0
+ _SpecularMask1 ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1
+ // Second Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0
+ _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0
+ _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0
+ // Second toon aniso
+ _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0
+ // Second Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0
+
+ // First Emission
+ [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0
+ [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0
+ [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0
+ [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0
+ [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0
+ _EmissionMask ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0
+ _EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0
+
+ // Center out emission
+ [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+
+ // Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0
+ _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width ("Width", Float) = 10
+ _EmissiveScroll_Velocity ("Velocity", Float) = 10
+ _EmissiveScroll_Interval ("Interval", Float) = 20
+ _EmissionScrollingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0
+
+ // Second Enission
+ [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0
+ [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0
+ [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0
+ _EmissionMask1 ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0
+ _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0
+
+ // Second Center Out Enission
+ [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Second Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0
+ _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width1 ("Width", Float) = 10
+ _EmissiveScroll_Velocity1 ("Velocity", Float) = 10
+ _EmissiveScroll_Interval1 ("Interval", Float) = 20
+ _EmissionScrollingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0
+
+ // Flipbook
+ [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0
+ [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0
+ [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0
+ [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1)
+ _FlipbookTotalFrames ("Total Frames", Int) = 1
+ _FlipbookFPS ("FPS", Float) = 30.0
+ _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0)
+ [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0
+ _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _FlipbookRotation ("Rotation", Range(0, 360)) = 0
+ _FlipbookRotationSpeed ("Rotation Speed", Float) = 0
+ _FlipbookReplace ("Replace", Range(0, 1)) = 1
+ _FlipbookMultiply ("Multiply", Range(0, 1)) = 0
+ _FlipbookAdd ("Add", Range(0, 1)) = 0
+
+ // Flipbook Manual Control
+ [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0
+ _FlipbookCurrentFrame ("Current Frame", Float) = -1
+ [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0
+ [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0
+
+ // Dissolve
+ [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0
+ [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0
+ [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1
+ _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025
+ _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5
+ _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1)
+ [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { }
+ _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0
+ _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1)
+ _DissolveToTexture ("Dissolved Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0
+ _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0
+ _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0
+ _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0
+ _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1
+ _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0
+ _DissolveMask ("Dissolve Mask", 2D) = "white" { }
+ [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0
+ [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0
+ _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0
+ [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2
+ [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0
+ [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0
+ _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1
+ [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0)
+ [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0)
+ [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0
+
+ // Locked in anim sldiers
+ [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0
+ _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0
+ _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0
+ _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0
+ _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0
+ _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0
+ _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0
+ _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0
+ _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0
+ _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0
+ _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0
+ [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0
+ [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0
+
+ // Panosphere
+ [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+ [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0
+ [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0
+ _PanosphereColor ("Color", Color) = (1, 1, 1, 1)
+ _PanosphereTexture ("Texture", 2D) = "white" { }
+ _PanoMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0
+ _PanoEmission ("Emission Strength", Range(0, 10)) = 0
+ _PanoBlend ("Alpha", Range(0, 1)) = 0
+ [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0
+ [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { }
+ [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+
+ // Glitter
+ [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0
+ [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0
+ [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0
+ [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0
+ [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0
+ [HDR]_GlitterColor ("Color", Color) = (1, 1, 1)
+ _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0
+ _GlitterColorMap ("Glitter Color Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterMask ("Glitter Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0
+ _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterTextureRotation ("Rotation Speed", Float) = 0
+ _GlitterFrequency ("Glitter Density", Float) = 300.0
+ _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0
+ _GlitterSpeed ("Glitter Speed", Float) = 10.0
+ _GlitterSize ("Glitter Size", Range(0, 1)) = .3
+ _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300
+ _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90
+ _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0
+ _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3
+ _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8
+ _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08
+ _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20
+ _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0
+
+ // Glitter Random Colors
+ [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0
+ [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0
+ [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1)
+ [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1)
+ [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0
+ [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1)
+ [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0
+ [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0
+ [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0
+ _TextGlyphs ("Font Array", 2D) = "black" { }
+ _TextPixelRange ("Pixel Range", Float) = 4.0
+ [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0
+
+ // FPS
+ [HideInInspector] m_start_TextFPS ("FPS", Float) = 0
+ [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0
+ _TextFPSColor ("Color", Color) = (1, 1, 1, 1)
+ _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextFPSRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextFPS ("FPS", Float) = 0
+
+ // POSITION
+ [HideInInspector] m_start_TextPosition ("Position", Float) = 0
+ [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0
+ _TextPositionColor ("Color", Color) = (1, 0, 1, 1)
+ _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextPositionRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextPosition ("Position", Float) = 0
+
+ // INSTANCE TIME
+ [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0
+ [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0
+ _TextTimeColor ("Color", Color) = (1, 0, 1, 1)
+ _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextTimeRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0
+ [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0
+
+ // Mirror Rendering
+ [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0
+ [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0
+ [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0
+ [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0
+ _MirrorTexture ("Mirror Tex", 2D) = "white" { }
+ [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0
+
+ // Distance Fade
+ [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0
+ _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0
+ _MainFadeTexture ("Fade Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0
+ [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0
+
+ // Angular Fade
+ [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0
+ [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0
+ [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0
+ [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0
+ [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0)
+ _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45
+ _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90
+ _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45
+ _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90
+ _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0
+
+ // UV Distortion
+ [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0
+ [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0
+ _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0
+ _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { }
+ _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { }
+ _DistortionStrength ("Strength1", Float) = 0.5
+ _DistortionStrength1 ("Strength2", Float) = 0.5
+ [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0)
+ [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0)
+ [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0
+
+ // Outline Options
+ [HideInInspector] m_outlineOptions ("Outlines", Float) = 0
+ [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0
+ [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0
+ _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0
+ _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0
+ _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0)
+ _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0)
+ [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0
+ [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0
+ [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1
+ _LineWidth ("Width", Float) = 0
+ _LineColor ("Color", Color) = (1, 1, 1, 1)
+ _OutlineEmission ("Outline Emission", Float) = 0
+ _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0
+ _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0
+ _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1
+ [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0
+ [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0)
+ [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1
+ _OutlineOffsetFactor("Offset Factor", Float) = 0
+ _OutlineOffsetUnits("Offset Units", Float) = 0
+ [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0
+
+ // Parallax Mapping
+ [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0
+ [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0
+ [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0
+ [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0
+ [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0
+ [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0)
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0
+ _ParallaxHeightMap ("Height Map", 2D) = "black" { }
+ _ParallaxHeightMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0
+ _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0
+ [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0
+ [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0
+ [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0
+ [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0
+ _ParallaxInternalMap ("Internal Map", 2D) = "black" { }
+ _ParallaxInternalMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0
+ _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1
+ _ParallaxInternalMinDepth ("Min Depth", Float) = 0
+ _ParallaxInternalMaxDepth ("Max Depth", Float) = 1
+ _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0
+ _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1
+ _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1)
+ _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1)
+ [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0
+ [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0
+ _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42
+ [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0
+
+ // Rendering Options
+ [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0
+ [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
+ [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
+ [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
+ [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15
+ _OffsetFactor ("Offset Factor", Float) = 0.0
+ _OffsetUnits ("Offset Units", Float) = 0.0
+ [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0
+ [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown
+
+ // Blending Options
+ [HideInInspector] m_start_blending ("Blending", Float) = 0
+ [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
+ [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0
+ [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1
+ [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0
+ [HideInInspector] m_end_blending ("Blending", Float) = 0
+
+ // Stencils
+ [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0
+ [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0
+
+ // Outline Stencil
+ [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0
+ [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0
+
+ // Debug Options
+ [HideInInspector] m_start_debugOptions ("Debug", Float) = 0
+ [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0
+ _VertexUnwrap ("Unwrap", Range(0, 1)) = 0
+ [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0
+ [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0
+ [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0
+ [HideInInspector] m_end_debugOptions ("Debug", Float) = 0
+
+ //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0
+ //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0
+
+ // Main
+ [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0
+ [HideInInspector]_MainTexAnimated ("Texture", Int) = 0
+ [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0
+ [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0
+ [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0
+ [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0
+ [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0
+ [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0
+ [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0
+ [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0
+ [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0
+
+ // RGB Masking
+ [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0
+ [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0
+ [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0
+ [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RedColorAnimated ("R Color", Int) = 0
+ [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0
+ [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0
+ [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0
+ [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0
+ [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0
+ [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0
+
+ // Detail Options
+ [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0
+ [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0
+ [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0
+ [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0
+ [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0
+ [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0
+ [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0
+ [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0
+
+ //Vertex Manipulations
+ [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0
+ [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0
+ [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0
+ [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0
+ [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0
+ [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0
+ [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0
+
+ // Alpha Options
+ [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0
+ [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0
+ [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0
+ [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0
+ [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0
+ [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0
+ [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0
+ [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0
+ [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0
+ [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0
+
+ // Decal Texture
+ [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0
+ [HideInInspector]_DecalColorAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0
+ [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0
+ [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0
+ [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0
+
+ // Lighting
+ [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0
+ [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0
+ [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0
+ [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0
+ [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0
+ [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0
+ [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0
+ [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0
+
+ [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0
+ [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0
+ [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0
+ [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0
+ [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0
+ [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0
+ [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0
+
+ [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0
+ [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0
+ [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0
+ [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0
+
+ [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0
+ [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0
+ [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0
+
+ [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0
+ [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0
+ [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0
+
+ [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0
+ [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0
+ [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0
+ [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0
+ [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0
+
+ // point/spot Light Settings
+ [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0
+ [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0
+ [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0
+ [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0
+ [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0
+
+ // Subsurface Scattering
+ [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0
+ [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0
+ [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0
+ [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0
+ [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0
+ [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0
+ [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0
+
+ // Rim Lighting
+ [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0
+ [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0
+ [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0
+ [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0
+ [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0
+ [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0
+ [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0
+ [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0
+ [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0
+ [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0
+ [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0
+ [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0
+ [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0
+
+ // Metallics
+ [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0
+ [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0
+ [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0
+ [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0
+
+ // Clearcoat
+ [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0
+ [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0
+
+ // First Matcap
+ [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0
+ [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0
+ [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0
+ [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0
+ [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0
+
+ // Second Matcap
+ [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0
+ [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0
+ [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0
+ [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0
+ [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0
+
+ // Specular
+ [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0
+
+ // Second Specular
+ [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0
+
+ // First Emission
+ [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0
+ [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0
+ [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0
+
+ // Center out emission
+ [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0
+
+ // Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0
+
+ // Scrolling Emission
+ [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0
+
+ // Second Enission
+ [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0
+ [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0
+
+ // Second Center Out Enission
+ [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0
+
+ // Second Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0
+
+ // Flipbook
+ [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0
+ [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0
+ [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0
+ [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0
+ [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0
+ [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0
+ [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0
+ [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0
+ [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0
+ [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0
+
+ // Dissolve
+ [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0
+ [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0
+ [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0
+ [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0
+ [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0
+ [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0
+ [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0
+ [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0
+ [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0
+ [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0
+ [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0
+ [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0
+ [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0
+ [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0
+ [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0
+ [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0
+ [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0
+ [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0
+ [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0
+
+ [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0
+ [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0
+ [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0
+ [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0
+ [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0
+ [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0
+ [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0
+ [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0
+ [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0
+ [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0
+
+ // Panosphere
+ [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0
+ [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0
+ [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0
+ [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0
+ [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0
+ [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0
+ [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0
+
+ // Glitter
+ [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0
+ [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0
+ [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0
+ [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0
+ [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0
+ [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0
+ [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0
+ [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0
+ [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0
+ [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0
+ [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0
+ [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0
+ [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0
+ [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0
+ [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0
+ [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0
+ [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0
+
+ // Glitter Random Colors
+ [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0
+ [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+ [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0
+ [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0
+ [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0
+ [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0
+
+ // FPS
+ [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0
+ [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0
+ [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // POSITION
+ [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0
+ [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0
+ [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // INSTANCE TIME
+ [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0
+ [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0
+ [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0
+
+ // Mirror Rendering
+ [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0
+ [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0
+ [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0
+ [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0
+ [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0
+
+ // Distance Fade
+ [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0
+ [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0
+ [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0
+
+ // Angular Fade
+ [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0
+ [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0
+ [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0
+ [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0
+ [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0
+ [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0
+ [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0
+ [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0
+ [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0
+
+ // UV Distortion
+ [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0
+ [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0
+ [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0
+ [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0
+ [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0
+ [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0
+ [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0
+ [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0
+
+ // Video Options
+ [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0
+ [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0
+ [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0
+ [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0
+ [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0
+ [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0
+ [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0
+ [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0
+ [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0
+ [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0
+ [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0
+ [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0
+ [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0
+ [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0
+ [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0
+ [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0
+ [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0
+ [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0
+ [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0
+
+ // TouchFX
+ [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0
+ [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0
+ [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0
+ [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0
+
+ [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0
+ [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0
+ [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0
+ [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0
+ [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0
+ [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0
+ [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0
+ [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0
+
+ // Hologram
+ [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0
+ [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0
+ [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0
+ [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0
+ [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0
+ [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0
+ [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0
+ [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0
+
+ // GrabPass
+ [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0
+ [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0
+ [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0
+ [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0
+ [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0
+ [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0
+ [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0
+ [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0
+
+ // Iridescence
+ [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0
+ [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0
+ [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0
+ [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0
+ [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0
+ [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0
+ [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0
+ [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0
+ [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0
+
+ // Vertex Glitching
+ [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0
+ [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0
+ [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0
+ [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0
+
+ // Spawn In Effects
+ [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0
+ [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0
+ [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0
+ [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0
+
+ // Voronoi
+ [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0
+ [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0
+ [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0
+ [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0
+ [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0
+ [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0
+ [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0
+ [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0
+ [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+
+ // Blacklight mask
+ [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0
+ [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0
+ [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0
+ [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0
+ [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0
+ [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0
+ [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0
+ [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0
+ [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0
+ [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0
+
+ // Outline Options
+ [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0
+ [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0
+ [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LineWidthAnimated ("Width", Int) = 0
+ [HideInInspector]_LineColorAnimated ("Color", Int) = 0
+ [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0
+ [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0
+ [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0
+ [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0
+ [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0
+ [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0
+ [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0
+ [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0
+ [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0
+
+ // Parallax Mapping
+ [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0
+ [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0
+ [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0
+ [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0
+ [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0
+ [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0
+ [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0
+ [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0
+ [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0
+
+ // Rendering Options
+ [HideInInspector]_CullAnimated ("Cull", Int) = 0
+ [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0
+ [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0
+ [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0
+ [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0
+ [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0
+ [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0
+
+ // Blending Options
+ [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0
+ [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0
+ [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0
+ [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0
+
+ // Stencils
+ [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Outline Stencil
+ [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Debug Options
+ [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0
+ [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0
+ [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0
+ [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0
+ }
+
+
+ //originalEditorCustomEditor "PoiToon"
+ CustomEditor "Thry.ShaderEditor"
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
+
+// //EnableOutlinePass
+// Pass
+// {
+// Name "Outline"
+// Tags { "LightMode" = "ForwardBase" }
+// Stencil
+// {
+// Ref [_OutlineStencilRef]
+// ReadMask [_OutlineStencilReadMask]
+// WriteMask [_OutlineStencilWriteMask]
+// Comp [_OutlineStencilCompareFunction]
+// Pass [_OutlineStencilPassOp]
+// Fail [_OutlineStencilFailOp]
+// ZFail [_OutlineStencilZFailOp]
+// }
+// ZTest [_ZTest]
+// ColorMask [_ColorMask]
+// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits]
+// BlendOp [_BlendOp], [_BlendOpAlpha]
+// Blend [_SrcBlend] [_DstBlend]
+// ZWrite [_ZWrite]
+// AlphaToMask [_AlphaToMask]
+// Cull [_OutlineCull]
+// CGPROGRAM
+//
+// #pragma target 5.0
+// #define FORWARD_BASE_PASS
+// #define OUTLINE
+// float _Mode;
+// // patreon Additive
+// // Black Light Mask
+//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+// // voronoi
+//// #pragma shader_feature CHROMATIC_ABERRATION
+// // UV Distortion
+//// #pragma shader_feature USER_LUT
+// // Vertex Offsets
+//// #pragma shader_feature AUTO_EXPOSURE
+// // Mirror
+//// #pragma shader_feature _REQUIRE_UV2
+// // Random
+//// #pragma shader_feature _SUNDISK_NONE
+// // Dissolve
+//// #pragma shader_feature DISTORT
+// // Lighting
+//// #pragma shader_feature VIGNETTE_MASKED
+// #pragma multi_compile_fwdbase
+// #pragma fragmentoption ARB_precision_hint_fastest
+// #pragma multi_compile_fog
+// #pragma multi_compile_instancing
+// #pragma vertex vert
+// #pragma fragment frag
+// #include "../Includes/CGI_PoiPassOutline.cginc"
+// ENDCG
+//
+// }
+ //EnableOutlinePass
+
+ Pass
+ {
+ Name "MainPass"
+ Tags { "LightMode" = "ForwardBase" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ AlphaToMask [_AlphaToMask]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend [_SrcBlend] [_DstBlend]
+
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_BASE_PASS
+ float _Mode;
+ // Base Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ #pragma multi_compile _ VERTEXLIGHT_ON
+ // patreon Base
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Grab Pass Blur
+// #pragma shader_feature CHROMATIC_ABERRATION_LOW
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Touch Color
+// #pragma shader_feature GRAIN
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdbase
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_fog
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+
+ //LightingAdditiveEnable
+ Pass
+ {
+ Name "ForwardAddPass"
+ Tags { "LightMode" = "ForwardAdd" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ ZWrite Off
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend One One
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_ADD_PASS
+ float _Mode;
+ // Add Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ // patreon Additive
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+// #pragma shader_feature _PARALLAX_MAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Disable Directionals
+// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ //LightingAdditiveEnable
+
+ //LightingCastShadows
+ Pass
+ {
+ Name "ShadowCasterPass"
+ Tags { "LightMode" = "ShadowCaster" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ AlphaToMask Off
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_SHADOW
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Dissolve
+// #pragma shader_feature DISTORT
+ #pragma multi_compile_instancing
+ #pragma vertex vertShadowCaster
+ #pragma fragment fragShadowCaster
+ #include "../Includes/CGI_PoiPassShadow.cginc"
+ ENDCG
+
+ }
+ //LightingCastShadows
+
+ Pass
+ {
+ Tags { "LightMode" = "Meta" }
+ Cull Off
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_META_PASS
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
new file mode 100644
index 00000000..99343d43
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/fur-15d999b2/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1d06a2c31354a2147b9f34c9744809ce
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54.meta
new file mode 100644
index 00000000..5cf25ce6
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9e1154e5f67726349a8664020e5becfd
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets.meta
new file mode 100644
index 00000000..83b8f2df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 836216bf42f8cd54fbf119d0b79393d3
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders.meta
new file mode 100644
index 00000000..8ed53b5f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 68c20ae43d8990e498d0ac9b1a74fc47
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders.meta
new file mode 100644
index 00000000..81b23607
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 097f7d019a58cb74fb7b650b6416a48b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon.meta
new file mode 100644
index 00000000..6dc251b9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e2957396e1f7cd444bb93a0edbc06ee1
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
new file mode 100644
index 00000000..71bb2c61
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5fb08081fca125d4188b602e204f69a7
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
new file mode 100644
index 00000000..a5a6aa5d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_ALPHA_TO_COVERAGE
+ #define POI_ALPHA_TO_COVERAGE
+
+ half _MainMipScale;
+ float _MainAlphaToCoverage;
+
+ float CalcMipLevel(float2 texture_coord)
+ {
+ float2 dx = ddx(texture_coord);
+ float2 dy = ddy(texture_coord);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+
+ return 0.5 * log2(delta_max_sqr);
+ }
+
+ void ApplyAlphaToCoverage(inout float4 finalColor)
+ {
+ // Force Model Opacity to 1 if desired
+
+ if (float(0) == 1)
+ {
+
+ if(float(0))
+ {
+ // rescale alpha by mip level
+ finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.03125,0.03125,32,32).zw)) * float(0.25);
+ // rescale alpha by partial derivative
+ finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
new file mode 100644
index 00000000..8bf4a21e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d2a4894fb68593d48ba4ac9b07464f09
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
new file mode 100644
index 00000000..e529136f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_BACKFACE
+ #define POI_BACKFACE
+
+ float _BackFaceEnabled;
+ float _BackFaceTextureUV;
+ float _BackFaceDetailIntensity;
+ float _BackFaceEmissionStrength;
+ float2 _BackFacePanning;
+ float _BackFaceHueShift;
+ float4 _BackFaceColor;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST;
+
+ float3 BackFaceColor;
+ void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission)
+ {
+ backFaceEmission = 0;
+ BackFaceColor = 0;
+
+ if (float(0))
+ {
+ if(!poiMesh.isFrontFace)
+ {
+ albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ backFaceDetailIntensity = float(1);
+ BackFaceColor = albedo.rgb;
+ mixedHueShift = float(0);
+ backFaceEmission = BackFaceColor * float(0);
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
new file mode 100644
index 00000000..2cf07abb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 10f95062ddaf5244e975f93464dd0243
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
new file mode 100644
index 00000000..750364ae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
@@ -0,0 +1,54 @@
+#ifndef POI_BLACKLIGHT
+ #define POI_BLACKLIGHT
+
+ float4 _BlackLightMaskStart;
+ float4 _BlackLightMaskEnd;
+ float4 _BlackLightMaskKeys;
+ float _BlackLightMaskDebug;
+ float _BlackLightMaskDissolve;
+ float _BlackLightMaskMetallic;
+ float _BlackLightMaskClearCoat;
+ float _BlackLightMaskMatcap;
+ float _BlackLightMaskMatcap2;
+ float _BlackLightMaskEmission;
+ float _BlackLightMaskEmission2;
+ float _BlackLightMaskFlipbook;
+ float _BlackLightMaskPanosphere;
+ float _BlackLightMaskIridescence;
+
+ half _BlackLightMaskGlitter;
+
+ half4 blackLightMask;
+
+ void createBlackLightMask()
+ {
+ blackLightMask = 0;
+ #ifdef VERTEXLIGHT_ON
+
+ for (int lightIndex = 0; lightIndex < 4; lightIndex ++)
+ {
+ float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]);
+ if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0)))
+ {
+ for (int maskIndex = 0; maskIndex < 4; maskIndex ++)
+ {
+ float4 comparison = _BlackLightMaskKeys;
+ if(unity_LightColor[lightIndex].a == comparison[maskIndex])
+ {
+ blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos)));
+ }
+ }
+ }
+ }
+ #endif
+ }
+#endif
+
+/*
+#ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskDissolve != 4)
+ {
+ blackLightMask[mask];
+ }
+#endif
+*/
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
new file mode 100644
index 00000000..66c2ef22
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d1320be1569c69e4d80d022d22fba799
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
new file mode 100644
index 00000000..f87ae6dc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
@@ -0,0 +1,39 @@
+#ifndef POI_BLENDING
+ #define POI_BLENDING
+
+ /*
+ 0: Zero float4(0.0, 0.0, 0.0, 0.0),
+ 1: One float4(1.0, 1.0, 1.0, 1.0),
+ 2: DstColor destinationColor,
+ 3: SrcColor sourceColor,
+ 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ 5: SrcAlpha sourceColor.aaaa,
+ 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ 7: DstAlpha destinationColor.aaaa,
+ 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor.,
+ 9: SrcAlphaSaturate saturate(sourceColor.aaaa),
+ 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa,
+ */
+
+ float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor)
+ {
+ float4 sA = 1-blendFactor;
+ const float4 blendData[11] = {
+ float4(0.0, 0.0, 0.0, 0.0),
+ float4(1.0, 1.0, 1.0, 1.0),
+ destinationColor,
+ sourceColor,
+ float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sA,
+ saturate(sourceColor.aaaa),
+ 1 - sA,
+ };
+
+ return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
new file mode 100644
index 00000000..5fcb8958
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0f0425628bc191e41a929d6ce90fabcc
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
new file mode 100644
index 00000000..6e4db3fc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_BULGE
+ #define POI_BULGE
+
+
+ sampler2D _BulgeMask;
+ float _BuldgeFadeLength;
+ float _BuldgeHeight;
+
+ void bulgyWolgy(inout v2f o)
+ {
+ float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0)));
+ float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0));
+ depth = Linear01Depth(depth);
+
+ float intersect = 0;
+ if (depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w));
+ if(diff > 0)
+ {
+ intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff);
+ }
+ }
+ float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0);
+
+ offset = IsInMirror() ? 0: offset;
+ offset *= bulgeMask;
+
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset;
+ o.localPos = mul(unity_WorldToObject, o.worldPos);
+ o.pos = UnityObjectToClipPos(o.localPos);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
new file mode 100644
index 00000000..932812e3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c79e0bf318d58544483c941eeaf2f0fb
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
new file mode 100644
index 00000000..5adf7340
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
@@ -0,0 +1,108 @@
+#ifndef POI_CLEARCOAT
+ #define POI_CLEARCOAT
+
+ samplerCUBE _ClearCoatCubeMap;
+ float _ClearCoatSampleWorld;
+ POI_TEXTURE_NOSAMPLER(_ClearCoatMask);
+ POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap);
+ float _ClearCoatInvertSmoothness;
+ float _ClearCoat;
+ float _ClearCoatSmoothness;
+ float3 _ClearCoatTint;
+ float _ClearCoatNormalToUse;
+ float _ClearCoatForceLighting;
+ float lighty_clear_boy_uwu_var;
+
+
+ float3 CalculateClearCoatEnvironmentalReflections()
+ {
+ float3 reflectionColor;
+
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+ if (float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ float roughness = 1 - smoothnessMap;
+
+ lighty_clear_boy_uwu_var = 0;
+
+ float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir;
+
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0;
+
+
+ if(float(0) == 0 && no_probe == 0)
+ {
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflectionColor = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflectionColor = probe0;
+ }
+ }
+ else
+ {
+ lighty_clear_boy_uwu_var = 1;
+ reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+ }
+
+ if(float(0))
+ {
+ lighty_clear_boy_uwu_var = 1;
+ }
+
+ return reflectionColor * float4(1,1,1,1);
+ }
+
+ void calculateAndApplyClearCoat(inout float4 finalColor)
+ {
+ half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskClearCoat != 4)
+ {
+ clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat];
+ }
+ #endif
+
+ half3 reflectionColor = CalculateClearCoatEnvironmentalReflections();
+
+ float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r);
+ #ifdef POI_LIGHTING
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ //finalColor.rgb += reflectionColor;
+ //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var);
+ #else
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
new file mode 100644
index 00000000..ce94c846
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a538a73168ada1148b29560a96d9bd59
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
new file mode 100644
index 00000000..687dc443
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
@@ -0,0 +1,262 @@
+#ifndef POI_COLOR
+ #define POI_COLOR
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ static const float Epsilon = 1e-10;
+ // The weights of RGB contributions to luminance.
+ // Should sum to unity.
+ static const float3 HCYwts = float3(0.299, 0.587, 0.114);
+ static const float HCLgamma = 3;
+ static const float HCLy0 = 100;
+ static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5
+ static const float3 wref = float3(1.0, 1.0, 1.0);
+ #define TAU 6.28318531
+
+ float3 HUEtoRGB(in float H)
+ {
+ float R = abs(H * 6 - 3) - 1;
+ float G = 2 - abs(H * 6 - 2);
+ float B = 2 - abs(H * 6 - 4);
+ return saturate(float3(R, G, B));
+ }
+
+ float3 RGBtoHCV(in float3 RGB)
+ {
+ // Based on work by Sam Hocevar and Emil Persson
+ float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0);
+ float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx);
+ float C = Q.x - min(Q.w, Q.y);
+ float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z);
+ return float3(H, C, Q.x);
+ }
+
+ float3 HSVtoRGB(in float3 HSV)
+ {
+ float3 RGB = HUEtoRGB(HSV.x);
+ return((RGB - 1) * HSV.y + 1) * HSV.z;
+ }
+
+ float3 RGBtoHSV(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float S = HCV.y / (HCV.z + Epsilon);
+ return float3(HCV.x, S, HCV.z);
+ }
+
+ float3 HSLtoRGB(in float3 HSL)
+ {
+ float3 RGB = HUEtoRGB(HSL.x);
+ float C = (1 - abs(2 * HSL.z - 1)) * HSL.y;
+ return(RGB - 0.5) * C + HSL.z;
+ }
+
+ float3 RGBtoHSL(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float L = HCV.z - HCV.y * 0.5;
+ float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon);
+ return float3(HCV.x, S, L);
+ }
+
+ float3 HCYtoRGB(in float3 HCY)
+ {
+
+
+ float3 RGB = HUEtoRGB(HCY.x);
+ float Z = dot(RGB, HCYwts);
+ if (HCY.z < Z)
+ {
+ HCY.y *= HCY.z / Z;
+ }
+ else if(Z < 1)
+ {
+ HCY.y *= (1 - HCY.z) / (1 - Z);
+ }
+ return(RGB - Z) * HCY.y + HCY.z;
+ }
+
+ float3 RGBtoHCY(in float3 RGB)
+ {
+ // Corrected by David Schaeffer
+ float3 HCV = RGBtoHCV(RGB);
+ float Y = dot(RGB, HCYwts);
+ float Z = dot(HUEtoRGB(HCV.x), HCYwts);
+ if (Y < Z)
+ {
+ HCV.y *= Z / (Epsilon + Y);
+ }
+ else
+ {
+ HCV.y *= (1 - Z) / (Epsilon + 1 - Y);
+ }
+ return float3(HCV.x, HCV.y, Y);
+ }
+
+ float3 HCLtoRGB(in float3 HCL)
+ {
+ float3 RGB = 0;
+ if(HCL.z != 0)
+ {
+ float H = HCL.x;
+ float C = HCL.y;
+ float L = HCL.z * HCLmaxL;
+ float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0));
+ float U = (2 * L - C) / (2 * Q - 1);
+ float V = C / Q;
+ float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2;
+ float T;
+ H *= 6;
+ if(H <= 0.999)
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.g = T / (1 + T);
+ }
+ else if(H <= 1.001)
+ {
+ RGB.r = 1;
+ RGB.g = 1;
+ }
+ else if(H <= 2)
+ {
+ T = tan(A);
+ RGB.r = (1 + T) / T;
+ RGB.g = 1;
+ }
+ else if(H <= 3)
+ {
+ T = tan(A);
+ RGB.g = 1;
+ RGB.b = 1 + T;
+ }
+ else if(H <= 3.999)
+ {
+ T = tan(A);
+ RGB.g = 1 / (1 + T);
+ RGB.b = 1;
+ }
+ else if(H <= 4.001)
+ {
+ RGB.g = 0;
+ RGB.b = 1;
+ }
+ else if(H <= 5)
+ {
+ T = tan(A);
+ RGB.r = -1 / T;
+ RGB.b = 1;
+ }
+ else
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.b = -T;
+ }
+ RGB = RGB * V + U;
+ }
+ return RGB;
+ }
+
+ float3 RGBtoHCL(in float3 RGB)
+ {
+ float3 HCL;
+ float H = 0;
+ float U = min(RGB.r, min(RGB.g, RGB.b));
+ float V = max(RGB.r, max(RGB.g, RGB.b));
+ float Q = HCLgamma / HCLy0;
+ HCL.y = V - U;
+ if(HCL.y != 0)
+ {
+ H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi;
+ Q *= U / V;
+ }
+ Q = exp(Q);
+ HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6);
+ HCL.y *= Q;
+ HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2);
+ return HCL;
+ }
+
+ //HSL MODIFT
+ float3 ModifyViaHSL(float3 color, float3 HSLMod)
+ {
+ float3 colorHSL = RGBtoHSL(color);
+ colorHSL.r = frac(colorHSL.r + HSLMod.r);
+ colorHSL.g = saturate(colorHSL.g + HSLMod.g);
+ colorHSL.b = saturate(colorHSL.b + HSLMod.b);
+ return HSLtoRGB(colorHSL);
+ }
+
+ float3 hueShift(float3 col, float hueAdjust)
+ {
+ hueAdjust *= 2 * pi;
+ const float3 k = float3(0.57735, 0.57735, 0.57735);
+ half cosAngle = cos(hueAdjust);
+ return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle);
+ }
+
+ float3 poiSaturation(float3 In, float Saturation)
+ {
+ float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
+ return luma.xxx + Saturation.xxx * (In - luma.xxx);
+ }
+ // LCH
+ float xyzF(float t)
+ {
+ return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645));
+ }
+ float xyzR(float t)
+ {
+ return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655));
+ }
+ float3 rgb2lch(in float3 c)
+ {
+ c = mul(float3x3(0.4124, 0.3576, 0.1805,
+ 0.2126, 0.7152, 0.0722,
+ 0.0193, 0.1192, 0.9505), c);
+ c.x = xyzF(c.x / wref.x);
+ c.y = xyzF(c.y / wref.y);
+ c.z = xyzF(c.z / wref.z);
+ float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z));
+ return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y));
+ }
+
+ float3 lch2rgb(in float3 c)
+ {
+ c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y);
+
+ float lg = 1. / 116. * (c.x + 16.);
+ float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y),
+ wref.y * xyzR(lg),
+ wref.z * xyzR(lg - 0.005 * c.z));
+
+ float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986,
+ - 0.9689, 1.8758, 0.0415,
+ 0.0557, -0.2040, 1.0570), xyz);
+
+ return rgb;
+ }
+
+ //cheaply lerp around a circle
+ float lerpAng(in float a, in float b, in float x)
+ {
+ float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi;
+ return ang * x + b;
+ }
+
+ //Linear interpolation between two colors in Lch space
+ float3 lerpLch(in float3 a, in float3 b, in float x)
+ {
+ float hue = lerpAng(a.z, b.z, x);
+ return float3(lerp(b.xy, a.xy, x), hue);
+ }
+
+ float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha)
+ {
+ return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha));
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
new file mode 100644
index 00000000..9c0395a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 36429eba6d789e741821e5509c0fd621
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
new file mode 100644
index 00000000..cd354f85
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
@@ -0,0 +1,249 @@
+#ifndef POI_DATA
+ #define POI_DATA
+
+ float _ParallaxBias;
+ float _LightingAdditiveLimitIntensity;
+ float _LightingAdditiveMaxIntensity;
+ POI_TEXTURE_NOSAMPLER(_BumpMap);
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailMask);
+ POI_TEXTURE_NOSAMPLER(_DetailNormalMap);
+ float _DetailNormalMapScale;
+ #endif
+ float _BumpScale;
+
+ void calculateAttenuation(v2f i)
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if defined(POINT) || defined(SPOT)
+ POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz)
+ poiLight.additiveShadow = shadow;
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ poiLight.additiveShadow == 0;
+ #endif
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ // fix for rare bug where light atten is 0 when there is no directional light in the scene
+ #ifdef FORWARD_BASE_PASS
+ if (all(_LightColor0.rgb == 0.0))
+ {
+ attenuation = 1.0;
+ }
+ #endif
+ #endif
+ poiLight.attenuation = attenuation;
+ }
+
+ void calculateVertexLightingData(in v2f i)
+ {
+ #ifdef VERTEXLIGHT_ON
+ float4 toLightX = unity_4LightPosX0 - i.worldPos.x;
+ float4 toLightY = unity_4LightPosY0 - i.worldPos.y;
+ float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z;
+ float4 lengthSq = 0;
+ lengthSq += toLightX * toLightX;
+ lengthSq += toLightY * toLightY;
+ lengthSq += toLightZ * toLightZ;
+
+ float4 lightAttenSq = unity_4LightAtten0;
+ float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq);
+ float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25));
+ poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight);
+
+ poiLight.vDotNL = 0;
+ poiLight.vDotNL += toLightX * poiMesh.normals[1].x;
+ poiLight.vDotNL += toLightY * poiMesh.normals[1].y;
+ poiLight.vDotNL += toLightZ * poiMesh.normals[1].z;
+
+ float4 corr = rsqrt(lengthSq);
+ poiLight.vDotNL = max(0, poiLight.vDotNL * corr);
+ poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]);
+
+ float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos;
+ poiLight.vDirection[index] = normalize(vertexToLightSource);
+ //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]);
+ poiLight.vColor[index] = unity_LightColor[index].rgb;
+
+ if (float(0) == 1)
+ {
+ float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b));
+ poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1)));
+ }
+ poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir);
+ poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]);
+ poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1);
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index]));
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index]));
+ #endif
+ }
+ #endif
+ }
+
+ void calculateLightingData(in v2f i)
+ {
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb;
+ poiLight.color = magic + normalLight;
+ #else
+ #ifdef FORWARD_ADD_PASS
+ poiLight.color = _LightColor0.rgb;
+
+
+ if (float(0) == 1)
+ {
+ float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b));
+ poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1)));
+ }
+ #endif
+ #endif
+
+ #ifdef FORWARD_BASE_PASS
+ poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ #else
+ #if defined(POINT) || defined(SPOT)
+ poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos);
+ #else
+ poiLight.direction = _WorldSpaceLightPos0;
+ #endif
+ #endif
+
+ poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir);
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir));
+ #endif
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir));
+ #endif
+
+ poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir);
+ poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir);
+ poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction);
+ poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir);
+ poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir);
+ poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir);
+ }
+
+ float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign)
+ {
+ return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w);
+ }
+
+ void InitializeMeshData(inout v2f i, uint facing)
+ {
+ poiMesh.isFrontFace = facing;
+ poiMesh.normals[0] = normalize(i.normal);
+ poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w);
+ poiMesh.tangent = i.tangent.xyz;
+
+ #ifndef OUTLINE
+ if(!poiMesh.isFrontFace)
+ {
+ poiMesh.normals[0] *= -1;
+ poiMesh.tangent *= -1;
+ poiMesh.binormal *= -1;
+ }
+ #endif
+
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+ poiMesh.barycentricCoordinates = i.barycentricCoordinates;
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ #ifdef POI_UV_DISTORTION
+ poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy);
+ #else
+ poiMesh.uv[4] = poiMesh.uv[0];
+ #endif
+
+ poiMesh.vertexColor = i.vertexColor;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ poiMesh.lightmapUV = i.lightmapUV;
+ #endif
+ poiMesh.modelPos = i.modelPos;
+
+ #ifdef FUR
+ poiMesh.furAlpha = i.furAlpha;
+ #endif
+ }
+
+ void initializeCamera(v2f i)
+ {
+ poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
+ poiCam.forwardDir = getCameraForward();
+ poiCam.worldPos = _WorldSpaceCameraPos;
+ poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos);
+ poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos);
+ poiCam.grabPos = i.grabPos;
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ poiCam.clipPos = i.pos;
+ #if defined(GRAIN)
+ poiCam.worldDirection = i.worldDirection;
+ #endif
+
+ poiCam.tangentViewDir = normalize(i.tangentViewDir);
+ poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42));
+ }
+
+ void calculateTangentData()
+ {
+ poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]);
+ poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]));
+ }
+
+ void CalculateReflectionData()
+ {
+ #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON)
+ poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]);
+ poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]);
+ #endif
+ }
+
+ void calculateNormals(inout half3 detailMask)
+ {
+ half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ #ifdef FINALPASS
+ detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(1) > 0)
+ {
+ half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g);
+ poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal);
+ }
+ else
+ {
+ poiMesh.tangentSpaceNormal = mainNormal;
+ }
+ #else
+ poiMesh.tangentSpaceNormal = mainNormal;
+ #endif
+
+ #ifdef POI_RGBMASK
+ calculateRGBNormals(poiMesh.tangentSpaceNormal);
+ #endif
+
+ poiMesh.normals[1] = normalize(
+ poiMesh.tangentSpaceNormal.x * poiMesh.tangent +
+ poiMesh.tangentSpaceNormal.y * poiMesh.binormal +
+ poiMesh.tangentSpaceNormal.z * poiMesh.normals[0]
+ );
+
+ poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1]));
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
new file mode 100644
index 00000000..d41a8135
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 54a48353cd2233349a8b93e35ad4904f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
new file mode 100644
index 00000000..125d2cd9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
@@ -0,0 +1,107 @@
+#ifndef POI_DEBUG
+ #define POI_DEBUG
+
+ float _DebugEnabled;
+ float _DebugMeshData;
+ float _DebugLightingData;
+ float _DebugCameraData;
+
+ void displayDebugInfo(inout float4 finalColor)
+ {
+
+ if (float(0) != 0)
+ {
+ //Mesh Data
+ if (float(0) == 1)
+ {
+ finalColor.rgb = poiMesh.normals[0];
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiMesh.normals[1];
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiMesh.tangent;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiMesh.binormal;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiMesh.localPos;
+ return;
+ }
+
+ #ifdef POI_LIGHTING
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiLight.attenuation;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiLight.directLighting;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiLight.indirectLighting;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiLight.lightMap;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiLight.rampedLightMap;
+ return;
+ }
+ else if(float(0) == 6)
+ {
+ finalColor.rgb = poiLight.finalLighting;
+ return;
+ }
+ else if(float(0) == 7)
+ {
+ finalColor.rgb = poiLight.nDotL;
+ return;
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiCam.viewDir;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiCam.tangentViewDir;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiCam.forwardDir;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiCam.worldPos;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiCam.viewDotNormal;
+ return;
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
new file mode 100644
index 00000000..ce383c69
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: efb7833b2424e7543b9a455d0821656d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
new file mode 100644
index 00000000..280fcbc1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_DECAL
+ #define POI_DECAL
+
+ POI_TEXTURE_NOSAMPLER(_DecalTexture);
+ POI_TEXTURE_NOSAMPLER(_DecalMask);
+ float4 _DecalColor;
+ fixed _DecalTiled;
+ fixed _DecalBlendAdd;
+ fixed _DecalBlendMultiply;
+ fixed _DecalBlendReplace;
+ half _DecalRotation;
+ half2 _DecalScale;
+ half2 _DecalPosition;
+ half _DecalRotationSpeed;
+ float _DecalEmissionStrength;
+
+ void applyDecal(inout float4 albedo, inout float3 decalEmission)
+ {
+ float2 uv = poiMesh.uv[float(0)];
+ float2 decalCenter = float4(0.5,0.5,0,0);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y);
+ uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1));
+
+ half decalAlpha = 1;
+ //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0);
+ float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
+ decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if (!float(0))
+ {
+ if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0)
+ {
+ decalAlpha = 0;
+ }
+ }
+
+ if(float(0))
+ {
+ albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+ albedo = saturate(albedo);
+ decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
new file mode 100644
index 00000000..694d3e17
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9b07a260646227c47b6c8f0fa609c622
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
new file mode 100644
index 00000000..9b70067a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
@@ -0,0 +1,21 @@
+#ifndef POI_DEFINES
+ #define POI_DEFINES
+
+ #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04)
+
+ #ifdef _SPECGLOSSMAP // Specular
+ #ifndef POI_VAR_DOTNH
+ #define POI_VAR_DOTNH
+ #endif
+ #ifndef POI_VAR_DOTLH
+ #define POI_VAR_DOTLH
+ #endif
+ #endif
+
+ #ifdef VIGNETTE_MASKED // Lighting
+ #ifndef POI_VAR_DOTNL
+ #define POI_VAR_DOTNL
+ #endif
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
new file mode 100644
index 00000000..633bc4b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f4342e1ff8fe7da42991aa208558731f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
new file mode 100644
index 00000000..828460bc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
@@ -0,0 +1,112 @@
+#ifndef POI_DEPTH_COLOR
+ #define POI_DEPTH_COLOR
+
+ float4 _DepthGlowColor;
+ float _DepthGlowEmission;
+ float _FadeLength;
+ float _DepthAlphaMin;
+ float _DepthAlphaMax;
+ POI_TEXTURE_NOSAMPLER(_DepthGradient);
+ POI_TEXTURE_NOSAMPLER(_DepthMask);
+ float _DepthGradientTextureUV;
+ float _DepthGradientBlend;
+
+ /*
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos)
+ {
+ float3 touchEmission = 0;
+ if (!IsInMirror())
+ {
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+ float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection));
+ depth = Linear01Depth(depth);
+ if(depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(clipPos.z));
+ float intersect = 0;
+ if(diff > 0)
+ {
+ intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1);
+ }
+ half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect);
+ half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]);
+ half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+ }
+ }
+ depthTouchEmission = touchEmission;
+ }
+ */
+
+ inline float CorrectedLinearEyeDepth(float z, float B)
+ {
+ return 1.0 / (z / PM._34 + B);
+ }
+
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection)
+ {
+ float3 touchEmission = 0;
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+
+ float perspectiveDivide = 1.0f / poiCam.clipPos.w;
+ float4 direction = worldDirection * perspectiveDivide;
+ float2 screenPos = poiCam.grabPos.xy * perspectiveDivide;
+ float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos);
+
+ #if UNITY_REVERSED_Z
+ if (z == 0)
+ #else
+ if(z == 1)
+ #endif
+ return;
+
+ float depth = CorrectedLinearEyeDepth(z, direction.w);
+ float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz;
+ /*
+ finalColor.rgb = frac(worldpos);
+ return;
+ */
+
+ float diff = distance(worldpos, poiMesh.worldPos);
+ float intersect = 0;
+ intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1);
+ half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan);
+
+ half4 depthGradient = 0;
+ half3 depthColor = 0;
+
+
+ if (_DepthGradientTextureUV == 0)
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ }
+ else
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect;
+ }
+
+
+ if(_DepthGradientBlend == 0) // rpelace
+ {
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ }
+ else if(_DepthGradientBlend == 1) // add
+ {
+ finalColor.rgb += depthColor * intersect * depthMask;
+ }
+ else if(_DepthGradientBlend == 2) // multiply
+ {
+ finalColor.rgb *= lerp(1, depthColor, intersect * depthMask);
+ }
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+
+ depthTouchEmission = touchEmission;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
new file mode 100644
index 00000000..c4af628a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7a5443f516e61714cb9b58911e08e7b8
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
new file mode 100644
index 00000000..13175f00
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
@@ -0,0 +1,171 @@
+#ifndef POI_DISSOLVE
+ #define POI_DISSOLVE
+
+ float _DissolveType;
+ float _DissolveEdgeWidth;
+ float4 _DissolveEdgeColor;
+ sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST;
+ float _DissolveEdgeEmission;
+ float4 _DissolveTextureColor;
+
+ POI_TEXTURE_NOSAMPLER(_DissolveToTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise);
+ POI_TEXTURE_NOSAMPLER(_DissolveMask);
+
+ float _DissolveMaskInvert;
+ float _DissolveAlpha;
+ float _ContinuousDissolve;
+ float _DissolveDetailStrength;
+ float _DissolveEdgeHardness;
+ float _DissolveInvertNoise;
+ float _DissolveInvertDetailNoise;
+ float _DissolveToEmissionStrength;
+
+ // Point to Point
+ float _DissolveP2PWorldLocal;
+ float _DissolveP2PEdgeLength;
+ float4 _DissolveStartPoint;
+ float4 _DissolveEndPoint;
+
+ // World Dissolve
+ float _DissolveWorldShape;
+ float4 _DissolveShapePosition;
+ float4 _DissolveShapeRotation;
+ float _DissolveShapeScale;
+ float _DissolveInvertShape;
+ float _DissolveShapeEdgeLength;
+
+ float _DissolveAlpha0;
+ float _DissolveAlpha1;
+ float _DissolveAlpha2;
+ float _DissolveAlpha3;
+ float _DissolveAlpha4;
+ float _DissolveAlpha5;
+ float _DissolveAlpha6;
+ float _DissolveAlpha7;
+ float _DissolveAlpha8;
+ float _DissolveAlpha9;
+
+ // Masking
+ float _DissolveEmissionSide;
+ float _DissolveEmission1Side;
+ float _DissolveUseVertexColors;
+
+ float4 edgeColor;
+ float edgeAlpha;
+ float dissolveAlpha;
+ float4 dissolveToTexture;
+ //Globals
+
+
+ void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission)
+ {
+
+ float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+
+ if (float(0))
+ {
+ // Vertex Color Imprecision hype
+ dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000;
+ }
+
+ dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ float da = float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0);
+ da = saturate(da);
+
+ float dds = float(0.1);
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskDissolve != 4)
+ {
+ dissolveMask *= blackLightMask[_BlackLightMaskDissolve];
+ }
+ #endif
+
+ if(float(0))
+ {
+ dissolveMask = 1 - dissolveMask;
+ }
+
+ float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(0))
+ {
+ dissolveNoiseTexture = 1 - dissolveNoiseTexture;
+ }
+ if(float(0))
+ {
+ dissolveDetailNoise = 1 - dissolveDetailNoise;
+ }
+ if(float(0) != 0)
+ {
+ da = sin(_Time.y * float(0)) * .5 + .5;
+ }
+ da *= dissolveMask;
+ dissolveAlpha = da;
+ edgeAlpha = 0;
+
+
+ if(float(1) == 1) // Basic
+ {
+ da = remap(da, 0, 1, -float(0.025), 1);
+ dissolveAlpha = da;
+ //Adjust detail strength to avoid artifacts
+ dds *= smoothstep(1, .99, da);
+ float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds);
+
+ noise = saturate(noise + 0.001);
+ //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025));
+ dissolveAlpha = dissolveAlpha >= noise;
+ edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha);
+ }
+ else if (float(1) == 2) // Point to Point
+ {
+ float3 direction;
+ float3 currentPos;
+ float distanceTo = 0;
+ direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0));
+ currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha);
+ if (float(0) == 0)
+ {
+ distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ else
+ {
+ distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ }
+
+ albedo = lerp(albedo, dissolveToTexture, dissolveAlpha);
+
+
+ if(float(0.025))
+ {
+ edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1);
+ albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+ dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
new file mode 100644
index 00000000..1b9567ad
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6ad6b9a4cb4591d4f90cad7cfd2ce634
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
new file mode 100644
index 00000000..91efad39
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_DITHERING
+ #define POI_DITHERING
+ fixed _DitheringEnabled;
+ fixed _DitherGradient;
+
+ half calcDither(half2 grabPos)
+ {
+ half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8));
+ return dither;
+ }
+
+ #ifndef POI_SHADOW
+ void applyDithering(inout float4 finalColor)
+ {
+
+ if (float(0))
+ {
+ half dither = calcDither(poiCam.screenUV.xy);
+ finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1));
+ }
+ }
+ #else
+ void applyShadowDithering(inout float alpha, float2 screenUV)
+ {
+
+ if(float(0))
+ {
+ half dither = calcDither(screenUV);
+ alpha = alpha - (dither * (1 - alpha) * float(0.1));
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
new file mode 100644
index 00000000..81ebda0b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 303876e9914888442b6ebb4e159f00e6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
new file mode 100644
index 00000000..4888c2ca
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
@@ -0,0 +1,240 @@
+#ifndef POI_EMISSION
+ #define POI_EMISSION
+
+ float4 _EmissionColor;
+ POI_TEXTURE_NOSAMPLER(_EmissionMap);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST;
+ float _EmissionBaseColorAsMap;
+ float _EmissionStrength;
+ float _EnableEmission;
+ float _EmissionHueShift;
+ float4 _EmissiveScroll_Direction;
+ float _EmissiveScroll_Width;
+ float _EmissiveScroll_Velocity;
+ float _EmissiveScroll_Interval;
+ float _EmissionBlinkingEnabled;
+ float _EmissiveBlink_Min;
+ float _EmissiveBlink_Max;
+ float _EmissiveBlink_Velocity;
+ float _ScrollingEmission;
+ float _EnableGITDEmission;
+ float _GITDEMinEmissionMultiplier;
+ float _GITDEMaxEmissionMultiplier;
+ float _GITDEMinLight;
+ float _GITDEMaxLight;
+ float _GITDEWorldOrMesh;
+ float _EmissionCenterOutEnabled;
+ float _EmissionCenterOutSpeed;
+ float _EmissionHueShiftEnabled;
+ float _EmissionBlinkingOffset;
+ float _EmissionScrollingOffset;
+
+ float4 _EmissionColor1;
+ #ifdef EFFECT_HUE_VARIATION
+ POI_TEXTURE_NOSAMPLER(_EmissionMap1);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask1);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST;
+ #endif
+ float _EmissionBaseColorAsMap1;
+ float _EmissionStrength1;
+ float _EnableEmission1;
+ float _EmissionHueShift1;
+ float4 _EmissiveScroll_Direction1;
+ float _EmissiveScroll_Width1;
+ float _EmissiveScroll_Velocity1;
+ float _EmissiveScroll_Interval1;
+ float _EmissionBlinkingEnabled1;
+ float _EmissiveBlink_Min1;
+ float _EmissiveBlink_Max1;
+ float _EmissiveBlink_Velocity1;
+ float _ScrollingEmission1;
+ float _EnableGITDEmission1;
+ float _GITDEMinEmissionMultiplier1;
+ float _GITDEMaxEmissionMultiplier1;
+ float _GITDEMinLight1;
+ float _GITDEMaxLight1;
+ float _GITDEWorldOrMesh1;
+ float _EmissionCenterOutEnabled1;
+ float _EmissionCenterOutSpeed1;
+ float _EmissionHueShiftEnabled1;
+ float _EmissionBlinkingOffset1;
+ float _EmissionScrollingOffset1;
+
+ float _EmissionReplace;
+
+ float _EmissionScrollingVertexColor;
+ float _EmissionScrollingVertexColor1;
+
+ float _EmissionScrollingUseCurve;
+ float _EmissionScrollingUseCurve1;
+
+ float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled)
+ {
+ float glowInTheDarkMultiplier = 1;
+
+ if (enabled)
+ {
+ #ifdef POI_LIGHTING
+ float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb;
+ float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight);
+ glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha);
+ #endif
+ }
+ return glowInTheDarkMultiplier;
+ }
+
+ float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position)
+ {
+ float phase = 0;
+ phase = dot(position, direction);
+ phase -= (_Time.y + offset) * velocity;
+ phase /= interval;
+ phase -= floor(phase);
+ phase = saturate(phase);
+ return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5;
+ }
+
+ float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset)
+ {
+ float amplitude = (blinkMax - blinkMin) * 0.5f;
+ float base = blinkMin + amplitude;
+ return sin((_Time.y + offset) * blinkVelocity) * amplitude + base;
+ }
+
+ float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor)
+ {
+ // First Emission
+ float3 emission0 = 0;
+ float emissionStrength0 = float(0);
+ float3 emissionColor0 = 0;
+
+ float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+ else
+ {
+ emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos);
+ }
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor0 = hueShift(emissionColor0, float(0) * float(0));
+ float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission != 4)
+ {
+ emissionMask0 *= blackLightMask[_BlackLightMaskEmission];
+ }
+ #endif
+
+ emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0;
+ emission0 = emissionStrength0 * emissionColor0;
+
+ #ifdef POI_DISSOLVE
+
+ if(float(2) != 2)
+ {
+ emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+
+ // Second Emission
+ float3 emission1 = 0;
+ float emissionStrength1 = 0;
+ float3 emissionColor1 = 0;
+
+ #ifdef EFFECT_HUE_VARIATION
+ emissionStrength1 = float(0);
+ float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos1 = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos1 = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1);
+ }
+ }
+
+ if(float(0))
+ {
+ emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor1 = hueShift(emissionColor1, float(0) * float(0));
+ float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0));
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission2 != 4)
+ {
+ emissionMask1 *= blackLightMask[_BlackLightMaskEmission2];
+ }
+ #endif
+ emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1;
+ emission1 = emissionStrength1 * emissionColor1;
+
+ #ifdef POI_DISSOLVE
+ if(float(2) != 2)
+ {
+ emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+ #endif
+ finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1));
+
+ return emission0 + emission1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
new file mode 100644
index 00000000..5bbf2342
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9137b05948af09c4a9ff9ea982da09fc
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
new file mode 100644
index 00000000..1e9188ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
@@ -0,0 +1,43 @@
+#ifndef POI_ENVIRONMENTAL_RIM
+ #define POI_ENVIRONMENTAL_RIM
+
+ //enviro rim
+ float _EnableEnvironmentalRim;
+ POI_TEXTURE_NOSAMPLER(_RimEnviroMask);
+ float _RimEnviroBlur;
+ float _RimEnviroMinBrightness;
+ float _RimEnviroWidth;
+ float _RimEnviroSharpness;
+ float _RimEnviroIntensity;
+
+ float3 calculateEnvironmentalRimLighting(in float4 albedo)
+ {
+ float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal));
+ float(0.7) *= 1.7 - 0.7 * float(0.7);
+
+ float3 enviroRimColor = 0;
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if (interpolator < 0.99999)
+ {
+ //Probe 1
+ float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR);
+
+ //Probe 2
+ float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR);
+
+ enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator);
+ }
+ else
+ {
+ float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR);
+ }
+
+ half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb);
+ return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
new file mode 100644
index 00000000..b581287d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3da92ad128da9424d97181b9e7670a5c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
new file mode 100644
index 00000000..0ed89b59
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
@@ -0,0 +1,153 @@
+#ifndef POI_FLIPBOOK
+ #define POI_FLIPBOOK
+
+ UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST;
+ float4 _FlipbookColor;
+ float _FlipbookFPS;
+ float _FlipbookTotalFrames;
+ float4 _FlipbookScaleOffset;
+ float _FlipbookTiled;
+ float _FlipbookCurrentFrame;
+ float _FlipbookEmissionStrength;
+ float _FlipbookRotation;
+ float _EnableFlipbook;
+ float _FlipbookTexArrayUV;
+ float _FlipbookAlphaControlsFinalAlpha;
+ float _FlipbookRotationSpeed;
+ float _FlipbookIntensityControlsAlpha;
+ float _FlipbookColorReplaces;
+ float2 _FlipbookTexArrayPan;
+
+ // blending
+ float _FlipbookReplace;
+ float _FlipbookMultiply;
+ float _FlipbookAdd;
+ POI_TEXTURE_NOSAMPLER(_FlipbookMask);
+
+ // anim
+ float _FlipbookMovementType;
+ float4 _FlipbookStartEndOffset;
+ float _FlipbookMovementSpeed;
+
+ // Global
+ float4 flipBookPixel;
+ float4 flipBookPixelMultiply;
+ float flipBookMask;
+
+ #ifndef POI_SHADOW
+
+ void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission)
+ {
+ flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float2 uv = frac(poiMesh.uv[float(0)]);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ // 2d rotation
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ if (float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipBookPixel = 0;
+ return;
+ }
+ }
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipBookPixel.a = poiMax(flipBookPixel.rgb);
+ }
+
+ if(float(0))
+ {
+ flipBookPixel.rgb = float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ flipBookPixel.rgb *= float4(1,1,1,1).rgb;
+ }
+
+ #ifdef POI_BLACKLIGHT
+
+ if(_BlackLightMaskFlipbook != 4)
+ {
+ flipBookMask *= blackLightMask[_BlackLightMaskFlipbook];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask);
+ finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask;
+ finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0));
+
+
+ if(float(0))
+ {
+ finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask);
+ }
+ flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask);
+ }
+
+ #else
+
+ float applyFlipbookAlphaToShadow(float2 uv)
+ {
+
+ if(float(0))
+ {
+ float flipbookShadowAlpha = 0;
+
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float theta = radians(float(0));
+
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipbookColor.a = poiMax(flipbookColor.rgb);
+ }
+
+
+ if(float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipbookColor.a = 0;
+ }
+ }
+ return flipbookColor.a * float4(1,1,1,1).a;
+ }
+ return 1;
+ }
+
+ #endif
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
new file mode 100644
index 00000000..2c918802
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e1b57273957292d4aa0159cddd80c0f7
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
new file mode 100644
index 00000000..aa950e7d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
@@ -0,0 +1,376 @@
+#ifndef POIFRAG
+ #define POIFRAG
+
+ float _MainEmissionStrength;
+ float _IgnoreFog;
+ half _GIEmissionMultiplier;
+ float _IridescenceTime;
+ float _AlphaToMask;
+ float _ForceOpaque;
+ float _commentIfZero_EnableGrabpass;
+ float _AlphaPremultiply;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+ float _commentIfZero_LightingAdditiveEnable;
+
+ float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if !defined(POI_LIGHTING)
+ return 0;
+ #endif
+ #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL)
+ return 0;
+ #endif
+ #endif
+ #ifdef FORWARD_ADD_PASS
+
+ if (float(1) == 0)
+ {
+ return 0;
+ }
+ #endif
+ UNITY_SETUP_INSTANCE_ID(i);
+ // Color
+ float4 albedo = 1;
+ float4 finalColor = 1;
+
+ // Lighting
+ float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication
+ float3 finalSpecular0 = 0;
+ float3 finalSpecular1 = 0;
+ float3 finalSSS = 0;
+ fixed lightingAlpha = 1;
+ float3 finalEnvironmentalRim = 0;
+
+ // Emissions
+ float3 finalEmission = 0;
+ float3 finalLighting = 1;
+ float3 IridescenceEmission = 0;
+ float3 spawnInEmission = 0;
+ float3 voronoiEmission = 0;
+ float3 matcapEmission = 0;
+ float3 depthTouchEmission = 0;
+ float3 decalEmission = 0;
+ float3 glitterEmission = 0;
+ float3 panosphereEmission = 0;
+ float3 backFaceEmission = 0;
+ float3 dissolveEmission = 0;
+ float3 rimLightEmission = 0;
+ float3 flipbookEmission = 0;
+ float3 textOverlayEmission = 0;
+ float3 videoEmission = 0;
+ /**********************************************************************
+ Initialize the base data that's needed everywhere else in the shader
+ **********************************************************************/
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+
+ #ifdef POI_BLACKLIGHT
+ createBlackLightMask();
+
+ if (_BlackLightMaskDebug)
+ {
+ return float4(blackLightMask.rgb, 1);
+ }
+ #endif
+
+ // This has to happen in the initializbecause it alters UV data globally
+ #ifdef POI_PARALLAX
+ calculateandApplyParallax();
+ #endif
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+ calculateVertexLightingData(i);
+ /**********************************************************************
+ Calculate Light Maps
+ **********************************************************************/
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ /**********************************************************************
+ Calculate Color Data
+ **********************************************************************/
+
+ initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask);
+
+ #ifdef POI_DECAL
+ applyDecal(albedo, decalEmission);
+ #endif
+
+
+ #ifdef POI_IRIDESCENCE
+
+ if (_IridescenceTime == 0)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VORONOI
+ applyVoronoi(albedo, voronoiEmission);
+ #endif
+
+ #ifdef POI_MSDF
+ ApplyTextOverlayColor(albedo, textOverlayEmission);
+ #endif
+
+ #ifdef POI_ENVIRONMENTAL_RIM
+ finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo);
+ #endif
+
+ #if defined(POI_METAL) || defined(POI_CLEARCOAT)
+ CalculateReflectionData();
+ #endif
+
+ #ifdef POI_DATA
+ distanceFade(albedo);
+ #endif
+
+ #ifdef POI_RANDOM
+ albedo.a *= i.angleAlpha;
+ #endif
+
+ #ifdef MATCAP
+ applyMatcap(albedo, matcapEmission);
+ #endif
+
+ #ifdef PANOSPHERE
+ applyPanosphereColor(albedo, panosphereEmission);
+ #endif
+
+ #ifdef POI_FLIPBOOK
+ applyFlipbook(albedo, flipbookEmission);
+ #endif
+
+ #ifdef POI_GLITTER
+ applyGlitter(albedo, glitterEmission);
+ #endif
+
+ #ifdef POI_RIM
+ applyRimLighting(albedo, rimLightEmission);
+ #endif
+
+ #ifdef POI_DEPTH_COLOR
+ applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection);
+ #endif
+
+ #ifdef POI_IRIDESCENCE
+
+ if(_IridescenceTime == 1)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VIDEO
+ applyScreenEffect(albedo, videoEmission);
+ #endif
+
+ applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos);
+
+ /**********************************************************************
+ Handle a few alpha options
+ **********************************************************************/
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 0)
+ {
+ applyDithering(albedo);
+ }
+ }
+
+ albedo.a = max(float(0), albedo.a);
+
+
+ if(float(0) >= 1)
+ {
+ clip(albedo.a - float(0.5));
+ }
+
+
+ if(float(0))
+ {
+ albedo.rgb *= saturate(albedo.a + 0.0000000001);
+ }
+
+ /**********************************************************************
+ Lighting Time :)
+ **********************************************************************/
+
+ #ifdef POI_LIGHTING
+ finalLighting = calculateFinalLighting(albedo.rgb, finalColor);
+
+ #ifdef SUBSURFACE
+ finalSSS = calculateSubsurfaceScattering();
+ #endif
+ #endif
+
+ float4 finalColorBeforeLighting = albedo;
+ finalColor = finalColorBeforeLighting;
+
+ #ifdef POI_SPECULAR
+ finalSpecular0 = calculateSpecular(finalColorBeforeLighting);
+ #endif
+ #ifdef POI_PARALLAX
+ calculateAndApplyInternalParallax(finalColor);
+ #endif
+
+ #ifdef POI_ALPHA_TO_COVERAGE
+ ApplyAlphaToCoverage(finalColor);
+ #endif
+
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 1)
+ {
+ applyDithering(finalColor);
+ }
+ }
+
+ #ifdef POI_METAL
+ calculateMetallicness();
+ bool probeExists = shouldMetalHappenBeforeLighting();
+
+ if(!probeExists)
+ {
+ ApplyMetallicsFake(finalColor, albedo);
+ }
+ #endif
+
+ #ifdef POI_LIGHTING
+ #if defined(FORWARD_ADD_PASS) && defined(POI_METAL)
+ finalLighting *= 1 - metalicMap;
+ #endif
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ finalColor.rgb *= finalLighting + poiLight.vFinalLighting;
+ #else
+ finalColor.rgb *= finalLighting;
+ #endif
+
+ #ifdef POI_METAL
+
+ if(probeExists)
+ {
+ ApplyMetallics(finalColor, albedo);
+ }
+ #endif
+
+ finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS;
+
+ #ifdef FORWARD_BASE_PASS
+ #ifdef POI_CLEARCOAT
+ calculateAndApplyClearCoat(finalColor);
+ #endif
+ #endif
+
+ finalColor.a = saturate(finalColor.a);
+
+ /**********************************************************************
+ Add Up all the emission values :D
+ **********************************************************************/
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a;
+ finalEmission += wireframeEmission;
+ finalEmission += IridescenceEmission;
+ finalEmission += spawnInEmission;
+ finalEmission += voronoiEmission;
+ finalEmission += matcapEmission;
+ finalEmission += depthTouchEmission;
+ finalEmission += decalEmission;
+ finalEmission += glitterEmission;
+ finalEmission += panosphereEmission;
+ finalEmission += backFaceEmission;
+ finalEmission += rimLightEmission;
+ finalEmission += flipbookEmission;
+ finalEmission += videoEmission;
+ finalEmission += textOverlayEmission;
+ finalEmission += dissolveEmission;
+ #ifdef POI_EMISSION
+ finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor);
+ #endif
+ #endif
+
+ /**********************************************************************
+ Meta Pass Hype :D
+ **********************************************************************/
+ #ifdef POI_META_PASS
+ UnityMetaInput meta;
+ UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta);
+ meta.Emission = finalEmission * float(1);
+ meta.Albedo = saturate(finalColor.rgb);
+ #ifdef POI_SPECULAR
+ meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a;
+ #else
+ meta.SpecularColor = poiLight.color.rgb * albedo.rgb;
+ #endif
+ return UnityMetaFragment(meta);
+ #endif
+
+ /**********************************************************************
+ Apply Emission to finalColor
+ **********************************************************************/
+ finalColor.rgb += finalEmission;
+
+ /**********************************************************************
+ Grabpass features
+ **********************************************************************/
+
+
+ if (_commentIfZero_EnableGrabpass)
+ {
+ applyGrabEffects(finalColor);
+ }
+
+ /**********************************************************************
+ Unity Fog
+ **********************************************************************/
+ #ifdef FORWARD_BASE_PASS
+
+ if (float(0) == 0)
+ {
+ UNITY_APPLY_FOG(i.fogCoord, finalColor);
+ }
+ #endif
+
+ #ifdef FORWARD_ADD_PASS
+ if(float(0) > 0)
+ {
+ finalColor.rgb *= finalColor.a;
+ }
+ #endif
+
+
+ if(float(0) == 0)
+ {
+ finalColor.a = 1;
+ }
+
+ #ifdef FORWARD_ADD_PASS
+ //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5));
+ #endif
+
+ #ifdef POI_DEBUG
+ displayDebugInfo(finalColor);
+ #endif
+
+ //finalColor.rgb = frac(finalColor.rgb);
+ return finalColor;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
new file mode 100644
index 00000000..0cea0f48
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f77f3ff3d9774504a9a835665920207c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
new file mode 100644
index 00000000..8d260cdf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_FUR
+ #define POI_FUR
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST;
+ float _FurAO;
+ float4 _FurColor;
+ float _FurLayers;
+ float _FurMinDistance;
+ float _FurMaxDistance;
+ float _FurHeightMapMin;
+ float _FurHeightMapMax;
+ float _FurDebug;
+ float _AoRampMin;
+ float _AoRampMax;
+ float _FurTipAlpha;
+ float _FurFadeStart;
+
+ //globals
+ half furHeightMap;
+ half furMask;
+
+ void calculateFur()
+ {
+
+ furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x;
+ furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1);
+ furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz);
+ half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture));
+ clip(furHeightMap - poiMesh.furAlpha);
+ clip(furMask - poiMesh.furAlpha);
+
+ albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha));
+ float aoRampMax = _AoRampMax - (1 - furMask);
+ albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO);
+
+ albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
new file mode 100644
index 00000000..822bc600
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2d38b07ba92221d4c84acbb2ad0fbb97
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
new file mode 100644
index 00000000..032f3b08
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
@@ -0,0 +1,37 @@
+float _FurLength;
+float _FurGravityStrength;
+
+[instance(4)]
+[maxvertexcount(20)]
+void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID)
+{
+ float4 fur_worldPos[3];
+ v2f o_fur[3];
+ float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength);
+
+ for (int i = 0; i < 3; i++)
+ {
+ if (InstanceID == 0) {
+ IN[i].furAlpha = 0;
+ tristream.Append(IN[i]);
+ }
+ o_fur[i] = IN[i];
+ fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1);
+ }
+ if (InstanceID == 0) {
+ tristream.RestartStrip();
+ }
+ int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers);
+
+ int startLayer = max(int(InstanceID) * 6 - 1, 0);
+ for (int layer = startLayer; layer < Total_FurLayers; layer++) {
+ for (int i = 0; i < 3; i++) {
+ o_fur[i].furAlpha = float(layer) / Total_FurLayers;
+ o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1);
+ o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos);
+ o_fur[i].furAlpha += .01;
+ tristream.Append(o_fur[i]);
+ }
+ tristream.RestartStrip();
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
new file mode 100644
index 00000000..d9f6b5eb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: cfae660646e48184d9af4f9351a57a24
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
new file mode 100644
index 00000000..e31b6498
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
@@ -0,0 +1,232 @@
+#ifndef POI_GLITTER
+ #define POI_GLITTER
+
+ half3 _GlitterColor;
+ POI_TEXTURE_NOSAMPLER(_GlitterMask);
+ float2 _GlitterPan;
+ POI_TEXTURE_NOSAMPLER(_GlitterColorMap);
+ POI_TEXTURE_NOSAMPLER(_GlitterTexture);
+ half _GlitterSpeed;
+ half _GlitterBrightness;
+ float _GlitterFrequency;
+ float _GlitterJitter;
+ half _GlitterSize;
+ half _GlitterContrast;
+ half _GlitterAngleRange;
+ half _GlitterMinBrightness;
+ half _GlitterBias;
+ float _GlitterRandomColors;
+ float2 _GlitterMinMaxSaturation;
+ float2 _GlitterMinMaxBrightness;
+ fixed _GlitterUseSurfaceColor;
+ float _GlitterBlendType;
+ float _GlitterMode;
+ float _GlitterShape;
+ float _GlitterCenterSize;
+ float _glitterFrequencyLinearEmissive;
+ float _GlitterJaggyFix;
+ float _GlitterRandomRotation;
+ float _GlitterTextureRotation;
+ float4 _GlitterMinMaxSize;
+ float _GlitterRandomSize;
+
+
+ float3 randomFloat3(float2 Seed, float maximum)
+ {
+ return(.5 + float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453)
+ ) * .5) * (maximum);
+ }
+
+ float3 randomFloat3Range(float2 Seed, float Range)
+ {
+ return(float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1) * Range;
+ }
+
+ float3 randomFloat3WiggleRange(float2 Seed, float Range)
+ {
+ float3 rando = (float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1);
+ float speed = 1 + float(10);
+ return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range;
+ }
+
+ void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out)
+ {
+ float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453);
+ Out = lerp(Min, Max, randomno);
+ }
+
+ float3 RandomColorFromPoint(float2 rando)
+ {
+ fixed hue = random2(rando.x + rando.y).x;
+ fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x);
+ fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y);
+ float3 hsv = float3(hue, saturation, value);
+ return HSVtoRGB(hsv);
+ }
+
+ void applyGlitter(inout float4 albedo, inout float3 glitterEmission)
+ {
+
+
+ // Scale
+ float2 st = poiMesh.uv[0] * float(300);
+
+ // Tile the space
+ float2 i_st = floor(st);
+ float2 f_st = frac(st);
+
+ float m_dist = 10.; // minimun distance
+ float2 m_point = 0; // minimum point
+ float2 randoPoint = 0;
+ float2 dank;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 neighbor = float2(i, j);
+ float2 pos = random2(i_st + neighbor);
+ float2 rando = pos;
+ pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos);
+ float2 diff = neighbor + pos - f_st;
+ float dist = length(diff);
+
+ if (dist < m_dist)
+ {
+ dank = diff;
+ m_dist = dist;
+ m_point = pos;
+ randoPoint = rando;
+ }
+ }
+ }
+
+ float randomFromPoint = random(randoPoint);
+
+ float size = float(0.3);
+
+ if(float(0))
+ {
+ size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y);
+ }
+
+
+ // Assign a color using the closest point position
+ //color += dot(m_point, float2(.3, .6));
+
+ // Add distance field to closest point center
+ // color.g = m_dist;
+
+ // Show isolines
+ //color -= abs(sin(40.0 * m_dist)) * 0.07;
+
+ // Draw cell center
+ half glitterAlpha = 1;
+ switch(float(0))
+ {
+ case 0: //circle
+ glitterAlpha = (1. - step(size, m_dist));
+ break;
+ case 1: //sqaure
+ float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0);
+
+
+ if (float(0))
+ {
+ float2 center = float2(0, 0);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y);
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ else
+ {
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ break;
+ }
+
+ float3 finalGlitter = 0;
+
+ switch(float(0))
+ {
+ case 0:
+ float3 randomRotation = 0;
+
+ if(float(10) > 0)
+ {
+ randomRotation = randomFloat3WiggleRange(randoPoint, float(90));
+ }
+ else
+ {
+ randomRotation = randomFloat3Range(randoPoint, float(90));
+ }
+ float3 norm = poiMesh.normals[0];
+
+ float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm));
+ finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0);
+ finalGlitter *= glitterAlpha;
+ break;
+ case 1:
+ float offset = random(randoPoint);
+ float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1);
+ finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10));
+ break;
+ }
+
+
+ half3 glitterColor = float4(1,1,1,1);
+ glitterColor *= lerp(1, albedo, float(0));
+ glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+
+ float2 uv = remapClamped(dank, -size, size, 0, 1);
+
+ if(float(0) && !float(0))
+ {
+ float2 fakeUVCenter = float2(.5, .5);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y);
+ }
+ float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0));
+ //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv));
+ glitterColor *= glitterTexture.rgb;
+ float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskGlitter != 4)
+ {
+ glitterMask *= blackLightMask[_BlackLightMaskGlitter];
+ }
+ #endif
+
+ if(float(0))
+ {
+ glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y));
+ }
+
+
+ if(float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask);
+ glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask;
+ }
+ else
+ {
+ glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask;
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
new file mode 100644
index 00000000..4793df7c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a2f19a74f66c0fc4cb6a1ae304dc8ce6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
new file mode 100644
index 00000000..060cb720
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
@@ -0,0 +1,127 @@
+#ifndef POI_GRAB
+ #define POI_GRAB
+
+ float _RefractionIndex;
+ float _RefractionOpacity;
+ float _RefractionChromaticAberattion;
+ float _RefractionEnabled;
+ float _GrabSrcBlend;
+ float _GrabDstBlend;
+ float _GrabPassUseAlpha;
+ float _GrabPassBlendFactor;
+ float _GrabBlurDistance;
+ float _GrabBlurQuality;
+ float _GrabBlurDirections;
+ POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap);
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST;
+
+ float4 blur(float2 uv)
+ {
+ float two_pi = 6.28318530718;
+
+ float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur
+ float quality = floor(_GrabBlurQuality);
+ float directions = floor(_GrabBlurDirections);
+
+ // Pixel colour
+ float4 color = tex2D(_PoiGrab, uv);
+
+ float deltaAngle = two_pi / directions;
+ float deltaQuality = 1.0 / quality;
+ for (int i = 0; i < directions; i ++)
+ {
+ for (int j = 0; j < quality; j ++)
+ {
+ float angle = deltaAngle * i + j;
+ float offset = deltaQuality * (j + 1);
+ color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset);
+ }
+ }
+
+ // Output to screen
+ color /= quality * directions + 1;
+ return color;
+ }
+
+ inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos)
+ {
+ float4 refractionColor;
+ float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos));
+ float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir)));
+ float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x));
+
+
+ if (_RefractionChromaticAberattion > 0)
+ {
+ float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction));
+ float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g;
+ float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b;
+ refractionColor = float4(redAlpha.r, green, blue, redAlpha.a);
+ }
+ else
+ {
+ float2 refractedGrab = projectedGrabPos + cameraRefraction;
+
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refractionColor = blur(refractedGrab);
+ #else
+ refractionColor = tex2D(_PoiGrab, (refractedGrab));
+ #endif
+ }
+ return refractionColor;
+ }
+
+ void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor)
+ {
+ float3 refraction = 1;
+
+ if(_RefractionEnabled == 1)
+ {
+ refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb;
+ }
+ else
+ {
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refraction = blur(projectedGrabPos);
+ #else
+ refraction = tex2Dproj(_PoiGrab, poiCam.grabPos);
+ #endif
+ }
+
+ float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r;
+
+ if(_GrabPassUseAlpha)
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a));
+ finalColor.a = 1;
+ }
+ else
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor);
+ }
+ }
+
+ float2 calculateGrabPosition()
+ {
+ float4 grabPos = poiCam.grabPos;
+ #if UNITY_UV_STARTS_AT_TOP
+ float scale = -1.0;
+ #else
+ float scale = 1.0;
+ #endif
+ float halfPosW = grabPos.w * 0.5;
+ grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW;
+ #if SHADER_API_D3D9 || SHADER_API_D3D11
+ grabPos.w += 0.00000000001;
+ #endif
+ return(grabPos / grabPos.w).xy;
+ }
+
+ void applyGrabEffects(inout float4 finalColor)
+ {
+ float2 projectedGrabPos = calculateGrabPosition();
+ calculateRefraction(projectedGrabPos, finalColor);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
new file mode 100644
index 00000000..c439b6a6
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 70626d0b862cfd644922f3951a22cdc9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
new file mode 100644
index 00000000..9ae9e754
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
@@ -0,0 +1,338 @@
+#ifndef POI_HELPER
+ #define POI_HELPER
+
+ #include "CGI_PoiColors.cginc"
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float linearSin(float x)
+ {
+ return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0);
+ }
+
+ float random(float2 p)
+ {
+ return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123);
+ }
+
+ float2 random2(float2 p)
+ {
+ return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453);
+ }
+
+ float3 random3(float3 p)
+ {
+ return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453);
+ }
+
+ float3 mod(float3 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+ float2 mod(float2 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+
+ //1/7
+ #define K 0.142857142857
+ //3/7
+ #define Ko 0.428571428571
+
+ // Permutation polynomial: (34x^2 + x) mod 289
+ float3 Permutation(float3 x)
+ {
+ return mod((34.0 * x + 1.0) * x, 289.0);
+ }
+
+ bool IsInMirror()
+ {
+ return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;
+ }
+
+ float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax)
+ {
+ #if UNITY_SPECCUBE_BOX_PROJECTION
+
+ if (cubemapPosition.w > 0)
+ {
+ float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction;
+ float scalar = min(min(factors.x, factors.y), factors.z);
+ direction = direction * scalar + (position - cubemapPosition);
+ }
+ #endif
+ return direction;
+ }
+
+ // Camera
+ float3 getCameraPosition()
+ {
+ #ifdef USING_STEREO_MATRICES
+ return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5);
+ #endif
+ return _WorldSpaceCameraPos;
+ }
+
+ float3 getCameraForward()
+ {
+ #if UNITY_SINGLE_PASS_STEREO
+ float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1));
+ #else
+ float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1));
+ #endif
+ return normalize(p2 - p1);
+ }
+
+ float3 grayscale_vector_node()
+ {
+ return float3(0, 0.3823529, 0.01845836);
+ }
+
+ float3 grayscale_for_light()
+ {
+ return float3(0.298912, 0.586611, 0.114478);
+ }
+
+ //Math Operators
+
+ float remap(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float poiMax(float2 i)
+ {
+ return max(i.x, i.y);
+ }
+
+ float poiMax(float3 i)
+ {
+ return max(max(i.x, i.y), i.z);
+ }
+
+ float poiMax(float4 i)
+ {
+ return max(max(max(i.x, i.y), i.z), i.w);
+ }
+
+ float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis)
+ {
+ axis = normalize(axis);
+ float s = sin(angle);
+ float c = cos(angle);
+ float oc = 1.0 - c;
+
+ return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
+ oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
+ oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float x, float y, float z)
+ {
+ float angleX = radians(x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float3 angles)
+ {
+ float angleX = radians(angles.x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(angles.y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(angles.z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+#endif
+
+half2 calcScreenUVs(half4 grabPos)
+{
+ half2 uv = grabPos / (grabPos.w + 0.0000000001);
+ #if UNITY_SINGLE_PASS_STEREO
+ uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y);
+ #else
+ uv.xy *= _ScreenParams.xy;
+ #endif
+
+ return uv;
+}
+
+float inverseLerp(float A, float B, float T)
+{
+ return(T - A) / (B - A);
+}
+
+float inverseLerp2(float2 a, float2 b, float2 value)
+{
+ float2 AB = b - a;
+ float2 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp3(float3 a, float3 b, float3 value)
+{
+ float3 AB = b - a;
+ float3 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp4(float4 a, float4 b, float4 value)
+{
+ float4 AB = b - a;
+ float4 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+// Dithering
+inline half Dither8x8Bayer(int x, int y)
+{
+ const half dither[ 64 ] = {
+ 1, 49, 13, 61, 4, 52, 16, 64,
+ 33, 17, 45, 29, 36, 20, 48, 32,
+ 9, 57, 5, 53, 12, 60, 8, 56,
+ 41, 25, 37, 21, 44, 28, 40, 24,
+ 3, 51, 15, 63, 2, 50, 14, 62,
+ 35, 19, 47, 31, 34, 18, 46, 30,
+ 11, 59, 7, 55, 10, 58, 6, 54,
+ 43, 27, 39, 23, 42, 26, 38, 22
+ };
+ int r = y * 8 + x;
+ return dither[r] / 64;
+}
+
+// UV Manipulation
+float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv)
+{
+ float theta = radians(rotation);
+ scale = 1 - scale;
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 centerPoint = offset + .5;
+ uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y);
+
+ return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1));
+}
+
+bool isVR()
+{
+ // USING_STEREO_MATRICES
+ #if UNITY_SINGLE_PASS_STEREO
+ return true;
+ #else
+ return false;
+ #endif
+}
+
+bool isVRHandCamera()
+{
+ return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005;
+}
+
+bool isDesktop()
+{
+ return !isVRHandCamera();
+}
+
+bool isVRHandCameraPreview()
+{
+ return isVRHandCamera() && _ScreenParams.y == 720;
+}
+
+bool isVRHandCameraPicture()
+{
+ return isVRHandCamera() && _ScreenParams.y == 1080;
+}
+
+bool isPanorama()
+{
+ // Crude method
+ // FOV=90=camproj=[1][1]
+ return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025;
+}
+
+float3 calculateluminance(float3 color)
+{
+ return color.r * 0.299 + color.g * 0.587 + color.b * 0.114;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
new file mode 100644
index 00000000..8b9a5d53
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0800c31662727e24ebda0ca0cb38ead3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
new file mode 100644
index 00000000..6ee66d3a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
@@ -0,0 +1,36 @@
+#ifndef POI_HOLOGRAM
+ #define POI_HOLOGRAM
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
+ float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
+ float3 _HoloDirection;
+ float _HoloScrollSpeed;
+ float _HoloLineDensity;
+
+ fixed _HoloFresnelAlpha;
+ fixed _HoloRimSharpness;
+ fixed _HoloRimWidth;
+ void ApplyHoloAlpha(inout float4 color)
+ {
+ float uv = 0;
+
+ if (_HoloCoordinateSpace == 0)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 1)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 2)
+ {
+ uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+ float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal));
+ holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha));
+ color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
new file mode 100644
index 00000000..9d911f02
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 21e59fc752c6f4f48909d86b0bd55428
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
new file mode 100644
index 00000000..bcea8ccc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
@@ -0,0 +1,61 @@
+#ifndef POI_IRIDESCENCE
+ #define POI_IRIDESCENCE
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST;
+ float _IridescenceNormalUV;
+ float _IridescenceMaskUV;
+ float _IridescenceNormalSelection;
+ float _IridescenceNormalIntensity;
+ float _IridescenceNormalToggle;
+ float _IridescenceIntensity;
+ fixed _IridescenceAddBlend;
+ fixed _IridescenceReplaceBlend;
+ fixed _IridescenceMultiplyBlend;
+ float _IridescenceEmissionStrength;
+
+ //global
+
+ float3 calculateNormal(float3 baseNormal)
+ {
+ float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity);
+ return normalize(
+ normal.x * poiMesh.tangent +
+ normal.y * poiMesh.binormal +
+ normal.z * baseNormal
+ );
+ }
+
+ void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission)
+ {
+ float3 normal = poiMesh.normals[_IridescenceNormalSelection];
+
+ // Use custom normal map
+
+ if (_IridescenceNormalToggle)
+ {
+ normal = calculateNormal(normal);
+ }
+
+ float ndotv = dot(normal, poiCam.viewDir);
+
+ float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv));
+ float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskIridescence != 4)
+ {
+ iridescenceMask *= blackLightMask[_BlackLightMaskIridescence];
+ }
+ #endif
+
+
+ albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask);
+ albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask);
+ albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask));
+
+ IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
new file mode 100644
index 00000000..515c7165
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 89bd36978cbabcd4c8e1271948f6593f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
new file mode 100644
index 00000000..8f35cb62
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
@@ -0,0 +1,668 @@
+
+#ifndef POI_LIGHTING
+ #define POI_LIGHTING
+
+ float _LightingShadingEnabled;
+ float _LightingRampType;
+ float _LightingIgnoreAmbientColor;
+ float _UseShadowTexture;
+ float _LightingEnableAO;
+ float _LightingDetailShadowsEnabled;
+
+ float _LightingOnlyUnityShadows;
+ float _LightingMode;
+ float _ForceLightDirection;
+ float _ShadowStrength;
+ float _OutlineShadowStrength;
+ float _ShadowOffset;
+ float3 _LightDirection;
+ float _ForceShadowStrength;
+ float _CastedShadowSmoothing;
+ float _AttenuationMultiplier;
+ float _EnableLighting;
+ float _LightingControlledUseLightColor;
+ fixed _LightingStandardSmoothness;
+ fixed _LightingStandardControlsToon;
+ fixed _LightingMinLightBrightness;
+ float _LightingUseShadowRamp;
+ float _LightingMinShadowBrightnessRatio;
+ UNITY_DECLARE_TEX2D(_ToonRamp);
+ fixed _LightingMonochromatic;
+
+ fixed _LightingGradientStart;
+ fixed _LightingGradientEnd;
+ float3 _LightingShadowColor;
+ POI_TEXTURE_NOSAMPLER(_LightingShadowTexture);
+ float _AOStrength;
+ fixed _LightingDetailStrength;
+ fixed _LightingAdditiveDetailStrength;
+ fixed _LightingNoIndirectMultiplier;
+ fixed _LightingNoIndirectThreshold;
+ float _LightingUncapped;
+
+ float _LightingDirectColorMode;
+ float _LightingIndirectColorMode;
+ float _LightingAdditiveType;
+ fixed _LightingAdditiveGradientStart;
+ fixed _LightingAdditiveGradientEnd;
+ fixed _LightingAdditivePassthrough;
+ float _LightingDirectAdjustment;
+ float _LightingIndirect;
+ // HSL JUNK
+ float _LightingEnableHSL;
+ float _LightingShadowHue;
+ float _LightingShadowSaturation;
+ float _LightingShadowLightness;
+ float _LightingHSLIntensity;
+ /*
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3);
+ half _LightingShadowStrength3;
+ half _ShadowOffset3;
+ */
+
+ half4 shadowStrength;
+
+ POI_TEXTURE_NOSAMPLER(_LightingDetailShadows);
+ POI_TEXTURE_NOSAMPLER(_LightingAOTex);
+ POI_TEXTURE_NOSAMPLER(_LightingShadowMask);
+
+ /*
+ * MIT License
+ *
+ * Copyright (c) 2018 s-ilent
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+ /*
+ * Silent's code starts here
+ */
+
+ float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n)
+ {
+ // average energy
+ float R0 = max(0, L0);
+
+ // avg direction of incoming light
+ float3 R1 = 0.5f * L1;
+
+ // directional brightness
+ float lenR1 = length(R1);
+
+ // linear angle between normal and direction 0-1
+ //float q = 0.5f * (1.0f + dot(R1 / lenR1, n));
+ //float q = dot(R1 / lenR1, n) * 0.5 + 0.5;
+ float q = dot(normalize(R1), n) * 0.5 + 0.5;
+ q = saturate(q); // Thanks to ScruffyRuffles for the bug identity.
+
+ // power for q
+ // lerps from 1 (linear) to 3 (cubic) based on directionality
+ float p = 1.0f + 2.0f * lenR1 / R0;
+
+ // dynamic range constant
+ // should vary between 4 (highly directional) and 0 (ambient)
+ float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0);
+
+ return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p));
+ }
+
+ half3 BetterSH9(half4 normal)
+ {
+ float3 indirect;
+ float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0;
+ indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal);
+ indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal);
+ indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal);
+ indirect = max(0, indirect);
+ indirect += SHEvalLinearL2(normal);
+ return indirect;
+ }
+
+ float3 BetterSH9(float3 normal)
+ {
+ return BetterSH9(float4(normal, 1));
+ }
+
+ /*
+ * Standard stuff starts here
+ */
+ UnityLight CreateLight(float3 normal, fixed detailShadowMap)
+ {
+ UnityLight light;
+ light.dir = poiLight.direction;
+ light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap);
+ light.ndotl = DotClamped(normal, poiLight.direction);
+ return light;
+ }
+
+ float FadeShadows(float attenuation)
+ {
+ #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us.
