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authortylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
committertylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
commiteb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch)
treeefd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3AvatarsQuest/Assets/Resources/GestureManager/Scripts/Editor/GestureManagerStyles.cs
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+using UnityEditor;
+using UnityEngine;
+
+namespace GestureManager.Scripts.Editor
+{
+ public static class GestureManagerStyles
+ {
+ private const string BsxName = "BlackStartx";
+
+ private static GUIStyle _bottomStyle;
+ private static GUIStyle _emoteError;
+ private static GUIStyle _guiGreenButton;
+ private static GUIStyle _guiHandTitle;
+ private static GUIStyle _guiDebugTitle;
+ private static GUIStyle _middleStyle;
+ private static GUIStyle _plusButton;
+ private static GUIStyle _header;
+ private static GUIStyle _toolHeader;
+ private static GUIStyle _updateStyle;
+ private static GUIStyle _headerButton;
+ private static GUIStyle _subHeader;
+ private static GUIStyle _textError;
+ private static GUIStyle _textWarningHeader;
+ private static GUIStyle _textWarning;
+ private static GUIStyle _titleStyle;
+
+ private static Texture _plusTextureLgt;
+ private static Texture _plusTexturePro;
+ private static Texture _editTextureLgt;
+ private static Texture _editTexturePro;
+
+ internal static GUIStyle UpdateStyle => _updateStyle ?? (_updateStyle = new GUIStyle(EditorStyles.helpBox)
+ {
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.MiddleCenter,
+ margin = new RectOffset(0, 0, 10, 10)
+ });
+
+ internal static GUIStyle TitleStyle => _titleStyle ?? (_titleStyle = new GUIStyle(GUI.skin.label)
+ {
+ fontSize = 15,
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.UpperCenter,
+ padding = new RectOffset(10, 10, 10, 10)
+ });
+
+ internal static GUIStyle GuiHandTitle => _guiHandTitle ?? (_guiHandTitle = new GUIStyle(GUI.skin.label)
+ {
+ fontSize = 12,
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.UpperCenter,
+ padding = new RectOffset(10, 10, 10, 10)
+ });
+
+ internal static GUIStyle GuiDebugTitle => _guiDebugTitle ?? (_guiDebugTitle = new GUIStyle(GUI.skin.label)
+ {
+ fontSize = 12,
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.UpperCenter
+ });
+
+ internal static GUIStyle MiddleStyle => _middleStyle ?? (_middleStyle = new GUIStyle(GUI.skin.label)
+ {
+ fontSize = 12,
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.UpperCenter,
+ padding = new RectOffset(5, 5, 5, 5)
+ });
+
+ internal static GUIStyle EmoteError => _emoteError ?? (_emoteError = new GUIStyle(EditorStyles.helpBox)
+ {
+ padding = new RectOffset(5, 5, 5, 5),
+ margin = new RectOffset(5, 5, 5, 5)
+ });
+
+ internal static GUIStyle TextError => _textError ?? (_textError = new GUIStyle(GUI.skin.label)
+ {
+ active = { textColor = Color.red },
+ normal = { textColor = Color.red },
+ fontSize = 13,
+ alignment = TextAnchor.MiddleCenter
+ });
+
+ internal static GUIStyle TextWarningHeader => _textWarningHeader ?? (_textWarningHeader = new GUIStyle(GUI.skin.label)
+ {
+ active = { textColor = Color.yellow },
+ normal = { textColor = Color.yellow },
+ alignment = TextAnchor.MiddleCenter,
+ fontSize = 14
+ });
+
+ internal static GUIStyle TextWarning => _textWarning ?? (_textWarning = new GUIStyle(GUI.skin.label)
+ {
+ active = { textColor = Color.yellow },
+ normal = { textColor = Color.yellow },
+ alignment = TextAnchor.MiddleCenter