+
+ #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ attenuation = lerp(1, poiLight.attenuation, float(0));
+ #endif
+
+ float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz);
+ float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ);
+ float shadowFade = UnityComputeShadowFade(shadowFadeDistance);
+ float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos);
+ attenuation = UnityMixRealtimeAndBakedShadows(
+ attenuation, bakedAttenuation, shadowFade
+ );
+ #endif
+
+ return attenuation;
+ }
+
+ void ApplySubtractiveLighting(inout UnityIndirect indirectLight)
+ {
+ #if SUBTRACTIVE_LIGHTING
+ poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0)));
+
+ float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz));
+ float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb;
+ float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate;
+ subtractedLight = max(subtractedLight, unity_ShadowColor.rgb);
+ subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x);
+ indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse);
+ #endif
+ }
+
+ float3 weightedBlend(float3 layer1, float3 layer2, float2 weights)
+ {
+ return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y);
+ }
+
+ UnityIndirect CreateIndirectLight(float3 normal)
+ {
+ UnityIndirect indirectLight;
+ indirectLight.diffuse = 0;
+ indirectLight.specular = 0;
+
+ #if defined(FORWARD_BASE_PASS)
+ #if defined(LIGHTMAP_ON)
+ indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy));
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy
+ );
+ indirectLight.diffuse = DecodeDirectionalLightmap(
+ indirectLight.diffuse, lightmapDirection, normal
+ );
+ #endif
+ ApplySubtractiveLighting(indirectLight);
+ #endif
+
+ #if defined(DYNAMICLIGHTMAP_ON)
+ float3 dynamicLightDiffuse = DecodeRealtimeLightmap(
+ UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw)
+ );
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_DynamicDirectionality, unity_DynamicLightmap,
+ poiMesh.lightmapUV.zw
+ );
+ indirectLight.diffuse += DecodeDirectionalLightmap(
+ dynamicLightDiffuse, dynamicLightmapDirection, normal
+ );
+ #else
+ indirectLight.diffuse += dynamicLightDiffuse;
+ #endif
+ #endif
+
+ #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON)
+ #if UNITY_LIGHT_PROBE_PROXY_VOLUME
+ if (unity_ProbeVolumeParams.x == 1)
+ {
+ indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume(
+ float4(normal, 1), poiMesh.worldPos
+ );
+ indirectLight.diffuse = max(0, indirectLight.diffuse);
+ #if defined(UNITY_COLORSPACE_GAMMA)
+ indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse);
+ #endif
+ }
+ else
+ {
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ }
+ #else
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ #endif
+ #endif
+
+ float3 reflectionDir = reflect(-poiCam.viewDir, normal);
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = 1 - float(0);
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+ #if UNITY_SPECCUBE_BLENDING
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ indirectLight.specular = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ indirectLight.specular = probe0;
+ }
+ #else
+ indirectLight.specular = probe0;
+ #endif
+ float occlusion = 1;
+
+ if(float(0))
+ {
+ occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ }
+
+ indirectLight.diffuse *= occlusion;
+ indirectLight.diffuse = max(indirectLight.diffuse, float(0));
+ indirectLight.specular *= occlusion;
+ #endif
+
+ return indirectLight;
+ }
+
+ /*
+ * Poiyomi's cool as heck code starts here :smug:
+ */
+
+ half PoiDiffuse(half NdotV, half NdotL, half LdotH)
+ {
+ half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5);
+ // Two schlick fresnel term
+ half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL));
+ half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV));
+
+ return lightScatter * viewScatter;
+ }
+
+ float3 ShadeSH9Indirect()
+ {
+ return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Direct()
+ {
+ return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Normal(float3 normalDirection)
+ {
+ return ShadeSH9(half4(normalDirection, 1.0));
+ }
+
+ half3 GetSHLength()
+ {
+ half3 x, x1;
+ x.r = length(unity_SHAr);
+ x.g = length(unity_SHAg);
+ x.b = length(unity_SHAb);
+ x1.r = length(unity_SHBr);
+ x1.g = length(unity_SHBg);
+ x1.b = length(unity_SHBb);
+ return x + x1;
+ }
+
+ float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap)
+ {
+ return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1]));
+ }
+
+ void calculateBasePassLightMaps()
+ {
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ float AOMap = 1;
+ float AOStrength = 1;
+ float3 lightColor = poiLight.color;
+ /*
+ * Generate Basic Light Maps
+ */
+
+ bool lightExists = false;
+ if (all(_LightColor0.rgb >= 0.002))
+ {
+ lightExists = true;
+ }
+ #ifndef OUTLINE
+
+ if(float(0))
+ {
+ AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ AOStrength = float(1);
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ if (lightExists)
+ {
+ lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+ }
+ else
+ {
+ lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ }
+
+ //lightColor = magic * magiratio + normalLight * normaRatio;
+ //lightColor = magic + normalLight;
+ #endif
+ #endif
+
+ float3 grayscale_vector = float3(.33333, .33333, .33333);
+ float3 ShadeSH9Plus = GetSHLength();
+ float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1));
+
+ shadowStrength = 1;
+ #ifndef OUTLINE
+ shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1);
+ #else
+ shadowStrength = float(1);
+ #endif
+
+ float bw_lightColor = dot(lightColor, grayscale_vector);
+ float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector));
+ float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector);
+ float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector);
+ float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting);
+
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(0))
+ {
+ poiLight.lightMap = poiLight.attenuation;
+ }
+ else
+ {
+ poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting);
+ }
+ poiLight.lightMap *= detailShadow;
+
+ /*
+ * Decide on light colors
+ */
+
+ float3 indirectLighting = 0;
+ float3 directLighting = 0;
+
+
+
+
+ if (float(0) == 1)
+ {
+ indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1));
+ }
+ else
+ {
+ indirectLighting = ShadeSH9Minus;
+ }
+
+ poiLight.directLighting = lightColor;
+ poiLight.indirectLighting = indirectLighting;
+
+
+ if(float(0) == 0)
+ {
+ float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+
+ float magiLumi = calculateluminance(magic);
+ float normaLumi = calculateluminance(normalLight);
+ float maginormalumi = magiLumi + normaLumi;
+
+ float magiratio = magiLumi / maginormalumi;
+ float normaRatio = normaLumi / maginormalumi;
+
+ float target = calculateluminance(magic * magiratio + normalLight * normaRatio);
+ float3 properLightColor = magic + normalLight;
+ float properLuminance = calculateluminance(magic + normalLight);
+ directLighting = properLightColor * max(0.0001, (target / properLuminance));
+ }
+ else
+ {
+ directLighting = lightColor;
+ }
+
+
+ if(!float(0))
+ {
+ float directluminance = calculateluminance(directLighting);
+ float indirectluminance = calculateluminance(indirectLighting);
+ directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1)));
+ indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1)));
+ }
+
+ directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0));
+ indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0));
+
+ if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0)
+ {
+ indirectLighting = directLighting * _LightingNoIndirectMultiplier;
+ }
+
+
+ if(float(0))
+ {
+ float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1);
+ if(directluminance > 0)
+ {
+ indirectLighting = max(0.001, indirectLighting);
+ }
+ float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1);
+ float targetluminance = directluminance * float(0);
+ if(indirectluminance < targetluminance)
+ {
+ indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance);
+ }
+ }
+
+ /*
+ * Create Shade Maps
+ */
+
+ if (float(0))
+ {
+ switch(float(0))
+ {
+ case 0: // Ramp Texture
+ {
+ poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r);
+
+ if (float(0))
+ {
+ poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ else
+ {
+ poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ }
+ break;
+ case 1: // Math Gradient
+ {
+ poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap));
+ float3 shadowColor = float4(1,1,1,1);
+
+ if (float(0))
+ {
+ shadowColor = 1;
+ }
+
+ if(float(0))
+ {
+ poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ else
+ {
+ poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ }
+ break;
+ }
+ }
+ else
+ {
+ poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap);
+ poiLight.finalLighting = directLighting;
+ }
+
+ if(!float(0))
+ {
+ poiLight.finalLighting = saturate(poiLight.finalLighting);
+ }
+ //poiLight.finalLighting *= .8;
+ #endif
+ }
+
+ void applyShadowTexture(inout float4 albedo)
+ {
+
+ if (float(0) && float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength);
+ }
+ }
+
+ float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL)
+ {
+ fixed detailShadow = 1;
+
+ if(float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ return lightColor * attenuationDotNL * detailShadow;
+ }
+ else
+ {
+ return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow;
+ }
+ }
+
+
+ float3 calculateFinalLighting(inout float3 albedo, float4 finalColor)
+ {
+ float3 finalLighting = 1;
+ // Additive Lighting
+ #ifdef FORWARD_ADD_PASS
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow;
+ }
+ else
+ {
+ #if defined(POINT) || defined(SPOT)
+ finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow;
+ #else
+ finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow;
+ #endif
+ }
+ #endif
+
+ // Base and Meta Lighting
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ #ifdef VERTEXLIGHT_ON
+ poiLight.vFinalLighting = 0;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]);
+ }
+ #endif
+
+ switch(float(0))
+ {
+ case 0: // Toon Lighting
+ {
+ // HSL Shading
+
+ if (float(0))
+ {
+ float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap);
+ albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1));
+ }
+
+ // Normal Shading
+
+ if (float(0) > 0)
+ {
+ poiLight.finalLighting = max(0.001, poiLight.finalLighting);
+ float finalluminance = calculateluminance(poiLight.finalLighting);
+ finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0))));
+ }
+ else
+ {
+ finalLighting = poiLight.finalLighting;
+ }
+ }
+ break;
+ case 1: // realistic
+ {
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb;
+ finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0));
+ }
+ break;
+ }
+ #endif
+ return finalLighting;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
new file mode 100644
index 00000000..1662c25f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8b8edf17ecc125c4bac1f0bdeaf92258
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
new file mode 100644
index 00000000..c23736df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
@@ -0,0 +1,243 @@
+#ifndef POI_MSDF
+ #define POI_MSDF
+
+ sampler2D _TextGlyphs;
+ float4 _TextGlyphs_ST;
+ float4 _TextGlyphs_TexelSize;
+ float _TextFPSUV;
+ float _TextTimeUV;
+ float _TextPositionUV;
+ float _TextPixelRange;
+
+ float _TextFPSEnabled;
+ float _TextPositionEnabled;
+ float _TextTimeEnabled;
+
+
+ float4 _TextFPSColor;
+ half _TextFPSEmissionStrength;
+ fixed4 _TextFPSPadding;
+ half2 _TextFPSOffset;
+ half2 _TextFPSScale;
+ half _TextFPSRotation;
+
+ fixed _TextPositionVertical;
+ float4 _TextPositionColor;
+ half _TextPositionEmissionStrength;
+ fixed4 _TextPositionPadding;
+ half2 _TextPositionOffset;
+ half2 _TextPositionScale;
+ half _TextPositionRotation;
+
+ float4 _TextTimeColor;
+ half _TextTimeEmissionStrength;
+ fixed4 _TextTimePadding;
+ half2 _TextTimeOffset;
+ half2 _TextTimeScale;
+ half _TextTimeRotation;
+
+ #define glyphWidth 0.0625
+
+ #define ASCII_LEFT_PARENTHESIS 40
+ #define ASCII_RIGHT_PARENTHESIS 41
+ #define ASCII_POSITIVE 43
+ #define ASCII_PERIOD 46
+ #define ASCII_NEGATIVE 45
+ #define ASCII_COMMA 44
+ #define ASCII_E 69
+ #define ASCII_F 70
+ #define ASCII_I 73
+ #define ASCII_M 77
+ #define ASCII_O 79
+ #define ASCII_P 80
+ #define ASCII_S 83
+ #define ASCII_T 54
+ #define ASCII_SEMICOLON 58
+
+ float3 globalTextEmission;
+
+ half2 getAsciiCoordinate(float index)
+ {
+ return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16));
+ }
+
+ float median(float r, float g, float b)
+ {
+ return max(min(r, g), min(max(r, g), b));
+ }
+
+ void ApplyPositionText(inout float4 albedo, float2 uv)
+ {
+ float3 cameraPos = clamp(getCameraPosition(), -999, 999);
+ float3 absCameraPos = abs(cameraPos);
+ float totalCharacters = 20;
+ float positionArray[20];
+ positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48;
+ positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48;
+ positionArray[3] = floor(absCameraPos.x % 10) + 48;
+ positionArray[4] = ASCII_PERIOD;
+ positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48;
+ positionArray[6] = ASCII_COMMA;
+ positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48;
+ positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48;
+ positionArray[10] = floor(absCameraPos.y % 10) + 48;
+ positionArray[11] = ASCII_PERIOD;
+ positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48;
+ positionArray[13] = ASCII_COMMA;
+ positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48;
+ positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48;
+ positionArray[17] = floor(absCameraPos.z % 10) + 48;
+ positionArray[18] = ASCII_PERIOD;
+ positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]);
+
+ float2 startUV = float2(1 / totalCharacters * currentCharacter, 0);
+ float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1);
+
+ fixed4 textPositionPadding = float4(0,0,0,0);
+ textPositionPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTimeText(inout float4 albedo, float2 uv)
+ {
+ float instanceTime = _Time.y;
+ float hours = instanceTime / 3600;
+ float minutes = (instanceTime / 60) % 60;
+ float seconds = instanceTime % 60;
+ float totalCharacters = 8;
+ float timeArray[8];
+ timeArray[0] = floor((hours * .1) % 10) + 48;
+ timeArray[1] = floor(hours % 10) + 48;
+ timeArray[2] = ASCII_SEMICOLON;
+ timeArray[3] = floor((minutes * .1) % 10) + 48;
+ timeArray[4] = floor(minutes % 10) + 48;
+ timeArray[5] = ASCII_SEMICOLON;
+ timeArray[6] = floor((seconds * .1) % 10) + 48;
+ timeArray[7] = floor(seconds % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+ fixed4 textTimePadding = float4(0,0,0,0);
+ textTimePadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyFPSText(inout float4 albedo, float2 uv)
+ {
+ float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999);
+ float totalCharacters = 7;
+ float fpsArray[7];
+ fpsArray[0] = ASCII_F;
+ fpsArray[1] = ASCII_P;
+ fpsArray[2] = ASCII_S;
+ fpsArray[3] = ASCII_SEMICOLON;
+ fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48;
+ fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48;
+ fpsArray[6] = floor(smoothDeltaTime % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+
+ fixed4 textFPSPadding = float4(0,0,0,0);
+ textFPSPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a);
+ globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission)
+ {
+ globalTextEmission = 0;
+ half positionalOpacity = 0;
+ #ifdef EFFECT_BUMP
+
+ if(float(0))
+ {
+ ApplyFPSText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyPositionText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyTimeText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ textOverlayEmission = globalTextEmission;
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
new file mode 100644
index 00000000..ab545b7a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 248eeb3c832da18428541912636aeb2c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
new file mode 100644
index 00000000..ecac0805
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
@@ -0,0 +1,33 @@
+#ifndef POI_MACROS
+ #define POI_MACROS
+
+ #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale
+
+ #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex)))
+ #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+
+ #ifdef POINT
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r;
+ #endif
+
+ #ifdef SPOT
+ #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS)
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1))
+ #else
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord
+ #endif
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ DECLARE_LIGHT_COORD(input, worldPos); \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz);
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
new file mode 100644
index 00000000..0719c5e2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f5c0135220e085944b57b5c09902e669
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
new file mode 100644
index 00000000..270384af
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
@@ -0,0 +1,147 @@
+#ifndef POI_MAINTEXTURE
+ #define POI_MAINTEXTURE
+
+
+
+ POI_TEXTURE_NOSAMPLER(_AlphaMask);
+ POI_TEXTURE_NOSAMPLER(_MainFadeTexture);
+ float4 _Color;
+ float _MainVertexColoring;
+ float _MainUseVertexColorAlpha;
+ float _Saturation;
+ float2 _MainDistanceFade;
+ half _MainMinAlpha;
+ float _MainHueShift;
+ #ifdef COLOR_GRADING_HDR
+ POI_TEXTURE_NOSAMPLER(_MainHueShiftMask);
+ float _MainHueShiftToggle;
+ float _MainHueShiftSpeed;
+ float _MainHueShiftReplace;
+ #endif
+
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailTex);
+ half _DetailTexIntensity;
+ half3 _DetailTint;
+ float _DetailBrightness;
+ #endif
+ //globals
+ float alphaMask;
+ half3 diffColor;
+
+ #include "CGI_PoiBackFace.cginc"
+
+ float3 wireframeEmission;
+
+ inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo)
+ {
+ half4 specGloss = 0;
+ half3 specColor = specGloss.rgb;
+ half smoothness = specGloss.a;
+
+ half oneMinusReflectivity;
+ diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity);
+
+ FragmentCommonData o = (FragmentCommonData)0;
+ o.diffColor = diffColor;
+ o.specColor = specColor;
+ o.oneMinusReflectivity = oneMinusReflectivity;
+ o.smoothness = smoothness;
+ return o;
+ }
+
+ inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo)
+ {
+ i_tex = i_tex;
+
+ FragmentCommonData o = SpecularSetup(i_tex, albedo);
+ o.normalWorld = float4(0, 0, 0, 1);
+ o.eyeVec = poiCam.viewDir;
+ o.posWorld = i_posWorld;
+
+ // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha)
+ o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha);
+ return o;
+ }
+
+ void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask)
+ {
+ dissolveEmission = 0;
+
+ #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ #endif
+
+ alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ mainTexture.a *= alphaMask;
+
+ #ifndef POI_SHADOW
+ albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001));
+
+ #ifdef POI_LIGHTING
+ applyShadowTexture(albedo);
+ #endif
+
+ albedo *= lerp(1, poiMesh.vertexColor.a, float(0));
+ #ifdef POI_RGBMASK
+ albedo.rgb = calculateRGBMask(albedo.rgb);
+ #endif
+
+ albedo.a = saturate(float(0) + albedo.a);
+
+ wireframeEmission = 0;
+ #ifdef POI_WIREFRAME
+ applyWireframe(wireframeEmission, albedo);
+ #endif
+ float backFaceDetailIntensity = 1;
+
+ float mixedHueShift = float(0);
+ applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission);
+
+ #ifdef POI_FUR
+ calculateFur();
+ #endif
+
+ #ifdef COLOR_GRADING_HDR
+ float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if(float(1))
+ {
+ albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha);
+ }
+ else
+ {
+ albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x)));
+ }
+ #endif
+ #ifdef FINALPASS
+ half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb;
+ albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity);
+ #endif
+ albedo.rgb = saturate(albedo.rgb);
+
+ #ifdef POI_HOLOGRAM
+ ApplyHoloAlpha(albedo);
+ #endif
+
+ s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo);
+ #endif
+
+ #ifdef DISTORT
+ calculateDissolve(albedo, dissolveEmission);
+ #endif
+ }
+
+ void distanceFade(inout float4 albedo)
+ {
+ half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(fadeMap)
+ {
+ half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0));
+ albedo.a *= fadeValue;
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
new file mode 100644
index 00000000..7ef495d3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e10b42f2fe7738e42b2867d99f2a51cf
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
new file mode 100644
index 00000000..3aa6d6b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
@@ -0,0 +1,115 @@
+#ifndef MATCAP
+ #define MATCAP
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST;
+ POI_TEXTURE_NOSAMPLER(_MatcapMask);
+ float _MatcapMaskInvert;
+ float _MatcapBorder;
+ float4 _MatcapColor;
+ float _MatcapIntensity;
+ float _MatcapReplace;
+ float _MatcapMultiply;
+ float _MatcapAdd;
+ float _MatcapEnable;
+ float _MatcapLightMask;
+ float _MatcapEmissionStrength;
+ float _MatcapNormal;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST;
+ POI_TEXTURE_NOSAMPLER(_Matcap2Mask);
+ float _Matcap2MaskInvert;
+ float _Matcap2Border;
+ float4 _Matcap2Color;
+ float _Matcap2Intensity;
+ float _Matcap2Replace;
+ float _Matcap2Multiply;
+ float _Matcap2Add;
+ float _Matcap2Enable;
+ float _Matcap2LightMask;
+ float _Matcap2EmissionStrength;
+ float _Matcap2Normal;
+
+ void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength
+ #ifdef POI_LIGHTING
+ , float matcapLightMask
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , uint blackLightMaskIndex
+ #endif
+ )
+ {
+ #ifdef POI_LIGHTING
+ if (matcapLightMask)
+ {
+ matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask);
+ }
+ #endif
+ #ifdef POI_BLACKLIGHT
+ if(blackLightMaskIndex != 4)
+ {
+ matcapMask *= blackLightMask[blackLightMaskIndex];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a);
+ finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a);
+ finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a;
+ matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a;
+ }
+
+ void applyMatcap(inout float4 finalColor, inout float3 matcapEmission)
+ {
+ float4 matcap = 0;
+ float matcapMask = 0;
+ float4 matcap2 = 0;
+ float matcap2Mask = 0;
+
+ // Both matcaps use the same coordinates
+ half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0)));
+ half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp));
+
+ // Matcap 1
+ half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+
+ matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1);
+ matcap.rgb *= float(1);
+ matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if (float(0))
+ {
+ matcapMask = 1 - matcapMask;
+ }
+
+ blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap
+ #endif
+ );
+
+ // Matcap 2
+
+ if (float(0))
+ {
+ half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+ matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1);
+ matcap2.rgb *= float(1);
+ matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(float(0))
+ {
+ matcap2Mask = 1 - matcap2Mask;
+ }
+ blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap2
+ #endif
+ );
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
new file mode 100644
index 00000000..fae80ac7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d706e6dc4b2346e45b739b96d5806a7f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
new file mode 100644
index 00000000..b2d07a38
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
@@ -0,0 +1,104 @@
+/*
+MIT License
+
+Copyright (c) 2019 wraikny
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+VertexTransformShader is dependent on:
+*/
+
+#ifndef POI_MATH
+ #define POI_MATH
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float4 quaternion_conjugate(float4 v)
+ {
+ return float4(
+ v.x, -v.yzw
+ );
+ }
+
+ float4 quaternion_mul(float4 v1, float4 v2)
+ {
+ float4 result1 = (v1.x * v2 + v1 * v2.x);
+
+ float4 result2 = float4(
+ - dot(v1.yzw, v2.yzw),
+ cross(v1.yzw, v2.yzw)
+ );
+
+ return float4(result1 + result2);
+ }
+
+ // angle : radians
+ float4 get_quaternion_from_angle(float3 axis, float angle)
+ {
+ return float4(
+ cos(angle / 2.0),
+ normalize(axis) * sin(angle / 2.0)
+ );
+ }
+
+ float4 quaternion_from_vector(float3 inVec)
+ {
+ return float4(0.0, inVec);
+ }
+
+ float degree_to_radius(float degree)
+ {
+ return(
+ degree / 180.0 * pi
+ );
+ }
+
+ float3 rotate_with_quaternion(float3 inVec, float3 rotation)
+ {
+ float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x));
+ float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y));
+ float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z));
+
+ #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C))
+ float4 quaternion = normalize(MUL3(qx, qy, qz));
+ float4 conjugate = quaternion_conjugate(quaternion);
+
+ float4 inVecQ = quaternion_from_vector(inVec);
+
+ float3 rotated = (
+ MUL3(quaternion, inVecQ, conjugate)
+ ).yzw;
+
+ return rotated;
+ }
+
+ float4 transform(float4 input, float4 pos, float4 rotation, float4 scale)
+ {
+ input.rgb *= (scale.xyz * scale.w);
+ input = float4(
+ rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w)
+ + (pos.xyz * pos.w),
+ input.w
+ );
+ return input;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
new file mode 100644
index 00000000..ef76c251
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0b54abc6853530844b3961aca9e55fa4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
new file mode 100644
index 00000000..916f65eb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
@@ -0,0 +1,130 @@
+#ifndef POI_METAL
+ #define POI_METAL
+
+ samplerCUBE _CubeMap;
+ float _SampleWorld;
+ POI_TEXTURE_NOSAMPLER(_MetallicMask);
+ POI_TEXTURE_NOSAMPLER(_SmoothnessMask);
+ float _Metallic;
+ float _InvertSmoothness;
+ float _Smoothness;
+ float _EnableMetallic;
+ float3 _MetalReflectionTint;
+ POI_TEXTURE_NOSAMPLER(_MetallicTintMap);
+
+ float3 finalreflections;
+ float metalicMap;
+ float3 reflection;
+ float roughness;
+ float lighty_boy_uwu_var;
+
+ bool shouldMetalHappenBeforeLighting()
+ {
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0);
+ return probeExists && !float(0);
+ }
+
+ float3 fresnelRelflection(in float4 albedo)
+ {
+ half3 dotNV = 1 - abs(poiLight.nDotV);
+ half f = dotNV * dotNV * dotNV * dotNV;
+ //f *= i_sold.fresnel;
+ return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f);
+ }
+
+ void calculateMetallicness()
+ {
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ }
+
+ void ApplyMetallics(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflection = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflection = probe0;
+ }
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+
+ void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+ reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
new file mode 100644
index 00000000..1afe3188
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6dbc52652dccea441a344d58d4d1bc8c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
new file mode 100644
index 00000000..8bb16398
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
@@ -0,0 +1,77 @@
+#ifndef POI_MIRROR
+ #define POI_MIRROR
+
+ float _Mirror;
+ float _EnableMirrorTexture;
+ POI_TEXTURE_NOSAMPLER(_MirrorTexture);
+
+
+ void applyMirrorRenderVert(inout float4 vertex)
+ {
+
+ if (float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ void applyMirrorRenderFrag()
+ {
+
+ if(float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ void applyMirrorTexture(inout float4 mainTexture)
+ {
+
+ if(float(0))
+ {
+ if(IsInMirror())
+ {
+ mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ }
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
new file mode 100644
index 00000000..c651fe40
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a858e81c3ee25694fa52b2c3fedabb1a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
new file mode 100644
index 00000000..62e63c91
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
@@ -0,0 +1,107 @@
+float _OutlineRimLightBlend;
+float _OutlineLit;
+float _OutlineTintMix;
+float2 _MainTexPan;
+float _MainTextureUV;
+
+float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR
+{
+ float4 finalColor = 1;
+
+ if (float(0))
+ {
+ UNITY_SETUP_INSTANCE_ID(i);
+
+ float3 finalEmission = 0;
+ float4 albedo = 1;
+
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ float3 uselessData0;
+ float3 uselessData1;
+ initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask);
+
+
+ fixed4 col = mainTexture;
+ float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos));
+ float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r;
+ clip(OutlineMask * float(0) - 0.001);
+
+ col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) );
+ col.a *= albedo.a;
+ col.a *= alphaMultiplier;
+
+ #ifdef POI_RANDOM
+ col.a *= i.angleAlpha;
+ #endif
+
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ col.a *= float4(1,1,1,1).a;
+
+
+ if(float(0) == 1)
+ {
+ applyDithering(col);
+ }
+
+ clip(col.a - float(0.5));
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+
+ if(float(0) == 1)
+ {
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ col.rgb = mainTexture.rgb;
+ }
+ else if(float(0) == 2)
+ {
+ col.rgb = lerp(col.rgb, poiLight.color, float(0));
+ }
+ col.rgb *= float4(1,1,1,1).rgb;
+
+ if(float(0) == 1)
+ {
+ col.rgb = lerp(col.rgb, mainTexture.rgb, float(0));
+ }
+
+ finalColor = col;
+
+ #ifdef POI_LIGHTING
+
+ if(float(1))
+ {
+ finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor);
+ }
+ #endif
+ finalColor.rgb += (col.rgb * float(0));
+ }
+ else
+ {
+ clip(-1);
+ }
+ return finalColor;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
new file mode 100644
index 00000000..b549314a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8c977f1386e95f1468a8b16c44448762
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
new file mode 100644
index 00000000..900e9e43
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
@@ -0,0 +1,105 @@
+#ifndef OutlineVert
+ #define OutlineVert
+
+ #include "CGI_PoiV2F.cginc"
+
+ float _OutlineMode;
+ float4 _OutlinePersonaDirection;
+ float4 _OutlineDropShadowOffset;
+ float _OutlineUseVertexColors;
+ float _OutlineFixedSize;
+ float _commentIfZero_EnableOutlinePass;
+
+ sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV;
+ v2f vert(appdata v)
+ {
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+
+ float2 uvArray[4];
+ uvArray[0] = o.uv0.xy;
+ uvArray[1] = o.uv0.zw;
+ uvArray[2] = o.uv1.xy;
+ uvArray[3] = o.uv1.zw;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y;
+ float outlineMask = 1;
+
+ outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb);
+
+ if (float(0) == 2)
+ {
+ outlineMask *= v.color.r;
+ }
+
+
+ if(float(0) != 1)
+ {
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ }
+ else
+ {
+ o.normal = UnityObjectToWorldNormal(v.color);
+ }
+
+
+ half offsetMultiplier = 1;
+ half distanceOffset = 1;
+
+ if(float(0))
+ {
+ distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz);
+ }
+
+ float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset;
+
+
+ if(float(0) == 2)
+ {
+ float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ offsetMultiplier = saturate(dot(lightDirection, o.normal));
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 3)
+ {
+ half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal);
+ offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy)));
+
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 4)
+ {
+ offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0));
+ offset *= distanceOffset;
+ }
+
+ o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.pos = UnityWorldToClipPos(o.worldPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0);
+ UNITY_TRANSFER_FOG(o, o.pos);
+ return o;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
new file mode 100644
index 00000000..dabc9c03
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1572427d27028734c853bb1464e1f0c2
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
new file mode 100644
index 00000000..da64a89d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
@@ -0,0 +1,63 @@
+#ifndef PANOSPHERE
+ #define PANOSPHERE
+
+ sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST;
+ POI_TEXTURE_NOSAMPLER(_PanoMask);
+ float _PanoEmission;
+ float _PanoBlend;
+ float4 _PanosphereColor;
+ float3 _PanospherePan;
+ float _PanoToggle;
+ float _PanoCubeMapToggle;
+ float _PanoInfiniteStereoToggle;
+ samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR;
+
+ float3 panoColor;
+ float panoMask;
+
+ float2 projectIt(float3 coords)
+ {
+ float3 normalizedCoords = normalize(coords);
+ float latitude = acos(normalizedCoords.y);
+ float longitude = atan2(normalizedCoords.z, normalizedCoords.x);
+ float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI);
+ sphereCoords = float2(1.0, 1.0) - sphereCoords;
+ return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw;
+ }
+
+ void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission)
+ {
+ panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskPanosphere != 4)
+ {
+ panoMask *= blackLightMask[_BlackLightMaskPanosphere];
+ }
+ #endif
+
+
+ if(float(0))
+ {
+ float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1));
+ half4 cubemap = texCUBE(_PanoCubeMap, cubeUV);
+ panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR);
+ }
+ else
+ {
+ float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1);
+
+ float2 ddxuv = ddx(uv);
+ float2 ddyuv = ddy(uv);
+ if(any(fwidth(uv) > .5))
+ {
+ ddxuv = ddyuv = 0.001;
+ }
+ panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb;
+ }
+ panosphereEmission = panoColor * float(0) * panoMask * float(0);
+ albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
new file mode 100644
index 00000000..25096b89
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: cb340e4cb0228fc4bad0a3aa5e9dc6ba
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
new file mode 100644
index 00000000..6cd94900
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
@@ -0,0 +1,143 @@
+#ifndef POI_PARALLAX
+ #define POI_PARALLAX
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask);
+ float2 _ParallaxHeightMapPan;
+ float _ParallaxStrength;
+ float _ParallaxHeightMapEnabled;
+ float _ParallaxUV;
+
+ //Internal
+ float _ParallaxInternalMapEnabled;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask);
+ float _ParallaxInternalIterations;
+ float _ParallaxInternalMinDepth;
+ float _ParallaxInternalMaxDepth;
+ float _ParallaxInternalMinFade;
+ float _ParallaxInternalMaxFade;
+ float4 _ParallaxInternalMinColor;
+ float4 _ParallaxInternalMaxColor;
+ float4 _ParallaxInternalPanSpeed;
+ float4 _ParallaxInternalPanDepthSpeed;
+ float _ParallaxInternalHeightmapMode;
+ float _ParallaxInternalHeightFromAlpha;
+
+ float GetParallaxHeight(float2 uv)
+ {
+ return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999);
+ }
+ /*
+ float2 ParallaxOffset(float2 viewDir)
+ {
+ float height = GetParallaxHeight();
+ height -= 0.5;
+ height *= float(0);
+ return viewDir * height;
+ }
+ */
+ float2 ParallaxRaymarching(float2 viewDir)
+ {
+ float2 uvOffset = 0;
+ float stepSize = 0.1;
+ float2 uvDelta = viewDir * (stepSize * float(0));
+
+ float stepHeight = 1;
+ float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]);
+
+
+ float2 prevUVOffset = uvOffset;
+ float prevStepHeight = stepHeight;
+ float prevSurfaceHeight = surfaceHeight;
+
+ for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++)
+ {
+ prevUVOffset = uvOffset;
+ prevStepHeight = stepHeight;
+ prevSurfaceHeight = surfaceHeight;
+
+ uvOffset -= uvDelta;
+ stepHeight -= stepSize;
+ surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset);
+ }
+
+ float prevDifference = prevStepHeight - prevSurfaceHeight;
+ float difference = surfaceHeight - stepHeight;
+ float t = prevDifference / (prevDifference + difference);
+ uvOffset = prevUVOffset -uvDelta * t;
+
+ return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+
+ void calculateandApplyParallax()
+ {
+
+ if (float(0))
+ {
+ float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy);
+
+ if(float(0) == 0)
+ {
+ poiMesh.uv[0] += parallaxOffset;
+ }
+
+ if(float(0) == 1)
+ {
+ poiMesh.uv[1] += parallaxOffset;
+ }
+
+ if(float(0) == 2)
+ {
+ poiMesh.uv[2] += parallaxOffset;
+ }
+
+ if(float(0) == 3)
+ {
+ poiMesh.uv[3] += parallaxOffset;
+ }
+ }
+ }
+
+ void calculateAndApplyInternalParallax(inout float4 finalColor)
+ {
+ #if defined(_PARALLAXMAP)
+
+ if(float(0))
+ {
+ float3 parallax = 0;
+
+ for (int j = float(1); j > 0; j --)
+ {
+ float ratio = (float)j / float(1);
+ float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0));
+ float fade = lerp(float(0), float(1), ratio);
+ float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset);
+ float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio);
+ float parallaxHeight;
+ if(float(0))
+ {
+ parallaxTint *= parallaxColor.rgb;
+ parallaxHeight = parallaxColor.a;
+ }
+ else
+ {
+ parallaxHeight = parallaxColor.r;
+ }
+ //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio);
+
+ if (float(0) == 1)
+ {
+ parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio);
+ }
+ else
+ {
+ parallax += parallaxTint * parallaxHeight * fade;
+ }
+ }
+ //parallax /= float(1);
+ finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
new file mode 100644
index 00000000..cab96c69
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f6fe5f9233c0bf44187f7d368ab43b6f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
new file mode 100644
index 00000000..81230e8d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
@@ -0,0 +1,233 @@
+/*
+USED---------------------------------------------
+"_PARALLAXMAP",
+"_REQUIRE_UV2",
+"_SUNDISK_NONE",
+"_DETAIL_MULX2",
+"_GLOSSYREFLECTIONS_OFF",
+"_METALLICGLOSSMAP",
+"_COLORADDSUBDIFF_ON",
+"_SPECGLOSSMAP",
+"_TERRAIN_NORMAL_MAP",
+"_SUNDISK_SIMPLE",
+"_EMISSION",
+"_COLORCOLOR_ON",
+"_COLOROVERLAY_ON",
+"_ALPHAMODULATE_ON",
+"_SUNDISK_HIGH_QUALITY",
+"_MAPPING_6_FRAMES_LAYOUT",
+"_NORMALMAP"
+"EFFECT_BUMP",
+"BLOOM",
+"BLOOM_LOW",
+"GRAIN",
+"DEPTH_OF_FIELD",
+"USER_LUT",
+"CHROMATIC_ABERRATION_LOW",
+"BLOOM_LENS_DIRT",
+"_FADING_ON",
+"CHROMATIC_ABERRATION",
+"DISTORT",
+"GEOM_TYPE_BRANCH",
+"_SPECULARHIGHLIGHTS_OFF",
+"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
+"EFFECT_HUE_VARIATION",
+"GEOM_TYPE_LEAF",
+"GEOM_TYPE_MESH",
+"FINALPASS",
+"AUTO_EXPOSURE"
+"VIGNETTE",
+"VIGNETTE_MASKED",
+"COLOR_GRADING_HDR",
+
+UNUSED-------------------------------------------
+"_ALPHABLEND_ON",
+"_ALPHAPREMULTIPLY_ON",
+"_ALPHATEST_ON",
+"GEOM_TYPE_BRANCH_DETAIL",
+"GEOM_TYPE_FROND",
+"PIXELSNAP_ON",
+"SOFTPARTICLES_ON",
+"DITHERING",
+"TONEMAPPING_NEUTRAL",
+"TONEMAPPING_FILMIC",
+"TONEMAPPING_ACES",
+"TONEMAPPING_CUSTOM",
+"DEPTH_OF_FIELD_COC_VIEW",
+"COLOR_GRADING",
+"COLOR_GRADING_LOG_VIEW",
+"VIGNETTE_CLASSIC",
+"COLOR_GRADING_HDR_3D",
+
+DO NOT USE -----------------------------------------
+"BILLBOARD_FACE_CAMERA_POS",
+*/
+
+
+#ifndef POI_PASS
+ #define POI_PASS
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #ifdef POI_META_PASS
+ #include "UnityMetaPass.cginc"
+ #endif
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+
+ #include "CGI_PoiSpawnInVert.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+
+ #ifdef BLOOM_LOW
+ #include "CGI_PoiBulge.cginc"
+ #endif
+
+ #include "CGI_PoiVert.cginc"
+
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+
+ #include "CGI_PoiDithering.cginc"
+
+ #ifdef _PARALLAXMAP
+ #include "CGI_PoiParallax.cginc"
+ #endif
+
+ #ifdef USER_LUT
+ #include "CGI_PoiUVDistortion.cginc"
+ #endif
+
+ #ifdef VIGNETTE
+ #include "CGI_PoiRGBMask.cginc"
+ #endif
+
+ #include "CGI_PoiData.cginc"
+
+ #ifdef _SPECULARHIGHLIGHTS_OFF
+ #include "CGI_PoiBlackLight.cginc"
+ #endif
+
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+
+ #ifdef DEPTH_OF_FIELD
+ #include "CGI_PoiHologram.cginc"
+ #endif
+
+ #ifdef BLOOM_LENS_DIRT
+ #include "CGI_PoiIridescence.cginc"
+ #endif
+
+
+ #ifdef FUR
+ #include "CGI_PoiFur.cginc"
+ #include "CGI_PoiGeomFur.cginc"
+ #endif
+
+ #ifdef VIGNETTE_MASKED
+ #include "CGI_PoiLighting.cginc"
+ #endif
+
+ #include "CGI_PoiMainTex.cginc"
+
+ #ifdef GEOM_TYPE_BRANCH
+ #include "CGI_PoiDecal.cginc"
+ #endif
+
+ #ifdef CHROMATIC_ABERRATION
+ #include "CGI_PoiVoronoi.cginc"
+ #endif
+
+ #ifdef _DETAIL_MULX2
+ #include "CGI_PoiPanosphere.cginc"
+ #endif
+
+ #ifdef EFFECT_BUMP
+ #include "CGI_PoiMSDF.cginc"
+ #endif
+
+ #ifdef GRAIN
+ #include "CGI_PoiDepthColor.cginc"
+ #endif
+
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _GLOSSYREFLECTIONS_OFF
+ #include "CGI_PoiRimLighting.cginc"
+ #endif
+
+ #ifdef _MAPPING_6_FRAMES_LAYOUT
+ #include "CGI_PoiEnvironmentalRimLighting.cginc"
+ #endif
+
+ #ifdef _METALLICGLOSSMAP
+ #include "CGI_PoiMetal.cginc"
+ #endif
+
+ #ifdef _COLORADDSUBDIFF_ON
+ #include "CGI_PoiMatcap.cginc"
+ #endif
+
+ #ifdef _SPECGLOSSMAP
+ #include "CGI_PoiSpecular.cginc"
+ #endif
+
+ #ifdef BLOOM
+ #include "CGI_PoiVideo.cginc"
+ #endif
+
+ #ifdef _TERRAIN_NORMAL_MAP
+ #include "CGI_PoiSubsurfaceScattering.cginc"
+ #endif
+
+ #include "CGI_PoiBlending.cginc"
+ #include "CGI_PoiGrab.cginc"
+
+ #ifdef _SUNDISK_SIMPLE
+ #include "CGI_PoiGlitter.cginc"
+ #endif
+
+ #ifdef _EMISSION
+ #include "CGI_PoiEmission.cginc"
+ #endif
+
+ #ifdef _COLORCOLOR_ON
+ #include "CGI_PoiClearCoat.cginc"
+ #endif
+
+ #include "CGI_PoiAlphaToCoverage.cginc"
+
+ #ifdef _COLOROVERLAY_ON
+ #include "CGI_PoiDebug.cginc"
+ #endif
+ #include "CGI_PoiFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
new file mode 100644
index 00000000..b958707e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 31db7c33ef6f240478d27bcbd107d992
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
new file mode 100644
index 00000000..5e365972
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
@@ -0,0 +1,26 @@
+#ifndef POI_PASS_OUTLINE
+ #define POI_PASS_OUTLINE
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiOutlineVert.cginc"
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiLighting.cginc"
+ #include "CGI_PoiMainTex.cginc"
+ #include "CGI_PoiData.cginc"
+ #include "CGI_PoiDithering.cginc"
+ #include "CGI_PoiOutlineFrag.cginc"
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
new file mode 100644
index 00000000..30819882
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b1e2a4e1518c21a4aae9b9b777e820bc
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
new file mode 100644
index 00000000..d21a5d4d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
@@ -0,0 +1,44 @@
+#ifndef POI_PASS_SHADOW
+ #define POI_PASS_SHADOW
+
+ #pragma multi_compile_shadowcaster
+ #include "UnityCG.cginc"
+ #include "UnityShaderVariables.cginc"
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiShadowIncludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiMirror.cginc"
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+ #include "CGI_PoiData.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+ #include "CGI_PoiDithering.cginc"
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+ #include "CGI_PoiSpawnInVert.cginc"
+ #include "CGI_PoiShadowVert.cginc"
+ #include "CGI_PoiShadowFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
new file mode 100644
index 00000000..015a1a7a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d0dde2741fbf1c545918545e47b6f22b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
new file mode 100644
index 00000000..d4cd1697
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
@@ -0,0 +1,131 @@
+#ifndef POI_RGBMASK
+ #define POI_RGBMASK
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST;
+
+ #ifdef GEOM_TYPE_MESH
+ POI_NORMAL_NOSAMPLER(_RgbNormalR);
+ POI_NORMAL_NOSAMPLER(_RgbNormalG);
+ POI_NORMAL_NOSAMPLER(_RgbNormalB);
+ float _RgbNormalsEnabled;
+ #endif
+
+ float4 _RedColor;
+ float4 _GreenColor;
+ float4 _BlueColor;
+
+ float4 _RGBMaskPanning;
+ float4 _RGBRedPanning;
+ float4 _RGBGreenPanning;
+ float4 _RGBBluePanning;
+
+ float _RGBBlendMultiplicative;
+
+ float _RGBMaskUV;
+ float _RGBRed_UV;
+ float _RGBGreen_UV;
+ float _RGBBlue_UV;
+ float _RGBUseVertexColors;
+ float _RGBNormalBlend;
+
+ static float3 rgbMask;
+
+ void calculateRGBNormals(inout half3 mainTangentSpaceNormal)
+ {
+ #ifdef GEOM_TYPE_MESH
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+
+ if(float(0))
+ {
+
+ if(float(0) == 0)
+ {
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b);
+ }
+ return;
+ }
+ else
+ {
+ half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r);
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g);
+ normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b);
+ mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal);
+ return;
+ }
+ }
+ #endif
+ }
+
+ float3 calculateRGBMask(float3 baseColor)
+ {
+ //If RGB normals are in use this data will already exist
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+ float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+
+ if(float(0))
+ {
+ float3 RGBColor = 1;
+ RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ baseColor *= RGBColor;
+ }
+ else
+ {
+ baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ }
+
+ return baseColor;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
new file mode 100644
index 00000000..20860985
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 419dd7361cbc71a4088ed4d9923e8a67
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
new file mode 100644
index 00000000..137ef6de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
@@ -0,0 +1,4 @@
+#ifndef POI_RNG
+ #define POI_RNG
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
new file mode 100644
index 00000000..66c5af98
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7617834edc8f70849812245e315735c2
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
new file mode 100644
index 00000000..11f3eea2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_RANDOM
+ #define POI_RANDOM
+
+ float _EnableRandom;
+ float m_start_Angle;
+ float _AngleType;
+ float3 _AngleForwardDirection;
+ float _CameraAngleMin;
+ float _CameraAngleMax;
+ float _ModelAngleMin;
+ float _ModelAngleMax;
+ float _AngleMinAlpha;
+ float _AngleCompareTo;
+
+ float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos)
+ {
+ half cameraAngleMin = float(45) / 180;
+ half cameraAngleMax = float(90) / 180;
+ half modelAngleMin = float(45) / 180;
+ half modelAngleMax = float(90) / 180;
+ float3 pos = float(0) == 0 ? modelPos : worldPos;
+ half3 cameraToModelDirection = normalize(pos - getCameraPosition());
+ half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0))));
+ half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1);
+ half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1);
+ if (float(0) == 0)
+ {
+ return max(cameraLookAtModel, float(0));
+ }
+ else if(float(0) == 1)
+ {
+ return max(modelLookAtCamera, float(0));
+ }
+ else if(float(0) == 2)
+ {
+ return max(cameraLookAtModel * modelLookAtCamera, float(0));
+ }
+ return 1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
new file mode 100644
index 00000000..d1a9d9a3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 66553bc46fc9e0b43a7ddb77a13d8264
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
new file mode 100644
index 00000000..d4571c0c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
@@ -0,0 +1,47 @@
+#ifndef POI_RIM
+ #define POI_RIM
+
+ float4 _RimLightColor;
+ float _RimLightingInvert;
+ float _RimWidth;
+ float _RimStrength;
+ float _RimSharpness;
+ float _RimLightColorBias;
+ float _ShadowMix;
+ float _ShadowMixThreshold;
+ float _ShadowMixWidthMod;
+ float _EnableRimLighting;
+ float _RimBrighten;
+ float _RimLightNormal;
+
+ POI_TEXTURE_NOSAMPLER(_RimTex);
+ POI_TEXTURE_NOSAMPLER(_RimMask);
+ POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture);
+
+ float _RimWidthNoiseStrength;
+
+ float4 rimColor = float4(0, 0, 0, 0);
+ float rim = 0;
+
+ void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission)
+ {
+ float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimNoise = (rimNoise - .5) * float(0.1);
+
+ float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+
+ if (float(0))
+ {
+ viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+ }
+ float rimWidth = float(0.8);
+ rimWidth -= rimNoise;
+ float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0);
+ rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal);
+ rim *= float4(1,1,1,1).a * rimColor.a * rimMask;
+ rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0);
+ albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim);
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
new file mode 100644
index 00000000..b9359f21
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c9f1c131fab7b67489e7f813c4e844a3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
new file mode 100644
index 00000000..16701f61
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
@@ -0,0 +1,116 @@
+#ifndef SHADOW_FRAG
+ #define SHADOW_FRAG
+
+ float2 _MainDistanceFade;
+ float _ForceOpaque;
+ float _MainShadowClipMod;
+ float2 _AlphaMaskPan;
+ float _AlphaMaskUV;
+ sampler3D _DitherMaskLOD;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+
+ half4 fragShadowCaster(
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ V2FShadow i, uint facing: SV_IsFrontFace
+ #endif
+ ): SV_Target
+ {
+ poiMesh.uv[0] = i.uv;
+ poiMesh.uv[1] = i.uv1;
+ poiMesh.uv[2] = i.uv2;
+ poiMesh.uv[3] = i.uv3;
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+
+
+ //Possible Bug with clip
+ float clipValue = clamp(float(0.5) + float(0), - .001, 1.001);
+
+ poiMesh.vertexColor = saturate(i.vertexColor);
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+ #if defined(UNITY_STANDARD_USE_SHADOW_UVS)
+
+ half4 alpha = mainTexture;
+
+
+ if (float(0))
+ {
+ if(IsInMirror())
+ {
+ alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a;
+ }
+ }
+
+
+ alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos));
+ half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0));
+ alpha.a *= alphaMask;
+ alpha.a *= float4(1,1,1,1).a + .0001;
+ alpha.a += float(0);
+ alpha.a = saturate(alpha.a);
+
+
+ if(float(0) == 0)
+ {
+ alpha.a = 1;
+ }
+
+
+ if(float(0) == 1)
+ {
+ applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy);
+ }
+
+ #ifdef POI_DISSOLVE
+ float3 fakeEmission = 1;
+ calculateDissolve(alpha, fakeEmission);
+ #endif
+
+ if(float(0) == 1)
+ {
+ clip(alpha.a - 0.001);
+ }
+
+ /*
+ return poiMesh.vertexColor.g;
+
+ #ifdef POI_RANDOM
+ alpha.a *= i.angleAlpha;
+ #endif
+
+
+ if(float(0) >= 1)
+ {
+ applySpawnInShadow(uv[0], i.localPos);
+
+ #if defined(POI_FLIPBOOK)
+ alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]);
+ #endif
+ }
+ */
+
+ if (float(0) == 1)
+ {
+ clip(alpha.a - clipValue);
+ }
+
+
+ if(float(0) > 1)
+ {
+ float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a;
+ clip(dither - 0.01);
+ }
+
+ #endif
+ SHADOW_CASTER_FRAGMENT(i)
+ }
+
+ #endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
new file mode 100644
index 00000000..008bc8d0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a930513cbb84f4b4b9bb9f9e0251a717
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
new file mode 100644
index 00000000..fd8f19a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
@@ -0,0 +1,41 @@
+#ifndef SHADOW_INCLUDES
+ #define SHADOW_INCLUDES
+
+ #define UNITY_STANDARD_USE_SHADOW_UVS 1
+
+ float4 _Color;
+ sampler2D _AlphaMask; float4 _AlphaMask_ST;
+
+ struct VertexInputShadow
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ struct V2FShadow
+ {
+ V2F_SHADOW_CASTER_NOPOS
+ float4 pos: SV_POSITION;
+ float2 uv: TEXCOORD1;
+ float2 uv1: TEXCOORD2;
+ float2 uv2: TEXCOORD3;
+ float2 uv3: TEXCOORD4;
+ float3 modelPos: TEXCOORD5;
+ float4 worldPos: TEXCOORD6;
+ float4 localPos: TEXCOORD7;
+ float3 angleAlpha: TEXCOORD8;
+ float4 grabPos: TEXCOORD9;
+ fixed3 barycentricCoordinates: TEXCOORD10;
+ float4 vertexColor: TEXCOORD11;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
new file mode 100644
index 00000000..732f8343
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 66ee82ddde7e6814c9af5eab0505521a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
new file mode 100644
index 00000000..f0b7184a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
@@ -0,0 +1,80 @@
+float _EnableTouchGlow;
+float _EnableBulge;
+float _VertexManipulationHeightUV;
+
+V2FShadow vertShadowCaster(VertexInputShadow v)
+{
+ V2FShadow o;
+ UNITY_SETUP_INSTANCE_ID(v);
+
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(V2FShadow, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.uv = v.uv0;
+ o.uv1 = v.uv1;
+ o.uv2 = v.uv2;
+ o.uv3 = v.uv3;
+
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.vertexColor = v.color;
+
+
+ if(_EnableTouchGlow || _EnableBulge)
+ {
+ o.pos = UnityObjectToClipPos(float3(0, 0, -5));
+ o.localPos.xyz = float3(0, 0, -5);
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ }
+
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+
+ o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal);
+ o.pos = UnityApplyLinearShadowBias(o.pos);
+
+ return o;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
new file mode 100644
index 00000000..c0ab360b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2cd2cc8c5d1cd8544bf76498c53c2814
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
new file mode 100644
index 00000000..0c18d1ad
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+ #endif
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST;
+
+ float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor;
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+
+ void applySpawnInShadow(float2 uv, float3 localPos)
+ {
+
+ if(_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset);
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
new file mode 100644
index 00000000..c8e0091c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: cb776f4ee8e20e946becf4550301e794
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
new file mode 100644
index 00000000..fdcc457f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
@@ -0,0 +1,40 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+
+ #endif
+ //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST;
+
+ float calculateGradientValueVert(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = 0;
+ float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0);
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+ //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
new file mode 100644
index 00000000..8fdee1f4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d91515fff6b4c464988199088bf4be27
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
new file mode 100644
index 00000000..f5287465
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
@@ -0,0 +1,488 @@
+#ifndef POI_SPECULAR
+ #define POI_SPECULAR
+ float _SpecWhatTangent;
+ float _SpecularType;
+ float _SmoothnessFrom;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap);
+ fixed _CenterOutSpecColor;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro);
+ float _SpecularAnisoJitterMirrored;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV);
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask);
+ float _SpecularAnisoJitterMicroMultiplier;
+ float _SpecularAnisoJitterMacroMultiplier;
+ float4 _SpecularTint;
+ float _SpecularSmoothness;
+ float _Spec1Offset;
+ float _Spec1JitterStrength;
+ float _Spec2Smoothness;
+ float _Spec2Offset;
+ float _Spec2JitterStrength;
+ float _AnisoUseTangentMap;
+ float _AnisoSpec1Alpha;
+ float _AnisoSpec2Alpha;
+ float _SpecularInvertSmoothness;
+ half _SpecularMetallic;
+ float _SpecularNormal;
+ float _SpecularNormal1;
+ // Toon
+ fixed _SpecularToonStart;
+ fixed _SpecularToonEnd;
+ half4 _SpecularToonInnerOuter;
+
+ float _EnableSpecular1;
+ float _SpecWhatTangent1;
+ float _SpecularType1;
+ float _SmoothnessFrom1;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1);
+ float _SpecularAnisoJitterMirrored1;
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask1);
+ float _SpecularAnisoJitterMicroMultiplier1;
+ float _SpecularAnisoJitterMacroMultiplier1;
+ float4 _SpecularTint1;
+ float _SpecularSmoothness1;
+ float _Spec1Offset1;
+ float _Spec1JitterStrength1;
+ float _Spec2Smoothness1;
+ float _Spec2Offset1;
+ float _Spec2JitterStrength1;
+ float _AnisoUseTangentMap1;
+ float _AnisoSpec1Alpha1;
+ float _AnisoSpec2Alpha1;
+ float _SpecularInvertSmoothness1;
+ half _SpecularMetallic1;
+ // Toon
+ half4 _SpecularToonInnerOuter1;
+ fixed _SpecularToonStart1;
+ fixed _SpecularToonEnd1;
+
+ UnityIndirect ZeroIndirect()
+ {
+ UnityIndirect ind;
+ ind.diffuse = 0;
+ ind.specular = 0;
+ return ind;
+ }
+
+ // From unity just putting it here in case I want to mod it
+ half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness,
+ float3 normal, float3 halfDir,
+ UnityLight light, UnityIndirect gi)
+ {
+ float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness);
+ #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0
+
+ #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
+ half shiftAmount = dot(normal, poiCam.viewDir);
+ normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal;
+ float nv = saturate(dot(normal, poiCam.viewDir));
+ #else
+ half nv = abs(dot(normal, poiCam.viewDir));
+ #endif
+
+ float nl = saturate(dot(normal, light.dir));
+ float nh = saturate(dot(normal, halfDir));
+
+ half lv = saturate(dot(light.dir, poiCam.viewDir));
+ half lh = saturate(dot(light.dir, halfDir));
+
+ half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl;
+
+ float roughness = PerceptualRoughnessToRoughness(perceptualRoughness);
+
+ roughness = max(roughness, 0.002);
+ float V = SmithJointGGXVisibilityTerm(nl, nv, roughness);
+ float D = GGXTerm(nh, roughness);
+
+ float specularTerm = V * D * UNITY_PI;
+
+ #ifdef UNITY_COLORSPACE_GAMMA
+ specularTerm = sqrt(max(1e-4h, specularTerm));
+ #endif
+
+ specularTerm = max(0, specularTerm * nl);
+ #if defined(_POI_SPECULARHIGHLIGHTS_OFF)
+ specularTerm = 0.0;
+ #endif
+
+ half surfaceReduction;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness;
+ #else
+ surfaceReduction = 1.0 / (roughness * roughness + 1.0);
+ #endif
+
+ specularTerm *= any(specColor) ? 1.0: 0.0;
+
+ half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity));
+ half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm)
+ + specularTerm * light.color * FresnelTerm(specColor, lh)
+ + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv);
+
+ return half4(color, 1);
+ }
+
+ half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir)
+ {
+ half oneMinusReflectivity;
+ half3 finalSpecular;
+ UnityLight unityLight;
+ unityLight.color = specularLight;
+ unityLight.dir = lightDirection;
+ unityLight.ndotl = nDotL;
+
+
+ if (float(1) == 0)
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity);
+ finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ else
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity);
+ float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b);
+ finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint);
+ return finalSpecular;
+ }
+
+ half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation)
+ {
+ half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight;
+
+ if (smoothnessFrom == 0)
+ {
+ finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ finalSpecular *= specularMap.a;
+ }
+ else
+ {
+ finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+ return finalSpecular;
+ }
+
+ float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL)
+ {
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+ float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower);
+ half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi);
+ Specular *= normalization;
+ return Specular;
+ }
+
+ half3 AnisotropicSpecular(
+ float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness,
+ float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ tangentDirectionMap += float(0) +jitter;
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+ half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a);
+ half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a);
+ half Specular = 0;
+
+ float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha;
+ float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha;
+
+ return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+
+ inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ if (!mirrored)
+ {
+ tangentDirectionMap += jitter;
+ }
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+
+ float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV);
+
+ fixed smoothAlpha = specular;
+ if(mirrored)
+ {
+ smoothAlpha = max(specular - jitter, 0);
+ }
+
+ specular = smoothstep(gradientStart, gradientEnd, smoothAlpha);
+
+ /*
+
+ if(_CenterOutSpecColor)
+ {
+ specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0));
+ }
+ */
+
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+
+ return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a;
+ }
+
+ inline float SpecularHQ(half roughness, half dotNH, half dotLH)
+ {
+ roughness = saturate(roughness);
+ roughness = max((roughness * roughness), 0.002);
+ half roughnessX2 = roughness * roughness;
+
+ half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f;
+ half D = roughnessX2 / (3.14159 * denom * denom);
+
+ half k = roughness / 2.0f;
+ half k2 = k * k;
+ half invK2 = 1.0f - k2;
+
+ half vis = rcp(dotLH * dotLH * invK2 + k2);
+
+ float specTerm = vis * D;
+
+ return specTerm;
+ }
+
+ float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation)
+ {
+ float3 specColor = specularTint;
+ float metallic = specularMetallic;
+ float roughness = 1 - specularSmoothness;
+ float perceptualRoughness = roughness;
+ //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a;
+ //float reflectivity = 1.0h - reflectInverse;
+ float3 specMapColor = lerp(specularMap, 1, colorFrom);
+ float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic);
+ //albedo.rgb *= reflectInverse;
+ return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint);
+ }
+
+ float3 calculateSpecular(in float4 albedo)
+ {
+ half3 finalSpecular = 0;
+ half3 finalSpecular1 = 0;
+ float4 realisticAlbedo = albedo;
+ float4 realisticAlbedo1 = albedo;
+ float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float attenuation = saturate(poiLight.nDotL);
+ #ifdef POI_LIGHTING
+
+ if (float(0) && float(0) == 0 && float(0) == 1)
+ {
+ attenuation = poiLight.rampedLightMap;
+ }
+ #endif
+
+
+ if(float(1) == 1) // Realistic
+ {
+ if (float(1) == 1)
+ {
+ specularMap.a = specularMap.r;
+ specularMap.rgb = 1;
+ }
+
+ if(float(0))
+ {
+ specularMap.a = 1 - specularMap.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation);
+ #else
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap);
+ finalSpecular *= attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular *= float4(1,1,1,1);
+ finalSpecular *= attenuation;
+ }
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+
+ finalSpecular *= float4(1,1,1,1).a;
+ finalSpecular = finalSpecular.rgb;
+ finalSpecular *= specularMask;
+
+
+ if (float(0))
+ {
+ float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ float attenuation = poiLight.attenuation;
+
+ if(float(1) == 1) // Realistic
+ {
+
+ if (float(1) == 1)
+ {
+ specularMap1.a = specularMap1.r;
+ specularMap1.rgb = 1;
+ }
+ else
+ {
+ realisticAlbedo1.rgb = specularMap1.rgb;
+ }
+
+
+ if(float(0))
+ {
+ specularMap1.a = 1 - specularMap1.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL));
+ #else
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular1 *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular1 *= float4(1,1,1,1);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ // Non Important Lights
+ #ifdef VERTEXLIGHT_ON
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+ #endif
+
+ finalSpecular1 *= float4(1,1,1,1).a;
+ finalSpecular1 = finalSpecular1.rgb;
+ finalSpecular1 *= specularMask1;
+ }
+ return finalSpecular + finalSpecular1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
new file mode 100644
index 00000000..1c81a252
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f3261c582d101f94ba91d6261a8f9ec5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
new file mode 100644
index 00000000..b7c21c01
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
@@ -0,0 +1,28 @@
+#ifndef SUBSURFACE
+ #define SUBSURFACE
+
+ float _SSSThicknessMod;
+ float _SSSSCale;
+ float _SSSPower;
+ float _SSSDistortion;
+ float4 _SSSColor;
+ float _EnableSSS;
+
+ POI_TEXTURE_NOSAMPLER(_SSSThicknessMap);
+
+ float3 calculateSubsurfaceScattering()
+ {
+ float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1);
+ half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25);
+ #ifdef FORWARD_BASE_PASS
+ half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0));
+ #else
+ half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0));
+ #endif
+
+ return fLT * poiLight.color * float4(1,0,0,1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
new file mode 100644
index 00000000..7d58b24e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 49360f4c544465e4fb3e58f70b4fd217
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
new file mode 100644
index 00000000..4912473d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
@@ -0,0 +1,117 @@
+#ifndef POI_TESSELLATION
+ #define POI_TESSELLATION
+
+ float _TessellationPhongStrength;
+ float _TessellationEdgeLength;
+ float _TessellationExtrusionAmount;
+ float _TessellationUniform;
+
+ struct TessellationControlPoint
+ {
+ float4 vertex: INTERNALTESSPOS;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ };
+
+ struct TessellationFactors
+ {
+ float edge[3]: SV_TessFactor;
+ float inside: SV_InsideTessFactor;
+ };
+
+ TessellationControlPoint poiTessellationVert(appdata v)
+ {
+ TessellationControlPoint p;
+ p.vertex = v.vertex;
+ p.normal = v.normal;
+ p.tangent = v.tangent;
+ p.color = v.color;
+ p.uv0 = v.uv0;
+ p.uv1 = v.uv1;
+ p.uv2 = v.uv2;
+ p.uv3 = v.uv3;
+ return p;
+ }
+
+ float TessellationEdgeFactor(float3 p0, float3 p1)
+ {
+ #ifndef _FADING_ON
+ float edgeLength = distance(p0, p1);
+
+ float3 edgeCenter = (p0 + p1) * 0.5;
+ float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos);
+
+ return edgeLength * _ScreenParams.y /
+ (_TessellationEdgeLength * viewDistance);
+ #else
+ return _TessellationUniform;
+ #endif
+ }
+
+ TessellationFactors poiPatchConst(
+ InputPatch < TessellationControlPoint, 3 > patch
+ )
+ {
+
+ TessellationFactors f;
+ float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz;
+ float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz;
+ float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz;
+ f.edge[0] = TessellationEdgeFactor(p1, p2);
+ f.edge[1] = TessellationEdgeFactor(p2, p0);
+ f.edge[2] = TessellationEdgeFactor(p0, p1);
+ f.inside = (TessellationEdgeFactor(p1, p2) +
+ TessellationEdgeFactor(p2, p0) +
+ TessellationEdgeFactor(p0, p1)) * (1 / 3.0);
+ return f;
+ }
+
+ [UNITY_domain("tri")]
+ [UNITY_outputcontrolpoints(3)]
+ [UNITY_outputtopology("triangle_cw")]
+ [UNITY_partitioning("fractional_odd")]
+ [UNITY_patchconstantfunc("poiPatchConst")]
+ TessellationControlPoint poiHull(
+ InputPatch < TessellationControlPoint, 3 > patch,
+ uint id: SV_OutputControlPointID
+ )
+ {
+ return patch[id];
+ }
+
+ [UNITY_domain("tri")]
+ v2f poiDomain(
+ TessellationFactors factors,
+ OutputPatch < TessellationControlPoint, 3 > patch,
+ float3 barycentricCoordinates: SV_DomainLocation
+ )
+ {
+ appdata data;
+
+ #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z;
+
+ MY_DOMAIN_PROGRAM_INTERPOLATE(vertex)
+ float3 pp[3];
+ for (int i = 0; i < 3; ++ i)
+ {
+ pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal));
+ }
+ data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(normal)
+ data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(tangent)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(color)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv0)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv1)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv2)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv3)
+
+ return vert(data);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
new file mode 100644
index 00000000..3995d302
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 79f86ecd8616dca478d9ebec8c1ca8a4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
new file mode 100644
index 00000000..38d5fd75
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_UV_DISTORTION
+ #define POI_UV_DISTORTION
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST;
+ POI_TEXTURE_NOSAMPLER(_DistortionMask);
+
+ float _DistortionStrength;
+ float _DistortionStrength1;
+ float2 _DistortionSpeed;
+ float2 _DistortionSpeed1;
+
+ float2 getTorusUv(float2 uv)
+ {
+ // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7
+ // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf
+ float phi = 6.28318530718f * uv.x;
+ float theta = 6.28318530718f * uv.y;
+ float3 c = cos(float3(phi, phi + 1.57079632679f, theta));
+ float2 result = float2(c.x * c.z, -c.y * c.z);
+ return result * 0.5 + 0.5;
+ }
+
+ float2 calculateDistortionUV(float2 uv)
+ {
+ half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ flowVector *= float(0.5);
+ flowVector1 *= float(0.5);
+ return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
new file mode 100644
index 00000000..6397dd4e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 87c31f6f729e04d488083e5625935916
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
new file mode 100644
index 00000000..0e29a179
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_V2F
+ #define POI_V2F
+
+ struct v2f
+ {
+ float4 pos: SV_POSITION;
+ float4 uv0: TEXCOORD0;
+ float4 uv1: TEXCOORD1;
+ float3 normal: TEXCOORD2;
+ float3 tangentViewDir: TEXCOORD3;
+ float4 tangent: TEXCOORD4;
+ float4 worldPos: TEXCOORD5;
+ float4 localPos: TEXCOORD6;
+ float4 grabPos: TEXCOORD7;
+ float3 barycentricCoordinates: TEXCOORD8;
+ #if defined(GRAIN)
+ float4 worldDirection: TEXCOORD9;
+ #endif
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV: TEXCOORD10;
+ #endif
+ float3 modelPos: TEXCOORD11;
+ float angleAlpha: TEXCOORD12;
+ float4 vertexColor: TEXCOORD14;
+ #ifdef FUR
+ float furAlpha: TEXCOORD15;
+ #endif
+ UNITY_SHADOW_COORDS(16)
+ UNITY_FOG_COORDS(17)
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
new file mode 100644
index 00000000..327328b2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0c94c6f4a3749fc4e8245e4184387d3d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
new file mode 100644
index 00000000..1558e937
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
@@ -0,0 +1,126 @@
+#ifndef POI_VERT
+ #define POI_VERT
+
+ float _VertexManipulationHeightUV;
+ float _VertexUnwrap;
+
+ #define PM UNITY_MATRIX_P
+
+ inline float4 CalculateFrustumCorrection()
+ {
+ float x1 = -PM._31 / (PM._11 * PM._34);
+ float x2 = -PM._32 / (PM._22 * PM._34);
+ return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23);
+ }
+
+ v2f vert(appdata v)
+ {
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ #ifdef _COLOROVERLAY_ON
+ v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0));
+ #endif
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.tangent, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ #ifdef _REQUIRE_UV2 //POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ TANGENT_SPACE_ROTATION;
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ //o.localPos.x *= -1;
+ //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025;
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+ o.vertexColor = v.color;
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w);
+
+ #ifdef POI_BULGE
+ bulgyWolgy(o);
+ #endif
+
+
+ o.angleAlpha = 1;
+ #ifdef _SUNDISK_NONE //POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ #if defined(LIGHTMAP_ON)
+ o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
+ #endif
+ #ifdef DYNAMICLIGHTMAP_ON
+ o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0.xy);
+ UNITY_TRANSFER_FOG(o, o.pos);
+
+ #if defined(_PARALLAXMAP) // POI_PARALLAX
+ v.tangent.xyz = normalize(v.tangent.xyz);
+ v.normal = normalize(v.normal);
+ float3x3 objectToTangent = float3x3(
+ v.tangent.xyz,
+ cross(v.normal, v.tangent.xyz) * v.tangent.w,
+ v.normal
+ );
+ o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex));
+ #endif
+
+ #ifdef POI_META_PASS
+ o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST);
+ #endif
+
+ #if defined(GRAIN)
+ float4 worldDirection;
+
+ worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
+ worldDirection.w = dot(o.pos, CalculateFrustumCorrection());
+ o.worldDirection = worldDirection;
+ #endif
+
+ return o;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
new file mode 100644
index 00000000..00cc5f4b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 654584a09a942e84ba340e9fe88ce880
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
new file mode 100644
index 00000000..94c16148
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
@@ -0,0 +1,93 @@
+#ifndef POI_VERTEX_MANIPULATION
+ #define POI_VERTEX_MANIPULATION
+
+ #include "CGI_PoiMath.cginc"
+
+ float4 _VertexManipulationLocalTranslation;
+ float4 _VertexManipulationLocalRotation;
+ float4 _VertexManipulationLocalScale;
+ float4 _VertexManipulationWorldTranslation;
+
+ float _VertexManipulationHeight;
+ float _VertexManipulationHeightBias;
+ sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST;
+ float2 _VertexManipulationHeightPan;
+
+
+ //Vertex Glitching
+ float _EnableVertexGlitch;
+ sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST;
+ float _VertexGlitchThreshold;
+ float _VertexGlitchFrequency;
+ float _VertexGlitchStrength;
+ // Rounding
+ float _VertexRoundingDivision;
+ float _VertexRoundingEnabled;
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyVertexRounding(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if (float(0))
+ {
+ worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5;
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+ void applyVertexGlitching(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if(_EnableVertexGlitch)
+ {
+ float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz;
+ forward.y = 0;
+ forward = normalize(forward);
+ float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward));
+ float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1;
+ /*
+ float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed;
+ float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed;
+ float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r;
+ float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r;
+ float glitchAmount = glitchAmountLeft + glitchAmountRight;
+ */
+ float time = _Time.y * _VertexGlitchFrequency;
+ float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4;
+ worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch);
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+#endif
+//
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
new file mode 100644
index 00000000..9751d1b4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: db33db44ef95c8a41be8501d8a4c6d7b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
new file mode 100644
index 00000000..ec2d37e4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
@@ -0,0 +1,266 @@
+#ifndef POI_VIDEO
+ #define POI_VIDEO
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST;
+
+ float _VideoUVNumber;
+ float _VideoType;
+ float3 pixels;
+ float2 _VideoResolution;
+ sampler2D _VideoGameboyRamp;
+ half _VideoBacklight;
+ half _VideoCRTRefreshRate;
+ half _VideoCRTPixelEnergizedTime;
+ half _VideoEnableVideoPlayer;
+ half _VideoRepeatVideoTexture;
+ half _VideoPixelateToResolution;
+ float2 _VideoMaskPanning;
+ // Video Settings
+ half _VideoSaturation;
+ half _VideoContrast;
+ float2 _VideoTiling;
+ float2 _VideoOffset;
+ float2 _VideoPanning;
+ //Debug
+ half _VideoEnableDebug;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST;
+
+
+ sampler2D _VRChat_VideoPlayer;
+ float4 _VRChat_VideoPlayer_TexelSize;
+
+ float4 globalVideoPlayerColor;
+ float3 globalColorToDisplayOnScreen;
+ float globalVideoOn;
+
+ float3 applyBacklight(float3 albedo, half backlightStrength)
+ {
+ return max(backlightStrength, albedo.rgb);
+ }
+
+ float3 applyViewAngleTN(float3 albedo)
+ {
+ float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb));
+ float upwardShift = dot(reflectionVector, poiMesh.binormal);
+ upwardShift = pow(upwardShift, 1);
+ float sideShift = dot(reflectionVector, poiMesh.tangent);
+ sideShift *= pow(sideShift, 3);
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = LinearToGammaSpace(albedo);
+ #endif
+ albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = GammaToLinearSpace(albedo);
+ #endif
+ albedo = (lerp(albedo, albedo.gbr, sideShift));
+ return albedo;
+ }
+
+ float calculateCRTPixelBrightness()
+ {
+ float totalPixels = _VideoResolution.x * _VideoResolution.y;
+ float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x);
+ float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y;
+ float currentPixelAlpha = currentPixelNumber / totalPixels;
+ half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate);
+ float electronBeamPixelNumber = totalPixels * electronBeamAlpha;
+
+ float DistanceInPixelsFromCurrentElectronBeamPixel = 0;
+ if (electronBeamPixelNumber >= currentPixelNumber)
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber;
+ }
+ else
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber);
+ }
+ float CRTFrameTime = 1 / _VideoCRTRefreshRate;
+ float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels);
+
+ return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam);
+ }
+
+ void applyContrastSettings(inout float3 pixel)
+ {
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = LinearToGammaSpace(pixel);
+ #endif
+ pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = GammaToLinearSpace(pixel);
+ #endif
+ }
+
+ void applySaturationSettings(inout float3 pixel)
+ {
+ pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation);
+ }
+
+ void applyVideoSettings(inout float3 pixel)
+ {
+ applySaturationSettings(pixel);
+ applyContrastSettings(pixel);
+ }
+
+ void calculateLCD(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateTN(inout float4 albedo)
+ {
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateCRT(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ float brightness = calculateCRTPixelBrightness();
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight;
+ }
+ void calculateOLED(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateGameboy(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333);
+ albedo.rgb = tex2D(_VideoGameboyRamp, brightness);
+ }
+ void calculateProjector(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+
+ float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight;
+ albedo.r = clamp(projectorColor.r, albedo.r, 1000);
+ albedo.g = clamp(projectorColor.g, albedo.g, 1000);
+ albedo.b = clamp(projectorColor.b, albedo.b, 1000);
+ }
+
+ void applyScreenEffect(inout float4 albedo, inout float3 videoEmission)
+ {
+ float4 albedoBeforeScreen = albedo;
+
+ pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution);
+ globalVideoOn = 0;
+
+ if(_VideoEnableVideoPlayer == 1)
+ {
+ float4 videoTexture = 0;
+
+ if(_VideoPixelateToResolution)
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution);
+ }
+ }
+ else
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset);
+ }
+ }
+ if(videoTexture.a == 1)
+ {
+ globalColorToDisplayOnScreen = videoTexture.rgb;
+ globalVideoOn = 1;
+ }
+ }
+
+
+ if(_VideoRepeatVideoTexture == 1)
+ {
+ if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0)
+ {
+ return;
+ }
+ }
+
+ switch(_VideoType)
+ {
+ case 0: // LCD
+ {
+ calculateLCD(albedo);
+ break;
+ }
+ case 1: // TN
+ {
+ calculateTN(albedo);
+ break;
+ }
+ case 2: // CRT
+ {
+ calculateCRT(albedo);
+ break;
+ }
+ case 3: // OLED
+ {
+ calculateOLED(albedo);
+ break;
+ }
+ case 4: // Gameboy
+ {
+ calculateGameboy(albedo);
+ break;
+ }
+ case 5: // Projector
+ {
+ calculateProjector(albedo);
+ break;
+ }
+ }
+
+ float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning);
+ albedo = lerp(albedoBeforeScreen, albedo, screenMask);
+ videoEmission = max(albedo.rgb * screenMask - 1, 0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
new file mode 100644
index 00000000..e0c041d8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 495e0fc3229729146ba982e8babbdb5f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
new file mode 100644
index 00000000..db3d3130
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
@@ -0,0 +1,304 @@
+#ifndef POI_VORONOI
+ #define POI_VORONOI
+
+ #include "CGI_PoiRNG.cginc"
+
+ float _VoronoiSpace;
+ float _VoronoiBlend;
+ float _VoronoiType;
+ float4 _VoronoiColor0;
+ float _VoronoiEmission0;
+ float4 _VoronoiColor1;
+ float _VoronoiEmission1;
+ float2 _VoronoiGradient;
+ float _VoronoiScale;
+ float3 _VoronoiSpeed;
+ float _VoronoiEnableRandomCellColor;
+ float2 _VoronoiRandomMinMaxSaturation;
+ float2 _VoronoiRandomMinMaxBrightness;
+ float3 randomPoint;
+ float _VoronoiEffectsMaterialAlpha;
+
+ POI_TEXTURE_NOSAMPLER(_VoronoiMask);
+ POI_TEXTURE_NOSAMPLER(_VoronoiNoise);
+ float _VoronoiNoiseIntensity;
+
+ float2 inoise(float3 P, float jitter)
+ {
+ float3 Pi = mod(floor(P), 289.0);
+ float3 Pf = frac(P);
+ float3 oi = float3(-1.0, 0.0, 1.0);
+ float3 of = float3(-0.5, 0.5, 1.5);
+ float3 px = Permutation(Pi.x + oi);
+ float3 py = Permutation(Pi.y + oi);
+
+ float3 p, ox, oy, oz, dx, dy, dz;
+ float2 F = 1e6;
+
+ for (int i = 0; i < 3; i ++)
+ {
+ for (int j = 0; j < 3; j ++)
+ {
+ p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3
+
+ ox = frac(p * K) - Ko;
+ oy = mod(floor(p * K), 7.0) * K - Ko;
+
+ p = Permutation(p);
+
+ oz = frac(p * K) - Ko;
+
+ dx = Pf.x - of[i] + jitter * ox;
+ dy = Pf.y - of[j] + jitter * oy;
+ dz = Pf.z - of + jitter * oz;
+
+ float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared
+
+ //Find lowest and second lowest distances
+ for (int n = 0; n < 3; n ++)
+ {
+ if (d[n] < F[0])
+ {
+ F[1] = F[0];
+ F[0] = d[n];
+ randomPoint = p;
+ }
+ else if(d[n] < F[1])
+ {
+ F[1] = d[n];
+ }
+ }
+ }
+ }
+
+ return F;
+ }
+
+ float voronoi2D(in float2 x, float scale, float2 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float2 n = floor(x);
+ float2 f = frac(x);
+
+ // first pass: regular voronoi
+ float2 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 g = float2(float(i), float(j));
+ float2 o = random2(n + g);
+ float2 currentPoint = o;
+
+ float2 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint.xy = currentPoint;
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ float2 g = mg + float2(float(q), float(r));
+ float2 o = random2(n + g);
+
+ float2 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ return md;
+ }
+
+ float voronoi3D(in float3 x, float scale, float3 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float3 n = floor(x);
+ float3 f = frac(x);
+
+ // first pass: regular voronoi
+ float3 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ for (int h = -1; h <= 1; h ++)
+ {
+ float3 g = float3(float(h), float(i), float(j));
+ float3 o = random3(n + g);
+ float3 currentPoint = o;
+
+ float3 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint = currentPoint;
+ }
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ for (int p = -2; p <= 2; p ++)
+ {
+ float3 g = mg + float3(float(p), float(q), float(r));
+ float3 o = random3(n + g);
+
+ float3 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ }
+ return md;
+ }
+
+
+
+ // fracal sum, range -1.0 - 1.0
+ float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[1]) - sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission)
+ {
+ float voronoiOctaveNumber = 1;
+ float voronoiOctaveScale = 1;
+ float voronoiOctaveAttenuation = 1;
+ randomPoint = 0;
+ float4 voronoiColor1 = _VoronoiColor1;
+
+ float voronoi = 0;
+
+ float3 position = 0;
+
+
+ if (_VoronoiSpace == 0)
+ {
+ position = poiMesh.localPos;
+ }
+
+ if(_VoronoiSpace == 1)
+ {
+ position = poiMesh.worldPos;
+ }
+
+ if(_VoronoiSpace == 2)
+ {
+ position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0);
+ }
+
+ float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r;
+ float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity;
+
+
+ if(_VoronoiType == 0) // Basic
+ {
+ voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed);
+ }
+
+ if (_VoronoiType == 1) // Diff
+ {
+ voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x);
+ }
+
+ if (_VoronoiType == 2) // Fixed Border
+ {
+ voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed);
+ // isolines
+ //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0;
+ }
+
+ if (_VoronoiEnableRandomCellColor == 1)
+ {
+ float3 rando = random3(randomPoint);
+ fixed hue = rando.x;
+ fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y);
+ fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z);
+ float3 hsv = float3(hue, saturation, value);
+
+ voronoiColor1.rgb = HSVtoRGB(hsv);
+ }
+
+ float2 voronoiGradient = _VoronoiGradient;
+ voronoiGradient.xy += edgeNoise;
+ float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi);
+
+
+ if(_VoronoiBlend == 0)
+ {
+ float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp);
+
+ if(_VoronoiEffectsMaterialAlpha)
+ {
+ finalColor.rgba = lerp(finalColor, voronoiColor, mask);
+ }
+ else
+ {
+ finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a);
+ }
+ }
+ float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp);
+ VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
new file mode 100644
index 00000000..bb3c28d8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 19fabfee57e1a9542be124b8b51e9830
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
new file mode 100644
index 00000000..49c602c0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
@@ -0,0 +1,111 @@
+#ifndef POI_WIREFRAME
+ #define POI_WIREFRAME
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST;
+ float2 _WireframeTexturePan;
+ float _WireframeSmoothing;
+ float _WireframeThickness;
+ float4 _WireframeColor;
+ float _WireframeAlpha;
+ float _WireframeEnable;
+ float _WireframeWaveEnabled;
+ float _WireframeWaveDensity;
+ float _WireframeWaveSpeed;
+ float _WireframeEdgeOpacity;
+ float _WireframeFaceOpacity;
+ half _WireframeEmissionAlpha;
+ float _WireframeEmissionStrength;
+ float _WireframeQuad;
+ float _WireframeUV;
+
+ #ifndef POI_SHADOW
+ void applyWireframe(inout float3 wireframeEmission, inout float4 albedo)
+ {
+
+ if (_WireframeEnable)
+ {
+ float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan);
+ float size = _WireframeThickness;
+ half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates));
+ half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates);
+ half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1;
+
+ float4 wireframeColor = _WireframeColor * colorMap;
+
+ albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary);
+ wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a;
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream)
+ {
+
+ if(_WireframeQuad)
+ {
+ float e1 = length(IN[0].localPos - IN[1].localPos);
+ float e2 = length(IN[1].localPos - IN[2].localPos);
+ float e3 = length(IN[2].localPos - IN[0].localPos);
+
+ float3 quad = 0;
+ if(e1 > e2 && e1 > e3)
+ quad.y = 1.;
+ else if(e2 > e3 && e2 > e1)
+ quad.x = 1;
+ else
+ quad.z = 1;
+
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad;
+ IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad;
+ IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad;
+ }
+ else
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ }
+
+
+
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #else
+
+ float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos)
+ {
+
+ if(_WireframeEnable)
+ {
+ float wireframeFadeAlpha = _WireframeAlpha;
+ float3 finalWireframeColor = 0;
+
+ float3 barys;
+ barys.xy = barycentricCoordinates;
+ barys.z = 1 - barys.x - barys.y;
+ float3 deltas = fwidth(barys);
+ float3 smoothing = deltas * _WireframeSmoothing;
+ float wireframeThickness = _WireframeThickness;
+ float3 thickness = deltas * wireframeThickness;
+ barys = smoothstep(thickness, thickness + smoothing, barys);
+ float minBary = min(barys.x, min(barys.y, barys.z));
+
+ return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream)
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
new file mode 100644
index 00000000..a024db88
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 81d805447fe6fb04993d8632d54f5ec8
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
new file mode 100644
index 00000000..319de57c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
@@ -0,0 +1,171 @@
+#ifndef POICLUDES
+ #define POICLUDES
+
+ UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize;
+ sampler2D _PoiGrab;
+ sampler2D _CameraDepthTexture;
+ float _Cutoff;
+ float _AlphaMod;
+
+ //Structs
+ struct appdata
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #ifdef OUTLINE
+ float _LineWidth;
+ float _OutlineEmission;
+ float4 _LineColor;
+ sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV;
+ float4 _OutlineFadeDistance;
+ float4 _OutlineGlobalPan;
+ #endif
+
+ struct PoiLighting
+ {
+ half3 direction;
+ half3 color;
+ fixed attenuation;
+ #ifdef FORWARD_ADD_PASS
+ fixed additiveShadow;
+ #endif
+ half3 directLighting;
+ half3 indirectLighting;
+ half lightMap;
+ half3 rampedLightMap;
+ half3 finalLighting;
+ half3 halfDir;
+ half nDotL;
+ half nDotH;
+ half lDotv;
+ half lDotH;
+ half nDotV;
+ half N0DotV;
+ half diffuseTerm;
+
+ // World normal dot half direction
+ #ifdef POI_VAR_DOTNH
+ half dotNH;
+ #endif
+
+ // Light direction dot half direction
+ #ifdef POI_VAR_DOTLH
+ half dotLH;
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ float4 vDotNL;
+ float3 vColor[4];
+ float4 vCorrectedDotNL;
+ float4 vAttenuation;
+ float4 vAttenuationDotNL;
+ float3 vPosition[4];
+ float3 vDirection[4];
+ float3 vFinalLighting;
+ float3 vHalfDir[4];
+
+ #ifdef POI_VAR_DOTLH
+ half4 vDotLH;
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ half4 vDotNH;
+ #endif
+
+ #endif
+ };
+
+ struct PoiCamera
+ {
+ half3 viewDir;
+ half3 tangentViewDir;
+ half3 forwardDir;
+ half3 worldPos;
+ float viewDotNormal;
+ float distanceToModel;
+ float distanceToVert;
+ float3 reflectionDir;
+ float3 vertexReflectionDir;
+ float2 screenUV;
+ float4 clipPos;
+ #if defined(GRAIN)
+ float4 worldDirection;
+ #endif
+ float4 grabPos;
+ };
+
+ struct PoiMesh
+ {
+ float3 normals[2];
+ float3 tangent;
+ float3 binormal;
+ float3 localPos;
+ float3 worldPos;
+ float3 modelPos;
+ float3 tangentSpaceNormal;
+ float2 uv[5];
+ float4 vertexColor;
+ fixed3 barycentricCoordinates;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV;
+ #endif
+ float isFrontFace;
+ #ifdef FUR
+ float furAlpha;
+ #endif
+ };
+
+ struct PoiTangentData
+ {
+ float3x3 tangentTransform;
+ float3x3 tangentToWorld;
+ };
+
+ struct FragmentCommonData
+ {
+ half3 diffColor, specColor;
+ // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level.
+ // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots.
+ half oneMinusReflectivity, smoothness;
+ float3 normalWorld;
+ float3 eyeVec;
+ half alpha;
+ float3 posWorld;
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 reflUVW;
+ #endif
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 tangentSpaceNormal;
+ #endif
+ };
+
+ struct Debug
+ {
+ float debug1;
+ float2 debug2;
+ float3 debug3;
+ float4 debug4;
+ };
+
+ static Debug debug;
+ static PoiLighting poiLight;
+ static PoiCamera poiCam;
+ static PoiMesh poiMesh;
+ static UnityGI gi;
+ static FragmentCommonData s;
+ static PoiTangentData poiTData;
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
new file mode 100644
index 00000000..9e325e39
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 727f524e1fd22be4789936dfd8714a45
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
new file mode 100644
index 00000000..5a3f8988
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c67401e9ba6ba7844b04c7cb22494c54
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
new file mode 100644
index 00000000..72cad2eb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
@@ -0,0 +1,7648 @@
+Shader "Hidden/.poiyomi/• Poiyomi Toon •/nose-fe95da54"
+{
+ Properties
+ {
+ [HideInInspector] shader_is_using_thry_editor ("", Float) = 0
+ [HideInInspector] shader_master_label ("<color=#000000ff>Poiyomi Toon V7.0.100</color>", Float) = 0
+ [HideInInspector] shader_presets ("poiToonPresets", Float) = 0
+ [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0
+
+ [HideInInspector] footer_youtube ("youtube footer button", Float) = 0
+ [HideInInspector] footer_twitter ("twitter footer button", Float) = 0
+ [HideInInspector] footer_patreon ("patreon footer button", Float) = 0
+ [HideInInspector] footer_discord ("discord footer button", Float) = 0
+ [HideInInspector] footer_github ("github footer button", Float) = 0
+
+ // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works.
+ [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1
+ [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0
+ [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0
+
+ [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[
+ {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]},
+ {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}
+ }]}]}", Int) = 0
+ [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0
+ [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE.
+
+ LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED.
+
+ FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0
+ [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0
+ // Main
+ [HideInInspector] m_mainOptions ("Main", Float) = 0
+ _Color ("Color & Alpha", Color) = (1, 1, 1, 1)
+ _MainTex ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0
+ _Saturation ("Saturation", Range(-1, 1)) = 0
+ _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0
+ [Normal]_BumpMap ("Normal Map", 2D) = "bump" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ _BumpScale ("Normal Intensity", Range(0, 10)) = 1
+ _AlphaMask ("Alpha Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0
+ [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0
+ [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1
+ _MainHueShift ("Hue Shift", Range(0, 1)) = 0
+ _MainHueShiftSpeed ("Shift Speed", Float) = 0
+ _MainHueShiftMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0
+ [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0
+
+ // RGB Masking
+ [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0
+ [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0
+ [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0
+ [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0
+ _RGBMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0
+ _RedColor ("R Color", Color) = (1, 1, 1, 1)
+ _RedTexure ("R Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0
+ _GreenColor ("G Color", Color) = (1, 1, 1, 1)
+ _GreenTexture ("G Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0
+ _BlueColor ("B Color", Color) = (1, 1, 1, 1)
+ _BlueTexture ("B Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0
+ // RGB MASKED NORMALS
+ [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0
+ [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0
+ [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0
+ _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0
+ _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0
+ _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0
+
+ // Detail Options
+ [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0
+ _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { }
+ [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0
+ _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1)
+ _DetailTex ("Detail Texture", 2D) = "gray" { }
+ [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0
+ _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1
+ _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1
+ [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { }
+ _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1
+ [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0
+ [HideInInspector] m_end_DetailOptions ("Details", Float) = 0
+
+ // Vertex Colors
+ [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0
+ _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0
+ _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0
+
+ //Vertex Manipulations
+ [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0
+ [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1)
+ [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1)
+ _VertexManipulationHeight ("Vertex Height", Float) = 0
+ _VertexManipulationHeightMask ("Height Map", 2D) = "while" { }
+ [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0
+ _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0
+ [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0
+ _VertexRoundingDivision ("Division Amount", Float) = 500
+ [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0
+
+ // Alpha Options
+ [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0
+ _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5
+ [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0
+ _DitherGradient ("Dither Gradient", Range(0, 1)) = .1
+ [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0
+ _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0
+ [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0
+ [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0
+ _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25
+ [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0
+ _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0
+ [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0
+
+ // Decal Texture
+ [HideInInspector] m_start_DecalSection ("Decal", Float) = 0
+ [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0
+ _DecalColor ("Color", Color) = (1, 1, 1, 1)
+ _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _DecalTexture ("Decal", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0
+ _DecalMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0
+ [ToggleUI]_DecalTiled ("Tiled?", Float) = 0
+ [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0)
+ [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0)
+ _DecalRotation ("Rotation", Range(0, 360)) = 0
+ _DecalRotationSpeed ("Rotation Speed", Float) = 0
+ _DecalBlendAdd ("Add", Range(0, 1)) = 0
+ _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0
+ _DecalBlendReplace ("Replace", Range(0, 1)) = 0
+ [HideInInspector] m_end_DecalSection ("Decal", Float) = 0
+
+ // Back Face Textures and Emission
+ [HideInInspector] m_start_backFace ("Back Face", Float) = 0
+ [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0
+ _BackFaceColor ("Color", Color) = (1, 1, 1, 1)
+ _BackFaceTexture ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0
+ _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1
+ _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0
+ _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [HideInInspector] m_end_backFace ("Back Face", Float) = 0
+
+ // Lighting
+ [HideInInspector] m_lightingOptions ("Lighting", Float) = 0
+ [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0
+ [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1
+ [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0
+ _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0
+ [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0
+ [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { }
+ _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0
+ _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0
+ _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0
+ _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5
+ _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1)
+ _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1
+ _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+
+ [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0
+ [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0
+ [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0
+ [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0
+ [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0
+ _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0
+ _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0
+ _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0
+ [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0
+
+ [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0
+ _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0
+ _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0
+
+ [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0
+ _LightingAOTex ("AO Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0
+ _AOStrength ("AO Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0
+
+ [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0
+
+ // HSL Lighting
+ [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0
+ _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1
+ _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5
+ _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5
+ _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5
+ [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0
+
+ // point/spot Light Settings
+ [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0
+ [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1
+ [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1
+ _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0
+ _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5
+ _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5
+ _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1
+ [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0
+ _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1
+ [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1
+ [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0
+ [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0
+
+ // Subsurface Scattering
+ [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0
+ [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0
+ _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1)
+ _SSSThicknessMap ("Thickness Map", 2D) = "black" { }
+ [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0
+ _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0
+ _SSSSCale ("Light Strength", Range(0, 1)) = 0.25
+ _SSSPower ("Light Spread", Range(1, 100)) = 5
+ _SSSDistortion ("Light Distortion", Range(0, 1)) = 1
+ [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0
+
+ // Rim Lighting
+ [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0
+ [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0
+ [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1
+ [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0
+ _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1)
+ _RimWidth ("Rim Width", Range(0, 1)) = 0.8
+ _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25
+ _RimStrength ("Rim Emission", Range(0, 20)) = 0
+ _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0
+ _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0
+ _RimTex ("Rim Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0
+ _RimMask ("Rim Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0
+ _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0
+ _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1
+ [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0
+ _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0
+ _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5
+ _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5
+ [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0
+ [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0
+ [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0
+ _RimEnviroMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0
+ _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7
+ _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45
+ _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0
+ _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0
+ _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1
+ [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0
+
+ // Baked Lighting
+ [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0
+ _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1
+ [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown
+ [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown
+ [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0
+
+ // Metallics
+ [HideInInspector] m_start_Metallic ("Metallics", Float) = 0
+ [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0
+ _CubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1)
+ _MetallicTintMap ("Tint Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0
+ _MetallicMask ("Metallic Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0
+ _Metallic ("Metallic", Range(0, 1)) = 0
+ _SmoothnessMask ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0
+ [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _Smoothness ("Smoothness", Range(0, 1)) = 0
+ [HideInInspector] m_end_Metallic ("Metallics", Float) = 0
+
+ // Clearcoat
+ [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0
+ [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0
+ _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1)
+ _ClearCoatMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0
+ _ClearCoat ("Clear Coat", Range(0, 1)) = 1
+ _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0
+ [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0
+ [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0
+ [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0
+
+ // First Matcap
+ [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0
+ [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0
+ _MatcapColor ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { }
+ _MatcapBorder ("Border", Range(0, .5)) = 0.43
+ _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0
+ _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _MatcapIntensity ("Intensity", Range(0, 5)) = 1
+ _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1
+ _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0
+ _MatcapAdd ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_matcap ("Matcap", Float) = 0
+
+ // Second Matcap
+ [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0
+ [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0
+ _Matcap2Color ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { }
+ _Matcap2Border ("Border", Range(0, .5)) = 0.43
+ _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0
+ _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _Matcap2Intensity ("Intensity", Range(0, 5)) = 1
+ _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0
+ _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0
+ _Matcap2Add ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0
+
+ // Specular
+ [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0
+ [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1
+ _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0
+ _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1
+ [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0
+ _SpecularMask ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1
+ // Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0
+ _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0
+ _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0
+ //toon aniso
+ _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0
+ // Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0
+
+ // Second Specular
+ [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0
+ [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1
+ _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0
+ _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75
+ _SpecularMap1 ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0
+ _SpecularMask1 ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1
+ // Second Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0
+ _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0
+ _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0
+ // Second toon aniso
+ _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0
+ // Second Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0
+
+ // First Emission
+ [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0
+ [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0
+ [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0
+ [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0
+ [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0
+ _EmissionMask ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0
+ _EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0
+
+ // Center out emission
+ [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+
+ // Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0
+ _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width ("Width", Float) = 10
+ _EmissiveScroll_Velocity ("Velocity", Float) = 10
+ _EmissiveScroll_Interval ("Interval", Float) = 20
+ _EmissionScrollingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0
+
+ // Second Enission
+ [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0
+ [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0
+ [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0
+ _EmissionMask1 ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0
+ _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0
+
+ // Second Center Out Enission
+ [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Second Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0
+ _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width1 ("Width", Float) = 10
+ _EmissiveScroll_Velocity1 ("Velocity", Float) = 10
+ _EmissiveScroll_Interval1 ("Interval", Float) = 20
+ _EmissionScrollingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0
+
+ // Flipbook
+ [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0
+ [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0
+ [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0
+ [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1)
+ _FlipbookTotalFrames ("Total Frames", Int) = 1
+ _FlipbookFPS ("FPS", Float) = 30.0
+ _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0)
+ [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0
+ _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _FlipbookRotation ("Rotation", Range(0, 360)) = 0
+ _FlipbookRotationSpeed ("Rotation Speed", Float) = 0
+ _FlipbookReplace ("Replace", Range(0, 1)) = 1
+ _FlipbookMultiply ("Multiply", Range(0, 1)) = 0
+ _FlipbookAdd ("Add", Range(0, 1)) = 0
+
+ // Flipbook Manual Control
+ [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0
+ _FlipbookCurrentFrame ("Current Frame", Float) = -1
+ [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0
+ [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0
+
+ // Dissolve
+ [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0
+ [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0
+ [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1
+ _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025
+ _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5
+ _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1)
+ [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { }
+ _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0
+ _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1)
+ _DissolveToTexture ("Dissolved Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0
+ _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0
+ _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0
+ _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0
+ _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1
+ _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0
+ _DissolveMask ("Dissolve Mask", 2D) = "white" { }
+ [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0
+ [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0
+ _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0
+ [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2
+ [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0
+ [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0
+ _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1
+ [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0)
+ [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0)
+ [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0
+
+ // Locked in anim sldiers
+ [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0
+ _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0
+ _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0
+ _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0
+ _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0
+ _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0
+ _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0
+ _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0
+ _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0
+ _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0
+ _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0
+ [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0
+ [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0
+
+ // Panosphere
+ [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+ [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0
+ [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0
+ _PanosphereColor ("Color", Color) = (1, 1, 1, 1)
+ _PanosphereTexture ("Texture", 2D) = "white" { }
+ _PanoMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0
+ _PanoEmission ("Emission Strength", Range(0, 10)) = 0
+ _PanoBlend ("Alpha", Range(0, 1)) = 0
+ [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0
+ [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { }
+ [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+
+ // Glitter
+ [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0
+ [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0
+ [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0
+ [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0
+ [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0
+ [HDR]_GlitterColor ("Color", Color) = (1, 1, 1)
+ _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0
+ _GlitterColorMap ("Glitter Color Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterMask ("Glitter Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0
+ _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterTextureRotation ("Rotation Speed", Float) = 0
+ _GlitterFrequency ("Glitter Density", Float) = 300.0
+ _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0
+ _GlitterSpeed ("Glitter Speed", Float) = 10.0
+ _GlitterSize ("Glitter Size", Range(0, 1)) = .3
+ _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300
+ _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90
+ _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0
+ _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3
+ _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8
+ _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08
+ _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20
+ _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0
+
+ // Glitter Random Colors
+ [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0
+ [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0
+ [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1)
+ [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1)
+ [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0
+ [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1)
+ [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0
+ [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0
+ [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0
+ _TextGlyphs ("Font Array", 2D) = "black" { }
+ _TextPixelRange ("Pixel Range", Float) = 4.0
+ [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0
+
+ // FPS
+ [HideInInspector] m_start_TextFPS ("FPS", Float) = 0
+ [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0
+ _TextFPSColor ("Color", Color) = (1, 1, 1, 1)
+ _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextFPSRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextFPS ("FPS", Float) = 0
+
+ // POSITION
+ [HideInInspector] m_start_TextPosition ("Position", Float) = 0
+ [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0
+ _TextPositionColor ("Color", Color) = (1, 0, 1, 1)
+ _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextPositionRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextPosition ("Position", Float) = 0
+
+ // INSTANCE TIME
+ [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0
+ [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0
+ _TextTimeColor ("Color", Color) = (1, 0, 1, 1)
+ _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextTimeRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0
+ [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0
+
+ // Mirror Rendering
+ [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0
+ [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0
+ [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0
+ [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0
+ _MirrorTexture ("Mirror Tex", 2D) = "white" { }
+ [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0
+
+ // Distance Fade
+ [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0
+ _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0
+ _MainFadeTexture ("Fade Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0
+ [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0
+
+ // Angular Fade
+ [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0
+ [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0
+ [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0
+ [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0
+ [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0)
+ _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45
+ _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90
+ _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45
+ _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90
+ _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0
+
+ // UV Distortion
+ [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0
+ [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0
+ _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0
+ _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { }
+ _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { }
+ _DistortionStrength ("Strength1", Float) = 0.5
+ _DistortionStrength1 ("Strength2", Float) = 0.5
+ [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0)
+ [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0)
+ [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0
+
+ // Outline Options
+ [HideInInspector] m_outlineOptions ("Outlines", Float) = 0
+ [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0
+ [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0
+ _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0
+ _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0
+ _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0)
+ _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0)
+ [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0
+ [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0
+ [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1
+ _LineWidth ("Width", Float) = 0
+ _LineColor ("Color", Color) = (1, 1, 1, 1)
+ _OutlineEmission ("Outline Emission", Float) = 0
+ _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0
+ _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0
+ _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1
+ [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0
+ [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0)
+ [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1
+ _OutlineOffsetFactor("Offset Factor", Float) = 0
+ _OutlineOffsetUnits("Offset Units", Float) = 0
+ [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0
+
+ // Parallax Mapping
+ [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0
+ [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0
+ [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0
+ [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0
+ [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0
+ [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0)
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0
+ _ParallaxHeightMap ("Height Map", 2D) = "black" { }
+ _ParallaxHeightMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0
+ _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0
+ [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0
+ [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0
+ [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0
+ [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0
+ _ParallaxInternalMap ("Internal Map", 2D) = "black" { }
+ _ParallaxInternalMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0
+ _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1
+ _ParallaxInternalMinDepth ("Min Depth", Float) = 0
+ _ParallaxInternalMaxDepth ("Max Depth", Float) = 1
+ _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0
+ _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1
+ _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1)
+ _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1)
+ [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0
+ [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0
+ _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42
+ [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0
+
+ // Rendering Options
+ [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0
+ [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
+ [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
+ [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
+ [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15
+ _OffsetFactor ("Offset Factor", Float) = 0.0
+ _OffsetUnits ("Offset Units", Float) = 0.0
+ [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0
+ [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown
+
+ // Blending Options
+ [HideInInspector] m_start_blending ("Blending", Float) = 0
+ [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
+ [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0
+ [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1
+ [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0
+ [HideInInspector] m_end_blending ("Blending", Float) = 0
+
+ // Stencils
+ [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0
+ [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0
+
+ // Outline Stencil
+ [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0
+ [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0
+
+ // Debug Options
+ [HideInInspector] m_start_debugOptions ("Debug", Float) = 0
+ [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0
+ _VertexUnwrap ("Unwrap", Range(0, 1)) = 0
+ [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0
+ [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0
+ [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0
+ [HideInInspector] m_end_debugOptions ("Debug", Float) = 0
+
+ //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0
+ //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0
+
+ // Main
+ [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0
+ [HideInInspector]_MainTexAnimated ("Texture", Int) = 0
+ [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0
+ [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0
+ [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0
+ [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0
+ [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0
+ [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0
+ [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0
+ [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0
+ [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0
+
+ // RGB Masking
+ [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0
+ [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0
+ [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0
+ [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RedColorAnimated ("R Color", Int) = 0
+ [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0
+ [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0
+ [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0
+ [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0
+ [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0
+ [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0
+
+ // Detail Options
+ [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0
+ [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0
+ [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0
+ [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0
+ [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0
+ [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0
+ [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0
+ [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0
+
+ //Vertex Manipulations
+ [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0
+ [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0
+ [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0
+ [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0
+ [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0
+ [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0
+ [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0
+
+ // Alpha Options
+ [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0
+ [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0
+ [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0
+ [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0
+ [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0
+ [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0
+ [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0
+ [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0
+ [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0
+ [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0
+
+ // Decal Texture
+ [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0
+ [HideInInspector]_DecalColorAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0
+ [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0
+ [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0
+ [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0
+
+ // Lighting
+ [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0
+ [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0
+ [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0
+ [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0
+ [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0
+ [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0
+ [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0
+ [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0
+
+ [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0
+ [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0
+ [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0
+ [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0
+ [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0
+ [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0
+ [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0
+
+ [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0
+ [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0
+ [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0
+ [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0
+
+ [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0
+ [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0
+ [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0
+
+ [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0
+ [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0
+ [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0
+
+ [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0
+ [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0
+ [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0
+ [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0
+ [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0
+
+ // point/spot Light Settings
+ [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0
+ [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0
+ [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0
+ [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0
+ [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0
+
+ // Subsurface Scattering
+ [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0
+ [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0
+ [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0
+ [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0
+ [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0
+ [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0
+ [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0
+
+ // Rim Lighting
+ [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0
+ [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0
+ [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0
+ [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0
+ [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0
+ [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0
+ [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0
+ [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0
+ [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0
+ [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0
+ [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0
+ [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0
+ [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0
+
+ // Metallics
+ [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0
+ [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0
+ [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0
+ [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0
+
+ // Clearcoat
+ [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0
+ [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0
+
+ // First Matcap
+ [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0
+ [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0
+ [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0
+ [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0
+ [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0
+
+ // Second Matcap
+ [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0
+ [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0
+ [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0
+ [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0
+ [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0
+
+ // Specular
+ [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0
+
+ // Second Specular
+ [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0
+
+ // First Emission
+ [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0
+ [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0
+ [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0
+
+ // Center out emission
+ [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0
+
+ // Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0
+
+ // Scrolling Emission
+ [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0
+
+ // Second Enission
+ [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0
+ [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0
+
+ // Second Center Out Enission
+ [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0
+
+ // Second Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0
+
+ // Flipbook
+ [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0
+ [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0
+ [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0
+ [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0
+ [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0
+ [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0
+ [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0
+ [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0
+ [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0
+ [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0
+
+ // Dissolve
+ [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0
+ [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0
+ [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0
+ [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0
+ [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0
+ [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0
+ [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0
+ [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0
+ [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0
+ [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0
+ [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0
+ [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0
+ [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0
+ [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0
+ [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0
+ [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0
+ [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0
+ [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0
+ [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0
+
+ [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0
+ [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0
+ [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0
+ [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0
+ [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0
+ [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0
+ [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0
+ [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0
+ [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0
+ [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0
+
+ // Panosphere
+ [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0
+ [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0
+ [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0
+ [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0
+ [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0
+ [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0
+ [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0
+
+ // Glitter
+ [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0
+ [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0
+ [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0
+ [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0
+ [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0
+ [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0
+ [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0
+ [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0
+ [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0
+ [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0
+ [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0
+ [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0
+ [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0
+ [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0
+ [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0
+ [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0
+ [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0
+
+ // Glitter Random Colors
+ [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0
+ [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+ [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0
+ [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0
+ [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0
+ [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0
+
+ // FPS
+ [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0
+ [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0
+ [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // POSITION
+ [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0
+ [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0
+ [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // INSTANCE TIME
+ [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0
+ [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0
+ [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0
+
+ // Mirror Rendering
+ [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0
+ [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0
+ [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0
+ [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0
+ [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0
+
+ // Distance Fade
+ [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0
+ [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0
+ [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0
+
+ // Angular Fade
+ [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0
+ [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0
+ [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0
+ [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0
+ [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0
+ [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0
+ [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0
+ [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0
+ [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0
+
+ // UV Distortion
+ [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0
+ [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0
+ [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0
+ [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0
+ [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0
+ [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0
+ [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0
+ [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0
+
+ // Video Options
+ [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0
+ [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0
+ [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0
+ [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0
+ [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0
+ [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0
+ [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0
+ [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0
+ [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0
+ [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0
+ [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0
+ [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0
+ [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0
+ [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0
+ [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0
+ [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0
+ [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0
+ [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0
+ [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0
+
+ // TouchFX
+ [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0
+ [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0
+ [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0
+ [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0
+
+ [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0
+ [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0
+ [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0
+ [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0
+ [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0
+ [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0
+ [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0
+ [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0
+
+ // Hologram
+ [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0
+ [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0
+ [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0
+ [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0
+ [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0
+ [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0
+ [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0
+ [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0
+
+ // GrabPass
+ [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0
+ [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0
+ [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0
+ [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0
+ [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0
+ [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0
+ [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0
+ [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0
+
+ // Iridescence
+ [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0
+ [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0
+ [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0
+ [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0
+ [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0
+ [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0
+ [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0
+ [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0
+ [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0
+
+ // Vertex Glitching
+ [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0
+ [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0
+ [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0
+ [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0
+
+ // Spawn In Effects
+ [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0
+ [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0
+ [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0
+ [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0
+
+ // Voronoi
+ [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0
+ [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0
+ [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0
+ [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0
+ [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0
+ [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0
+ [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0
+ [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0
+ [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+
+ // Blacklight mask
+ [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0
+ [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0
+ [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0
+ [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0
+ [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0
+ [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0
+ [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0
+ [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0
+ [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0
+ [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0
+
+ // Outline Options
+ [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0
+ [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0
+ [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LineWidthAnimated ("Width", Int) = 0
+ [HideInInspector]_LineColorAnimated ("Color", Int) = 0
+ [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0
+ [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0
+ [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0
+ [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0
+ [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0
+ [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0
+ [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0
+ [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0
+ [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0
+
+ // Parallax Mapping
+ [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0
+ [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0
+ [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0
+ [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0
+ [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0
+ [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0
+ [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0
+ [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0
+ [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0
+
+ // Rendering Options
+ [HideInInspector]_CullAnimated ("Cull", Int) = 0
+ [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0
+ [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0
+ [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0
+ [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0
+ [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0
+ [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0
+
+ // Blending Options
+ [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0
+ [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0
+ [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0
+ [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0
+
+ // Stencils
+ [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Outline Stencil
+ [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Debug Options
+ [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0
+ [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0
+ [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0
+ [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0
+ }
+
+
+ //originalEditorCustomEditor "PoiToon"
+ CustomEditor "Thry.ShaderEditor"
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
+
+// //EnableOutlinePass
+// Pass
+// {
+// Name "Outline"
+// Tags { "LightMode" = "ForwardBase" }
+// Stencil
+// {
+// Ref [_OutlineStencilRef]
+// ReadMask [_OutlineStencilReadMask]
+// WriteMask [_OutlineStencilWriteMask]
+// Comp [_OutlineStencilCompareFunction]
+// Pass [_OutlineStencilPassOp]
+// Fail [_OutlineStencilFailOp]
+// ZFail [_OutlineStencilZFailOp]
+// }
+// ZTest [_ZTest]
+// ColorMask [_ColorMask]
+// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits]
+// BlendOp [_BlendOp], [_BlendOpAlpha]
+// Blend [_SrcBlend] [_DstBlend]
+// ZWrite [_ZWrite]
+// AlphaToMask [_AlphaToMask]
+// Cull [_OutlineCull]
+// CGPROGRAM
+//
+// #pragma target 5.0
+// #define FORWARD_BASE_PASS
+// #define OUTLINE
+// float _Mode;
+// // patreon Additive
+// // Black Light Mask
+//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+// // voronoi
+//// #pragma shader_feature CHROMATIC_ABERRATION
+// // UV Distortion
+//// #pragma shader_feature USER_LUT
+// // Vertex Offsets
+//// #pragma shader_feature AUTO_EXPOSURE
+// // Mirror
+//// #pragma shader_feature _REQUIRE_UV2
+// // Random
+//// #pragma shader_feature _SUNDISK_NONE
+// // Dissolve
+//// #pragma shader_feature DISTORT
+// // Lighting
+//// #pragma shader_feature VIGNETTE_MASKED
+// #pragma multi_compile_fwdbase
+// #pragma fragmentoption ARB_precision_hint_fastest
+// #pragma multi_compile_fog
+// #pragma multi_compile_instancing
+// #pragma vertex vert
+// #pragma fragment frag
+// #include "../Includes/CGI_PoiPassOutline.cginc"
+// ENDCG
+//
+// }
+ //EnableOutlinePass
+
+ Pass
+ {
+ Name "MainPass"
+ Tags { "LightMode" = "ForwardBase" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ AlphaToMask [_AlphaToMask]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend [_SrcBlend] [_DstBlend]
+
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_BASE_PASS
+ float _Mode;
+ // Base Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ #pragma multi_compile _ VERTEXLIGHT_ON
+ // patreon Base
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Grab Pass Blur
+// #pragma shader_feature CHROMATIC_ABERRATION_LOW
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Touch Color
+// #pragma shader_feature GRAIN
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdbase
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_fog
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+
+ //LightingAdditiveEnable
+ Pass
+ {
+ Name "ForwardAddPass"
+ Tags { "LightMode" = "ForwardAdd" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ ZWrite Off
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend One One
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_ADD_PASS
+ float _Mode;
+ // Add Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ // patreon Additive
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+// #pragma shader_feature _PARALLAX_MAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Disable Directionals
+// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ //LightingAdditiveEnable
+
+ //LightingCastShadows
+ Pass
+ {
+ Name "ShadowCasterPass"
+ Tags { "LightMode" = "ShadowCaster" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ AlphaToMask Off
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_SHADOW
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Dissolve
+// #pragma shader_feature DISTORT
+ #pragma multi_compile_instancing
+ #pragma vertex vertShadowCaster
+ #pragma fragment fragShadowCaster
+ #include "../Includes/CGI_PoiPassShadow.cginc"
+ ENDCG
+
+ }
+ //LightingCastShadows
+
+ Pass
+ {
+ Tags { "LightMode" = "Meta" }
+ Cull Off
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_META_PASS
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
new file mode 100644
index 00000000..e519e215
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/nose-fe95da54/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
@@ -0,0 +1,9 @@
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+guid: 9509d5c7048e85141a2b93c168a55a43
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3.meta
new file mode 100644
index 00000000..04b465b7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3.meta
@@ -0,0 +1,8 @@
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+guid: 4a7282acf3c02424ea162b4466f12b44
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets.meta
new file mode 100644
index 00000000..1981f38c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets.meta
@@ -0,0 +1,8 @@
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+guid: 8776c3c518258244a8f6e8e0a8b25307
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders.meta
new file mode 100644
index 00000000..8ef5420f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders.meta
@@ -0,0 +1,8 @@
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+guid: 5609cdd1a0fabff41aafb50c323ab1a4
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders.meta
new file mode 100644
index 00000000..ffde29ef
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders.meta
@@ -0,0 +1,8 @@
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+guid: 4b3d7df680b4deb41b5139423f8cd13b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon.meta
new file mode 100644
index 00000000..8025eb38
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon.meta
@@ -0,0 +1,8 @@
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+guid: dfeb0f91b66b9c54bb5650c56fffad9d
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+DefaultImporter:
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
new file mode 100644
index 00000000..7a35f577
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f5fba52af4461824486ff7b1781762cc
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
new file mode 100644
index 00000000..7a3f6a9a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_ALPHA_TO_COVERAGE
+ #define POI_ALPHA_TO_COVERAGE
+
+ half _MainMipScale;
+ float _MainAlphaToCoverage;
+
+ float CalcMipLevel(float2 texture_coord)
+ {
+ float2 dx = ddx(texture_coord);
+ float2 dy = ddy(texture_coord);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+
+ return 0.5 * log2(delta_max_sqr);
+ }
+
+ void ApplyAlphaToCoverage(inout float4 finalColor)
+ {
+ // Force Model Opacity to 1 if desired
+
+ if (float(0) == 1)
+ {
+
+ if(float(0))
+ {
+ // rescale alpha by mip level
+ finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.001953125,0.001953125,512,512).zw)) * float(0.25);
+ // rescale alpha by partial derivative
+ finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
new file mode 100644
index 00000000..4edd45b7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8b52d08cf1b2b004e9029649652d8d28
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
new file mode 100644
index 00000000..e529136f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_BACKFACE
+ #define POI_BACKFACE
+
+ float _BackFaceEnabled;
+ float _BackFaceTextureUV;
+ float _BackFaceDetailIntensity;
+ float _BackFaceEmissionStrength;
+ float2 _BackFacePanning;
+ float _BackFaceHueShift;
+ float4 _BackFaceColor;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST;
+
+ float3 BackFaceColor;
+ void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission)
+ {
+ backFaceEmission = 0;
+ BackFaceColor = 0;
+
+ if (float(0))
+ {
+ if(!poiMesh.isFrontFace)
+ {
+ albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ backFaceDetailIntensity = float(1);
+ BackFaceColor = albedo.rgb;
+ mixedHueShift = float(0);
+ backFaceEmission = BackFaceColor * float(0);
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
new file mode 100644
index 00000000..c4a5f940
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b8318700d36a14444ba23046c01e600c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
new file mode 100644
index 00000000..750364ae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
@@ -0,0 +1,54 @@
+#ifndef POI_BLACKLIGHT
+ #define POI_BLACKLIGHT
+
+ float4 _BlackLightMaskStart;
+ float4 _BlackLightMaskEnd;
+ float4 _BlackLightMaskKeys;
+ float _BlackLightMaskDebug;
+ float _BlackLightMaskDissolve;
+ float _BlackLightMaskMetallic;
+ float _BlackLightMaskClearCoat;
+ float _BlackLightMaskMatcap;
+ float _BlackLightMaskMatcap2;
+ float _BlackLightMaskEmission;
+ float _BlackLightMaskEmission2;
+ float _BlackLightMaskFlipbook;
+ float _BlackLightMaskPanosphere;
+ float _BlackLightMaskIridescence;
+
+ half _BlackLightMaskGlitter;
+
+ half4 blackLightMask;
+
+ void createBlackLightMask()
+ {
+ blackLightMask = 0;
+ #ifdef VERTEXLIGHT_ON
+
+ for (int lightIndex = 0; lightIndex < 4; lightIndex ++)
+ {
+ float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]);
+ if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0)))
+ {
+ for (int maskIndex = 0; maskIndex < 4; maskIndex ++)
+ {
+ float4 comparison = _BlackLightMaskKeys;
+ if(unity_LightColor[lightIndex].a == comparison[maskIndex])
+ {
+ blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos)));
+ }
+ }
+ }
+ }
+ #endif
+ }
+#endif
+
+/*
+#ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskDissolve != 4)
+ {
+ blackLightMask[mask];
+ }
+#endif
+*/
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
new file mode 100644
index 00000000..6d7c6905
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0d595b75ce5d320479cf3580b9f5e124
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
new file mode 100644
index 00000000..f87ae6dc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
@@ -0,0 +1,39 @@
+#ifndef POI_BLENDING
+ #define POI_BLENDING
+
+ /*
+ 0: Zero float4(0.0, 0.0, 0.0, 0.0),
+ 1: One float4(1.0, 1.0, 1.0, 1.0),
+ 2: DstColor destinationColor,
+ 3: SrcColor sourceColor,
+ 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ 5: SrcAlpha sourceColor.aaaa,
+ 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ 7: DstAlpha destinationColor.aaaa,
+ 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor.,
+ 9: SrcAlphaSaturate saturate(sourceColor.aaaa),
+ 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa,
+ */
+
+ float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor)
+ {
+ float4 sA = 1-blendFactor;
+ const float4 blendData[11] = {
+ float4(0.0, 0.0, 0.0, 0.0),
+ float4(1.0, 1.0, 1.0, 1.0),
+ destinationColor,
+ sourceColor,
+ float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sA,
+ saturate(sourceColor.aaaa),
+ 1 - sA,
+ };
+
+ return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
new file mode 100644
index 00000000..a3371fd0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 744beb5f614dc914aa4a7b38b5a8b2ac
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
new file mode 100644
index 00000000..6e4db3fc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_BULGE
+ #define POI_BULGE
+
+
+ sampler2D _BulgeMask;
+ float _BuldgeFadeLength;
+ float _BuldgeHeight;
+
+ void bulgyWolgy(inout v2f o)
+ {
+ float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0)));
+ float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0));
+ depth = Linear01Depth(depth);
+
+ float intersect = 0;
+ if (depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w));
+ if(diff > 0)
+ {
+ intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff);
+ }
+ }
+ float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0);
+
+ offset = IsInMirror() ? 0: offset;
+ offset *= bulgeMask;
+
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset;
+ o.localPos = mul(unity_WorldToObject, o.worldPos);
+ o.pos = UnityObjectToClipPos(o.localPos);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
new file mode 100644
index 00000000..1f053070
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 69b80c99356413442a4b9823acc74c81
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
new file mode 100644
index 00000000..5adf7340
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
@@ -0,0 +1,108 @@
+#ifndef POI_CLEARCOAT
+ #define POI_CLEARCOAT
+
+ samplerCUBE _ClearCoatCubeMap;
+ float _ClearCoatSampleWorld;
+ POI_TEXTURE_NOSAMPLER(_ClearCoatMask);
+ POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap);
+ float _ClearCoatInvertSmoothness;
+ float _ClearCoat;
+ float _ClearCoatSmoothness;
+ float3 _ClearCoatTint;
+ float _ClearCoatNormalToUse;
+ float _ClearCoatForceLighting;
+ float lighty_clear_boy_uwu_var;
+
+
+ float3 CalculateClearCoatEnvironmentalReflections()
+ {
+ float3 reflectionColor;
+
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+ if (float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ float roughness = 1 - smoothnessMap;
+
+ lighty_clear_boy_uwu_var = 0;
+
+ float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir;
+
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0;
+
+
+ if(float(0) == 0 && no_probe == 0)
+ {
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflectionColor = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflectionColor = probe0;
+ }
+ }
+ else
+ {
+ lighty_clear_boy_uwu_var = 1;
+ reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+ }
+
+ if(float(0))
+ {
+ lighty_clear_boy_uwu_var = 1;
+ }
+
+ return reflectionColor * float4(1,1,1,1);
+ }
+
+ void calculateAndApplyClearCoat(inout float4 finalColor)
+ {
+ half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskClearCoat != 4)
+ {
+ clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat];
+ }
+ #endif
+
+ half3 reflectionColor = CalculateClearCoatEnvironmentalReflections();
+
+ float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r);
+ #ifdef POI_LIGHTING
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ //finalColor.rgb += reflectionColor;
+ //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var);
+ #else
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
new file mode 100644
index 00000000..b168a3d2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fcd8ff748408ae74e9b9828fb67eb99a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
new file mode 100644
index 00000000..687dc443
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
@@ -0,0 +1,262 @@
+#ifndef POI_COLOR
+ #define POI_COLOR
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ static const float Epsilon = 1e-10;
+ // The weights of RGB contributions to luminance.
+ // Should sum to unity.
+ static const float3 HCYwts = float3(0.299, 0.587, 0.114);
+ static const float HCLgamma = 3;
+ static const float HCLy0 = 100;
+ static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5
+ static const float3 wref = float3(1.0, 1.0, 1.0);
+ #define TAU 6.28318531
+
+ float3 HUEtoRGB(in float H)
+ {
+ float R = abs(H * 6 - 3) - 1;
+ float G = 2 - abs(H * 6 - 2);
+ float B = 2 - abs(H * 6 - 4);
+ return saturate(float3(R, G, B));
+ }
+
+ float3 RGBtoHCV(in float3 RGB)
+ {
+ // Based on work by Sam Hocevar and Emil Persson
+ float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0);
+ float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx);
+ float C = Q.x - min(Q.w, Q.y);
+ float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z);
+ return float3(H, C, Q.x);
+ }
+
+ float3 HSVtoRGB(in float3 HSV)
+ {
+ float3 RGB = HUEtoRGB(HSV.x);
+ return((RGB - 1) * HSV.y + 1) * HSV.z;
+ }
+
+ float3 RGBtoHSV(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float S = HCV.y / (HCV.z + Epsilon);
+ return float3(HCV.x, S, HCV.z);
+ }
+
+ float3 HSLtoRGB(in float3 HSL)
+ {
+ float3 RGB = HUEtoRGB(HSL.x);
+ float C = (1 - abs(2 * HSL.z - 1)) * HSL.y;
+ return(RGB - 0.5) * C + HSL.z;
+ }
+
+ float3 RGBtoHSL(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float L = HCV.z - HCV.y * 0.5;
+ float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon);
+ return float3(HCV.x, S, L);
+ }
+
+ float3 HCYtoRGB(in float3 HCY)
+ {
+
+
+ float3 RGB = HUEtoRGB(HCY.x);
+ float Z = dot(RGB, HCYwts);
+ if (HCY.z < Z)
+ {
+ HCY.y *= HCY.z / Z;
+ }
+ else if(Z < 1)
+ {
+ HCY.y *= (1 - HCY.z) / (1 - Z);
+ }
+ return(RGB - Z) * HCY.y + HCY.z;
+ }
+
+ float3 RGBtoHCY(in float3 RGB)
+ {
+ // Corrected by David Schaeffer
+ float3 HCV = RGBtoHCV(RGB);
+ float Y = dot(RGB, HCYwts);
+ float Z = dot(HUEtoRGB(HCV.x), HCYwts);
+ if (Y < Z)
+ {
+ HCV.y *= Z / (Epsilon + Y);
+ }
+ else
+ {
+ HCV.y *= (1 - Z) / (Epsilon + 1 - Y);
+ }
+ return float3(HCV.x, HCV.y, Y);
+ }
+
+ float3 HCLtoRGB(in float3 HCL)
+ {
+ float3 RGB = 0;
+ if(HCL.z != 0)
+ {
+ float H = HCL.x;
+ float C = HCL.y;
+ float L = HCL.z * HCLmaxL;
+ float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0));
+ float U = (2 * L - C) / (2 * Q - 1);
+ float V = C / Q;
+ float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2;
+ float T;
+ H *= 6;
+ if(H <= 0.999)
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.g = T / (1 + T);
+ }
+ else if(H <= 1.001)
+ {
+ RGB.r = 1;
+ RGB.g = 1;
+ }
+ else if(H <= 2)
+ {
+ T = tan(A);
+ RGB.r = (1 + T) / T;
+ RGB.g = 1;
+ }
+ else if(H <= 3)
+ {
+ T = tan(A);
+ RGB.g = 1;
+ RGB.b = 1 + T;
+ }
+ else if(H <= 3.999)
+ {
+ T = tan(A);
+ RGB.g = 1 / (1 + T);
+ RGB.b = 1;
+ }
+ else if(H <= 4.001)
+ {
+ RGB.g = 0;
+ RGB.b = 1;
+ }
+ else if(H <= 5)
+ {
+ T = tan(A);
+ RGB.r = -1 / T;
+ RGB.b = 1;
+ }
+ else
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.b = -T;
+ }
+ RGB = RGB * V + U;
+ }
+ return RGB;
+ }
+
+ float3 RGBtoHCL(in float3 RGB)
+ {
+ float3 HCL;
+ float H = 0;
+ float U = min(RGB.r, min(RGB.g, RGB.b));
+ float V = max(RGB.r, max(RGB.g, RGB.b));
+ float Q = HCLgamma / HCLy0;
+ HCL.y = V - U;
+ if(HCL.y != 0)
+ {
+ H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi;
+ Q *= U / V;
+ }
+ Q = exp(Q);
+ HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6);
+ HCL.y *= Q;
+ HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2);
+ return HCL;
+ }
+
+ //HSL MODIFT
+ float3 ModifyViaHSL(float3 color, float3 HSLMod)
+ {
+ float3 colorHSL = RGBtoHSL(color);
+ colorHSL.r = frac(colorHSL.r + HSLMod.r);
+ colorHSL.g = saturate(colorHSL.g + HSLMod.g);
+ colorHSL.b = saturate(colorHSL.b + HSLMod.b);
+ return HSLtoRGB(colorHSL);
+ }
+
+ float3 hueShift(float3 col, float hueAdjust)
+ {
+ hueAdjust *= 2 * pi;
+ const float3 k = float3(0.57735, 0.57735, 0.57735);
+ half cosAngle = cos(hueAdjust);
+ return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle);
+ }
+
+ float3 poiSaturation(float3 In, float Saturation)
+ {
+ float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
+ return luma.xxx + Saturation.xxx * (In - luma.xxx);
+ }
+ // LCH
+ float xyzF(float t)
+ {
+ return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645));
+ }
+ float xyzR(float t)
+ {
+ return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655));
+ }
+ float3 rgb2lch(in float3 c)
+ {
+ c = mul(float3x3(0.4124, 0.3576, 0.1805,
+ 0.2126, 0.7152, 0.0722,
+ 0.0193, 0.1192, 0.9505), c);
+ c.x = xyzF(c.x / wref.x);
+ c.y = xyzF(c.y / wref.y);
+ c.z = xyzF(c.z / wref.z);
+ float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z));
+ return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y));
+ }
+
+ float3 lch2rgb(in float3 c)
+ {
+ c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y);
+
+ float lg = 1. / 116. * (c.x + 16.);
+ float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y),
+ wref.y * xyzR(lg),
+ wref.z * xyzR(lg - 0.005 * c.z));
+
+ float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986,
+ - 0.9689, 1.8758, 0.0415,
+ 0.0557, -0.2040, 1.0570), xyz);
+
+ return rgb;
+ }
+
+ //cheaply lerp around a circle
+ float lerpAng(in float a, in float b, in float x)
+ {
+ float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi;
+ return ang * x + b;
+ }
+
+ //Linear interpolation between two colors in Lch space
+ float3 lerpLch(in float3 a, in float3 b, in float x)
+ {
+ float hue = lerpAng(a.z, b.z, x);
+ return float3(lerp(b.xy, a.xy, x), hue);
+ }
+
+ float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha)
+ {
+ return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha));
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
new file mode 100644
index 00000000..e570e345
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c0fb7753f8d5f7649828dab980899dc6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
new file mode 100644
index 00000000..cd354f85
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
@@ -0,0 +1,249 @@
+#ifndef POI_DATA
+ #define POI_DATA
+
+ float _ParallaxBias;
+ float _LightingAdditiveLimitIntensity;
+ float _LightingAdditiveMaxIntensity;
+ POI_TEXTURE_NOSAMPLER(_BumpMap);
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailMask);
+ POI_TEXTURE_NOSAMPLER(_DetailNormalMap);
+ float _DetailNormalMapScale;
+ #endif
+ float _BumpScale;
+
+ void calculateAttenuation(v2f i)
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if defined(POINT) || defined(SPOT)
+ POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz)
+ poiLight.additiveShadow = shadow;
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ poiLight.additiveShadow == 0;
+ #endif
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ // fix for rare bug where light atten is 0 when there is no directional light in the scene
+ #ifdef FORWARD_BASE_PASS
+ if (all(_LightColor0.rgb == 0.0))
+ {
+ attenuation = 1.0;
+ }
+ #endif
+ #endif
+ poiLight.attenuation = attenuation;
+ }
+
+ void calculateVertexLightingData(in v2f i)
+ {
+ #ifdef VERTEXLIGHT_ON
+ float4 toLightX = unity_4LightPosX0 - i.worldPos.x;
+ float4 toLightY = unity_4LightPosY0 - i.worldPos.y;
+ float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z;
+ float4 lengthSq = 0;
+ lengthSq += toLightX * toLightX;
+ lengthSq += toLightY * toLightY;
+ lengthSq += toLightZ * toLightZ;
+
+ float4 lightAttenSq = unity_4LightAtten0;
+ float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq);
+ float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25));
+ poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight);
+
+ poiLight.vDotNL = 0;
+ poiLight.vDotNL += toLightX * poiMesh.normals[1].x;
+ poiLight.vDotNL += toLightY * poiMesh.normals[1].y;
+ poiLight.vDotNL += toLightZ * poiMesh.normals[1].z;
+
+ float4 corr = rsqrt(lengthSq);
+ poiLight.vDotNL = max(0, poiLight.vDotNL * corr);
+ poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]);
+
+ float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos;
+ poiLight.vDirection[index] = normalize(vertexToLightSource);
+ //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]);
+ poiLight.vColor[index] = unity_LightColor[index].rgb;
+
+ if (float(0) == 1)
+ {
+ float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b));
+ poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1)));
+ }
+ poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir);
+ poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]);
+ poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1);
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index]));
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index]));
+ #endif
+ }
+ #endif
+ }
+
+ void calculateLightingData(in v2f i)
+ {
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb;
+ poiLight.color = magic + normalLight;
+ #else
+ #ifdef FORWARD_ADD_PASS
+ poiLight.color = _LightColor0.rgb;
+
+
+ if (float(0) == 1)
+ {
+ float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b));
+ poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1)));
+ }
+ #endif
+ #endif
+
+ #ifdef FORWARD_BASE_PASS
+ poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ #else
+ #if defined(POINT) || defined(SPOT)
+ poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos);
+ #else
+ poiLight.direction = _WorldSpaceLightPos0;
+ #endif
+ #endif
+
+ poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir);
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir));
+ #endif
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir));
+ #endif
+
+ poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir);
+ poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir);
+ poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction);
+ poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir);
+ poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir);
+ poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir);
+ }
+
+ float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign)
+ {
+ return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w);
+ }
+
+ void InitializeMeshData(inout v2f i, uint facing)
+ {
+ poiMesh.isFrontFace = facing;
+ poiMesh.normals[0] = normalize(i.normal);
+ poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w);
+ poiMesh.tangent = i.tangent.xyz;
+
+ #ifndef OUTLINE
+ if(!poiMesh.isFrontFace)
+ {
+ poiMesh.normals[0] *= -1;
+ poiMesh.tangent *= -1;
+ poiMesh.binormal *= -1;
+ }
+ #endif
+
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+ poiMesh.barycentricCoordinates = i.barycentricCoordinates;
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ #ifdef POI_UV_DISTORTION
+ poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy);
+ #else
+ poiMesh.uv[4] = poiMesh.uv[0];
+ #endif
+
+ poiMesh.vertexColor = i.vertexColor;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ poiMesh.lightmapUV = i.lightmapUV;
+ #endif
+ poiMesh.modelPos = i.modelPos;
+
+ #ifdef FUR
+ poiMesh.furAlpha = i.furAlpha;
+ #endif
+ }
+
+ void initializeCamera(v2f i)
+ {
+ poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
+ poiCam.forwardDir = getCameraForward();
+ poiCam.worldPos = _WorldSpaceCameraPos;
+ poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos);
+ poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos);
+ poiCam.grabPos = i.grabPos;
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ poiCam.clipPos = i.pos;
+ #if defined(GRAIN)
+ poiCam.worldDirection = i.worldDirection;
+ #endif
+
+ poiCam.tangentViewDir = normalize(i.tangentViewDir);
+ poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42));
+ }
+
+ void calculateTangentData()
+ {
+ poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]);
+ poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]));
+ }
+
+ void CalculateReflectionData()
+ {
+ #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON)
+ poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]);
+ poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]);
+ #endif
+ }
+
+ void calculateNormals(inout half3 detailMask)
+ {
+ half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ #ifdef FINALPASS
+ detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(1) > 0)
+ {
+ half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g);
+ poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal);
+ }
+ else
+ {
+ poiMesh.tangentSpaceNormal = mainNormal;
+ }
+ #else
+ poiMesh.tangentSpaceNormal = mainNormal;
+ #endif
+
+ #ifdef POI_RGBMASK
+ calculateRGBNormals(poiMesh.tangentSpaceNormal);
+ #endif
+
+ poiMesh.normals[1] = normalize(
+ poiMesh.tangentSpaceNormal.x * poiMesh.tangent +
+ poiMesh.tangentSpaceNormal.y * poiMesh.binormal +
+ poiMesh.tangentSpaceNormal.z * poiMesh.normals[0]
+ );
+
+ poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1]));
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
new file mode 100644
index 00000000..3e61c79f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 596d24610fa227b4089f86b732215dcb
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
new file mode 100644
index 00000000..125d2cd9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
@@ -0,0 +1,107 @@
+#ifndef POI_DEBUG
+ #define POI_DEBUG
+
+ float _DebugEnabled;
+ float _DebugMeshData;
+ float _DebugLightingData;
+ float _DebugCameraData;
+
+ void displayDebugInfo(inout float4 finalColor)
+ {
+
+ if (float(0) != 0)
+ {
+ //Mesh Data
+ if (float(0) == 1)
+ {
+ finalColor.rgb = poiMesh.normals[0];
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiMesh.normals[1];
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiMesh.tangent;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiMesh.binormal;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiMesh.localPos;
+ return;
+ }
+
+ #ifdef POI_LIGHTING
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiLight.attenuation;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiLight.directLighting;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiLight.indirectLighting;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiLight.lightMap;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiLight.rampedLightMap;
+ return;
+ }
+ else if(float(0) == 6)
+ {
+ finalColor.rgb = poiLight.finalLighting;
+ return;
+ }
+ else if(float(0) == 7)
+ {
+ finalColor.rgb = poiLight.nDotL;
+ return;
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiCam.viewDir;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiCam.tangentViewDir;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiCam.forwardDir;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiCam.worldPos;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiCam.viewDotNormal;
+ return;
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
new file mode 100644
index 00000000..75b96c00
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a7008b393030f1d41b959acd7082db01
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
new file mode 100644
index 00000000..280fcbc1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_DECAL
+ #define POI_DECAL
+
+ POI_TEXTURE_NOSAMPLER(_DecalTexture);
+ POI_TEXTURE_NOSAMPLER(_DecalMask);
+ float4 _DecalColor;
+ fixed _DecalTiled;
+ fixed _DecalBlendAdd;
+ fixed _DecalBlendMultiply;
+ fixed _DecalBlendReplace;
+ half _DecalRotation;
+ half2 _DecalScale;
+ half2 _DecalPosition;
+ half _DecalRotationSpeed;
+ float _DecalEmissionStrength;
+
+ void applyDecal(inout float4 albedo, inout float3 decalEmission)
+ {
+ float2 uv = poiMesh.uv[float(0)];
+ float2 decalCenter = float4(0.5,0.5,0,0);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y);
+ uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1));
+
+ half decalAlpha = 1;
+ //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0);
+ float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
+ decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if (!float(0))
+ {
+ if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0)
+ {
+ decalAlpha = 0;
+ }
+ }
+
+ if(float(0))
+ {
+ albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+ albedo = saturate(albedo);
+ decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
new file mode 100644
index 00000000..70934f17
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2722146db5acabf4aaf27dbe70f423ef
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
new file mode 100644
index 00000000..9b70067a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
@@ -0,0 +1,21 @@
+#ifndef POI_DEFINES
+ #define POI_DEFINES
+
+ #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04)
+
+ #ifdef _SPECGLOSSMAP // Specular
+ #ifndef POI_VAR_DOTNH
+ #define POI_VAR_DOTNH
+ #endif
+ #ifndef POI_VAR_DOTLH
+ #define POI_VAR_DOTLH
+ #endif
+ #endif
+
+ #ifdef VIGNETTE_MASKED // Lighting
+ #ifndef POI_VAR_DOTNL
+ #define POI_VAR_DOTNL
+ #endif
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
new file mode 100644
index 00000000..dd25dd07
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2628321c10d0b9f4ea6a9cc98a0d46f5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
new file mode 100644
index 00000000..828460bc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
@@ -0,0 +1,112 @@
+#ifndef POI_DEPTH_COLOR
+ #define POI_DEPTH_COLOR
+
+ float4 _DepthGlowColor;
+ float _DepthGlowEmission;
+ float _FadeLength;
+ float _DepthAlphaMin;
+ float _DepthAlphaMax;
+ POI_TEXTURE_NOSAMPLER(_DepthGradient);
+ POI_TEXTURE_NOSAMPLER(_DepthMask);
+ float _DepthGradientTextureUV;
+ float _DepthGradientBlend;
+
+ /*
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos)
+ {
+ float3 touchEmission = 0;
+ if (!IsInMirror())
+ {
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+ float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection));
+ depth = Linear01Depth(depth);
+ if(depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(clipPos.z));
+ float intersect = 0;
+ if(diff > 0)
+ {
+ intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1);
+ }
+ half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect);
+ half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]);
+ half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+ }
+ }
+ depthTouchEmission = touchEmission;
+ }
+ */
+
+ inline float CorrectedLinearEyeDepth(float z, float B)
+ {
+ return 1.0 / (z / PM._34 + B);
+ }
+
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection)
+ {
+ float3 touchEmission = 0;
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+
+ float perspectiveDivide = 1.0f / poiCam.clipPos.w;
+ float4 direction = worldDirection * perspectiveDivide;
+ float2 screenPos = poiCam.grabPos.xy * perspectiveDivide;
+ float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos);
+
+ #if UNITY_REVERSED_Z
+ if (z == 0)
+ #else
+ if(z == 1)
+ #endif
+ return;
+
+ float depth = CorrectedLinearEyeDepth(z, direction.w);
+ float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz;
+ /*
+ finalColor.rgb = frac(worldpos);
+ return;
+ */
+
+ float diff = distance(worldpos, poiMesh.worldPos);
+ float intersect = 0;
+ intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1);
+ half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan);
+
+ half4 depthGradient = 0;
+ half3 depthColor = 0;
+
+
+ if (_DepthGradientTextureUV == 0)
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ }
+ else
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect;
+ }
+
+
+ if(_DepthGradientBlend == 0) // rpelace
+ {
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ }
+ else if(_DepthGradientBlend == 1) // add
+ {
+ finalColor.rgb += depthColor * intersect * depthMask;
+ }
+ else if(_DepthGradientBlend == 2) // multiply
+ {
+ finalColor.rgb *= lerp(1, depthColor, intersect * depthMask);
+ }
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+
+ depthTouchEmission = touchEmission;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
new file mode 100644
index 00000000..53457770
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 18426a59443ef9046ab7604d17f84efe
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
new file mode 100644
index 00000000..13175f00
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
@@ -0,0 +1,171 @@
+#ifndef POI_DISSOLVE
+ #define POI_DISSOLVE
+
+ float _DissolveType;
+ float _DissolveEdgeWidth;
+ float4 _DissolveEdgeColor;
+ sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST;
+ float _DissolveEdgeEmission;
+ float4 _DissolveTextureColor;
+
+ POI_TEXTURE_NOSAMPLER(_DissolveToTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise);
+ POI_TEXTURE_NOSAMPLER(_DissolveMask);
+
+ float _DissolveMaskInvert;
+ float _DissolveAlpha;
+ float _ContinuousDissolve;
+ float _DissolveDetailStrength;
+ float _DissolveEdgeHardness;
+ float _DissolveInvertNoise;
+ float _DissolveInvertDetailNoise;
+ float _DissolveToEmissionStrength;
+
+ // Point to Point
+ float _DissolveP2PWorldLocal;
+ float _DissolveP2PEdgeLength;
+ float4 _DissolveStartPoint;
+ float4 _DissolveEndPoint;
+
+ // World Dissolve
+ float _DissolveWorldShape;
+ float4 _DissolveShapePosition;
+ float4 _DissolveShapeRotation;
+ float _DissolveShapeScale;
+ float _DissolveInvertShape;
+ float _DissolveShapeEdgeLength;
+
+ float _DissolveAlpha0;
+ float _DissolveAlpha1;
+ float _DissolveAlpha2;
+ float _DissolveAlpha3;
+ float _DissolveAlpha4;
+ float _DissolveAlpha5;
+ float _DissolveAlpha6;
+ float _DissolveAlpha7;
+ float _DissolveAlpha8;
+ float _DissolveAlpha9;
+
+ // Masking
+ float _DissolveEmissionSide;
+ float _DissolveEmission1Side;
+ float _DissolveUseVertexColors;
+
+ float4 edgeColor;
+ float edgeAlpha;
+ float dissolveAlpha;
+ float4 dissolveToTexture;
+ //Globals
+
+
+ void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission)
+ {
+
+ float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+
+ if (float(0))
+ {
+ // Vertex Color Imprecision hype
+ dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000;
+ }
+
+ dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ float da = float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0);
+ da = saturate(da);
+
+ float dds = float(0.1);
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskDissolve != 4)
+ {
+ dissolveMask *= blackLightMask[_BlackLightMaskDissolve];
+ }
+ #endif
+
+ if(float(0))
+ {
+ dissolveMask = 1 - dissolveMask;
+ }
+
+ float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(0))
+ {
+ dissolveNoiseTexture = 1 - dissolveNoiseTexture;
+ }
+ if(float(0))
+ {
+ dissolveDetailNoise = 1 - dissolveDetailNoise;
+ }
+ if(float(0) != 0)
+ {
+ da = sin(_Time.y * float(0)) * .5 + .5;
+ }
+ da *= dissolveMask;
+ dissolveAlpha = da;
+ edgeAlpha = 0;
+
+
+ if(float(1) == 1) // Basic
+ {
+ da = remap(da, 0, 1, -float(0.025), 1);
+ dissolveAlpha = da;
+ //Adjust detail strength to avoid artifacts
+ dds *= smoothstep(1, .99, da);
+ float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds);
+
+ noise = saturate(noise + 0.001);
+ //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025));
+ dissolveAlpha = dissolveAlpha >= noise;
+ edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha);
+ }
+ else if (float(1) == 2) // Point to Point
+ {
+ float3 direction;
+ float3 currentPos;
+ float distanceTo = 0;
+ direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0));
+ currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha);
+ if (float(0) == 0)
+ {
+ distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ else
+ {
+ distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ }
+
+ albedo = lerp(albedo, dissolveToTexture, dissolveAlpha);
+
+
+ if(float(0.025))
+ {
+ edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1);
+ albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+ dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
new file mode 100644
index 00000000..7974fc96
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2938a2d6a463f6a4bbdcf53c61f5cf3d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
new file mode 100644
index 00000000..91efad39
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_DITHERING
+ #define POI_DITHERING
+ fixed _DitheringEnabled;
+ fixed _DitherGradient;
+
+ half calcDither(half2 grabPos)
+ {
+ half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8));
+ return dither;
+ }
+
+ #ifndef POI_SHADOW
+ void applyDithering(inout float4 finalColor)
+ {
+
+ if (float(0))
+ {
+ half dither = calcDither(poiCam.screenUV.xy);
+ finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1));
+ }
+ }
+ #else
+ void applyShadowDithering(inout float alpha, float2 screenUV)
+ {
+
+ if(float(0))
+ {
+ half dither = calcDither(screenUV);
+ alpha = alpha - (dither * (1 - alpha) * float(0.1));
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
new file mode 100644
index 00000000..9569afcb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 944c2f4bd3d8e424f991532c8d684a0b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
new file mode 100644
index 00000000..4888c2ca
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
@@ -0,0 +1,240 @@
+#ifndef POI_EMISSION
+ #define POI_EMISSION
+
+ float4 _EmissionColor;
+ POI_TEXTURE_NOSAMPLER(_EmissionMap);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST;
+ float _EmissionBaseColorAsMap;
+ float _EmissionStrength;
+ float _EnableEmission;
+ float _EmissionHueShift;
+ float4 _EmissiveScroll_Direction;
+ float _EmissiveScroll_Width;
+ float _EmissiveScroll_Velocity;
+ float _EmissiveScroll_Interval;
+ float _EmissionBlinkingEnabled;
+ float _EmissiveBlink_Min;
+ float _EmissiveBlink_Max;
+ float _EmissiveBlink_Velocity;
+ float _ScrollingEmission;
+ float _EnableGITDEmission;
+ float _GITDEMinEmissionMultiplier;
+ float _GITDEMaxEmissionMultiplier;
+ float _GITDEMinLight;
+ float _GITDEMaxLight;
+ float _GITDEWorldOrMesh;
+ float _EmissionCenterOutEnabled;
+ float _EmissionCenterOutSpeed;
+ float _EmissionHueShiftEnabled;
+ float _EmissionBlinkingOffset;
+ float _EmissionScrollingOffset;
+
+ float4 _EmissionColor1;
+ #ifdef EFFECT_HUE_VARIATION
+ POI_TEXTURE_NOSAMPLER(_EmissionMap1);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask1);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST;
+ #endif
+ float _EmissionBaseColorAsMap1;
+ float _EmissionStrength1;
+ float _EnableEmission1;
+ float _EmissionHueShift1;
+ float4 _EmissiveScroll_Direction1;
+ float _EmissiveScroll_Width1;
+ float _EmissiveScroll_Velocity1;
+ float _EmissiveScroll_Interval1;
+ float _EmissionBlinkingEnabled1;
+ float _EmissiveBlink_Min1;
+ float _EmissiveBlink_Max1;
+ float _EmissiveBlink_Velocity1;
+ float _ScrollingEmission1;
+ float _EnableGITDEmission1;
+ float _GITDEMinEmissionMultiplier1;
+ float _GITDEMaxEmissionMultiplier1;
+ float _GITDEMinLight1;
+ float _GITDEMaxLight1;
+ float _GITDEWorldOrMesh1;
+ float _EmissionCenterOutEnabled1;
+ float _EmissionCenterOutSpeed1;
+ float _EmissionHueShiftEnabled1;
+ float _EmissionBlinkingOffset1;
+ float _EmissionScrollingOffset1;
+
+ float _EmissionReplace;
+
+ float _EmissionScrollingVertexColor;
+ float _EmissionScrollingVertexColor1;
+
+ float _EmissionScrollingUseCurve;
+ float _EmissionScrollingUseCurve1;
+
+ float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled)
+ {
+ float glowInTheDarkMultiplier = 1;
+
+ if (enabled)
+ {
+ #ifdef POI_LIGHTING
+ float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb;
+ float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight);
+ glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha);
+ #endif
+ }
+ return glowInTheDarkMultiplier;
+ }
+
+ float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position)
+ {
+ float phase = 0;
+ phase = dot(position, direction);
+ phase -= (_Time.y + offset) * velocity;
+ phase /= interval;
+ phase -= floor(phase);
+ phase = saturate(phase);
+ return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5;
+ }
+
+ float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset)
+ {
+ float amplitude = (blinkMax - blinkMin) * 0.5f;
+ float base = blinkMin + amplitude;
+ return sin((_Time.y + offset) * blinkVelocity) * amplitude + base;
+ }
+
+ float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor)
+ {
+ // First Emission
+ float3 emission0 = 0;
+ float emissionStrength0 = float(0);
+ float3 emissionColor0 = 0;
+
+ float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+ else
+ {
+ emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos);
+ }
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor0 = hueShift(emissionColor0, float(0) * float(0));
+ float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission != 4)
+ {
+ emissionMask0 *= blackLightMask[_BlackLightMaskEmission];
+ }
+ #endif
+
+ emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0;
+ emission0 = emissionStrength0 * emissionColor0;
+
+ #ifdef POI_DISSOLVE
+
+ if(float(2) != 2)
+ {
+ emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+
+ // Second Emission
+ float3 emission1 = 0;
+ float emissionStrength1 = 0;
+ float3 emissionColor1 = 0;
+
+ #ifdef EFFECT_HUE_VARIATION
+ emissionStrength1 = float(0);
+ float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos1 = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos1 = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1);
+ }
+ }
+
+ if(float(0))
+ {
+ emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor1 = hueShift(emissionColor1, float(0) * float(0));
+ float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0));
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission2 != 4)
+ {
+ emissionMask1 *= blackLightMask[_BlackLightMaskEmission2];
+ }
+ #endif
+ emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1;
+ emission1 = emissionStrength1 * emissionColor1;
+
+ #ifdef POI_DISSOLVE
+ if(float(2) != 2)
+ {
+ emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+ #endif
+ finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1));
+
+ return emission0 + emission1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
new file mode 100644
index 00000000..f46d75cb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 94b97bf46625e8f4998ad87e74502198
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
new file mode 100644
index 00000000..1e9188ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
@@ -0,0 +1,43 @@
+#ifndef POI_ENVIRONMENTAL_RIM
+ #define POI_ENVIRONMENTAL_RIM
+
+ //enviro rim
+ float _EnableEnvironmentalRim;
+ POI_TEXTURE_NOSAMPLER(_RimEnviroMask);
+ float _RimEnviroBlur;
+ float _RimEnviroMinBrightness;
+ float _RimEnviroWidth;
+ float _RimEnviroSharpness;
+ float _RimEnviroIntensity;
+
+ float3 calculateEnvironmentalRimLighting(in float4 albedo)
+ {
+ float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal));
+ float(0.7) *= 1.7 - 0.7 * float(0.7);
+
+ float3 enviroRimColor = 0;
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if (interpolator < 0.99999)
+ {
+ //Probe 1
+ float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR);
+
+ //Probe 2
+ float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR);
+
+ enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator);
+ }
+ else
+ {
+ float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR);
+ }
+
+ half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb);
+ return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
new file mode 100644
index 00000000..fbae19c9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 400cc6666f0e45043a94b16e306b02a7
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
new file mode 100644
index 00000000..0ed89b59
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
@@ -0,0 +1,153 @@
+#ifndef POI_FLIPBOOK
+ #define POI_FLIPBOOK
+
+ UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST;
+ float4 _FlipbookColor;
+ float _FlipbookFPS;
+ float _FlipbookTotalFrames;
+ float4 _FlipbookScaleOffset;
+ float _FlipbookTiled;
+ float _FlipbookCurrentFrame;
+ float _FlipbookEmissionStrength;
+ float _FlipbookRotation;
+ float _EnableFlipbook;
+ float _FlipbookTexArrayUV;
+ float _FlipbookAlphaControlsFinalAlpha;
+ float _FlipbookRotationSpeed;
+ float _FlipbookIntensityControlsAlpha;
+ float _FlipbookColorReplaces;
+ float2 _FlipbookTexArrayPan;
+
+ // blending
+ float _FlipbookReplace;
+ float _FlipbookMultiply;
+ float _FlipbookAdd;
+ POI_TEXTURE_NOSAMPLER(_FlipbookMask);
+
+ // anim
+ float _FlipbookMovementType;
+ float4 _FlipbookStartEndOffset;
+ float _FlipbookMovementSpeed;
+
+ // Global
+ float4 flipBookPixel;
+ float4 flipBookPixelMultiply;
+ float flipBookMask;
+
+ #ifndef POI_SHADOW
+
+ void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission)
+ {
+ flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float2 uv = frac(poiMesh.uv[float(0)]);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ // 2d rotation
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ if (float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipBookPixel = 0;
+ return;
+ }
+ }
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipBookPixel.a = poiMax(flipBookPixel.rgb);
+ }
+
+ if(float(0))
+ {
+ flipBookPixel.rgb = float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ flipBookPixel.rgb *= float4(1,1,1,1).rgb;
+ }
+
+ #ifdef POI_BLACKLIGHT
+
+ if(_BlackLightMaskFlipbook != 4)
+ {
+ flipBookMask *= blackLightMask[_BlackLightMaskFlipbook];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask);
+ finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask;
+ finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0));
+
+
+ if(float(0))
+ {
+ finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask);
+ }
+ flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask);
+ }
+
+ #else
+
+ float applyFlipbookAlphaToShadow(float2 uv)
+ {
+
+ if(float(0))
+ {
+ float flipbookShadowAlpha = 0;
+
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float theta = radians(float(0));
+
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipbookColor.a = poiMax(flipbookColor.rgb);
+ }
+
+
+ if(float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipbookColor.a = 0;
+ }
+ }
+ return flipbookColor.a * float4(1,1,1,1).a;
+ }
+ return 1;
+ }
+
+ #endif
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
new file mode 100644
index 00000000..b3c6d331
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bc042a5bd3f4dd44785fb07536f5831f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
new file mode 100644
index 00000000..aa950e7d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
@@ -0,0 +1,376 @@
+#ifndef POIFRAG
+ #define POIFRAG
+
+ float _MainEmissionStrength;
+ float _IgnoreFog;
+ half _GIEmissionMultiplier;
+ float _IridescenceTime;
+ float _AlphaToMask;
+ float _ForceOpaque;
+ float _commentIfZero_EnableGrabpass;
+ float _AlphaPremultiply;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+ float _commentIfZero_LightingAdditiveEnable;
+
+ float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if !defined(POI_LIGHTING)
+ return 0;
+ #endif
+ #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL)
+ return 0;
+ #endif
+ #endif
+ #ifdef FORWARD_ADD_PASS
+
+ if (float(1) == 0)
+ {
+ return 0;
+ }
+ #endif
+ UNITY_SETUP_INSTANCE_ID(i);
+ // Color
+ float4 albedo = 1;
+ float4 finalColor = 1;
+
+ // Lighting
+ float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication
+ float3 finalSpecular0 = 0;
+ float3 finalSpecular1 = 0;
+ float3 finalSSS = 0;
+ fixed lightingAlpha = 1;
+ float3 finalEnvironmentalRim = 0;
+
+ // Emissions
+ float3 finalEmission = 0;
+ float3 finalLighting = 1;
+ float3 IridescenceEmission = 0;
+ float3 spawnInEmission = 0;
+ float3 voronoiEmission = 0;
+ float3 matcapEmission = 0;
+ float3 depthTouchEmission = 0;
+ float3 decalEmission = 0;
+ float3 glitterEmission = 0;
+ float3 panosphereEmission = 0;
+ float3 backFaceEmission = 0;
+ float3 dissolveEmission = 0;
+ float3 rimLightEmission = 0;
+ float3 flipbookEmission = 0;
+ float3 textOverlayEmission = 0;
+ float3 videoEmission = 0;
+ /**********************************************************************
+ Initialize the base data that's needed everywhere else in the shader
+ **********************************************************************/
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+
+ #ifdef POI_BLACKLIGHT
+ createBlackLightMask();
+
+ if (_BlackLightMaskDebug)
+ {
+ return float4(blackLightMask.rgb, 1);
+ }
+ #endif
+
+ // This has to happen in the initializbecause it alters UV data globally
+ #ifdef POI_PARALLAX
+ calculateandApplyParallax();
+ #endif
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+ calculateVertexLightingData(i);
+ /**********************************************************************
+ Calculate Light Maps
+ **********************************************************************/
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ /**********************************************************************
+ Calculate Color Data
+ **********************************************************************/
+
+ initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask);
+
+ #ifdef POI_DECAL
+ applyDecal(albedo, decalEmission);
+ #endif
+
+
+ #ifdef POI_IRIDESCENCE
+
+ if (_IridescenceTime == 0)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VORONOI
+ applyVoronoi(albedo, voronoiEmission);
+ #endif
+
+ #ifdef POI_MSDF
+ ApplyTextOverlayColor(albedo, textOverlayEmission);
+ #endif
+
+ #ifdef POI_ENVIRONMENTAL_RIM
+ finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo);
+ #endif
+
+ #if defined(POI_METAL) || defined(POI_CLEARCOAT)
+ CalculateReflectionData();
+ #endif
+
+ #ifdef POI_DATA
+ distanceFade(albedo);
+ #endif
+
+ #ifdef POI_RANDOM
+ albedo.a *= i.angleAlpha;
+ #endif
+
+ #ifdef MATCAP
+ applyMatcap(albedo, matcapEmission);
+ #endif
+
+ #ifdef PANOSPHERE
+ applyPanosphereColor(albedo, panosphereEmission);
+ #endif
+
+ #ifdef POI_FLIPBOOK
+ applyFlipbook(albedo, flipbookEmission);
+ #endif
+
+ #ifdef POI_GLITTER
+ applyGlitter(albedo, glitterEmission);
+ #endif
+
+ #ifdef POI_RIM
+ applyRimLighting(albedo, rimLightEmission);
+ #endif
+
+ #ifdef POI_DEPTH_COLOR
+ applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection);
+ #endif
+
+ #ifdef POI_IRIDESCENCE
+
+ if(_IridescenceTime == 1)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VIDEO
+ applyScreenEffect(albedo, videoEmission);
+ #endif
+
+ applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos);
+
+ /**********************************************************************
+ Handle a few alpha options
+ **********************************************************************/
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 0)
+ {
+ applyDithering(albedo);
+ }
+ }
+
+ albedo.a = max(float(0), albedo.a);
+
+
+ if(float(0) >= 1)
+ {
+ clip(albedo.a - float(0.5));
+ }
+
+
+ if(float(0))
+ {
+ albedo.rgb *= saturate(albedo.a + 0.0000000001);
+ }
+
+ /**********************************************************************
+ Lighting Time :)
+ **********************************************************************/
+
+ #ifdef POI_LIGHTING
+ finalLighting = calculateFinalLighting(albedo.rgb, finalColor);
+
+ #ifdef SUBSURFACE
+ finalSSS = calculateSubsurfaceScattering();
+ #endif
+ #endif
+
+ float4 finalColorBeforeLighting = albedo;
+ finalColor = finalColorBeforeLighting;
+
+ #ifdef POI_SPECULAR
+ finalSpecular0 = calculateSpecular(finalColorBeforeLighting);
+ #endif
+ #ifdef POI_PARALLAX
+ calculateAndApplyInternalParallax(finalColor);
+ #endif
+
+ #ifdef POI_ALPHA_TO_COVERAGE
+ ApplyAlphaToCoverage(finalColor);
+ #endif
+
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 1)
+ {
+ applyDithering(finalColor);
+ }
+ }
+
+ #ifdef POI_METAL
+ calculateMetallicness();
+ bool probeExists = shouldMetalHappenBeforeLighting();
+
+ if(!probeExists)
+ {
+ ApplyMetallicsFake(finalColor, albedo);
+ }
+ #endif
+
+ #ifdef POI_LIGHTING
+ #if defined(FORWARD_ADD_PASS) && defined(POI_METAL)
+ finalLighting *= 1 - metalicMap;
+ #endif
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ finalColor.rgb *= finalLighting + poiLight.vFinalLighting;
+ #else
+ finalColor.rgb *= finalLighting;
+ #endif
+
+ #ifdef POI_METAL
+
+ if(probeExists)
+ {
+ ApplyMetallics(finalColor, albedo);
+ }
+ #endif
+
+ finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS;
+
+ #ifdef FORWARD_BASE_PASS
+ #ifdef POI_CLEARCOAT
+ calculateAndApplyClearCoat(finalColor);
+ #endif
+ #endif
+
+ finalColor.a = saturate(finalColor.a);
+
+ /**********************************************************************
+ Add Up all the emission values :D
+ **********************************************************************/
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a;
+ finalEmission += wireframeEmission;
+ finalEmission += IridescenceEmission;
+ finalEmission += spawnInEmission;
+ finalEmission += voronoiEmission;
+ finalEmission += matcapEmission;
+ finalEmission += depthTouchEmission;
+ finalEmission += decalEmission;
+ finalEmission += glitterEmission;
+ finalEmission += panosphereEmission;
+ finalEmission += backFaceEmission;
+ finalEmission += rimLightEmission;
+ finalEmission += flipbookEmission;
+ finalEmission += videoEmission;
+ finalEmission += textOverlayEmission;
+ finalEmission += dissolveEmission;
+ #ifdef POI_EMISSION
+ finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor);
+ #endif
+ #endif
+
+ /**********************************************************************
+ Meta Pass Hype :D
+ **********************************************************************/
+ #ifdef POI_META_PASS
+ UnityMetaInput meta;
+ UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta);
+ meta.Emission = finalEmission * float(1);
+ meta.Albedo = saturate(finalColor.rgb);
+ #ifdef POI_SPECULAR
+ meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a;
+ #else
+ meta.SpecularColor = poiLight.color.rgb * albedo.rgb;
+ #endif
+ return UnityMetaFragment(meta);
+ #endif
+
+ /**********************************************************************
+ Apply Emission to finalColor
+ **********************************************************************/
+ finalColor.rgb += finalEmission;
+
+ /**********************************************************************
+ Grabpass features
+ **********************************************************************/
+
+
+ if (_commentIfZero_EnableGrabpass)
+ {
+ applyGrabEffects(finalColor);
+ }
+
+ /**********************************************************************
+ Unity Fog
+ **********************************************************************/
+ #ifdef FORWARD_BASE_PASS
+
+ if (float(0) == 0)
+ {
+ UNITY_APPLY_FOG(i.fogCoord, finalColor);
+ }
+ #endif
+
+ #ifdef FORWARD_ADD_PASS
+ if(float(0) > 0)
+ {
+ finalColor.rgb *= finalColor.a;
+ }
+ #endif
+
+
+ if(float(0) == 0)
+ {
+ finalColor.a = 1;
+ }
+
+ #ifdef FORWARD_ADD_PASS
+ //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5));
+ #endif
+
+ #ifdef POI_DEBUG
+ displayDebugInfo(finalColor);
+ #endif
+
+ //finalColor.rgb = frac(finalColor.rgb);
+ return finalColor;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
new file mode 100644
index 00000000..dbe75843
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dee8482f68a9b13489b5e162a6fbd92c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
new file mode 100644
index 00000000..8d260cdf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_FUR
+ #define POI_FUR
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST;
+ float _FurAO;
+ float4 _FurColor;
+ float _FurLayers;
+ float _FurMinDistance;
+ float _FurMaxDistance;
+ float _FurHeightMapMin;
+ float _FurHeightMapMax;
+ float _FurDebug;
+ float _AoRampMin;
+ float _AoRampMax;
+ float _FurTipAlpha;
+ float _FurFadeStart;
+
+ //globals
+ half furHeightMap;
+ half furMask;
+
+ void calculateFur()
+ {
+
+ furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x;
+ furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1);
+ furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz);
+ half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture));
+ clip(furHeightMap - poiMesh.furAlpha);
+ clip(furMask - poiMesh.furAlpha);
+
+ albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha));
+ float aoRampMax = _AoRampMax - (1 - furMask);
+ albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO);
+
+ albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
new file mode 100644
index 00000000..36425511
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e54c8f76443709845a15736d7201215b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
new file mode 100644
index 00000000..032f3b08
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
@@ -0,0 +1,37 @@
+float _FurLength;
+float _FurGravityStrength;
+
+[instance(4)]
+[maxvertexcount(20)]
+void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID)
+{
+ float4 fur_worldPos[3];
+ v2f o_fur[3];
+ float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength);
+
+ for (int i = 0; i < 3; i++)
+ {
+ if (InstanceID == 0) {
+ IN[i].furAlpha = 0;
+ tristream.Append(IN[i]);
+ }
+ o_fur[i] = IN[i];
+ fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1);
+ }
+ if (InstanceID == 0) {
+ tristream.RestartStrip();
+ }
+ int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers);
+
+ int startLayer = max(int(InstanceID) * 6 - 1, 0);
+ for (int layer = startLayer; layer < Total_FurLayers; layer++) {
+ for (int i = 0; i < 3; i++) {
+ o_fur[i].furAlpha = float(layer) / Total_FurLayers;
+ o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1);
+ o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos);
+ o_fur[i].furAlpha += .01;
+ tristream.Append(o_fur[i]);
+ }
+ tristream.RestartStrip();
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
new file mode 100644
index 00000000..85e25700
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e5b9d7931233f9c48acf9c9eb3426f9c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
new file mode 100644
index 00000000..e31b6498
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
@@ -0,0 +1,232 @@
+#ifndef POI_GLITTER
+ #define POI_GLITTER
+
+ half3 _GlitterColor;
+ POI_TEXTURE_NOSAMPLER(_GlitterMask);
+ float2 _GlitterPan;
+ POI_TEXTURE_NOSAMPLER(_GlitterColorMap);
+ POI_TEXTURE_NOSAMPLER(_GlitterTexture);
+ half _GlitterSpeed;
+ half _GlitterBrightness;
+ float _GlitterFrequency;
+ float _GlitterJitter;
+ half _GlitterSize;
+ half _GlitterContrast;
+ half _GlitterAngleRange;
+ half _GlitterMinBrightness;
+ half _GlitterBias;
+ float _GlitterRandomColors;
+ float2 _GlitterMinMaxSaturation;
+ float2 _GlitterMinMaxBrightness;
+ fixed _GlitterUseSurfaceColor;
+ float _GlitterBlendType;
+ float _GlitterMode;
+ float _GlitterShape;
+ float _GlitterCenterSize;
+ float _glitterFrequencyLinearEmissive;
+ float _GlitterJaggyFix;
+ float _GlitterRandomRotation;
+ float _GlitterTextureRotation;
+ float4 _GlitterMinMaxSize;
+ float _GlitterRandomSize;
+
+
+ float3 randomFloat3(float2 Seed, float maximum)
+ {
+ return(.5 + float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453)
+ ) * .5) * (maximum);
+ }
+
+ float3 randomFloat3Range(float2 Seed, float Range)
+ {
+ return(float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1) * Range;
+ }
+
+ float3 randomFloat3WiggleRange(float2 Seed, float Range)
+ {
+ float3 rando = (float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1);
+ float speed = 1 + float(10);
+ return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range;
+ }
+
+ void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out)
+ {
+ float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453);
+ Out = lerp(Min, Max, randomno);
+ }
+
+ float3 RandomColorFromPoint(float2 rando)
+ {
+ fixed hue = random2(rando.x + rando.y).x;
+ fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x);
+ fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y);
+ float3 hsv = float3(hue, saturation, value);
+ return HSVtoRGB(hsv);
+ }
+
+ void applyGlitter(inout float4 albedo, inout float3 glitterEmission)
+ {
+
+
+ // Scale
+ float2 st = poiMesh.uv[0] * float(300);
+
+ // Tile the space
+ float2 i_st = floor(st);
+ float2 f_st = frac(st);
+
+ float m_dist = 10.; // minimun distance
+ float2 m_point = 0; // minimum point
+ float2 randoPoint = 0;
+ float2 dank;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 neighbor = float2(i, j);
+ float2 pos = random2(i_st + neighbor);
+ float2 rando = pos;
+ pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos);
+ float2 diff = neighbor + pos - f_st;
+ float dist = length(diff);
+
+ if (dist < m_dist)
+ {
+ dank = diff;
+ m_dist = dist;
+ m_point = pos;
+ randoPoint = rando;
+ }
+ }
+ }
+
+ float randomFromPoint = random(randoPoint);
+
+ float size = float(0.3);
+
+ if(float(0))
+ {
+ size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y);
+ }
+
+
+ // Assign a color using the closest point position
+ //color += dot(m_point, float2(.3, .6));
+
+ // Add distance field to closest point center
+ // color.g = m_dist;
+
+ // Show isolines
+ //color -= abs(sin(40.0 * m_dist)) * 0.07;
+
+ // Draw cell center
+ half glitterAlpha = 1;
+ switch(float(0))
+ {
+ case 0: //circle
+ glitterAlpha = (1. - step(size, m_dist));
+ break;
+ case 1: //sqaure
+ float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0);
+
+
+ if (float(0))
+ {
+ float2 center = float2(0, 0);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y);
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ else
+ {
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ break;
+ }
+
+ float3 finalGlitter = 0;
+
+ switch(float(0))
+ {
+ case 0:
+ float3 randomRotation = 0;
+
+ if(float(10) > 0)
+ {
+ randomRotation = randomFloat3WiggleRange(randoPoint, float(90));
+ }
+ else
+ {
+ randomRotation = randomFloat3Range(randoPoint, float(90));
+ }
+ float3 norm = poiMesh.normals[0];
+
+ float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm));
+ finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0);
+ finalGlitter *= glitterAlpha;
+ break;
+ case 1:
+ float offset = random(randoPoint);
+ float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1);
+ finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10));
+ break;
+ }
+
+
+ half3 glitterColor = float4(1,1,1,1);
+ glitterColor *= lerp(1, albedo, float(0));
+ glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+
+ float2 uv = remapClamped(dank, -size, size, 0, 1);
+
+ if(float(0) && !float(0))
+ {
+ float2 fakeUVCenter = float2(.5, .5);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y);
+ }
+ float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0));
+ //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv));
+ glitterColor *= glitterTexture.rgb;
+ float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskGlitter != 4)
+ {
+ glitterMask *= blackLightMask[_BlackLightMaskGlitter];
+ }
+ #endif
+
+ if(float(0))
+ {
+ glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y));
+ }
+
+
+ if(float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask);
+ glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask;
+ }
+ else
+ {
+ glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask;
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
new file mode 100644
index 00000000..5af0ddfd
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 38ab6193a1b78a94082f24d6b08e75b0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
new file mode 100644
index 00000000..060cb720
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
@@ -0,0 +1,127 @@
+#ifndef POI_GRAB
+ #define POI_GRAB
+
+ float _RefractionIndex;
+ float _RefractionOpacity;
+ float _RefractionChromaticAberattion;
+ float _RefractionEnabled;
+ float _GrabSrcBlend;
+ float _GrabDstBlend;
+ float _GrabPassUseAlpha;
+ float _GrabPassBlendFactor;
+ float _GrabBlurDistance;
+ float _GrabBlurQuality;
+ float _GrabBlurDirections;
+ POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap);
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST;
+
+ float4 blur(float2 uv)
+ {
+ float two_pi = 6.28318530718;
+
+ float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur
+ float quality = floor(_GrabBlurQuality);
+ float directions = floor(_GrabBlurDirections);
+
+ // Pixel colour
+ float4 color = tex2D(_PoiGrab, uv);
+
+ float deltaAngle = two_pi / directions;
+ float deltaQuality = 1.0 / quality;
+ for (int i = 0; i < directions; i ++)
+ {
+ for (int j = 0; j < quality; j ++)
+ {
+ float angle = deltaAngle * i + j;
+ float offset = deltaQuality * (j + 1);
+ color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset);
+ }
+ }
+
+ // Output to screen
+ color /= quality * directions + 1;
+ return color;
+ }
+
+ inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos)
+ {
+ float4 refractionColor;
+ float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos));
+ float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir)));
+ float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x));
+
+
+ if (_RefractionChromaticAberattion > 0)
+ {
+ float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction));
+ float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g;
+ float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b;
+ refractionColor = float4(redAlpha.r, green, blue, redAlpha.a);
+ }
+ else
+ {
+ float2 refractedGrab = projectedGrabPos + cameraRefraction;
+
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refractionColor = blur(refractedGrab);
+ #else
+ refractionColor = tex2D(_PoiGrab, (refractedGrab));
+ #endif
+ }
+ return refractionColor;
+ }
+
+ void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor)
+ {
+ float3 refraction = 1;
+
+ if(_RefractionEnabled == 1)
+ {
+ refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb;
+ }
+ else
+ {
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refraction = blur(projectedGrabPos);
+ #else
+ refraction = tex2Dproj(_PoiGrab, poiCam.grabPos);
+ #endif
+ }
+
+ float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r;
+
+ if(_GrabPassUseAlpha)
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a));
+ finalColor.a = 1;
+ }
+ else
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor);
+ }
+ }
+
+ float2 calculateGrabPosition()
+ {
+ float4 grabPos = poiCam.grabPos;
+ #if UNITY_UV_STARTS_AT_TOP
+ float scale = -1.0;
+ #else
+ float scale = 1.0;
+ #endif
+ float halfPosW = grabPos.w * 0.5;
+ grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW;
+ #if SHADER_API_D3D9 || SHADER_API_D3D11
+ grabPos.w += 0.00000000001;
+ #endif
+ return(grabPos / grabPos.w).xy;
+ }
+
+ void applyGrabEffects(inout float4 finalColor)
+ {
+ float2 projectedGrabPos = calculateGrabPosition();
+ calculateRefraction(projectedGrabPos, finalColor);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
new file mode 100644
index 00000000..172a8539
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0f4aa048eea866944a0a6db0da8ce8bd
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
new file mode 100644
index 00000000..9ae9e754
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
@@ -0,0 +1,338 @@
+#ifndef POI_HELPER
+ #define POI_HELPER
+
+ #include "CGI_PoiColors.cginc"
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float linearSin(float x)
+ {
+ return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0);
+ }
+
+ float random(float2 p)
+ {
+ return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123);
+ }
+
+ float2 random2(float2 p)
+ {
+ return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453);
+ }
+
+ float3 random3(float3 p)
+ {
+ return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453);
+ }
+
+ float3 mod(float3 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+ float2 mod(float2 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+
+ //1/7
+ #define K 0.142857142857
+ //3/7
+ #define Ko 0.428571428571
+
+ // Permutation polynomial: (34x^2 + x) mod 289
+ float3 Permutation(float3 x)
+ {
+ return mod((34.0 * x + 1.0) * x, 289.0);
+ }
+
+ bool IsInMirror()
+ {
+ return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;
+ }
+
+ float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax)
+ {
+ #if UNITY_SPECCUBE_BOX_PROJECTION
+
+ if (cubemapPosition.w > 0)
+ {
+ float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction;
+ float scalar = min(min(factors.x, factors.y), factors.z);
+ direction = direction * scalar + (position - cubemapPosition);
+ }
+ #endif
+ return direction;
+ }
+
+ // Camera
+ float3 getCameraPosition()
+ {
+ #ifdef USING_STEREO_MATRICES
+ return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5);
+ #endif
+ return _WorldSpaceCameraPos;
+ }
+
+ float3 getCameraForward()
+ {
+ #if UNITY_SINGLE_PASS_STEREO
+ float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1));
+ #else
+ float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1));
+ #endif
+ return normalize(p2 - p1);
+ }
+
+ float3 grayscale_vector_node()
+ {
+ return float3(0, 0.3823529, 0.01845836);
+ }
+
+ float3 grayscale_for_light()
+ {
+ return float3(0.298912, 0.586611, 0.114478);
+ }
+
+ //Math Operators
+
+ float remap(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float poiMax(float2 i)
+ {
+ return max(i.x, i.y);
+ }
+
+ float poiMax(float3 i)
+ {
+ return max(max(i.x, i.y), i.z);
+ }
+
+ float poiMax(float4 i)
+ {
+ return max(max(max(i.x, i.y), i.z), i.w);
+ }
+
+ float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis)
+ {
+ axis = normalize(axis);
+ float s = sin(angle);
+ float c = cos(angle);
+ float oc = 1.0 - c;
+
+ return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
+ oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
+ oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float x, float y, float z)
+ {
+ float angleX = radians(x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float3 angles)
+ {
+ float angleX = radians(angles.x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(angles.y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(angles.z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+#endif
+
+half2 calcScreenUVs(half4 grabPos)
+{
+ half2 uv = grabPos / (grabPos.w + 0.0000000001);
+ #if UNITY_SINGLE_PASS_STEREO
+ uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y);
+ #else
+ uv.xy *= _ScreenParams.xy;
+ #endif
+
+ return uv;
+}
+
+float inverseLerp(float A, float B, float T)
+{
+ return(T - A) / (B - A);
+}
+
+float inverseLerp2(float2 a, float2 b, float2 value)
+{
+ float2 AB = b - a;
+ float2 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp3(float3 a, float3 b, float3 value)
+{
+ float3 AB = b - a;
+ float3 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp4(float4 a, float4 b, float4 value)
+{
+ float4 AB = b - a;
+ float4 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+// Dithering
+inline half Dither8x8Bayer(int x, int y)
+{
+ const half dither[ 64 ] = {
+ 1, 49, 13, 61, 4, 52, 16, 64,
+ 33, 17, 45, 29, 36, 20, 48, 32,
+ 9, 57, 5, 53, 12, 60, 8, 56,
+ 41, 25, 37, 21, 44, 28, 40, 24,
+ 3, 51, 15, 63, 2, 50, 14, 62,
+ 35, 19, 47, 31, 34, 18, 46, 30,
+ 11, 59, 7, 55, 10, 58, 6, 54,
+ 43, 27, 39, 23, 42, 26, 38, 22
+ };
+ int r = y * 8 + x;
+ return dither[r] / 64;
+}
+
+// UV Manipulation
+float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv)
+{
+ float theta = radians(rotation);
+ scale = 1 - scale;
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 centerPoint = offset + .5;
+ uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y);
+
+ return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1));
+}
+
+bool isVR()
+{
+ // USING_STEREO_MATRICES
+ #if UNITY_SINGLE_PASS_STEREO
+ return true;
+ #else
+ return false;
+ #endif
+}
+
+bool isVRHandCamera()
+{
+ return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005;
+}
+
+bool isDesktop()
+{
+ return !isVRHandCamera();
+}
+
+bool isVRHandCameraPreview()
+{
+ return isVRHandCamera() && _ScreenParams.y == 720;
+}
+
+bool isVRHandCameraPicture()
+{
+ return isVRHandCamera() && _ScreenParams.y == 1080;
+}
+
+bool isPanorama()
+{
+ // Crude method
+ // FOV=90=camproj=[1][1]
+ return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025;
+}
+
+float3 calculateluminance(float3 color)
+{
+ return color.r * 0.299 + color.g * 0.587 + color.b * 0.114;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
new file mode 100644
index 00000000..cf8978cb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a40fa427e8b75364e8d011d2d0b5e288
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
new file mode 100644
index 00000000..6ee66d3a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
@@ -0,0 +1,36 @@
+#ifndef POI_HOLOGRAM
+ #define POI_HOLOGRAM
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
+ float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
+ float3 _HoloDirection;
+ float _HoloScrollSpeed;
+ float _HoloLineDensity;
+
+ fixed _HoloFresnelAlpha;
+ fixed _HoloRimSharpness;
+ fixed _HoloRimWidth;
+ void ApplyHoloAlpha(inout float4 color)
+ {
+ float uv = 0;
+
+ if (_HoloCoordinateSpace == 0)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 1)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 2)
+ {
+ uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+ float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal));
+ holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha));
+ color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
new file mode 100644
index 00000000..926a4b69
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: af018896095c35441865576ba57e09d1
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
new file mode 100644
index 00000000..bcea8ccc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
@@ -0,0 +1,61 @@
+#ifndef POI_IRIDESCENCE
+ #define POI_IRIDESCENCE
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST;
+ float _IridescenceNormalUV;
+ float _IridescenceMaskUV;
+ float _IridescenceNormalSelection;
+ float _IridescenceNormalIntensity;
+ float _IridescenceNormalToggle;
+ float _IridescenceIntensity;
+ fixed _IridescenceAddBlend;
+ fixed _IridescenceReplaceBlend;
+ fixed _IridescenceMultiplyBlend;
+ float _IridescenceEmissionStrength;
+
+ //global
+
+ float3 calculateNormal(float3 baseNormal)
+ {
+ float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity);
+ return normalize(
+ normal.x * poiMesh.tangent +
+ normal.y * poiMesh.binormal +
+ normal.z * baseNormal
+ );
+ }
+
+ void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission)
+ {
+ float3 normal = poiMesh.normals[_IridescenceNormalSelection];
+
+ // Use custom normal map
+
+ if (_IridescenceNormalToggle)
+ {
+ normal = calculateNormal(normal);
+ }
+
+ float ndotv = dot(normal, poiCam.viewDir);
+
+ float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv));
+ float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskIridescence != 4)
+ {
+ iridescenceMask *= blackLightMask[_BlackLightMaskIridescence];
+ }
+ #endif
+
+
+ albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask);
+ albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask);
+ albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask));
+
+ IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
new file mode 100644
index 00000000..682efc88
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ab082f40908a2a84e8573e781f7204a3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
new file mode 100644
index 00000000..8f35cb62
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
@@ -0,0 +1,668 @@
+
+#ifndef POI_LIGHTING
+ #define POI_LIGHTING
+
+ float _LightingShadingEnabled;
+ float _LightingRampType;
+ float _LightingIgnoreAmbientColor;
+ float _UseShadowTexture;
+ float _LightingEnableAO;
+ float _LightingDetailShadowsEnabled;
+
+ float _LightingOnlyUnityShadows;
+ float _LightingMode;
+ float _ForceLightDirection;
+ float _ShadowStrength;
+ float _OutlineShadowStrength;
+ float _ShadowOffset;
+ float3 _LightDirection;
+ float _ForceShadowStrength;
+ float _CastedShadowSmoothing;
+ float _AttenuationMultiplier;
+ float _EnableLighting;
+ float _LightingControlledUseLightColor;
+ fixed _LightingStandardSmoothness;
+ fixed _LightingStandardControlsToon;
+ fixed _LightingMinLightBrightness;
+ float _LightingUseShadowRamp;
+ float _LightingMinShadowBrightnessRatio;
+ UNITY_DECLARE_TEX2D(_ToonRamp);
+ fixed _LightingMonochromatic;
+
+ fixed _LightingGradientStart;
+ fixed _LightingGradientEnd;
+ float3 _LightingShadowColor;
+ POI_TEXTURE_NOSAMPLER(_LightingShadowTexture);
+ float _AOStrength;
+ fixed _LightingDetailStrength;
+ fixed _LightingAdditiveDetailStrength;
+ fixed _LightingNoIndirectMultiplier;
+ fixed _LightingNoIndirectThreshold;
+ float _LightingUncapped;
+
+ float _LightingDirectColorMode;
+ float _LightingIndirectColorMode;
+ float _LightingAdditiveType;
+ fixed _LightingAdditiveGradientStart;
+ fixed _LightingAdditiveGradientEnd;
+ fixed _LightingAdditivePassthrough;
+ float _LightingDirectAdjustment;
+ float _LightingIndirect;
+ // HSL JUNK
+ float _LightingEnableHSL;
+ float _LightingShadowHue;
+ float _LightingShadowSaturation;
+ float _LightingShadowLightness;
+ float _LightingHSLIntensity;
+ /*
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3);
+ half _LightingShadowStrength3;
+ half _ShadowOffset3;
+ */
+
+ half4 shadowStrength;
+
+ POI_TEXTURE_NOSAMPLER(_LightingDetailShadows);
+ POI_TEXTURE_NOSAMPLER(_LightingAOTex);
+ POI_TEXTURE_NOSAMPLER(_LightingShadowMask);
+
+ /*
+ * MIT License
+ *
+ * Copyright (c) 2018 s-ilent
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+ /*
+ * Silent's code starts here
+ */
+
+ float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n)
+ {
+ // average energy
+ float R0 = max(0, L0);
+
+ // avg direction of incoming light
+ float3 R1 = 0.5f * L1;
+
+ // directional brightness
+ float lenR1 = length(R1);
+
+ // linear angle between normal and direction 0-1
+ //float q = 0.5f * (1.0f + dot(R1 / lenR1, n));
+ //float q = dot(R1 / lenR1, n) * 0.5 + 0.5;
+ float q = dot(normalize(R1), n) * 0.5 + 0.5;
+ q = saturate(q); // Thanks to ScruffyRuffles for the bug identity.
+
+ // power for q
+ // lerps from 1 (linear) to 3 (cubic) based on directionality
+ float p = 1.0f + 2.0f * lenR1 / R0;
+
+ // dynamic range constant
+ // should vary between 4 (highly directional) and 0 (ambient)
+ float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0);
+
+ return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p));
+ }
+
+ half3 BetterSH9(half4 normal)
+ {
+ float3 indirect;
+ float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0;
+ indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal);
+ indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal);
+ indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal);
+ indirect = max(0, indirect);
+ indirect += SHEvalLinearL2(normal);
+ return indirect;
+ }
+
+ float3 BetterSH9(float3 normal)
+ {
+ return BetterSH9(float4(normal, 1));
+ }
+
+ /*
+ * Standard stuff starts here
+ */
+ UnityLight CreateLight(float3 normal, fixed detailShadowMap)
+ {
+ UnityLight light;
+ light.dir = poiLight.direction;
+ light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap);
+ light.ndotl = DotClamped(normal, poiLight.direction);
+ return light;
+ }
+
+ float FadeShadows(float attenuation)
+ {
+ #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us.
+
+ #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ attenuation = lerp(1, poiLight.attenuation, float(0));
+ #endif
+
+ float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz);
+ float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ);
+ float shadowFade = UnityComputeShadowFade(shadowFadeDistance);
+ float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos);
+ attenuation = UnityMixRealtimeAndBakedShadows(
+ attenuation, bakedAttenuation, shadowFade
+ );
+ #endif
+
+ return attenuation;
+ }
+
+ void ApplySubtractiveLighting(inout UnityIndirect indirectLight)
+ {
+ #if SUBTRACTIVE_LIGHTING
+ poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0)));
+
+ float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz));
+ float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb;
+ float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate;
+ subtractedLight = max(subtractedLight, unity_ShadowColor.rgb);
+ subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x);
+ indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse);
+ #endif
+ }
+
+ float3 weightedBlend(float3 layer1, float3 layer2, float2 weights)
+ {
+ return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y);
+ }
+
+ UnityIndirect CreateIndirectLight(float3 normal)
+ {
+ UnityIndirect indirectLight;
+ indirectLight.diffuse = 0;
+ indirectLight.specular = 0;
+
+ #if defined(FORWARD_BASE_PASS)
+ #if defined(LIGHTMAP_ON)
+ indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy));
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy
+ );
+ indirectLight.diffuse = DecodeDirectionalLightmap(
+ indirectLight.diffuse, lightmapDirection, normal
+ );
+ #endif
+ ApplySubtractiveLighting(indirectLight);
+ #endif
+
+ #if defined(DYNAMICLIGHTMAP_ON)
+ float3 dynamicLightDiffuse = DecodeRealtimeLightmap(
+ UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw)
+ );
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_DynamicDirectionality, unity_DynamicLightmap,
+ poiMesh.lightmapUV.zw
+ );
+ indirectLight.diffuse += DecodeDirectionalLightmap(
+ dynamicLightDiffuse, dynamicLightmapDirection, normal
+ );
+ #else
+ indirectLight.diffuse += dynamicLightDiffuse;
+ #endif
+ #endif
+
+ #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON)
+ #if UNITY_LIGHT_PROBE_PROXY_VOLUME
+ if (unity_ProbeVolumeParams.x == 1)
+ {
+ indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume(
+ float4(normal, 1), poiMesh.worldPos
+ );
+ indirectLight.diffuse = max(0, indirectLight.diffuse);
+ #if defined(UNITY_COLORSPACE_GAMMA)
+ indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse);
+ #endif
+ }
+ else
+ {
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ }
+ #else
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ #endif
+ #endif
+
+ float3 reflectionDir = reflect(-poiCam.viewDir, normal);
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = 1 - float(0);
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+ #if UNITY_SPECCUBE_BLENDING
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ indirectLight.specular = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ indirectLight.specular = probe0;
+ }
+ #else
+ indirectLight.specular = probe0;
+ #endif
+ float occlusion = 1;
+
+ if(float(0))
+ {
+ occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ }
+
+ indirectLight.diffuse *= occlusion;
+ indirectLight.diffuse = max(indirectLight.diffuse, float(0));
+ indirectLight.specular *= occlusion;
+ #endif
+
+ return indirectLight;
+ }
+
+ /*
+ * Poiyomi's cool as heck code starts here :smug:
+ */
+
+ half PoiDiffuse(half NdotV, half NdotL, half LdotH)
+ {
+ half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5);
+ // Two schlick fresnel term
+ half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL));
+ half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV));
+
+ return lightScatter * viewScatter;
+ }
+
+ float3 ShadeSH9Indirect()
+ {
+ return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Direct()
+ {
+ return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Normal(float3 normalDirection)
+ {
+ return ShadeSH9(half4(normalDirection, 1.0));
+ }
+
+ half3 GetSHLength()
+ {
+ half3 x, x1;
+ x.r = length(unity_SHAr);
+ x.g = length(unity_SHAg);
+ x.b = length(unity_SHAb);
+ x1.r = length(unity_SHBr);
+ x1.g = length(unity_SHBg);
+ x1.b = length(unity_SHBb);
+ return x + x1;
+ }
+
+ float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap)
+ {
+ return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1]));
+ }
+
+ void calculateBasePassLightMaps()
+ {
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ float AOMap = 1;
+ float AOStrength = 1;
+ float3 lightColor = poiLight.color;
+ /*
+ * Generate Basic Light Maps
+ */
+
+ bool lightExists = false;
+ if (all(_LightColor0.rgb >= 0.002))
+ {
+ lightExists = true;
+ }
+ #ifndef OUTLINE
+
+ if(float(0))
+ {
+ AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ AOStrength = float(1);
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ if (lightExists)
+ {
+ lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+ }
+ else
+ {
+ lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ }
+
+ //lightColor = magic * magiratio + normalLight * normaRatio;
+ //lightColor = magic + normalLight;
+ #endif
+ #endif
+
+ float3 grayscale_vector = float3(.33333, .33333, .33333);
+ float3 ShadeSH9Plus = GetSHLength();
+ float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1));
+
+ shadowStrength = 1;
+ #ifndef OUTLINE
+ shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1);
+ #else
+ shadowStrength = float(1);
+ #endif
+
+ float bw_lightColor = dot(lightColor, grayscale_vector);
+ float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector));
+ float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector);
+ float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector);
+ float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting);
+
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(0))
+ {
+ poiLight.lightMap = poiLight.attenuation;
+ }
+ else
+ {
+ poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting);
+ }
+ poiLight.lightMap *= detailShadow;
+
+ /*
+ * Decide on light colors
+ */
+
+ float3 indirectLighting = 0;
+ float3 directLighting = 0;
+
+
+
+
+ if (float(0) == 1)
+ {
+ indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1));
+ }
+ else
+ {
+ indirectLighting = ShadeSH9Minus;
+ }
+
+ poiLight.directLighting = lightColor;
+ poiLight.indirectLighting = indirectLighting;
+
+
+ if(float(0) == 0)
+ {
+ float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+
+ float magiLumi = calculateluminance(magic);
+ float normaLumi = calculateluminance(normalLight);
+ float maginormalumi = magiLumi + normaLumi;
+
+ float magiratio = magiLumi / maginormalumi;
+ float normaRatio = normaLumi / maginormalumi;
+
+ float target = calculateluminance(magic * magiratio + normalLight * normaRatio);
+ float3 properLightColor = magic + normalLight;
+ float properLuminance = calculateluminance(magic + normalLight);
+ directLighting = properLightColor * max(0.0001, (target / properLuminance));
+ }
+ else
+ {
+ directLighting = lightColor;
+ }
+
+
+ if(!float(0))
+ {
+ float directluminance = calculateluminance(directLighting);
+ float indirectluminance = calculateluminance(indirectLighting);
+ directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1)));
+ indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1)));
+ }
+
+ directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0));
+ indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0));
+
+ if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0)
+ {
+ indirectLighting = directLighting * _LightingNoIndirectMultiplier;
+ }
+
+
+ if(float(0))
+ {
+ float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1);
+ if(directluminance > 0)
+ {
+ indirectLighting = max(0.001, indirectLighting);
+ }
+ float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1);
+ float targetluminance = directluminance * float(0);
+ if(indirectluminance < targetluminance)
+ {
+ indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance);
+ }
+ }
+
+ /*
+ * Create Shade Maps
+ */
+
+ if (float(0))
+ {
+ switch(float(0))
+ {
+ case 0: // Ramp Texture
+ {
+ poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r);
+
+ if (float(0))
+ {
+ poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ else
+ {
+ poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ }
+ break;
+ case 1: // Math Gradient
+ {
+ poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap));
+ float3 shadowColor = float4(1,1,1,1);
+
+ if (float(0))
+ {
+ shadowColor = 1;
+ }
+
+ if(float(0))
+ {
+ poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ else
+ {
+ poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ }
+ break;
+ }
+ }
+ else
+ {
+ poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap);
+ poiLight.finalLighting = directLighting;
+ }
+
+ if(!float(0))
+ {
+ poiLight.finalLighting = saturate(poiLight.finalLighting);
+ }
+ //poiLight.finalLighting *= .8;
+ #endif
+ }
+
+ void applyShadowTexture(inout float4 albedo)
+ {
+
+ if (float(0) && float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength);
+ }
+ }
+
+ float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL)
+ {
+ fixed detailShadow = 1;
+
+ if(float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ return lightColor * attenuationDotNL * detailShadow;
+ }
+ else
+ {
+ return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow;
+ }
+ }
+
+
+ float3 calculateFinalLighting(inout float3 albedo, float4 finalColor)
+ {
+ float3 finalLighting = 1;
+ // Additive Lighting
+ #ifdef FORWARD_ADD_PASS
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow;
+ }
+ else
+ {
+ #if defined(POINT) || defined(SPOT)
+ finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow;
+ #else
+ finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow;
+ #endif
+ }
+ #endif
+
+ // Base and Meta Lighting
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ #ifdef VERTEXLIGHT_ON
+ poiLight.vFinalLighting = 0;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]);
+ }
+ #endif
+
+ switch(float(0))
+ {
+ case 0: // Toon Lighting
+ {
+ // HSL Shading
+
+ if (float(0))
+ {
+ float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap);
+ albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1));
+ }
+
+ // Normal Shading
+
+ if (float(0) > 0)
+ {
+ poiLight.finalLighting = max(0.001, poiLight.finalLighting);
+ float finalluminance = calculateluminance(poiLight.finalLighting);
+ finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0))));
+ }
+ else
+ {
+ finalLighting = poiLight.finalLighting;
+ }
+ }
+ break;
+ case 1: // realistic
+ {
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb;
+ finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0));
+ }
+ break;
+ }
+ #endif
+ return finalLighting;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
new file mode 100644
index 00000000..81775184
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1deb8aa809c3ff042be45afc54adf291
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
new file mode 100644
index 00000000..c23736df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
@@ -0,0 +1,243 @@
+#ifndef POI_MSDF
+ #define POI_MSDF
+
+ sampler2D _TextGlyphs;
+ float4 _TextGlyphs_ST;
+ float4 _TextGlyphs_TexelSize;
+ float _TextFPSUV;
+ float _TextTimeUV;
+ float _TextPositionUV;
+ float _TextPixelRange;
+
+ float _TextFPSEnabled;
+ float _TextPositionEnabled;
+ float _TextTimeEnabled;
+
+
+ float4 _TextFPSColor;
+ half _TextFPSEmissionStrength;
+ fixed4 _TextFPSPadding;
+ half2 _TextFPSOffset;
+ half2 _TextFPSScale;
+ half _TextFPSRotation;
+
+ fixed _TextPositionVertical;
+ float4 _TextPositionColor;
+ half _TextPositionEmissionStrength;
+ fixed4 _TextPositionPadding;
+ half2 _TextPositionOffset;
+ half2 _TextPositionScale;
+ half _TextPositionRotation;
+
+ float4 _TextTimeColor;
+ half _TextTimeEmissionStrength;
+ fixed4 _TextTimePadding;
+ half2 _TextTimeOffset;
+ half2 _TextTimeScale;
+ half _TextTimeRotation;
+
+ #define glyphWidth 0.0625
+
+ #define ASCII_LEFT_PARENTHESIS 40
+ #define ASCII_RIGHT_PARENTHESIS 41
+ #define ASCII_POSITIVE 43
+ #define ASCII_PERIOD 46
+ #define ASCII_NEGATIVE 45
+ #define ASCII_COMMA 44
+ #define ASCII_E 69
+ #define ASCII_F 70
+ #define ASCII_I 73
+ #define ASCII_M 77
+ #define ASCII_O 79
+ #define ASCII_P 80
+ #define ASCII_S 83
+ #define ASCII_T 54
+ #define ASCII_SEMICOLON 58
+
+ float3 globalTextEmission;
+
+ half2 getAsciiCoordinate(float index)
+ {
+ return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16));
+ }
+
+ float median(float r, float g, float b)
+ {
+ return max(min(r, g), min(max(r, g), b));
+ }
+
+ void ApplyPositionText(inout float4 albedo, float2 uv)
+ {
+ float3 cameraPos = clamp(getCameraPosition(), -999, 999);
+ float3 absCameraPos = abs(cameraPos);
+ float totalCharacters = 20;
+ float positionArray[20];
+ positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48;
+ positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48;
+ positionArray[3] = floor(absCameraPos.x % 10) + 48;
+ positionArray[4] = ASCII_PERIOD;
+ positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48;
+ positionArray[6] = ASCII_COMMA;
+ positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48;
+ positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48;
+ positionArray[10] = floor(absCameraPos.y % 10) + 48;
+ positionArray[11] = ASCII_PERIOD;
+ positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48;
+ positionArray[13] = ASCII_COMMA;
+ positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48;
+ positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48;
+ positionArray[17] = floor(absCameraPos.z % 10) + 48;
+ positionArray[18] = ASCII_PERIOD;
+ positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]);
+
+ float2 startUV = float2(1 / totalCharacters * currentCharacter, 0);
+ float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1);
+
+ fixed4 textPositionPadding = float4(0,0,0,0);
+ textPositionPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTimeText(inout float4 albedo, float2 uv)
+ {
+ float instanceTime = _Time.y;
+ float hours = instanceTime / 3600;
+ float minutes = (instanceTime / 60) % 60;
+ float seconds = instanceTime % 60;
+ float totalCharacters = 8;
+ float timeArray[8];
+ timeArray[0] = floor((hours * .1) % 10) + 48;
+ timeArray[1] = floor(hours % 10) + 48;
+ timeArray[2] = ASCII_SEMICOLON;
+ timeArray[3] = floor((minutes * .1) % 10) + 48;
+ timeArray[4] = floor(minutes % 10) + 48;
+ timeArray[5] = ASCII_SEMICOLON;
+ timeArray[6] = floor((seconds * .1) % 10) + 48;
+ timeArray[7] = floor(seconds % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+ fixed4 textTimePadding = float4(0,0,0,0);
+ textTimePadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyFPSText(inout float4 albedo, float2 uv)
+ {
+ float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999);
+ float totalCharacters = 7;
+ float fpsArray[7];
+ fpsArray[0] = ASCII_F;
+ fpsArray[1] = ASCII_P;
+ fpsArray[2] = ASCII_S;
+ fpsArray[3] = ASCII_SEMICOLON;
+ fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48;
+ fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48;
+ fpsArray[6] = floor(smoothDeltaTime % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+
+ fixed4 textFPSPadding = float4(0,0,0,0);
+ textFPSPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a);
+ globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission)
+ {
+ globalTextEmission = 0;
+ half positionalOpacity = 0;
+ #ifdef EFFECT_BUMP
+
+ if(float(0))
+ {
+ ApplyFPSText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyPositionText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyTimeText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ textOverlayEmission = globalTextEmission;
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
new file mode 100644
index 00000000..13697cc3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 91b8c703e2bad544682076d8c15f4f1c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
new file mode 100644
index 00000000..ecac0805
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
@@ -0,0 +1,33 @@
+#ifndef POI_MACROS
+ #define POI_MACROS
+
+ #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale
+
+ #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex)))
+ #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+
+ #ifdef POINT
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r;
+ #endif
+
+ #ifdef SPOT
+ #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS)
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1))
+ #else
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord
+ #endif
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ DECLARE_LIGHT_COORD(input, worldPos); \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz);
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
new file mode 100644
index 00000000..e4e79862
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9c129410a7a335b4fa76b81fcf7aa240
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
new file mode 100644
index 00000000..270384af
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
@@ -0,0 +1,147 @@
+#ifndef POI_MAINTEXTURE
+ #define POI_MAINTEXTURE
+
+
+
+ POI_TEXTURE_NOSAMPLER(_AlphaMask);
+ POI_TEXTURE_NOSAMPLER(_MainFadeTexture);
+ float4 _Color;
+ float _MainVertexColoring;
+ float _MainUseVertexColorAlpha;
+ float _Saturation;
+ float2 _MainDistanceFade;
+ half _MainMinAlpha;
+ float _MainHueShift;
+ #ifdef COLOR_GRADING_HDR
+ POI_TEXTURE_NOSAMPLER(_MainHueShiftMask);
+ float _MainHueShiftToggle;
+ float _MainHueShiftSpeed;
+ float _MainHueShiftReplace;
+ #endif
+
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailTex);
+ half _DetailTexIntensity;
+ half3 _DetailTint;
+ float _DetailBrightness;
+ #endif
+ //globals
+ float alphaMask;
+ half3 diffColor;
+
+ #include "CGI_PoiBackFace.cginc"
+
+ float3 wireframeEmission;
+
+ inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo)
+ {
+ half4 specGloss = 0;
+ half3 specColor = specGloss.rgb;
+ half smoothness = specGloss.a;
+
+ half oneMinusReflectivity;
+ diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity);
+
+ FragmentCommonData o = (FragmentCommonData)0;
+ o.diffColor = diffColor;
+ o.specColor = specColor;
+ o.oneMinusReflectivity = oneMinusReflectivity;
+ o.smoothness = smoothness;
+ return o;
+ }
+
+ inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo)
+ {
+ i_tex = i_tex;
+
+ FragmentCommonData o = SpecularSetup(i_tex, albedo);
+ o.normalWorld = float4(0, 0, 0, 1);
+ o.eyeVec = poiCam.viewDir;
+ o.posWorld = i_posWorld;
+
+ // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha)
+ o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha);
+ return o;
+ }
+
+ void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask)
+ {
+ dissolveEmission = 0;
+
+ #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ #endif
+
+ alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ mainTexture.a *= alphaMask;
+
+ #ifndef POI_SHADOW
+ albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001));
+
+ #ifdef POI_LIGHTING
+ applyShadowTexture(albedo);
+ #endif
+
+ albedo *= lerp(1, poiMesh.vertexColor.a, float(0));
+ #ifdef POI_RGBMASK
+ albedo.rgb = calculateRGBMask(albedo.rgb);
+ #endif
+
+ albedo.a = saturate(float(0) + albedo.a);
+
+ wireframeEmission = 0;
+ #ifdef POI_WIREFRAME
+ applyWireframe(wireframeEmission, albedo);
+ #endif
+ float backFaceDetailIntensity = 1;
+
+ float mixedHueShift = float(0);
+ applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission);
+
+ #ifdef POI_FUR
+ calculateFur();
+ #endif
+
+ #ifdef COLOR_GRADING_HDR
+ float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if(float(1))
+ {
+ albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha);
+ }
+ else
+ {
+ albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x)));
+ }
+ #endif
+ #ifdef FINALPASS
+ half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb;
+ albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity);
+ #endif
+ albedo.rgb = saturate(albedo.rgb);
+
+ #ifdef POI_HOLOGRAM
+ ApplyHoloAlpha(albedo);
+ #endif
+
+ s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo);
+ #endif
+
+ #ifdef DISTORT
+ calculateDissolve(albedo, dissolveEmission);
+ #endif
+ }
+
+ void distanceFade(inout float4 albedo)
+ {
+ half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(fadeMap)
+ {
+ half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0));
+ albedo.a *= fadeValue;
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
new file mode 100644
index 00000000..d6b28dae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dd9e859f008371540a5dd85c5c87184a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
new file mode 100644
index 00000000..3aa6d6b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
@@ -0,0 +1,115 @@
+#ifndef MATCAP
+ #define MATCAP
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST;
+ POI_TEXTURE_NOSAMPLER(_MatcapMask);
+ float _MatcapMaskInvert;
+ float _MatcapBorder;
+ float4 _MatcapColor;
+ float _MatcapIntensity;
+ float _MatcapReplace;
+ float _MatcapMultiply;
+ float _MatcapAdd;
+ float _MatcapEnable;
+ float _MatcapLightMask;
+ float _MatcapEmissionStrength;
+ float _MatcapNormal;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST;
+ POI_TEXTURE_NOSAMPLER(_Matcap2Mask);
+ float _Matcap2MaskInvert;
+ float _Matcap2Border;
+ float4 _Matcap2Color;
+ float _Matcap2Intensity;
+ float _Matcap2Replace;
+ float _Matcap2Multiply;
+ float _Matcap2Add;
+ float _Matcap2Enable;
+ float _Matcap2LightMask;
+ float _Matcap2EmissionStrength;
+ float _Matcap2Normal;
+
+ void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength
+ #ifdef POI_LIGHTING
+ , float matcapLightMask
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , uint blackLightMaskIndex
+ #endif
+ )
+ {
+ #ifdef POI_LIGHTING
+ if (matcapLightMask)
+ {
+ matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask);
+ }
+ #endif
+ #ifdef POI_BLACKLIGHT
+ if(blackLightMaskIndex != 4)
+ {
+ matcapMask *= blackLightMask[blackLightMaskIndex];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a);
+ finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a);
+ finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a;
+ matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a;
+ }
+
+ void applyMatcap(inout float4 finalColor, inout float3 matcapEmission)
+ {
+ float4 matcap = 0;
+ float matcapMask = 0;
+ float4 matcap2 = 0;
+ float matcap2Mask = 0;
+
+ // Both matcaps use the same coordinates
+ half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0)));
+ half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp));
+
+ // Matcap 1
+ half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+
+ matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1);
+ matcap.rgb *= float(1);
+ matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if (float(0))
+ {
+ matcapMask = 1 - matcapMask;
+ }
+
+ blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap
+ #endif
+ );
+
+ // Matcap 2
+
+ if (float(0))
+ {
+ half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+ matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1);
+ matcap2.rgb *= float(1);
+ matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(float(0))
+ {
+ matcap2Mask = 1 - matcap2Mask;
+ }
+ blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap2
+ #endif
+ );
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
new file mode 100644
index 00000000..555c54bb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fb2892ad3b1c4534f9396294d2537667
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
new file mode 100644
index 00000000..b2d07a38
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
@@ -0,0 +1,104 @@
+/*
+MIT License
+
+Copyright (c) 2019 wraikny
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+VertexTransformShader is dependent on:
+*/
+
+#ifndef POI_MATH
+ #define POI_MATH
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float4 quaternion_conjugate(float4 v)
+ {
+ return float4(
+ v.x, -v.yzw
+ );
+ }
+
+ float4 quaternion_mul(float4 v1, float4 v2)
+ {
+ float4 result1 = (v1.x * v2 + v1 * v2.x);
+
+ float4 result2 = float4(
+ - dot(v1.yzw, v2.yzw),
+ cross(v1.yzw, v2.yzw)
+ );
+
+ return float4(result1 + result2);
+ }
+
+ // angle : radians
+ float4 get_quaternion_from_angle(float3 axis, float angle)
+ {
+ return float4(
+ cos(angle / 2.0),
+ normalize(axis) * sin(angle / 2.0)
+ );
+ }
+
+ float4 quaternion_from_vector(float3 inVec)
+ {
+ return float4(0.0, inVec);
+ }
+
+ float degree_to_radius(float degree)
+ {
+ return(
+ degree / 180.0 * pi
+ );
+ }
+
+ float3 rotate_with_quaternion(float3 inVec, float3 rotation)
+ {
+ float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x));
+ float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y));
+ float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z));
+
+ #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C))
+ float4 quaternion = normalize(MUL3(qx, qy, qz));
+ float4 conjugate = quaternion_conjugate(quaternion);
+
+ float4 inVecQ = quaternion_from_vector(inVec);
+
+ float3 rotated = (
+ MUL3(quaternion, inVecQ, conjugate)
+ ).yzw;
+
+ return rotated;
+ }
+
+ float4 transform(float4 input, float4 pos, float4 rotation, float4 scale)
+ {
+ input.rgb *= (scale.xyz * scale.w);
+ input = float4(
+ rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w)
+ + (pos.xyz * pos.w),
+ input.w
+ );
+ return input;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
new file mode 100644
index 00000000..26de38e5
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9f55221581ad067468a99196c729dd5f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
new file mode 100644
index 00000000..916f65eb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
@@ -0,0 +1,130 @@
+#ifndef POI_METAL
+ #define POI_METAL
+
+ samplerCUBE _CubeMap;
+ float _SampleWorld;
+ POI_TEXTURE_NOSAMPLER(_MetallicMask);
+ POI_TEXTURE_NOSAMPLER(_SmoothnessMask);
+ float _Metallic;
+ float _InvertSmoothness;
+ float _Smoothness;
+ float _EnableMetallic;
+ float3 _MetalReflectionTint;
+ POI_TEXTURE_NOSAMPLER(_MetallicTintMap);
+
+ float3 finalreflections;
+ float metalicMap;
+ float3 reflection;
+ float roughness;
+ float lighty_boy_uwu_var;
+
+ bool shouldMetalHappenBeforeLighting()
+ {
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0);
+ return probeExists && !float(0);
+ }
+
+ float3 fresnelRelflection(in float4 albedo)
+ {
+ half3 dotNV = 1 - abs(poiLight.nDotV);
+ half f = dotNV * dotNV * dotNV * dotNV;
+ //f *= i_sold.fresnel;
+ return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f);
+ }
+
+ void calculateMetallicness()
+ {
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ }
+
+ void ApplyMetallics(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflection = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflection = probe0;
+ }
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+
+ void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+ reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
new file mode 100644
index 00000000..0428b0e8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 032aa033b90976743b5766cee33b3ca0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
new file mode 100644
index 00000000..8bb16398
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
@@ -0,0 +1,77 @@
+#ifndef POI_MIRROR
+ #define POI_MIRROR
+
+ float _Mirror;
+ float _EnableMirrorTexture;
+ POI_TEXTURE_NOSAMPLER(_MirrorTexture);
+
+
+ void applyMirrorRenderVert(inout float4 vertex)
+ {
+
+ if (float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ void applyMirrorRenderFrag()
+ {
+
+ if(float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ void applyMirrorTexture(inout float4 mainTexture)
+ {
+
+ if(float(0))
+ {
+ if(IsInMirror())
+ {
+ mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ }
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
new file mode 100644
index 00000000..4892a936
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4966128c7b35ac948b10a57bf7efcd4d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
new file mode 100644
index 00000000..62e63c91
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
@@ -0,0 +1,107 @@
+float _OutlineRimLightBlend;
+float _OutlineLit;
+float _OutlineTintMix;
+float2 _MainTexPan;
+float _MainTextureUV;
+
+float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR
+{
+ float4 finalColor = 1;
+
+ if (float(0))
+ {
+ UNITY_SETUP_INSTANCE_ID(i);
+
+ float3 finalEmission = 0;
+ float4 albedo = 1;
+
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ float3 uselessData0;
+ float3 uselessData1;
+ initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask);
+
+
+ fixed4 col = mainTexture;
+ float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos));
+ float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r;
+ clip(OutlineMask * float(0) - 0.001);
+
+ col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) );
+ col.a *= albedo.a;
+ col.a *= alphaMultiplier;
+
+ #ifdef POI_RANDOM
+ col.a *= i.angleAlpha;
+ #endif
+
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ col.a *= float4(1,1,1,1).a;
+
+
+ if(float(0) == 1)
+ {
+ applyDithering(col);
+ }
+
+ clip(col.a - float(0.5));
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+
+ if(float(0) == 1)
+ {
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ col.rgb = mainTexture.rgb;
+ }
+ else if(float(0) == 2)
+ {
+ col.rgb = lerp(col.rgb, poiLight.color, float(0));
+ }
+ col.rgb *= float4(1,1,1,1).rgb;
+
+ if(float(0) == 1)
+ {
+ col.rgb = lerp(col.rgb, mainTexture.rgb, float(0));
+ }
+
+ finalColor = col;
+
+ #ifdef POI_LIGHTING
+
+ if(float(1))
+ {
+ finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor);
+ }
+ #endif
+ finalColor.rgb += (col.rgb * float(0));
+ }
+ else
+ {
+ clip(-1);
+ }
+ return finalColor;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
new file mode 100644
index 00000000..1984e5c2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 749db622eb24587469ba1d1fdab46b12
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
new file mode 100644
index 00000000..900e9e43
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
@@ -0,0 +1,105 @@
+#ifndef OutlineVert
+ #define OutlineVert
+
+ #include "CGI_PoiV2F.cginc"
+
+ float _OutlineMode;
+ float4 _OutlinePersonaDirection;
+ float4 _OutlineDropShadowOffset;
+ float _OutlineUseVertexColors;
+ float _OutlineFixedSize;
+ float _commentIfZero_EnableOutlinePass;
+
+ sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV;
+ v2f vert(appdata v)
+ {
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+
+ float2 uvArray[4];
+ uvArray[0] = o.uv0.xy;
+ uvArray[1] = o.uv0.zw;
+ uvArray[2] = o.uv1.xy;
+ uvArray[3] = o.uv1.zw;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y;
+ float outlineMask = 1;
+
+ outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb);
+
+ if (float(0) == 2)
+ {
+ outlineMask *= v.color.r;
+ }
+
+
+ if(float(0) != 1)
+ {
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ }
+ else
+ {
+ o.normal = UnityObjectToWorldNormal(v.color);
+ }
+
+
+ half offsetMultiplier = 1;
+ half distanceOffset = 1;
+
+ if(float(0))
+ {
+ distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz);
+ }
+
+ float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset;
+
+
+ if(float(0) == 2)
+ {
+ float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ offsetMultiplier = saturate(dot(lightDirection, o.normal));
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 3)
+ {
+ half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal);
+ offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy)));
+
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 4)
+ {
+ offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0));
+ offset *= distanceOffset;
+ }
+
+ o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.pos = UnityWorldToClipPos(o.worldPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0);
+ UNITY_TRANSFER_FOG(o, o.pos);
+ return o;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
new file mode 100644
index 00000000..bff81581
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b29cbfa941c8f9f41a53d35abaf61bf0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
new file mode 100644
index 00000000..da64a89d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
@@ -0,0 +1,63 @@
+#ifndef PANOSPHERE
+ #define PANOSPHERE
+
+ sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST;
+ POI_TEXTURE_NOSAMPLER(_PanoMask);
+ float _PanoEmission;
+ float _PanoBlend;
+ float4 _PanosphereColor;
+ float3 _PanospherePan;
+ float _PanoToggle;
+ float _PanoCubeMapToggle;
+ float _PanoInfiniteStereoToggle;
+ samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR;
+
+ float3 panoColor;
+ float panoMask;
+
+ float2 projectIt(float3 coords)
+ {
+ float3 normalizedCoords = normalize(coords);
+ float latitude = acos(normalizedCoords.y);
+ float longitude = atan2(normalizedCoords.z, normalizedCoords.x);
+ float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI);
+ sphereCoords = float2(1.0, 1.0) - sphereCoords;
+ return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw;
+ }
+
+ void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission)
+ {
+ panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskPanosphere != 4)
+ {
+ panoMask *= blackLightMask[_BlackLightMaskPanosphere];
+ }
+ #endif
+
+
+ if(float(0))
+ {
+ float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1));
+ half4 cubemap = texCUBE(_PanoCubeMap, cubeUV);
+ panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR);
+ }
+ else
+ {
+ float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1);
+
+ float2 ddxuv = ddx(uv);
+ float2 ddyuv = ddy(uv);
+ if(any(fwidth(uv) > .5))
+ {
+ ddxuv = ddyuv = 0.001;
+ }
+ panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb;
+ }
+ panosphereEmission = panoColor * float(0) * panoMask * float(0);
+ albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
new file mode 100644
index 00000000..cc9a1f90
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 48cec9f56eef582449adb7c7070819d7
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
new file mode 100644
index 00000000..6cd94900
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
@@ -0,0 +1,143 @@
+#ifndef POI_PARALLAX
+ #define POI_PARALLAX
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask);
+ float2 _ParallaxHeightMapPan;
+ float _ParallaxStrength;
+ float _ParallaxHeightMapEnabled;
+ float _ParallaxUV;
+
+ //Internal
+ float _ParallaxInternalMapEnabled;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask);
+ float _ParallaxInternalIterations;
+ float _ParallaxInternalMinDepth;
+ float _ParallaxInternalMaxDepth;
+ float _ParallaxInternalMinFade;
+ float _ParallaxInternalMaxFade;
+ float4 _ParallaxInternalMinColor;
+ float4 _ParallaxInternalMaxColor;
+ float4 _ParallaxInternalPanSpeed;
+ float4 _ParallaxInternalPanDepthSpeed;
+ float _ParallaxInternalHeightmapMode;
+ float _ParallaxInternalHeightFromAlpha;
+
+ float GetParallaxHeight(float2 uv)
+ {
+ return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999);
+ }
+ /*
+ float2 ParallaxOffset(float2 viewDir)
+ {
+ float height = GetParallaxHeight();
+ height -= 0.5;
+ height *= float(0);
+ return viewDir * height;
+ }
+ */
+ float2 ParallaxRaymarching(float2 viewDir)
+ {
+ float2 uvOffset = 0;
+ float stepSize = 0.1;
+ float2 uvDelta = viewDir * (stepSize * float(0));
+
+ float stepHeight = 1;
+ float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]);
+
+
+ float2 prevUVOffset = uvOffset;
+ float prevStepHeight = stepHeight;
+ float prevSurfaceHeight = surfaceHeight;
+
+ for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++)
+ {
+ prevUVOffset = uvOffset;
+ prevStepHeight = stepHeight;
+ prevSurfaceHeight = surfaceHeight;
+
+ uvOffset -= uvDelta;
+ stepHeight -= stepSize;
+ surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset);
+ }
+
+ float prevDifference = prevStepHeight - prevSurfaceHeight;
+ float difference = surfaceHeight - stepHeight;
+ float t = prevDifference / (prevDifference + difference);
+ uvOffset = prevUVOffset -uvDelta * t;
+
+ return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+
+ void calculateandApplyParallax()
+ {
+
+ if (float(0))
+ {
+ float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy);
+
+ if(float(0) == 0)
+ {
+ poiMesh.uv[0] += parallaxOffset;
+ }
+
+ if(float(0) == 1)
+ {
+ poiMesh.uv[1] += parallaxOffset;
+ }
+
+ if(float(0) == 2)
+ {
+ poiMesh.uv[2] += parallaxOffset;
+ }
+
+ if(float(0) == 3)
+ {
+ poiMesh.uv[3] += parallaxOffset;
+ }
+ }
+ }
+
+ void calculateAndApplyInternalParallax(inout float4 finalColor)
+ {
+ #if defined(_PARALLAXMAP)
+
+ if(float(0))
+ {
+ float3 parallax = 0;
+
+ for (int j = float(1); j > 0; j --)
+ {
+ float ratio = (float)j / float(1);
+ float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0));
+ float fade = lerp(float(0), float(1), ratio);
+ float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset);
+ float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio);
+ float parallaxHeight;
+ if(float(0))
+ {
+ parallaxTint *= parallaxColor.rgb;
+ parallaxHeight = parallaxColor.a;
+ }
+ else
+ {
+ parallaxHeight = parallaxColor.r;
+ }
+ //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio);
+
+ if (float(0) == 1)
+ {
+ parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio);
+ }
+ else
+ {
+ parallax += parallaxTint * parallaxHeight * fade;
+ }
+ }
+ //parallax /= float(1);
+ finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
new file mode 100644
index 00000000..087a30d4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a974c00633c8729468430b26ea298d0e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
new file mode 100644
index 00000000..81230e8d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
@@ -0,0 +1,233 @@
+/*
+USED---------------------------------------------
+"_PARALLAXMAP",
+"_REQUIRE_UV2",
+"_SUNDISK_NONE",
+"_DETAIL_MULX2",
+"_GLOSSYREFLECTIONS_OFF",
+"_METALLICGLOSSMAP",
+"_COLORADDSUBDIFF_ON",
+"_SPECGLOSSMAP",
+"_TERRAIN_NORMAL_MAP",
+"_SUNDISK_SIMPLE",
+"_EMISSION",
+"_COLORCOLOR_ON",
+"_COLOROVERLAY_ON",
+"_ALPHAMODULATE_ON",
+"_SUNDISK_HIGH_QUALITY",
+"_MAPPING_6_FRAMES_LAYOUT",
+"_NORMALMAP"
+"EFFECT_BUMP",
+"BLOOM",
+"BLOOM_LOW",
+"GRAIN",
+"DEPTH_OF_FIELD",
+"USER_LUT",
+"CHROMATIC_ABERRATION_LOW",
+"BLOOM_LENS_DIRT",
+"_FADING_ON",
+"CHROMATIC_ABERRATION",
+"DISTORT",
+"GEOM_TYPE_BRANCH",
+"_SPECULARHIGHLIGHTS_OFF",
+"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
+"EFFECT_HUE_VARIATION",
+"GEOM_TYPE_LEAF",
+"GEOM_TYPE_MESH",
+"FINALPASS",
+"AUTO_EXPOSURE"
+"VIGNETTE",
+"VIGNETTE_MASKED",
+"COLOR_GRADING_HDR",
+
+UNUSED-------------------------------------------
+"_ALPHABLEND_ON",
+"_ALPHAPREMULTIPLY_ON",
+"_ALPHATEST_ON",
+"GEOM_TYPE_BRANCH_DETAIL",
+"GEOM_TYPE_FROND",
+"PIXELSNAP_ON",
+"SOFTPARTICLES_ON",
+"DITHERING",
+"TONEMAPPING_NEUTRAL",
+"TONEMAPPING_FILMIC",
+"TONEMAPPING_ACES",
+"TONEMAPPING_CUSTOM",
+"DEPTH_OF_FIELD_COC_VIEW",
+"COLOR_GRADING",
+"COLOR_GRADING_LOG_VIEW",
+"VIGNETTE_CLASSIC",
+"COLOR_GRADING_HDR_3D",
+
+DO NOT USE -----------------------------------------
+"BILLBOARD_FACE_CAMERA_POS",
+*/
+
+
+#ifndef POI_PASS
+ #define POI_PASS
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #ifdef POI_META_PASS
+ #include "UnityMetaPass.cginc"
+ #endif
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+
+ #include "CGI_PoiSpawnInVert.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+
+ #ifdef BLOOM_LOW
+ #include "CGI_PoiBulge.cginc"
+ #endif
+
+ #include "CGI_PoiVert.cginc"
+
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+
+ #include "CGI_PoiDithering.cginc"
+
+ #ifdef _PARALLAXMAP
+ #include "CGI_PoiParallax.cginc"
+ #endif
+
+ #ifdef USER_LUT
+ #include "CGI_PoiUVDistortion.cginc"
+ #endif
+
+ #ifdef VIGNETTE
+ #include "CGI_PoiRGBMask.cginc"
+ #endif
+
+ #include "CGI_PoiData.cginc"
+
+ #ifdef _SPECULARHIGHLIGHTS_OFF
+ #include "CGI_PoiBlackLight.cginc"
+ #endif
+
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+
+ #ifdef DEPTH_OF_FIELD
+ #include "CGI_PoiHologram.cginc"
+ #endif
+
+ #ifdef BLOOM_LENS_DIRT
+ #include "CGI_PoiIridescence.cginc"
+ #endif
+
+
+ #ifdef FUR
+ #include "CGI_PoiFur.cginc"
+ #include "CGI_PoiGeomFur.cginc"
+ #endif
+
+ #ifdef VIGNETTE_MASKED
+ #include "CGI_PoiLighting.cginc"
+ #endif
+
+ #include "CGI_PoiMainTex.cginc"
+
+ #ifdef GEOM_TYPE_BRANCH
+ #include "CGI_PoiDecal.cginc"
+ #endif
+
+ #ifdef CHROMATIC_ABERRATION
+ #include "CGI_PoiVoronoi.cginc"
+ #endif
+
+ #ifdef _DETAIL_MULX2
+ #include "CGI_PoiPanosphere.cginc"
+ #endif
+
+ #ifdef EFFECT_BUMP
+ #include "CGI_PoiMSDF.cginc"
+ #endif
+
+ #ifdef GRAIN
+ #include "CGI_PoiDepthColor.cginc"
+ #endif
+
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _GLOSSYREFLECTIONS_OFF
+ #include "CGI_PoiRimLighting.cginc"
+ #endif
+
+ #ifdef _MAPPING_6_FRAMES_LAYOUT
+ #include "CGI_PoiEnvironmentalRimLighting.cginc"
+ #endif
+
+ #ifdef _METALLICGLOSSMAP
+ #include "CGI_PoiMetal.cginc"
+ #endif
+
+ #ifdef _COLORADDSUBDIFF_ON
+ #include "CGI_PoiMatcap.cginc"
+ #endif
+
+ #ifdef _SPECGLOSSMAP
+ #include "CGI_PoiSpecular.cginc"
+ #endif
+
+ #ifdef BLOOM
+ #include "CGI_PoiVideo.cginc"
+ #endif
+
+ #ifdef _TERRAIN_NORMAL_MAP
+ #include "CGI_PoiSubsurfaceScattering.cginc"
+ #endif
+
+ #include "CGI_PoiBlending.cginc"
+ #include "CGI_PoiGrab.cginc"
+
+ #ifdef _SUNDISK_SIMPLE
+ #include "CGI_PoiGlitter.cginc"
+ #endif
+
+ #ifdef _EMISSION
+ #include "CGI_PoiEmission.cginc"
+ #endif
+
+ #ifdef _COLORCOLOR_ON
+ #include "CGI_PoiClearCoat.cginc"
+ #endif
+
+ #include "CGI_PoiAlphaToCoverage.cginc"
+
+ #ifdef _COLOROVERLAY_ON
+ #include "CGI_PoiDebug.cginc"
+ #endif
+ #include "CGI_PoiFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
new file mode 100644
index 00000000..e27a058e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ec037b51f17d49b40ac89a9e74f69d28
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
new file mode 100644
index 00000000..5e365972
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
@@ -0,0 +1,26 @@
+#ifndef POI_PASS_OUTLINE
+ #define POI_PASS_OUTLINE
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiOutlineVert.cginc"
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiLighting.cginc"
+ #include "CGI_PoiMainTex.cginc"
+ #include "CGI_PoiData.cginc"
+ #include "CGI_PoiDithering.cginc"
+ #include "CGI_PoiOutlineFrag.cginc"
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
new file mode 100644
index 00000000..a01242c5
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f331443afe211a04ba7642ece0161833
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
new file mode 100644
index 00000000..d21a5d4d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
@@ -0,0 +1,44 @@
+#ifndef POI_PASS_SHADOW
+ #define POI_PASS_SHADOW
+
+ #pragma multi_compile_shadowcaster
+ #include "UnityCG.cginc"
+ #include "UnityShaderVariables.cginc"
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiShadowIncludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiMirror.cginc"
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+ #include "CGI_PoiData.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+ #include "CGI_PoiDithering.cginc"
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+ #include "CGI_PoiSpawnInVert.cginc"
+ #include "CGI_PoiShadowVert.cginc"
+ #include "CGI_PoiShadowFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
new file mode 100644
index 00000000..67a8a464
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8de7b0a895dd2c3479bed5d8e3871374
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
new file mode 100644
index 00000000..d4cd1697
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
@@ -0,0 +1,131 @@
+#ifndef POI_RGBMASK
+ #define POI_RGBMASK
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST;
+
+ #ifdef GEOM_TYPE_MESH
+ POI_NORMAL_NOSAMPLER(_RgbNormalR);
+ POI_NORMAL_NOSAMPLER(_RgbNormalG);
+ POI_NORMAL_NOSAMPLER(_RgbNormalB);
+ float _RgbNormalsEnabled;
+ #endif
+
+ float4 _RedColor;
+ float4 _GreenColor;
+ float4 _BlueColor;
+
+ float4 _RGBMaskPanning;
+ float4 _RGBRedPanning;
+ float4 _RGBGreenPanning;
+ float4 _RGBBluePanning;
+
+ float _RGBBlendMultiplicative;
+
+ float _RGBMaskUV;
+ float _RGBRed_UV;
+ float _RGBGreen_UV;
+ float _RGBBlue_UV;
+ float _RGBUseVertexColors;
+ float _RGBNormalBlend;
+
+ static float3 rgbMask;
+
+ void calculateRGBNormals(inout half3 mainTangentSpaceNormal)
+ {
+ #ifdef GEOM_TYPE_MESH
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+
+ if(float(0))
+ {
+
+ if(float(0) == 0)
+ {
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b);
+ }
+ return;
+ }
+ else
+ {
+ half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r);
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g);
+ normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b);
+ mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal);
+ return;
+ }
+ }
+ #endif
+ }
+
+ float3 calculateRGBMask(float3 baseColor)
+ {
+ //If RGB normals are in use this data will already exist
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+ float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+
+ if(float(0))
+ {
+ float3 RGBColor = 1;
+ RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ baseColor *= RGBColor;
+ }
+ else
+ {
+ baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ }
+
+ return baseColor;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
new file mode 100644
index 00000000..c238baab
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4a9cd3457a71eaf4e8aed7d2ca60452c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
new file mode 100644
index 00000000..137ef6de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
@@ -0,0 +1,4 @@
+#ifndef POI_RNG
+ #define POI_RNG
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
new file mode 100644
index 00000000..ee4b7d62
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f817b7176d781fb4dae39807b4e43075
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
new file mode 100644
index 00000000..11f3eea2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_RANDOM
+ #define POI_RANDOM
+
+ float _EnableRandom;
+ float m_start_Angle;
+ float _AngleType;
+ float3 _AngleForwardDirection;
+ float _CameraAngleMin;
+ float _CameraAngleMax;
+ float _ModelAngleMin;
+ float _ModelAngleMax;
+ float _AngleMinAlpha;
+ float _AngleCompareTo;
+
+ float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos)
+ {
+ half cameraAngleMin = float(45) / 180;
+ half cameraAngleMax = float(90) / 180;
+ half modelAngleMin = float(45) / 180;
+ half modelAngleMax = float(90) / 180;
+ float3 pos = float(0) == 0 ? modelPos : worldPos;
+ half3 cameraToModelDirection = normalize(pos - getCameraPosition());
+ half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0))));
+ half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1);
+ half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1);
+ if (float(0) == 0)
+ {
+ return max(cameraLookAtModel, float(0));
+ }
+ else if(float(0) == 1)
+ {
+ return max(modelLookAtCamera, float(0));
+ }
+ else if(float(0) == 2)
+ {
+ return max(cameraLookAtModel * modelLookAtCamera, float(0));
+ }
+ return 1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
new file mode 100644
index 00000000..76566b7d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 21e451163de7a0549b86aad1b221101e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
new file mode 100644
index 00000000..d4571c0c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
@@ -0,0 +1,47 @@
+#ifndef POI_RIM
+ #define POI_RIM
+
+ float4 _RimLightColor;
+ float _RimLightingInvert;
+ float _RimWidth;
+ float _RimStrength;
+ float _RimSharpness;
+ float _RimLightColorBias;
+ float _ShadowMix;
+ float _ShadowMixThreshold;
+ float _ShadowMixWidthMod;
+ float _EnableRimLighting;
+ float _RimBrighten;
+ float _RimLightNormal;
+
+ POI_TEXTURE_NOSAMPLER(_RimTex);
+ POI_TEXTURE_NOSAMPLER(_RimMask);
+ POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture);
+
+ float _RimWidthNoiseStrength;
+
+ float4 rimColor = float4(0, 0, 0, 0);
+ float rim = 0;
+
+ void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission)
+ {
+ float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimNoise = (rimNoise - .5) * float(0.1);
+
+ float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+
+ if (float(0))
+ {
+ viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+ }
+ float rimWidth = float(0.8);
+ rimWidth -= rimNoise;
+ float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0);
+ rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal);
+ rim *= float4(1,1,1,1).a * rimColor.a * rimMask;
+ rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0);
+ albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim);
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
new file mode 100644
index 00000000..2449c8cd
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 959abd9833117e74f9ecc93da57b3e6a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
new file mode 100644
index 00000000..16701f61
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
@@ -0,0 +1,116 @@
+#ifndef SHADOW_FRAG
+ #define SHADOW_FRAG
+
+ float2 _MainDistanceFade;
+ float _ForceOpaque;
+ float _MainShadowClipMod;
+ float2 _AlphaMaskPan;
+ float _AlphaMaskUV;
+ sampler3D _DitherMaskLOD;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+
+ half4 fragShadowCaster(
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ V2FShadow i, uint facing: SV_IsFrontFace
+ #endif
+ ): SV_Target
+ {
+ poiMesh.uv[0] = i.uv;
+ poiMesh.uv[1] = i.uv1;
+ poiMesh.uv[2] = i.uv2;
+ poiMesh.uv[3] = i.uv3;
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+
+
+ //Possible Bug with clip
+ float clipValue = clamp(float(0.5) + float(0), - .001, 1.001);
+
+ poiMesh.vertexColor = saturate(i.vertexColor);
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+ #if defined(UNITY_STANDARD_USE_SHADOW_UVS)
+
+ half4 alpha = mainTexture;
+
+
+ if (float(0))
+ {
+ if(IsInMirror())
+ {
+ alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a;
+ }
+ }
+
+
+ alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos));
+ half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0));
+ alpha.a *= alphaMask;
+ alpha.a *= float4(1,1,1,1).a + .0001;
+ alpha.a += float(0);
+ alpha.a = saturate(alpha.a);
+
+
+ if(float(0) == 0)
+ {
+ alpha.a = 1;
+ }
+
+
+ if(float(0) == 1)
+ {
+ applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy);
+ }
+
+ #ifdef POI_DISSOLVE
+ float3 fakeEmission = 1;
+ calculateDissolve(alpha, fakeEmission);
+ #endif
+
+ if(float(0) == 1)
+ {
+ clip(alpha.a - 0.001);
+ }
+
+ /*
+ return poiMesh.vertexColor.g;
+
+ #ifdef POI_RANDOM
+ alpha.a *= i.angleAlpha;
+ #endif
+
+
+ if(float(0) >= 1)
+ {
+ applySpawnInShadow(uv[0], i.localPos);
+
+ #if defined(POI_FLIPBOOK)
+ alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]);
+ #endif
+ }
+ */
+
+ if (float(0) == 1)
+ {
+ clip(alpha.a - clipValue);
+ }
+
+
+ if(float(0) > 1)
+ {
+ float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a;
+ clip(dither - 0.01);
+ }
+
+ #endif
+ SHADOW_CASTER_FRAGMENT(i)
+ }
+
+ #endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
new file mode 100644
index 00000000..4fb0cf9a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b91fdc4f7abb4904ca6de855d4cc7cf5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
new file mode 100644
index 00000000..fd8f19a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
@@ -0,0 +1,41 @@
+#ifndef SHADOW_INCLUDES
+ #define SHADOW_INCLUDES
+
+ #define UNITY_STANDARD_USE_SHADOW_UVS 1
+
+ float4 _Color;
+ sampler2D _AlphaMask; float4 _AlphaMask_ST;
+
+ struct VertexInputShadow
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ struct V2FShadow
+ {
+ V2F_SHADOW_CASTER_NOPOS
+ float4 pos: SV_POSITION;
+ float2 uv: TEXCOORD1;
+ float2 uv1: TEXCOORD2;
+ float2 uv2: TEXCOORD3;
+ float2 uv3: TEXCOORD4;
+ float3 modelPos: TEXCOORD5;
+ float4 worldPos: TEXCOORD6;
+ float4 localPos: TEXCOORD7;
+ float3 angleAlpha: TEXCOORD8;
+ float4 grabPos: TEXCOORD9;
+ fixed3 barycentricCoordinates: TEXCOORD10;
+ float4 vertexColor: TEXCOORD11;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
new file mode 100644
index 00000000..613be75d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e38c857422e3dad45ac4a1f040abbf1c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
new file mode 100644
index 00000000..f0b7184a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
@@ -0,0 +1,80 @@
+float _EnableTouchGlow;
+float _EnableBulge;
+float _VertexManipulationHeightUV;
+
+V2FShadow vertShadowCaster(VertexInputShadow v)
+{
+ V2FShadow o;
+ UNITY_SETUP_INSTANCE_ID(v);
+
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(V2FShadow, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.uv = v.uv0;
+ o.uv1 = v.uv1;
+ o.uv2 = v.uv2;
+ o.uv3 = v.uv3;
+
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.vertexColor = v.color;
+
+
+ if(_EnableTouchGlow || _EnableBulge)
+ {
+ o.pos = UnityObjectToClipPos(float3(0, 0, -5));
+ o.localPos.xyz = float3(0, 0, -5);
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ }
+
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+
+ o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal);
+ o.pos = UnityApplyLinearShadowBias(o.pos);
+
+ return o;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
new file mode 100644
index 00000000..a90303e0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0c89d2a64ba7bc848adef7687c96a347
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
new file mode 100644
index 00000000..0c18d1ad
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+ #endif
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST;
+
+ float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor;
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+
+ void applySpawnInShadow(float2 uv, float3 localPos)
+ {
+
+ if(_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset);
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
new file mode 100644
index 00000000..c7cec56c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 564ef4497e38e024aa860c8791e934db
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
new file mode 100644
index 00000000..fdcc457f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
@@ -0,0 +1,40 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+
+ #endif
+ //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST;
+
+ float calculateGradientValueVert(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = 0;
+ float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0);
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+ //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
new file mode 100644
index 00000000..52c27c06
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c7b67a2bb0e42ef4f97b17f634fcf390
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
new file mode 100644
index 00000000..f5287465
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
@@ -0,0 +1,488 @@
+#ifndef POI_SPECULAR
+ #define POI_SPECULAR
+ float _SpecWhatTangent;
+ float _SpecularType;
+ float _SmoothnessFrom;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap);
+ fixed _CenterOutSpecColor;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro);
+ float _SpecularAnisoJitterMirrored;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV);
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask);
+ float _SpecularAnisoJitterMicroMultiplier;
+ float _SpecularAnisoJitterMacroMultiplier;
+ float4 _SpecularTint;
+ float _SpecularSmoothness;
+ float _Spec1Offset;
+ float _Spec1JitterStrength;
+ float _Spec2Smoothness;
+ float _Spec2Offset;
+ float _Spec2JitterStrength;
+ float _AnisoUseTangentMap;
+ float _AnisoSpec1Alpha;
+ float _AnisoSpec2Alpha;
+ float _SpecularInvertSmoothness;
+ half _SpecularMetallic;
+ float _SpecularNormal;
+ float _SpecularNormal1;
+ // Toon
+ fixed _SpecularToonStart;
+ fixed _SpecularToonEnd;
+ half4 _SpecularToonInnerOuter;
+
+ float _EnableSpecular1;
+ float _SpecWhatTangent1;
+ float _SpecularType1;
+ float _SmoothnessFrom1;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1);
+ float _SpecularAnisoJitterMirrored1;
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask1);
+ float _SpecularAnisoJitterMicroMultiplier1;
+ float _SpecularAnisoJitterMacroMultiplier1;
+ float4 _SpecularTint1;
+ float _SpecularSmoothness1;
+ float _Spec1Offset1;
+ float _Spec1JitterStrength1;
+ float _Spec2Smoothness1;
+ float _Spec2Offset1;
+ float _Spec2JitterStrength1;
+ float _AnisoUseTangentMap1;
+ float _AnisoSpec1Alpha1;
+ float _AnisoSpec2Alpha1;
+ float _SpecularInvertSmoothness1;
+ half _SpecularMetallic1;
+ // Toon
+ half4 _SpecularToonInnerOuter1;
+ fixed _SpecularToonStart1;
+ fixed _SpecularToonEnd1;
+
+ UnityIndirect ZeroIndirect()
+ {
+ UnityIndirect ind;
+ ind.diffuse = 0;
+ ind.specular = 0;
+ return ind;
+ }
+
+ // From unity just putting it here in case I want to mod it
+ half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness,
+ float3 normal, float3 halfDir,
+ UnityLight light, UnityIndirect gi)
+ {
+ float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness);
+ #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0
+
+ #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
+ half shiftAmount = dot(normal, poiCam.viewDir);
+ normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal;
+ float nv = saturate(dot(normal, poiCam.viewDir));
+ #else
+ half nv = abs(dot(normal, poiCam.viewDir));
+ #endif
+
+ float nl = saturate(dot(normal, light.dir));
+ float nh = saturate(dot(normal, halfDir));
+
+ half lv = saturate(dot(light.dir, poiCam.viewDir));
+ half lh = saturate(dot(light.dir, halfDir));
+
+ half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl;
+
+ float roughness = PerceptualRoughnessToRoughness(perceptualRoughness);
+
+ roughness = max(roughness, 0.002);
+ float V = SmithJointGGXVisibilityTerm(nl, nv, roughness);
+ float D = GGXTerm(nh, roughness);
+
+ float specularTerm = V * D * UNITY_PI;
+
+ #ifdef UNITY_COLORSPACE_GAMMA
+ specularTerm = sqrt(max(1e-4h, specularTerm));
+ #endif
+
+ specularTerm = max(0, specularTerm * nl);
+ #if defined(_POI_SPECULARHIGHLIGHTS_OFF)
+ specularTerm = 0.0;
+ #endif
+
+ half surfaceReduction;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness;
+ #else
+ surfaceReduction = 1.0 / (roughness * roughness + 1.0);
+ #endif
+
+ specularTerm *= any(specColor) ? 1.0: 0.0;
+
+ half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity));
+ half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm)
+ + specularTerm * light.color * FresnelTerm(specColor, lh)
+ + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv);
+
+ return half4(color, 1);
+ }
+
+ half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir)
+ {
+ half oneMinusReflectivity;
+ half3 finalSpecular;
+ UnityLight unityLight;
+ unityLight.color = specularLight;
+ unityLight.dir = lightDirection;
+ unityLight.ndotl = nDotL;
+
+
+ if (float(1) == 0)
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity);
+ finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ else
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity);
+ float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b);
+ finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint);
+ return finalSpecular;
+ }
+
+ half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation)
+ {
+ half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight;
+
+ if (smoothnessFrom == 0)
+ {
+ finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ finalSpecular *= specularMap.a;
+ }
+ else
+ {
+ finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+ return finalSpecular;
+ }
+
+ float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL)
+ {
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+ float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower);
+ half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi);
+ Specular *= normalization;
+ return Specular;
+ }
+
+ half3 AnisotropicSpecular(
+ float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness,
+ float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ tangentDirectionMap += float(0) +jitter;
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+ half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a);
+ half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a);
+ half Specular = 0;
+
+ float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha;
+ float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha;
+
+ return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+
+ inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ if (!mirrored)
+ {
+ tangentDirectionMap += jitter;
+ }
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+
+ float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV);
+
+ fixed smoothAlpha = specular;
+ if(mirrored)
+ {
+ smoothAlpha = max(specular - jitter, 0);
+ }
+
+ specular = smoothstep(gradientStart, gradientEnd, smoothAlpha);
+
+ /*
+
+ if(_CenterOutSpecColor)
+ {
+ specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0));
+ }
+ */
+
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+
+ return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a;
+ }
+
+ inline float SpecularHQ(half roughness, half dotNH, half dotLH)
+ {
+ roughness = saturate(roughness);
+ roughness = max((roughness * roughness), 0.002);
+ half roughnessX2 = roughness * roughness;
+
+ half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f;
+ half D = roughnessX2 / (3.14159 * denom * denom);
+
+ half k = roughness / 2.0f;
+ half k2 = k * k;
+ half invK2 = 1.0f - k2;
+
+ half vis = rcp(dotLH * dotLH * invK2 + k2);
+
+ float specTerm = vis * D;
+
+ return specTerm;
+ }
+
+ float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation)
+ {
+ float3 specColor = specularTint;
+ float metallic = specularMetallic;
+ float roughness = 1 - specularSmoothness;
+ float perceptualRoughness = roughness;
+ //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a;
+ //float reflectivity = 1.0h - reflectInverse;
+ float3 specMapColor = lerp(specularMap, 1, colorFrom);
+ float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic);
+ //albedo.rgb *= reflectInverse;
+ return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint);
+ }
+
+ float3 calculateSpecular(in float4 albedo)
+ {
+ half3 finalSpecular = 0;
+ half3 finalSpecular1 = 0;
+ float4 realisticAlbedo = albedo;
+ float4 realisticAlbedo1 = albedo;
+ float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float attenuation = saturate(poiLight.nDotL);
+ #ifdef POI_LIGHTING
+
+ if (float(0) && float(0) == 0 && float(0) == 1)
+ {
+ attenuation = poiLight.rampedLightMap;
+ }
+ #endif
+
+
+ if(float(1) == 1) // Realistic
+ {
+ if (float(1) == 1)
+ {
+ specularMap.a = specularMap.r;
+ specularMap.rgb = 1;
+ }
+
+ if(float(0))
+ {
+ specularMap.a = 1 - specularMap.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation);
+ #else
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap);
+ finalSpecular *= attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular *= float4(1,1,1,1);
+ finalSpecular *= attenuation;
+ }
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+
+ finalSpecular *= float4(1,1,1,1).a;
+ finalSpecular = finalSpecular.rgb;
+ finalSpecular *= specularMask;
+
+
+ if (float(0))
+ {
+ float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ float attenuation = poiLight.attenuation;
+
+ if(float(1) == 1) // Realistic
+ {
+
+ if (float(1) == 1)
+ {
+ specularMap1.a = specularMap1.r;
+ specularMap1.rgb = 1;
+ }
+ else
+ {
+ realisticAlbedo1.rgb = specularMap1.rgb;
+ }
+
+
+ if(float(0))
+ {
+ specularMap1.a = 1 - specularMap1.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL));
+ #else
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular1 *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular1 *= float4(1,1,1,1);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ // Non Important Lights
+ #ifdef VERTEXLIGHT_ON
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+ #endif
+
+ finalSpecular1 *= float4(1,1,1,1).a;
+ finalSpecular1 = finalSpecular1.rgb;
+ finalSpecular1 *= specularMask1;
+ }
+ return finalSpecular + finalSpecular1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
new file mode 100644
index 00000000..9c3cc01d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ffa7012f28179d2408af724128be20f0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
new file mode 100644
index 00000000..b7c21c01
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
@@ -0,0 +1,28 @@
+#ifndef SUBSURFACE
+ #define SUBSURFACE
+
+ float _SSSThicknessMod;
+ float _SSSSCale;
+ float _SSSPower;
+ float _SSSDistortion;
+ float4 _SSSColor;
+ float _EnableSSS;
+
+ POI_TEXTURE_NOSAMPLER(_SSSThicknessMap);
+
+ float3 calculateSubsurfaceScattering()
+ {
+ float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1);
+ half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25);
+ #ifdef FORWARD_BASE_PASS
+ half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0));
+ #else
+ half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0));
+ #endif
+
+ return fLT * poiLight.color * float4(1,0,0,1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
new file mode 100644
index 00000000..fec2660c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a1d7345db11f99f46b9b80385c9a9a90
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
new file mode 100644
index 00000000..4912473d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
@@ -0,0 +1,117 @@
+#ifndef POI_TESSELLATION
+ #define POI_TESSELLATION
+
+ float _TessellationPhongStrength;
+ float _TessellationEdgeLength;
+ float _TessellationExtrusionAmount;
+ float _TessellationUniform;
+
+ struct TessellationControlPoint
+ {
+ float4 vertex: INTERNALTESSPOS;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ };
+
+ struct TessellationFactors
+ {
+ float edge[3]: SV_TessFactor;
+ float inside: SV_InsideTessFactor;
+ };
+
+ TessellationControlPoint poiTessellationVert(appdata v)
+ {
+ TessellationControlPoint p;
+ p.vertex = v.vertex;
+ p.normal = v.normal;
+ p.tangent = v.tangent;
+ p.color = v.color;
+ p.uv0 = v.uv0;
+ p.uv1 = v.uv1;
+ p.uv2 = v.uv2;
+ p.uv3 = v.uv3;
+ return p;
+ }
+
+ float TessellationEdgeFactor(float3 p0, float3 p1)
+ {
+ #ifndef _FADING_ON
+ float edgeLength = distance(p0, p1);
+
+ float3 edgeCenter = (p0 + p1) * 0.5;
+ float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos);
+
+ return edgeLength * _ScreenParams.y /
+ (_TessellationEdgeLength * viewDistance);
+ #else
+ return _TessellationUniform;
+ #endif
+ }
+
+ TessellationFactors poiPatchConst(
+ InputPatch < TessellationControlPoint, 3 > patch
+ )
+ {
+
+ TessellationFactors f;
+ float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz;
+ float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz;
+ float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz;
+ f.edge[0] = TessellationEdgeFactor(p1, p2);
+ f.edge[1] = TessellationEdgeFactor(p2, p0);
+ f.edge[2] = TessellationEdgeFactor(p0, p1);
+ f.inside = (TessellationEdgeFactor(p1, p2) +
+ TessellationEdgeFactor(p2, p0) +
+ TessellationEdgeFactor(p0, p1)) * (1 / 3.0);
+ return f;
+ }
+
+ [UNITY_domain("tri")]
+ [UNITY_outputcontrolpoints(3)]
+ [UNITY_outputtopology("triangle_cw")]
+ [UNITY_partitioning("fractional_odd")]
+ [UNITY_patchconstantfunc("poiPatchConst")]
+ TessellationControlPoint poiHull(
+ InputPatch < TessellationControlPoint, 3 > patch,
+ uint id: SV_OutputControlPointID
+ )
+ {
+ return patch[id];
+ }
+
+ [UNITY_domain("tri")]
+ v2f poiDomain(
+ TessellationFactors factors,
+ OutputPatch < TessellationControlPoint, 3 > patch,
+ float3 barycentricCoordinates: SV_DomainLocation
+ )
+ {
+ appdata data;
+
+ #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z;
+
+ MY_DOMAIN_PROGRAM_INTERPOLATE(vertex)
+ float3 pp[3];
+ for (int i = 0; i < 3; ++ i)
+ {
+ pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal));
+ }
+ data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(normal)
+ data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(tangent)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(color)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv0)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv1)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv2)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv3)
+
+ return vert(data);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
new file mode 100644
index 00000000..bf1f3991
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 29c4a17071406244a8c4408ac279bac4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
new file mode 100644
index 00000000..38d5fd75
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_UV_DISTORTION
+ #define POI_UV_DISTORTION
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST;
+ POI_TEXTURE_NOSAMPLER(_DistortionMask);
+
+ float _DistortionStrength;
+ float _DistortionStrength1;
+ float2 _DistortionSpeed;
+ float2 _DistortionSpeed1;
+
+ float2 getTorusUv(float2 uv)
+ {
+ // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7
+ // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf
+ float phi = 6.28318530718f * uv.x;
+ float theta = 6.28318530718f * uv.y;
+ float3 c = cos(float3(phi, phi + 1.57079632679f, theta));
+ float2 result = float2(c.x * c.z, -c.y * c.z);
+ return result * 0.5 + 0.5;
+ }
+
+ float2 calculateDistortionUV(float2 uv)
+ {
+ half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ flowVector *= float(0.5);
+ flowVector1 *= float(0.5);
+ return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
new file mode 100644
index 00000000..9c93b64e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dac5701155f28fe4a845d80305d90426
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
new file mode 100644
index 00000000..0e29a179
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_V2F
+ #define POI_V2F
+
+ struct v2f
+ {
+ float4 pos: SV_POSITION;
+ float4 uv0: TEXCOORD0;
+ float4 uv1: TEXCOORD1;
+ float3 normal: TEXCOORD2;
+ float3 tangentViewDir: TEXCOORD3;
+ float4 tangent: TEXCOORD4;
+ float4 worldPos: TEXCOORD5;
+ float4 localPos: TEXCOORD6;
+ float4 grabPos: TEXCOORD7;
+ float3 barycentricCoordinates: TEXCOORD8;
+ #if defined(GRAIN)
+ float4 worldDirection: TEXCOORD9;
+ #endif
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV: TEXCOORD10;
+ #endif
+ float3 modelPos: TEXCOORD11;
+ float angleAlpha: TEXCOORD12;
+ float4 vertexColor: TEXCOORD14;
+ #ifdef FUR
+ float furAlpha: TEXCOORD15;
+ #endif
+ UNITY_SHADOW_COORDS(16)
+ UNITY_FOG_COORDS(17)
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
new file mode 100644
index 00000000..c3d29831
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5cfb8ab69338e9d45b0728e34bbbc137
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
new file mode 100644
index 00000000..1558e937
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
@@ -0,0 +1,126 @@
+#ifndef POI_VERT
+ #define POI_VERT
+
+ float _VertexManipulationHeightUV;
+ float _VertexUnwrap;
+
+ #define PM UNITY_MATRIX_P
+
+ inline float4 CalculateFrustumCorrection()
+ {
+ float x1 = -PM._31 / (PM._11 * PM._34);
+ float x2 = -PM._32 / (PM._22 * PM._34);
+ return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23);
+ }
+
+ v2f vert(appdata v)
+ {
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ #ifdef _COLOROVERLAY_ON
+ v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0));
+ #endif
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.tangent, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ #ifdef _REQUIRE_UV2 //POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ TANGENT_SPACE_ROTATION;
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ //o.localPos.x *= -1;
+ //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025;
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+ o.vertexColor = v.color;
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w);
+
+ #ifdef POI_BULGE
+ bulgyWolgy(o);
+ #endif
+
+
+ o.angleAlpha = 1;
+ #ifdef _SUNDISK_NONE //POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ #if defined(LIGHTMAP_ON)
+ o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
+ #endif
+ #ifdef DYNAMICLIGHTMAP_ON
+ o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0.xy);
+ UNITY_TRANSFER_FOG(o, o.pos);
+
+ #if defined(_PARALLAXMAP) // POI_PARALLAX
+ v.tangent.xyz = normalize(v.tangent.xyz);
+ v.normal = normalize(v.normal);
+ float3x3 objectToTangent = float3x3(
+ v.tangent.xyz,
+ cross(v.normal, v.tangent.xyz) * v.tangent.w,
+ v.normal
+ );
+ o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex));
+ #endif
+
+ #ifdef POI_META_PASS
+ o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST);
+ #endif
+
+ #if defined(GRAIN)
+ float4 worldDirection;
+
+ worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
+ worldDirection.w = dot(o.pos, CalculateFrustumCorrection());
+ o.worldDirection = worldDirection;
+ #endif
+
+ return o;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
new file mode 100644
index 00000000..dafb0eb7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6035d25bf8fdc3b4bacbf7b91b7f03f8
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
new file mode 100644
index 00000000..94c16148
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
@@ -0,0 +1,93 @@
+#ifndef POI_VERTEX_MANIPULATION
+ #define POI_VERTEX_MANIPULATION
+
+ #include "CGI_PoiMath.cginc"
+
+ float4 _VertexManipulationLocalTranslation;
+ float4 _VertexManipulationLocalRotation;
+ float4 _VertexManipulationLocalScale;
+ float4 _VertexManipulationWorldTranslation;
+
+ float _VertexManipulationHeight;
+ float _VertexManipulationHeightBias;
+ sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST;
+ float2 _VertexManipulationHeightPan;
+
+
+ //Vertex Glitching
+ float _EnableVertexGlitch;
+ sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST;
+ float _VertexGlitchThreshold;
+ float _VertexGlitchFrequency;
+ float _VertexGlitchStrength;
+ // Rounding
+ float _VertexRoundingDivision;
+ float _VertexRoundingEnabled;
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyVertexRounding(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if (float(0))
+ {
+ worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5;
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+ void applyVertexGlitching(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if(_EnableVertexGlitch)
+ {
+ float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz;
+ forward.y = 0;
+ forward = normalize(forward);
+ float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward));
+ float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1;
+ /*
+ float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed;
+ float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed;
+ float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r;
+ float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r;
+ float glitchAmount = glitchAmountLeft + glitchAmountRight;
+ */
+ float time = _Time.y * _VertexGlitchFrequency;
+ float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4;
+ worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch);
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+#endif
+//
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
new file mode 100644
index 00000000..d45d9d42
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2404f08dcf187684c870909525e146c0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
new file mode 100644
index 00000000..ec2d37e4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
@@ -0,0 +1,266 @@
+#ifndef POI_VIDEO
+ #define POI_VIDEO
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST;
+
+ float _VideoUVNumber;
+ float _VideoType;
+ float3 pixels;
+ float2 _VideoResolution;
+ sampler2D _VideoGameboyRamp;
+ half _VideoBacklight;
+ half _VideoCRTRefreshRate;
+ half _VideoCRTPixelEnergizedTime;
+ half _VideoEnableVideoPlayer;
+ half _VideoRepeatVideoTexture;
+ half _VideoPixelateToResolution;
+ float2 _VideoMaskPanning;
+ // Video Settings
+ half _VideoSaturation;
+ half _VideoContrast;
+ float2 _VideoTiling;
+ float2 _VideoOffset;
+ float2 _VideoPanning;
+ //Debug
+ half _VideoEnableDebug;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST;
+
+
+ sampler2D _VRChat_VideoPlayer;
+ float4 _VRChat_VideoPlayer_TexelSize;
+
+ float4 globalVideoPlayerColor;
+ float3 globalColorToDisplayOnScreen;
+ float globalVideoOn;
+
+ float3 applyBacklight(float3 albedo, half backlightStrength)
+ {
+ return max(backlightStrength, albedo.rgb);
+ }
+
+ float3 applyViewAngleTN(float3 albedo)
+ {
+ float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb));
+ float upwardShift = dot(reflectionVector, poiMesh.binormal);
+ upwardShift = pow(upwardShift, 1);
+ float sideShift = dot(reflectionVector, poiMesh.tangent);
+ sideShift *= pow(sideShift, 3);
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = LinearToGammaSpace(albedo);
+ #endif
+ albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = GammaToLinearSpace(albedo);
+ #endif
+ albedo = (lerp(albedo, albedo.gbr, sideShift));
+ return albedo;
+ }
+
+ float calculateCRTPixelBrightness()
+ {
+ float totalPixels = _VideoResolution.x * _VideoResolution.y;
+ float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x);
+ float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y;
+ float currentPixelAlpha = currentPixelNumber / totalPixels;
+ half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate);
+ float electronBeamPixelNumber = totalPixels * electronBeamAlpha;
+
+ float DistanceInPixelsFromCurrentElectronBeamPixel = 0;
+ if (electronBeamPixelNumber >= currentPixelNumber)
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber;
+ }
+ else
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber);
+ }
+ float CRTFrameTime = 1 / _VideoCRTRefreshRate;
+ float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels);
+
+ return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam);
+ }
+
+ void applyContrastSettings(inout float3 pixel)
+ {
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = LinearToGammaSpace(pixel);
+ #endif
+ pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = GammaToLinearSpace(pixel);
+ #endif
+ }
+
+ void applySaturationSettings(inout float3 pixel)
+ {
+ pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation);
+ }
+
+ void applyVideoSettings(inout float3 pixel)
+ {
+ applySaturationSettings(pixel);
+ applyContrastSettings(pixel);
+ }
+
+ void calculateLCD(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateTN(inout float4 albedo)
+ {
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateCRT(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ float brightness = calculateCRTPixelBrightness();
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight;
+ }
+ void calculateOLED(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateGameboy(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333);
+ albedo.rgb = tex2D(_VideoGameboyRamp, brightness);
+ }
+ void calculateProjector(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+
+ float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight;
+ albedo.r = clamp(projectorColor.r, albedo.r, 1000);
+ albedo.g = clamp(projectorColor.g, albedo.g, 1000);
+ albedo.b = clamp(projectorColor.b, albedo.b, 1000);
+ }
+
+ void applyScreenEffect(inout float4 albedo, inout float3 videoEmission)