+ });
+
+ internal static GUIStyle GuiGreenButton => _guiGreenButton ?? (_guiGreenButton = new GUIStyle(GUI.skin.button)
+ {
+ active = { textColor = Color.green },
+ normal = { textColor = Color.green },
+ hover = { textColor = Color.green },
+ fixedWidth = 100
+ });
+
+ internal static GUIStyle Header => _header ?? (_header = new GUIStyle(GUI.skin.label)
+ {
+ fontSize = 15,
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.MiddleCenter,
+ padding = new RectOffset(10, 10, 10, 10)
+ });
+
+ internal static GUIStyle ToolHeader => _toolHeader ?? (_toolHeader = new GUIStyle(GUI.skin.label)
+ {
+ fontSize = 15,
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.MiddleCenter,
+ padding = new RectOffset(10, 10, 5, 5)
+ });
+
+ public static GUIStyle HeaderButton => _headerButton ?? (_headerButton = new GUIStyle(GUI.skin.button)
+ {
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.MiddleCenter,
+ margin = new RectOffset(0, 10, 12, 0)
+ });
+
+ private static GUIStyle BottomStyle => _bottomStyle ?? (_bottomStyle = new GUIStyle(GUI.skin.label)
+ {
+ fontSize = 11,
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.UpperRight,
+ padding = new RectOffset(5, 5, 5, 5)
+ });
+
+ internal static GUIStyle SubHeader => _subHeader ?? (_subHeader = new GUIStyle(GUI.skin.label) { alignment = TextAnchor.MiddleCenter });
+ internal static GUIStyle PlusButton => _plusButton ?? (_plusButton = new GUIStyle { margin = new RectOffset(0, 20, 3, 3) });
+
+ internal static Texture PlusTexture => EditorGUIUtility.isProSkin ? PlusTexturePro : PlusTextureLgt;
+ private static Texture PlusTextureLgt => _plusTextureLgt ? _plusTextureLgt : _plusTextureLgt = Resources.Load<Texture>("Gm/BSX_GM_PlusSign");
+ private static Texture PlusTexturePro => _plusTexturePro ? _plusTexturePro : _plusTexturePro = Resources.Load<Texture>("Gm/BSX_GM_PlusSign[Pro]");
+
+ public static class Data
+ {
+ public static readonly string[] GestureNames =
+ {
+ "[GESTURE] Idle",
+ "[GESTURE] Fist",
+ "[GESTURE] Open",
+ "[GESTURE] FingerPoint",
+ "[GESTURE] Victory",
+ "[GESTURE] Rock&Roll",
+ "[GESTURE] Gun",
+ "[GESTURE] ThumbsUp"
+ };
+
+ public static readonly string[] EmoteStandingName =
+ {
+ "[EMOTE 1] Wave",
+ "[EMOTE 2] Clap",
+ "[EMOTE 3] Point",
+ "[EMOTE 4] Cheer",
+ "[EMOTE 5] Dance",
+ "[EMOTE 6] BackFlip",
+ "[EMOTE 7] Die",
+ "[EMOTE 8] Sad"
+ };
+
+ public static readonly string[] EmoteSeatedName =
+ {
+ "[EMOTE 1] Laugh",
+ "[EMOTE 2] Point",
+ "[EMOTE 3] Raise Hand",
+ "[EMOTE 4] Drum",
+ "[EMOTE 5] Clap",
+ "[EMOTE 6] Angry Fist",
+ "[EMOTE 7] Disbelief",
+ "[EMOTE 8] Disapprove"
+ };
+ }
+
+ public static class Animations
+ {
+ public static class Gesture
+ {
+ private const string Path = "Gm/Animations/Gesture/";
+
+ private static AnimationClip _fist;
+ private static AnimationClip _open;
+ private static AnimationClip _point;
+ private static AnimationClip _peace;
+ private static AnimationClip _rock;
+ private static AnimationClip _run;
+ private static AnimationClip _thumbsUp;
+
+ public static AnimationClip Fist => _fist ? _fist : _fist = Resources.Load<AnimationClip>(Path + Data.GestureNames[1]);
+ public static AnimationClip Open => _open ? _open : _open = Resources.Load<AnimationClip>(Path + Data.GestureNames[2]);
+ public static AnimationClip Point => _point ? _point : _point = Resources.Load<AnimationClip>(Path + Data.GestureNames[3]);
+ public static AnimationClip Peace => _peace ? _peace : _peace = Resources.Load<AnimationClip>(Path + Data.GestureNames[4]);