+ {
+ float4 albedoBeforeScreen = albedo;
+
+ pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution);
+ globalVideoOn = 0;
+
+ if(_VideoEnableVideoPlayer == 1)
+ {
+ float4 videoTexture = 0;
+
+ if(_VideoPixelateToResolution)
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution);
+ }
+ }
+ else
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset);
+ }
+ }
+ if(videoTexture.a == 1)
+ {
+ globalColorToDisplayOnScreen = videoTexture.rgb;
+ globalVideoOn = 1;
+ }
+ }
+
+
+ if(_VideoRepeatVideoTexture == 1)
+ {
+ if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0)
+ {
+ return;
+ }
+ }
+
+ switch(_VideoType)
+ {
+ case 0: // LCD
+ {
+ calculateLCD(albedo);
+ break;
+ }
+ case 1: // TN
+ {
+ calculateTN(albedo);
+ break;
+ }
+ case 2: // CRT
+ {
+ calculateCRT(albedo);
+ break;
+ }
+ case 3: // OLED
+ {
+ calculateOLED(albedo);
+ break;
+ }
+ case 4: // Gameboy
+ {
+ calculateGameboy(albedo);
+ break;
+ }
+ case 5: // Projector
+ {
+ calculateProjector(albedo);
+ break;
+ }
+ }
+
+ float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning);
+ albedo = lerp(albedoBeforeScreen, albedo, screenMask);
+ videoEmission = max(albedo.rgb * screenMask - 1, 0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
new file mode 100644
index 00000000..a6f27a9b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7d0919fa5f2ba574fb8aa6fcf50190e6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
new file mode 100644
index 00000000..db3d3130
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
@@ -0,0 +1,304 @@
+#ifndef POI_VORONOI
+ #define POI_VORONOI
+
+ #include "CGI_PoiRNG.cginc"
+
+ float _VoronoiSpace;
+ float _VoronoiBlend;
+ float _VoronoiType;
+ float4 _VoronoiColor0;
+ float _VoronoiEmission0;
+ float4 _VoronoiColor1;
+ float _VoronoiEmission1;
+ float2 _VoronoiGradient;
+ float _VoronoiScale;
+ float3 _VoronoiSpeed;
+ float _VoronoiEnableRandomCellColor;
+ float2 _VoronoiRandomMinMaxSaturation;
+ float2 _VoronoiRandomMinMaxBrightness;
+ float3 randomPoint;
+ float _VoronoiEffectsMaterialAlpha;
+
+ POI_TEXTURE_NOSAMPLER(_VoronoiMask);
+ POI_TEXTURE_NOSAMPLER(_VoronoiNoise);
+ float _VoronoiNoiseIntensity;
+
+ float2 inoise(float3 P, float jitter)
+ {
+ float3 Pi = mod(floor(P), 289.0);
+ float3 Pf = frac(P);
+ float3 oi = float3(-1.0, 0.0, 1.0);
+ float3 of = float3(-0.5, 0.5, 1.5);
+ float3 px = Permutation(Pi.x + oi);
+ float3 py = Permutation(Pi.y + oi);
+
+ float3 p, ox, oy, oz, dx, dy, dz;
+ float2 F = 1e6;
+
+ for (int i = 0; i < 3; i ++)
+ {
+ for (int j = 0; j < 3; j ++)
+ {
+ p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3
+
+ ox = frac(p * K) - Ko;
+ oy = mod(floor(p * K), 7.0) * K - Ko;
+
+ p = Permutation(p);
+
+ oz = frac(p * K) - Ko;
+
+ dx = Pf.x - of[i] + jitter * ox;
+ dy = Pf.y - of[j] + jitter * oy;
+ dz = Pf.z - of + jitter * oz;
+
+ float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared
+
+ //Find lowest and second lowest distances
+ for (int n = 0; n < 3; n ++)
+ {
+ if (d[n] < F[0])
+ {
+ F[1] = F[0];
+ F[0] = d[n];
+ randomPoint = p;
+ }
+ else if(d[n] < F[1])
+ {
+ F[1] = d[n];
+ }
+ }
+ }
+ }
+
+ return F;
+ }
+
+ float voronoi2D(in float2 x, float scale, float2 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float2 n = floor(x);
+ float2 f = frac(x);
+
+ // first pass: regular voronoi
+ float2 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 g = float2(float(i), float(j));
+ float2 o = random2(n + g);
+ float2 currentPoint = o;
+
+ float2 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint.xy = currentPoint;
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ float2 g = mg + float2(float(q), float(r));
+ float2 o = random2(n + g);
+
+ float2 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ return md;
+ }
+
+ float voronoi3D(in float3 x, float scale, float3 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float3 n = floor(x);
+ float3 f = frac(x);
+
+ // first pass: regular voronoi
+ float3 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ for (int h = -1; h <= 1; h ++)
+ {
+ float3 g = float3(float(h), float(i), float(j));
+ float3 o = random3(n + g);
+ float3 currentPoint = o;
+
+ float3 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint = currentPoint;
+ }
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ for (int p = -2; p <= 2; p ++)
+ {
+ float3 g = mg + float3(float(p), float(q), float(r));
+ float3 o = random3(n + g);
+
+ float3 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ }
+ return md;
+ }
+
+
+
+ // fracal sum, range -1.0 - 1.0
+ float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[1]) - sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission)
+ {
+ float voronoiOctaveNumber = 1;
+ float voronoiOctaveScale = 1;
+ float voronoiOctaveAttenuation = 1;
+ randomPoint = 0;
+ float4 voronoiColor1 = _VoronoiColor1;
+
+ float voronoi = 0;
+
+ float3 position = 0;
+
+
+ if (_VoronoiSpace == 0)
+ {
+ position = poiMesh.localPos;
+ }
+
+ if(_VoronoiSpace == 1)
+ {
+ position = poiMesh.worldPos;
+ }
+
+ if(_VoronoiSpace == 2)
+ {
+ position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0);
+ }
+
+ float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r;
+ float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity;
+
+
+ if(_VoronoiType == 0) // Basic
+ {
+ voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed);
+ }
+
+ if (_VoronoiType == 1) // Diff
+ {
+ voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x);
+ }
+
+ if (_VoronoiType == 2) // Fixed Border
+ {
+ voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed);
+ // isolines
+ //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0;
+ }
+
+ if (_VoronoiEnableRandomCellColor == 1)
+ {
+ float3 rando = random3(randomPoint);
+ fixed hue = rando.x;
+ fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y);
+ fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z);
+ float3 hsv = float3(hue, saturation, value);
+
+ voronoiColor1.rgb = HSVtoRGB(hsv);
+ }
+
+ float2 voronoiGradient = _VoronoiGradient;
+ voronoiGradient.xy += edgeNoise;
+ float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi);
+
+
+ if(_VoronoiBlend == 0)
+ {
+ float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp);
+
+ if(_VoronoiEffectsMaterialAlpha)
+ {
+ finalColor.rgba = lerp(finalColor, voronoiColor, mask);
+ }
+ else
+ {
+ finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a);
+ }
+ }
+ float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp);
+ VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
new file mode 100644
index 00000000..d054b282
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1180d20a3ec4cb84f98e2d619abdb3e6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
new file mode 100644
index 00000000..49c602c0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
@@ -0,0 +1,111 @@
+#ifndef POI_WIREFRAME
+ #define POI_WIREFRAME
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST;
+ float2 _WireframeTexturePan;
+ float _WireframeSmoothing;
+ float _WireframeThickness;
+ float4 _WireframeColor;
+ float _WireframeAlpha;
+ float _WireframeEnable;
+ float _WireframeWaveEnabled;
+ float _WireframeWaveDensity;
+ float _WireframeWaveSpeed;
+ float _WireframeEdgeOpacity;
+ float _WireframeFaceOpacity;
+ half _WireframeEmissionAlpha;
+ float _WireframeEmissionStrength;
+ float _WireframeQuad;
+ float _WireframeUV;
+
+ #ifndef POI_SHADOW
+ void applyWireframe(inout float3 wireframeEmission, inout float4 albedo)
+ {
+
+ if (_WireframeEnable)
+ {
+ float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan);
+ float size = _WireframeThickness;
+ half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates));
+ half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates);
+ half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1;
+
+ float4 wireframeColor = _WireframeColor * colorMap;
+
+ albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary);
+ wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a;
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream)
+ {
+
+ if(_WireframeQuad)
+ {
+ float e1 = length(IN[0].localPos - IN[1].localPos);
+ float e2 = length(IN[1].localPos - IN[2].localPos);
+ float e3 = length(IN[2].localPos - IN[0].localPos);
+
+ float3 quad = 0;
+ if(e1 > e2 && e1 > e3)
+ quad.y = 1.;
+ else if(e2 > e3 && e2 > e1)
+ quad.x = 1;
+ else
+ quad.z = 1;
+
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad;
+ IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad;
+ IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad;
+ }
+ else
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ }
+
+
+
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #else
+
+ float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos)
+ {
+
+ if(_WireframeEnable)
+ {
+ float wireframeFadeAlpha = _WireframeAlpha;
+ float3 finalWireframeColor = 0;
+
+ float3 barys;
+ barys.xy = barycentricCoordinates;
+ barys.z = 1 - barys.x - barys.y;
+ float3 deltas = fwidth(barys);
+ float3 smoothing = deltas * _WireframeSmoothing;
+ float wireframeThickness = _WireframeThickness;
+ float3 thickness = deltas * wireframeThickness;
+ barys = smoothstep(thickness, thickness + smoothing, barys);
+ float minBary = min(barys.x, min(barys.y, barys.z));
+
+ return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream)
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
new file mode 100644
index 00000000..b09b7d40
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2686f7df884f5c247bcaf7a9558444e3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
new file mode 100644
index 00000000..319de57c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
@@ -0,0 +1,171 @@
+#ifndef POICLUDES
+ #define POICLUDES
+
+ UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize;
+ sampler2D _PoiGrab;
+ sampler2D _CameraDepthTexture;
+ float _Cutoff;
+ float _AlphaMod;
+
+ //Structs
+ struct appdata
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #ifdef OUTLINE
+ float _LineWidth;
+ float _OutlineEmission;
+ float4 _LineColor;
+ sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV;
+ float4 _OutlineFadeDistance;
+ float4 _OutlineGlobalPan;
+ #endif
+
+ struct PoiLighting
+ {
+ half3 direction;
+ half3 color;
+ fixed attenuation;
+ #ifdef FORWARD_ADD_PASS
+ fixed additiveShadow;
+ #endif
+ half3 directLighting;
+ half3 indirectLighting;
+ half lightMap;
+ half3 rampedLightMap;
+ half3 finalLighting;
+ half3 halfDir;
+ half nDotL;
+ half nDotH;
+ half lDotv;
+ half lDotH;
+ half nDotV;
+ half N0DotV;
+ half diffuseTerm;
+
+ // World normal dot half direction
+ #ifdef POI_VAR_DOTNH
+ half dotNH;
+ #endif
+
+ // Light direction dot half direction
+ #ifdef POI_VAR_DOTLH
+ half dotLH;
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ float4 vDotNL;
+ float3 vColor[4];
+ float4 vCorrectedDotNL;
+ float4 vAttenuation;
+ float4 vAttenuationDotNL;
+ float3 vPosition[4];
+ float3 vDirection[4];
+ float3 vFinalLighting;
+ float3 vHalfDir[4];
+
+ #ifdef POI_VAR_DOTLH
+ half4 vDotLH;
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ half4 vDotNH;
+ #endif
+
+ #endif
+ };
+
+ struct PoiCamera
+ {
+ half3 viewDir;
+ half3 tangentViewDir;
+ half3 forwardDir;
+ half3 worldPos;
+ float viewDotNormal;
+ float distanceToModel;
+ float distanceToVert;
+ float3 reflectionDir;
+ float3 vertexReflectionDir;
+ float2 screenUV;
+ float4 clipPos;
+ #if defined(GRAIN)
+ float4 worldDirection;
+ #endif
+ float4 grabPos;
+ };
+
+ struct PoiMesh
+ {
+ float3 normals[2];
+ float3 tangent;
+ float3 binormal;
+ float3 localPos;
+ float3 worldPos;
+ float3 modelPos;
+ float3 tangentSpaceNormal;
+ float2 uv[5];
+ float4 vertexColor;
+ fixed3 barycentricCoordinates;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV;
+ #endif
+ float isFrontFace;
+ #ifdef FUR
+ float furAlpha;
+ #endif
+ };
+
+ struct PoiTangentData
+ {
+ float3x3 tangentTransform;
+ float3x3 tangentToWorld;
+ };
+
+ struct FragmentCommonData
+ {
+ half3 diffColor, specColor;
+ // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level.
+ // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots.
+ half oneMinusReflectivity, smoothness;
+ float3 normalWorld;
+ float3 eyeVec;
+ half alpha;
+ float3 posWorld;
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 reflUVW;
+ #endif
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 tangentSpaceNormal;
+ #endif
+ };
+
+ struct Debug
+ {
+ float debug1;
+ float2 debug2;
+ float3 debug3;
+ float4 debug4;
+ };
+
+ static Debug debug;
+ static PoiLighting poiLight;
+ static PoiCamera poiCam;
+ static PoiMesh poiMesh;
+ static UnityGI gi;
+ static FragmentCommonData s;
+ static PoiTangentData poiTData;
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
new file mode 100644
index 00000000..749b27be
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9a8be3e311587e04ab65a174df4f96ba
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
new file mode 100644
index 00000000..f9e39277
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3b1d8a632bc21f145b01182f3e9d71ba
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
new file mode 100644
index 00000000..8ae6cedb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
@@ -0,0 +1,7652 @@
+Shader "Hidden/.poiyomi/• Poiyomi Toon •/parts-1fc3f9a3"
+{
+ Properties
+ {
+ [HideInInspector] shader_is_using_thry_editor ("", Float) = 0
+ [HideInInspector] shader_master_label ("<color=#000000ff>Poiyomi Toon V7.0.100</color>", Float) = 0
+ [HideInInspector] shader_presets ("poiToonPresets", Float) = 0
+ [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0
+
+ [HideInInspector] footer_youtube ("youtube footer button", Float) = 0
+ [HideInInspector] footer_twitter ("twitter footer button", Float) = 0
+ [HideInInspector] footer_patreon ("patreon footer button", Float) = 0
+ [HideInInspector] footer_discord ("discord footer button", Float) = 0
+ [HideInInspector] footer_github ("github footer button", Float) = 0
+
+ // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works.
+ [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1
+ [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0
+ [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0
+
+ [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[
+ {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]},
+ {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}
+ }]}]}", Int) = 0
+ [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0
+ [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE.
+
+ LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED.
+
+ FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0
+ [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0
+ // Main
+ [HideInInspector] m_mainOptions ("Main", Float) = 0
+ _Color ("Color & Alpha", Color) = (1, 1, 1, 1)
+ _MainTex ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0
+ _Saturation ("Saturation", Range(-1, 1)) = 0
+ _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0
+ [Normal]_BumpMap ("Normal Map", 2D) = "bump" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ _BumpScale ("Normal Intensity", Range(0, 10)) = 1
+ _AlphaMask ("Alpha Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0
+ [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0
+ [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1
+ _MainHueShift ("Hue Shift", Range(0, 1)) = 0
+ _MainHueShiftSpeed ("Shift Speed", Float) = 0
+ _MainHueShiftMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0
+ [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0
+
+ // RGB Masking
+ [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0
+ [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0
+ [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0
+ [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0
+ _RGBMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0
+ _RedColor ("R Color", Color) = (1, 1, 1, 1)
+ _RedTexure ("R Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0
+ _GreenColor ("G Color", Color) = (1, 1, 1, 1)
+ _GreenTexture ("G Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0
+ _BlueColor ("B Color", Color) = (1, 1, 1, 1)
+ _BlueTexture ("B Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0
+ // RGB MASKED NORMALS
+ [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0
+ [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0
+ [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0
+ _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0
+ _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0
+ _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0
+
+ // Detail Options
+ [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0
+ _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { }
+ [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0
+ _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1)
+ _DetailTex ("Detail Texture", 2D) = "gray" { }
+ [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0
+ _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1
+ _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1
+ [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { }
+ _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1
+ [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0
+ [HideInInspector] m_end_DetailOptions ("Details", Float) = 0
+
+ // Vertex Colors
+ [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0
+ _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0
+ _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0
+
+ //Vertex Manipulations
+ [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0
+ [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1)
+ [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1)
+ _VertexManipulationHeight ("Vertex Height", Float) = 0
+ _VertexManipulationHeightMask ("Height Map", 2D) = "while" { }
+ [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0
+ _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0
+ [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0
+ _VertexRoundingDivision ("Division Amount", Float) = 500
+ [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0
+
+ // Alpha Options
+ [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0
+ _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5
+ [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0
+ _DitherGradient ("Dither Gradient", Range(0, 1)) = .1
+ [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0
+ _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0
+ [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0
+ [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0
+ _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25
+ [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0
+ _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0
+ [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0
+
+ // Decal Texture
+ [HideInInspector] m_start_DecalSection ("Decal", Float) = 0
+ [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0
+ _DecalColor ("Color", Color) = (1, 1, 1, 1)
+ _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _DecalTexture ("Decal", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0
+ _DecalMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0
+ [ToggleUI]_DecalTiled ("Tiled?", Float) = 0
+ [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0)
+ [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0)
+ _DecalRotation ("Rotation", Range(0, 360)) = 0
+ _DecalRotationSpeed ("Rotation Speed", Float) = 0
+ _DecalBlendAdd ("Add", Range(0, 1)) = 0
+ _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0
+ _DecalBlendReplace ("Replace", Range(0, 1)) = 0
+ [HideInInspector] m_end_DecalSection ("Decal", Float) = 0
+
+ // Back Face Textures and Emission
+ [HideInInspector] m_start_backFace ("Back Face", Float) = 0
+ [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0
+ _BackFaceColor ("Color", Color) = (1, 1, 1, 1)
+ _BackFaceTexture ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0
+ _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1
+ _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0
+ _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [HideInInspector] m_end_backFace ("Back Face", Float) = 0
+
+ // Lighting
+ [HideInInspector] m_lightingOptions ("Lighting", Float) = 0
+ [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0
+ [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1
+ [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0
+ _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0
+ [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0
+ [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { }
+ _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0
+ _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0
+ _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0
+ _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5
+ _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1)
+ _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1
+ _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+
+ [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0
+ [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0
+ [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0
+ [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0
+ [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0
+ _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0
+ _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0
+ _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0
+ [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0
+
+ [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0
+ _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0
+ _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0
+
+ [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0
+ _LightingAOTex ("AO Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0
+ _AOStrength ("AO Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0
+
+ [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0
+
+ // HSL Lighting
+ [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0
+ _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1
+ _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5
+ _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5
+ _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5
+ [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0
+
+ // point/spot Light Settings
+ [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0
+ [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1
+ [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1
+ _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0
+ _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5
+ _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5
+ _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1
+ [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0
+ _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1
+ [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1
+ [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0
+ [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0
+
+ // Subsurface Scattering
+ [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0
+ [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0
+ _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1)
+ _SSSThicknessMap ("Thickness Map", 2D) = "black" { }
+ [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0
+ _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0
+ _SSSSCale ("Light Strength", Range(0, 1)) = 0.25
+ _SSSPower ("Light Spread", Range(1, 100)) = 5
+ _SSSDistortion ("Light Distortion", Range(0, 1)) = 1
+ [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0
+
+ // Rim Lighting
+ [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0
+ [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0
+ [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1
+ [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0
+ _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1)
+ _RimWidth ("Rim Width", Range(0, 1)) = 0.8
+ _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25
+ _RimStrength ("Rim Emission", Range(0, 20)) = 0
+ _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0
+ _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0
+ _RimTex ("Rim Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0
+ _RimMask ("Rim Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0
+ _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0
+ _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1
+ [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0
+ _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0
+ _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5
+ _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5
+ [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0
+ [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0
+ [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0
+ _RimEnviroMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0
+ _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7
+ _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45
+ _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0
+ _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0
+ _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1
+ [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0
+
+ // Baked Lighting
+ [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0
+ _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1
+ [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown
+ [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown
+ [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0
+
+ // Metallics
+ [HideInInspector] m_start_Metallic ("Metallics", Float) = 0
+ [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0
+ _CubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1)
+ _MetallicTintMap ("Tint Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0
+ _MetallicMask ("Metallic Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0
+ _Metallic ("Metallic", Range(0, 1)) = 0
+ _SmoothnessMask ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0
+ [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _Smoothness ("Smoothness", Range(0, 1)) = 0
+ [HideInInspector] m_end_Metallic ("Metallics", Float) = 0
+
+ // Clearcoat
+ [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0
+ [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0
+ _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1)
+ _ClearCoatMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0
+ _ClearCoat ("Clear Coat", Range(0, 1)) = 1
+ _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0
+ [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0
+ [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0
+ [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0
+
+ // First Matcap
+ [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0
+ [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0
+ _MatcapColor ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { }
+ _MatcapBorder ("Border", Range(0, .5)) = 0.43
+ _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0
+ _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _MatcapIntensity ("Intensity", Range(0, 5)) = 1
+ _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1
+ _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0
+ _MatcapAdd ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_matcap ("Matcap", Float) = 0
+
+ // Second Matcap
+ [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0
+ [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0
+ _Matcap2Color ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { }
+ _Matcap2Border ("Border", Range(0, .5)) = 0.43
+ _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0
+ _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _Matcap2Intensity ("Intensity", Range(0, 5)) = 1
+ _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0
+ _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0
+ _Matcap2Add ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0
+
+ // Specular
+ [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0
+ [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1
+ _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0
+ _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1
+ [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0
+ _SpecularMask ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1
+ // Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0
+ _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0
+ _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0
+ //toon aniso
+ _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0
+ // Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0
+
+ // Second Specular
+ [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0
+ [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1
+ _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0
+ _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75
+ _SpecularMap1 ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0
+ _SpecularMask1 ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1
+ // Second Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0
+ _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0
+ _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0
+ // Second toon aniso
+ _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0
+ // Second Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0
+
+ // First Emission
+ [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0
+ [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0
+ [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0
+ [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0
+ [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0
+ _EmissionMask ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0
+ _EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0
+
+ // Center out emission
+ [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+
+ // Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0
+ _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width ("Width", Float) = 10
+ _EmissiveScroll_Velocity ("Velocity", Float) = 10
+ _EmissiveScroll_Interval ("Interval", Float) = 20
+ _EmissionScrollingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0
+
+ // Second Enission
+ [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0
+ [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0
+ [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0
+ _EmissionMask1 ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0
+ _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0
+
+ // Second Center Out Enission
+ [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Second Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0
+ _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width1 ("Width", Float) = 10
+ _EmissiveScroll_Velocity1 ("Velocity", Float) = 10
+ _EmissiveScroll_Interval1 ("Interval", Float) = 20
+ _EmissionScrollingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0
+
+ // Flipbook
+ [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0
+ [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0
+ [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0
+ [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1)
+ _FlipbookTotalFrames ("Total Frames", Int) = 1
+ _FlipbookFPS ("FPS", Float) = 30.0
+ _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0)
+ [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0
+ _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _FlipbookRotation ("Rotation", Range(0, 360)) = 0
+ _FlipbookRotationSpeed ("Rotation Speed", Float) = 0
+ _FlipbookReplace ("Replace", Range(0, 1)) = 1
+ _FlipbookMultiply ("Multiply", Range(0, 1)) = 0
+ _FlipbookAdd ("Add", Range(0, 1)) = 0
+
+ // Flipbook Manual Control
+ [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0
+ _FlipbookCurrentFrame ("Current Frame", Float) = -1
+ [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0
+ [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0
+
+ // Dissolve
+ [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0
+ [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0
+ [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1
+ _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025
+ _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5
+ _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1)
+ [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { }
+ _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0
+ _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1)
+ _DissolveToTexture ("Dissolved Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0
+ _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0
+ _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0
+ _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0
+ _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1
+ _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0
+ _DissolveMask ("Dissolve Mask", 2D) = "white" { }
+ [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0
+ [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0
+ _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0
+ [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2
+ [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0
+ [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0
+ _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1
+ [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0)
+ [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0)
+ [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0
+
+ // Locked in anim sldiers
+ [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0
+ _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0
+ _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0
+ _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0
+ _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0
+ _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0
+ _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0
+ _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0
+ _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0
+ _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0
+ _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0
+ [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0
+ [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0
+
+ // Panosphere
+ [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+ [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0
+ [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0
+ _PanosphereColor ("Color", Color) = (1, 1, 1, 1)
+ _PanosphereTexture ("Texture", 2D) = "white" { }
+ _PanoMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0
+ _PanoEmission ("Emission Strength", Range(0, 10)) = 0
+ _PanoBlend ("Alpha", Range(0, 1)) = 0
+ [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0
+ [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { }
+ [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+
+ // Glitter
+ [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0
+ [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0
+ [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0
+ [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0
+ [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0
+ [HDR]_GlitterColor ("Color", Color) = (1, 1, 1)
+ _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0
+ _GlitterColorMap ("Glitter Color Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterMask ("Glitter Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0
+ _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterTextureRotation ("Rotation Speed", Float) = 0
+ _GlitterFrequency ("Glitter Density", Float) = 300.0
+ _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0
+ _GlitterSpeed ("Glitter Speed", Float) = 10.0
+ _GlitterSize ("Glitter Size", Range(0, 1)) = .3
+ _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300
+ _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90
+ _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0
+ _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3
+ _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8
+ _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08
+ _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20
+ _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0
+
+ // Glitter Random Colors
+ [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0
+ [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0
+ [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1)
+ [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1)
+ [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0
+ [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1)
+ [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0
+ [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0
+ [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0
+ _TextGlyphs ("Font Array", 2D) = "black" { }
+ _TextPixelRange ("Pixel Range", Float) = 4.0
+ [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0
+
+ // FPS
+ [HideInInspector] m_start_TextFPS ("FPS", Float) = 0
+ [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0
+ _TextFPSColor ("Color", Color) = (1, 1, 1, 1)
+ _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextFPSRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextFPS ("FPS", Float) = 0
+
+ // POSITION
+ [HideInInspector] m_start_TextPosition ("Position", Float) = 0
+ [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0
+ _TextPositionColor ("Color", Color) = (1, 0, 1, 1)
+ _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextPositionRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextPosition ("Position", Float) = 0
+
+ // INSTANCE TIME
+ [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0
+ [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0
+ _TextTimeColor ("Color", Color) = (1, 0, 1, 1)
+ _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextTimeRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0
+ [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0
+
+ // Mirror Rendering
+ [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0
+ [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0
+ [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0
+ [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0
+ _MirrorTexture ("Mirror Tex", 2D) = "white" { }
+ [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0
+
+ // Distance Fade
+ [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0
+ _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0
+ _MainFadeTexture ("Fade Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0
+ [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0
+
+ // Angular Fade
+ [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0
+ [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0
+ [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0
+ [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0
+ [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0)
+ _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45
+ _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90
+ _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45
+ _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90
+ _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0
+
+ // UV Distortion
+ [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0
+ [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0
+ _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0
+ _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { }
+ _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { }
+ _DistortionStrength ("Strength1", Float) = 0.5
+ _DistortionStrength1 ("Strength2", Float) = 0.5
+ [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0)
+ [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0)
+ [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0
+
+ // Outline Options
+ [HideInInspector] m_outlineOptions ("Outlines", Float) = 0
+ [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0
+ [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0
+ _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0
+ _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0
+ _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0)
+ _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0)
+ [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0
+ [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0
+ [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1
+ _LineWidth ("Width", Float) = 0
+ _LineColor ("Color", Color) = (1, 1, 1, 1)
+ _OutlineEmission ("Outline Emission", Float) = 0
+ _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0
+ _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0
+ _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1
+ [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0
+ [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0)
+ [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1
+ _OutlineOffsetFactor("Offset Factor", Float) = 0
+ _OutlineOffsetUnits("Offset Units", Float) = 0
+ [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0
+
+ // Parallax Mapping
+ [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0
+ [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0
+ [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0
+ [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0
+ [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0
+ [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0)
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0
+ _ParallaxHeightMap ("Height Map", 2D) = "black" { }
+ _ParallaxHeightMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0
+ _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0
+ [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0
+ [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0
+ [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0
+ [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0
+ _ParallaxInternalMap ("Internal Map", 2D) = "black" { }
+ _ParallaxInternalMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0
+ _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1
+ _ParallaxInternalMinDepth ("Min Depth", Float) = 0
+ _ParallaxInternalMaxDepth ("Max Depth", Float) = 1
+ _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0
+ _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1
+ _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1)
+ _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1)
+ [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0
+ [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0
+ _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42
+ [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0
+
+ // Rendering Options
+ [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0
+ [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
+ [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
+ [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
+ [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15
+ _OffsetFactor ("Offset Factor", Float) = 0.0
+ _OffsetUnits ("Offset Units", Float) = 0.0
+ [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0
+ [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown
+
+ // Blending Options
+ [HideInInspector] m_start_blending ("Blending", Float) = 0
+ [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
+ [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0
+ [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1
+ [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0
+ [HideInInspector] m_end_blending ("Blending", Float) = 0
+
+ // Stencils
+ [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0
+ [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0
+
+ // Outline Stencil
+ [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0
+ [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0
+
+ // Debug Options
+ [HideInInspector] m_start_debugOptions ("Debug", Float) = 0
+ [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0
+ _VertexUnwrap ("Unwrap", Range(0, 1)) = 0
+ [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0
+ [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0
+ [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0
+ [HideInInspector] m_end_debugOptions ("Debug", Float) = 0
+
+ //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0
+ //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0
+
+ // Main
+ [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0
+ [HideInInspector]_MainTexAnimated ("Texture", Int) = 0
+ [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0
+ [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0
+ [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0
+ [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0
+ [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0
+ [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0
+ [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0
+ [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0
+ [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0
+
+ // RGB Masking
+ [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0
+ [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0
+ [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0
+ [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RedColorAnimated ("R Color", Int) = 0
+ [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0
+ [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0
+ [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0
+ [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0
+ [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0
+ [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0
+
+ // Detail Options
+ [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0
+ [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0
+ [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0
+ [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0
+ [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0
+ [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0
+ [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0
+ [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0
+
+ //Vertex Manipulations
+ [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0
+ [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0
+ [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0
+ [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0
+ [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0
+ [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0
+ [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0
+
+ // Alpha Options
+ [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0
+ [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0
+ [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0
+ [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0
+ [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0
+ [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0
+ [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0
+ [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0
+ [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0
+ [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0
+
+ // Decal Texture
+ [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0
+ [HideInInspector]_DecalColorAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0
+ [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0
+ [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0
+ [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0
+
+ // Lighting
+ [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0
+ [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0
+ [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0
+ [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0
+ [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0
+ [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0
+ [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0
+ [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0
+
+ [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0
+ [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0
+ [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0
+ [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0
+ [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0
+ [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0
+ [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0
+
+ [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0
+ [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0
+ [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0
+ [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0
+
+ [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0
+ [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0
+ [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0
+
+ [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0
+ [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0
+ [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0
+
+ [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0
+ [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0
+ [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0
+ [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0
+ [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0
+
+ // point/spot Light Settings
+ [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0
+ [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0
+ [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0
+ [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0
+ [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0
+
+ // Subsurface Scattering
+ [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0
+ [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0
+ [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0
+ [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0
+ [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0
+ [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0
+ [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0
+
+ // Rim Lighting
+ [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0
+ [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0
+ [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0
+ [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0
+ [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0
+ [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0
+ [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0
+ [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0
+ [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0
+ [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0
+ [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0
+ [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0
+ [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0
+
+ // Metallics
+ [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0
+ [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0
+ [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0
+ [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0
+
+ // Clearcoat
+ [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0
+ [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0
+
+ // First Matcap
+ [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0
+ [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0
+ [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0
+ [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0
+ [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0
+
+ // Second Matcap
+ [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0
+ [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0
+ [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0
+ [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0
+ [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0
+
+ // Specular
+ [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0
+
+ // Second Specular
+ [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0
+
+ // First Emission
+ [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0
+ [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0
+ [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0
+
+ // Center out emission
+ [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0
+
+ // Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0
+
+ // Scrolling Emission
+ [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0
+
+ // Second Enission
+ [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0
+ [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0
+
+ // Second Center Out Enission
+ [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0
+
+ // Second Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0
+
+ // Flipbook
+ [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0
+ [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0
+ [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0
+ [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0
+ [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0
+ [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0
+ [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0
+ [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0
+ [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0
+ [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0
+
+ // Dissolve
+ [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0
+ [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0
+ [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0
+ [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0
+ [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0
+ [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0
+ [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0
+ [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0
+ [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0
+ [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0
+ [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0
+ [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0
+ [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0
+ [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0
+ [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0
+ [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0
+ [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0
+ [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0
+ [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0
+
+ [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0
+ [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0
+ [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0
+ [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0
+ [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0
+ [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0
+ [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0
+ [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0
+ [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0
+ [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0
+
+ // Panosphere
+ [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0
+ [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0
+ [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0
+ [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0
+ [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0
+ [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0
+ [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0
+
+ // Glitter
+ [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0
+ [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0
+ [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0
+ [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0
+ [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0
+ [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0
+ [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0
+ [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0
+ [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0
+ [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0
+ [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0
+ [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0
+ [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0
+ [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0
+ [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0
+ [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0
+ [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0
+
+ // Glitter Random Colors
+ [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0
+ [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+ [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0
+ [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0
+ [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0
+ [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0
+
+ // FPS
+ [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0
+ [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0
+ [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // POSITION
+ [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0
+ [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0
+ [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // INSTANCE TIME
+ [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0
+ [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0
+ [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0
+
+ // Mirror Rendering
+ [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0
+ [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0
+ [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0
+ [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0
+ [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0
+
+ // Distance Fade
+ [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0
+ [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0
+ [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0
+
+ // Angular Fade
+ [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0
+ [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0
+ [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0
+ [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0
+ [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0
+ [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0
+ [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0
+ [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0
+ [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0
+
+ // UV Distortion
+ [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0
+ [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0
+ [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0
+ [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0
+ [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0
+ [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0
+ [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0
+ [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0
+
+ // Video Options
+ [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0
+ [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0
+ [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0
+ [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0
+ [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0
+ [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0
+ [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0
+ [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0
+ [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0
+ [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0
+ [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0
+ [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0
+ [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0
+ [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0
+ [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0
+ [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0
+ [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0
+ [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0
+ [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0
+
+ // TouchFX
+ [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0
+ [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0
+ [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0
+ [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0
+
+ [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0
+ [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0
+ [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0
+ [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0
+ [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0
+ [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0
+ [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0
+ [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0
+
+ // Hologram
+ [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0
+ [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0
+ [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0
+ [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0
+ [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0
+ [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0
+ [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0
+ [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0
+
+ // GrabPass
+ [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0
+ [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0
+ [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0
+ [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0
+ [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0
+ [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0
+ [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0
+ [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0
+
+ // Iridescence
+ [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0
+ [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0
+ [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0
+ [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0
+ [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0
+ [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0
+ [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0
+ [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0
+ [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0
+
+ // Vertex Glitching
+ [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0
+ [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0
+ [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0
+ [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0
+
+ // Spawn In Effects
+ [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0
+ [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0
+ [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0
+ [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0
+
+ // Voronoi
+ [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0
+ [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0
+ [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0
+ [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0
+ [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0
+ [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0
+ [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0
+ [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0
+ [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+
+ // Blacklight mask
+ [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0
+ [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0
+ [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0
+ [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0
+ [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0
+ [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0
+ [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0
+ [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0
+ [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0
+ [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0
+
+ // Outline Options
+ [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0
+ [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0
+ [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LineWidthAnimated ("Width", Int) = 0
+ [HideInInspector]_LineColorAnimated ("Color", Int) = 0
+ [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0
+ [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0
+ [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0
+ [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0
+ [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0
+ [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0
+ [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0
+ [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0
+ [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0
+
+ // Parallax Mapping
+ [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0
+ [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0
+ [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0
+ [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0
+ [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0
+ [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0
+ [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0
+ [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0
+ [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0
+
+ // Rendering Options
+ [HideInInspector]_CullAnimated ("Cull", Int) = 0
+ [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0
+ [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0
+ [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0
+ [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0
+ [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0
+ [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0
+
+ // Blending Options
+ [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0
+ [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0
+ [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0
+ [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0
+
+ // Stencils
+ [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Outline Stencil
+ [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Debug Options
+ [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0
+ [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0
+ [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0
+ [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0
+ }
+
+
+ //originalEditorCustomEditor "PoiToon"
+ CustomEditor "Thry.ShaderEditor"
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
+
+// //EnableOutlinePass
+// Pass
+// {
+// Name "Outline"
+// Tags { "LightMode" = "ForwardBase" }
+// Stencil
+// {
+// Ref [_OutlineStencilRef]
+// ReadMask [_OutlineStencilReadMask]
+// WriteMask [_OutlineStencilWriteMask]
+// Comp [_OutlineStencilCompareFunction]
+// Pass [_OutlineStencilPassOp]
+// Fail [_OutlineStencilFailOp]
+// ZFail [_OutlineStencilZFailOp]
+// }
+// ZTest [_ZTest]
+// ColorMask [_ColorMask]
+// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits]
+// BlendOp [_BlendOp], [_BlendOpAlpha]
+// Blend [_SrcBlend] [_DstBlend]
+// ZWrite [_ZWrite]
+// AlphaToMask [_AlphaToMask]
+// Cull [_OutlineCull]
+// CGPROGRAM
+//
+// #pragma target 5.0
+// #define FORWARD_BASE_PASS
+// #define OUTLINE
+// float _Mode;
+// // patreon Additive
+// // Black Light Mask
+//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+// // voronoi
+//// #pragma shader_feature CHROMATIC_ABERRATION
+// // UV Distortion
+//// #pragma shader_feature USER_LUT
+// // Vertex Offsets
+//// #pragma shader_feature AUTO_EXPOSURE
+// // Mirror
+//// #pragma shader_feature _REQUIRE_UV2
+// // Random
+//// #pragma shader_feature _SUNDISK_NONE
+// // Dissolve
+//// #pragma shader_feature DISTORT
+// // Lighting
+//// #pragma shader_feature VIGNETTE_MASKED
+// #pragma multi_compile_fwdbase
+// #pragma fragmentoption ARB_precision_hint_fastest
+// #pragma multi_compile_fog
+// #pragma multi_compile_instancing
+// #pragma vertex vert
+// #pragma fragment frag
+// #include "../Includes/CGI_PoiPassOutline.cginc"
+// ENDCG
+//
+// }
+ //EnableOutlinePass
+
+ Pass
+ {
+ Name "MainPass"
+ Tags { "LightMode" = "ForwardBase" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ AlphaToMask [_AlphaToMask]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend [_SrcBlend] [_DstBlend]
+
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 1
+#define PROPM_START_EMISSIONOPTIONS 1
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_BASE_PASS
+ float _Mode;
+ // Base Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ #pragma multi_compile _ VERTEXLIGHT_ON
+ // patreon Base
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Grab Pass Blur
+// #pragma shader_feature CHROMATIC_ABERRATION_LOW
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Touch Color
+// #pragma shader_feature GRAIN
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdbase
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_fog
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+
+ //LightingAdditiveEnable
+ Pass
+ {
+ Name "ForwardAddPass"
+ Tags { "LightMode" = "ForwardAdd" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ ZWrite Off
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend One One
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 1
+#define PROPM_START_EMISSIONOPTIONS 1
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_ADD_PASS
+ float _Mode;
+ // Add Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ // patreon Additive
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+// #pragma shader_feature _PARALLAX_MAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Disable Directionals
+// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ //LightingAdditiveEnable
+
+ //LightingCastShadows
+ Pass
+ {
+ Name "ShadowCasterPass"
+ Tags { "LightMode" = "ShadowCaster" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ AlphaToMask Off
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 1
+#define PROPM_START_EMISSIONOPTIONS 1
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_SHADOW
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Dissolve
+// #pragma shader_feature DISTORT
+ #pragma multi_compile_instancing
+ #pragma vertex vertShadowCaster
+ #pragma fragment fragShadowCaster
+ #include "../Includes/CGI_PoiPassShadow.cginc"
+ ENDCG
+
+ }
+ //LightingCastShadows
+
+ Pass
+ {
+ Tags { "LightMode" = "Meta" }
+ Cull Off
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _EMISSION
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 69
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 1
+#define PROPM_START_EMISSIONOPTIONS 1
+#define PROP_ENABLEEMISSION 1
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_META_PASS
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
new file mode 100644
index 00000000..98cdd2d5
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/parts-1fc3f9a3/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b2401b3e0442fa14c96bcd0fd234b1bf
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad.meta
new file mode 100644
index 00000000..92fcf326
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad.meta
@@ -0,0 +1,8 @@
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets.meta
new file mode 100644
index 00000000..0935bab6
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+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets.meta
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders.meta
new file mode 100644
index 00000000..98a72fd0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders.meta
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders.meta
new file mode 100644
index 00000000..462eabcf
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+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders.meta
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon.meta
new file mode 100644
index 00000000..965b7762
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon.meta
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
new file mode 100644
index 00000000..e59f232d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
@@ -0,0 +1,8 @@
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
new file mode 100644
index 00000000..868eebf7
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_ALPHA_TO_COVERAGE
+ #define POI_ALPHA_TO_COVERAGE
+
+ half _MainMipScale;
+ float _MainAlphaToCoverage;
+
+ float CalcMipLevel(float2 texture_coord)
+ {
+ float2 dx = ddx(texture_coord);
+ float2 dy = ddy(texture_coord);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+
+ return 0.5 * log2(delta_max_sqr);
+ }
+
+ void ApplyAlphaToCoverage(inout float4 finalColor)
+ {
+ // Force Model Opacity to 1 if desired
+
+ if (float(0) == 1)
+ {
+
+ if(float(0))
+ {
+ // rescale alpha by mip level
+ finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.015625,0.015625,64,64).zw)) * float(0.25);
+ // rescale alpha by partial derivative
+ finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
new file mode 100644
index 00000000..55db0273
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 64afdc7322b26c54e8828453ebfc6a62
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
new file mode 100644
index 00000000..e529136f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_BACKFACE
+ #define POI_BACKFACE
+
+ float _BackFaceEnabled;
+ float _BackFaceTextureUV;
+ float _BackFaceDetailIntensity;
+ float _BackFaceEmissionStrength;
+ float2 _BackFacePanning;
+ float _BackFaceHueShift;
+ float4 _BackFaceColor;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST;
+
+ float3 BackFaceColor;
+ void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission)
+ {
+ backFaceEmission = 0;
+ BackFaceColor = 0;
+
+ if (float(0))
+ {
+ if(!poiMesh.isFrontFace)
+ {
+ albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ backFaceDetailIntensity = float(1);
+ BackFaceColor = albedo.rgb;
+ mixedHueShift = float(0);
+ backFaceEmission = BackFaceColor * float(0);
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
new file mode 100644
index 00000000..aaa5021a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 889daa597cd9bc94184bdc6fe38cfee7
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
new file mode 100644
index 00000000..750364ae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
@@ -0,0 +1,54 @@
+#ifndef POI_BLACKLIGHT
+ #define POI_BLACKLIGHT
+
+ float4 _BlackLightMaskStart;
+ float4 _BlackLightMaskEnd;
+ float4 _BlackLightMaskKeys;
+ float _BlackLightMaskDebug;
+ float _BlackLightMaskDissolve;
+ float _BlackLightMaskMetallic;
+ float _BlackLightMaskClearCoat;
+ float _BlackLightMaskMatcap;
+ float _BlackLightMaskMatcap2;
+ float _BlackLightMaskEmission;
+ float _BlackLightMaskEmission2;
+ float _BlackLightMaskFlipbook;
+ float _BlackLightMaskPanosphere;
+ float _BlackLightMaskIridescence;
+
+ half _BlackLightMaskGlitter;
+
+ half4 blackLightMask;
+
+ void createBlackLightMask()
+ {
+ blackLightMask = 0;
+ #ifdef VERTEXLIGHT_ON
+
+ for (int lightIndex = 0; lightIndex < 4; lightIndex ++)
+ {
+ float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]);
+ if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0)))
+ {
+ for (int maskIndex = 0; maskIndex < 4; maskIndex ++)
+ {
+ float4 comparison = _BlackLightMaskKeys;
+ if(unity_LightColor[lightIndex].a == comparison[maskIndex])
+ {
+ blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos)));
+ }
+ }
+ }
+ }
+ #endif
+ }
+#endif
+
+/*
+#ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskDissolve != 4)
+ {
+ blackLightMask[mask];
+ }
+#endif
+*/
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
new file mode 100644
index 00000000..90aa0c75
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ac7b0c651e634b843b9faa292ce7fb19
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
new file mode 100644
index 00000000..f87ae6dc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
@@ -0,0 +1,39 @@
+#ifndef POI_BLENDING
+ #define POI_BLENDING
+
+ /*
+ 0: Zero float4(0.0, 0.0, 0.0, 0.0),
+ 1: One float4(1.0, 1.0, 1.0, 1.0),
+ 2: DstColor destinationColor,
+ 3: SrcColor sourceColor,
+ 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ 5: SrcAlpha sourceColor.aaaa,
+ 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ 7: DstAlpha destinationColor.aaaa,
+ 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor.,
+ 9: SrcAlphaSaturate saturate(sourceColor.aaaa),
+ 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa,
+ */
+
+ float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor)
+ {
+ float4 sA = 1-blendFactor;
+ const float4 blendData[11] = {
+ float4(0.0, 0.0, 0.0, 0.0),
+ float4(1.0, 1.0, 1.0, 1.0),
+ destinationColor,
+ sourceColor,
+ float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sA,
+ saturate(sourceColor.aaaa),
+ 1 - sA,
+ };
+
+ return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
new file mode 100644
index 00000000..37b2170e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5b3290392f5792d4191961c9689af2c4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
new file mode 100644
index 00000000..6e4db3fc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_BULGE
+ #define POI_BULGE
+
+
+ sampler2D _BulgeMask;
+ float _BuldgeFadeLength;
+ float _BuldgeHeight;
+
+ void bulgyWolgy(inout v2f o)
+ {
+ float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0)));
+ float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0));
+ depth = Linear01Depth(depth);
+
+ float intersect = 0;
+ if (depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w));
+ if(diff > 0)
+ {
+ intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff);
+ }
+ }
+ float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0);
+
+ offset = IsInMirror() ? 0: offset;
+ offset *= bulgeMask;
+
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset;
+ o.localPos = mul(unity_WorldToObject, o.worldPos);
+ o.pos = UnityObjectToClipPos(o.localPos);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
new file mode 100644
index 00000000..dd7bcef9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8c3dcd230f15cb04da40759d6c2c14da
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
new file mode 100644
index 00000000..5adf7340
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
@@ -0,0 +1,108 @@
+#ifndef POI_CLEARCOAT
+ #define POI_CLEARCOAT
+
+ samplerCUBE _ClearCoatCubeMap;
+ float _ClearCoatSampleWorld;
+ POI_TEXTURE_NOSAMPLER(_ClearCoatMask);
+ POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap);
+ float _ClearCoatInvertSmoothness;
+ float _ClearCoat;
+ float _ClearCoatSmoothness;
+ float3 _ClearCoatTint;
+ float _ClearCoatNormalToUse;
+ float _ClearCoatForceLighting;
+ float lighty_clear_boy_uwu_var;
+
+
+ float3 CalculateClearCoatEnvironmentalReflections()
+ {
+ float3 reflectionColor;
+
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+ if (float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ float roughness = 1 - smoothnessMap;
+
+ lighty_clear_boy_uwu_var = 0;
+
+ float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir;
+
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0;
+
+
+ if(float(0) == 0 && no_probe == 0)
+ {
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflectionColor = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflectionColor = probe0;
+ }
+ }
+ else
+ {
+ lighty_clear_boy_uwu_var = 1;
+ reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+ }
+
+ if(float(0))
+ {
+ lighty_clear_boy_uwu_var = 1;
+ }
+
+ return reflectionColor * float4(1,1,1,1);
+ }
+
+ void calculateAndApplyClearCoat(inout float4 finalColor)
+ {
+ half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskClearCoat != 4)
+ {
+ clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat];
+ }
+ #endif
+
+ half3 reflectionColor = CalculateClearCoatEnvironmentalReflections();
+
+ float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r);
+ #ifdef POI_LIGHTING
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ //finalColor.rgb += reflectionColor;
+ //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var);
+ #else
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
new file mode 100644
index 00000000..d8407006
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a94885483216c694fad8f6c1832698a2
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
new file mode 100644
index 00000000..687dc443
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
@@ -0,0 +1,262 @@
+#ifndef POI_COLOR
+ #define POI_COLOR
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ static const float Epsilon = 1e-10;
+ // The weights of RGB contributions to luminance.
+ // Should sum to unity.
+ static const float3 HCYwts = float3(0.299, 0.587, 0.114);
+ static const float HCLgamma = 3;
+ static const float HCLy0 = 100;
+ static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5
+ static const float3 wref = float3(1.0, 1.0, 1.0);
+ #define TAU 6.28318531
+
+ float3 HUEtoRGB(in float H)
+ {
+ float R = abs(H * 6 - 3) - 1;
+ float G = 2 - abs(H * 6 - 2);
+ float B = 2 - abs(H * 6 - 4);
+ return saturate(float3(R, G, B));
+ }
+
+ float3 RGBtoHCV(in float3 RGB)
+ {
+ // Based on work by Sam Hocevar and Emil Persson
+ float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0);
+ float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx);
+ float C = Q.x - min(Q.w, Q.y);
+ float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z);
+ return float3(H, C, Q.x);
+ }
+
+ float3 HSVtoRGB(in float3 HSV)
+ {
+ float3 RGB = HUEtoRGB(HSV.x);
+ return((RGB - 1) * HSV.y + 1) * HSV.z;
+ }
+
+ float3 RGBtoHSV(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float S = HCV.y / (HCV.z + Epsilon);
+ return float3(HCV.x, S, HCV.z);
+ }
+
+ float3 HSLtoRGB(in float3 HSL)
+ {
+ float3 RGB = HUEtoRGB(HSL.x);
+ float C = (1 - abs(2 * HSL.z - 1)) * HSL.y;
+ return(RGB - 0.5) * C + HSL.z;
+ }
+
+ float3 RGBtoHSL(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float L = HCV.z - HCV.y * 0.5;
+ float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon);
+ return float3(HCV.x, S, L);
+ }
+
+ float3 HCYtoRGB(in float3 HCY)
+ {
+
+
+ float3 RGB = HUEtoRGB(HCY.x);
+ float Z = dot(RGB, HCYwts);
+ if (HCY.z < Z)
+ {
+ HCY.y *= HCY.z / Z;
+ }
+ else if(Z < 1)
+ {
+ HCY.y *= (1 - HCY.z) / (1 - Z);
+ }
+ return(RGB - Z) * HCY.y + HCY.z;
+ }
+
+ float3 RGBtoHCY(in float3 RGB)
+ {
+ // Corrected by David Schaeffer
+ float3 HCV = RGBtoHCV(RGB);
+ float Y = dot(RGB, HCYwts);
+ float Z = dot(HUEtoRGB(HCV.x), HCYwts);
+ if (Y < Z)
+ {
+ HCV.y *= Z / (Epsilon + Y);
+ }
+ else
+ {
+ HCV.y *= (1 - Z) / (Epsilon + 1 - Y);
+ }
+ return float3(HCV.x, HCV.y, Y);
+ }
+
+ float3 HCLtoRGB(in float3 HCL)
+ {
+ float3 RGB = 0;
+ if(HCL.z != 0)
+ {
+ float H = HCL.x;
+ float C = HCL.y;
+ float L = HCL.z * HCLmaxL;
+ float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0));
+ float U = (2 * L - C) / (2 * Q - 1);
+ float V = C / Q;
+ float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2;
+ float T;
+ H *= 6;
+ if(H <= 0.999)
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.g = T / (1 + T);
+ }
+ else if(H <= 1.001)
+ {
+ RGB.r = 1;
+ RGB.g = 1;
+ }
+ else if(H <= 2)
+ {
+ T = tan(A);
+ RGB.r = (1 + T) / T;
+ RGB.g = 1;
+ }
+ else if(H <= 3)
+ {
+ T = tan(A);
+ RGB.g = 1;
+ RGB.b = 1 + T;
+ }
+ else if(H <= 3.999)
+ {
+ T = tan(A);
+ RGB.g = 1 / (1 + T);
+ RGB.b = 1;
+ }
+ else if(H <= 4.001)
+ {
+ RGB.g = 0;
+ RGB.b = 1;
+ }
+ else if(H <= 5)
+ {
+ T = tan(A);
+ RGB.r = -1 / T;
+ RGB.b = 1;
+ }
+ else
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.b = -T;
+ }
+ RGB = RGB * V + U;
+ }
+ return RGB;
+ }
+
+ float3 RGBtoHCL(in float3 RGB)
+ {
+ float3 HCL;
+ float H = 0;
+ float U = min(RGB.r, min(RGB.g, RGB.b));
+ float V = max(RGB.r, max(RGB.g, RGB.b));
+ float Q = HCLgamma / HCLy0;
+ HCL.y = V - U;
+ if(HCL.y != 0)
+ {
+ H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi;
+ Q *= U / V;
+ }
+ Q = exp(Q);
+ HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6);
+ HCL.y *= Q;
+ HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2);
+ return HCL;
+ }
+
+ //HSL MODIFT
+ float3 ModifyViaHSL(float3 color, float3 HSLMod)
+ {
+ float3 colorHSL = RGBtoHSL(color);
+ colorHSL.r = frac(colorHSL.r + HSLMod.r);
+ colorHSL.g = saturate(colorHSL.g + HSLMod.g);
+ colorHSL.b = saturate(colorHSL.b + HSLMod.b);
+ return HSLtoRGB(colorHSL);
+ }
+
+ float3 hueShift(float3 col, float hueAdjust)
+ {
+ hueAdjust *= 2 * pi;
+ const float3 k = float3(0.57735, 0.57735, 0.57735);
+ half cosAngle = cos(hueAdjust);
+ return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle);
+ }
+
+ float3 poiSaturation(float3 In, float Saturation)
+ {
+ float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
+ return luma.xxx + Saturation.xxx * (In - luma.xxx);
+ }
+ // LCH
+ float xyzF(float t)
+ {
+ return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645));
+ }
+ float xyzR(float t)
+ {
+ return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655));
+ }
+ float3 rgb2lch(in float3 c)
+ {
+ c = mul(float3x3(0.4124, 0.3576, 0.1805,
+ 0.2126, 0.7152, 0.0722,
+ 0.0193, 0.1192, 0.9505), c);
+ c.x = xyzF(c.x / wref.x);
+ c.y = xyzF(c.y / wref.y);
+ c.z = xyzF(c.z / wref.z);
+ float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z));
+ return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y));
+ }
+
+ float3 lch2rgb(in float3 c)
+ {
+ c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y);
+
+ float lg = 1. / 116. * (c.x + 16.);
+ float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y),
+ wref.y * xyzR(lg),
+ wref.z * xyzR(lg - 0.005 * c.z));
+
+ float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986,
+ - 0.9689, 1.8758, 0.0415,
+ 0.0557, -0.2040, 1.0570), xyz);
+
+ return rgb;
+ }
+
+ //cheaply lerp around a circle
+ float lerpAng(in float a, in float b, in float x)
+ {
+ float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi;
+ return ang * x + b;
+ }
+
+ //Linear interpolation between two colors in Lch space
+ float3 lerpLch(in float3 a, in float3 b, in float x)
+ {
+ float hue = lerpAng(a.z, b.z, x);
+ return float3(lerp(b.xy, a.xy, x), hue);
+ }
+
+ float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha)
+ {
+ return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha));
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
new file mode 100644
index 00000000..649d392b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 83c4d47c18396254f94bc0ff3aee4ff1
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
new file mode 100644
index 00000000..cd354f85
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
@@ -0,0 +1,249 @@
+#ifndef POI_DATA
+ #define POI_DATA
+
+ float _ParallaxBias;
+ float _LightingAdditiveLimitIntensity;
+ float _LightingAdditiveMaxIntensity;
+ POI_TEXTURE_NOSAMPLER(_BumpMap);
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailMask);
+ POI_TEXTURE_NOSAMPLER(_DetailNormalMap);
+ float _DetailNormalMapScale;
+ #endif
+ float _BumpScale;
+
+ void calculateAttenuation(v2f i)
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if defined(POINT) || defined(SPOT)
+ POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz)
+ poiLight.additiveShadow = shadow;
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ poiLight.additiveShadow == 0;
+ #endif
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ // fix for rare bug where light atten is 0 when there is no directional light in the scene
+ #ifdef FORWARD_BASE_PASS
+ if (all(_LightColor0.rgb == 0.0))
+ {
+ attenuation = 1.0;
+ }
+ #endif
+ #endif
+ poiLight.attenuation = attenuation;
+ }
+
+ void calculateVertexLightingData(in v2f i)
+ {
+ #ifdef VERTEXLIGHT_ON
+ float4 toLightX = unity_4LightPosX0 - i.worldPos.x;
+ float4 toLightY = unity_4LightPosY0 - i.worldPos.y;
+ float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z;
+ float4 lengthSq = 0;
+ lengthSq += toLightX * toLightX;
+ lengthSq += toLightY * toLightY;
+ lengthSq += toLightZ * toLightZ;
+
+ float4 lightAttenSq = unity_4LightAtten0;
+ float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq);
+ float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25));
+ poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight);
+
+ poiLight.vDotNL = 0;
+ poiLight.vDotNL += toLightX * poiMesh.normals[1].x;
+ poiLight.vDotNL += toLightY * poiMesh.normals[1].y;
+ poiLight.vDotNL += toLightZ * poiMesh.normals[1].z;
+
+ float4 corr = rsqrt(lengthSq);
+ poiLight.vDotNL = max(0, poiLight.vDotNL * corr);
+ poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]);
+
+ float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos;
+ poiLight.vDirection[index] = normalize(vertexToLightSource);
+ //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]);
+ poiLight.vColor[index] = unity_LightColor[index].rgb;
+
+ if (float(0) == 1)
+ {
+ float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b));
+ poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1)));
+ }
+ poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir);
+ poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]);
+ poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1);
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index]));
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index]));
+ #endif
+ }
+ #endif
+ }
+
+ void calculateLightingData(in v2f i)
+ {
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb;
+ poiLight.color = magic + normalLight;
+ #else
+ #ifdef FORWARD_ADD_PASS
+ poiLight.color = _LightColor0.rgb;
+
+
+ if (float(0) == 1)
+ {
+ float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b));
+ poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1)));
+ }
+ #endif
+ #endif
+
+ #ifdef FORWARD_BASE_PASS
+ poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ #else
+ #if defined(POINT) || defined(SPOT)
+ poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos);
+ #else
+ poiLight.direction = _WorldSpaceLightPos0;
+ #endif
+ #endif
+
+ poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir);
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir));
+ #endif
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir));
+ #endif
+
+ poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir);
+ poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir);
+ poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction);
+ poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir);
+ poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir);
+ poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir);
+ }
+
+ float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign)
+ {
+ return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w);
+ }
+
+ void InitializeMeshData(inout v2f i, uint facing)
+ {
+ poiMesh.isFrontFace = facing;
+ poiMesh.normals[0] = normalize(i.normal);
+ poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w);
+ poiMesh.tangent = i.tangent.xyz;
+
+ #ifndef OUTLINE
+ if(!poiMesh.isFrontFace)
+ {
+ poiMesh.normals[0] *= -1;
+ poiMesh.tangent *= -1;
+ poiMesh.binormal *= -1;
+ }
+ #endif
+
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+ poiMesh.barycentricCoordinates = i.barycentricCoordinates;
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ #ifdef POI_UV_DISTORTION
+ poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy);
+ #else
+ poiMesh.uv[4] = poiMesh.uv[0];
+ #endif
+
+ poiMesh.vertexColor = i.vertexColor;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ poiMesh.lightmapUV = i.lightmapUV;
+ #endif
+ poiMesh.modelPos = i.modelPos;
+
+ #ifdef FUR
+ poiMesh.furAlpha = i.furAlpha;
+ #endif
+ }
+
+ void initializeCamera(v2f i)
+ {
+ poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
+ poiCam.forwardDir = getCameraForward();
+ poiCam.worldPos = _WorldSpaceCameraPos;
+ poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos);
+ poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos);
+ poiCam.grabPos = i.grabPos;
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ poiCam.clipPos = i.pos;
+ #if defined(GRAIN)
+ poiCam.worldDirection = i.worldDirection;
+ #endif
+
+ poiCam.tangentViewDir = normalize(i.tangentViewDir);
+ poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42));
+ }
+
+ void calculateTangentData()
+ {
+ poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]);
+ poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]));
+ }
+
+ void CalculateReflectionData()
+ {
+ #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON)
+ poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]);
+ poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]);
+ #endif
+ }
+
+ void calculateNormals(inout half3 detailMask)
+ {
+ half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ #ifdef FINALPASS
+ detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(1) > 0)
+ {
+ half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g);
+ poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal);
+ }
+ else
+ {
+ poiMesh.tangentSpaceNormal = mainNormal;
+ }
+ #else
+ poiMesh.tangentSpaceNormal = mainNormal;
+ #endif
+
+ #ifdef POI_RGBMASK
+ calculateRGBNormals(poiMesh.tangentSpaceNormal);
+ #endif
+
+ poiMesh.normals[1] = normalize(
+ poiMesh.tangentSpaceNormal.x * poiMesh.tangent +
+ poiMesh.tangentSpaceNormal.y * poiMesh.binormal +
+ poiMesh.tangentSpaceNormal.z * poiMesh.normals[0]
+ );
+
+ poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1]));
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
new file mode 100644
index 00000000..1fe7b557
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 569604289a270a54aa8f2bb66bc373e8
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
new file mode 100644
index 00000000..125d2cd9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
@@ -0,0 +1,107 @@
+#ifndef POI_DEBUG
+ #define POI_DEBUG
+
+ float _DebugEnabled;
+ float _DebugMeshData;
+ float _DebugLightingData;
+ float _DebugCameraData;
+
+ void displayDebugInfo(inout float4 finalColor)
+ {
+
+ if (float(0) != 0)
+ {
+ //Mesh Data
+ if (float(0) == 1)
+ {
+ finalColor.rgb = poiMesh.normals[0];
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiMesh.normals[1];
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiMesh.tangent;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiMesh.binormal;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiMesh.localPos;
+ return;
+ }
+
+ #ifdef POI_LIGHTING
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiLight.attenuation;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiLight.directLighting;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiLight.indirectLighting;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiLight.lightMap;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiLight.rampedLightMap;
+ return;
+ }
+ else if(float(0) == 6)
+ {
+ finalColor.rgb = poiLight.finalLighting;
+ return;
+ }
+ else if(float(0) == 7)
+ {
+ finalColor.rgb = poiLight.nDotL;
+ return;
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiCam.viewDir;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiCam.tangentViewDir;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiCam.forwardDir;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiCam.worldPos;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiCam.viewDotNormal;
+ return;
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
new file mode 100644
index 00000000..b31fa161
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d0ffa85977a661948a348654e9a88f85
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
new file mode 100644
index 00000000..280fcbc1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_DECAL
+ #define POI_DECAL
+
+ POI_TEXTURE_NOSAMPLER(_DecalTexture);
+ POI_TEXTURE_NOSAMPLER(_DecalMask);
+ float4 _DecalColor;
+ fixed _DecalTiled;
+ fixed _DecalBlendAdd;
+ fixed _DecalBlendMultiply;
+ fixed _DecalBlendReplace;
+ half _DecalRotation;
+ half2 _DecalScale;
+ half2 _DecalPosition;
+ half _DecalRotationSpeed;
+ float _DecalEmissionStrength;
+
+ void applyDecal(inout float4 albedo, inout float3 decalEmission)
+ {
+ float2 uv = poiMesh.uv[float(0)];
+ float2 decalCenter = float4(0.5,0.5,0,0);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y);
+ uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1));
+
+ half decalAlpha = 1;
+ //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0);
+ float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
+ decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if (!float(0))
+ {
+ if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0)
+ {
+ decalAlpha = 0;
+ }
+ }
+
+ if(float(0))
+ {
+ albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+ albedo = saturate(albedo);
+ decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
new file mode 100644
index 00000000..a3d090cc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4728445b64d78bc43a6de62e8f75f1a4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
new file mode 100644
index 00000000..9b70067a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
@@ -0,0 +1,21 @@
+#ifndef POI_DEFINES
+ #define POI_DEFINES
+
+ #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04)
+
+ #ifdef _SPECGLOSSMAP // Specular
+ #ifndef POI_VAR_DOTNH
+ #define POI_VAR_DOTNH
+ #endif
+ #ifndef POI_VAR_DOTLH
+ #define POI_VAR_DOTLH
+ #endif
+ #endif
+
+ #ifdef VIGNETTE_MASKED // Lighting
+ #ifndef POI_VAR_DOTNL
+ #define POI_VAR_DOTNL
+ #endif
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
new file mode 100644
index 00000000..877fa7c9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 087d5ee2c8e5d08488a88ebe0b72a9f1
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
new file mode 100644
index 00000000..828460bc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
@@ -0,0 +1,112 @@
+#ifndef POI_DEPTH_COLOR
+ #define POI_DEPTH_COLOR
+
+ float4 _DepthGlowColor;
+ float _DepthGlowEmission;
+ float _FadeLength;
+ float _DepthAlphaMin;
+ float _DepthAlphaMax;
+ POI_TEXTURE_NOSAMPLER(_DepthGradient);
+ POI_TEXTURE_NOSAMPLER(_DepthMask);
+ float _DepthGradientTextureUV;
+ float _DepthGradientBlend;
+
+ /*
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos)
+ {
+ float3 touchEmission = 0;
+ if (!IsInMirror())
+ {
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+ float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection));
+ depth = Linear01Depth(depth);
+ if(depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(clipPos.z));
+ float intersect = 0;
+ if(diff > 0)
+ {
+ intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1);
+ }
+ half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect);
+ half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]);
+ half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+ }
+ }
+ depthTouchEmission = touchEmission;
+ }
+ */
+
+ inline float CorrectedLinearEyeDepth(float z, float B)
+ {
+ return 1.0 / (z / PM._34 + B);
+ }
+
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection)
+ {
+ float3 touchEmission = 0;
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+
+ float perspectiveDivide = 1.0f / poiCam.clipPos.w;
+ float4 direction = worldDirection * perspectiveDivide;
+ float2 screenPos = poiCam.grabPos.xy * perspectiveDivide;
+ float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos);
+
+ #if UNITY_REVERSED_Z
+ if (z == 0)
+ #else
+ if(z == 1)
+ #endif
+ return;
+
+ float depth = CorrectedLinearEyeDepth(z, direction.w);
+ float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz;
+ /*
+ finalColor.rgb = frac(worldpos);
+ return;
+ */
+
+ float diff = distance(worldpos, poiMesh.worldPos);
+ float intersect = 0;
+ intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1);
+ half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan);
+
+ half4 depthGradient = 0;
+ half3 depthColor = 0;
+
+
+ if (_DepthGradientTextureUV == 0)
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ }
+ else
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect;
+ }
+
+
+ if(_DepthGradientBlend == 0) // rpelace
+ {
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ }
+ else if(_DepthGradientBlend == 1) // add
+ {
+ finalColor.rgb += depthColor * intersect * depthMask;
+ }
+ else if(_DepthGradientBlend == 2) // multiply
+ {
+ finalColor.rgb *= lerp(1, depthColor, intersect * depthMask);
+ }
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+
+ depthTouchEmission = touchEmission;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
new file mode 100644
index 00000000..d9e9a039
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: af7d00e8144b45e42910bc6685a40006
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
new file mode 100644
index 00000000..13175f00
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
@@ -0,0 +1,171 @@
+#ifndef POI_DISSOLVE
+ #define POI_DISSOLVE
+
+ float _DissolveType;
+ float _DissolveEdgeWidth;
+ float4 _DissolveEdgeColor;
+ sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST;
+ float _DissolveEdgeEmission;
+ float4 _DissolveTextureColor;
+
+ POI_TEXTURE_NOSAMPLER(_DissolveToTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise);
+ POI_TEXTURE_NOSAMPLER(_DissolveMask);
+
+ float _DissolveMaskInvert;
+ float _DissolveAlpha;
+ float _ContinuousDissolve;
+ float _DissolveDetailStrength;
+ float _DissolveEdgeHardness;
+ float _DissolveInvertNoise;
+ float _DissolveInvertDetailNoise;
+ float _DissolveToEmissionStrength;
+
+ // Point to Point
+ float _DissolveP2PWorldLocal;
+ float _DissolveP2PEdgeLength;
+ float4 _DissolveStartPoint;
+ float4 _DissolveEndPoint;
+
+ // World Dissolve
+ float _DissolveWorldShape;
+ float4 _DissolveShapePosition;
+ float4 _DissolveShapeRotation;
+ float _DissolveShapeScale;
+ float _DissolveInvertShape;
+ float _DissolveShapeEdgeLength;
+
+ float _DissolveAlpha0;
+ float _DissolveAlpha1;
+ float _DissolveAlpha2;
+ float _DissolveAlpha3;
+ float _DissolveAlpha4;
+ float _DissolveAlpha5;
+ float _DissolveAlpha6;
+ float _DissolveAlpha7;
+ float _DissolveAlpha8;
+ float _DissolveAlpha9;
+
+ // Masking
+ float _DissolveEmissionSide;
+ float _DissolveEmission1Side;
+ float _DissolveUseVertexColors;
+
+ float4 edgeColor;
+ float edgeAlpha;
+ float dissolveAlpha;
+ float4 dissolveToTexture;
+ //Globals
+
+
+ void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission)
+ {
+
+ float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+
+ if (float(0))
+ {
+ // Vertex Color Imprecision hype
+ dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000;
+ }
+
+ dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ float da = float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0);
+ da = saturate(da);
+
+ float dds = float(0.1);
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskDissolve != 4)
+ {
+ dissolveMask *= blackLightMask[_BlackLightMaskDissolve];
+ }
+ #endif
+
+ if(float(0))
+ {
+ dissolveMask = 1 - dissolveMask;
+ }
+
+ float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(0))
+ {
+ dissolveNoiseTexture = 1 - dissolveNoiseTexture;
+ }
+ if(float(0))
+ {
+ dissolveDetailNoise = 1 - dissolveDetailNoise;
+ }
+ if(float(0) != 0)
+ {
+ da = sin(_Time.y * float(0)) * .5 + .5;
+ }
+ da *= dissolveMask;
+ dissolveAlpha = da;
+ edgeAlpha = 0;
+
+
+ if(float(1) == 1) // Basic
+ {
+ da = remap(da, 0, 1, -float(0.025), 1);
+ dissolveAlpha = da;
+ //Adjust detail strength to avoid artifacts
+ dds *= smoothstep(1, .99, da);
+ float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds);
+
+ noise = saturate(noise + 0.001);
+ //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025));
+ dissolveAlpha = dissolveAlpha >= noise;
+ edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha);
+ }
+ else if (float(1) == 2) // Point to Point
+ {
+ float3 direction;
+ float3 currentPos;
+ float distanceTo = 0;
+ direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0));
+ currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha);
+ if (float(0) == 0)
+ {
+ distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ else
+ {
+ distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ }
+
+ albedo = lerp(albedo, dissolveToTexture, dissolveAlpha);
+
+
+ if(float(0.025))
+ {
+ edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1);
+ albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+ dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
new file mode 100644
index 00000000..eb32927c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0afb640c581e17747b6384e18af08d0b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
new file mode 100644
index 00000000..91efad39
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_DITHERING
+ #define POI_DITHERING
+ fixed _DitheringEnabled;
+ fixed _DitherGradient;
+
+ half calcDither(half2 grabPos)
+ {
+ half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8));
+ return dither;
+ }
+
+ #ifndef POI_SHADOW
+ void applyDithering(inout float4 finalColor)
+ {
+
+ if (float(0))
+ {
+ half dither = calcDither(poiCam.screenUV.xy);
+ finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1));
+ }
+ }
+ #else
+ void applyShadowDithering(inout float alpha, float2 screenUV)
+ {
+
+ if(float(0))
+ {
+ half dither = calcDither(screenUV);
+ alpha = alpha - (dither * (1 - alpha) * float(0.1));
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
new file mode 100644
index 00000000..4dcbc044
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 03cbae977d313e441a0025e4079bd6a5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
new file mode 100644
index 00000000..4888c2ca
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
@@ -0,0 +1,240 @@
+#ifndef POI_EMISSION
+ #define POI_EMISSION
+
+ float4 _EmissionColor;
+ POI_TEXTURE_NOSAMPLER(_EmissionMap);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST;
+ float _EmissionBaseColorAsMap;
+ float _EmissionStrength;
+ float _EnableEmission;
+ float _EmissionHueShift;
+ float4 _EmissiveScroll_Direction;
+ float _EmissiveScroll_Width;
+ float _EmissiveScroll_Velocity;
+ float _EmissiveScroll_Interval;
+ float _EmissionBlinkingEnabled;
+ float _EmissiveBlink_Min;
+ float _EmissiveBlink_Max;
+ float _EmissiveBlink_Velocity;
+ float _ScrollingEmission;
+ float _EnableGITDEmission;
+ float _GITDEMinEmissionMultiplier;
+ float _GITDEMaxEmissionMultiplier;
+ float _GITDEMinLight;
+ float _GITDEMaxLight;
+ float _GITDEWorldOrMesh;
+ float _EmissionCenterOutEnabled;
+ float _EmissionCenterOutSpeed;
+ float _EmissionHueShiftEnabled;
+ float _EmissionBlinkingOffset;
+ float _EmissionScrollingOffset;
+
+ float4 _EmissionColor1;
+ #ifdef EFFECT_HUE_VARIATION
+ POI_TEXTURE_NOSAMPLER(_EmissionMap1);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask1);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST;
+ #endif
+ float _EmissionBaseColorAsMap1;
+ float _EmissionStrength1;
+ float _EnableEmission1;
+ float _EmissionHueShift1;
+ float4 _EmissiveScroll_Direction1;
+ float _EmissiveScroll_Width1;
+ float _EmissiveScroll_Velocity1;
+ float _EmissiveScroll_Interval1;
+ float _EmissionBlinkingEnabled1;
+ float _EmissiveBlink_Min1;
+ float _EmissiveBlink_Max1;
+ float _EmissiveBlink_Velocity1;
+ float _ScrollingEmission1;
+ float _EnableGITDEmission1;
+ float _GITDEMinEmissionMultiplier1;
+ float _GITDEMaxEmissionMultiplier1;
+ float _GITDEMinLight1;
+ float _GITDEMaxLight1;
+ float _GITDEWorldOrMesh1;
+ float _EmissionCenterOutEnabled1;
+ float _EmissionCenterOutSpeed1;
+ float _EmissionHueShiftEnabled1;
+ float _EmissionBlinkingOffset1;
+ float _EmissionScrollingOffset1;
+
+ float _EmissionReplace;
+
+ float _EmissionScrollingVertexColor;
+ float _EmissionScrollingVertexColor1;
+
+ float _EmissionScrollingUseCurve;
+ float _EmissionScrollingUseCurve1;
+
+ float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled)
+ {
+ float glowInTheDarkMultiplier = 1;
+
+ if (enabled)
+ {
+ #ifdef POI_LIGHTING
+ float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb;
+ float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight);
+ glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha);
+ #endif
+ }
+ return glowInTheDarkMultiplier;
+ }
+
+ float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position)
+ {
+ float phase = 0;
+ phase = dot(position, direction);
+ phase -= (_Time.y + offset) * velocity;
+ phase /= interval;
+ phase -= floor(phase);
+ phase = saturate(phase);
+ return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5;
+ }
+
+ float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset)
+ {
+ float amplitude = (blinkMax - blinkMin) * 0.5f;
+ float base = blinkMin + amplitude;
+ return sin((_Time.y + offset) * blinkVelocity) * amplitude + base;
+ }
+
+ float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor)
+ {
+ // First Emission
+ float3 emission0 = 0;
+ float emissionStrength0 = float(0);
+ float3 emissionColor0 = 0;
+
+ float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+ else
+ {
+ emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos);
+ }
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor0 = hueShift(emissionColor0, float(0) * float(0));
+ float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission != 4)
+ {
+ emissionMask0 *= blackLightMask[_BlackLightMaskEmission];
+ }
+ #endif
+
+ emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0;
+ emission0 = emissionStrength0 * emissionColor0;
+
+ #ifdef POI_DISSOLVE
+
+ if(float(2) != 2)
+ {
+ emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+
+ // Second Emission
+ float3 emission1 = 0;
+ float emissionStrength1 = 0;
+ float3 emissionColor1 = 0;
+
+ #ifdef EFFECT_HUE_VARIATION
+ emissionStrength1 = float(0);
+ float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos1 = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos1 = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1);
+ }
+ }
+
+ if(float(0))
+ {
+ emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor1 = hueShift(emissionColor1, float(0) * float(0));
+ float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0));
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission2 != 4)
+ {
+ emissionMask1 *= blackLightMask[_BlackLightMaskEmission2];
+ }
+ #endif
+ emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1;
+ emission1 = emissionStrength1 * emissionColor1;
+
+ #ifdef POI_DISSOLVE
+ if(float(2) != 2)
+ {
+ emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+ #endif
+ finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1));
+
+ return emission0 + emission1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
new file mode 100644
index 00000000..443b2a4d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: eff6a62235b30e144a6a4d15c687456b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
new file mode 100644
index 00000000..1e9188ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
@@ -0,0 +1,43 @@
+#ifndef POI_ENVIRONMENTAL_RIM
+ #define POI_ENVIRONMENTAL_RIM
+
+ //enviro rim
+ float _EnableEnvironmentalRim;
+ POI_TEXTURE_NOSAMPLER(_RimEnviroMask);
+ float _RimEnviroBlur;
+ float _RimEnviroMinBrightness;
+ float _RimEnviroWidth;
+ float _RimEnviroSharpness;
+ float _RimEnviroIntensity;
+
+ float3 calculateEnvironmentalRimLighting(in float4 albedo)
+ {
+ float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal));
+ float(0.7) *= 1.7 - 0.7 * float(0.7);
+
+ float3 enviroRimColor = 0;
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if (interpolator < 0.99999)
+ {
+ //Probe 1
+ float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR);
+
+ //Probe 2
+ float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR);
+
+ enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator);
+ }
+ else
+ {
+ float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR);
+ }
+
+ half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb);
+ return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
new file mode 100644
index 00000000..84c8a86e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 898044b58dc2a3243ab51abcff318abe
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
new file mode 100644
index 00000000..0ed89b59
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
@@ -0,0 +1,153 @@
+#ifndef POI_FLIPBOOK
+ #define POI_FLIPBOOK
+
+ UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST;
+ float4 _FlipbookColor;
+ float _FlipbookFPS;
+ float _FlipbookTotalFrames;
+ float4 _FlipbookScaleOffset;
+ float _FlipbookTiled;
+ float _FlipbookCurrentFrame;
+ float _FlipbookEmissionStrength;
+ float _FlipbookRotation;
+ float _EnableFlipbook;
+ float _FlipbookTexArrayUV;
+ float _FlipbookAlphaControlsFinalAlpha;
+ float _FlipbookRotationSpeed;
+ float _FlipbookIntensityControlsAlpha;
+ float _FlipbookColorReplaces;
+ float2 _FlipbookTexArrayPan;
+
+ // blending
+ float _FlipbookReplace;
+ float _FlipbookMultiply;
+ float _FlipbookAdd;
+ POI_TEXTURE_NOSAMPLER(_FlipbookMask);
+
+ // anim
+ float _FlipbookMovementType;
+ float4 _FlipbookStartEndOffset;
+ float _FlipbookMovementSpeed;
+
+ // Global
+ float4 flipBookPixel;
+ float4 flipBookPixelMultiply;
+ float flipBookMask;
+
+ #ifndef POI_SHADOW
+
+ void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission)
+ {
+ flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float2 uv = frac(poiMesh.uv[float(0)]);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ // 2d rotation
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ if (float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipBookPixel = 0;
+ return;
+ }
+ }
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipBookPixel.a = poiMax(flipBookPixel.rgb);
+ }
+
+ if(float(0))
+ {
+ flipBookPixel.rgb = float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ flipBookPixel.rgb *= float4(1,1,1,1).rgb;
+ }
+
+ #ifdef POI_BLACKLIGHT
+
+ if(_BlackLightMaskFlipbook != 4)
+ {
+ flipBookMask *= blackLightMask[_BlackLightMaskFlipbook];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask);
+ finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask;
+ finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0));
+
+
+ if(float(0))
+ {
+ finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask);
+ }
+ flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask);
+ }
+
+ #else
+
+ float applyFlipbookAlphaToShadow(float2 uv)
+ {
+
+ if(float(0))
+ {
+ float flipbookShadowAlpha = 0;
+
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float theta = radians(float(0));
+
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipbookColor.a = poiMax(flipbookColor.rgb);
+ }
+
+
+ if(float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipbookColor.a = 0;
+ }
+ }
+ return flipbookColor.a * float4(1,1,1,1).a;
+ }
+ return 1;
+ }
+
+ #endif
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
new file mode 100644
index 00000000..3c15a97a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dd0997f71644df64cbbc03631433a121
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
new file mode 100644
index 00000000..aa950e7d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
@@ -0,0 +1,376 @@
+#ifndef POIFRAG
+ #define POIFRAG
+
+ float _MainEmissionStrength;
+ float _IgnoreFog;
+ half _GIEmissionMultiplier;
+ float _IridescenceTime;
+ float _AlphaToMask;
+ float _ForceOpaque;
+ float _commentIfZero_EnableGrabpass;
+ float _AlphaPremultiply;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+ float _commentIfZero_LightingAdditiveEnable;
+
+ float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if !defined(POI_LIGHTING)
+ return 0;
+ #endif
+ #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL)
+ return 0;
+ #endif
+ #endif
+ #ifdef FORWARD_ADD_PASS
+
+ if (float(1) == 0)
+ {
+ return 0;
+ }
+ #endif
+ UNITY_SETUP_INSTANCE_ID(i);
+ // Color
+ float4 albedo = 1;
+ float4 finalColor = 1;
+
+ // Lighting
+ float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication
+ float3 finalSpecular0 = 0;
+ float3 finalSpecular1 = 0;
+ float3 finalSSS = 0;
+ fixed lightingAlpha = 1;
+ float3 finalEnvironmentalRim = 0;
+
+ // Emissions
+ float3 finalEmission = 0;
+ float3 finalLighting = 1;
+ float3 IridescenceEmission = 0;
+ float3 spawnInEmission = 0;
+ float3 voronoiEmission = 0;
+ float3 matcapEmission = 0;
+ float3 depthTouchEmission = 0;
+ float3 decalEmission = 0;
+ float3 glitterEmission = 0;
+ float3 panosphereEmission = 0;
+ float3 backFaceEmission = 0;
+ float3 dissolveEmission = 0;
+ float3 rimLightEmission = 0;
+ float3 flipbookEmission = 0;
+ float3 textOverlayEmission = 0;
+ float3 videoEmission = 0;
+ /**********************************************************************
+ Initialize the base data that's needed everywhere else in the shader
+ **********************************************************************/
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+
+ #ifdef POI_BLACKLIGHT
+ createBlackLightMask();
+
+ if (_BlackLightMaskDebug)
+ {
+ return float4(blackLightMask.rgb, 1);
+ }
+ #endif
+
+ // This has to happen in the initializbecause it alters UV data globally
+ #ifdef POI_PARALLAX
+ calculateandApplyParallax();
+ #endif
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+ calculateVertexLightingData(i);
+ /**********************************************************************
+ Calculate Light Maps
+ **********************************************************************/
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ /**********************************************************************
+ Calculate Color Data
+ **********************************************************************/
+
+ initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask);
+
+ #ifdef POI_DECAL
+ applyDecal(albedo, decalEmission);
+ #endif
+
+
+ #ifdef POI_IRIDESCENCE
+
+ if (_IridescenceTime == 0)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VORONOI
+ applyVoronoi(albedo, voronoiEmission);
+ #endif
+
+ #ifdef POI_MSDF
+ ApplyTextOverlayColor(albedo, textOverlayEmission);
+ #endif
+
+ #ifdef POI_ENVIRONMENTAL_RIM
+ finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo);
+ #endif
+
+ #if defined(POI_METAL) || defined(POI_CLEARCOAT)
+ CalculateReflectionData();
+ #endif
+
+ #ifdef POI_DATA
+ distanceFade(albedo);
+ #endif
+
+ #ifdef POI_RANDOM
+ albedo.a *= i.angleAlpha;
+ #endif
+
+ #ifdef MATCAP
+ applyMatcap(albedo, matcapEmission);
+ #endif
+
+ #ifdef PANOSPHERE
+ applyPanosphereColor(albedo, panosphereEmission);
+ #endif
+
+ #ifdef POI_FLIPBOOK
+ applyFlipbook(albedo, flipbookEmission);
+ #endif
+
+ #ifdef POI_GLITTER
+ applyGlitter(albedo, glitterEmission);
+ #endif
+
+ #ifdef POI_RIM
+ applyRimLighting(albedo, rimLightEmission);
+ #endif
+
+ #ifdef POI_DEPTH_COLOR
+ applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection);
+ #endif
+
+ #ifdef POI_IRIDESCENCE
+
+ if(_IridescenceTime == 1)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VIDEO
+ applyScreenEffect(albedo, videoEmission);
+ #endif
+
+ applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos);
+
+ /**********************************************************************
+ Handle a few alpha options
+ **********************************************************************/
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 0)
+ {
+ applyDithering(albedo);
+ }
+ }
+
+ albedo.a = max(float(0), albedo.a);
+
+
+ if(float(0) >= 1)
+ {
+ clip(albedo.a - float(0.5));
+ }
+
+
+ if(float(0))
+ {
+ albedo.rgb *= saturate(albedo.a + 0.0000000001);
+ }
+
+ /**********************************************************************
+ Lighting Time :)
+ **********************************************************************/
+
+ #ifdef POI_LIGHTING
+ finalLighting = calculateFinalLighting(albedo.rgb, finalColor);
+
+ #ifdef SUBSURFACE
+ finalSSS = calculateSubsurfaceScattering();
+ #endif
+ #endif
+
+ float4 finalColorBeforeLighting = albedo;
+ finalColor = finalColorBeforeLighting;
+
+ #ifdef POI_SPECULAR
+ finalSpecular0 = calculateSpecular(finalColorBeforeLighting);
+ #endif
+ #ifdef POI_PARALLAX
+ calculateAndApplyInternalParallax(finalColor);
+ #endif
+
+ #ifdef POI_ALPHA_TO_COVERAGE
+ ApplyAlphaToCoverage(finalColor);
+ #endif
+
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 1)
+ {
+ applyDithering(finalColor);
+ }
+ }
+
+ #ifdef POI_METAL
+ calculateMetallicness();
+ bool probeExists = shouldMetalHappenBeforeLighting();
+
+ if(!probeExists)
+ {
+ ApplyMetallicsFake(finalColor, albedo);
+ }
+ #endif
+
+ #ifdef POI_LIGHTING
+ #if defined(FORWARD_ADD_PASS) && defined(POI_METAL)
+ finalLighting *= 1 - metalicMap;
+ #endif
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ finalColor.rgb *= finalLighting + poiLight.vFinalLighting;
+ #else
+ finalColor.rgb *= finalLighting;
+ #endif
+
+ #ifdef POI_METAL
+
+ if(probeExists)
+ {
+ ApplyMetallics(finalColor, albedo);
+ }
+ #endif
+
+ finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS;
+
+ #ifdef FORWARD_BASE_PASS
+ #ifdef POI_CLEARCOAT
+ calculateAndApplyClearCoat(finalColor);
+ #endif
+ #endif
+
+ finalColor.a = saturate(finalColor.a);
+
+ /**********************************************************************
+ Add Up all the emission values :D
+ **********************************************************************/
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a;
+ finalEmission += wireframeEmission;
+ finalEmission += IridescenceEmission;
+ finalEmission += spawnInEmission;
+ finalEmission += voronoiEmission;
+ finalEmission += matcapEmission;
+ finalEmission += depthTouchEmission;
+ finalEmission += decalEmission;
+ finalEmission += glitterEmission;
+ finalEmission += panosphereEmission;
+ finalEmission += backFaceEmission;
+ finalEmission += rimLightEmission;
+ finalEmission += flipbookEmission;
+ finalEmission += videoEmission;
+ finalEmission += textOverlayEmission;
+ finalEmission += dissolveEmission;
+ #ifdef POI_EMISSION
+ finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor);
+ #endif
+ #endif
+
+ /**********************************************************************
+ Meta Pass Hype :D
+ **********************************************************************/
+ #ifdef POI_META_PASS
+ UnityMetaInput meta;
+ UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta);
+ meta.Emission = finalEmission * float(1);
+ meta.Albedo = saturate(finalColor.rgb);
+ #ifdef POI_SPECULAR
+ meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a;
+ #else
+ meta.SpecularColor = poiLight.color.rgb * albedo.rgb;
+ #endif
+ return UnityMetaFragment(meta);
+ #endif
+
+ /**********************************************************************
+ Apply Emission to finalColor
+ **********************************************************************/
+ finalColor.rgb += finalEmission;
+
+ /**********************************************************************
+ Grabpass features
+ **********************************************************************/
+
+
+ if (_commentIfZero_EnableGrabpass)
+ {
+ applyGrabEffects(finalColor);
+ }
+
+ /**********************************************************************
+ Unity Fog
+ **********************************************************************/
+ #ifdef FORWARD_BASE_PASS
+
+ if (float(0) == 0)
+ {
+ UNITY_APPLY_FOG(i.fogCoord, finalColor);
+ }
+ #endif
+
+ #ifdef FORWARD_ADD_PASS
+ if(float(0) > 0)
+ {
+ finalColor.rgb *= finalColor.a;
+ }
+ #endif
+
+
+ if(float(0) == 0)
+ {
+ finalColor.a = 1;
+ }
+
+ #ifdef FORWARD_ADD_PASS
+ //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5));
+ #endif
+
+ #ifdef POI_DEBUG
+ displayDebugInfo(finalColor);
+ #endif
+
+ //finalColor.rgb = frac(finalColor.rgb);
+ return finalColor;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
new file mode 100644
index 00000000..97bee88f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c1d50fea56cd84d47867363c918c8db3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
new file mode 100644
index 00000000..8d260cdf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_FUR
+ #define POI_FUR
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST;
+ float _FurAO;
+ float4 _FurColor;
+ float _FurLayers;
+ float _FurMinDistance;
+ float _FurMaxDistance;
+ float _FurHeightMapMin;
+ float _FurHeightMapMax;
+ float _FurDebug;
+ float _AoRampMin;
+ float _AoRampMax;
+ float _FurTipAlpha;
+ float _FurFadeStart;
+
+ //globals
+ half furHeightMap;
+ half furMask;
+
+ void calculateFur()
+ {
+
+ furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x;
+ furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1);
+ furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz);
+ half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture));
+ clip(furHeightMap - poiMesh.furAlpha);
+ clip(furMask - poiMesh.furAlpha);
+
+ albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha));
+ float aoRampMax = _AoRampMax - (1 - furMask);
+ albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO);
+
+ albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
new file mode 100644
index 00000000..dc0c6f29
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c01648f636a7be54baae0338484ef0d3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
new file mode 100644
index 00000000..032f3b08
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
@@ -0,0 +1,37 @@
+float _FurLength;
+float _FurGravityStrength;
+
+[instance(4)]
+[maxvertexcount(20)]
+void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID)
+{
+ float4 fur_worldPos[3];
+ v2f o_fur[3];
+ float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength);
+
+ for (int i = 0; i < 3; i++)
+ {
+ if (InstanceID == 0) {
+ IN[i].furAlpha = 0;
+ tristream.Append(IN[i]);
+ }
+ o_fur[i] = IN[i];
+ fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1);
+ }
+ if (InstanceID == 0) {
+ tristream.RestartStrip();
+ }
+ int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers);
+
+ int startLayer = max(int(InstanceID) * 6 - 1, 0);
+ for (int layer = startLayer; layer < Total_FurLayers; layer++) {
+ for (int i = 0; i < 3; i++) {
+ o_fur[i].furAlpha = float(layer) / Total_FurLayers;
+ o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1);
+ o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos);
+ o_fur[i].furAlpha += .01;
+ tristream.Append(o_fur[i]);
+ }
+ tristream.RestartStrip();
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
new file mode 100644
index 00000000..3ce00d99
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 57dcbbbbb12a3ee44b04b8103f1d3b67
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
new file mode 100644
index 00000000..e31b6498
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
@@ -0,0 +1,232 @@
+#ifndef POI_GLITTER
+ #define POI_GLITTER
+
+ half3 _GlitterColor;
+ POI_TEXTURE_NOSAMPLER(_GlitterMask);
+ float2 _GlitterPan;
+ POI_TEXTURE_NOSAMPLER(_GlitterColorMap);
+ POI_TEXTURE_NOSAMPLER(_GlitterTexture);
+ half _GlitterSpeed;
+ half _GlitterBrightness;
+ float _GlitterFrequency;
+ float _GlitterJitter;
+ half _GlitterSize;
+ half _GlitterContrast;
+ half _GlitterAngleRange;
+ half _GlitterMinBrightness;
+ half _GlitterBias;
+ float _GlitterRandomColors;
+ float2 _GlitterMinMaxSaturation;
+ float2 _GlitterMinMaxBrightness;
+ fixed _GlitterUseSurfaceColor;
+ float _GlitterBlendType;
+ float _GlitterMode;
+ float _GlitterShape;
+ float _GlitterCenterSize;
+ float _glitterFrequencyLinearEmissive;
+ float _GlitterJaggyFix;
+ float _GlitterRandomRotation;
+ float _GlitterTextureRotation;
+ float4 _GlitterMinMaxSize;
+ float _GlitterRandomSize;
+
+
+ float3 randomFloat3(float2 Seed, float maximum)
+ {
+ return(.5 + float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453)
+ ) * .5) * (maximum);
+ }
+
+ float3 randomFloat3Range(float2 Seed, float Range)
+ {
+ return(float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1) * Range;
+ }
+
+ float3 randomFloat3WiggleRange(float2 Seed, float Range)
+ {
+ float3 rando = (float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1);
+ float speed = 1 + float(10);
+ return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range;
+ }
+
+ void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out)
+ {
+ float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453);
+ Out = lerp(Min, Max, randomno);
+ }
+
+ float3 RandomColorFromPoint(float2 rando)
+ {
+ fixed hue = random2(rando.x + rando.y).x;
+ fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x);
+ fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y);
+ float3 hsv = float3(hue, saturation, value);
+ return HSVtoRGB(hsv);
+ }
+
+ void applyGlitter(inout float4 albedo, inout float3 glitterEmission)
+ {
+
+
+ // Scale
+ float2 st = poiMesh.uv[0] * float(300);
+
+ // Tile the space
+ float2 i_st = floor(st);
+ float2 f_st = frac(st);
+
+ float m_dist = 10.; // minimun distance
+ float2 m_point = 0; // minimum point
+ float2 randoPoint = 0;
+ float2 dank;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 neighbor = float2(i, j);
+ float2 pos = random2(i_st + neighbor);
+ float2 rando = pos;
+ pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos);
+ float2 diff = neighbor + pos - f_st;
+ float dist = length(diff);
+
+ if (dist < m_dist)
+ {
+ dank = diff;
+ m_dist = dist;
+ m_point = pos;
+ randoPoint = rando;
+ }
+ }
+ }
+
+ float randomFromPoint = random(randoPoint);
+
+ float size = float(0.3);
+
+ if(float(0))
+ {
+ size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y);
+ }
+
+
+ // Assign a color using the closest point position
+ //color += dot(m_point, float2(.3, .6));
+
+ // Add distance field to closest point center
+ // color.g = m_dist;
+
+ // Show isolines
+ //color -= abs(sin(40.0 * m_dist)) * 0.07;
+
+ // Draw cell center
+ half glitterAlpha = 1;
+ switch(float(0))
+ {
+ case 0: //circle
+ glitterAlpha = (1. - step(size, m_dist));
+ break;
+ case 1: //sqaure
+ float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0);
+
+
+ if (float(0))
+ {
+ float2 center = float2(0, 0);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y);
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ else
+ {
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ break;
+ }
+
+ float3 finalGlitter = 0;
+
+ switch(float(0))
+ {
+ case 0:
+ float3 randomRotation = 0;
+
+ if(float(10) > 0)
+ {
+ randomRotation = randomFloat3WiggleRange(randoPoint, float(90));
+ }
+ else
+ {
+ randomRotation = randomFloat3Range(randoPoint, float(90));
+ }
+ float3 norm = poiMesh.normals[0];
+
+ float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm));
+ finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0);
+ finalGlitter *= glitterAlpha;
+ break;
+ case 1:
+ float offset = random(randoPoint);
+ float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1);
+ finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10));
+ break;
+ }
+
+
+ half3 glitterColor = float4(1,1,1,1);
+ glitterColor *= lerp(1, albedo, float(0));
+ glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+
+ float2 uv = remapClamped(dank, -size, size, 0, 1);
+
+ if(float(0) && !float(0))
+ {
+ float2 fakeUVCenter = float2(.5, .5);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y);
+ }
+ float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0));
+ //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv));
+ glitterColor *= glitterTexture.rgb;
+ float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskGlitter != 4)
+ {
+ glitterMask *= blackLightMask[_BlackLightMaskGlitter];
+ }
+ #endif
+
+ if(float(0))
+ {
+ glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y));
+ }
+
+
+ if(float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask);
+ glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask;
+ }
+ else
+ {
+ glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask;
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
new file mode 100644
index 00000000..d4832eb8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e40554592855271468451959f31b005e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
new file mode 100644
index 00000000..060cb720
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
@@ -0,0 +1,127 @@
+#ifndef POI_GRAB
+ #define POI_GRAB
+
+ float _RefractionIndex;
+ float _RefractionOpacity;
+ float _RefractionChromaticAberattion;
+ float _RefractionEnabled;
+ float _GrabSrcBlend;
+ float _GrabDstBlend;
+ float _GrabPassUseAlpha;
+ float _GrabPassBlendFactor;
+ float _GrabBlurDistance;
+ float _GrabBlurQuality;
+ float _GrabBlurDirections;
+ POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap);
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST;
+
+ float4 blur(float2 uv)
+ {
+ float two_pi = 6.28318530718;
+
+ float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur
+ float quality = floor(_GrabBlurQuality);
+ float directions = floor(_GrabBlurDirections);
+
+ // Pixel colour
+ float4 color = tex2D(_PoiGrab, uv);
+
+ float deltaAngle = two_pi / directions;
+ float deltaQuality = 1.0 / quality;
+ for (int i = 0; i < directions; i ++)
+ {
+ for (int j = 0; j < quality; j ++)
+ {
+ float angle = deltaAngle * i + j;
+ float offset = deltaQuality * (j + 1);
+ color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset);
+ }
+ }
+
+ // Output to screen
+ color /= quality * directions + 1;
+ return color;
+ }
+
+ inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos)
+ {
+ float4 refractionColor;
+ float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos));
+ float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir)));
+ float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x));
+
+
+ if (_RefractionChromaticAberattion > 0)
+ {
+ float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction));
+ float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g;
+ float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b;
+ refractionColor = float4(redAlpha.r, green, blue, redAlpha.a);
+ }
+ else
+ {
+ float2 refractedGrab = projectedGrabPos + cameraRefraction;
+
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refractionColor = blur(refractedGrab);
+ #else
+ refractionColor = tex2D(_PoiGrab, (refractedGrab));
+ #endif
+ }
+ return refractionColor;
+ }
+
+ void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor)
+ {
+ float3 refraction = 1;
+
+ if(_RefractionEnabled == 1)
+ {
+ refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb;
+ }
+ else
+ {
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refraction = blur(projectedGrabPos);
+ #else
+ refraction = tex2Dproj(_PoiGrab, poiCam.grabPos);
+ #endif
+ }
+
+ float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r;
+
+ if(_GrabPassUseAlpha)
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a));
+ finalColor.a = 1;
+ }
+ else
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor);
+ }
+ }
+
+ float2 calculateGrabPosition()
+ {
+ float4 grabPos = poiCam.grabPos;
+ #if UNITY_UV_STARTS_AT_TOP
+ float scale = -1.0;
+ #else
+ float scale = 1.0;
+ #endif
+ float halfPosW = grabPos.w * 0.5;
+ grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW;
+ #if SHADER_API_D3D9 || SHADER_API_D3D11
+ grabPos.w += 0.00000000001;
+ #endif
+ return(grabPos / grabPos.w).xy;
+ }
+
+ void applyGrabEffects(inout float4 finalColor)
+ {
+ float2 projectedGrabPos = calculateGrabPosition();
+ calculateRefraction(projectedGrabPos, finalColor);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
new file mode 100644
index 00000000..080d8e63
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 70a109ad39071cb47a873e20e47b7d29
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
new file mode 100644
index 00000000..9ae9e754
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
@@ -0,0 +1,338 @@
+#ifndef POI_HELPER
+ #define POI_HELPER
+
+ #include "CGI_PoiColors.cginc"
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float linearSin(float x)
+ {
+ return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0);
+ }
+
+ float random(float2 p)
+ {
+ return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123);
+ }
+
+ float2 random2(float2 p)
+ {
+ return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453);
+ }
+
+ float3 random3(float3 p)
+ {
+ return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453);
+ }
+
+ float3 mod(float3 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+ float2 mod(float2 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+
+ //1/7
+ #define K 0.142857142857
+ //3/7
+ #define Ko 0.428571428571
+
+ // Permutation polynomial: (34x^2 + x) mod 289
+ float3 Permutation(float3 x)
+ {
+ return mod((34.0 * x + 1.0) * x, 289.0);
+ }
+
+ bool IsInMirror()
+ {
+ return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;
+ }
+
+ float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax)
+ {
+ #if UNITY_SPECCUBE_BOX_PROJECTION
+
+ if (cubemapPosition.w > 0)
+ {
+ float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction;
+ float scalar = min(min(factors.x, factors.y), factors.z);
+ direction = direction * scalar + (position - cubemapPosition);
+ }
+ #endif
+ return direction;
+ }
+
+ // Camera
+ float3 getCameraPosition()
+ {
+ #ifdef USING_STEREO_MATRICES
+ return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5);
+ #endif
+ return _WorldSpaceCameraPos;
+ }
+
+ float3 getCameraForward()
+ {
+ #if UNITY_SINGLE_PASS_STEREO
+ float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1));
+ #else
+ float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1));
+ #endif
+ return normalize(p2 - p1);
+ }
+
+ float3 grayscale_vector_node()
+ {
+ return float3(0, 0.3823529, 0.01845836);
+ }
+
+ float3 grayscale_for_light()
+ {
+ return float3(0.298912, 0.586611, 0.114478);
+ }
+
+ //Math Operators
+
+ float remap(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float poiMax(float2 i)
+ {
+ return max(i.x, i.y);
+ }
+
+ float poiMax(float3 i)
+ {
+ return max(max(i.x, i.y), i.z);
+ }
+
+ float poiMax(float4 i)
+ {
+ return max(max(max(i.x, i.y), i.z), i.w);
+ }
+
+ float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis)
+ {
+ axis = normalize(axis);
+ float s = sin(angle);
+ float c = cos(angle);
+ float oc = 1.0 - c;
+
+ return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
+ oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
+ oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float x, float y, float z)
+ {
+ float angleX = radians(x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float3 angles)
+ {
+ float angleX = radians(angles.x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(angles.y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(angles.z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+#endif
+
+half2 calcScreenUVs(half4 grabPos)
+{
+ half2 uv = grabPos / (grabPos.w + 0.0000000001);
+ #if UNITY_SINGLE_PASS_STEREO
+ uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y);
+ #else
+ uv.xy *= _ScreenParams.xy;
+ #endif
+
+ return uv;
+}
+
+float inverseLerp(float A, float B, float T)
+{
+ return(T - A) / (B - A);
+}
+
+float inverseLerp2(float2 a, float2 b, float2 value)
+{
+ float2 AB = b - a;
+ float2 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp3(float3 a, float3 b, float3 value)
+{
+ float3 AB = b - a;
+ float3 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp4(float4 a, float4 b, float4 value)
+{
+ float4 AB = b - a;
+ float4 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+// Dithering
+inline half Dither8x8Bayer(int x, int y)
+{
+ const half dither[ 64 ] = {
+ 1, 49, 13, 61, 4, 52, 16, 64,
+ 33, 17, 45, 29, 36, 20, 48, 32,
+ 9, 57, 5, 53, 12, 60, 8, 56,
+ 41, 25, 37, 21, 44, 28, 40, 24,
+ 3, 51, 15, 63, 2, 50, 14, 62,
+ 35, 19, 47, 31, 34, 18, 46, 30,
+ 11, 59, 7, 55, 10, 58, 6, 54,
+ 43, 27, 39, 23, 42, 26, 38, 22
+ };
+ int r = y * 8 + x;
+ return dither[r] / 64;
+}
+
+// UV Manipulation
+float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv)
+{
+ float theta = radians(rotation);
+ scale = 1 - scale;
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 centerPoint = offset + .5;
+ uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y);
+
+ return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1));
+}
+
+bool isVR()
+{
+ // USING_STEREO_MATRICES
+ #if UNITY_SINGLE_PASS_STEREO
+ return true;
+ #else
+ return false;
+ #endif
+}
+
+bool isVRHandCamera()
+{
+ return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005;
+}
+
+bool isDesktop()
+{
+ return !isVRHandCamera();
+}
+
+bool isVRHandCameraPreview()
+{
+ return isVRHandCamera() && _ScreenParams.y == 720;
+}
+
+bool isVRHandCameraPicture()
+{
+ return isVRHandCamera() && _ScreenParams.y == 1080;
+}
+
+bool isPanorama()
+{
+ // Crude method
+ // FOV=90=camproj=[1][1]
+ return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025;
+}
+
+float3 calculateluminance(float3 color)
+{
+ return color.r * 0.299 + color.g * 0.587 + color.b * 0.114;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
new file mode 100644
index 00000000..9bdd498a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 92b0d142c4238744d94220f399cf2d48
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
new file mode 100644
index 00000000..6ee66d3a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
@@ -0,0 +1,36 @@
+#ifndef POI_HOLOGRAM
+ #define POI_HOLOGRAM
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
+ float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
+ float3 _HoloDirection;
+ float _HoloScrollSpeed;
+ float _HoloLineDensity;
+
+ fixed _HoloFresnelAlpha;
+ fixed _HoloRimSharpness;
+ fixed _HoloRimWidth;
+ void ApplyHoloAlpha(inout float4 color)
+ {
+ float uv = 0;
+
+ if (_HoloCoordinateSpace == 0)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 1)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 2)
+ {
+ uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+ float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal));
+ holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha));
+ color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
new file mode 100644
index 00000000..9358aa98
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2977dc8d86a082448b2bb54f724dbf24
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
new file mode 100644
index 00000000..bcea8ccc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
@@ -0,0 +1,61 @@
+#ifndef POI_IRIDESCENCE
+ #define POI_IRIDESCENCE
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST;
+ float _IridescenceNormalUV;
+ float _IridescenceMaskUV;
+ float _IridescenceNormalSelection;
+ float _IridescenceNormalIntensity;
+ float _IridescenceNormalToggle;
+ float _IridescenceIntensity;
+ fixed _IridescenceAddBlend;
+ fixed _IridescenceReplaceBlend;
+ fixed _IridescenceMultiplyBlend;
+ float _IridescenceEmissionStrength;
+
+ //global
+
+ float3 calculateNormal(float3 baseNormal)
+ {
+ float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity);
+ return normalize(
+ normal.x * poiMesh.tangent +
+ normal.y * poiMesh.binormal +
+ normal.z * baseNormal
+ );
+ }
+
+ void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission)
+ {
+ float3 normal = poiMesh.normals[_IridescenceNormalSelection];
+
+ // Use custom normal map
+
+ if (_IridescenceNormalToggle)
+ {
+ normal = calculateNormal(normal);
+ }
+
+ float ndotv = dot(normal, poiCam.viewDir);
+
+ float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv));
+ float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskIridescence != 4)
+ {
+ iridescenceMask *= blackLightMask[_BlackLightMaskIridescence];
+ }
+ #endif
+
+
+ albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask);
+ albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask);
+ albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask));
+
+ IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
new file mode 100644
index 00000000..321453c3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a119425b7107d794cbe42a48c82b5f6e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
new file mode 100644
index 00000000..8f35cb62
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
@@ -0,0 +1,668 @@
+
+#ifndef POI_LIGHTING
+ #define POI_LIGHTING
+
+ float _LightingShadingEnabled;
+ float _LightingRampType;
+ float _LightingIgnoreAmbientColor;
+ float _UseShadowTexture;
+ float _LightingEnableAO;
+ float _LightingDetailShadowsEnabled;
+
+ float _LightingOnlyUnityShadows;
+ float _LightingMode;
+ float _ForceLightDirection;
+ float _ShadowStrength;
+ float _OutlineShadowStrength;
+ float _ShadowOffset;
+ float3 _LightDirection;
+ float _ForceShadowStrength;
+ float _CastedShadowSmoothing;
+ float _AttenuationMultiplier;
+ float _EnableLighting;
+ float _LightingControlledUseLightColor;
+ fixed _LightingStandardSmoothness;
+ fixed _LightingStandardControlsToon;
+ fixed _LightingMinLightBrightness;
+ float _LightingUseShadowRamp;
+ float _LightingMinShadowBrightnessRatio;
+ UNITY_DECLARE_TEX2D(_ToonRamp);
+ fixed _LightingMonochromatic;
+
+ fixed _LightingGradientStart;
+ fixed _LightingGradientEnd;
+ float3 _LightingShadowColor;
+ POI_TEXTURE_NOSAMPLER(_LightingShadowTexture);
+ float _AOStrength;
+ fixed _LightingDetailStrength;
+ fixed _LightingAdditiveDetailStrength;
+ fixed _LightingNoIndirectMultiplier;
+ fixed _LightingNoIndirectThreshold;
+ float _LightingUncapped;
+
+ float _LightingDirectColorMode;
+ float _LightingIndirectColorMode;
+ float _LightingAdditiveType;
+ fixed _LightingAdditiveGradientStart;
+ fixed _LightingAdditiveGradientEnd;
+ fixed _LightingAdditivePassthrough;
+ float _LightingDirectAdjustment;
+ float _LightingIndirect;
+ // HSL JUNK
+ float _LightingEnableHSL;
+ float _LightingShadowHue;
+ float _LightingShadowSaturation;
+ float _LightingShadowLightness;
+ float _LightingHSLIntensity;
+ /*
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3);
+ half _LightingShadowStrength3;
+ half _ShadowOffset3;
+ */
+
+ half4 shadowStrength;
+
+ POI_TEXTURE_NOSAMPLER(_LightingDetailShadows);
+ POI_TEXTURE_NOSAMPLER(_LightingAOTex);
+ POI_TEXTURE_NOSAMPLER(_LightingShadowMask);
+
+ /*
+ * MIT License
+ *
+ * Copyright (c) 2018 s-ilent
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+ /*
+ * Silent's code starts here
+ */
+
+ float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n)
+ {
+ // average energy
+ float R0 = max(0, L0);
+
+ // avg direction of incoming light
+ float3 R1 = 0.5f * L1;
+
+ // directional brightness
+ float lenR1 = length(R1);
+
+ // linear angle between normal and direction 0-1
+ //float q = 0.5f * (1.0f + dot(R1 / lenR1, n));
+ //float q = dot(R1 / lenR1, n) * 0.5 + 0.5;
+ float q = dot(normalize(R1), n) * 0.5 + 0.5;
+ q = saturate(q); // Thanks to ScruffyRuffles for the bug identity.
+
+ // power for q
+ // lerps from 1 (linear) to 3 (cubic) based on directionality
+ float p = 1.0f + 2.0f * lenR1 / R0;
+
+ // dynamic range constant
+ // should vary between 4 (highly directional) and 0 (ambient)
+ float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0);
+
+ return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p));
+ }
+
+ half3 BetterSH9(half4 normal)
+ {
+ float3 indirect;
+ float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0;
+ indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal);
+ indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal);
+ indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal);
+ indirect = max(0, indirect);
+ indirect += SHEvalLinearL2(normal);
+ return indirect;
+ }
+
+ float3 BetterSH9(float3 normal)
+ {
+ return BetterSH9(float4(normal, 1));
+ }
+
+ /*
+ * Standard stuff starts here
+ */
+ UnityLight CreateLight(float3 normal, fixed detailShadowMap)
+ {
+ UnityLight light;
+ light.dir = poiLight.direction;
+ light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap);
+ light.ndotl = DotClamped(normal, poiLight.direction);
+ return light;
+ }
+
+ float FadeShadows(float attenuation)
+ {
+ #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us.
+
+ #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ attenuation = lerp(1, poiLight.attenuation, float(0));
+ #endif
+
+ float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz);
+ float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ);
+ float shadowFade = UnityComputeShadowFade(shadowFadeDistance);
+ float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos);
+ attenuation = UnityMixRealtimeAndBakedShadows(
+ attenuation, bakedAttenuation, shadowFade
+ );
+ #endif
+
+ return attenuation;
+ }
+
+ void ApplySubtractiveLighting(inout UnityIndirect indirectLight)
+ {
+ #if SUBTRACTIVE_LIGHTING
+ poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0)));
+
+ float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz));
+ float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb;
+ float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate;
+ subtractedLight = max(subtractedLight, unity_ShadowColor.rgb);
+ subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x);
+ indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse);
+ #endif
+ }
+
+ float3 weightedBlend(float3 layer1, float3 layer2, float2 weights)
+ {
+ return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y);
+ }
+
+ UnityIndirect CreateIndirectLight(float3 normal)
+ {
+ UnityIndirect indirectLight;
+ indirectLight.diffuse = 0;
+ indirectLight.specular = 0;
+
+ #if defined(FORWARD_BASE_PASS)
+ #if defined(LIGHTMAP_ON)
+ indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy));
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy
+ );
+ indirectLight.diffuse = DecodeDirectionalLightmap(
+ indirectLight.diffuse, lightmapDirection, normal
+ );
+ #endif
+ ApplySubtractiveLighting(indirectLight);
+ #endif
+
+ #if defined(DYNAMICLIGHTMAP_ON)
+ float3 dynamicLightDiffuse = DecodeRealtimeLightmap(
+ UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw)
+ );
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_DynamicDirectionality, unity_DynamicLightmap,
+ poiMesh.lightmapUV.zw
+ );
+ indirectLight.diffuse += DecodeDirectionalLightmap(
+ dynamicLightDiffuse, dynamicLightmapDirection, normal
+ );
+ #else
+ indirectLight.diffuse += dynamicLightDiffuse;
+ #endif
+ #endif
+
+ #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON)
+ #if UNITY_LIGHT_PROBE_PROXY_VOLUME
+ if (unity_ProbeVolumeParams.x == 1)
+ {
+ indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume(
+ float4(normal, 1), poiMesh.worldPos
+ );
+ indirectLight.diffuse = max(0, indirectLight.diffuse);
+ #if defined(UNITY_COLORSPACE_GAMMA)
+ indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse);
+ #endif
+ }
+ else
+ {
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ }
+ #else
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ #endif
+ #endif
+
+ float3 reflectionDir = reflect(-poiCam.viewDir, normal);
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = 1 - float(0);
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+ #if UNITY_SPECCUBE_BLENDING
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ indirectLight.specular = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ indirectLight.specular = probe0;
+ }
+ #else
+ indirectLight.specular = probe0;
+ #endif
+ float occlusion = 1;
+
+ if(float(0))
+ {
+ occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ }
+
+ indirectLight.diffuse *= occlusion;
+ indirectLight.diffuse = max(indirectLight.diffuse, float(0));
+ indirectLight.specular *= occlusion;
+ #endif
+
+ return indirectLight;
+ }
+
+ /*
+ * Poiyomi's cool as heck code starts here :smug:
+ */
+
+ half PoiDiffuse(half NdotV, half NdotL, half LdotH)
+ {
+ half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5);
+ // Two schlick fresnel term
+ half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL));
+ half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV));
+
+ return lightScatter * viewScatter;
+ }
+
+ float3 ShadeSH9Indirect()
+ {
+ return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Direct()
+ {
+ return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Normal(float3 normalDirection)
+ {
+ return ShadeSH9(half4(normalDirection, 1.0));
+ }
+
+ half3 GetSHLength()
+ {
+ half3 x, x1;
+ x.r = length(unity_SHAr);
+ x.g = length(unity_SHAg);
+ x.b = length(unity_SHAb);
+ x1.r = length(unity_SHBr);
+ x1.g = length(unity_SHBg);
+ x1.b = length(unity_SHBb);
+ return x + x1;
+ }
+
+ float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap)
+ {
+ return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1]));
+ }
+
+ void calculateBasePassLightMaps()
+ {
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ float AOMap = 1;
+ float AOStrength = 1;
+ float3 lightColor = poiLight.color;
+ /*
+ * Generate Basic Light Maps
+ */
+
+ bool lightExists = false;
+ if (all(_LightColor0.rgb >= 0.002))
+ {
+ lightExists = true;
+ }
+ #ifndef OUTLINE
+
+ if(float(0))
+ {
+ AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ AOStrength = float(1);
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ if (lightExists)
+ {
+ lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+ }
+ else
+ {
+ lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ }
+
+ //lightColor = magic * magiratio + normalLight * normaRatio;
+ //lightColor = magic + normalLight;
+ #endif
+ #endif
+
+ float3 grayscale_vector = float3(.33333, .33333, .33333);
+ float3 ShadeSH9Plus = GetSHLength();
+ float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1));
+
+ shadowStrength = 1;
+ #ifndef OUTLINE
+ shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1);
+ #else
+ shadowStrength = float(1);
+ #endif
+
+ float bw_lightColor = dot(lightColor, grayscale_vector);
+ float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector));
+ float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector);
+ float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector);
+ float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting);
+
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(0))
+ {
+ poiLight.lightMap = poiLight.attenuation;
+ }
+ else
+ {
+ poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting);
+ }
+ poiLight.lightMap *= detailShadow;
+
+ /*
+ * Decide on light colors
+ */
+
+ float3 indirectLighting = 0;
+ float3 directLighting = 0;
+
+
+
+
+ if (float(0) == 1)
+ {
+ indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1));
+ }
+ else
+ {
+ indirectLighting = ShadeSH9Minus;
+ }
+
+ poiLight.directLighting = lightColor;
+ poiLight.indirectLighting = indirectLighting;
+
+
+ if(float(0) == 0)
+ {
+ float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+
+ float magiLumi = calculateluminance(magic);
+ float normaLumi = calculateluminance(normalLight);
+ float maginormalumi = magiLumi + normaLumi;
+
+ float magiratio = magiLumi / maginormalumi;
+ float normaRatio = normaLumi / maginormalumi;
+
+ float target = calculateluminance(magic * magiratio + normalLight * normaRatio);
+ float3 properLightColor = magic + normalLight;
+ float properLuminance = calculateluminance(magic + normalLight);
+ directLighting = properLightColor * max(0.0001, (target / properLuminance));
+ }
+ else
+ {
+ directLighting = lightColor;
+ }
+
+
+ if(!float(0))
+ {
+ float directluminance = calculateluminance(directLighting);
+ float indirectluminance = calculateluminance(indirectLighting);
+ directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1)));
+ indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1)));
+ }
+
+ directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0));
+ indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0));
+
+ if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0)
+ {
+ indirectLighting = directLighting * _LightingNoIndirectMultiplier;
+ }
+
+
+ if(float(0))
+ {
+ float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1);
+ if(directluminance > 0)
+ {
+ indirectLighting = max(0.001, indirectLighting);
+ }
+ float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1);
+ float targetluminance = directluminance * float(0);
+ if(indirectluminance < targetluminance)
+ {
+ indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance);
+ }
+ }
+
+ /*
+ * Create Shade Maps
+ */
+
+ if (float(0))
+ {
+ switch(float(0))
+ {
+ case 0: // Ramp Texture
+ {
+ poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r);
+
+ if (float(0))
+ {
+ poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ else
+ {
+ poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ }
+ break;
+ case 1: // Math Gradient
+ {
+ poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap));
+ float3 shadowColor = float4(1,1,1,1);
+
+ if (float(0))
+ {
+ shadowColor = 1;
+ }
+
+ if(float(0))
+ {
+ poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ else
+ {
+ poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ }
+ break;
+ }
+ }
+ else
+ {
+ poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap);
+ poiLight.finalLighting = directLighting;
+ }
+
+ if(!float(0))
+ {
+ poiLight.finalLighting = saturate(poiLight.finalLighting);
+ }
+ //poiLight.finalLighting *= .8;
+ #endif
+ }
+
+ void applyShadowTexture(inout float4 albedo)
+ {
+
+ if (float(0) && float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength);
+ }
+ }
+
+ float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL)
+ {
+ fixed detailShadow = 1;
+
+ if(float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ return lightColor * attenuationDotNL * detailShadow;
+ }
+ else
+ {
+ return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow;
+ }
+ }
+
+
+ float3 calculateFinalLighting(inout float3 albedo, float4 finalColor)
+ {
+ float3 finalLighting = 1;
+ // Additive Lighting
+ #ifdef FORWARD_ADD_PASS
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow;
+ }
+ else
+ {
+ #if defined(POINT) || defined(SPOT)
+ finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow;
+ #else
+ finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow;
+ #endif
+ }
+ #endif
+
+ // Base and Meta Lighting
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ #ifdef VERTEXLIGHT_ON
+ poiLight.vFinalLighting = 0;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]);
+ }
+ #endif
+
+ switch(float(0))
+ {
+ case 0: // Toon Lighting
+ {
+ // HSL Shading
+
+ if (float(0))
+ {
+ float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap);
+ albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1));
+ }
+
+ // Normal Shading
+
+ if (float(0) > 0)
+ {
+ poiLight.finalLighting = max(0.001, poiLight.finalLighting);
+ float finalluminance = calculateluminance(poiLight.finalLighting);
+ finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0))));
+ }
+ else
+ {
+ finalLighting = poiLight.finalLighting;
+ }
+ }
+ break;
+ case 1: // realistic
+ {
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb;
+ finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0));
+ }
+ break;
+ }
+ #endif
+ return finalLighting;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
new file mode 100644
index 00000000..952837f3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 07c7f02c1bc19854887f153f5ba26430
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
new file mode 100644
index 00000000..c23736df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
@@ -0,0 +1,243 @@
+#ifndef POI_MSDF
+ #define POI_MSDF
+
+ sampler2D _TextGlyphs;
+ float4 _TextGlyphs_ST;
+ float4 _TextGlyphs_TexelSize;
+ float _TextFPSUV;
+ float _TextTimeUV;
+ float _TextPositionUV;
+ float _TextPixelRange;
+
+ float _TextFPSEnabled;
+ float _TextPositionEnabled;
+ float _TextTimeEnabled;
+
+
+ float4 _TextFPSColor;
+ half _TextFPSEmissionStrength;
+ fixed4 _TextFPSPadding;
+ half2 _TextFPSOffset;
+ half2 _TextFPSScale;
+ half _TextFPSRotation;
+
+ fixed _TextPositionVertical;
+ float4 _TextPositionColor;
+ half _TextPositionEmissionStrength;
+ fixed4 _TextPositionPadding;
+ half2 _TextPositionOffset;
+ half2 _TextPositionScale;
+ half _TextPositionRotation;
+
+ float4 _TextTimeColor;
+ half _TextTimeEmissionStrength;
+ fixed4 _TextTimePadding;
+ half2 _TextTimeOffset;
+ half2 _TextTimeScale;
+ half _TextTimeRotation;
+
+ #define glyphWidth 0.0625
+
+ #define ASCII_LEFT_PARENTHESIS 40
+ #define ASCII_RIGHT_PARENTHESIS 41
+ #define ASCII_POSITIVE 43
+ #define ASCII_PERIOD 46
+ #define ASCII_NEGATIVE 45
+ #define ASCII_COMMA 44
+ #define ASCII_E 69
+ #define ASCII_F 70
+ #define ASCII_I 73
+ #define ASCII_M 77
+ #define ASCII_O 79
+ #define ASCII_P 80
+ #define ASCII_S 83
+ #define ASCII_T 54
+ #define ASCII_SEMICOLON 58
+
+ float3 globalTextEmission;
+
+ half2 getAsciiCoordinate(float index)
+ {
+ return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16));
+ }
+
+ float median(float r, float g, float b)
+ {
+ return max(min(r, g), min(max(r, g), b));
+ }
+
+ void ApplyPositionText(inout float4 albedo, float2 uv)
+ {
+ float3 cameraPos = clamp(getCameraPosition(), -999, 999);
+ float3 absCameraPos = abs(cameraPos);
+ float totalCharacters = 20;
+ float positionArray[20];
+ positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48;
+ positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48;
+ positionArray[3] = floor(absCameraPos.x % 10) + 48;
+ positionArray[4] = ASCII_PERIOD;
+ positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48;
+ positionArray[6] = ASCII_COMMA;
+ positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48;
+ positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48;
+ positionArray[10] = floor(absCameraPos.y % 10) + 48;
+ positionArray[11] = ASCII_PERIOD;
+ positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48;
+ positionArray[13] = ASCII_COMMA;
+ positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48;
+ positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48;
+ positionArray[17] = floor(absCameraPos.z % 10) + 48;
+ positionArray[18] = ASCII_PERIOD;
+ positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]);
+
+ float2 startUV = float2(1 / totalCharacters * currentCharacter, 0);
+ float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1);
+
+ fixed4 textPositionPadding = float4(0,0,0,0);
+ textPositionPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTimeText(inout float4 albedo, float2 uv)
+ {
+ float instanceTime = _Time.y;
+ float hours = instanceTime / 3600;
+ float minutes = (instanceTime / 60) % 60;
+ float seconds = instanceTime % 60;
+ float totalCharacters = 8;
+ float timeArray[8];
+ timeArray[0] = floor((hours * .1) % 10) + 48;
+ timeArray[1] = floor(hours % 10) + 48;
+ timeArray[2] = ASCII_SEMICOLON;
+ timeArray[3] = floor((minutes * .1) % 10) + 48;
+ timeArray[4] = floor(minutes % 10) + 48;
+ timeArray[5] = ASCII_SEMICOLON;
+ timeArray[6] = floor((seconds * .1) % 10) + 48;
+ timeArray[7] = floor(seconds % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+ fixed4 textTimePadding = float4(0,0,0,0);
+ textTimePadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyFPSText(inout float4 albedo, float2 uv)
+ {
+ float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999);
+ float totalCharacters = 7;
+ float fpsArray[7];
+ fpsArray[0] = ASCII_F;
+ fpsArray[1] = ASCII_P;
+ fpsArray[2] = ASCII_S;
+ fpsArray[3] = ASCII_SEMICOLON;
+ fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48;
+ fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48;
+ fpsArray[6] = floor(smoothDeltaTime % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+
+ fixed4 textFPSPadding = float4(0,0,0,0);
+ textFPSPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a);
+ globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission)
+ {
+ globalTextEmission = 0;
+ half positionalOpacity = 0;
+ #ifdef EFFECT_BUMP
+
+ if(float(0))
+ {
+ ApplyFPSText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyPositionText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyTimeText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ textOverlayEmission = globalTextEmission;
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
new file mode 100644
index 00000000..4ed88cc5
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ff62ad7efd8f91a438132a5d90eb017b
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
new file mode 100644
index 00000000..ecac0805
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
@@ -0,0 +1,33 @@
+#ifndef POI_MACROS
+ #define POI_MACROS
+
+ #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale
+
+ #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex)))
+ #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+
+ #ifdef POINT
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r;
+ #endif
+
+ #ifdef SPOT
+ #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS)
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1))
+ #else
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord
+ #endif
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ DECLARE_LIGHT_COORD(input, worldPos); \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz);
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
new file mode 100644
index 00000000..87aaec12
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6bdf2f43a8c08fe44a67e23b47a20518
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
new file mode 100644
index 00000000..270384af
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
@@ -0,0 +1,147 @@
+#ifndef POI_MAINTEXTURE
+ #define POI_MAINTEXTURE
+
+
+
+ POI_TEXTURE_NOSAMPLER(_AlphaMask);
+ POI_TEXTURE_NOSAMPLER(_MainFadeTexture);
+ float4 _Color;
+ float _MainVertexColoring;
+ float _MainUseVertexColorAlpha;
+ float _Saturation;
+ float2 _MainDistanceFade;
+ half _MainMinAlpha;
+ float _MainHueShift;
+ #ifdef COLOR_GRADING_HDR
+ POI_TEXTURE_NOSAMPLER(_MainHueShiftMask);
+ float _MainHueShiftToggle;
+ float _MainHueShiftSpeed;
+ float _MainHueShiftReplace;
+ #endif
+
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailTex);
+ half _DetailTexIntensity;
+ half3 _DetailTint;
+ float _DetailBrightness;
+ #endif
+ //globals
+ float alphaMask;
+ half3 diffColor;
+
+ #include "CGI_PoiBackFace.cginc"
+
+ float3 wireframeEmission;
+
+ inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo)
+ {
+ half4 specGloss = 0;
+ half3 specColor = specGloss.rgb;
+ half smoothness = specGloss.a;
+
+ half oneMinusReflectivity;
+ diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity);
+
+ FragmentCommonData o = (FragmentCommonData)0;
+ o.diffColor = diffColor;
+ o.specColor = specColor;
+ o.oneMinusReflectivity = oneMinusReflectivity;
+ o.smoothness = smoothness;
+ return o;
+ }
+
+ inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo)
+ {
+ i_tex = i_tex;
+
+ FragmentCommonData o = SpecularSetup(i_tex, albedo);
+ o.normalWorld = float4(0, 0, 0, 1);
+ o.eyeVec = poiCam.viewDir;
+ o.posWorld = i_posWorld;
+
+ // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha)
+ o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha);
+ return o;
+ }
+
+ void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask)
+ {
+ dissolveEmission = 0;
+
+ #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ #endif
+
+ alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ mainTexture.a *= alphaMask;
+
+ #ifndef POI_SHADOW
+ albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001));
+
+ #ifdef POI_LIGHTING
+ applyShadowTexture(albedo);
+ #endif
+
+ albedo *= lerp(1, poiMesh.vertexColor.a, float(0));
+ #ifdef POI_RGBMASK
+ albedo.rgb = calculateRGBMask(albedo.rgb);
+ #endif
+
+ albedo.a = saturate(float(0) + albedo.a);
+
+ wireframeEmission = 0;
+ #ifdef POI_WIREFRAME
+ applyWireframe(wireframeEmission, albedo);
+ #endif
+ float backFaceDetailIntensity = 1;
+
+ float mixedHueShift = float(0);
+ applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission);
+
+ #ifdef POI_FUR
+ calculateFur();
+ #endif
+
+ #ifdef COLOR_GRADING_HDR
+ float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if(float(1))
+ {
+ albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha);
+ }
+ else
+ {
+ albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x)));
+ }
+ #endif
+ #ifdef FINALPASS
+ half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb;
+ albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity);
+ #endif
+ albedo.rgb = saturate(albedo.rgb);
+
+ #ifdef POI_HOLOGRAM
+ ApplyHoloAlpha(albedo);
+ #endif
+
+ s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo);
+ #endif
+
+ #ifdef DISTORT
+ calculateDissolve(albedo, dissolveEmission);
+ #endif
+ }
+
+ void distanceFade(inout float4 albedo)
+ {
+ half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(fadeMap)
+ {
+ half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0));
+ albedo.a *= fadeValue;
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
new file mode 100644
index 00000000..c509cb38
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ef767f417d5b8a3428a1c35f213eeb74
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
new file mode 100644
index 00000000..3aa6d6b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
@@ -0,0 +1,115 @@
+#ifndef MATCAP
+ #define MATCAP
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST;
+ POI_TEXTURE_NOSAMPLER(_MatcapMask);
+ float _MatcapMaskInvert;
+ float _MatcapBorder;
+ float4 _MatcapColor;
+ float _MatcapIntensity;
+ float _MatcapReplace;
+ float _MatcapMultiply;
+ float _MatcapAdd;
+ float _MatcapEnable;
+ float _MatcapLightMask;
+ float _MatcapEmissionStrength;
+ float _MatcapNormal;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST;
+ POI_TEXTURE_NOSAMPLER(_Matcap2Mask);
+ float _Matcap2MaskInvert;
+ float _Matcap2Border;
+ float4 _Matcap2Color;
+ float _Matcap2Intensity;
+ float _Matcap2Replace;
+ float _Matcap2Multiply;
+ float _Matcap2Add;
+ float _Matcap2Enable;
+ float _Matcap2LightMask;
+ float _Matcap2EmissionStrength;
+ float _Matcap2Normal;
+
+ void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength
+ #ifdef POI_LIGHTING
+ , float matcapLightMask
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , uint blackLightMaskIndex
+ #endif
+ )
+ {
+ #ifdef POI_LIGHTING
+ if (matcapLightMask)
+ {
+ matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask);
+ }
+ #endif
+ #ifdef POI_BLACKLIGHT
+ if(blackLightMaskIndex != 4)
+ {
+ matcapMask *= blackLightMask[blackLightMaskIndex];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a);
+ finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a);
+ finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a;
+ matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a;
+ }
+
+ void applyMatcap(inout float4 finalColor, inout float3 matcapEmission)
+ {
+ float4 matcap = 0;
+ float matcapMask = 0;
+ float4 matcap2 = 0;
+ float matcap2Mask = 0;
+
+ // Both matcaps use the same coordinates
+ half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0)));
+ half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp));
+
+ // Matcap 1
+ half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+
+ matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1);
+ matcap.rgb *= float(1);
+ matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if (float(0))
+ {
+ matcapMask = 1 - matcapMask;
+ }
+
+ blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap
+ #endif
+ );
+
+ // Matcap 2
+
+ if (float(0))
+ {
+ half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+ matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1);
+ matcap2.rgb *= float(1);
+ matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(float(0))
+ {
+ matcap2Mask = 1 - matcap2Mask;
+ }
+ blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap2
+ #endif
+ );
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
new file mode 100644
index 00000000..1768a583
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 587969d649788924cb94b2aa9cff5006
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
new file mode 100644
index 00000000..b2d07a38
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
@@ -0,0 +1,104 @@
+/*
+MIT License
+
+Copyright (c) 2019 wraikny
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+VertexTransformShader is dependent on:
+*/
+
+#ifndef POI_MATH
+ #define POI_MATH
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float4 quaternion_conjugate(float4 v)
+ {
+ return float4(
+ v.x, -v.yzw
+ );
+ }
+
+ float4 quaternion_mul(float4 v1, float4 v2)
+ {
+ float4 result1 = (v1.x * v2 + v1 * v2.x);
+
+ float4 result2 = float4(
+ - dot(v1.yzw, v2.yzw),
+ cross(v1.yzw, v2.yzw)
+ );
+
+ return float4(result1 + result2);
+ }
+
+ // angle : radians
+ float4 get_quaternion_from_angle(float3 axis, float angle)
+ {
+ return float4(
+ cos(angle / 2.0),
+ normalize(axis) * sin(angle / 2.0)
+ );
+ }
+
+ float4 quaternion_from_vector(float3 inVec)
+ {
+ return float4(0.0, inVec);
+ }
+
+ float degree_to_radius(float degree)
+ {
+ return(
+ degree / 180.0 * pi
+ );
+ }
+
+ float3 rotate_with_quaternion(float3 inVec, float3 rotation)
+ {
+ float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x));
+ float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y));
+ float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z));
+
+ #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C))
+ float4 quaternion = normalize(MUL3(qx, qy, qz));
+ float4 conjugate = quaternion_conjugate(quaternion);
+
+ float4 inVecQ = quaternion_from_vector(inVec);
+
+ float3 rotated = (
+ MUL3(quaternion, inVecQ, conjugate)
+ ).yzw;
+
+ return rotated;
+ }
+
+ float4 transform(float4 input, float4 pos, float4 rotation, float4 scale)
+ {
+ input.rgb *= (scale.xyz * scale.w);
+ input = float4(
+ rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w)
+ + (pos.xyz * pos.w),
+ input.w
+ );
+ return input;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
new file mode 100644
index 00000000..f4e79d1c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c91a559aa74198643ae1c99eb6494c4a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
new file mode 100644
index 00000000..916f65eb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
@@ -0,0 +1,130 @@
+#ifndef POI_METAL
+ #define POI_METAL
+
+ samplerCUBE _CubeMap;
+ float _SampleWorld;
+ POI_TEXTURE_NOSAMPLER(_MetallicMask);
+ POI_TEXTURE_NOSAMPLER(_SmoothnessMask);
+ float _Metallic;
+ float _InvertSmoothness;
+ float _Smoothness;
+ float _EnableMetallic;
+ float3 _MetalReflectionTint;
+ POI_TEXTURE_NOSAMPLER(_MetallicTintMap);
+
+ float3 finalreflections;
+ float metalicMap;
+ float3 reflection;
+ float roughness;
+ float lighty_boy_uwu_var;
+
+ bool shouldMetalHappenBeforeLighting()
+ {
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0);
+ return probeExists && !float(0);
+ }
+
+ float3 fresnelRelflection(in float4 albedo)
+ {
+ half3 dotNV = 1 - abs(poiLight.nDotV);
+ half f = dotNV * dotNV * dotNV * dotNV;
+ //f *= i_sold.fresnel;
+ return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f);
+ }
+
+ void calculateMetallicness()
+ {
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ }
+
+ void ApplyMetallics(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflection = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflection = probe0;
+ }
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+
+ void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+ reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
new file mode 100644
index 00000000..bcb219de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 204c364f2bb65d34b9014fd25b36b791
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
new file mode 100644
index 00000000..8bb16398
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
@@ -0,0 +1,77 @@
+#ifndef POI_MIRROR
+ #define POI_MIRROR
+
+ float _Mirror;
+ float _EnableMirrorTexture;
+ POI_TEXTURE_NOSAMPLER(_MirrorTexture);
+
+
+ void applyMirrorRenderVert(inout float4 vertex)
+ {
+
+ if (float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ void applyMirrorRenderFrag()
+ {
+
+ if(float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ void applyMirrorTexture(inout float4 mainTexture)
+ {
+
+ if(float(0))
+ {
+ if(IsInMirror())
+ {
+ mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ }
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
new file mode 100644
index 00000000..86bc014d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b1921d48948810b468cde87d31374205
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
new file mode 100644
index 00000000..62e63c91
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
@@ -0,0 +1,107 @@
+float _OutlineRimLightBlend;
+float _OutlineLit;
+float _OutlineTintMix;
+float2 _MainTexPan;
+float _MainTextureUV;
+
+float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR
+{
+ float4 finalColor = 1;
+
+ if (float(0))
+ {
+ UNITY_SETUP_INSTANCE_ID(i);
+
+ float3 finalEmission = 0;
+ float4 albedo = 1;
+
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ float3 uselessData0;
+ float3 uselessData1;
+ initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask);
+
+
+ fixed4 col = mainTexture;
+ float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos));
+ float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r;
+ clip(OutlineMask * float(0) - 0.001);
+
+ col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) );
+ col.a *= albedo.a;
+ col.a *= alphaMultiplier;
+
+ #ifdef POI_RANDOM
+ col.a *= i.angleAlpha;
+ #endif
+
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ col.a *= float4(1,1,1,1).a;
+
+
+ if(float(0) == 1)
+ {
+ applyDithering(col);
+ }
+
+ clip(col.a - float(0.5));
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+
+ if(float(0) == 1)
+ {
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ col.rgb = mainTexture.rgb;
+ }
+ else if(float(0) == 2)
+ {
+ col.rgb = lerp(col.rgb, poiLight.color, float(0));
+ }
+ col.rgb *= float4(1,1,1,1).rgb;
+
+ if(float(0) == 1)
+ {
+ col.rgb = lerp(col.rgb, mainTexture.rgb, float(0));
+ }
+
+ finalColor = col;
+
+ #ifdef POI_LIGHTING
+
+ if(float(1))
+ {
+ finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor);
+ }
+ #endif
+ finalColor.rgb += (col.rgb * float(0));
+ }
+ else
+ {
+ clip(-1);
+ }
+ return finalColor;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
new file mode 100644
index 00000000..16384671
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 13b14b193dc365a45922033e49c46557
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
new file mode 100644
index 00000000..900e9e43
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
@@ -0,0 +1,105 @@
+#ifndef OutlineVert
+ #define OutlineVert
+
+ #include "CGI_PoiV2F.cginc"
+
+ float _OutlineMode;
+ float4 _OutlinePersonaDirection;
+ float4 _OutlineDropShadowOffset;
+ float _OutlineUseVertexColors;
+ float _OutlineFixedSize;
+ float _commentIfZero_EnableOutlinePass;
+
+ sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV;
+ v2f vert(appdata v)
+ {
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+
+ float2 uvArray[4];
+ uvArray[0] = o.uv0.xy;
+ uvArray[1] = o.uv0.zw;
+ uvArray[2] = o.uv1.xy;
+ uvArray[3] = o.uv1.zw;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y;
+ float outlineMask = 1;
+
+ outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb);
+
+ if (float(0) == 2)
+ {
+ outlineMask *= v.color.r;
+ }
+
+
+ if(float(0) != 1)
+ {
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ }
+ else
+ {
+ o.normal = UnityObjectToWorldNormal(v.color);
+ }
+
+
+ half offsetMultiplier = 1;
+ half distanceOffset = 1;
+
+ if(float(0))
+ {
+ distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz);
+ }
+
+ float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset;
+
+
+ if(float(0) == 2)
+ {
+ float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ offsetMultiplier = saturate(dot(lightDirection, o.normal));
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 3)
+ {
+ half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal);
+ offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy)));
+
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 4)
+ {
+ offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0));
+ offset *= distanceOffset;
+ }
+
+ o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.pos = UnityWorldToClipPos(o.worldPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0);
+ UNITY_TRANSFER_FOG(o, o.pos);
+ return o;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
new file mode 100644
index 00000000..ed24d756
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ba67a05fa8e58474480a0db01eeca78e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
new file mode 100644
index 00000000..da64a89d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
@@ -0,0 +1,63 @@
+#ifndef PANOSPHERE
+ #define PANOSPHERE
+
+ sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST;
+ POI_TEXTURE_NOSAMPLER(_PanoMask);
+ float _PanoEmission;
+ float _PanoBlend;
+ float4 _PanosphereColor;
+ float3 _PanospherePan;
+ float _PanoToggle;
+ float _PanoCubeMapToggle;
+ float _PanoInfiniteStereoToggle;
+ samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR;
+
+ float3 panoColor;
+ float panoMask;
+
+ float2 projectIt(float3 coords)
+ {
+ float3 normalizedCoords = normalize(coords);
+ float latitude = acos(normalizedCoords.y);
+ float longitude = atan2(normalizedCoords.z, normalizedCoords.x);
+ float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI);
+ sphereCoords = float2(1.0, 1.0) - sphereCoords;
+ return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw;
+ }
+
+ void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission)
+ {
+ panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskPanosphere != 4)
+ {
+ panoMask *= blackLightMask[_BlackLightMaskPanosphere];
+ }
+ #endif
+
+
+ if(float(0))
+ {
+ float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1));
+ half4 cubemap = texCUBE(_PanoCubeMap, cubeUV);
+ panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR);
+ }
+ else
+ {
+ float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1);
+
+ float2 ddxuv = ddx(uv);
+ float2 ddyuv = ddy(uv);
+ if(any(fwidth(uv) > .5))
+ {
+ ddxuv = ddyuv = 0.001;
+ }
+ panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb;
+ }
+ panosphereEmission = panoColor * float(0) * panoMask * float(0);
+ albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
new file mode 100644
index 00000000..fddede8c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 25e0e6ca419dbae47ad0656ee9183a77
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
new file mode 100644
index 00000000..6cd94900
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
@@ -0,0 +1,143 @@
+#ifndef POI_PARALLAX
+ #define POI_PARALLAX
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask);
+ float2 _ParallaxHeightMapPan;
+ float _ParallaxStrength;
+ float _ParallaxHeightMapEnabled;
+ float _ParallaxUV;
+
+ //Internal
+ float _ParallaxInternalMapEnabled;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask);
+ float _ParallaxInternalIterations;
+ float _ParallaxInternalMinDepth;
+ float _ParallaxInternalMaxDepth;
+ float _ParallaxInternalMinFade;
+ float _ParallaxInternalMaxFade;
+ float4 _ParallaxInternalMinColor;
+ float4 _ParallaxInternalMaxColor;
+ float4 _ParallaxInternalPanSpeed;
+ float4 _ParallaxInternalPanDepthSpeed;
+ float _ParallaxInternalHeightmapMode;
+ float _ParallaxInternalHeightFromAlpha;
+
+ float GetParallaxHeight(float2 uv)
+ {
+ return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999);
+ }
+ /*
+ float2 ParallaxOffset(float2 viewDir)
+ {
+ float height = GetParallaxHeight();
+ height -= 0.5;
+ height *= float(0);
+ return viewDir * height;
+ }
+ */
+ float2 ParallaxRaymarching(float2 viewDir)
+ {
+ float2 uvOffset = 0;
+ float stepSize = 0.1;
+ float2 uvDelta = viewDir * (stepSize * float(0));
+
+ float stepHeight = 1;
+ float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]);
+
+
+ float2 prevUVOffset = uvOffset;
+ float prevStepHeight = stepHeight;
+ float prevSurfaceHeight = surfaceHeight;
+
+ for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++)
+ {
+ prevUVOffset = uvOffset;
+ prevStepHeight = stepHeight;
+ prevSurfaceHeight = surfaceHeight;
+
+ uvOffset -= uvDelta;
+ stepHeight -= stepSize;
+ surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset);
+ }
+
+ float prevDifference = prevStepHeight - prevSurfaceHeight;
+ float difference = surfaceHeight - stepHeight;
+ float t = prevDifference / (prevDifference + difference);
+ uvOffset = prevUVOffset -uvDelta * t;
+
+ return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+
+ void calculateandApplyParallax()
+ {
+
+ if (float(0))
+ {
+ float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy);
+
+ if(float(0) == 0)
+ {
+ poiMesh.uv[0] += parallaxOffset;
+ }
+
+ if(float(0) == 1)
+ {
+ poiMesh.uv[1] += parallaxOffset;
+ }
+
+ if(float(0) == 2)
+ {
+ poiMesh.uv[2] += parallaxOffset;
+ }
+
+ if(float(0) == 3)
+ {
+ poiMesh.uv[3] += parallaxOffset;
+ }
+ }
+ }
+
+ void calculateAndApplyInternalParallax(inout float4 finalColor)
+ {
+ #if defined(_PARALLAXMAP)
+
+ if(float(0))
+ {
+ float3 parallax = 0;
+
+ for (int j = float(1); j > 0; j --)
+ {
+ float ratio = (float)j / float(1);
+ float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0));
+ float fade = lerp(float(0), float(1), ratio);
+ float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset);
+ float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio);
+ float parallaxHeight;
+ if(float(0))
+ {
+ parallaxTint *= parallaxColor.rgb;
+ parallaxHeight = parallaxColor.a;
+ }
+ else
+ {
+ parallaxHeight = parallaxColor.r;
+ }
+ //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio);
+
+ if (float(0) == 1)
+ {
+ parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio);
+ }
+ else
+ {
+ parallax += parallaxTint * parallaxHeight * fade;
+ }
+ }
+ //parallax /= float(1);
+ finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
new file mode 100644
index 00000000..d54681b6
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3ecd2344c4434694b8124b8ca1a7cbdf
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
new file mode 100644
index 00000000..81230e8d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
@@ -0,0 +1,233 @@
+/*
+USED---------------------------------------------
+"_PARALLAXMAP",
+"_REQUIRE_UV2",
+"_SUNDISK_NONE",
+"_DETAIL_MULX2",
+"_GLOSSYREFLECTIONS_OFF",
+"_METALLICGLOSSMAP",
+"_COLORADDSUBDIFF_ON",
+"_SPECGLOSSMAP",
+"_TERRAIN_NORMAL_MAP",
+"_SUNDISK_SIMPLE",
+"_EMISSION",
+"_COLORCOLOR_ON",
+"_COLOROVERLAY_ON",
+"_ALPHAMODULATE_ON",
+"_SUNDISK_HIGH_QUALITY",
+"_MAPPING_6_FRAMES_LAYOUT",
+"_NORMALMAP"
+"EFFECT_BUMP",
+"BLOOM",
+"BLOOM_LOW",
+"GRAIN",
+"DEPTH_OF_FIELD",
+"USER_LUT",
+"CHROMATIC_ABERRATION_LOW",
+"BLOOM_LENS_DIRT",
+"_FADING_ON",
+"CHROMATIC_ABERRATION",
+"DISTORT",
+"GEOM_TYPE_BRANCH",
+"_SPECULARHIGHLIGHTS_OFF",
+"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
+"EFFECT_HUE_VARIATION",
+"GEOM_TYPE_LEAF",
+"GEOM_TYPE_MESH",
+"FINALPASS",
+"AUTO_EXPOSURE"
+"VIGNETTE",
+"VIGNETTE_MASKED",
+"COLOR_GRADING_HDR",
+
+UNUSED-------------------------------------------
+"_ALPHABLEND_ON",
+"_ALPHAPREMULTIPLY_ON",
+"_ALPHATEST_ON",
+"GEOM_TYPE_BRANCH_DETAIL",
+"GEOM_TYPE_FROND",
+"PIXELSNAP_ON",
+"SOFTPARTICLES_ON",
+"DITHERING",
+"TONEMAPPING_NEUTRAL",
+"TONEMAPPING_FILMIC",
+"TONEMAPPING_ACES",
+"TONEMAPPING_CUSTOM",
+"DEPTH_OF_FIELD_COC_VIEW",
+"COLOR_GRADING",
+"COLOR_GRADING_LOG_VIEW",
+"VIGNETTE_CLASSIC",
+"COLOR_GRADING_HDR_3D",
+
+DO NOT USE -----------------------------------------
+"BILLBOARD_FACE_CAMERA_POS",
+*/
+
+
+#ifndef POI_PASS
+ #define POI_PASS
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #ifdef POI_META_PASS
+ #include "UnityMetaPass.cginc"
+ #endif
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+
+ #include "CGI_PoiSpawnInVert.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+
+ #ifdef BLOOM_LOW
+ #include "CGI_PoiBulge.cginc"
+ #endif
+
+ #include "CGI_PoiVert.cginc"
+
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+
+ #include "CGI_PoiDithering.cginc"
+
+ #ifdef _PARALLAXMAP
+ #include "CGI_PoiParallax.cginc"
+ #endif
+
+ #ifdef USER_LUT
+ #include "CGI_PoiUVDistortion.cginc"
+ #endif
+
+ #ifdef VIGNETTE
+ #include "CGI_PoiRGBMask.cginc"
+ #endif
+
+ #include "CGI_PoiData.cginc"
+
+ #ifdef _SPECULARHIGHLIGHTS_OFF
+ #include "CGI_PoiBlackLight.cginc"
+ #endif
+
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+
+ #ifdef DEPTH_OF_FIELD
+ #include "CGI_PoiHologram.cginc"
+ #endif
+
+ #ifdef BLOOM_LENS_DIRT
+ #include "CGI_PoiIridescence.cginc"
+ #endif
+
+
+ #ifdef FUR
+ #include "CGI_PoiFur.cginc"
+ #include "CGI_PoiGeomFur.cginc"
+ #endif
+
+ #ifdef VIGNETTE_MASKED
+ #include "CGI_PoiLighting.cginc"
+ #endif
+
+ #include "CGI_PoiMainTex.cginc"
+
+ #ifdef GEOM_TYPE_BRANCH
+ #include "CGI_PoiDecal.cginc"
+ #endif
+
+ #ifdef CHROMATIC_ABERRATION
+ #include "CGI_PoiVoronoi.cginc"
+ #endif
+
+ #ifdef _DETAIL_MULX2
+ #include "CGI_PoiPanosphere.cginc"
+ #endif
+
+ #ifdef EFFECT_BUMP
+ #include "CGI_PoiMSDF.cginc"
+ #endif
+
+ #ifdef GRAIN
+ #include "CGI_PoiDepthColor.cginc"
+ #endif
+
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _GLOSSYREFLECTIONS_OFF
+ #include "CGI_PoiRimLighting.cginc"
+ #endif
+
+ #ifdef _MAPPING_6_FRAMES_LAYOUT
+ #include "CGI_PoiEnvironmentalRimLighting.cginc"
+ #endif
+
+ #ifdef _METALLICGLOSSMAP
+ #include "CGI_PoiMetal.cginc"
+ #endif
+
+ #ifdef _COLORADDSUBDIFF_ON
+ #include "CGI_PoiMatcap.cginc"
+ #endif
+
+ #ifdef _SPECGLOSSMAP
+ #include "CGI_PoiSpecular.cginc"
+ #endif
+
+ #ifdef BLOOM
+ #include "CGI_PoiVideo.cginc"
+ #endif
+
+ #ifdef _TERRAIN_NORMAL_MAP
+ #include "CGI_PoiSubsurfaceScattering.cginc"
+ #endif
+
+ #include "CGI_PoiBlending.cginc"
+ #include "CGI_PoiGrab.cginc"
+
+ #ifdef _SUNDISK_SIMPLE
+ #include "CGI_PoiGlitter.cginc"
+ #endif
+
+ #ifdef _EMISSION
+ #include "CGI_PoiEmission.cginc"
+ #endif
+
+ #ifdef _COLORCOLOR_ON
+ #include "CGI_PoiClearCoat.cginc"
+ #endif
+
+ #include "CGI_PoiAlphaToCoverage.cginc"
+
+ #ifdef _COLOROVERLAY_ON
+ #include "CGI_PoiDebug.cginc"
+ #endif
+ #include "CGI_PoiFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
new file mode 100644
index 00000000..b5686206
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 50a2678333ebe1940b206e9d5b898352
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
new file mode 100644
index 00000000..5e365972
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
@@ -0,0 +1,26 @@
+#ifndef POI_PASS_OUTLINE
+ #define POI_PASS_OUTLINE
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiOutlineVert.cginc"
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiLighting.cginc"
+ #include "CGI_PoiMainTex.cginc"
+ #include "CGI_PoiData.cginc"
+ #include "CGI_PoiDithering.cginc"
+ #include "CGI_PoiOutlineFrag.cginc"
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
new file mode 100644
index 00000000..ba38ae5b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 742b0fd1789948e408728d00f9a4a909
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
new file mode 100644
index 00000000..d21a5d4d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
@@ -0,0 +1,44 @@
+#ifndef POI_PASS_SHADOW
+ #define POI_PASS_SHADOW
+
+ #pragma multi_compile_shadowcaster
+ #include "UnityCG.cginc"
+ #include "UnityShaderVariables.cginc"
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiShadowIncludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiMirror.cginc"
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+ #include "CGI_PoiData.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+ #include "CGI_PoiDithering.cginc"
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+ #include "CGI_PoiSpawnInVert.cginc"
+ #include "CGI_PoiShadowVert.cginc"
+ #include "CGI_PoiShadowFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
new file mode 100644
index 00000000..b00ddb3e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d07a5846991475749b4c20e2ccc60a0d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
new file mode 100644
index 00000000..d4cd1697
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
@@ -0,0 +1,131 @@
+#ifndef POI_RGBMASK
+ #define POI_RGBMASK
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST;
+
+ #ifdef GEOM_TYPE_MESH
+ POI_NORMAL_NOSAMPLER(_RgbNormalR);
+ POI_NORMAL_NOSAMPLER(_RgbNormalG);
+ POI_NORMAL_NOSAMPLER(_RgbNormalB);
+ float _RgbNormalsEnabled;
+ #endif
+
+ float4 _RedColor;
+ float4 _GreenColor;
+ float4 _BlueColor;
+
+ float4 _RGBMaskPanning;
+ float4 _RGBRedPanning;
+ float4 _RGBGreenPanning;
+ float4 _RGBBluePanning;
+
+ float _RGBBlendMultiplicative;
+
+ float _RGBMaskUV;
+ float _RGBRed_UV;
+ float _RGBGreen_UV;
+ float _RGBBlue_UV;
+ float _RGBUseVertexColors;
+ float _RGBNormalBlend;
+
+ static float3 rgbMask;
+
+ void calculateRGBNormals(inout half3 mainTangentSpaceNormal)
+ {
+ #ifdef GEOM_TYPE_MESH
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+
+ if(float(0))
+ {
+
+ if(float(0) == 0)
+ {
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b);
+ }
+ return;
+ }
+ else
+ {
+ half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r);
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g);
+ normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b);
+ mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal);
+ return;
+ }
+ }
+ #endif
+ }
+
+ float3 calculateRGBMask(float3 baseColor)
+ {
+ //If RGB normals are in use this data will already exist
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+ float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+
+ if(float(0))
+ {
+ float3 RGBColor = 1;
+ RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ baseColor *= RGBColor;
+ }
+ else
+ {
+ baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ }
+
+ return baseColor;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
new file mode 100644
index 00000000..491eeb88
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5be3a63420ebeb54084deb0aa47301bd
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
new file mode 100644
index 00000000..137ef6de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
@@ -0,0 +1,4 @@
+#ifndef POI_RNG
+ #define POI_RNG
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
new file mode 100644
index 00000000..6d997844
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6953ded83d1ad8742aff14b774987a9f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
new file mode 100644
index 00000000..11f3eea2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_RANDOM
+ #define POI_RANDOM
+
+ float _EnableRandom;
+ float m_start_Angle;
+ float _AngleType;
+ float3 _AngleForwardDirection;
+ float _CameraAngleMin;
+ float _CameraAngleMax;
+ float _ModelAngleMin;
+ float _ModelAngleMax;
+ float _AngleMinAlpha;
+ float _AngleCompareTo;
+
+ float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos)
+ {
+ half cameraAngleMin = float(45) / 180;
+ half cameraAngleMax = float(90) / 180;
+ half modelAngleMin = float(45) / 180;
+ half modelAngleMax = float(90) / 180;
+ float3 pos = float(0) == 0 ? modelPos : worldPos;
+ half3 cameraToModelDirection = normalize(pos - getCameraPosition());
+ half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0))));
+ half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1);
+ half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1);
+ if (float(0) == 0)
+ {
+ return max(cameraLookAtModel, float(0));
+ }
+ else if(float(0) == 1)
+ {
+ return max(modelLookAtCamera, float(0));
+ }
+ else if(float(0) == 2)
+ {
+ return max(cameraLookAtModel * modelLookAtCamera, float(0));
+ }
+ return 1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
new file mode 100644
index 00000000..e5031ce2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f4d72320691a0514ca62dd4794d81854
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
new file mode 100644
index 00000000..d4571c0c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
@@ -0,0 +1,47 @@
+#ifndef POI_RIM
+ #define POI_RIM
+
+ float4 _RimLightColor;
+ float _RimLightingInvert;
+ float _RimWidth;
+ float _RimStrength;
+ float _RimSharpness;
+ float _RimLightColorBias;
+ float _ShadowMix;
+ float _ShadowMixThreshold;
+ float _ShadowMixWidthMod;
+ float _EnableRimLighting;
+ float _RimBrighten;
+ float _RimLightNormal;
+
+ POI_TEXTURE_NOSAMPLER(_RimTex);
+ POI_TEXTURE_NOSAMPLER(_RimMask);
+ POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture);
+
+ float _RimWidthNoiseStrength;
+
+ float4 rimColor = float4(0, 0, 0, 0);
+ float rim = 0;
+
+ void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission)
+ {
+ float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimNoise = (rimNoise - .5) * float(0.1);
+
+ float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+
+ if (float(0))
+ {
+ viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+ }
+ float rimWidth = float(0.8);
+ rimWidth -= rimNoise;
+ float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0);
+ rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal);
+ rim *= float4(1,1,1,1).a * rimColor.a * rimMask;
+ rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0);
+ albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim);
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
new file mode 100644
index 00000000..1592e92b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 45414cd9651cc394c955b28fa573c920
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
new file mode 100644
index 00000000..16701f61
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
@@ -0,0 +1,116 @@
+#ifndef SHADOW_FRAG
+ #define SHADOW_FRAG
+
+ float2 _MainDistanceFade;
+ float _ForceOpaque;
+ float _MainShadowClipMod;
+ float2 _AlphaMaskPan;
+ float _AlphaMaskUV;
+ sampler3D _DitherMaskLOD;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+
+ half4 fragShadowCaster(
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ V2FShadow i, uint facing: SV_IsFrontFace
+ #endif
+ ): SV_Target
+ {
+ poiMesh.uv[0] = i.uv;
+ poiMesh.uv[1] = i.uv1;
+ poiMesh.uv[2] = i.uv2;
+ poiMesh.uv[3] = i.uv3;
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+
+
+ //Possible Bug with clip
+ float clipValue = clamp(float(0.5) + float(0), - .001, 1.001);
+
+ poiMesh.vertexColor = saturate(i.vertexColor);
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+ #if defined(UNITY_STANDARD_USE_SHADOW_UVS)
+
+ half4 alpha = mainTexture;
+
+
+ if (float(0))
+ {
+ if(IsInMirror())
+ {
+ alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a;
+ }
+ }
+
+
+ alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos));
+ half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0));
+ alpha.a *= alphaMask;
+ alpha.a *= float4(1,1,1,1).a + .0001;
+ alpha.a += float(0);
+ alpha.a = saturate(alpha.a);
+
+
+ if(float(0) == 0)
+ {
+ alpha.a = 1;
+ }
+
+
+ if(float(0) == 1)
+ {
+ applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy);
+ }
+
+ #ifdef POI_DISSOLVE
+ float3 fakeEmission = 1;
+ calculateDissolve(alpha, fakeEmission);
+ #endif
+
+ if(float(0) == 1)
+ {
+ clip(alpha.a - 0.001);
+ }
+
+ /*
+ return poiMesh.vertexColor.g;
+
+ #ifdef POI_RANDOM
+ alpha.a *= i.angleAlpha;
+ #endif
+
+
+ if(float(0) >= 1)
+ {
+ applySpawnInShadow(uv[0], i.localPos);
+
+ #if defined(POI_FLIPBOOK)
+ alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]);
+ #endif
+ }
+ */
+
+ if (float(0) == 1)
+ {
+ clip(alpha.a - clipValue);
+ }
+
+
+ if(float(0) > 1)
+ {
+ float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a;
+ clip(dither - 0.01);
+ }
+
+ #endif
+ SHADOW_CASTER_FRAGMENT(i)
+ }
+
+ #endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
new file mode 100644
index 00000000..7833c6dd
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e50d233449cbd6a4498eb0917cf94f30
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
new file mode 100644
index 00000000..fd8f19a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
@@ -0,0 +1,41 @@
+#ifndef SHADOW_INCLUDES
+ #define SHADOW_INCLUDES
+
+ #define UNITY_STANDARD_USE_SHADOW_UVS 1
+
+ float4 _Color;
+ sampler2D _AlphaMask; float4 _AlphaMask_ST;
+
+ struct VertexInputShadow
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ struct V2FShadow
+ {
+ V2F_SHADOW_CASTER_NOPOS
+ float4 pos: SV_POSITION;
+ float2 uv: TEXCOORD1;
+ float2 uv1: TEXCOORD2;
+ float2 uv2: TEXCOORD3;
+ float2 uv3: TEXCOORD4;
+ float3 modelPos: TEXCOORD5;
+ float4 worldPos: TEXCOORD6;
+ float4 localPos: TEXCOORD7;
+ float3 angleAlpha: TEXCOORD8;
+ float4 grabPos: TEXCOORD9;
+ fixed3 barycentricCoordinates: TEXCOORD10;
+ float4 vertexColor: TEXCOORD11;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
new file mode 100644
index 00000000..28fc1160
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 082ea4066fb1d814aaa96494bd53d46d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
new file mode 100644
index 00000000..f0b7184a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
@@ -0,0 +1,80 @@
+float _EnableTouchGlow;
+float _EnableBulge;
+float _VertexManipulationHeightUV;
+
+V2FShadow vertShadowCaster(VertexInputShadow v)
+{
+ V2FShadow o;
+ UNITY_SETUP_INSTANCE_ID(v);
+
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(V2FShadow, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.uv = v.uv0;
+ o.uv1 = v.uv1;
+ o.uv2 = v.uv2;
+ o.uv3 = v.uv3;
+
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.vertexColor = v.color;
+
+
+ if(_EnableTouchGlow || _EnableBulge)
+ {
+ o.pos = UnityObjectToClipPos(float3(0, 0, -5));
+ o.localPos.xyz = float3(0, 0, -5);
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ }
+
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+
+ o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal);
+ o.pos = UnityApplyLinearShadowBias(o.pos);
+
+ return o;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
new file mode 100644
index 00000000..ec498012
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 059bc0ba4b687904bb9c3452e9ef094e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
new file mode 100644
index 00000000..0c18d1ad
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+ #endif
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST;
+
+ float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor;
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+
+ void applySpawnInShadow(float2 uv, float3 localPos)
+ {
+
+ if(_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset);
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
new file mode 100644
index 00000000..9e8735a0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f0dc1507314ec684ba96adf78e7c6a9a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
new file mode 100644
index 00000000..fdcc457f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
@@ -0,0 +1,40 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+
+ #endif
+ //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST;
+
+ float calculateGradientValueVert(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = 0;
+ float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0);
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+ //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
new file mode 100644
index 00000000..102f877f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a1606db21c1b489428a17e762dc32941
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
new file mode 100644
index 00000000..f5287465
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
@@ -0,0 +1,488 @@
+#ifndef POI_SPECULAR
+ #define POI_SPECULAR
+ float _SpecWhatTangent;
+ float _SpecularType;
+ float _SmoothnessFrom;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap);
+ fixed _CenterOutSpecColor;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro);
+ float _SpecularAnisoJitterMirrored;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV);
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask);
+ float _SpecularAnisoJitterMicroMultiplier;
+ float _SpecularAnisoJitterMacroMultiplier;
+ float4 _SpecularTint;
+ float _SpecularSmoothness;
+ float _Spec1Offset;
+ float _Spec1JitterStrength;
+ float _Spec2Smoothness;
+ float _Spec2Offset;
+ float _Spec2JitterStrength;
+ float _AnisoUseTangentMap;
+ float _AnisoSpec1Alpha;
+ float _AnisoSpec2Alpha;
+ float _SpecularInvertSmoothness;
+ half _SpecularMetallic;
+ float _SpecularNormal;
+ float _SpecularNormal1;
+ // Toon
+ fixed _SpecularToonStart;
+ fixed _SpecularToonEnd;
+ half4 _SpecularToonInnerOuter;
+
+ float _EnableSpecular1;
+ float _SpecWhatTangent1;
+ float _SpecularType1;
+ float _SmoothnessFrom1;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1);
+ float _SpecularAnisoJitterMirrored1;
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask1);
+ float _SpecularAnisoJitterMicroMultiplier1;
+ float _SpecularAnisoJitterMacroMultiplier1;
+ float4 _SpecularTint1;
+ float _SpecularSmoothness1;
+ float _Spec1Offset1;
+ float _Spec1JitterStrength1;
+ float _Spec2Smoothness1;
+ float _Spec2Offset1;
+ float _Spec2JitterStrength1;
+ float _AnisoUseTangentMap1;
+ float _AnisoSpec1Alpha1;
+ float _AnisoSpec2Alpha1;
+ float _SpecularInvertSmoothness1;
+ half _SpecularMetallic1;
+ // Toon
+ half4 _SpecularToonInnerOuter1;
+ fixed _SpecularToonStart1;
+ fixed _SpecularToonEnd1;
+
+ UnityIndirect ZeroIndirect()
+ {
+ UnityIndirect ind;
+ ind.diffuse = 0;
+ ind.specular = 0;
+ return ind;
+ }
+
+ // From unity just putting it here in case I want to mod it
+ half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness,
+ float3 normal, float3 halfDir,
+ UnityLight light, UnityIndirect gi)
+ {
+ float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness);
+ #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0
+
+ #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
+ half shiftAmount = dot(normal, poiCam.viewDir);
+ normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal;
+ float nv = saturate(dot(normal, poiCam.viewDir));
+ #else
+ half nv = abs(dot(normal, poiCam.viewDir));
+ #endif
+
+ float nl = saturate(dot(normal, light.dir));
+ float nh = saturate(dot(normal, halfDir));
+
+ half lv = saturate(dot(light.dir, poiCam.viewDir));
+ half lh = saturate(dot(light.dir, halfDir));
+
+ half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl;
+
+ float roughness = PerceptualRoughnessToRoughness(perceptualRoughness);
+
+ roughness = max(roughness, 0.002);
+ float V = SmithJointGGXVisibilityTerm(nl, nv, roughness);
+ float D = GGXTerm(nh, roughness);
+
+ float specularTerm = V * D * UNITY_PI;
+
+ #ifdef UNITY_COLORSPACE_GAMMA
+ specularTerm = sqrt(max(1e-4h, specularTerm));
+ #endif
+
+ specularTerm = max(0, specularTerm * nl);
+ #if defined(_POI_SPECULARHIGHLIGHTS_OFF)
+ specularTerm = 0.0;
+ #endif
+
+ half surfaceReduction;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness;
+ #else
+ surfaceReduction = 1.0 / (roughness * roughness + 1.0);
+ #endif
+
+ specularTerm *= any(specColor) ? 1.0: 0.0;
+
+ half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity));
+ half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm)
+ + specularTerm * light.color * FresnelTerm(specColor, lh)
+ + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv);
+
+ return half4(color, 1);
+ }
+
+ half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir)
+ {
+ half oneMinusReflectivity;
+ half3 finalSpecular;
+ UnityLight unityLight;
+ unityLight.color = specularLight;
+ unityLight.dir = lightDirection;
+ unityLight.ndotl = nDotL;
+
+
+ if (float(1) == 0)
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity);
+ finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ else
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity);
+ float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b);
+ finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint);
+ return finalSpecular;
+ }
+
+ half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation)
+ {
+ half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight;
+
+ if (smoothnessFrom == 0)
+ {
+ finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ finalSpecular *= specularMap.a;
+ }
+ else
+ {
+ finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+ return finalSpecular;
+ }
+
+ float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL)
+ {
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+ float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower);
+ half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi);
+ Specular *= normalization;
+ return Specular;
+ }
+
+ half3 AnisotropicSpecular(
+ float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness,
+ float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ tangentDirectionMap += float(0) +jitter;
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+ half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a);
+ half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a);
+ half Specular = 0;
+
+ float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha;
+ float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha;
+
+ return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+
+ inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ if (!mirrored)
+ {
+ tangentDirectionMap += jitter;
+ }
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+
+ float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV);
+
+ fixed smoothAlpha = specular;
+ if(mirrored)
+ {
+ smoothAlpha = max(specular - jitter, 0);
+ }
+
+ specular = smoothstep(gradientStart, gradientEnd, smoothAlpha);
+
+ /*
+
+ if(_CenterOutSpecColor)
+ {
+ specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0));
+ }
+ */
+
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+
+ return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a;
+ }
+
+ inline float SpecularHQ(half roughness, half dotNH, half dotLH)
+ {
+ roughness = saturate(roughness);
+ roughness = max((roughness * roughness), 0.002);
+ half roughnessX2 = roughness * roughness;
+
+ half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f;
+ half D = roughnessX2 / (3.14159 * denom * denom);
+
+ half k = roughness / 2.0f;
+ half k2 = k * k;
+ half invK2 = 1.0f - k2;
+
+ half vis = rcp(dotLH * dotLH * invK2 + k2);
+
+ float specTerm = vis * D;
+
+ return specTerm;
+ }
+
+ float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation)
+ {
+ float3 specColor = specularTint;
+ float metallic = specularMetallic;
+ float roughness = 1 - specularSmoothness;
+ float perceptualRoughness = roughness;
+ //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a;
+ //float reflectivity = 1.0h - reflectInverse;
+ float3 specMapColor = lerp(specularMap, 1, colorFrom);
+ float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic);
+ //albedo.rgb *= reflectInverse;
+ return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint);
+ }
+
+ float3 calculateSpecular(in float4 albedo)
+ {
+ half3 finalSpecular = 0;
+ half3 finalSpecular1 = 0;
+ float4 realisticAlbedo = albedo;
+ float4 realisticAlbedo1 = albedo;
+ float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float attenuation = saturate(poiLight.nDotL);
+ #ifdef POI_LIGHTING
+
+ if (float(0) && float(0) == 0 && float(0) == 1)
+ {
+ attenuation = poiLight.rampedLightMap;
+ }
+ #endif
+
+
+ if(float(1) == 1) // Realistic
+ {
+ if (float(1) == 1)
+ {
+ specularMap.a = specularMap.r;
+ specularMap.rgb = 1;
+ }
+
+ if(float(0))
+ {
+ specularMap.a = 1 - specularMap.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation);
+ #else
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap);
+ finalSpecular *= attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular *= float4(1,1,1,1);
+ finalSpecular *= attenuation;
+ }
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+
+ finalSpecular *= float4(1,1,1,1).a;
+ finalSpecular = finalSpecular.rgb;
+ finalSpecular *= specularMask;
+
+
+ if (float(0))
+ {
+ float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ float attenuation = poiLight.attenuation;
+
+ if(float(1) == 1) // Realistic
+ {
+
+ if (float(1) == 1)
+ {
+ specularMap1.a = specularMap1.r;
+ specularMap1.rgb = 1;
+ }
+ else
+ {
+ realisticAlbedo1.rgb = specularMap1.rgb;
+ }
+
+
+ if(float(0))
+ {
+ specularMap1.a = 1 - specularMap1.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL));
+ #else
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular1 *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular1 *= float4(1,1,1,1);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ // Non Important Lights
+ #ifdef VERTEXLIGHT_ON
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+ #endif
+
+ finalSpecular1 *= float4(1,1,1,1).a;
+ finalSpecular1 = finalSpecular1.rgb;
+ finalSpecular1 *= specularMask1;
+ }
+ return finalSpecular + finalSpecular1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
new file mode 100644
index 00000000..7dc97e27
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 70703add89a91e04886979ca9cdfcfc0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
new file mode 100644
index 00000000..b7c21c01
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
@@ -0,0 +1,28 @@
+#ifndef SUBSURFACE
+ #define SUBSURFACE
+
+ float _SSSThicknessMod;
+ float _SSSSCale;
+ float _SSSPower;
+ float _SSSDistortion;
+ float4 _SSSColor;
+ float _EnableSSS;
+
+ POI_TEXTURE_NOSAMPLER(_SSSThicknessMap);
+
+ float3 calculateSubsurfaceScattering()
+ {
+ float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1);
+ half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25);
+ #ifdef FORWARD_BASE_PASS
+ half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0));
+ #else
+ half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0));
+ #endif
+
+ return fLT * poiLight.color * float4(1,0,0,1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
new file mode 100644
index 00000000..f201a3cb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: eec7fb2057eedb1418b504ec3217df80
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
new file mode 100644
index 00000000..4912473d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
@@ -0,0 +1,117 @@
+#ifndef POI_TESSELLATION
+ #define POI_TESSELLATION
+
+ float _TessellationPhongStrength;
+ float _TessellationEdgeLength;
+ float _TessellationExtrusionAmount;
+ float _TessellationUniform;
+
+ struct TessellationControlPoint
+ {
+ float4 vertex: INTERNALTESSPOS;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ };
+
+ struct TessellationFactors
+ {
+ float edge[3]: SV_TessFactor;
+ float inside: SV_InsideTessFactor;
+ };
+
+ TessellationControlPoint poiTessellationVert(appdata v)
+ {
+ TessellationControlPoint p;
+ p.vertex = v.vertex;
+ p.normal = v.normal;
+ p.tangent = v.tangent;
+ p.color = v.color;
+ p.uv0 = v.uv0;
+ p.uv1 = v.uv1;
+ p.uv2 = v.uv2;
+ p.uv3 = v.uv3;
+ return p;
+ }
+
+ float TessellationEdgeFactor(float3 p0, float3 p1)
+ {
+ #ifndef _FADING_ON
+ float edgeLength = distance(p0, p1);
+
+ float3 edgeCenter = (p0 + p1) * 0.5;
+ float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos);
+
+ return edgeLength * _ScreenParams.y /
+ (_TessellationEdgeLength * viewDistance);
+ #else
+ return _TessellationUniform;
+ #endif
+ }
+
+ TessellationFactors poiPatchConst(
+ InputPatch < TessellationControlPoint, 3 > patch
+ )
+ {
+
+ TessellationFactors f;
+ float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz;
+ float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz;
+ float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz;
+ f.edge[0] = TessellationEdgeFactor(p1, p2);
+ f.edge[1] = TessellationEdgeFactor(p2, p0);
+ f.edge[2] = TessellationEdgeFactor(p0, p1);
+ f.inside = (TessellationEdgeFactor(p1, p2) +
+ TessellationEdgeFactor(p2, p0) +
+ TessellationEdgeFactor(p0, p1)) * (1 / 3.0);
+ return f;
+ }
+
+ [UNITY_domain("tri")]
+ [UNITY_outputcontrolpoints(3)]
+ [UNITY_outputtopology("triangle_cw")]
+ [UNITY_partitioning("fractional_odd")]
+ [UNITY_patchconstantfunc("poiPatchConst")]
+ TessellationControlPoint poiHull(
+ InputPatch < TessellationControlPoint, 3 > patch,
+ uint id: SV_OutputControlPointID
+ )
+ {
+ return patch[id];
+ }
+
+ [UNITY_domain("tri")]
+ v2f poiDomain(
+ TessellationFactors factors,
+ OutputPatch < TessellationControlPoint, 3 > patch,
+ float3 barycentricCoordinates: SV_DomainLocation
+ )
+ {
+ appdata data;
+
+ #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z;
+
+ MY_DOMAIN_PROGRAM_INTERPOLATE(vertex)
+ float3 pp[3];
+ for (int i = 0; i < 3; ++ i)
+ {
+ pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal));
+ }
+ data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(normal)
+ data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(tangent)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(color)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv0)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv1)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv2)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv3)
+
+ return vert(data);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
new file mode 100644
index 00000000..b0192d10
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1af619a8cf1c36a41a88a682a2e3986a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
new file mode 100644
index 00000000..38d5fd75
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_UV_DISTORTION
+ #define POI_UV_DISTORTION
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST;
+ POI_TEXTURE_NOSAMPLER(_DistortionMask);
+
+ float _DistortionStrength;
+ float _DistortionStrength1;
+ float2 _DistortionSpeed;
+ float2 _DistortionSpeed1;
+
+ float2 getTorusUv(float2 uv)
+ {
+ // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7
+ // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf
+ float phi = 6.28318530718f * uv.x;
+ float theta = 6.28318530718f * uv.y;
+ float3 c = cos(float3(phi, phi + 1.57079632679f, theta));
+ float2 result = float2(c.x * c.z, -c.y * c.z);
+ return result * 0.5 + 0.5;
+ }
+
+ float2 calculateDistortionUV(float2 uv)
+ {
+ half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ flowVector *= float(0.5);
+ flowVector1 *= float(0.5);
+ return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
new file mode 100644
index 00000000..d233caa0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c93b8b4ba8befd241967f1839a568838
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
new file mode 100644
index 00000000..0e29a179
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_V2F
+ #define POI_V2F
+
+ struct v2f
+ {
+ float4 pos: SV_POSITION;
+ float4 uv0: TEXCOORD0;
+ float4 uv1: TEXCOORD1;
+ float3 normal: TEXCOORD2;
+ float3 tangentViewDir: TEXCOORD3;
+ float4 tangent: TEXCOORD4;
+ float4 worldPos: TEXCOORD5;
+ float4 localPos: TEXCOORD6;
+ float4 grabPos: TEXCOORD7;
+ float3 barycentricCoordinates: TEXCOORD8;
+ #if defined(GRAIN)
+ float4 worldDirection: TEXCOORD9;
+ #endif
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV: TEXCOORD10;
+ #endif
+ float3 modelPos: TEXCOORD11;
+ float angleAlpha: TEXCOORD12;
+ float4 vertexColor: TEXCOORD14;
+ #ifdef FUR
+ float furAlpha: TEXCOORD15;
+ #endif
+ UNITY_SHADOW_COORDS(16)
+ UNITY_FOG_COORDS(17)
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
new file mode 100644
index 00000000..51a05441
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 413e41c80fc76c3439dcf2bb2d65e861
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
new file mode 100644
index 00000000..1558e937
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
@@ -0,0 +1,126 @@
+#ifndef POI_VERT
+ #define POI_VERT
+
+ float _VertexManipulationHeightUV;
+ float _VertexUnwrap;
+
+ #define PM UNITY_MATRIX_P
+
+ inline float4 CalculateFrustumCorrection()
+ {
+ float x1 = -PM._31 / (PM._11 * PM._34);
+ float x2 = -PM._32 / (PM._22 * PM._34);
+ return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23);
+ }
+
+ v2f vert(appdata v)
+ {
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ #ifdef _COLOROVERLAY_ON
+ v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0));
+ #endif
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.tangent, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ #ifdef _REQUIRE_UV2 //POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ TANGENT_SPACE_ROTATION;
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ //o.localPos.x *= -1;
+ //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025;
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+ o.vertexColor = v.color;
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w);
+
+ #ifdef POI_BULGE
+ bulgyWolgy(o);
+ #endif
+
+
+ o.angleAlpha = 1;
+ #ifdef _SUNDISK_NONE //POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ #if defined(LIGHTMAP_ON)
+ o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
+ #endif
+ #ifdef DYNAMICLIGHTMAP_ON
+ o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0.xy);
+ UNITY_TRANSFER_FOG(o, o.pos);
+
+ #if defined(_PARALLAXMAP) // POI_PARALLAX
+ v.tangent.xyz = normalize(v.tangent.xyz);
+ v.normal = normalize(v.normal);
+ float3x3 objectToTangent = float3x3(
+ v.tangent.xyz,
+ cross(v.normal, v.tangent.xyz) * v.tangent.w,
+ v.normal
+ );
+ o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex));
+ #endif
+
+ #ifdef POI_META_PASS
+ o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST);
+ #endif
+
+ #if defined(GRAIN)
+ float4 worldDirection;
+
+ worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
+ worldDirection.w = dot(o.pos, CalculateFrustumCorrection());
+ o.worldDirection = worldDirection;
+ #endif
+
+ return o;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
new file mode 100644
index 00000000..4d832647
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 539681b6dba6839409dffb6510eb2b3a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
new file mode 100644
index 00000000..94c16148
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
@@ -0,0 +1,93 @@
+#ifndef POI_VERTEX_MANIPULATION
+ #define POI_VERTEX_MANIPULATION
+
+ #include "CGI_PoiMath.cginc"
+
+ float4 _VertexManipulationLocalTranslation;
+ float4 _VertexManipulationLocalRotation;
+ float4 _VertexManipulationLocalScale;
+ float4 _VertexManipulationWorldTranslation;
+
+ float _VertexManipulationHeight;
+ float _VertexManipulationHeightBias;
+ sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST;
+ float2 _VertexManipulationHeightPan;
+
+
+ //Vertex Glitching
+ float _EnableVertexGlitch;
+ sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST;
+ float _VertexGlitchThreshold;
+ float _VertexGlitchFrequency;
+ float _VertexGlitchStrength;
+ // Rounding
+ float _VertexRoundingDivision;
+ float _VertexRoundingEnabled;
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyVertexRounding(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if (float(0))
+ {
+ worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5;
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+ void applyVertexGlitching(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if(_EnableVertexGlitch)
+ {
+ float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz;
+ forward.y = 0;
+ forward = normalize(forward);
+ float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward));
+ float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1;
+ /*
+ float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed;
+ float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed;
+ float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r;
+ float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r;
+ float glitchAmount = glitchAmountLeft + glitchAmountRight;
+ */
+ float time = _Time.y * _VertexGlitchFrequency;
+ float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4;
+ worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch);
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+#endif
+//
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
new file mode 100644
index 00000000..06b77974
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d6546acc4b70ef043944e3fad326eb13
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
new file mode 100644
index 00000000..ec2d37e4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
@@ -0,0 +1,266 @@
+#ifndef POI_VIDEO
+ #define POI_VIDEO
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST;
+
+ float _VideoUVNumber;
+ float _VideoType;
+ float3 pixels;
+ float2 _VideoResolution;
+ sampler2D _VideoGameboyRamp;
+ half _VideoBacklight;
+ half _VideoCRTRefreshRate;
+ half _VideoCRTPixelEnergizedTime;
+ half _VideoEnableVideoPlayer;
+ half _VideoRepeatVideoTexture;
+ half _VideoPixelateToResolution;
+ float2 _VideoMaskPanning;
+ // Video Settings
+ half _VideoSaturation;
+ half _VideoContrast;
+ float2 _VideoTiling;
+ float2 _VideoOffset;
+ float2 _VideoPanning;
+ //Debug
+ half _VideoEnableDebug;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST;
+
+
+ sampler2D _VRChat_VideoPlayer;
+ float4 _VRChat_VideoPlayer_TexelSize;
+
+ float4 globalVideoPlayerColor;
+ float3 globalColorToDisplayOnScreen;
+ float globalVideoOn;
+
+ float3 applyBacklight(float3 albedo, half backlightStrength)
+ {
+ return max(backlightStrength, albedo.rgb);
+ }
+
+ float3 applyViewAngleTN(float3 albedo)
+ {
+ float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb));
+ float upwardShift = dot(reflectionVector, poiMesh.binormal);
+ upwardShift = pow(upwardShift, 1);
+ float sideShift = dot(reflectionVector, poiMesh.tangent);
+ sideShift *= pow(sideShift, 3);
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = LinearToGammaSpace(albedo);
+ #endif
+ albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = GammaToLinearSpace(albedo);
+ #endif
+ albedo = (lerp(albedo, albedo.gbr, sideShift));
+ return albedo;
+ }
+
+ float calculateCRTPixelBrightness()
+ {
+ float totalPixels = _VideoResolution.x * _VideoResolution.y;
+ float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x);
+ float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y;
+ float currentPixelAlpha = currentPixelNumber / totalPixels;
+ half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate);
+ float electronBeamPixelNumber = totalPixels * electronBeamAlpha;
+
+ float DistanceInPixelsFromCurrentElectronBeamPixel = 0;
+ if (electronBeamPixelNumber >= currentPixelNumber)
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber;
+ }
+ else
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber);
+ }
+ float CRTFrameTime = 1 / _VideoCRTRefreshRate;
+ float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels);
+
+ return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam);
+ }
+
+ void applyContrastSettings(inout float3 pixel)
+ {
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = LinearToGammaSpace(pixel);
+ #endif
+ pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = GammaToLinearSpace(pixel);
+ #endif
+ }
+
+ void applySaturationSettings(inout float3 pixel)
+ {
+ pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation);
+ }
+
+ void applyVideoSettings(inout float3 pixel)
+ {
+ applySaturationSettings(pixel);
+ applyContrastSettings(pixel);
+ }
+
+ void calculateLCD(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateTN(inout float4 albedo)
+ {
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateCRT(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ float brightness = calculateCRTPixelBrightness();
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight;
+ }
+ void calculateOLED(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateGameboy(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333);
+ albedo.rgb = tex2D(_VideoGameboyRamp, brightness);
+ }
+ void calculateProjector(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+
+ float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight;
+ albedo.r = clamp(projectorColor.r, albedo.r, 1000);
+ albedo.g = clamp(projectorColor.g, albedo.g, 1000);
+ albedo.b = clamp(projectorColor.b, albedo.b, 1000);
+ }
+
+ void applyScreenEffect(inout float4 albedo, inout float3 videoEmission)
+ {
+ float4 albedoBeforeScreen = albedo;
+
+ pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution);
+ globalVideoOn = 0;
+
+ if(_VideoEnableVideoPlayer == 1)
+ {
+ float4 videoTexture = 0;
+
+ if(_VideoPixelateToResolution)
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution);
+ }
+ }
+ else
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset);
+ }
+ }
+ if(videoTexture.a == 1)
+ {
+ globalColorToDisplayOnScreen = videoTexture.rgb;
+ globalVideoOn = 1;
+ }
+ }
+
+
+ if(_VideoRepeatVideoTexture == 1)
+ {
+ if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0)
+ {
+ return;
+ }
+ }
+
+ switch(_VideoType)
+ {
+ case 0: // LCD
+ {
+ calculateLCD(albedo);
+ break;
+ }
+ case 1: // TN
+ {
+ calculateTN(albedo);
+ break;
+ }
+ case 2: // CRT
+ {
+ calculateCRT(albedo);
+ break;
+ }
+ case 3: // OLED
+ {
+ calculateOLED(albedo);
+ break;
+ }
+ case 4: // Gameboy
+ {
+ calculateGameboy(albedo);
+ break;
+ }
+ case 5: // Projector
+ {
+ calculateProjector(albedo);
+ break;
+ }
+ }
+
+ float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning);
+ albedo = lerp(albedoBeforeScreen, albedo, screenMask);
+ videoEmission = max(albedo.rgb * screenMask - 1, 0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
new file mode 100644
index 00000000..aea8dc57
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 01c572fd02e97e34d951e1ec7399ee15
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
new file mode 100644
index 00000000..db3d3130
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
@@ -0,0 +1,304 @@
+#ifndef POI_VORONOI
+ #define POI_VORONOI
+
+ #include "CGI_PoiRNG.cginc"
+
+ float _VoronoiSpace;
+ float _VoronoiBlend;
+ float _VoronoiType;
+ float4 _VoronoiColor0;
+ float _VoronoiEmission0;
+ float4 _VoronoiColor1;
+ float _VoronoiEmission1;
+ float2 _VoronoiGradient;
+ float _VoronoiScale;
+ float3 _VoronoiSpeed;
+ float _VoronoiEnableRandomCellColor;
+ float2 _VoronoiRandomMinMaxSaturation;
+ float2 _VoronoiRandomMinMaxBrightness;
+ float3 randomPoint;
+ float _VoronoiEffectsMaterialAlpha;
+
+ POI_TEXTURE_NOSAMPLER(_VoronoiMask);
+ POI_TEXTURE_NOSAMPLER(_VoronoiNoise);
+ float _VoronoiNoiseIntensity;
+
+ float2 inoise(float3 P, float jitter)
+ {
+ float3 Pi = mod(floor(P), 289.0);
+ float3 Pf = frac(P);
+ float3 oi = float3(-1.0, 0.0, 1.0);
+ float3 of = float3(-0.5, 0.5, 1.5);
+ float3 px = Permutation(Pi.x + oi);
+ float3 py = Permutation(Pi.y + oi);
+
+ float3 p, ox, oy, oz, dx, dy, dz;
+ float2 F = 1e6;
+
+ for (int i = 0; i < 3; i ++)
+ {
+ for (int j = 0; j < 3; j ++)
+ {
+ p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3
+
+ ox = frac(p * K) - Ko;
+ oy = mod(floor(p * K), 7.0) * K - Ko;
+
+ p = Permutation(p);
+
+ oz = frac(p * K) - Ko;
+
+ dx = Pf.x - of[i] + jitter * ox;
+ dy = Pf.y - of[j] + jitter * oy;
+ dz = Pf.z - of + jitter * oz;
+
+ float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared
+
+ //Find lowest and second lowest distances
+ for (int n = 0; n < 3; n ++)
+ {
+ if (d[n] < F[0])
+ {
+ F[1] = F[0];
+ F[0] = d[n];
+ randomPoint = p;
+ }
+ else if(d[n] < F[1])
+ {
+ F[1] = d[n];
+ }
+ }
+ }
+ }
+
+ return F;
+ }
+
+ float voronoi2D(in float2 x, float scale, float2 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float2 n = floor(x);
+ float2 f = frac(x);
+
+ // first pass: regular voronoi
+ float2 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 g = float2(float(i), float(j));
+ float2 o = random2(n + g);
+ float2 currentPoint = o;
+
+ float2 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint.xy = currentPoint;
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ float2 g = mg + float2(float(q), float(r));
+ float2 o = random2(n + g);
+
+ float2 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ return md;
+ }
+
+ float voronoi3D(in float3 x, float scale, float3 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float3 n = floor(x);
+ float3 f = frac(x);
+
+ // first pass: regular voronoi
+ float3 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ for (int h = -1; h <= 1; h ++)
+ {
+ float3 g = float3(float(h), float(i), float(j));
+ float3 o = random3(n + g);
+ float3 currentPoint = o;
+
+ float3 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint = currentPoint;
+ }
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ for (int p = -2; p <= 2; p ++)
+ {
+ float3 g = mg + float3(float(p), float(q), float(r));
+ float3 o = random3(n + g);
+
+ float3 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ }
+ return md;
+ }
+
+
+
+ // fracal sum, range -1.0 - 1.0
+ float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[1]) - sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission)
+ {
+ float voronoiOctaveNumber = 1;
+ float voronoiOctaveScale = 1;
+ float voronoiOctaveAttenuation = 1;
+ randomPoint = 0;
+ float4 voronoiColor1 = _VoronoiColor1;
+
+ float voronoi = 0;
+
+ float3 position = 0;
+
+
+ if (_VoronoiSpace == 0)
+ {
+ position = poiMesh.localPos;
+ }
+
+ if(_VoronoiSpace == 1)
+ {
+ position = poiMesh.worldPos;
+ }
+
+ if(_VoronoiSpace == 2)
+ {
+ position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0);
+ }
+
+ float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r;
+ float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity;
+
+
+ if(_VoronoiType == 0) // Basic
+ {
+ voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed);
+ }
+
+ if (_VoronoiType == 1) // Diff
+ {
+ voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x);
+ }
+
+ if (_VoronoiType == 2) // Fixed Border
+ {
+ voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed);
+ // isolines
+ //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0;
+ }
+
+ if (_VoronoiEnableRandomCellColor == 1)
+ {
+ float3 rando = random3(randomPoint);
+ fixed hue = rando.x;
+ fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y);
+ fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z);
+ float3 hsv = float3(hue, saturation, value);
+
+ voronoiColor1.rgb = HSVtoRGB(hsv);
+ }
+
+ float2 voronoiGradient = _VoronoiGradient;
+ voronoiGradient.xy += edgeNoise;
+ float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi);
+
+
+ if(_VoronoiBlend == 0)
+ {
+ float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp);
+
+ if(_VoronoiEffectsMaterialAlpha)
+ {
+ finalColor.rgba = lerp(finalColor, voronoiColor, mask);
+ }
+ else
+ {
+ finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a);
+ }
+ }
+ float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp);
+ VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
new file mode 100644
index 00000000..5e96c20d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 934ef9156678de744a48d47e3a4283bd
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
new file mode 100644
index 00000000..49c602c0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
@@ -0,0 +1,111 @@
+#ifndef POI_WIREFRAME
+ #define POI_WIREFRAME
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST;
+ float2 _WireframeTexturePan;
+ float _WireframeSmoothing;
+ float _WireframeThickness;
+ float4 _WireframeColor;
+ float _WireframeAlpha;
+ float _WireframeEnable;
+ float _WireframeWaveEnabled;
+ float _WireframeWaveDensity;
+ float _WireframeWaveSpeed;
+ float _WireframeEdgeOpacity;
+ float _WireframeFaceOpacity;
+ half _WireframeEmissionAlpha;
+ float _WireframeEmissionStrength;
+ float _WireframeQuad;
+ float _WireframeUV;
+
+ #ifndef POI_SHADOW
+ void applyWireframe(inout float3 wireframeEmission, inout float4 albedo)
+ {
+
+ if (_WireframeEnable)
+ {
+ float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan);
+ float size = _WireframeThickness;
+ half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates));
+ half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates);
+ half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1;
+
+ float4 wireframeColor = _WireframeColor * colorMap;
+
+ albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary);
+ wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a;
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream)
+ {
+
+ if(_WireframeQuad)
+ {
+ float e1 = length(IN[0].localPos - IN[1].localPos);
+ float e2 = length(IN[1].localPos - IN[2].localPos);
+ float e3 = length(IN[2].localPos - IN[0].localPos);
+
+ float3 quad = 0;
+ if(e1 > e2 && e1 > e3)
+ quad.y = 1.;
+ else if(e2 > e3 && e2 > e1)
+ quad.x = 1;
+ else
+ quad.z = 1;
+
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad;
+ IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad;
+ IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad;
+ }
+ else
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ }
+
+
+
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #else
+
+ float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos)
+ {
+
+ if(_WireframeEnable)
+ {
+ float wireframeFadeAlpha = _WireframeAlpha;
+ float3 finalWireframeColor = 0;
+
+ float3 barys;
+ barys.xy = barycentricCoordinates;
+ barys.z = 1 - barys.x - barys.y;
+ float3 deltas = fwidth(barys);
+ float3 smoothing = deltas * _WireframeSmoothing;
+ float wireframeThickness = _WireframeThickness;
+ float3 thickness = deltas * wireframeThickness;
+ barys = smoothstep(thickness, thickness + smoothing, barys);
+ float minBary = min(barys.x, min(barys.y, barys.z));
+
+ return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream)
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
new file mode 100644
index 00000000..23853c1a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b3ef3b3b0427fa448b0df049470ff274
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
new file mode 100644
index 00000000..319de57c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
@@ -0,0 +1,171 @@
+#ifndef POICLUDES
+ #define POICLUDES
+
+ UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize;
+ sampler2D _PoiGrab;
+ sampler2D _CameraDepthTexture;
+ float _Cutoff;
+ float _AlphaMod;
+
+ //Structs
+ struct appdata
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #ifdef OUTLINE
+ float _LineWidth;
+ float _OutlineEmission;
+ float4 _LineColor;
+ sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV;
+ float4 _OutlineFadeDistance;
+ float4 _OutlineGlobalPan;
+ #endif
+
+ struct PoiLighting
+ {
+ half3 direction;
+ half3 color;
+ fixed attenuation;
+ #ifdef FORWARD_ADD_PASS
+ fixed additiveShadow;
+ #endif
+ half3 directLighting;
+ half3 indirectLighting;
+ half lightMap;
+ half3 rampedLightMap;
+ half3 finalLighting;
+ half3 halfDir;
+ half nDotL;
+ half nDotH;
+ half lDotv;
+ half lDotH;
+ half nDotV;
+ half N0DotV;
+ half diffuseTerm;
+
+ // World normal dot half direction
+ #ifdef POI_VAR_DOTNH
+ half dotNH;
+ #endif
+
+ // Light direction dot half direction
+ #ifdef POI_VAR_DOTLH
+ half dotLH;
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ float4 vDotNL;
+ float3 vColor[4];
+ float4 vCorrectedDotNL;
+ float4 vAttenuation;
+ float4 vAttenuationDotNL;
+ float3 vPosition[4];
+ float3 vDirection[4];
+ float3 vFinalLighting;
+ float3 vHalfDir[4];
+
+ #ifdef POI_VAR_DOTLH
+ half4 vDotLH;
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ half4 vDotNH;
+ #endif
+
+ #endif
+ };
+
+ struct PoiCamera
+ {
+ half3 viewDir;
+ half3 tangentViewDir;
+ half3 forwardDir;
+ half3 worldPos;
+ float viewDotNormal;
+ float distanceToModel;
+ float distanceToVert;
+ float3 reflectionDir;
+ float3 vertexReflectionDir;
+ float2 screenUV;
+ float4 clipPos;
+ #if defined(GRAIN)
+ float4 worldDirection;
+ #endif
+ float4 grabPos;
+ };
+
+ struct PoiMesh
+ {
+ float3 normals[2];
+ float3 tangent;
+ float3 binormal;
+ float3 localPos;
+ float3 worldPos;
+ float3 modelPos;
+ float3 tangentSpaceNormal;
+ float2 uv[5];
+ float4 vertexColor;
+ fixed3 barycentricCoordinates;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV;
+ #endif
+ float isFrontFace;
+ #ifdef FUR
+ float furAlpha;
+ #endif
+ };
+
+ struct PoiTangentData
+ {
+ float3x3 tangentTransform;
+ float3x3 tangentToWorld;
+ };
+
+ struct FragmentCommonData
+ {
+ half3 diffColor, specColor;
+ // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level.
+ // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots.
+ half oneMinusReflectivity, smoothness;
+ float3 normalWorld;
+ float3 eyeVec;
+ half alpha;
+ float3 posWorld;
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 reflUVW;
+ #endif
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 tangentSpaceNormal;
+ #endif
+ };
+
+ struct Debug
+ {
+ float debug1;
+ float2 debug2;
+ float3 debug3;
+ float4 debug4;
+ };
+
+ static Debug debug;
+ static PoiLighting poiLight;
+ static PoiCamera poiCam;
+ static PoiMesh poiMesh;
+ static UnityGI gi;
+ static FragmentCommonData s;
+ static PoiTangentData poiTData;
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
new file mode 100644
index 00000000..acd4a3f8
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c31537462702b404fbe8826714905adc
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
new file mode 100644
index 00000000..d1279c56
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d76330de5da572f41a513a751a16158b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
new file mode 100644
index 00000000..df3b6465
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
@@ -0,0 +1,7648 @@
+Shader "Hidden/.poiyomi/• Poiyomi Toon •/shadow-0b3fa3ad"
+{
+ Properties
+ {
+ [HideInInspector] shader_is_using_thry_editor ("", Float) = 0
+ [HideInInspector] shader_master_label ("<color=#000000ff>Poiyomi Toon V7.0.100</color>", Float) = 0
+ [HideInInspector] shader_presets ("poiToonPresets", Float) = 0
+ [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0
+
+ [HideInInspector] footer_youtube ("youtube footer button", Float) = 0
+ [HideInInspector] footer_twitter ("twitter footer button", Float) = 0
+ [HideInInspector] footer_patreon ("patreon footer button", Float) = 0
+ [HideInInspector] footer_discord ("discord footer button", Float) = 0
+ [HideInInspector] footer_github ("github footer button", Float) = 0
+
+ // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works.