+ public static AnimationClip Rock => _rock ? _rock : _rock = Resources.Load<AnimationClip>(Path + Data.GestureNames[5]);
+ public static AnimationClip Gun => _run ? _run : _run = Resources.Load<AnimationClip>(Path + Data.GestureNames[6]);
+ public static AnimationClip ThumbsUp => _thumbsUp ? _thumbsUp : _thumbsUp = Resources.Load<AnimationClip>(Path + Data.GestureNames[7]);
+ }
+
+ public static class Emote
+ {
+ private const string Path = "Gm/Animations/Emote/";
+
+ public static class Standing
+ {
+ private static AnimationClip _wave;
+ private static AnimationClip _clap;
+ private static AnimationClip _point;
+ private static AnimationClip _cheer;
+ private static AnimationClip _dance;
+ private static AnimationClip _backFlip;
+ private static AnimationClip _die;
+ private static AnimationClip _sadKick;
+
+ public static AnimationClip Wave => _wave ? _wave : _wave = Resources.Load<AnimationClip>(Path + Data.EmoteStandingName[0]);
+ public static AnimationClip Clap => _clap ? _clap : _clap = Resources.Load<AnimationClip>(Path + Data.EmoteStandingName[1]);
+ public static AnimationClip Point => _point ? _point : _point = Resources.Load<AnimationClip>(Path + Data.EmoteStandingName[2]);
+ public static AnimationClip Cheer => _cheer ? _cheer : _cheer = Resources.Load<AnimationClip>(Path + Data.EmoteStandingName[3]);
+ public static AnimationClip Dance => _dance ? _dance : _dance = Resources.Load<AnimationClip>(Path + Data.EmoteStandingName[4]);
+ public static AnimationClip BackFlip => _backFlip ? _backFlip : _backFlip = Resources.Load<AnimationClip>(Path + Data.EmoteStandingName[5]);
+ public static AnimationClip Die => _die ? _die : _die = Resources.Load<AnimationClip>(Path + Data.EmoteStandingName[6]);
+ public static AnimationClip SadKick => _sadKick ? _sadKick : _sadKick = Resources.Load<AnimationClip>(Path + Data.EmoteStandingName[7]);
+ }
+
+ public static class Seated
+ {
+ private static AnimationClip _laugh;
+ private static AnimationClip _point;
+ private static AnimationClip _raiseHand;
+ private static AnimationClip _drum;
+ private static AnimationClip _clap;
+ private static AnimationClip _shakeFist;
+ private static AnimationClip _disbelief;
+ private static AnimationClip _disapprove;
+
+ public static AnimationClip Laugh => _laugh ? _laugh : _laugh = Resources.Load<AnimationClip>(Path + Data.EmoteSeatedName[0]);
+ public static AnimationClip Point => _point ? _point : _point = Resources.Load<AnimationClip>(Path + Data.EmoteSeatedName[1]);
+ public static AnimationClip RaiseHand => _raiseHand ? _raiseHand : _raiseHand = Resources.Load<AnimationClip>(Path + Data.EmoteSeatedName[2]);
+ public static AnimationClip Drum => _drum ? _drum : _drum = Resources.Load<AnimationClip>(Path + Data.EmoteSeatedName[3]);
+ public static AnimationClip Clap => _clap ? _clap : _clap = Resources.Load<AnimationClip>(Path + Data.EmoteSeatedName[4]);
+ public static AnimationClip ShakeFist => _shakeFist ? _shakeFist : _shakeFist = Resources.Load<AnimationClip>(Path + Data.EmoteSeatedName[5]);
+ public static AnimationClip Disbelief => _disbelief ? _disbelief : _disbelief = Resources.Load<AnimationClip>(Path + Data.EmoteSeatedName[6]);
+ public static AnimationClip Disapprove => _disapprove ? _disapprove : _disapprove = Resources.Load<AnimationClip>(Path + Data.EmoteSeatedName[7]);
+ }
+ }
+ }
+
+ public static void Sign(string category = "Script") => GUILayout.Label($"{category} made by {BsxName}", BottomStyle);
+ }
+} \ No newline at end of file