+ [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1
+ [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0
+ [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0
+
+ [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[
+ {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]},
+ {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}
+ }]}]}", Int) = 0
+ [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0
+ [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE.
+
+ LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED.
+
+ FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0
+ [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0
+ // Main
+ [HideInInspector] m_mainOptions ("Main", Float) = 0
+ _Color ("Color & Alpha", Color) = (1, 1, 1, 1)
+ _MainTex ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0
+ _Saturation ("Saturation", Range(-1, 1)) = 0
+ _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0
+ [Normal]_BumpMap ("Normal Map", 2D) = "bump" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ _BumpScale ("Normal Intensity", Range(0, 10)) = 1
+ _AlphaMask ("Alpha Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0
+ [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0
+ [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1
+ _MainHueShift ("Hue Shift", Range(0, 1)) = 0
+ _MainHueShiftSpeed ("Shift Speed", Float) = 0
+ _MainHueShiftMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0
+ [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0
+
+ // RGB Masking
+ [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0
+ [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0
+ [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0
+ [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0
+ _RGBMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0
+ _RedColor ("R Color", Color) = (1, 1, 1, 1)
+ _RedTexure ("R Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0
+ _GreenColor ("G Color", Color) = (1, 1, 1, 1)
+ _GreenTexture ("G Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0
+ _BlueColor ("B Color", Color) = (1, 1, 1, 1)
+ _BlueTexture ("B Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0
+ // RGB MASKED NORMALS
+ [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0
+ [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0
+ [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0
+ _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0
+ _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0
+ _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0
+
+ // Detail Options
+ [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0
+ _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { }
+ [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0
+ _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1)
+ _DetailTex ("Detail Texture", 2D) = "gray" { }
+ [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0
+ _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1
+ _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1
+ [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { }
+ _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1
+ [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0
+ [HideInInspector] m_end_DetailOptions ("Details", Float) = 0
+
+ // Vertex Colors
+ [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0
+ _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0
+ _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0
+
+ //Vertex Manipulations
+ [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0
+ [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1)
+ [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1)
+ _VertexManipulationHeight ("Vertex Height", Float) = 0
+ _VertexManipulationHeightMask ("Height Map", 2D) = "while" { }
+ [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0
+ _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0
+ [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0
+ _VertexRoundingDivision ("Division Amount", Float) = 500
+ [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0
+
+ // Alpha Options
+ [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0
+ _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5
+ [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0
+ _DitherGradient ("Dither Gradient", Range(0, 1)) = .1
+ [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0
+ _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0
+ [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0
+ [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0
+ _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25
+ [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0
+ _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0
+ [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0
+
+ // Decal Texture
+ [HideInInspector] m_start_DecalSection ("Decal", Float) = 0
+ [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0
+ _DecalColor ("Color", Color) = (1, 1, 1, 1)
+ _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _DecalTexture ("Decal", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0
+ _DecalMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0
+ [ToggleUI]_DecalTiled ("Tiled?", Float) = 0
+ [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0)
+ [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0)
+ _DecalRotation ("Rotation", Range(0, 360)) = 0
+ _DecalRotationSpeed ("Rotation Speed", Float) = 0
+ _DecalBlendAdd ("Add", Range(0, 1)) = 0
+ _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0
+ _DecalBlendReplace ("Replace", Range(0, 1)) = 0
+ [HideInInspector] m_end_DecalSection ("Decal", Float) = 0
+
+ // Back Face Textures and Emission
+ [HideInInspector] m_start_backFace ("Back Face", Float) = 0
+ [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0
+ _BackFaceColor ("Color", Color) = (1, 1, 1, 1)
+ _BackFaceTexture ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0
+ _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1
+ _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0
+ _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [HideInInspector] m_end_backFace ("Back Face", Float) = 0
+
+ // Lighting
+ [HideInInspector] m_lightingOptions ("Lighting", Float) = 0
+ [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0
+ [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1
+ [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0
+ _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0
+ [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0
+ [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { }
+ _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0
+ _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0
+ _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0
+ _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5
+ _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1)
+ _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1
+ _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+
+ [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0
+ [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0
+ [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0
+ [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0
+ [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0
+ _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0
+ _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0
+ _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0
+ [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0
+
+ [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0
+ _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0
+ _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0
+
+ [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0
+ _LightingAOTex ("AO Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0
+ _AOStrength ("AO Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0
+
+ [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0
+
+ // HSL Lighting
+ [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0
+ _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1
+ _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5
+ _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5
+ _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5
+ [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0
+
+ // point/spot Light Settings
+ [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0
+ [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1
+ [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1
+ _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0
+ _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5
+ _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5
+ _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1
+ [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0
+ _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1
+ [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1
+ [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0
+ [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0
+
+ // Subsurface Scattering
+ [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0
+ [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0
+ _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1)
+ _SSSThicknessMap ("Thickness Map", 2D) = "black" { }
+ [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0
+ _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0
+ _SSSSCale ("Light Strength", Range(0, 1)) = 0.25
+ _SSSPower ("Light Spread", Range(1, 100)) = 5
+ _SSSDistortion ("Light Distortion", Range(0, 1)) = 1
+ [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0
+
+ // Rim Lighting
+ [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0
+ [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0
+ [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1
+ [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0
+ _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1)
+ _RimWidth ("Rim Width", Range(0, 1)) = 0.8
+ _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25
+ _RimStrength ("Rim Emission", Range(0, 20)) = 0
+ _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0
+ _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0
+ _RimTex ("Rim Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0
+ _RimMask ("Rim Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0
+ _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0
+ _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1
+ [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0
+ _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0
+ _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5
+ _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5
+ [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0
+ [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0
+ [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0
+ _RimEnviroMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0
+ _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7
+ _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45
+ _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0
+ _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0
+ _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1
+ [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0
+
+ // Baked Lighting
+ [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0
+ _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1
+ [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown
+ [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown
+ [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0
+
+ // Metallics
+ [HideInInspector] m_start_Metallic ("Metallics", Float) = 0
+ [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0
+ _CubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1)
+ _MetallicTintMap ("Tint Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0
+ _MetallicMask ("Metallic Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0
+ _Metallic ("Metallic", Range(0, 1)) = 0
+ _SmoothnessMask ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0
+ [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _Smoothness ("Smoothness", Range(0, 1)) = 0
+ [HideInInspector] m_end_Metallic ("Metallics", Float) = 0
+
+ // Clearcoat
+ [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0
+ [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0
+ _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1)
+ _ClearCoatMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0
+ _ClearCoat ("Clear Coat", Range(0, 1)) = 1
+ _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0
+ [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0
+ [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0
+ [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0
+
+ // First Matcap
+ [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0
+ [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0
+ _MatcapColor ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { }
+ _MatcapBorder ("Border", Range(0, .5)) = 0.43
+ _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0
+ _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _MatcapIntensity ("Intensity", Range(0, 5)) = 1
+ _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1
+ _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0
+ _MatcapAdd ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_matcap ("Matcap", Float) = 0
+
+ // Second Matcap
+ [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0
+ [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0
+ _Matcap2Color ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { }
+ _Matcap2Border ("Border", Range(0, .5)) = 0.43
+ _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0
+ _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _Matcap2Intensity ("Intensity", Range(0, 5)) = 1
+ _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0
+ _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0
+ _Matcap2Add ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0
+
+ // Specular
+ [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0
+ [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1
+ _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0
+ _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1
+ [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0
+ _SpecularMask ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1
+ // Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0
+ _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0
+ _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0
+ //toon aniso
+ _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0
+ // Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0
+
+ // Second Specular
+ [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0
+ [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1
+ _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0
+ _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75
+ _SpecularMap1 ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0
+ _SpecularMask1 ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1
+ // Second Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0
+ _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0
+ _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0
+ // Second toon aniso
+ _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0
+ // Second Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0
+
+ // First Emission
+ [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0
+ [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0
+ [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0
+ [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0
+ [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0
+ _EmissionMask ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0
+ _EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0
+
+ // Center out emission
+ [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+
+ // Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0
+ _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width ("Width", Float) = 10
+ _EmissiveScroll_Velocity ("Velocity", Float) = 10
+ _EmissiveScroll_Interval ("Interval", Float) = 20
+ _EmissionScrollingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0
+
+ // Second Enission
+ [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0
+ [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0
+ [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0
+ _EmissionMask1 ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0
+ _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0
+
+ // Second Center Out Enission
+ [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Second Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0
+ _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width1 ("Width", Float) = 10
+ _EmissiveScroll_Velocity1 ("Velocity", Float) = 10
+ _EmissiveScroll_Interval1 ("Interval", Float) = 20
+ _EmissionScrollingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0
+
+ // Flipbook
+ [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0
+ [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0
+ [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0
+ [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1)
+ _FlipbookTotalFrames ("Total Frames", Int) = 1
+ _FlipbookFPS ("FPS", Float) = 30.0
+ _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0)
+ [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0
+ _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _FlipbookRotation ("Rotation", Range(0, 360)) = 0
+ _FlipbookRotationSpeed ("Rotation Speed", Float) = 0
+ _FlipbookReplace ("Replace", Range(0, 1)) = 1
+ _FlipbookMultiply ("Multiply", Range(0, 1)) = 0
+ _FlipbookAdd ("Add", Range(0, 1)) = 0
+
+ // Flipbook Manual Control
+ [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0
+ _FlipbookCurrentFrame ("Current Frame", Float) = -1
+ [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0
+ [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0
+
+ // Dissolve
+ [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0
+ [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0
+ [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1
+ _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025
+ _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5
+ _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1)
+ [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { }
+ _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0
+ _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1)
+ _DissolveToTexture ("Dissolved Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0
+ _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0
+ _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0
+ _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0
+ _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1
+ _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0
+ _DissolveMask ("Dissolve Mask", 2D) = "white" { }
+ [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0
+ [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0
+ _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0
+ [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2
+ [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0
+ [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0
+ _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1
+ [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0)
+ [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0)
+ [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0
+
+ // Locked in anim sldiers
+ [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0
+ _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0
+ _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0
+ _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0
+ _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0
+ _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0
+ _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0
+ _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0
+ _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0
+ _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0
+ _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0
+ [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0
+ [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0
+
+ // Panosphere
+ [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+ [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0
+ [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0
+ _PanosphereColor ("Color", Color) = (1, 1, 1, 1)
+ _PanosphereTexture ("Texture", 2D) = "white" { }
+ _PanoMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0
+ _PanoEmission ("Emission Strength", Range(0, 10)) = 0
+ _PanoBlend ("Alpha", Range(0, 1)) = 0
+ [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0
+ [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { }
+ [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+
+ // Glitter
+ [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0
+ [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0
+ [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0
+ [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0
+ [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0
+ [HDR]_GlitterColor ("Color", Color) = (1, 1, 1)
+ _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0
+ _GlitterColorMap ("Glitter Color Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterMask ("Glitter Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0
+ _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterTextureRotation ("Rotation Speed", Float) = 0
+ _GlitterFrequency ("Glitter Density", Float) = 300.0
+ _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0
+ _GlitterSpeed ("Glitter Speed", Float) = 10.0
+ _GlitterSize ("Glitter Size", Range(0, 1)) = .3
+ _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300
+ _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90
+ _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0
+ _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3
+ _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8
+ _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08
+ _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20
+ _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0
+
+ // Glitter Random Colors
+ [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0
+ [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0
+ [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1)
+ [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1)
+ [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0
+ [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1)
+ [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0
+ [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0
+ [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0
+ _TextGlyphs ("Font Array", 2D) = "black" { }
+ _TextPixelRange ("Pixel Range", Float) = 4.0
+ [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0
+
+ // FPS
+ [HideInInspector] m_start_TextFPS ("FPS", Float) = 0
+ [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0
+ _TextFPSColor ("Color", Color) = (1, 1, 1, 1)
+ _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextFPSRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextFPS ("FPS", Float) = 0
+
+ // POSITION
+ [HideInInspector] m_start_TextPosition ("Position", Float) = 0
+ [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0
+ _TextPositionColor ("Color", Color) = (1, 0, 1, 1)
+ _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextPositionRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextPosition ("Position", Float) = 0
+
+ // INSTANCE TIME
+ [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0
+ [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0
+ _TextTimeColor ("Color", Color) = (1, 0, 1, 1)
+ _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextTimeRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0
+ [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0
+
+ // Mirror Rendering
+ [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0
+ [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0
+ [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0
+ [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0
+ _MirrorTexture ("Mirror Tex", 2D) = "white" { }
+ [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0
+
+ // Distance Fade
+ [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0
+ _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0
+ _MainFadeTexture ("Fade Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0
+ [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0
+
+ // Angular Fade
+ [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0
+ [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0
+ [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0
+ [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0
+ [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0)
+ _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45
+ _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90
+ _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45
+ _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90
+ _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0
+
+ // UV Distortion
+ [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0
+ [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0
+ _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0
+ _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { }
+ _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { }
+ _DistortionStrength ("Strength1", Float) = 0.5
+ _DistortionStrength1 ("Strength2", Float) = 0.5
+ [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0)
+ [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0)
+ [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0
+
+ // Outline Options
+ [HideInInspector] m_outlineOptions ("Outlines", Float) = 0
+ [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0
+ [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0
+ _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0
+ _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0
+ _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0)
+ _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0)
+ [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0
+ [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0
+ [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1
+ _LineWidth ("Width", Float) = 0
+ _LineColor ("Color", Color) = (1, 1, 1, 1)
+ _OutlineEmission ("Outline Emission", Float) = 0
+ _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0
+ _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0
+ _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1
+ [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0
+ [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0)
+ [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1
+ _OutlineOffsetFactor("Offset Factor", Float) = 0
+ _OutlineOffsetUnits("Offset Units", Float) = 0
+ [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0
+
+ // Parallax Mapping
+ [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0
+ [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0
+ [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0
+ [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0
+ [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0
+ [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0)
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0
+ _ParallaxHeightMap ("Height Map", 2D) = "black" { }
+ _ParallaxHeightMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0
+ _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0
+ [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0
+ [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0
+ [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0
+ [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0
+ _ParallaxInternalMap ("Internal Map", 2D) = "black" { }
+ _ParallaxInternalMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0
+ _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1
+ _ParallaxInternalMinDepth ("Min Depth", Float) = 0
+ _ParallaxInternalMaxDepth ("Max Depth", Float) = 1
+ _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0
+ _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1
+ _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1)
+ _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1)
+ [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0
+ [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0
+ _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42
+ [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0
+
+ // Rendering Options
+ [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0
+ [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
+ [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
+ [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
+ [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15
+ _OffsetFactor ("Offset Factor", Float) = 0.0
+ _OffsetUnits ("Offset Units", Float) = 0.0
+ [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0
+ [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown
+
+ // Blending Options
+ [HideInInspector] m_start_blending ("Blending", Float) = 0
+ [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
+ [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0
+ [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1
+ [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0
+ [HideInInspector] m_end_blending ("Blending", Float) = 0
+
+ // Stencils
+ [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0
+ [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0
+
+ // Outline Stencil
+ [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0
+ [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0
+
+ // Debug Options
+ [HideInInspector] m_start_debugOptions ("Debug", Float) = 0
+ [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0
+ _VertexUnwrap ("Unwrap", Range(0, 1)) = 0
+ [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0
+ [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0
+ [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0
+ [HideInInspector] m_end_debugOptions ("Debug", Float) = 0
+
+ //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0
+ //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0
+
+ // Main
+ [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0
+ [HideInInspector]_MainTexAnimated ("Texture", Int) = 0
+ [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0
+ [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0
+ [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0
+ [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0
+ [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0
+ [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0
+ [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0
+ [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0
+ [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0
+
+ // RGB Masking
+ [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0
+ [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0
+ [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0
+ [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RedColorAnimated ("R Color", Int) = 0
+ [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0
+ [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0
+ [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0
+ [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0
+ [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0
+ [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0
+
+ // Detail Options
+ [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0
+ [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0
+ [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0
+ [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0
+ [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0
+ [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0
+ [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0
+ [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0
+
+ //Vertex Manipulations
+ [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0
+ [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0
+ [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0
+ [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0
+ [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0
+ [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0
+ [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0
+
+ // Alpha Options
+ [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0
+ [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0
+ [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0
+ [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0
+ [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0
+ [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0
+ [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0
+ [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0
+ [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0
+ [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0
+
+ // Decal Texture
+ [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0
+ [HideInInspector]_DecalColorAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0
+ [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0
+ [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0
+ [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0
+
+ // Lighting
+ [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0
+ [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0
+ [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0
+ [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0
+ [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0
+ [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0
+ [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0
+ [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0
+
+ [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0
+ [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0
+ [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0
+ [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0
+ [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0
+ [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0
+ [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0
+
+ [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0
+ [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0
+ [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0
+ [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0
+
+ [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0
+ [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0
+ [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0
+
+ [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0
+ [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0
+ [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0
+
+ [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0
+ [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0
+ [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0
+ [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0
+ [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0
+
+ // point/spot Light Settings
+ [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0
+ [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0
+ [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0
+ [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0
+ [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0
+
+ // Subsurface Scattering
+ [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0
+ [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0
+ [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0
+ [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0
+ [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0
+ [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0
+ [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0
+
+ // Rim Lighting
+ [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0
+ [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0
+ [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0
+ [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0
+ [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0
+ [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0
+ [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0
+ [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0
+ [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0
+ [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0
+ [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0
+ [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0
+ [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0
+
+ // Metallics
+ [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0
+ [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0
+ [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0
+ [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0
+
+ // Clearcoat
+ [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0
+ [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0
+
+ // First Matcap
+ [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0
+ [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0
+ [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0
+ [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0
+ [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0
+
+ // Second Matcap
+ [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0
+ [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0
+ [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0
+ [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0
+ [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0
+
+ // Specular
+ [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0
+
+ // Second Specular
+ [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0
+
+ // First Emission
+ [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0
+ [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0
+ [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0
+
+ // Center out emission
+ [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0
+
+ // Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0
+
+ // Scrolling Emission
+ [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0
+
+ // Second Enission
+ [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0
+ [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0
+
+ // Second Center Out Enission
+ [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0
+
+ // Second Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0
+
+ // Flipbook
+ [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0
+ [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0
+ [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0
+ [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0
+ [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0
+ [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0
+ [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0
+ [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0
+ [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0
+ [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0
+
+ // Dissolve
+ [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0
+ [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0
+ [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0
+ [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0
+ [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0
+ [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0
+ [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0
+ [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0
+ [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0
+ [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0
+ [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0
+ [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0
+ [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0
+ [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0
+ [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0
+ [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0
+ [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0
+ [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0
+ [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0
+
+ [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0
+ [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0
+ [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0
+ [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0
+ [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0
+ [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0
+ [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0
+ [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0
+ [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0
+ [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0
+
+ // Panosphere
+ [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0
+ [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0
+ [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0
+ [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0
+ [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0
+ [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0
+ [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0
+
+ // Glitter
+ [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0
+ [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0
+ [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0
+ [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0
+ [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0
+ [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0
+ [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0
+ [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0
+ [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0
+ [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0
+ [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0
+ [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0
+ [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0
+ [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0
+ [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0
+ [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0
+ [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0
+
+ // Glitter Random Colors
+ [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0
+ [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+ [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0
+ [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0
+ [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0
+ [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0
+
+ // FPS
+ [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0
+ [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0
+ [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // POSITION
+ [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0
+ [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0
+ [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // INSTANCE TIME
+ [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0
+ [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0
+ [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0
+
+ // Mirror Rendering
+ [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0
+ [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0
+ [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0
+ [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0
+ [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0
+
+ // Distance Fade
+ [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0
+ [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0
+ [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0
+
+ // Angular Fade
+ [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0
+ [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0
+ [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0
+ [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0
+ [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0
+ [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0
+ [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0
+ [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0
+ [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0
+
+ // UV Distortion
+ [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0
+ [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0
+ [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0
+ [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0
+ [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0
+ [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0
+ [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0
+ [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0
+
+ // Video Options
+ [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0
+ [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0
+ [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0
+ [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0
+ [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0
+ [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0
+ [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0
+ [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0
+ [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0
+ [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0
+ [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0
+ [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0
+ [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0
+ [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0
+ [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0
+ [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0
+ [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0
+ [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0
+ [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0
+
+ // TouchFX
+ [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0
+ [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0
+ [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0
+ [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0
+
+ [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0
+ [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0
+ [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0
+ [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0
+ [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0
+ [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0
+ [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0
+ [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0
+
+ // Hologram
+ [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0
+ [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0
+ [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0
+ [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0
+ [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0
+ [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0
+ [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0
+ [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0
+
+ // GrabPass
+ [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0
+ [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0
+ [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0
+ [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0
+ [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0
+ [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0
+ [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0
+ [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0
+
+ // Iridescence
+ [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0
+ [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0
+ [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0
+ [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0
+ [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0
+ [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0
+ [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0
+ [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0
+ [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0
+
+ // Vertex Glitching
+ [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0
+ [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0
+ [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0
+ [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0
+
+ // Spawn In Effects
+ [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0
+ [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0
+ [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0
+ [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0
+
+ // Voronoi
+ [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0
+ [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0
+ [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0
+ [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0
+ [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0
+ [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0
+ [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0
+ [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0
+ [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+
+ // Blacklight mask
+ [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0
+ [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0
+ [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0
+ [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0
+ [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0
+ [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0
+ [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0
+ [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0
+ [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0
+ [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0
+
+ // Outline Options
+ [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0
+ [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0
+ [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LineWidthAnimated ("Width", Int) = 0
+ [HideInInspector]_LineColorAnimated ("Color", Int) = 0
+ [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0
+ [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0
+ [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0
+ [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0
+ [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0
+ [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0
+ [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0
+ [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0
+ [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0
+
+ // Parallax Mapping
+ [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0
+ [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0
+ [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0
+ [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0
+ [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0
+ [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0
+ [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0
+ [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0
+ [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0
+
+ // Rendering Options
+ [HideInInspector]_CullAnimated ("Cull", Int) = 0
+ [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0
+ [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0
+ [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0
+ [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0
+ [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0
+ [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0
+
+ // Blending Options
+ [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0
+ [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0
+ [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0
+ [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0
+
+ // Stencils
+ [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Outline Stencil
+ [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Debug Options
+ [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0
+ [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0
+ [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0
+ [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0
+ }
+
+
+ //originalEditorCustomEditor "PoiToon"
+ CustomEditor "Thry.ShaderEditor"
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
+
+// //EnableOutlinePass
+// Pass
+// {
+// Name "Outline"
+// Tags { "LightMode" = "ForwardBase" }
+// Stencil
+// {
+// Ref [_OutlineStencilRef]
+// ReadMask [_OutlineStencilReadMask]
+// WriteMask [_OutlineStencilWriteMask]
+// Comp [_OutlineStencilCompareFunction]
+// Pass [_OutlineStencilPassOp]
+// Fail [_OutlineStencilFailOp]
+// ZFail [_OutlineStencilZFailOp]
+// }
+// ZTest [_ZTest]
+// ColorMask [_ColorMask]
+// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits]
+// BlendOp [_BlendOp], [_BlendOpAlpha]
+// Blend [_SrcBlend] [_DstBlend]
+// ZWrite [_ZWrite]
+// AlphaToMask [_AlphaToMask]
+// Cull [_OutlineCull]
+// CGPROGRAM
+//
+// #pragma target 5.0
+// #define FORWARD_BASE_PASS
+// #define OUTLINE
+// float _Mode;
+// // patreon Additive
+// // Black Light Mask
+//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+// // voronoi
+//// #pragma shader_feature CHROMATIC_ABERRATION
+// // UV Distortion
+//// #pragma shader_feature USER_LUT
+// // Vertex Offsets
+//// #pragma shader_feature AUTO_EXPOSURE
+// // Mirror
+//// #pragma shader_feature _REQUIRE_UV2
+// // Random
+//// #pragma shader_feature _SUNDISK_NONE
+// // Dissolve
+//// #pragma shader_feature DISTORT
+// // Lighting
+//// #pragma shader_feature VIGNETTE_MASKED
+// #pragma multi_compile_fwdbase
+// #pragma fragmentoption ARB_precision_hint_fastest
+// #pragma multi_compile_fog
+// #pragma multi_compile_instancing
+// #pragma vertex vert
+// #pragma fragment frag
+// #include "../Includes/CGI_PoiPassOutline.cginc"
+// ENDCG
+//
+// }
+ //EnableOutlinePass
+
+ Pass
+ {
+ Name "MainPass"
+ Tags { "LightMode" = "ForwardBase" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ AlphaToMask [_AlphaToMask]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend [_SrcBlend] [_DstBlend]
+
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_BASE_PASS
+ float _Mode;
+ // Base Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ #pragma multi_compile _ VERTEXLIGHT_ON
+ // patreon Base
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Grab Pass Blur
+// #pragma shader_feature CHROMATIC_ABERRATION_LOW
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Touch Color
+// #pragma shader_feature GRAIN
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdbase
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_fog
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+
+ //LightingAdditiveEnable
+ Pass
+ {
+ Name "ForwardAddPass"
+ Tags { "LightMode" = "ForwardAdd" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ ZWrite Off
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend One One
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_ADD_PASS
+ float _Mode;
+ // Add Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ // patreon Additive
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+// #pragma shader_feature _PARALLAX_MAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Disable Directionals
+// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ //LightingAdditiveEnable
+
+ //LightingCastShadows
+ Pass
+ {
+ Name "ShadowCasterPass"
+ Tags { "LightMode" = "ShadowCaster" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ AlphaToMask Off
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_SHADOW
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Dissolve
+// #pragma shader_feature DISTORT
+ #pragma multi_compile_instancing
+ #pragma vertex vertShadowCaster
+ #pragma fragment fragShadowCaster
+ #include "../Includes/CGI_PoiPassShadow.cginc"
+ ENDCG
+
+ }
+ //LightingCastShadows
+
+ Pass
+ {
+ Tags { "LightMode" = "Meta" }
+ Cull Off
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_META_PASS
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
new file mode 100644
index 00000000..584a380e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/shadow-0b3fa3ad/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d625e32bfdb6f73418c3d60839db2880
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910.meta
new file mode 100644
index 00000000..ac34c377
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7e50e01fa2953f840a46800001957596
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets.meta
new file mode 100644
index 00000000..c91cd953
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 341b945b5d171b540a89706787ba033a
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders.meta
new file mode 100644
index 00000000..1af3c66b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3dc750f53728b8f438d450839cd17619
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders.meta
new file mode 100644
index 00000000..b831b549
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 342769bfe7cb075419882419f49e132c
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon.meta
new file mode 100644
index 00000000..57d505c4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 6b979ebc5f862d54e8e406db8c032284
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
new file mode 100644
index 00000000..858fe258
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c98a812fd07fe1644a4dc97095ccfc3d
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
new file mode 100644
index 00000000..9f01532c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_ALPHA_TO_COVERAGE
+ #define POI_ALPHA_TO_COVERAGE
+
+ half _MainMipScale;
+ float _MainAlphaToCoverage;
+
+ float CalcMipLevel(float2 texture_coord)
+ {
+ float2 dx = ddx(texture_coord);
+ float2 dy = ddy(texture_coord);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+
+ return 0.5 * log2(delta_max_sqr);
+ }
+
+ void ApplyAlphaToCoverage(inout float4 finalColor)
+ {
+ // Force Model Opacity to 1 if desired
+
+ if (float(0) == 1)
+ {
+
+ if(float(0))
+ {
+ // rescale alpha by mip level
+ finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0004882813,0.0004882813,2048,2048).zw)) * float(0.25);
+ // rescale alpha by partial derivative
+ finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
new file mode 100644
index 00000000..522999ae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b28a967f8595a4248beed346217d8b7c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
new file mode 100644
index 00000000..e529136f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc
@@ -0,0 +1,32 @@
+#ifndef POI_BACKFACE
+ #define POI_BACKFACE
+
+ float _BackFaceEnabled;
+ float _BackFaceTextureUV;
+ float _BackFaceDetailIntensity;
+ float _BackFaceEmissionStrength;
+ float2 _BackFacePanning;
+ float _BackFaceHueShift;
+ float4 _BackFaceColor;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST;
+
+ float3 BackFaceColor;
+ void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission)
+ {
+ backFaceEmission = 0;
+ BackFaceColor = 0;
+
+ if (float(0))
+ {
+ if(!poiMesh.isFrontFace)
+ {
+ albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ backFaceDetailIntensity = float(1);
+ BackFaceColor = albedo.rgb;
+ mixedHueShift = float(0);
+ backFaceEmission = BackFaceColor * float(0);
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
new file mode 100644
index 00000000..08c08546
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fcb6ee23b59aa7f4f9afcf02c0582d56
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
new file mode 100644
index 00000000..750364ae
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc
@@ -0,0 +1,54 @@
+#ifndef POI_BLACKLIGHT
+ #define POI_BLACKLIGHT
+
+ float4 _BlackLightMaskStart;
+ float4 _BlackLightMaskEnd;
+ float4 _BlackLightMaskKeys;
+ float _BlackLightMaskDebug;
+ float _BlackLightMaskDissolve;
+ float _BlackLightMaskMetallic;
+ float _BlackLightMaskClearCoat;
+ float _BlackLightMaskMatcap;
+ float _BlackLightMaskMatcap2;
+ float _BlackLightMaskEmission;
+ float _BlackLightMaskEmission2;
+ float _BlackLightMaskFlipbook;
+ float _BlackLightMaskPanosphere;
+ float _BlackLightMaskIridescence;
+
+ half _BlackLightMaskGlitter;
+
+ half4 blackLightMask;
+
+ void createBlackLightMask()
+ {
+ blackLightMask = 0;
+ #ifdef VERTEXLIGHT_ON
+
+ for (int lightIndex = 0; lightIndex < 4; lightIndex ++)
+ {
+ float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]);
+ if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0)))
+ {
+ for (int maskIndex = 0; maskIndex < 4; maskIndex ++)
+ {
+ float4 comparison = _BlackLightMaskKeys;
+ if(unity_LightColor[lightIndex].a == comparison[maskIndex])
+ {
+ blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos)));
+ }
+ }
+ }
+ }
+ #endif
+ }
+#endif
+
+/*
+#ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskDissolve != 4)
+ {
+ blackLightMask[mask];
+ }
+#endif
+*/
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
new file mode 100644
index 00000000..38070d42
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f92af4ad59b5cab44af7897acda33c20
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
new file mode 100644
index 00000000..f87ae6dc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc
@@ -0,0 +1,39 @@
+#ifndef POI_BLENDING
+ #define POI_BLENDING
+
+ /*
+ 0: Zero float4(0.0, 0.0, 0.0, 0.0),
+ 1: One float4(1.0, 1.0, 1.0, 1.0),
+ 2: DstColor destinationColor,
+ 3: SrcColor sourceColor,
+ 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ 5: SrcAlpha sourceColor.aaaa,
+ 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ 7: DstAlpha destinationColor.aaaa,
+ 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor.,
+ 9: SrcAlphaSaturate saturate(sourceColor.aaaa),
+ 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa,
+ */
+
+ float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor)
+ {
+ float4 sA = 1-blendFactor;
+ const float4 blendData[11] = {
+ float4(0.0, 0.0, 0.0, 0.0),
+ float4(1.0, 1.0, 1.0, 1.0),
+ destinationColor,
+ sourceColor,
+ float4(1.0, 1.0, 1.0, 1.0) - destinationColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sourceColor,
+ sA,
+ float4(1.0, 1.0, 1.0, 1.0) - sA,
+ saturate(sourceColor.aaaa),
+ 1 - sA,
+ };
+
+ return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
new file mode 100644
index 00000000..0c5a3d04
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c15a2b2e7d9eeb24fbca1492d5ff5eba
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
new file mode 100644
index 00000000..6e4db3fc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_BULGE
+ #define POI_BULGE
+
+
+ sampler2D _BulgeMask;
+ float _BuldgeFadeLength;
+ float _BuldgeHeight;
+
+ void bulgyWolgy(inout v2f o)
+ {
+ float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0)));
+ float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0));
+ depth = Linear01Depth(depth);
+
+ float intersect = 0;
+ if (depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w));
+ if(diff > 0)
+ {
+ intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff);
+ }
+ }
+ float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0);
+
+ offset = IsInMirror() ? 0: offset;
+ offset *= bulgeMask;
+
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset;
+ o.localPos = mul(unity_WorldToObject, o.worldPos);
+ o.pos = UnityObjectToClipPos(o.localPos);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
new file mode 100644
index 00000000..9cac2a9e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9d39ae6d1d612e74b8eee82e7e56b4ce
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
new file mode 100644
index 00000000..5adf7340
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc
@@ -0,0 +1,108 @@
+#ifndef POI_CLEARCOAT
+ #define POI_CLEARCOAT
+
+ samplerCUBE _ClearCoatCubeMap;
+ float _ClearCoatSampleWorld;
+ POI_TEXTURE_NOSAMPLER(_ClearCoatMask);
+ POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap);
+ float _ClearCoatInvertSmoothness;
+ float _ClearCoat;
+ float _ClearCoatSmoothness;
+ float3 _ClearCoatTint;
+ float _ClearCoatNormalToUse;
+ float _ClearCoatForceLighting;
+ float lighty_clear_boy_uwu_var;
+
+
+ float3 CalculateClearCoatEnvironmentalReflections()
+ {
+ float3 reflectionColor;
+
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+ if (float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ float roughness = 1 - smoothnessMap;
+
+ lighty_clear_boy_uwu_var = 0;
+
+ float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir;
+
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0;
+
+
+ if(float(0) == 0 && no_probe == 0)
+ {
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectedDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflectionColor = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflectionColor = probe0;
+ }
+ }
+ else
+ {
+ lighty_clear_boy_uwu_var = 1;
+ reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+ }
+
+ if(float(0))
+ {
+ lighty_clear_boy_uwu_var = 1;
+ }
+
+ return reflectionColor * float4(1,1,1,1);
+ }
+
+ void calculateAndApplyClearCoat(inout float4 finalColor)
+ {
+ half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskClearCoat != 4)
+ {
+ clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat];
+ }
+ #endif
+
+ half3 reflectionColor = CalculateClearCoatEnvironmentalReflections();
+
+ float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r);
+ #ifdef POI_LIGHTING
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ //finalColor.rgb += reflectionColor;
+ //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var);
+ #else
+ finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1));
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
new file mode 100644
index 00000000..a3a05554
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8887c04208910f34e86458b595a834ac
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
new file mode 100644
index 00000000..687dc443
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc
@@ -0,0 +1,262 @@
+#ifndef POI_COLOR
+ #define POI_COLOR
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ static const float Epsilon = 1e-10;
+ // The weights of RGB contributions to luminance.
+ // Should sum to unity.
+ static const float3 HCYwts = float3(0.299, 0.587, 0.114);
+ static const float HCLgamma = 3;
+ static const float HCLy0 = 100;
+ static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5
+ static const float3 wref = float3(1.0, 1.0, 1.0);
+ #define TAU 6.28318531
+
+ float3 HUEtoRGB(in float H)
+ {
+ float R = abs(H * 6 - 3) - 1;
+ float G = 2 - abs(H * 6 - 2);
+ float B = 2 - abs(H * 6 - 4);
+ return saturate(float3(R, G, B));
+ }
+
+ float3 RGBtoHCV(in float3 RGB)
+ {
+ // Based on work by Sam Hocevar and Emil Persson
+ float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0);
+ float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx);
+ float C = Q.x - min(Q.w, Q.y);
+ float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z);
+ return float3(H, C, Q.x);
+ }
+
+ float3 HSVtoRGB(in float3 HSV)
+ {
+ float3 RGB = HUEtoRGB(HSV.x);
+ return((RGB - 1) * HSV.y + 1) * HSV.z;
+ }
+
+ float3 RGBtoHSV(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float S = HCV.y / (HCV.z + Epsilon);
+ return float3(HCV.x, S, HCV.z);
+ }
+
+ float3 HSLtoRGB(in float3 HSL)
+ {
+ float3 RGB = HUEtoRGB(HSL.x);
+ float C = (1 - abs(2 * HSL.z - 1)) * HSL.y;
+ return(RGB - 0.5) * C + HSL.z;
+ }
+
+ float3 RGBtoHSL(in float3 RGB)
+ {
+ float3 HCV = RGBtoHCV(RGB);
+ float L = HCV.z - HCV.y * 0.5;
+ float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon);
+ return float3(HCV.x, S, L);
+ }
+
+ float3 HCYtoRGB(in float3 HCY)
+ {
+
+
+ float3 RGB = HUEtoRGB(HCY.x);
+ float Z = dot(RGB, HCYwts);
+ if (HCY.z < Z)
+ {
+ HCY.y *= HCY.z / Z;
+ }
+ else if(Z < 1)
+ {
+ HCY.y *= (1 - HCY.z) / (1 - Z);
+ }
+ return(RGB - Z) * HCY.y + HCY.z;
+ }
+
+ float3 RGBtoHCY(in float3 RGB)
+ {
+ // Corrected by David Schaeffer
+ float3 HCV = RGBtoHCV(RGB);
+ float Y = dot(RGB, HCYwts);
+ float Z = dot(HUEtoRGB(HCV.x), HCYwts);
+ if (Y < Z)
+ {
+ HCV.y *= Z / (Epsilon + Y);
+ }
+ else
+ {
+ HCV.y *= (1 - Z) / (Epsilon + 1 - Y);
+ }
+ return float3(HCV.x, HCV.y, Y);
+ }
+
+ float3 HCLtoRGB(in float3 HCL)
+ {
+ float3 RGB = 0;
+ if(HCL.z != 0)
+ {
+ float H = HCL.x;
+ float C = HCL.y;
+ float L = HCL.z * HCLmaxL;
+ float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0));
+ float U = (2 * L - C) / (2 * Q - 1);
+ float V = C / Q;
+ float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2;
+ float T;
+ H *= 6;
+ if(H <= 0.999)
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.g = T / (1 + T);
+ }
+ else if(H <= 1.001)
+ {
+ RGB.r = 1;
+ RGB.g = 1;
+ }
+ else if(H <= 2)
+ {
+ T = tan(A);
+ RGB.r = (1 + T) / T;
+ RGB.g = 1;
+ }
+ else if(H <= 3)
+ {
+ T = tan(A);
+ RGB.g = 1;
+ RGB.b = 1 + T;
+ }
+ else if(H <= 3.999)
+ {
+ T = tan(A);
+ RGB.g = 1 / (1 + T);
+ RGB.b = 1;
+ }
+ else if(H <= 4.001)
+ {
+ RGB.g = 0;
+ RGB.b = 1;
+ }
+ else if(H <= 5)
+ {
+ T = tan(A);
+ RGB.r = -1 / T;
+ RGB.b = 1;
+ }
+ else
+ {
+ T = tan(A);
+ RGB.r = 1;
+ RGB.b = -T;
+ }
+ RGB = RGB * V + U;
+ }
+ return RGB;
+ }
+
+ float3 RGBtoHCL(in float3 RGB)
+ {
+ float3 HCL;
+ float H = 0;
+ float U = min(RGB.r, min(RGB.g, RGB.b));
+ float V = max(RGB.r, max(RGB.g, RGB.b));
+ float Q = HCLgamma / HCLy0;
+ HCL.y = V - U;
+ if(HCL.y != 0)
+ {
+ H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi;
+ Q *= U / V;
+ }
+ Q = exp(Q);
+ HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6);
+ HCL.y *= Q;
+ HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2);
+ return HCL;
+ }
+
+ //HSL MODIFT
+ float3 ModifyViaHSL(float3 color, float3 HSLMod)
+ {
+ float3 colorHSL = RGBtoHSL(color);
+ colorHSL.r = frac(colorHSL.r + HSLMod.r);
+ colorHSL.g = saturate(colorHSL.g + HSLMod.g);
+ colorHSL.b = saturate(colorHSL.b + HSLMod.b);
+ return HSLtoRGB(colorHSL);
+ }
+
+ float3 hueShift(float3 col, float hueAdjust)
+ {
+ hueAdjust *= 2 * pi;
+ const float3 k = float3(0.57735, 0.57735, 0.57735);
+ half cosAngle = cos(hueAdjust);
+ return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle);
+ }
+
+ float3 poiSaturation(float3 In, float Saturation)
+ {
+ float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
+ return luma.xxx + Saturation.xxx * (In - luma.xxx);
+ }
+ // LCH
+ float xyzF(float t)
+ {
+ return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645));
+ }
+ float xyzR(float t)
+ {
+ return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655));
+ }
+ float3 rgb2lch(in float3 c)
+ {
+ c = mul(float3x3(0.4124, 0.3576, 0.1805,
+ 0.2126, 0.7152, 0.0722,
+ 0.0193, 0.1192, 0.9505), c);
+ c.x = xyzF(c.x / wref.x);
+ c.y = xyzF(c.y / wref.y);
+ c.z = xyzF(c.z / wref.z);
+ float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z));
+ return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y));
+ }
+
+ float3 lch2rgb(in float3 c)
+ {
+ c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y);
+
+ float lg = 1. / 116. * (c.x + 16.);
+ float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y),
+ wref.y * xyzR(lg),
+ wref.z * xyzR(lg - 0.005 * c.z));
+
+ float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986,
+ - 0.9689, 1.8758, 0.0415,
+ 0.0557, -0.2040, 1.0570), xyz);
+
+ return rgb;
+ }
+
+ //cheaply lerp around a circle
+ float lerpAng(in float a, in float b, in float x)
+ {
+ float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi;
+ return ang * x + b;
+ }
+
+ //Linear interpolation between two colors in Lch space
+ float3 lerpLch(in float3 a, in float3 b, in float x)
+ {
+ float hue = lerpAng(a.z, b.z, x);
+ return float3(lerp(b.xy, a.xy, x), hue);
+ }
+
+ float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha)
+ {
+ return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha));
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
new file mode 100644
index 00000000..6389c44e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dd1bc93d71dcd1b46b874c07a85bed7d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
new file mode 100644
index 00000000..cd354f85
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc
@@ -0,0 +1,249 @@
+#ifndef POI_DATA
+ #define POI_DATA
+
+ float _ParallaxBias;
+ float _LightingAdditiveLimitIntensity;
+ float _LightingAdditiveMaxIntensity;
+ POI_TEXTURE_NOSAMPLER(_BumpMap);
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailMask);
+ POI_TEXTURE_NOSAMPLER(_DetailNormalMap);
+ float _DetailNormalMapScale;
+ #endif
+ float _BumpScale;
+
+ void calculateAttenuation(v2f i)
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if defined(POINT) || defined(SPOT)
+ POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz)
+ poiLight.additiveShadow = shadow;
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ poiLight.additiveShadow == 0;
+ #endif
+ #else
+ UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz)
+ // fix for rare bug where light atten is 0 when there is no directional light in the scene
+ #ifdef FORWARD_BASE_PASS
+ if (all(_LightColor0.rgb == 0.0))
+ {
+ attenuation = 1.0;
+ }
+ #endif
+ #endif
+ poiLight.attenuation = attenuation;
+ }
+
+ void calculateVertexLightingData(in v2f i)
+ {
+ #ifdef VERTEXLIGHT_ON
+ float4 toLightX = unity_4LightPosX0 - i.worldPos.x;
+ float4 toLightY = unity_4LightPosY0 - i.worldPos.y;
+ float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z;
+ float4 lengthSq = 0;
+ lengthSq += toLightX * toLightX;
+ lengthSq += toLightY * toLightY;
+ lengthSq += toLightZ * toLightZ;
+
+ float4 lightAttenSq = unity_4LightAtten0;
+ float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq);
+ float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25));
+ poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight);
+
+ poiLight.vDotNL = 0;
+ poiLight.vDotNL += toLightX * poiMesh.normals[1].x;
+ poiLight.vDotNL += toLightY * poiMesh.normals[1].y;
+ poiLight.vDotNL += toLightZ * poiMesh.normals[1].z;
+
+ float4 corr = rsqrt(lengthSq);
+ poiLight.vDotNL = max(0, poiLight.vDotNL * corr);
+ poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]);
+
+ float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos;
+ poiLight.vDirection[index] = normalize(vertexToLightSource);
+ //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]);
+ poiLight.vColor[index] = unity_LightColor[index].rgb;
+
+ if (float(0) == 1)
+ {
+ float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b));
+ poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1)));
+ }
+ poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir);
+ poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]);
+ poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1);
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index]));
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index]));
+ #endif
+ }
+ #endif
+ }
+
+ void calculateLightingData(in v2f i)
+ {
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb;
+ poiLight.color = magic + normalLight;
+ #else
+ #ifdef FORWARD_ADD_PASS
+ poiLight.color = _LightColor0.rgb;
+
+
+ if (float(0) == 1)
+ {
+ float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b));
+ poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1)));
+ }
+ #endif
+ #endif
+
+ #ifdef FORWARD_BASE_PASS
+ poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ #else
+ #if defined(POINT) || defined(SPOT)
+ poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos);
+ #else
+ poiLight.direction = _WorldSpaceLightPos0;
+ #endif
+ #endif
+
+ poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir);
+
+ #ifdef POI_VAR_DOTNH
+ poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir));
+ #endif
+
+ #ifdef POI_VAR_DOTLH
+ poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir));
+ #endif
+
+ poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir);
+ poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir);
+ poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction);
+ poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir);
+ poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir);
+ poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir);
+ }
+
+ float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign)
+ {
+ return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w);
+ }
+
+ void InitializeMeshData(inout v2f i, uint facing)
+ {
+ poiMesh.isFrontFace = facing;
+ poiMesh.normals[0] = normalize(i.normal);
+ poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w);
+ poiMesh.tangent = i.tangent.xyz;
+
+ #ifndef OUTLINE
+ if(!poiMesh.isFrontFace)
+ {
+ poiMesh.normals[0] *= -1;
+ poiMesh.tangent *= -1;
+ poiMesh.binormal *= -1;
+ }
+ #endif
+
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+ poiMesh.barycentricCoordinates = i.barycentricCoordinates;
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ #ifdef POI_UV_DISTORTION
+ poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy);
+ #else
+ poiMesh.uv[4] = poiMesh.uv[0];
+ #endif
+
+ poiMesh.vertexColor = i.vertexColor;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ poiMesh.lightmapUV = i.lightmapUV;
+ #endif
+ poiMesh.modelPos = i.modelPos;
+
+ #ifdef FUR
+ poiMesh.furAlpha = i.furAlpha;
+ #endif
+ }
+
+ void initializeCamera(v2f i)
+ {
+ poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
+ poiCam.forwardDir = getCameraForward();
+ poiCam.worldPos = _WorldSpaceCameraPos;
+ poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos);
+ poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos);
+ poiCam.grabPos = i.grabPos;
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ poiCam.clipPos = i.pos;
+ #if defined(GRAIN)
+ poiCam.worldDirection = i.worldDirection;
+ #endif
+
+ poiCam.tangentViewDir = normalize(i.tangentViewDir);
+ poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42));
+ }
+
+ void calculateTangentData()
+ {
+ poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]);
+ poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]));
+ }
+
+ void CalculateReflectionData()
+ {
+ #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON)
+ poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]);
+ poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]);
+ #endif
+ }
+
+ void calculateNormals(inout half3 detailMask)
+ {
+ half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ #ifdef FINALPASS
+ detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(1) > 0)
+ {
+ half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g);
+ poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal);
+ }
+ else
+ {
+ poiMesh.tangentSpaceNormal = mainNormal;
+ }
+ #else
+ poiMesh.tangentSpaceNormal = mainNormal;
+ #endif
+
+ #ifdef POI_RGBMASK
+ calculateRGBNormals(poiMesh.tangentSpaceNormal);
+ #endif
+
+ poiMesh.normals[1] = normalize(
+ poiMesh.tangentSpaceNormal.x * poiMesh.tangent +
+ poiMesh.tangentSpaceNormal.y * poiMesh.binormal +
+ poiMesh.tangentSpaceNormal.z * poiMesh.normals[0]
+ );
+
+ poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1]));
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
new file mode 100644
index 00000000..cfb116cd
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 48d1a41f02735734eb01046a382eee27
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
new file mode 100644
index 00000000..125d2cd9
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc
@@ -0,0 +1,107 @@
+#ifndef POI_DEBUG
+ #define POI_DEBUG
+
+ float _DebugEnabled;
+ float _DebugMeshData;
+ float _DebugLightingData;
+ float _DebugCameraData;
+
+ void displayDebugInfo(inout float4 finalColor)
+ {
+
+ if (float(0) != 0)
+ {
+ //Mesh Data
+ if (float(0) == 1)
+ {
+ finalColor.rgb = poiMesh.normals[0];
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiMesh.normals[1];
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiMesh.tangent;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiMesh.binormal;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiMesh.localPos;
+ return;
+ }
+
+ #ifdef POI_LIGHTING
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiLight.attenuation;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiLight.directLighting;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiLight.indirectLighting;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiLight.lightMap;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiLight.rampedLightMap;
+ return;
+ }
+ else if(float(0) == 6)
+ {
+ finalColor.rgb = poiLight.finalLighting;
+ return;
+ }
+ else if(float(0) == 7)
+ {
+ finalColor.rgb = poiLight.nDotL;
+ return;
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ finalColor.rgb = poiCam.viewDir;
+ return;
+ }
+ else if(float(0) == 2)
+ {
+ finalColor.rgb = poiCam.tangentViewDir;
+ return;
+ }
+ else if(float(0) == 3)
+ {
+ finalColor.rgb = poiCam.forwardDir;
+ return;
+ }
+ else if(float(0) == 4)
+ {
+ finalColor.rgb = poiCam.worldPos;
+ return;
+ }
+ else if(float(0) == 5)
+ {
+ finalColor.rgb = poiCam.viewDotNormal;
+ return;
+ }
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
new file mode 100644
index 00000000..b1fb82e0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1b7ee41224406db4098302b4e41b0dd0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
new file mode 100644
index 00000000..280fcbc1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_DECAL
+ #define POI_DECAL
+
+ POI_TEXTURE_NOSAMPLER(_DecalTexture);
+ POI_TEXTURE_NOSAMPLER(_DecalMask);
+ float4 _DecalColor;
+ fixed _DecalTiled;
+ fixed _DecalBlendAdd;
+ fixed _DecalBlendMultiply;
+ fixed _DecalBlendReplace;
+ half _DecalRotation;
+ half2 _DecalScale;
+ half2 _DecalPosition;
+ half _DecalRotationSpeed;
+ float _DecalEmissionStrength;
+
+ void applyDecal(inout float4 albedo, inout float3 decalEmission)
+ {
+ float2 uv = poiMesh.uv[float(0)];
+ float2 decalCenter = float4(0.5,0.5,0,0);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y);
+ uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1));
+
+ half decalAlpha = 1;
+ //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0);
+ float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
+ decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if (!float(0))
+ {
+ if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0)
+ {
+ decalAlpha = 0;
+ }
+ }
+
+ if(float(0))
+ {
+ albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0));
+ }
+
+ if(float(0))
+ {
+ albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+ albedo = saturate(albedo);
+ decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
new file mode 100644
index 00000000..d1765656
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 035a04f1445038e45bd240c500418e43
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
new file mode 100644
index 00000000..9b70067a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc
@@ -0,0 +1,21 @@
+#ifndef POI_DEFINES
+ #define POI_DEFINES
+
+ #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04)
+
+ #ifdef _SPECGLOSSMAP // Specular
+ #ifndef POI_VAR_DOTNH
+ #define POI_VAR_DOTNH
+ #endif
+ #ifndef POI_VAR_DOTLH
+ #define POI_VAR_DOTLH
+ #endif
+ #endif
+
+ #ifdef VIGNETTE_MASKED // Lighting
+ #ifndef POI_VAR_DOTNL
+ #define POI_VAR_DOTNL
+ #endif
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
new file mode 100644
index 00000000..6d60ca20
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: aeaa5d443dd8b6a4884a6bfaaf859630
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
new file mode 100644
index 00000000..828460bc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc
@@ -0,0 +1,112 @@
+#ifndef POI_DEPTH_COLOR
+ #define POI_DEPTH_COLOR
+
+ float4 _DepthGlowColor;
+ float _DepthGlowEmission;
+ float _FadeLength;
+ float _DepthAlphaMin;
+ float _DepthAlphaMax;
+ POI_TEXTURE_NOSAMPLER(_DepthGradient);
+ POI_TEXTURE_NOSAMPLER(_DepthMask);
+ float _DepthGradientTextureUV;
+ float _DepthGradientBlend;
+
+ /*
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos)
+ {
+ float3 touchEmission = 0;
+ if (!IsInMirror())
+ {
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+ float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection));
+ depth = Linear01Depth(depth);
+ if(depth != 1)
+ {
+ float diff = distance(depth, Linear01Depth(clipPos.z));
+ float intersect = 0;
+ if(diff > 0)
+ {
+ intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1);
+ }
+ half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect);
+ half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]);
+ half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+ }
+ }
+ depthTouchEmission = touchEmission;
+ }
+ */
+
+ inline float CorrectedLinearEyeDepth(float z, float B)
+ {
+ return 1.0 / (z / PM._34 + B);
+ }
+
+ void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection)
+ {
+ float3 touchEmission = 0;
+ float fadeLength = _FadeLength;
+ fadeLength *= 0.01;
+
+ float perspectiveDivide = 1.0f / poiCam.clipPos.w;
+ float4 direction = worldDirection * perspectiveDivide;
+ float2 screenPos = poiCam.grabPos.xy * perspectiveDivide;
+ float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos);
+
+ #if UNITY_REVERSED_Z
+ if (z == 0)
+ #else
+ if(z == 1)
+ #endif
+ return;
+
+ float depth = CorrectedLinearEyeDepth(z, direction.w);
+ float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz;
+ /*
+ finalColor.rgb = frac(worldpos);
+ return;
+ */
+
+ float diff = distance(worldpos, poiMesh.worldPos);
+ float intersect = 0;
+ intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1);
+ half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan);
+
+ half4 depthGradient = 0;
+ half3 depthColor = 0;
+
+
+ if (_DepthGradientTextureUV == 0)
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb;
+ }
+ else
+ {
+ depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan);
+ depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect;
+ }
+
+
+ if(_DepthGradientBlend == 0) // rpelace
+ {
+ finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask);
+ }
+ else if(_DepthGradientBlend == 1) // add
+ {
+ finalColor.rgb += depthColor * intersect * depthMask;
+ }
+ else if(_DepthGradientBlend == 2) // multiply
+ {
+ finalColor.rgb *= lerp(1, depthColor, intersect * depthMask);
+ }
+ finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask);
+ touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask;
+
+ depthTouchEmission = touchEmission;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
new file mode 100644
index 00000000..b943ba13
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 816cc0d2aa39ed244ab8c0d01a315887
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
new file mode 100644
index 00000000..13175f00
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc
@@ -0,0 +1,171 @@
+#ifndef POI_DISSOLVE
+ #define POI_DISSOLVE
+
+ float _DissolveType;
+ float _DissolveEdgeWidth;
+ float4 _DissolveEdgeColor;
+ sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST;
+ float _DissolveEdgeEmission;
+ float4 _DissolveTextureColor;
+
+ POI_TEXTURE_NOSAMPLER(_DissolveToTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture);
+ POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise);
+ POI_TEXTURE_NOSAMPLER(_DissolveMask);
+
+ float _DissolveMaskInvert;
+ float _DissolveAlpha;
+ float _ContinuousDissolve;
+ float _DissolveDetailStrength;
+ float _DissolveEdgeHardness;
+ float _DissolveInvertNoise;
+ float _DissolveInvertDetailNoise;
+ float _DissolveToEmissionStrength;
+
+ // Point to Point
+ float _DissolveP2PWorldLocal;
+ float _DissolveP2PEdgeLength;
+ float4 _DissolveStartPoint;
+ float4 _DissolveEndPoint;
+
+ // World Dissolve
+ float _DissolveWorldShape;
+ float4 _DissolveShapePosition;
+ float4 _DissolveShapeRotation;
+ float _DissolveShapeScale;
+ float _DissolveInvertShape;
+ float _DissolveShapeEdgeLength;
+
+ float _DissolveAlpha0;
+ float _DissolveAlpha1;
+ float _DissolveAlpha2;
+ float _DissolveAlpha3;
+ float _DissolveAlpha4;
+ float _DissolveAlpha5;
+ float _DissolveAlpha6;
+ float _DissolveAlpha7;
+ float _DissolveAlpha8;
+ float _DissolveAlpha9;
+
+ // Masking
+ float _DissolveEmissionSide;
+ float _DissolveEmission1Side;
+ float _DissolveUseVertexColors;
+
+ float4 edgeColor;
+ float edgeAlpha;
+ float dissolveAlpha;
+ float4 dissolveToTexture;
+ //Globals
+
+
+ void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission)
+ {
+
+ float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+
+ if (float(0))
+ {
+ // Vertex Color Imprecision hype
+ dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000;
+ }
+
+ dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ float da = float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0)
+ + float(0);
+ da = saturate(da);
+
+ float dds = float(0.1);
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskDissolve != 4)
+ {
+ dissolveMask *= blackLightMask[_BlackLightMaskDissolve];
+ }
+ #endif
+
+ if(float(0))
+ {
+ dissolveMask = 1 - dissolveMask;
+ }
+
+ float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if(float(0))
+ {
+ dissolveNoiseTexture = 1 - dissolveNoiseTexture;
+ }
+ if(float(0))
+ {
+ dissolveDetailNoise = 1 - dissolveDetailNoise;
+ }
+ if(float(0) != 0)
+ {
+ da = sin(_Time.y * float(0)) * .5 + .5;
+ }
+ da *= dissolveMask;
+ dissolveAlpha = da;
+ edgeAlpha = 0;
+
+
+ if(float(1) == 1) // Basic
+ {
+ da = remap(da, 0, 1, -float(0.025), 1);
+ dissolveAlpha = da;
+ //Adjust detail strength to avoid artifacts
+ dds *= smoothstep(1, .99, da);
+ float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds);
+
+ noise = saturate(noise + 0.001);
+ //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025));
+ dissolveAlpha = dissolveAlpha >= noise;
+ edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha);
+ }
+ else if (float(1) == 2) // Point to Point
+ {
+ float3 direction;
+ float3 currentPos;
+ float distanceTo = 0;
+ direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0));
+ currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha);
+ if (float(0) == 0)
+ {
+ distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ else
+ {
+ distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds;
+ edgeAlpha = smoothstep(float(0.1), 0, distanceTo);
+ dissolveAlpha = step(distanceTo, 0);
+ edgeAlpha *= 1 - dissolveAlpha;
+ }
+ }
+
+ albedo = lerp(albedo, dissolveToTexture, dissolveAlpha);
+
+
+ if(float(0.025))
+ {
+ edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1);
+ albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+ dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha));
+ }
+
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
new file mode 100644
index 00000000..14614d65
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 540aae59948ec8a4a8c49953881c2272
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
new file mode 100644
index 00000000..91efad39
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_DITHERING
+ #define POI_DITHERING
+ fixed _DitheringEnabled;
+ fixed _DitherGradient;
+
+ half calcDither(half2 grabPos)
+ {
+ half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8));
+ return dither;
+ }
+
+ #ifndef POI_SHADOW
+ void applyDithering(inout float4 finalColor)
+ {
+
+ if (float(0))
+ {
+ half dither = calcDither(poiCam.screenUV.xy);
+ finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1));
+ }
+ }
+ #else
+ void applyShadowDithering(inout float alpha, float2 screenUV)
+ {
+
+ if(float(0))
+ {
+ half dither = calcDither(screenUV);
+ alpha = alpha - (dither * (1 - alpha) * float(0.1));
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
new file mode 100644
index 00000000..561b1675
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e431ac20b0c505a4b9892a199b4f207e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
new file mode 100644
index 00000000..4888c2ca
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc
@@ -0,0 +1,240 @@
+#ifndef POI_EMISSION
+ #define POI_EMISSION
+
+ float4 _EmissionColor;
+ POI_TEXTURE_NOSAMPLER(_EmissionMap);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST;
+ float _EmissionBaseColorAsMap;
+ float _EmissionStrength;
+ float _EnableEmission;
+ float _EmissionHueShift;
+ float4 _EmissiveScroll_Direction;
+ float _EmissiveScroll_Width;
+ float _EmissiveScroll_Velocity;
+ float _EmissiveScroll_Interval;
+ float _EmissionBlinkingEnabled;
+ float _EmissiveBlink_Min;
+ float _EmissiveBlink_Max;
+ float _EmissiveBlink_Velocity;
+ float _ScrollingEmission;
+ float _EnableGITDEmission;
+ float _GITDEMinEmissionMultiplier;
+ float _GITDEMaxEmissionMultiplier;
+ float _GITDEMinLight;
+ float _GITDEMaxLight;
+ float _GITDEWorldOrMesh;
+ float _EmissionCenterOutEnabled;
+ float _EmissionCenterOutSpeed;
+ float _EmissionHueShiftEnabled;
+ float _EmissionBlinkingOffset;
+ float _EmissionScrollingOffset;
+
+ float4 _EmissionColor1;
+ #ifdef EFFECT_HUE_VARIATION
+ POI_TEXTURE_NOSAMPLER(_EmissionMap1);
+ POI_TEXTURE_NOSAMPLER(_EmissionMask1);
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST;
+ #endif
+ float _EmissionBaseColorAsMap1;
+ float _EmissionStrength1;
+ float _EnableEmission1;
+ float _EmissionHueShift1;
+ float4 _EmissiveScroll_Direction1;
+ float _EmissiveScroll_Width1;
+ float _EmissiveScroll_Velocity1;
+ float _EmissiveScroll_Interval1;
+ float _EmissionBlinkingEnabled1;
+ float _EmissiveBlink_Min1;
+ float _EmissiveBlink_Max1;
+ float _EmissiveBlink_Velocity1;
+ float _ScrollingEmission1;
+ float _EnableGITDEmission1;
+ float _GITDEMinEmissionMultiplier1;
+ float _GITDEMaxEmissionMultiplier1;
+ float _GITDEMinLight1;
+ float _GITDEMaxLight1;
+ float _GITDEWorldOrMesh1;
+ float _EmissionCenterOutEnabled1;
+ float _EmissionCenterOutSpeed1;
+ float _EmissionHueShiftEnabled1;
+ float _EmissionBlinkingOffset1;
+ float _EmissionScrollingOffset1;
+
+ float _EmissionReplace;
+
+ float _EmissionScrollingVertexColor;
+ float _EmissionScrollingVertexColor1;
+
+ float _EmissionScrollingUseCurve;
+ float _EmissionScrollingUseCurve1;
+
+ float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled)
+ {
+ float glowInTheDarkMultiplier = 1;
+
+ if (enabled)
+ {
+ #ifdef POI_LIGHTING
+ float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb;
+ float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight);
+ glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha);
+ #endif
+ }
+ return glowInTheDarkMultiplier;
+ }
+
+ float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position)
+ {
+ float phase = 0;
+ phase = dot(position, direction);
+ phase -= (_Time.y + offset) * velocity;
+ phase /= interval;
+ phase -= floor(phase);
+ phase = saturate(phase);
+ return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5;
+ }
+
+ float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset)
+ {
+ float amplitude = (blinkMax - blinkMin) * 0.5f;
+ float base = blinkMin + amplitude;
+ return sin((_Time.y + offset) * blinkVelocity) * amplitude + base;
+ }
+
+ float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor)
+ {
+ // First Emission
+ float3 emission0 = 0;
+ float emissionStrength0 = float(0);
+ float3 emissionColor0 = 0;
+
+ float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+ else
+ {
+ emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos);
+ }
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor0 = hueShift(emissionColor0, float(0) * float(0));
+ float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission != 4)
+ {
+ emissionMask0 *= blackLightMask[_BlackLightMaskEmission];
+ }
+ #endif
+
+ emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0;
+ emission0 = emissionStrength0 * emissionColor0;
+
+ #ifdef POI_DISSOLVE
+
+ if(float(2) != 2)
+ {
+ emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+
+ // Second Emission
+ float3 emission1 = 0;
+ float emissionStrength1 = 0;
+ float3 emissionColor1 = 0;
+
+ #ifdef EFFECT_HUE_VARIATION
+ emissionStrength1 = float(0);
+ float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0));
+
+
+ if (!float(0))
+ {
+ emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb;
+ }
+
+
+ if(float(0))
+ {
+ float3 pos1 = poiMesh.localPos;
+
+ if(float(0))
+ {
+ pos1 = poiMesh.vertexColor.rgb;
+ }
+
+
+ if(float(0))
+ {
+ emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10));
+ }
+ else
+ {
+ emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1);
+ }
+ }
+
+ if(float(0))
+ {
+ emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0));
+ }
+
+ emissionColor1 = hueShift(emissionColor1, float(0) * float(0));
+ float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0));
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskEmission2 != 4)
+ {
+ emissionMask1 *= blackLightMask[_BlackLightMaskEmission2];
+ }
+ #endif
+ emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1;
+ emission1 = emissionStrength1 * emissionColor1;
+
+ #ifdef POI_DISSOLVE
+ if(float(2) != 2)
+ {
+ emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2));
+ }
+ #endif
+ #endif
+ finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1));
+
+ return emission0 + emission1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
new file mode 100644
index 00000000..ab7528aa
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4a1061d26040c0d43bf698bacacd7313
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
new file mode 100644
index 00000000..1e9188ec
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc
@@ -0,0 +1,43 @@
+#ifndef POI_ENVIRONMENTAL_RIM
+ #define POI_ENVIRONMENTAL_RIM
+
+ //enviro rim
+ float _EnableEnvironmentalRim;
+ POI_TEXTURE_NOSAMPLER(_RimEnviroMask);
+ float _RimEnviroBlur;
+ float _RimEnviroMinBrightness;
+ float _RimEnviroWidth;
+ float _RimEnviroSharpness;
+ float _RimEnviroIntensity;
+
+ float3 calculateEnvironmentalRimLighting(in float4 albedo)
+ {
+ float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal));
+ float(0.7) *= 1.7 - 0.7 * float(0.7);
+
+ float3 enviroRimColor = 0;
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if (interpolator < 0.99999)
+ {
+ //Probe 1
+ float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR);
+
+ //Probe 2
+ float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR);
+
+ enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator);
+ }
+ else
+ {
+ float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS);
+ enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR);
+ }
+
+ half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb);
+ return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
new file mode 100644
index 00000000..4767fe20
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bd10f470c7b738a4c8ecadd497e0cccf
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
new file mode 100644
index 00000000..0ed89b59
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc
@@ -0,0 +1,153 @@
+#ifndef POI_FLIPBOOK
+ #define POI_FLIPBOOK
+
+ UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST;
+ float4 _FlipbookColor;
+ float _FlipbookFPS;
+ float _FlipbookTotalFrames;
+ float4 _FlipbookScaleOffset;
+ float _FlipbookTiled;
+ float _FlipbookCurrentFrame;
+ float _FlipbookEmissionStrength;
+ float _FlipbookRotation;
+ float _EnableFlipbook;
+ float _FlipbookTexArrayUV;
+ float _FlipbookAlphaControlsFinalAlpha;
+ float _FlipbookRotationSpeed;
+ float _FlipbookIntensityControlsAlpha;
+ float _FlipbookColorReplaces;
+ float2 _FlipbookTexArrayPan;
+
+ // blending
+ float _FlipbookReplace;
+ float _FlipbookMultiply;
+ float _FlipbookAdd;
+ POI_TEXTURE_NOSAMPLER(_FlipbookMask);
+
+ // anim
+ float _FlipbookMovementType;
+ float4 _FlipbookStartEndOffset;
+ float _FlipbookMovementSpeed;
+
+ // Global
+ float4 flipBookPixel;
+ float4 flipBookPixelMultiply;
+ float flipBookMask;
+
+ #ifndef POI_SHADOW
+
+ void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission)
+ {
+ flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float2 uv = frac(poiMesh.uv[float(0)]);
+ float theta = radians(float(0) + _Time.z * float(0));
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ // 2d rotation
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ if (float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipBookPixel = 0;
+ return;
+ }
+ }
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipBookPixel.a = poiMax(flipBookPixel.rgb);
+ }
+
+ if(float(0))
+ {
+ flipBookPixel.rgb = float4(1,1,1,1).rgb;
+ }
+ else
+ {
+ flipBookPixel.rgb *= float4(1,1,1,1).rgb;
+ }
+
+ #ifdef POI_BLACKLIGHT
+
+ if(_BlackLightMaskFlipbook != 4)
+ {
+ flipBookMask *= blackLightMask[_BlackLightMaskFlipbook];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask);
+ finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask;
+ finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0));
+
+
+ if(float(0))
+ {
+ finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask);
+ }
+ flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask);
+ }
+
+ #else
+
+ float applyFlipbookAlphaToShadow(float2 uv)
+ {
+
+ if(float(0))
+ {
+ float flipbookShadowAlpha = 0;
+
+ float4 flipbookScaleOffset = float4(1,1,0,0);
+ flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
+ float theta = radians(float(0));
+
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 spriteCenter = flipbookScaleOffset.zw + .5;
+ uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
+
+ float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
+
+
+ uint currentFrame = floor(float(-1)) % float(1);
+ if(float(-1) < 0)
+ {
+ currentFrame = (_Time.y / (1 / float(30))) % float(1);
+ }
+ half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame));
+
+ if(float(0))
+ {
+ flipbookColor.a = poiMax(flipbookColor.rgb);
+ }
+
+
+ if(float(0) == 0)
+ {
+ if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
+ {
+ flipbookColor.a = 0;
+ }
+ }
+ return flipbookColor.a * float4(1,1,1,1).a;
+ }
+ return 1;
+ }
+
+ #endif
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
new file mode 100644
index 00000000..0dab00e1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 022ecd6c04e3dbc4e8d16c94f37054ea
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
new file mode 100644
index 00000000..aa950e7d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc
@@ -0,0 +1,376 @@
+#ifndef POIFRAG
+ #define POIFRAG
+
+ float _MainEmissionStrength;
+ float _IgnoreFog;
+ half _GIEmissionMultiplier;
+ float _IridescenceTime;
+ float _AlphaToMask;
+ float _ForceOpaque;
+ float _commentIfZero_EnableGrabpass;
+ float _AlphaPremultiply;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+ float _commentIfZero_LightingAdditiveEnable;
+
+ float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target
+ {
+ #ifdef FORWARD_ADD_PASS
+ #if !defined(POI_LIGHTING)
+ return 0;
+ #endif
+ #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL)
+ return 0;
+ #endif
+ #endif
+ #ifdef FORWARD_ADD_PASS
+
+ if (float(1) == 0)
+ {
+ return 0;
+ }
+ #endif
+ UNITY_SETUP_INSTANCE_ID(i);
+ // Color
+ float4 albedo = 1;
+ float4 finalColor = 1;
+
+ // Lighting
+ float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication
+ float3 finalSpecular0 = 0;
+ float3 finalSpecular1 = 0;
+ float3 finalSSS = 0;
+ fixed lightingAlpha = 1;
+ float3 finalEnvironmentalRim = 0;
+
+ // Emissions
+ float3 finalEmission = 0;
+ float3 finalLighting = 1;
+ float3 IridescenceEmission = 0;
+ float3 spawnInEmission = 0;
+ float3 voronoiEmission = 0;
+ float3 matcapEmission = 0;
+ float3 depthTouchEmission = 0;
+ float3 decalEmission = 0;
+ float3 glitterEmission = 0;
+ float3 panosphereEmission = 0;
+ float3 backFaceEmission = 0;
+ float3 dissolveEmission = 0;
+ float3 rimLightEmission = 0;
+ float3 flipbookEmission = 0;
+ float3 textOverlayEmission = 0;
+ float3 videoEmission = 0;
+ /**********************************************************************
+ Initialize the base data that's needed everywhere else in the shader
+ **********************************************************************/
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+
+ #ifdef POI_BLACKLIGHT
+ createBlackLightMask();
+
+ if (_BlackLightMaskDebug)
+ {
+ return float4(blackLightMask.rgb, 1);
+ }
+ #endif
+
+ // This has to happen in the initializbecause it alters UV data globally
+ #ifdef POI_PARALLAX
+ calculateandApplyParallax();
+ #endif
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+ calculateVertexLightingData(i);
+ /**********************************************************************
+ Calculate Light Maps
+ **********************************************************************/
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ /**********************************************************************
+ Calculate Color Data
+ **********************************************************************/
+
+ initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask);
+
+ #ifdef POI_DECAL
+ applyDecal(albedo, decalEmission);
+ #endif
+
+
+ #ifdef POI_IRIDESCENCE
+
+ if (_IridescenceTime == 0)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VORONOI
+ applyVoronoi(albedo, voronoiEmission);
+ #endif
+
+ #ifdef POI_MSDF
+ ApplyTextOverlayColor(albedo, textOverlayEmission);
+ #endif
+
+ #ifdef POI_ENVIRONMENTAL_RIM
+ finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo);
+ #endif
+
+ #if defined(POI_METAL) || defined(POI_CLEARCOAT)
+ CalculateReflectionData();
+ #endif
+
+ #ifdef POI_DATA
+ distanceFade(albedo);
+ #endif
+
+ #ifdef POI_RANDOM
+ albedo.a *= i.angleAlpha;
+ #endif
+
+ #ifdef MATCAP
+ applyMatcap(albedo, matcapEmission);
+ #endif
+
+ #ifdef PANOSPHERE
+ applyPanosphereColor(albedo, panosphereEmission);
+ #endif
+
+ #ifdef POI_FLIPBOOK
+ applyFlipbook(albedo, flipbookEmission);
+ #endif
+
+ #ifdef POI_GLITTER
+ applyGlitter(albedo, glitterEmission);
+ #endif
+
+ #ifdef POI_RIM
+ applyRimLighting(albedo, rimLightEmission);
+ #endif
+
+ #ifdef POI_DEPTH_COLOR
+ applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection);
+ #endif
+
+ #ifdef POI_IRIDESCENCE
+
+ if(_IridescenceTime == 1)
+ {
+ applyIridescence(albedo, IridescenceEmission);
+ }
+ #endif
+
+ #ifdef POI_VIDEO
+ applyScreenEffect(albedo, videoEmission);
+ #endif
+
+ applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos);
+
+ /**********************************************************************
+ Handle a few alpha options
+ **********************************************************************/
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 0)
+ {
+ applyDithering(albedo);
+ }
+ }
+
+ albedo.a = max(float(0), albedo.a);
+
+
+ if(float(0) >= 1)
+ {
+ clip(albedo.a - float(0.5));
+ }
+
+
+ if(float(0))
+ {
+ albedo.rgb *= saturate(albedo.a + 0.0000000001);
+ }
+
+ /**********************************************************************
+ Lighting Time :)
+ **********************************************************************/
+
+ #ifdef POI_LIGHTING
+ finalLighting = calculateFinalLighting(albedo.rgb, finalColor);
+
+ #ifdef SUBSURFACE
+ finalSSS = calculateSubsurfaceScattering();
+ #endif
+ #endif
+
+ float4 finalColorBeforeLighting = albedo;
+ finalColor = finalColorBeforeLighting;
+
+ #ifdef POI_SPECULAR
+ finalSpecular0 = calculateSpecular(finalColorBeforeLighting);
+ #endif
+ #ifdef POI_PARALLAX
+ calculateAndApplyInternalParallax(finalColor);
+ #endif
+
+ #ifdef POI_ALPHA_TO_COVERAGE
+ ApplyAlphaToCoverage(finalColor);
+ #endif
+
+
+ if (float(0) == 1)
+ {
+
+ if(float(0) == 1)
+ {
+ applyDithering(finalColor);
+ }
+ }
+
+ #ifdef POI_METAL
+ calculateMetallicness();
+ bool probeExists = shouldMetalHappenBeforeLighting();
+
+ if(!probeExists)
+ {
+ ApplyMetallicsFake(finalColor, albedo);
+ }
+ #endif
+
+ #ifdef POI_LIGHTING
+ #if defined(FORWARD_ADD_PASS) && defined(POI_METAL)
+ finalLighting *= 1 - metalicMap;
+ #endif
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ finalColor.rgb *= finalLighting + poiLight.vFinalLighting;
+ #else
+ finalColor.rgb *= finalLighting;
+ #endif
+
+ #ifdef POI_METAL
+
+ if(probeExists)
+ {
+ ApplyMetallics(finalColor, albedo);
+ }
+ #endif
+
+ finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS;
+
+ #ifdef FORWARD_BASE_PASS
+ #ifdef POI_CLEARCOAT
+ calculateAndApplyClearCoat(finalColor);
+ #endif
+ #endif
+
+ finalColor.a = saturate(finalColor.a);
+
+ /**********************************************************************
+ Add Up all the emission values :D
+ **********************************************************************/
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a;
+ finalEmission += wireframeEmission;
+ finalEmission += IridescenceEmission;
+ finalEmission += spawnInEmission;
+ finalEmission += voronoiEmission;
+ finalEmission += matcapEmission;
+ finalEmission += depthTouchEmission;
+ finalEmission += decalEmission;
+ finalEmission += glitterEmission;
+ finalEmission += panosphereEmission;
+ finalEmission += backFaceEmission;
+ finalEmission += rimLightEmission;
+ finalEmission += flipbookEmission;
+ finalEmission += videoEmission;
+ finalEmission += textOverlayEmission;
+ finalEmission += dissolveEmission;
+ #ifdef POI_EMISSION
+ finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor);
+ #endif
+ #endif
+
+ /**********************************************************************
+ Meta Pass Hype :D
+ **********************************************************************/
+ #ifdef POI_META_PASS
+ UnityMetaInput meta;
+ UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta);
+ meta.Emission = finalEmission * float(1);
+ meta.Albedo = saturate(finalColor.rgb);
+ #ifdef POI_SPECULAR
+ meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a;
+ #else
+ meta.SpecularColor = poiLight.color.rgb * albedo.rgb;
+ #endif
+ return UnityMetaFragment(meta);
+ #endif
+
+ /**********************************************************************
+ Apply Emission to finalColor
+ **********************************************************************/
+ finalColor.rgb += finalEmission;
+
+ /**********************************************************************
+ Grabpass features
+ **********************************************************************/
+
+
+ if (_commentIfZero_EnableGrabpass)
+ {
+ applyGrabEffects(finalColor);
+ }
+
+ /**********************************************************************
+ Unity Fog
+ **********************************************************************/
+ #ifdef FORWARD_BASE_PASS
+
+ if (float(0) == 0)
+ {
+ UNITY_APPLY_FOG(i.fogCoord, finalColor);
+ }
+ #endif
+
+ #ifdef FORWARD_ADD_PASS
+ if(float(0) > 0)
+ {
+ finalColor.rgb *= finalColor.a;
+ }
+ #endif
+
+
+ if(float(0) == 0)
+ {
+ finalColor.a = 1;
+ }
+
+ #ifdef FORWARD_ADD_PASS
+ //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5));
+ #endif
+
+ #ifdef POI_DEBUG
+ displayDebugInfo(finalColor);
+ #endif
+
+ //finalColor.rgb = frac(finalColor.rgb);
+ return finalColor;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
new file mode 100644
index 00000000..21e59362
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1269ba891b917e148966b43c7fe919ce
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
new file mode 100644
index 00000000..8d260cdf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_FUR
+ #define POI_FUR
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST;
+ float _FurAO;
+ float4 _FurColor;
+ float _FurLayers;
+ float _FurMinDistance;
+ float _FurMaxDistance;
+ float _FurHeightMapMin;
+ float _FurHeightMapMax;
+ float _FurDebug;
+ float _AoRampMin;
+ float _AoRampMax;
+ float _FurTipAlpha;
+ float _FurFadeStart;
+
+ //globals
+ half furHeightMap;
+ half furMask;
+
+ void calculateFur()
+ {
+
+ furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x;
+ furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1);
+ furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz);
+ half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture));
+ clip(furHeightMap - poiMesh.furAlpha);
+ clip(furMask - poiMesh.furAlpha);
+
+ albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha));
+ float aoRampMax = _AoRampMax - (1 - furMask);
+ albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO);
+
+ albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
new file mode 100644
index 00000000..07108798
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e88927d3bd773cb4fae694d86d6033d5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
new file mode 100644
index 00000000..032f3b08
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc
@@ -0,0 +1,37 @@
+float _FurLength;
+float _FurGravityStrength;
+
+[instance(4)]
+[maxvertexcount(20)]
+void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID)
+{
+ float4 fur_worldPos[3];
+ v2f o_fur[3];
+ float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength);
+
+ for (int i = 0; i < 3; i++)
+ {
+ if (InstanceID == 0) {
+ IN[i].furAlpha = 0;
+ tristream.Append(IN[i]);
+ }
+ o_fur[i] = IN[i];
+ fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1);
+ }
+ if (InstanceID == 0) {
+ tristream.RestartStrip();
+ }
+ int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers);
+
+ int startLayer = max(int(InstanceID) * 6 - 1, 0);
+ for (int layer = startLayer; layer < Total_FurLayers; layer++) {
+ for (int i = 0; i < 3; i++) {
+ o_fur[i].furAlpha = float(layer) / Total_FurLayers;
+ o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1);
+ o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos);
+ o_fur[i].furAlpha += .01;
+ tristream.Append(o_fur[i]);
+ }
+ tristream.RestartStrip();
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
new file mode 100644
index 00000000..6dbe5ab4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 87aaeeab8f591a641a558a8687f886c5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
new file mode 100644
index 00000000..e31b6498
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc
@@ -0,0 +1,232 @@
+#ifndef POI_GLITTER
+ #define POI_GLITTER
+
+ half3 _GlitterColor;
+ POI_TEXTURE_NOSAMPLER(_GlitterMask);
+ float2 _GlitterPan;
+ POI_TEXTURE_NOSAMPLER(_GlitterColorMap);
+ POI_TEXTURE_NOSAMPLER(_GlitterTexture);
+ half _GlitterSpeed;
+ half _GlitterBrightness;
+ float _GlitterFrequency;
+ float _GlitterJitter;
+ half _GlitterSize;
+ half _GlitterContrast;
+ half _GlitterAngleRange;
+ half _GlitterMinBrightness;
+ half _GlitterBias;
+ float _GlitterRandomColors;
+ float2 _GlitterMinMaxSaturation;
+ float2 _GlitterMinMaxBrightness;
+ fixed _GlitterUseSurfaceColor;
+ float _GlitterBlendType;
+ float _GlitterMode;
+ float _GlitterShape;
+ float _GlitterCenterSize;
+ float _glitterFrequencyLinearEmissive;
+ float _GlitterJaggyFix;
+ float _GlitterRandomRotation;
+ float _GlitterTextureRotation;
+ float4 _GlitterMinMaxSize;
+ float _GlitterRandomSize;
+
+
+ float3 randomFloat3(float2 Seed, float maximum)
+ {
+ return(.5 + float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453)
+ ) * .5) * (maximum);
+ }
+
+ float3 randomFloat3Range(float2 Seed, float Range)
+ {
+ return(float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1) * Range;
+ }
+
+ float3 randomFloat3WiggleRange(float2 Seed, float Range)
+ {
+ float3 rando = (float3(
+ frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453),
+ frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453)
+ ) * 2 - 1);
+ float speed = 1 + float(10);
+ return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range;
+ }
+
+ void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out)
+ {
+ float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453);
+ Out = lerp(Min, Max, randomno);
+ }
+
+ float3 RandomColorFromPoint(float2 rando)
+ {
+ fixed hue = random2(rando.x + rando.y).x;
+ fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x);
+ fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y);
+ float3 hsv = float3(hue, saturation, value);
+ return HSVtoRGB(hsv);
+ }
+
+ void applyGlitter(inout float4 albedo, inout float3 glitterEmission)
+ {
+
+
+ // Scale
+ float2 st = poiMesh.uv[0] * float(300);
+
+ // Tile the space
+ float2 i_st = floor(st);
+ float2 f_st = frac(st);
+
+ float m_dist = 10.; // minimun distance
+ float2 m_point = 0; // minimum point
+ float2 randoPoint = 0;
+ float2 dank;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 neighbor = float2(i, j);
+ float2 pos = random2(i_st + neighbor);
+ float2 rando = pos;
+ pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos);
+ float2 diff = neighbor + pos - f_st;
+ float dist = length(diff);
+
+ if (dist < m_dist)
+ {
+ dank = diff;
+ m_dist = dist;
+ m_point = pos;
+ randoPoint = rando;
+ }
+ }
+ }
+
+ float randomFromPoint = random(randoPoint);
+
+ float size = float(0.3);
+
+ if(float(0))
+ {
+ size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y);
+ }
+
+
+ // Assign a color using the closest point position
+ //color += dot(m_point, float2(.3, .6));
+
+ // Add distance field to closest point center
+ // color.g = m_dist;
+
+ // Show isolines
+ //color -= abs(sin(40.0 * m_dist)) * 0.07;
+
+ // Draw cell center
+ half glitterAlpha = 1;
+ switch(float(0))
+ {
+ case 0: //circle
+ glitterAlpha = (1. - step(size, m_dist));
+ break;
+ case 1: //sqaure
+ float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0);
+
+
+ if (float(0))
+ {
+ float2 center = float2(0, 0);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y);
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ else
+ {
+ glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y)));
+ }
+ break;
+ }
+
+ float3 finalGlitter = 0;
+
+ switch(float(0))
+ {
+ case 0:
+ float3 randomRotation = 0;
+
+ if(float(10) > 0)
+ {
+ randomRotation = randomFloat3WiggleRange(randoPoint, float(90));
+ }
+ else
+ {
+ randomRotation = randomFloat3Range(randoPoint, float(90));
+ }
+ float3 norm = poiMesh.normals[0];
+
+ float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm));
+ finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0);
+ finalGlitter *= glitterAlpha;
+ break;
+ case 1:
+ float offset = random(randoPoint);
+ float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1);
+ finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10));
+ break;
+ }
+
+
+ half3 glitterColor = float4(1,1,1,1);
+ glitterColor *= lerp(1, albedo, float(0));
+ glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+
+ float2 uv = remapClamped(dank, -size, size, 0, 1);
+
+ if(float(0) && !float(0))
+ {
+ float2 fakeUVCenter = float2(.5, .5);
+ float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360);
+ float cs = cos(theta);
+ float sn = sin(theta);
+ uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y);
+ }
+ float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0));
+ //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv));
+ glitterColor *= glitterTexture.rgb;
+ float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskGlitter != 4)
+ {
+ glitterMask *= blackLightMask[_BlackLightMaskGlitter];
+ }
+ #endif
+
+ if(float(0))
+ {
+ glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y));
+ }
+
+
+ if(float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask);
+ glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask;
+ }
+ else
+ {
+ glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask;
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
new file mode 100644
index 00000000..0d531bf0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3c317a8247f285a428640ba770057694
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
new file mode 100644
index 00000000..060cb720
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc
@@ -0,0 +1,127 @@
+#ifndef POI_GRAB
+ #define POI_GRAB
+
+ float _RefractionIndex;
+ float _RefractionOpacity;
+ float _RefractionChromaticAberattion;
+ float _RefractionEnabled;
+ float _GrabSrcBlend;
+ float _GrabDstBlend;
+ float _GrabPassUseAlpha;
+ float _GrabPassBlendFactor;
+ float _GrabBlurDistance;
+ float _GrabBlurQuality;
+ float _GrabBlurDirections;
+ POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap);
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST;
+
+ float4 blur(float2 uv)
+ {
+ float two_pi = 6.28318530718;
+
+ float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur
+ float quality = floor(_GrabBlurQuality);
+ float directions = floor(_GrabBlurDirections);
+
+ // Pixel colour
+ float4 color = tex2D(_PoiGrab, uv);
+
+ float deltaAngle = two_pi / directions;
+ float deltaQuality = 1.0 / quality;
+ for (int i = 0; i < directions; i ++)
+ {
+ for (int j = 0; j < quality; j ++)
+ {
+ float angle = deltaAngle * i + j;
+ float offset = deltaQuality * (j + 1);
+ color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset);
+ }
+ }
+
+ // Output to screen
+ color /= quality * directions + 1;
+ return color;
+ }
+
+ inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos)
+ {
+ float4 refractionColor;
+ float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos));
+ float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir)));
+ float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x));
+
+
+ if (_RefractionChromaticAberattion > 0)
+ {
+ float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction));
+ float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g;
+ float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b;
+ refractionColor = float4(redAlpha.r, green, blue, redAlpha.a);
+ }
+ else
+ {
+ float2 refractedGrab = projectedGrabPos + cameraRefraction;
+
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refractionColor = blur(refractedGrab);
+ #else
+ refractionColor = tex2D(_PoiGrab, (refractedGrab));
+ #endif
+ }
+ return refractionColor;
+ }
+
+ void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor)
+ {
+ float3 refraction = 1;
+
+ if(_RefractionEnabled == 1)
+ {
+ refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb;
+ }
+ else
+ {
+ #ifdef CHROMATIC_ABERRATION_LOW
+ refraction = blur(projectedGrabPos);
+ #else
+ refraction = tex2Dproj(_PoiGrab, poiCam.grabPos);
+ #endif
+ }
+
+ float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r;
+
+ if(_GrabPassUseAlpha)
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a));
+ finalColor.a = 1;
+ }
+ else
+ {
+ finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor);
+ }
+ }
+
+ float2 calculateGrabPosition()
+ {
+ float4 grabPos = poiCam.grabPos;
+ #if UNITY_UV_STARTS_AT_TOP
+ float scale = -1.0;
+ #else
+ float scale = 1.0;
+ #endif
+ float halfPosW = grabPos.w * 0.5;
+ grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW;
+ #if SHADER_API_D3D9 || SHADER_API_D3D11
+ grabPos.w += 0.00000000001;
+ #endif
+ return(grabPos / grabPos.w).xy;
+ }
+
+ void applyGrabEffects(inout float4 finalColor)
+ {
+ float2 projectedGrabPos = calculateGrabPosition();
+ calculateRefraction(projectedGrabPos, finalColor);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
new file mode 100644
index 00000000..c5220399
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5f62afa3c571ad4479748aec90534ff4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
new file mode 100644
index 00000000..9ae9e754
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc
@@ -0,0 +1,338 @@
+#ifndef POI_HELPER
+ #define POI_HELPER
+
+ #include "CGI_PoiColors.cginc"
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float linearSin(float x)
+ {
+ return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0);
+ }
+
+ float random(float2 p)
+ {
+ return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123);
+ }
+
+ float2 random2(float2 p)
+ {
+ return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453);
+ }
+
+ float3 random3(float3 p)
+ {
+ return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453);
+ }
+
+ float3 mod(float3 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+ float2 mod(float2 x, float y)
+ {
+ return x - y * floor(x / y);
+ }
+
+ //1/7
+ #define K 0.142857142857
+ //3/7
+ #define Ko 0.428571428571
+
+ // Permutation polynomial: (34x^2 + x) mod 289
+ float3 Permutation(float3 x)
+ {
+ return mod((34.0 * x + 1.0) * x, 289.0);
+ }
+
+ bool IsInMirror()
+ {
+ return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;
+ }
+
+ float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax)
+ {
+ #if UNITY_SPECCUBE_BOX_PROJECTION
+
+ if (cubemapPosition.w > 0)
+ {
+ float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction;
+ float scalar = min(min(factors.x, factors.y), factors.z);
+ direction = direction * scalar + (position - cubemapPosition);
+ }
+ #endif
+ return direction;
+ }
+
+ // Camera
+ float3 getCameraPosition()
+ {
+ #ifdef USING_STEREO_MATRICES
+ return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5);
+ #endif
+ return _WorldSpaceCameraPos;
+ }
+
+ float3 getCameraForward()
+ {
+ #if UNITY_SINGLE_PASS_STEREO
+ float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1));
+ #else
+ float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1));
+ float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1));
+ #endif
+ return normalize(p2 - p1);
+ }
+
+ float3 grayscale_vector_node()
+ {
+ return float3(0, 0.3823529, 0.01845836);
+ }
+
+ float3 grayscale_for_light()
+ {
+ return float3(0.298912, 0.586611, 0.114478);
+ }
+
+ //Math Operators
+
+ float remap(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld);
+ }
+
+ float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew)
+ {
+ return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew);
+ }
+
+ float poiMax(float2 i)
+ {
+ return max(i.x, i.y);
+ }
+
+ float poiMax(float3 i)
+ {
+ return max(max(i.x, i.y), i.z);
+ }
+
+ float poiMax(float4 i)
+ {
+ return max(max(max(i.x, i.y), i.z), i.w);
+ }
+
+ float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis)
+ {
+ axis = normalize(axis);
+ float s = sin(angle);
+ float c = cos(angle);
+ float oc = 1.0 - c;
+
+ return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
+ oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
+ oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float x, float y, float z)
+ {
+ float angleX = radians(x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+ float4x4 poiRotationMatrixFromAngles(float3 angles)
+ {
+ float angleX = radians(angles.x);
+ float c = cos(angleX);
+ float s = sin(angleX);
+ float4x4 rotateXMatrix = float4x4(1, 0, 0, 0,
+ 0, c, -s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1);
+
+ float angleY = radians(angles.y);
+ c = cos(angleY);
+ s = sin(angleY);
+ float4x4 rotateYMatrix = float4x4(c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1);
+
+ float angleZ = radians(angles.z);
+ c = cos(angleZ);
+ s = sin(angleZ);
+ float4x4 rotateZMatrix = float4x4(c, -s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+
+ return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix);
+ }
+
+#endif
+
+half2 calcScreenUVs(half4 grabPos)
+{
+ half2 uv = grabPos / (grabPos.w + 0.0000000001);
+ #if UNITY_SINGLE_PASS_STEREO
+ uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y);
+ #else
+ uv.xy *= _ScreenParams.xy;
+ #endif
+
+ return uv;
+}
+
+float inverseLerp(float A, float B, float T)
+{
+ return(T - A) / (B - A);
+}
+
+float inverseLerp2(float2 a, float2 b, float2 value)
+{
+ float2 AB = b - a;
+ float2 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp3(float3 a, float3 b, float3 value)
+{
+ float3 AB = b - a;
+ float3 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+float inverseLerp4(float4 a, float4 b, float4 value)
+{
+ float4 AB = b - a;
+ float4 AV = value - a;
+ return dot(AV, AB) / dot(AB, AB);
+}
+
+// Dithering
+inline half Dither8x8Bayer(int x, int y)
+{
+ const half dither[ 64 ] = {
+ 1, 49, 13, 61, 4, 52, 16, 64,
+ 33, 17, 45, 29, 36, 20, 48, 32,
+ 9, 57, 5, 53, 12, 60, 8, 56,
+ 41, 25, 37, 21, 44, 28, 40, 24,
+ 3, 51, 15, 63, 2, 50, 14, 62,
+ 35, 19, 47, 31, 34, 18, 46, 30,
+ 11, 59, 7, 55, 10, 58, 6, 54,
+ 43, 27, 39, 23, 42, 26, 38, 22
+ };
+ int r = y * 8 + x;
+ return dither[r] / 64;
+}
+
+// UV Manipulation
+float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv)
+{
+ float theta = radians(rotation);
+ scale = 1 - scale;
+ float cs = cos(theta);
+ float sn = sin(theta);
+ float2 centerPoint = offset + .5;
+ uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y);
+
+ return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1));
+}
+
+bool isVR()
+{
+ // USING_STEREO_MATRICES
+ #if UNITY_SINGLE_PASS_STEREO
+ return true;
+ #else
+ return false;
+ #endif
+}
+
+bool isVRHandCamera()
+{
+ return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005;
+}
+
+bool isDesktop()
+{
+ return !isVRHandCamera();
+}
+
+bool isVRHandCameraPreview()
+{
+ return isVRHandCamera() && _ScreenParams.y == 720;
+}
+
+bool isVRHandCameraPicture()
+{
+ return isVRHandCamera() && _ScreenParams.y == 1080;
+}
+
+bool isPanorama()
+{
+ // Crude method
+ // FOV=90=camproj=[1][1]
+ return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025;
+}
+
+float3 calculateluminance(float3 color)
+{
+ return color.r * 0.299 + color.g * 0.587 + color.b * 0.114;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
new file mode 100644
index 00000000..783bac4e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 78a42929eab497f4abc1b384f099307a
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
new file mode 100644
index 00000000..6ee66d3a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc
@@ -0,0 +1,36 @@
+#ifndef POI_HOLOGRAM
+ #define POI_HOLOGRAM
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
+ float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
+ float3 _HoloDirection;
+ float _HoloScrollSpeed;
+ float _HoloLineDensity;
+
+ fixed _HoloFresnelAlpha;
+ fixed _HoloRimSharpness;
+ fixed _HoloRimWidth;
+ void ApplyHoloAlpha(inout float4 color)
+ {
+ float uv = 0;
+
+ if (_HoloCoordinateSpace == 0)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 1)
+ {
+ uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+
+ if(_HoloCoordinateSpace == 2)
+ {
+ uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
+ }
+ float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal));
+ holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha));
+ color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
new file mode 100644
index 00000000..3e9b7f98
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8d103749d84b83d4686942809a9b1f13
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
new file mode 100644
index 00000000..bcea8ccc
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc
@@ -0,0 +1,61 @@
+#ifndef POI_IRIDESCENCE
+ #define POI_IRIDESCENCE
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST;
+ float _IridescenceNormalUV;
+ float _IridescenceMaskUV;
+ float _IridescenceNormalSelection;
+ float _IridescenceNormalIntensity;
+ float _IridescenceNormalToggle;
+ float _IridescenceIntensity;
+ fixed _IridescenceAddBlend;
+ fixed _IridescenceReplaceBlend;
+ fixed _IridescenceMultiplyBlend;
+ float _IridescenceEmissionStrength;
+
+ //global
+
+ float3 calculateNormal(float3 baseNormal)
+ {
+ float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity);
+ return normalize(
+ normal.x * poiMesh.tangent +
+ normal.y * poiMesh.binormal +
+ normal.z * baseNormal
+ );
+ }
+
+ void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission)
+ {
+ float3 normal = poiMesh.normals[_IridescenceNormalSelection];
+
+ // Use custom normal map
+
+ if (_IridescenceNormalToggle)
+ {
+ normal = calculateNormal(normal);
+ }
+
+ float ndotv = dot(normal, poiCam.viewDir);
+
+ float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv));
+ float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskIridescence != 4)
+ {
+ iridescenceMask *= blackLightMask[_BlackLightMaskIridescence];
+ }
+ #endif
+
+
+ albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask);
+ albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask);
+ albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask));
+
+ IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
new file mode 100644
index 00000000..54a2dacf
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c66a2ca6c64f62b4aa3d75c97a3dfa79
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
new file mode 100644
index 00000000..8f35cb62
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc
@@ -0,0 +1,668 @@
+
+#ifndef POI_LIGHTING
+ #define POI_LIGHTING
+
+ float _LightingShadingEnabled;
+ float _LightingRampType;
+ float _LightingIgnoreAmbientColor;
+ float _UseShadowTexture;
+ float _LightingEnableAO;
+ float _LightingDetailShadowsEnabled;
+
+ float _LightingOnlyUnityShadows;
+ float _LightingMode;
+ float _ForceLightDirection;
+ float _ShadowStrength;
+ float _OutlineShadowStrength;
+ float _ShadowOffset;
+ float3 _LightDirection;
+ float _ForceShadowStrength;
+ float _CastedShadowSmoothing;
+ float _AttenuationMultiplier;
+ float _EnableLighting;
+ float _LightingControlledUseLightColor;
+ fixed _LightingStandardSmoothness;
+ fixed _LightingStandardControlsToon;
+ fixed _LightingMinLightBrightness;
+ float _LightingUseShadowRamp;
+ float _LightingMinShadowBrightnessRatio;
+ UNITY_DECLARE_TEX2D(_ToonRamp);
+ fixed _LightingMonochromatic;
+
+ fixed _LightingGradientStart;
+ fixed _LightingGradientEnd;
+ float3 _LightingShadowColor;
+ POI_TEXTURE_NOSAMPLER(_LightingShadowTexture);
+ float _AOStrength;
+ fixed _LightingDetailStrength;
+ fixed _LightingAdditiveDetailStrength;
+ fixed _LightingNoIndirectMultiplier;
+ fixed _LightingNoIndirectThreshold;
+ float _LightingUncapped;
+
+ float _LightingDirectColorMode;
+ float _LightingIndirectColorMode;
+ float _LightingAdditiveType;
+ fixed _LightingAdditiveGradientStart;
+ fixed _LightingAdditiveGradientEnd;
+ fixed _LightingAdditivePassthrough;
+ float _LightingDirectAdjustment;
+ float _LightingIndirect;
+ // HSL JUNK
+ float _LightingEnableHSL;
+ float _LightingShadowHue;
+ float _LightingShadowSaturation;
+ float _LightingShadowLightness;
+ float _LightingHSLIntensity;
+ /*
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3);
+ half _LightingShadowStrength3;
+ half _ShadowOffset3;
+ */
+
+ half4 shadowStrength;
+
+ POI_TEXTURE_NOSAMPLER(_LightingDetailShadows);
+ POI_TEXTURE_NOSAMPLER(_LightingAOTex);
+ POI_TEXTURE_NOSAMPLER(_LightingShadowMask);
+
+ /*
+ * MIT License
+ *
+ * Copyright (c) 2018 s-ilent
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+ /*
+ * Silent's code starts here
+ */
+
+ float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n)
+ {
+ // average energy
+ float R0 = max(0, L0);
+
+ // avg direction of incoming light
+ float3 R1 = 0.5f * L1;
+
+ // directional brightness
+ float lenR1 = length(R1);
+
+ // linear angle between normal and direction 0-1
+ //float q = 0.5f * (1.0f + dot(R1 / lenR1, n));
+ //float q = dot(R1 / lenR1, n) * 0.5 + 0.5;
+ float q = dot(normalize(R1), n) * 0.5 + 0.5;
+ q = saturate(q); // Thanks to ScruffyRuffles for the bug identity.
+
+ // power for q
+ // lerps from 1 (linear) to 3 (cubic) based on directionality
+ float p = 1.0f + 2.0f * lenR1 / R0;
+
+ // dynamic range constant
+ // should vary between 4 (highly directional) and 0 (ambient)
+ float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0);
+
+ return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p));
+ }
+
+ half3 BetterSH9(half4 normal)
+ {
+ float3 indirect;
+ float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0;
+ indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal);
+ indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal);
+ indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal);
+ indirect = max(0, indirect);
+ indirect += SHEvalLinearL2(normal);
+ return indirect;
+ }
+
+ float3 BetterSH9(float3 normal)
+ {
+ return BetterSH9(float4(normal, 1));
+ }
+
+ /*
+ * Standard stuff starts here
+ */
+ UnityLight CreateLight(float3 normal, fixed detailShadowMap)
+ {
+ UnityLight light;
+ light.dir = poiLight.direction;
+ light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap);
+ light.ndotl = DotClamped(normal, poiLight.direction);
+ return light;
+ }
+
+ float FadeShadows(float attenuation)
+ {
+ #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us.
+
+ #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS
+ attenuation = lerp(1, poiLight.attenuation, float(0));
+ #endif
+
+ float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz);
+ float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ);
+ float shadowFade = UnityComputeShadowFade(shadowFadeDistance);
+ float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos);
+ attenuation = UnityMixRealtimeAndBakedShadows(
+ attenuation, bakedAttenuation, shadowFade
+ );
+ #endif
+
+ return attenuation;
+ }
+
+ void ApplySubtractiveLighting(inout UnityIndirect indirectLight)
+ {
+ #if SUBTRACTIVE_LIGHTING
+ poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0)));
+
+ float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz));
+ float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb;
+ float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate;
+ subtractedLight = max(subtractedLight, unity_ShadowColor.rgb);
+ subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x);
+ indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse);
+ #endif
+ }
+
+ float3 weightedBlend(float3 layer1, float3 layer2, float2 weights)
+ {
+ return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y);
+ }
+
+ UnityIndirect CreateIndirectLight(float3 normal)
+ {
+ UnityIndirect indirectLight;
+ indirectLight.diffuse = 0;
+ indirectLight.specular = 0;
+
+ #if defined(FORWARD_BASE_PASS)
+ #if defined(LIGHTMAP_ON)
+ indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy));
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy
+ );
+ indirectLight.diffuse = DecodeDirectionalLightmap(
+ indirectLight.diffuse, lightmapDirection, normal
+ );
+ #endif
+ ApplySubtractiveLighting(indirectLight);
+ #endif
+
+ #if defined(DYNAMICLIGHTMAP_ON)
+ float3 dynamicLightDiffuse = DecodeRealtimeLightmap(
+ UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw)
+ );
+
+ #if defined(DIRLIGHTMAP_COMBINED)
+ float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER(
+ unity_DynamicDirectionality, unity_DynamicLightmap,
+ poiMesh.lightmapUV.zw
+ );
+ indirectLight.diffuse += DecodeDirectionalLightmap(
+ dynamicLightDiffuse, dynamicLightmapDirection, normal
+ );
+ #else
+ indirectLight.diffuse += dynamicLightDiffuse;
+ #endif
+ #endif
+
+ #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON)
+ #if UNITY_LIGHT_PROBE_PROXY_VOLUME
+ if (unity_ProbeVolumeParams.x == 1)
+ {
+ indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume(
+ float4(normal, 1), poiMesh.worldPos
+ );
+ indirectLight.diffuse = max(0, indirectLight.diffuse);
+ #if defined(UNITY_COLORSPACE_GAMMA)
+ indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse);
+ #endif
+ }
+ else
+ {
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ }
+ #else
+ indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1)));
+ #endif
+ #endif
+
+ float3 reflectionDir = reflect(-poiCam.viewDir, normal);
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = 1 - float(0);
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+ #if UNITY_SPECCUBE_BLENDING
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ indirectLight.specular = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ indirectLight.specular = probe0;
+ }
+ #else
+ indirectLight.specular = probe0;
+ #endif
+ float occlusion = 1;
+
+ if(float(0))
+ {
+ occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1));
+ }
+
+ indirectLight.diffuse *= occlusion;
+ indirectLight.diffuse = max(indirectLight.diffuse, float(0));
+ indirectLight.specular *= occlusion;
+ #endif
+
+ return indirectLight;
+ }
+
+ /*
+ * Poiyomi's cool as heck code starts here :smug:
+ */
+
+ half PoiDiffuse(half NdotV, half NdotL, half LdotH)
+ {
+ half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5);
+ // Two schlick fresnel term
+ half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL));
+ half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV));
+
+ return lightScatter * viewScatter;
+ }
+
+ float3 ShadeSH9Indirect()
+ {
+ return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Direct()
+ {
+ return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0));
+ }
+
+ float3 ShadeSH9Normal(float3 normalDirection)
+ {
+ return ShadeSH9(half4(normalDirection, 1.0));
+ }
+
+ half3 GetSHLength()
+ {
+ half3 x, x1;
+ x.r = length(unity_SHAr);
+ x.g = length(unity_SHAg);
+ x.b = length(unity_SHAb);
+ x1.r = length(unity_SHBr);
+ x1.g = length(unity_SHBg);
+ x1.b = length(unity_SHBb);
+ return x + x1;
+ }
+
+ float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap)
+ {
+ return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1]));
+ }
+
+ void calculateBasePassLightMaps()
+ {
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ float AOMap = 1;
+ float AOStrength = 1;
+ float3 lightColor = poiLight.color;
+ /*
+ * Generate Basic Light Maps
+ */
+
+ bool lightExists = false;
+ if (all(_LightColor0.rgb >= 0.002))
+ {
+ lightExists = true;
+ }
+ #ifndef OUTLINE
+
+ if(float(0))
+ {
+ AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ AOStrength = float(1);
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)));
+ if (lightExists)
+ {
+ lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+ }
+ else
+ {
+ lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ }
+
+ //lightColor = magic * magiratio + normalLight * normaRatio;
+ //lightColor = magic + normalLight;
+ #endif
+ #endif
+
+ float3 grayscale_vector = float3(.33333, .33333, .33333);
+ float3 ShadeSH9Plus = GetSHLength();
+ float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1));
+
+ shadowStrength = 1;
+ #ifndef OUTLINE
+ shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1);
+ #else
+ shadowStrength = float(1);
+ #endif
+
+ float bw_lightColor = dot(lightColor, grayscale_vector);
+ float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector));
+ float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector);
+ float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector);
+ float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting);
+
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(0))
+ {
+ poiLight.lightMap = poiLight.attenuation;
+ }
+ else
+ {
+ poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting);
+ }
+ poiLight.lightMap *= detailShadow;
+
+ /*
+ * Decide on light colors
+ */
+
+ float3 indirectLighting = 0;
+ float3 directLighting = 0;
+
+
+
+
+ if (float(0) == 1)
+ {
+ indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1));
+ }
+ else
+ {
+ indirectLighting = ShadeSH9Minus;
+ }
+
+ poiLight.directLighting = lightColor;
+ poiLight.indirectLighting = indirectLighting;
+
+
+ if(float(0) == 0)
+ {
+ float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0);
+ float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1));
+
+ float magiLumi = calculateluminance(magic);
+ float normaLumi = calculateluminance(normalLight);
+ float maginormalumi = magiLumi + normaLumi;
+
+ float magiratio = magiLumi / maginormalumi;
+ float normaRatio = normaLumi / maginormalumi;
+
+ float target = calculateluminance(magic * magiratio + normalLight * normaRatio);
+ float3 properLightColor = magic + normalLight;
+ float properLuminance = calculateluminance(magic + normalLight);
+ directLighting = properLightColor * max(0.0001, (target / properLuminance));
+ }
+ else
+ {
+ directLighting = lightColor;
+ }
+
+
+ if(!float(0))
+ {
+ float directluminance = calculateluminance(directLighting);
+ float indirectluminance = calculateluminance(indirectLighting);
+ directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1)));
+ indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1)));
+ }
+
+ directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0));
+ indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0));
+
+ if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0)
+ {
+ indirectLighting = directLighting * _LightingNoIndirectMultiplier;
+ }
+
+
+ if(float(0))
+ {
+ float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1);
+ if(directluminance > 0)
+ {
+ indirectLighting = max(0.001, indirectLighting);
+ }
+ float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1);
+ float targetluminance = directluminance * float(0);
+ if(indirectluminance < targetluminance)
+ {
+ indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance);
+ }
+ }
+
+ /*
+ * Create Shade Maps
+ */
+
+ if (float(0))
+ {
+ switch(float(0))
+ {
+ case 0: // Ramp Texture
+ {
+ poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r);
+
+ if (float(0))
+ {
+ poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ else
+ {
+ poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap);
+ }
+ }
+ break;
+ case 1: // Math Gradient
+ {
+ poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap));
+ float3 shadowColor = float4(1,1,1,1);
+
+ if (float(0))
+ {
+ shadowColor = 1;
+ }
+
+ if(float(0))
+ {
+ poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ else
+ {
+ poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1)));
+ }
+ }
+ break;
+ }
+ }
+ else
+ {
+ poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap);
+ poiLight.finalLighting = directLighting;
+ }
+
+ if(!float(0))
+ {
+ poiLight.finalLighting = saturate(poiLight.finalLighting);
+ }
+ //poiLight.finalLighting *= .8;
+ #endif
+ }
+
+ void applyShadowTexture(inout float4 albedo)
+ {
+
+ if (float(0) && float(0) == 1)
+ {
+ albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength);
+ }
+ }
+
+ float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL)
+ {
+ fixed detailShadow = 1;
+
+ if(float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ return lightColor * attenuationDotNL * detailShadow;
+ }
+ else
+ {
+ return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow;
+ }
+ }
+
+
+ float3 calculateFinalLighting(inout float3 albedo, float4 finalColor)
+ {
+ float3 finalLighting = 1;
+ // Additive Lighting
+ #ifdef FORWARD_ADD_PASS
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ if(float(1) == 0)
+ {
+ finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow;
+ }
+ else
+ {
+ #if defined(POINT) || defined(SPOT)
+ finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow;
+ #else
+ finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow;
+ #endif
+ }
+ #endif
+
+ // Base and Meta Lighting
+ #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS)
+ #ifdef VERTEXLIGHT_ON
+ poiLight.vFinalLighting = 0;
+
+ for (int index = 0; index < 4; index ++)
+ {
+ poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]);
+ }
+ #endif
+
+ switch(float(0))
+ {
+ case 0: // Toon Lighting
+ {
+ // HSL Shading
+
+ if (float(0))
+ {
+ float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap);
+ albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1));
+ }
+
+ // Normal Shading
+
+ if (float(0) > 0)
+ {
+ poiLight.finalLighting = max(0.001, poiLight.finalLighting);
+ float finalluminance = calculateluminance(poiLight.finalLighting);
+ finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0))));
+ }
+ else
+ {
+ finalLighting = poiLight.finalLighting;
+ }
+ }
+ break;
+ case 1: // realistic
+ {
+ fixed detailShadow = 1;
+
+ if (float(0))
+ {
+ detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r;
+ }
+
+ float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb;
+ finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0));
+ }
+ break;
+ }
+ #endif
+ return finalLighting;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
new file mode 100644
index 00000000..6a6e3139
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1802274513e2a7c4d8baee777ebbfde0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
new file mode 100644
index 00000000..c23736df
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc
@@ -0,0 +1,243 @@
+#ifndef POI_MSDF
+ #define POI_MSDF
+
+ sampler2D _TextGlyphs;
+ float4 _TextGlyphs_ST;
+ float4 _TextGlyphs_TexelSize;
+ float _TextFPSUV;
+ float _TextTimeUV;
+ float _TextPositionUV;
+ float _TextPixelRange;
+
+ float _TextFPSEnabled;
+ float _TextPositionEnabled;
+ float _TextTimeEnabled;
+
+
+ float4 _TextFPSColor;
+ half _TextFPSEmissionStrength;
+ fixed4 _TextFPSPadding;
+ half2 _TextFPSOffset;
+ half2 _TextFPSScale;
+ half _TextFPSRotation;
+
+ fixed _TextPositionVertical;
+ float4 _TextPositionColor;
+ half _TextPositionEmissionStrength;
+ fixed4 _TextPositionPadding;
+ half2 _TextPositionOffset;
+ half2 _TextPositionScale;
+ half _TextPositionRotation;
+
+ float4 _TextTimeColor;
+ half _TextTimeEmissionStrength;
+ fixed4 _TextTimePadding;
+ half2 _TextTimeOffset;
+ half2 _TextTimeScale;
+ half _TextTimeRotation;
+
+ #define glyphWidth 0.0625
+
+ #define ASCII_LEFT_PARENTHESIS 40
+ #define ASCII_RIGHT_PARENTHESIS 41
+ #define ASCII_POSITIVE 43
+ #define ASCII_PERIOD 46
+ #define ASCII_NEGATIVE 45
+ #define ASCII_COMMA 44
+ #define ASCII_E 69
+ #define ASCII_F 70
+ #define ASCII_I 73
+ #define ASCII_M 77
+ #define ASCII_O 79
+ #define ASCII_P 80
+ #define ASCII_S 83
+ #define ASCII_T 54
+ #define ASCII_SEMICOLON 58
+
+ float3 globalTextEmission;
+
+ half2 getAsciiCoordinate(float index)
+ {
+ return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16));
+ }
+
+ float median(float r, float g, float b)
+ {
+ return max(min(r, g), min(max(r, g), b));
+ }
+
+ void ApplyPositionText(inout float4 albedo, float2 uv)
+ {
+ float3 cameraPos = clamp(getCameraPosition(), -999, 999);
+ float3 absCameraPos = abs(cameraPos);
+ float totalCharacters = 20;
+ float positionArray[20];
+ positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48;
+ positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48;
+ positionArray[3] = floor(absCameraPos.x % 10) + 48;
+ positionArray[4] = ASCII_PERIOD;
+ positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48;
+ positionArray[6] = ASCII_COMMA;
+ positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48;
+ positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48;
+ positionArray[10] = floor(absCameraPos.y % 10) + 48;
+ positionArray[11] = ASCII_PERIOD;
+ positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48;
+ positionArray[13] = ASCII_COMMA;
+ positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE;
+ positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48;
+ positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48;
+ positionArray[17] = floor(absCameraPos.z % 10) + 48;
+ positionArray[18] = ASCII_PERIOD;
+ positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]);
+
+ float2 startUV = float2(1 / totalCharacters * currentCharacter, 0);
+ float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1);
+
+ fixed4 textPositionPadding = float4(0,0,0,0);
+ textPositionPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTimeText(inout float4 albedo, float2 uv)
+ {
+ float instanceTime = _Time.y;
+ float hours = instanceTime / 3600;
+ float minutes = (instanceTime / 60) % 60;
+ float seconds = instanceTime % 60;
+ float totalCharacters = 8;
+ float timeArray[8];
+ timeArray[0] = floor((hours * .1) % 10) + 48;
+ timeArray[1] = floor(hours % 10) + 48;
+ timeArray[2] = ASCII_SEMICOLON;
+ timeArray[3] = floor((minutes * .1) % 10) + 48;
+ timeArray[4] = floor(minutes % 10) + 48;
+ timeArray[5] = ASCII_SEMICOLON;
+ timeArray[6] = floor((seconds * .1) % 10) + 48;
+ timeArray[7] = floor(seconds % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+ fixed4 textTimePadding = float4(0,0,0,0);
+ textTimePadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a);
+ globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyFPSText(inout float4 albedo, float2 uv)
+ {
+ float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999);
+ float totalCharacters = 7;
+ float fpsArray[7];
+ fpsArray[0] = ASCII_F;
+ fpsArray[1] = ASCII_P;
+ fpsArray[2] = ASCII_S;
+ fpsArray[3] = ASCII_SEMICOLON;
+ fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48;
+ fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48;
+ fpsArray[6] = floor(smoothDeltaTime % 10) + 48;
+
+ uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv);
+
+ if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0)
+ {
+ return;
+ }
+
+ float currentCharacter = floor(uv.x * totalCharacters);
+ half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]);
+ // 0.1428571 = 1/7 = 1 / totalCharacters
+ float startUV = 1 / totalCharacters * currentCharacter;
+ float endUV = 1 / totalCharacters * (currentCharacter + 1);
+
+ fixed4 textFPSPadding = float4(0,0,0,0);
+ textFPSPadding *= 1 / totalCharacters;
+ uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w));
+
+ if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001)
+ {
+ return;
+ }
+
+ float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb;
+ float2 msdfUnit = float(4) / float4(1,1,1,1).zw;
+ float sigDist = median(samp.r, samp.g, samp.b) - 0.5;
+ sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1);
+ float opacity = clamp(sigDist + 0.5, 0, 1);
+ albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a);
+ globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0);
+ }
+
+ void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission)
+ {
+ globalTextEmission = 0;
+ half positionalOpacity = 0;
+ #ifdef EFFECT_BUMP
+
+ if(float(0))
+ {
+ ApplyFPSText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyPositionText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ if(float(0))
+ {
+ ApplyTimeText(albedo, poiMesh.uv[float(0)]);
+ }
+
+ textOverlayEmission = globalTextEmission;
+ #endif
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
new file mode 100644
index 00000000..c323916d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b2155ca88ed66cf46b8c6a847278b39e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
new file mode 100644
index 00000000..ecac0805
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc
@@ -0,0 +1,33 @@
+#ifndef POI_MACROS
+ #define POI_MACROS
+
+ #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV
+ #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale
+
+ #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex)))
+ #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+ #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex)))
+ #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan))
+
+ #ifdef POINT
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r;
+ #endif
+
+ #ifdef SPOT
+ #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS)
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1))
+ #else
+ #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord
+ #endif
+ # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \
+ DECLARE_LIGHT_COORD(input, worldPos); \
+ fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \
+ fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz);
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
new file mode 100644
index 00000000..85e4885b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d5b41ff6ed11d8f4183e162b9d068492
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
new file mode 100644
index 00000000..270384af
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc
@@ -0,0 +1,147 @@
+#ifndef POI_MAINTEXTURE
+ #define POI_MAINTEXTURE
+
+
+
+ POI_TEXTURE_NOSAMPLER(_AlphaMask);
+ POI_TEXTURE_NOSAMPLER(_MainFadeTexture);
+ float4 _Color;
+ float _MainVertexColoring;
+ float _MainUseVertexColorAlpha;
+ float _Saturation;
+ float2 _MainDistanceFade;
+ half _MainMinAlpha;
+ float _MainHueShift;
+ #ifdef COLOR_GRADING_HDR
+ POI_TEXTURE_NOSAMPLER(_MainHueShiftMask);
+ float _MainHueShiftToggle;
+ float _MainHueShiftSpeed;
+ float _MainHueShiftReplace;
+ #endif
+
+ #ifdef FINALPASS
+ POI_TEXTURE_NOSAMPLER(_DetailTex);
+ half _DetailTexIntensity;
+ half3 _DetailTint;
+ float _DetailBrightness;
+ #endif
+ //globals
+ float alphaMask;
+ half3 diffColor;
+
+ #include "CGI_PoiBackFace.cginc"
+
+ float3 wireframeEmission;
+
+ inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo)
+ {
+ half4 specGloss = 0;
+ half3 specColor = specGloss.rgb;
+ half smoothness = specGloss.a;
+
+ half oneMinusReflectivity;
+ diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity);
+
+ FragmentCommonData o = (FragmentCommonData)0;
+ o.diffColor = diffColor;
+ o.specColor = specColor;
+ o.oneMinusReflectivity = oneMinusReflectivity;
+ o.smoothness = smoothness;
+ return o;
+ }
+
+ inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo)
+ {
+ i_tex = i_tex;
+
+ FragmentCommonData o = SpecularSetup(i_tex, albedo);
+ o.normalWorld = float4(0, 0, 0, 1);
+ o.eyeVec = poiCam.viewDir;
+ o.posWorld = i_posWorld;
+
+ // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha)
+ o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha);
+ return o;
+ }
+
+ void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask)
+ {
+ dissolveEmission = 0;
+
+ #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ #endif
+
+ alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ mainTexture.a *= alphaMask;
+
+ #ifndef POI_SHADOW
+ albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001));
+
+ #ifdef POI_LIGHTING
+ applyShadowTexture(albedo);
+ #endif
+
+ albedo *= lerp(1, poiMesh.vertexColor.a, float(0));
+ #ifdef POI_RGBMASK
+ albedo.rgb = calculateRGBMask(albedo.rgb);
+ #endif
+
+ albedo.a = saturate(float(0) + albedo.a);
+
+ wireframeEmission = 0;
+ #ifdef POI_WIREFRAME
+ applyWireframe(wireframeEmission, albedo);
+ #endif
+ float backFaceDetailIntensity = 1;
+
+ float mixedHueShift = float(0);
+ applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission);
+
+ #ifdef POI_FUR
+ calculateFur();
+ #endif
+
+ #ifdef COLOR_GRADING_HDR
+ float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+
+ if(float(1))
+ {
+ albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha);
+ }
+ else
+ {
+ albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x)));
+ }
+ #endif
+ #ifdef FINALPASS
+ half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb;
+ albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity);
+ #endif
+ albedo.rgb = saturate(albedo.rgb);
+
+ #ifdef POI_HOLOGRAM
+ ApplyHoloAlpha(albedo);
+ #endif
+
+ s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo);
+ #endif
+
+ #ifdef DISTORT
+ calculateDissolve(albedo, dissolveEmission);
+ #endif
+ }
+
+ void distanceFade(inout float4 albedo)
+ {
+ half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(fadeMap)
+ {
+ half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0));
+ albedo.a *= fadeValue;
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
new file mode 100644
index 00000000..3033f114
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9afd8c2becaf19a4abecfab2f8fe31ab
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
new file mode 100644
index 00000000..3aa6d6b0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc
@@ -0,0 +1,115 @@
+#ifndef MATCAP
+ #define MATCAP
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST;
+ POI_TEXTURE_NOSAMPLER(_MatcapMask);
+ float _MatcapMaskInvert;
+ float _MatcapBorder;
+ float4 _MatcapColor;
+ float _MatcapIntensity;
+ float _MatcapReplace;
+ float _MatcapMultiply;
+ float _MatcapAdd;
+ float _MatcapEnable;
+ float _MatcapLightMask;
+ float _MatcapEmissionStrength;
+ float _MatcapNormal;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST;
+ POI_TEXTURE_NOSAMPLER(_Matcap2Mask);
+ float _Matcap2MaskInvert;
+ float _Matcap2Border;
+ float4 _Matcap2Color;
+ float _Matcap2Intensity;
+ float _Matcap2Replace;
+ float _Matcap2Multiply;
+ float _Matcap2Add;
+ float _Matcap2Enable;
+ float _Matcap2LightMask;
+ float _Matcap2EmissionStrength;
+ float _Matcap2Normal;
+
+ void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength
+ #ifdef POI_LIGHTING
+ , float matcapLightMask
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , uint blackLightMaskIndex
+ #endif
+ )
+ {
+ #ifdef POI_LIGHTING
+ if (matcapLightMask)
+ {
+ matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask);
+ }
+ #endif
+ #ifdef POI_BLACKLIGHT
+ if(blackLightMaskIndex != 4)
+ {
+ matcapMask *= blackLightMask[blackLightMaskIndex];
+ }
+ #endif
+
+ finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a);
+ finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a);
+ finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a;
+ matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a;
+ }
+
+ void applyMatcap(inout float4 finalColor, inout float3 matcapEmission)
+ {
+ float4 matcap = 0;
+ float matcapMask = 0;
+ float4 matcap2 = 0;
+ float matcap2Mask = 0;
+
+ // Both matcaps use the same coordinates
+ half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0)));
+ half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp));
+
+ // Matcap 1
+ half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+
+ matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1);
+ matcap.rgb *= float(1);
+ matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ if (float(0))
+ {
+ matcapMask = 1 - matcapMask;
+ }
+
+ blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap
+ #endif
+ );
+
+ // Matcap 2
+
+ if (float(0))
+ {
+ half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5;
+ matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1);
+ matcap2.rgb *= float(1);
+ matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ if(float(0))
+ {
+ matcap2Mask = 1 - matcap2Mask;
+ }
+ blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0)
+ #ifdef POI_LIGHTING
+ , float(0)
+ #endif
+ #ifdef POI_BLACKLIGHT
+ , _BlackLightMaskMatcap2
+ #endif
+ );
+ }
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
new file mode 100644
index 00000000..893c6a1c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ae5de2fe63faaef428e685a1e02881d0
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
new file mode 100644
index 00000000..b2d07a38
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc
@@ -0,0 +1,104 @@
+/*
+MIT License
+
+Copyright (c) 2019 wraikny
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+VertexTransformShader is dependent on:
+*/
+
+#ifndef POI_MATH
+ #define POI_MATH
+
+ #ifndef pi
+ #define pi float(3.14159265359)
+ #endif
+
+ float4 quaternion_conjugate(float4 v)
+ {
+ return float4(
+ v.x, -v.yzw
+ );
+ }
+
+ float4 quaternion_mul(float4 v1, float4 v2)
+ {
+ float4 result1 = (v1.x * v2 + v1 * v2.x);
+
+ float4 result2 = float4(
+ - dot(v1.yzw, v2.yzw),
+ cross(v1.yzw, v2.yzw)
+ );
+
+ return float4(result1 + result2);
+ }
+
+ // angle : radians
+ float4 get_quaternion_from_angle(float3 axis, float angle)
+ {
+ return float4(
+ cos(angle / 2.0),
+ normalize(axis) * sin(angle / 2.0)
+ );
+ }
+
+ float4 quaternion_from_vector(float3 inVec)
+ {
+ return float4(0.0, inVec);
+ }
+
+ float degree_to_radius(float degree)
+ {
+ return(
+ degree / 180.0 * pi
+ );
+ }
+
+ float3 rotate_with_quaternion(float3 inVec, float3 rotation)
+ {
+ float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x));
+ float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y));
+ float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z));
+
+ #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C))
+ float4 quaternion = normalize(MUL3(qx, qy, qz));
+ float4 conjugate = quaternion_conjugate(quaternion);
+
+ float4 inVecQ = quaternion_from_vector(inVec);
+
+ float3 rotated = (
+ MUL3(quaternion, inVecQ, conjugate)
+ ).yzw;
+
+ return rotated;
+ }
+
+ float4 transform(float4 input, float4 pos, float4 rotation, float4 scale)
+ {
+ input.rgb *= (scale.xyz * scale.w);
+ input = float4(
+ rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w)
+ + (pos.xyz * pos.w),
+ input.w
+ );
+ return input;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
new file mode 100644
index 00000000..699b10d0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d6cc82d9cff15974fa17f9b0ce96791e
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
new file mode 100644
index 00000000..916f65eb
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc
@@ -0,0 +1,130 @@
+#ifndef POI_METAL
+ #define POI_METAL
+
+ samplerCUBE _CubeMap;
+ float _SampleWorld;
+ POI_TEXTURE_NOSAMPLER(_MetallicMask);
+ POI_TEXTURE_NOSAMPLER(_SmoothnessMask);
+ float _Metallic;
+ float _InvertSmoothness;
+ float _Smoothness;
+ float _EnableMetallic;
+ float3 _MetalReflectionTint;
+ POI_TEXTURE_NOSAMPLER(_MetallicTintMap);
+
+ float3 finalreflections;
+ float metalicMap;
+ float3 reflection;
+ float roughness;
+ float lighty_boy_uwu_var;
+
+ bool shouldMetalHappenBeforeLighting()
+ {
+ float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS);
+ bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0);
+ return probeExists && !float(0);
+ }
+
+ float3 fresnelRelflection(in float4 albedo)
+ {
+ half3 dotNV = 1 - abs(poiLight.nDotV);
+ half f = dotNV * dotNV * dotNV * dotNV;
+ //f *= i_sold.fresnel;
+ return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f);
+ }
+
+ void calculateMetallicness()
+ {
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ }
+
+ void ApplyMetallics(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+
+ Unity_GlossyEnvironmentData envData;
+ envData.roughness = roughness;
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube0_ProbePosition,
+ unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax
+ );
+ float3 probe0 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData
+ );
+ envData.reflUVW = BoxProjection(
+ poiCam.reflectionDir, poiMesh.worldPos.xyz,
+ unity_SpecCube1_ProbePosition,
+ unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax
+ );
+
+ float interpolator = unity_SpecCube0_BoxMin.w;
+
+ if(interpolator < 0.99999)
+ {
+ float3 probe1 = Unity_GlossyEnvironment(
+ UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0),
+ unity_SpecCube0_HDR, envData
+ );
+ reflection = lerp(probe1, probe0, interpolator);
+ }
+ else
+ {
+ reflection = probe0;
+ }
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+
+ void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo)
+ {
+ #ifdef FORWARD_BASE_PASS
+ metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0);
+ float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)));
+
+ #ifdef POI_BLACKLIGHT
+ if(_BlackLightMaskMetallic != 4)
+ {
+ metalicMap *= blackLightMask[_BlackLightMaskMetallic];
+ smoothnessMap *= blackLightMask[_BlackLightMaskMetallic];
+ }
+ #endif
+
+ if(float(0) == 1)
+ {
+ smoothnessMap = 1 - smoothnessMap;
+ }
+ smoothnessMap *= float(0);
+ roughness = 1 - smoothnessMap;
+
+ reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS));
+
+ float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0);
+ half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ finalColor.rgb *= (1 - metalicMap * tintMap.a);
+ finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a;
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
new file mode 100644
index 00000000..099a4285
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3799865941ac01e4dabd3b68a701d63f
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
new file mode 100644
index 00000000..8bb16398
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc
@@ -0,0 +1,77 @@
+#ifndef POI_MIRROR
+ #define POI_MIRROR
+
+ float _Mirror;
+ float _EnableMirrorTexture;
+ POI_TEXTURE_NOSAMPLER(_MirrorTexture);
+
+
+ void applyMirrorRenderVert(inout float4 vertex)
+ {
+
+ if (float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ vertex = -1;
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ void applyMirrorRenderFrag()
+ {
+
+ if(float(0) != 0)
+ {
+ bool inMirror = IsInMirror();
+ if(float(0) == 1 && inMirror)
+ {
+ return;
+ }
+ if(float(0) == 1 && !inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && inMirror)
+ {
+ clip(-1);
+ return;
+ }
+ if(float(0) == 2 && !inMirror)
+ {
+ return;
+ }
+ }
+ }
+
+ #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
+ void applyMirrorTexture(inout float4 mainTexture)
+ {
+
+ if(float(0))
+ {
+ if(IsInMirror())
+ {
+ mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ }
+ }
+ }
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
new file mode 100644
index 00000000..da660b6f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fcc21684670c0e24aa6353d0f893af37
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
new file mode 100644
index 00000000..62e63c91
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc
@@ -0,0 +1,107 @@
+float _OutlineRimLightBlend;
+float _OutlineLit;
+float _OutlineTintMix;
+float2 _MainTexPan;
+float _MainTextureUV;
+
+float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR
+{
+ float4 finalColor = 1;
+
+ if (float(0))
+ {
+ UNITY_SETUP_INSTANCE_ID(i);
+
+ float3 finalEmission = 0;
+ float4 albedo = 1;
+
+ poiMesh.uv[0] = i.uv0.xy;
+ poiMesh.uv[1] = i.uv0.zw;
+ poiMesh.uv[2] = i.uv1.xy;
+ poiMesh.uv[3] = i.uv1.zw;
+
+ calculateAttenuation(i);
+ InitializeMeshData(i, facing);
+ initializeCamera(i);
+ calculateTangentData();
+
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+ half3 detailMask = 1;
+ calculateNormals(detailMask);
+
+ #ifdef POI_DATA
+ calculateLightingData(i);
+ #endif
+ #ifdef POI_LIGHTING
+ calculateBasePassLightMaps();
+ #endif
+
+ float3 uselessData0;
+ float3 uselessData1;
+ initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask);
+
+
+ fixed4 col = mainTexture;
+ float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos));
+ float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r;
+ clip(OutlineMask * float(0) - 0.001);
+
+ col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) );
+ col.a *= albedo.a;
+ col.a *= alphaMultiplier;
+
+ #ifdef POI_RANDOM
+ col.a *= i.angleAlpha;
+ #endif
+
+ poiCam.screenUV = calcScreenUVs(i.grabPos);
+ col.a *= float4(1,1,1,1).a;
+
+
+ if(float(0) == 1)
+ {
+ applyDithering(col);
+ }
+
+ clip(col.a - float(0.5));
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+
+ if(float(0) == 1)
+ {
+ #ifdef POI_MIRROR
+ applyMirrorTexture(mainTexture);
+ #endif
+ col.rgb = mainTexture.rgb;
+ }
+ else if(float(0) == 2)
+ {
+ col.rgb = lerp(col.rgb, poiLight.color, float(0));
+ }
+ col.rgb *= float4(1,1,1,1).rgb;
+
+ if(float(0) == 1)
+ {
+ col.rgb = lerp(col.rgb, mainTexture.rgb, float(0));
+ }
+
+ finalColor = col;
+
+ #ifdef POI_LIGHTING
+
+ if(float(1))
+ {
+ finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor);
+ }
+ #endif
+ finalColor.rgb += (col.rgb * float(0));
+ }
+ else
+ {
+ clip(-1);
+ }
+ return finalColor;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
new file mode 100644
index 00000000..28c15e22
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4fe6f74e67432be4980e0531807e04c1
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
new file mode 100644
index 00000000..900e9e43
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc
@@ -0,0 +1,105 @@
+#ifndef OutlineVert
+ #define OutlineVert
+
+ #include "CGI_PoiV2F.cginc"
+
+ float _OutlineMode;
+ float4 _OutlinePersonaDirection;
+ float4 _OutlineDropShadowOffset;
+ float _OutlineUseVertexColors;
+ float _OutlineFixedSize;
+ float _commentIfZero_EnableOutlinePass;
+
+ sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV;
+ v2f vert(appdata v)
+ {
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+
+ float2 uvArray[4];
+ uvArray[0] = o.uv0.xy;
+ uvArray[1] = o.uv0.zw;
+ uvArray[2] = o.uv1.xy;
+ uvArray[3] = o.uv1.zw;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y;
+ float outlineMask = 1;
+
+ outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb);
+
+ if (float(0) == 2)
+ {
+ outlineMask *= v.color.r;
+ }
+
+
+ if(float(0) != 1)
+ {
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ }
+ else
+ {
+ o.normal = UnityObjectToWorldNormal(v.color);
+ }
+
+
+ half offsetMultiplier = 1;
+ half distanceOffset = 1;
+
+ if(float(0))
+ {
+ distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz);
+ }
+
+ float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset;
+
+
+ if(float(0) == 2)
+ {
+ float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz);
+ offsetMultiplier = saturate(dot(lightDirection, o.normal));
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 3)
+ {
+ half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal);
+ offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy)));
+
+ offset *= offsetMultiplier;
+ offset *= distanceOffset;
+ }
+ else if(float(0) == 4)
+ {
+ offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0));
+ offset *= distanceOffset;
+ }
+
+ o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.pos = UnityWorldToClipPos(o.worldPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0);
+ UNITY_TRANSFER_FOG(o, o.pos);
+ return o;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
new file mode 100644
index 00000000..8948f51c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c6625b9b16cdfaf4f8b62de3e49a43a5
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
new file mode 100644
index 00000000..da64a89d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc
@@ -0,0 +1,63 @@
+#ifndef PANOSPHERE
+ #define PANOSPHERE
+
+ sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST;
+ POI_TEXTURE_NOSAMPLER(_PanoMask);
+ float _PanoEmission;
+ float _PanoBlend;
+ float4 _PanosphereColor;
+ float3 _PanospherePan;
+ float _PanoToggle;
+ float _PanoCubeMapToggle;
+ float _PanoInfiniteStereoToggle;
+ samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR;
+
+ float3 panoColor;
+ float panoMask;
+
+ float2 projectIt(float3 coords)
+ {
+ float3 normalizedCoords = normalize(coords);
+ float latitude = acos(normalizedCoords.y);
+ float longitude = atan2(normalizedCoords.z, normalizedCoords.x);
+ float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI);
+ sphereCoords = float2(1.0, 1.0) - sphereCoords;
+ return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw;
+ }
+
+ void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission)
+ {
+ panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ #ifdef POI_BLACKLIGHT
+ if (_BlackLightMaskPanosphere != 4)
+ {
+ panoMask *= blackLightMask[_BlackLightMaskPanosphere];
+ }
+ #endif
+
+
+ if(float(0))
+ {
+ float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1));
+ half4 cubemap = texCUBE(_PanoCubeMap, cubeUV);
+ panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR);
+ }
+ else
+ {
+ float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1);
+
+ float2 ddxuv = ddx(uv);
+ float2 ddyuv = ddy(uv);
+ if(any(fwidth(uv) > .5))
+ {
+ ddxuv = ddyuv = 0.001;
+ }
+ panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb;
+ }
+ panosphereEmission = panoColor * float(0) * panoMask * float(0);
+ albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask);
+ }
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
new file mode 100644
index 00000000..13b4d522
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 346d94e906cb2624dae08bf779847737
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
new file mode 100644
index 00000000..6cd94900
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc
@@ -0,0 +1,143 @@
+#ifndef POI_PARALLAX
+ #define POI_PARALLAX
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask);
+ float2 _ParallaxHeightMapPan;
+ float _ParallaxStrength;
+ float _ParallaxHeightMapEnabled;
+ float _ParallaxUV;
+
+ //Internal
+ float _ParallaxInternalMapEnabled;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST;
+ POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask);
+ float _ParallaxInternalIterations;
+ float _ParallaxInternalMinDepth;
+ float _ParallaxInternalMaxDepth;
+ float _ParallaxInternalMinFade;
+ float _ParallaxInternalMaxFade;
+ float4 _ParallaxInternalMinColor;
+ float4 _ParallaxInternalMaxColor;
+ float4 _ParallaxInternalPanSpeed;
+ float4 _ParallaxInternalPanDepthSpeed;
+ float _ParallaxInternalHeightmapMode;
+ float _ParallaxInternalHeightFromAlpha;
+
+ float GetParallaxHeight(float2 uv)
+ {
+ return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999);
+ }
+ /*
+ float2 ParallaxOffset(float2 viewDir)
+ {
+ float height = GetParallaxHeight();
+ height -= 0.5;
+ height *= float(0);
+ return viewDir * height;
+ }
+ */
+ float2 ParallaxRaymarching(float2 viewDir)
+ {
+ float2 uvOffset = 0;
+ float stepSize = 0.1;
+ float2 uvDelta = viewDir * (stepSize * float(0));
+
+ float stepHeight = 1;
+ float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]);
+
+
+ float2 prevUVOffset = uvOffset;
+ float prevStepHeight = stepHeight;
+ float prevSurfaceHeight = surfaceHeight;
+
+ for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++)
+ {
+ prevUVOffset = uvOffset;
+ prevStepHeight = stepHeight;
+ prevSurfaceHeight = surfaceHeight;
+
+ uvOffset -= uvDelta;
+ stepHeight -= stepSize;
+ surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset);
+ }
+
+ float prevDifference = prevStepHeight - prevSurfaceHeight;
+ float difference = surfaceHeight - stepHeight;
+ float t = prevDifference / (prevDifference + difference);
+ uvOffset = prevUVOffset -uvDelta * t;
+
+ return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+
+ void calculateandApplyParallax()
+ {
+
+ if (float(0))
+ {
+ float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy);
+
+ if(float(0) == 0)
+ {
+ poiMesh.uv[0] += parallaxOffset;
+ }
+
+ if(float(0) == 1)
+ {
+ poiMesh.uv[1] += parallaxOffset;
+ }
+
+ if(float(0) == 2)
+ {
+ poiMesh.uv[2] += parallaxOffset;
+ }
+
+ if(float(0) == 3)
+ {
+ poiMesh.uv[3] += parallaxOffset;
+ }
+ }
+ }
+
+ void calculateAndApplyInternalParallax(inout float4 finalColor)
+ {
+ #if defined(_PARALLAXMAP)
+
+ if(float(0))
+ {
+ float3 parallax = 0;
+
+ for (int j = float(1); j > 0; j --)
+ {
+ float ratio = (float)j / float(1);
+ float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0));
+ float fade = lerp(float(0), float(1), ratio);
+ float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset);
+ float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio);
+ float parallaxHeight;
+ if(float(0))
+ {
+ parallaxTint *= parallaxColor.rgb;
+ parallaxHeight = parallaxColor.a;
+ }
+ else
+ {
+ parallaxHeight = parallaxColor.r;
+ }
+ //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio);
+
+ if (float(0) == 1)
+ {
+ parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio);
+ }
+ else
+ {
+ parallax += parallaxTint * parallaxHeight * fade;
+ }
+ }
+ //parallax /= float(1);
+ finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ }
+ #endif
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
new file mode 100644
index 00000000..56942af0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0bc953e74b30ffd4c8d9684e6744da96
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
new file mode 100644
index 00000000..81230e8d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc
@@ -0,0 +1,233 @@
+/*
+USED---------------------------------------------
+"_PARALLAXMAP",
+"_REQUIRE_UV2",
+"_SUNDISK_NONE",
+"_DETAIL_MULX2",
+"_GLOSSYREFLECTIONS_OFF",
+"_METALLICGLOSSMAP",
+"_COLORADDSUBDIFF_ON",
+"_SPECGLOSSMAP",
+"_TERRAIN_NORMAL_MAP",
+"_SUNDISK_SIMPLE",
+"_EMISSION",
+"_COLORCOLOR_ON",
+"_COLOROVERLAY_ON",
+"_ALPHAMODULATE_ON",
+"_SUNDISK_HIGH_QUALITY",
+"_MAPPING_6_FRAMES_LAYOUT",
+"_NORMALMAP"
+"EFFECT_BUMP",
+"BLOOM",
+"BLOOM_LOW",
+"GRAIN",
+"DEPTH_OF_FIELD",
+"USER_LUT",
+"CHROMATIC_ABERRATION_LOW",
+"BLOOM_LENS_DIRT",
+"_FADING_ON",
+"CHROMATIC_ABERRATION",
+"DISTORT",
+"GEOM_TYPE_BRANCH",
+"_SPECULARHIGHLIGHTS_OFF",
+"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
+"EFFECT_HUE_VARIATION",
+"GEOM_TYPE_LEAF",
+"GEOM_TYPE_MESH",
+"FINALPASS",
+"AUTO_EXPOSURE"
+"VIGNETTE",
+"VIGNETTE_MASKED",
+"COLOR_GRADING_HDR",
+
+UNUSED-------------------------------------------
+"_ALPHABLEND_ON",
+"_ALPHAPREMULTIPLY_ON",
+"_ALPHATEST_ON",
+"GEOM_TYPE_BRANCH_DETAIL",
+"GEOM_TYPE_FROND",
+"PIXELSNAP_ON",
+"SOFTPARTICLES_ON",
+"DITHERING",
+"TONEMAPPING_NEUTRAL",
+"TONEMAPPING_FILMIC",
+"TONEMAPPING_ACES",
+"TONEMAPPING_CUSTOM",
+"DEPTH_OF_FIELD_COC_VIEW",
+"COLOR_GRADING",
+"COLOR_GRADING_LOG_VIEW",
+"VIGNETTE_CLASSIC",
+"COLOR_GRADING_HDR_3D",
+
+DO NOT USE -----------------------------------------
+"BILLBOARD_FACE_CAMERA_POS",
+*/
+
+
+#ifndef POI_PASS
+ #define POI_PASS
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #ifdef POI_META_PASS
+ #include "UnityMetaPass.cginc"
+ #endif
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+
+ #include "CGI_PoiSpawnInVert.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+
+ #ifdef BLOOM_LOW
+ #include "CGI_PoiBulge.cginc"
+ #endif
+
+ #include "CGI_PoiVert.cginc"
+
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+
+ #include "CGI_PoiDithering.cginc"
+
+ #ifdef _PARALLAXMAP
+ #include "CGI_PoiParallax.cginc"
+ #endif
+
+ #ifdef USER_LUT
+ #include "CGI_PoiUVDistortion.cginc"
+ #endif
+
+ #ifdef VIGNETTE
+ #include "CGI_PoiRGBMask.cginc"
+ #endif
+
+ #include "CGI_PoiData.cginc"
+
+ #ifdef _SPECULARHIGHLIGHTS_OFF
+ #include "CGI_PoiBlackLight.cginc"
+ #endif
+
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+
+ #ifdef DEPTH_OF_FIELD
+ #include "CGI_PoiHologram.cginc"
+ #endif
+
+ #ifdef BLOOM_LENS_DIRT
+ #include "CGI_PoiIridescence.cginc"
+ #endif
+
+
+ #ifdef FUR
+ #include "CGI_PoiFur.cginc"
+ #include "CGI_PoiGeomFur.cginc"
+ #endif
+
+ #ifdef VIGNETTE_MASKED
+ #include "CGI_PoiLighting.cginc"
+ #endif
+
+ #include "CGI_PoiMainTex.cginc"
+
+ #ifdef GEOM_TYPE_BRANCH
+ #include "CGI_PoiDecal.cginc"
+ #endif
+
+ #ifdef CHROMATIC_ABERRATION
+ #include "CGI_PoiVoronoi.cginc"
+ #endif
+
+ #ifdef _DETAIL_MULX2
+ #include "CGI_PoiPanosphere.cginc"
+ #endif
+
+ #ifdef EFFECT_BUMP
+ #include "CGI_PoiMSDF.cginc"
+ #endif
+
+ #ifdef GRAIN
+ #include "CGI_PoiDepthColor.cginc"
+ #endif
+
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _GLOSSYREFLECTIONS_OFF
+ #include "CGI_PoiRimLighting.cginc"
+ #endif
+
+ #ifdef _MAPPING_6_FRAMES_LAYOUT
+ #include "CGI_PoiEnvironmentalRimLighting.cginc"
+ #endif
+
+ #ifdef _METALLICGLOSSMAP
+ #include "CGI_PoiMetal.cginc"
+ #endif
+
+ #ifdef _COLORADDSUBDIFF_ON
+ #include "CGI_PoiMatcap.cginc"
+ #endif
+
+ #ifdef _SPECGLOSSMAP
+ #include "CGI_PoiSpecular.cginc"
+ #endif
+
+ #ifdef BLOOM
+ #include "CGI_PoiVideo.cginc"
+ #endif
+
+ #ifdef _TERRAIN_NORMAL_MAP
+ #include "CGI_PoiSubsurfaceScattering.cginc"
+ #endif
+
+ #include "CGI_PoiBlending.cginc"
+ #include "CGI_PoiGrab.cginc"
+
+ #ifdef _SUNDISK_SIMPLE
+ #include "CGI_PoiGlitter.cginc"
+ #endif
+
+ #ifdef _EMISSION
+ #include "CGI_PoiEmission.cginc"
+ #endif
+
+ #ifdef _COLORCOLOR_ON
+ #include "CGI_PoiClearCoat.cginc"
+ #endif
+
+ #include "CGI_PoiAlphaToCoverage.cginc"
+
+ #ifdef _COLOROVERLAY_ON
+ #include "CGI_PoiDebug.cginc"
+ #endif
+ #include "CGI_PoiFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
new file mode 100644
index 00000000..cf5edd2a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3f1507b53e9cd674a8e0d0798a573416
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
new file mode 100644
index 00000000..5e365972
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc
@@ -0,0 +1,26 @@
+#ifndef POI_PASS_OUTLINE
+ #define POI_PASS_OUTLINE
+
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiOutlineVert.cginc"
+ #ifdef TESSELATION
+ #include "CGI_PoiTessellation.cginc"
+ #endif
+ #ifdef _REQUIRE_UV2
+ #include "CGI_PoiMirror.cginc"
+ #endif
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiLighting.cginc"
+ #include "CGI_PoiMainTex.cginc"
+ #include "CGI_PoiData.cginc"
+ #include "CGI_PoiDithering.cginc"
+ #include "CGI_PoiOutlineFrag.cginc"
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
new file mode 100644
index 00000000..4263f53b
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ba947f3c9647f0742bade1acf1be5339
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
new file mode 100644
index 00000000..d21a5d4d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc
@@ -0,0 +1,44 @@
+#ifndef POI_PASS_SHADOW
+ #define POI_PASS_SHADOW
+
+ #pragma multi_compile_shadowcaster
+ #include "UnityCG.cginc"
+ #include "UnityShaderVariables.cginc"
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "AutoLight.cginc"
+
+ #include "CGI_PoiMacros.cginc"
+ #include "CGI_PoiDefines.cginc"
+
+ #include "CGI_Poicludes.cginc"
+ #include "CGI_PoiShadowIncludes.cginc"
+ #include "CGI_PoiHelpers.cginc"
+ #include "CGI_PoiMirror.cginc"
+ #include "CGI_PoiSpawnInFrag.cginc"
+
+ #include "CGI_PoiV2F.cginc"
+ #include "CGI_PoiData.cginc"
+
+ #ifdef WIREFRAME
+ #include "CGI_PoiWireframe.cginc"
+ #endif
+
+ #ifdef _SUNDISK_HIGH_QUALITY
+ #include "CGI_PoiFlipbook.cginc"
+ #endif
+
+ #ifdef _SUNDISK_NONE
+ #include "CGI_PoiRandom.cginc"
+ #endif
+ #include "CGI_PoiDithering.cginc"
+ #ifdef DISTORT
+ #include "CGI_PoiDissolve.cginc"
+ #endif
+ #include "CGI_PoiVertexManipulations.cginc"
+ #include "CGI_PoiSpawnInVert.cginc"
+ #include "CGI_PoiShadowVert.cginc"
+ #include "CGI_PoiShadowFrag.cginc"
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
new file mode 100644
index 00000000..27a98578
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d6ca4ec66590bd544aa547d83af9e019
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
new file mode 100644
index 00000000..d4cd1697
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc
@@ -0,0 +1,131 @@
+#ifndef POI_RGBMASK
+ #define POI_RGBMASK
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST;
+
+ #ifdef GEOM_TYPE_MESH
+ POI_NORMAL_NOSAMPLER(_RgbNormalR);
+ POI_NORMAL_NOSAMPLER(_RgbNormalG);
+ POI_NORMAL_NOSAMPLER(_RgbNormalB);
+ float _RgbNormalsEnabled;
+ #endif
+
+ float4 _RedColor;
+ float4 _GreenColor;
+ float4 _BlueColor;
+
+ float4 _RGBMaskPanning;
+ float4 _RGBRedPanning;
+ float4 _RGBGreenPanning;
+ float4 _RGBBluePanning;
+
+ float _RGBBlendMultiplicative;
+
+ float _RGBMaskUV;
+ float _RGBRed_UV;
+ float _RGBGreen_UV;
+ float _RGBBlue_UV;
+ float _RGBUseVertexColors;
+ float _RGBNormalBlend;
+
+ static float3 rgbMask;
+
+ void calculateRGBNormals(inout half3 mainTangentSpaceNormal)
+ {
+ #ifdef GEOM_TYPE_MESH
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+
+ if(float(0))
+ {
+
+ if(float(0) == 0)
+ {
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g);
+ }
+
+ if(float(0) > 0)
+ {
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b);
+ }
+ return;
+ }
+ else
+ {
+ half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r);
+ half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g);
+ normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0));
+ newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b);
+ mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal);
+ return;
+ }
+ }
+ #endif
+ }
+
+ float3 calculateRGBMask(float3 baseColor)
+ {
+ //If RGB normals are in use this data will already exist
+ #ifndef RGB_MASK_TEXTURE
+ #define RGB_MASK_TEXTURE
+
+ if (float(0))
+ {
+ rgbMask = poiMesh.vertexColor.rgb;
+ }
+ else
+ {
+ rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb;
+ }
+ #endif
+
+ float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+
+ if(float(0))
+ {
+ float3 RGBColor = 1;
+ RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ baseColor *= RGBColor;
+ }
+ else
+ {
+ baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a);
+ baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a);
+ }
+
+ return baseColor;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
new file mode 100644
index 00000000..43536530
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 02902778573b23443ba67054540f27f4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
new file mode 100644
index 00000000..137ef6de
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc
@@ -0,0 +1,4 @@
+#ifndef POI_RNG
+ #define POI_RNG
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
new file mode 100644
index 00000000..7f1125ea
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e8bbb76bcc9c02041bd937fc410e1288
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
new file mode 100644
index 00000000..11f3eea2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc
@@ -0,0 +1,41 @@
+#ifndef POI_RANDOM
+ #define POI_RANDOM
+
+ float _EnableRandom;
+ float m_start_Angle;
+ float _AngleType;
+ float3 _AngleForwardDirection;
+ float _CameraAngleMin;
+ float _CameraAngleMax;
+ float _ModelAngleMin;
+ float _ModelAngleMax;
+ float _AngleMinAlpha;
+ float _AngleCompareTo;
+
+ float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos)
+ {
+ half cameraAngleMin = float(45) / 180;
+ half cameraAngleMax = float(90) / 180;
+ half modelAngleMin = float(45) / 180;
+ half modelAngleMax = float(90) / 180;
+ float3 pos = float(0) == 0 ? modelPos : worldPos;
+ half3 cameraToModelDirection = normalize(pos - getCameraPosition());
+ half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0))));
+ half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1);
+ half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1);
+ if (float(0) == 0)
+ {
+ return max(cameraLookAtModel, float(0));
+ }
+ else if(float(0) == 1)
+ {
+ return max(modelLookAtCamera, float(0));
+ }
+ else if(float(0) == 2)
+ {
+ return max(cameraLookAtModel * modelLookAtCamera, float(0));
+ }
+ return 1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
new file mode 100644
index 00000000..6cd8078e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a636da31ffd2f4b48a7c8067b0895c74
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
new file mode 100644
index 00000000..d4571c0c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc
@@ -0,0 +1,47 @@
+#ifndef POI_RIM
+ #define POI_RIM
+
+ float4 _RimLightColor;
+ float _RimLightingInvert;
+ float _RimWidth;
+ float _RimStrength;
+ float _RimSharpness;
+ float _RimLightColorBias;
+ float _ShadowMix;
+ float _ShadowMixThreshold;
+ float _ShadowMixWidthMod;
+ float _EnableRimLighting;
+ float _RimBrighten;
+ float _RimLightNormal;
+
+ POI_TEXTURE_NOSAMPLER(_RimTex);
+ POI_TEXTURE_NOSAMPLER(_RimMask);
+ POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture);
+
+ float _RimWidthNoiseStrength;
+
+ float4 rimColor = float4(0, 0, 0, 0);
+ float rim = 0;
+
+ void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission)
+ {
+ float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimNoise = (rimNoise - .5) * float(0.1);
+
+ float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+
+ if (float(0))
+ {
+ viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)]));
+ }
+ float rimWidth = float(0.8);
+ rimWidth -= rimNoise;
+ float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1);
+ rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0);
+ rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal);
+ rim *= float4(1,1,1,1).a * rimColor.a * rimMask;
+ rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0);
+ albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim);
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
new file mode 100644
index 00000000..66030771
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8c1da03e33aed7a46ab9cf24a82fb1ba
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
new file mode 100644
index 00000000..16701f61
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc
@@ -0,0 +1,116 @@
+#ifndef SHADOW_FRAG
+ #define SHADOW_FRAG
+
+ float2 _MainDistanceFade;
+ float _ForceOpaque;
+ float _MainShadowClipMod;
+ float2 _AlphaMaskPan;
+ float _AlphaMaskUV;
+ sampler3D _DitherMaskLOD;
+ float2 _MainTexPan;
+ float _MainTextureUV;
+
+ half4 fragShadowCaster(
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ V2FShadow i, uint facing: SV_IsFrontFace
+ #endif
+ ): SV_Target
+ {
+ poiMesh.uv[0] = i.uv;
+ poiMesh.uv[1] = i.uv1;
+ poiMesh.uv[2] = i.uv2;
+ poiMesh.uv[3] = i.uv3;
+
+ // Basically every texture relies on the maintex sampler to function and that's why this is here.
+ float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0));
+
+
+ //Possible Bug with clip
+ float clipValue = clamp(float(0.5) + float(0), - .001, 1.001);
+
+ poiMesh.vertexColor = saturate(i.vertexColor);
+ poiMesh.worldPos = i.worldPos;
+ poiMesh.localPos = i.localPos;
+
+ #ifdef POI_MIRROR
+ applyMirrorRenderFrag();
+ #endif
+
+ #if defined(UNITY_STANDARD_USE_SHADOW_UVS)
+
+ half4 alpha = mainTexture;
+
+
+ if (float(0))
+ {
+ if(IsInMirror())
+ {
+ alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a;
+ }
+ }
+
+
+ alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos));
+ half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0));
+ alpha.a *= alphaMask;
+ alpha.a *= float4(1,1,1,1).a + .0001;
+ alpha.a += float(0);
+ alpha.a = saturate(alpha.a);
+
+
+ if(float(0) == 0)
+ {
+ alpha.a = 1;
+ }
+
+
+ if(float(0) == 1)
+ {
+ applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy);
+ }
+
+ #ifdef POI_DISSOLVE
+ float3 fakeEmission = 1;
+ calculateDissolve(alpha, fakeEmission);
+ #endif
+
+ if(float(0) == 1)
+ {
+ clip(alpha.a - 0.001);
+ }
+
+ /*
+ return poiMesh.vertexColor.g;
+
+ #ifdef POI_RANDOM
+ alpha.a *= i.angleAlpha;
+ #endif
+
+
+ if(float(0) >= 1)
+ {
+ applySpawnInShadow(uv[0], i.localPos);
+
+ #if defined(POI_FLIPBOOK)
+ alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]);
+ #endif
+ }
+ */
+
+ if (float(0) == 1)
+ {
+ clip(alpha.a - clipValue);
+ }
+
+
+ if(float(0) > 1)
+ {
+ float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a;
+ clip(dither - 0.01);
+ }
+
+ #endif
+ SHADOW_CASTER_FRAGMENT(i)
+ }
+
+ #endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
new file mode 100644
index 00000000..3002911d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3c26fd24c5fea1849985dea421e99e41
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
new file mode 100644
index 00000000..fd8f19a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc
@@ -0,0 +1,41 @@
+#ifndef SHADOW_INCLUDES
+ #define SHADOW_INCLUDES
+
+ #define UNITY_STANDARD_USE_SHADOW_UVS 1
+
+ float4 _Color;
+ sampler2D _AlphaMask; float4 _AlphaMask_ST;
+
+ struct VertexInputShadow
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS)
+ struct V2FShadow
+ {
+ V2F_SHADOW_CASTER_NOPOS
+ float4 pos: SV_POSITION;
+ float2 uv: TEXCOORD1;
+ float2 uv1: TEXCOORD2;
+ float2 uv2: TEXCOORD3;
+ float2 uv3: TEXCOORD4;
+ float3 modelPos: TEXCOORD5;
+ float4 worldPos: TEXCOORD6;
+ float4 localPos: TEXCOORD7;
+ float3 angleAlpha: TEXCOORD8;
+ float4 grabPos: TEXCOORD9;
+ fixed3 barycentricCoordinates: TEXCOORD10;
+ float4 vertexColor: TEXCOORD11;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+ #endif
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
new file mode 100644
index 00000000..f11a315d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a9763bc42a50ed64198fde30b3194f10
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
new file mode 100644
index 00000000..f0b7184a
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc
@@ -0,0 +1,80 @@
+float _EnableTouchGlow;
+float _EnableBulge;
+float _VertexManipulationHeightUV;
+
+V2FShadow vertShadowCaster(VertexInputShadow v)
+{
+ V2FShadow o;
+ UNITY_SETUP_INSTANCE_ID(v);
+
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(V2FShadow, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.uv = v.uv0;
+ o.uv1 = v.uv1;
+ o.uv2 = v.uv2;
+ o.uv3 = v.uv3;
+
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.vertexColor = v.color;
+
+
+ if(_EnableTouchGlow || _EnableBulge)
+ {
+ o.pos = UnityObjectToClipPos(float3(0, 0, -5));
+ o.localPos.xyz = float3(0, 0, -5);
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ }
+
+ o.angleAlpha = 1;
+ #ifdef POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+
+ o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal);
+ o.pos = UnityApplyLinearShadowBias(o.pos);
+
+ return o;
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
new file mode 100644
index 00000000..04565461
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8d9336a826173834989cbc9c4adc9ad4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
new file mode 100644
index 00000000..0c18d1ad
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc
@@ -0,0 +1,58 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+ #endif
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST;
+
+ float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor;
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+
+ void applySpawnInShadow(float2 uv, float3 localPos)
+ {
+
+ if(_EnableScifiSpawnIn)
+ {
+ float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset);
+
+ if(float(0) >= 1)
+ {
+ clip(ceil(alpha) - 0.001);
+ }
+ }
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
new file mode 100644
index 00000000..d2a36b72
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d0006f07bde50ea448e6a4268d0aad07
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
new file mode 100644
index 00000000..fdcc457f
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc
@@ -0,0 +1,40 @@
+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+
+ #endif
+ //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST;
+
+ float calculateGradientValueVert(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv)
+ {
+
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = 0;
+ float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0);
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+ //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
new file mode 100644
index 00000000..a0171bff
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 86c810d55ff13ba499b762100044d3cf
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
new file mode 100644
index 00000000..f5287465
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc
@@ -0,0 +1,488 @@
+#ifndef POI_SPECULAR
+ #define POI_SPECULAR
+ float _SpecWhatTangent;
+ float _SpecularType;
+ float _SmoothnessFrom;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap);
+ fixed _CenterOutSpecColor;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro);
+ float _SpecularAnisoJitterMirrored;
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV);
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask);
+ float _SpecularAnisoJitterMicroMultiplier;
+ float _SpecularAnisoJitterMacroMultiplier;
+ float4 _SpecularTint;
+ float _SpecularSmoothness;
+ float _Spec1Offset;
+ float _Spec1JitterStrength;
+ float _Spec2Smoothness;
+ float _Spec2Offset;
+ float _Spec2JitterStrength;
+ float _AnisoUseTangentMap;
+ float _AnisoSpec1Alpha;
+ float _AnisoSpec2Alpha;
+ float _SpecularInvertSmoothness;
+ half _SpecularMetallic;
+ float _SpecularNormal;
+ float _SpecularNormal1;
+ // Toon
+ fixed _SpecularToonStart;
+ fixed _SpecularToonEnd;
+ half4 _SpecularToonInnerOuter;
+
+ float _EnableSpecular1;
+ float _SpecWhatTangent1;
+ float _SpecularType1;
+ float _SmoothnessFrom1;
+ POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1);
+ POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1);
+ float _SpecularAnisoJitterMirrored1;
+ POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1);
+ POI_TEXTURE_NOSAMPLER(_SpecularMask1);
+ float _SpecularAnisoJitterMicroMultiplier1;
+ float _SpecularAnisoJitterMacroMultiplier1;
+ float4 _SpecularTint1;
+ float _SpecularSmoothness1;
+ float _Spec1Offset1;
+ float _Spec1JitterStrength1;
+ float _Spec2Smoothness1;
+ float _Spec2Offset1;
+ float _Spec2JitterStrength1;
+ float _AnisoUseTangentMap1;
+ float _AnisoSpec1Alpha1;
+ float _AnisoSpec2Alpha1;
+ float _SpecularInvertSmoothness1;
+ half _SpecularMetallic1;
+ // Toon
+ half4 _SpecularToonInnerOuter1;
+ fixed _SpecularToonStart1;
+ fixed _SpecularToonEnd1;
+
+ UnityIndirect ZeroIndirect()
+ {
+ UnityIndirect ind;
+ ind.diffuse = 0;
+ ind.specular = 0;
+ return ind;
+ }
+
+ // From unity just putting it here in case I want to mod it
+ half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness,
+ float3 normal, float3 halfDir,
+ UnityLight light, UnityIndirect gi)
+ {
+ float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness);
+ #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0
+
+ #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
+ half shiftAmount = dot(normal, poiCam.viewDir);
+ normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal;
+ float nv = saturate(dot(normal, poiCam.viewDir));
+ #else
+ half nv = abs(dot(normal, poiCam.viewDir));
+ #endif
+
+ float nl = saturate(dot(normal, light.dir));
+ float nh = saturate(dot(normal, halfDir));
+
+ half lv = saturate(dot(light.dir, poiCam.viewDir));
+ half lh = saturate(dot(light.dir, halfDir));
+
+ half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl;
+
+ float roughness = PerceptualRoughnessToRoughness(perceptualRoughness);
+
+ roughness = max(roughness, 0.002);
+ float V = SmithJointGGXVisibilityTerm(nl, nv, roughness);
+ float D = GGXTerm(nh, roughness);
+
+ float specularTerm = V * D * UNITY_PI;
+
+ #ifdef UNITY_COLORSPACE_GAMMA
+ specularTerm = sqrt(max(1e-4h, specularTerm));
+ #endif
+
+ specularTerm = max(0, specularTerm * nl);
+ #if defined(_POI_SPECULARHIGHLIGHTS_OFF)
+ specularTerm = 0.0;
+ #endif
+
+ half surfaceReduction;
+ #ifdef UNITY_COLORSPACE_GAMMA
+ surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness;
+ #else
+ surfaceReduction = 1.0 / (roughness * roughness + 1.0);
+ #endif
+
+ specularTerm *= any(specColor) ? 1.0: 0.0;
+
+ half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity));
+ half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm)
+ + specularTerm * light.color * FresnelTerm(specColor, lh)
+ + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv);
+
+ return half4(color, 1);
+ }
+
+ half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir)
+ {
+ half oneMinusReflectivity;
+ half3 finalSpecular;
+ UnityLight unityLight;
+ unityLight.color = specularLight;
+ unityLight.dir = lightDirection;
+ unityLight.ndotl = nDotL;
+
+
+ if (float(1) == 0)
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity);
+ finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ else
+ {
+ half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity);
+ float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b);
+ finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect());
+ }
+ finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint);
+ return finalSpecular;
+ }
+
+ half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation)
+ {
+ half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight;
+
+ if (smoothnessFrom == 0)
+ {
+ finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ finalSpecular *= specularMap.a;
+ }
+ else
+ {
+ finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+ return finalSpecular;
+ }
+
+ float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL)
+ {
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+ float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower);
+ half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi);
+ Specular *= normalization;
+ return Specular;
+ }
+
+ half3 AnisotropicSpecular(
+ float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness,
+ float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ tangentDirectionMap += float(0) +jitter;
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+ half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a);
+ half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a);
+ half Specular = 0;
+
+ float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha;
+ float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha;
+
+ return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint);
+ }
+
+ inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap)
+ {
+ float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal;
+
+ float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap);
+ normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal);
+ //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform));
+ float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform));
+ float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz;
+ float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation
+ float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz;
+ tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap));
+
+ if (!mirrored)
+ {
+ tangentDirectionMap += jitter;
+ }
+
+ float TdotL = dot(lightDirection, tangentDirectionMap);
+ float TdotV = dot(poiCam.viewDir, tangentDirectionMap);
+ float TdotH = dot(halfDir, tangentDirectionMap);
+
+ float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV);
+
+ fixed smoothAlpha = specular;
+ if(mirrored)
+ {
+ smoothAlpha = max(specular - jitter, 0);
+ }
+
+ specular = smoothstep(gradientStart, gradientEnd, smoothAlpha);
+
+ /*
+
+ if(_CenterOutSpecColor)
+ {
+ specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0));
+ }
+ */
+
+ #ifdef FORWARD_ADD_PASS
+ nDotL *= poiLight.attenuation * poiLight.additiveShadow;
+ #endif
+
+ return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a;
+ }
+
+ inline float SpecularHQ(half roughness, half dotNH, half dotLH)
+ {
+ roughness = saturate(roughness);
+ roughness = max((roughness * roughness), 0.002);
+ half roughnessX2 = roughness * roughness;
+
+ half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f;
+ half D = roughnessX2 / (3.14159 * denom * denom);
+
+ half k = roughness / 2.0f;
+ half k2 = k * k;
+ half invK2 = 1.0f - k2;
+
+ half vis = rcp(dotLH * dotLH * invK2 + k2);
+
+ float specTerm = vis * D;
+
+ return specTerm;
+ }
+
+ float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation)
+ {
+ float3 specColor = specularTint;
+ float metallic = specularMetallic;
+ float roughness = 1 - specularSmoothness;
+ float perceptualRoughness = roughness;
+ //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a;
+ //float reflectivity = 1.0h - reflectInverse;
+ float3 specMapColor = lerp(specularMap, 1, colorFrom);
+ float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic);
+ //albedo.rgb *= reflectInverse;
+ return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint);
+ }
+
+ float3 calculateSpecular(in float4 albedo)
+ {
+ half3 finalSpecular = 0;
+ half3 finalSpecular1 = 0;
+ float4 realisticAlbedo = albedo;
+ float4 realisticAlbedo1 = albedo;
+ float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float attenuation = saturate(poiLight.nDotL);
+ #ifdef POI_LIGHTING
+
+ if (float(0) && float(0) == 0 && float(0) == 1)
+ {
+ attenuation = poiLight.rampedLightMap;
+ }
+ #endif
+
+
+ if(float(1) == 1) // Realistic
+ {
+ if (float(1) == 1)
+ {
+ specularMap.a = specularMap.r;
+ specularMap.rgb = 1;
+ }
+
+ if(float(0))
+ {
+ specularMap.a = 1 - specularMap.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation);
+ #else
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap);
+ finalSpecular *= attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular *= float4(1,1,1,1);
+ finalSpecular *= attenuation;
+ }
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+
+ finalSpecular *= float4(1,1,1,1).a;
+ finalSpecular = finalSpecular.rgb;
+ finalSpecular *= specularMask;
+
+
+ if (float(0))
+ {
+ float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+ half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0);
+ float attenuation = poiLight.attenuation;
+
+ if(float(1) == 1) // Realistic
+ {
+
+ if (float(1) == 1)
+ {
+ specularMap1.a = specularMap1.r;
+ specularMap1.rgb = 1;
+ }
+ else
+ {
+ realisticAlbedo1.rgb = specularMap1.rgb;
+ }
+
+
+ if(float(0))
+ {
+ specularMap1.a = 1 - specularMap1.a;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL));
+ #else
+ finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation);
+ #endif
+ }
+
+
+ if(float(1) == 4)
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+
+ if(float(1) == 2) // Toon
+ {
+ finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation);
+ finalSpecular1 *= float4(1,1,1,1);
+ }
+
+ if (float(1) == 3) // anisotropic
+ {
+ float jitter = 0;
+ float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r;
+ fixed jitterOffset = (1 - float(0)) * .5;
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0);
+ jitter += float(0);
+
+ float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo);
+ finalSpecular1 *= float4(1,1,1,1);
+ finalSpecular1 *= poiLight.attenuation;
+ }
+
+ #ifdef FORWARD_BASE_PASS
+ // Non Important Lights
+ #ifdef VERTEXLIGHT_ON
+ for (int index = 0; index < 4; index ++)
+ {
+ attenuation = poiLight.vAttenuationDotNL[index];
+
+ if (float(1) == 1) // Realistic
+ {
+ finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]);
+ }
+ }
+ #endif
+ #endif
+
+ finalSpecular1 *= float4(1,1,1,1).a;
+ finalSpecular1 = finalSpecular1.rgb;
+ finalSpecular1 *= specularMask1;
+ }
+ return finalSpecular + finalSpecular1;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
new file mode 100644
index 00000000..545778ea
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4142ef7313a08fd4aa3ef35c3cf25564
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
new file mode 100644
index 00000000..b7c21c01
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc
@@ -0,0 +1,28 @@
+#ifndef SUBSURFACE
+ #define SUBSURFACE
+
+ float _SSSThicknessMod;
+ float _SSSSCale;
+ float _SSSPower;
+ float _SSSDistortion;
+ float4 _SSSColor;
+ float _EnableSSS;
+
+ POI_TEXTURE_NOSAMPLER(_SSSThicknessMap);
+
+ float3 calculateSubsurfaceScattering()
+ {
+ float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
+
+ half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1);
+ half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25);
+ #ifdef FORWARD_BASE_PASS
+ half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0));
+ #else
+ half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0));
+ #endif
+
+ return fLT * poiLight.color * float4(1,0,0,1);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
new file mode 100644
index 00000000..054c05ab
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8504d08849f2c824aabd7ef58feb1cc8
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
new file mode 100644
index 00000000..4912473d
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc
@@ -0,0 +1,117 @@
+#ifndef POI_TESSELLATION
+ #define POI_TESSELLATION
+
+ float _TessellationPhongStrength;
+ float _TessellationEdgeLength;
+ float _TessellationExtrusionAmount;
+ float _TessellationUniform;
+
+ struct TessellationControlPoint
+ {
+ float4 vertex: INTERNALTESSPOS;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ };
+
+ struct TessellationFactors
+ {
+ float edge[3]: SV_TessFactor;
+ float inside: SV_InsideTessFactor;
+ };
+
+ TessellationControlPoint poiTessellationVert(appdata v)
+ {
+ TessellationControlPoint p;
+ p.vertex = v.vertex;
+ p.normal = v.normal;
+ p.tangent = v.tangent;
+ p.color = v.color;
+ p.uv0 = v.uv0;
+ p.uv1 = v.uv1;
+ p.uv2 = v.uv2;
+ p.uv3 = v.uv3;
+ return p;
+ }
+
+ float TessellationEdgeFactor(float3 p0, float3 p1)
+ {
+ #ifndef _FADING_ON
+ float edgeLength = distance(p0, p1);
+
+ float3 edgeCenter = (p0 + p1) * 0.5;
+ float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos);
+
+ return edgeLength * _ScreenParams.y /
+ (_TessellationEdgeLength * viewDistance);
+ #else
+ return _TessellationUniform;
+ #endif
+ }
+
+ TessellationFactors poiPatchConst(
+ InputPatch < TessellationControlPoint, 3 > patch
+ )
+ {
+
+ TessellationFactors f;
+ float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz;
+ float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz;
+ float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz;
+ f.edge[0] = TessellationEdgeFactor(p1, p2);
+ f.edge[1] = TessellationEdgeFactor(p2, p0);
+ f.edge[2] = TessellationEdgeFactor(p0, p1);
+ f.inside = (TessellationEdgeFactor(p1, p2) +
+ TessellationEdgeFactor(p2, p0) +
+ TessellationEdgeFactor(p0, p1)) * (1 / 3.0);
+ return f;
+ }
+
+ [UNITY_domain("tri")]
+ [UNITY_outputcontrolpoints(3)]
+ [UNITY_outputtopology("triangle_cw")]
+ [UNITY_partitioning("fractional_odd")]
+ [UNITY_patchconstantfunc("poiPatchConst")]
+ TessellationControlPoint poiHull(
+ InputPatch < TessellationControlPoint, 3 > patch,
+ uint id: SV_OutputControlPointID
+ )
+ {
+ return patch[id];
+ }
+
+ [UNITY_domain("tri")]
+ v2f poiDomain(
+ TessellationFactors factors,
+ OutputPatch < TessellationControlPoint, 3 > patch,
+ float3 barycentricCoordinates: SV_DomainLocation
+ )
+ {
+ appdata data;
+
+ #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z;
+
+ MY_DOMAIN_PROGRAM_INTERPOLATE(vertex)
+ float3 pp[3];
+ for (int i = 0; i < 3; ++ i)
+ {
+ pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal));
+ }
+ data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(normal)
+ data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount;
+ MY_DOMAIN_PROGRAM_INTERPOLATE(tangent)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(color)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv0)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv1)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv2)
+ MY_DOMAIN_PROGRAM_INTERPOLATE(uv3)
+
+ return vert(data);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
new file mode 100644
index 00000000..0fd9e435
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ddd3a90584820f740ba747022a2732f3
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
new file mode 100644
index 00000000..38d5fd75
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_UV_DISTORTION
+ #define POI_UV_DISTORTION
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST;
+ POI_TEXTURE_NOSAMPLER(_DistortionMask);
+
+ float _DistortionStrength;
+ float _DistortionStrength1;
+ float2 _DistortionSpeed;
+ float2 _DistortionSpeed1;
+
+ float2 getTorusUv(float2 uv)
+ {
+ // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7
+ // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf
+ float phi = 6.28318530718f * uv.x;
+ float theta = 6.28318530718f * uv.y;
+ float3 c = cos(float3(phi, phi + 1.57079632679f, theta));
+ float2 result = float2(c.x * c.z, -c.y * c.z);
+ return result * 0.5 + 0.5;
+ }
+
+ float2 calculateDistortionUV(float2 uv)
+ {
+ half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r;
+ float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1;
+ flowVector *= float(0.5);
+ flowVector1 *= float(0.5);
+ return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
new file mode 100644
index 00000000..15ea6225
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0b070af8d819c21459ea1faf7c683371
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
new file mode 100644
index 00000000..0e29a179
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc
@@ -0,0 +1,34 @@
+#ifndef POI_V2F
+ #define POI_V2F
+
+ struct v2f
+ {
+ float4 pos: SV_POSITION;
+ float4 uv0: TEXCOORD0;
+ float4 uv1: TEXCOORD1;
+ float3 normal: TEXCOORD2;
+ float3 tangentViewDir: TEXCOORD3;
+ float4 tangent: TEXCOORD4;
+ float4 worldPos: TEXCOORD5;
+ float4 localPos: TEXCOORD6;
+ float4 grabPos: TEXCOORD7;
+ float3 barycentricCoordinates: TEXCOORD8;
+ #if defined(GRAIN)
+ float4 worldDirection: TEXCOORD9;
+ #endif
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV: TEXCOORD10;
+ #endif
+ float3 modelPos: TEXCOORD11;
+ float angleAlpha: TEXCOORD12;
+ float4 vertexColor: TEXCOORD14;
+ #ifdef FUR
+ float furAlpha: TEXCOORD15;
+ #endif
+ UNITY_SHADOW_COORDS(16)
+ UNITY_FOG_COORDS(17)
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
new file mode 100644
index 00000000..cfaee3a2
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 743d033854e349a47a8efef9634e74ed
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
new file mode 100644
index 00000000..1558e937
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc
@@ -0,0 +1,126 @@
+#ifndef POI_VERT
+ #define POI_VERT
+
+ float _VertexManipulationHeightUV;
+ float _VertexUnwrap;
+
+ #define PM UNITY_MATRIX_P
+
+ inline float4 CalculateFrustumCorrection()
+ {
+ float x1 = -PM._31 / (PM._11 * PM._34);
+ float x2 = -PM._32 / (PM._22 * PM._34);
+ return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23);
+ }
+
+ v2f vert(appdata v)
+ {
+ UNITY_SETUP_INSTANCE_ID(v);
+ v2f o;
+ #ifdef _COLOROVERLAY_ON
+ v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0));
+ #endif
+ #ifdef AUTO_EXPOSURE
+ applyLocalVertexTransformation(v.normal, v.tangent, v.vertex);
+ #endif
+
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ #ifdef _REQUIRE_UV2 //POI_MIRROR
+ applyMirrorRenderVert(v.vertex);
+ #endif
+
+ TANGENT_SPACE_ROTATION;
+ o.localPos = v.vertex;
+ o.worldPos = mul(unity_ObjectToWorld, o.localPos);
+ o.normal = UnityObjectToWorldNormal(v.normal);
+ //o.localPos.x *= -1;
+ //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025;
+
+ float2 uvToUse = 0;
+
+ if (float(0) == 0)
+ {
+ uvToUse = v.uv0.xy;
+ }
+
+ if(float(0) == 1)
+ {
+ uvToUse = v.uv1.xy;
+ }
+
+ if(float(0) == 2)
+ {
+ uvToUse = v.uv2.xy;
+ }
+
+ if(float(0) == 3)
+ {
+ uvToUse = v.uv3.xy;
+ }
+ #ifdef AUTO_EXPOSURE
+ applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse);
+ #endif
+ applyVertexGlitching(o.worldPos, o.localPos);
+ applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy);
+ #ifdef AUTO_EXPOSURE
+ applyVertexRounding(o.worldPos, o.localPos);
+ #endif
+ o.pos = UnityObjectToClipPos(o.localPos);
+ o.grabPos = ComputeGrabScreenPos(o.pos);
+ o.uv0.xy = v.uv0.xy;
+ o.uv0.zw = v.uv1.xy;
+ o.uv1.xy = v.uv2.xy;
+ o.uv1.zw = v.uv3.xy;
+ o.vertexColor = v.color;
+ o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
+ o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w);
+
+ #ifdef POI_BULGE
+ bulgyWolgy(o);
+ #endif
+
+
+ o.angleAlpha = 1;
+ #ifdef _SUNDISK_NONE //POI_RANDOM
+ o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos);
+ #endif
+
+ #if defined(LIGHTMAP_ON)
+ o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
+ #endif
+ #ifdef DYNAMICLIGHTMAP_ON
+ o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
+ #endif
+
+ UNITY_TRANSFER_SHADOW(o, o.uv0.xy);
+ UNITY_TRANSFER_FOG(o, o.pos);
+
+ #if defined(_PARALLAXMAP) // POI_PARALLAX
+ v.tangent.xyz = normalize(v.tangent.xyz);
+ v.normal = normalize(v.normal);
+ float3x3 objectToTangent = float3x3(
+ v.tangent.xyz,
+ cross(v.normal, v.tangent.xyz) * v.tangent.w,
+ v.normal
+ );
+ o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex));
+ #endif
+
+ #ifdef POI_META_PASS
+ o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST);
+ #endif
+
+ #if defined(GRAIN)
+ float4 worldDirection;
+
+ worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos;
+ worldDirection.w = dot(o.pos, CalculateFrustumCorrection());
+ o.worldDirection = worldDirection;
+ #endif
+
+ return o;
+ }
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
new file mode 100644
index 00000000..b858dfc1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c4c6851e7bbb549458443b3a41b0fd8d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
new file mode 100644
index 00000000..94c16148
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc
@@ -0,0 +1,93 @@
+#ifndef POI_VERTEX_MANIPULATION
+ #define POI_VERTEX_MANIPULATION
+
+ #include "CGI_PoiMath.cginc"
+
+ float4 _VertexManipulationLocalTranslation;
+ float4 _VertexManipulationLocalRotation;
+ float4 _VertexManipulationLocalScale;
+ float4 _VertexManipulationWorldTranslation;
+
+ float _VertexManipulationHeight;
+ float _VertexManipulationHeightBias;
+ sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST;
+ float2 _VertexManipulationHeightPan;
+
+
+ //Vertex Glitching
+ float _EnableVertexGlitch;
+ sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST;
+ float _VertexGlitchThreshold;
+ float _VertexGlitchFrequency;
+ float _VertexGlitchStrength;
+ // Rounding
+ float _VertexRoundingDivision;
+ float _VertexRoundingEnabled;
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex)
+ {
+ normal = rotate_with_quaternion(normal, float4(0,0,0,1));
+ vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1));
+
+ //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1);
+ }
+
+ void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv)
+ {
+ float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal;
+ worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset;
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+
+ void applyVertexRounding(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if (float(0))
+ {
+ worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5;
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+ void applyVertexGlitching(inout float4 worldPos, inout float4 localPos)
+ {
+
+ if(_EnableVertexGlitch)
+ {
+ float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz;
+ forward.y = 0;
+ forward = normalize(forward);
+ float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward));
+ float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1;
+ /*
+ float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed;
+ float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed;
+ float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r;
+ float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r;
+ float glitchAmount = glitchAmountLeft + glitchAmountRight;
+ */
+ float time = _Time.y * _VertexGlitchFrequency;
+ float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4;
+ worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch);
+ localPos = mul(unity_WorldToObject, worldPos);
+ }
+ }
+
+#endif
+//
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
new file mode 100644
index 00000000..a03facc3
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 03bb6cf8e94dbe548a1b59d2be74b8c1
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
new file mode 100644
index 00000000..ec2d37e4
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc
@@ -0,0 +1,266 @@
+#ifndef POI_VIDEO
+ #define POI_VIDEO
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST;
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST;
+
+ float _VideoUVNumber;
+ float _VideoType;
+ float3 pixels;
+ float2 _VideoResolution;
+ sampler2D _VideoGameboyRamp;
+ half _VideoBacklight;
+ half _VideoCRTRefreshRate;
+ half _VideoCRTPixelEnergizedTime;
+ half _VideoEnableVideoPlayer;
+ half _VideoRepeatVideoTexture;
+ half _VideoPixelateToResolution;
+ float2 _VideoMaskPanning;
+ // Video Settings
+ half _VideoSaturation;
+ half _VideoContrast;
+ float2 _VideoTiling;
+ float2 _VideoOffset;
+ float2 _VideoPanning;
+ //Debug
+ half _VideoEnableDebug;
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST;
+
+
+ sampler2D _VRChat_VideoPlayer;
+ float4 _VRChat_VideoPlayer_TexelSize;
+
+ float4 globalVideoPlayerColor;
+ float3 globalColorToDisplayOnScreen;
+ float globalVideoOn;
+
+ float3 applyBacklight(float3 albedo, half backlightStrength)
+ {
+ return max(backlightStrength, albedo.rgb);
+ }
+
+ float3 applyViewAngleTN(float3 albedo)
+ {
+ float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb));
+ float upwardShift = dot(reflectionVector, poiMesh.binormal);
+ upwardShift = pow(upwardShift, 1);
+ float sideShift = dot(reflectionVector, poiMesh.tangent);
+ sideShift *= pow(sideShift, 3);
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = LinearToGammaSpace(albedo);
+ #endif
+ albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ albedo = GammaToLinearSpace(albedo);
+ #endif
+ albedo = (lerp(albedo, albedo.gbr, sideShift));
+ return albedo;
+ }
+
+ float calculateCRTPixelBrightness()
+ {
+ float totalPixels = _VideoResolution.x * _VideoResolution.y;
+ float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x);
+ float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y;
+ float currentPixelAlpha = currentPixelNumber / totalPixels;
+ half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate);
+ float electronBeamPixelNumber = totalPixels * electronBeamAlpha;
+
+ float DistanceInPixelsFromCurrentElectronBeamPixel = 0;
+ if (electronBeamPixelNumber >= currentPixelNumber)
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber;
+ }
+ else
+ {
+ DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber);
+ }
+ float CRTFrameTime = 1 / _VideoCRTRefreshRate;
+ float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels);
+
+ return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam);
+ }
+
+ void applyContrastSettings(inout float3 pixel)
+ {
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = LinearToGammaSpace(pixel);
+ #endif
+ pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1));
+ #if !UNITY_COLORSPACE_GAMMA
+ pixel = GammaToLinearSpace(pixel);
+ #endif
+ }
+
+ void applySaturationSettings(inout float3 pixel)
+ {
+ pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation);
+ }
+
+ void applyVideoSettings(inout float3 pixel)
+ {
+ applySaturationSettings(pixel);
+ applyContrastSettings(pixel);
+ }
+
+ void calculateLCD(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateTN(inout float4 albedo)
+ {
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01);
+ globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen);
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateCRT(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ float brightness = calculateCRTPixelBrightness();
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight;
+ }
+ void calculateOLED(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight;
+ }
+ void calculateGameboy(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+ half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333);
+ albedo.rgb = tex2D(_VideoGameboyRamp, brightness);
+ }
+ void calculateProjector(inout float4 albedo)
+ {
+
+ if(_VideoEnableVideoPlayer == 0)
+ {
+ globalColorToDisplayOnScreen = albedo;
+ }
+ applyVideoSettings(globalColorToDisplayOnScreen);
+
+ float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight;
+ albedo.r = clamp(projectorColor.r, albedo.r, 1000);
+ albedo.g = clamp(projectorColor.g, albedo.g, 1000);
+ albedo.b = clamp(projectorColor.b, albedo.b, 1000);
+ }
+
+ void applyScreenEffect(inout float4 albedo, inout float3 videoEmission)
+ {
+ float4 albedoBeforeScreen = albedo;
+
+ pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution);
+ globalVideoOn = 0;
+
+ if(_VideoEnableVideoPlayer == 1)
+ {
+ float4 videoTexture = 0;
+
+ if(_VideoPixelateToResolution)
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution);
+ }
+ }
+ else
+ {
+
+ if(_VideoEnableDebug)
+ {
+ videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset);
+ }
+ else
+ {
+ videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset);
+ }
+ }
+ if(videoTexture.a == 1)
+ {
+ globalColorToDisplayOnScreen = videoTexture.rgb;
+ globalVideoOn = 1;
+ }
+ }
+
+
+ if(_VideoRepeatVideoTexture == 1)
+ {
+ if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0)
+ {
+ return;
+ }
+ }
+
+ switch(_VideoType)
+ {
+ case 0: // LCD
+ {
+ calculateLCD(albedo);
+ break;
+ }
+ case 1: // TN
+ {
+ calculateTN(albedo);
+ break;
+ }
+ case 2: // CRT
+ {
+ calculateCRT(albedo);
+ break;
+ }
+ case 3: // OLED
+ {
+ calculateOLED(albedo);
+ break;
+ }
+ case 4: // Gameboy
+ {
+ calculateGameboy(albedo);
+ break;
+ }
+ case 5: // Projector
+ {
+ calculateProjector(albedo);
+ break;
+ }
+ }
+
+ float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning);
+ albedo = lerp(albedoBeforeScreen, albedo, screenMask);
+ videoEmission = max(albedo.rgb * screenMask - 1, 0);
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
new file mode 100644
index 00000000..ba846eb0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ac78eb2f43ee2334c9a12273057be783
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
new file mode 100644
index 00000000..db3d3130
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc
@@ -0,0 +1,304 @@
+#ifndef POI_VORONOI
+ #define POI_VORONOI
+
+ #include "CGI_PoiRNG.cginc"
+
+ float _VoronoiSpace;
+ float _VoronoiBlend;
+ float _VoronoiType;
+ float4 _VoronoiColor0;
+ float _VoronoiEmission0;
+ float4 _VoronoiColor1;
+ float _VoronoiEmission1;
+ float2 _VoronoiGradient;
+ float _VoronoiScale;
+ float3 _VoronoiSpeed;
+ float _VoronoiEnableRandomCellColor;
+ float2 _VoronoiRandomMinMaxSaturation;
+ float2 _VoronoiRandomMinMaxBrightness;
+ float3 randomPoint;
+ float _VoronoiEffectsMaterialAlpha;
+
+ POI_TEXTURE_NOSAMPLER(_VoronoiMask);
+ POI_TEXTURE_NOSAMPLER(_VoronoiNoise);
+ float _VoronoiNoiseIntensity;
+
+ float2 inoise(float3 P, float jitter)
+ {
+ float3 Pi = mod(floor(P), 289.0);
+ float3 Pf = frac(P);
+ float3 oi = float3(-1.0, 0.0, 1.0);
+ float3 of = float3(-0.5, 0.5, 1.5);
+ float3 px = Permutation(Pi.x + oi);
+ float3 py = Permutation(Pi.y + oi);
+
+ float3 p, ox, oy, oz, dx, dy, dz;
+ float2 F = 1e6;
+
+ for (int i = 0; i < 3; i ++)
+ {
+ for (int j = 0; j < 3; j ++)
+ {
+ p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3
+
+ ox = frac(p * K) - Ko;
+ oy = mod(floor(p * K), 7.0) * K - Ko;
+
+ p = Permutation(p);
+
+ oz = frac(p * K) - Ko;
+
+ dx = Pf.x - of[i] + jitter * ox;
+ dy = Pf.y - of[j] + jitter * oy;
+ dz = Pf.z - of + jitter * oz;
+
+ float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared
+
+ //Find lowest and second lowest distances
+ for (int n = 0; n < 3; n ++)
+ {
+ if (d[n] < F[0])
+ {
+ F[1] = F[0];
+ F[0] = d[n];
+ randomPoint = p;
+ }
+ else if(d[n] < F[1])
+ {
+ F[1] = d[n];
+ }
+ }
+ }
+ }
+
+ return F;
+ }
+
+ float voronoi2D(in float2 x, float scale, float2 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float2 n = floor(x);
+ float2 f = frac(x);
+
+ // first pass: regular voronoi
+ float2 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ float2 g = float2(float(i), float(j));
+ float2 o = random2(n + g);
+ float2 currentPoint = o;
+
+ float2 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint.xy = currentPoint;
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ float2 g = mg + float2(float(q), float(r));
+ float2 o = random2(n + g);
+
+ float2 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ return md;
+ }
+
+ float voronoi3D(in float3 x, float scale, float3 speed)
+ {
+ x *= scale;
+ x += speed * _Time.x;
+ float3 n = floor(x);
+ float3 f = frac(x);
+
+ // first pass: regular voronoi
+ float3 mg, mr;
+ float md = 8.0;
+ for (int j = -1; j <= 1; j ++)
+ {
+ for (int i = -1; i <= 1; i ++)
+ {
+ for (int h = -1; h <= 1; h ++)
+ {
+ float3 g = float3(float(h), float(i), float(j));
+ float3 o = random3(n + g);
+ float3 currentPoint = o;
+
+ float3 r = g + o - f;
+ float d = dot(r, r);
+
+ if (d < md)
+ {
+ md = d;
+ mr = r;
+ mg = g;
+ randomPoint = currentPoint;
+ }
+ }
+ }
+ }
+
+ // second pass: distance to borders
+ md = 8.0;
+ for (int r = -2; r <= 2; r ++)
+ {
+ for (int q = -2; q <= 2; q ++)
+ {
+ for (int p = -2; p <= 2; p ++)
+ {
+ float3 g = mg + float3(float(p), float(q), float(r));
+ float3 o = random3(n + g);
+
+ float3 r = g + o - f;
+
+ if (dot(mr - r, mr - r) > 0.00001)
+ {
+ md = min(md, dot(0.5 * (mr + r), normalize(r - mr)));
+ }
+ }
+ }
+ }
+ return md;
+ }
+
+
+
+ // fracal sum, range -1.0 - 1.0
+ float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time)
+ {
+ float freq = scale;
+ float weight = 1.0f;
+ float sum = 0;
+ for (int i = 0; i < octaveNumber; i ++)
+ {
+ float2 F = inoise(p * freq + time * speed, jitter) * weight;
+
+ sum += sqrt(F[1]) - sqrt(F[0]);
+
+ freq *= octaveScale;
+ weight *= 1.0f - octaveAttenuation;
+ }
+ return sum;
+ }
+
+ void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission)
+ {
+ float voronoiOctaveNumber = 1;
+ float voronoiOctaveScale = 1;
+ float voronoiOctaveAttenuation = 1;
+ randomPoint = 0;
+ float4 voronoiColor1 = _VoronoiColor1;
+
+ float voronoi = 0;
+
+ float3 position = 0;
+
+
+ if (_VoronoiSpace == 0)
+ {
+ position = poiMesh.localPos;
+ }
+
+ if(_VoronoiSpace == 1)
+ {
+ position = poiMesh.worldPos;
+ }
+
+ if(_VoronoiSpace == 2)
+ {
+ position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0);
+ }
+
+ float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r;
+ float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity;
+
+
+ if(_VoronoiType == 0) // Basic
+ {
+ voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed);
+ }
+
+ if (_VoronoiType == 1) // Diff
+ {
+ voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x);
+ }
+
+ if (_VoronoiType == 2) // Fixed Border
+ {
+ voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed);
+ // isolines
+ //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0;
+ }
+
+ if (_VoronoiEnableRandomCellColor == 1)
+ {
+ float3 rando = random3(randomPoint);
+ fixed hue = rando.x;
+ fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y);
+ fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z);
+ float3 hsv = float3(hue, saturation, value);
+
+ voronoiColor1.rgb = HSVtoRGB(hsv);
+ }
+
+ float2 voronoiGradient = _VoronoiGradient;
+ voronoiGradient.xy += edgeNoise;
+ float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi);
+
+
+ if(_VoronoiBlend == 0)
+ {
+ float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp);
+
+ if(_VoronoiEffectsMaterialAlpha)
+ {
+ finalColor.rgba = lerp(finalColor, voronoiColor, mask);
+ }
+ else
+ {
+ finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a);
+ }
+ }
+ float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp);
+ VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a;
+ }
+
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
new file mode 100644
index 00000000..3b884c61
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 68f5822a59085934588d4b3564651683
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
new file mode 100644
index 00000000..49c602c0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc
@@ -0,0 +1,111 @@
+#ifndef POI_WIREFRAME
+ #define POI_WIREFRAME
+
+ UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST;
+ float2 _WireframeTexturePan;
+ float _WireframeSmoothing;
+ float _WireframeThickness;
+ float4 _WireframeColor;
+ float _WireframeAlpha;
+ float _WireframeEnable;
+ float _WireframeWaveEnabled;
+ float _WireframeWaveDensity;
+ float _WireframeWaveSpeed;
+ float _WireframeEdgeOpacity;
+ float _WireframeFaceOpacity;
+ half _WireframeEmissionAlpha;
+ float _WireframeEmissionStrength;
+ float _WireframeQuad;
+ float _WireframeUV;
+
+ #ifndef POI_SHADOW
+ void applyWireframe(inout float3 wireframeEmission, inout float4 albedo)
+ {
+
+ if (_WireframeEnable)
+ {
+ float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan);
+ float size = _WireframeThickness;
+ half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates));
+ half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates);
+ half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1;
+
+ float4 wireframeColor = _WireframeColor * colorMap;
+
+ albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary);
+ wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a;
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream)
+ {
+
+ if(_WireframeQuad)
+ {
+ float e1 = length(IN[0].localPos - IN[1].localPos);
+ float e2 = length(IN[1].localPos - IN[2].localPos);
+ float e3 = length(IN[2].localPos - IN[0].localPos);
+
+ float3 quad = 0;
+ if(e1 > e2 && e1 > e3)
+ quad.y = 1.;
+ else if(e2 > e3 && e2 > e1)
+ quad.x = 1;
+ else
+ quad.z = 1;
+
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad;
+ IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad;
+ IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad;
+ }
+ else
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ }
+
+
+
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #else
+
+ float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos)
+ {
+
+ if(_WireframeEnable)
+ {
+ float wireframeFadeAlpha = _WireframeAlpha;
+ float3 finalWireframeColor = 0;
+
+ float3 barys;
+ barys.xy = barycentricCoordinates;
+ barys.z = 1 - barys.x - barys.y;
+ float3 deltas = fwidth(barys);
+ float3 smoothing = deltas * _WireframeSmoothing;
+ float wireframeThickness = _WireframeThickness;
+ float3 thickness = deltas * wireframeThickness;
+ barys = smoothstep(thickness, thickness + smoothing, barys);
+ float minBary = min(barys.x, min(barys.y, barys.z));
+
+ return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary);
+ }
+ }
+
+ [maxvertexcount(3)]
+ void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream)
+ {
+ IN[0].barycentricCoordinates = fixed3(1, 0, 0);
+ IN[1].barycentricCoordinates = fixed3(0, 1, 0);
+ IN[2].barycentricCoordinates = fixed3(0, 0, 1);
+ tristream.Append(IN[0]);
+ tristream.Append(IN[1]);
+ tristream.Append(IN[2]);
+ }
+ #endif
+#endif
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
new file mode 100644
index 00000000..cb862ed6
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 36742fdcc115d42408f76155945b90af
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
new file mode 100644
index 00000000..319de57c
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc
@@ -0,0 +1,171 @@
+#ifndef POICLUDES
+ #define POICLUDES
+
+ UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize;
+ sampler2D _PoiGrab;
+ sampler2D _CameraDepthTexture;
+ float _Cutoff;
+ float _AlphaMod;
+
+ //Structs
+ struct appdata
+ {
+ float4 vertex: POSITION;
+ float3 normal: NORMAL;
+ float4 tangent: TANGENT;
+ float4 color: COLOR;
+ float2 uv0: TEXCOORD0;
+ float2 uv1: TEXCOORD1;
+ float2 uv2: TEXCOORD2;
+ float2 uv3: TEXCOORD3;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ #ifdef OUTLINE
+ float _LineWidth;
+ float _OutlineEmission;
+ float4 _LineColor;
+ sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV;
+ float4 _OutlineFadeDistance;
+ float4 _OutlineGlobalPan;
+ #endif
+
+ struct PoiLighting
+ {
+ half3 direction;
+ half3 color;
+ fixed attenuation;
+ #ifdef FORWARD_ADD_PASS
+ fixed additiveShadow;
+ #endif
+ half3 directLighting;
+ half3 indirectLighting;
+ half lightMap;
+ half3 rampedLightMap;
+ half3 finalLighting;
+ half3 halfDir;
+ half nDotL;
+ half nDotH;
+ half lDotv;
+ half lDotH;
+ half nDotV;
+ half N0DotV;
+ half diffuseTerm;
+
+ // World normal dot half direction
+ #ifdef POI_VAR_DOTNH
+ half dotNH;
+ #endif
+
+ // Light direction dot half direction
+ #ifdef POI_VAR_DOTLH
+ half dotLH;
+ #endif
+
+ #ifdef VERTEXLIGHT_ON
+ // Non Important Lights
+ float4 vDotNL;
+ float3 vColor[4];
+ float4 vCorrectedDotNL;
+ float4 vAttenuation;
+ float4 vAttenuationDotNL;
+ float3 vPosition[4];
+ float3 vDirection[4];
+ float3 vFinalLighting;
+ float3 vHalfDir[4];
+
+ #ifdef POI_VAR_DOTLH
+ half4 vDotLH;
+ #endif
+
+ #ifdef POI_VAR_DOTNH
+ half4 vDotNH;
+ #endif
+
+ #endif
+ };
+
+ struct PoiCamera
+ {
+ half3 viewDir;
+ half3 tangentViewDir;
+ half3 forwardDir;
+ half3 worldPos;
+ float viewDotNormal;
+ float distanceToModel;
+ float distanceToVert;
+ float3 reflectionDir;
+ float3 vertexReflectionDir;
+ float2 screenUV;
+ float4 clipPos;
+ #if defined(GRAIN)
+ float4 worldDirection;
+ #endif
+ float4 grabPos;
+ };
+
+ struct PoiMesh
+ {
+ float3 normals[2];
+ float3 tangent;
+ float3 binormal;
+ float3 localPos;
+ float3 worldPos;
+ float3 modelPos;
+ float3 tangentSpaceNormal;
+ float2 uv[5];
+ float4 vertexColor;
+ fixed3 barycentricCoordinates;
+ #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
+ float4 lightmapUV;
+ #endif
+ float isFrontFace;
+ #ifdef FUR
+ float furAlpha;
+ #endif
+ };
+
+ struct PoiTangentData
+ {
+ float3x3 tangentTransform;
+ float3x3 tangentToWorld;
+ };
+
+ struct FragmentCommonData
+ {
+ half3 diffColor, specColor;
+ // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level.
+ // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots.
+ half oneMinusReflectivity, smoothness;
+ float3 normalWorld;
+ float3 eyeVec;
+ half alpha;
+ float3 posWorld;
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 reflUVW;
+ #endif
+
+ #if UNITY_STANDARD_SIMPLE
+ half3 tangentSpaceNormal;
+ #endif
+ };
+
+ struct Debug
+ {
+ float debug1;
+ float2 debug2;
+ float3 debug3;
+ float4 debug4;
+ };
+
+ static Debug debug;
+ static PoiLighting poiLight;
+ static PoiCamera poiCam;
+ static PoiMesh poiMesh;
+ static UnityGI gi;
+ static FragmentCommonData s;
+ static PoiTangentData poiTData;
+
+#endif
+
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
new file mode 100644
index 00000000..1d90f5a1
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4ca4ca161d1babe44a76ffbfadfac758
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
new file mode 100644
index 00000000..5f9db776
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7be96111c2dbbd6469e5120ebcb2e542
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
new file mode 100644
index 00000000..e58cfc09
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader
@@ -0,0 +1,7648 @@
+Shader "Hidden/.poiyomi/• Poiyomi Toon •/skin-2c536910"
+{
+ Properties
+ {
+ [HideInInspector] shader_is_using_thry_editor ("", Float) = 0
+ [HideInInspector] shader_master_label ("<color=#000000ff>Poiyomi Toon V7.0.100</color>", Float) = 0
+ [HideInInspector] shader_presets ("poiToonPresets", Float) = 0
+ [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0
+
+ [HideInInspector] footer_youtube ("youtube footer button", Float) = 0
+ [HideInInspector] footer_twitter ("twitter footer button", Float) = 0
+ [HideInInspector] footer_patreon ("patreon footer button", Float) = 0
+ [HideInInspector] footer_discord ("discord footer button", Float) = 0
+ [HideInInspector] footer_github ("github footer button", Float) = 0
+
+ // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works.
+ [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1
+ [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0
+ [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0
+
+ [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[
+ {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]},
+ {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
+ {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}
+ }]}]}", Int) = 0
+ [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0
+ [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE.
+
+ LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED.
+
+ FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0
+ [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0
+ // Main
+ [HideInInspector] m_mainOptions ("Main", Float) = 0
+ _Color ("Color & Alpha", Color) = (1, 1, 1, 1)
+ _MainTex ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0
+ _Saturation ("Saturation", Range(-1, 1)) = 0
+ _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0
+ [Normal]_BumpMap ("Normal Map", 2D) = "bump" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ _BumpScale ("Normal Intensity", Range(0, 10)) = 1
+ _AlphaMask ("Alpha Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0
+ [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0
+ [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1
+ _MainHueShift ("Hue Shift", Range(0, 1)) = 0
+ _MainHueShiftSpeed ("Shift Speed", Float) = 0
+ _MainHueShiftMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0
+ [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0
+
+ // RGB Masking
+ [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0
+ [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0
+ [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0
+ [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0
+ _RGBMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0
+ _RedColor ("R Color", Color) = (1, 1, 1, 1)
+ _RedTexure ("R Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0
+ _GreenColor ("G Color", Color) = (1, 1, 1, 1)
+ _GreenTexture ("G Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0
+ _BlueColor ("B Color", Color) = (1, 1, 1, 1)
+ _BlueTexture ("B Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0
+ // RGB MASKED NORMALS
+ [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0
+ [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0
+ [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0
+ _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0
+ _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
+ [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0
+ _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0
+ [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0
+
+ // Detail Options
+ [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0
+ _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { }
+ [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0
+ _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1)
+ _DetailTex ("Detail Texture", 2D) = "gray" { }
+ [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0
+ _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1
+ _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1
+ [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { }
+ _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1
+ [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0
+ [HideInInspector] m_end_DetailOptions ("Details", Float) = 0
+
+ // Vertex Colors
+ [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0
+ _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0
+ _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0
+
+ //Vertex Manipulations
+ [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
+ [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0
+ [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1)
+ [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1)
+ [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1)
+ _VertexManipulationHeight ("Vertex Height", Float) = 0
+ _VertexManipulationHeightMask ("Height Map", 2D) = "while" { }
+ [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0
+ _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0
+ [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0
+ _VertexRoundingDivision ("Division Amount", Float) = 500
+ [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0
+
+ // Alpha Options
+ [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0
+ _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5
+ [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0
+ _DitherGradient ("Dither Gradient", Range(0, 1)) = .1
+ [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0
+ _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0
+ [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0
+ [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0
+ _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25
+ [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0
+ _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0
+ [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0
+
+ // Decal Texture
+ [HideInInspector] m_start_DecalSection ("Decal", Float) = 0
+ [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0
+ _DecalColor ("Color", Color) = (1, 1, 1, 1)
+ _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _DecalTexture ("Decal", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0
+ _DecalMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0
+ [ToggleUI]_DecalTiled ("Tiled?", Float) = 0
+ [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0)
+ [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0)
+ _DecalRotation ("Rotation", Range(0, 360)) = 0
+ _DecalRotationSpeed ("Rotation Speed", Float) = 0
+ _DecalBlendAdd ("Add", Range(0, 1)) = 0
+ _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0
+ _DecalBlendReplace ("Replace", Range(0, 1)) = 0
+ [HideInInspector] m_end_DecalSection ("Decal", Float) = 0
+
+ // Back Face Textures and Emission
+ [HideInInspector] m_start_backFace ("Back Face", Float) = 0
+ [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0
+ _BackFaceColor ("Color", Color) = (1, 1, 1, 1)
+ _BackFaceTexture ("Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0
+ _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1
+ _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0
+ _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [HideInInspector] m_end_backFace ("Back Face", Float) = 0
+
+ // Lighting
+ [HideInInspector] m_lightingOptions ("Lighting", Float) = 0
+ [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0
+ [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1
+ [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0
+ _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0
+ [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0
+ [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { }
+ _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0
+ _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0
+ _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0
+ _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5
+ _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1)
+ _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1
+ _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0
+ [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+
+ [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0
+ [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0
+ [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0
+ [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0
+ [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0
+ _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0
+ _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0
+ _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0
+ [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0
+
+ [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0
+ _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0
+ _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0
+
+ [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0
+ _LightingAOTex ("AO Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0
+ _AOStrength ("AO Strength", Range(0, 1)) = 1
+ [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0
+
+ [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
+ _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { }
+ [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0
+
+ // HSL Lighting
+ [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
+ [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0
+ _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1
+ _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5
+ _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5
+ _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5
+ [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0
+
+ // point/spot Light Settings
+ [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0
+ [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1
+ [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1
+ _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0
+ _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5
+ _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5
+ _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1
+ [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0
+ _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1
+ [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1
+ [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0
+ [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0
+
+ // Subsurface Scattering
+ [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0
+ [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0
+ _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1)
+ _SSSThicknessMap ("Thickness Map", 2D) = "black" { }
+ [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0
+ _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0
+ _SSSSCale ("Light Strength", Range(0, 1)) = 0.25
+ _SSSPower ("Light Spread", Range(1, 100)) = 5
+ _SSSDistortion ("Light Distortion", Range(0, 1)) = 1
+ [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0
+
+ // Rim Lighting
+ [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0
+ [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0
+ [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1
+ [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0
+ _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1)
+ _RimWidth ("Rim Width", Range(0, 1)) = 0.8
+ _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25
+ _RimStrength ("Rim Emission", Range(0, 20)) = 0
+ _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0
+ _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0
+ _RimTex ("Rim Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0
+ _RimMask ("Rim Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0
+ _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0
+ _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1
+ [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0
+ _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0
+ _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5
+ _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5
+ [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0
+ [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0
+ [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0
+ _RimEnviroMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0
+ _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7
+ _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45
+ _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0
+ _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0
+ _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1
+ [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0
+
+ // Baked Lighting
+ [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0
+ _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1
+ [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown
+ [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown
+ [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0
+
+ // Metallics
+ [HideInInspector] m_start_Metallic ("Metallics", Float) = 0
+ [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0
+ _CubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1)
+ _MetallicTintMap ("Tint Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0
+ _MetallicMask ("Metallic Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0
+ _Metallic ("Metallic", Range(0, 1)) = 0
+ _SmoothnessMask ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0
+ [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _Smoothness ("Smoothness", Range(0, 1)) = 0
+ [HideInInspector] m_end_Metallic ("Metallics", Float) = 0
+
+ // Clearcoat
+ [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0
+ [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0
+ _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { }
+ [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
+ _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1)
+ _ClearCoatMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0
+ _ClearCoat ("Clear Coat", Range(0, 1)) = 1
+ _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0
+ [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
+ _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0
+ [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0
+ [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0
+
+ // First Matcap
+ [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0
+ [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0
+ _MatcapColor ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { }
+ _MatcapBorder ("Border", Range(0, .5)) = 0.43
+ _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0
+ _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _MatcapIntensity ("Intensity", Range(0, 5)) = 1
+ _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1
+ _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0
+ _MatcapAdd ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_matcap ("Matcap", Float) = 0
+
+ // Second Matcap
+ [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0
+ [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0
+ _Matcap2Color ("Color", Color) = (1, 1, 1, 1)
+ [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { }
+ _Matcap2Border ("Border", Range(0, .5)) = 0.43
+ _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0
+ _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _Matcap2Intensity ("Intensity", Range(0, 5)) = 1
+ _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0
+ _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0
+ _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0
+ _Matcap2Add ("Add Matcap", Range(0, 1)) = 0
+ [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1
+ [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0
+
+ // Specular
+ [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0
+ [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1
+ _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0
+ _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1
+ [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0
+ _SpecularMask ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1
+ // Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0
+ _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
+ _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0
+ _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0
+ //toon aniso
+ _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0
+ // Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0
+
+ // Second Specular
+ [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0
+ [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0
+ [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1
+ [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1
+ _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1)
+ _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0
+ [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0
+ _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75
+ _SpecularMap1 ("Specular Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0
+ [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0
+ _SpecularMask1 ("Specular Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0
+ [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1
+ // Second Anisotropic Specular
+ [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0
+ _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
+ _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0
+ _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0
+ [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0
+ _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { }
+ [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0
+ // Second toon aniso
+ _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95
+ _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1
+ //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
+ [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0
+ [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
+ _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
+ [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0
+ // Second Toon Specular
+ [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1)
+ [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0
+
+ // First Emission
+ [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0
+ [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0
+ [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0
+ [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0
+ [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0
+ _EmissionMask ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0
+ _EmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0
+
+ // Center out emission
+ [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0
+
+ // Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0
+ _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width ("Width", Float) = 10
+ _EmissiveScroll_Velocity ("Velocity", Float) = 10
+ _EmissiveScroll_Interval ("Interval", Float) = 20
+ _EmissionScrollingOffset ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0
+
+ // Second Enission
+ [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0
+ [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0
+ [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1)
+ [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { }
+ [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0
+ [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0
+ _EmissionMask1 ("Emission Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0
+ _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0
+ [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0
+ _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0
+
+ // Second Center Out Enission
+ [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0
+ _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5
+ [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+ [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0
+ [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0
+ _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1
+ _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0
+ _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0
+ _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1
+ [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
+
+ // Second Blinking Emission
+ [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+ [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0
+ _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0
+ _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1
+ _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4
+ _EmissionBlinkingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0
+ [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0
+ [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0
+ [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { }
+ [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0
+ _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0)
+ _EmissiveScroll_Width1 ("Width", Float) = 10
+ _EmissiveScroll_Velocity1 ("Velocity", Float) = 10
+ _EmissiveScroll_Interval1 ("Interval", Float) = 20
+ _EmissionScrollingOffset1 ("Offset", Float) = 0
+ [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0
+ [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0
+
+ // Flipbook
+ [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0
+ [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0
+ [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0
+ [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0
+ [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1)
+ _FlipbookTotalFrames ("Total Frames", Int) = 1
+ _FlipbookFPS ("FPS", Float) = 30.0
+ _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0)
+ [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0
+ _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ _FlipbookRotation ("Rotation", Range(0, 360)) = 0
+ _FlipbookRotationSpeed ("Rotation Speed", Float) = 0
+ _FlipbookReplace ("Replace", Range(0, 1)) = 1
+ _FlipbookMultiply ("Multiply", Range(0, 1)) = 0
+ _FlipbookAdd ("Add", Range(0, 1)) = 0
+
+ // Flipbook Manual Control
+ [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0
+ _FlipbookCurrentFrame ("Current Frame", Float) = -1
+ [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0
+ [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0
+
+ // Dissolve
+ [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0
+ [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0
+ [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1
+ _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025
+ _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5
+ _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1)
+ [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { }
+ _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0
+ _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1)
+ _DissolveToTexture ("Dissolved Texture", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0
+ _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0
+ _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { }
+ [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0
+ _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { }
+ [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0
+ _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1
+ _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0
+ _DissolveMask ("Dissolve Mask", 2D) = "white" { }
+ [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0
+ [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0
+ [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0
+ _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0
+ [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2
+ [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2
+ [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0
+ [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0
+ _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1
+ [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0)
+ [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0)
+ [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0
+
+ // Locked in anim sldiers
+ [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0
+ _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0
+ _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0
+ _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0
+ _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0
+ _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0
+ _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0
+ _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0
+ _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0
+ _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0
+ _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0
+ [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0
+ [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0
+
+ // Panosphere
+ [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+ [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0
+ [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0
+ _PanosphereColor ("Color", Color) = (1, 1, 1, 1)
+ _PanosphereTexture ("Texture", 2D) = "white" { }
+ _PanoMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0
+ _PanoEmission ("Emission Strength", Range(0, 10)) = 0
+ _PanoBlend ("Alpha", Range(0, 1)) = 0
+ [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0
+ [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { }
+ [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
+
+ // Glitter
+ [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0
+ [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0
+ [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0
+ [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0
+ [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0
+ [HDR]_GlitterColor ("Color", Color) = (1, 1, 1)
+ _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0
+ _GlitterColorMap ("Glitter Color Map", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0
+ [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterMask ("Glitter Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0
+ _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ _GlitterTextureRotation ("Rotation Speed", Float) = 0
+ _GlitterFrequency ("Glitter Density", Float) = 300.0
+ _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0
+ _GlitterSpeed ("Glitter Speed", Float) = 10.0
+ _GlitterSize ("Glitter Size", Range(0, 1)) = .3
+ _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300
+ _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90
+ _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0
+ _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3
+ _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8
+ _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08
+ _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20
+ _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0
+
+ // Glitter Random Colors
+ [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0
+ [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0
+ [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1)
+ [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1)
+ [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0
+ [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1)
+ [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0
+ [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0
+ [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0
+ _TextGlyphs ("Font Array", 2D) = "black" { }
+ _TextPixelRange ("Pixel Range", Float) = 4.0
+ [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0
+
+ // FPS
+ [HideInInspector] m_start_TextFPS ("FPS", Float) = 0
+ [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0
+ _TextFPSColor ("Color", Color) = (1, 1, 1, 1)
+ _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextFPSRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextFPS ("FPS", Float) = 0
+
+ // POSITION
+ [HideInInspector] m_start_TextPosition ("Position", Float) = 0
+ [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0
+ _TextPositionColor ("Color", Color) = (1, 0, 1, 1)
+ _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextPositionRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextPosition ("Position", Float) = 0
+
+ // INSTANCE TIME
+ [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0
+ [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0
+ _TextTimeColor ("Color", Color) = (1, 0, 1, 1)
+ _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0
+ [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0)
+ _TextTimeRotation ("Rotation", Range(0, 360)) = 0
+ [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1)
+ _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0
+ [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0
+
+ // Mirror Rendering
+ [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0
+ [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0
+ [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0
+ [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0
+ _MirrorTexture ("Mirror Tex", 2D) = "white" { }
+ [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0
+ [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0
+
+ // Distance Fade
+ [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0
+ _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0
+ _MainFadeTexture ("Fade Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0
+ [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0
+
+ // Angular Fade
+ [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0
+ [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0
+ [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0
+ [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0
+ [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0)
+ _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45
+ _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90
+ _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45
+ _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90
+ _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0
+ [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0
+
+ // UV Distortion
+ [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0
+ [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0
+ _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0
+ _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { }
+ _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { }
+ _DistortionStrength ("Strength1", Float) = 0.5
+ _DistortionStrength1 ("Strength2", Float) = 0.5
+ [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0)
+ [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0)
+ [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0
+
+ // Outline Options
+ [HideInInspector] m_outlineOptions ("Outlines", Float) = 0
+ [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0
+ [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0
+ _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0
+ _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0
+ _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0)
+ _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0)
+ [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0
+ [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0
+ [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1
+ _LineWidth ("Width", Float) = 0
+ _LineColor ("Color", Color) = (1, 1, 1, 1)
+ _OutlineEmission ("Outline Emission", Float) = 0
+ _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0
+ _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { }
+ [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0
+ _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1
+ [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0
+ [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0)
+ [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1
+ _OutlineOffsetFactor("Offset Factor", Float) = 0
+ _OutlineOffsetUnits("Offset Units", Float) = 0
+ [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0
+
+ // Parallax Mapping
+ [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0
+ [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0
+ [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0
+ [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0
+ [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0
+ [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0)
+ [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0
+ _ParallaxHeightMap ("Height Map", 2D) = "black" { }
+ _ParallaxHeightMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0
+ _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0
+ [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0
+ [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0
+ [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0
+ [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0
+ _ParallaxInternalMap ("Internal Map", 2D) = "black" { }
+ _ParallaxInternalMapMask ("Mask", 2D) = "white" { }
+ [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
+ [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0
+ _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1
+ _ParallaxInternalMinDepth ("Min Depth", Float) = 0
+ _ParallaxInternalMaxDepth ("Max Depth", Float) = 1
+ _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0
+ _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1
+ _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1)
+ _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1)
+ [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0)
+ [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0)
+ [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0
+ [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0
+ _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42
+ [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0
+
+ // Rendering Options
+ [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0
+ [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
+ [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
+ [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
+ [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15
+ _OffsetFactor ("Offset Factor", Float) = 0.0
+ _OffsetUnits ("Offset Units", Float) = 0.0
+ [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0
+ [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown
+
+ // Blending Options
+ [HideInInspector] m_start_blending ("Blending", Float) = 0
+ [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
+ [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0
+ [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1
+ [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0
+ [HideInInspector] m_end_blending ("Blending", Float) = 0
+
+ // Stencils
+ [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0
+ [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0
+
+ // Outline Stencil
+ [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0
+ [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
+ [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
+ [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0
+ [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8
+ [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0
+
+ // Debug Options
+ [HideInInspector] m_start_debugOptions ("Debug", Float) = 0
+ [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0
+ _VertexUnwrap ("Unwrap", Range(0, 1)) = 0
+ [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0
+ [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0
+ [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0
+ [HideInInspector] m_end_debugOptions ("Debug", Float) = 0
+
+ //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0
+ //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0
+
+ // Main
+ [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0
+ [HideInInspector]_MainTexAnimated ("Texture", Int) = 0
+ [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0
+ [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0
+ [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0
+ [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0
+ [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0
+
+ //Hue Shifting
+ [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0
+ [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0
+ [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0
+ [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0
+ [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0
+
+ // RGB Masking
+ [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0
+ [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0
+ [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0
+ [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RedColorAnimated ("R Color", Int) = 0
+ [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0
+ [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0
+ [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0
+ [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0
+ [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0
+ [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0
+ [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0
+ [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0
+
+ // Detail Options
+ [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0
+ [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0
+ [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0
+ [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0
+ [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0
+ [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0
+ [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0
+ [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0
+
+ //Vertex Manipulations
+ [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0
+ [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0
+ [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0
+ [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0
+ [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0
+ [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0
+ [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0
+ [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0
+
+ // Alpha Options
+ [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0
+ [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0
+ [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0
+ [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0
+ [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0
+ [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0
+ [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0
+ [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0
+ [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0
+ [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0
+
+ // Decal Texture
+ [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0
+ [HideInInspector]_DecalColorAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0
+ [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0
+ [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0
+ [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0
+ [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0
+
+ // Lighting
+ [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0
+ [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0
+ [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0
+ [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0
+ [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0
+ [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0
+ [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0
+ [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0
+
+ [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0
+ [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0
+ [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0
+ [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0
+ [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0
+ [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0
+ [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0
+
+ [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0
+ [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0
+ [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0
+ [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0
+
+ [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0
+ [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0
+ [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0
+
+ [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0
+ [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0
+ [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0
+
+ [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0
+ [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0
+ [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0
+ [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0
+ [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0
+
+ // point/spot Light Settings
+ [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0
+ [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0
+ [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0
+ [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0
+ [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0
+
+ // Subsurface Scattering
+ [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0
+ [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0
+ [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0
+ [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0
+ [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0
+ [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0
+ [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0
+
+ // Rim Lighting
+ [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0
+ [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0
+ [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0
+ [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0
+ [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0
+ [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0
+ [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0
+ [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0
+
+ // Rim Noise
+ [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0
+ [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0
+
+ // Rim Shadow Mix
+ [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0
+ [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0
+ [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0
+
+ // Environmental Rim Lighting
+ [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0
+ [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0
+ [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0
+ [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0
+ [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0
+ [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0
+
+ // Metallics
+ [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0
+ [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0
+ [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0
+ [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0
+
+ // Clearcoat
+ [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0
+ [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0
+ [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0
+ [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0
+ [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
+ [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0
+
+ // First Matcap
+ [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0
+ [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0
+ [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0
+ [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0
+ [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0
+
+ // Second Matcap
+ [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0
+ [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0
+ [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0
+ [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0
+ [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0
+ [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0
+ [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0
+ [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0
+ [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0
+ [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0
+
+ // Specular
+ [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0
+
+ // Second Specular
+ [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0
+ [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0
+ [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0
+ [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0
+ [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0
+ [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0
+ [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0
+ [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0
+ [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0
+ [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0
+ [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0
+ [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0
+ [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0
+ [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0
+ [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0
+ [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0
+ [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0
+ [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0
+ [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0
+ //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0
+
+ // First Emission
+ [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0
+ [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0
+ [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0
+
+ // Center out emission
+ [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0
+
+ // Glow in the dark Emission
+ [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0
+
+ // Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0
+
+ // Scrolling Emission
+ [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0
+
+ // Second Enission
+ [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0
+ [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0
+ [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0
+ [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0
+ [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0
+ [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0
+ [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0
+ [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0
+ [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0
+ [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0
+
+ // Second Center Out Enission
+ [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0
+ [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0
+
+ // Second Glow In The Dark Emission
+ [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0
+ [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0
+ [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0
+ [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0
+ [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0
+
+ // Second Blinking Emission
+ [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
+ [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0
+ [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0
+ [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0
+ [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0
+
+ // Scrolling Scrolling Emission
+ [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0
+ [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0
+ [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0
+ [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0
+ [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0
+ [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0
+ [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0
+ [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0
+
+ // Flipbook
+ [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0
+ [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0
+ [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0
+ [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0
+ [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0
+ [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0
+ [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0
+ [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0
+ [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0
+ [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0
+ [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0
+ [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0
+ [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0
+
+ // Dissolve
+ [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0
+ [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0
+ [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0
+ [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0
+ [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0
+ [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0
+ [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0
+ [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0
+ [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0
+ [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0
+ [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0
+ [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0
+ [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0
+ [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0
+ [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0
+ [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0
+ [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0
+ [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0
+
+ // Point to Point Dissolve
+ [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0
+ [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0
+ [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0
+ [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0
+
+ [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0
+ [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0
+ [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0
+ [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0
+ [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0
+ [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0
+ [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0
+ [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0
+ [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0
+ [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0
+
+ // Panosphere
+ [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0
+ [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0
+ [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0
+ [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0
+ [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0
+ [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0
+ [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0
+
+ // Glitter
+ [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0
+ [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0
+ [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0
+ [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0
+ [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0
+ [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0
+ [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0
+ [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0
+ [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0
+ [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0
+ [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0
+ [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0
+ [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0
+ [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0
+ [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0
+ [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0
+ [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0
+ [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0
+ [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0
+ [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0
+ [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0
+
+ // Glitter Random Colors
+ [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0
+ [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+ [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0
+ [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0
+
+ // MSDF OVERLAY
+ [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0
+ [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0
+ [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0
+
+ // FPS
+ [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0
+ [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0
+ [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // POSITION
+ [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0
+ [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0
+ //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0
+ [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0
+
+ // INSTANCE TIME
+ [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0
+ [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0
+ [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0
+ [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0
+ [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0
+
+ // Mirror Rendering
+ [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0
+ [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0
+ [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0
+ [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0
+ [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0
+
+ // Distance Fade
+ [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0
+ [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0
+ [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0
+ [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0
+
+ // Angular Fade
+ [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0
+ [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0
+ [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0
+ [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0
+ [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0
+ [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0
+ [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0
+ [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0
+ [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0
+
+ // UV Distortion
+ [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0
+ [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0
+ [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0
+ [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0
+ [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0
+ [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0
+ [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0
+ [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0
+
+ // Video Options
+ [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0
+ [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0
+ [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0
+ [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0
+ [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0
+ [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0
+ [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0
+ [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0
+ [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0
+ [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0
+ [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0
+ [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0
+ [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0
+ [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0
+ [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0
+ [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0
+ [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0
+ [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0
+ [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0
+ [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0
+ [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0
+
+ // TouchFX
+ [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0
+ [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0
+ [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0
+ [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0
+
+ [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0
+ [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0
+ [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0
+ [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0
+ [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0
+ [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0
+ [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0
+ [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0
+ [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0
+ [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0
+
+ // Hologram
+ [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0
+ [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0
+ [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0
+ [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0
+ [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0
+ [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0
+ [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0
+ [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0
+ [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0
+
+ // GrabPass
+ [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0
+ [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0
+ [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0
+ [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0
+ [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0
+ [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0
+ [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0
+ [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0
+ [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0
+
+ // Iridescence
+ [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0
+ [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0
+ [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0
+ [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0
+ [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0
+ [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0
+ [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0
+ [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0
+ [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0
+ [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0
+ [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0
+ [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0
+ [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0
+ [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0
+
+ // Vertex Glitching
+ [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0
+ [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0
+ [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0
+ [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0
+
+ // Spawn In Effects
+ [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0
+ [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0
+ [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0
+ [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0
+ [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0
+ [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0
+
+ // Voronoi
+ [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0
+ [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0
+ [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0
+ [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0
+ [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0
+ [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0
+ [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0
+ [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0
+ [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0
+ [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0
+ [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0
+ [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0
+ [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0
+ [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0
+ [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0
+ [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
+
+ // Blacklight mask
+ [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0
+ [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0
+ [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0
+ [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0
+ [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0
+ [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0
+ [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0
+ [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0
+ [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0
+ [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0
+ [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0
+ [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0
+ [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0
+ [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0
+ [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0
+
+ // Outline Options
+ [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0
+ [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0
+ [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0
+ [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0
+ [HideInInspector]_LineWidthAnimated ("Width", Int) = 0
+ [HideInInspector]_LineColorAnimated ("Color", Int) = 0
+ [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0
+ [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0
+ [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0
+ [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0
+ [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0
+ [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0
+ [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0
+ [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0
+ [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0
+ [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0
+ [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0
+
+ // Parallax Mapping
+ [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0
+ [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0
+ [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0
+ [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0
+ [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0
+ [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0
+ [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0
+ [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0
+ [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0
+ [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0
+ [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0
+ [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0
+ [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0
+ [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0
+ [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0
+ [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0
+
+ // Rendering Options
+ [HideInInspector]_CullAnimated ("Cull", Int) = 0
+ [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0
+ [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0
+ [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0
+ [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0
+ [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0
+ [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0
+
+ // Blending Options
+ [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0
+ [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0
+ [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0
+ [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0
+
+ // Stencils
+ [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Outline Stencil
+ [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0
+ [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
+ [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0
+ [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0
+ [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
+ [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
+
+ // Debug Options
+ [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0
+ [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0
+ [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0
+ [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0
+ }
+
+
+ //originalEditorCustomEditor "PoiToon"
+ CustomEditor "Thry.ShaderEditor"
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
+
+// //EnableOutlinePass
+// Pass
+// {
+// Name "Outline"
+// Tags { "LightMode" = "ForwardBase" }
+// Stencil
+// {
+// Ref [_OutlineStencilRef]
+// ReadMask [_OutlineStencilReadMask]
+// WriteMask [_OutlineStencilWriteMask]
+// Comp [_OutlineStencilCompareFunction]
+// Pass [_OutlineStencilPassOp]
+// Fail [_OutlineStencilFailOp]
+// ZFail [_OutlineStencilZFailOp]
+// }
+// ZTest [_ZTest]
+// ColorMask [_ColorMask]
+// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits]
+// BlendOp [_BlendOp], [_BlendOpAlpha]
+// Blend [_SrcBlend] [_DstBlend]
+// ZWrite [_ZWrite]
+// AlphaToMask [_AlphaToMask]
+// Cull [_OutlineCull]
+// CGPROGRAM
+//
+// #pragma target 5.0
+// #define FORWARD_BASE_PASS
+// #define OUTLINE
+// float _Mode;
+// // patreon Additive
+// // Black Light Mask
+//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+// // voronoi
+//// #pragma shader_feature CHROMATIC_ABERRATION
+// // UV Distortion
+//// #pragma shader_feature USER_LUT
+// // Vertex Offsets
+//// #pragma shader_feature AUTO_EXPOSURE
+// // Mirror
+//// #pragma shader_feature _REQUIRE_UV2
+// // Random
+//// #pragma shader_feature _SUNDISK_NONE
+// // Dissolve
+//// #pragma shader_feature DISTORT
+// // Lighting
+//// #pragma shader_feature VIGNETTE_MASKED
+// #pragma multi_compile_fwdbase
+// #pragma fragmentoption ARB_precision_hint_fastest
+// #pragma multi_compile_fog
+// #pragma multi_compile_instancing
+// #pragma vertex vert
+// #pragma fragment frag
+// #include "../Includes/CGI_PoiPassOutline.cginc"
+// ENDCG
+//
+// }
+ //EnableOutlinePass
+
+ Pass
+ {
+ Name "MainPass"
+ Tags { "LightMode" = "ForwardBase" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ AlphaToMask [_AlphaToMask]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend [_SrcBlend] [_DstBlend]
+
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_BASE_PASS
+ float _Mode;
+ // Base Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ #pragma multi_compile _ VERTEXLIGHT_ON
+ // patreon Base
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Grab Pass Blur
+// #pragma shader_feature CHROMATIC_ABERRATION_LOW
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Touch Color
+// #pragma shader_feature GRAIN
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdbase
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_fog
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+
+ //LightingAdditiveEnable
+ Pass
+ {
+ Name "ForwardAddPass"
+ Tags { "LightMode" = "ForwardAdd" }
+
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ ZWrite Off
+ BlendOp [_BlendOp], [_BlendOpAlpha]
+ Blend One One
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define FORWARD_ADD_PASS
+ float _Mode;
+ // Add Pass Features
+ // Decal
+// #pragma shader_feature GEOM_TYPE_BRANCH
+ // patreon Additive
+ // Black Light Mask
+// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
+ // voronoi
+// #pragma shader_feature CHROMATIC_ABERRATION
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Bulge
+// #pragma shader_feature BLOOM_LOW
+// #pragma shader_feature _PARALLAX_MAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Disable Directionals
+// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+
+ #pragma multi_compile_instancing
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ //LightingAdditiveEnable
+
+ //LightingCastShadows
+ Pass
+ {
+ Name "ShadowCasterPass"
+ Tags { "LightMode" = "ShadowCaster" }
+ Stencil
+ {
+ Ref [_StencilRef]
+ Comp [_StencilCompareFunction]
+ Pass [_StencilPassOp]
+ Fail [_StencilFailOp]
+ ZFail [_StencilZFailOp]
+ }
+ AlphaToMask Off
+ ZWrite [_ZWrite]
+ Cull [_Cull]
+ ZTest [_ZTest]
+ ColorMask [_ColorMask]
+ Offset [_OffsetFactor], [_OffsetUnits]
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_SHADOW
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Vertex Offsets
+// #pragma shader_feature AUTO_EXPOSURE
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Dissolve
+// #pragma shader_feature DISTORT
+ #pragma multi_compile_instancing
+ #pragma vertex vertShadowCaster
+ #pragma fragment fragShadowCaster
+ #include "../Includes/CGI_PoiPassShadow.cginc"
+ ENDCG
+
+ }
+ //LightingCastShadows
+
+ Pass
+ {
+ Tags { "LightMode" = "Meta" }
+ Cull Off
+ CGPROGRAM
+#define OPTIMIZER_ENABLED
+#define VIGNETTE_MASKED
+#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+#define PROPSHADER_IS_USING_THRY_EDITOR 0
+#define PROPSHADER_MASTER_LABEL 0
+#define PROPSHADER_PRESETS 0
+#define PROPSHADER_PROPERTIES_LABEL_FILE 0
+#define PROPFOOTER_YOUTUBE 0
+#define PROPFOOTER_TWITTER 0
+#define PROPFOOTER_PATREON 0
+#define PROPFOOTER_DISCORD 0
+#define PROPFOOTER_GITHUB 0
+#define PROP_FORGOTTOLOCKMATERIAL 1
+#define PROP_SHADEROPTIMIZERENABLED 0
+#define PROP_LOCKTOOLTIP 0
+#define PROP_MODE 0
+#define PROPM_LOCKINGINFO 0
+#define PROP_HELPBOXLOCKING 0
+#define PROP_HELPBOXHIDELOCKING 0
+#define PROPM_MAINOPTIONS 0
+#define PROP_MAINTEX
+#define PROP_MAINTEXTUREUV 0
+#define PROP_SATURATION 0
+#define PROP_MAINEMISSIONSTRENGTH 0
+#define PROP_BUMPMAPUV 0
+#define PROP_BUMPSCALE 1
+#define PROP_ALPHAMASKUV 0
+#define PROPM_START_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTTOGGLE 0
+#define PROP_MAINHUESHIFTREPLACE 1
+#define PROP_MAINHUESHIFT 0
+#define PROP_MAINHUESHIFTSPEED 0
+#define PROP_MAINHUESHIFTMASKUV 0
+#define PROPM_END_MAINHUESHIFT 0
+#define PROPM_START_RGBMASK 0
+#define PROP_RGBMASKENABLED 0
+#define PROP_RGBUSEVERTEXCOLORS 0
+#define PROP_RGBBLENDMULTIPLICATIVE 0
+#define PROP_RGBMASKUV 0
+#define PROP_RGBRED_UV 0
+#define PROP_RGBGREEN_UV 0
+#define PROP_RGBBLUE_UV 0
+#define PROP_RGBNORMALSENABLED 0
+#define PROP_RGBNORMALBLEND 0
+#define PROP_RGBNORMALRUV 0
+#define PROP_RGBNORMALRSCALE 0
+#define PROP_RGBNORMALGUV 0
+#define PROP_RGBNORMALGSCALE 0
+#define PROP_RGBNORMALBUV 0
+#define PROP_RGBNORMALBSCALE 0
+#define PROPM_END_RGBMASK 0
+#define PROPM_START_DETAILOPTIONS 0
+#define PROP_DETAILENABLED 0
+#define PROP_DETAILMASKUV 0
+#define PROP_DETAILTEXUV 0
+#define PROP_DETAILTEXINTENSITY 1
+#define PROP_DETAILBRIGHTNESS 1
+#define PROP_DETAILNORMALMAPSCALE 1
+#define PROP_DETAILNORMALMAPUV 0
+#define PROPM_END_DETAILOPTIONS 0
+#define PROPM_START_MAINVERTEXCOLORS 0
+#define PROP_MAINVERTEXCOLORING 0
+#define PROP_MAINUSEVERTEXCOLORALPHA 0
+#define PROPM_END_MAINVERTEXCOLORS 0
+#define PROPM_START_VERTEXMANIPULATION 0
+#define PROP_VERTEXMANIPULATIONSENABLED 0
+#define PROP_VERTEXMANIPULATIONHEIGHT 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
+#define PROP_VERTEXROUNDINGENABLED 0
+#define PROP_VERTEXROUNDINGDIVISION 500
+#define PROPM_END_VERTEXMANIPULATION 0
+#define PROPM_START_ALPHA 0
+#define PROP_CUTOFF 0.5
+#define PROP_DITHERINGENABLED 0
+#define PROP_DITHERGRADIENT 0.1
+#define PROP_FORCEOPAQUE 0
+#define PROP_MAINSHADOWCLIPMOD 0
+#define PROP_ALPHATOMASK 0
+#define PROP_MAINALPHATOCOVERAGE 0
+#define PROP_MAINMIPSCALE 0.25
+#define PROP_ALPHAPREMULTIPLY 0
+#define PROP_ALPHAMOD 0
+#define PROPM_END_ALPHA 0
+#define PROPM_START_DECALSECTION 0
+#define PROP_DECALENABLED 0
+#define PROP_DECALEMISSIONSTRENGTH 0
+#define PROP_DECALTEXTUREUV 0
+#define PROP_DECALMASKUV 0
+#define PROP_DECALTILED 0
+#define PROP_DECALROTATION 0
+#define PROP_DECALROTATIONSPEED 0
+#define PROP_DECALBLENDADD 0
+#define PROP_DECALBLENDMULTIPLY 0
+#define PROP_DECALBLENDREPLACE 0
+#define PROPM_END_DECALSECTION 0
+#define PROPM_START_BACKFACE 0
+#define PROP_BACKFACEENABLED 0
+#define PROP_BACKFACETEXTUREUV 0
+#define PROP_BACKFACEDETAILINTENSITY 1
+#define PROP_BACKFACEHUESHIFT 0
+#define PROP_BACKFACEEMISSIONSTRENGTH 0
+#define PROPM_END_BACKFACE 0
+#define PROPM_LIGHTINGOPTIONS 0
+#define PROPM_START_LIGHTING 0
+#define PROP_ENABLELIGHTING 1
+#define PROP_LIGHTINGMODE 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
+#define PROP_LIGHTINGSHADINGENABLED 0
+#define PROP_LIGHTINGRAMPTYPE 0
+#define PROP_TOONRAMP
+#define PROP_LIGHTINGSHADOWMASKUV 0
+#define PROP_SHADOWOFFSET 0
+#define PROP_LIGHTINGGRADIENTSTART 0
+#define PROP_LIGHTINGGRADIENTEND 0.5
+#define PROP_SHADOWSTRENGTH 1
+#define PROP_ATTENUATIONMULTIPLIER 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
+#define PROPM_START_LIGHTINGMODIFIERS 0
+#define PROP_LIGHTINGDIRECTCOLORMODE 0
+#define PROP_LIGHTINGINDIRECTCOLORMODE 0
+#define PROP_LIGHTINGUNCAPPED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWS 0
+#define PROP_LIGHTINGMONOCHROMATIC 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
+#define PROPM_END_LIGHTINGMODIFIERS 0
+#define PROPM_START_DETAILSHADOWS 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
+#define PROP_LIGHTINGDETAILSHADOWSUV 0
+#define PROP_LIGHTINGDETAILSTRENGTH 1
+#define PROPM_END_DETAILSHADOWS 0
+#define PROPM_START_AMBIENTOCCLUSION 0
+#define PROP_LIGHTINGENABLEAO 0
+#define PROP_LIGHTINGAOTEXUV 0
+#define PROP_AOSTRENGTH 1
+#define PROPM_END_AMBIENTOCCLUSION 0
+#define PROPM_START_SHADOWTEXTURE 0
+#define PROP_USESHADOWTEXTURE 0
+#define PROP_LIGHTINGSHADOWTEXTUREUV 0
+#define PROPM_END_SHADOWTEXTURE 0
+#define PROPM_START_LIGHTINGHSL 0
+#define PROP_LIGHTINGENABLEHSL 0
+#define PROP_LIGHTINGHSLINTENSITY 1
+#define PROP_LIGHTINGSHADOWHUE 0.5
+#define PROP_LIGHTINGSHADOWSATURATION 0.5
+#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
+#define PROPM_END_LIGHTINGHSL 0
+#define PROPM_START_LIGHTINGADVANCED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
+#define PROP_LIGHTINGADDITIVETYPE 1
+#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
+#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
+#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
+#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
+#define PROP_DISABLEDIRECTIONALINADD 1
+#define PROPM_END_LIGHTINGADVANCED 0
+#define PROPM_END_LIGHTING 0
+#define PROPM_START_SUBSURFACE 0
+#define PROP_ENABLESSS 0
+#define PROP_SSSTHICKNESSMAPUV 0
+#define PROP_SSSTHICKNESSMOD 0
+#define PROP_SSSSCALE 0.25
+#define PROP_SSSPOWER 5
+#define PROP_SSSDISTORTION 1
+#define PROPM_END_SUBSURFACE 0
+#define PROPM_START_RIMLIGHTOPTIONS 0
+#define PROP_ENABLERIMLIGHTING 0
+#define PROP_RIMLIGHTNORMAL 1
+#define PROP_RIMLIGHTINGINVERT 0
+#define PROP_RIMWIDTH 0.8
+#define PROP_RIMSHARPNESS 0.25
+#define PROP_RIMSTRENGTH 0
+#define PROP_RIMBRIGHTEN 0
+#define PROP_RIMLIGHTCOLORBIAS 0
+#define PROP_RIMTEXUV 0
+#define PROP_RIMMASKUV 0
+#define PROPM_START_RIMWIDTHNOISE 0
+#define PROP_RIMWIDTHNOISETEXTUREUV 0
+#define PROP_RIMWIDTHNOISESTRENGTH 0.1
+#define PROPM_END_RIMWIDTHNOISE 0
+#define PROPM_START_SHADOWMIX 0
+#define PROP_SHADOWMIX 0
+#define PROP_SHADOWMIXTHRESHOLD 0.5
+#define PROP_SHADOWMIXWIDTHMOD 0.5
+#define PROPM_END_SHADOWMIX 0
+#define PROPM_END_RIMLIGHTOPTIONS 0
+#define PROPM_START_REFLECTIONRIM 0
+#define PROP_ENABLEENVIRONMENTALRIM 0
+#define PROP_RIMENVIROMASKUV 0
+#define PROP_RIMENVIROBLUR 0.7
+#define PROP_RIMENVIROWIDTH 0.45
+#define PROP_RIMENVIROSHARPNESS 0
+#define PROP_RIMENVIROMINBRIGHTNESS 0
+#define PROP_RIMENVIROINTENSITY 1
+#define PROPM_END_REFLECTIONRIM 0
+#define PROPM_START_BAKEDLIGHTING 0
+#define PROP_GIEMISSIONMULTIPLIER 1
+#define PROPDSGI 0
+#define PROPLIGHTMAPFLAGS 0
+#define PROPM_END_BAKEDLIGHTING 0
+#define PROPM_START_METALLIC 0
+#define PROP_ENABLEMETALLIC 0
+#define PROP_CUBEMAP
+#define PROP_SAMPLEWORLD 0
+#define PROP_METALLICTINTMAPUV 0
+#define PROP_METALLICMASKUV 0
+#define PROP_METALLIC 0
+#define PROP_SMOOTHNESSMASKUV 0
+#define PROP_INVERTSMOOTHNESS 0
+#define PROP_SMOOTHNESS 0
+#define PROPM_END_METALLIC 0
+#define PROPM_START_CLEARCOAT 0
+#define PROP_ENABLECLEARCOAT 0
+#define PROP_CLEARCOATNORMALTOUSE 0
+#define PROP_CLEARCOATCUBEMAP
+#define PROP_CLEARCOATSAMPLEWORLD 0
+#define PROP_CLEARCOATMASKUV 0
+#define PROP_CLEARCOAT 1
+#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
+#define PROP_CLEARCOATINVERTSMOOTHNESS 0
+#define PROP_CLEARCOATSMOOTHNESS 0
+#define PROP_CLEARCOATFORCELIGHTING 0
+#define PROPM_END_CLEARCOAT 0
+#define PROPM_START_MATCAP 0
+#define PROP_MATCAPENABLE 0
+#define PROP_MATCAPBORDER 0.43
+#define PROP_MATCAPMASKUV 0
+#define PROP_MATCAPMASKINVERT 0
+#define PROP_MATCAPEMISSIONSTRENGTH 0
+#define PROP_MATCAPINTENSITY 1
+#define PROP_MATCAPLIGHTMASK 0
+#define PROP_MATCAPREPLACE 1
+#define PROP_MATCAPMULTIPLY 0
+#define PROP_MATCAPADD 0
+#define PROP_MATCAPNORMAL 1
+#define PROPM_END_MATCAP 0
+#define PROPM_START_MATCAP2 0
+#define PROP_MATCAP2ENABLE 0
+#define PROP_MATCAP2BORDER 0.43
+#define PROP_MATCAP2MASKUV 0
+#define PROP_MATCAP2MASKINVERT 0
+#define PROP_MATCAP2EMISSIONSTRENGTH 0
+#define PROP_MATCAP2INTENSITY 1
+#define PROP_MATCAP2LIGHTMASK 0
+#define PROP_MATCAP2REPLACE 0
+#define PROP_MATCAP2MULTIPLY 0
+#define PROP_MATCAP2ADD 0
+#define PROP_MATCAP2NORMAL 1
+#define PROPM_END_MATCAP2 0
+#define PROPM_START_SPECULAR 0
+#define PROP_ENABLESPECULAR 0
+#define PROP_SPECULARTYPE 1
+#define PROP_SPECULARNORMAL 1
+#define PROP_SPECULARMETALLIC 0
+#define PROP_SPECULARMETALLICMAPUV 0
+#define PROP_SPECULARSMOOTHNESS 1
+#define PROP_SPECULARMAPUV 0
+#define PROP_SPECULARINVERTSMOOTHNESS 0
+#define PROP_SPECULARMASKUV 0
+#define PROP_SMOOTHNESSFROM 1
+#define PROP_SPECWHATTANGENT 0
+#define PROP_ANISOSPEC1ALPHA 1
+#define PROP_ANISOSPEC2ALPHA 1
+#define PROP_SPEC1OFFSET 0
+#define PROP_SPEC2SMOOTHNESS 0
+#define PROP_ANISOUSETANGENTMAP 0
+#define PROP_ANISOTANGENTMAPUV 0
+#define PROP_SPECULARTOONSTART 0.95
+#define PROP_SPECULARTOONEND 1
+#define PROP_SPECULARANISOJITTERMIRRORED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMICROUV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
+#define PROP_SPECULARANISOJITTERMACROUV 0
+#define PROPM_END_SPECULAR 0
+#define PROPM_START_SPECULAR1 0
+#define PROP_ENABLESPECULAR1 0
+#define PROP_SPECULARTYPE1 1
+#define PROP_SPECULARNORMAL1 1
+#define PROP_SPECULARMETALLIC1 0
+#define PROP_SPECULARMETALLICMAP1UV 0
+#define PROP_SPECULARSMOOTHNESS1 0.75
+#define PROP_SPECULARMAP1UV 0
+#define PROP_SPECULARINVERTSMOOTHNESS1 0
+#define PROP_SPECULARMASK1UV 0
+#define PROP_SMOOTHNESSFROM1 1
+#define PROP_SPECWHATTANGENT1 0
+#define PROP_ANISOSPEC1ALPHA1 1
+#define PROP_ANISOSPEC2ALPHA1 1
+#define PROP_SPEC1OFFSET1 0
+#define PROP_SPEC2SMOOTHNESS1 0
+#define PROP_ANISOUSETANGENTMAP1 0
+#define PROP_ANISOTANGENTMAP1UV 0
+#define PROP_SPECULARTOONSTART1 0.95
+#define PROP_SPECULARTOONEND1 1
+#define PROP_SPECULARANISOJITTERMIRRORED1 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMICRO1UV 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
+#define PROP_SPECULARANISOJITTERMACRO1UV 0
+#define PROPM_END_SPECULAR1 0
+#define PROPM_SPECIAL_EFFECTS 0
+#define PROPM_START_EMISSIONOPTIONS 0
+#define PROP_ENABLEEMISSION 0
+#define PROP_EMISSIONREPLACE 0
+#define PROP_EMISSIONBASECOLORASMAP 0
+#define PROP_EMISSIONMAPUV 0
+#define PROP_EMISSIONMASKUV 0
+#define PROP_EMISSIONSTRENGTH 0
+#define PROP_EMISSIONHUESHIFTENABLED 0
+#define PROP_EMISSIONHUESHIFT 0
+#define PROPM_START_CENTEROUTEMISSION 0
+#define PROP_EMISSIONCENTEROUTENABLED 0
+#define PROP_EMISSIONCENTEROUTSPEED 5
+#define PROPM_END_CENTEROUTEMISSION 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
+#define PROP_ENABLEGITDEMISSION 0
+#define PROP_GITDEWORLDORMESH 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
+#define PROP_GITDEMINLIGHT 0
+#define PROP_GITDEMAXLIGHT 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
+#define PROP_EMISSIONBLINKINGENABLED 0
+#define PROP_EMISSIVEBLINK_MIN 0
+#define PROP_EMISSIVEBLINK_MAX 1
+#define PROP_EMISSIVEBLINK_VELOCITY 4
+#define PROP_EMISSIONBLINKINGOFFSET 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
+#define PROP_SCROLLINGEMISSION 0
+#define PROP_EMISSIONSCROLLINGUSECURVE 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
+#define PROP_EMISSIVESCROLL_WIDTH 10
+#define PROP_EMISSIVESCROLL_VELOCITY 10
+#define PROP_EMISSIVESCROLL_INTERVAL 20
+#define PROP_EMISSIONSCROLLINGOFFSET 0
+#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
+#define PROPM_END_EMISSIONOPTIONS 0
+#define PROPM_START_EMISSION1OPTIONS 0
+#define PROP_ENABLEEMISSION1 0
+#define PROP_EMISSIONBASECOLORASMAP1 0
+#define PROP_EMISSIONMAP1UV 0
+#define PROP_EMISSIONMASK1UV 0
+#define PROP_EMISSIONSTRENGTH1 0
+#define PROP_EMISSIONHUESHIFTENABLED1 0
+#define PROP_EMISSIONHUESHIFT1 0
+#define PROPM_START_CENTEROUTEMISSION1 0
+#define PROP_EMISSIONCENTEROUTENABLED1 0
+#define PROP_EMISSIONCENTEROUTSPEED1 5
+#define PROPM_END_CENTEROUTEMISSION1 0
+#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROP_ENABLEGITDEMISSION1 0
+#define PROP_GITDEWORLDORMESH1 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
+#define PROP_GITDEMINLIGHT1 0
+#define PROP_GITDEMAXLIGHT1 1
+#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
+#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
+#define PROP_EMISSIONBLINKINGENABLED1 0
+#define PROP_EMISSIVEBLINK_MIN1 0
+#define PROP_EMISSIVEBLINK_MAX1 1
+#define PROP_EMISSIVEBLINK_VELOCITY1 4
+#define PROP_EMISSIONBLINKINGOFFSET1 0
+#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
+#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
+#define PROP_SCROLLINGEMISSION1 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
+#define PROP_EMISSIVESCROLL_WIDTH1 10
+#define PROP_EMISSIVESCROLL_VELOCITY1 10
+#define PROP_EMISSIVESCROLL_INTERVAL1 20
+#define PROP_EMISSIONSCROLLINGOFFSET1 0
+#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
+#define PROPM_END_EMISSION1OPTIONS 0
+#define PROPM_START_FLIPBOOK 0
+#define PROP_ENABLEFLIPBOOK 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
+#define PROP_FLIPBOOKCOLORREPLACES 0
+#define PROP_FLIPBOOKTEXARRAYUV 0
+#define PROP_FLIPBOOKMASKUV 0
+#define PROP_FLIPBOOKTOTALFRAMES 1
+#define PROP_FLIPBOOKFPS 30
+#define PROP_FLIPBOOKTILED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
+#define PROP_FLIPBOOKROTATION 0
+#define PROP_FLIPBOOKROTATIONSPEED 0
+#define PROP_FLIPBOOKREPLACE 1
+#define PROP_FLIPBOOKMULTIPLY 0
+#define PROP_FLIPBOOKADD 0
+#define PROPM_START_MANUALFLIPBOOKCONTROL 0
+#define PROP_FLIPBOOKCURRENTFRAME -1
+#define PROPM_END_MANUALFLIPBOOKCONTROL 0
+#define PROPM_END_FLIPBOOK 0
+#define PROPM_START_DISSOLVE 0
+#define PROP_ENABLEDISSOLVE 0
+#define PROP_DISSOLVETYPE 1
+#define PROP_DISSOLVEEDGEWIDTH 0.025
+#define PROP_DISSOLVEEDGEHARDNESS 0.5
+#define PROP_DISSOLVEEDGEEMISSION 0
+#define PROP_DISSOLVETOTEXTUREUV 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
+#define PROP_DISSOLVENOISETEXTUREUV 0
+#define PROP_DISSOLVEINVERTNOISE 0
+#define PROP_DISSOLVEDETAILNOISEUV 0
+#define PROP_DISSOLVEINVERTDETAILNOISE 0
+#define PROP_DISSOLVEDETAILSTRENGTH 0.1
+#define PROP_DISSOLVEALPHA 0
+#define PROP_DISSOLVEUSEVERTEXCOLORS 0
+#define PROP_DISSOLVEMASKUV 0
+#define PROP_DISSOLVEMASKINVERT 0
+#define PROP_CONTINUOUSDISSOLVE 0
+#define PROPM_START_DISSOLVEMASKING 0
+#define PROP_DISSOLVEEMISSIONSIDE 2
+#define PROP_DISSOLVEEMISSION1SIDE 2
+#define PROPM_END_DISSOLVEMASKING 0
+#define PROPM_START_POINTTOPOINT 0
+#define PROP_DISSOLVEP2PWORLDLOCAL 0
+#define PROP_DISSOLVEP2PEDGELENGTH 0.1
+#define PROPM_END_POINTTOPOINT 0
+#define PROPM_START_BONUSSLIDERS 0
+#define PROP_DISSOLVEALPHA0 0
+#define PROP_DISSOLVEALPHA1 0
+#define PROP_DISSOLVEALPHA2 0
+#define PROP_DISSOLVEALPHA3 0
+#define PROP_DISSOLVEALPHA4 0
+#define PROP_DISSOLVEALPHA5 0
+#define PROP_DISSOLVEALPHA6 0
+#define PROP_DISSOLVEALPHA7 0
+#define PROP_DISSOLVEALPHA8 0
+#define PROP_DISSOLVEALPHA9 0
+#define PROPM_END_BONUSSLIDERS 0
+#define PROPM_END_DISSOLVE 0
+#define PROPM_START_PANOSPHEREOPTIONS 0
+#define PROP_PANOTOGGLE 0
+#define PROP_PANOINFINITESTEREOTOGGLE 0
+#define PROP_PANOMASKUV 0
+#define PROP_PANOEMISSION 0
+#define PROP_PANOBLEND 0
+#define PROP_PANOCUBEMAPTOGGLE 0
+#define PROPM_END_PANOSPHEREOPTIONS 0
+#define PROPM_START_GLITTER 0
+#define PROP_GLITTERENABLE 0
+#define PROP_GLITTERMODE 0
+#define PROP_GLITTERSHAPE 0
+#define PROP_GLITTERBLENDTYPE 0
+#define PROP_GLITTERUSESURFACECOLOR 0
+#define PROP_GLITTERCOLORMAPUV 0
+#define PROP_GLITTERMASKUV 0
+#define PROP_GLITTERTEXTUREROTATION 0
+#define PROP_GLITTERFREQUENCY 300
+#define PROP_GLITTERJITTER 1
+#define PROP_GLITTERSPEED 10
+#define PROP_GLITTERSIZE 0.3
+#define PROP_GLITTERCONTRAST 300
+#define PROP_GLITTERANGLERANGE 90
+#define PROP_GLITTERMINBRIGHTNESS 0
+#define PROP_GLITTERBRIGHTNESS 3
+#define PROP_GLITTERBIAS 0.8
+#define PROP_GLITTERCENTERSIZE 0.08
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
+#define PROP_GLITTERJAGGYFIX 0
+#define PROPM_START_GLITTERRANDOM 0
+#define PROP_GLITTERRANDOMCOLORS 0
+#define PROP_GLITTERRANDOMSIZE 0
+#define PROP_GLITTERRANDOMROTATION 0
+#define PROPM_END_GLITTERRANDOM 0
+#define PROPM_END_GLITTER 0
+#define PROPM_START_TEXT 0
+#define PROP_TEXTPIXELRANGE 4
+#define PROP_TEXTENABLED 0
+#define PROPM_START_TEXTFPS 0
+#define PROP_TEXTFPSENABLED 0
+#define PROP_TEXTFPSUV 0
+#define PROP_TEXTFPSEMISSIONSTRENGTH 0
+#define PROP_TEXTFPSROTATION 0
+#define PROPM_END_TEXTFPS 0
+#define PROPM_START_TEXTPOSITION 0
+#define PROP_TEXTPOSITIONENABLED 0
+#define PROP_TEXTPOSITIONUV 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
+#define PROP_TEXTPOSITIONROTATION 0
+#define PROPM_END_TEXTPOSITION 0
+#define PROPM_START_TEXTINSTANCETIME 0
+#define PROP_TEXTTIMEENABLED 0
+#define PROP_TEXTTIMEUV 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
+#define PROP_TEXTTIMEROTATION 0
+#define PROPM_END_TEXTINSTANCETIME 0
+#define PROPM_END_TEXT 0
+#define PROPM_START_MIRROROPTIONS 0
+#define PROP_ENABLEMIRROROPTIONS 0
+#define PROP_MIRROR 0
+#define PROP_ENABLEMIRRORTEXTURE 0
+#define PROP_MIRRORTEXTUREUV 0
+#define PROPM_END_MIRROROPTIONS 0
+#define PROPM_START_DISTANCEFADE 0
+#define PROP_MAINMINALPHA 0
+#define PROP_MAINFADETEXTUREUV 0
+#define PROPM_END_DISTANCEFADE 0
+#define PROPM_START_ANGULARFADE 0
+#define PROP_ENABLERANDOM 0
+#define PROP_ANGLETYPE 0
+#define PROP_ANGLECOMPARETO 0
+#define PROP_CAMERAANGLEMIN 45
+#define PROP_CAMERAANGLEMAX 90
+#define PROP_MODELANGLEMIN 45
+#define PROP_MODELANGLEMAX 90
+#define PROP_ANGLEMINALPHA 0
+#define PROPM_END_ANGULARFADE 0
+#define PROPM_START_DISTORTIONFLOW 0
+#define PROP_ENABLEDISTORTION 0
+#define PROP_DISTORTIONMASKUV 0
+#define PROP_DISTORTIONSTRENGTH 0.5
+#define PROP_DISTORTIONSTRENGTH1 0.5
+#define PROPM_END_DISTORTIONFLOW 0
+#define PROPM_OUTLINEOPTIONS 0
+#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
+#define PROP_OUTLINEMODE 0
+#define PROP_OUTLINETINTMIX 0
+#define PROP_OUTLINERIMLIGHTBLEND 0
+#define PROP_OUTLINEFIXEDSIZE 0
+#define PROP_OUTLINEUSEVERTEXCOLORS 0
+#define PROP_OUTLINELIT 1
+#define PROP_LINEWIDTH 0
+#define PROP_OUTLINEEMISSION 0
+#define PROP_OUTLINETEXTUREUV 0
+#define PROP_OUTLINEMASKUV 0
+#define PROP_OUTLINESHADOWSTRENGTH 1
+#define PROPM_START_OUTLINEADVANCED 0
+#define PROP_OUTLINECULL 1
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROPM_END_OUTLINEADVANCED 0
+#define PROPM_PARALLAXMAP 0
+#define PROP_PARALLAXMAP 0
+#define PROP_PARALLAXHEIGHTMAPENABLED 0
+#define PROP_PARALLAXINTERNALMAPENABLED 0
+#define PROPM_START_PARALLAXHEIGHTMAP 0
+#define PROP_PARALLAXUV 0
+#define PROP_PARALLAXHEIGHTMAPMASKUV 0
+#define PROP_PARALLAXSTRENGTH 0
+#define PROPM_END_PARALLAXHEIGHTMAP 0
+#define PROPM_START_PARALLAXINTERNAL 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
+#define PROP_PARALLAXINTERNALMAPMASKUV 0
+#define PROP_PARALLAXINTERNALITERATIONS 1
+#define PROP_PARALLAXINTERNALMINDEPTH 0
+#define PROP_PARALLAXINTERNALMAXDEPTH 1
+#define PROP_PARALLAXINTERNALMINFADE 0
+#define PROP_PARALLAXINTERNALMAXFADE 1
+#define PROPM_END_PARALLAXINTERNAL 0
+#define PROPM_START_PARALLAXADVANCED 0
+#define PROP_PARALLAXBIAS 0.42
+#define PROPM_END_PARALLAXADVANCED 0
+#define PROPM_RENDERINGOPTIONS 0
+#define PROP_CULL 2
+#define PROP_ZTEST 4
+#define PROP_ZWRITE 1
+#define PROP_COLORMASK 15
+#define PROP_OFFSETFACTOR 0
+#define PROP_OFFSETUNITS 0
+#define PROP_IGNOREFOG 0
+#define PROPINSTANCING 0
+#define PROPM_START_BLENDING 0
+#define PROP_BLENDOP 0
+#define PROP_BLENDOPALPHA 0
+#define PROP_SRCBLEND 1
+#define PROP_DSTBLEND 0
+#define PROPM_END_BLENDING 0
+#define PROPM_START_STENCILPASSOPTIONS 0
+#define PROP_STENCILREF 0
+#define PROP_STENCILREADMASK 255
+#define PROP_STENCILWRITEMASK 255
+#define PROP_STENCILPASSOP 0
+#define PROP_STENCILFAILOP 0
+#define PROP_STENCILZFAILOP 0
+#define PROP_STENCILCOMPAREFUNCTION 8
+#define PROPM_END_STENCILPASSOPTIONS 0
+#define PROPM_START_OUTLINESTENCIL 0
+#define PROP_OUTLINESTENCILREF 0
+#define PROP_OUTLINESTENCILREADMASK 255
+#define PROP_OUTLINESTENCILWRITEMASK 255
+#define PROP_OUTLINESTENCILPASSOP 0
+#define PROP_OUTLINESTENCILFAILOP 0
+#define PROP_OUTLINESTENCILZFAILOP 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
+#define PROPM_END_OUTLINESTENCIL 0
+#define PROPM_START_DEBUGOPTIONS 0
+#define PROP_DEBUGENABLED 0
+#define PROP_VERTEXUNWRAP 0
+#define PROP_DEBUGMESHDATA 0
+#define PROP_DEBUGLIGHTINGDATA 0
+#define PROP_DEBUGCAMERADATA 0
+#define PROPM_END_DEBUGOPTIONS 0
+#define PROP_COLORANIMATED 0
+#define PROP_MAINTEXANIMATED 0
+#define PROP_MAINTEX_STANIMATED 0
+#define PROP_MAINTEXPANANIMATED 0
+#define PROP_MAINTEXTUREUVANIMATED 0
+#define PROP_SATURATIONANIMATED 0
+#define PROP_MAINVERTEXCOLORINGANIMATED 0
+#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
+#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
+#define PROP_BUMPMAPANIMATED 0
+#define PROP_BUMPMAPUVANIMATED 0
+#define PROP_BUMPMAPPANANIMATED 0
+#define PROP_BUMPSCALEANIMATED 0
+#define PROP_ALPHAMASKANIMATED 0
+#define PROP_ALPHAMASKPANANIMATED 0
+#define PROP_ALPHAMASKUVANIMATED 0
+#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
+#define PROP_MAINHUESHIFTREPLACEANIMATED 0
+#define PROP_MAINHUESHIFTANIMATED 0
+#define PROP_MAINHUESHIFTSPEEDANIMATED 0
+#define PROP_MAINHUESHIFTMASKANIMATED 0
+#define PROP_MAINHUESHIFTMASKPANANIMATED 0
+#define PROP_MAINHUESHIFTMASKUVANIMATED 0
+#define PROP_RGBMASKENABLEDANIMATED 0
+#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
+#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
+#define PROP_RGBMASKANIMATED 0
+#define PROP_RGBMASKPANNINGANIMATED 0
+#define PROP_RGBMASKUVANIMATED 0
+#define PROP_REDCOLORANIMATED 0
+#define PROP_REDTEXUREANIMATED 0
+#define PROP_RGBREDPANNINGANIMATED 0
+#define PROP_RGBRED_UVANIMATED 0
+#define PROP_GREENCOLORANIMATED 0
+#define PROP_GREENTEXTUREANIMATED 0
+#define PROP_RGBGREENPANNINGANIMATED 0
+#define PROP_RGBGREEN_UVANIMATED 0
+#define PROP_BLUECOLORANIMATED 0
+#define PROP_BLUETEXTUREANIMATED 0
+#define PROP_RGBBLUEPANNINGANIMATED 0
+#define PROP_RGBBLUE_UVANIMATED 0
+#define PROP_RGBNORMALBLENDANIMATED 0
+#define PROP_DETAILMASKANIMATED 0
+#define PROP_DETAILMASKPANANIMATED 0
+#define PROP_DETAILMASKUVANIMATED 0
+#define PROP_DETAILTINTANIMATED 0
+#define PROP_DETAILTEXANIMATED 0
+#define PROP_DETAILTEXPANANIMATED 0
+#define PROP_DETAILTEXUVANIMATED 0
+#define PROP_DETAILTEXINTENSITYANIMATED 0
+#define PROP_DETAILBRIGHTNESSANIMATED 0
+#define PROP_DETAILNORMALMAPANIMATED 0
+#define PROP_DETAILNORMALMAPSCALEANIMATED 0
+#define PROP_DETAILNORMALMAPPANANIMATED 0
+#define PROP_DETAILNORMALMAPUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
+#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
+#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
+#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
+#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
+#define PROP_ALPHAMODANIMATED 0
+#define PROP_CUTOFFANIMATED 0
+#define PROP_DITHERINGENABLEDANIMATED 0
+#define PROP_DITHERGRADIENTANIMATED 0
+#define PROP_FORCEOPAQUEANIMATED 0
+#define PROP_MAINSHADOWCLIPMODANIMATED 0
+#define PROP_ALPHATOMASKANIMATED 0
+#define PROP_MAINALPHATOCOVERAGEANIMATED 0
+#define PROP_ALPHAPREMULTIPLYANIMATED 0
+#define PROP_MAINMIPSCALEANIMATED 0
+#define PROP_DECALENABLEDANIMATED 0
+#define PROP_DECALCOLORANIMATED 0
+#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
+#define PROP_DECALTEXTUREANIMATED 0
+#define PROP_DECALTEXTUREPANANIMATED 0
+#define PROP_DECALTEXTUREUVANIMATED 0
+#define PROP_DECALMASKANIMATED 0
+#define PROP_DECALMASKPANANIMATED 0
+#define PROP_DECALMASKUVANIMATED 0
+#define PROP_DECALTILEDANIMATED 0
+#define PROP_DECALSCALEANIMATED 0
+#define PROP_DECALPOSITIONANIMATED 0
+#define PROP_DECALROTATIONANIMATED 0
+#define PROP_DECALROTATIONSPEEDANIMATED 0
+#define PROP_DECALBLENDADDANIMATED 0
+#define PROP_DECALBLENDMULTIPLYANIMATED 0
+#define PROP_DECALBLENDREPLACEANIMATED 0
+#define PROP_ENABLELIGHTINGANIMATED 0
+#define PROP_LIGHTINGMODEANIMATED 0
+#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
+#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
+#define PROP_LIGHTINGRAMPTYPEANIMATED 0
+#define PROP_TOONRAMPANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
+#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
+#define PROP_SHADOWOFFSETANIMATED 0
+#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
+#define PROP_SHADOWSTRENGTHANIMATED 0
+#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
+#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
+#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
+#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
+#define PROP_LIGHTINGUNCAPPEDANIMATED 0
+#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
+#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
+#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
+#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
+#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGENABLEAOANIMATED 0
+#define PROP_LIGHTINGAOTEXANIMATED 0
+#define PROP_LIGHTINGAOTEXPANANIMATED 0
+#define PROP_LIGHTINGAOTEXUVANIMATED 0
+#define PROP_AOSTRENGTHANIMATED 0
+#define PROP_USESHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
+#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
+#define PROP_LIGHTINGENABLEHSLANIMATED 0
+#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
+#define PROP_LIGHTINGSHADOWHUEANIMATED 0
+#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
+#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
+#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
+#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
+#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
+#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
+#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
+#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
+#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
+#define PROP_ENABLESSSANIMATED 0
+#define PROP_SSSCOLORANIMATED 0
+#define PROP_SSSTHICKNESSMAPANIMATED 0
+#define PROP_SSSTHICKNESSMAPPANANIMATED 0
+#define PROP_SSSTHICKNESSMAPUVANIMATED 0
+#define PROP_SSSTHICKNESSMODANIMATED 0
+#define PROP_SSSSCALEANIMATED 0
+#define PROP_SSSPOWERANIMATED 0
+#define PROP_SSSDISTORTIONANIMATED 0
+#define PROP_ENABLERIMLIGHTINGANIMATED 0
+#define PROP_RIMLIGHTNORMALANIMATED 0
+#define PROP_RIMLIGHTINGINVERTANIMATED 0
+#define PROP_RIMLIGHTCOLORANIMATED 0
+#define PROP_RIMWIDTHANIMATED 0
+#define PROP_RIMSHARPNESSANIMATED 0
+#define PROP_RIMSTRENGTHANIMATED 0
+#define PROP_RIMBRIGHTENANIMATED 0
+#define PROP_RIMLIGHTCOLORBIASANIMATED 0
+#define PROP_RIMTEXANIMATED 0
+#define PROP_RIMTEXPANANIMATED 0
+#define PROP_RIMTEXUVANIMATED 0
+#define PROP_RIMMASKANIMATED 0
+#define PROP_RIMMASKPANANIMATED 0
+#define PROP_RIMMASKUVANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
+#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
+#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
+#define PROP_SHADOWMIXANIMATED 0
+#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
+#define PROP_SHADOWMIXWIDTHMODANIMATED 0
+#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
+#define PROP_RIMENVIROMASKANIMATED 0
+#define PROP_RIMENVIROMASKPANANIMATED 0
+#define PROP_RIMENVIROMASKUVANIMATED 0
+#define PROP_RIMENVIROBLURANIMATED 0
+#define PROP_RIMENVIROWIDTHANIMATED 0
+#define PROP_RIMENVIROSHARPNESSANIMATED 0
+#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
+#define PROP_RIMENVIROINTENSITYANIMATED 0
+#define PROP_ENABLEMETALLICANIMATED 0
+#define PROP_CUBEMAPANIMATED 0
+#define PROP_SAMPLEWORLDANIMATED 0
+#define PROP_METALREFLECTIONTINTANIMATED 0
+#define PROP_METALLICTINTMAPANIMATED 0
+#define PROP_METALLICTINTMAPPANANIMATED 0
+#define PROP_METALLICTINTMAPUVANIMATED 0
+#define PROP_METALLICMASKANIMATED 0
+#define PROP_METALLICMASKPANANIMATED 0
+#define PROP_METALLICMASKUVANIMATED 0
+#define PROP_METALLICANIMATED 0
+#define PROP_SMOOTHNESSMASKANIMATED 0
+#define PROP_SMOOTHNESSMASKPANANIMATED 0
+#define PROP_SMOOTHNESSMASKUVANIMATED 0
+#define PROP_INVERTSMOOTHNESSANIMATED 0
+#define PROP_SMOOTHNESSANIMATED 0
+#define PROP_ENABLECLEARCOATANIMATED 0
+#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
+#define PROP_CLEARCOATCUBEMAPANIMATED 0
+#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
+#define PROP_CLEARCOATTINTANIMATED 0
+#define PROP_CLEARCOATMASKANIMATED 0
+#define PROP_CLEARCOATMASKPANANIMATED 0
+#define PROP_CLEARCOATMASKUVANIMATED 0
+#define PROP_CLEARCOATANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
+#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
+#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
+#define PROP_MATCAPENABLEANIMATED 0
+#define PROP_MATCAPCOLORANIMATED 0
+#define PROP_MATCAPANIMATED 0
+#define PROP_MATCAPBORDERANIMATED 0
+#define PROP_MATCAPMASKANIMATED 0
+#define PROP_MATCAPMASKPANANIMATED 0
+#define PROP_MATCAPMASKINVERTANIMATED 0
+#define PROP_MATCAPMASKUVANIMATED 0
+#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAPINTENSITYANIMATED 0
+#define PROP_MATCAPLIGHTMASKANIMATED 0
+#define PROP_MATCAPREPLACEANIMATED 0
+#define PROP_MATCAPMULTIPLYANIMATED 0
+#define PROP_MATCAPADDANIMATED 0
+#define PROP_MATCAPNORMALANIMATED 0
+#define PROP_MATCAP2ENABLEANIMATED 0
+#define PROP_MATCAP2COLORANIMATED 0
+#define PROP_MATCAP2ANIMATED 0
+#define PROP_MATCAP2BORDERANIMATED 0
+#define PROP_MATCAP2MASKANIMATED 0
+#define PROP_MATCAP2MASKPANANIMATED 0
+#define PROP_MATCAP2MASKUVANIMATED 0
+#define PROP_MATCAP2MASKINVERTANIMATED 0
+#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
+#define PROP_MATCAP2INTENSITYANIMATED 0
+#define PROP_MATCAP2LIGHTMASKANIMATED 0
+#define PROP_MATCAP2REPLACEANIMATED 0
+#define PROP_MATCAP2MULTIPLYANIMATED 0
+#define PROP_MATCAP2ADDANIMATED 0
+#define PROP_MATCAP2NORMALANIMATED 0
+#define PROP_ENABLESPECULARANIMATED 0
+#define PROP_SPECULARTYPEANIMATED 0
+#define PROP_SPECULARNORMALANIMATED 0
+#define PROP_SPECULARTINTANIMATED 0
+#define PROP_SPECULARMETALLICANIMATED 0
+#define PROP_SPECULARSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMAPANIMATED 0
+#define PROP_SPECULARMAPPANANIMATED 0
+#define PROP_SPECULARMAPUVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
+#define PROP_SPECULARMASKANIMATED 0
+#define PROP_SPECULARMASKPANANIMATED 0
+#define PROP_SPECULARMASKUVANIMATED 0
+#define PROP_SMOOTHNESSFROMANIMATED 0
+#define PROP_SPECWHATTANGENTANIMATED 0
+#define PROP_ANISOSPEC1ALPHAANIMATED 0
+#define PROP_ANISOSPEC2ALPHAANIMATED 0
+#define PROP_SPEC1OFFSETANIMATED 0
+#define PROP_SPEC2SMOOTHNESSANIMATED 0
+#define PROP_ANISOUSETANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPANIMATED 0
+#define PROP_ANISOTANGENTMAPPANANIMATED 0
+#define PROP_ANISOTANGENTMAPUVANIMATED 0
+#define PROP_SPECULARTOONSTARTANIMATED 0
+#define PROP_SPECULARTOONENDANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTERANIMATED 0
+#define PROP_ENABLESPECULAR1ANIMATED 0
+#define PROP_SPECULARTYPE1ANIMATED 0
+#define PROP_SPECULARNORMAL1ANIMATED 0
+#define PROP_SPECULARTINT1ANIMATED 0
+#define PROP_SPECULARMETALLIC1ANIMATED 0
+#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMAP1ANIMATED 0
+#define PROP_SPECULARMAP1PANANIMATED 0
+#define PROP_SPECULARMAP1UVANIMATED 0
+#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
+#define PROP_SPECULARMASK1ANIMATED 0
+#define PROP_SPECULARMASK1PANANIMATED 0
+#define PROP_SPECULARMASK1UVANIMATED 0
+#define PROP_SMOOTHNESSFROM1ANIMATED 0
+#define PROP_SPECWHATTANGENT1ANIMATED 0
+#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
+#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
+#define PROP_SPEC1OFFSET1ANIMATED 0
+#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
+#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1ANIMATED 0
+#define PROP_ANISOTANGENTMAP1PANANIMATED 0
+#define PROP_ANISOTANGENTMAP1UVANIMATED 0
+#define PROP_SPECULARTOONSTART1ANIMATED 0
+#define PROP_SPECULARTOONEND1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
+#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
+#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
+#define PROP_ENABLEEMISSIONANIMATED 0
+#define PROP_EMISSIONREPLACEANIMATED 0
+#define PROP_EMISSIONCOLORANIMATED 0
+#define PROP_EMISSIONMAPANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
+#define PROP_EMISSIONMAPPANANIMATED 0
+#define PROP_EMISSIONMAPUVANIMATED 0
+#define PROP_EMISSIONMASKANIMATED 0
+#define PROP_EMISSIONMASKPANANIMATED 0
+#define PROP_EMISSIONMASKUVANIMATED 0
+#define PROP_EMISSIONSTRENGTHANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
+#define PROP_EMISSIONHUESHIFTANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
+#define PROP_ENABLEGITDEMISSIONANIMATED 0
+#define PROP_GITDEWORLDORMESHANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
+#define PROP_GITDEMINLIGHTANIMATED 0
+#define PROP_GITDEMAXLIGHTANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MINANIMATED 0
+#define PROP_EMISSIVEBLINK_MAXANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
+#define PROP_SCROLLINGEMISSIONANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
+#define PROP_ENABLEEMISSION1ANIMATED 0
+#define PROP_EMISSIONCOLOR1ANIMATED 0
+#define PROP_EMISSIONMAP1ANIMATED 0
+#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
+#define PROP_EMISSIONMAP1PANANIMATED 0
+#define PROP_EMISSIONMAP1UVANIMATED 0
+#define PROP_EMISSIONMASK1ANIMATED 0
+#define PROP_EMISSIONMASK1PANANIMATED 0
+#define PROP_EMISSIONMASK1UVANIMATED 0
+#define PROP_EMISSIONSTRENGTH1ANIMATED 0
+#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
+#define PROP_EMISSIONHUESHIFT1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
+#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
+#define PROP_ENABLEGITDEMISSION1ANIMATED 0
+#define PROP_GITDEWORLDORMESH1ANIMATED 0
+#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
+#define PROP_GITDEMINLIGHT1ANIMATED 0
+#define PROP_GITDEMAXLIGHT1ANIMATED 0
+#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
+#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
+#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
+#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
+#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
+#define PROP_SCROLLINGEMISSION1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
+#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
+#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
+#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
+#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
+#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
+#define PROP_ENABLEFLIPBOOKANIMATED 0
+#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
+#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
+#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
+#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
+#define PROP_FLIPBOOKMASKANIMATED 0
+#define PROP_FLIPBOOKMASKUVANIMATED 0
+#define PROP_FLIPBOOKMASKPANANIMATED 0
+#define PROP_FLIPBOOKCOLORANIMATED 0
+#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
+#define PROP_FLIPBOOKFPSANIMATED 0
+#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
+#define PROP_FLIPBOOKTILEDANIMATED 0
+#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
+#define PROP_FLIPBOOKROTATIONANIMATED 0
+#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
+#define PROP_FLIPBOOKREPLACEANIMATED 0
+#define PROP_FLIPBOOKMULTIPLYANIMATED 0
+#define PROP_FLIPBOOKADDANIMATED 0
+#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
+#define PROP_ENABLEDISSOLVEANIMATED 0
+#define PROP_DISSOLVETYPEANIMATED 0
+#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
+#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
+#define PROP_DISSOLVEEDGECOLORANIMATED 0
+#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
+#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
+#define PROP_DISSOLVETEXTURECOLORANIMATED 0
+#define PROP_DISSOLVETOTEXTUREANIMATED 0
+#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
+#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
+#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
+#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
+#define PROP_DISSOLVEINVERTNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
+#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
+#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
+#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
+#define PROP_DISSOLVEALPHAANIMATED 0
+#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
+#define PROP_DISSOLVEMASKANIMATED 0
+#define PROP_DISSOLVEMASKPANANIMATED 0
+#define PROP_DISSOLVEMASKUVANIMATED 0
+#define PROP_DISSOLVEMASKINVERTANIMATED 0
+#define PROP_CONTINUOUSDISSOLVEANIMATED 0
+#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
+#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
+#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
+#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
+#define PROP_DISSOLVESTARTPOINTANIMATED 0
+#define PROP_DISSOLVEENDPOINTANIMATED 0
+#define PROP_DISSOLVEALPHA0ANIMATED 0
+#define PROP_DISSOLVEALPHA1ANIMATED 0
+#define PROP_DISSOLVEALPHA2ANIMATED 0
+#define PROP_DISSOLVEALPHA3ANIMATED 0
+#define PROP_DISSOLVEALPHA4ANIMATED 0
+#define PROP_DISSOLVEALPHA5ANIMATED 0
+#define PROP_DISSOLVEALPHA6ANIMATED 0
+#define PROP_DISSOLVEALPHA7ANIMATED 0
+#define PROP_DISSOLVEALPHA8ANIMATED 0
+#define PROP_DISSOLVEALPHA9ANIMATED 0
+#define PROP_PANOTOGGLEANIMATED 0
+#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
+#define PROP_PANOSPHERECOLORANIMATED 0
+#define PROP_PANOSPHERETEXTUREANIMATED 0
+#define PROP_PANOMASKANIMATED 0
+#define PROP_PANOMASKPANANIMATED 0
+#define PROP_PANOMASKUVANIMATED 0
+#define PROP_PANOEMISSIONANIMATED 0
+#define PROP_PANOBLENDANIMATED 0
+#define PROP_PANOSPHEREPANANIMATED 0
+#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
+#define PROP_PANOCUBEMAPANIMATED 0
+#define PROP_GLITTERENABLEANIMATED 0
+#define PROP_GLITTERMODEANIMATED 0
+#define PROP_GLITTERSHAPEANIMATED 0
+#define PROP_GLITTERBLENDTYPEANIMATED 0
+#define PROP_GLITTERCOLORANIMATED 0
+#define PROP_GLITTERUSESURFACECOLORANIMATED 0
+#define PROP_GLITTERCOLORMAPANIMATED 0
+#define PROP_GLITTERCOLORMAPPANANIMATED 0
+#define PROP_GLITTERCOLORMAPUVANIMATED 0
+#define PROP_GLITTERPANANIMATED 0
+#define PROP_GLITTERMASKANIMATED 0
+#define PROP_GLITTERMASKPANANIMATED 0
+#define PROP_GLITTERMASKUVANIMATED 0
+#define PROP_GLITTERTEXTUREANIMATED 0
+#define PROP_GLITTERTEXTUREPANANIMATED 0
+#define PROP_GLITTERRANDOMROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYANIMATED 0
+#define PROP_GLITTERJITTERANIMATED 0
+#define PROP_GLITTERSPEEDANIMATED 0
+#define PROP_GLITTERSIZEANIMATED 0
+#define PROP_GLITTERCONTRASTANIMATED 0
+#define PROP_GLITTERANGLERANGEANIMATED 0
+#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBRIGHTNESSANIMATED 0
+#define PROP_GLITTERBIASANIMATED 0
+#define PROP_GLITTERCENTERSIZEANIMATED 0
+#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
+#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
+#define PROP_GLITTERJAGGYFIXANIMATED 0
+#define PROP_GLITTERRANDOMCOLORSANIMATED 0
+#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
+#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
+#define PROP_GLITTERRANDOMSIZEANIMATED 0
+#define PROP_GLITTERMINMAXSIZEANIMATED 0
+#define PROP_TEXTGLYPHSANIMATED 0
+#define PROP_TEXTPIXELRANGEANIMATED 0
+#define PROP_TEXTENABLEDANIMATED 0
+#define PROP_TEXTFPSENABLEDANIMATED 0
+#define PROP_TEXTFPSUVANIMATED 0
+#define PROP_TEXTFPSCOLORANIMATED 0
+#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTFPSOFFSETANIMATED 0
+#define PROP_TEXTFPSROTATIONANIMATED 0
+#define PROP_TEXTFPSSCALEANIMATED 0
+#define PROP_TEXTFPSPADDINGANIMATED 0
+#define PROP_TEXTPOSITIONENABLEDANIMATED 0
+#define PROP_TEXTPOSITIONUVANIMATED 0
+#define PROP_TEXTPOSITIONCOLORANIMATED 0
+#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTPOSITIONOFFSETANIMATED 0
+#define PROP_TEXTPOSITIONROTATIONANIMATED 0
+#define PROP_TEXTPOSITIONSCALEANIMATED 0
+#define PROP_TEXTPOSITIONPADDINGANIMATED 0
+#define PROP_TEXTTIMEENABLEDANIMATED 0
+#define PROP_TEXTTIMEUVANIMATED 0
+#define PROP_TEXTTIMECOLORANIMATED 0
+#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
+#define PROP_TEXTTIMEOFFSETANIMATED 0
+#define PROP_TEXTTIMEROTATIONANIMATED 0
+#define PROP_TEXTTIMESCALEANIMATED 0
+#define PROP_TEXTTIMEPADDINGANIMATED 0
+#define PROP_ENABLEMIRROROPTIONSANIMATED 0
+#define PROP_MIRRORANIMATED 0
+#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREANIMATED 0
+#define PROP_MIRRORTEXTUREPANANIMATED 0
+#define PROP_MIRRORTEXTUREUVANIMATED 0
+#define PROP_MAINMINALPHAANIMATED 0
+#define PROP_MAINFADETEXTUREANIMATED 0
+#define PROP_MAINFADETEXTUREPANANIMATED 0
+#define PROP_MAINFADETEXTUREUVANIMATED 0
+#define PROP_MAINDISTANCEFADEANIMATED 0
+#define PROP_ENABLERANDOMANIMATED 0
+#define PROP_ANGLETYPEANIMATED 0
+#define PROP_ANGLECOMPARETOANIMATED 0
+#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
+#define PROP_CAMERAANGLEMINANIMATED 0
+#define PROP_CAMERAANGLEMAXANIMATED 0
+#define PROP_MODELANGLEMINANIMATED 0
+#define PROP_MODELANGLEMAXANIMATED 0
+#define PROP_ANGLEMINALPHAANIMATED 0
+#define PROP_ENABLEDISTORTIONANIMATED 0
+#define PROP_DISTORTIONMASKANIMATED 0
+#define PROP_DISTORTIONMASKPANANIMATED 0
+#define PROP_DISTORTIONMASKUVANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
+#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
+#define PROP_DISTORTIONSTRENGTHANIMATED 0
+#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
+#define PROP_DISTORTIONSPEEDANIMATED 0
+#define PROP_DISTORTIONSPEED1ANIMATED 0
+#define PROP_ENABLEVIDEOANIMATED 0
+#define PROP_VIDEOUVNUMBERANIMATED 0
+#define PROP_VIDEOTYPEANIMATED 0
+#define PROP_VIDEOBACKLIGHTANIMATED 0
+#define PROP_VIDEOPIXELTEXTUREANIMATED 0
+#define PROP_VIDEORESOLUTIONANIMATED 0
+#define PROP_VIDEOMASKTEXTUREANIMATED 0
+#define PROP_VIDEOMASKPANNINGANIMATED 0
+#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
+#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
+#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
+#define PROP_VIDEOPANNINGANIMATED 0
+#define PROP_VIDEOTILINGANIMATED 0
+#define PROP_VIDEOOFFSETANIMATED 0
+#define PROP_VIDEOSATURATIONANIMATED 0
+#define PROP_VIDEOCONTRASTANIMATED 0
+#define PROP_VIDEOENABLEDEBUGANIMATED 0
+#define PROP_VIDEODEBUGTEXTUREANIMATED 0
+#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
+#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
+#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
+#define PROP_ENABLEBULGEANIMATED 0
+#define PROP_BULGEMASKANIMATED 0
+#define PROP_BULDGEFADELENGTHANIMATED 0
+#define PROP_BULDGEHEIGHTANIMATED 0
+#define PROP_ENABLETOUCHGLOWANIMATED 0
+#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
+#define PROP_DEPTHGRADIENTBLENDANIMATED 0
+#define PROP_DEPTHGRADIENTPANANIMATED 0
+#define PROP_DEPTHGRADIENTUVANIMATED 0
+#define PROP_DEPTHMASKPANANIMATED 0
+#define PROP_DEPTHMASKUVANIMATED 0
+#define PROP_DEPTHGLOWCOLORANIMATED 0
+#define PROP_DEPTHGRADIENTANIMATED 0
+#define PROP_DEPTHMASKANIMATED 0
+#define PROP_DEPTHGLOWEMISSIONANIMATED 0
+#define PROP_FADELENGTHANIMATED 0
+#define PROP_DEPTHALPHAMINANIMATED 0
+#define PROP_DEPTHALPHAMAXANIMATED 0
+#define PROP_ENABLEHOLOANIMATED 0
+#define PROP_HOLOALPHAMAPANIMATED 0
+#define PROP_HOLOCOORDINATESPACEANIMATED 0
+#define PROP_HOLODIRECTIONANIMATED 0
+#define PROP_HOLOLINEDENSITYANIMATED 0
+#define PROP_HOLOSCROLLSPEEDANIMATED 0
+#define PROP_HOLOFRESNELALPHAANIMATED 0
+#define PROP_HOLORIMSHARPNESSANIMATED 0
+#define PROP_HOLORIMWIDTHANIMATED 0
+#define PROP_GRABPASSUSEALPHAANIMATED 0
+#define PROP_GRABPASSBLENDFACTORANIMATED 0
+#define PROP_GRABSRCBLENDANIMATED 0
+#define PROP_GRABDSTBLENDANIMATED 0
+#define PROP_REFRACTIONENABLEDANIMATED 0
+#define PROP_REFRACTIONINDEXANIMATED 0
+#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
+#define PROP_ENABLEBLURANIMATED 0
+#define PROP_GRABBLURDISTANCEANIMATED 0
+#define PROP_GRABBLURQUALITYANIMATED 0
+#define PROP_GRABBLURDIRECTIONSANIMATED 0
+#define PROP_ENABLEIRIDESCENCEANIMATED 0
+#define PROP_IRIDESCENCERAMPANIMATED 0
+#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
+#define PROP_IRIDESCENCENORMALMAPANIMATED 0
+#define PROP_IRIDESCENCEMASKANIMATED 0
+#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
+#define PROP_IRIDESCENCENORMALUVANIMATED 0
+#define PROP_IRIDESCENCEMASKUVANIMATED 0
+#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
+#define PROP_IRIDESCENCEINTENSITYANIMATED 0
+#define PROP_IRIDESCENCEADDBLENDANIMATED 0
+#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
+#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
+#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
+#define PROP_IRIDESCENCETIMEANIMATED 0
+#define PROP_ENABLEVERTEXGLITCHANIMATED 0
+#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
+#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
+#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
+#define PROP_ENABLESCIFISPAWNINANIMATED 0
+#define PROP_SPAWNINNOISEANIMATED 0
+#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
+#define PROP_SPAWNINALPHAANIMATED 0
+#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
+#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
+#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
+#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETANIMATED 0
+#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
+#define PROP_VORONOITYPEANIMATED 0
+#define PROP_VORONOISPACEANIMATED 0
+#define PROP_VORONOIBLENDANIMATED 0
+#define PROP_ENABLEVORONOIANIMATED 0
+#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
+#define PROP_VORONOIMASKANIMATED 0
+#define PROP_VORONOIMASKPANANIMATED 0
+#define PROP_VORONOIMASKUVANIMATED 0
+#define PROP_VORONOINOISEANIMATED 0
+#define PROP_VORONOINOISEPANANIMATED 0
+#define PROP_VORONOINOISEUVANIMATED 0
+#define PROP_VORONOINOISEINTENSITYANIMATED 0
+#define PROP_VORONOICOLOR0ANIMATED 0
+#define PROP_VORONOIEMISSION0ANIMATED 0
+#define PROP_VORONOICOLOR1ANIMATED 0
+#define PROP_VORONOIEMISSION1ANIMATED 0
+#define PROP_VORONOIGRADIENTANIMATED 0
+#define PROP_VORONOISCALEANIMATED 0
+#define PROP_VORONOISPEEDANIMATED 0
+#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
+#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
+#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
+#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
+#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
+#define PROP_BLACKLIGHTMASKENDANIMATED 0
+#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
+#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
+#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
+#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
+#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
+#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
+#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
+#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
+#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
+#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
+#define PROP_OUTLINEMODEANIMATED 0
+#define PROP_OUTLINEFIXEDSIZEANIMATED 0
+#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
+#define PROP_OUTLINELITANIMATED 0
+#define PROP_LINEWIDTHANIMATED 0
+#define PROP_LINECOLORANIMATED 0
+#define PROP_OUTLINETINTMIXANIMATED 0
+#define PROP_OUTLINEEMISSIONANIMATED 0
+#define PROP_OUTLINETEXTUREANIMATED 0
+#define PROP_OUTLINEMASKANIMATED 0
+#define PROP_OUTLINETEXTUREPANANIMATED 0
+#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
+#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
+#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
+#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
+#define PROP_OUTLINEFADEDISTANCEANIMATED 0
+#define PROP_OUTLINEOFFSETFACTOR 0
+#define PROP_OUTLINEOFFSETUNITS 0
+#define PROP_OUTLINECULLANIMATED 0
+#define PROP_PARALLAXMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
+#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
+#define PROP_PARALLAXUVANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
+#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
+#define PROP_PARALLAXSTRENGTHANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
+#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
+#define PROP_PARALLAXINTERNALMAPANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
+#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
+#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
+#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
+#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
+#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
+#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
+#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
+#define PROP_PARALLAXBIASANIMATED 0
+#define PROP_CULLANIMATED 0
+#define PROP_ZTESTANIMATED 0
+#define PROP_ZWRITEANIMATED 0
+#define PROP_COLORMASKANIMATED 0
+#define PROP_OFFSETFACTORANIMATED 0
+#define PROP_OFFSETUNITSANIMATED 0
+#define PROP_IGNOREFOGANIMATED 0
+#define PROP_BLENDOPANIMATED 0
+#define PROP_BLENDOPALPHAANIMATED 0
+#define PROP_SRCBLENDANIMATED 0
+#define PROP_DSTBLENDANIMATED 0
+#define PROP_STENCILREFANIMATED 0
+#define PROP_STENCILREADMASKANIMATED 0
+#define PROP_STENCILWRITEMASKANIMATED 0
+#define PROP_STENCILPASSOPANIMATED 0
+#define PROP_STENCILFAILOPANIMATED 0
+#define PROP_STENCILZFAILOPANIMATED 0
+#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_OUTLINESTENCILREFANIMATED 0
+#define PROP_OUTLINESTENCILREADMASKANIMATED 0
+#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
+#define PROP_OUTLINESTENCILPASSOPANIMATED 0
+#define PROP_OUTLINESTENCILFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
+#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
+#define PROP_VERTEXUNWRAPANIMATED 0
+#define PROP_DEBUGMESHDATAANIMATED 0
+#define PROP_DEBUGLIGHTINGDATAANIMATED 0
+#define PROP_DEBUGCAMERADATAANIMATED 0
+
+
+ #pragma target 5.0
+ #define POI_META_PASS
+ float _Mode;
+ // UV Distortion
+// #pragma shader_feature USER_LUT
+ // Hologram Alpha
+// #pragma shader_feature DEPTH_OF_FIELD
+ //Video
+// #pragma shader_feature BLOOM
+// #pragma shader_feature _PARALLAXMAP
+ // Mirror
+// #pragma shader_feature _REQUIRE_UV2
+ // Random
+// #pragma shader_feature _SUNDISK_NONE
+ // Hue Shift
+// #pragma shader_feature COLOR_GRADING_HDR
+ // Dissolve
+// #pragma shader_feature DISTORT
+ // Panosphere
+// #pragma shader_feature _DETAIL_MULX2
+ // Lighting
+// #pragma shader_feature VIGNETTE_MASKED
+ // Flipbook
+// #pragma shader_feature _SUNDISK_HIGH_QUALITY
+ // Rim Lighting
+// #pragma shader_feature _GLOSSYREFLECTIONS_OFF
+ // Enviro Rim
+// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
+ // Metal
+// #pragma shader_feature _METALLICGLOSSMAP
+ // Iridescence
+// #pragma shader_feature BLOOM_LENS_DIRT
+ // Matcap
+// #pragma shader_feature _COLORADDSUBDIFF_ON
+ // Specular
+// #pragma shader_feature _SPECGLOSSMAP
+ // SubSurface
+// #pragma shader_feature _TERRAIN_NORMAL_MAP
+ // Debug
+// #pragma shader_feature _COLOROVERLAY_ON
+ // Glitter
+// #pragma shader_feature _SUNDISK_SIMPLE
+ // RGBMask
+// #pragma shader_feature VIGNETTE
+ // RGB NORMALS
+// #pragma shader_feature GEOM_TYPE_MESH
+ //Details
+// #pragma shader_feature FINALPASS
+ // Text
+// #pragma shader_feature EFFECT_BUMP
+ // Emission 1
+// #pragma shader_feature _EMISSION
+ // Emission 2
+// #pragma shader_feature EFFECT_HUE_VARIATION
+ // Clear Coat
+// #pragma shader_feature _COLORCOLOR_ON
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "../Includes/CGI_PoiPass.cginc"
+ ENDCG
+
+ }
+ }
+}
diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/OptimizedShaders/skin-2c536910/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta
new file mode 100644
index 00000000..d39fc89b
--- /dev/null
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/Scene_Material.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/Scene_Material.mat
new file mode 100644
index 00000000..06d50f66
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new file mode 100644
index 00000000..87b2168d
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+ - _DissolveMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DissolveNoiseTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DissolveToTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DistortionFlowTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DistortionFlowTexture1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DistortionMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMask1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionScrollingCurve:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionScrollingCurve1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _FlipbookMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _FlipbookTexArray:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _GlitterColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _GlitterMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _GlitterTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _GreenTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _LightingAOTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _LightingDetailShadows:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _LightingShadowMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _LightingShadowTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainFadeTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainHueShiftMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
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+ m_Scale: {x: 1, y: 1}
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+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Matcap2:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Matcap2Mask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MatcapMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicTintMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MirrorTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OutlineMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OutlineTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _PanoCubeMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _PanoMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _PanosphereTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxHeightMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxHeightMapMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxInternalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxInternalMapMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RGBMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RedTexure:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RgbNormalB:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RgbNormalG:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RgbNormalR:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RimEnviroMask:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RimMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RimTex:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RimWidthNoiseTexture:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SSSThicknessMap:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SmoothnessMask:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularAnisoJitterMacro:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularAnisoJitterMacro1:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularAnisoJitterMicro:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularAnisoJitterMicro1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMap1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMask1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMetallicMap:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMetallicMap1:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TextGlyphs:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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+ - _AlphaMaskPanAnimated: 0
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+ - _AnisoTangentMapPanAnimated: 0
+ - _AnisoTangentMapUV: 0
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+ - _AnisoUseTangentMapAnimated: 0
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+ - _AttenuationMultiplierAnimated: 0
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+ - _BlackLightMaskPanosphereAnimated: 0
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+ - _DepthMaskUVAnimated: 0
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+ - _DissolveNoiseTexturePanAnimated: 0
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+ - _DissolveToTextureUV: 0
+ - _DissolveToTextureUVAnimated: 0
+ - _DissolveType: 1
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+ - _DistortionMaskUVAnimated: 0
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+ - _DistortionSpeedAnimated: 0
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+ - _DistortionStrength1: 0.5
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+ - _DitheringEnabledAnimated: 0
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+ - _EmissionCenterOutSpeed1: 5
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+ - _EmissionMap1UV: 0
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+ - _EmissionMapAnimated: 0
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+ - _EmissionMapUV: 0
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+ - _EmissionMask1UV: 0
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+ - _EmissionMaskAnimated: 0
+ - _EmissionMaskPanAnimated: 0
+ - _EmissionMaskUV: 0
+ - _EmissionMaskUVAnimated: 0
+ - _EmissionReplace: 0
+ - _EmissionReplaceAnimated: 0
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+ - _EmissionScrollingVertexColor1Animated: 0
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+ - _EmissionStrength: 0
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+ - _SpecularAnisoJitterMicroUVAnimated: 0
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+ - _commentIfZero_LightingAdditiveEnable: 1
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+ - _glitterFrequencyLinearEmissiveAnimated: 0
+ - footer_discord: 0
+ - footer_github: 0
+ - footer_patreon: 0
+ - footer_twitter: 0
+ - footer_youtube: 0
+ - m_LockingInfo: 0
+ - m_ParallaxMap: 0
+ - m_Special_Effects: 0
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+ - m_end_CenterOutEmission1: 0
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+ - m_end_RGBMask: 0
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+ - m_end_blinkingEmissionOptions1: 0
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+ - m_end_flipBook: 0
+ - m_end_glitter: 0
+ - m_end_glitterRandom: 0
+ - m_end_glowInDarkEmissionOptions: 0
+ - m_end_glowInDarkEmissionOptions1: 0
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+ - m_end_lightingHSL: 0
+ - m_end_lightingModifiers: 0
+ - m_end_manualFlipbookControl: 0
+ - m_end_matcap: 0
+ - m_end_mirrorOptions: 0
+ - m_end_outlineAdvanced: 0
+ - m_end_panosphereOptions: 0
+ - m_end_parallaxAdvanced: 0
+ - m_end_parallaxHeightmap: 0
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+ - m_end_pointToPoint: 0
+ - m_end_reflectionRim: 0
+ - m_end_rimLightOptions: 0
+ - m_end_rimWidthNoise: 0
+ - m_end_scrollingEmission1Options: 0
+ - m_end_scrollingEmissionOptions: 0
+ - m_end_shadowTexture: 0
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+ - m_end_specular1: 0
+ - m_end_subsurface: 0
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+ - m_outlineOptions: 0
+ - m_renderingOptions: 0
+ - m_start_Alpha: 0
+ - m_start_BonusSliders: 0
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+ - m_start_CenterOutEmission1: 0
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+ - m_start_DetailOptions: 0
+ - m_start_Lighting: 0
+ - m_start_MainHueShift: 0
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+ - m_start_Matcap2: 0
+ - m_start_Metallic: 0
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+ - m_start_blinkingEmissionOptions: 0
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+ - m_start_flipBook: 0
+ - m_start_glitter: 0
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+ - m_start_manualFlipbookControl: 0
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+ - _Color: {r: 1, g: 1, b: 1, a: 1}
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+ - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0}
+ - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0}
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+ - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0}
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+ - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1}
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+ - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _RGBBluePanning: {r: 0, g: 0, b: 0, a: 0}
+ - _RGBGreenPanning: {r: 0, g: 0, b: 0, a: 0}
+ - _RGBMaskPanning: {r: 0, g: 0, b: 0, a: 0}
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+ - _RimTexPan: {r: 0, g: 0, b: 0, a: 0}
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+ - _SmoothnessMaskPan: {r: 0, g: 0, b: 0, a: 0}
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+ m_Scale: {x: 1, y: 1}
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+ - _LightingShadowTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainFadeTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainHueShiftMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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+ m_Scale: {x: 1, y: 1}
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+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Matcap2:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Matcap2Mask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MatcapMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicTintMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MirrorTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
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+ - _OutlineMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OutlineTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
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+ - _PanoCubeMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _PanoMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _PanosphereTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxHeightMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxHeightMapMask:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxInternalMap:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxInternalMapMask:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
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+ - _RGBMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
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+ - _RedTexure:
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+ - _RgbNormalB:
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+ - _RgbNormalG:
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+ - _RgbNormalR:
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+ m_Scale: {x: 1, y: 1}
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+ - _RimTex:
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+ - _RimWidthNoiseTexture:
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+ m_Offset: {x: 0, y: 0}
+ - _SSSThicknessMap:
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+ - _SmoothnessMask:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularAnisoJitterMacro:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularAnisoJitterMacro1:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularAnisoJitterMicro:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularAnisoJitterMicro1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMap:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMap1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMask:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMask1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMetallicMap:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMetallicMap1:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TextGlyphs:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/fur.mat.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/fur.mat.meta
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/fur.tga b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/fur.tga
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index 00000000..bc692a0c
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/nose.mat.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/nose.mat.meta
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/parts.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Materials/parts.mat
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index 00000000..59439fc4
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+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DissolveDetailNoise:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DissolveEdgeGradient:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DissolveMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DissolveNoiseTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DissolveToTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DistortionFlowTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DistortionFlowTexture1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DistortionMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMask1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionScrollingCurve:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionScrollingCurve1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _FlipbookMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _FlipbookTexArray:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _GlitterColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _GlitterMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _GlitterTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _GreenTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _LightingAOTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _LightingDetailShadows:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _LightingShadowMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _LightingShadowTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainFadeTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainHueShiftMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 2800000, guid: 18a8da181ddc4b740a69ee9597464a6b, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Matcap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Matcap2:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Matcap2Mask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MatcapMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicTintMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MirrorTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OutlineMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OutlineTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _PanoCubeMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _PanoMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _PanosphereTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxHeightMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxHeightMapMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxInternalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxInternalMapMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RGBMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RedTexure:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RgbNormalB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RgbNormalG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RgbNormalR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RimEnviroMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RimMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RimTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RimWidthNoiseTexture:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SSSThicknessMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SmoothnessMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularAnisoJitterMacro:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularAnisoJitterMacro1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularAnisoJitterMicro:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularAnisoJitterMicro1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMap1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMask1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMetallicMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMetallicMap1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _TextGlyphs:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ToonRamp:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _VertexManipulationHeightMask:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Floats:
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+ - Instancing: 0
+ - LightmapFlags: 0
+ - _AOStrength: 1
+ - _AOStrengthAnimated: 0
+ - _AlphaMaskAnimated: 0
+ - _AlphaMaskPanAnimated: 0
+ - _AlphaMaskUV: 0
+ - _AlphaMaskUVAnimated: 0
+ - _AlphaMod: 0
+ - _AlphaModAnimated: 0
+ - _AlphaPremultiply: 0
+ - _AlphaPremultiplyAnimated: 0
+ - _AlphaToMask: 0
+ - _AlphaToMaskAnimated: 0
+ - _AngleCompareTo: 0
+ - _AngleCompareToAnimated: 0
+ - _AngleForwardDirectionAnimated: 0
+ - _AngleMinAlpha: 0
+ - _AngleMinAlphaAnimated: 0
+ - _AngleType: 0
+ - _AngleTypeAnimated: 0
+ - _AnisoSpec1Alpha: 1
+ - _AnisoSpec1Alpha1: 1
+ - _AnisoSpec1Alpha1Animated: 0
+ - _AnisoSpec1AlphaAnimated: 0
+ - _AnisoSpec2Alpha: 1
+ - _AnisoSpec2Alpha1: 1
+ - _AnisoSpec2Alpha1Animated: 0
+ - _AnisoSpec2AlphaAnimated: 0
+ - _AnisoTangentMap1Animated: 0
+ - _AnisoTangentMap1PanAnimated: 0
+ - _AnisoTangentMap1UV: 0
+ - _AnisoTangentMap1UVAnimated: 0
+ - _AnisoTangentMapAnimated: 0
+ - _AnisoTangentMapPanAnimated: 0
+ - _AnisoTangentMapUV: 0
+ - _AnisoTangentMapUVAnimated: 0
+ - _AnisoUseTangentMap: 0
+ - _AnisoUseTangentMap1: 0
+ - _AnisoUseTangentMap1Animated: 0
+ - _AnisoUseTangentMapAnimated: 0
+ - _AttenuationMultiplier: 0
+ - _AttenuationMultiplierAnimated: 0
+ - _BackFaceDetailIntensity: 1
+ - _BackFaceEmissionStrength: 0
+ - _BackFaceEnabled: 0
+ - _BackFaceHueShift: 0
+ - _BackFaceTextureUV: 0
+ - _BlackLightMaskClearCoatAnimated: 0
+ - _BlackLightMaskDebugAnimated: 0
+ - _BlackLightMaskDissolveAnimated: 0
+ - _BlackLightMaskEmission2Animated: 0
+ - _BlackLightMaskEmissionAnimated: 0
+ - _BlackLightMaskEnabledAnimated: 0
+ - _BlackLightMaskEndAnimated: 0
+ - _BlackLightMaskFlipbookAnimated: 0
+ - _BlackLightMaskGlitterAnimated: 0
+ - _BlackLightMaskIridescenceAnimated: 0
+ - _BlackLightMaskKeysAnimated: 0
+ - _BlackLightMaskMatcap2Animated: 0
+ - _BlackLightMaskMatcapAnimated: 0
+ - _BlackLightMaskMetallicAnimated: 0
+ - _BlackLightMaskPanosphereAnimated: 0
+ - _BlackLightMaskStartAnimated: 0
+ - _BlendOp: 0
+ - _BlendOpAlpha: 0
+ - _BlendOpAlphaAnimated: 0
+ - _BlendOpAnimated: 0
+ - _BlueColorAnimated: 0
+ - _BlueTextureAnimated: 0
+ - _BuldgeFadeLengthAnimated: 0
+ - _BuldgeHeightAnimated: 0
+ - _BulgeMaskAnimated: 0
+ - _BumpMapAnimated: 0
+ - _BumpMapPanAnimated: 0
+ - _BumpMapUV: 0
+ - _BumpMapUVAnimated: 0
+ - _BumpScale: 1
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+ - _CameraAngleMaxAnimated: 0
+ - _CameraAngleMin: 45
+ - _CameraAngleMinAnimated: 0
+ - _ClearCoat: 1
+ - _ClearCoatAnimated: 0
+ - _ClearCoatCubeMapAnimated: 0
+ - _ClearCoatForceLighting: 0
+ - _ClearCoatForceLightingAnimated: 0
+ - _ClearCoatInvertSmoothness: 0
+ - _ClearCoatInvertSmoothnessAnimated: 0
+ - _ClearCoatMaskAnimated: 0
+ - _ClearCoatMaskPanAnimated: 0
+ - _ClearCoatMaskUV: 0
+ - _ClearCoatMaskUVAnimated: 0
+ - _ClearCoatNormalToUse: 0
+ - _ClearCoatNormalToUseAnimated: 0
+ - _ClearCoatSampleWorld: 0
+ - _ClearCoatSampleWorldAnimated: 0
+ - _ClearCoatSmoothness: 0
+ - _ClearCoatSmoothnessAnimated: 0
+ - _ClearCoatSmoothnessMapAnimated: 0
+ - _ClearCoatSmoothnessMapPanAnimated: 0
+ - _ClearCoatSmoothnessMapUV: 0
+ - _ClearCoatSmoothnessMapUVAnimated: 0
+ - _ClearCoatTintAnimated: 0
+ - _ColorAnimated: 0
+ - _ColorMask: 15
+ - _ColorMaskAnimated: 0
+ - _ContinuousDissolve: 0
+ - _ContinuousDissolveAnimated: 0
+ - _CubeMapAnimated: 0
+ - _Cull: 2
+ - _CullAnimated: 0
+ - _Cutoff: 0.5
+ - _CutoffAnimated: 0
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+ - _DebugCameraDataAnimated: 0
+ - _DebugEnabled: 0
+ - _DebugLightingData: 0
+ - _DebugLightingDataAnimated: 0
+ - _DebugMeshData: 0
+ - _DebugMeshDataAnimated: 0
+ - _DecalBlendAdd: 0
+ - _DecalBlendAddAnimated: 0
+ - _DecalBlendMultiply: 0
+ - _DecalBlendMultiplyAnimated: 0
+ - _DecalBlendReplace: 0
+ - _DecalBlendReplaceAnimated: 0
+ - _DecalColorAnimated: 0
+ - _DecalEmissionStrength: 0
+ - _DecalEmissionStrengthAnimated: 0
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+ - _DecalEnabledAnimated: 0
+ - _DecalMaskAnimated: 0
+ - _DecalMaskPanAnimated: 0
+ - _DecalMaskUV: 0
+ - _DecalMaskUVAnimated: 0
+ - _DecalPositionAnimated: 0
+ - _DecalRotation: 0
+ - _DecalRotationAnimated: 0
+ - _DecalRotationSpeed: 0
+ - _DecalRotationSpeedAnimated: 0
+ - _DecalScaleAnimated: 0
+ - _DecalTextureAnimated: 0
+ - _DecalTexturePanAnimated: 0
+ - _DecalTextureUV: 0
+ - _DecalTextureUVAnimated: 0
+ - _DecalTiled: 0
+ - _DecalTiledAnimated: 0
+ - _DepthAlphaMaxAnimated: 0
+ - _DepthAlphaMinAnimated: 0
+ - _DepthGlowColorAnimated: 0
+ - _DepthGlowEmissionAnimated: 0
+ - _DepthGradientAnimated: 0
+ - _DepthGradientBlendAnimated: 0
+ - _DepthGradientPanAnimated: 0
+ - _DepthGradientTextureUVAnimated: 0
+ - _DepthGradientUVAnimated: 0
+ - _DepthMaskAnimated: 0
+ - _DepthMaskPanAnimated: 0
+ - _DepthMaskUVAnimated: 0
+ - _DetailBrightness: 1
+ - _DetailBrightnessAnimated: 0
+ - _DetailEnabled: 0
+ - _DetailMaskAnimated: 0
+ - _DetailMaskPanAnimated: 0
+ - _DetailMaskUV: 0
+ - _DetailMaskUVAnimated: 0
+ - _DetailNormalMapAnimated: 0
+ - _DetailNormalMapPanAnimated: 0
+ - _DetailNormalMapScale: 1
+ - _DetailNormalMapScaleAnimated: 0
+ - _DetailNormalMapUV: 0
+ - _DetailNormalMapUVAnimated: 0
+ - _DetailTexAnimated: 0
+ - _DetailTexIntensity: 1
+ - _DetailTexIntensityAnimated: 0
+ - _DetailTexPanAnimated: 0
+ - _DetailTexUV: 0
+ - _DetailTexUVAnimated: 0
+ - _DetailTintAnimated: 0
+ - _DisableDirectionalInAdd: 1
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+ - _DissolveAlpha0: 0
+ - _DissolveAlpha0Animated: 0
+ - _DissolveAlpha1: 0
+ - _DissolveAlpha1Animated: 0
+ - _DissolveAlpha2: 0
+ - _DissolveAlpha2Animated: 0
+ - _DissolveAlpha3: 0
+ - _DissolveAlpha3Animated: 0
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+ - _DissolveAlpha4Animated: 0
+ - _DissolveAlpha5: 0
+ - _DissolveAlpha5Animated: 0
+ - _DissolveAlpha6: 0
+ - _DissolveAlpha6Animated: 0
+ - _DissolveAlpha7: 0
+ - _DissolveAlpha7Animated: 0
+ - _DissolveAlpha8: 0
+ - _DissolveAlpha8Animated: 0
+ - _DissolveAlpha9: 0
+ - _DissolveAlpha9Animated: 0
+ - _DissolveAlphaAnimated: 0
+ - _DissolveDetailNoiseAnimated: 0
+ - _DissolveDetailNoisePanAnimated: 0
+ - _DissolveDetailNoiseUV: 0
+ - _DissolveDetailNoiseUVAnimated: 0
+ - _DissolveDetailStrength: 0.1
+ - _DissolveDetailStrengthAnimated: 0
+ - _DissolveEdgeColorAnimated: 0
+ - _DissolveEdgeEmission: 0
+ - _DissolveEdgeEmissionAnimated: 0
+ - _DissolveEdgeGradientAnimated: 0
+ - _DissolveEdgeHardness: 0.5
+ - _DissolveEdgeHardnessAnimated: 0
+ - _DissolveEdgeWidth: 0.025
+ - _DissolveEdgeWidthAnimated: 0
+ - _DissolveEmission1Side: 2
+ - _DissolveEmission1SideAnimated: 0
+ - _DissolveEmissionSide: 2
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+ - _DissolveEndPointAnimated: 0
+ - _DissolveInvertDetailNoise: 0
+ - _DissolveInvertDetailNoiseAnimated: 0
+ - _DissolveInvertNoise: 0
+ - _DissolveInvertNoiseAnimated: 0
+ - _DissolveMaskAnimated: 0
+ - _DissolveMaskInvert: 0
+ - _DissolveMaskInvertAnimated: 0
+ - _DissolveMaskPanAnimated: 0
+ - _DissolveMaskUV: 0
+ - _DissolveMaskUVAnimated: 0
+ - _DissolveNoiseTextureAnimated: 0
+ - _DissolveNoiseTexturePanAnimated: 0
+ - _DissolveNoiseTextureUV: 0
+ - _DissolveNoiseTextureUVAnimated: 0
+ - _DissolveP2PEdgeLength: 0.1
+ - _DissolveP2PEdgeLengthAnimated: 0
+ - _DissolveP2PWorldLocal: 0
+ - _DissolveP2PWorldLocalAnimated: 0
+ - _DissolveStartPointAnimated: 0
+ - _DissolveTextureColorAnimated: 0
+ - _DissolveToEmissionStrength: 0
+ - _DissolveToEmissionStrengthAnimated: 0
+ - _DissolveToTextureAnimated: 0
+ - _DissolveToTexturePanAnimated: 0
+ - _DissolveToTextureUV: 0
+ - _DissolveToTextureUVAnimated: 0
+ - _DissolveType: 1
+ - _DissolveTypeAnimated: 0
+ - _DissolveUseVertexColors: 0
+ - _DissolveUseVertexColorsAnimated: 0
+ - _DistortionFlowTexture1Animated: 0
+ - _DistortionFlowTextureAnimated: 0
+ - _DistortionMaskAnimated: 0
+ - _DistortionMaskPanAnimated: 0
+ - _DistortionMaskUV: 0
+ - _DistortionMaskUVAnimated: 0
+ - _DistortionSpeed1Animated: 0
+ - _DistortionSpeedAnimated: 0
+ - _DistortionStrength: 0.5
+ - _DistortionStrength1: 0.5
+ - _DistortionStrength1Animated: 0
+ - _DistortionStrengthAnimated: 0
+ - _DitherGradient: 0.1
+ - _DitherGradientAnimated: 0
+ - _DitheringEnabled: 0
+ - _DitheringEnabledAnimated: 0
+ - _DstBlend: 0
+ - _DstBlendAnimated: 0
+ - _EmissionBaseColorAsMap: 1
+ - _EmissionBaseColorAsMap1: 0
+ - _EmissionBaseColorAsMap1Animated: 0
+ - _EmissionBaseColorAsMapAnimated: 0
+ - _EmissionBlinkingEnabled: 0
+ - _EmissionBlinkingEnabled1: 0
+ - _EmissionBlinkingEnabledAnimated: 0
+ - _EmissionBlinkingOffset: 0
+ - _EmissionBlinkingOffset1: 0
+ - _EmissionBlinkingOffset1Animated: 0
+ - _EmissionBlinkingOffsetAnimated: 0
+ - _EmissionCenterOutEnabled: 0
+ - _EmissionCenterOutEnabled1: 0
+ - _EmissionCenterOutEnabled1Animated: 0
+ - _EmissionCenterOutEnabledAnimated: 0
+ - _EmissionCenterOutSpeed: 5
+ - _EmissionCenterOutSpeed1: 5
+ - _EmissionCenterOutSpeed1Animated: 0
+ - _EmissionCenterOutSpeedAnimated: 0
+ - _EmissionColor1Animated: 0
+ - _EmissionColorAnimated: 0
+ - _EmissionHueShift: 0
+ - _EmissionHueShift1: 0
+ - _EmissionHueShift1Animated: 0
+ - _EmissionHueShiftAnimated: 0
+ - _EmissionHueShiftEnabled: 0
+ - _EmissionHueShiftEnabled1: 0
+ - _EmissionHueShiftEnabled1Animated: 0
+ - _EmissionHueShiftEnabledAnimated: 0
+ - _EmissionMap1Animated: 0
+ - _EmissionMap1PanAnimated: 0
+ - _EmissionMap1UV: 0
+ - _EmissionMap1UVAnimated: 0
+ - _EmissionMapAnimated: 0
+ - _EmissionMapPanAnimated: 0
+ - _EmissionMapUV: 0
+ - _EmissionMapUVAnimated: 0
+ - _EmissionMask1Animated: 0
+ - _EmissionMask1PanAnimated: 0
+ - _EmissionMask1UV: 0
+ - _EmissionMask1UVAnimated: 0
+ - _EmissionMaskAnimated: 0
+ - _EmissionMaskPanAnimated: 0
+ - _EmissionMaskUV: 0
+ - _EmissionMaskUVAnimated: 0
+ - _EmissionReplace: 1
+ - _EmissionReplaceAnimated: 0
+ - _EmissionScrollingCurve1Animated: 0
+ - _EmissionScrollingCurveAnimated: 0
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/eyeshadow 1.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/eyeshadow 1.mat
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index 00000000..05f77f1a
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/face 1.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/face 1.mat
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
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+ - _EmissionMask1:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionScrollingCurve:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionScrollingCurve1:
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+ m_Scale: {x: 1, y: 1}
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+ - _FlipbookMask:
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+ - _FlipbookTexArray:
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+ - _GlitterMask:
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+ - _GlitterTexture:
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+ m_Scale: {x: 1, y: 1}
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+ - _LightingShadowMask:
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+ - _LightingShadowTexture:
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+ m_Scale: {x: 1, y: 1}
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+ - _Matcap2Mask:
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+ - _MetallicMask:
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+ - _MetallicTintMap:
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+ - _PanoMask:
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+ - _PanosphereTexture:
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+ - _ParallaxHeightMapMask:
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+ - _ParallaxMap:
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+ - _RedTexure:
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+ - _RgbNormalG:
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+ - _SpecularMap1:
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+ - _SpecularMask:
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+ - _SpecularAnisoJitterMicroUVAnimated: 0
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+ - _SpecularAnisoJitterMirrored1Animated: 0
+ - _SpecularAnisoJitterMirroredAnimated: 0
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+ - _VideoMaskTextureAnimated: 0
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+ - _VideoPanningAnimated: 0
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+ - _VideoPixelateToResolutionAnimated: 0
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+ - _VideoResolutionAnimated: 0
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+ - _VoronoiNoiseIntensityAnimated: 0
+ - _VoronoiNoisePanAnimated: 0
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+ - _commentIfZero_EnableOutlinePass: 0
+ - _commentIfZero_LightingAdditiveEnable: 1
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+ - _glitterFrequencyLinearEmissiveAnimated: 0
+ - footer_discord: 0
+ - footer_github: 0
+ - footer_patreon: 0
+ - footer_twitter: 0
+ - footer_youtube: 0
+ - m_LockingInfo: 0
+ - m_ParallaxMap: 0
+ - m_Special_Effects: 0
+ - m_end_Alpha: 0
+ - m_end_BonusSliders: 0
+ - m_end_CenterOutEmission: 0
+ - m_end_CenterOutEmission1: 0
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+ - m_end_DetailOptions: 0
+ - m_end_Lighting: 0
+ - m_end_MainHueShift: 0
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+ - m_end_OutlineStencil: 0
+ - m_end_RGBMask: 0
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+ - m_end_blinkingEmissionOptions: 0
+ - m_end_blinkingEmissionOptions1: 0
+ - m_end_clearCoat: 0
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+ - m_end_dissolveMasking: 0
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+ - m_end_distortionFlow: 0
+ - m_end_emission1Options: 0
+ - m_end_emissionOptions: 0
+ - m_end_flipBook: 0
+ - m_end_glitter: 0
+ - m_end_glitterRandom: 0
+ - m_end_glowInDarkEmissionOptions: 0
+ - m_end_glowInDarkEmissionOptions1: 0
+ - m_end_lightingAdvanced: 0
+ - m_end_lightingHSL: 0
+ - m_end_lightingModifiers: 0
+ - m_end_manualFlipbookControl: 0
+ - m_end_matcap: 0
+ - m_end_mirrorOptions: 0
+ - m_end_outlineAdvanced: 0
+ - m_end_panosphereOptions: 0
+ - m_end_parallaxAdvanced: 0
+ - m_end_parallaxHeightmap: 0
+ - m_end_parallaxInternal: 0
+ - m_end_pointToPoint: 0
+ - m_end_reflectionRim: 0
+ - m_end_rimLightOptions: 0
+ - m_end_rimWidthNoise: 0
+ - m_end_scrollingEmission1Options: 0
+ - m_end_scrollingEmissionOptions: 0
+ - m_end_shadowTexture: 0
+ - m_end_specular: 0
+ - m_end_specular1: 0
+ - m_end_subsurface: 0
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+ - m_lightingOptions: 0
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+ - m_outlineOptions: 0
+ - m_renderingOptions: 0
+ - m_start_Alpha: 0
+ - m_start_BonusSliders: 0
+ - m_start_CenterOutEmission: 0
+ - m_start_CenterOutEmission1: 0
+ - m_start_DecalSection: 0
+ - m_start_DetailOptions: 0
+ - m_start_Lighting: 0
+ - m_start_MainHueShift: 0
+ - m_start_MainVertexColors: 0
+ - m_start_Matcap2: 0
+ - m_start_Metallic: 0
+ - m_start_OutlineStencil: 0
+ - m_start_RGBMask: 0
+ - m_start_ShadowMix: 0
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+ - m_start_blending: 0
+ - m_start_blinkingEmissionOptions: 0
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+ - m_start_emissionOptions: 0
+ - m_start_flipBook: 0
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+ - m_start_glitterRandom: 0
+ - m_start_glowInDarkEmissionOptions: 0
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+ - m_start_lightingHSL: 0
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+ - m_start_manualFlipbookControl: 0
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+ - m_start_mirrorOptions: 0
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+ - m_start_rimWidthNoise: 0
+ - m_start_scrollingEmissionOptions: 0
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+ - shader_presets: 0
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+ - _BlueColor: {r: 1, g: 1, b: 1, a: 1}
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+ - _ClearCoatSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0}
+ - _ClearCoatTint: {r: 1, g: 1, b: 1, a: 1}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
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+ - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0}
+ - _DecalPosition: {r: 0.5, g: 0.5, b: 0, a: 0}
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+ - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0}
+ - _DetailTint: {r: 1, g: 1, b: 1, a: 1}
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+ - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1}
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+ - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0}
+ - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0}
+ - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1}
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+ - _LightingShadowTexturePan: {r: 0, g: 0, b: 0, a: 0}
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+ - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0}
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+ - _ParallaxHeightMapPan: {r: 0, g: 0, b: 0, a: 0}
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+ - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _RGBBluePanning: {r: 0, g: 0, b: 0, a: 0}
+ - _RGBGreenPanning: {r: 0, g: 0, b: 0, a: 0}
+ - _RGBMaskPanning: {r: 0, g: 0, b: 0, a: 0}
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+ - _RgbNormalRPan: {r: 0, g: 0, b: 0, a: 0}
+ - _RimEnviroMaskPan: {r: 0, g: 0, b: 0, a: 0}
+ - _RimLightColor: {r: 1, g: 1, b: 1, a: 1}
+ - _RimMaskPan: {r: 0, g: 0, b: 0, a: 0}
+ - _RimTexPan: {r: 0, g: 0, b: 0, a: 0}
+ - _RimWidthNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0}
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+ - _SSSThicknessMapPan: {r: 0, g: 0, b: 0, a: 0}
+ - _SmoothnessMaskPan: {r: 0, g: 0, b: 0, a: 0}
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+ - _SpecularAnisoJitterMacroPan: {r: 0, g: 0, b: 0, a: 0}
+ - _SpecularAnisoJitterMicro1Pan: {r: 0, g: 0, b: 0, a: 0}
+ - _SpecularAnisoJitterMicroPan: {r: 0, g: 0, b: 0, a: 0}
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+ - _SpecularMaskPan: {r: 0, g: 0, b: 0, a: 0}
+ - _SpecularMetallicMap1Pan: {r: 0, g: 0, b: 0, a: 0}
+ - _SpecularMetallicMapPan: {r: 0, g: 0, b: 0, a: 0}
+ - _SpecularTint: {r: 1, g: 1, b: 1, a: 1}
+ - _SpecularTint1: {r: 1, g: 1, b: 1, a: 1}
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/nose 1.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/nose 1.mat
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index 00000000..e2b95694
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/nose 1.mat.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/nose 1.mat.meta
new file mode 100644
index 00000000..5ad43c16
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/parts 1.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/parts 1.mat
new file mode 100644
index 00000000..50731f5e
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/parts 1.mat
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/shadow 1.mat.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/shadow 1.mat.meta
new file mode 100644
index 00000000..410c73aa
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/skin 1.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/skin 1.mat
new file mode 100644
index 00000000..132a03f5
--- /dev/null
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diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/skin 1.mat.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/skin 1.mat.meta
new file mode 100644
index 00000000..27ea96d0
--- /dev/null
+++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Alexander/Quest Materials/skin 1.mat.meta
@@ -0,0 +1,8 @@
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